@nodaro/shared 2.26.0 → 3.0.0

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@@ -0,0 +1,369 @@
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+ /**
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+ * The Scene3D v2 camera sidecar — one baked sample per frame.
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+ *
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+ * A 30-second scene is 720 camera samples. V1's 240-keyframe interpolated track
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+ * cannot carry that, and interpolating a sparse track across a hard cut blends
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+ * two shots into a frame that belongs to neither. So v2 moves the camera out of
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+ * the manifest into this dense JSON asset, and the rule becomes trivial:
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+ *
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+ * **at integer frame `f`, use `samples[f]`.**
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+ *
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+ * No interpolation, no easing, no "nearest key". Pausing, scrubbing backwards
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+ * and rendering frames out of order therefore produce identical state, which is
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+ * the whole reason preview and export can be trusted to agree.
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+ *
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+ * Two things this format refuses to guess at:
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+ *
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+ * - **Orientation is a quaternion, not a look-at.** A renderer that replaces the
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+ * exported quaternion with `lookAt(target)` throws away the authored roll and
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+ * the handheld component. `target` is carried for inspection and intent only.
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+ * - **Projection is a matrix, not a lens number.** A focal length cannot express
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+ * sensor fit or lens shift, and re-deriving a projection at a different aspect
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+ * silently reframes every shot. `focalLengthMm` is metadata; the 16-element
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+ * column-major matrix is authoritative.
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+ *
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+ * Changing fps or aspect ratio is an explicit resample/reprojection producing a
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+ * NEW revision — never a render-time override. `scene3DCameraTrackPlanIssues`
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+ * is what makes that non-negotiable.
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+ */
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+ import { z } from "zod"
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+ import {
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+ SCENE3D_V2_LIMITS,
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+ scene3DJsonByteLength,
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+ scene3DZodIssues,
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+ type Scene3DParseResult,
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+ type Scene3DPlanV2,
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+ } from "./scene3d-v2.js"
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+ import { SCENE3D_LIMITS, type Scene3DSemanticIssue, type Vec3 } from "./scene3d.js"
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+
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+ export const SCENE3D_CAMERA_TRACK_FORMAT = "scene3d-camera-track"
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+ export const SCENE3D_CAMERA_TRACK_VERSION = 1
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+
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+ export const SCENE3D_CAMERA_TRACK_LIMITS = {
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+ maxJsonBytes: SCENE3D_V2_LIMITS.maxCameraTrackBytes,
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+ maxFrameCount: SCENE3D_V2_LIMITS.maxDurationInFrames,
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+ minFps: SCENE3D_V2_LIMITS.minFps,
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+ maxFps: SCENE3D_V2_LIMITS.maxFps,
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+ /** A unit quaternion off by more than this is a bug, not float noise. */
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+ quaternionTolerance: 1e-4,
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+ /** Absolute tolerance on the projection entries that must be exactly zero
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+ * (or exactly ∓1) in a perspective matrix. */
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+ projectionEpsilon: 1e-6,
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+ /** Relative tolerance when comparing declared near/far against the values the
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+ * projection matrix implies. */
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+ nearFarRelativeTolerance: 1e-3,
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+ /** Relative tolerance on `m[0]/m[5]` vs the manifest's `height/width`. */
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+ aspectRelativeTolerance: 1e-3,
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+ minNear: 1e-4,
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+ maxFar: 1e7,
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+ } as const
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+
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+ export interface Scene3DCameraSample {
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+ position: Vec3
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+ /** `[x, y, z, w]` — that order, normalized. */
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+ quaternion: [number, number, number, number]
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+ /** Exactly 16 entries, COLUMN-MAJOR (Three.js `Matrix4.elements` order). */
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+ projectionMatrix: number[]
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+ near: number
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+ far: number
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+ /** Authoring intent, for inspection and validation reporting. A renderer must
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+ * never feed this back through `lookAt()`. */
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+ target?: Vec3
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+ /** Metadata only; the projection matrix wins. */
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+ focalLengthMm?: number
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+ }
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+
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+ export interface Scene3DCameraTrackV1 {
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+ format: typeof SCENE3D_CAMERA_TRACK_FORMAT
