@node-jhora/analytics 1.0.0

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+ import { getRelationship, Relationship } from '@node-jhora/core';
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+ import { calculateDigBala, calculateNatonataBala, calculatePakshaBala, calculateTribhagaBala, calculateAyanabala, calculateChestaBala } from './shadbala_time.js';
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+ import { calculateDrigBala } from './aspects.js';
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+ // Exaltation Points (Deep Exaltation Degree)
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+ // Sun: 10 Aries, Moon: 3 Taurus, Mars: 28 Capricorn, Merc: 15 Virgo
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+ // Jup: 5 Cancer, Ven: 27 Pisces, Sat: 20 Libra
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+ const EXALTATION_POINTS = {
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+ 0: 10, // Sun (Aries 10)
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+ 1: 33, // Moon (Taurus 3 => 30+3)
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+ 2: 165, // Mercury (Virgo 15 => 150+15)
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+ 3: 357, // Venus (Pisces 27 => 330+27)
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+ 4: 298, // Mars (Capricorn 28 => 270+28)
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+ 5: 95, // Jupiter (Cancer 5 => 90+5)
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+ 6: 200 // Saturn (Libra 20 => 180+20)
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+ };
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+ const FEMALE_PLANETS = [1, 3]; // Moon, Venus
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+ const MALE_PLANETS = [0, 2, 4, 5, 6]; // Sun, Mars, Jup, Merc, Sat
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+ // Naisargika Bala (Natural Strength) - virupas
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+ const NAISARGIKA_BALA = {
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+ 0: 60.00,
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+ 1: 51.43,
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+ 3: 42.85,
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+ 5: 34.28,
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+ 2: 25.71,
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+ 4: 17.14,
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+ 6: 8.57
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+ };
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+ /**
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+ * Calculates Full Shadbala for a single planet.
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+ */
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+ export function calculateShadbala(input) {
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+ const { planet, allPlanets, houses, sun, moon, timeDetails, vargaPositions } = input;
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+ // 1. Sthana Bala
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+ // a. Uchcha
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+ const uchcha = calculateUchchaBala(planet.id, planet.longitude);
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+ // b. Saptavargaja
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+ // Uses planet's Rashi sign for Tatkalika base?
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+ // We assume vargaPositions[0] is D1?
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+ // Let's assume input.planet.longitude gives D1 Rashi Sign.
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+ const planetRashiSign = Math.floor(planet.longitude / 30) + 1;
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+ const saptavargaja = calculateSaptavargajaBala(planet.id, planetRashiSign, vargaPositions);
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+ // c. Kendra
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+ // Need House Number.
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+ // Calculate House Num: (Sign - AscSign + 1) or using Cusp Longitudes?
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+ // If we use Whole Sign, House = (Sign - AscSign + 12)%12 + 1.
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+ // If we use Placidus, we need to check which cusp range it falls in.
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+ // Let's use Whole Sign logic for simplicity/standard or strictly checking cusps.
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+ // Given we have houses.cusps, let's find the house index.
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+ let houseNum = 0;
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+ // Iterate cusps to find where lon fits.
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+ // Simple 1-based index finding.
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+ // Assuming ordered cusps 0..11.
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+ // This can be complex for overflowing signs (Pisces->Aries).
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+ // Let's use the HouseData to determine house placement.
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+ // For now, assume Whole Sign based on Ascendant Degree.
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+ // Or iterate the cusps.
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+ // Let's use a helper or simple logic:
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+ // Check if planet is in House i: Cusp[i] <= P < Cusp[i+1] (handling wrap).
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+ const ascSign = Math.floor(houses.ascendant / 30) + 1;
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+ // Whole Sign House Num:
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+ // (PlanetSign - AscSign + 12) % 12 returns 0 for 1st House, 1 for 2nd... 9 for 10th.
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+ // We want 1-based House Num.
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+ houseNum = ((Math.floor(planet.longitude / 30) + 1 - ascSign + 12) % 12) + 1;
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+ // houseNum is 1..12.
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+ const kendra = calculateKendraBala(houseNum);
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+ // d. Ojayugmarasyamsa
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+ // Need Navamsa Sign.
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+ // vargaPositions should contain D9.
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+ const d9 = vargaPositions.find(v => v.vargaName === 'D9' || v.vargaName === 'Navamsa');
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+ const navamsaSign = d9 ? d9.sign : 0; // Fallback?
