@nodaro/sdk 2.54.0 → 2.56.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (237) hide show
  1. package/dist/{chunk-P6AM42UB.cjs → chunk-2KX5ZE6M.cjs} +2 -2
  2. package/dist/chunk-2KX5ZE6M.cjs.map +1 -0
  3. package/dist/{chunk-JOVJAKBT.cjs → chunk-2LOTDOUV.cjs} +6 -6
  4. package/dist/chunk-2LOTDOUV.cjs.map +1 -0
  5. package/dist/{chunk-AN36M6HO.js → chunk-37LL6BPM.js} +5 -5
  6. package/dist/chunk-37LL6BPM.js.map +1 -0
  7. package/dist/{chunk-22P4X3N5.cjs → chunk-3CVWTUK5.cjs} +26 -8
  8. package/dist/chunk-3CVWTUK5.cjs.map +1 -0
  9. package/dist/{chunk-7CUWAVWB.js → chunk-4FSWJTRS.js} +3 -3
  10. package/dist/{chunk-7CUWAVWB.js.map → chunk-4FSWJTRS.js.map} +1 -1
  11. package/dist/{chunk-DV6GTEX5.js → chunk-4SZUSZXK.js} +2 -2
  12. package/dist/{chunk-DV6GTEX5.js.map → chunk-4SZUSZXK.js.map} +1 -1
  13. package/dist/{chunk-L6T44A3G.js → chunk-4VP2GFIZ.js} +20 -5
  14. package/dist/chunk-4VP2GFIZ.js.map +1 -0
  15. package/dist/{chunk-NKH2UFSD.cjs → chunk-4WOT5OAY.cjs} +5 -5
  16. package/dist/{chunk-NKH2UFSD.cjs.map → chunk-4WOT5OAY.cjs.map} +1 -1
  17. package/dist/{chunk-W5RMFTPA.cjs → chunk-57GANTLV.cjs} +2 -2
  18. package/dist/chunk-57GANTLV.cjs.map +1 -0
  19. package/dist/{chunk-HK5FSTKG.cjs → chunk-A3XA6UNM.cjs} +2 -2
  20. package/dist/chunk-A3XA6UNM.cjs.map +1 -0
  21. package/dist/{chunk-AUKHMT53.js → chunk-BGOZRZHY.js} +3 -3
  22. package/dist/{chunk-AUKHMT53.js.map → chunk-BGOZRZHY.js.map} +1 -1
  23. package/dist/{chunk-PBFODIFT.js → chunk-CBDUHYTR.js} +2 -2
  24. package/dist/chunk-CBDUHYTR.js.map +1 -0
  25. package/dist/{chunk-OSMKIRKI.cjs → chunk-DFT4LD2H.cjs} +4 -4
  26. package/dist/{chunk-OSMKIRKI.cjs.map → chunk-DFT4LD2H.cjs.map} +1 -1
  27. package/dist/{chunk-RBX3QTKB.js → chunk-E6X6BGRO.js} +3 -3
  28. package/dist/{chunk-RBX3QTKB.js.map → chunk-E6X6BGRO.js.map} +1 -1
  29. package/dist/{chunk-47ULSVO2.js → chunk-FTCAT2LK.js} +3 -3
  30. package/dist/chunk-FTCAT2LK.js.map +1 -0
  31. package/dist/{chunk-QGVOAPUI.js → chunk-GIQDM2MH.js} +2 -2
  32. package/dist/chunk-GIQDM2MH.js.map +1 -0
  33. package/dist/{chunk-65VIIZEF.cjs → chunk-GJH73EGF.cjs} +2 -2
  34. package/dist/{chunk-65VIIZEF.cjs.map → chunk-GJH73EGF.cjs.map} +1 -1
  35. package/dist/{chunk-HAVIVOLO.js → chunk-HFYNZ4SO.js} +2 -2
  36. package/dist/chunk-HFYNZ4SO.js.map +1 -0
  37. package/dist/{chunk-THLTFB6I.js → chunk-HJLSOT5C.js} +2 -2
  38. package/dist/chunk-HJLSOT5C.js.map +1 -0
  39. package/dist/{chunk-D2ILCSOQ.js → chunk-HK6XP5EN.js} +3 -3
  40. package/dist/{chunk-D2ILCSOQ.js.map → chunk-HK6XP5EN.js.map} +1 -1
  41. package/dist/{chunk-HWSYNUSC.js → chunk-HUYI5G3D.js} +2 -2
  42. package/dist/chunk-HUYI5G3D.js.map +1 -0
  43. package/dist/{chunk-JVDUGVLX.cjs → chunk-MIXRL6I2.cjs} +2 -2
  44. package/dist/chunk-MIXRL6I2.cjs.map +1 -0
  45. package/dist/{chunk-SF2CMKWA.cjs → chunk-OMJ45CW4.cjs} +9 -9
  46. package/dist/{chunk-SF2CMKWA.cjs.map → chunk-OMJ45CW4.cjs.map} +1 -1
  47. package/dist/{chunk-DAONQZPI.cjs → chunk-PDX742CC.cjs} +2 -2
  48. package/dist/chunk-PDX742CC.cjs.map +1 -0
  49. package/dist/{chunk-EZXFDCII.js → chunk-PQ6G5EM7.js} +15 -15
  50. package/dist/{chunk-EZXFDCII.js.map → chunk-PQ6G5EM7.js.map} +1 -1
  51. package/dist/{chunk-FRQJNGJS.cjs → chunk-Q4MFQC2J.cjs} +5 -5
  52. package/dist/{chunk-FRQJNGJS.cjs.map → chunk-Q4MFQC2J.cjs.map} +1 -1
  53. package/dist/{chunk-VHTDOACT.cjs → chunk-Q7W4QNE5.cjs} +22 -22
  54. package/dist/chunk-Q7W4QNE5.cjs.map +1 -0
  55. package/dist/{chunk-XZRBRXGJ.cjs → chunk-RIMDKJSQ.cjs} +28 -28
  56. package/dist/{chunk-XZRBRXGJ.cjs.map → chunk-RIMDKJSQ.cjs.map} +1 -1
  57. package/dist/{chunk-BQAW4RX2.js → chunk-VEQLP5TA.js} +25 -7
  58. package/dist/chunk-VEQLP5TA.js.map +1 -0
  59. package/dist/{chunk-I3MEBVLP.js → chunk-XZPSJG2X.js} +2 -2
  60. package/dist/chunk-XZPSJG2X.js.map +1 -0
  61. package/dist/{chunk-O74MSMFH.cjs → chunk-XZQ6Z4T6.cjs} +2 -2
  62. package/dist/chunk-XZQ6Z4T6.cjs.map +1 -0
  63. package/dist/{chunk-FM2KM5TY.cjs → chunk-Z4B4SZ33.cjs} +21 -4
  64. package/dist/chunk-Z4B4SZ33.cjs.map +1 -0
  65. package/dist/{developer-apps-zSQXWmEG.d.ts → developer-apps-CMUzKpE9.d.cts} +2 -0
  66. package/dist/{developer-apps-zSQXWmEG.d.cts → developer-apps-CMUzKpE9.d.ts} +2 -0
  67. package/dist/entries/apps.d.cts +1 -1
  68. package/dist/entries/apps.d.ts +1 -1
  69. package/dist/entries/audio.d.cts +1 -1
  70. package/dist/entries/audio.d.ts +1 -1
  71. package/dist/entries/billing.d.cts +1 -1
  72. package/dist/entries/billing.d.ts +1 -1
  73. package/dist/entries/cast-swap.cjs +2 -2
  74. package/dist/entries/cast-swap.d.cts +13 -1
  75. package/dist/entries/cast-swap.d.ts +13 -1
  76. package/dist/entries/cast-swap.js +1 -1
  77. package/dist/entries/catalogs.d.cts +1 -1
  78. package/dist/entries/catalogs.d.ts +1 -1
  79. package/dist/entries/characters.cjs +10 -10
  80. package/dist/entries/characters.d.cts +11 -3
  81. package/dist/entries/characters.d.ts +11 -3
  82. package/dist/entries/characters.js +1 -1
  83. package/dist/entries/client.cjs +21 -21
  84. package/dist/entries/client.d.cts +5 -5
  85. package/dist/entries/client.d.ts +5 -5
  86. package/dist/entries/client.js +16 -16
  87. package/dist/entries/collections.d.cts +1 -1
  88. package/dist/entries/collections.d.ts +1 -1
  89. package/dist/entries/community.d.cts +1 -1
  90. package/dist/entries/community.d.ts +1 -1
  91. package/dist/entries/competitors.d.cts +1 -1
  92. package/dist/entries/competitors.d.ts +1 -1
  93. package/dist/entries/copilot.cjs +4 -4
  94. package/dist/entries/copilot.d.cts +1 -1
  95. package/dist/entries/copilot.d.ts +1 -1
  96. package/dist/entries/copilot.js +3 -3
  97. package/dist/entries/core.cjs +6 -6
  98. package/dist/entries/core.d.cts +1 -1
  99. package/dist/entries/core.d.ts +1 -1
  100. package/dist/entries/core.js +2 -2
  101. package/dist/entries/creatures.cjs +6 -6
  102. package/dist/entries/creatures.d.cts +11 -3
  103. package/dist/entries/creatures.d.ts +11 -3
  104. package/dist/entries/creatures.js +1 -1
  105. package/dist/entries/credits.d.cts +1 -1
  106. package/dist/entries/credits.d.ts +1 -1
  107. package/dist/entries/developer-apps.d.cts +1 -1
  108. package/dist/entries/developer-apps.d.ts +1 -1
  109. package/dist/entries/edit.cjs +7 -7
  110. package/dist/entries/edit.d.cts +1 -1
  111. package/dist/entries/edit.d.ts +1 -1
  112. package/dist/entries/edit.js +2 -2
  113. package/dist/entries/errors.cjs +32 -24
  114. package/dist/entries/errors.d.cts +28 -4
  115. package/dist/entries/errors.d.ts +28 -4
  116. package/dist/entries/errors.js +1 -1
  117. package/dist/entries/executions.d.cts +1 -1
  118. package/dist/entries/executions.d.ts +1 -1
  119. package/dist/entries/gallery.d.cts +1 -1
  120. package/dist/entries/gallery.d.ts +1 -1
  121. package/dist/entries/jobs.cjs +2 -2
  122. package/dist/entries/jobs.d.cts +7 -4
  123. package/dist/entries/jobs.d.ts +7 -4
  124. package/dist/entries/jobs.js +1 -1
  125. package/dist/entries/keepers.d.cts +1 -1
  126. package/dist/entries/keepers.d.ts +1 -1
  127. package/dist/entries/library.d.cts +1 -1
  128. package/dist/entries/library.d.ts +1 -1
  129. package/dist/entries/llm.d.cts +1 -1
  130. package/dist/entries/llm.d.ts +1 -1
  131. package/dist/entries/locations.cjs +5 -5
  132. package/dist/entries/locations.d.cts +11 -3
  133. package/dist/entries/locations.d.ts +11 -3
  134. package/dist/entries/locations.js +1 -1
  135. package/dist/entries/media.cjs +4 -4
  136. package/dist/entries/media.d.cts +34 -5
  137. package/dist/entries/media.d.ts +34 -5
  138. package/dist/entries/media.js +3 -3
  139. package/dist/entries/models.d.cts +1 -1
  140. package/dist/entries/models.d.ts +1 -1
  141. package/dist/entries/moodboards.d.cts +1 -1
  142. package/dist/entries/moodboards.d.ts +1 -1
  143. package/dist/entries/node-presets.d.cts +1 -1
  144. package/dist/entries/node-presets.d.ts +1 -1
  145. package/dist/entries/nodes.cjs +3 -3
  146. package/dist/entries/nodes.d.cts +3 -3
  147. package/dist/entries/nodes.d.ts +3 -3
  148. package/dist/entries/nodes.js +2 -2
  149. package/dist/entries/oauth.d.cts +1 -1
  150. package/dist/entries/oauth.d.ts +1 -1
  151. package/dist/entries/objects.cjs +6 -6
  152. package/dist/entries/objects.d.cts +11 -3
  153. package/dist/entries/objects.d.ts +11 -3
  154. package/dist/entries/objects.js +1 -1
  155. package/dist/entries/organizations.d.cts +1 -1
  156. package/dist/entries/organizations.d.ts +1 -1
  157. package/dist/entries/palettes.d.cts +1 -1
  158. package/dist/entries/palettes.d.ts +1 -1
  159. package/dist/entries/picker-catalogs.d.cts +1 -1
  160. package/dist/entries/picker-catalogs.d.ts +1 -1
  161. package/dist/entries/pipelines.d.cts +1 -1
  162. package/dist/entries/pipelines.d.ts +1 -1
  163. package/dist/entries/projects.d.cts +1 -1
  164. package/dist/entries/projects.d.ts +1 -1
  165. package/dist/entries/prompt-helper.d.cts +1 -1
  166. package/dist/entries/prompt-helper.d.ts +1 -1
  167. package/dist/entries/recast.d.cts +1 -1
  168. package/dist/entries/recast.d.ts +1 -1
  169. package/dist/entries/reduce.d.cts +1 -1
  170. package/dist/entries/reduce.d.ts +1 -1
  171. package/dist/entries/saved-posts.d.cts +1 -1
  172. package/dist/entries/saved-posts.d.ts +1 -1
  173. package/dist/entries/scene3d.d.cts +4 -4
  174. package/dist/entries/scene3d.d.ts +4 -4
  175. package/dist/entries/sessions.d.cts +1 -1
  176. package/dist/entries/sessions.d.ts +1 -1
  177. package/dist/entries/shots.d.cts +1 -1
  178. package/dist/entries/shots.d.ts +1 -1
  179. package/dist/entries/studio.cjs +5 -5
  180. package/dist/entries/studio.d.cts +3 -3
  181. package/dist/entries/studio.d.ts +3 -3
  182. package/dist/entries/studio.js +2 -2
  183. package/dist/entries/templates.d.cts +1 -1
  184. package/dist/entries/templates.d.ts +1 -1
  185. package/dist/entries/trash.d.cts +1 -1
  186. package/dist/entries/trash.d.ts +1 -1
  187. package/dist/entries/trends.cjs +2 -2
  188. package/dist/entries/trends.d.cts +37 -17
  189. package/dist/entries/trends.d.ts +37 -17
  190. package/dist/entries/trends.js +1 -1
  191. package/dist/entries/tutorials.d.cts +1 -1
  192. package/dist/entries/tutorials.d.ts +1 -1
  193. package/dist/entries/uploads.d.cts +1 -1
  194. package/dist/entries/uploads.d.ts +1 -1
  195. package/dist/entries/user-settings.d.cts +1 -1
  196. package/dist/entries/user-settings.d.ts +1 -1
  197. package/dist/entries/video-pro.d.cts +1 -1
  198. package/dist/entries/video-pro.d.ts +1 -1
  199. package/dist/entries/voices.d.cts +1 -1
  200. package/dist/entries/voices.d.ts +1 -1
  201. package/dist/entries/webhooks.d.cts +3 -3
  202. package/dist/entries/webhooks.d.ts +3 -3
  203. package/dist/entries/workflows.d.cts +1 -1
  204. package/dist/entries/workflows.d.ts +1 -1
  205. package/dist/entries/workspaces.d.cts +1 -1
  206. package/dist/entries/workspaces.d.ts +1 -1
  207. package/dist/index.cjs +90 -82
  208. package/dist/index.d.cts +6 -6
  209. package/dist/index.d.ts +6 -6
  210. package/dist/index.js +16 -16
  211. package/dist/{nodes-DuXF6XVv.d.ts → nodes-1u7MPrD5.d.ts} +11 -1
  212. package/dist/{nodes-bY51Z1Os.d.cts → nodes-BZavad1T.d.cts} +11 -1
  213. package/dist/{studio-productions-r2-VZsKj.d.cts → studio-productions-CMiS827q.d.cts} +1 -1
  214. package/dist/{studio-productions-DtTE8mdl.d.ts → studio-productions-DkI51Z9M.d.ts} +1 -1
  215. package/dist/{webhooks-BJawEIz8.d.ts → webhooks-C2DZTK4n.d.ts} +1 -1
  216. package/dist/{webhooks-Dn_DtNTD.d.cts → webhooks-tg3VN39V.d.cts} +1 -1
  217. package/package.json +3 -3
  218. package/dist/chunk-22P4X3N5.cjs.map +0 -1
  219. package/dist/chunk-47ULSVO2.js.map +0 -1
  220. package/dist/chunk-AN36M6HO.js.map +0 -1
  221. package/dist/chunk-BQAW4RX2.js.map +0 -1
  222. package/dist/chunk-DAONQZPI.cjs.map +0 -1
  223. package/dist/chunk-FM2KM5TY.cjs.map +0 -1
  224. package/dist/chunk-HAVIVOLO.js.map +0 -1
  225. package/dist/chunk-HK5FSTKG.cjs.map +0 -1
  226. package/dist/chunk-HWSYNUSC.js.map +0 -1
  227. package/dist/chunk-I3MEBVLP.js.map +0 -1
  228. package/dist/chunk-JOVJAKBT.cjs.map +0 -1
  229. package/dist/chunk-JVDUGVLX.cjs.map +0 -1
  230. package/dist/chunk-L6T44A3G.js.map +0 -1
  231. package/dist/chunk-O74MSMFH.cjs.map +0 -1
  232. package/dist/chunk-P6AM42UB.cjs.map +0 -1
  233. package/dist/chunk-PBFODIFT.js.map +0 -1
  234. package/dist/chunk-QGVOAPUI.js.map +0 -1
  235. package/dist/chunk-THLTFB6I.js.map +0 -1
  236. package/dist/chunk-VHTDOACT.cjs.map +0 -1
  237. package/dist/chunk-W5RMFTPA.cjs.map +0 -1
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type { ObjectAspectRatio, CreatureAttachColumn } from \"@nodaro/shared/entities\"\nimport type { TtsProvider } from \"@nodaro/shared/models\"\nexport type { CreatureAttachColumn, ObjectAspectRatio as CreatureAspectRatio } from \"@nodaro/shared/entities\"\nexport { CREATURE_ATTACH_COLUMNS, OBJECT_ASPECT_OPTIONS as CREATURE_ASPECT_OPTIONS, OBJECT_ASPECT_DEFAULTS as CREATURE_ASPECT_DEFAULTS } from \"@nodaro/shared/entities\"\nimport type { NodaroClientCore } from \"../core.js\"\nimport type { GenerationSessionParams, Subject } from \"./nodes.js\"\nimport type { SetKeeperCatalogInput, SetKeeperCatalogResult } from \"./keepers.js\"\n\n/**\n * Creature voice — IDENTICAL shape + semantics to `Character[\"voice\"]` (the\n * \"talking creature\" stack reuses the character voice plumbing verbatim).\n * Render speech via `client.nodes.run(\"text-to-speech\", { text, voice:\n * voiceId, provider: ttsProvider, voiceType })`, then feed the audio + the\n * creature's `sourceImageUrl` to `client.nodes.run(\"lip-sync\", …)` (or\n * speech-to-video) for a talking-creature clip.\n */\nexport interface CreatureVoice {\n voiceId: string\n voiceName: string\n traits: string\n voiceType?: \"premade\" | \"library\" | \"custom\"\n /** Playable preview sample (client-played only). */\n previewUrl?: string\n /** Recommended TTS provider — send as `provider` on text-to-speech. */\n ttsProvider?: TtsProvider\n}\n\n/**\n * Re-export the shared `CreatureAttachColumn` union + its runtime tuple so SDK\n * consumers don't have to add `@nodaro/shared` as a second dependency just to\n * typecheck the `attachToColumn` field. Single source of truth lives in\n * `@nodaro/shared/entity-prompts` (`CREATURE_ATTACH_COLUMNS`).\n *\n * `CreatureAspectRatio` is re-exported as an alias of the shared\n * `ObjectAspectRatio` — `generateMotion`'s `aspectRatio` field is the 5-value\n * object enum (1:1 / 3:4 / 16:9 / 9:16 / 4:3). The creature motion route\n * deliberately REUSES `OBJECT_ASPECT_OPTIONS` server-side (a creature reference\n * clip is centered product-showcase framing, not cinematic 16:9), so the SDK\n * surfaces the same enum under a creature-friendly name. The runtime tuple is\n * re-exported as `CREATURE_ASPECT_OPTIONS` / `CREATURE_ASPECT_DEFAULTS` aliases.\n */\n\n/**\n * Creature asset-type enum — the kinds of variant a user can generate off a\n * creature's anchor main image. Mirrors the literal accepted by\n * `POST /v1/generate-creature-asset` (`backend/src/routes/generate-creature-asset.ts`).\n *\n * Delta vs `ObjectAssetType`: object's `materials` becomes `poses` (a creature\n * has poses, not materials), and there is NO `motion` value — creature motion\n * variants flow through the dedicated `/v1/generate-creature-motion` endpoint\n * (worker-side a different BullMQ job type). `custom` is the free-form bucket;\n * callers must supply `attachToColumn` explicitly since the worker can't infer\n * the destination from the asset type.\n *\n * The shared `@nodaro/shared` package does NOT export a `CREATURE_ASSET_TYPES`\n * tuple (the route validates an inline Zod enum), so the SDK defines its own\n * single-source-of-truth tuple here.\n */\nexport const CREATURE_ASSET_TYPES = [\"angles\", \"poses\", \"variations\", \"custom\"] as const\nexport type CreatureAssetType = (typeof CREATURE_ASSET_TYPES)[number]\n\n/**\n * Reference-photo kind discriminator — the mood-board roles a user can attach\n * to a creature. Mirrors the `reference_photos.kind` field accepted by\n * `backend/src/routes/creatures.ts` (the route accepts open strings; this SDK\n * type narrows to the 6 canonical roles surfaced by the Studio). `other` is\n * the free-form bucket.\n */\nexport type CreatureReferencePhotoKind =\n | \"front\"\n | \"side\"\n | \"detail\"\n | \"context\"\n | \"moodBoard\"\n | \"other\"\n\nexport interface CreatureReferencePhoto {\n url: string\n kind: CreatureReferencePhotoKind\n}\n\n/**\n * A creature record returned by Nodaro's REST API. Mirrors the camelCase\n * shape produced by `backend/src/routes/creatures.ts::toCamel()`.