@nodetool-ai/game-renderer 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/.nodetool-build-stamp +1 -0
- package/dist/audio.d.ts +39 -0
- package/dist/audio.d.ts.map +1 -0
- package/dist/audio.js +227 -0
- package/dist/audio.js.map +1 -0
- package/dist/browser-fonts.d.ts +8 -0
- package/dist/browser-fonts.d.ts.map +1 -0
- package/dist/browser-fonts.js +39 -0
- package/dist/browser-fonts.js.map +1 -0
- package/dist/browser.d.ts +31 -0
- package/dist/browser.d.ts.map +1 -0
- package/dist/browser.js +106 -0
- package/dist/browser.js.map +1 -0
- package/dist/build.d.ts +19 -0
- package/dist/build.d.ts.map +1 -0
- package/dist/build.js +236 -0
- package/dist/build.js.map +1 -0
- package/dist/canvas2d.d.ts +34 -0
- package/dist/canvas2d.d.ts.map +1 -0
- package/dist/canvas2d.js +208 -0
- package/dist/canvas2d.js.map +1 -0
- package/dist/fonts.d.ts +5 -0
- package/dist/fonts.d.ts.map +1 -0
- package/dist/fonts.js +10 -0
- package/dist/fonts.js.map +1 -0
- package/dist/frame.d.ts +55 -0
- package/dist/frame.d.ts.map +1 -0
- package/dist/frame.js +123 -0
- package/dist/frame.js.map +1 -0
- package/dist/gpu-capture.d.ts +4 -0
- package/dist/gpu-capture.d.ts.map +1 -0
- package/dist/gpu-capture.js +192 -0
- package/dist/gpu-capture.js.map +1 -0
- package/dist/index.d.ts +43 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +3 -0
- package/dist/index.js.map +1 -0
- package/dist/input.d.ts +3 -0
- package/dist/input.d.ts.map +1 -0
- package/dist/input.js +16 -0
- package/dist/input.js.map +1 -0
- package/dist/lighting.d.ts +17 -0
- package/dist/lighting.d.ts.map +1 -0
- package/dist/lighting.js +79 -0
- package/dist/lighting.js.map +1 -0
- package/dist/node.d.ts +14 -0
- package/dist/node.d.ts.map +1 -0
- package/dist/node.js +177 -0
- package/dist/node.js.map +1 -0
- package/dist/standalone-player.d.ts +2 -0
- package/dist/standalone-player.d.ts.map +1 -0
- package/dist/standalone-player.js +286 -0
- package/dist/standalone-player.js.map +1 -0
- package/dist/touch-controls.d.ts +18 -0
- package/dist/touch-controls.d.ts.map +1 -0
- package/dist/touch-controls.js +136 -0
- package/dist/touch-controls.js.map +1 -0
- package/dist/webgpu.d.ts +75 -0
- package/dist/webgpu.d.ts.map +1 -0
- package/dist/webgpu.js +807 -0
- package/dist/webgpu.js.map +1 -0
- package/package.json +64 -0
package/dist/build.js
ADDED
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@@ -0,0 +1,236 @@
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import { createHash } from "node:crypto";
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import { existsSync } from "node:fs";
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import { mkdir, mkdtemp, readFile, readdir, rename, rm, rmdir, writeFile } from "node:fs/promises";
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import { dirname, join, resolve } from "node:path";
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import { fileURLToPath } from "node:url";
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import { build } from "esbuild";
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import { GlobalFonts } from "@napi-rs/canvas";
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import { createCanvas, loadImage } from "@napi-rs/canvas";
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import { validateGame } from "@nodetool-ai/game-runtime";
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const PLAYER_VERSION = 1;
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const PLAYER_FILE = `player-v${PLAYER_VERSION}.js`;
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function mediaExtension(bytes, mimeType) {
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const mime = mimeType.split(";", 1)[0]?.trim().toLowerCase();
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if (mime === "image/png" && bytes.length >= 8 && bytes[0] === 137 && bytes[1] === 80 && bytes[2] === 78 && bytes[3] === 71) {
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return "png";
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}
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if (mime === "image/jpeg" && bytes.length >= 3 && bytes[0] === 255 && bytes[1] === 216 && bytes[2] === 255) {
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return "jpg";
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}
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if (mime === "image/webp" && bytes.length >= 12 && Buffer.from(bytes.subarray(0, 4)).toString("ascii") === "RIFF" && Buffer.from(bytes.subarray(8, 12)).toString("ascii") === "WEBP") {
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return "webp";
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}
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if (mime === "audio/wav" && bytes.length >= 12 && Buffer.from(bytes.subarray(0, 4)).toString("ascii") === "RIFF" && Buffer.from(bytes.subarray(8, 12)).toString("ascii") === "WAVE") {
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return "wav";
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}
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if (mime === "audio/ogg" && bytes.length >= 4 && Buffer.from(bytes.subarray(0, 4)).toString("ascii") === "OggS") {
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return "ogg";
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}
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if (mime === "audio/mpeg" && bytes.length >= 3 && (Buffer.from(bytes.subarray(0, 3)).toString("ascii") === "ID3" || (bytes[0] === 255 && (bytes[1] ?? 0) >= 224))) {
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return "mp3";
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}
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if ((mime === "font/ttf" || mime === "application/x-font-ttf") && bytes.length >= 4 && bytes[0] === 0 && bytes[1] === 1 && bytes[2] === 0 && bytes[3] === 0) {
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return "ttf";
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}
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if ((mime === "font/otf" || mime === "application/vnd.ms-opentype") && bytes.length >= 4 && Buffer.from(bytes.subarray(0, 4)).toString("ascii") === "OTTO") {
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return "otf";
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}
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throw new Error(`Asset bytes do not match a supported media type: ${mimeType}`);
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}
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function html() {
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return `<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
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<meta name="mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<meta name="theme-color" content="#000000">
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<meta http-equiv="Content-Security-Policy" content="default-src 'self'; img-src 'self' blob:; media-src 'self' blob:; font-src 'self'; script-src 'self' 'wasm-unsafe-eval'; style-src 'self'">
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<title>NodeTool Game</title>
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<link rel="stylesheet" href="./style.css">
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</head>
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<body>
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<main>
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<div class="stage"><canvas id="game" aria-label="Game viewport"></canvas></div>
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<div class="controls">
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<button id="pause" type="button">Pause</button>
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<button id="step" type="button">Step</button>
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<button id="reset" type="button">Reset</button>
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<button id="save" type="button">Save</button>
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<button id="load" type="button">Load</button>
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<button id="fullscreen" type="button">Fullscreen</button>
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</div>
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<p id="status" role="status" aria-live="polite"></p>
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</main>
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<div id="touch" class="touch-layer"></div>
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<div class="rotate" role="alert">Turn your device sideways to play</div>
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<script type="module" src="./${PLAYER_FILE}"></script>
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</body>
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</html>
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`;
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}
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// Desktop keeps the toolbar under the game. A coarse pointer gets a full-screen stage, a
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// compact toolbar, touch controls from touch-controls.ts, and a prompt to turn a landscape game sideways.