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+ const ojayugma = calculateOjayugmarasyamsaBala(planet.id, planetRashiSign, navamsaSign);
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+ const sthana = uchcha + saptavargaja + kendra + ojayugma; // + Drekkana? (Phase 5 Part 1 checklist didn't specify Drekkana formula, skipping per user instruction "Sthana... Uchcha, Sapta, Kendra, Oja").
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+ // 2. Dig Bala
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+ const dig = calculateDigBala(planet, houses.ascendant, houses.mc);
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+ // 3. Kaala Bala
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+ const natonata = calculateNatonataBala(planet.id, sun.longitude, houses.mc);
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+ const paksha = calculatePakshaBala(planet.id, sun.longitude, moon.longitude);
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+ const tribhaga = calculateTribhagaBala(planet.id, timeDetails.birthHour, timeDetails.sunrise, timeDetails.sunset);
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+ const ayana = calculateAyanabala(planet.id, planet.declination); // Requires declination
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+ // Kaala Total (excluding Yuddha/Ayan? Just sum these 4 is standard Kaala subset).
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+ // Kaala often includes Varsha/Masa/Dina/Hora (Lord of Year/Month/Day/Hour).
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+ // User Instructions: "Implement Kaala Bala... Natonata, Paksha, Tribhaga, Ayanabala".
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+ const kaala = natonata + paksha + tribhaga + ayana;
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+ // 4. Chesta Bala
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+ let chesta = calculateChestaBala(planet);
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+ // 5. Naisargika Bala
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+ const naisargika = NAISARGIKA_BALA[planet.id] || 0;
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+ // 6. Drig Bala
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+ const drig = calculateDrigBala(planet, allPlanets);
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+ // Total
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+ const total = sthana + dig + kaala + chesta + naisargika + drig;
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+ const totalRupas = total / 60; // Usually Shadbala is Virupas, often converted to Rupas for display
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+ // Ishta / Kashta Phala
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+ const ishta = Math.sqrt(uchcha * chesta);
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+ const kashta = Math.sqrt((60 - uchcha) * (60 - chesta));
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+ return {
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+ total,
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+ sthana,
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+ dig,
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+ kaala,
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+ chesta,
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+ naisargika,
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+ drig,
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+ ishtaPhala: ishta,
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+ kashtaPhala: kashta,
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+ breakdown: {
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+ uchcha,
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+ saptavargaja,
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+ kendra,
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+ ojayugma,
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+ dig,
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+ natonata,
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+ paksha,
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+ tribhaga,
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+ ayana,
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+ chesta,
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+ naisargika,
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+ drig
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+ }
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+ };
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+ }
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+ /**
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+ * Calculates Uchcha Bala (Exaltation Strength).
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+ * Formula: (1/3) * (180 - |long - exaltPoint|)
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+ * If |diff| > 180, use (360 - |diff|).
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+ */
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+ export function calculateUchchaBala(planetId, longitude) {
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+ const exaltPoint = EXALTATION_POINTS[planetId];
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+ if (exaltPoint === undefined)
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+ return 0; // Rahu/Ketu usually have distinct rules or none here
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+ let diff = Math.abs(longitude - exaltPoint);
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+ if (diff > 180)
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+ diff = 360 - diff;
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+ return (1 / 3) * (180 - diff);
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+ }
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+ /**
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+ * Calculates Kendra Bala (Kendra Strength).
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+ * Kendra (1, 4, 7, 10): 60
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+ * Panapara (2, 5, 8, 11): 30
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+ * Apoklima (3, 6, 9, 12): 15
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+ *
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+ * @param houseNumber - 1-based house number relative to Ascendant
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+ */
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+ export function calculateKendraBala(houseNumber) {
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+ if ([1, 4, 7, 10].includes(houseNumber))
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+ return 60;
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+ if ([2, 5, 8, 11].includes(houseNumber))
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+ return 30;
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+ return 15;
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+ }
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+ /**
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+ * Calculates Ojayugmarasyamsa Bala (Odd/Even Sign/Navamsa Strength).
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+ * Female: 15 in Even Rashi / Even Navamsa.
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+ * Male: 15 in Odd Rashi / Odd Navamsa.
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+ */
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+ export function calculateOjayugmarasyamsaBala(planetId, rashiSign, navamsaSign) {
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+ let score = 0;
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+ const isOddRashi = rashiSign % 2 !== 0;
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+ const isOddNavamsa = navamsaSign % 2 !== 0;
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+ if (FEMALE_PLANETS.includes(planetId)) {
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+ // Gain 15 if Even
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+ if (!isOddRashi)
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+ score += 15;
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+ if (!isOddNavamsa)
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+ score += 15;
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+ }
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+ else {
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+ // Male (incl Merc, Sat per rule). Gain 15 if Odd.
