@nodecraft/rendermite 1.11.0 → 1.11.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/dist/{block-behaviour-D1qC9_cc.d.ts → block-behaviour-B5lD0RfG.d.ts} +1 -1
  2. package/dist/blocks/block-behaviour.d.ts +1 -1
  3. package/dist/blocks/block-overrides.d.ts +1 -1
  4. package/dist/blocks/blockstate-eval.d.ts +1 -1
  5. package/dist/blocks/blockstate-eval.js +1 -1
  6. package/dist/blocks/cli.js +1 -1
  7. package/dist/blocks/ender-storage.d.ts +1 -1
  8. package/dist/blocks/entities.d.ts +1 -1
  9. package/dist/blocks/entity-models.d.ts +1 -1
  10. package/dist/blocks/export.js +1 -1
  11. package/dist/blocks/geo-blocks.d.ts +1 -1
  12. package/dist/blocks/item-sprites.d.ts +1 -1
  13. package/dist/blocks/light-bytecode.d.ts +1 -1
  14. package/dist/blocks/light-bytecode.js +1 -1
  15. package/dist/blocks/light-eval.d.ts +1 -1
  16. package/dist/blocks/light.d.ts +1 -1
  17. package/dist/blocks/light.js +1 -1
  18. package/dist/blocks/pack-format.d.ts +1 -1
  19. package/dist/blocks/sprite-sheet.d.ts +1 -1
  20. package/dist/{blockstate-eval-BzznRcVY.d.ts → blockstate-eval-C-ZSx78w.d.ts} +3 -2
  21. package/dist/{blockstate-eval-CV_LwUwj.js → blockstate-eval-CcgxVdKb.js} +2 -2
  22. package/dist/{cli-BsEk_aEv.js → cli-BUQzP6YF.js} +1 -1
  23. package/dist/cli.js +1 -1
  24. package/dist/{export-BdHar0ND.js → export-DE1V-ElS.js} +2 -2
  25. package/dist/index.d.ts +1 -1
  26. package/dist/index.js +2 -2
  27. package/dist/{light-bytecode-Bx3XLTRI.js → light-bytecode-CQzTG8DJ.js} +3 -2
  28. package/dist/{light-Culwie4W.js → light-c7l13kka.js} +2 -1
  29. package/dist/{light-eval-Cl2L3RBz.d.ts → light-eval-BuwUW4Tj.d.ts} +2 -2
  30. package/dist/pack.d.ts +3 -3
  31. package/dist/pack.js +1 -1
  32. package/package.json +1 -1
@@ -1,5 +1,5 @@
1
1
  import { n as BiomeClimatePack } from "./biomes-CnnhDCnk.js";
2
- import { a as BlockStateMultipartCase, o as BlockStateVariantCase } from "./blockstate-eval-BzznRcVY.js";
2
+ import { a as BlockStateMultipartCase, o as BlockStateVariantCase } from "./blockstate-eval-C-ZSx78w.js";
3
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  import { r as TagPack, t as AdvancementPack } from "./datapack-CmEg0Vko.js";
4
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  import { n as GameRulePack } from "./game-rules-ThvdDG3B.js";
5
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  import { t as NamePack } from "./names-D1abAVIB.js";
@@ -1,2 +1,2 @@
1
- import { i as statedMapColor, n as PushReactionName, r as blockBehaviour, t as BlockBehaviour } from "../block-behaviour-D1qC9_cc.js";
1
+ import { i as statedMapColor, n as PushReactionName, r as blockBehaviour, t as BlockBehaviour } from "../block-behaviour-B5lD0RfG.js";
2
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  export { BlockBehaviour, PushReactionName, blockBehaviour, statedMapColor };
@@ -1,4 +1,4 @@
1
- import { d as MemberReference } from "../block-behaviour-D1qC9_cc.js";
1
+ import { d as MemberReference } from "../block-behaviour-B5lD0RfG.js";
2
2
  import { t as ClassFile } from "../classfile-Dzn0gW9M.js";
3
3
  //#region src/blocks/block-overrides.d.ts
4
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  interface OverrideSource {
@@ -1,2 +1,2 @@
1
- import { a as BlockStateMultipartCase, c as ParseBlockStateOptions, d as matchesCondition, f as parseBlockState, i as BlockStateError, l as collectModels, n as BlockProperties, o as BlockStateVariantCase, p as weightedVariantIndex, r as BlockStateDefinition, s as MultipartCondition, t as BlockModelVariant, u as evaluateBlockState } from "../blockstate-eval-BzznRcVY.js";
1
+ import { a as BlockStateMultipartCase, c as ParseBlockStateOptions, d as matchesCondition, f as parseBlockState, i as BlockStateError, l as collectModels, n as BlockProperties, o as BlockStateVariantCase, p as weightedVariantIndex, r as BlockStateDefinition, s as MultipartCondition, t as BlockModelVariant, u as evaluateBlockState } from "../blockstate-eval-C-ZSx78w.js";
