@nodecraft/rendermite 1.10.1 → 1.10.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/README.md +8 -7
  2. package/dist/{block-overrides-XtxICunI.js → block-overrides-BhuJIxKC.js} +1 -1
  3. package/dist/blocks/block-overrides.js +1 -1
  4. package/dist/blocks/cli.js +1 -1
  5. package/dist/blocks/ender-storage.js +1 -1
  6. package/dist/blocks/entity-geo.js +1 -1
  7. package/dist/blocks/entity-models.js +1 -1
  8. package/dist/blocks/entity-sizes.js +1 -1
  9. package/dist/blocks/export.js +1 -1
  10. package/dist/blocks/game-rules.js +1 -1
  11. package/dist/blocks/geo-blocks.js +1 -1
  12. package/dist/blocks/light-bytecode.js +1 -1
  13. package/dist/blocks/light.js +1 -1
  14. package/dist/blocks/obj-mesh.js +1 -1
  15. package/dist/blocks/sprite-sheet.js +1 -1
  16. package/dist/cached-BOX3n1Dl.js +54 -0
  17. package/dist/{cli-2mzPC8cy.js → cli--LNKFich.js} +1 -1
  18. package/dist/cli.js +2 -2
  19. package/dist/{compose-BGsNFR12.js → compose-CuIKcRpx.js} +1 -1
  20. package/dist/{encode-LR9wxigC.js → encode-TzYXOEId.js} +5 -4
  21. package/dist/{ender-storage-Dgomp6r2.js → ender-storage-CKDiYgYc.js} +1 -1
  22. package/dist/entities/mappings.js +1 -1
  23. package/dist/entities/model-code.js +1 -1
  24. package/dist/{entity-fallback-BucEf6WB.js → entity-fallback-BEzCbJq0.js} +1 -1
  25. package/dist/{entity-geo-DbTtMlPL.js → entity-geo-DcrcN8TE.js} +1 -1
  26. package/dist/{entity-models-vFl_EwfA.js → entity-models-D6AMLAy6.js} +3 -3
  27. package/dist/{entity-sizes-DspxgSUA.js → entity-sizes-Dmr4w0vu.js} +4 -3
  28. package/dist/{export-DgB0e5sB.js → export-Btg1y70w.js} +10 -9
  29. package/dist/{face-DbyyYmzp.js → face-D6SfTISC.js} +1 -1
  30. package/dist/{game-rules-BDPTopVW.js → game-rules-Dehe210A.js} +4 -3
  31. package/dist/{geo-BoDxwvz5.js → geo-BOYYFFQn.js} +3 -3
  32. package/dist/{geo-blocks-W79q5A0f.js → geo-blocks-BQqFfAQT.js} +1 -1
  33. package/dist/index.d.ts +1 -1
  34. package/dist/index.js +6 -6
  35. package/dist/{light-BnaYFouC.js → light-BtV-VxAi.js} +25 -9
  36. package/dist/{light-bytecode-hhkkjMVi.js → light-bytecode-Bx3XLTRI.js} +1 -1
  37. package/dist/{mappings-DEl_7xxQ.js → mappings-CTB7_uZa.js} +16 -1
  38. package/dist/{model-code-BmA5ilgt.js → model-code-C5Au_FKU.js} +4 -3
  39. package/dist/{obj-DPEK_xee.js → obj-NxBaySXt.js} +67 -33
  40. package/dist/{obj-mesh-BFhtTBXX.js → obj-mesh-BBSLG2Fv.js} +1 -1
  41. package/dist/output/encode.js +1 -1
  42. package/dist/output/item-styles.d.ts +1 -1
  43. package/dist/output/stylesheet.d.ts +1 -1
  44. package/dist/output/stylesheet.js +1 -1
  45. package/dist/{pipeline-Q_185kY6.js → pipeline-CCfkRth7.js} +7 -6
  46. package/dist/{rasterizer-DcVJzkxz.js → rasterizer-M9Y7mn-W.js} +13 -5
  47. package/dist/read-ahead-BlSzTexs.js +31 -0
  48. package/dist/render/compose.js +1 -1
  49. package/dist/render/entity-fallback.js +1 -1
  50. package/dist/render/face.js +1 -1
  51. package/dist/render/geo.js +1 -1
  52. package/dist/render/obj.js +1 -1
  53. package/dist/render/pipeline.js +1 -1
  54. package/dist/render/rasterizer.js +1 -1
  55. package/dist/render/renderer.js +1 -1
  56. package/dist/resources/cached.d.ts +27 -0
  57. package/dist/resources/cached.js +2 -0
  58. package/dist/resources/read-ahead.d.ts +12 -0
  59. package/dist/resources/read-ahead.js +2 -0
  60. package/dist/{run-5yX5KRiI.js → run-Bf5TLTJw.js} +7 -6
  61. package/dist/run.js +1 -1
  62. package/dist/{sprite-sheet-LQAEtGkp.js → sprite-sheet-BWsLl0Vd.js} +4 -2
  63. package/dist/{stylesheet-CovT3B2S.js → stylesheet-C61VrCAV.js} +6 -4
  64. package/dist/{stylesheet-i-t_7sZ7.d.ts → stylesheet-DxHkk4qA.d.ts} +2 -0
  65. package/dist/workers/render-worker.js +1 -1
  66. package/package.json +1 -1
package/README.md CHANGED
@@ -116,13 +116,14 @@ Benchmarked against PHP renderchest v5.1.0 on the same machine, rendering the sa
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116
 
117
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  | | wall time | items written | silent drops | throughput |
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  | --- | --- | --- | --- | --- |
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- | renderchest (docker, 8 workers) | 210s | 1,573 | 33 | ~449/min |
120
- | rendermite (one Node process, pool 8) | 22.9s | 2,065 | 0 | ~5,410/min |
121
-
122
- That comparison is a fixed point in time; rendermite has since roughly halved its own wall
123
- time again (worker threads, a faster compositor, bounded animations). Run `npm run bench` for
124
- current numbers on your machine — CI runs the same suite and comments the delta on pull
125
- requests.
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+ | renderchest (docker, 8 cores) | 186s | 1,573 | 33 | ~506/min |
120
+ | rendermite (one Node process, 8 worker threads) | 12.1s | 2,035 | 0 | ~10,070/min |
121
+
122
+ 15x faster with 29% more items rendered. renderchest logged 1,606 items as rendered and exited 0,
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+ but wrote 1,573 of them; rendermite reports every item it could not draw in
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+ `rc-minecraft-failures.json`. Both run with `--size 64 --format webp --fallback --item-list`,
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+ median of warm runs, measured September 2026. Run `npm run bench` for current numbers on your
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+ machine; CI runs the same suite and comments the delta on pull requests.
126
127
 
127
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  ## Testing
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129
 
@@ -1,4 +1,4 @@
1
- import { n as instructions } from "./entity-sizes-DspxgSUA.js";
1
+ import { n as instructions } from "./entity-sizes-Dmr4w0vu.js";
2
2
  //#region src/blocks/block-overrides.ts
3
3
  /**
4
4
  * Where a block's own class answers a question itself, rather than leaving it to its `Properties`.
@@ -1,2 +1,2 @@
1
- import { i as overrideOf, n as constantFluidOf, r as constantsReadBy, t as alwaysInvisible } from "../block-overrides-XtxICunI.js";
1
+ import { i as overrideOf, n as constantFluidOf, r as constantsReadBy, t as alwaysInvisible } from "../block-overrides-BhuJIxKC.js";
2
2
  export { alwaysInvisible, constantFluidOf, constantsReadBy, overrideOf };
@@ -1,2 +1,2 @@
1
- import { t as runBlocksCli } from "../cli-2mzPC8cy.js";
1
+ import { t as runBlocksCli } from "../cli--LNKFich.js";
2
2
  export { runBlocksCli };
@@ -1,2 +1,2 @@
1
- import { t as enderStorageBlockModel } from "../ender-storage-Dgomp6r2.js";
1
+ import { t as enderStorageBlockModel } from "../ender-storage-CKDiYgYc.js";
2
2
  export { enderStorageBlockModel };
@@ -1,2 +1,2 @@
1
- import { t as findGeoForEntity } from "../entity-geo-DbTtMlPL.js";
1
+ import { t as findGeoForEntity } from "../entity-geo-DcrcN8TE.js";
2
2
  export { findGeoForEntity };
@@ -1,2 +1,2 @@
1
- import { n as collectEntityGeometry, r as collectEquipment, t as collectArmourTrims } from "../entity-models-vFl_EwfA.js";
1
+ import { n as collectEntityGeometry, r as collectEquipment, t as collectArmourTrims } from "../entity-models-D6AMLAy6.js";
2
2
  export { collectArmourTrims, collectEntityGeometry, collectEquipment };
@@ -1,2 +1,2 @@
1
- import { n as instructions, t as collectEntitySizes } from "../entity-sizes-DspxgSUA.js";
1
+ import { n as instructions, t as collectEntitySizes } from "../entity-sizes-Dmr4w0vu.js";
2
2
  export { collectEntitySizes, instructions };
@@ -1,2 +1,2 @@
1
- import { t as exportBlockPack } from "../export-DgB0e5sB.js";
1
+ import { t as exportBlockPack } from "../export-Btg1y70w.js";
2
2
  export { exportBlockPack };
@@ -1,2 +1,2 @@
1
- import { t as collectGameRules } from "../game-rules-BDPTopVW.js";
1
+ import { t as collectGameRules } from "../game-rules-Dehe210A.js";
2
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  export { collectGameRules };
@@ -1,2 +1,2 @@
1
- import { t as geoBlockModel } from "../geo-blocks-W79q5A0f.js";
1
+ import { t as geoBlockModel } from "../geo-blocks-BQqFfAQT.js";
2
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  export { geoBlockModel };
@@ -1,2 +1,2 @@
1
- import { t as extractBlockLight } from "../light-bytecode-hhkkjMVi.js";
1
+ import { t as extractBlockLight } from "../light-bytecode-Bx3XLTRI.js";
2
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  export { extractBlockLight };
@@ -1,2 +1,2 @@
1
- import { n as collectBlockLight, r as vanillaLightAt, t as VANILLA_LIGHT } from "../light-BnaYFouC.js";
1
+ import { n as collectBlockLight, r as vanillaLightAt, t as VANILLA_LIGHT } from "../light-BtV-VxAi.js";
2
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  export { VANILLA_LIGHT, collectBlockLight, vanillaLightAt };
@@ -1,2 +1,2 @@
1
- import { n as buildObjMesh, t as ObjMeshError } from "../obj-mesh-BFhtTBXX.js";
1
+ import { n as buildObjMesh, t as ObjMeshError } from "../obj-mesh-BBSLG2Fv.js";
2
2
  export { ObjMeshError, buildObjMesh };
@@ -1,2 +1,2 @@
1
- import { i as missingTexture, n as buildSpriteSheet, r as inferRenderLayer, t as MISSING_SPRITE } from "../sprite-sheet-LQAEtGkp.js";
1
+ import { i as missingTexture, n as buildSpriteSheet, r as inferRenderLayer, t as MISSING_SPRITE } from "../sprite-sheet-BWsLl0Vd.js";
2
2
  export { MISSING_SPRITE, buildSpriteSheet, inferRenderLayer, missingTexture };
@@ -0,0 +1,54 @@
1
+ //#region src/resources/cached.ts
2
+ /**
3
+ * Remembers directory listings for the lifetime of one render or export.
