@nodaro/shared 3.1.0 → 3.2.0

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package/dist/index.d.cts CHANGED
@@ -12980,6 +12980,8 @@ interface Scene3DEntityV2 {
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  position?: Vec3;
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  rotation?: Vec3;
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  scale?: Vec3;
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+ /** Baked visibility before manual overlays. Absent means visible. */
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+ visible?: boolean;
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  /** The selection/identity chip colour. Opaque hex, sRGB. */
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  identityColor?: string;
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  anchors?: Scene3DAnchor[];
@@ -13176,6 +13178,7 @@ declare const scene3DEntityV2Schema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -13410,6 +13413,7 @@ declare const scene3DPlanV2ObjectSchema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -13593,6 +13597,7 @@ declare const scene3DPlanV2Schema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -13856,6 +13861,7 @@ declare const scene3DAnyPlanSchema: z.ZodDiscriminatedUnion<[z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -14696,6 +14702,7 @@ declare const pro3DRenderJobOutputSchema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -14988,6 +14995,7 @@ declare const pro3DRenderCoreOutputSchema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
package/dist/index.d.ts CHANGED
@@ -12980,6 +12980,8 @@ interface Scene3DEntityV2 {
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  position?: Vec3;
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  rotation?: Vec3;
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  scale?: Vec3;
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+ /** Baked visibility before manual overlays. Absent means visible. */
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+ visible?: boolean;
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  /** The selection/identity chip colour. Opaque hex, sRGB. */
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  identityColor?: string;
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  anchors?: Scene3DAnchor[];
@@ -13176,6 +13178,7 @@ declare const scene3DEntityV2Schema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -13410,6 +13413,7 @@ declare const scene3DPlanV2ObjectSchema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -13593,6 +13597,7 @@ declare const scene3DPlanV2Schema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -13856,6 +13861,7 @@ declare const scene3DAnyPlanSchema: z.ZodDiscriminatedUnion<[z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -14696,6 +14702,7 @@ declare const pro3DRenderJobOutputSchema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
@@ -14988,6 +14995,7 @@ declare const pro3DRenderCoreOutputSchema: z.ZodObject<{
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  position: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  rotation: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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  scale: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>>;
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+ visible: z.ZodOptional<z.ZodBoolean>;
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  identityColor: z.ZodOptional<z.ZodString>;
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  anchors: z.ZodOptional<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
package/dist/index.js CHANGED
@@ -15377,6 +15377,7 @@ var scene3DEntityV2Schema = z.object({
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  position: vec3Schema.optional(),
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  rotation: rotationVec3Schema.optional(),
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  scale: scaleVec3Schema.optional(),
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+ visible: z.boolean().optional(),
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  identityColor: scene3DColorSchema.optional(),
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  anchors: z.array(scene3DAnchorSchema).max(SCENE3D_V2_LIMITS.maxAnchorsPerEntity).optional(),
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  capabilities: z.array(scene3DEntityCapabilitySchema).max(SCENE3D_ENTITY_CAPABILITIES.length).optional(),