\n *\n * Asset buckets (`angles`, `poses`, `variations`, `motionClips`) are\n * independent JSONB arrays keyed by a human-readable variant name (e.g.\n * `\"front\"`, `\"walking\"`, `\"scarred\"`). Each entry's `url` points at an\n * R2-hosted asset.\n *\n * Creature delta vs object:\n * - `species` — free-text creature type (e.g. `\"dragon\"`, `\"wolf\"`). This is\n * the subject of the establishing-shot prompt and the primary creature\n * differentiator (object has no equivalent).\n * - `poses` (where object has `materials`) — the pose-variant asset bucket.\n * - `category` is free-text (NOT object's fixed 10-value enum) — a creature\n * can be any animal/type.\n *\n * Identity-foundation fields:\n * - `referencePhotos` — caller-supplied mood-board refs (cap 20).\n * - `canonicalDescription` — ~80–120-word LLM-authored visual caption,\n * populated by `approveMainImage()` / `recaption()`. The wire still sends\n * `\"\"` on caption sub-failure, but `get()` normalizes `\"\"` → `null` so\n * consumers see the same `string | null` semantics as characters.\n * - `styleLock` — whether asset gens should anchor to the canonical style\n * captured at approval time. Defaults to `true` on new rows.\n */\nexport interface Creature {\n id: string\n userId: string\n nodeId: string\n projectId: string | null\n name: string\n description: string | null\n /** Free-text creature type/species (e.g. \"dragon\", \"wolf\") — the creature\n * delta vs object. `null` when unset. */\n species: string | null\n category: string | null\n style: string | null\n sourceImageUrl: string | null\n /** MODEL_CATALOG image-model id the main image was generated with (or `null`).\n * Set on create + editable via the update route. */\n imageProvider: string | null\n angles: Array<{ name: string; url: string }>\n poses: Array<{ name: string; url: string }>\n variations: Array<{ name: string; url: string }>\n motionClips: Array<{ name: string; url: string }>\n /** Named Creature Boards — dense reference sheets, one per variant/mood\n * (the `generate-image/creature-board` factory preset rendered from the\n * creature's images). A first-class bucket: community publish snapshots it\n * and clone hands the consumer their own copy to extend. Defaults to `[]`.\n * `type` marks an image-collage `\"identity\"` sheet vs a plain `\"looks\"`\n * board; `sourceImages` are the R2 URLs it was collaged from. Both optional\n * + backward-compatible (legacy boards have neither). */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }> | null\n /** The creature's voice (the \"talking creature\" stack) — same shape and\n * flow as `Character[\"voice\"]`. `null` when no voice is selected. */\n voice?: CreatureVoice | null\n referencePhotos: CreatureReferencePhoto[]\n /** `null` when no caption is set (or the LLM caption sub-failed) — the wire\n * sends `\"\"`, normalized to `null` in `get()` to match character semantics. */\n canonicalDescription: string | null\n styleLock: boolean\n /** The user's chosen DEFAULT asset take per variant (Studio version history).\n * OPAQUE map: key `\"<bucket>:<variant>\"` (e.g. `\"angles:front\"`) → the chosen\n * asset URL (one already present in that bucket). Stored verbatim — keys are\n * NOT normalized; soft-capped server-side at 200 keys / 2048-char values\n * (overflow dropped silently). Defaults to `{}`. */\n selectedAssetByVariant?: Record<string, string> | null\n /** Nodaro Keepers: whether this row is on the shared shelf (`client.keepers`).\n * Admin-set through `setCatalog`; `false` on everyone else's rows and on\n * every copy. Optional on the read surface for older servers. */\n catalog?: boolean\n /** The shelf order (lowest first); `0` when never set. */\n catalogSort?: number\n /** The shelf heading, or `null`. */\n catalogCategory?: string | null\n deletedAt: string | null\n createdAt: string\n updatedAt: string\n}\n\n/**\n * GET /v1/creatures/:id may append a `pendingJobs` bucket the studio uses to\n * rehydrate spinners after a reload. Optional on the SDK surface — it doesn't\n * appear on `list()` rows.\n */\nexport interface CreatureDetail extends Creature {\n pendingJobs?: Array<{\n jobId: string\n assetType: string\n name: string\n status: string\n }>\n}\n\n/**\n * Body for `client.creatures.create()`. Mirrors the INSERT branch of\n * `upsertCreatureBody` in `backend/src/routes/creatures.ts`. `name` + `nodeId`\n * are required on create.\n */\nexport interface CreateCreatureInput {\n nodeId: string\n name: string\n description?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n /** Free-text category (NOT object's fixed enum — a creature can be anything). */\n category?: string\n style?: string\n workflowId?: string\n projectId?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: CreatureReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map.\n * Keys stored verbatim; soft-capped server-side at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Initial voice selection (see `CreatureVoice`). Omit for a voiceless creature. */\n voice?: CreatureVoice | null\n}\n\n/**\n * Body for `client.creatures.update()`. Mirrors the UPDATE branch of\n * `upsertCreatureBody` in `backend/src/routes/creatures.ts`.\n *\n * Worker-owned asset buckets (`angles` / `poses` / `variations` /\n * `motionClips`) are deliberately omitted — the route drops them on UPDATE\n * so a Studio auto-save with a stale snapshot cannot clobber the worker's\n * atomic `append_creature_asset()` writes.\n *\n * `expectedUpdatedAt` is the optimistic-concurrency token: when present, the\n * UPDATE only succeeds if the row's `updated_at` still matches; on mismatch\n * the route returns 409 so the studio can re-fetch + merge.\n */\nexport interface UpdateCreatureInput {\n name?: string\n description?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n category?: string\n style?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: CreatureReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map\n * (omit to leave untouched). Keys stored verbatim; soft-capped server-side\n * at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Named Creature Boards (see `Creature.boards`) — whole-array replace,\n * USER-owned (unlike the worker-owned buckets it flows through UPDATE).\n * Server caps: 24 boards, 200-char names, 30 sourceImages per board. */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }>\n /** Voice selection (see `CreatureVoice`) — whole-object replace; pass\n * `null` to clear the voice, omit to leave untouched. */\n voice?: CreatureVoice | null\n expectedUpdatedAt?: string\n}\n\nexport interface UpdateCreatureResult {\n id: string\n updatedAt: string\n}\n\n/**\n * Combined create + update body (parameter for both branches). Exported for\n * callers that want to drive a single `upsert` flow without picking between\n * `Create*` and `Update*`. Mirrors the `upsertCreatureBody` Zod schema in\n * `backend/src/routes/creatures.ts`. `nodeId` + `name` are required on INSERT;\n * `id` flips the route into UPDATE mode.\n */\nexport interface UpsertCreatureInput extends CreateCreatureInput {\n id?: string\n expectedUpdatedAt?: string\n}\n\nexport type UpsertCreatureResult = { id: string } | UpdateCreatureResult\n\nexport interface ListCreaturesParams {\n /** When true, return archived creatures instead of active ones. */\n archived?: boolean\n /** Optional project filter — server-scoped to the caller's user. */\n projectId?: string\n /**\n * Search words: only the creatures whose name or description contains\n * every word (split on spaces, the first 5), in any order, ignoring case.\n * Each word is matched as written (`%`, `_` and `*` are not wildcards;\n * punctuation is kept); blank means no search; up to 200 characters.\n * Combines with the other filters and with `cursor` paging.\n */\n q?: string\n /**\n * Max rows to return (cap 500). OPT-IN: omitted, the server returns the\n * full legacy listing with no `nextCursor`; supplied, the response is one\n * page plus `nextCursor` — keep passing it back until it is `null`.\n */\n limit?: number\n /** Opaque cursor from a prior page's `nextCursor` (fetches the next page). */\n cursor?: string\n}\n\n/**\n * Input for `client.creatures.generate()` — fires the\n * `POST /v1/generate-creature` route. Produces 1–10 candidate\n * main images; each lands as one `jobs` row in `pending` state and is then\n * enqueued for the worker.\n *\n * When `attachToCreatureId` is set AND `count === 1`, the worker writes the\n * resulting URL directly to `creatures.source_image_url` on completion —\n * caller doesn't need a separate `approveMainImage` call. Multi-candidate\n * batches MUST go through explicit approval so the user picks the winner.\n *\n * `seedPromptHint` flows the parameter-picker's prompt fragment through to the\n * worker so a catalog selection (e.g. \"armored frost dragon\") gets appended to\n * the generated prompt context.\n */\nexport interface GenerateCreatureInput extends GenerationSessionParams {\n name: string\n description?: string\n userPrompt?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n sourceImageUrl?: string\n provider?: string\n /** Number of candidate images to generate (1–10; server-validated). */\n count?: number\n /** Auto-attach the result to this creature row (single-candidate only). */\n attachToCreatureId?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n /**\n * What the creature is, as picker-catalog ids ({@link Subject} — `animal`\n * above all; the same type and bounds as `generateImage`'s). The platform\n * writes the wording and folds it into the prompt after `description`, so\n * send ids rather than phrasing a pick yourself.\n */\n subject?: Subject\n /** Optional name to set on the attached row alongside the main image. */\n attachName?: string\n /** Optimistic-concurrency token for the single-candidate auto-attach path. */\n expectedUpdatedAt?: string\n}\n\n/**\n * `generate()` response — `jobIds` is ALWAYS present (the harmonized contract,\n * matching characters). `jobId` is a deprecated back-compat alias populated only\n * on `count === 1`; prefer `jobIds`. (Will be removed on the next major.)\n */\nexport interface GenerateCreatureResult {\n jobIds: string[]\n /** @deprecated count===1 back-compat alias — use `jobIds`. */\n jobId?: string\n}\n\n/**\n * Input for `client.creatures.generateAsset()` — fires the\n * `POST /v1/generate-creature-asset` route. Produces a single\n * angles / poses / variations / custom variant.\n *\n * When all three studio-path fields are set (`attachToCreatureId` +\n * `attachToColumn` + `attachName`), the worker appends\n * `{ name: attachName, url: <result> }` to the named JSONB array column on\n * the user's creature row on completion. `attachToColumn` is REQUIRED for\n * `assetType === \"custom\"` — the worker can't infer the bucket from the\n * asset type.\n */\nexport interface GenerateCreatureAssetInput extends GenerationSessionParams {\n assetType: CreatureAssetType\n variant: string\n name: string\n description?: string\n userPrompt?: string\n category?: string\n style?: string\n sourceImageUrl?: string\n provider?: string\n attachToCreatureId?: string\n attachToColumn?: CreatureAttachColumn\n attachName?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n}\n\nexport interface GenerateCreatureAssetResult {\n jobId: string\n}\n\n/**\n * Input for `client.creatures.generateMotion()` — fires the\n * `POST /v1/generate-creature-motion` route. Produces a single motion clip\n * (idle, prowl, attack, etc.) animated FROM a static creature-shot image.\n *\n * Mirrors `client.objects.generateMotion()` — the creature motion route reuses\n * the entity-agnostic object motion helpers server-side. The route hardcodes\n * the attach column to `motion_clips` — callers supply `attachToCreatureId` +\n * `attachName` only.\n *\n * `sourceImageUrl` is REQUIRED — image-to-video needs a source frame and the\n * route has no fallback (the studio path supplies the canonical creature-shot\n * URL explicitly).\n *\n * Defaults vs location:\n * - `provider` defaults to `\"kling-turbo\"` (not location's `\"kling\"`)\n * - `aspectRatio` defaults to `\"1:1\"` server-side via\n * `resolveObjectAspectRatio({ assetType: \"motion\" })` — creatures use\n * centered reference framing, not cinematic establishing shots.\n *\n * When the studio path is set (`attachToCreatureId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the creature row's\n * `motion_clips` JSONB column on completion.\n */\nexport interface GenerateCreatureMotionInput extends GenerationSessionParams {\n motionPrompt: string\n sourceImageUrl: string\n provider?: string\n name: string\n /** Source clip URL — when set, worker routes to video-to-video refine. */\n refineFromVideoUrl?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n canonicalDescription?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n attachToCreatureId?: string\n attachName?: string\n /**\n * Optional aspect ratio override. Defaults to 1:1 server-side. One of the\n * 5-value `CreatureAspectRatio` union (1:1 / 3:4 / 16:9 / 9:16 / 4:3) — the\n * creature route reuses the object aspect enum.\n */\n aspectRatio?: ObjectAspectRatio\n /**\n * Optional clip duration in seconds. Validated server-side against the chosen\n * provider's allowed durations (e.g. kling 5/10, wan-i2v 5/10/15); omitted →\n * the model's own default (no behavior change). Mirrors generate-video's\n * per-model i2v duration lever.\n */\n duration?: number\n}\n\nexport interface GenerateCreatureMotionResult {\n jobId: string\n}\n\nexport interface ApproveCreatureMainImageResult {\n sourceImageUrl: string\n /**\n * LLM-authored caption. `null` when the LLM caption sub-failed — the wire\n * sends `\"\"`, normalized to `null` here so consumers see the same\n * `string | null` semantics as characters. The main image is still set; call\n * `recaption()` to retry.\n */\n canonicalDescription: string | null\n}\n\nexport interface RecaptionCreatureResult {\n canonicalDescription: string\n}\n\nexport class CreaturesResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * List the caller's creatures. By default returns active creatures only;\n * pass `archived: true` to fetch soft-deleted rows for an \"archive\" view.\n * Optional `projectId` scopes the result to a single project; `q` keeps the\n * creatures whose name or description contains it.\n */\n list(params: ListCreaturesParams = {}): Promise<{ creatures: Creature[]; nextCursor?: string | null }> {\n const query: Record<string, string | undefined> = {}\n if (params.archived) query.archived = \"true\"\n if (params.projectId) query.projectId = params.projectId\n if (params.q) query.q = params.q\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/creatures\", { query })\n }\n\n /**\n * Convenience wrapper for `list({ archived: true })`. Returns soft-deleted\n * rows so callers can drive a UI \"Archived\" tab without re-encoding the\n * query param.\n *\n * `archived` is omitted from the param type — it's always set to `true` here.\n */\n listArchived(params: Omit<ListCreaturesParams, \"archived\"> = {}): Promise<{ creatures: Creature[]; nextCursor?: string | null }> {\n return this.list({ ...params, archived: true })\n }\n\n /**\n * Fetch a single creature including in-flight asset job state. Soft-deleted\n * (archived) rows are NOT returned by id — the route enforces\n * `deleted_at IS NULL` so archived creatures 404 (uniform \"not_found\" — does\n * not leak the deleted vs non-existent distinction).\n */\n async get(id: string): Promise<CreatureDetail> {\n const res = await this.client.request<CreatureDetail>(\n \"GET\",\n `/v1/creatures/${encodeURIComponent(id)}`,\n )\n // Normalize the wire `\"\"` caption (DB null / LLM sub-failure) → null so\n // consumers see the same `string | null` semantics as characters. New\n // object — never mutate the response.\n return { ...res, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Create a new creature. `name` + `nodeId` are required — the route 400s\n * otherwise. Returns the new row's id.\n *\n * Note: the underlying route is the same `POST /v1/creatures` upsert that\n * powers `update()`. This convenience wrapper enforces the INSERT-required\n * fields at the type level and never sends an `id`.\n */\n create(data: CreateCreatureInput): Promise<{ id: string }> {\n return this.client.request(\"POST\", \"/v1/creatures\", { body: data })\n }\n\n /**\n * Update a creature. Only the fields you pass are written — undefined keys\n * are NOT touched on the row. Worker-owned asset buckets are intentionally\n * not exposed on this surface (see `UpdateCreatureInput` for the rationale).