@noodleseed/one 0.32.1 → 0.34.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (917) hide show
  1. package/LICENSE +27 -1
  2. package/NOTICE +4 -0
  3. package/dist/assistant-embed-scaffold-template.d.ts +10 -0
  4. package/dist/assistant-embed-scaffold-template.d.ts.map +1 -0
  5. package/dist/assistant-embed-scaffold-template.js +74 -0
  6. package/dist/assistant-embed-scaffold-template.js.map +1 -0
  7. package/dist/commands/assistant-embed-ops.d.ts +2 -0
  8. package/dist/commands/assistant-embed-ops.d.ts.map +1 -0
  9. package/dist/commands/assistant-embed-ops.js +87 -0
  10. package/dist/commands/assistant-embed-ops.js.map +1 -0
  11. package/dist/commands/assistant-ops.d.ts.map +1 -1
  12. package/dist/commands/assistant-ops.js +32 -1
  13. package/dist/commands/assistant-ops.js.map +1 -1
  14. package/dist/commands/catalog-data-resources.d.ts.map +1 -1
  15. package/dist/commands/catalog-data-resources.js +11 -0
  16. package/dist/commands/catalog-data-resources.js.map +1 -1
  17. package/dist/commands/deploy-ops.d.ts +2 -0
  18. package/dist/commands/deploy-ops.d.ts.map +1 -1
  19. package/dist/commands/deploy-ops.js +18 -0
  20. package/dist/commands/deploy-ops.js.map +1 -1
  21. package/dist/commands/mcp-apps.js +20 -0
  22. package/dist/commands/mcp-apps.js.map +1 -1
  23. package/dist/commands/project-setup.d.ts +2 -2
  24. package/dist/commands/project-setup.d.ts.map +1 -1
  25. package/dist/commands/project-setup.js +5 -4
  26. package/dist/commands/project-setup.js.map +1 -1
  27. package/dist/control-plane.d.ts.map +1 -1
  28. package/dist/control-plane.js +2 -0
  29. package/dist/control-plane.js.map +1 -1
  30. package/dist/deploy.d.ts +2 -1
  31. package/dist/deploy.d.ts.map +1 -1
  32. package/dist/deploy.js +57 -40
  33. package/dist/deploy.js.map +1 -1
  34. package/dist/first-run.js +1 -1
  35. package/dist/first-run.js.map +1 -1
  36. package/dist/index.d.ts +1 -0
  37. package/dist/index.d.ts.map +1 -1
  38. package/dist/index.js.map +1 -1
  39. package/dist/openapi-import.d.ts.map +1 -1
  40. package/dist/openapi-import.js +6 -1
  41. package/dist/openapi-import.js.map +1 -1
  42. package/dist/project-scaffold-templates.d.ts +9 -6
  43. package/dist/project-scaffold-templates.d.ts.map +1 -1
  44. package/dist/project-scaffold-templates.js +9 -200
  45. package/dist/project-scaffold-templates.js.map +1 -1
  46. package/dist/project.d.ts.map +1 -1
  47. package/dist/project.js +5 -2
  48. package/dist/project.js.map +1 -1
  49. package/dist/react-widget-build.js +10 -0
  50. package/dist/react-widget-build.js.map +1 -1
  51. package/dist/react.d.ts +2 -2
  52. package/dist/react.d.ts.map +1 -1
  53. package/dist/react.js +2 -1
  54. package/dist/react.js.map +1 -1
  55. package/dist/widget-focused-template.d.ts +4 -0
  56. package/dist/widget-focused-template.d.ts.map +1 -0
  57. package/dist/widget-focused-template.js +75 -0
  58. package/dist/widget-focused-template.js.map +1 -0
  59. package/dist/widget-scaffold-template.d.ts +4 -0
  60. package/dist/widget-scaffold-template.d.ts.map +1 -0
  61. package/dist/widget-scaffold-template.js +228 -0
  62. package/dist/widget-scaffold-template.js.map +1 -0
  63. package/dist/widget-showcase-template.d.ts +5 -0
  64. package/dist/widget-showcase-template.d.ts.map +1 -0
  65. package/dist/widget-showcase-template.js +478 -0
  66. package/dist/widget-showcase-template.js.map +1 -0
  67. package/node_modules/@floating-ui/core/LICENSE +20 -0
  68. package/node_modules/@floating-ui/core/README.md +4 -0
  69. package/node_modules/@floating-ui/core/dist/floating-ui.core.browser.min.mjs +1 -0
  70. package/node_modules/@floating-ui/core/dist/floating-ui.core.browser.mjs +1184 -0
  71. package/node_modules/@floating-ui/core/dist/floating-ui.core.d.mts +531 -0
  72. package/node_modules/@floating-ui/core/dist/floating-ui.core.d.ts +531 -0
  73. package/node_modules/@floating-ui/core/dist/floating-ui.core.esm.js +1058 -0
  74. package/node_modules/@floating-ui/core/dist/floating-ui.core.mjs +1058 -0
  75. package/node_modules/@floating-ui/core/dist/floating-ui.core.umd.js +1203 -0
  76. package/node_modules/@floating-ui/core/dist/floating-ui.core.umd.min.js +1 -0
  77. package/node_modules/@floating-ui/core/package.json +63 -0
  78. package/node_modules/@floating-ui/dom/LICENSE +20 -0
  79. package/node_modules/@floating-ui/dom/README.md +4 -0
  80. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.browser.min.mjs +1 -0
  81. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.browser.mjs +956 -0
  82. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.d.mts +358 -0
  83. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.d.ts +358 -0
  84. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.esm.js +781 -0
  85. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs +781 -0
  86. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.umd.js +975 -0
  87. package/node_modules/@floating-ui/dom/dist/floating-ui.dom.umd.min.js +1 -0
  88. package/node_modules/@floating-ui/dom/package.json +70 -0
  89. package/node_modules/@floating-ui/react-dom/LICENSE +20 -0
  90. package/node_modules/@floating-ui/react-dom/README.md +3 -0
  91. package/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.d.mts +307 -0
  92. package/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.d.ts +307 -0
  93. package/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.esm.js +406 -0
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  95. package/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.umd.js +457 -0
  96. package/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.umd.min.js +1 -0
  97. package/node_modules/@floating-ui/react-dom/package.json +75 -0
  98. package/node_modules/@floating-ui/utils/LICENSE +20 -0
  99. package/node_modules/@floating-ui/utils/README.md +4 -0
  100. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.d.mts +103 -0
  101. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.d.ts +103 -0
  102. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.d.mts +47 -0
  103. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.d.ts +47 -0
  104. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.esm.js +165 -0
  105. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs +165 -0
  106. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.umd.js +192 -0
  107. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.umd.min.js +1 -0
  108. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.esm.js +136 -0
  109. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs +136 -0
  110. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.umd.js +167 -0