4
+ *
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+ * Fallback lookups (mob heads, chests, geo files, sprite fallbacks) scan a
6
+ * whole namespace per item, and every scan re-walked the jar index, re-read
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+ * the builtin pack from disk and re-deduplicated thousands of locators across
8
+ * layers: one block export listed `minecraft` textures 849 times. The model
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+ * and texture caches beside it already assume the tree is fixed for the run,
10
+ * so this assumes the same and no more. Reads pass straight through.
11
+ */
12
+ var CachedListingResourceManager = class {
13
+ inner;
14
+ listings = /* @__PURE__ */ new Map();
15
+ namespaces = null;
16
+ constructor(inner) {
17
+ this.inner = inner;
18
+ }
19
+ getResource(kind, locator) {
20
+ return this.inner.getResource(kind, locator);
21
+ }
22
+ getAllResources(kind, locator) {
23
+ return this.inner.getAllResources(kind, locator);
24
+ }
25
+ hasResource(kind, locator) {
26
+ return this.inner.hasResource(kind, locator);
27
+ }
28
+ async listResources(kind, namespace) {
29
+ const key = `${kind} ${namespace}`;
30
+ let listing = this.listings.get(key);
31
+ if (!listing) {
32
+ listing = this.inner.listResources(kind, namespace);
33
+ this.listings.set(key, listing);
34
+ listing.catch(() => this.listings.delete(key));
35
+ }
36
+ return [...await listing];
37
+ }
38
+ async listNamespaces() {
39
+ if (!this.namespaces) {
40
+ const pending = this.inner.listNamespaces();
41
+ this.namespaces = pending;
42
+ pending.catch(() => {
43
+ this.namespaces = null;
44
+ });
45
+ }
46
+ return [...await this.namespaces];
47
+ }
48
+ describe() {
49
+ const describable = this.inner;
50
+ return typeof describable.describe === "function" ? describable.describe() : null;
51
+ }
52
+ };
53
+ //#endregion
54
+ export { CachedListingResourceManager as t };
@@ -1,7 +1,7 @@
1
1
  import { n as builtinPackPath } from "./builtin-WkWjATeh.js";
2
2
  import { n as LayeredResourceManager, t as FolderResourceManager } from "./manager-D6zXmFrO.js";
3
3
  import { a as prepareVersionResources, r as compareVersions } from "./prepare-DkJkZXuQ.js";
4
- import { t as exportBlockPack } from "./export-DgB0e5sB.js";
4
+ import { t as exportBlockPack } from "./export-Btg1y70w.js";
5
5
  import { n as layeredClasses, t as JarClassReader } from "./jar-classes-0wqWbTax.js";
6
6
  import { n as prepareModResources } from "./prepare-sj36BP90.js";
7
7
  import { t as downloadClientJar } from "./download-1wAfrGKx.js";
package/dist/cli.js CHANGED
@@ -6,8 +6,8 @@ import { a as prepareVersionResources, i as eraForVersion, n as GEOMETRY_DONOR_V
6
6
  import { t as curatedModelOverrides } from "./models-BsYA-NZg.js";
7
7
  import { n as harvestTintOverrides, t as curatedTintOverrides } from "./tints-CZeyKzMv.js";
8
8
  import { t as downloadClientJar } from "./download-1wAfrGKx.js";
9
- import { t as runBlocksCli } from "./cli-2mzPC8cy.js";
10
- import { t as run } from "./run-5yX5KRiI.js";
9
+ import { t as runBlocksCli } from "./cli--LNKFich.js";
10
+ import { t as run } from "./run-Bf5TLTJw.js";
11
11
  import path from "node:path";
12
12
  import os from "node:os";
13
13
  import { parseArgs } from "node:util";
@@ -68,7 +68,7 @@ function combineFaceBuffers(width, height, faces) {
68
68
  deep[slotIndex] = index;
69
69
  deepDepth[slotIndex] = depth;
70
70
  deepRank[slotIndex] = rank[index];
71
- } else {
71
+ } else if (face.colors[localPixel * 4 + 3] > 0) {
72
72
  let slotIndex = flatCount++;
73
73
  while (slotIndex > 0 && flatRank[slotIndex - 1] > rank[index]) {
74
74
  flat[slotIndex] = flat[slotIndex - 1];
@@ -103,22 +103,23 @@ function countColors(data, cap) {
103
103
  }
104
104
  async function encodeIcon(texture, options = {}) {
105
105
  const bytes = toByteTexture(texture);
106
- const raw = sharp(Buffer.from(bytes.data.buffer, bytes.data.byteOffset, bytes.data.length), { raw: {
106
+ const pixels = Buffer.from(bytes.data.buffer, bytes.data.byteOffset, bytes.data.length);
107
+ const raw = () => sharp(pixels, { raw: {
107
108
  width: bytes.width,
108
109
  height: bytes.height,
109
110
  channels: 4
110
111
  } });
111
112
  const paletteSafe = countColors(bytes.data, 256) <= 256;
112
- const pngPromise = raw.clone().png({
113
+ const pngPromise = raw().png({
113
114
  compressionLevel: 9,
114
115
  effort: 10,
115
116
  palette: paletteSafe
116
117
  }).toBuffer();
117
- const webpPromise = options.webp !== false ? raw.clone().webp({
118
+ const webpPromise = options.webp !== false ? raw().webp({
118
119
  lossless: true,
119
120
  effort: STATIC_WEBP_EFFORT
120
121
  }).toBuffer() : Promise.resolve(void 0);
121
- const avifPromise = options.avif ? raw.clone().avif({
122
+ const avifPromise = options.avif ? raw().avif({
122
123
  lossless: true,
123
124
  effort: 6
124
125
  }).toBuffer() : Promise.resolve(void 0);
@@ -1,5 +1,5 @@
1
1
  import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
- import { r as parseObj } from "./obj-DPEK_xee.js";
2
+ import { r as parseObj } from "./obj-NxBaySXt.js";
3
3
  //#region src/blocks/ender-storage.ts
4
4
  /** Geometry for Ender Storage blocks whose shipped JSON model is only an empty Java-renderer hook. */
5
5
  const BLOCK_UNITS = 16;
@@ -1,2 +1,2 @@
1
- import { a as loadMappings, c as resolveMappings, i as isObfuscated, n as downloadClientMappings, o as parseMappings, r as identityMappings, s as remapDescriptor, t as MappingsUnavailableError } from "../mappings-DEl_7xxQ.js";
1
+ import { a as loadMappings, c as resolveMappings, i as isObfuscated, n as downloadClientMappings, o as parseMappings, r as identityMappings, s as remapDescriptor, t as MappingsUnavailableError } from "../mappings-CTB7_uZa.js";
2
2
  export { MappingsUnavailableError, downloadClientMappings, identityMappings, isObfuscated, loadMappings, parseMappings, remapDescriptor, resolveMappings };
@@ -1,2 +1,2 @@
1
- import { n as loadModelCode, t as isModelCode } from "../model-code-BmA5ilgt.js";
1
+ import { n as loadModelCode, t as isModelCode } from "../model-code-C5Au_FKU.js";
2
2
  export { isModelCode, loadModelCode };
@@ -1,6 +1,6 @@
1
1
  import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
2
  import { c as findEntityTexture, d as findMobTexture, h as tokens, m as resolveChestSheets, n as HEAD_LAYOUTS, o as findBedTexture, p as layerAccentSheet, t as DYE_COLORS } from "./entity-textures-DG6NUNyp.js";
3
- import { c as renderModel } from "./obj-DPEK_xee.js";
3
+ import { c as renderModel } from "./obj-NxBaySXt.js";
4
4
  //#region src/render/entity-fallback.ts
5
5
  /**
6
6
  * Heuristic rendering for mod items that parent `builtin/entity` — chests,
@@ -1,6 +1,6 @@
1
1
  import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
2
  import { t as geoToModel } from "./geo-model-Bo1gpEwX.js";
3
- import { i as parseGeo, r as nameTokens } from "./geo-BoDxwvz5.js";
3
+ import { i as parseGeo, r as nameTokens } from "./geo-BOYYFFQn.js";
4
4
  //#region src/blocks/entity-geo.ts
5
5
  /**
6
6
  * Finding the `.geo.json` a GeckoLib entity is drawn from.