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const CSS = `:root{color-scheme:dark;font-family:system-ui,sans-serif;--game-aspect:1.7778}
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html,body{height:100%}
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body{margin:0;background:#000;color:#fff;overscroll-behavior:none;-webkit-user-select:none;user-select:none;-webkit-touch-callout:none;-webkit-tap-highlight-color:transparent}
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main{min-height:100dvh;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:1rem}
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.stage{width:min(100vw,calc((100dvh - 6rem) * var(--game-aspect)));aspect-ratio:var(--game-aspect)}
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canvas{display:block;width:100%;height:100%;image-rendering:pixelated;background:#202631;touch-action:none}
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.controls{display:flex;flex-wrap:wrap;justify-content:center;gap:.5rem}
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button{font:inherit;padding:.4rem .8rem}
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#status{min-height:1.5em;margin:0}
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.touch-layer,.rotate{display:none}
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body.touch{position:fixed;inset:0;overflow:hidden;touch-action:none}
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body.touch main{position:fixed;inset:0;gap:0}
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body.touch .stage{width:min(100vw,calc(100dvh * var(--game-aspect)))}
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body.touch .controls{position:fixed;top:max(.5rem,env(safe-area-inset-top));right:max(.5rem,env(safe-area-inset-right));z-index:3;opacity:.5;flex-direction:column;gap:.4rem}
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body.touch .controls button{width:2.25rem;height:2.25rem;padding:0;font-size:1rem;line-height:1;border-radius:50%;border:1px solid #fff4;background:#0008;color:#fff}
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body.touch #step,body.touch #save,body.touch #load{display:none}
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body.touch #status{position:fixed;bottom:max(.5rem,env(safe-area-inset-bottom));left:50%;transform:translateX(-50%);font-size:.75rem;z-index:3;pointer-events:none;opacity:0}
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body.touch #status.flash{animation:status-flash 3.5s ease-out}
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@keyframes status-flash{0%,70%{opacity:.7}100%{opacity:0}}
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body.touch .touch-layer{display:block;position:fixed;inset:0;z-index:2;pointer-events:none}
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.touch-stick-zone{position:absolute;left:0;top:0;bottom:0;width:50%;pointer-events:auto;touch-action:none}
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.touch-stick{position:absolute;left:25%;top:70%;width:7.5rem;height:7.5rem;margin:-3.75rem 0 0 -3.75rem;border-radius:50%;border:2px solid #fff5;background:#fff1;opacity:.35;transition:opacity .15s}
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.touch-stick.active{opacity:.9}
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.touch-knob{position:absolute;left:50%;top:50%;width:3.25rem;height:3.25rem;margin:-1.625rem 0 0 -1.625rem;border-radius:50%;background:#fff8;box-shadow:0 0 1rem #fff6}
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.touch-buttons{position:absolute;right:max(1.25rem,env(safe-area-inset-right));bottom:max(1.25rem,env(safe-area-inset-bottom));display:flex;flex-direction:column-reverse;gap:1rem;pointer-events:auto}
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.touch-button{width:5.25rem;height:5.25rem;border-radius:50%;border:2px solid #fff6;background:#ffffff1f;color:#fff;font:600 .8rem system-ui,sans-serif;letter-spacing:.05em;touch-action:none;box-shadow:0 0 1.25rem #0008}
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.touch-button.active{background:#ffffff59;transform:scale(.94)}
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@media (orientation:portrait){body.touch.landscape-game .rotate{display:flex;position:fixed;inset:0;z-index:4;align-items:center;justify-content:center;padding:2rem;text-align:center;font-size:1.25rem;background:#000e}}`;
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/** Builds a self-contained web player with local content-addressed media. */
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export async function buildStandaloneGame(options) {
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const validation = validateGame(options.document);
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if (!validation.valid || !validation.document) {
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throw new Error(`Invalid game document: ${validation.errors.join("; ")}`);
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}
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const document = validation.document;
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const outputDir = resolve(options.outputDir);
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await mkdir(dirname(outputDir), { recursive: true });
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const staging = await mkdtemp(join(dirname(outputDir), ".nodetool-game-build-"));
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try {
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const sourceEntry = fileURLToPath(new URL("./standalone-player.ts", import.meta.url));
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const entry = existsSync(sourceEntry) ? sourceEntry : fileURLToPath(new URL("./standalone-player.js", import.meta.url));
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const bundled = await build({
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entryPoints: [entry],
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outfile: PLAYER_FILE,
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bundle: true,
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platform: "browser",
