@nodetool-ai/game-renderer 0.8.3 → 0.8.4-a13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/.nodetool-build-stamp +1 -1
- package/dist/audio/music.d.ts +38 -0
- package/dist/audio/music.d.ts.map +1 -0
- package/dist/audio/music.js +186 -0
- package/dist/audio/music.js.map +1 -0
- package/dist/audio/player.d.ts +15 -1
- package/dist/audio/player.d.ts.map +1 -1
- package/dist/audio/player.js +185 -19
- package/dist/audio/player.js.map +1 -1
- package/dist/build-tauri.d.ts.map +1 -1
- package/dist/build-tauri.js +3 -4
- package/dist/build-tauri.js.map +1 -1
- package/dist/build3d.d.ts +1 -1
- package/dist/build3d.d.ts.map +1 -1
- package/dist/build3d.js +13 -1
- package/dist/build3d.js.map +1 -1
- package/dist/game3d-capture-page.js +328 -262
- package/dist/game3d-player.js +415 -311
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -0
- package/dist/index.js.map +1 -1
- package/dist/node3d.d.ts +3 -0
- package/dist/node3d.d.ts.map +1 -1
- package/dist/node3d.js +27 -1
- package/dist/node3d.js.map +1 -1
- package/dist/particles/index.d.ts +1 -0
- package/dist/particles/index.d.ts.map +1 -1
- package/dist/particles/index.js +1 -0
- package/dist/particles/index.js.map +1 -1
- package/dist/particles/particles3d.d.ts +89 -0
- package/dist/particles/particles3d.d.ts.map +1 -0
- package/dist/particles/particles3d.js +176 -0
- package/dist/particles/particles3d.js.map +1 -0
- package/dist/particles/pass3d.d.ts +63 -0
- package/dist/particles/pass3d.d.ts.map +1 -0
- package/dist/particles/pass3d.js +394 -0
- package/dist/particles/pass3d.js.map +1 -0
- package/dist/particles/simulator.d.ts +4 -0
- package/dist/particles/simulator.d.ts.map +1 -1
- package/dist/particles/simulator.js +9 -1
- package/dist/particles/simulator.js.map +1 -1
- package/dist/player-v1.js +412 -353
- package/dist/preparation3d.d.ts +2 -0
- package/dist/preparation3d.d.ts.map +1 -1
- package/dist/preparation3d.js +1 -0
- package/dist/preparation3d.js.map +1 -1
- package/dist/renderer3d/assets/image-cache.d.ts +20 -0
- package/dist/renderer3d/assets/image-cache.d.ts.map +1 -0
- package/dist/renderer3d/assets/image-cache.js +140 -0
- package/dist/renderer3d/assets/image-cache.js.map +1 -0
- package/dist/renderer3d/assets/image-contract.d.ts +14 -0
- package/dist/renderer3d/assets/image-contract.d.ts.map +1 -0
- package/dist/renderer3d/assets/image-contract.js +2 -0
- package/dist/renderer3d/assets/image-contract.js.map +1 -0
- package/dist/renderer3d/assets/image-preparation.d.ts +18 -0
- package/dist/renderer3d/assets/image-preparation.d.ts.map +1 -0
- package/dist/renderer3d/assets/image-preparation.js +167 -0
- package/dist/renderer3d/assets/image-preparation.js.map +1 -0
- package/dist/renderer3d/capture-page.d.ts +3 -0
- package/dist/renderer3d/capture-page.d.ts.map +1 -1
- package/dist/renderer3d/capture-page.js +17 -4
- package/dist/renderer3d/capture-page.js.map +1 -1
- package/dist/renderer3d/hud/paint.d.ts +1 -0
- package/dist/renderer3d/hud/paint.d.ts.map +1 -1
- package/dist/renderer3d/hud/paint.js +7 -0
- package/dist/renderer3d/hud/paint.js.map +1 -1
- package/dist/renderer3d/index.d.ts +13 -2
- package/dist/renderer3d/index.d.ts.map +1 -1
- package/dist/renderer3d/index.js +26 -4
- package/dist/renderer3d/index.js.map +1 -1
- package/dist/renderer3d/passes/editor.d.ts +59 -0
- package/dist/renderer3d/passes/editor.d.ts.map +1 -0
- package/dist/renderer3d/passes/editor.js +290 -0
- package/dist/renderer3d/passes/editor.js.map +1 -0
- package/dist/renderer3d/passes/post-processing.d.ts +2 -0
- package/dist/renderer3d/passes/post-processing.d.ts.map +1 -1
- package/dist/renderer3d/passes/post-processing.js +3 -1
- package/dist/renderer3d/passes/post-processing.js.map +1 -1
- package/dist/renderer3d/preparation.d.ts.map +1 -1
- package/dist/renderer3d/preparation.js +2 -0
- package/dist/renderer3d/preparation.js.map +1 -1
- package/dist/save-storage.d.ts +19 -0
- package/dist/save-storage.d.ts.map +1 -0
- package/dist/save-storage.js +135 -0
- package/dist/save-storage.js.map +1 -0
- package/dist/smoke.d.ts.map +1 -1
- package/dist/smoke.js +12 -2
- package/dist/smoke.js.map +1 -1
- package/dist/standalone-player.d.ts +3 -0
- package/dist/standalone-player.d.ts.map +1 -1
- package/dist/standalone-player.js +40 -30
- package/dist/standalone-player.js.map +1 -1
- package/dist/standalone-player3d.d.ts +3 -0
- package/dist/standalone-player3d.d.ts.map +1 -1
- package/dist/standalone-player3d.js +47 -13
- package/dist/standalone-player3d.js.map +1 -1
- package/dist/ui/controller.d.ts.map +1 -1
- package/dist/ui/controller.js +2 -1
- package/dist/ui/controller.js.map +1 -1
- package/dist/ui/hud3d.d.ts +5 -0
- package/dist/ui/hud3d.d.ts.map +1 -0
- package/dist/ui/hud3d.js +5 -0
- package/dist/ui/hud3d.js.map +1 -0
- package/package.json +14 -6
package/dist/preparation3d.d.ts
CHANGED
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@@ -1,3 +1,5 @@
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export * from "./renderer3d/preparation.js";
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export * from "./renderer3d/import.js";
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export { prepareGameImage3D, GAME_IMAGE_MAX_SOURCE_BYTES_3D, GAME_IMAGE_MAX_DIMENSION_3D, GAME_IMAGE_MAX_TEXTURE_BYTES_3D } from "./renderer3d/assets/image-preparation.js";
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export type { PreparedGameImage3D, DecodeGameImage3D, GameImageSources3D } from "./renderer3d/assets/image-contract.js";
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//# sourceMappingURL=preparation3d.d.ts.map
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{"version":3,"file":"preparation3d.d.ts","sourceRoot":"","sources":["../src/preparation3d.ts"],"names":[],"mappings":"AAAA,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC"}
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{"version":3,"file":"preparation3d.d.ts","sourceRoot":"","sources":["../src/preparation3d.ts"],"names":[],"mappings":"AAAA,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,8BAA8B,EAAE,2BAA2B,EAAE,+BAA+B,EAAE,MAAM,0CAA0C,CAAC;AAC5K,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC"}
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package/dist/preparation3d.js
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export * from "./renderer3d/preparation.js";
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export * from "./renderer3d/import.js";
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export { prepareGameImage3D, GAME_IMAGE_MAX_SOURCE_BYTES_3D, GAME_IMAGE_MAX_DIMENSION_3D, GAME_IMAGE_MAX_TEXTURE_BYTES_3D } from "./renderer3d/assets/image-preparation.js";
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//# sourceMappingURL=preparation3d.js.map