  111. package/node_modules/@floating-ui/utils/dist/floating-ui.utils.umd.min.js +1 -0
  112. package/node_modules/@floating-ui/utils/dom/floating-ui.utils.dom.d.ts +47 -0
  113. package/node_modules/@floating-ui/utils/dom/floating-ui.utils.dom.esm.js +165 -0
  114. package/node_modules/@floating-ui/utils/dom/floating-ui.utils.dom.umd.js +192 -0
  115. package/node_modules/@floating-ui/utils/dom/package.json +6 -0
  116. package/node_modules/@floating-ui/utils/package.json +70 -0
  117. package/node_modules/@noodle-borg/agent-kit/dist/curated/error-fixes.d.ts.map +1 -1
  118. package/node_modules/@noodle-borg/agent-kit/dist/curated/error-fixes.js +1 -0
  119. package/node_modules/@noodle-borg/agent-kit/dist/curated/error-fixes.js.map +1 -1
  120. package/node_modules/@noodle-borg/agent-kit/dist/generated/example-files.js +7 -7
  121. package/node_modules/@noodle-borg/agent-kit/dist/generated/example-files.js.map +1 -1
  122. package/node_modules/@noodle-borg/agent-kit/dist/generated/surface.d.ts.map +1 -1
  123. package/node_modules/@noodle-borg/agent-kit/dist/generated/surface.js +1 -0
  124. package/node_modules/@noodle-borg/agent-kit/dist/generated/surface.js.map +1 -1
  125. package/node_modules/@noodle-borg/agent-kit/dist/index.d.ts.map +1 -1
  126. package/node_modules/@noodle-borg/agent-kit/dist/index.js +4 -0
  127. package/node_modules/@noodle-borg/agent-kit/dist/index.js.map +1 -1
  128. package/node_modules/@noodle-borg/agent-kit/dist/skill-authoring-refs.d.ts.map +1 -1
  129. package/node_modules/@noodle-borg/agent-kit/dist/skill-authoring-refs.js +36 -22
  130. package/node_modules/@noodle-borg/agent-kit/dist/skill-authoring-refs.js.map +1 -1
  131. package/node_modules/@noodle-borg/agent-kit/dist/skill-content.d.ts.map +1 -1
  132. package/node_modules/@noodle-borg/agent-kit/dist/skill-content.js +6 -3
  133. package/node_modules/@noodle-borg/agent-kit/dist/skill-content.js.map +1 -1
  134. package/node_modules/@noodle-borg/agent-kit/dist/skill-embedded-assistant-ref.d.ts +3 -0
  135. package/node_modules/@noodle-borg/agent-kit/dist/skill-embedded-assistant-ref.d.ts.map +1 -0
  136. package/node_modules/@noodle-borg/agent-kit/dist/skill-embedded-assistant-ref.js +166 -0
  137. package/node_modules/@noodle-borg/agent-kit/dist/skill-embedded-assistant-ref.js.map +1 -0
  138. package/node_modules/@noodle-borg/agent-kit/dist/skill-operations-refs.d.ts.map +1 -1
  139. package/node_modules/@noodle-borg/agent-kit/dist/skill-operations-refs.js +5 -0
  140. package/node_modules/@noodle-borg/agent-kit/dist/skill-operations-refs.js.map +1 -1
  141. package/node_modules/@noodle-borg/agent-kit/package.json +2 -1
  142. package/node_modules/@noodle-borg/auth/package.json +1 -0
  143. package/node_modules/@noodle-borg/authoring/dist/customer-auth.d.ts +5 -5
  144. package/node_modules/@noodle-borg/authoring/dist/customer-auth.d.ts.map +1 -1
  145. package/node_modules/@noodle-borg/authoring/dist/customer-auth.js +11 -5
  146. package/node_modules/@noodle-borg/authoring/dist/customer-auth.js.map +1 -1
  147. package/node_modules/@noodle-borg/authoring/dist/index.d.ts +0 -2
  148. package/node_modules/@noodle-borg/authoring/dist/index.d.ts.map +1 -1
  149. package/node_modules/@noodle-borg/authoring/dist/index.js +0 -1
  150. package/node_modules/@noodle-borg/authoring/dist/index.js.map +1 -1
  151. package/node_modules/@noodle-borg/authoring/dist/react/bridge.d.ts +22 -2
  152. package/node_modules/@noodle-borg/authoring/dist/react/bridge.d.ts.map +1 -1
  153. package/node_modules/@noodle-borg/authoring/dist/react/bridge.js +15 -6
  154. package/node_modules/@noodle-borg/authoring/dist/react/bridge.js.map +1 -1
  155. package/node_modules/@noodle-borg/authoring/dist/react/components.d.ts +400 -666
  156. package/node_modules/@noodle-borg/authoring/dist/react/components.d.ts.map +1 -1
  157. package/node_modules/@noodle-borg/authoring/dist/react/components.js +114 -23
  158. package/node_modules/@noodle-borg/authoring/dist/react/components.js.map +1 -1
  159. package/node_modules/@noodle-borg/authoring/dist/react/display-components.d.ts +39 -0
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  162. package/node_modules/@noodle-borg/authoring/dist/react/display-components.js.map +1 -0
  163. package/node_modules/@noodle-borg/authoring/dist/react/field-context.d.ts +28 -0
  164. package/node_modules/@noodle-borg/authoring/dist/react/field-context.d.ts.map +1 -0
  165. package/node_modules/@noodle-borg/authoring/dist/react/field-context.js +20 -0
  166. package/node_modules/@noodle-borg/authoring/dist/react/field-context.js.map +1 -0
  167. package/node_modules/@noodle-borg/authoring/dist/react/form-components.d.ts +114 -0
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  169. package/node_modules/@noodle-borg/authoring/dist/react/form-components.js +147 -0
  170. package/node_modules/@noodle-borg/authoring/dist/react/form-components.js.map +1 -0
  171. package/node_modules/@noodle-borg/authoring/dist/react/hooks.d.ts +2 -2
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  174. package/node_modules/@noodle-borg/authoring/dist/react/index.d.ts +4 -1
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  177. package/node_modules/@noodle-borg/authoring/dist/react/index.js.map +1 -1
  178. package/node_modules/@noodle-borg/authoring/dist/react/native-components.d.ts +76 -76
  179. package/node_modules/@noodle-borg/authoring/dist/react/overlay-components.d.ts +67 -0
  180. package/node_modules/@noodle-borg/authoring/dist/react/overlay-components.d.ts.map +1 -0
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  183. package/node_modules/@noodle-borg/authoring/dist/react/semantic-components.d.ts +971 -386
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  187. package/node_modules/@noodle-borg/authoring/dist/react.d.ts +2 -2
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  196. package/node_modules/@noodle-borg/capabilities/package.json +1 -0
  197. package/node_modules/@noodle-borg/compiler/dist/artifact/types.d.ts +3 -1
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  248. package/node_modules/@noodle-borg/service/dist/assistant-model-stream.d.ts +19 -0
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@@ -0,0 +1,1203 @@
1
+ (function (global, factory) {
2
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
3
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
4
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUICore = {}));
5
+ })(this, (function (exports) { 'use strict';
6
+
7
+ /**
8
+ * Custom positioning reference element.
