@novely/core 0.31.3 → 0.32.0

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package/dist/index.d.ts CHANGED
@@ -483,7 +483,7 @@ type Character<$Lang extends Lang = string> = {
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  type ValidAction = ['choice', number] | ['clear', Set<keyof DefaultActionProxy>?, Set<string>?, {
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  music: Set<string>;
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  sounds: Set<string>;
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- }?] | ['condition', (state: State) => boolean, Record<string, ValidAction[]>] | ['dialog', string | undefined, TextContent<string, State>, string | undefined] | ['say', string, TextContent<string, State>] | ['end'] | ['showBackground', string | NonEmptyRecord<BackgroundImage>] | ['playMusic', string] | ['stopMusic', string] | ['pauseMusic', string] | ['playSound', audio: string, loop?: boolean] | ['pauseSound', string] | ['stopSound', string] | ['voice', string] | ['stopVoice'] | ['jump', string] | ['showCharacter', string, keyof Character['emotions'], string?, string?] | ['hideCharacter', string, string?, string?, number?] | ['animateCharacter', string, number, ...string[]] | ['wait', (number | ((state: State) => number))] | ['function', FunctionAction<string, State>] | ['input', string, (meta: ActionInputOnInputMeta<string, State>) => void, ActionInputSetup?] | ['custom', CustomHandler<string, State>] | ['vibrate', ...number[]] | ['next'] | ['text', ...TextContent<string, State>[]] | ['exit'] | ['preload', string] | ['block', string] | ValidAction[];
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+ }?] | ['condition', (state: State) => boolean, Record<string, ValidAction[]>] | ['dialog', string | undefined, TextContent<string, State>, string | undefined] | ['say', string, TextContent<string, State>] | ['end'] | ['showBackground', string | NonEmptyRecord<BackgroundImage>] | ['playMusic', string] | ['stopMusic', string] | ['pauseMusic', string] | ['playSound', audio: string, loop?: boolean] | ['pauseSound', string] | ['stopSound', string] | ['voice', string | Record<string, string>] | ['stopVoice'] | ['jump', string] | ['showCharacter', string, keyof Character['emotions'], string?, string?] | ['hideCharacter', string, string?, string?, number?] | ['animateCharacter', string, number, ...string[]] | ['wait', (number | ((state: State) => number))] | ['function', FunctionAction<string, State>] | ['input', string, (meta: ActionInputOnInputMeta<string, State>) => void, ActionInputSetup?] | ['custom', CustomHandler<string, State>] | ['vibrate', ...number[]] | ['next'] | ['text', ...TextContent<string, State>[]] | ['exit'] | ['preload', string] | ['block', string] | ValidAction[];
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  type Story = Record<string, ValidAction[]>;
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  type TextContent<L extends string, S extends State> = string | ((state: S) => string) | Record<L, string | ((state: S) => string)>;
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  type FunctionableValue<T> = T | (() => T);
@@ -587,6 +587,7 @@ type ConditionCheckFunction<S extends State, R extends string | true | false> =
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  type FunctionAction<L extends string, S extends State> = (props: FunctionActionProps<L, S>) => Thenable<void>;
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  type ActionInputSetup = (input: HTMLInputElement, cleanup: (cb: () => void) => void) => void;
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  type BackgroundImage = Partial<Record<'portrait' | 'landscape' | 'all', string>> & Record<string, string>;
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+ type VoiceAction<L extends Lang> = (params: string | Partial<Record<L, string>>) => ValidAction;
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  type ActionProxy<Characters extends Record<string, Character>, Languages extends Lang, S extends State> = {
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  choice: {
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  (...choices: [name: TextContent<Languages, S>, actions: ValidAction[], active?: ChoiceCheckFunction<Languages, S>][]): ValidAction;
@@ -614,8 +615,18 @@ type ActionProxy<Characters extends Record<string, Character>, Languages extends
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  stopSound: (audio: string) => ValidAction;
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  /**
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  * Plays voice
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+ *
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+ * @example
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+ * ```
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+ * engine.script({
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+ * start: [
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+ * engine.action.voice('./rick-astley-never-gonna-give-you-up.mp3'),
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+ * engine.action.say('Rick', 'Never gonna give you up'),
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+ * ]
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+ * })
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+ * ```
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  */
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- voice: (voice: string) => ValidAction;
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+ voice: VoiceAction<Languages>;
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  /**
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  * Stops currently playing voice
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  */
@@ -1405,7 +1405,13 @@ var Novely = (() => {
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  push();
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  },
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  voice({ ctx, push }, [source]) {
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- ctx.audio.voice(source);
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+ const [lang] = storageData.get().meta;
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+ const audioSource = isString(source) ? source : source[lang];
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+ if (!audioSource) {
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+ push();
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+ return;
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+ }
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+ ctx.audio.voice(audioSource);
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  push();
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  },
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  stopVoice({ ctx, push }) {