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{"version":3,"file":"preparation3d.js","sourceRoot":"","sources":["../src/preparation3d.ts"],"names":[],"mappings":"AAAA,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC"}
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{"version":3,"file":"preparation3d.js","sourceRoot":"","sources":["../src/preparation3d.ts"],"names":[],"mappings":"AAAA,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,8BAA8B,EAAE,2BAA2B,EAAE,+BAA+B,EAAE,MAAM,0CAA0C,CAAC"}
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import { Texture } from "three";
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import type { GameImageSources3D, PreparedGameImage3D } from "./image-contract.js";
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/** Decodes prepared bytes without issuing a URL request, retaining bitmap ownership until texture disposal. */
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export declare function decodeGameImage3D(image: PreparedGameImage3D, signal: AbortSignal): Promise<Texture>;
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/** Owns canonical image textures. Materials clone them when choosing UV transforms or color space. */
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export declare class GameImageCache3D {
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private readonly sources;
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private readonly signal;
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private readonly entries;
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private disposed;
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private reservedBytes;
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private readonly onAbort;
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constructor(sources: GameImageSources3D, signal: AbortSignal);
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get textureBytes(): number;
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get(logicalId: string): Promise<Texture>;
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private load;
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invalidate(slot: string): Promise<void>;
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dispose(): void;
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}
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//# sourceMappingURL=image-cache.d.ts.map
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{"version":3,"file":"image-cache.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/assets/image-cache.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAEhC,OAAO,KAAK,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAInF,+GAA+G;AAC/G,wBAAsB,iBAAiB,CAAC,KAAK,EAAE,mBAAmB,EAAE,MAAM,EAAE,WAAW,GAAG,OAAO,CAAC,OAAO,CAAC,CAUzG;AAUD,sGAAsG;AACtG,qBAAa,gBAAgB;IAKf,OAAO,CAAC,QAAQ,CAAC,OAAO;IAAsB,OAAO,CAAC,QAAQ,CAAC,MAAM;IAJjF,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAmC;IAC3D,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8B;IACtD,YAA6B,OAAO,EAAE,kBAAkB,EAAmB,MAAM,EAAE,WAAW,EAG7F;IACD,IAAI,YAAY,IAAI,MAAM,CAA2F;IAC/G,GAAG,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,CA4B7C;YACa,IAAI;IAuBZ,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAQ5C;IACD,OAAO,IAAI,IAAI,CASd;CACF"}
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import { Texture } from "three";
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import { gameAssetBinding3D } from "@nodetool-ai/protocol";
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import { prepareGameImage3D } from "./image-preparation.js";
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import { GAME_MODEL_BUDGETS } from "../preparation.js";
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/** Decodes prepared bytes without issuing a URL request, retaining bitmap ownership until texture disposal. */
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export async function decodeGameImage3D(image, signal) {
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signal.throwIfAborted();
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const bitmap = await createImageBitmap(new Blob([new Uint8Array(image.bytes).buffer], { type: `image/${image.binding.format}` }), { imageOrientation: "flipY", premultiplyAlpha: "none", colorSpaceConversion: "none" });
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if (signal.aborted) {
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bitmap.close();
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signal.throwIfAborted();
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}
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const texture = new Texture(bitmap);
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const close = () => { texture.removeEventListener("dispose", close); bitmap.close(); };
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texture.addEventListener("dispose", close);
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texture.needsUpdate = true;
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return texture;
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}
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/** Owns canonical image textures. Materials clone them when choosing UV transforms or color space. */
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export class GameImageCache3D {
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sources;
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signal;
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entries = new Map();
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disposed = false;
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reservedBytes = 0;
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onAbort = () => this.dispose();
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constructor(sources, signal) {
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this.sources = sources;
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this.signal = signal;
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signal.addEventListener("abort", this.onAbort, { once: true });
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if (signal.aborted) {
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this.dispose();
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}
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}
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get textureBytes() { return [...this.entries.values()].reduce((sum, entry) => sum + entry.textureBytes, 0); }
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async get(logicalId) {
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this.signal.throwIfAborted();