\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to require the row's\n * `updated_at` still matches; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh `updatedAt`. The SDK\n * surfaces that as a generic `NodaroError` with the same code.\n */\n update(id: string, data: UpdateCreatureInput): Promise<UpdateCreatureResult> {\n return this.client.request(\"POST\", \"/v1/creatures\", {\n body: { id, ...data },\n })\n }\n\n /**\n * Soft-delete (archive) a creature. The row is hidden from `list()` by\n * default but recoverable via `restore(id)` or visible under\n * `listArchived()`. Idempotent — repeating a delete on an already-archived\n * row is a no-op.\n */\n delete(id: string): Promise<{ success: true; archived: true }> {\n return this.client.request(\"DELETE\", `/v1/creatures/${encodeURIComponent(id)}`)\n }\n\n /**\n * Hard-delete (permanent) a creature — the row + every R2 asset it\n * references. Archived rows ONLY: active creatures return 400 `not_archived`.\n * Call `delete()` first to archive, then `permanentDelete()` to destroy.\n *\n * Mirrors the `app_runs` permanent-delete pattern (archive-first) so a\n * stray SDK / curl caller cannot bypass the studio's archive-first UI\n * flow.\n */\n permanentDelete(id: string): Promise<{ success: true; permanent: true }> {\n return this.client.request(\"DELETE\", `/v1/creatures/${encodeURIComponent(id)}`, {\n query: { permanent: \"true\" },\n })\n }\n\n /**\n * Un-archive a creature. If the original name now collides (case-\n * insensitive) with an active row, the server auto-suffixes \"(restored)\"\n * and returns the effective name.\n */\n restore(id: string): Promise<{ id: string; name: string }> {\n return this.client.request(\"POST\", `/v1/creatures/${encodeURIComponent(id)}/restore`)\n }\n\n /**\n * Admin only: put one of your own creatures on the shared Nodaro Keepers\n * shelf (`client.keepers.catalog()`), or take it off. A first-party session\n * or your personal token; `forbidden` for anyone who is not a platform\n * admin, `not_found` for a row that is not yours.\n */\n setCatalog(id: string, input: SetKeeperCatalogInput): Promise<SetKeeperCatalogResult> {\n return this.client.request(\"PUT\", `/v1/creatures/${encodeURIComponent(id)}/catalog`, { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-creature` to produce one or more candidate main\n * images. With `count > 1`, all jobs are reserved up-front before any\n * is enqueued — mid-batch failures roll back atomically.\n *\n * When `attachToCreatureId` is set AND `count === 1`, the worker writes\n * the result directly to the row's `source_image_url`; otherwise you must\n * call `approveMainImage()` after picking a candidate.\n */\n async generate(data: GenerateCreatureInput): Promise<GenerateCreatureResult> {\n const res = await this.client.request<{ jobId?: string; jobIds?: string[] }>(\n \"POST\", \"/v1/generate-creature\", { body: data },\n )\n // Tolerate the legacy `{ jobId }`-only shape (older server): synthesize jobIds.\n const jobIds = res.jobIds ?? (res.jobId ? [res.jobId] : [])\n return res.jobId ? { jobIds, jobId: res.jobId } : { jobIds }\n }\n\n /**\n * Fire `POST /v1/generate-creature-asset` to produce a single variant.\n * When the studio path is set (`attachToCreatureId` + `attachToColumn` +\n * `attachName`), the worker appends `{ name: attachName, url: <result> }`\n * to the named JSONB array column on completion.\n *\n * Note: `attachToColumn` is REQUIRED for `assetType === \"custom\"` — the\n * worker can't infer the bucket from the asset type. For canonical asset\n * types (`angles` / `poses` / `variations`), the column is derived\n * automatically by the route.\n */\n generateAsset(\n data: GenerateCreatureAssetInput,\n ): Promise<GenerateCreatureAssetResult> {\n return this.client.request(\"POST\", \"/v1/generate-creature-asset\", { body: data })\n }\n\n /**\n * Fire `POST /v1/generate-creature-motion` to animate the creature's main\n * image into a motion clip. Image-to-video, single clip per call; the\n * attach column is hardcoded to `motion_clips` server-side (creatures have a\n * single motion bucket so the caller doesn't supply `attachToColumn`).\n * When the studio path is set (`attachToCreatureId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the row's\n * `motion_clips` column on completion.\n *\n * Defaults: `provider` → `\"kling-turbo\"`, `aspectRatio` → `\"1:1\"` (set\n * server-side via `resolveObjectAspectRatio({ assetType: \"motion\" })`).\n */\n generateMotion(\n data: GenerateCreatureMotionInput,\n ): Promise<GenerateCreatureMotionResult> {\n return this.client.request(\"POST\", \"/v1/generate-creature-motion\", { body: data })\n }\n\n /**\n * Approve a completed `generate-creature` job as the creature's main image.\n * Sets `source_image_url` and fires the LLM caption (Claude Sonnet vision)\n * inline. Returns the new main-image URL plus the caption.\n *\n * Caption-failure semantics: the route still sends `\"\"` on LLM sub-failure,\n * but the SDK normalizes `\"\"` → `null` here so `canonicalDescription` carries\n * the same `string | null` semantics as characters. The main image is still\n * set; call `recaption()` to retry.\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to gate the update on\n * the row's current `updated_at`; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh token.\n */\n async approveMainImage(\n id: string,\n candidateJobId: string,\n expectedUpdatedAt?: string,\n ): Promise<ApproveCreatureMainImageResult> {\n const res = await this.client.request<{ sourceImageUrl: string; canonicalDescription: string | null }>(\n \"POST\",\n `/v1/creatures/${encodeURIComponent(id)}/approve-main-image`,\n { body: { candidateJobId, expectedUpdatedAt } },\n )\n // Normalize the wire `\"\"` (LLM sub-failure) → null; build a new object\n // rather than mutating the response.\n return { sourceImageUrl: res.sourceImageUrl, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Re-fire the LLM caption against the creature's current main image. 502s\n * on LLM failure (unlike `approveMainImage` which preserves the side-effect\n * and returns \"\"); returns 400 `main_image_required` if no main image is\n * set yet.\n *\n * The route is a pure idempotent retry — it does NOT accept an\n * `expectedUpdatedAt` token (backend route is idempotent retry, not gated on\n * optimistic-concurrency).\n */\n recaption(id: string): Promise<RecaptionCreatureResult> {\n return this.client.request(\n \"POST\",\n `/v1/creatures/${encodeURIComponent(id)}/llm-caption`,\n )\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { StudioPreviewUnavailable, StudioPreviewAppliedError } from './chunk-L6T44A3G.js';
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+ import { StudioPreviewUnavailable, StudioPreviewAppliedError } from './chunk-4VP2GFIZ.js';
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3
  // src/resources/studio-productions.ts
4
4
  function isStudioGenerateEstimate(result) {
@@ -317,5 +317,5 @@ var StudioResource = class {
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  };
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  export { StudioProductionsResource, StudioResource, isStudioGenerateEstimate };
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- //# sourceMappingURL=chunk-AUKHMT53.js.map
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- //# sourceMappingURL=chunk-AUKHMT53.js.map
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+ //# sourceMappingURL=chunk-BGOZRZHY.js.map
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+ //# sourceMappingURL=chunk-BGOZRZHY.js.map
@@ -1 +1 @@
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type { NodaroClientCore } from \"../core.js\"\nimport { StudioPreviewAppliedError, StudioPreviewUnavailable } from \"../errors.js\"\n\n/**\n * Studio productions — `/v1/studio/productions`.\n *\n * A production is a Nodaro workflow whose `settings.studio` holds the shots:\n * each shot a framed still, an optional animated clip, and the plan, looks,\n * cast bindings and voice that made them. These routes are the platform's own\n * reader and writer of that document, so an agent, a script and the studio app\n * are looking at ONE production rather than three opinions about one row.\n *\n * Two rules run through the whole surface:\n *\n * - **Every change is an OPERATION** ({@link StudioProductionsResource.ops}),\n * addressed by stable key — a shot id, a role slug, a result's job id or url\n * — and never by position. That is what lets two writers hold the same\n * production open: a batch composed against a slightly older version still\n * applies correctly to the newest one, and the response says whether it was\n * rebased.\n * - **Generation is run-then-poll.** A still or clip run returns job ids and\n * records a marker on the production; the results land when anyone — your\n * poll, the app, a later {@link StudioProductionsResource.reconcile} —\n * reports the finished job. Nothing waits minutes inside a request.\n *\n * Reads are `detail: \"summary\"` by default (counts and the active urls);\n * `detail: \"full\"` adds every result with the context that regenerates it.\n *\n * **The ENVELOPES are typed here; the production DOCUMENT is not.** A view, a\n * summary, a shot and an operation are open JSON on this surface\n * ({@link StudioProduction}, `ops: unknown[]`) — their field-level types ship\n * with the studio app, which is the one consumer that narrows them, and a\n * second spelling of that vocabulary in the SDK would drift from it the first\n * time either grew. Everything a caller branches on — `version`, `rebased`,\n * `receipts`, `warnings`, a quote's `credits`, a run's `jobIds` — is typed.\n *\n * Cloud edition only: these routes 404 on deployments that do not serve them.\n * Feature-detect once with `list()` — a deployment without them 404s that too,\n * where a deployment with them answers an empty page.\n */\n\n/**\n * A production, a summary, a shot, a receipt's target: open JSON.\n *\n * Deliberately not narrowed here — see the note at the top of this module.\n */\nexport type StudioProduction = Record<string, unknown>\n\n/** How much of a production a read returns. */\nexport type StudioProductionDetail = \"summary\" | \"full\"\n\n/** One thing wrong with a plan, addressed at the field that is wrong. */\nexport interface StudioPlanIssue {\n path: string\n message: string\n hint?: string\n}\n\n/** `GET …/skill` — the authoring skill, rendered at request time from what is live. */\nexport interface StudioSkillResponse {\n /** The authoring guide. */\n skill: string\n /** Every picker, model and enum, in full. */\n catalog: string\n /** The strict JSON Schema a plan is validated against. */\n schema: Record<string, unknown>\n /** The operating guide: the tool map, the loops, the rules. */\n operating: string\n /** The versions the three were rendered from — bare semver, no package names. */\n generatedFrom: { prompts: string; shared: string; codec: string }\n}\n\nexport interface StudioValidatePlanResponse {\n valid: boolean\n errors: StudioPlanIssue[]\n warnings: StudioPlanIssue[]\n summary?: {\n name?: string\n scenes: number\n shots: number\n cast: number\n /** Cast entries that matched a row in the caller's library. */\n bound: number\n }\n}\n\nexport interface StudioListProductionsResponse {\n data: StudioProduction[]\n nextCursor?: string\n}\n\n/** What a create or an import did, in the words a receipt would use. */\nexport interface StudioImportSummary {\n shotsAdded: number\n castEnrolled: number\n /** Cast entries that resolved to a row in the caller's library. */\n castBound: number\n}\n\nexport interface StudioProductionResponse {\n production: StudioProduction\n warnings?: StudioPlanIssue[]\n summary?: StudioImportSummary\n}\n\nexport interface StudioCreateProductionRequest {\n name?: string\n plan?: Record<string, unknown>\n}\n\n/** The caller's own retry token — 8–128 chars of `A-Za-z0-9_.:-`, never derived. */\nexport type StudioClientRequestId = string\n\n/**\n * A batch of operations, applied atomically.\n *\n * `ops` is `unknown[]`: the operation union is the studio app's vocabulary and\n * the route validates it, refusing the whole batch with the offending index.\n * The served operating guide is the runtime reference for what an operation\n * looks like.\n */\nexport interface StudioOpsRequest {\n /** Applied in order. At most 100 per request. */\n ops: unknown[]\n /**\n * The version the batch was composed against. INFORMATIONAL by default: the\n * operations address by stable KEY, so a batch built on a slightly older\n * document still applies exactly to the newest one, and the response says\n * `rebased: true`. Omitting it means \"apply to whatever is there\".\n */\n baseVersion?: number\n /**\n * Refuse to rebase. With `strict: true` a `baseVersion` older than the stored\n * one is a 409 `workflow_conflict` carrying the current production, instead\n * of a rebased apply — for the rare \"replace exactly what I read\" intent.\n */\n strict?: boolean\n /** Your own token for this batch, so a transport retry is not applied twice. */\n clientRequestId?: StudioClientRequestId\n}\n\n/**\n * What else an operation touched — the work that now has to follow it.\n *\n * Reported by the operations whose effect reaches past the thing they name: a\n * frame review re-opens every frame derived from it and every shot bound to\n * those, a sequence fork mints a whole parallel set. Both lists are always\n * present and either may be empty; ids, never counts, because the caller's job\n * is to go and refresh THOSE.\n */\nexport interface StudioOpsImpact {\n /** Planned frames the operation reaches, the named one first. */\n keyframeIds: string[]\n /** Shots bound to any of those frames. */\n shotIds: string[]\n}\n\n/**\n * A sentence as data: the id of the template a client words it from, and the\n * values that fill the template's slots.\n *\n * It travels beside the English wording, never instead of it. A client that\n * words the sentence in the person's language builds it from `template` and\n * `vars`, and shows the English wording whenever it has no wording for\n * `template` or `vars` does not fill it — so a template id it has never heard of\n * costs nothing. A template id is permanent: a change to its slots or its\n * meaning ships as a new id.\n */\nexport interface StudioOpsText {\n /** The template's id. */\n template: string\n /** What fills the template's slots, by slot name. */\n vars: Record<string, string | number>\n}\n\n/**\n * One line of what an operation did, in the words a change log would use.\n *\n * Past tense, the target named the way the user sees it, the side effect in a\n * trailing parenthetical: `Deleted take 2 of Shot 1 (in the bin).`\n */\nexport interface StudioOpsReceipt {\n /** The operation this line reports, by name. */\n op: string\n /** Past tense, naming the target the way a person would. */\n summary: string\n /**\n * `summary` as data, for a client that words receipts in the person's\n * language. `summary` is always present and always English; read `detail`\n * only when you have wording for its template, and show `summary` when you do\n * not. Absent when the studio service that answered predates it.\n */\n detail?: StudioOpsText\n /** Ids the operation MINTED — never ids the caller supplied. */\n ids?: string[]\n /**\n * The dependency scope, where the operation reports one — absent for the\n * many that touch only what they name. The route projects a receipt ONCE for\n * both answers, so this reads the same on an apply and on a preview.\n */\n impact?: StudioOpsImpact\n}\n\n/** What a batch produced. Adopt `production` whole; do not merge into it. */\nexport interface StudioOpsResponse {\n /** The canonical production AFTER the batch. */\n production: StudioProduction\n /** The version the batch produced. Carry it as the next `baseVersion`. */\n version: number\n /** True when the batch was applied to a newer document than it named. */\n rebased: boolean\n /** One per operation, in order. */\n receipts: StudioOpsReceipt[]\n /**\n * Things worth saying that are not failures — an operation that changed\n * nothing, a rename that rewrote four prompts. A warning never rejects a\n * batch; a refusal does.\n */\n warnings: string[]\n /**\n * `warnings` as data, by position: entry `i` words `warnings[i]`, and `null`\n * means that warning has no wording but the English one. The service sends it\n * only when it is exactly as long as `warnings`, so treat a list of any other\n * length as absent. Absent too when the studio service that answered predates\n * it.