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+ version: typeof SCENE3D_CAMERA_TRACK_VERSION
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+ /** Always 0: public frames are zero-based, and the exporter has already
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+ * subtracted the authoring package's start frame. */
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+ frameStart: 0
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+ frameCount: number
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+ fps: number
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+ samples: Scene3DCameraSample[]
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+ }
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+
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+ const coordinate = z.number().min(-SCENE3D_LIMITS.maxCoordinate).max(SCENE3D_LIMITS.maxCoordinate)
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+ const positionSchema = z.tuple([coordinate, coordinate, coordinate])
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+
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+ export const scene3DCameraSampleSchema = z
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+ .object({
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+ position: positionSchema,
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+ quaternion: z.tuple([z.number(), z.number(), z.number(), z.number()]),
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+ projectionMatrix: z.array(z.number()).length(16),
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+ near: z.number().min(SCENE3D_CAMERA_TRACK_LIMITS.minNear).max(SCENE3D_CAMERA_TRACK_LIMITS.maxFar),
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+ far: z.number().min(SCENE3D_CAMERA_TRACK_LIMITS.minNear).max(SCENE3D_CAMERA_TRACK_LIMITS.maxFar),
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+ target: positionSchema.optional(),
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+ focalLengthMm: z
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+ .number()
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+ .min(SCENE3D_LIMITS.minFocalLengthMm)
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+ .max(SCENE3D_LIMITS.maxFocalLengthMm)
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+ .optional(),
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+ })
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+ .strict()
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+
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+ /** Structure only; `scene3DCameraTrackIssues` carries the numeric rules. */
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+ export const scene3DCameraTrackObjectSchema = z
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+ .object({
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+ format: z.literal(SCENE3D_CAMERA_TRACK_FORMAT),
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+ version: z.literal(SCENE3D_CAMERA_TRACK_VERSION),
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+ frameStart: z.literal(0),
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+ frameCount: z.number().int().min(1).max(SCENE3D_CAMERA_TRACK_LIMITS.maxFrameCount),
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+ fps: z.number().int().min(SCENE3D_CAMERA_TRACK_LIMITS.minFps).max(SCENE3D_CAMERA_TRACK_LIMITS.maxFps),
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+ samples: z.array(scene3DCameraSampleSchema).min(1).max(SCENE3D_CAMERA_TRACK_LIMITS.maxFrameCount),
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+ })
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+ .strict()
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+
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+ type Issue = Scene3DSemanticIssue
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+
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+ /**
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+ * Is this a real PERSPECTIVE projection, and does it agree with the declared
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+ * near/far?
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+ *
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+ * Column-major layout produced by every Three.js/glTF perspective camera:
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+ *
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+ * ```text
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+ * m0 0 m8 0
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+ * 0 m5 m9 0
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+ * 0 0 m10 m14
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+ * 0 0 -1 0
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+ * ```
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+ *
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+ * `m8`/`m9` carry lens shift and are free. Everything else is pinned. Inverting
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+ * the two depth terms recovers `near = m14 / (m10 - 1)` and
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+ * `far = m14 / (m10 + 1)`, which is how a matrix that quietly disagrees with its
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+ * own declared clip planes gets caught.
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+ *
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+ * Exported because the builder validates its export with the same function the
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+ * renderer admits it with.
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+ */
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+ export function scene3DProjectionIssues(
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+ matrix: readonly number[],
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+ near: number,
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+ far: number,
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+ path: (string | number)[],
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+ ): Issue[] {
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+ const issues: Issue[] = []
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+ const eps = SCENE3D_CAMERA_TRACK_LIMITS.projectionEpsilon
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+
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+ if (matrix.length !== 16) {
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+ issues.push({ path, message: `projection matrix must have exactly 16 entries (got ${matrix.length})` })
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+ return issues
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+ }
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+ if (matrix.some((value) => !Number.isFinite(value))) {
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+ issues.push({ path, message: "projection matrix contains a non-finite entry" })
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+ return issues
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+ }
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+
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+ // Orthographic is a future explicit capability. Name it, so it is never
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+ // mis-read as a broken perspective matrix.