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+ if (isOddRashi)
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+ score += 15;
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+ if (isOddNavamsa)
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+ score += 15;
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+ }
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+ return score;
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+ }
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+ export function calculateSaptavargajaBala(planetId, planetRashiSign, vargaPositions) {
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+ let totalScore = 0;
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+ for (const v of vargaPositions) {
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+ // 1. Own Sign Check?
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+ // If planet is in its own sign, it is Swakshetra (usually considered Friend or better? BPHS says Own Sign = ? usually Max or counted as Friend/Great Friend?)
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+ // Standard Saptavargaja rule:
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+ // Own Sign (Swakshetra): 30 ? Or treated as Adhi Mitra?
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+ // Some texts say if Swakshetra, treat as Adhi Mitra (22.5) or 30.
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+ // User prompt says: "Score: Great Friend=22.5, Friend=15, Neutral=11.25, Enemy=7.5, Great Enemy=3.75".
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+ // It does not specify Swakshetra. Typically Swakshetra is treated same as Adhi Mitra (22.5) or distinct.
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+ // Many sw scripts use 30 for Swakshetra.
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+ // However, sticking to prompt "Values: ...".
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+ // A planet is its own best friend?
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+ // If planetId == lordId, it is Own Sign.
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+ // Let's assume Swakshetra = 30 or 22.5? The prompt is explicit about the scale 3.75-22.5.
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+ // I will use 22.5 for Own Sign if not specified differently, OR calculate relationship which should be GF?
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+ // A planet's relationship with itself?
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+ // Naisargika: N/A. Tatkalika: 1st house is Enemy.
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+ // Logic breaks for self.
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+ // Convention: Own Sign = 30 or 22.5. I will use 30 (Swakshetra typically > GF).
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+ // BUT strict constraint: "Use standard BPHS values".
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+ // BPHS 7-varga: Swakshetra=30, Adhim=22.5, Mitra=15, Sama=11.25, Satru=7.5, Adhis=3.75.
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+ // I'll assume Swakshetra is 30.
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+ let score = 0;
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+ if (v.lordId === planetId) {
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+ score = 30;
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+ }
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+ else {
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+ const rel = getRelationship(planetId, planetRashiSign, v.lordId, v.lordRashiSign);
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+ switch (rel) {
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+ case Relationship.GreatFriend:
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+ score = 22.5;
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+ break;
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+ case Relationship.Friend:
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+ score = 15;
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+ break;
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+ case Relationship.Neutral:
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+ score = 11.25;
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+ break;
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+ case Relationship.Enemy:
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+ score = 7.5;
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+ break;
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+ case Relationship.GreatEnemy:
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+ score = 3.75;
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+ break;
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+ }
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+ }
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+ totalScore += score;
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+ }
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+ return totalScore;
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+ }
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+ //# sourceMappingURL=shadbala.js.map
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+ 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@@ -0,0 +1,7 @@
1
+ import { PlanetPosition } from '@node-jhora/core';
2
+ export declare function calculateDigBala(planet: PlanetPosition, ascendant: number, mc: number): number;
3
+ export declare function calculateNatonataBala(planetId: number, sunLon: number, mcLon: number): number;
4
+ export declare function calculatePakshaBala(planetId: number, sunLon: number, moonLon: number): number;
5
+ export declare function calculateTribhagaBala(planetId: number, birthHour: number, sunrise: number, sunset: number): number;
6
+ export declare function calculateAyanabala(planetId: number, declination: number): number;
7
+ export declare function calculateChestaBala(planet: PlanetPosition): number;
@@ -0,0 +1,400 @@
1
+ import { normalize360, getShortestDistance } from '@node-jhora/core';
2
+ const SUN = 0;
3
+ const MOON = 1;
4
+ const MERCURY = 2;
5
+ const VENUS = 3;
6
+ const MARS = 4;
7
+ const JUPITER = 5;
8
+ const SATURN = 6;
9
+ // ==========================================
10
+ // 1. Dig Bala (Directional Strength)
11
+ // ==========================================
12
+ // Power Angles (Note: These correspond to Houses 1, 10, 7, 4 roughly)
13
+ // Sun/Mars: South (Meridian/MC) -> 10th House Cusp approximately.
14
+ // User Spec: Sun/Mars (180 - 10th?? No. MC is usually South).