2
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  export { BlockModelVariant, BlockProperties, BlockStateDefinition, BlockStateError, BlockStateMultipartCase, BlockStateVariantCase, MultipartCondition, ParseBlockStateOptions, collectModels, evaluateBlockState, matchesCondition, parseBlockState, weightedVariantIndex };
@@ -1,2 +1,2 @@
1
- import { a as parseBlockState, i as matchesCondition, n as collectModels, o as weightedVariantIndex, r as evaluateBlockState, t as BlockStateError } from "../blockstate-eval-CV_LwUwj.js";
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+ import { a as parseBlockState, i as matchesCondition, n as collectModels, o as weightedVariantIndex, r as evaluateBlockState, t as BlockStateError } from "../blockstate-eval-CcgxVdKb.js";
2
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  export { BlockStateError, collectModels, evaluateBlockState, matchesCondition, parseBlockState, weightedVariantIndex };
@@ -1,2 +1,2 @@
1
- import { t as runBlocksCli } from "../cli-BsEk_aEv.js";
1
+ import { t as runBlocksCli } from "../cli-BUQzP6YF.js";
2
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  export { runBlocksCli };
@@ -1,5 +1,5 @@
1
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  import { a as ResourceManager } from "../manager-Ct0dEOMg.js";
2
- import { P as BlockPackModel } from "../block-behaviour-D1qC9_cc.js";
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+ import { P as BlockPackModel } from "../block-behaviour-B5lD0RfG.js";
3
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  //#region src/blocks/ender-storage.d.ts
4
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  /**
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  * Ender Storage feeds this OBJ through CodeChickenLib's `swapYZ`, translates it almost exactly onto
@@ -1,6 +1,6 @@
1
1
  import { a as ResourceManager } from "../manager-Ct0dEOMg.js";
2
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  import { i as TextureLoader } from "../loader-C4gsX_wO.js";
3
- import { q as EntityPackEntry } from "../block-behaviour-D1qC9_cc.js";
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+ import { q as EntityPackEntry } from "../block-behaviour-B5lD0RfG.js";
4
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  //#region src/blocks/entities.d.ts
5
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  interface EntityPackResult {
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  entities: Record<string, EntityPackEntry>;
@@ -1,6 +1,6 @@
1
1
  import { a as ResourceManager } from "../manager-Ct0dEOMg.js";
2
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  import { t as ClassSource } from "../jar-classes-CSRrPAUy.js";
3
- import { J as EntityPackModel, X as EquipmentPack } from "../block-behaviour-D1qC9_cc.js";
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+ import { J as EntityPackModel, X as EquipmentPack } from "../block-behaviour-B5lD0RfG.js";
4
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  import { t as Mappings } from "../mappings-DhOPQTgV.js";
5
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  import { t as ModelCode } from "../model-code-BclYt1do.js";
6
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  //#region src/blocks/entity-models.d.ts
@@ -1,2 +1,2 @@
1
- import { t as exportBlockPack } from "../export-BdHar0ND.js";
1
+ import { t as exportBlockPack } from "../export-DE1V-ElS.js";
2
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  export { exportBlockPack };
@@ -1,5 +1,5 @@
1
1
  import { a as ResourceManager } from "../manager-Ct0dEOMg.js";
2
- import { P as BlockPackModel } from "../block-behaviour-D1qC9_cc.js";
2
+ import { P as BlockPackModel } from "../block-behaviour-B5lD0RfG.js";
3
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  //#region src/blocks/geo-blocks.d.ts