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+ if (Math.abs(matrix[11]) < eps && Math.abs(matrix[15] - 1) < eps) {
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+ issues.push({
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+ path,
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+ message: "projection matrix is orthographic; only perspective cameras are supported by this schema version",
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+ })
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+ return issues
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+ }
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+
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+ for (const index of [1, 2, 3, 4, 6, 7, 12, 13, 15]) {
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+ if (Math.abs(matrix[index]) > eps) {
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+ issues.push({ path: [...path, index], message: `projection matrix entry ${index} must be 0 (got ${matrix[index]})` })
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+ }
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+ }
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+ if (Math.abs(matrix[11] + 1) > eps) {
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+ issues.push({ path: [...path, 11], message: `projection matrix entry 11 must be -1 for a perspective camera (got ${matrix[11]})` })
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+ }
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+ if (!(matrix[0] > 0)) {
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+ issues.push({ path: [...path, 0], message: `projection matrix entry 0 must be positive (got ${matrix[0]})` })
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+ }
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+ if (!(matrix[5] > 0)) {
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+ issues.push({ path: [...path, 5], message: `projection matrix entry 5 must be positive (got ${matrix[5]})` })
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+ }
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+ if (!(matrix[10] < 0)) {
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+ issues.push({ path: [...path, 10], message: `projection matrix entry 10 must be negative (got ${matrix[10]})` })
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+ }
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+ if (!(matrix[14] < 0)) {
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+ issues.push({ path: [...path, 14], message: `projection matrix entry 14 must be negative (got ${matrix[14]})` })
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+ }
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+ if (issues.length > 0) return issues
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+
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+ if (!(near > 0) || !(far > near)) {
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+ issues.push({ path, message: `near/far must satisfy 0 < near < far (got near ${near}, far ${far})` })
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+ return issues
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+ }
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+
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+ const tolerance = SCENE3D_CAMERA_TRACK_LIMITS.nearFarRelativeTolerance
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+ const impliedNear = matrix[14] / (matrix[10] - 1)
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+ if (Math.abs(impliedNear - near) > Math.abs(near) * tolerance) {
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+ issues.push({
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+ path,
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+ message: `projection matrix implies near ${impliedNear.toPrecision(6)}, but the sample declares ${near}`,
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+ })
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+ }
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+ const farDenominator = matrix[10] + 1
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+ if (Math.abs(farDenominator) < eps) {
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+ issues.push({
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+ path,
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+ message: `projection matrix implies an infinite far plane, but the sample declares ${far}`,
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+ })
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+ } else {
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+ const impliedFar = matrix[14] / farDenominator
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+ if (Math.abs(impliedFar - far) > Math.abs(far) * tolerance) {
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+ issues.push({
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+ path,
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+ message: `projection matrix implies far ${impliedFar.toPrecision(6)}, but the sample declares ${far}`,
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+ })
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+ }
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+ }
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+
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+ return issues
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+ }
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+
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+ /**
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+ * The numeric rules the schema cannot express: exact sample count, normalized
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+ * quaternions, and a real perspective projection on every frame.
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+ *
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+ * Split out of the schema (as v1 does) so a caller holding a parsed track can
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+ * re-check it, and so the per-sample walk stays one readable loop over up to
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+ * 3,600 samples.