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format: "esm",
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target: "es2022",
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minify: true,
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write: false,
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conditions: ["nodetool-dev"],
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logLevel: "silent",
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});
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const player = bundled.outputFiles?.[0];
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if (!player) {
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throw new Error("Standalone player bundle was empty");
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}
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const wasmPath = fileURLToPath(import.meta.resolve("@jitl/quickjs-ng-wasmfile-release-sync/wasm"));
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const scriptRuntime = await readFile(wasmPath);
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const exportedAssets = {};
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const assetPaths = {};
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await mkdir(join(staging, "assets"));
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for (const [logicalId, binding] of Object.entries(document.assets)) {
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const exportedBinding = {
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assetId: binding.assetId,
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digest: binding.digest,
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mediaKind: binding.mediaKind,
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fontFormat: binding.fontFormat,
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width: binding.width,
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height: binding.height,
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pivot: binding.pivot,
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sampling: binding.sampling,
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required: binding.required,
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preparation: binding.preparation,
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originalDimensions: binding.originalDimensions,
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trim: binding.trim,
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referenceAssetId: binding.referenceAssetId,
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};
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if (binding.frame) {
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exportedBinding.frame = binding.frame;
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}
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if (binding.assetId.startsWith("builtin:")) {
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exportedAssets[logicalId] = exportedBinding;
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continue;
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}
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const asset = await options.resolveAsset(binding.assetId);
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if (!asset) {
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throw new Error(`Missing asset for ${logicalId}`);
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}
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const extension = mediaExtension(asset.bytes, asset.mimeType);
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const kind = extension === "png" || extension === "jpg" || extension === "webp" ? "image"
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: extension === "ttf" || extension === "otf" ? "font" : "audio";
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if (binding.mediaKind !== kind) {
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throw new Error(`Asset type does not match ${logicalId}`);
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}
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if (kind === "font" && binding.fontFormat !== extension) {
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throw new Error(`Font format does not match ${logicalId}`);
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}
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if (kind === "font") {
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const key = GlobalFonts.register(Buffer.from(asset.bytes), `ntg-export-check-${logicalId}`);
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if (!key)
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throw new Error(`Invalid font bytes for ${logicalId}`);
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GlobalFonts.remove(key);
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}
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const lut = document.renderEffects?.find((effect) => effect.kind === "lut" && effect.assetId === logicalId);
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if (lut?.kind === "lut") {
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const image = await loadImage(Buffer.from(asset.bytes));
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if (image.width !== lut.size * lut.size || image.height !== lut.size) {
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throw new Error(`LUT ${logicalId} has invalid decoded dimensions`);
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}
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const canvas = createCanvas(image.width, image.height);
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const context = canvas.getContext("2d");
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context.drawImage(image, 0, 0);
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const pixels = context.getImageData(0, 0, image.width, image.height).data;
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for (let index = 3; index < pixels.length; index += 4) {
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if (pixels[index] !== 255) {