4
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  interface GeoBlockOverride {
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  model: BlockPackModel;
@@ -1,7 +1,7 @@
1
1
  import { a as ResourceManager } from "../manager-Ct0dEOMg.js";
2
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  import { i as TextureLoader } from "../loader-C4gsX_wO.js";
3
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  import { t as ModelLoader } from "../loader-BYyPIs9f.js";
4
- import { Q as ItemPackEntry } from "../block-behaviour-D1qC9_cc.js";
4
+ import { Q as ItemPackEntry } from "../block-behaviour-B5lD0RfG.js";
5
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  //#region src/blocks/item-sprites.d.ts
6
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  interface ItemSpriteFailure {
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  id: string;
@@ -1,2 +1,2 @@
1
- import { _ as extractBlockLight, a as Handle, c as LightExtraction, d as MemberReference, f as PropertyDomain, g as Value, h as StateProbe, l as LightGetter, m as Registration, o as LambdaValue, p as PropsCall, s as LightCodeSource, u as LightSpec } from "../block-behaviour-D1qC9_cc.js";
1
+ import { _ as extractBlockLight, a as Handle, c as LightExtraction, d as MemberReference, f as PropertyDomain, g as Value, h as StateProbe, l as LightGetter, m as Registration, o as LambdaValue, p as PropsCall, s as LightCodeSource, u as LightSpec } from "../block-behaviour-B5lD0RfG.js";
2
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  export { Handle, LambdaValue, LightCodeSource, LightExtraction, LightGetter, LightSpec, MemberReference, PropertyDomain, PropsCall, Registration, StateProbe, Value, extractBlockLight };
@@ -1,2 +1,2 @@
1
- import { t as extractBlockLight } from "../light-bytecode-Bx3XLTRI.js";
1
+ import { t as extractBlockLight } from "../light-bytecode-CQzTG8DJ.js";
2
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  export { extractBlockLight };
@@ -1,2 +1,2 @@
1
- import { t as blockLightLevel } from "../light-eval-Cl2L3RBz.js";
1
+ import { t as blockLightLevel } from "../light-eval-BuwUW4Tj.js";
2
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  export { blockLightLevel };
@@ -1,5 +1,5 @@
1
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  import { t as ClassSource } from "../jar-classes-CSRrPAUy.js";
2
- import { j as BlockPackLight, t as BlockBehaviour } from "../block-behaviour-D1qC9_cc.js";
2
+ import { j as BlockPackLight, t as BlockBehaviour } from "../block-behaviour-B5lD0RfG.js";
3
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  //#region src/blocks/light.d.ts
4
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  interface CollectBlockLightOptions {
5
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  version: string;
@@ -1,2 +1,2 @@
1
- import { i as vanillaLightAt, n as VANILLA_LIGHT, r as collectBlockLight, t as NOT_BLOCKS } from "../light-Culwie4W.js";
1
+ import { i as vanillaLightAt, n as VANILLA_LIGHT, r as collectBlockLight, t as NOT_BLOCKS } from "../light-c7l13kka.js";
2
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  export { NOT_BLOCKS, VANILLA_LIGHT, collectBlockLight, vanillaLightAt };
@@ -1,2 +1,2 @@
1
- import { $ as ItemPackLayer, A as BlockPackItemsFile, B as BlockPackStatesFile, C as BlockPackBlockState, D as BlockPackEntityModelsFile, E as BlockPackEntitiesFile, F as BlockPackModelsFile, G as EntityPackCube, H as BlockPackTintsFile, I as BlockPackNamesFile, J as EntityPackModel, K as EntityPackCubeFace, L as BlockPackRenderLayer, M as BlockPackLightFile, N as BlockPackMetaFile, O as BlockPackFace, P as BlockPackModel, Q as ItemPackEntry, R as BlockPackSprite, S as BlockPackBiomesFile, T as BlockPackElement, U as BlockPackVariant, V as BlockPackTagsFile, W as EQUIPMENT_SLOTS, X as EquipmentPack, Y as EntityPackPart, Z as EquipmentSlot, b as BlockPackAtlasPage, j as BlockPackLight, k as BlockPackGameRulesFile, q as EntityPackEntry, v as BlockPackAdvancementsFile, w as BlockPackBlockStatesFile, x as BlockPackBehaviourFile, y as BlockPackAtlasFile, z as BlockPackSpriteFrame } from "../block-behaviour-D1qC9_cc.js";