15
+ // User Spec says: "Sun/Mars (180 - 10th), Jup/Mer (0 - 1st), Ven/Moon (270 - 4th), Sat (90 - 7th)"
16
+ // Let's interpret '180' as the angle in the abstract circle starting from Ascendant?
17
+ // No, the user likely means the angle relative to the Ascendant or simply the House Cusp itself.
18
+ // Better interpretation:
19
+ // 1st House (Asc) = East.
20
+ // 10th House (MC) = South.
21
+ // 7th House (Desc) = West.
22
+ // 4th House (IC) = North.
23
+ // BUT: Ascendant is the intersection of Ecliptic and Horizon.
24
+ // Dig Bala is calculated based on the distance from the "Power Point".
25
+ // Power Points:
26
+ // Mercury, Jupiter: East (Ascendant).
27
+ // Sun, Mars: South (MC).
28
+ // Saturn: West (Descendant = Asc + 180).
29
+ // Moon, Venus: North (IC = MC + 180).
30
+ // Formula: (Arc Distance from Power Point) / 3. Max 60.
31
+ // We should use the ACTUAL Ascendant/MC degrees passed in.
32
+ export function calculateDigBala(planet, ascendant, mc) {
33
+ let powerPoint = 0;
34
+ switch (planet.id) {
35
+ case MERCURY:
36
+ case JUPITER:
37
+ powerPoint = ascendant; // East
38
+ break;
39
+ case SUN:
40
+ case MARS:
41
+ powerPoint = mc; // South
42
+ break;
43
+ case SATURN:
44
+ powerPoint = normalize360(ascendant + 180); // West
45
+ break;
46
+ case MOON:
47
+ case VENUS:
48
+ powerPoint = normalize360(mc + 180); // North
49
+ break;
50
+ default:
51
+ return 0; // Rahu/Ketu
52
+ }
53
+ // Arc Distance
54
+ // BPHS: "Subtract the longitude of the planet from the power point (or vice versa), take the difference... if > 180 take 360-diff"
55
+ // Basically shortest distance on circle.
56
+ const dist = getShortestDistance(planet.longitude, powerPoint);
57
+ // Result is (180 - dist) / 3 ???
58
+ // Wait. If planet is AT power point, strength is MAX (60).
59
+ // If planet is 180 away (weakest), strength is 0.
60
+ // So formula is: (180 - Distance) / 3?
61
+ // Let's check:
62
+ // Distance 0 -> 180/3 = 60. Correct.
63
+ // Distance 180 -> 0/3 = 0. Correct.
64
+ // User Formula says: "(Arc Distance from Power Angle) / 3" -- This implies Min 0 Max 60?
65
+ // Wait, if it is "Distance from Power Angle", then if Distance is 0, result is 0? No, that would mean 0 strength at Power Point.
66
+ // Dig Bala is Strength. So Strength must be high at Power Point.
67
+ // Therefore Formula must be: (180 - ShortestDist) / 3.
68
+ // OR: 60 - (ShortestDist / 3).
69
+ // Let's assume standard BPHS: 60 - (dist/3).
70
+ return (60 - (dist / 3));
71
+ }
72
+ // ==========================================
73
+ // 2. Kaala Bala (Temporal Strength)
74
+ // ==========================================
75
+ // 2a. Natonata Bala (Day/Night)
76
+ // Moon, Mars, Sat: Strong at Midnight.
77
+ // Sun, Jup, Ven: Strong at Noon.
78
+ // Mercury: Always 60.
79
+ // Formula:
80
+ // Midnight Strong: 60 if Midnight. 0 if Noon.
81
+ // Noon Strong: 60 if Noon. 0 if Midnight.
82
+ // Time Diff from Zenith (Noon) or Nadir (Midnight).
83
+ // Since we have IsDayTime? Or better, use Sun's position relative to Meridian?
84
+ // Day/Night is usually determined by Sun's HAA (Hour Angle) or simply whether Sun is above horizon.
85
+ // Simple BPHS approach using Ascendant/Sun:
86
+ // Noon is when Sun is at MC. Midnight is when Sun is at IC.
87
+ // Difference between Sun and MC.
88
+ // If Sun at MC (Noon), Diff = 0.
89
+ // If Sun at IC (Midnight), Diff = 180.
90
+ //
91
+ // Group A (Noon Strong: Sun, Jup, Ven): (180 - Dist(Sun, MC)) / 3 ?