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throw new Error(`LUT ${logicalId} must be opaque`);
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}
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}
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}
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const digest = createHash("sha256").update(asset.bytes).digest("hex");
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if (digest !== binding.digest) {
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throw new Error(`Asset content digest changed for ${logicalId}`);
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}
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const relativePath = `./assets/${digest}.${extension}`;
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await writeFile(join(staging, "assets", `${digest}.${extension}`), asset.bytes);
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exportedAssets[logicalId] = { ...exportedBinding, assetId: relativePath, digest };
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assetPaths[logicalId] = relativePath;
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}
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const exportedDocument = { ...document, assets: exportedAssets };
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await Promise.all([
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writeFile(join(staging, "index.html"), html()),
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writeFile(join(staging, "style.css"), CSS),
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writeFile(join(staging, "game.json"), JSON.stringify(exportedDocument)),
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writeFile(join(staging, PLAYER_FILE), player.contents),
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writeFile(join(staging, "emscripten-module.wasm"), scriptRuntime),
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+
]);
|
|
213
|
+
let existing;
|
|
214
|
+
try {
|
|
215
|
+
existing = await readdir(outputDir);
|
|
216
|
+
}
|
|
217
|
+
catch (error) {
|
|
218
|
+
if (!(error instanceof Error) || !("code" in error) || error.code !== "ENOENT") {
|
|
219
|
+
throw error;
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
if (existing && existing.length > 0) {
|
|
223
|
+
throw new Error(`Output directory is not empty: ${outputDir}`);
|
|
224
|
+
}
|
|
225
|
+
if (existing) {
|
|
226
|
+
await rmdir(outputDir);
|
|
227
|
+
}
|
|
228
|
+
await rename(staging, outputDir);
|
|
229
|
+
return { outputDir, gamePath: join(outputDir, "game.json"), playerPath: join(outputDir, PLAYER_FILE), assetPaths };
|
|
230
|
+
}
|
|
231
|
+
catch (error) {
|
|
232
|
+
await rm(staging, { recursive: true, force: true });
|
|
233
|
+
throw error;
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
//# sourceMappingURL=build.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"build.js","sourceRoot":"","sources":["../src/build.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AACrC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACnG,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAGzD,MAAM,cAAc,GAAG,CAAC,CAAC;AACzB,MAAM,WAAW,GAAG,WAAW,cAAc,KAAK,CAAC;AAoBnD,SAAS,cAAc,CAAC,KAAiB,EAAE,QAAgB;IACzD,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;IAC7D,IAAI,IAAI,KAAK,WAAW,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC;QAC3H,OAAO,KAAK,CAAC;IACf,CAAC;IACD,IAAI,IAAI,KAAK,YAAY,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;QAC3G,OAAO,KAAK,CAAC;IACf,CAAC;IACD,IAAI,IAAI,KAAK,YAAY,IAAI,KAAK,CAAC,MAAM,IAAI,EAAE,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,MAAM,EAAE,CAAC;QACrL,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,IAAI,IAAI,KAAK,WAAW,IAAI,KAAK,CAAC,MAAM,IAAI,EAAE,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,MAAM,EAAE,CAAC;QACpL,OAAO,KAAK,CAAC;IACf,CAAC;IACD,IAAI,IAAI,KAAK,WAAW,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,MAAM,EAAE,CAAC;QAChH,OAAO,KAAK,CAAC;IACf,CAAC;IACD,IAAI,IAAI,KAAK,YAAY,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC;QAClK,OAAO,KAAK,CAAC;IACf,CAAC;IACD,IAAI,CAAC,IAAI,KAAK,UAAU,IAAI,IAAI,KAAK,wBAAwB,CAAC,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;QAC5J,OAAO,KAAK,CAAC;IACf,CAAC;IACD,IAAI,CAAC,IAAI,KAAK,UAAU,IAAI,IAAI,KAAK,6BAA6B,CAAC,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,MAAM,EAAE,CAAC;QAC3J,OAAO,KAAK,CAAC;IACf,CAAC;IACD,MAAM,IAAI,KAAK,CAAC,oDAAoD,QAAQ,EAAE,CAAC,CAAC;AAClF,CAAC;AAED,SAAS,IAAI;IACX,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;iCA4BwB,WAAW;;;CAG3C,CAAC;AACF,CAAC;AAED,yFAAyF;AACzF,0GAA0G;AAC1G,MAAM,GAAG,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;4NA2BgN,CAAC;AAE7N,6EAA6E;AAC7E,MAAM,CAAC,KAAK,UAAU,mBAAmB,CAAC,OAAmC;IAC3E,MAAM,UAAU,GAAG,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IAClD,IAAI,CAAC,UAAU,CAAC,KAAK,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC9C,MAAM,IAAI,KAAK,CAAC,0BAA0B,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC5E,CAAC;IACD,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;IACrC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IAC7C,MAAM,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;IACrD,MAAM,OAAO,GAAG,MAAM,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE,uBAAuB,CAAC,CAAC,CAAC;IACjF,IAAI,CAAC;QACH,MAAM,WAAW,GAAG,aAAa,CAAC,IAAI,GAAG,CAAC,wBAAwB,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;QACtF,MAAM,KAAK,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,GAAG,CAAC,wBAAwB,EAAE,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;QACxH,MAAM,OAAO,GAAG,MAAM,KAAK,CAAC;YAC1B,WAAW,EAAE,CAAC,KAAK,CAAC;YACpB,OAAO,EAAE,WAAW;YACpB,MAAM,EAAE,IAAI;YACZ,QAAQ,EAAE,SAAS;YACnB,MAAM,EAAE,KAAK;YACb,MAAM,EAAE,QAAQ;YAChB,MAAM,EAAE,IAAI;YACZ,KAAK,EAAE,KAAK;YACZ,UAAU,EAAE,CAAC,cAAc,CAAC;YAC5B,QAAQ,EAAE,QAAQ;SACnB,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;QACxD,CAAC;QACD,MAAM,QAAQ,GAAG,aAAa,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,6CAA6C,CAAC,CAAC,CAAC;QACnG,MAAM,aAAa,GAAG,MAAM,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAC/C,MAAM,cAAc,GAA2B,EAAE,CAAC;QAClD,MAAM,UAAU,GAA2B,EAAE,CAAC;QAC9C,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC;QACrC,KAAK,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;YACnE,MAAM,eAAe,GAAmC;gBACtD,OAAO,EAAE,OAAO,CAAC,OAAO;gBACxB,MAAM,EAAE,OAAO,CAAC,MAAM;gBACtB,SAAS,EAAE,OAAO,CAAC,SAAS;gBAC5B,UAAU,EAAE,OAAO,CAAC,UAAU;gBAC9B,KAAK,EAAE,OAAO,CAAC,KAAK;gBACpB,MAAM,EAAE,OAAO,CAAC,MAAM;gBACtB,KAAK,EAAE,OAAO,CAAC,KAAK;gBACpB,QAAQ,EAAE,OAAO,CAAC,QAAQ;gBAC1B,QAAQ,EAAE,OAAO,CAAC,QAAQ;gBAC1B,WAAW,EAAE,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|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import type { GameRenderFrame } from "@nodetool-ai/protocol";