1
+ import { $ as ItemPackLayer, A as BlockPackItemsFile, B as BlockPackStatesFile, C as BlockPackBlockState, D as BlockPackEntityModelsFile, E as BlockPackEntitiesFile, F as BlockPackModelsFile, G as EntityPackCube, H as BlockPackTintsFile, I as BlockPackNamesFile, J as EntityPackModel, K as EntityPackCubeFace, L as BlockPackRenderLayer, M as BlockPackLightFile, N as BlockPackMetaFile, O as BlockPackFace, P as BlockPackModel, Q as ItemPackEntry, R as BlockPackSprite, S as BlockPackBiomesFile, T as BlockPackElement, U as BlockPackVariant, V as BlockPackTagsFile, W as EQUIPMENT_SLOTS, X as EquipmentPack, Y as EntityPackPart, Z as EquipmentSlot, b as BlockPackAtlasPage, j as BlockPackLight, k as BlockPackGameRulesFile, q as EntityPackEntry, v as BlockPackAdvancementsFile, w as BlockPackBlockStatesFile, x as BlockPackBehaviourFile, y as BlockPackAtlasFile, z as BlockPackSpriteFrame } from "../block-behaviour-B5lD0RfG.js";
2
2
  export { BlockPackAdvancementsFile, BlockPackAtlasFile, BlockPackAtlasPage, BlockPackBehaviourFile, BlockPackBiomesFile, BlockPackBlockState, BlockPackBlockStatesFile, BlockPackElement, BlockPackEntitiesFile, BlockPackEntityModelsFile, BlockPackFace, BlockPackGameRulesFile, BlockPackItemsFile, BlockPackLight, BlockPackLightFile, BlockPackMetaFile, BlockPackModel, BlockPackModelsFile, BlockPackNamesFile, BlockPackRenderLayer, BlockPackSprite, BlockPackSpriteFrame, BlockPackStatesFile, BlockPackTagsFile, BlockPackTintsFile, BlockPackVariant, EQUIPMENT_SLOTS, EntityPackCube, EntityPackCubeFace, EntityPackEntry, EntityPackModel, EntityPackPart, EquipmentPack, EquipmentSlot, ItemPackEntry, ItemPackLayer };
@@ -1,6 +1,6 @@
1
1
  import { i as TextureLoader, r as Texture } from "../loader-C4gsX_wO.js";
2
2
  import { i as PackedPage } from "../atlas-pack-BUadroKy.js";
3
- import { L as BlockPackRenderLayer, R as BlockPackSprite } from "../block-behaviour-D1qC9_cc.js";
3
+ import { L as BlockPackRenderLayer, R as BlockPackSprite } from "../block-behaviour-B5lD0RfG.js";
4
4
  //#region src/blocks/sprite-sheet.d.ts
5
5
  /**
6
6
  * Vanilla's own id for the missing-texture sprite. A face whose texture does
@@ -23,8 +23,9 @@ interface BlockModelVariant {
23
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  /** Blockstate rotation in degrees about Y. */
24
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  y: number;
25
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  /**
26
- * Rotation about Z, applied after X and Y. Vanilla has no third axis; AE2
27
- * adds one as `ae2:z` so a drive or charger can spin on the wall it faces.
26
+ * Rotation about Z, applied after X and Y. Vanilla first used it in
27
+ * 26.4-snapshot-3 to stand icicles up; AE2 writes it as `ae2:z` so a drive or
28
+ * charger can spin on the wall it faces.
28
29
  */
29
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  z: number;
30
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  /** Hold UVs still while the model rotates. */
@@ -20,8 +20,8 @@ function propertyValue(value) {
20
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  return typeof value === "string" ? value : String(value);
21
21
  }
22
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  /**
23
- * The third rotation axis, which vanilla does not have. AE2 writes it as
24
- * `ae2:z`; the namespace is left open because a loader extension is a loader
23
+ * The third rotation axis: vanilla's icicles write a bare `z`, AE2 writes
24
+ * `ae2:z`. The namespace is left open because a loader extension is a loader
25
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  * extension whoever ships it, and only a numeric `z` key can match.