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if (this.disposed) {
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throw new Error("Image cache is disposed");
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}
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const existing = this.entries.get(logicalId);
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if (existing) {
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return existing.pending;
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}
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const controller = new AbortController();
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const signal = AbortSignal.any([this.signal, controller.signal]);
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let reservation = 0;
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const reserve = (bytes) => {
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if (this.reservedBytes + bytes > GAME_MODEL_BUDGETS.maxTextureBytes) {
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throw new Error("Image cache exceeds aggregate texture byte budget");
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}
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this.reservedBytes += bytes;
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reservation = bytes;
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};
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const release = () => { this.reservedBytes -= reservation; reservation = 0; };
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const entry = { controller, release, textureBytes: 0, pending: this.load(logicalId, signal, reserve).then((texture) => {
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if (signal.aborted || this.disposed) {
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texture.dispose();
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signal.throwIfAborted();
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throw new Error("Image cache is disposed");
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}
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entry.texture = texture;
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const image = texture.image;
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if (image !== null && typeof image === "object" && "width" in image && "height" in image && typeof image.width === "number" && typeof image.height === "number") {
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entry.textureBytes = image.width * image.height * 4;
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}
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return texture;
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}).catch((error) => {
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release();
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if (this.entries.get(logicalId) === entry) {
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this.entries.delete(logicalId);
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}
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throw error;
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}) };
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this.entries.set(logicalId, entry);
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return entry.pending;
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}
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async load(logicalId, signal, reserve) {
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const source = await this.sources.resolveImage?.(logicalId, signal);
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signal.throwIfAborted();
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if (!source) {
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throw new Error(`Image asset ${logicalId} is missing`);
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}
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const binding = gameAssetBinding3D.parse(source.binding);
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if (binding.mediaKind !== "image") {
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throw new Error("Expected image binding");
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}
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const checked = await prepareGameImage3D(source.bytes, { assetId: binding.assetId, expectedDigest: binding.digest, signal });
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if (!checked.ok) {
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throw new Error(`Image ${logicalId} failed preparation: ${checked.diagnostics.map((entry) => entry.message).join("; ")}`);
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}
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if (binding.width !== checked.image.binding.width || binding.height !== checked.image.binding.height || binding.format !== checked.image.binding.format || binding.byteLength !== source.bytes.length) {
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throw new Error("Image source metadata does not match binding");
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}
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signal.throwIfAborted();
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reserve(binding.width * binding.height * 4);
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const texture = await (this.sources.decodeImage ?? decodeGameImage3D)(checked.image, signal);
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try {
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signal.throwIfAborted();
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const image = texture.image;
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if (image === null || typeof image !== "object" || !("width" in image) || !("height" in image) || image.width !== binding.width || image.height !== binding.height) {
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throw new Error("Decoded image dimensions do not match binding");
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}
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return texture;
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}
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catch (error) {
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texture.dispose();
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throw error;
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}
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}
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async invalidate(slot) {
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const entry = this.entries.get(slot);