|
|
2
|
+
import type { GameRenderer, GameRendererCapabilities, GameRendererEffect, GameRendererStats } from "./index.js";
|
|
3
|
+
export type GameImage = ImageBitmap | HTMLImageElement;
|
|
4
|
+
export type GameAssetResolver = (assetId: string) => Promise<GameImage | null>;
|
|
5
|
+
export declare class AssetCache {
|
|
6
|
+
private readonly resolve;
|
|
7
|
+
private readonly images;
|
|
8
|
+
constructor(resolve: GameAssetResolver);
|
|
9
|
+
get(assetId: string): Promise<GameImage | null>;
|
|
10
|
+
clear(): void;
|
|
11
|
+
invalidate(assetId: string): void;
|
|
12
|
+
}
|
|
13
|
+
export declare function imageWidth(image: GameImage): number;
|
|
14
|
+
export declare function imageHeight(image: GameImage): number;
|
|
15
|
+
export declare class Canvas2DGameRenderer implements GameRenderer {
|
|
16
|
+
readonly canvas: HTMLCanvasElement;
|
|
17
|
+
private readonly assets;
|
|
18
|
+
readonly backend = "canvas2d";
|
|
19
|
+
private readonly context;
|
|
20
|
+
private readonly tinted;
|
|
21
|
+
private lightCanvas;
|
|
22
|
+
private tintedBytes;
|
|
23
|
+
private disposed;
|
|
24
|
+
get capabilities(): GameRendererCapabilities;
|
|
25
|
+
setEffects(effects: readonly GameRendererEffect[]): void;
|
|
26
|
+
constructor(canvas: HTMLCanvasElement, assets: AssetCache);
|
|
27
|
+
render(frame: GameRenderFrame, interpolation: number): Promise<GameRendererStats>;
|
|
28
|
+
private drawSprite;
|
|
29
|
+
private tint;
|
|
30
|
+
resize(width: number, height: number): void;
|
|
31
|
+
invalidateAsset(assetId: string): void;
|
|
32
|
+
dispose(): void;
|
|
33
|
+
}
|
|
34
|
+
//# sourceMappingURL=canvas2d.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"canvas2d.d.ts","sourceRoot":"","sources":["../src/canvas2d.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAC7D,OAAO,KAAK,EAAE,YAAY,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAIhH,MAAM,MAAM,SAAS,GAAG,WAAW,GAAG,gBAAgB,CAAC;AACvD,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,MAAM,KAAK,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,CAAC;AAE/E,qBAAa,UAAU;IAGT,OAAO,CAAC,QAAQ,CAAC,OAAO;IAFpC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgD;IAEvE,YAA6B,OAAO,EAAE,iBAAiB,EAAI;IAE3D,GAAG,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,CAO9C;IAED,KAAK,IAAI,IAAI,CAEZ;IAED,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAEhC;CACF;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,SAAS,GAAG,MAAM,CAEnD;AAED,wBAAgB,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,MAAM,CAEpD;AAED,qBAAa,oBAAqB,YAAW,YAAY;IAoB3C,QAAQ,CAAC,MAAM,EAAE,iBAAiB;IAAE,OAAO,CAAC,QAAQ,CAAC,MAAM;IAnBvE,QAAQ,CAAC,OAAO,cAAc;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA2B;IACnD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAwC;IAC/D,OAAO,CAAC,WAAW,CAAgC;IACnD,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,QAAQ,CAAS;IAEzB,IAAI,YAAY,IAAI,wBAAwB,CAI3C;IAED,UAAU,CAAC,OAAO,EAAE,SAAS,kBAAkB,EAAE,GAAG,IAAI,CAIvD;IAED,YAAqB,MAAM,EAAE,iBAAiB,EAAmB,MAAM,EAAE,UAAU,EAOlF;IAEK,MAAM,CAAC,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC,CA0DtF;IAED,OAAO,CAAC,UAAU;IAkClB,OAAO,CAAC,IAAI;IA4CZ,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI1C;IAED,eAAe,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CASrC;IAED,OAAO,IAAI,IAAI,CAMd;CACF"}
|
package/dist/canvas2d.js
ADDED
|
@@ -0,0 +1,208 @@
|
|
|
1
|
+
import { paintHud, pixelRect, projectedCamera, visibleItems } from "./frame.js";
|
|
2
|
+
import { applyLighting, spritePixelBounds } from "./lighting.js";
|
|
3
|
+
export class AssetCache {
|
|
4
|
+
resolve;
|
|
5
|
+
images = new Map();
|
|
6
|
+
constructor(resolve) {
|
|
7
|
+
this.resolve = resolve;
|
|
8
|
+
}
|
|
9
|
+
get(assetId) {
|
|
10
|
+
let image = this.images.get(assetId);
|
|
11
|
+
if (!image) {
|
|
12
|
+
image = this.resolve(assetId).catch(() => null);
|
|
13
|
+
this.images.set(assetId, image);
|
|
14
|
+
}
|
|
15
|
+
return image;
|
|
16
|
+
}
|
|
17
|
+
clear() {
|
|
18
|
+
this.images.clear();
|
|
19
|
+
}
|
|
20
|
+
invalidate(assetId) {
|
|
21
|
+
this.images.delete(assetId);
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
export function imageWidth(image) {
|
|
25
|
+
return image instanceof HTMLImageElement ? image.naturalWidth : image.width;
|
|
26
|
+
}
|
|
27
|
+
export function imageHeight(image) {
|
|
28
|
+
return image instanceof HTMLImageElement ? image.naturalHeight : image.height;
|
|
29
|
+
}
|
|
30
|
+
export class Canvas2DGameRenderer {
|
|
31
|
+
canvas;
|
|
32
|
+
assets;
|
|
33
|
+
backend = "canvas2d";
|
|
34
|
+
context;
|
|
35
|
+
tinted = new Map();
|
|
36
|
+
lightCanvas;
|
|
37
|
+
tintedBytes = 0;
|
|
38
|
+
disposed = false;
|
|
39
|
+
get capabilities() {
|
|
40
|
+
return { backend: this.backend, core2D: true, gpuEffects: false, lighting: !this.disposed, adapterType: "unknown",
|
|
41
|
+
deviceStatus: this.disposed ? "disposed" : "ready", enabledFeatures: [], requestedFeatures: [], limits: null,
|
|
42
|
+
minimalRenderSucceeded: true, deviceLossCount: 0, fallbackReason: null };
|
|
43
|
+
}
|
|
44
|
+
setEffects(effects) {
|
|
45
|
+
if (effects.some((effect) => effect.required)) {
|
|
46
|
+
throw new Error("Required GPU effect is unavailable in Canvas2D");
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
constructor(canvas, assets) {
|
|
50
|
+
this.canvas = canvas;
|
|
51
|
+
this.assets = assets;
|
|
52
|
+
const context = canvas.getContext("2d", { alpha: true });
|
|
53
|
+
if (!context) {
|
|
54
|
+
throw new Error("Canvas2D is unavailable");
|
|
55
|
+
}
|
|
56
|
+
this.context = context;
|
|
57
|
+
context.imageSmoothingEnabled = false;
|
|
58
|
+
}
|
|
59
|
+