26
26
  */
27
27
  function zRotation(entry) {
@@ -1,7 +1,7 @@
1
1
  import { n as builtinPackPath } from "./builtin-WkWjATeh.js";
2
2
  import { n as LayeredResourceManager, t as FolderResourceManager } from "./manager-D6zXmFrO.js";
3
3
  import { a as prepareVersionResources, r as compareVersions } from "./prepare-DkJkZXuQ.js";
4
- import { t as exportBlockPack } from "./export-BdHar0ND.js";
4
+ import { t as exportBlockPack } from "./export-DE1V-ElS.js";
5
5
  import { n as layeredClasses, t as JarClassReader } from "./jar-classes-0wqWbTax.js";
6
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  import { n as prepareModResources } from "./prepare-sj36BP90.js";
7
7
  import { t as downloadClientJar } from "./download-1wAfrGKx.js";
package/dist/cli.js CHANGED
@@ -6,7 +6,7 @@ import { a as prepareVersionResources, i as eraForVersion, n as GEOMETRY_DONOR_V
6
6
  import { t as curatedModelOverrides } from "./models-BsYA-NZg.js";
7
7
  import { n as harvestTintOverrides, t as curatedTintOverrides } from "./tints-CZeyKzMv.js";
8
8
  import { t as downloadClientJar } from "./download-1wAfrGKx.js";
9
- import { t as runBlocksCli } from "./cli-BsEk_aEv.js";
9
+ import { t as runBlocksCli } from "./cli-BUQzP6YF.js";
10
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  import { t as run } from "./run-Bf5TLTJw.js";
11
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  import path from "node:path";
12
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  import os from "node:os";
@@ -2,7 +2,7 @@ import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
2
  import { n as LayeredResourceManager, t as FolderResourceManager } from "./manager-D6zXmFrO.js";
3
3
  import { a as buildBiomeClimates } from "./biomes-BGOF6gRM.js";
4
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  import { n as blockEntityGeometry, r as synthesizeVariants, t as INVISIBLE_BLOCKS } from "./block-entities-C807EY2I.js";
5
- import { a as parseBlockState, n as collectModels } from "./blockstate-eval-CV_LwUwj.js";
5
+ import { a as parseBlockState, n as collectModels } from "./blockstate-eval-CcgxVdKb.js";
6
6
  import { t as collectDatapack } from "./datapack-D6eH46ay.js";
7
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  import { a as salvageJson, i as resolveTexture, t as ModelLoader } from "./loader-qOH0Jynq.js";
8
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  import { t as enderStorageBlockModel } from "./ender-storage-CKDiYgYc.js";
@@ -13,7 +13,7 @@ import { t as collectGameRules } from "./game-rules-Dehe210A.js";
13
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  import { t as geoBlockModel } from "./geo-blocks-BQqFfAQT.js";
14
14
  import { n as discoverItems } from "./discovery-CD0QqxSF.js";
15
15
  import { t as collectItemSprites } from "./item-sprites-CwiEBEAJ.js";
16
- import { r as collectBlockLight, t as NOT_BLOCKS } from "./light-Culwie4W.js";
16
+ import { r as collectBlockLight, t as NOT_BLOCKS } from "./light-c7l13kka.js";
17
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  import { t as collectNames } from "./names-GLa5TyL7.js";
18
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  import { n as buildObjMesh } from "./obj-mesh-BBSLG2Fv.js";
19
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  import { n as buildSpriteSheet, t as MISSING_SPRITE } from "./sprite-sheet-BWsLl0Vd.js";