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+ */
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+ export function scene3DCameraTrackIssues(track: Scene3DCameraTrackV1): Issue[] {
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+ const issues: Issue[] = []
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+
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+ if (track.samples.length !== track.frameCount) {
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+ issues.push({
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+ path: ["samples"],
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+ message: `track declares ${track.frameCount} frames but carries ${track.samples.length} samples; exactly one sample per frame is required`,
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+ })
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+ }
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+
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+ const quaternionTolerance = SCENE3D_CAMERA_TRACK_LIMITS.quaternionTolerance
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+ track.samples.forEach((sample, index) => {
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+ const [x, y, z, w] = sample.quaternion
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+ const norm = Math.sqrt(x * x + y * y + z * z + w * w)
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+ if (Math.abs(norm - 1) > quaternionTolerance) {
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+ issues.push({
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+ path: ["samples", index, "quaternion"],
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+ message: `quaternion at frame ${index} has length ${norm.toPrecision(6)}; it must be normalized`,
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+ })
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+ }
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+ if (!(sample.far > sample.near)) {
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+ issues.push({
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+ path: ["samples", index, "far"],
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+ message: `frame ${index}: far (${sample.far}) must be greater than near (${sample.near})`,
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+ })
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+ }
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+ for (const issue of scene3DProjectionIssues(
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+ sample.projectionMatrix,
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+ sample.near,
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+ sample.far,
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+ ["samples", index, "projectionMatrix"],
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+ )) {
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+ issues.push(issue)
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+ }
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+ })
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+
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+ return issues
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+ }
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+
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+ /** THE camera-track validator: structure, then the numeric rules. */
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+ export const scene3DCameraTrackSchema = scene3DCameraTrackObjectSchema.superRefine((track, ctx) => {
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+ for (const issue of scene3DCameraTrackIssues(track as Scene3DCameraTrackV1)) {
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+ ctx.addIssue({ code: "custom", path: issue.path, message: issue.message })
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+ }
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+ })
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+
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+ export function isScene3DCameraTrack(value: unknown): value is Scene3DCameraTrackV1 {
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+ return scene3DCameraTrackSchema.safeParse(value).success
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+ }
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+
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+ /**
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+ * Track ↔ manifest agreement. A track that is valid on its own can still be the
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+ * WRONG track for this scene: a different fps, a different length, or a
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+ * projection baked for another aspect ratio. Each of those silently reframes or
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+ * retimes every shot, so each is an error here rather than a render-time
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+ * surprise.
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+ */
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+ export function scene3DCameraTrackPlanIssues(
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+ track: Scene3DCameraTrackV1,
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+ plan: Pick<Scene3DPlanV2, "fps" | "durationInFrames" | "width" | "height">,
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+ ): Issue[] {
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+ const issues: Issue[] = []
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+
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+ if (track.fps !== plan.fps) {
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+ issues.push({
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+ path: ["fps"],
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+ message: `camera track is ${track.fps} fps but the scene is ${plan.fps} fps; changing fps requires an explicit resample and a new revision`,
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+ })
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+ }
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+ if (track.frameCount !== plan.durationInFrames) {
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+ issues.push({
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+ path: ["frameCount"],
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+ message: `camera track covers ${track.frameCount} frames but the scene is ${plan.durationInFrames} frames`,
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+ })
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+ }
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+
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+ // m[0]/m[5] === (t-b)/(r-l) === height/width for any perspective matrix,
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+ // including a shifted one (shift moves m[8]/m[9], not the frustum extents).
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+ const expected = plan.height / plan.width
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+ const tolerance = SCENE3D_CAMERA_TRACK_LIMITS.aspectRelativeTolerance
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+ track.samples.forEach((sample, index) => {
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+ const m0 = sample.projectionMatrix[0]
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+ const m5 = sample.projectionMatrix[5]
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+ if (!Number.isFinite(m0) || !Number.isFinite(m5) || m5 === 0) return
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+ const actual = m0 / m5
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+ if (Math.abs(actual - expected) > expected * tolerance) {
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+ issues.push({
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+ path: ["samples", index, "projectionMatrix"],
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+ message: `frame ${index}: projection is baked for aspect ${(1 / actual).toPrecision(6)} but the scene renders ${plan.width}×${plan.height}; reprojection requires a new revision`,
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+ })
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+ }
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+ })
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+
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+ return issues
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+ }
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+
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+ /**
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+ * The sample for an integer frame. `undefined` outside `[0, frameCount)` — a
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+ * caller must fail rather than clamp, because a clamped frame is a wrong frame
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+ * that looks plausible.