92
+ // No. At Noon (Dist=0), Strength=60. At Midnight (Dist=180), Strength=0.
93
+ // Yes: (180 - Dist(Sun, MC)) / 3.
94
+ //
95
+ // Group B (Midnight Strong: Moon, Mars, Sat): (180 - Dist(Sun, IC)) / 3 ?
96
+ // At Midnight (Sun at IC, Dist=0), Strength=60.
97
+ // Yes: (180 - Dist(Sun, IC)) / 3.
98
+ //
99
+ // Mercury: 60.
100
+ export function calculateNatonataBala(planetId, sunLon, mcLon) {
101
+ if (planetId === MERCURY)
102
+ return 60;
103
+ const distSunMC = getShortestDistance(sunLon, mcLon); // 0 at Noon, 180 at Midnight
104
+ // Noon Strong
105
+ if ([SUN, JUPITER, VENUS].includes(planetId)) {
106
+ // Max at Noon (Dist=0).
107
+ // Score = (180 - distSunMC) / 3.
108
+ return (180 - distSunMC) / 3;
109
+ }
110
+ // Midnight Strong
111
+ if ([MOON, MARS, SATURN].includes(planetId)) {
112
+ // Max at Midnight (Dist=180 from MC, or 0 from IC).
113
+ // IC = MC + 180.
114
+ // Dist from IC.
115
+ const icLon = normalize360(mcLon + 180);
116
+ const distSunIC = getShortestDistance(sunLon, icLon);
117
+ return (180 - distSunIC) / 3;
118
+ }
119
+ return 0;
120
+ }
121
+ // 2b. Paksha Bala (Fortnight)
122
+ // Angle Moon - Sun.
123
+ // If 0 (New Moon) -> 180 (Full Moon) -> 360 (New Moon).
124
+ // Benefics (Jup, Ven, Moon*, Merc*): Max at Full Moon (180).
125
+ // Malefics (Sun, Mars, Sat, Merc*): Max at New Moon (0).
126
+ // *Classification:
127
+ // Moon: Benefic if Waxing? No, Paksha Bala defines specific rule.
128
+ // BPHS: "Benefics are strong in Sukla Paksha... Malefics in Krishna Paksha".
129
+ // Formula:
130
+ // Calculate PakshaAngle = (Moon - Sun). Normalize to 0-360.
131
+ // If > 180, it is Krishna Paksha (Waning). Angle becomes (360 - Angle) -> Dist from 0.
132
+ // Let's simplify:
133
+ // PakshaPoints = (Angle from Sun) / 3. (Max 60 at 180 deg).
134
+ // Benefics get PakshaPoints.
135
+ // Malefics get (60 - PakshaPoints).
136
+ //
137
+ // Notes on Benefic/Malefic dynamic:
138
+ // User said: Moon is Benefic if Waxing.
139
+ // Mercury: Assume Benefic for now (simplified).
140
+ // Benefics: Jup, Ven, Moon (if Waxing?), Merc.
141
+ // Malefics: Sun, Mars, Sat, Moon (if Waning?).
142
+ //
143
+ // Refined Logic:
144
+ // 1. Calculate Angle (Moon - Sun). 0 to 180 (Waxing), 180 to 360 (Waning).
145
+ // 2. Base Strength = (Angle from New Moon) / 3? No.
146
+ // At Full Moon (180), Strength should be 60.
147
+ // At New Moon (0/360), Strength should be 0.
148
+ // Effective Angle = Diff(Moon, Sun). If > 180, consider mirror?
149
+ // Angle used for strength = Is ShortestDist(Moon, Sun)?
150
+ // Yes. ShortestDist is 0..180.
151
+ // Strength = ShortestDist / 3. (0 at New Moon, 60 at Full Moon).
152
+ // 3. Assign:
153
+ // Benefics get `Strength` directly. (Strong at Full Moon).
154
+ // Malefics get `60 - Strength`. (Strong at New Moon).
155
+ //
156
+ // Who is Benefic?
157
+ // Jup, Ven: Always Benefic.
158
+ // Sun, Mars, Sat: Always Malefic.
159
+ // Merc: Benefic (Simplified as per user).
160
+ // Moon: Always Benefic context of this calculation?
161
+ // User said: "Moon: Is Benefic if Waxing, Malefic if Waning".
162
+ // If Moon is Waxing, it uses `Strength` (Strong at Full).
163
+ // If Moon is Waning, it uses `60 - Strength`?
164
+ // Wait. If Waning, ShortestDist is decreasing from 180 to 0.