@@ -1,12 +1,12 @@
1
1
  import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
- import { t as findGeoForEntity } from "./entity-geo-DbTtMlPL.js";
2
+ import { t as findGeoForEntity } from "./entity-geo-DcrcN8TE.js";
3
3
  import { t as EQUIPMENT_SLOTS } from "./pack-format-BP5dJMYY.js";
4
4
  import { t as parseClassFile } from "./classfile-BJSs3JH0.js";
5
5
  import { n as extractModel, t as extractArmourMesh } from "./model-bytecode-CXYAZ5dX.js";
6
6
  import { n as extractInheritedModel, t as ancestryOf } from "./inherit-DJ45bOB_.js";
7
7
  import { a as linkEntityModel, i as classReader, r as buildModelNameIndex } from "./link-IDjVJ2Ij.js";
8
- import { c as resolveMappings, t as MappingsUnavailableError } from "./mappings-DEl_7xxQ.js";
9
- import { n as loadModelCode } from "./model-code-BmA5ilgt.js";
8
+ import { c as resolveMappings, t as MappingsUnavailableError } from "./mappings-CTB7_uZa.js";
9
+ import { n as loadModelCode } from "./model-code-C5Au_FKU.js";
10
10
  //#region src/blocks/entity-models.ts
11
11
  /**
12
12
  * Entity geometry for the pack: link each entity to the class that builds it, read that class's
@@ -1,5 +1,6 @@
1
1
  import { t as parseClassFile } from "./classfile-BJSs3JH0.js";
2
- import { c as resolveMappings, t as MappingsUnavailableError } from "./mappings-DEl_7xxQ.js";
2
+ import { c as resolveMappings, t as MappingsUnavailableError } from "./mappings-CTB7_uZa.js";
3
+ import { t as readAhead } from "./read-ahead-BlSzTexs.js";
3
4
  //#region src/blocks/entity-sizes.ts
4
5
  /**
5
6
  * Each entity type's hitbox, read out of the code that registers it.
@@ -119,8 +120,8 @@ async function collectEntitySizes(options) {
119
120
  }
120
121
  const originalName = (owner, name, descriptor) => mappings.nameOf?.get(`${owner.replaceAll("/", ".")}.${name}${descriptor}`) ?? name;
121
122
  const parsed = [];
122
- for (const name of names) {
123
- const bytes = await options.classes.read(name);
123
+ for (const [, pending] of readAhead(names, (internal) => options.classes.read(internal))) {
124
+ const bytes = await pending;
124
125
  if (!bytes) continue;
125
126
  try {
126
127
  parsed.push(parseClassFile(bytes));
@@ -5,21 +5,22 @@ import { n as blockEntityGeometry, r as synthesizeVariants, t as INVISIBLE_BLOCK
5
5
  import { a as parseBlockState, n as collectModels } from "./blockstate-eval-CV_LwUwj.js";
6
6
  import { t as collectDatapack } from "./datapack-D6eH46ay.js";
7
7
  import { a as salvageJson, i as resolveTexture, t as ModelLoader } from "./loader-qOH0Jynq.js";
8
- import { t as enderStorageBlockModel } from "./ender-storage-Dgomp6r2.js";
8
+ import { t as enderStorageBlockModel } from "./ender-storage-CKDiYgYc.js";
9
9
  import { t as collectEntities } from "./entities-rQ4TZjEo.js";
10
- import { n as collectEntityGeometry } from "./entity-models-vFl_EwfA.js";
11
- import { t as collectEntitySizes } from "./entity-sizes-DspxgSUA.js";
12
- import { t as collectGameRules } from "./game-rules-BDPTopVW.js";
13
- import { t as geoBlockModel } from "./geo-blocks-W79q5A0f.js";
10
+ import { n as collectEntityGeometry } from "./entity-models-D6AMLAy6.js";
11
+ import { t as collectEntitySizes } from "./entity-sizes-Dmr4w0vu.js";
12
+ import { t as collectGameRules } from "./game-rules-Dehe210A.js";
13
+ import { t as geoBlockModel } from "./geo-blocks-BQqFfAQT.js";
14
14
  import { n as discoverItems } from "./discovery-CD0QqxSF.js";
15
15
  import { t as collectItemSprites } from "./item-sprites-CwiEBEAJ.js";
16
- import { n as collectBlockLight } from "./light-BnaYFouC.js";
16
+ import { n as collectBlockLight } from "./light-BtV-VxAi.js";
17
17
  import { t as collectNames } from "./names-GLa5TyL7.js";
18
- import { n as buildObjMesh } from "./obj-mesh-BFhtTBXX.js";
19
- import { n as buildSpriteSheet, t as MISSING_SPRITE } from "./sprite-sheet-LQAEtGkp.js";
18
+ import { n as buildObjMesh } from "./obj-mesh-BBSLG2Fv.js";
19
+ import { n as buildSpriteSheet, t as MISSING_SPRITE } from "./sprite-sheet-BWsLl0Vd.js";
20
20
  import { t as readBlockStates } from "./states-BvoZA-ql.js";
21
21
  import { n as buildBlockTints, t as UNREGISTERED_TINTS } from "./tints-Cl0r-Ol3.js";
22
22
  import { t as loadAtlasResolver } from "./registry-DafxsAhG.js";
23
+ import { t as CachedListingResourceManager } from "./cached-BOX3n1Dl.js";
23
24
  import { n as TextureLoader } from "./loader-CsgtBuBo.js";
24
25
  import path from "node:path";
25
26
  import { createHash } from "node:crypto";
@@ -315,7 +316,7 @@ function bakeModel(id, model, failures) {
315
316
  }
316
317
  async function exportBlockPack(options) {
317
318
  const { output, version } = options;
318
- const resources = options.builtin ? new LayeredResourceManager([options.resources, new FolderResourceManager(options.builtin)]) : options.resources;
319
+ const resources = new CachedListingResourceManager(options.builtin ? new LayeredResourceManager([options.resources, new FolderResourceManager(options.builtin)]) : options.resources);
319
320
  const namespaces = options.namespaces ?? ["minecraft"];
320
321
  const failures = [];
321
322
  const report = (stage, done, total) => options.onProgress?.(stage, done, total);
@@ -1,6 +1,6 @@
1
1
  import { a as scaleTextureAlpha, n as cloneFloatTexture, r as darkenTexture, s as tintTexture, u as uvWindow } from "./blend-KXMclcHk.js";
2
2
  import { c as normalize, g as transformVector, h as transformDirection, m as sub, r as dot, t as cross } from "./vector-CCxLae_T.js";
3
- import { a as drawTexturedTriangle, i as createFaceBuffer, n as clearFaceBuffer, o as phpRound, r as compactFaceBuffer, t as RowCursor } from "./rasterizer-DcVJzkxz.js";
3
+ import { a as drawTexturedTriangle, i as createFaceBuffer, n as clearFaceBuffer, o as phpRound, r as compactFaceBuffer, t as RowCursor } from "./rasterizer-M9Y7mn-W.js";
4
4
  //#region src/render/face.ts
5
5
  /**
6
6
  * Face rendering: cull, transform, project, tint, darken, rasterize — a faithful
@@ -1,5 +1,6 @@
1
1
  import { t as parseClassFile } from "./classfile-BJSs3JH0.js";
2
- import { n as instructions } from "./entity-sizes-DspxgSUA.js";
2
+ import { t as readAhead } from "./read-ahead-BlSzTexs.js";
3
+ import { n as instructions } from "./entity-sizes-Dmr4w0vu.js";
3
4
  //#region src/blocks/game-rules.ts
4
5
  /**
5
6
  * The version's game rules: each one's name, whether it is on/off or a number, and its default.