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this.entries.delete(slot);
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if (entry) {
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entry.controller.abort();
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if (entry.texture) {
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entry.texture.dispose();
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entry.texture = undefined;
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entry.release();
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}
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await entry.pending.catch(() => undefined);
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}
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}
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dispose() {
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if (this.disposed) {
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return;
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}
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this.disposed = true;
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this.signal.removeEventListener("abort", this.onAbort);
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for (const entry of this.entries.values()) {
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entry.controller.abort();
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if (entry.texture) {
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entry.texture.dispose();
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entry.release();
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}
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}
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this.entries.clear();
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}
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}
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//# sourceMappingURL=image-cache.js.map
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|
+
{"version":3,"file":"image-cache.js","sourceRoot":"","sources":["../../../src/renderer3d/assets/image-cache.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AAEvD,+GAA+G;AAC/G,MAAM,CAAC,KAAK,UAAU,iBAAiB,CAAC,KAA0B,EAAE,MAAmB;IACrF,MAAM,CAAC,cAAc,EAAE,CAAC;IACxB,MAAM,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,EAAE,SAAS,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAC9H,EAAE,gBAAgB,EAAE,OAAO,EAAE,gBAAgB,EAAE,MAAM,EAAE,oBAAoB,EAAE,MAAM,EAAE,CAAC,CAAC;IACzF,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;QAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QAAC,MAAM,CAAC,cAAc,EAAE,CAAC;IAAC,CAAC;IAChE,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC;IACpC,MAAM,KAAK,GAAG,GAAS,EAAE,GAAG,OAAO,CAAC,mBAAmB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7F,OAAO,CAAC,gBAAgB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IAC3C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;IAC3B,OAAO,OAAO,CAAC;AACjB,CAAC;AAUD,sGAAsG;AACtG,MAAM,OAAO,gBAAgB;IAKE,OAAO;IAAuC,MAAM;IAJhE,OAAO,GAAG,IAAI,GAAG,EAAwB,CAAC;IACnD,QAAQ,GAAG,KAAK,CAAC;IACjB,aAAa,GAAG,CAAC,CAAC;IACT,OAAO,GAAG,GAAS,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IACtD,YAA6B,OAA2B,EAAmB,MAAmB;uBAAjE,OAAO;sBAAuC,MAAM;QAC/E,MAAM,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;QAC/D,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;YAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QAAC,CAAC;IACzC,CAAC;IACD,IAAI,YAAY,KAAa,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACrH,KAAK,CAAC,GAAG,CAAC,SAAiB;QACzB,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;QAC7B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAAC,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;QAAC,CAAC;QAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAC7C,IAAI,QAAQ,EAAE,CAAC;YAAC,OAAO,QAAQ,CAAC,OAAO,CAAC;QAAC,CAAC;QAC1C,MAAM,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;QACzC,MAAM,MAAM,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QACjE,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,MAAM,OAAO,GAAG,CAAC,KAAa,EAAQ,EAAE;YACtC,IAAI,IAAI,CAAC,aAAa,GAAG,KAAK,GAAG,kBAAkB,CAAC,eAAe,EAAE,CAAC;gBAAC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;YAAC,CAAC;YAC9I,IAAI,CAAC,aAAa,IAAI,KAAK,CAAC;YAAC,WAAW,GAAG,KAAK,CAAC;QACnD,CAAC,CAAC;QACF,MAAM,OAAO,GAAG,GAAS,EAAE,GAAG,IAAI,CAAC,aAAa,IAAI,WAAW,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,MAAM,KAAK,GAAiB,EAAE,UAAU,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE;gBAClI,IAAI,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBAAC,OAAO,CAAC,OAAO,EAAE,CAAC;oBAAC,MAAM,CAAC,cAAc,EAAE,CAAC;oBAAC,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;gBAAC,CAAC;gBAChI,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;gBACxB,MAAM,KAAK,GAAY,OAAO,CAAC,KAAK,CAAC;gBACrC,IAAI,KAAK,KAAK,IAAI,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,IAAI,KAAK,IAAI,QAAQ,IAAI,KAAK,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,MAAM,KAAK,QAAQ,EAAE,CAAC;oBAChK,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;gBACtD,CAAC;gBACD,OAAO,OAAO,CAAC;YACjB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,KAAc,EAAE,EAAE;gBAC1B,OAAO,EAAE,CAAC;gBACV,IAAI,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,KAAK,EAAE,CAAC;oBAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;gBAAC,CAAC;gBAC9E,MAAM,KAAK,CAAC;YACd,CAAC,CAAC,EAAE,CAAC;QACL,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QACnC,OAAO,KAAK,CAAC,OAAO,CAAC;IACvB,CAAC;IACO,KAAK,CAAC,IAAI,CAAC,SAAiB,EAAE,MAAmB,EAAE,OAAgC;QACzF,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;QACpE,MAAM,CAAC,cAAc,EAAE,CAAC;QACxB,IAAI,CAAC,MAAM,EAAE,CAAC;YAAC,MAAM,IAAI,KAAK,CAAC,eAAe,SAAS,aAAa,CAAC,CAAC;QAAC,CAAC;QACxE,MAAM,OAAO,GAAG,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QACzD,IAAI,OAAO,CAAC,SAAS,KAAK,OAAO,EAAE,CAAC;YAAC,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;QAAC,CAAC;QACjF,MAAM,OAAO,GAAG,MAAM,kBAAkB,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,cAAc,EAAE,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;QAC7H,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC;YAAC,MAAM,IAAI,KAAK,CAAC,SAAS,SAAS,wBAAwB,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAAC,CAAC;QAC/I,IAAI,OAAO,CAAC,KAAK,KAAK,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,MAAM,KAAK,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,KAAK,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,UAAU,KAAK,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACtM,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,CAAC;QAClE,CAAC;QACD,MAAM,CAAC,cAAc,EAAE,CAAC;QACxB,OAAO,CAAC,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC5C,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