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+ */
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+ export function scene3DSampleForFrame(
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+ track: Scene3DCameraTrackV1,
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+ frame: number,
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+ ): Scene3DCameraSample | undefined {
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+ if (!Number.isInteger(frame) || frame < 0 || frame >= track.frameCount) return undefined
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+ return track.samples[frame]
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+ }
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+
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+ /**
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+ * Size-gate, then parse, then validate. This is the admission path for a
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+ * downloaded camera track: an 80 MiB "8 MiB" track is refused before
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+ * `JSON.parse` gets a chance to allocate it.
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+ */
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+ export function parseScene3DCameraTrackJson(text: string): Scene3DParseResult<Scene3DCameraTrackV1> {
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+ const bytes = scene3DJsonByteLength(text)
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+ if (bytes > SCENE3D_CAMERA_TRACK_LIMITS.maxJsonBytes) {
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+ return {
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+ ok: false,
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+ issues: [
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+ {
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+ path: [],
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+ message: `camera track is ${bytes} bytes; the limit is ${SCENE3D_CAMERA_TRACK_LIMITS.maxJsonBytes}`,
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+ },
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+ ],
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+ }
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+ }
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+ let decoded: unknown
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+ try {
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+ decoded = JSON.parse(text)
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+ } catch {
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+ return { ok: false, issues: [{ path: [], message: "camera track is not valid JSON" }] }
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+ }
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+ const parsed = scene3DCameraTrackSchema.safeParse(decoded)
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+ if (!parsed.success) {
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+ return { ok: false, issues: scene3DZodIssues(parsed.error) }
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+ }
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+ return { ok: true, value: parsed.data as Scene3DCameraTrackV1 }
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+ }
@@ -0,0 +1,311 @@
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+ /**
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+ * Scene3D edit operations — the ONLY way a Scene3D plan changes.
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+ *
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+ * Split out of `scene3d.ts` (which owns the shape) because this file owns the
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+ * TRANSITION: given a plan, a list of operations and the caller's locks, it
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+ * produces the next immutable revision or an explained refusal. Both edit
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+ * lanes go through it — the deterministic one (the caller sent operations) and
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+ * the instruction one (an LLM authored the operations from a sentence) — so
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+ * locks, staleness and whole-scene validation cannot be enforced twice and
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+ * differently. The model never writes a plan and never writes code; it writes
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+ * operations that this function is free to refuse.
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+ */
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+ import { z } from "zod"
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+ import {
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+ SCENE3D_LIMITS,
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+ newScene3DRevisionId,
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+ rotationVec3Schema,
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+ scaleVec3Schema,
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+ scene3DCameraKeyframeSchema,
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+ scene3DColorSchema,
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+ scene3DDeepEqual,
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+ scene3DIdSchema,
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+ scene3DObjectKeyframeSchema,
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+ scene3DObjectSchema,
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+ scene3DPlanV1Schema,
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+ scene3DPrimitiveSchema,
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+ sizeVec3Schema,
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+ vec3Schema,
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+ type Scene3DObject,
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+ type Scene3DPlanV1,