\n */\n warningDetails?: Array<StudioOpsText | null>\n}\n\n/**\n * An operation's confirmation class — the vocabulary's own four letters.\n *\n * `S` safe · `D` delete · `P` changes who can reach the work · `$` spends\n * credits. The table that assigns them ships with the production codec and is\n * pinned complete over the operation union there; this is the wire's spelling\n * of its values, not a second table.\n */\nexport type StudioOpClass = \"S\" | \"D\" | \"P\" | \"$\"\n\n/**\n * One line of what an operation WOULD do, for a person deciding whether to let\n * it. Everything {@link StudioOpsReceipt} says — the same summary, the same ids\n * and the same {@link StudioOpsImpact}, read in the conditional — plus the two\n * things the decision turns on and only a preview needs: which kind of change\n * it is, and whether it can be taken back.\n */\nexport interface StudioOpsDryRunReceipt extends StudioOpsReceipt {\n /**\n * The confirmation class, read out of the operation vocabulary's own table:\n * `S` safe, `D` deletes, `P` changes who can reach the work, `$` spends\n * credits. Narrow rather than open, because it is what a caller branches on\n * — a rule like \"never a `D` without asking\" is only writable if the\n * compiler knows the letters.\n */\n class: StudioOpClass\n /**\n * Present, and always `true`, when this operation put something in the bin\n * that can be brought back. ABSENT is the honest answer for everything else,\n * including a delete that destroys: there is no entry to name, so there is no\n * promise to make. Read it as `restorable ?? false`, never as `!restorable`\n * meaning \"kept\".\n */\n restorable?: true\n}\n\n/**\n * What a batch WOULD do. Nothing was written: there is no production here and\n * no new version, because none was produced.\n */\nexport interface StudioOpsDryRunResponse {\n /** Always present, and the marker the two-request protocol reads. */\n dryRun: true\n /** The version the preview was computed against. */\n version: number\n /** One per operation, in order. */\n receipts: StudioOpsDryRunReceipt[]\n /** The same things an apply would have said. */\n warnings: string[]\n /** The same data behind them an apply would have sent: see {@link StudioOpsResponse.warningDetails}. */\n warningDetails?: Array<StudioOpsText | null>\n}\n\n/** What landing the finished jobs did. */\nexport interface StudioReconcileResponse {\n /** Job ids whose media is now on the production. */\n landed: string[]\n /** Job ids still running — their markers stay; call again later. */\n pending: string[]\n /** Job ids that failed or were cancelled; their markers are cleared. */\n failed: string[]\n /** One line per landing that had something to say. */\n warnings: string[]\n /** The production after the landings. */\n production: StudioProduction\n /** Its version — unchanged when nothing landed. */\n version: number\n}\n\n/** `POST …/:id/describe` — a Director run that will land as scenes. */\nexport interface StudioDescribeRequest {\n brief: string\n llmModel: string\n /** `\"append\"` adds the drafted scenes; `\"replace\"` rewrites the film. */\n mode?: \"append\" | \"replace\"\n label?: string\n clientRequestId?: StudioClientRequestId\n}\n\n/**\n * `POST …/:id/generate` — one framing or directing run for one shot.\n *\n * `overrides` is what the CALL owns over what the shot's plan says: the model,\n * the prose, the aspect, the direction ids. Open JSON, because the request\n * builders' own option types are the contract and they ship with the studio.\n */\nexport interface StudioGenerateRequest {\n kind: \"still\" | \"clip\"\n shotId: string\n /** Candidates to fan out (stills); the builder clamps it to the catalog's range. */\n count?: number\n /**\n * The directing input mode for a clip; absent ⇒ derived from the scene's saved\n * inputs (a pinned end frame included). `start` sends ONLY the start frame;\n * `start-end` sends the start and the end frame.\n */\n mode?: \"start\" | \"start-end\" | \"references\"\n /** Price the run and return; nothing is submitted and nothing is written. */\n dryRun?: boolean\n clientRequestId?: StudioClientRequestId\n overrides?: Record<string, unknown>\n}\n\n/** Which video route a directing run went to — chosen from the inputs, never asked for. */\nexport type StudioVideoLane = \"generate-video\" | \"text-to-video\"\n\n/** `dryRun: true` — what this run would cost, and nothing else. */\nexport interface StudioGenerateEstimate {\n dryRun: true\n provider: string\n count: number\n /** `null` when the model is unpriced or the instance runs without credits. */\n credits: number | null\n lane?: StudioVideoLane\n}\n\n/**\n * A started (or already-started) run.\n *\n * `deduped` means the same `clientRequestId` came back and the job ids were\n * answered from the production's own markers — nothing was submitted and\n * nothing was charged, so `production` is absent.\n */\nexport interface StudioGenerateResponse {\n jobIds: string[]\n lane?: StudioVideoLane\n deduped?: true\n production?: StudioProduction\n receipts?: StudioOpsReceipt[]\n warnings?: string[]\n}\n\n/** `POST …/:id/frame` — a still pulled out of the shot's clip. */\nexport interface StudioFrameRequest {\n shotId: string\n mode?: \"first\" | \"last\" | \"timestamp\"\n /** Seconds, when `mode` is `\"timestamp\"`. */\n timestamp?: number\n /** Where the grabbed image lands. `\"new-shot\"` inserts a shot after this one. */\n target?: \"new-shot\" | \"start-frame\" | \"end-frame\" | \"still\"\n clientRequestId?: StudioClientRequestId\n}\n\n/** `POST …/:id/voice` — synthesize a shot's spoken line and record it. */\nexport interface StudioVoiceRequest {\n shotId: string\n text: string\n voiceId?: string\n voiceType?: \"premade\" | \"custom\" | \"library\"\n ttsProvider?: string\n /** The delivery levers; the text-to-speech route owns their bounds. */\n delivery?: Record<string, number>\n clientRequestId?: StudioClientRequestId\n}\n\n/** `POST …/:id/revoice` — recast the voices of the shot's active clip. */\nexport interface StudioRevoiceRequest {\n shotId: string\n /** The speaker-ordered recast plan, forwarded to the voice route verbatim. */\n plan: Record<string, unknown>\n clientRequestId?: StudioClientRequestId\n}\n\n/** `POST …/:id/music` — the film's soundtrack. */\nexport interface StudioMusicRequest {\n prompt: string\n duration?: number\n instrumental?: boolean\n vocalGender?: string\n model?: string\n clientRequestId?: StudioClientRequestId\n}\n\n/**\n * What a route that finished its work answers with: the production as it now\n * stands, plus whatever that route produced.\n *\n * `jobId` is present on the routes that only STARTED something (a revoice, a\n * soundtrack, a draft) — the result lands through its marker.\n */\nexport interface StudioMediaResponse {\n production: StudioProduction\n /** The grabbed frame's url, on the frame route. */\n url?: string\n jobId?: string\n receipts?: StudioOpsReceipt[]\n warnings?: string[]\n}\n\n/**\n * `GET …/:id/export-plan` — the ordered steps an export would run.\n *\n * The caller runs them with the verbs that already exist; a route that chained\n * three minutes-long jobs is the long-lived request every client times out on.\n */\nexport interface StudioExportPlanResponse {\n /** False when the production has fewer than two clips — nothing to stitch. */\n canExport: boolean\n steps: StudioExportStep[]\n /** The step whose output IS the film, or `null` when nothing can run. */\n resultStepId: string | null\n /** Total credits, or `null` when ANY step is unpriced (a partial sum understates). */\n estimate: number | null\n /** The credit models with no price, each named once, in step order. */\n unpriced: string[]\n}\n\nexport interface StudioExportStep {\n /** Stable within one plan and derived from the production, never minted. */\n id: string\n label: string\n /** The node this step runs — `merge-video-audio`, `combine-videos`, `video-upscale`. */\n node: string\n creditModel: string\n credits: number | null\n params: Record<string, unknown>\n}\n\n/** `POST …/:id/clone` — a copy, which always starts private and visible. */\nexport interface StudioCloneRequest {\n name?: string\n}\n\n/** Either arm of a generation reply: the quote, or the run that started. */\nexport type StudioGenerateResult = StudioGenerateEstimate | StudioGenerateResponse\n\n/** True when a generation reply is the `dryRun` QUOTE rather than a started run. */\nexport function isStudioGenerateEstimate(\n result: StudioGenerateResult,\n): result is StudioGenerateEstimate {\n return (result as StudioGenerateEstimate).dryRun === true\n}\n\n/** What a `generateStill` / `generateClip` call decides, beyond `kind` and the shot. */\nexport type StudioGenerateOptions = Omit<StudioGenerateRequest, \"kind\" | \"shotId\">\n\n/**\n * A route that only STARTED something — a draft, a revoice, a soundtrack. Its\n * `jobId` is always there, which is what makes `const { jobId } = await …` and\n * a poll the honest next line.\n *\n * `StudioMediaResponse` leaves `jobId` optional because the routes that FINISH\n * their work (a frame, a voiceover) share the shape and have no job to name.\n */\nexport type StudioJobStartedResponse = StudioMediaResponse & { jobId: string }\n\nexport interface ListStudioProductionsOptions {\n limit?: number\n /** From a previous page's `nextCursor`. */\n cursor?: string\n /** Include the rows the dashboard hides. Off by default. */\n includeArchived?: boolean\n}\n\nexport interface GetProductionOptions {\n detail?: StudioProductionDetail\n /** Read ONE shot — the cheap way to re-read after a generation. */\n shotId?: string\n}\n\nexport interface StudioExportPlanOptions {\n /** Plan the 4K finish too. Expensive, so it is always explicit. */\n upscale?: boolean\n}\n\n/** `client.studio.productions` — see the note at the top of this module. */\nexport class StudioProductionsResource {\n constructor(private client: NodaroClientCore) {}\n\n private path(productionId: string, suffix = \"\"): string {\n return `/v1/studio/productions/${encodeURIComponent(productionId)}${suffix}`\n }\n\n // ── reads ────────────────────────────────────────────────────────────────\n\n /**\n * The authoring guide, the full catalog, the plan's JSON Schema and the\n * operating guide — rendered server-side from the version that is live, so\n * they describe the platform you are actually talking to. Free.\n */\n async skill(): Promise<StudioSkillResponse> {\n const res = await this.client.request<{ data: StudioSkillResponse }>(\n \"GET\",\n \"/v1/studio/productions/skill\",\n )\n return res.data\n }\n\n /**\n * Check a plan before it becomes anything. Free, persists nothing, and\n * resolves cast names against YOUR library — loop on `errors` until\n * `valid: true`, then `create({ plan })`.\n */\n async validatePlan(plan: Record<string, unknown>): Promise<StudioValidatePlanResponse> {\n const res = await this.client.request<{ data: StudioValidatePlanResponse }>(\n \"POST\",\n \"/v1/studio/productions/validate\",\n { body: { plan } },\n )\n return res.data\n }\n\n /** Your productions, newest first. Archived rows are hidden unless asked for. */\n async list(opts: ListStudioProductionsOptions = {}): Promise<StudioListProductionsResponse> {\n const res = await this.client.request<{ data: StudioListProductionsResponse }>(\n \"GET\",\n \"/v1/studio/productions\",\n {\n query: {\n limit: opts.limit,\n cursor: opts.cursor,\n includeArchived: opts.includeArchived,\n },\n },\n )\n return res.data\n }\n\n /**\n * One production. A pure read — it never lands a finished job, so call\n * {@link reconcile} first if you are waiting on one.\n */\n async get(\n productionId: string,\n opts: GetProductionOptions = {},\n ): Promise<StudioProduction> {\n const res = await this.client.request<{ data: { production: StudioProduction } }>(\n \"GET\",\n this.path(productionId),\n { query: { detail: opts.detail, shot_id: opts.shotId } },\n )\n return res.data.production\n }\n\n /**\n * The ordered steps that assemble the film, with what they will cost. Run\n * them yourself with the ordinary verbs — nothing here blocks for minutes,\n * and nothing here spends.\n */\n async exportPlan(\n productionId: string,\n opts: StudioExportPlanOptions = {},\n ): Promise<StudioExportPlanResponse> {\n const res = await this.client.request<{ data: StudioExportPlanResponse }>(\n \"GET\",\n this.path(productionId, \"/export-plan\"),\n { query: { upscale: opts.upscale } },\n )\n return res.data\n }\n\n // ── writes ───────────────────────────────────────────────────────────────\n\n /** A new production, optionally landed from a plan in the same call. */\n async create(input: StudioCreateProductionRequest = {}): Promise<StudioProductionResponse> {\n const res = await this.client.request<{ data: StudioProductionResponse }>(\n \"POST\",\n \"/v1/studio/productions\",\n { body: input },\n )\n return res.data\n }\n\n /**\n * Apply a batch of operations. Atomic: one bad operation refuses the whole\n * batch with a `StudioOpError` naming its index, and nothing is written. On\n * success adopt `production` wholesale and carry `version` forward as the\n * next `baseVersion`.\n *\n * `dryRun: true` — the LITERAL, which is what selects the preview reply —\n * asks what the batch would do, so a person can approve an assistant's edits\n * before they land. Spell it in THIS call's own object literal: a flag passed\n * through a variable widens `true` to `boolean`, which selects the apply\n * overload while the runtime still takes the preview path.\n *\n * A preview is TWO requests, deliberately. The route's body is parsed in\n * strip mode, so a deployment that predates the preview drops the flag and\n * APPLIES the batch: a caller that sent its batch and read the answer\n * afterwards would already have written it. So the flag is proved on an EMPTY\n * batch first and the real batch goes only when that answer carries the\n * marker. An older deployment either answers the apply shape — this throws\n * `StudioPreviewUnavailable`, and the batch never leaves — or refuses the\n * empty batch with its own error, which is passed through as it stands.\n *\n * The ping proves the deployment that answered IT, and a fleet mid-rollout\n * can serve the second request from another one. So the second answer is\n * checked too: when the batch came back APPLIED, this throws\n * `StudioPreviewAppliedError`, which carries that write. The SDK cannot\n * un-send a request; what it can do is refuse to call the result a preview.\n *\n * An apply stays exactly one request.\n */\n ops(\n productionId: string,\n input: StudioOpsRequest & { dryRun: true },\n ): Promise<StudioOpsDryRunResponse>\n ops(productionId: string, input: StudioOpsRequest): Promise<StudioOpsResponse>\n async ops(\n productionId: string,\n input: StudioOpsRequest & { dryRun?: true },\n ): Promise<StudioOpsResponse | StudioOpsDryRunResponse> {\n if (input.dryRun !== true) {\n const res = await this.client.request<{ data: StudioOpsResponse }>(\n \"POST\",\n this.path(productionId, \"/ops\"),\n { body: input },\n )\n return res.data\n }\n\n // The ping carries nothing of the caller's batch, because an old deployment\n // takes whatever it is sent at face value; an empty batch with no\n // `clientRequestId` spends neither the caller's operations nor the retry\n // token that would make a real batch unrepeatable.\n const ping = await this.client.request<{ data?: { dryRun?: unknown } } | undefined>(\n \"POST\",\n this.path(productionId, \"/ops\"),\n { body: { ops: [], dryRun: true } },\n )\n // Read through: an older deployment can answer no envelope at all, or a 204\n // that `request` reads as `undefined`. Absent is a \"no\" like any other, and\n // the caller who catches `NodaroError` should not get a `TypeError`.\n if (ping?.data?.dryRun !== true) throw new StudioPreviewUnavailable()\n\n const res = await this.client.request<\n { data?: StudioOpsDryRunResponse | StudioOpsResponse } | undefined\n >(\"POST\", this.path(productionId, \"/ops\"), { body: input })\n // The answer that matters most: this request may have landed on a different\n // deployment from the ping, and an applied batch is not a preview.\n const data = res?.data\n if ((data as { dryRun?: unknown } | undefined)?.dryRun !== true) {\n throw new StudioPreviewAppliedError(data as StudioOpsResponse)\n }\n return data as StudioOpsDryRunResponse\n }\n\n /**\n * Land every generation that has finished since you last looked, and report\n * what is still running. The one call that turns finished jobs into results\n * without a browser open. It writes only when something actually landed.