@norbert_bodziony/bloub 0.2.1 → 0.4.1

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package/README.md CHANGED
@@ -118,9 +118,20 @@ editor, Tailwind, export dialogs, video encoder, or application translations.
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  Solid runtime. The package supports SolidJS 2, starting with `2.0.0-rc.0`.
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  Props: `size`, `shape`, `color`, `expression`, `paper`, `frozenAt`, `cycle`,
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- `follow`, `gaze`, `ariaLabel`, `block`, `state`, `playing`, and `elapsed`. Each
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- playback value has a matching `on...Change` callback. See
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- [BloubBot.tsx](src/components/BloubBot.tsx) for the details.
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+ `follow`, `gaze`, `ariaLabel`, `block`, `state`, `playing`, `elapsed`, `fps`,
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+ `autoPause`, and `initialPhase`. Each playback value has a matching `on...Change`
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+ callback. See [BloubBot.tsx](src/components/BloubBot.tsx) for the details.
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+
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+ `initialPhase` starts the bot at that time of its cycle, in seconds. The component
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+ reads it once, on mount. Give each bot in a list a different value, and the bots
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+ do not breathe in step.
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+
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+ An animated bot costs a style recalculation, a layout and a paint per drawn
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+ frame, so its price is set by how often it draws and by how many of them are on
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+ screen. `fps` caps the rate — a 40 px avatar in a list is indistinguishable at 30
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+ from the screen's 120 — and `autoPause`, on by default, stops the loop when the
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+ bot is off screen or its tab is in the background. Neither changes what the bot
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+ looks like while someone is watching it.
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  ## Changes
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