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+ } from "./scene3d.js"
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+
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+
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+ /** Everything about an object EXCEPT its identity. `id` is deliberately absent
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+ * (and the schema is strict) so no operation can rename an object out from
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+ * under a lock, a parent link or a reference. */
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+ export const scene3DObjectChangesSchema = z
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+ .object({
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+ name: z.string().min(1).max(SCENE3D_LIMITS.maxNameLength).optional(),
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+ primitive: scene3DPrimitiveSchema.optional(),
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+ /** `null` detaches from the parent; omitted leaves it as-is. */
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+ parentId: scene3DIdSchema.nullable().optional(),
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+ dimensions: sizeVec3Schema.optional(),
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+ position: vec3Schema.optional(),
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+ rotation: rotationVec3Schema.optional(),
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+ scale: scaleVec3Schema.optional(),
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+ color: scene3DColorSchema.optional(),
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+ keyframes: z.array(scene3DObjectKeyframeSchema).max(SCENE3D_LIMITS.maxKeyframes).optional(),
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+ })
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+ .strict()
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+
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+ export const scene3DCameraChangesSchema = z
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+ .object({
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+ position: vec3Schema.optional(),
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+ target: vec3Schema.optional(),
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+ focalLengthMm: z
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+ .number()
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+ .min(SCENE3D_LIMITS.minFocalLengthMm)
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+ .max(SCENE3D_LIMITS.maxFocalLengthMm)
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+ .optional(),
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+ sensorWidthMm: z
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+ .number()
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+ .min(SCENE3D_LIMITS.minSensorWidthMm)
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+ .max(SCENE3D_LIMITS.maxSensorWidthMm)
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+ .optional(),
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+ keyframes: z.array(scene3DCameraKeyframeSchema).max(SCENE3D_LIMITS.maxKeyframes).optional(),
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+ })
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+ .strict()
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+
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+ export const scene3DLightingChangesSchema = z
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+ .object({
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+ ambientIntensity: z.number().min(0).max(SCENE3D_LIMITS.maxIntensity).optional(),
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+ keyIntensity: z.number().min(0).max(SCENE3D_LIMITS.maxIntensity).optional(),
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+ keyPosition: vec3Schema.optional(),
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+ })
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+ .strict()
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+
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+ export const scene3DEditOperationSchema = z.discriminatedUnion("op", [
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+ z.object({ op: z.literal("set-object"), objectId: scene3DIdSchema, changes: scene3DObjectChangesSchema }).strict(),
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+ z.object({ op: z.literal("add-object"), object: scene3DObjectSchema }).strict(),
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+ z.object({ op: z.literal("remove-object"), objectId: scene3DIdSchema }).strict(),
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+ z.object({ op: z.literal("set-camera"), changes: scene3DCameraChangesSchema }).strict(),
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+ z.object({ op: z.literal("set-lighting"), changes: scene3DLightingChangesSchema }).strict(),
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+ z.object({ op: z.literal("set-background"), color: scene3DColorSchema }).strict(),
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+ ])
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+
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+ export const scene3DEditOperationsSchema = z
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+ .array(scene3DEditOperationSchema)
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+ .min(1)
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+ .max(SCENE3D_LIMITS.maxOperations)
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+
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+ export type Scene3DObjectChanges = z.infer<typeof scene3DObjectChangesSchema>
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+ export type Scene3DCameraChanges = z.infer<typeof scene3DCameraChangesSchema>