@@ -32,8 +33,8 @@ function valueKind(descriptor) {
32
33
  */
33
34
  async function collectGameRules(classes) {
34
35
  let best = {};
35
- for (const name of await classes.list()) {
36
- const bytes = await classes.read(name);
36
+ for (const [, pending] of readAhead(await classes.list(), (internal) => classes.read(internal))) {
37
+ const bytes = await pending;
37
38
  if (!bytes || ![...MARKERS].some((marker) => Buffer.from(bytes.buffer, bytes.byteOffset, bytes.byteLength).includes(marker))) continue;
38
39
  let classFile;
39
40
  try {
@@ -2,9 +2,9 @@ import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
2
  import { l as toFloatTexture } from "./blend-KXMclcHk.js";
3
3
  import { n as displayMatrix } from "./vector-CCxLae_T.js";
4
4
  import { c as lightsForProfile } from "./lighting--5myudVu.js";
5
- import { i as createFaceBuffer } from "./rasterizer-DcVJzkxz.js";
6
- import { t as combineFaceBuffers } from "./compose-BGsNFR12.js";
7
- import { n as faceMaxZ, r as renderFace, t as createShadeCache } from "./face-DbyyYmzp.js";
5
+ import { i as createFaceBuffer } from "./rasterizer-M9Y7mn-W.js";
6
+ import { t as combineFaceBuffers } from "./compose-CuIKcRpx.js";
7
+ import { n as faceMaxZ, r as renderFace, t as createShadeCache } from "./face-D6SfTISC.js";
8
8
  //#region src/render/geo.ts
9
9
  /**
10
10
  * Bedrock-format geometry (`.geo.json`) rendering, best-effort. GeckoLib mods
@@ -1,5 +1,5 @@
1
1
  import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
- import { i as parseGeo, n as geoToFaces } from "./geo-BoDxwvz5.js";
2
+ import { i as parseGeo, n as geoToFaces } from "./geo-BOYYFFQn.js";
3
3
  //#region src/blocks/geo-blocks.ts
4
4
  /** GeckoLib block geometry selected by a Java block-entity renderer rather than its placeholder JSON. */
5
5
  /** Blocks whose ordinary cube model exists only for particles/breaking and is replaced in Java. */
package/dist/index.d.ts CHANGED
@@ -20,7 +20,7 @@ import { i as EncodedIcon, n as EncodeOptions, o as encodeAnimatedIcon, r as Enc
20
20
  import { t as minifyStylesheet } from "./minify-CIV6enbr.js";
21
21
  import { a as compareVersions, o as eraForVersion, s as prepareVersionResources } from "./prepare-Ce5SpR7Y.js";
22
22
  import { i as prepareModResources } from "./prepare-BPzsZI_S.js";
23
- import { i as itemClass, n as StylesheetOptions, r as generateStylesheet, t as ItemStyle } from "./stylesheet-i-t_7sZ7.js";
23
+ import { i as itemClass, n as StylesheetOptions, r as generateStylesheet, t as ItemStyle } from "./stylesheet-DxHkk4qA.js";
24
24
  import { i as run, n as RunOptions, r as RunResult, t as ItemFailure } from "./run-CxB1qabg.js";
25
25
  import { n as UnsafeJarError, r as isUnsafeEntryPath, t as JarResourceManager } from "./jar-4Jg7ufWK.js";
26
26
  export { type AnimatedEncodeOptions, AnimatedTexture, type AtlasResolver, type AtlasSource, AtlasSourceError, type BiomeClimate, type BiomeClimatePack, type BlockModelVariant, type BlockPackFailure, type BlockPackResult, type BlockProperties, type BlockStateDefinition, BlockStateError, type BlockStateMultipartCase, type BlockStateVariantCase, type BlockTint, type BlockTintPack, DEFAULT_WATER_COLOR, DYE_COLORS, type DiscoveredItem, type EncodeOptions, type EncodedAnimatedIcon, type EncodedIcon, type ExportBlockPackOptions, type FloatTexture, FolderResourceManager, InvalidItemDefinitionError, InvalidResourceLocatorError, InvalidTinterDefinitionError, type ItemDiscoveryOptions, type ItemFailure, type ItemProperties, ItemRenderError, type ItemRenderInstruction, ItemResolutionError, type ItemStyle, JarResourceManager, LEGACY_BIOMES, LayeredResourceManager, type LightSource, LightingProfile, type LightingProfileName, type MeshGroup, ModelLoader, ModelResolutionError, type MultipartCondition, type ObjMesh, ObjMeshError, PRE_JAR_BIOMES, type PackEntry, type PackOptions, type PackedAtlas, type PackedPage, type PackedRect, type RenderOptions, type RenderedFrames, type ResolvedModel, type ResolvedSprite, ResourceKind, type ResourceKindName, ResourceLocator, type ResourceManager, type RunOptions, type RunResult, type StylesheetOptions, type Texture, TextureLoader, type TextureMeta, TextureResolutionError, type TintDefinition, UNKNOWN_MODEL, UNREGISTERED_TINTS, UnsafeJarError, VANILLA_BIOME_CLIMATES, boxDownscale, buildBiomeClimates, buildBlockTints, buildObjMesh, builtinDynamicResources, collectModels, compareVersions, createAtlasResolver, defaultProperties, discoverItems, encodeAnimatedIcon, encodeIcon, eraForVersion, evaluateBlockState, evaluateItemModel, exportBlockPack, generateStylesheet, isUnsafeEntryPath, itemClass, lightsForProfile, matchesCondition, minifyStylesheet, packAtlas, parseAtlasSources, parseBiomeClimate, parseBlockState, parseTintValue, pointResize, prepareModResources, prepareVersionResources, renderModel, renderModelFrames, resolveItem, resolveTexture, resolveTint, resolveTints, run, salvageJson, toByteTexture, toFloatTexture, vanillaBiomesFor, weightedVariantIndex };
package/dist/index.js CHANGED
@@ -7,20 +7,20 @@ import { a as parseBlockState, i as matchesCondition, n as collectModels, o as w
7
7
  import { c as toByteTexture, l as toFloatTexture } from "./blend-KXMclcHk.js";
8
8
  import { c as lightsForProfile, r as LightingProfile } from "./lighting--5myudVu.js";
9
9
  import { a as salvageJson, i as resolveTexture, n as ModelResolutionError, t as ModelLoader } from "./loader-qOH0Jynq.js";
10
- import { a as ItemRenderError, c as renderModel, l as renderModelFrames, o as boxDownscale, s as pointResize } from "./obj-DPEK_xee.js";
10
+ import { a as ItemRenderError, c as renderModel, l as renderModelFrames, o as boxDownscale, s as pointResize } from "./obj-NxBaySXt.js";
11
11
  import { a as defaultProperties, i as UNKNOWN_MODEL, n as InvalidItemDefinitionError, o as evaluateItemModel } from "./definition-ColsvWrH.js";
12
12
  import { i as resolveItem, n as discoverItems, t as ItemResolutionError } from "./discovery-CD0QqxSF.js";
13
13
  import { a as resolveTints, i as resolveTint, n as InvalidTinterDefinitionError, r as parseTintValue, t as DYE_COLORS } from "./tints-B3WQcPtx.js";
14
- import { n as buildObjMesh, t as ObjMeshError } from "./obj-mesh-BFhtTBXX.js";
14
+ import { n as buildObjMesh, t as ObjMeshError } from "./obj-mesh-BBSLG2Fv.js";
15
15
  import { t as packAtlas } from "./atlas-pack-CoOih7By.js";
16
16
  import { n as buildBlockTints, t as UNREGISTERED_TINTS } from "./tints-Cl0r-Ol3.js";
17
17
  import { o as createAtlasResolver, s as parseAtlasSources, t as AtlasSourceError } from "./sources-DYY5Qu-t.js";
18
18
  import { n as TextureLoader, r as TextureResolutionError, t as AnimatedTexture } from "./loader-CsgtBuBo.js";
19
- import { t as exportBlockPack } from "./export-DgB0e5sB.js";
19
+ import { t as exportBlockPack } from "./export-Btg1y70w.js";
20
20
  import { n as prepareModResources } from "./prepare-sj36BP90.js";
21
- import { n as encodeIcon, t as encodeAnimatedIcon } from "./encode-LR9wxigC.js";
21
+ import { n as encodeIcon, t as encodeAnimatedIcon } from "./encode-TzYXOEId.js";
22
22
  import { a as builtinDynamicResources } from "./generators-D6giKoab.js";
23
23
  import { t as minifyStylesheet } from "./minify-bjMRmr5J.js";
24
- import { n as itemClass, t as generateStylesheet } from "./stylesheet-CovT3B2S.js";
25
- import { t as run } from "./run-5yX5KRiI.js";
24
+ import { n as itemClass, t as generateStylesheet } from "./stylesheet-C61VrCAV.js";
25
+ import { t as run } from "./run-Bf5TLTJw.js";
26
26
  export { AnimatedTexture, AtlasSourceError, BlockStateError, DEFAULT_WATER_COLOR, DYE_COLORS, FolderResourceManager, InvalidItemDefinitionError, InvalidResourceLocatorError, InvalidTinterDefinitionError, ItemRenderError, ItemResolutionError, JarResourceManager, LEGACY_BIOMES, LayeredResourceManager, LightingProfile, ModelLoader, ModelResolutionError, ObjMeshError, PRE_JAR_BIOMES, ResourceKind, ResourceLocator, TextureLoader, TextureResolutionError, UNKNOWN_MODEL, UNREGISTERED_TINTS, UnsafeJarError, VANILLA_BIOME_CLIMATES, boxDownscale, buildBiomeClimates, buildBlockTints, buildObjMesh, builtinDynamicResources, collectModels, compareVersions, createAtlasResolver, defaultProperties, discoverItems, encodeAnimatedIcon, encodeIcon, eraForVersion, evaluateBlockState, evaluateItemModel, exportBlockPack, generateStylesheet, isUnsafeEntryPath, itemClass, lightsForProfile, matchesCondition, minifyStylesheet, packAtlas, parseAtlasSources, parseBiomeClimate, parseBlockState, parseTintValue, pointResize, prepareModResources, prepareVersionResources, renderModel, renderModelFrames, resolveItem, resolveTexture, resolveTint, resolveTints, run, salvageJson, toByteTexture, toFloatTexture, vanillaBiomesFor, weightedVariantIndex };
@@ -1,9 +1,10 @@
1
1
  import { r as compareVersions } from "./prepare-DkJkZXuQ.js";
2
2
  import { t as parseClassFile } from "./classfile-BJSs3JH0.js";
3
- import { c as resolveMappings, s as remapDescriptor, t as MappingsUnavailableError } from "./mappings-DEl_7xxQ.js";
3
+ import { c as resolveMappings, s as remapDescriptor, t as MappingsUnavailableError } from "./mappings-CTB7_uZa.js";
4
+ import { t as readAhead } from "./read-ahead-BlSzTexs.js";
4
5
  import { t as blockBehaviour } from "./block-behaviour-DVjqeSkv.js";
5
- import { i as overrideOf, n as constantFluidOf, t as alwaysInvisible } from "./block-overrides-XtxICunI.js";
6
- import { t as extractBlockLight } from "./light-bytecode-hhkkjMVi.js";
6
+ import { i as overrideOf, n as constantFluidOf, t as alwaysInvisible } from "./block-overrides-BhuJIxKC.js";
7
+ import { t as extractBlockLight } from "./light-bytecode-Bx3XLTRI.js";
7
8
  //#region src/blocks/light.ts
8
9
  /**
9
10
  * Block light emission for the exported pack: `light.json`.