package/dist/index.d.ts CHANGED
@@ -4,7 +4,7 @@ import { a as TextureMeta, i as TextureLoader, o as TextureResolutionError, r as
4
4
  import { d as parseAtlasSources, n as AtlasSource, r as AtlasSourceError, s as ResolvedSprite, t as AtlasResolver, u as createAtlasResolver } from "./sources-sFtealLJ.js";
5
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  import { a as PackedRect, i as PackedPage, n as PackOptions, o as packAtlas, r as PackedAtlas, t as PackEntry } from "./atlas-pack-BUadroKy.js";
6
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  import { c as buildBiomeClimates, i as LEGACY_BIOMES, l as parseBiomeClimate, n as BiomeClimatePack, o as PRE_JAR_BIOMES, r as DEFAULT_WATER_COLOR, s as VANILLA_BIOME_CLIMATES, t as BiomeClimate, u as vanillaBiomesFor } from "./biomes-CnnhDCnk.js";
7
- import { a as BlockStateMultipartCase, d as matchesCondition, f as parseBlockState, i as BlockStateError, l as collectModels, n as BlockProperties, o as BlockStateVariantCase, p as weightedVariantIndex, r as BlockStateDefinition, s as MultipartCondition, t as BlockModelVariant, u as evaluateBlockState } from "./blockstate-eval-BzznRcVY.js";
7
+ import { a as BlockStateMultipartCase, d as matchesCondition, f as parseBlockState, i as BlockStateError, l as collectModels, n as BlockProperties, o as BlockStateVariantCase, p as weightedVariantIndex, r as BlockStateDefinition, s as MultipartCondition, t as BlockModelVariant, u as evaluateBlockState } from "./blockstate-eval-C-ZSx78w.js";
8
8
  import { a as resolveTexture, n as ModelResolutionError, o as salvageJson, r as ResolvedModel, t as ModelLoader } from "./loader-BYyPIs9f.js";
9
9
  import { i as buildObjMesh, n as ObjMesh, r as ObjMeshError, t as MeshGroup } from "./obj-mesh-CzL0lOlJ.js";
10
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  import { a as buildBlockTints, i as UNREGISTERED_TINTS, n as BlockTintPack, t as BlockTint } from "./tints-DwFmEkf3.js";
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@ import { n as LayeredResourceManager, r as ResourceKind, t as FolderResourceMana
3
3
  import { n as UnsafeJarError, r as isUnsafeEntryPath, t as JarResourceManager } from "./jar-DvofBm71.js";
4
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  import { a as prepareVersionResources, i as eraForVersion, r as compareVersions } from "./prepare-DkJkZXuQ.js";
5
5
  import { a as buildBiomeClimates, i as VANILLA_BIOME_CLIMATES, n as LEGACY_BIOMES, o as parseBiomeClimate, r as PRE_JAR_BIOMES, s as vanillaBiomesFor, t as DEFAULT_WATER_COLOR } from "./biomes-BGOF6gRM.js";
6
- import { a as parseBlockState, i as matchesCondition, n as collectModels, o as weightedVariantIndex, r as evaluateBlockState, t as BlockStateError } from "./blockstate-eval-CV_LwUwj.js";
6
+ import { a as parseBlockState, i as matchesCondition, n as collectModels, o as weightedVariantIndex, r as evaluateBlockState, t as BlockStateError } from "./blockstate-eval-CcgxVdKb.js";
7
7
  import { c as toByteTexture, l as toFloatTexture } from "./blend-KXMclcHk.js";
8
8
  import { c as lightsForProfile, r as LightingProfile } from "./lighting--5myudVu.js";
9
9
  import { a as salvageJson, i as resolveTexture, n as ModelResolutionError, t as ModelLoader } from "./loader-qOH0Jynq.js";