9
+ * @see https://floating-ui.com/docs/virtual-elements
10
+ */
11
+
12
+ const sides = ['top', 'right', 'bottom', 'left'];
13
+ const alignments = ['start', 'end'];
14
+ const placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
15
+ const min = Math.min;
16
+ const max = Math.max;
17
+ const oppositeSideMap = {
18
+ left: 'right',
19
+ right: 'left',
20
+ bottom: 'top',
21
+ top: 'bottom'
22
+ };
23
+ function clamp(start, value, end) {
24
+ return max(start, min(value, end));
25
+ }
26
+ function evaluate(value, param) {
27
+ return typeof value === 'function' ? value(param) : value;
28
+ }
29
+ function getSide(placement) {
30
+ return placement.split('-')[0];
31
+ }
32
+ function getAlignment(placement) {
33
+ return placement.split('-')[1];
34
+ }
35
+ function getOppositeAxis(axis) {
36
+ return axis === 'x' ? 'y' : 'x';
37
+ }
38
+ function getAxisLength(axis) {
39
+ return axis === 'y' ? 'height' : 'width';
40
+ }
41
+ function getSideAxis(placement) {
42
+ const firstChar = placement[0];
43
+ return firstChar === 't' || firstChar === 'b' ? 'y' : 'x';
44
+ }
45
+ function getAlignmentAxis(placement) {
46
+ return getOppositeAxis(getSideAxis(placement));
47
+ }
48
+ function getAlignmentSides(placement, rects, rtl) {
49
+ if (rtl === void 0) {
50
+ rtl = false;
51
+ }
52
+ const alignment = getAlignment(placement);
53
+ const alignmentAxis = getAlignmentAxis(placement);
54
+ const length = getAxisLength(alignmentAxis);
55
+ let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';
56
+ if (rects.reference[length] > rects.floating[length]) {
57
+ mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
58
+ }
59
+ return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
60
+ }
61
+ function getExpandedPlacements(placement) {
62
+ const oppositePlacement = getOppositePlacement(placement);
63
+ return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];
64
+ }
65
+ function getOppositeAlignmentPlacement(placement) {
66
+ return placement.includes('start') ? placement.replace('start', 'end') : placement.replace('end', 'start');
67
+ }
68
+ const lrPlacement = ['left', 'right'];
69
+ const rlPlacement = ['right', 'left'];
70
+ const tbPlacement = ['top', 'bottom'];
71
+ const btPlacement = ['bottom', 'top'];
72
+ function getSideList(side, isStart, rtl) {
73
+ switch (side) {
74
+ case 'top':
75
+ case 'bottom':
76
+ if (rtl) return isStart ? rlPlacement : lrPlacement;
77
+ return isStart ? lrPlacement : rlPlacement;
78
+ case 'left':
79
+ case 'right':
80
+ return isStart ? tbPlacement : btPlacement;
81
+ default:
82
+ return [];
83
+ }
84
+ }
85
+ function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
86
+ const alignment = getAlignment(placement);
87
+ let list = getSideList(getSide(placement), direction === 'start', rtl);
88
+ if (alignment) {
89
+ list = list.map(side => side + "-" + alignment);
90
+ if (flipAlignment) {
91
+ list = list.concat(list.map(getOppositeAlignmentPlacement));
92
+ }
93
+ }
94
+ return list;
95
+ }
96
+ function getOppositePlacement(placement) {
97
+ const side = getSide(placement);
98
+ return oppositeSideMap[side] + placement.slice(side.length);
99
+ }
100
+ function expandPaddingObject(padding) {
101
+ return {
102
+ top: 0,
103
+ right: 0,
104
+ bottom: 0,
105
+ left: 0,
106
+ ...padding
107
+ };
108
+ }
109
+ function getPaddingObject(padding) {
110
+ return typeof padding !== 'number' ? expandPaddingObject(padding) : {
111
+ top: padding,
112
+ right: padding,
113
+ bottom: padding,
114
+ left: padding
115
+ };
116
+ }
117
+ function rectToClientRect(rect) {
118
+ const {
119
+ x,
120
+ y,
121
+ width,
122
+ height
123
+ } = rect;
124
+ return {
125
+ width,
126
+ height,
127
+ top: y,
128
+ left: x,
129
+ right: x + width,
130
+ bottom: y + height,
131
+ x,
132
+ y
133
+ };
134
+ }
135
+
136
+ function computeCoordsFromPlacement(_ref, placement, rtl) {
137
+ let {
138
+ reference,
139
+ floating
140
+ } = _ref;
141
+ const sideAxis = getSideAxis(placement);
142
+ const alignmentAxis = getAlignmentAxis(placement);
143
+ const alignLength = getAxisLength(alignmentAxis);
144
+ const side = getSide(placement);
145
+ const isVertical = sideAxis === 'y';
146
+ const commonX = reference.x + reference.width / 2 - floating.width / 2;
147
+ const commonY = reference.y + reference.height / 2 - floating.height / 2;
148
+ const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;
149
+ let coords;
150
+ switch (side) {
151
+ case 'top':
152
+ coords = {
153
+ x: commonX,
154
+ y: reference.y - floating.height
155
+ };
156
+ break;
157
+ case 'bottom':
158
+ coords = {
159
+ x: commonX,
160
+ y: reference.y + reference.height
161
+ };
162
+ break;
163
+ case 'right':
164
+ coords = {
165
+ x: reference.x + reference.width,
166
+ y: commonY
167
+ };
168
+ break;
169
+ case 'left':
170
+ coords = {
171
+ x: reference.x - floating.width,
172
+ y: commonY
173
+ };
174
+ break;
175
+ default:
176
+ coords = {
177
+ x: reference.x,
178
+ y: reference.y
179
+ };
180
+ }
181
+ switch (getAlignment(placement)) {
182
+ case 'start':
183
+ coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);
184
+ break;
185
+ case 'end':
186
+ coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);
187
+ break;
188
+ }
189
+ return coords;
190
+ }
191
+
192
+ /**
193
+ * Resolves with an object of overflow side offsets that determine how much the
194
+ * element is overflowing a given clipping boundary on each side.