@@ -191,9 +192,15 @@ function findLightGetters(roots, propsClasses, resolve, notes) {
191
192
  }
192
193
  /** Reference renaming through the mappings: a mod's original names onto an obfuscated client's. */
193
194
  function remapper(mappings, superOf = () => null) {
195
+ const remappedClasses = /* @__PURE__ */ new Map();
194
196
  const remapClass = (internalName) => {
195
- const mapped = mappings.obfuscatedOf.get(internalName.replaceAll("/", "."));
196
- return mapped ? mapped.replaceAll(".", "/") : internalName;
197
+ let remapped = remappedClasses.get(internalName);
198
+ if (remapped === void 0) {
199
+ const mapped = mappings.obfuscatedOf.get(internalName.replaceAll("/", "."));
200
+ remapped = mapped ? mapped.replaceAll(".", "/") : internalName;
201
+ remappedClasses.set(internalName, remapped);
202
+ }
203
+ return remapped;
197
204
  };
198
205
  const remap = (reference, field) => {
199
206
  const dotted = reference.owner.replaceAll("/", ".");
@@ -206,15 +213,24 @@ function remapper(mappings, superOf = () => null) {
206
213
  descriptor: remapDescriptor(reference.descriptor, mappings.obfuscatedOf)
207
214
  };
208
215
  };
216
+ const memberNames = /* @__PURE__ */ new Map();
209
217
  const nameOf = (reference, field) => {
218
+ const key = field ? `field ${reference.owner}.${reference.name}` : `method ${reference.owner}.${reference.name}${reference.descriptor}`;
219
+ let name = memberNames.get(key);
220
+ if (name !== void 0) return name;
221
+ name = reference.name;
210
222
  let owner = reference.owner;
211
223
  for (let hops = 0; owner && hops < 8; hops++) {
212
224
  const dotted = owner.replaceAll("/", ".");
213
225
  const found = mappings.nameOf?.get(field ? `${dotted}.${reference.name}` : `${dotted}.${reference.name}${reference.descriptor}`);
214
- if (found) return found;
226
+ if (found) {
227
+ name = found;
228
+ break;
229
+ }
215
230
  owner = superOf(owner);
216
231
  }
217
- return reference.name;
232
+ memberNames.set(key, name);
233
+ return name;
218
234
  };
219
235
  return {
220
236
  remap,
@@ -243,8 +259,8 @@ async function collectBlockLight(options) {
243
259
  const { remap, remapClass } = remapper(mappings);
244
260
  const isClearJar = names.some((name) => name.replaceAll(".", "/") === "net/minecraft/world/level/block/Blocks");
245
261
  const bytes = /* @__PURE__ */ new Map();
246
- for (const name of names) {
247
- const read = await classes.read(name);
262
+ for (const [name, pending] of readAhead(names, (internal) => classes.read(internal))) {
263
+ const read = await pending;
248
264
  if (read) bytes.set(name.replaceAll(".", "/"), read);
249
265
  }
250
266
  const parsed = /* @__PURE__ */ new Map();
@@ -1,5 +1,5 @@
1
1
  import { r as parseDescriptor } from "./model-bytecode-CXYAZ5dX.js";
2
- import { n as instructions } from "./entity-sizes-DspxgSUA.js";
2
+ import { n as instructions } from "./entity-sizes-Dmr4w0vu.js";
3
3
  import { n as statedMapColor } from "./block-behaviour-DVjqeSkv.js";
4
4
  //#region src/blocks/light-bytecode.ts
5
5
  /**
@@ -160,8 +160,23 @@ function parseMappings(text) {
160
160
  nameOf
161
161
  };
162
162
  }
163
+ /**
164
+ * The last file parsed. An export reads one version's mappings from light, entity sizes and entity
165
+ * geometry in turn, and each parse is most of a second; one slot keeps a seed across versions bounded.
166
+ */
167
+ let lastParsed = null;
163
168
  async function loadMappings(version, cacheDir) {
164
- return parseMappings(await readFile(await downloadClientMappings(version, cacheDir), "utf8"));
169
+ const file = await downloadClientMappings(version, cacheDir);
170
+ if (lastParsed?.file === file) return lastParsed.mappings;
171
+ const entry = {
172
+ file,
173
+ mappings: readFile(file, "utf8").then((text) => parseMappings(text))
174
+ };
175
+ lastParsed = entry;
176
+ entry.mappings.catch(() => {
177
+ if (lastParsed === entry) lastParsed = null;
178
+ });
179
+ return entry.mappings;
165
180
  }
166
181
  /**
167
182
  * Mappings for a jar that was never obfuscated: every class maps to itself.
@@ -1,4 +1,5 @@
1
1
  import { t as parseClassFile } from "./classfile-BJSs3JH0.js";
2
+ import { t as readAhead } from "./read-ahead-BlSzTexs.js";
2
3
  //#region src/entities/model-code.ts
3
4
  /**
4
5
  * Which classes in a jar count as model code, and their parsed form.
@@ -24,9 +25,9 @@ function isModelCode(name) {
24
25
  */
25
26
  async function loadModelCode(names, read, originalOf) {
26
27
  const code = /* @__PURE__ */ new Map();
27
- for (const name of names) {
28
- if (!isModelCode(originalOf?.(name) ?? name)) continue;
29
- const bytes = await read(name);
28
+ const modelNames = Iterator.from(names).filter((name) => isModelCode(originalOf?.(name) ?? name));
29
+ for (const [name, pending] of readAhead(modelNames, read)) {
30
+ const bytes = await pending;
30
31
  if (bytes) code.set(name.replaceAll(".", "/"), bytes);
31
32
  }
32
33
  const parsed = /* @__PURE__ */ new Map();
@@ -2,9 +2,9 @@ import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
2
  import { l as toFloatTexture, n as cloneFloatTexture, r as darkenTexture, s as tintTexture, t as blendPixel } from "./blend-KXMclcHk.js";
3
3
  import { c as normalize, g as transformVector, m as sub, n as displayMatrix, o as identity, r as dot, s as multiply, t as cross } from "./vector-CCxLae_T.js";
4
4
  import { c as lightsForProfile } from "./lighting--5myudVu.js";
5
- import { a as drawTexturedTriangle, i as createFaceBuffer, n as clearFaceBuffer, o as phpRound, t as RowCursor } from "./rasterizer-DcVJzkxz.js";
6
- import { t as combineFaceBuffers } from "./compose-BGsNFR12.js";
7
- import { n as faceMaxZ, r as renderFace, t as createShadeCache } from "./face-DbyyYmzp.js";
5
+ import { a as drawTexturedTriangle, i as createFaceBuffer, n as clearFaceBuffer, o as phpRound, t as RowCursor } from "./rasterizer-M9Y7mn-W.js";
6
+ import { t as combineFaceBuffers } from "./compose-CuIKcRpx.js";
7
+ import { n as faceMaxZ, r as renderFace, t as createShadeCache } from "./face-D6SfTISC.js";
8
8
  import { t as paintBucketFluid } from "./fluid-bucket-B-I4ZYHl.js";
9
9
  import { r as buildElementFaces } from "./geometry-bUDBhncX.js";
10
10
  import { i as resolveTexture } from "./loader-qOH0Jynq.js";
@@ -226,10 +226,14 @@ async function renderGeneratedItemWith(model, supplier, renderSize, tints) {
226
226
  const float = toFloatTexture(texture);
227
227
  const tint = tints?.[layerIndex] ?? null;
228
228
  if (tint) tintTexture(float, tint.r, tint.g, tint.b);
229
- const resized = pointResize(float, renderSize, renderSize);
230
- for (let offset = 0; offset < out.length; offset += 4) {
231
- const alpha = resized.data[offset + 3];
232
- if (alpha > 0) blendPixel(out, offset, resized.data[offset], resized.data[offset + 1], resized.data[offset + 2], alpha);
229
+ const srcXs = pointColumns(float.width, renderSize);
230
+ for (let y = 0; y < renderSize; y++) {
231
+ const srcRow = pointRow(float.height, renderSize, y) * float.width;
232
+ for (let x = 0; x < renderSize; x++) {
233
+ const src = (srcRow + srcXs[x]) * 4;
234
+ const alpha = float.data[src + 3];
235
+ if (alpha > 0) blendPixel(out, (y * renderSize + x) * 4, float.data[src], float.data[src + 1], float.data[src + 2], alpha);
236
+ }
233
237
  }
234
238
  }
235
239
  return {
@@ -336,18 +340,29 @@ async function renderElementModelWith(model, supplier, renderSize, options, sess
336
340
  }
337
341
  return combineFaceBuffers(renderSize, renderSize, buffers);
338
342
  }
339
- /** Nearest-neighbour resize matching Imagick FILTER_POINT (destination-center sampling). */
340
- function pointResize(texture, width, height) {
341
- const data = new Float64Array(width * height * 4);
343
+ /**
344
+ * Source column for every destination column of a point resize. The mapping is
345
+ * identical for every row, so computing it once avoids width * height redundant
346
+ * Math.floor + division calls.