@@ -16,7 +16,7 @@ import { t as packAtlas } from "./atlas-pack-CoOih7By.js";
16
16
  import { n as buildBlockTints, t as UNREGISTERED_TINTS } from "./tints-Cl0r-Ol3.js";
17
17
  import { o as createAtlasResolver, s as parseAtlasSources, t as AtlasSourceError } from "./sources-DYY5Qu-t.js";
18
18
  import { n as TextureLoader, r as TextureResolutionError, t as AnimatedTexture } from "./loader-CsgtBuBo.js";
19
- import { t as exportBlockPack } from "./export-BdHar0ND.js";
19
+ import { t as exportBlockPack } from "./export-DE1V-ElS.js";
20
20
  import { n as prepareModResources } from "./prepare-sj36BP90.js";
21
21
  import { n as encodeIcon, t as encodeAnimatedIcon } from "./encode-TzYXOEId.js";
22
22
  import { a as builtinDynamicResources } from "./generators-D6giKoab.js";
@@ -901,7 +901,9 @@ var Interpreter = class Interpreter {
901
901
  return;
902
902
  }
903
903
  }
904
- const registered = returns.startsWith("L") && source.resolve(returns.slice(1, -1))?.superClass === "java/lang/Record" ? null : this.detectRegistration(args, `${remapped.owner}.${remapped.name}${remapped.descriptor}`);
904
+ const returnsRecord = returns.startsWith("L") && source.resolve(returns.slice(1, -1))?.superClass === "java/lang/Record";
905
+ const returnsProps = returns.startsWith("L") && this.isPropsType(returns.slice(1, -1));
906
+ const registered = returnsRecord || returnsProps ? null : this.detectRegistration(args, `${remapped.owner}.${remapped.name}${remapped.descriptor}`);
905
907
  if (registered) {
906
908
  this.push(returns === "V" ? null : returns.startsWith("L") ? {
907
909
  kind: "object",
@@ -979,7 +981,6 @@ var Interpreter = class Interpreter {
979
981
  return;
980
982
  }
981
983
  }
982
- const returnsProps = returns.startsWith("L") && this.isPropsType(returns.slice(1, -1));
983
984
  if (returnsProps && !hasReceiver && args.some((arg) => arg.kind === "object" && (arg.handle.isProps || arg.handle.props))) {
984
985
  this.push(this.opaqueResult(returns, args));
985
986
  return;
@@ -4,7 +4,7 @@ import { c as resolveMappings, s as remapDescriptor, t as MappingsUnavailableErr
4
4
  import { t as readAhead } from "./read-ahead-BlSzTexs.js";
5
5
  import { t as blockBehaviour } from "./block-behaviour-DVjqeSkv.js";
6
6
  import { i as overrideOf, n as constantFluidOf, t as alwaysInvisible } from "./block-overrides-BhuJIxKC.js";
7
- import { t as extractBlockLight } from "./light-bytecode-Bx3XLTRI.js";
7
+ import { t as extractBlockLight } from "./light-bytecode-CQzTG8DJ.js";
8
8
  //#region src/blocks/light.ts
9
9
  /**
10
10
  * Block light emission for the exported pack: `light.json`.
@@ -476,6 +476,7 @@ const VANILLA_LIGHT = {
476
476
  sculk_catalyst: 6,
477
477
  amethyst_cluster: 5,
478
478
  large_amethyst_bud: 4,
479
+ ice_crystal: 4,
479
480
  magma_block: 3,
480
481
  medium_amethyst_bud: 2,
481
482
  firefly_bush: 2,
@@ -1,5 +1,5 @@
1
- import { n as BlockProperties } from "./blockstate-eval-BzznRcVY.js";
2
- import { j as BlockPackLight } from "./block-behaviour-D1qC9_cc.js";
1
+ import { n as BlockProperties } from "./blockstate-eval-C-ZSx78w.js";
2
+ import { j as BlockPackLight } from "./block-behaviour-B5lD0RfG.js";
3
3
  //#region src/blocks/light-eval.d.ts
4
4
  /**
5
5
  * The light a block emits in the given state, 0–15.