195
+ * - positive = overflowing the boundary by that number of pixels
196
+ * - negative = how many pixels left before it will overflow
197
+ * - 0 = lies flush with the boundary
198
+ * @see https://floating-ui.com/docs/detectOverflow
199
+ */
200
+ async function detectOverflow(state, options) {
201
+ var _await$platform$isEle;
202
+ if (options === void 0) {
203
+ options = {};
204
+ }
205
+ const {
206
+ x,
207
+ y,
208
+ platform,
209
+ rects,
210
+ elements,
211
+ strategy
212
+ } = state;
213
+ const {
214
+ boundary = 'clippingAncestors',
215
+ rootBoundary = 'viewport',
216
+ elementContext = 'floating',
217
+ altBoundary = false,
218
+ padding = 0
219
+ } = evaluate(options, state);
220
+ const paddingObject = getPaddingObject(padding);
221
+ const altContext = elementContext === 'floating' ? 'reference' : 'floating';
222
+ const element = elements[altBoundary ? altContext : elementContext];
223
+ const clippingClientRect = rectToClientRect(await platform.getClippingRect({
224
+ element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),
225
+ boundary,
226
+ rootBoundary,
227
+ strategy
228
+ }));
229
+ const rect = elementContext === 'floating' ? {
230
+ x,
231
+ y,
232
+ width: rects.floating.width,
233
+ height: rects.floating.height
234
+ } : rects.reference;
235
+ const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));
236
+ const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {
237
+ x: 1,
238
+ y: 1
239
+ } : {
240
+ x: 1,
241
+ y: 1
242
+ };
243
+ const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
244
+ elements,
245
+ rect,
246
+ offsetParent,
247
+ strategy
248
+ }) : rect);
249
+ return {
250
+ top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,
251
+ bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,
252
+ left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,
253
+ right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x
254
+ };
255
+ }
256
+
257
+ // Maximum number of resets that can occur before bailing to avoid infinite reset loops.
258
+ const MAX_RESET_COUNT = 50;
259
+
260
+ /**
261
+ * Computes the `x` and `y` coordinates that will place the floating element
262
+ * next to a given reference element.
263
+ *
264
+ * This export does not have any `platform` interface logic. You will need to
265
+ * write one for the platform you are using Floating UI with.
266
+ */
267
+ const computePosition = async (reference, floating, config) => {
268
+ const {
269
+ placement = 'bottom',
270
+ strategy = 'absolute',
271
+ middleware = [],
272
+ platform
273
+ } = config;
274
+ const platformWithDetectOverflow = platform.detectOverflow ? platform : {
275
+ ...platform,
276
+ detectOverflow
277
+ };
278
+ const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));
279
+ let rects = await platform.getElementRects({
280
+ reference,
281
+ floating,
282
+ strategy
283
+ });
284
+ let {
285
+ x,
286
+ y
287
+ } = computeCoordsFromPlacement(rects, placement, rtl);
288
+ let statefulPlacement = placement;
289
+ let resetCount = 0;
290
+ const middlewareData = {};
291
+ for (let i = 0; i < middleware.length; i++) {
292
+ const currentMiddleware = middleware[i];
293
+ if (!currentMiddleware) {
294
+ continue;
295
+ }
296
+ const {
297
+ name,
298
+ fn
299
+ } = currentMiddleware;
300
+ const {
301
+ x: nextX,
302
+ y: nextY,
303
+ data,
304
+ reset
305
+ } = await fn({
306
+ x,
307
+ y,
308
+ initialPlacement: placement,
309
+ placement: statefulPlacement,
310
+ strategy,
311
+ middlewareData,
312
+ rects,
313
+ platform: platformWithDetectOverflow,
314
+ elements: {
315
+ reference,
316
+ floating
317
+ }
318
+ });
319
+ x = nextX != null ? nextX : x;
320
+ y = nextY != null ? nextY : y;
321
+ middlewareData[name] = {
322
+ ...middlewareData[name],
323
+ ...data
324
+ };
325
+ if (reset && resetCount < MAX_RESET_COUNT) {
326
+ resetCount++;
327
+ if (typeof reset === 'object') {
328
+ if (reset.placement) {
329
+ statefulPlacement = reset.placement;
330
+ }
331
+ if (reset.rects) {
332
+ rects = reset.rects === true ? await platform.getElementRects({
333
+ reference,
334
+ floating,
335
+ strategy
336
+ }) : reset.rects;
337
+ }
338
+ ({
339
+ x,
340
+ y
341
+ } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));
342
+ }
343
+ i = -1;
344
+ }
345
+ }
346
+ return {
347
+ x,
348
+ y,
349
+ placement: statefulPlacement,
350
+ strategy,
351
+ middlewareData
352
+ };
353
+ };
354
+
355
+ /**
356
+ * Provides data to position an inner element of the floating element so that it
357
+ * appears centered to the reference element.
358
+ * @see https://floating-ui.com/docs/arrow
359
+ */
360
+ const arrow = options => ({
361
+ name: 'arrow',
362
+ options,
363
+ async fn(state) {
364
+ const {
365
+ x,
366
+ y,
367
+ placement,
368
+ rects,
369
+ platform,
370
+ elements,
371
+ middlewareData
372
+ } = state;
373
+ // Since `element` is required, we don't Partial<> the type.
374
+ const {
375
+ element,
376
+ padding = 0
377
+ } = evaluate(options, state) || {};
378
+ if (element == null) {
379
+ return {};
380
+ }
381
+ const paddingObject = getPaddingObject(padding);
382
+ const coords = {
383
+ x,
384
+ y
385
+ };
386
+ const axis = getAlignmentAxis(placement);
387
+ const length = getAxisLength(axis);
388
+ const arrowDimensions = await platform.getDimensions(element);
389
+ const isYAxis = axis === 'y';
390
+ const minProp = isYAxis ? 'top' : 'left';
391
+ const maxProp = isYAxis ? 'bottom' : 'right';
392
+ const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';
393
+ const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];
394
+ const startDiff = coords[axis] - rects.reference[axis];
395
+ const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));
396
+ let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;
397
+
398
+ // DOM platform can return `window` as the `offsetParent`.
399
+ if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {
400
+ clientSize = elements.floating[clientProp] || rects.floating[length];
401
+ }
402
+ const centerToReference = endDiff / 2 - startDiff / 2;
403
+
404
+ // If the padding is large enough that it causes the arrow to no longer be
405
+ // centered, modify the padding so that it is centered.
406
+ const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;
407
+ const minPadding = min(paddingObject[minProp], largestPossiblePadding);
408
+ const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);
409
+
410
+ // Make sure the arrow doesn't overflow the floating element if the center
411
+ // point is outside the floating element's bounds.