,IAAI,iBAAiB,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAC7F,IAAI,CAAC;YACH,MAAM,CAAC,cAAc,EAAE,CAAC;YACxB,MAAM,KAAK,GAAY,OAAO,CAAC,KAAK,CAAC;YACrC,IAAI,KAAK,KAAK,IAAI,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,CAAC,OAAO,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,QAAQ,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM,EAAE,CAAC;gBACnK,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;YACnE,CAAC;YACD,OAAO,OAAO,CAAC;QACjB,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAAC,MAAM,KAAK,CAAC;QAAC,CAAC;IACrD,CAAC;IACD,KAAK,CAAC,UAAU,CAAC,IAAY;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YACzB,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAAC,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBAAC,KAAK,CAAC,OAAO,GAAG,SAAS,CAAC;gBAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YAAC,CAAC;YAC3F,MAAM,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC;QAC7C,CAAC;IACH,CAAC;IACD,OAAO;QACL,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAAC,OAAO;QAAC,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACvD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;YAC1C,KAAK,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YACzB,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAAC,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YAAC,CAAC;QAClE,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;CACF"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { Texture } from "three";
|
|
2
|
+
import type { GameAssetBinding3D } from "@nodetool-ai/protocol";
|
|
3
|
+
export interface PreparedGameImage3D {
|
|
4
|
+
readonly bytes: Uint8Array;
|
|
5
|
+
readonly binding: Extract<GameAssetBinding3D, {
|
|
6
|
+
mediaKind: "image";
|
|
7
|
+
}>;
|
|
8
|
+
}
|
|
9
|
+
export type DecodeGameImage3D = (image: PreparedGameImage3D, signal: AbortSignal) => Promise<Texture>;
|
|
10
|
+
export interface GameImageSources3D {
|
|
11
|
+
readonly resolveImage?: (logicalId: string, signal: AbortSignal) => Promise<PreparedGameImage3D | null>;
|
|
12
|
+
readonly decodeImage?: DecodeGameImage3D;
|
|
13
|
+
}
|
|
14
|
+
//# sourceMappingURL=image-contract.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"image-contract.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/assets/image-contract.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACrC,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAEhE,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,EAAE;QAAE,SAAS,EAAE,OAAO,CAAA;KAAE,CAAC,CAAC;CACvE;AACD,MAAM,MAAM,iBAAiB,GAAG,CAAC,KAAK,EAAE,mBAAmB,EAAE,MAAM,EAAE,WAAW,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AACtG,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,KAAK,OAAO,CAAC,mBAAmB,GAAG,IAAI,CAAC,CAAC;IACxG,QAAQ,CAAC,WAAW,CAAC,EAAE,iBAAiB,CAAC;CAC1C"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"image-contract.js","sourceRoot":"","sources":["../../../src/renderer3d/assets/image-contract.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { GameModelDiagnostic } from "../preparation.js";
|
|
2
|
+
import type { PreparedGameImage3D } from "./image-contract.js";
|
|
3
|
+
export declare const GAME_IMAGE_MAX_SOURCE_BYTES_3D: number;
|
|
4
|
+
export declare const GAME_IMAGE_MAX_DIMENSION_3D = 4096;
|
|
5
|
+
export declare const GAME_IMAGE_MAX_TEXTURE_BYTES_3D: number;
|
|
6
|
+
/** Checks encoded identity and decoded allocation bounds before handing bytes to an image decoder. */
|
|
7
|
+
export declare function prepareGameImage3D(source: Uint8Array, options: {
|
|
8
|
+
readonly assetId: string;
|
|
9
|
+
readonly expectedDigest?: string;
|
|
10
|
+
readonly signal?: AbortSignal;
|
|
11
|
+
}): Promise<{
|
|
12
|
+
readonly ok: true;
|
|
13
|
+
readonly image: PreparedGameImage3D;
|
|
14
|
+
} | {
|
|
15
|
+
readonly ok: false;
|
|
16
|
+
readonly diagnostics: readonly GameModelDiagnostic[];
|
|
17
|
+
}>;
|
|
18
|
+
//# sourceMappingURL=image-preparation.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"image-preparation.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/assets/image-preparation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAC7D,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAE/D,eAAO,MAAM,8BAA8B,QAAmB,CAAC;AAC/D,eAAO,MAAM,2BAA2B,OAAO,CAAC;AAChD,eAAO,MAAM,+BAA+B,QAAmB,CAAC;AA8FhE,sGAAsG;AACtG,wBAAsB,kBAAkB,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE;IAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,CAAA;CAAE,GAAG,OAAO,CACzK;IAAE,QAAQ,CAAC,EAAE,EAAE,IAAI,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAA;CAAE,GAC1D;IAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,CAAC;IAAC,QAAQ,CAAC,WAAW,EAAE,SAAS,mBAAmB,EAAE,CAAA;CAAE,CAC/E,CAkBA"}
|
|
@@ -0,0 +1,167 @@
|
|
|
1
|
+
export const GAME_IMAGE_MAX_SOURCE_BYTES_3D = 16 * 1024 * 1024;
|
|
2
|
+
export const GAME_IMAGE_MAX_DIMENSION_3D = 4096;
|
|
3
|
+
export const GAME_IMAGE_MAX_TEXTURE_BYTES_3D = 64 * 1024 * 1024;
|
|
4
|
+
const CRC_TABLE = Uint32Array.from({ length: 256 }, (_, index) => {
|
|
5
|
+
let value = index;
|
|
6
|
+
for (let bit = 0; bit < 8; bit++) {
|
|
7
|
+
value = (value & 1) === 1 ? 0xedb88320 ^ (value >>> 1) : value >>> 1;
|
|
8
|
+
}
|
|
9
|
+
return value >>> 0;
|
|
10
|
+
});
|
|
11
|
+
function pngCrc(bytes) {
|
|
12
|
+
let crc = 0xffffffff;
|
|
13
|
+
for (const byte of bytes) {
|
|
14
|
+
crc = (crc >>> 8) ^ (CRC_TABLE[(crc ^ byte) & 255] ?? 0);
|
|
15
|
+
}
|
|
16
|
+
return (crc ^ 0xffffffff) >>> 0;
|
|
17
|
+
}
|
|
18
|
+
function jpegExifOrientation(bytes) {
|
|
19
|
+
if (bytes.length < 14 || bytes[0] !== 69 || bytes[1] !== 120 || bytes[2] !== 105 || bytes[3] !== 102 || bytes[4] !== 0 || bytes[5] !== 0) {
|
|
20
|
+
return undefined;
|
|
21
|
+
}
|
|
22
|
+
const view = new DataView(bytes.buffer, bytes.byteOffset + 6, bytes.length - 6);
|
|
23
|
+
const byteOrder = view.getUint16(0);
|
|
24
|
+
if (byteOrder !== 0x4949 && byteOrder !== 0x4d4d) {
|
|
25
|
+
return undefined;
|
|
26
|
+
}
|
|
27
|
+
const littleEndian = byteOrder === 0x4949;
|
|
28
|
+
if (view.getUint16(2, littleEndian) !== 42) {
|
|
29
|
+
return undefined;
|
|
30
|
+
}
|
|
31
|
+
const offset = view.getUint32(4, littleEndian);
|
|
32
|
+
if (offset < 8 || offset > view.byteLength - 2) {
|
|
33
|
+
return undefined;
|
|
34
|
+
}
|
|
35
|
+
const count = view.getUint16(offset, littleEndian);
|
|
36
|
+
if (count > Math.floor((view.byteLength - offset - 2) / 12)) {
|
|
37
|
+
return undefined;
|
|
38
|
+
}
|
|
39
|
+
for (let index = 0; index < count; index++) {
|
|
40
|
+
const entry = offset + 2 + index * 12;
|
|
41
|
+
if (view.getUint16(entry, littleEndian) !== 0x112 || view.getUint16(entry + 2, littleEndian) !== 3 || view.getUint32(entry + 4, littleEndian) !== 1) {
|
|
42
|
+
continue;
|
|
43
|
+
}
|
|
44
|
+