async render(frame, interpolation) {
|
|
60
|
+
if (this.disposed) {
|
|
61
|
+
throw new Error("Game renderer is disposed");
|
|
62
|
+
}
|
|
63
|
+
const items = visibleItems(frame, interpolation);
|
|
64
|
+
const images = await Promise.all(items.map((entry) => this.assets.get(entry.assetId)));
|
|
65
|
+
const context = this.context;
|
|
66
|
+
context.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
|
67
|
+
context.imageSmoothingEnabled = false;
|
|
68
|
+
const sx = this.canvas.width / frame.width;
|
|
69
|
+
const sy = this.canvas.height / frame.height;
|
|
70
|
+
const pixelScale = frame.camera.zoom;
|
|
71
|
+
const camera = projectedCamera(frame, interpolation);
|
|
72
|
+
let lightContext;
|
|
73
|
+
if (frame.lighting) {
|
|
74
|
+
if (!this.lightCanvas)
|
|
75
|
+
this.lightCanvas = document.createElement("canvas");
|
|
76
|
+
if (this.lightCanvas.width !== this.canvas.width || this.lightCanvas.height !== this.canvas.height) {
|
|
77
|
+
this.lightCanvas.width = this.canvas.width;
|
|
78
|
+
this.lightCanvas.height = this.canvas.height;
|
|
79
|
+
}
|
|
80
|
+
lightContext = this.lightCanvas.getContext("2d") ?? undefined;
|
|
81
|
+
if (!lightContext)
|
|
82
|
+
throw new Error("Canvas2D light target is unavailable");
|
|
83
|
+
lightContext.imageSmoothingEnabled = false;
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
this.lightCanvas = undefined;
|
|
87
|
+
}
|
|
88
|
+
const lightCanvas = this.lightCanvas;
|
|
89
|
+
for (let index = 0; index < items.length; index++) {
|
|
90
|
+
const entry = items[index];
|
|
91
|
+
const image = images[index];
|
|
92
|
+
if (!entry)
|
|
93
|
+
continue;
|
|
94
|
+
if (!lightContext || !lightCanvas || entry.unlit) {
|
|
95
|
+
this.drawSprite(context, entry, image, frame, camera, pixelScale, sx, sy);
|
|
96
|
+
continue;
|
|
97
|
+
}
|
|
98
|
+
const targetWidth = entry.width * pixelScale * sx;
|
|
99
|
+
const targetHeight = entry.height * pixelScale * sy;
|
|
100
|
+
const x = (frame.width / 2 + (entry.x - camera.x) * pixelScale) * sx;
|
|
101
|
+
const y = (frame.height / 2 - (entry.y - camera.y) * pixelScale) * sy;
|
|
102
|
+
const bounds = spritePixelBounds(x, y, targetWidth, targetHeight, entry.rotation, this.canvas.width, this.canvas.height);
|
|
103
|
+
if (!bounds)
|
|
104
|
+
continue;
|
|
105
|
+
lightContext.clearRect(bounds.x, bounds.y, bounds.width, bounds.height);
|
|
106
|
+
this.drawSprite(lightContext, entry, image, frame, camera, pixelScale, sx, sy, true);
|
|
107
|
+
const pixels = lightContext.getImageData(bounds.x, bounds.y, bounds.width, bounds.height);
|
|
108
|
+
applyLighting(pixels.data, bounds.width, bounds.height, frame, interpolation, { viewportWidth: this.canvas.width, viewportHeight: this.canvas.height, x: bounds.x, y: bounds.y });
|
|
109
|
+
lightContext.putImageData(pixels, bounds.x, bounds.y);
|
|
110
|
+
context.save();
|
|
111
|
+
context.globalCompositeOperation = entry.blend === "additive" ? "lighter" : "source-over";
|
|
112
|
+
context.imageSmoothingEnabled = false;
|
|
113
|
+
context.drawImage(lightCanvas, bounds.x, bounds.y, bounds.width, bounds.height, bounds.x, bounds.y, bounds.width, bounds.height);
|
|
114
|
+
context.restore();
|
|
115
|
+
}
|
|
116
|
+
paintHud(context, frame.hud, 1, frame.gameId);
|
|
117
|
+
return { backend: this.backend, visibleSprites: items.length, drawCalls: items.length + frame.hud.length,
|
|
118
|
+
uploadedBytes: 0, textureBytes: 0, targetBytes: lightCanvas ? this.canvas.width * this.canvas.height * 4 : 0,
|
|
119
|
+
instanceBufferBytes: 0 };
|
|
120
|
+
}
|
|
121
|
+
drawSprite(context, entry, image, frame, camera, pixelScale, sx, sy, normalBlend = false) {
|
|
122
|
+
const source = image ? entry.frame ?? { x: 0, y: 0, width: imageWidth(image), height: imageHeight(image) } : undefined;
|
|
123
|
+
const { x, y, width: targetWidth, height: targetHeight } = pixelRect(entry, (frame.width / 2 + (entry.x - camera.x) * pixelScale) * sx, (frame.height / 2 - (entry.y - camera.y) * pixelScale) * sy, entry.width * pixelScale * sx, entry.height * pixelScale * sy);
|
|
124
|
+
const tinted = image && source ? this.tint(image, entry.assetId, source, entry.tint) : undefined;
|
|
125
|
+
context.save();
|
|
126
|
+
context.translate(x, y);
|
|
127
|
+
context.rotate(-entry.rotation);
|
|
128
|
+
context.scale(entry.flipX ? -1 : 1, entry.flipY ? -1 : 1);
|
|
129
|
+
context.globalAlpha = entry.opacity;
|
|
130
|
+
context.globalCompositeOperation = !normalBlend && entry.blend === "additive" ? "lighter" : "source-over";
|
|
131
|
+
context.imageSmoothingEnabled = entry.sampling === "linear";
|
|
132
|
+
if (tinted) {
|
|
133
|
+
context.drawImage(tinted, -targetWidth / 2, -targetHeight / 2, targetWidth, targetHeight);
|
|
134
|
+
}
|
|
135
|
+
else if (image && source) {
|
|
136
|
+
context.drawImage(image, source.x, source.y, source.width, source.height, -targetWidth / 2, -targetHeight / 2, targetWidth, targetHeight);
|
|
137
|
+
}
|
|
138
|
+
else {
|
|
139
|
+
context.fillStyle = entry.assetId === "player" ? "#2acae9" : entry.assetId === "wall" ? "#5c6978" : entry.assetId === "gem" ? "#ffc432" : "#ff00ff";
|
|
140
|
+
context.fillRect(-targetWidth / 2, -targetHeight / 2, targetWidth, targetHeight);
|
|
141
|
+
}
|
|
142
|
+
context.restore();
|
|
143
|
+
}
|
|
144
|
+
tint(image, assetId, source, tint) {
|
|
145
|
+
if (!tint || tint.toLowerCase() === "#ffffff") {
|
|
146
|
+
return undefined;
|
|
147
|
+
}
|
|
148
|
+
const key = `${assetId}:${source.x},${source.y},${source.width},${source.height}:${tint}`;
|
|
149
|
+
const cached = this.tinted.get(key);
|
|
150
|
+
if (cached) {
|
|
151
|
+
this.tinted.delete(key);
|
|
152
|
+
this.tinted.set(key, cached);
|
|
153
|
+
return cached;
|
|
154
|
+
}
|
|
155
|
+
const canvas = document.createElement("canvas");
|
|
156
|
+
canvas.width = source.width;
|
|
157
|
+
canvas.height = source.height;
|
|
158
|
+
const context = canvas.getContext("2d");
|
|
159
|
+
if (!context) {
|
|
160
|
+
throw new Error("Canvas2D tint target is unavailable");
|
|
161
|
+
}
|
|
162
|
+
context.drawImage(image, source.x, source.y, source.width, source.height, 0, 0, source.width, source.height);
|
|
163
|
+
context.globalCompositeOperation = "multiply";