412
+ const min$1 = minPadding;
413
+ const max = clientSize - arrowDimensions[length] - maxPadding;
414
+ const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;
415
+ const offset = clamp(min$1, center, max);
416
+
417
+ // If the reference is small enough that the arrow's padding causes it to
418
+ // to point to nothing for an aligned placement, adjust the offset of the
419
+ // floating element itself. To ensure `shift()` continues to take action,
420
+ // a single reset is performed when this is true.
421
+ const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;
422
+ const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;
423
+ return {
424
+ [axis]: coords[axis] + alignmentOffset,
425
+ data: {
426
+ [axis]: offset,
427
+ centerOffset: center - offset - alignmentOffset,
428
+ ...(shouldAddOffset && {
429
+ alignmentOffset
430
+ })
431
+ },
432
+ reset: shouldAddOffset
433
+ };
434
+ }
435
+ });
436
+
437
+ function getPlacementList(alignment, autoAlignment, allowedPlacements) {
438
+ const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);
439
+ return allowedPlacementsSortedByAlignment.filter(placement => {
440
+ if (alignment) {
441
+ return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);
442
+ }
443
+ return true;
444
+ });
445
+ }
446
+ /**
447
+ * Optimizes the visibility of the floating element by choosing the placement
448
+ * that has the most space available automatically, without needing to specify a
449
+ * preferred placement. Alternative to `flip`.
450
+ * @see https://floating-ui.com/docs/autoPlacement
451
+ */
452
+ const autoPlacement = function (options) {
453
+ if (options === void 0) {
454
+ options = {};
455
+ }
456
+ return {
457
+ name: 'autoPlacement',
458
+ options,
459
+ async fn(state) {
460
+ var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;
461
+ const {
462
+ rects,
463
+ middlewareData,
464
+ placement,
465
+ platform,
466
+ elements
467
+ } = state;
468
+ const {
469
+ crossAxis = false,
470
+ alignment,
471
+ allowedPlacements = placements,
472
+ autoAlignment = true,
473
+ ...detectOverflowOptions
474
+ } = evaluate(options, state);
475
+ const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;
476
+ const overflow = await platform.detectOverflow(state, detectOverflowOptions);
477
+ const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;
478
+ const currentPlacement = placements$1[currentIndex];
479
+ if (currentPlacement == null) {
480
+ return {};
481
+ }
482
+ const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));
483
+
484
+ // Make `computeCoords` start from the right place.
485
+ if (placement !== currentPlacement) {
486
+ return {
487
+ reset: {
488
+ placement: placements$1[0]
489
+ }
490
+ };
491
+ }
492
+ const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];
493
+ const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {
494
+ placement: currentPlacement,
495
+ overflows: currentOverflows
496
+ }];
497
+ const nextPlacement = placements$1[currentIndex + 1];
498
+
499
+ // There are more placements to check.
500
+ if (nextPlacement) {
501
+ return {
502
+ data: {
503
+ index: currentIndex + 1,
504
+ overflows: allOverflows
505
+ },
506
+ reset: {
507
+ placement: nextPlacement
508
+ }
509
+ };
510
+ }
511
+ const placementsSortedByMostSpace = allOverflows.map(d => {
512
+ const alignment = getAlignment(d.placement);
513
+ return [d.placement, alignment && crossAxis ?
514
+ // Check along the mainAxis and main crossAxis side.
515
+ d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :
516
+ // Check only the mainAxis.
517
+ d.overflows[0], d.overflows];
518
+ }).sort((a, b) => a[1] - b[1]);
519
+ const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,
520
+ // Aligned placements should not check their opposite crossAxis
521
+ // side.
522
+ getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));
523
+ const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];
524
+ if (resetPlacement !== placement) {
525
+ return {
526
+ data: {
527
+ index: currentIndex + 1,
528
+ overflows: allOverflows
529
+ },
530
+ reset: {
531
+ placement: resetPlacement
532
+ }
533
+ };
534
+ }
535
+ return {};
536
+ }
537
+ };
538
+ };
539
+
540
+ /**
541
+ * Optimizes the visibility of the floating element by flipping the `placement`
542
+ * in order to keep it in view when the preferred placement(s) will overflow the
543
+ * clipping boundary. Alternative to `autoPlacement`.
544
+ * @see https://floating-ui.com/docs/flip
545
+ */
546
+ const flip = function (options) {
547
+ if (options === void 0) {
548
+ options = {};
549
+ }
550
+ return {
551
+ name: 'flip',
552
+ options,
553
+ async fn(state) {
554
+ var _middlewareData$arrow, _middlewareData$flip;
555
+ const {
556
+ placement,
557
+ middlewareData,
558
+ rects,
559
+ initialPlacement,
560
+ platform,
561
+ elements
562
+ } = state;
563
+ const {
564
+ mainAxis: checkMainAxis = true,
565
+ crossAxis: checkCrossAxis = true,
566
+ fallbackPlacements: specifiedFallbackPlacements,
567
+ fallbackStrategy = 'bestFit',
568
+ fallbackAxisSideDirection = 'none',
569
+ flipAlignment = true,
570
+ ...detectOverflowOptions
571
+ } = evaluate(options, state);
572
+
573
+ // If a reset by the arrow was caused due to an alignment offset being
574
+ // added, we should skip any logic now since `flip()` has already done its
575
+ // work.
576
+ // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643
577
+ if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {
578
+ return {};
579
+ }
580
+ const side = getSide(placement);
581
+ const initialSideAxis = getSideAxis(initialPlacement);
582
+ const isBasePlacement = getSide(initialPlacement) === initialPlacement;
583
+ const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
584
+ const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));
585
+ const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';
586
+ if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {
587
+ fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));
588
+ }
589
+ const placements = [initialPlacement, ...fallbackPlacements];
590
+ const overflow = await platform.detectOverflow(state, detectOverflowOptions);
591
+ const overflows = [];
592
+ let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];
593
+ if (checkMainAxis) {
594
+ overflows.push(overflow[side]);
595
+ }
596
+ if (checkCrossAxis) {
597
+ const sides = getAlignmentSides(placement, rects, rtl);
598
+ overflows.push(overflow[sides[0]], overflow[sides[1]]);
599
+ }
600
+ overflowsData = [...overflowsData, {
601
+ placement,
602
+ overflows
603
+ }];
604
+
605
+ // One or more sides is overflowing.
606
+ if (!overflows.every(side => side <= 0)) {
607
+ var _middlewareData$flip2, _overflowsData$filter;
608
+ const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;
609
+ const nextPlacement = placements[nextIndex];
610
+ if (nextPlacement) {
611
+ const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;
612
+ if (!ignoreCrossAxisOverflow ||
613
+ // We leave the current main axis only if every placement on that axis
614
+ // overflows the main axis.