const orientation = view.getUint16(entry + 8, littleEndian);
|
|
45
|
+
if (orientation >= 1 && orientation <= 8) {
|
|
46
|
+
return orientation;
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
return undefined;
|
|
50
|
+
}
|
|
51
|
+
function dimensions(bytes) {
|
|
52
|
+
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
|
|
53
|
+
if (bytes.length >= 33 && view.getUint32(0) === 0x89504e47 && view.getUint32(4) === 0x0d0a1a0a &&
|
|
54
|
+
view.getUint32(8) === 13 && view.getUint32(12) === 0x49484452) {
|
|
55
|
+
let cursor = 8;
|
|
56
|
+
let sawData = false;
|
|
57
|
+
while (cursor + 12 <= bytes.length) {
|
|
58
|
+
const length = view.getUint32(cursor);
|
|
59
|
+
if (length > bytes.length - cursor - 12) {
|
|
60
|
+
throw new Error("Truncated PNG chunk");
|
|
61
|
+
}
|
|
62
|
+
const kind = view.getUint32(cursor + 4);
|
|
63
|
+
if (view.getUint32(cursor + 8 + length) !== pngCrc(bytes.subarray(cursor + 4, cursor + 8 + length))) {
|
|
64
|
+
throw new Error("PNG chunk checksum mismatch");
|
|
65
|
+
}
|
|
66
|
+
if (kind === 0x49484452 && cursor !== 8) {
|
|
67
|
+
throw new Error("Duplicate PNG image header");
|
|
68
|
+
}
|
|
69
|
+
if (kind === 0x49444154) {
|
|
70
|
+
sawData = true;
|
|
71
|
+
}
|
|
72
|
+
cursor += length + 12;
|
|
73
|
+
if (kind === 0x49454e44) {
|
|
74
|
+
if (length !== 0 || cursor !== bytes.length || !sawData) {
|
|
75
|
+
throw new Error("Malformed PNG end chunk");
|
|
76
|
+
}
|
|
77
|
+
return { format: "png", width: view.getUint32(16), height: view.getUint32(20) };
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
throw new Error("PNG requires complete image data and end chunks");
|
|
81
|
+
}
|
|
82
|
+
if (bytes.length >= 4 && view.getUint16(0) === 0xffd8 && view.getUint16(bytes.length - 2) === 0xffd9) {
|
|
83
|
+
let cursor = 2;
|
|
84
|
+
let size;
|
|
85
|
+
let orientation = 1;
|
|
86
|
+
while (cursor + 2 <= bytes.length) {
|
|
87
|
+
if (bytes[cursor] !== 255) {
|
|
88
|
+
throw new Error("Malformed JPEG marker");
|
|
89
|
+
}
|
|
90
|
+
while (cursor + 1 < bytes.length && bytes[cursor + 1] === 255) {
|
|
91
|
+
cursor++;
|
|
92
|
+
}
|
|
93
|
+
if (cursor + 2 > bytes.length) {
|
|
94
|
+
throw new Error("Truncated JPEG marker");
|
|
95
|
+
}
|
|
96
|
+
const marker = bytes[cursor + 1];
|
|
97
|
+
if (marker === 217 || marker === 218) {
|
|
98
|
+
break;
|
|
99
|
+
}
|
|
100
|
+
if (cursor + 4 > bytes.length) {
|
|
101
|
+
throw new Error("Truncated JPEG segment");
|
|
102
|
+
}
|
|
103
|
+
const length = view.getUint16(cursor + 2);
|
|
104
|
+
if (length < 2 || length > bytes.length - cursor - 2) {
|
|
105
|
+
throw new Error("Truncated JPEG segment");
|
|
106
|
+
}
|
|
107
|
+
if (marker === 225) {
|
|
108
|
+
orientation = jpegExifOrientation(bytes.subarray(cursor + 4, cursor + 2 + length)) ?? orientation;
|
|
109
|
+
}
|
|
110
|
+
if (marker !== undefined && [192, 193, 194].includes(marker) && length >= 8) {
|
|
111
|
+
size = { width: view.getUint16(cursor + 7), height: view.getUint16(cursor + 5) };
|
|
112
|
+
}
|
|
113
|
+
cursor += length + 2;
|
|
114
|
+
}
|
|
115
|
+
if (size) {
|
|
116
|
+
return { format: "jpeg", width: orientation >= 5 ? size.height : size.width, height: orientation >= 5 ? size.width : size.height };
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
if (bytes.length >= 30 && view.getUint32(0) === 0x52494646 && view.getUint32(8) === 0x57454250 && view.getUint32(4, true) === bytes.length - 8) {
|
|
120
|
+
const kind = view.getUint32(12);
|
|
121
|
+
const length = view.getUint32(16, true);
|
|
122
|
+
if (length > bytes.length - 20) {
|
|
123
|
+
throw new Error("Truncated WebP chunk");
|
|
124
|
+
}
|
|
125
|
+
if (kind === 0x56503858 && length === 10) {
|
|
126
|
+
const width = 1 + view.getUint8(24) + view.getUint8(25) * 256 + view.getUint8(26) * 65536;
|
|
127
|
+
const height = 1 + view.getUint8(27) + view.getUint8(28) * 256 + view.getUint8(29) * 65536;
|
|
128
|
+
return { format: "webp", width, height };
|
|
129
|
+
}
|
|
130
|
+
if (kind === 0x56503820 && length >= 10 && view.getUint8(23) === 0x9d && view.getUint8(24) === 1 && view.getUint8(25) === 0x2a) {
|
|
131
|
+
return { format: "webp", width: view.getUint16(26, true) & 0x3fff, height: view.getUint16(28, true) & 0x3fff };
|
|
132
|
+
}
|
|
133
|
+
if (kind === 0x5650384c && length >= 5 && view.getUint8(20) === 0x2f) {
|
|
134
|
+
const bits = view.getUint32(21, true);
|
|
135
|
+
return { format: "webp", width: (bits & 0x3fff) + 1, height: ((bits >>> 14) & 0x3fff) + 1 };
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
throw new Error("Expected a complete PNG, JPEG or WebP image");
|
|
139
|
+
}
|
|
140
|
+
/** Checks encoded identity and decoded allocation bounds before handing bytes to an image decoder. */
|
|
141
|
+
export async function prepareGameImage3D(source, options) {
|
|
142
|
+
options.signal?.throwIfAborted();
|
|
143
|
+
try {
|
|
144
|
+
if (source.length === 0 || source.length > GAME_IMAGE_MAX_SOURCE_BYTES_3D) {
|
|
145
|
+
throw new Error("Image source exceeds byte bounds");
|
|
146
|
+
}
|
|
147
|
+
const bytes = new Uint8Array(source);
|
|
148
|
+
const size = dimensions(bytes);
|
|
149
|
+
if (size.width < 1 || size.height < 1 || size.width > GAME_IMAGE_MAX_DIMENSION_3D || size.height > GAME_IMAGE_MAX_DIMENSION_3D ||
|
|
150
|
+
size.width * size.height * 4 > GAME_IMAGE_MAX_TEXTURE_BYTES_3D) {
|
|
151
|
+
throw new Error("Image dimensions exceed texture allocation bounds");
|
|
152
|
+
}
|
|
153
|
+
const digestBytes = await crypto.subtle.digest("SHA-256", bytes);
|
|
154
|
+
options.signal?.throwIfAborted();
|
|
155
|
+
const digest = Array.from(new Uint8Array(digestBytes), (byte) => byte.toString(16).padStart(2, "0")).join("");
|
|
156
|
+
if (options.expectedDigest !== undefined && digest !== options.expectedDigest) {
|
|
157
|
+
throw new Error("Image digest does not match binding");
|
|
158
|
+
}
|
|
159
|
+
return { ok: true, image: { bytes, binding: { mediaKind: "image", assetId: options.assetId, digest, required: true,
|
|
160
|
+
...size, byteLength: bytes.length, preparationVersion: "1" } } };
|
|
161
|
+
}
|
|
162
|
+
catch (error) {
|
|
163
|
+
options.signal?.throwIfAborted();
|
|
164
|
+
return { ok: false, diagnostics: [{ code: "image.preparation", path: "", message: error instanceof Error ? error.message : "Invalid image" }] };
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
//# sourceMappingURL=image-preparation.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -1,5 +1,6 @@
|
|
|
1
1
|
import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
|
|
2
2
|
import { type GameRendererCapabilities3D, type GameRendererStats3D, type GameProjectedBounds3D } from "./index.js";
|
|
3
|
+
import { type GameParticleSample3D } from "../particles/particles3d.js";
|
|
3
4