|
|
164
|
+
context.fillStyle = tint;
|
|
165
|
+
context.fillRect(0, 0, source.width, source.height);
|
|
166
|
+
context.globalCompositeOperation = "destination-in";
|
|
167
|
+
context.drawImage(image, source.x, source.y, source.width, source.height, 0, 0, source.width, source.height);
|
|
168
|
+
const bytes = source.width * source.height * 4;
|
|
169
|
+
if (bytes <= 16 * 1024 * 1024) {
|
|
170
|
+
while (this.tinted.size >= 64 || this.tintedBytes + bytes > 16 * 1024 * 1024) {
|
|
171
|
+
const oldest = this.tinted.keys().next().value;
|
|
172
|
+
if (oldest === undefined)
|
|
173
|
+
break;
|
|
174
|
+
const removed = this.tinted.get(oldest);
|
|
175
|
+
this.tinted.delete(oldest);
|
|
176
|
+
if (removed)
|
|
177
|
+
this.tintedBytes -= removed.width * removed.height * 4;
|
|
178
|
+
}
|
|
179
|
+
this.tinted.set(key, canvas);
|
|
180
|
+
this.tintedBytes += bytes;
|
|
181
|
+
}
|
|
182
|
+
return canvas;
|
|
183
|
+
}
|
|
184
|
+
resize(width, height) {
|
|
185
|
+
this.canvas.width = Math.max(1, Math.floor(width));
|
|
186
|
+
this.canvas.height = Math.max(1, Math.floor(height));
|
|
187
|
+
this.context.imageSmoothingEnabled = false;
|
|
188
|
+
}
|
|
189
|
+
invalidateAsset(assetId) {
|
|
190
|
+
this.assets.invalidate(assetId);
|
|
191
|
+
for (const key of this.tinted.keys()) {
|
|
192
|
+
if (key.startsWith(`${assetId}:`)) {
|
|
193
|
+
const canvas = this.tinted.get(key);
|
|
194
|
+
if (canvas)
|
|
195
|
+
this.tintedBytes -= canvas.width * canvas.height * 4;
|
|
196
|
+
this.tinted.delete(key);
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
dispose() {
|
|
201
|
+
this.disposed = true;
|
|
202
|
+
this.tinted.clear();
|
|
203
|
+
this.lightCanvas = undefined;
|
|
204
|
+
this.tintedBytes = 0;
|
|
205
|
+
this.assets.clear();
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
//# sourceMappingURL=canvas2d.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"canvas2d.js","sourceRoot":"","sources":["../src/canvas2d.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,eAAe,EAAE,YAAY,EAAoB,MAAM,YAAY,CAAC;AAClG,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAKjE,MAAM,OAAO,UAAU;IAGQ,OAAO;IAFnB,MAAM,GAAG,IAAI,GAAG,EAAqC,CAAC;IAEvE,YAA6B,OAA0B;uBAA1B,OAAO;IAAsB,CAAC;IAE3D,GAAG,CAAC,OAAe;QACjB,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClC,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACtB,CAAC;IAED,UAAU,CAAC,OAAe;QACxB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;CACF;AAED,MAAM,UAAU,UAAU,CAAC,KAAgB;IACzC,OAAO,KAAK,YAAY,gBAAgB,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC;AAC9E,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,KAAgB;IAC1C,OAAO,KAAK,YAAY,gBAAgB,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;AAChF,CAAC;AAED,MAAM,OAAO,oBAAoB;IAoBV,MAAM;IAAsC,MAAM;IAnB9D,OAAO,GAAG,UAAU,CAAC;IACb,OAAO,CAA2B;IAClC,MAAM,GAAG,IAAI,GAAG,EAA6B,CAAC;IACvD,WAAW,CAAgC;IAC3C,WAAW,GAAG,CAAC,CAAC;IAChB,QAAQ,GAAG,KAAK,CAAC;IAEzB,IAAI,YAAY;QACd,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,IAAI,CAAC,QAAQ,EAAE,WAAW,EAAE,SAAS;YAC/G,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,OAAO,EAAE,eAAe,EAAE,EAAE,EAAE,iBAAiB,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI;YAC5G,sBAAsB,EAAE,IAAI,EAAE,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC;IAC7E,CAAC;IAED,UAAU,CAAC,OAAsC;QAC/C,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC9C,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QACpE,CAAC;IACH,CAAC;IAED,YAAqB,MAAyB,EAAmB,MAAkB;sBAA9D,MAAM;sBAAsC,MAAM;QACrE,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QACzD,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;QAC7C,CAAC;QACD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,KAAK,CAAC,MAAM,CAAC,KAAsB,EAAE,aAAqB;QACxD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QAC/C,CAAC;QACD,MAAM,KAAK,GAAG,YAAY,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;QACjD,MAAM,MAAM,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACvF,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC/D,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACtC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC7C,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC;QACrC,MAAM,MAAM,GAAG,eAAe,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;QACrD,IAAI,YAAkD,CAAC;QACvD,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;YACnB,IAAI,CAAC,IAAI,CAAC,WAAW;gBAAE,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAC3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,KAAK,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;gBACnG,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;gBAC3C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YAC/C,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,SAAS,CAAC;YAC9D,IAAI,CAAC,YAAY;gBAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;YAC3E,YAAY,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC7C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC;QAC/B,CAAC;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;YAC3B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;YAC5B,IAAI,CAAC,KAAK;gBAAE,SAAS;YACrB,IAAI,CAAC,YAAY,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;gBACjD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;gBAC1E,SAAS;YACX,CAAC;YACD,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,GAAG,UAAU,GAAG,EAAE,CAAC;YAClD,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,GAAG,UAAU,GAAG,EAAE,CAAC;YACpD,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,EAAE,CAAC;YACrE,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,EAAE,CAAC;YACtE,MAAM,MAAM,GAAG,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzH,IAAI,CAAC,MAAM;gBAAE,SAAS;YACtB,YAAY,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;YACxE,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;YACrF,MAAM,MAAM,GAAG,YAAY,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;YAC1F,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,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|
package/dist/fonts.d.ts
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import type { GameDocument } from "@nodetool-ai/protocol";
|
|
2
|
+
/** A unique, CSS-safe family for one logical font in one game. */
|
|
3
|
+