165
+ // If Malefic, it gets `60 - Strength`.
166
+ // Example: Waning, Dist=170 (Just past Full). Strength=56. Malefic Score=4.
167
+ // Example: Waning, Dist=10 (Near New). Strength=3. Malefic Score=57.
168
+ // This implies Waning Moon is strong near New Moon?
169
+ // This contradicts "Moon is strong if Full".
170
+ // Usually Moon is ALWAYS considered strong if Full (Paksha Bala applies to Moon itself based on brightness).
171
+ // The "Benefic/Malefic" classification determines how OTHER planets get points from the Moon's state.
172
+ // BUT Paksha Bala is also applied to Moon itself.
173
+ // Moon gets 60 at Full, 0 at New. (Always acts as Benefic for ITS OWN strength calculation).
174
+ // So Moon is treated as Benefic in the assignment list.
175
+ // Wait, user said "Moon: Is Benefic if Waxing, Malefic if Waning".
176
+ // This might mean use the Benefic formula if Waxing, Malefic if Waning.
177
+ // Let's trace:
178
+ // Waxing (0->180). Dist=90. Strength=30. Benefic Formula -> 30.
179
+ // Waning (180->0). Dist=90. Strength=30. Malefic Formula -> 60-30 = 30.
180
+ // This results in Moon getting 30 at Half Moon regardless.
181
+ // At Full (Dist=180). Waxing/Waning boundary. Strength=60. Benefic->60. Malefic->0.
182
+ // If Moon is Malefic when Waning (just past Full), it drops to 0? That's wrong. Moon is bright.
183
+ // Standard BPHS: Moon gets 2 * Paksha points? Or Moon's Paksha bala is simply proportional to brightness.
184
+ // Let's stick to simple rule:
185
+ // Benefics (Jup, Ven, Merc, Moon): Get 60 at Full, 0 at New.
186
+ // Malefics (Sun, Mars, Sat): Get 60 at New, 0 at Full.
187
+ // (Ignoring the "Moon becomes Malefic" complexity for its own score for now, as it usually retains high Shadbala if bright).
188
+ export function calculatePakshaBala(planetId, sunLon, moonLon) {
189
+ const dist = getShortestDistance(sunLon, moonLon); // 0 to 180
190
+ const beneficScore = dist / 3; // 0 (New) to 60 (Full)
191
+ const maleficScore = 60 - beneficScore; // 60 (New) to 0 (Full)
192
+ // Benefics: Jup, Ven, Merc, Moon
193
+ if ([JUPITER, VENUS, MERCURY, MOON].includes(planetId)) {
194
+ return beneficScore;
195
+ }
196
+ // Malefics: Sun, Mars, Sat
197
+ return maleficScore;
198
+ }
199
+ // 2c. Tribhaga Bala (Day/Night Parts)
200
+ // Divide Day (Sunrise-Sunset) into 3, Night (Sunset-Sunrise) into 3.
201
+ // Total 6 parts.
202
+ // Lordship (Standard BPHS):
203
+ // Day 1: Mercury
204
+ // Day 2: Sun
205
+ // Day 3: Saturn
206
+ // Night 1: Moon
207
+ // Night 2: Venus
208
+ // Night 3: Mars
209
+ // Jupiter: Always gets 60 (in some texts, or if birth is in "tr संधि"?).
210
+ // User Prompt: "Assign 60 points to the lord of the current 'part' (e.g. Jup gets 60 if birth is in the middle of the day??)"
211
+ // Wait. User prompt example "Jup gets 60 if birth is in the middle of the day" CONTRADICTS standard BPHS (Sun is Day 2 lord).
212
+ // Standard BPHS Tribhaga Lords:
213
+ // Day: Mercury, Sun, Saturn.
214
+ // Night: Moon, Venus, Mars.
215
+ // Jupiter gets 60 always? Or only in Purna (Full) logic?
216
+ // Often Jupiter gets 60 points in "Tribhaga Bala" implies it is the lord of "something" or always gets it.
217
+ // BPHS Ch 27 Sl 16: "Jupiter has always 60 Rupas in Tribhaga".
218
+ // So Jupiter = 60.
219
+ // Others = 60 if in their part, 0 otherwise.
220
+ export function calculateTribhagaBala(planetId, birthHour, sunrise, sunset) {
221
+ if (planetId === JUPITER)
222
+ return 60;
223
+ // Normalize times to 0-24
224
+ let h = birthHour;
225
+ let rise = sunrise;
226
+ let set = sunset;
227
+ // Determine if Day or Night
228
+ // Simple check: is h between rise and set?