347
+ */
348
+ function pointColumns(sourceWidth, width) {
342
349
  const srcXs = new Int32Array(width);
343
350
  for (let x = 0; x < width; x++) {
344
- const srcX = Math.floor((x + .5) * texture.width / width);
345
- srcXs[x] = srcX >= texture.width ? texture.width - 1 : srcX;
351
+ const srcX = Math.floor((x + .5) * sourceWidth / width);
352
+ srcXs[x] = srcX >= sourceWidth ? sourceWidth - 1 : srcX;
346
353
  }
354
+ return srcXs;
355
+ }
356
+ function pointRow(sourceHeight, height, y) {
357
+ const srcY = Math.floor((y + .5) * sourceHeight / height);
358
+ return srcY >= sourceHeight ? sourceHeight - 1 : srcY;
359
+ }
360
+ /** Nearest-neighbour resize matching Imagick FILTER_POINT (destination-center sampling). */
361
+ function pointResize(texture, width, height) {
362
+ const data = new Float64Array(width * height * 4);
363
+ const srcXs = pointColumns(texture.width, width);
347
364
  for (let y = 0; y < height; y++) {
348
- let srcY = Math.floor((y + .5) * texture.height / height);
349
- srcY = srcY >= texture.height ? texture.height - 1 : srcY;
350
- const srcRow = srcY * texture.width;
365
+ const srcRow = pointRow(texture.height, height, y) * texture.width;
351
366
  const dstRow = y * width;
352
367
  for (let x = 0; x < width; x++) {
353
368
  const src = (srcRow + srcXs[x]) * 4;
@@ -371,29 +386,48 @@ function pointResize(texture, width, height) {
371
386
  * Q16 quantum with round-half-up. Verified against Imagick FILTER_BOX output.
372
387
  */
373
388
  function boxDownscale(texture, factor) {
374
- return boxPass(boxPass(texture, factor, true), factor, false);
375
- }
376
- function boxPass(texture, factor, isHorizontal) {
377
- const width = isHorizontal ? Math.round(texture.width / factor) : texture.width;
378
- const height = isHorizontal ? texture.height : Math.round(texture.height / factor);
389
+ const { width: sourceWidth, height: sourceHeight, data: src } = texture;
390
+ const width = Math.round(sourceWidth / factor);
391
+ const height = Math.round(sourceHeight / factor);
392
+ const quanta = new Float64Array(width * sourceHeight * 4);
393
+ for (let y = 0; y < sourceHeight; y++) for (let x = 0; x < width; x++) {
394
+ const start = (y * sourceWidth + x * factor) * 4;
395
+ let alphaSum = 0;
396
+ for (let i = 0, srcOffset = start; i < factor; i++, srcOffset += 4) alphaSum += Math.round(src[srcOffset + 3] * 65535);
397
+ const dst = (y * width + x) * 4;
398
+ if (alphaSum > 0) {
399
+ let r = 0;
400
+ let g = 0;
401
+ let b = 0;
402
+ for (let i = 0, srcOffset = start; i < factor; i++, srcOffset += 4) {
403
+ const alpha = Math.round(src[srcOffset + 3] * 65535);
404
+ r += Math.round(src[srcOffset] * 65535) * alpha;
405
+ g += Math.round(src[srcOffset + 1] * 65535) * alpha;
406
+ b += Math.round(src[srcOffset + 2] * 65535) * alpha;
407
+ }
408
+ quanta[dst] = clampQuantum(r / alphaSum);
409
+ quanta[dst + 1] = clampQuantum(g / alphaSum);
410
+ quanta[dst + 2] = clampQuantum(b / alphaSum);
411
+ }
412
+ quanta[dst + 3] = clampQuantum(alphaSum / factor);
413
+ }
379
414
  const data = new Float64Array(width * height * 4);
380
- const { data: src } = texture;
415
+ const rowStride = width * 4;
381
416
  for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
382
- let r = 0;
383
- let g = 0;
384
- let b = 0;
417
+ const start = (y * factor * width + x) * 4;
385
418
  let alphaSum = 0;
386
- for (let i = 0; i < factor; i++) {
387
- const srcX = isHorizontal ? x * factor + i : x;
388
- const srcOffset = ((isHorizontal ? y : y * factor + i) * texture.width + srcX) * 4;
389
- const alpha = Math.round(src[srcOffset + 3] * 65535);
390
- r += Math.round(src[srcOffset] * 65535) * alpha;
391
- g += Math.round(src[srcOffset + 1] * 65535) * alpha;
392
- b += Math.round(src[srcOffset + 2] * 65535) * alpha;
393
- alphaSum += alpha;
394
- }
419
+ for (let i = 0, srcOffset = start; i < factor; i++, srcOffset += rowStride) alphaSum += quanta[srcOffset + 3];
395
420
  const dst = (y * width + x) * 4;
396
421
  if (alphaSum > 0) {
422
+ let r = 0;
423
+ let g = 0;
424
+ let b = 0;
425
+ for (let i = 0, srcOffset = start; i < factor; i++, srcOffset += rowStride) {
426
+ const alpha = quanta[srcOffset + 3];
427
+ r += quanta[srcOffset] * alpha;
428
+ g += quanta[srcOffset + 1] * alpha;
429
+ b += quanta[srcOffset + 2] * alpha;
430
+ }
397
431
  data[dst] = clampQuantum(r / alphaSum) / 65535;
398
432
  data[dst + 1] = clampQuantum(g / alphaSum) / 65535;
399
433
  data[dst + 2] = clampQuantum(b / alphaSum) / 65535;
@@ -1,5 +1,5 @@
1
1
  import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
- import { n as parseMtl, r as parseObj, t as materialTexture } from "./obj-DPEK_xee.js";
2
+ import { n as parseMtl, r as parseObj, t as materialTexture } from "./obj-NxBaySXt.js";
3
3
  //#region src/blocks/obj-mesh.ts
4
4
  /**
5
5
  * OBJ geometry as pack data.