\n */\n async reconcile(productionId: string): Promise<StudioReconcileResponse> {\n const res = await this.client.request<{ data: StudioReconcileResponse }>(\n \"POST\",\n this.path(productionId, \"/reconcile\"),\n )\n return res.data\n }\n\n /** Add a plan's scenes to a production that already exists. */\n async importPlan(\n productionId: string,\n plan: Record<string, unknown>,\n opts: { mode?: \"append\" } = {},\n ): Promise<StudioProductionResponse> {\n const res = await this.client.request<{ data: StudioProductionResponse }>(\n \"POST\",\n this.path(productionId, \"/import\"),\n { body: { plan, mode: opts.mode ?? \"append\" } },\n )\n return res.data\n }\n\n /**\n * Turn a brief into scenes. The run is a platform job: poll it, and its\n * scenes land through {@link reconcile}. The production comes back with the\n * run recorded on it as a pending draft.\n */\n async describe(\n productionId: string,\n input: StudioDescribeRequest,\n ): Promise<StudioJobStartedResponse> {\n const res = await this.client.request<{ data: StudioJobStartedResponse }>(\n \"POST\",\n this.path(productionId, \"/describe\"),\n { body: input },\n )\n return res.data\n }\n\n // ── generation ───────────────────────────────────────────────────────────\n\n /**\n * Frame or animate one shot.\n *\n * The request is assembled server-side from the shot's own plan, looks and\n * bound references, so a scripted run and a press of the button in the app\n * produce the same media; `overrides` changes THIS run without changing the\n * shot. Prefer {@link generateStill} / {@link generateClip}, which say which\n * kind they mean.\n *\n * `dryRun: true` returns the quote and writes nothing — narrow the reply with\n * {@link isStudioGenerateEstimate}.\n */\n generate(\n productionId: string,\n input: StudioGenerateRequest & { dryRun: true },\n ): Promise<StudioGenerateEstimate>\n generate(\n productionId: string,\n input: StudioGenerateRequest,\n ): Promise<StudioGenerateResult>\n async generate(\n productionId: string,\n input: StudioGenerateRequest,\n ): Promise<StudioGenerateResult> {\n const res = await this.client.request<{ data: StudioGenerateResult }>(\n \"POST\",\n this.path(productionId, \"/generate\"),\n { body: input },\n )\n return res.data\n }\n\n /**\n * Frame a shot: submit `count` candidates and record a pending marker for\n * each. Results ACCUMULATE — a generate never replaces what is there.\n *\n * `clientRequestId` makes a retry safe: the same token answers with the jobs\n * the first call started (`deduped: true`) and submits nothing. Never retry a\n * spend without it.\n */\n generateStill(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions & { dryRun: true },\n ): Promise<StudioGenerateEstimate>\n generateStill(\n productionId: string,\n shotId: string,\n opts?: StudioGenerateOptions,\n ): Promise<StudioGenerateResult>\n generateStill(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions = {},\n ): Promise<StudioGenerateResult> {\n return this.generate(productionId, { ...opts, kind: \"still\", shotId })\n }\n\n /**\n * Animate a shot. The LANE is chosen from the shot's inputs (a start frame,\n * references, a prompt) — never passed in — and reported back as `lane`.\n */\n generateClip(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions & { dryRun: true },\n ): Promise<StudioGenerateEstimate>\n generateClip(\n productionId: string,\n shotId: string,\n opts?: StudioGenerateOptions,\n ): Promise<StudioGenerateResult>\n generateClip(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions = {},\n ): Promise<StudioGenerateResult> {\n return this.generate(productionId, { ...opts, kind: \"clip\", shotId })\n }\n\n // ── media on one shot ────────────────────────────────────────────────────\n\n /**\n * Extract a frame from a shot's active clip and put it where `target` says —\n * a new shot after this one (the default), this shot's sticky start or end\n * frame, or another still of the same shot. Seconds, not minutes: this one\n * waits for the job and answers with the changed production.\n */\n async frame(\n productionId: string,\n input: StudioFrameRequest,\n ): Promise<StudioMediaResponse> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/frame\"),\n { body: input },\n )\n return res.data\n }\n\n /** Synthesize a shot's spoken line and record it. Waits for the job. */\n async voice(\n productionId: string,\n input: StudioVoiceRequest,\n ): Promise<StudioMediaResponse> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/voice\"),\n { body: input },\n )\n return res.data\n }\n\n /**\n * Recast the voices of a shot's active clip. Minutes of work, so it answers\n * `jobId` and the new clip lands as a result through its own marker.\n */\n async revoice(\n productionId: string,\n input: StudioRevoiceRequest,\n ): Promise<StudioJobStartedResponse> {\n const res = await this.client.request<{ data: StudioJobStartedResponse }>(\n \"POST\",\n this.path(productionId, \"/revoice\"),\n { body: input },\n )\n return res.data\n }\n\n /** Score the film. The finished track lands through its pending marker. */\n async music(\n productionId: string,\n input: StudioMusicRequest,\n ): Promise<StudioJobStartedResponse> {\n const res = await this.client.request<{ data: StudioJobStartedResponse }>(\n \"POST\",\n this.path(productionId, \"/music\"),\n { body: input },\n )\n return res.data\n }\n\n // ── audience and copies ──────────────────────────────────────────────────\n\n /**\n * Open the share-by-link read. Deliberately its own route rather than an\n * operation: who may see the work is decided by the owner, never as a side\n * effect of a batch that was editing something else.\n */\n async share(productionId: string): Promise<StudioProduction> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/share\"),\n { body: { shared: true } },\n )\n return res.data.production\n }\n\n /** Close it again. Sharing is opt-in AND reversible. */\n async unshare(productionId: string): Promise<StudioProduction> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/unshare\"),\n )\n return res.data.production\n }\n\n /**\n * Copy a production you own or can see into your own Studio project. The\n * copy starts PRIVATE and visible — sharing and archiving never travel — and\n * it is copied through YOUR view of the source, so somebody else's bin does\n * not come with it.\n */\n async clone(\n productionId: string,\n input: StudioCloneRequest = {},\n ): Promise<StudioProduction> {\n const res = await this.client.request<{ data: { production: StudioProduction } }>(\n \"POST\",\n this.path(productionId, \"/clone\"),\n { body: input },\n )\n return res.data.production\n }\n}\n\n","import type { NodaroClientCore } from \"../core.js\"\nimport { StudioProductionsResource } from \"./studio-productions.js\"\nexport * from \"./studio-productions.js\"\n\n/** Public response/transport contracts only; document validation and planning\n * remain in the private Studio codec on the server. */\nexport type StudioDocumentJson = Record<string, unknown>\n\nexport interface StudioProductionCapabilities {\n planVersions: number[]\n operations: {\n readKeyframes: boolean\n saveEditorState?: boolean\n editableSharedCopies?: boolean\n revisionedSharing?: boolean\n cloneLinkedProductions?: boolean\n importPlannedBundles?: boolean\n importLinkedBundles?: boolean\n appendPlannedBundles?: boolean\n appendLinkedBundles?: boolean\n editKeyframes: boolean\n generateKeyframes: boolean\n acceptKeyframes: boolean\n rejectKeyframes?: boolean\n editSequencePlans?: boolean\n generateLinkedClips: boolean\n retakeLinkedClips?: boolean\n /** The host keeps a scene's empty media slots. */\n mediaSlots?: boolean\n /** The host keeps a clip's inputs on its clip slot. */\n clipSlotInputs?: boolean\n }\n sourceFrameReferences: boolean\n automaticAcceptance: false\n unattendedGeneration: false\n}\n\nexport interface StudioKeyframeRecord {\n id: string\n label: string\n revision: number\n nodeId: string\n parentKeyframeId?: string\n previewResultKey: string | null\n previewUrl: string | null\n acceptedResultKey: string | null\n acceptedUrl: string | null\n count: number\n pending: Array<{ jobId: string; startedAt: string }>\n /** Owner-only working state. Recorded acceptance is not an execution grant. */\n plan?: StudioDocumentJson\n acceptance?: StudioDocumentJson\n results?: StudioDocumentJson[]\n}\n\nexport interface StudioProductionRecord {\n id: string\n name: string\n version: number\n updatedAt: string\n thumbnailUrl: string | null\n shared: boolean\n archived: boolean\n requiredCapabilities?: string[]\n keyframes?: StudioKeyframeRecord[]\n sequences?: StudioDocumentJson[]\n shots: StudioDocumentJson[]\n pending: { stills: number; clips: number; keyframes?: number; music: boolean; draft: StudioDocumentJson | null }\n [field: string]: unknown\n}\n\nexport interface StudioProductionReply {\n production: StudioProductionRecord\n capabilities?: StudioProductionCapabilities\n warnings?: unknown[]\n [field: string]: unknown\n}\n\nexport interface StudioEditInput {\n ops: ReadonlyArray<{ op: string; [field: string]: unknown }>\n baseVersion?: number\n strict?: boolean\n clientRequestId?: string\n}\n\nexport interface StudioKeyframeGenerationInput {\n keyframeId: string\n expectedRevision: number\n clientRequestId?: string\n overrides?: StudioDocumentJson\n}\n\nexport interface StudioKeyframeAcceptanceInput {\n keyframeId: string\n expectedRevision: number\n resultKey: string\n expectedAcceptedResultKey: string | null\n requirementChecks: Array<{ requirementId: string; outcome: \"pass\" | \"waived\" }>\n waivedReason?: string\n}\n\nexport interface StudioShotGenerationInput {\n kind: \"still\" | \"clip\"\n shotId: string\n clientRequestId?: string\n count?: number\n mode?: \"start\" | \"start-end\" | \"references\"\n dryRun?: boolean\n /** Linked clips only: require the exact inputs returned by a reviewed quote. */\n expectedInputHash?: string\n /** Retake a native linked take using its original request and retained endpoints. */\n retakeResultKey?: string\n overrides?: StudioDocumentJson\n}\n\nexport type StudioGenerationReply = {\n jobIds: string[]\n production?: StudioProductionRecord\n deduped?: true\n lane?: string\n [field: string]: unknown\n} | {\n dryRun: true; provider: string; count: number; credits: number | null; lane?: string\n /** Linked-clip quotes include normalized settings and accepted endpoint pins. */\n inputHash?: string\n endpointPins?: StudioDocumentJson\n creditIdentifier?: string\n duration?: number\n resolution?: string\n aspectRatio?: string\n sound?: boolean\n}\n\nconst root = \"/v1/studio/productions\"\nconst path = (id: string) => `${root}/${encodeURIComponent(id)}`\n\n/** Cloud plugin routes. Check capabilities before exposing dependency controls.\n * Reads do not reconcile jobs, submit media or accept generated candidates. */\nexport class StudioResource {\n readonly productions: StudioProductionsResource\n\n constructor(private readonly client: NodaroClientCore) {\n this.productions = new StudioProductionsResource(client)\n }\n\n capabilities(): Promise<{ data: StudioProductionCapabilities }> {\n return this.client.request(\"GET\", `${root}/capabilities`)\n }\n\n skill(): Promise<{ data: StudioDocumentJson }> {\n return this.client.request(\"GET\", `${root}/skill`)\n }\n\n list(options: { limit?: number; cursor?: string; includeArchived?: boolean } = {}): Promise<{ data: {\n data: Array<{ id: string; name: string; version: number; updatedAt: string; thumbnailUrl: string | null; shared: boolean; archived: boolean; shotCount: number }>\n nextCursor?: string\n } }> {\n return this.client.request(\"GET\", root, { query: options })\n }\n\n get(id: string, options: { detail?: \"summary\" | \"full\"; shotId?: string } = {}): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"GET\", path(id), { query: { detail: options.detail, shot_id: options.shotId } })\n }\n\n validatePlan(plan: StudioDocumentJson): Promise<{ data: { valid: boolean; errors: StudioDocumentJson[]; warnings: StudioDocumentJson[]; summary?: StudioDocumentJson } }> {\n return this.client.request(\"POST\", `${root}/validate`, { body: { plan } })\n }\n\n create(input: { name?: string; plan?: StudioDocumentJson }): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", root, { body: input })\n }\n\n /** Import a portable document through the compatible server writer.\n * Retained frame media requires an authorized source; acceptance never transfers. */\n importBundle(input: { bundle: StudioDocumentJson; projectId?: string }): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", `${root}/import-bundle`, { body: input })\n }\n\n /** Append a bundle's scenes and frame closure under an exact destination revision. */\n appendBundle(id: string, input: { bundle: StudioDocumentJson; expectedVersion: number;\n afterShotId?: string; applyFilm?: boolean }): Promise<{ data: {\n production: StudioProductionRecord; importedShotIds: string[]; importedKeyframeIds: string[];\n } }> {\n return this.client.request(\"POST\", `${path(id)}/import-bundle`, { body: input })\n }\n\n /** Copy a saved production. Linked copies retain verified inputs, remap\n * dependencies and require fresh frame acceptance; they start no media jobs. */\n clone(id: string, input: { name?: string; projectId?: string; expectedVersion?: number } = {}): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", `${path(id)}/clone`, { body: input })\n }\n\n edit(id: string, input: StudioEditInput): Promise<{ data: StudioProductionReply & { version: number; rebased: boolean; receipts: StudioDocumentJson[] } }> {\n return this.client.request(\"POST\", `${path(id)}/ops`, { body: input })\n }\n\n /** Audience-authorized sharing; an expected revision prevents publication\n * of concurrent edits the caller has not reviewed. */\n setShared(id: string, input: { shared: boolean; allowEditableCopy?: boolean; expectedVersion?: number }): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", `${path(id)}/share`, { body: input })\n }\n\n /** Save ordinary editor fields against the loaded revision. Protected frame\n * and job state can only change through their dedicated semantic actions. */\n saveEditorState(id: string, input: { expectedVersion: number; graph: object; clientRequestId?: string }) {\n return this.edit(id, {\n baseVersion: input.expectedVersion, strict: true,\n ...(input.clientRequestId ? { clientRequestId: input.clientRequestId } : {}),\n ops: [{ op: \"save_editor_state\", expectedVersion: input.expectedVersion, graph: input.graph }],\n })\n }\n\n generateKeyframe(id: string, input: StudioKeyframeGenerationInput): Promise<{ data: Exclude<StudioGenerationReply, { dryRun: true }> }> {\n return this.client.request(\"POST\", `${path(id)}/generate`, { body: { ...input, kind: \"keyframe\" } })\n }\n\n generateShot(id: string, input: StudioShotGenerationInput): Promise<{ data: StudioGenerationReply }> {\n return this.client.request(\"POST\", `${path(id)}/generate`, { body: input })\n }\n\n /** A separate explicit review action; generation never calls this method. */\n acceptKeyframe(id: string, input: StudioKeyframeAcceptanceInput,\n concurrency: Pick<StudioEditInput, \"baseVersion\" | \"strict\" | \"clientRequestId\"> = {}) {\n return this.edit(id, { ...concurrency, ops: [{ ...input, op: \"accept_keyframe_result\" }] })\n }\n\n reconcile(id: string): Promise<{ data: StudioProductionReply & { landed: string[]; pending: string[]; failed: string[]; version: number } }> {\n return this.client.request(\"POST\", `${path(id)}/reconcile`, { body: {} })\n }\n}\n"]}
1