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+ export type Scene3DLightingChanges = z.infer<typeof scene3DLightingChangesSchema>
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+ export type Scene3DEditOperation = z.infer<typeof scene3DEditOperationSchema>
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+
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+ export type Scene3DEditErrorCode =
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+ /** `expectedRevisionId` did not match the plan handed in. */
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+ | "stale_revision"
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+ /** The operation list itself is malformed or over the cap. */
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+ | "invalid_operations"
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+ /** An operation targets an object that is not in the scene. */
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+ | "unknown_object"
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+ /** `add-object` collided with an existing id. */
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+ | "duplicate_object"
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+ /** An operation touched an id the caller declared locked. */
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+ | "locked_object"
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+ /** The plan handed in, or the plan the operations produced, is invalid. */
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+ | "invalid_plan"
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+
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+ export interface Scene3DEditOptions {
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+ /** Optimistic concurrency: reject unless the plan is still this revision. */
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+ expectedRevisionId?: string
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+ /** Object ids the caller declared untouchable. Enforced as a POST-condition
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+ * (see `applyScene3DEditOperations`), which is what makes it total. */
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+ lockedObjectIds?: readonly string[]
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+ /** Pin the produced revision id — tests and deterministic replay only. */
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+ revisionId?: string
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+ }
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+
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+ export type Scene3DEditResult =
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+ | { ok: true; plan: Scene3DPlanV1; changedObjectIds: string[]; changeSummary: string }
123
+ | { ok: false; code: Scene3DEditErrorCode; message: string; operationIndex?: number }
124
+
125
+ /** Structural clone that cannot share a reference with its input. `structured-
126
+ * Clone` is not available in every consumer runtime we ship to, and a plan is
127
+ * pure JSON by construction. */
128
+ function clonePlan(plan: Scene3DPlanV1): Scene3DPlanV1 {
129
+ return JSON.parse(JSON.stringify(plan)) as Scene3DPlanV1
130
+ }
131
+
132
+ /** One human sentence per operation — the deterministic lane's answer to the
133
+ * LLM lane's `changeSummary`, so both edit paths return the same shape. */
134
+ export function summarizeScene3DOperations(operations: readonly Scene3DEditOperation[]): string {
135
+ const lines = operations.map((operation) => {
136
+ switch (operation.op) {
137
+ case "set-object": {
138
+ const fields = Object.keys(operation.changes)
139
+ return `Updated ${fields.length > 0 ? fields.join(", ") : "nothing"} on "${operation.objectId}"`
140
+ }
141
+ case "add-object":
142
+ return `Added ${operation.object.primitive} "${operation.object.name}" (${operation.object.id})`
143
+ case "remove-object":
144
+ return `Removed "${operation.objectId}"`
145
+ case "set-camera":
146
+ return `Updated camera ${Object.keys(operation.changes).join(", ") || "nothing"}`
147
+ case "set-lighting":
148
+ return `Updated lighting ${Object.keys(operation.changes).join(", ") || "nothing"}`
149
+ case "set-background":
150
+ return `Set background to ${operation.color}`
151
+ }
152
+ })
153
+ return lines.join("; ").slice(0, SCENE3D_LIMITS.maxChangeSummaryLength)
154
+ }
155
+
156
+ function firstIssueMessage(error: z.ZodError): string {
157
+ const issue = error.issues[0]
158
+ if (!issue) return "invalid"
159
+ const path = issue.path.join(".")
160
+ return path ? `${path}: ${issue.message}` : issue.message
161
+ }
162
+
163
+ /**
164
+ * Apply an operation list to a plan, producing a NEW revision.
165
+ *
166
+ * Guarantees, in this order — each one is a distinct failure mode that was
167
+ * cheap to get wrong:
168
+ *
169
+ * 1. The input plan is never mutated (deep clone before the first write).
170
+ * 2. A stale `expectedRevisionId` is refused before anything is applied, so a
171
+ * late async completion can never overwrite a newer manual edit.
172
+ * 3. Operations are schema-validated as a list; the failing INDEX is reported.
173
+ * 4. Locks are enforced as a POST-CONDITION — every locked object must still
174
+ * exist and be deep-equal to the original. Reasoning per-operation would
175
+ * have to anticipate remove + re-add, a reparent from a sibling's `set-
176
+ * object`, and whatever the next operation kind turns out to be; the
177
+ * post-condition covers all of them by construction. (`selectedObjectIds`
178
+ * is CONTEXT for the model, never permission — the caller passes locks
179
+ * explicitly and they are checked here, after the model has spoken.)
180
+ * 5. The WHOLE resulting plan is re-validated, which is what makes "no silent
181
+ * orphaning" free: removing a parent leaves a dangling `parentId` and the
182
+ * plan validator rejects it, as does removing an object a reference points
183
+ * at.