@@ -1,2 +1,2 @@
1
- import { n as encodeIcon, r as encodeRasterAsset, t as encodeAnimatedIcon } from "../encode-LR9wxigC.js";
1
+ import { n as encodeIcon, r as encodeRasterAsset, t as encodeAnimatedIcon } from "../encode-TzYXOEId.js";
2
2
  export { encodeAnimatedIcon, encodeIcon, encodeRasterAsset };
@@ -1,4 +1,4 @@
1
- import { t as ItemStyle } from "../stylesheet-i-t_7sZ7.js";
1
+ import { t as ItemStyle } from "../stylesheet-DxHkk4qA.js";
2
2
  //#region src/output/item-styles.d.ts
3
3
  /**
4
4
  * Build the ItemStyle for a rendered item. `renderedIds` gates variant rules to
@@ -1,2 +1,2 @@
1
- import { i as itemClass, n as StylesheetOptions, r as generateStylesheet, t as ItemStyle } from "../stylesheet-i-t_7sZ7.js";
1
+ import { i as itemClass, n as StylesheetOptions, r as generateStylesheet, t as ItemStyle } from "../stylesheet-DxHkk4qA.js";
2
2
  export { ItemStyle, StylesheetOptions, generateStylesheet, itemClass };
@@ -1,2 +1,2 @@
1
- import { n as itemClass, t as generateStylesheet } from "../stylesheet-CovT3B2S.js";
1
+ import { n as itemClass, t as generateStylesheet } from "../stylesheet-C61VrCAV.js";
2
2
  export { generateStylesheet, itemClass };
@@ -2,16 +2,17 @@ import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
2
  import { n as LayeredResourceManager, t as FolderResourceManager } from "./manager-D6zXmFrO.js";
3
3
  import { l as toFloatTexture, t as blendPixel } from "./blend-KXMclcHk.js";
4
4
  import { t as ModelLoader } from "./loader-qOH0Jynq.js";
5
- import { c as renderModel, l as renderModelFrames, o as boxDownscale, s as pointResize } from "./obj-DPEK_xee.js";
6
- import { a as renderGeo, t as findGeoForItem } from "./geo-BoDxwvz5.js";
5
+ import { c as renderModel, l as renderModelFrames, o as boxDownscale, s as pointResize } from "./obj-NxBaySXt.js";
6
+ import { a as renderGeo, t as findGeoForItem } from "./geo-BOYYFFQn.js";
7
7
  import { a as defaultProperties } from "./definition-ColsvWrH.js";
8
8
  import { i as resolveItem } from "./discovery-CD0QqxSF.js";
9
9
  import { a as resolveTints } from "./tints-B3WQcPtx.js";
10
10
  import { t as loadAtlasResolver } from "./registry-DafxsAhG.js";
11
+ import { t as CachedListingResourceManager } from "./cached-BOX3n1Dl.js";
11
12
  import { n as TextureLoader } from "./loader-CsgtBuBo.js";
12
- import { t as encodeAnimatedIcon } from "./encode-LR9wxigC.js";
13
+ import { t as encodeAnimatedIcon } from "./encode-TzYXOEId.js";
13
14
  import { a as builtinDynamicResources } from "./generators-D6giKoab.js";
14
- import { a as spawnEggTints, i as renderEntityFallback, n as dyedVariantTint, r as renderDyedVariantFallback, t as dyeVariantName } from "./entity-fallback-BucEf6WB.js";
15
+ import { a as spawnEggTints, i as renderEntityFallback, n as dyedVariantTint, r as renderDyedVariantFallback, t as dyeVariantName } from "./entity-fallback-BEzCbJq0.js";
15
16
  import { t as legacyTintsForChain } from "./legacy-tints-l-541wgI.js";
16
17
  import { n as defaultBlockStateModel, t as blockStateTransform } from "./blockstate-DVb8Mhxc.js";
17
18
  import path from "node:path";
@@ -27,11 +28,11 @@ import { mkdir, writeFile } from "node:fs/promises";
27
28
  var ItemPipeline = class ItemPipeline {
28
29
  static async create(base, settings) {
29
30
  const dynamic = settings.builtin ? builtinDynamicResources() : null;
30
- const resources = settings.builtin && dynamic ? new LayeredResourceManager([
31
+ const resources = new CachedListingResourceManager(settings.builtin && dynamic ? new LayeredResourceManager([
31
32
  new FolderResourceManager(settings.builtin),
32
33
  dynamic.layer,
33
34
  base
34
- ]) : base;
35
+ ]) : base);
35
36
  const pipeline = new ItemPipeline(resources, dynamic?.items.map((item) => item.id) ?? null, settings);
36
37
  pipeline.textures.setAtlasResolver(await loadAtlasResolver(resources, (locator) => pipeline.textures.load(locator)));
37
38
  return pipeline;
@@ -48,12 +48,20 @@ function compactFaceBuffer(buffer) {
48
48
  let minY = buffer.height;
49
49
  let maxX = -1;
50
50
  let maxY = -1;
51
- for (let y = Math.max(buffer.dirty.minY, 0); y <= Math.min(buffer.dirty.maxY, buffer.height - 1); y++) for (let x = Math.max(buffer.dirty.minX, 0); x <= Math.min(buffer.dirty.maxX, buffer.width - 1); x++) {
52
- if (buffer.colors[(y * buffer.width + x) * 4 + 3] <= 0) continue;
53
- minX = Math.min(minX, x);
51
+ const source = buffer.colors;
52
+ const startX = Math.max(buffer.dirty.minX, 0);
53
+ const endX = Math.min(buffer.dirty.maxX, buffer.width - 1);
54
+ for (let y = Math.max(buffer.dirty.minY, 0); y <= Math.min(buffer.dirty.maxY, buffer.height - 1); y++) {
55
+ const row = y * buffer.width;
56
+ let first = startX;
57
+ while (first <= endX && source[(row + first) * 4 + 3] <= 0) first++;
58
+ if (first > endX) continue;
59
+ let last = endX;
60
+ while (last > first && source[(row + last) * 4 + 3] <= 0) last--;
61
+ minX = Math.min(minX, first);
62
+ maxX = Math.max(maxX, last);
54
63
  minY = Math.min(minY, y);
55
- maxX = Math.max(maxX, x);
56
- maxY = Math.max(maxY, y);
64
+ maxY = y;
57
65
  }
58
66
  if (maxX < minX || maxY < minY) return null;
59
67
  const width = maxX - minX + 1;
@@ -0,0 +1,31 @@
1
+ //#region src/resources/read-ahead.ts
2
+ /** Loads kept running ahead of the caller: enough to overlap one entry's decode with the next one's I/O. */
3
+ const WINDOW = 32;
4
+ /**
5
+ * Each item paired with its load, already started, in the order given; a fixed number of loads run
6
+ * ahead of the one the caller is awaiting.
7
+ *
8
+ * Whole-jar sweeps and atlas builds awaited one entry at a time, so every read paid its disk round trip
9
+ * and decode in series. The caller still awaits each load in order, so results, progress and the first
10
+ * failure land exactly where the one-at-a-time loop put them.
11
+ */
12
+ function* readAhead(items, load) {
13
+ const iterator = items[Symbol.iterator]();
14
+ const pending = [];
15
+ const fill = () => {
16
+ while (pending.length < WINDOW) {
17
+ const next = iterator.next();
18
+ if (next.done) return;
19
+ const result = Promise.try(load, next.value);
20
+ result.catch(() => {});
21
+ pending.push([next.value, result]);
22
+ }
23
+ };
24
+ fill();
25
+ for (let entry = pending.shift(); entry; entry = pending.shift()) {
26
+ yield entry;
27
+ fill();
28
+ }
29
+ }
30
+ //#endregion
31
+ export { readAhead as t };
@@ -1,2 +1,2 @@
1
- import { t as combineFaceBuffers } from "../compose-BGsNFR12.js";
1
+ import { t as combineFaceBuffers } from "../compose-CuIKcRpx.js";
2
2
  export { combineFaceBuffers };
@@ -1,2 +1,2 @@
1
- import { a as spawnEggTints, i as renderEntityFallback, n as dyedVariantTint, r as renderDyedVariantFallback, t as dyeVariantName } from "../entity-fallback-BucEf6WB.js";
1
+ import { a as spawnEggTints, i as renderEntityFallback, n as dyedVariantTint, r as renderDyedVariantFallback, t as dyeVariantName } from "../entity-fallback-BEzCbJq0.js";
2
2
  export { dyeVariantName, dyedVariantTint, renderDyedVariantFallback, renderEntityFallback, spawnEggTints };
@@ -1,2 +1,2 @@
1
- import { n as faceMaxZ, r as renderFace, t as createShadeCache } from "../face-DbyyYmzp.js";
1
+ import { n as faceMaxZ, r as renderFace, t as createShadeCache } from "../face-D6SfTISC.js";
2
2
  export { createShadeCache, faceMaxZ, renderFace };
@@ -1,2 +1,2 @@
1
- import { a as renderGeo, i as parseGeo, n as geoToFaces, r as nameTokens, t as findGeoForItem } from "../geo-BoDxwvz5.js";
1
+ import { a as renderGeo, i as parseGeo, n as geoToFaces, r as nameTokens, t as findGeoForItem } from "../geo-BOYYFFQn.js";
2
2
  export { findGeoForItem, geoToFaces, nameTokens, parseGeo, renderGeo };
@@ -1,2 +1,2 @@
1
- import { i as renderObjModel, n as parseMtl, r as parseObj, t as materialTexture } from "../obj-DPEK_xee.js";
1
+ import { i as renderObjModel, n as parseMtl, r as parseObj, t as materialTexture } from "../obj-NxBaySXt.js";
2
2
  export { materialTexture, parseMtl, parseObj, renderObjModel };
@@ -1,2 +1,2 @@
1
- import { t as ItemPipeline } from "../pipeline-Q_185kY6.js";
1
+ import { t as ItemPipeline } from "../pipeline-CCfkRth7.js";
2
2
  export { ItemPipeline };
@@ -1,2 +1,2 @@
1
- import { a as drawTexturedTriangle, i as createFaceBuffer, n as clearFaceBuffer, o as phpRound, r as compactFaceBuffer, t as RowCursor } from "../rasterizer-DcVJzkxz.js";
1
+ import { a as drawTexturedTriangle, i as createFaceBuffer, n as clearFaceBuffer, o as phpRound, r as compactFaceBuffer, t as RowCursor } from "../rasterizer-M9Y7mn-W.js";
2
2
  export { RowCursor, clearFaceBuffer, compactFaceBuffer, createFaceBuffer, drawTexturedTriangle, phpRound };
@@ -1,2 +1,2 @@
1
- import { a as ItemRenderError, c as renderModel, l as renderModelFrames, o as boxDownscale, s as pointResize } from "../obj-DPEK_xee.js";
1
+ import { a as ItemRenderError, c as renderModel, l as renderModelFrames, o as boxDownscale, s as pointResize } from "../obj-NxBaySXt.js";
2
2
  export { ItemRenderError, boxDownscale, pointResize, renderModel, renderModelFrames };
@@ -0,0 +1,27 @@
1
+ import { n as ResourceLocator } from "../locator-jDbdUeTd.js";
2
+ import { a as ResourceManager, i as ResourceKindName, s as ResourceDescriptor } from "../manager-Ct0dEOMg.js";
3
+ //#region src/resources/cached.d.ts
4
+ /**
5
+ * Remembers directory listings for the lifetime of one render or export.
6
+ *
7
+ * Fallback lookups (mob heads, chests, geo files, sprite fallbacks) scan a
8
+ * whole namespace per item, and every scan re-walked the jar index, re-read
9
+ * the builtin pack from disk and re-deduplicated thousands of locators across
10
+ * layers: one block export listed `minecraft` textures 849 times. The model
11
+ * and texture caches beside it already assume the tree is fixed for the run,
12
+ * so this assumes the same and no more. Reads pass straight through.