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type { NodaroClientCore } from \"../core.js\"\nimport { StudioPreviewAppliedError, StudioPreviewUnavailable } from \"../errors.js\"\n\n/**\n * Studio productions — `/v1/studio/productions`.\n *\n * A production is a Nodaro workflow whose `settings.studio` holds the shots:\n * each shot a framed still, an optional animated clip, and the plan, looks,\n * cast bindings and voice that made them. These routes are the platform's own\n * reader and writer of that document, so an agent, a script and the studio app\n * are looking at ONE production rather than three opinions about one row.\n *\n * Two rules run through the whole surface:\n *\n * - **Every change is an OPERATION** ({@link StudioProductionsResource.ops}),\n * addressed by stable key — a shot id, a role slug, a result's job id or url\n * — and never by position. That is what lets two writers hold the same\n * production open: a batch composed against a slightly older version still\n * applies correctly to the newest one, and the response says whether it was\n * rebased.\n * - **Generation is run-then-poll.** A still or clip run returns job ids and\n * records a marker on the production; the results land when anyone — your\n * poll, the app, a later {@link StudioProductionsResource.reconcile} —\n * reports the finished job. Nothing waits minutes inside a request.\n *\n * Reads are `detail: \"summary\"` by default (counts and the active urls);\n * `detail: \"full\"` adds every result with the context that regenerates it.\n *\n * **The ENVELOPES are typed here; the production DOCUMENT is not.** A view, a\n * summary, a shot and an operation are open JSON on this surface\n * ({@link StudioProduction}, `ops: unknown[]`) — their field-level types ship\n * with the studio app, which is the one consumer that narrows them, and a\n * second spelling of that vocabulary in the SDK would drift from it the first\n * time either grew. Everything a caller branches on — `version`, `rebased`,\n * `receipts`, `warnings`, a quote's `credits`, a run's `jobIds` — is typed.\n *\n * Cloud edition only: these routes 404 on deployments that do not serve them.\n * Feature-detect once with `list()` — a deployment without them 404s that too,\n * where a deployment with them answers an empty page.\n */\n\n/**\n * A production, a summary, a shot, a receipt's target: open JSON.\n *\n * Deliberately not narrowed here — see the note at the top of this module.\n */\nexport type StudioProduction = Record<string, unknown>\n\n/** How much of a production a read returns. */\nexport type StudioProductionDetail = \"summary\" | \"full\"\n\n/** One thing wrong with a plan, addressed at the field that is wrong. */\nexport interface StudioPlanIssue {\n path: string\n message: string\n hint?: string\n}\n\n/** `GET …/skill` — the authoring skill, rendered at request time from what is live. */\nexport interface StudioSkillResponse {\n /** The authoring guide. */\n skill: string\n /** Every picker, model and enum, in full. */\n catalog: string\n /** The strict JSON Schema a plan is validated against. */\n schema: Record<string, unknown>\n /** The operating guide: the tool map, the loops, the rules. */\n operating: string\n /** The versions the three were rendered from — bare semver, no package names. */\n generatedFrom: { prompts: string; shared: string; codec: string }\n}\n\nexport interface StudioValidatePlanResponse {\n valid: boolean\n errors: StudioPlanIssue[]\n warnings: StudioPlanIssue[]\n summary?: {\n name?: string\n scenes: number\n shots: number\n cast: number\n /** Cast entries that matched a row in the caller's library. */\n bound: number\n }\n}\n\nexport interface StudioListProductionsResponse {\n data: StudioProduction[]\n nextCursor?: string\n}\n\n/** What a create or an import did, in the words a receipt would use. */\nexport interface StudioImportSummary {\n shotsAdded: number\n castEnrolled: number\n /** Cast entries that resolved to a row in the caller's library. */\n castBound: number\n}\n\nexport interface StudioProductionResponse {\n production: StudioProduction\n warnings?: StudioPlanIssue[]\n summary?: StudioImportSummary\n}\n\nexport interface StudioCreateProductionRequest {\n name?: string\n plan?: Record<string, unknown>\n}\n\n/** The caller's own retry token — 8–128 chars of `A-Za-z0-9_.:-`, never derived. */\nexport type StudioClientRequestId = string\n\n/**\n * A batch of operations, applied atomically.\n *\n * `ops` is `unknown[]`: the operation union is the studio app's vocabulary and\n * the route validates it, refusing the whole batch with the offending index.\n * The served operating guide is the runtime reference for what an operation\n * looks like.\n */\nexport interface StudioOpsRequest {\n /** Applied in order. At most 100 per request. */\n ops: unknown[]\n /**\n * The version the batch was composed against. INFORMATIONAL by default: the\n * operations address by stable KEY, so a batch built on a slightly older\n * document still applies exactly to the newest one, and the response says\n * `rebased: true`. Omitting it means \"apply to whatever is there\".\n */\n baseVersion?: number\n /**\n * Refuse to rebase. With `strict: true` a `baseVersion` older than the stored\n * one is a 409 `workflow_conflict` carrying the current production, instead\n * of a rebased apply — for the rare \"replace exactly what I read\" intent.\n */\n strict?: boolean\n /** Your own token for this batch, so a transport retry is not applied twice. */\n clientRequestId?: StudioClientRequestId\n}\n\n/**\n * What else an operation touched — the work that now has to follow it.\n *\n * Reported by the operations whose effect reaches past the thing they name: a\n * frame review re-opens every frame derived from it and every shot bound to\n * those, a sequence fork mints a whole parallel set. Both lists are always\n * present and either may be empty; ids, never counts, because the caller's job\n * is to go and refresh THOSE.\n */\nexport interface StudioOpsImpact {\n /** Planned frames the operation reaches, the named one first. */\n keyframeIds: string[]\n /** Shots bound to any of those frames. */\n shotIds: string[]\n}\n\n/**\n * A sentence as data: the id of the template a client words it from, and the\n * values that fill the template's slots.\n *\n * It travels beside the English wording, never instead of it. A client that\n * words the sentence in the person's language builds it from `template` and\n * `vars`, and shows the English wording whenever it has no wording for\n * `template` or `vars` does not fill it — so a template id it has never heard of\n * costs nothing. A template id is permanent: a change to its slots or its\n * meaning ships as a new id.\n */\nexport interface StudioOpsText {\n /** The template's id. */\n template: string\n /** What fills the template's slots, by slot name. */\n vars: Record<string, string | number>\n}\n\n/**\n * One line of what an operation did, in the words a change log would use.\n *\n * Past tense, the target named the way the user sees it, the side effect in a\n * trailing parenthetical: `Deleted take 2 of Shot 1 (in the bin).`\n */\nexport interface StudioOpsReceipt {\n /** The operation this line reports, by name. */\n op: string\n /** Past tense, naming the target the way a person would. */\n summary: string\n /**\n * `summary` as data, for a client that words receipts in the person's\n * language. `summary` is always present and always English; read `detail`\n * only when you have wording for its template, and show `summary` when you do\n * not. Absent when the studio service that answered predates it.\n */\n detail?: StudioOpsText\n /** Ids the operation MINTED — never ids the caller supplied. */\n ids?: string[]\n /**\n * The dependency scope, where the operation reports one — absent for the\n * many that touch only what they name. The route projects a receipt ONCE for\n * both answers, so this reads the same on an apply and on a preview.\n */\n impact?: StudioOpsImpact\n}\n\n/** What a batch produced. Adopt `production` whole; do not merge into it. */\nexport interface StudioOpsResponse {\n /** The canonical production AFTER the batch. */\n production: StudioProduction\n /** The version the batch produced. Carry it as the next `baseVersion`. */\n version: number\n /** True when the batch was applied to a newer document than it named. */\n rebased: boolean\n /** One per operation, in order. */\n receipts: StudioOpsReceipt[]\n /**\n * Things worth saying that are not failures — an operation that changed\n * nothing, a rename that rewrote four prompts. A warning never rejects a\n * batch; a refusal does.\n */\n warnings: string[]\n /**\n * `warnings` as data, by position: entry `i` words `warnings[i]`, and `null`\n * means that warning has no wording but the English one. The service sends it\n * only when it is exactly as long as `warnings`, so treat a list of any other\n * length as absent. Absent too when the studio service that answered predates\n * it.\n */\n warningDetails?: Array<StudioOpsText | null>\n}\n\n/**\n * An operation's confirmation class — the vocabulary's own four letters.\n *\n * `S` safe · `D` delete · `P` changes who can reach the work · `$` spends\n * credits. The table that assigns them ships with the production codec and is\n * pinned complete over the operation union there; this is the wire's spelling\n * of its values, not a second table.\n */\nexport type StudioOpClass = \"S\" | \"D\" | \"P\" | \"$\"\n\n/**\n * One line of what an operation WOULD do, for a person deciding whether to let\n * it. Everything {@link StudioOpsReceipt} says — the same summary, the same ids\n * and the same {@link StudioOpsImpact}, read in the conditional — plus the two\n * things the decision turns on and only a preview needs: which kind of change\n * it is, and whether it can be taken back.\n */\nexport interface StudioOpsDryRunReceipt extends StudioOpsReceipt {\n /**\n * The confirmation class, read out of the operation vocabulary's own table:\n * `S` safe, `D` deletes, `P` changes who can reach the work, `$` spends\n * credits. Narrow rather than open, because it is what a caller branches on\n * — a rule like \"never a `D` without asking\" is only writable if the\n * compiler knows the letters.\n */\n class: StudioOpClass\n /**\n * Present, and always `true`, when this operation put something in the bin\n * that can be brought back. ABSENT is the honest answer for everything else,\n * including a delete that destroys: there is no entry to name, so there is no\n * promise to make. Read it as `restorable ?? false`, never as `!restorable`\n * meaning \"kept\".\n */\n restorable?: true\n}\n\n/**\n * What a batch WOULD do. Nothing was written: there is no production here and\n * no new version, because none was produced.\n */\nexport interface StudioOpsDryRunResponse {\n /** Always present, and the marker the two-request protocol reads. */\n dryRun: true\n /** The version the preview was computed against. */\n version: number\n /** One per operation, in order. */\n receipts: StudioOpsDryRunReceipt[]\n /** The same things an apply would have said. */\n warnings: string[]\n /** The same data behind them an apply would have sent: see {@link StudioOpsResponse.warningDetails}. */\n warningDetails?: Array<StudioOpsText | null>\n}\n\n/** What landing the finished jobs did. */\nexport interface StudioReconcileResponse {\n /** Job ids whose media is now on the production. */\n landed: string[]\n /** Job ids still running — their markers stay; call again later. */\n pending: string[]\n /** Job ids that failed or were cancelled; their markers are cleared. */\n failed: string[]\n /** One line per landing that had something to say. */\n warnings: string[]\n /** The production after the landings. */\n production: StudioProduction\n /** Its version — unchanged when nothing landed. */\n version: number\n}\n\n/** `POST …/:id/describe` — a Director run that will land as scenes. */\nexport interface StudioDescribeRequest {\n brief: string\n llmModel: string\n /** `\"append\"` adds the drafted scenes; `\"replace\"` rewrites the film. */\n mode?: \"append\" | \"replace\"\n label?: string\n clientRequestId?: StudioClientRequestId\n}\n\n/**\n * `POST …/:id/generate` — one framing or directing run for one shot.\n *\n * `overrides` is what the CALL owns over what the shot's plan says: the model,\n * the prose, the aspect, the direction ids. Open JSON, because the request\n * builders' own option types are the contract and they ship with the studio.\n */\nexport interface StudioGenerateRequest {\n kind: \"still\" | \"clip\"\n shotId: string\n /** Candidates to fan out (stills); the builder clamps it to the catalog's range. */\n count?: number\n /**\n * The directing input mode for a clip; absent ⇒ derived from the scene's saved\n * inputs (a pinned end frame included). `start` sends ONLY the start frame;\n * `start-end` sends the start and the end frame.\n */\n mode?: \"start\" | \"start-end\" | \"references\"\n /** Price the run and return; nothing is submitted and nothing is written. */\n dryRun?: boolean\n clientRequestId?: StudioClientRequestId\n overrides?: Record<string, unknown>\n}\n\n/** Which video route a directing run went to — chosen from the inputs, never asked for. */\nexport type StudioVideoLane = \"generate-video\" | \"text-to-video\"\n\n/** `dryRun: true` — what this run would cost, and nothing else. */\nexport interface StudioGenerateEstimate {\n dryRun: true\n provider: string\n count: number\n /** `null` when the model is unpriced or the instance runs without credits. */\n credits: number | null\n lane?: StudioVideoLane\n}\n\n/**\n * A started (or already-started) run.\n *\n * `deduped` means the same `clientRequestId` came back and the job ids were\n * answered from the production's own markers — nothing was submitted and\n * nothing was charged, so `production` is absent.\n */\nexport interface StudioGenerateResponse {\n jobIds: string[]\n lane?: StudioVideoLane\n deduped?: true\n production?: StudioProduction\n receipts?: StudioOpsReceipt[]\n warnings?: string[]\n}\n\n/** `POST …/:id/frame` — a still pulled out of the shot's clip. */\nexport interface StudioFrameRequest {\n shotId: string\n mode?: \"first\" | \"last\" | \"timestamp\"\n /** Seconds, when `mode` is `\"timestamp\"`. */\n timestamp?: number\n /** Where the grabbed image lands. `\"new-shot\"` inserts a shot after this one. */\n target?: \"new-shot\" | \"start-frame\" | \"end-frame\" | \"still\"\n clientRequestId?: StudioClientRequestId\n}\n\n/** `POST …/:id/voice` — synthesize a shot's spoken line and record it. */\nexport interface StudioVoiceRequest {\n shotId: string\n text: string\n voiceId?: string\n voiceType?: \"premade\" | \"custom\" | \"library\"\n ttsProvider?: string\n /** The delivery levers; the text-to-speech route owns their bounds. */\n delivery?: Record<string, number>\n clientRequestId?: StudioClientRequestId\n}\n\n/** `POST …/:id/revoice` — recast the voices of the shot's active clip. */\nexport interface StudioRevoiceRequest {\n shotId: string\n /** The speaker-ordered recast plan, forwarded to the voice route verbatim. */\n plan: Record<string, unknown>\n clientRequestId?: StudioClientRequestId\n}\n\n/** `POST …/:id/music` — the film's soundtrack. */\nexport interface StudioMusicRequest {\n prompt: string\n duration?: number\n instrumental?: boolean\n vocalGender?: string\n model?: string\n clientRequestId?: StudioClientRequestId\n}\n\n/**\n * What a route that finished its work answers with: the production as it now\n * stands, plus whatever that route produced.\n *\n * `jobId` is present on the routes that only STARTED something (a revoice, a\n * soundtrack, a draft) — the result lands through its marker.\n */\nexport interface StudioMediaResponse {\n production: StudioProduction\n /** The grabbed frame's url, on the frame route. */\n url?: string\n jobId?: string\n receipts?: StudioOpsReceipt[]\n warnings?: string[]\n}\n\n/**\n * `GET …/:id/export-plan` — the ordered steps an export would run.\n *\n * The caller runs them with the verbs that already exist; a route that chained\n * three minutes-long jobs is the long-lived request every client times out on.\n */\nexport interface StudioExportPlanResponse {\n /** False when the production has fewer than two clips — nothing to stitch. */\n canExport: boolean\n steps: StudioExportStep[]\n /** The step whose output IS the film, or `null` when nothing can run. */\n resultStepId: string | null\n /** Total credits, or `null` when ANY step is unpriced (a partial sum understates). */\n estimate: number | null\n /** The credit models with no price, each named once, in step order. */\n unpriced: string[]\n}\n\nexport interface StudioExportStep {\n /** Stable within one plan and derived from the production, never minted. */\n id: string\n label: string\n /** The node this step runs — `merge-video-audio`, `combine-videos`, `video-upscale`. */\n node: string\n creditModel: string\n credits: number | null\n params: Record<string, unknown>\n}\n\n/** `POST …/:id/clone` — a copy, which always starts private and visible. */\nexport interface StudioCloneRequest {\n name?: string\n}\n\n/** Either arm of a generation reply: the quote, or the run that started. */\nexport type StudioGenerateResult = StudioGenerateEstimate | StudioGenerateResponse\n\n/** True when a generation reply is the `dryRun` QUOTE rather than a started run. */\nexport function isStudioGenerateEstimate(\n result: StudioGenerateResult,\n): result is StudioGenerateEstimate {\n return (result as StudioGenerateEstimate).dryRun === true\n}\n\n/** What a `generateStill` / `generateClip` call decides, beyond `kind` and the shot. */\nexport type StudioGenerateOptions = Omit<StudioGenerateRequest, \"kind\" | \"shotId\">\n\n/**\n * A route that only STARTED something — a draft, a revoice, a soundtrack. Its\n * `jobId` is always there, which is what makes `const { jobId } = await …` and\n * a poll the honest next line.