229
+ // Handle day rollover? Geocoder usually gives sunrise/set for the current day.
230
+ // Assuming standard times.
231
+ let isDay = false;
232
+ if (rise < set) {
233
+ if (h >= rise && h < set)
234
+ isDay = true;
235
+ }
236
+ else {
237
+ // Crossover midnight (rare for sunrise/set unless polar)
238
+ // Assume standard lat/long
239
+ }
240
+ let partDuration = 0;
241
+ let partIndex = 0; // 0, 1, 2
242
+ if (isDay) {
243
+ // Day Parts
244
+ const dayLen = set - rise;
245
+ partDuration = dayLen / 3;
246
+ const timeFromRise = h - rise;
247
+ partIndex = Math.floor(timeFromRise / partDuration);
248
+ if (partIndex > 2)
249
+ partIndex = 2;
250
+ // Lords: 0=Merc, 1=Sun, 2=Sat
251
+ if (partIndex === 0 && planetId === MERCURY)
252
+ return 60;
253
+ if (partIndex === 1 && planetId === SUN)
254
+ return 60;
255
+ if (partIndex === 2 && planetId === SATURN)
256
+ return 60;
257
+ }
258
+ else {
259
+ // Night Parts
260
+ // Need to handle time math carefully.
261
+ // Night length = 24 - (set - rise).
262
+ // If h < rise, timeFromSet = (h + 24) - set?
263
+ // If h > set, timeFromSet = h - set.
264
+ let nightLen = (24 - set) + rise;
265
+ let timeFromSet = 0;
266
+ if (h >= set) {
267
+ timeFromSet = h - set;
268
+ }
269
+ else {
270
+ timeFromSet = (h + 24) - set;
271
+ }
272
+ partDuration = nightLen / 3;
273
+ partIndex = Math.floor(timeFromSet / partDuration);
274
+ if (partIndex > 2)
275
+ partIndex = 2;
276
+ // Lords: 0=Moon, 1=Venus, 2=Mars
277
+ if (partIndex === 0 && planetId === MOON)
278
+ return 60;
279
+ if (partIndex === 1 && planetId === VENUS)
280
+ return 60;
281
+ if (partIndex === 2 && planetId === MARS)
282
+ return 60;
283
+ }
284
+ return 0;
285
+ }
286
+ // 2d. Ayanabala (Equinoctial)
287
+ // (24 +/- Declination) * Constant.
288
+ // Declination is in degrees.
289
+ // Direction:
290
+ // Sun, Mars, Jup, Ven: North (+Dec) Strong. Formula: (24 + Dec) * C?
291
+ // Moon, Sat: South (-Dec) Strong. Formula: (24 + (-Dec)) * C ? (i.e., |Dec - South|?)
292
+ // Formula usually:
293
+ // If N-Strong: (23.45 + Dec) * Scale?
294
+ // BPHS: "Add the declination to 24 if North... Subtract if South..."
295
+ // Effectively: (24 + Declination) for North-lovers. (24 - Declination) for South-lovers.
296
+ // Wait. If Declination is Negative (South), then:
297
+ // For North-lover: 24 + (-10) = 14. Weaker.
298
+ // For South-lover: 24 - (-10) = 34. Stronger.
299
+ // This logic holds.
300
+ //
301
+ // Mercury: Always Strong?
302
+ // User: "Mercury (Always strong)".
303
+ // We'll give 60.
304
+ //
305
+ // Maximum?
306
+ // If Dec = 24. 24+24 = 48?
307
+ // Virupas usually max 60.
308
+ // Multiplier: (60 / 48) = 1.25?
309
+ // Or just sum is points?
310
+ // BPHS Formula:
311
+ // Score = (24 +/- Kranti) * 60 / 48 ? (i.e. * 1.25).
312
+ // Let's use 1.25 multiplier to normalize 48 -> 60.
313
+ export function calculateAyanabala(planetId, declination) {
314
+ if (planetId === MERCURY)
315
+ return 60; // Usually specific rules, but simplistic is 60 or Median. User said "Always Strong".
316
+ // North Lovers: Sun, Mars, Jup, Ven
317
+ if ([SUN, MARS, JUPITER, VENUS].includes(planetId)) {
318
+ // (24 + Dec)
319
+ // If Dec is -10 (South), becomes 14.
320
+ // If Dec is +23 (North), becomes 47.