13
+ */
14
+ declare class CachedListingResourceManager implements ResourceManager {
15
+ private readonly inner;
16
+ private readonly listings;
17
+ private namespaces;
18
+ constructor(inner: ResourceManager);
19
+ getResource(kind: ResourceKindName, locator: ResourceLocator): Promise<Buffer | null>;
20
+ getAllResources(kind: ResourceKindName, locator: ResourceLocator): Promise<Buffer[]>;
21
+ hasResource(kind: ResourceKindName, locator: ResourceLocator): Promise<boolean>;
22
+ listResources(kind: ResourceKindName, namespace: string): Promise<ResourceLocator[]>;
23
+ listNamespaces(): Promise<string[]>;
24
+ describe(): ResourceDescriptor | null;
25
+ }
26
+ //#endregion
27
+ export { CachedListingResourceManager };
@@ -0,0 +1,2 @@
1
+ import { t as CachedListingResourceManager } from "../cached-BOX3n1Dl.js";
2
+ export { CachedListingResourceManager };
@@ -0,0 +1,12 @@
1
+ //#region src/resources/read-ahead.d.ts
2
+ /**
3
+ * Each item paired with its load, already started, in the order given; a fixed number of loads run
4
+ * ahead of the one the caller is awaiting.
5
+ *
6
+ * Whole-jar sweeps and atlas builds awaited one entry at a time, so every read paid its disk round trip
7
+ * and decode in series. The caller still awaits each load in order, so results, progress and the first
8
+ * failure land exactly where the one-at-a-time loop put them.
9
+ */
10
+ declare function readAhead<Item, Result>(items: Iterable<Item>, load: (item: Item) => Promise<Result>): Generator<[Item, Promise<Result>]>;
11
+ //#endregion
12
+ export { readAhead };
@@ -0,0 +1,2 @@
1
+ import { t as readAhead } from "../read-ahead-BlSzTexs.js";
2
+ export { readAhead };
@@ -2,11 +2,11 @@ import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
2
  import { n as LayeredResourceManager } from "./manager-D6zXmFrO.js";
3
3
  import { n as discoverItems } from "./discovery-CD0QqxSF.js";
4
4
  import { t as curatedModelOverrides } from "./models-BsYA-NZg.js";
5
- import { r as encodeRasterAsset } from "./encode-LR9wxigC.js";
5
+ import { r as encodeRasterAsset } from "./encode-TzYXOEId.js";
6
6
  import { t as classifyItemStyle } from "./item-styles-BAeneY1R.js";
7
7
  import { t as minifyStylesheet } from "./minify-bjMRmr5J.js";
8
- import { t as generateStylesheet } from "./stylesheet-CovT3B2S.js";
9
- import { t as ItemPipeline } from "./pipeline-Q_185kY6.js";
8
+ import { t as generateStylesheet } from "./stylesheet-C61VrCAV.js";
9
+ import { t as ItemPipeline } from "./pipeline-CCfkRth7.js";
10
10
  import { t as describeResources } from "./descriptor-Dz2cR-BH.js";
11
11
  import { t as WorkerRenderPool } from "./pool-CKGp1qup.js";
12
12
  import path from "node:path";
@@ -62,8 +62,8 @@ async function run(options) {
62
62
  });
63
63
  const { resources } = pipeline;
64
64
  const glint = await resolveEnchantmentGlint(resources);
65
- if (!glint) throw new Error("Missing enchantment glint texture (minecraft:misc/enchanted_glint_item or enchanted_item_glint)");
66
- const encodedGlint = await encodeRasterAsset(glint, fallback ? ["png", format] : [format]);
65
+ if (!glint) options.onProgress?.(0, 0, "enchantment glint", "Missing enchantment glint texture (minecraft:misc/enchanted_glint_item or enchanted_item_glint); the stylesheet has no glint overlay");
66
+ const encodedGlint = glint ? await encodeRasterAsset(glint, fallback ? ["png", format] : [format]) : /* @__PURE__ */ new Map();
67
67
  const ids = [];
68
68
  const seen = /* @__PURE__ */ new Set();
69
69
  if (options.builtin) for (const placeholder of ["renderchest:unknown", "renderchest:empty"]) {
@@ -164,7 +164,8 @@ async function run(options) {
164
164
  const stylesheet = generateStylesheet(styles, {
165
165
  prefix,
166
166
  format,
167
- fallback
167
+ fallback,
168
+ glint: glint !== null
168
169
  });
169
170
  const finalStylesheet = options.minify === false ? stylesheet : minifyStylesheet(stylesheet, (message) => options.onProgress?.(0, 0, "stylesheet", message));
170
171
  await writeFile(path.join(options.output, `${prefix}${namespaces[0]}-${size}.css`), finalStylesheet);
package/dist/run.js CHANGED
@@ -1,3 +1,3 @@
1
1
  import { o as evaluateItemModel } from "./definition-ColsvWrH.js";
2
- import { t as run } from "./run-5yX5KRiI.js";
2
+ import { t as run } from "./run-Bf5TLTJw.js";
3
3
  export { evaluateItemModel, run };
@@ -1,4 +1,5 @@
1
1
  import { n as ResourceLocator } from "./locator-COMEtEn9.js";
2
+ import { t as readAhead } from "./read-ahead-BlSzTexs.js";
2
3
  import { t as packAtlas } from "./atlas-pack-CoOih7By.js";
3
4
  //#region src/blocks/sprite-sheet.ts
4
5
  /**
@@ -75,11 +76,12 @@ async function buildSpriteSheet(ids, textures, options = {}) {
75
76
  const missing = /* @__PURE__ */ new Set();
76
77
  const loaded = [];
77
78
  let done = 0;
78
- for (const id of [...wanted].toSorted((left, right) => left.localeCompare(right))) {
79
+ const sorted = [...wanted].toSorted((left, right) => left.localeCompare(right));
80
+ for (const [id, pending] of readAhead(sorted, async (name) => textures.loadAnimated(ResourceLocator.parse(name)))) {
79
81
  options.onProgress?.(++done, wanted.size);
80
82
  let animated;
81
83
  try {
82
- animated = await textures.loadAnimated(ResourceLocator.parse(id));
84
+ animated = await pending;
83
85
  } catch (err) {
84
86
  failures.push({
85
87
  id,
@@ -60,10 +60,12 @@ function generateStylesheet(items, options = {}) {
60
60
  }
61
61
  }
62
62
  }
63
- const glintSelectors = [...enchantedSelectors, `.${prefix}enchanted:after`];
64
- const glint = `${glintSelectors.join(",\n")} {\n position: absolute;\n width: 200%;\n height: 200%;\n top: -50%;\n left: -50%;\n image-rendering: pixelated;\n mix-blend-mode: screen;\n content: '';\n opacity: 0.6;\n background-image: ${url(`${prefix}enchantment.${baseExtension}`, urlPrefix)};\n background-size: 512px 512px;\n filter: blur(2px) contrast(200%);\n transform: rotate(-8deg);\n animation-name: ${prefix}enchanted;\n animation-duration: 32s;\n animation-timing-function: linear;\n animation-iteration-count: infinite;\n}`;
65
- blocks.push(glint);
66
- upgrade.push(`${glintSelectors.join(", ")} { background-image: ${url(`${prefix}enchantment.${format}`, urlPrefix)}; }`);
63
+ if (options.glint ?? true) {
64
+ const glintSelectors = [...enchantedSelectors, `.${prefix}enchanted:after`];
65
+ const glint = `${glintSelectors.join(",\n")} {\n position: absolute;\n width: 200%;\n height: 200%;\n top: -50%;\n left: -50%;\n image-rendering: pixelated;\n mix-blend-mode: screen;\n content: '';\n opacity: 0.6;\n background-image: ${url(`${prefix}enchantment.${baseExtension}`, urlPrefix)};\n background-size: 512px 512px;\n filter: blur(2px) contrast(200%);\n transform: rotate(-8deg);\n animation-name: ${prefix}enchanted;\n animation-duration: 32s;\n animation-timing-function: linear;\n animation-iteration-count: infinite;\n}`;
66
+ blocks.push(glint);
67
+ upgrade.push(`${glintSelectors.join(", ")} { background-image: ${url(`${prefix}enchantment.${format}`, urlPrefix)}; }`);
68
+ }
67
69
  if (fallback) blocks.push(`@media (min-resolution: 1dpi) {\n${upgrade.map((rule) => ` ${rule}`).join("\n")}\n}`);
68
70
  return blocks.join("\n\n");
69
71
  }
@@ -14,6 +14,8 @@ interface StylesheetOptions {
14
14
  format?: 'webp' | 'avif';
15
15
  /** Emit the base rules in png plus a media-query upgrade block. */
16
16
  fallback?: boolean;
17
+ /** Emit the enchant glint overlay (default true); off when there is no glint image to point it at. */
18
+ glint?: boolean;
17
19
  }
18
20
  interface ItemStyle {
19
21
  /** Item id, e.g. `minecraft:stone`. */
@@ -1,4 +1,4 @@
1
- import { t as ItemPipeline } from "../pipeline-Q_185kY6.js";
1
+ import { t as ItemPipeline } from "../pipeline-CCfkRth7.js";
2
2
  import { n as restoreResources } from "../descriptor-Dz2cR-BH.js";
3
3
  import sharp from "sharp";
4
4
  import { parentPort, workerData } from "node:worker_threads";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nodecraft/rendermite",
3
- "version": "1.10.1",
3
+ "version": "1.10.2",
4
4
  "description": "Minecraft item icon renderer: renders inventory-identical item icons from vanilla and modded assets across game versions, outputting optimized PNG/WebP/AVIF plus CSS and a JSON item library.",
5
5
  "type": "module",
6
6
  "license": "MIT",