\n *\n * `StudioMediaResponse` leaves `jobId` optional because the routes that FINISH\n * their work (a frame, a voiceover) share the shape and have no job to name.\n */\nexport type StudioJobStartedResponse = StudioMediaResponse & { jobId: string }\n\nexport interface ListStudioProductionsOptions {\n limit?: number\n /** From a previous page's `nextCursor`. */\n cursor?: string\n /** Include the rows the dashboard hides. Off by default. */\n includeArchived?: boolean\n}\n\nexport interface GetProductionOptions {\n detail?: StudioProductionDetail\n /** Read ONE shot — the cheap way to re-read after a generation. */\n shotId?: string\n}\n\nexport interface StudioExportPlanOptions {\n /** Plan the 4K finish too. Expensive, so it is always explicit. */\n upscale?: boolean\n}\n\n/** `client.studio.productions` — see the note at the top of this module. */\nexport class StudioProductionsResource {\n constructor(private client: NodaroClientCore) {}\n\n private path(productionId: string, suffix = \"\"): string {\n return `/v1/studio/productions/${encodeURIComponent(productionId)}${suffix}`\n }\n\n // ── reads ────────────────────────────────────────────────────────────────\n\n /**\n * The authoring guide, the full catalog, the plan's JSON Schema and the\n * operating guide — rendered server-side from the version that is live, so\n * they describe the platform you are actually talking to. Free.\n */\n async skill(): Promise<StudioSkillResponse> {\n const res = await this.client.request<{ data: StudioSkillResponse }>(\n \"GET\",\n \"/v1/studio/productions/skill\",\n )\n return res.data\n }\n\n /**\n * Check a plan before it becomes anything. Free, persists nothing, and\n * resolves cast names against YOUR library — loop on `errors` until\n * `valid: true`, then `create({ plan })`.\n */\n async validatePlan(plan: Record<string, unknown>): Promise<StudioValidatePlanResponse> {\n const res = await this.client.request<{ data: StudioValidatePlanResponse }>(\n \"POST\",\n \"/v1/studio/productions/validate\",\n { body: { plan } },\n )\n return res.data\n }\n\n /** Your productions, newest first. Archived rows are hidden unless asked for. */\n async list(opts: ListStudioProductionsOptions = {}): Promise<StudioListProductionsResponse> {\n const res = await this.client.request<{ data: StudioListProductionsResponse }>(\n \"GET\",\n \"/v1/studio/productions\",\n {\n query: {\n limit: opts.limit,\n cursor: opts.cursor,\n includeArchived: opts.includeArchived,\n },\n },\n )\n return res.data\n }\n\n /**\n * One production. A pure read — it never lands a finished job, so call\n * {@link reconcile} first if you are waiting on one.\n */\n async get(\n productionId: string,\n opts: GetProductionOptions = {},\n ): Promise<StudioProduction> {\n const res = await this.client.request<{ data: { production: StudioProduction } }>(\n \"GET\",\n this.path(productionId),\n { query: { detail: opts.detail, shot_id: opts.shotId } },\n )\n return res.data.production\n }\n\n /**\n * The ordered steps that assemble the film, with what they will cost. Run\n * them yourself with the ordinary verbs — nothing here blocks for minutes,\n * and nothing here spends.\n */\n async exportPlan(\n productionId: string,\n opts: StudioExportPlanOptions = {},\n ): Promise<StudioExportPlanResponse> {\n const res = await this.client.request<{ data: StudioExportPlanResponse }>(\n \"GET\",\n this.path(productionId, \"/export-plan\"),\n { query: { upscale: opts.upscale } },\n )\n return res.data\n }\n\n // ── writes ───────────────────────────────────────────────────────────────\n\n /** A new production, optionally landed from a plan in the same call. */\n async create(input: StudioCreateProductionRequest = {}): Promise<StudioProductionResponse> {\n const res = await this.client.request<{ data: StudioProductionResponse }>(\n \"POST\",\n \"/v1/studio/productions\",\n { body: input },\n )\n return res.data\n }\n\n /**\n * Apply a batch of operations. Atomic: one bad operation refuses the whole\n * batch with a `StudioOpError` naming its index, and nothing is written. On\n * success adopt `production` wholesale and carry `version` forward as the\n * next `baseVersion`.\n *\n * `dryRun: true` — the LITERAL, which is what selects the preview reply —\n * asks what the batch would do, so a person can approve an assistant's edits\n * before they land. Spell it in THIS call's own object literal: a flag passed\n * through a variable widens `true` to `boolean`, which selects the apply\n * overload while the runtime still takes the preview path.\n *\n * A preview is TWO requests, deliberately. The route's body is parsed in\n * strip mode, so a deployment that predates the preview drops the flag and\n * APPLIES the batch: a caller that sent its batch and read the answer\n * afterwards would already have written it. So the flag is proved on an EMPTY\n * batch first and the real batch goes only when that answer carries the\n * marker. An older deployment either answers the apply shape — this throws\n * `StudioPreviewUnavailable`, and the batch never leaves — or refuses the\n * empty batch with its own error, which is passed through as it stands.\n *\n * The ping proves the deployment that answered IT, and a fleet mid-rollout\n * can serve the second request from another one. So the second answer is\n * checked too: when the batch came back APPLIED, this throws\n * `StudioPreviewAppliedError`, which carries that write. The SDK cannot\n * un-send a request; what it can do is refuse to call the result a preview.\n *\n * An apply stays exactly one request.\n */\n ops(\n productionId: string,\n input: StudioOpsRequest & { dryRun: true },\n ): Promise<StudioOpsDryRunResponse>\n ops(productionId: string, input: StudioOpsRequest): Promise<StudioOpsResponse>\n async ops(\n productionId: string,\n input: StudioOpsRequest & { dryRun?: true },\n ): Promise<StudioOpsResponse | StudioOpsDryRunResponse> {\n if (input.dryRun !== true) {\n const res = await this.client.request<{ data: StudioOpsResponse }>(\n \"POST\",\n this.path(productionId, \"/ops\"),\n { body: input },\n )\n return res.data\n }\n\n // The ping carries nothing of the caller's batch, because an old deployment\n // takes whatever it is sent at face value; an empty batch with no\n // `clientRequestId` spends neither the caller's operations nor the retry\n // token that would make a real batch unrepeatable.\n const ping = await this.client.request<{ data?: { dryRun?: unknown } } | undefined>(\n \"POST\",\n this.path(productionId, \"/ops\"),\n { body: { ops: [], dryRun: true } },\n )\n // Read through: an older deployment can answer no envelope at all, or a 204\n // that `request` reads as `undefined`. Absent is a \"no\" like any other, and\n // the caller who catches `NodaroError` should not get a `TypeError`.\n if (ping?.data?.dryRun !== true) throw new StudioPreviewUnavailable()\n\n const res = await this.client.request<\n { data?: StudioOpsDryRunResponse | StudioOpsResponse } | undefined\n >(\"POST\", this.path(productionId, \"/ops\"), { body: input })\n // The answer that matters most: this request may have landed on a different\n // deployment from the ping, and an applied batch is not a preview.\n const data = res?.data\n if ((data as { dryRun?: unknown } | undefined)?.dryRun !== true) {\n throw new StudioPreviewAppliedError(data as StudioOpsResponse)\n }\n return data as StudioOpsDryRunResponse\n }\n\n /**\n * Land every generation that has finished since you last looked, and report\n * what is still running. The one call that turns finished jobs into results\n * without a browser open. It writes only when something actually landed.\n */\n async reconcile(productionId: string): Promise<StudioReconcileResponse> {\n const res = await this.client.request<{ data: StudioReconcileResponse }>(\n \"POST\",\n this.path(productionId, \"/reconcile\"),\n )\n return res.data\n }\n\n /** Add a plan's scenes to a production that already exists. */\n async importPlan(\n productionId: string,\n plan: Record<string, unknown>,\n opts: { mode?: \"append\" } = {},\n ): Promise<StudioProductionResponse> {\n const res = await this.client.request<{ data: StudioProductionResponse }>(\n \"POST\",\n this.path(productionId, \"/import\"),\n { body: { plan, mode: opts.mode ?? \"append\" } },\n )\n return res.data\n }\n\n /**\n * Turn a brief into scenes. The run is a platform job: poll it, and its\n * scenes land through {@link reconcile}. The production comes back with the\n * run recorded on it as a pending draft.\n */\n async describe(\n productionId: string,\n input: StudioDescribeRequest,\n ): Promise<StudioJobStartedResponse> {\n const res = await this.client.request<{ data: StudioJobStartedResponse }>(\n \"POST\",\n this.path(productionId, \"/describe\"),\n { body: input },\n )\n return res.data\n }\n\n // ── generation ───────────────────────────────────────────────────────────\n\n /**\n * Frame or animate one shot.\n *\n * The request is assembled server-side from the shot's own plan, looks and\n * bound references, so a scripted run and a press of the button in the app\n * produce the same media; `overrides` changes THIS run without changing the\n * shot. Prefer {@link generateStill} / {@link generateClip}, which say which\n * kind they mean.\n *\n * `dryRun: true` returns the quote and writes nothing — narrow the reply with\n * {@link isStudioGenerateEstimate}.\n */\n generate(\n productionId: string,\n input: StudioGenerateRequest & { dryRun: true },\n ): Promise<StudioGenerateEstimate>\n generate(\n productionId: string,\n input: StudioGenerateRequest,\n ): Promise<StudioGenerateResult>\n async generate(\n productionId: string,\n input: StudioGenerateRequest,\n ): Promise<StudioGenerateResult> {\n const res = await this.client.request<{ data: StudioGenerateResult }>(\n \"POST\",\n this.path(productionId, \"/generate\"),\n { body: input },\n )\n return res.data\n }\n\n /**\n * Frame a shot: submit `count` candidates and record a pending marker for\n * each. Results ACCUMULATE — a generate never replaces what is there.\n *\n * `clientRequestId` makes a retry safe: the same token answers with the jobs\n * the first call started (`deduped: true`) and submits nothing. Never retry a\n * spend without it.\n */\n generateStill(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions & { dryRun: true },\n ): Promise<StudioGenerateEstimate>\n generateStill(\n productionId: string,\n shotId: string,\n opts?: StudioGenerateOptions,\n ): Promise<StudioGenerateResult>\n generateStill(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions = {},\n ): Promise<StudioGenerateResult> {\n return this.generate(productionId, { ...opts, kind: \"still\", shotId })\n }\n\n /**\n * Animate a shot. The LANE is chosen from the shot's inputs (a start frame,\n * references, a prompt) — never passed in — and reported back as `lane`.\n */\n generateClip(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions & { dryRun: true },\n ): Promise<StudioGenerateEstimate>\n generateClip(\n productionId: string,\n shotId: string,\n opts?: StudioGenerateOptions,\n ): Promise<StudioGenerateResult>\n generateClip(\n productionId: string,\n shotId: string,\n opts: StudioGenerateOptions = {},\n ): Promise<StudioGenerateResult> {\n return this.generate(productionId, { ...opts, kind: \"clip\", shotId })\n }\n\n // ── media on one shot ────────────────────────────────────────────────────\n\n /**\n * Extract a frame from a shot's active clip and put it where `target` says —\n * a new shot after this one (the default), this shot's sticky start or end\n * frame, or another still of the same shot. Seconds, not minutes: this one\n * waits for the job and answers with the changed production.\n */\n async frame(\n productionId: string,\n input: StudioFrameRequest,\n ): Promise<StudioMediaResponse> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/frame\"),\n { body: input },\n )\n return res.data\n }\n\n /** Synthesize a shot's spoken line and record it. Waits for the job. */\n async voice(\n productionId: string,\n input: StudioVoiceRequest,\n ): Promise<StudioMediaResponse> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/voice\"),\n { body: input },\n )\n return res.data\n }\n\n /**\n * Recast the voices of a shot's active clip. Minutes of work, so it answers\n * `jobId` and the new clip lands as a result through its own marker.\n */\n async revoice(\n productionId: string,\n input: StudioRevoiceRequest,\n ): Promise<StudioJobStartedResponse> {\n const res = await this.client.request<{ data: StudioJobStartedResponse }>(\n \"POST\",\n this.path(productionId, \"/revoice\"),\n { body: input },\n )\n return res.data\n }\n\n /** Score the film. The finished track lands through its pending marker. */\n async music(\n productionId: string,\n input: StudioMusicRequest,\n ): Promise<StudioJobStartedResponse> {\n const res = await this.client.request<{ data: StudioJobStartedResponse }>(\n \"POST\",\n this.path(productionId, \"/music\"),\n { body: input },\n )\n return res.data\n }\n\n // ── audience and copies ──────────────────────────────────────────────────\n\n /**\n * Open the share-by-link read. Deliberately its own route rather than an\n * operation: who may see the work is decided by the owner, never as a side\n * effect of a batch that was editing something else.\n */\n async share(productionId: string): Promise<StudioProduction> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/share\"),\n { body: { shared: true } },\n )\n return res.data.production\n }\n\n /** Close it again. Sharing is opt-in AND reversible. */\n async unshare(productionId: string): Promise<StudioProduction> {\n const res = await this.client.request<{ data: StudioMediaResponse }>(\n \"POST\",\n this.path(productionId, \"/unshare\"),\n )\n return res.data.production\n }\n\n /**\n * Copy a production you own or can see into your own Studio project. The\n * copy starts PRIVATE and visible — sharing and archiving never travel — and\n * it is copied through YOUR view of the source, so somebody else's bin does\n * not come with it.