615
+ overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {
616
+ // Try next placement and re-run the lifecycle.
617
+ return {
618
+ data: {
619
+ index: nextIndex,
620
+ overflows: overflowsData
621
+ },
622
+ reset: {
623
+ placement: nextPlacement
624
+ }
625
+ };
626
+ }
627
+ }
628
+
629
+ // First, find the candidates that fit on the mainAxis side of overflow,
630
+ // then find the placement that fits the best on the main crossAxis side.
631
+ let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;
632
+
633
+ // Otherwise fallback.
634
+ if (!resetPlacement) {
635
+ switch (fallbackStrategy) {
636
+ case 'bestFit':
637
+ {
638
+ var _overflowsData$filter2;
639
+ const placement = (_overflowsData$filter2 = overflowsData.filter(d => {
640
+ if (hasFallbackAxisSideDirection) {
641
+ const currentSideAxis = getSideAxis(d.placement);
642
+ return currentSideAxis === initialSideAxis ||
643
+ // Create a bias to the `y` side axis due to horizontal
644
+ // reading directions favoring greater width.
645
+ currentSideAxis === 'y';
646
+ }
647
+ return true;
648
+ }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];
649
+ if (placement) {
650
+ resetPlacement = placement;
651
+ }
652
+ break;
653
+ }
654
+ case 'initialPlacement':
655
+ resetPlacement = initialPlacement;
656
+ break;
657
+ }
658
+ }
659
+ if (placement !== resetPlacement) {
660
+ return {
661
+ reset: {
662
+ placement: resetPlacement
663
+ }
664
+ };
665
+ }
666
+ }
667
+ return {};
668
+ }
669
+ };
670
+ };
671
+
672
+ function getSideOffsets(overflow, rect) {
673
+ return {
674
+ top: overflow.top - rect.height,
675
+ right: overflow.right - rect.width,
676
+ bottom: overflow.bottom - rect.height,
677
+ left: overflow.left - rect.width
678
+ };
679
+ }
680
+ function isAnySideFullyClipped(overflow) {
681
+ return sides.some(side => overflow[side] >= 0);
682
+ }
683
+ /**
684
+ * Provides data to hide the floating element in applicable situations, such as
685
+ * when it is not in the same clipping context as the reference element.
686
+ * @see https://floating-ui.com/docs/hide
687
+ */
688
+ const hide = function (options) {
689
+ if (options === void 0) {
690
+ options = {};
691
+ }
692
+ return {
693
+ name: 'hide',
694
+ options,
695
+ async fn(state) {
696
+ const {
697
+ rects,
698
+ platform
699
+ } = state;
700
+ const {
701
+ strategy = 'referenceHidden',
702
+ ...detectOverflowOptions
703
+ } = evaluate(options, state);
704
+ switch (strategy) {
705
+ case 'referenceHidden':
706
+ {
707
+ const overflow = await platform.detectOverflow(state, {
708
+ ...detectOverflowOptions,
709
+ elementContext: 'reference'
710
+ });
711
+ const offsets = getSideOffsets(overflow, rects.reference);
712
+ return {
713
+ data: {
714
+ referenceHiddenOffsets: offsets,
715
+ referenceHidden: isAnySideFullyClipped(offsets)
716
+ }
717
+ };
718
+ }
719
+ case 'escaped':
720
+ {
721
+ const overflow = await platform.detectOverflow(state, {
722
+ ...detectOverflowOptions,
723
+ altBoundary: true
724
+ });
725
+ const offsets = getSideOffsets(overflow, rects.floating);
726
+ return {
727
+ data: {
728
+ escapedOffsets: offsets,
729
+ escaped: isAnySideFullyClipped(offsets)
730
+ }
731
+ };
732
+ }
733
+ default:
734
+ {
735
+ return {};
736
+ }
737
+ }
738
+ }
739
+ };
740
+ };
741
+
742
+ function getBoundingRect(rects) {
743
+ const minX = min(...rects.map(rect => rect.left));
744
+ const minY = min(...rects.map(rect => rect.top));
745
+ const maxX = max(...rects.map(rect => rect.right));
746
+ const maxY = max(...rects.map(rect => rect.bottom));
747
+ return {
748
+ x: minX,
749
+ y: minY,
750
+ width: maxX - minX,
751
+ height: maxY - minY
752
+ };
753
+ }
754
+ function getRectsByLine(rects) {
755
+ const sortedRects = rects.slice().sort((a, b) => a.y - b.y);
756
+ const groups = [];
757
+ let prevRect = null;
758
+ for (let i = 0; i < sortedRects.length; i++) {
759
+ const rect = sortedRects[i];
760
+ if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {
761
+ groups.push([rect]);
762
+ } else {
763
+ groups[groups.length - 1].push(rect);
764
+ }
765
+ prevRect = rect;
766
+ }
767
+ return groups.map(rect => rectToClientRect(getBoundingRect(rect)));
768
+ }
769
+ /**
770
+ * Provides improved positioning for inline reference elements that can span
771
+ * over multiple lines, such as hyperlinks or range selections.
772
+ * @see https://floating-ui.com/docs/inline
773
+ */
774
+ const inline = function (options) {
775
+ if (options === void 0) {
776
+ options = {};
777
+ }
778
+ return {
779
+ name: 'inline',
780
+ options,
781
+ async fn(state) {
782
+ const {
783
+ placement,
784
+ elements,
785
+ rects,
786
+ platform,
787
+ strategy
788
+ } = state;
789
+ // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a
790
+ // ClientRect's bounds, despite the event listener being triggered. A
791
+ // padding of 2 seems to handle this issue.
792
+ const {
793
+ padding = 2,
794
+ x,
795
+ y
796
+ } = evaluate(options, state);
797
+ const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);
798
+ const clientRects = getRectsByLine(nativeClientRects);
799
+ const fallback = rectToClientRect(getBoundingRect(nativeClientRects));
800
+ const paddingObject = getPaddingObject(padding);
801
+ function getBoundingClientRect() {
802
+ // There are two rects and they are disjoined.
803
+ if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {
804
+ // Find the first rect in which the point is fully inside.
805
+ return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;
806
+ }
807
+
808
+ // There are 2 or more connected rects.
