@notask/unity-cli-tools 1.0.4 → 1.0.5
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- package/CHANGELOG.md +7 -0
- package/dist/cjs/unityEditor.js +4 -1
- package/dist/esm/unityEditor.d.ts +1 -1
- package/dist/esm/unityEditor.js +4 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,10 @@
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## [1.0.5](https://github.com/NoTaskStudios/unity-cli-tools/compare/1.0.4...1.0.5) (2025-04-29)
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### Bug Fixes
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* **Editor:** Force hubIPC and usehub to add projects ([1da532a](https://github.com/NoTaskStudios/unity-cli-tools/commit/1da532a5db4cb9d1e7404861e570633b4661be99))
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## [1.0.4](https://github.com/NoTaskStudios/unity-cli-tools/compare/1.0.3...1.0.4) (2025-04-29)
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package/dist/cjs/unityEditor.js
CHANGED
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@@ -239,7 +239,7 @@ class UnityEditor {
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return false;
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}
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}
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static async openProject(projectInfo, batchmode = false, waitForExit = true) {
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static async openProject(projectInfo, useHub = true, batchmode = false, waitForExit = true) {
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try {
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console.debug(`Opening project at ${projectInfo.projectPath}`);
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const args = ["-projectPath", projectInfo.projectPath];
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@@ -249,6 +249,9 @@ class UnityEditor {
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if (batchmode) {
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args.push("-batchmode");
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}
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if (useHub) {
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args.push(...["-useHub", "-hubIPC"]);
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}
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const editorInfo = { version: projectInfo.editorVersion };
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const options = { reject: false };
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const { stdout, stderr } = await this.execUnityEditorCommand(editorInfo, args, options);
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@@ -14,6 +14,6 @@ declare class UnityEditor {
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static exportPackage(projectInfo: ProjectInfo, assetPaths: string[], outputPath: string): Promise<boolean>;
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static importPackage(projectInfo: ProjectInfo, packagePath: string): Promise<boolean>;
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static createProject(projectInfo: ProjectInfo, waitForExit?: boolean): Promise<boolean>;
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static openProject(projectInfo: ProjectInfo, batchmode?: boolean, waitForExit?: boolean): Promise<boolean>;
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static openProject(projectInfo: ProjectInfo, useHub?: boolean, batchmode?: boolean, waitForExit?: boolean): Promise<boolean>;
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}
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export default UnityEditor;
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package/dist/esm/unityEditor.js
CHANGED
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@@ -234,7 +234,7 @@ class UnityEditor {
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return false;
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}
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}
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static async openProject(projectInfo, batchmode = false, waitForExit = true) {
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static async openProject(projectInfo, useHub = true, batchmode = false, waitForExit = true) {
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try {
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console.debug(`Opening project at ${projectInfo.projectPath}`);
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const args = ["-projectPath", projectInfo.projectPath];
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@@ -244,6 +244,9 @@ class UnityEditor {
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if (batchmode) {
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args.push("-batchmode");
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}
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if (useHub) {
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args.push(...["-useHub", "-hubIPC"]);
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}
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const editorInfo = { version: projectInfo.editorVersion };
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const options = { reject: false };
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const { stdout, stderr } = await this.execUnityEditorCommand(editorInfo, args, options);
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