184
+ */
185
+ export function applyScene3DEditOperations(
186
+ plan: Scene3DPlanV1,
187
+ operations: readonly Scene3DEditOperation[] | unknown,
188
+ options: Scene3DEditOptions = {},
189
+ ): Scene3DEditResult {
190
+ const parsedPlan = scene3DPlanV1Schema.safeParse(plan)
191
+ if (!parsedPlan.success) {
192
+ return { ok: false, code: "invalid_plan", message: `scenePlan is invalid — ${firstIssueMessage(parsedPlan.error)}` }
193
+ }
194
+ const source = parsedPlan.data as Scene3DPlanV1
195
+
196
+ if (options.expectedRevisionId !== undefined && options.expectedRevisionId !== source.revisionId) {
197
+ return {
198
+ ok: false,
199
+ code: "stale_revision",
200
+ message: `This scene has moved on — expected revision ${options.expectedRevisionId}, the plan is at ${source.revisionId}.`,
201
+ }
202
+ }
203
+
204
+ const parsedOps = scene3DEditOperationsSchema.safeParse(operations)
205
+ if (!parsedOps.success) {
206
+ const issue = parsedOps.error.issues[0]
207
+ const index = typeof issue?.path[0] === "number" ? (issue.path[0] as number) : undefined
208
+ return {
209
+ ok: false,
210
+ code: "invalid_operations",
211
+ message: `operations are invalid — ${firstIssueMessage(parsedOps.error)}`,
212
+ ...(index === undefined ? {} : { operationIndex: index }),
213
+ }
214
+ }
215
+ const ops = parsedOps.data
216
+
217
+ const next = clonePlan(source)
218
+ const changed = new Set<string>()
219
+
220
+ for (let index = 0; index < ops.length; index++) {
221
+ const operation = ops[index]
222
+ switch (operation.op) {
223
+ case "set-object": {
224
+ const target = next.objects.findIndex((o) => o.id === operation.objectId)
225
+ if (target === -1) {
226
+ return {
227
+ ok: false,
228
+ code: "unknown_object",
229
+ message: `no object "${operation.objectId}" in this scene`,
230
+ operationIndex: index,
231
+ }
232
+ }
233
+ const { parentId, ...rest } = operation.changes
234
+ const updated: Scene3DObject = { ...next.objects[target], ...rest }
235
+ if (parentId !== undefined) {
236
+ if (parentId === null) delete updated.parentId
237
+ else updated.parentId = parentId
238
+ }
239
+ next.objects = next.objects.map((o, i) => (i === target ? updated : o))
240
+ changed.add(operation.objectId)
241
+ break
242
+ }
243
+ case "add-object": {
244
+ if (next.objects.some((o) => o.id === operation.object.id)) {
245
+ return {
246
+ ok: false,
247
+ code: "duplicate_object",
248
+ message: `an object with id "${operation.object.id}" already exists`,
249
+ operationIndex: index,
250
+ }
251
+ }
252
+ next.objects = [...next.objects, operation.object as Scene3DObject]
253
+ changed.add(operation.object.id)
254
+ break
255
+ }
256
+ case "remove-object": {
257
+ if (!next.objects.some((o) => o.id === operation.objectId)) {
258
+ return {
259
+ ok: false,
260
+ code: "unknown_object",
261
+ message: `no object "${operation.objectId}" in this scene`,
262
+ operationIndex: index,
263
+ }
264
+ }
265
+ next.objects = next.objects.filter((o) => o.id !== operation.objectId)
266
+ changed.add(operation.objectId)
267
+ break
268
+ }
269
+ case "set-camera":
270
+ next.camera = { ...next.camera, ...operation.changes }
271
+ break
272
+ case "set-lighting":
273
+ next.lighting = { ...next.lighting, ...operation.changes }
274
+ break
275
+ case "set-background":
276
+ next.backgroundColor = operation.color
277
+ break
278
+ }
279
+ }
280
+
281
+ for (const lockedId of options.lockedObjectIds ?? []) {
282
+ const before = source.objects.find((o) => o.id === lockedId)
283
+ const after = next.objects.find((o) => o.id === lockedId)
284
+ if (before === undefined) continue // not in the scene to begin with — nothing to protect
285
+ if (after === undefined) {
286
+ return { ok: false, code: "locked_object", message: `object "${lockedId}" is locked and cannot be removed` }
287
+ }
288
+ if (!scene3DDeepEqual(before, after)) {
289
+ return { ok: false, code: "locked_object", message: `object "${lockedId}" is locked and cannot be modified` }
290
+ }
291
+ }
292
+
293
+ next.parentRevisionId = source.revisionId
294
+ next.revisionId = options.revisionId ?? newScene3DRevisionId()
295
+
296
+ const validated = scene3DPlanV1Schema.safeParse(next)
297
+ if (!validated.success) {
298
+ return {
299
+ ok: false,
300
+ code: "invalid_plan",
301
+ message: `the edit would leave the scene invalid — ${firstIssueMessage(validated.error)}`,
302
+ }
303
+ }
304
+
305
+ return {
306
+ ok: true,
307
+ plan: validated.data as Scene3DPlanV1,
308
+ changedObjectIds: [...changed],
309
+ changeSummary: summarizeScene3DOperations(ops),
310
+ }
311
+ }