@nodaro/shared 3.1.0 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +8 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/__tests__/scene3d-base-visibility.test.ts +36 -0
- package/src/scene3d-v2.ts +3 -0
package/dist/index.d.cts
CHANGED
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@@ -12980,6 +12980,8 @@ interface Scene3DEntityV2 {
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position?: Vec3;
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rotation?: Vec3;
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scale?: Vec3;
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+
/** Baked visibility before manual overlays. Absent means visible. */
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visible?: boolean;
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/** The selection/identity chip colour. Opaque hex, sRGB. */
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identityColor?: string;
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anchors?: Scene3DAnchor[];
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@@ -13176,6 +13178,7 @@ declare const scene3DEntityV2Schema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -13410,6 +13413,7 @@ declare const scene3DPlanV2ObjectSchema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -13593,6 +13597,7 @@ declare const scene3DPlanV2Schema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+
visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -13856,6 +13861,7 @@ declare const scene3DAnyPlanSchema: z.ZodDiscriminatedUnion<[z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -14696,6 +14702,7 @@ declare const pro3DRenderJobOutputSchema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -14988,6 +14995,7 @@ declare const pro3DRenderCoreOutputSchema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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package/dist/index.d.ts
CHANGED
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@@ -12980,6 +12980,8 @@ interface Scene3DEntityV2 {
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position?: Vec3;
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rotation?: Vec3;
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scale?: Vec3;
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+
/** Baked visibility before manual overlays. Absent means visible. */
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visible?: boolean;
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/** The selection/identity chip colour. Opaque hex, sRGB. */
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identityColor?: string;
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anchors?: Scene3DAnchor[];
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@@ -13176,6 +13178,7 @@ declare const scene3DEntityV2Schema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -13410,6 +13413,7 @@ declare const scene3DPlanV2ObjectSchema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -13593,6 +13597,7 @@ declare const scene3DPlanV2Schema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -13856,6 +13861,7 @@ declare const scene3DAnyPlanSchema: z.ZodDiscriminatedUnion<[z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -14696,6 +14702,7 @@ declare const pro3DRenderJobOutputSchema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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@@ -14988,6 +14995,7 @@ declare const pro3DRenderCoreOutputSchema: z.ZodObject<{
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position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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visible: z.ZodOptional<z.ZodBoolean>;
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identityColor: z.ZodOptional<z.ZodString>;
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anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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name: z.ZodString;
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package/dist/index.js
CHANGED
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@@ -15377,6 +15377,7 @@ var scene3DEntityV2Schema = z.object({
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position: vec3Schema.optional(),
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rotation: rotationVec3Schema.optional(),
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scale: scaleVec3Schema.optional(),
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visible: z.boolean().optional(),
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identityColor: scene3DColorSchema.optional(),
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anchors: z.array(scene3DAnchorSchema).max(SCENE3D_V2_LIMITS.maxAnchorsPerEntity).optional(),
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capabilities: z.array(scene3DEntityCapabilitySchema).max(SCENE3D_ENTITY_CAPABILITIES.length).optional(),
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