export declare function gameFontFamily(gameId: string, fontId: string): string;
|
|
4
|
+
export declare function fontBindings(document: GameDocument): Array<[string, GameDocument["assets"][string]]>;
|
|
5
|
+
//# sourceMappingURL=fonts.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fonts.d.ts","sourceRoot":"","sources":["../src/fonts.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAE1D,kEAAkE;AAClE,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAIrE;AAED,wBAAgB,YAAY,CAAC,QAAQ,EAAE,YAAY,GAAG,KAAK,CAAC,CAAC,MAAM,EAAE,YAAY,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAEpG"}
|
package/dist/fonts.js
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/** A unique, CSS-safe family for one logical font in one game. */
|
|
2
|
+
export function gameFontFamily(gameId, fontId) {
|
|
3
|
+
const encode = (value) => [...new TextEncoder().encode(value)]
|
|
4
|
+
.map((byte) => byte.toString(16).padStart(2, "0")).join("");
|
|
5
|
+
return `ntg-${encode(gameId)}-${encode(fontId)}`;
|
|
6
|
+
}
|
|
7
|
+
export function fontBindings(document) {
|
|
8
|
+
return Object.entries(document.assets).filter((entry) => entry[1].mediaKind === "font");
|
|
9
|
+
}
|
|
10
|
+
//# sourceMappingURL=fonts.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fonts.js","sourceRoot":"","sources":["../src/fonts.ts"],"names":[],"mappings":"AAEA,kEAAkE;AAClE,MAAM,UAAU,cAAc,CAAC,MAAc,EAAE,MAAc;IAC3D,MAAM,MAAM,GAAG,CAAC,KAAa,EAAU,EAAE,CAAC,CAAC,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;SAC3E,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC9D,OAAO,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC;AACnD,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,QAAsB;IACjD,OAAO,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,KAAK,MAAM,CAAC,CAAC;AAC1F,CAAC"}
|
package/dist/frame.d.ts
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import type { GameRenderFrame } from "@nodetool-ai/protocol";
|
|
2
|
+
export type RenderItem = GameRenderFrame["sprites"][number] | GameRenderFrame["tiles"][number];
|
|
3
|
+
export interface VisibleItem {
|
|
4
|
+
readonly item: RenderItem;
|
|
5
|
+
readonly x: number;
|
|
6
|
+
readonly y: number;
|
|
7
|
+
readonly width: number;
|
|
8
|
+
readonly height: number;
|
|
9
|
+
readonly rotation: number;
|
|
10
|
+
readonly assetId: string;
|
|
11
|
+
readonly frame: {
|
|
12
|
+
readonly x: number;
|
|
13
|
+
readonly y: number;
|
|
14
|
+
readonly width: number;
|
|
15
|
+
readonly height: number;
|
|
16
|
+
} | undefined;
|
|
17
|
+
readonly tint: string | undefined;
|
|
18
|
+
readonly opacity: number;
|
|
19
|
+
readonly blend: "normal" | "additive";
|
|
20
|
+
readonly sampling: "nearest" | "linear";
|
|
21
|
+
readonly flipX: boolean;
|
|
22
|
+
readonly flipY: boolean;
|
|
23
|
+
readonly unlit: boolean;
|
|
24
|
+
/** Tiles and background tiles snap to whole pixels so neighbors meet without antialiased seams. */
|
|
25
|
+
readonly snap: boolean;
|
|
26
|
+
}
|
|
27
|
+
/** A drawing rectangle by pixel center and size, snapped to whole pixels when the item asks for it. */
|
|
28
|
+
export declare function pixelRect(item: VisibleItem, x: number, y: number, width: number, height: number): {
|
|
29
|
+
x: number;
|
|
30
|
+
y: number;
|
|
31
|
+
width: number;
|
|
32
|
+
height: number;
|
|
33
|
+
};
|
|
34
|
+
/** Camera projection for the sample between the previous and current tick. */
|
|
35
|
+
export declare function projectedCamera(frame: GameRenderFrame, interpolation: number): {
|
|
36
|
+
x: number;
|
|
37
|
+
y: number;
|
|
38
|
+
zoom: number;
|
|
39
|
+
};
|
|
40
|
+
export declare function interpolateTint(previous: string | undefined, current: string | undefined, alpha: number): string | undefined;
|
|
41
|
+
export declare function visibleItems(frame: GameRenderFrame, interpolation: number, overscanWorld?: number): VisibleItem[];
|
|
42
|
+
export declare function parseTint(tint: string | undefined): readonly [number, number, number];
|
|
43
|
+
/** The subset of a 2D canvas context that HUD painting needs, shared by DOM and headless canvases. */
|
|
44
|
+
export interface HudContext {
|
|
45
|
+
fillStyle: unknown;
|
|
46
|
+
font: string;
|
|
47
|
+
textBaseline: string;
|
|
48
|
+
textAlign: string;
|
|
49
|
+
shadowColor: string;
|
|
50
|
+
shadowBlur: number;
|
|
51
|
+
fillText(text: string, x: number, y: number): void;
|
|
52
|
+
}
|
|
53
|
+
/** Paint HUD labels in canvas pixels. Coordinates and sizes scale with the output. */
|
|
54
|
+
export declare function paintHud(context: HudContext, hud: GameRenderFrame["hud"], scale?: number, gameId?: string): void;
|
|
55
|
+
//# sourceMappingURL=frame.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"frame.d.ts","sourceRoot":"","sources":["../src/frame.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAG7D,MAAM,MAAM,UAAU,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;AAE/F,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,KAAK,EAAE;QAAE,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;IACxH,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAC;IAClC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,UAAU,CAAC;IACtC,QAAQ,CAAC,QAAQ,EAAE,SAAS,GAAG,QAAQ,CAAC;IACxC,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,mGAAmG;IACnG,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;CACxB;AAED,uGAAuG;AACvG,wBAAgB,SAAS,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAC9F;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAOxD;AAED,8EAA8E;AAC9E,wBAAgB,eAAe,CAAC,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,MAAM,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,CAIrH;AAED,wBAAgB,eAAe,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,EAAE,OAAO,EAAE,MAAM,GAAG,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAI5H;AAED,wBAAgB,YAAY,CAAC,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,MAAM,EAAE,aAAa,SAAI,GAAG,WAAW,EAAE,CA6E5G;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CASrF;AAED,sGAAsG;AACtG,MAAM,WAAW,UAAU;IACzB,SAAS,EAAE,OAAO,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACpD;AAED,sFAAsF;AACtF,wBAAgB,QAAQ,CAAC,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,eAAe,CAAC,KAAK,CAAC,EAAE,KAAK,SAAI,EAAE,MAAM,SAAK,GAAG,IAAI,CAcvG"}
|