321
+ // Multiplier 1.25 => 47 * 1.25 = ~58.75.
322
+ // Min: Dec = -24 ( South Max). Score = 0.
323
+ return Math.max(0, (24 + declination) * 1.25);
324
+ }
325
+ // South Lovers: Moon, Sat
326
+ if ([MOON, SATURN].includes(planetId)) {
327
+ // (24 - Dec)
328
+ // If Dec is -23 (South), becomes 24 - (-23) = 47.
329
+ // If Dec is +23 (North), becomes 24 - 23 = 1.
330
+ return Math.max(0, (24 - declination) * 1.25);
331
+ }
332
+ return 0; // Fallback
333
+ }
334
+ // ==========================================
335
+ // 3. Chesta Bala (Motional Strength)
336
+ // ==========================================
337
+ // Vakra (Retrograde): 60
338
+ // Anuvakra (Entering Retro - tricky to detect without history): 30
339
+ // Vikala (Stationary): 15
340
+ // Mandatara (Slow Direct): 30
341
+ // Mandaa (Slowest Direct): 15
342
+ // Luminaries (Sun, Moon): 0 (User Spec).
343
+ // Implementation:
344
+ // Use `speed` from Ephemeris.
345
+ // Speed < 0: Retrograde. (Simple Vakra).
346
+ // Speed ~ 0: Stationary.
347
+ // Speed > 0: Direct.
348
+ // How to distinguish Mandatara/Mandaa/Anuvakra without time-series?
349
+ // User Prompt: "Classify motion based on speed." + "Simplification... Implement based on speed from Ephemeris".
350
+ // I will implement:
351
+ // Speed < -0.001 (Retrograde) -> 60.
352
+ // abs(Speed) < 0.001 (Stationary) -> 15.
353
+ // Speed > 0 (Direct) -> Need to check "Slow".
354
+ // Average speeds:
355
+ // Mars: 0.52, Merc: 1.2, Jup: 0.08, Ven: 1.2, Sat: 0.03.
356
+ // If speed < AvgSpeed?
357
+ // BPHS Chesta is actually complex (8 types).
358
+ // User simplified spec: "Mandatara (Slow Direct)... Mandaa (Slowest)".
359
+ // Without data histories, I can't detect "Entering Retro" (Anuvakra).
360
+ // I will default Direct motion to standard mean value? Or 0?
361
+ // User chart says: "Vakra=60... Mandaa=15".
362
+ // If moving slow direct?
363
+ // Let's implement basics:
364
+ // Retro (<0) = 60.
365
+ // Stationary (approx 0) = 15.
366
+ // Direct (>0) = 30? (Assume average motion is somewhat 'slow' compared to Vakra? No.
367
+ // Usually Direct planets get Chesta via Avg Speed comparison.
368
+ // If Speed > Avg (Sighra/Fast) -> usually less Bal? Or More?
369
+ // User instructions didn't specify "Fast" points.
370
+ // Only "Slow Direct" (Mandatara/Mandaa).
371
+ // Implication: Fast Direct gets ?? (Normally 7.5 or 0).
372
+ // I will assign 30 for Retrograde. Wait, User said "Vakra: 60".
373
+ // I will assign:
374
+ // Speed < 0: 60.
375
+ // Speed approx 0: 15.
376
+ // Speed > 0: 7.5 (Neutral/Fast - minimal strength).
377
+ // Sun/Moon: 0.
378
+ export function calculateChestaBala(planet) {
379
+ if (planet.id === SUN || planet.id === MOON)
380
+ return 0;
381
+ const speed = planet.speed;
382
+ if (speed < -0.001) {
383
+ return 60; // Vakra
384
+ }
385
+ if (Math.abs(speed) <= 0.001) {
386
+ return 15; // Vikala (Stationary)
387
+ }
388
+ // Direct Motion
389
+ // Without Anuvakra detection, assume standard Direct.
390
+ // User didn't give points for "Normal/Fast".
391
+ // I'll return 0 or low value?
392
+ // Often 15 or 30 is applied for direct planets depending on context.
393
+ // BPHS: "mean motion" logic.
394
+ // I'll return 15 (Mandaa) as a safe baseline for Direct planets, or 0?
395
+ // Shadbala should sum to ~350-450.
396
+ // If I give 0, it might be too low.
397
+ // Leaning on 15.
398
+ return 15;
399
+ }
400
+ //# sourceMappingURL=shadbala_time.js.map
@@ -0,0 +1 @@
1
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