809
+ if (clientRects.length >= 2) {
810
+ if (getSideAxis(placement) === 'y') {
811
+ const firstRect = clientRects[0];
812
+ const lastRect = clientRects[clientRects.length - 1];
813
+ const isTop = getSide(placement) === 'top';
814
+ const top = firstRect.top;
815
+ const bottom = lastRect.bottom;
816
+ const left = isTop ? firstRect.left : lastRect.left;
817
+ const right = isTop ? firstRect.right : lastRect.right;
818
+ const width = right - left;
819
+ const height = bottom - top;
820
+ return {
821
+ top,
822
+ bottom,
823
+ left,
824
+ right,
825
+ width,
826
+ height,
827
+ x: left,
828
+ y: top
829
+ };
830
+ }
831
+ const isLeftSide = getSide(placement) === 'left';
832
+ const maxRight = max(...clientRects.map(rect => rect.right));
833
+ const minLeft = min(...clientRects.map(rect => rect.left));
834
+ const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);
835
+ const top = measureRects[0].top;
836
+ const bottom = measureRects[measureRects.length - 1].bottom;
837
+ const left = minLeft;
838
+ const right = maxRight;
839
+ const width = right - left;
840
+ const height = bottom - top;
841
+ return {
842
+ top,
843
+ bottom,
844
+ left,
845
+ right,
846
+ width,
847
+ height,
848
+ x: left,
849
+ y: top
850
+ };
851
+ }
852
+ return fallback;
853
+ }
854
+ const resetRects = await platform.getElementRects({
855
+ reference: {
856
+ getBoundingClientRect
857
+ },
858
+ floating: elements.floating,
859
+ strategy
860
+ });
861
+ if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {
862
+ return {
863
+ reset: {
864
+ rects: resetRects
865
+ }
866
+ };
867
+ }
868
+ return {};
869
+ }
870
+ };
871
+ };
872
+
873
+ const originSides = /*#__PURE__*/new Set(['left', 'top']);
874
+
875
+ // For type backwards-compatibility, the `OffsetOptions` type was also
876
+ // Derivable.
877
+
878
+ async function convertValueToCoords(state, options) {
879
+ const {
880
+ placement,
881
+ platform,
882
+ elements
883
+ } = state;
884
+ const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
885
+ const side = getSide(placement);
886
+ const alignment = getAlignment(placement);
887
+ const isVertical = getSideAxis(placement) === 'y';
888
+ const mainAxisMulti = originSides.has(side) ? -1 : 1;
889
+ const crossAxisMulti = rtl && isVertical ? -1 : 1;
890
+ const rawValue = evaluate(options, state);
891
+
892
+ // eslint-disable-next-line prefer-const
893
+ let {
894
+ mainAxis,
895
+ crossAxis,
896
+ alignmentAxis
897
+ } = typeof rawValue === 'number' ? {
898
+ mainAxis: rawValue,
899
+ crossAxis: 0,
900
+ alignmentAxis: null
901
+ } : {
902
+ mainAxis: rawValue.mainAxis || 0,
903
+ crossAxis: rawValue.crossAxis || 0,
904
+ alignmentAxis: rawValue.alignmentAxis
905
+ };
906
+ if (alignment && typeof alignmentAxis === 'number') {
907
+ crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;
908
+ }
909
+ return isVertical ? {
910
+ x: crossAxis * crossAxisMulti,
911
+ y: mainAxis * mainAxisMulti
912
+ } : {
913
+ x: mainAxis * mainAxisMulti,
914
+ y: crossAxis * crossAxisMulti
915
+ };
916
+ }
917
+
918
+ /**
919
+ * Modifies the placement by translating the floating element along the
920
+ * specified axes.
921
+ * A number (shorthand for `mainAxis` or distance), or an axes configuration
922
+ * object may be passed.
923
+ * @see https://floating-ui.com/docs/offset
924
+ */
925
+ const offset = function (options) {
926
+ if (options === void 0) {
927
+ options = 0;
928
+ }
929
+ return {
930
+ name: 'offset',
931
+ options,
932
+ async fn(state) {
933
+ var _middlewareData$offse, _middlewareData$arrow;
934
+ const {
935
+ x,
936
+ y,
937
+ placement,
938
+ middlewareData
939
+ } = state;
940
+ const diffCoords = await convertValueToCoords(state, options);
941
+
942
+ // If the placement is the same and the arrow caused an alignment offset
943
+ // then we don't need to change the positioning coordinates.
944
+ if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {
945
+ return {};
946
+ }
947
+ return {
948
+ x: x + diffCoords.x,
949
+ y: y + diffCoords.y,
950
+ data: {
951
+ ...diffCoords,
952
+ placement
953
+ }
954
+ };
955
+ }
956
+ };
957
+ };
958
+
959
+ /**
960
+ * Optimizes the visibility of the floating element by shifting it in order to
961
+ * keep it in view when it will overflow the clipping boundary.
962
+ * @see https://floating-ui.com/docs/shift
963
+ */
964
+ const shift = function (options) {
965
+ if (options === void 0) {
966
+ options = {};
967
+ }
968
+ return {
969
+ name: 'shift',
970
+ options,
971
+ async fn(state) {
972
+ const {
973
+ x,
974
+ y,
975
+ placement,
976
+ platform
977
+ } = state;
978
+ const {
979
+ mainAxis: checkMainAxis = true,
980
+ crossAxis: checkCrossAxis = false,
981
+ limiter = {
982
+ fn: _ref => {
983
+ let {
984
+ x,
985
+ y
986
+ } = _ref;
987
+ return {
988
+ x,
989
+ y
990
+ };
991
+ }
992
+ },
993
+ ...detectOverflowOptions
994
+ } = evaluate(options, state);
995
+ const coords = {
996
+ x,
997
+ y
998
+ };
999
+ const overflow = await platform.detectOverflow(state, detectOverflowOptions);
1000
+ const crossAxis = getSideAxis(getSide(placement));
1001
+ const mainAxis = getOppositeAxis(crossAxis);
1002
+ let mainAxisCoord = coords[mainAxis];
1003
+ let crossAxisCoord = coords[crossAxis];
1004
+ if (checkMainAxis) {
1005
+ const minSide = mainAxis === 'y' ? 'top' : 'left';
1006
+ const maxSide = mainAxis === 'y' ? 'bottom' : 'right';
1007
+ const min = mainAxisCoord + overflow[minSide];
1008
+ const max = mainAxisCoord - overflow[maxSide];
1009
+ mainAxisCoord = clamp(min, mainAxisCoord, max);
1010
+ }
1011
+ if (checkCrossAxis) {
1012
+ const minSide = crossAxis === 'y' ? 'top' : 'left';
1013
+ const maxSide = crossAxis === 'y' ? 'bottom' : 'right';
1014
+ const min = crossAxisCoord + overflow[minSide];
1015
+ const max = crossAxisCoord - overflow[maxSide];
1016
+ crossAxisCoord = clamp(min, crossAxisCoord, max);
1017
+ }
1018
+ const limitedCoords = limiter.fn({
1019
+ ...state,
1020
+ [mainAxis]: mainAxisCoord,
1021
+ [crossAxis]: crossAxisCoord
1022
+ });
1023
+ return {
1024
+ ...limitedCoords,
1025
+ data: {
1026
+ x: limitedCoords.x - x,
1027
+ y: limitedCoords.y - y,
1028
+ enabled: {
1029
+ [mainAxis]: checkMainAxis,
1030
+ [crossAxis]: checkCrossAxis
1031
+ }
1032
+ }
1033
+ };
1034
+ }
1035
+ };
1036
+ };
1037
+ /**
1038
+ * Built-in `limiter` that will stop `shift()` at a certain point.