|
export interface GameCapturePageInput3D {
|
|
4
5
|
readonly frame: GameRenderFrame3D;
|
|
5
6
|
readonly interpolation: number;
|
|
@@ -8,6 +9,8 @@ export interface GameCapturePageInput3D {
|
|
|
8
9
|
readonly boundsOverlay?: boolean;
|
|
9
10
|
readonly benchmarkFrames?: number;
|
|
10
11
|
readonly camera?: GameRenderFrame3D["camera"];
|
|
12
|
+
/** Live particles at the captured tick, simulated beside the session by the caller. */
|
|
13
|
+
readonly particles?: readonly GameParticleSample3D[];
|
|
11
14
|
readonly assets: Readonly<Record<string, {
|
|
12
15
|
readonly base64: string;
|
|
13
16
|
readonly digest?: string;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"capture-page.d.ts","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,EAAwB,KAAK,0BAA0B,EAAE,KAAK,mBAAmB,EAAE,KAAK,qBAAqB,EAAE,MAAM,YAAY,CAAC;
|
|
1
|
+
{"version":3,"file":"capture-page.d.ts","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,EAAwB,KAAK,0BAA0B,EAAE,KAAK,mBAAmB,EAAE,KAAK,qBAAqB,EAAE,MAAM,YAAY,CAAC;AACzI,OAAO,EAAkC,KAAK,oBAAoB,EAAE,MAAM,6BAA6B,CAAC;AAExG,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,KAAK,EAAE,iBAAiB,CAAC;IAClC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IAC9C,uFAAuF;IACvF,QAAQ,CAAC,SAAS,CAAC,EAAE,SAAS,oBAAoB,EAAE,CAAC;IACrD,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC,CAAC;CAClG;AACD,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,YAAY,EAAE,0BAA0B,CAAC;IAClD,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC;IACpC,QAAQ,CAAC,eAAe,EAAE,SAAS,qBAAqB,EAAE,CAAC;IAC3D,QAAQ,CAAC,SAAS,CAAC,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE;YAAE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;YAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;YAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAA;SAAE,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAA;KAAE,CAAC;CACrM;AACD,OAAO,CAAC,MAAM,CAAC;IACb,UAAU,MAAM;QACd,mBAAmB,EAAE,CAAC,KAAK,EAAE,sBAAsB,KAAK,OAAO,CAAC,uBAAuB,CAAC,CAAC;KAC1F;CACF"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { BoxHelper } from "three";
|
|
2
2
|
import { createGameRenderer3D } from "./index.js";
|
|
3
|
+
import { gameParticleFieldFromSamples3D } from "../particles/particles3d.js";
|
|
3
4
|
window.captureNativeGame3D = async (input) => {
|
|
4
5
|
const canvas = document.querySelector("canvas");
|
|
5
6
|
if (!canvas) {
|
|
@@ -7,6 +8,17 @@ window.captureNativeGame3D = async (input) => {
|
|
|
7
8
|
}
|
|
8
9
|
const controller = new AbortController();
|
|
9
10
|
const renderer = await createGameRenderer3D({ canvas, signal: controller.signal, preserveDrawingBuffer: true,
|
|
11
|
+
resolveImage: async (logicalId) => {
|
|
12
|
+
const binding = input.frame.images && Object.hasOwn(input.frame.images, logicalId) ? input.frame.images[logicalId] : undefined;
|
|
13
|
+
const asset = Object.hasOwn(input.assets, logicalId) ? input.assets[logicalId] : undefined;
|
|
14
|
+
if (!asset || !binding) {
|
|
15
|
+
return null;
|
|
16
|
+
}
|
|
17
|
+
if (asset.digest !== undefined && asset.digest !== binding.digest) {
|
|
18
|
+
throw new Error(`Capture image digest changed for ${logicalId}`);
|
|
19
|
+
}
|
|
20
|
+
return { bytes: Uint8Array.from(atob(asset.base64), (character) => character.charCodeAt(0)), binding };
|
|
21
|
+
},
|
|
10
22
|
resolveFont: async (logicalId) => {
|
|
11
23
|
const asset = input.assets[logicalId];
|
|
12
24
|
return asset ? { bytes: Uint8Array.from(atob(asset.base64), (character) => character.charCodeAt(0)), digest: asset.digest } : null;
|
|
@@ -21,7 +33,8 @@ window.captureNativeGame3D = async (input) => {
|
|
|
21
33
|
try {
|
|
22
34
|
renderer.resize(input.width, input.height);
|
|
23
35
|
renderer.setCameraOverride(input.camera ?? null);
|
|
24
|
-
|
|
36
|
+
const particles = input.particles ? gameParticleFieldFromSamples3D(input.particles, input.frame) : undefined;
|
|
37
|
+
let stats = await renderer.render(input.frame, input.interpolation, particles);
|
|
25
38
|
const helpers = [];
|
|
26
39
|
try {
|
|
27
40
|
if (input.boundsOverlay) {
|
|
@@ -35,18 +48,18 @@ window.captureNativeGame3D = async (input) => {
|
|
|
35
48
|
renderer.getScene().add(helper);
|
|
36
49
|
helpers.push(helper);
|
|
37
50
|
}
|
|
38
|
-
stats = await renderer.render(input.frame, input.interpolation);
|
|
51
|
+
stats = await renderer.render(input.frame, input.interpolation, particles);
|
|
39
52
|
}
|
|
40
53
|
if (input.benchmarkFrames) {
|
|
41
54
|
const gl = canvas.getContext("webgl2");
|
|
42
55
|
for (let index = 0; index < 60; index++) {
|
|
43
|
-
await renderer.render(input.frame, input.interpolation);
|
|
56
|
+
await renderer.render(input.frame, input.interpolation, particles);
|
|
44
57
|
gl?.finish();
|
|
45
58
|
}
|
|
46
59
|
const samples = [];
|
|
47
60
|
for (let index = 0; index < input.benchmarkFrames; index++) {
|
|
48
61
|
const started = performance.now();
|
|
49
|
-
stats = await renderer.render(input.frame, input.interpolation);
|
|
62
|
+
stats = await renderer.render(input.frame, input.interpolation, particles);
|
|
50
63
|
gl?.finish();
|
|
51
64
|
samples.push(performance.now() - started);
|
|
52
65
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"capture-page.js","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AAElC,OAAO,EAAE,oBAAoB,EAAyF,MAAM,YAAY,CAAC;
|
|
1
|
+
{"version":3,"file":"capture-page.js","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AAElC,OAAO,EAAE,oBAAoB,EAAyF,MAAM,YAAY,CAAC;AACzI,OAAO,EAAE,8BAA8B,EAA6B,MAAM,6BAA6B,CAAC;AA0BxG,MAAM,CAAC,mBAAmB,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;IAC3C,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;IAChD,IAAI,CAAC,MAAM,EAAE,CAAC;QAAC,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAAC,CAAC;IAC9D,MAAM,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;IACzC,MAAM,QAAQ,GAAG,MAAM,oBAAoB,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,qBAAqB,EAAE,IAAI;QAC1G,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE;YAChC,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YAC/H,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YAC3F,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;gBAAC,OAAO,IAAI,CAAC;YAAC,CAAC;YACxC,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,IAAI,KAAK,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM,EAAE,CAAC;gBAAC,MAAM,IAAI,KAAK,CAAC,oCAAoC,SAAS,EAAE,CAAC,CAAC;YAAC,CAAC;YACxI,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC;QACzG,CAAC;QACD,WAAW,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE;YAC/B,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YACtC,OAAO,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACrI,CAAC;QACD,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE;YAChC,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YACtC,IAAI,CAAC,KAAK,EAAE,CAAC;gBAAC,OAAO,IAAI,CAAC;YAAC,CAAC;YAC5B,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;QACtH,CAAC,EAAE,CAAC,CAAC;IACP,IAAI,CAAC;QACH,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;QAC3C,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;QACjD,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,8BAA8B,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC7G,IAAI,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;QAC/E,MAAM,OAAO,GAAgB,EAAE,CAAC;QAChC,IAAI,CAAC;YACH,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBACxB,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;oBAC1C,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;oBACzD,IAAI,CAAC,MAAM,EAAE,CAAC;wBAAC,SAAS;oBAAC,CAAC;oBAC1B,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;oBAChD,MAAM,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;oBACjC,QAAQ,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBAChC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACvB,CAAC;gBACD,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;YAC7E,CAAC;YACD,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;gBAC1B,MAAM,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC;oBAAC,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;oBAAC,EAAE,EAAE,MAAM,EAAE,CAAC;gBAAC,CAAC;gBAC9H,MAAM,OAAO,GAAa,EAAE,CAAC;gBAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,eAAe,EAAE,KAAK,EAAE,EAAE,CAAC;oBAC3D,MAAM,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC;oBAClC,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;oBAC3E,EAAE,EAAE,MAAM,EAAE,CAAC;oBACb,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC;gBAC5C,CAAC;gBACD,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC;gBAC5C,MAAM,UAAU,GAAG,CAAC,QAAgB,EAAU,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnG,OAAO,EAAE,YAAY,EAAE,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,eAAe,EAAE;oBAC9F,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,eAAe,EAAE,OAAO,EAAE,EAAE,GAAG,EAAE,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,aAAa,EAAE,EAAE,KAAK,IAAI,EAAE,EAAE,CAAC;YAC9L,CAAC;YACD,OAAO,EAAE,YAAY,EAAE,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,eAAe,EAAE,EAAE,CAAC;QACrG,CAAC;gBAAS,CAAC;YACT,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACpH,CAAC;IACH,CAAC;YAAS,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAAC,CAAC;AACnC,CAAC,CAAC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import * as THREE from "three";
|
|
2
2
|
import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
|
|
3
|
+
/** Paints the 3D HUD at one canvas pixel per HUD pixel: the widget tree, then the `hud` labels above it. */
|
|
3
4
|
export declare function paintGameHud(canvas: HTMLCanvasElement, texture: THREE.CanvasTexture, frame: GameRenderFrame3D): void;
|
|
4
5
|
//# sourceMappingURL=paint.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/hud/paint.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;
|
|
1
|
+
{"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/hud/paint.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAK/D,4GAA4G;AAC5G,wBAAgB,YAAY,CAAC,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAmBpH"}
|
|
@@ -1,4 +1,7 @@
|
|
|
1
1
|
import { gameFontFamily } from "../../fonts.js";
|
|
2
|
+
import { paintGameUi } from "../../ui/paint.js";
|
|
3
|
+
import { gameUiViewport3D } from "../../ui/hud3d.js";
|
|
4
|
+
/** Paints the 3D HUD at one canvas pixel per HUD pixel: the widget tree, then the `hud` labels above it. */
|
|
2
5
|
export function paintGameHud(canvas, texture, frame) {
|
|
3
6
|
const { hudWidth, hudHeight } = frame.presentation;
|
|
4
7
|
if (canvas.width !== Math.round(hudWidth) || canvas.height !== Math.round(hudHeight)) {
|
|
@@ -10,6 +13,10 @@ export function paintGameHud(canvas, texture, frame) {
|
|
|
10
13
|
throw new Error("HUD Canvas2D context is unavailable");
|
|
11
14
|
}
|
|
12
15
|
context.clearRect(0, 0, hudWidth, hudHeight);
|
|
16
|
+
// 3D documents bind no image assets, so image nodes stay empty.
|
|
17
|
+
if (frame.ui) {
|
|
18
|
+
paintGameUi(context, frame.ui, gameUiViewport3D(frame), { gameId: frame.gameId });
|
|
19
|
+
}
|
|
13
20
|
for (const label of frame.hud) {
|
|
14
21
|
context.font = `${label.size ?? 18}px ${label.fontId ? `"${gameFontFamily(frame.gameId, label.fontId)}",` : ""}system-ui,sans-serif`;
|
|
15
22
|
context.fillStyle = label.color ?? "#ffffff";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"paint.js","sourceRoot":"","sources":["../../../src/renderer3d/hud/paint.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,MAAM,UAAU,YAAY,CAAC,MAAyB,EAAE,OAA4B,EAAE,KAAwB;IAC5G,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC,YAAY,CAAC;IACnD,IAAI,MAAM,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;QACrF,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACpC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IACxC,CAAC;IACD,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IACxC,IAAI,CAAC,OAAO,EAAE,CAAC;QAAC,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;IAAC,CAAC;IACzE,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC7C,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,GAAG,EAAE,CAAC;QAC9B,OAAO,CAAC,IAAI,GAAG,GAAG,KAAK,CAAC,IAAI,IAAI,EAAE,MAAM,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,sBAAsB,CAAC;QACrI,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC;QAC7C,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAC7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;AAC7B,CAAC"}
|
|
1
|
+
{"version":3,"file":"paint.js","sourceRoot":"","sources":["../../../src/renderer3d/hud/paint.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AAErD,4GAA4G;AAC5G,MAAM,UAAU,YAAY,CAAC,MAAyB,EAAE,OAA4B,EAAE,KAAwB;IAC5G,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC,YAAY,CAAC;IACnD,IAAI,MAAM,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;QACrF,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACpC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IACxC,CAAC;IACD,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IACxC,IAAI,CAAC,OAAO,EAAE,CAAC;QAAC,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;IAAC,CAAC;IACzE,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC7C,gEAAgE;IAChE,IAAI,KAAK,CAAC,EAAE,EAAE,CAAC;QAAC,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,EAAE,gBAAgB,CAAC,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;IAAC,CAAC;IACpG,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,GAAG,EAAE,CAAC;QAC9B,OAAO,CAAC,IAAI,GAAG,GAAG,KAAK,CAAC,IAAI,IAAI,EAAE,MAAM,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,sBAAsB,CAAC;QACrI,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC;QAC7C,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAC7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;AAC7B,CAAC"}
|