package/dist/pack.d.ts CHANGED
@@ -1,8 +1,8 @@
1
1
  import { n as BiomeClimatePack, t as BiomeClimate } from "./biomes-CnnhDCnk.js";
2
- import { a as BlockStateMultipartCase, d as matchesCondition, n as BlockProperties, o as BlockStateVariantCase, p as weightedVariantIndex, r as BlockStateDefinition, s as MultipartCondition, t as BlockModelVariant, u as evaluateBlockState } from "./blockstate-eval-BzznRcVY.js";
2
+ import { a as BlockStateMultipartCase, d as matchesCondition, n as BlockProperties, o as BlockStateVariantCase, p as weightedVariantIndex, r as BlockStateDefinition, s as MultipartCondition, t as BlockModelVariant, u as evaluateBlockState } from "./blockstate-eval-C-ZSx78w.js";
3
3
  import { t as GameRule } from "./game-rules-ThvdDG3B.js";
4
4
  import { n as ObjMesh, t as MeshGroup } from "./obj-mesh-CzL0lOlJ.js";
5
5
  import { n as BlockTintPack, t as BlockTint } from "./tints-DwFmEkf3.js";
6
- import { B as BlockPackStatesFile, C as BlockPackBlockState, F as BlockPackModelsFile, H as BlockPackTintsFile, I as BlockPackNamesFile, L as BlockPackRenderLayer, M as BlockPackLightFile, N as BlockPackMetaFile, O as BlockPackFace, P as BlockPackModel, R as BlockPackSprite, S as BlockPackBiomesFile, T as BlockPackElement, U as BlockPackVariant, V as BlockPackTagsFile, b as BlockPackAtlasPage, j as BlockPackLight, k as BlockPackGameRulesFile, n as PushReactionName, t as BlockBehaviour, v as BlockPackAdvancementsFile, w as BlockPackBlockStatesFile, x as BlockPackBehaviourFile, y as BlockPackAtlasFile, z as BlockPackSpriteFrame } from "./block-behaviour-D1qC9_cc.js";
7
- import { t as blockLightLevel } from "./light-eval-Cl2L3RBz.js";
6
+ import { B as BlockPackStatesFile, C as BlockPackBlockState, F as BlockPackModelsFile, H as BlockPackTintsFile, I as BlockPackNamesFile, L as BlockPackRenderLayer, M as BlockPackLightFile, N as BlockPackMetaFile, O as BlockPackFace, P as BlockPackModel, R as BlockPackSprite, S as BlockPackBiomesFile, T as BlockPackElement, U as BlockPackVariant, V as BlockPackTagsFile, b as BlockPackAtlasPage, j as BlockPackLight, k as BlockPackGameRulesFile, n as PushReactionName, t as BlockBehaviour, v as BlockPackAdvancementsFile, w as BlockPackBlockStatesFile, x as BlockPackBehaviourFile, y as BlockPackAtlasFile, z as BlockPackSpriteFrame } from "./block-behaviour-B5lD0RfG.js";
7
+ import { t as blockLightLevel } from "./light-eval-BuwUW4Tj.js";
8
8
  export { type BiomeClimate, type BiomeClimatePack, type BlockBehaviour, type BlockModelVariant, type BlockPackAdvancementsFile, type BlockPackAtlasFile, type BlockPackAtlasPage, type BlockPackBehaviourFile, type BlockPackBiomesFile, type BlockPackBlockState, type BlockPackBlockStatesFile, type BlockPackElement, type BlockPackFace, type BlockPackGameRulesFile, type BlockPackLight, type BlockPackLightFile, type BlockPackMetaFile, type BlockPackModel, type BlockPackModelsFile, type BlockPackNamesFile, type BlockPackRenderLayer, type BlockPackSprite, type BlockPackSpriteFrame, type BlockPackStatesFile, type BlockPackTagsFile, type BlockPackTintsFile, type BlockPackVariant, type BlockProperties, type BlockStateDefinition, type BlockStateMultipartCase, type BlockStateVariantCase, type BlockTint, type BlockTintPack, type GameRule, type MeshGroup, type MultipartCondition, type ObjMesh, type PushReactionName, blockLightLevel, evaluateBlockState, matchesCondition, weightedVariantIndex };
package/dist/pack.js CHANGED
@@ -1,3 +1,3 @@
1
- import { i as matchesCondition, o as weightedVariantIndex, r as evaluateBlockState } from "./blockstate-eval-CV_LwUwj.js";
1
+ import { i as matchesCondition, o as weightedVariantIndex, r as evaluateBlockState } from "./blockstate-eval-CcgxVdKb.js";
2
2
  import { t as blockLightLevel } from "./light-eval-BsJJoSv4.js";
3
3
  export { blockLightLevel, evaluateBlockState, matchesCondition, weightedVariantIndex };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nodecraft/rendermite",
3
- "version": "1.11.0",
3
+ "version": "1.11.1",
4
4
  "description": "Minecraft item icon renderer: renders inventory-identical item icons from vanilla and modded assets across game versions, outputting optimized PNG/WebP/AVIF plus CSS and a JSON item library.",
5
5
  "type": "module",
6
6
  "license": "MIT",