1039
+ */
1040
+ const limitShift = function (options) {
1041
+ if (options === void 0) {
1042
+ options = {};
1043
+ }
1044
+ return {
1045
+ options,
1046
+ fn(state) {
1047
+ const {
1048
+ x,
1049
+ y,
1050
+ placement,
1051
+ rects,
1052
+ middlewareData
1053
+ } = state;
1054
+ const {
1055
+ offset = 0,
1056
+ mainAxis: checkMainAxis = true,
1057
+ crossAxis: checkCrossAxis = true
1058
+ } = evaluate(options, state);
1059
+ const coords = {
1060
+ x,
1061
+ y
1062
+ };
1063
+ const crossAxis = getSideAxis(placement);
1064
+ const mainAxis = getOppositeAxis(crossAxis);
1065
+ let mainAxisCoord = coords[mainAxis];
1066
+ let crossAxisCoord = coords[crossAxis];
1067
+ const rawOffset = evaluate(offset, state);
1068
+ const computedOffset = typeof rawOffset === 'number' ? {
1069
+ mainAxis: rawOffset,
1070
+ crossAxis: 0
1071
+ } : {
1072
+ mainAxis: 0,
1073
+ crossAxis: 0,
1074
+ ...rawOffset
1075
+ };
1076
+ if (checkMainAxis) {
1077
+ const len = mainAxis === 'y' ? 'height' : 'width';
1078
+ const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;
1079
+ const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;
1080
+ if (mainAxisCoord < limitMin) {
1081
+ mainAxisCoord = limitMin;
1082
+ } else if (mainAxisCoord > limitMax) {
1083
+ mainAxisCoord = limitMax;
1084
+ }
1085
+ }
1086
+ if (checkCrossAxis) {
1087
+ var _middlewareData$offse, _middlewareData$offse2;
1088
+ const len = mainAxis === 'y' ? 'width' : 'height';
1089
+ const isOriginSide = originSides.has(getSide(placement));
1090
+ const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);
1091
+ const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);
1092
+ if (crossAxisCoord < limitMin) {
1093
+ crossAxisCoord = limitMin;
1094
+ } else if (crossAxisCoord > limitMax) {
1095
+ crossAxisCoord = limitMax;
1096
+ }
1097
+ }
1098
+ return {
1099
+ [mainAxis]: mainAxisCoord,
1100
+ [crossAxis]: crossAxisCoord
1101
+ };
1102
+ }
1103
+ };
1104
+ };
1105
+
1106
+ /**
1107
+ * Provides data that allows you to change the size of the floating element —
1108
+ * for instance, prevent it from overflowing the clipping boundary or match the
1109
+ * width of the reference element.
1110
+ * @see https://floating-ui.com/docs/size
1111
+ */
1112
+ const size = function (options) {
1113
+ if (options === void 0) {
1114
+ options = {};
1115
+ }
1116
+ return {
1117
+ name: 'size',
1118
+ options,
1119
+ async fn(state) {
1120
+ var _state$middlewareData, _state$middlewareData2;
1121
+ const {
1122
+ placement,
1123
+ rects,
1124
+ platform,
1125
+ elements
1126
+ } = state;
1127
+ const {
1128
+ apply = () => {},
1129
+ ...detectOverflowOptions
1130
+ } = evaluate(options, state);
1131
+ const overflow = await platform.detectOverflow(state, detectOverflowOptions);
1132
+ const side = getSide(placement);
1133
+ const alignment = getAlignment(placement);
1134
+ const isYAxis = getSideAxis(placement) === 'y';
1135
+ const {
1136
+ width,
1137
+ height
1138
+ } = rects.floating;
1139
+ let heightSide;
1140
+ let widthSide;
1141
+ if (side === 'top' || side === 'bottom') {
1142
+ heightSide = side;
1143
+ widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';
1144
+ } else {
1145
+ widthSide = side;
1146
+ heightSide = alignment === 'end' ? 'top' : 'bottom';
1147
+ }
1148
+ const maximumClippingHeight = height - overflow.top - overflow.bottom;
1149
+ const maximumClippingWidth = width - overflow.left - overflow.right;
1150
+ const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);
1151
+ const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);
1152
+ const noShift = !state.middlewareData.shift;
1153
+ let availableHeight = overflowAvailableHeight;
1154
+ let availableWidth = overflowAvailableWidth;
1155
+ if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {
1156
+ availableWidth = maximumClippingWidth;
1157
+ }
1158
+ if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {
1159
+ availableHeight = maximumClippingHeight;
1160
+ }
1161
+ if (noShift && !alignment) {
1162
+ const xMin = max(overflow.left, 0);
1163
+ const xMax = max(overflow.right, 0);
1164
+ const yMin = max(overflow.top, 0);
1165
+ const yMax = max(overflow.bottom, 0);
1166
+ if (isYAxis) {
1167
+ availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));
1168
+ } else {
1169
+ availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));
1170
+ }
1171
+ }
1172
+ await apply({
1173
+ ...state,
1174
+ availableWidth,
1175
+ availableHeight
1176
+ });
1177
+ const nextDimensions = await platform.getDimensions(elements.floating);
1178
+ if (width !== nextDimensions.width || height !== nextDimensions.height) {
1179
+ return {
1180
+ reset: {
1181
+ rects: true
1182
+ }
1183
+ };
1184
+ }
1185
+ return {};
1186
+ }
1187
+ };
1188
+ };
1189
+
1190
+ exports.arrow = arrow;
1191
+ exports.autoPlacement = autoPlacement;
1192
+ exports.computePosition = computePosition;
1193
+ exports.detectOverflow = detectOverflow;
1194
+ exports.flip = flip;
1195
+ exports.hide = hide;
1196
+ exports.inline = inline;
1197
+ exports.limitShift = limitShift;
1198
+ exports.offset = offset;
1199
+ exports.rectToClientRect = rectToClientRect;
1200
+ exports.shift = shift;
1201
+ exports.size = size;
1202
+
1203
+ }));