\n */\n async clone(\n productionId: string,\n input: StudioCloneRequest = {},\n ): Promise<StudioProduction> {\n const res = await this.client.request<{ data: { production: StudioProduction } }>(\n \"POST\",\n this.path(productionId, \"/clone\"),\n { body: input },\n )\n return res.data.production\n }\n}\n\n","import type { NodaroClientCore } from \"../core.js\"\nimport { StudioProductionsResource } from \"./studio-productions.js\"\nexport * from \"./studio-productions.js\"\n\n/** Public response/transport contracts only; document validation and planning\n * remain in the private Studio codec on the server. */\nexport type StudioDocumentJson = Record<string, unknown>\n\nexport interface StudioProductionCapabilities {\n planVersions: number[]\n operations: {\n readKeyframes: boolean\n saveEditorState?: boolean\n editableSharedCopies?: boolean\n revisionedSharing?: boolean\n cloneLinkedProductions?: boolean\n importPlannedBundles?: boolean\n importLinkedBundles?: boolean\n appendPlannedBundles?: boolean\n appendLinkedBundles?: boolean\n editKeyframes: boolean\n generateKeyframes: boolean\n acceptKeyframes: boolean\n rejectKeyframes?: boolean\n editSequencePlans?: boolean\n generateLinkedClips: boolean\n retakeLinkedClips?: boolean\n /** The host keeps a scene's empty media slots. */\n mediaSlots?: boolean\n /** The host keeps a clip's inputs on its clip slot. */\n clipSlotInputs?: boolean\n }\n sourceFrameReferences: boolean\n automaticAcceptance: false\n unattendedGeneration: false\n}\n\nexport interface StudioKeyframeRecord {\n id: string\n label: string\n revision: number\n nodeId: string\n parentKeyframeId?: string\n previewResultKey: string | null\n previewUrl: string | null\n acceptedResultKey: string | null\n acceptedUrl: string | null\n count: number\n pending: Array<{ jobId: string; startedAt: string }>\n /** Owner-only working state. Recorded acceptance is not an execution grant. */\n plan?: StudioDocumentJson\n acceptance?: StudioDocumentJson\n results?: StudioDocumentJson[]\n}\n\nexport interface StudioProductionRecord {\n id: string\n name: string\n version: number\n updatedAt: string\n thumbnailUrl: string | null\n shared: boolean\n archived: boolean\n requiredCapabilities?: string[]\n keyframes?: StudioKeyframeRecord[]\n sequences?: StudioDocumentJson[]\n shots: StudioDocumentJson[]\n pending: { stills: number; clips: number; keyframes?: number; music: boolean; draft: StudioDocumentJson | null }\n [field: string]: unknown\n}\n\nexport interface StudioProductionReply {\n production: StudioProductionRecord\n capabilities?: StudioProductionCapabilities\n warnings?: unknown[]\n [field: string]: unknown\n}\n\nexport interface StudioEditInput {\n ops: ReadonlyArray<{ op: string; [field: string]: unknown }>\n baseVersion?: number\n strict?: boolean\n clientRequestId?: string\n}\n\nexport interface StudioKeyframeGenerationInput {\n keyframeId: string\n expectedRevision: number\n clientRequestId?: string\n overrides?: StudioDocumentJson\n}\n\nexport interface StudioKeyframeAcceptanceInput {\n keyframeId: string\n expectedRevision: number\n resultKey: string\n expectedAcceptedResultKey: string | null\n requirementChecks: Array<{ requirementId: string; outcome: \"pass\" | \"waived\" }>\n waivedReason?: string\n}\n\nexport interface StudioShotGenerationInput {\n kind: \"still\" | \"clip\"\n shotId: string\n clientRequestId?: string\n count?: number\n mode?: \"start\" | \"start-end\" | \"references\"\n dryRun?: boolean\n /** Linked clips only: require the exact inputs returned by a reviewed quote. */\n expectedInputHash?: string\n /** Retake a native linked take using its original request and retained endpoints. */\n retakeResultKey?: string\n overrides?: StudioDocumentJson\n}\n\nexport type StudioGenerationReply = {\n jobIds: string[]\n production?: StudioProductionRecord\n deduped?: true\n lane?: string\n [field: string]: unknown\n} | {\n dryRun: true; provider: string; count: number; credits: number | null; lane?: string\n /** Linked-clip quotes include normalized settings and accepted endpoint pins. */\n inputHash?: string\n endpointPins?: StudioDocumentJson\n creditIdentifier?: string\n duration?: number\n resolution?: string\n aspectRatio?: string\n sound?: boolean\n}\n\nconst root = \"/v1/studio/productions\"\nconst path = (id: string) => `${root}/${encodeURIComponent(id)}`\n\n/** Cloud plugin routes. Check capabilities before exposing dependency controls.\n * Reads do not reconcile jobs, submit media or accept generated candidates. */\nexport class StudioResource {\n readonly productions: StudioProductionsResource\n\n constructor(private readonly client: NodaroClientCore) {\n this.productions = new StudioProductionsResource(client)\n }\n\n capabilities(): Promise<{ data: StudioProductionCapabilities }> {\n return this.client.request(\"GET\", `${root}/capabilities`)\n }\n\n skill(): Promise<{ data: StudioDocumentJson }> {\n return this.client.request(\"GET\", `${root}/skill`)\n }\n\n list(options: { limit?: number; cursor?: string; includeArchived?: boolean } = {}): Promise<{ data: {\n data: Array<{ id: string; name: string; version: number; updatedAt: string; thumbnailUrl: string | null; shared: boolean; archived: boolean; shotCount: number }>\n nextCursor?: string\n } }> {\n return this.client.request(\"GET\", root, { query: options })\n }\n\n get(id: string, options: { detail?: \"summary\" | \"full\"; shotId?: string } = {}): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"GET\", path(id), { query: { detail: options.detail, shot_id: options.shotId } })\n }\n\n validatePlan(plan: StudioDocumentJson): Promise<{ data: { valid: boolean; errors: StudioDocumentJson[]; warnings: StudioDocumentJson[]; summary?: StudioDocumentJson } }> {\n return this.client.request(\"POST\", `${root}/validate`, { body: { plan } })\n }\n\n create(input: { name?: string; plan?: StudioDocumentJson }): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", root, { body: input })\n }\n\n /** Import a portable document through the compatible server writer.\n * Retained frame media requires an authorized source; acceptance never transfers. */\n importBundle(input: { bundle: StudioDocumentJson; projectId?: string }): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", `${root}/import-bundle`, { body: input })\n }\n\n /** Append a bundle's scenes and frame closure under an exact destination revision. */\n appendBundle(id: string, input: { bundle: StudioDocumentJson; expectedVersion: number;\n afterShotId?: string; applyFilm?: boolean }): Promise<{ data: {\n production: StudioProductionRecord; importedShotIds: string[]; importedKeyframeIds: string[];\n } }> {\n return this.client.request(\"POST\", `${path(id)}/import-bundle`, { body: input })\n }\n\n /** Copy a saved production. Linked copies retain verified inputs, remap\n * dependencies and require fresh frame acceptance; they start no media jobs. */\n clone(id: string, input: { name?: string; projectId?: string; expectedVersion?: number } = {}): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", `${path(id)}/clone`, { body: input })\n }\n\n edit(id: string, input: StudioEditInput): Promise<{ data: StudioProductionReply & { version: number; rebased: boolean; receipts: StudioDocumentJson[] } }> {\n return this.client.request(\"POST\", `${path(id)}/ops`, { body: input })\n }\n\n /** Audience-authorized sharing; an expected revision prevents publication\n * of concurrent edits the caller has not reviewed. */\n setShared(id: string, input: { shared: boolean; allowEditableCopy?: boolean; expectedVersion?: number }): Promise<{ data: StudioProductionReply }> {\n return this.client.request(\"POST\", `${path(id)}/share`, { body: input })\n }\n\n /** Save ordinary editor fields against the loaded revision. Protected frame\n * and job state can only change through their dedicated semantic actions. */\n saveEditorState(id: string, input: { expectedVersion: number; graph: object; clientRequestId?: string }) {\n return this.edit(id, {\n baseVersion: input.expectedVersion, strict: true,\n ...(input.clientRequestId ? { clientRequestId: input.clientRequestId } : {}),\n ops: [{ op: \"save_editor_state\", expectedVersion: input.expectedVersion, graph: input.graph }],\n })\n }\n\n generateKeyframe(id: string, input: StudioKeyframeGenerationInput): Promise<{ data: Exclude<StudioGenerationReply, { dryRun: true }> }> {\n return this.client.request(\"POST\", `${path(id)}/generate`, { body: { ...input, kind: \"keyframe\" } })\n }\n\n generateShot(id: string, input: StudioShotGenerationInput): Promise<{ data: StudioGenerationReply }> {\n return this.client.request(\"POST\", `${path(id)}/generate`, { body: input })\n }\n\n /** A separate explicit review action; generation never calls this method. */\n acceptKeyframe(id: string, input: StudioKeyframeAcceptanceInput,\n concurrency: Pick<StudioEditInput, \"baseVersion\" | \"strict\" | \"clientRequestId\"> = {}) {\n return this.edit(id, { ...concurrency, ops: [{ ...input, op: \"accept_keyframe_result\" }] })\n }\n\n reconcile(id: string): Promise<{ data: StudioProductionReply & { landed: string[]; pending: string[]; failed: string[]; version: number } }> {\n return this.client.request(\"POST\", `${path(id)}/reconcile`, { body: {} })\n }\n}\n"]}
@@ -217,5 +217,5 @@ function buildPersonSeedPrompt(value) {
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  }
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  export { CharactersResource, buildPersonSeedPrompt };
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{ buildPersonHints, PEOPLE, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_LABELS, type PersonValue } from \"@nodaro/prompts/person\"\nimport type { CharacterAspectRatio, CharacterAttachColumn, EntityStyle } from \"@nodaro/shared/entities\"\nimport type { TtsProvider } from \"@nodaro/shared/models\"\nexport type { EntityStyle, CharacterAspectRatio } from \"@nodaro/shared/entities\"\nexport { CHARACTER_STYLES, CHARACTER_ASPECT_OPTIONS, CHARACTER_ASPECT_DEFAULTS } from \"@nodaro/shared/entities\"\nimport type { NodaroClientCore } from \"../core.js\"\nimport type { GenerationSessionParams, Subject } from \"./nodes.js\"\nimport type { SetKeeperCatalogInput, SetKeeperCatalogResult } from \"./keepers.js\"\n\n/**\n * Re-export the shared `EntityStyle` union (realistic | anime | 3d-pixar |\n * illustration) and `CHARACTER_STYLES` runtime tuple so SDK consumers don't\n * have to add `@nodaro/shared` as a second dependency just to typecheck the\n * `style` field. Single source of truth lives in `@nodaro/shared/entity-prompts`.\n */\n\n/**\n * Re-export the 4-value aspect-ratio union accepted by the generate-character*\n * routes. Single source of truth lives in `@nodaro/shared`. See\n * `CHARACTER_ASPECT_DEFAULTS` for the per-asset-type defaults.\n */\n\n/**\n * Structured Person composer, re-exported from `@nodaro/shared` so SDK\n * consumers can build a detailed person description — Identity, Body, and the\n * Face facial-geometry layer (cheekbones, canthal tilt, eyelid type, lip\n * fullness/shape, nose tip, etc.) — and feed it as `seedPrompt` / `description`\n * to `generate()` / `upsert()` without adding `@nodaro/shared` as a second dep.\n *\n * `buildPersonSeedPrompt` collapses a `PersonValue` into the same comma-joined\n * fragment the editor's Person picker produces (e.g. \"almond-shaped eyes,\n * sharply sculpted high cheekbones, full plump lips\"). Returns \"\" when empty.\n */\n\n\n/**\n * A character record returned by Nodaro's REST API. Mirrors the camelCase\n * shape produced by `backend/src/routes/characters.ts::toCamel()`.\n *\n * `expressions`, `poses`, `motions`, `angles`, `bodyAngles`,\n * `lightingVariations` are independent buckets keyed by a human-readable\n * variant name (e.g. `\"smile\"`, `\"standing\"`, `\"3/4 left\"`). Each entry's\n * `url` points at an R2-hosted asset.\n *\n * Identity-foundation fields:\n * - `referencePhotos` — caller-supplied real-life refs (max one per\n * non-`other` kind; cap 20 total). Drive the i2v / i2i path when a\n * provider supports multi-image conditioning.\n * - `realLifeRefsByVariant` — per-variant reference URLs (cap 20 keys,\n * 5 URLs per key). Keys are lowercased+trimmed.\n * - `referenceVideosByVariant` — per-label user-uploaded reference VIDEO\n * URLs (cap 20 keys, 5 URLs per key, lowercased+trimmed keys). Mirrors\n * `realLifeRefsByVariant` for video clips (e.g. emotion takes). Read the\n * chosen URLs off the row to drive generate-video's `referenceVideoUrls`.\n * - `seedPrompt` — short prompt fragment that scaffolds portrait gen.\n * - `canonicalDescription` — ~80–120-word LLM-authored visual caption,\n * populated by `approvePortrait()` / `recaption()`.\n */\nexport interface Character {\n id: string\n userId: string\n /** Canvas node linkage. `null` only on legacy clone rows that predate the\n * clone-side node_id fix (new clones mint one; creates always had one). */\n nodeId: string | null\n projectId: string | null\n name: string\n description: string | null\n gender: string | null\n style: string | null\n baseOutfit: string | null\n sourceImageUrl: string | null\n /** MODEL_CATALOG image-model id the main image was generated with (or `null`).\n * Set on create (the provider you generated with) + editable via `upsert`. */\n imageProvider: string | null\n expressions: Array<{ name: string; url: string }> | null\n poses: Array<{ name: string; url: string }> | null\n lightingVariations: Array<{ name: string; url: string }> | null\n angles: Array<{ name: string; url: string }> | null\n bodyAngles: Array<{ name: string; url: string }> | null\n motions: Array<{ name: string; url: string }> | null\n /** Named Character Boards — dense reference sheets, one per persona/look\n * (the `generate-image/character-board` factory preset rendered from the\n * character's images). A first-class bucket: community publish snapshots it\n * and clone hands the consumer their own copy to extend. Defaults to `[]`.\n * `type` marks an image-collage `\"identity\"` sheet vs a plain `\"looks\"`\n * board; `sourceImages` are the R2 URLs it was collaged from. Both optional\n * + backward-compatible (legacy boards have neither). */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }> | null\n /** Per-label user-uploaded reference VIDEO URLs (R2), keyed by a\n * caller-owned label (lowercased+trimmed server-side). Mirrors\n * `realLifeRefsByVariant` for video clips; read the chosen URLs off the row\n * to feed generate-video's `referenceVideoUrls`. Defaults to `{}`. */\n referenceVideosByVariant?: Record<string, string[]> | null\n /** The user's chosen DEFAULT asset take per variant (Studio version history).\n * OPAQUE map: key `\"<bucket>:<variant>\"` (e.g. `\"bodyAngles:front\"`,\n * `\"expressions:smile\"`) → the chosen asset URL (one already present in that\n * bucket). Stored verbatim — keys are NOT normalized; soft-capped server-side\n * at 200 keys / 2048-char values (overflow dropped silently). Defaults to `{}`. */\n selectedAssetByVariant?: Record<string, string> | null\n /** `voiceType` records the selected voice's KIND (premade voices are\n * addressed by name; library/custom voices by id at text-to-speech time).\n * `previewUrl` is a playable audio sample (the voice's `preview_url` / clone\n * sample) the studio plays in an `<audio>` element — persisted so Voice Library\n * voices (which have no by-id lookup) stay previewable after reload. Client-\n * played only; the server never fetches it. `ttsProvider` is the library\n * voice's verified TTS provider (see `SharedVoice.recommendedProvider`) —\n * send it as the text-to-speech `provider` so the voice renders on a model\n * it's verified for. All optional — a character may have no voice, or a\n * legacy voice predating these fields. */\n voice: { voiceId: string; voiceName: string; traits: string; voiceType?: \"premade\" | \"library\" | \"custom\"; previewUrl?: string; ttsProvider?: TtsProvider } | null\n personality: {\n mood: string\n speechStyle: string\n movementStyle: string\n behavioralNotes: string\n } | null\n /** ~80–120-word LLM-authored visual caption (approve-portrait / recaption).\n * Optional on the read surface so existing literal consumers don't break;\n * the route always returns it (string | null). */\n canonicalDescription?: string | null\n /** Identity-lock strength for Character Studio asset generation. */\n identityLock?: \"off\" | \"soft\" | \"strict\"\n /** Nodaro Keepers: whether this row is on the shared shelf (`client.keepers`).\n * Admin-set through `setCatalog`; `false` on everyone else's rows and on\n * every copy. Optional on the read surface for older servers. */\n catalog?: boolean\n /** The shelf order (lowest first); `0` when never set. */\n catalogSort?: number\n /** The shelf heading, or `null`. */\n catalogCategory?: string | null\n deletedAt: string | null\n createdAt: string\n updatedAt: string\n}\n\n/**\n * GET /v1/characters/:id appends three live-progress buckets the studio uses\n * to rehydrate spinners after a reload. Optional in the SDK surface — they\n * don't appear on `list()` rows.\n */\nexport interface CharacterDetail extends Character {\n pendingJobs?: Array<{\n jobId: string\n assetType: \"expressions\" | \"poses\" | \"angles\" | \"bodyAngles\" | \"lighting\" | \"motions\"\n name: string\n }>\n portraitCandidates?: Array<{\n jobId: string\n url: string | undefined\n progress: number\n status: string\n }>\n /** Recently completed portrait takes (7 days, newest first): at most 5\n * alternates, never the current portrait — plus, with\n * `get(id, { candidates: \"all\" })`, the current portrait's own take. */\n previousCandidates?: Array<{\n jobId: string\n url: string\n createdAt: string\n /** The image model the take was requested with. */\n provider?: string\n /** The aspect ratio the request sent explicitly; absent when the take\n * used the default ratio. */\n aspectRatio?: string\n /** `true` only on the current portrait's own take (returned with\n * `candidates: \"all\"`); `false` on the alternates. */\n isPortrait?: boolean\n }>\n}\n\n/** Options for `client.characters.get()`. */\nexport interface GetCharacterOptions {\n /**\n * `\"all\"`: `previousCandidates` also carries the current portrait's own\n * take, flagged `isPortrait: true`, when its job is within the 7-day window\n * (the alternates stay at most 5). Default `\"alternates\"`: the current\n * portrait is left out.\n */\n candidates?: \"alternates\" | \"all\"\n}\n\nexport type ReferencePhotoKind =\n | \"frontFace\"\n | \"sideLeft\"\n | \"sideRight\"\n | \"threeQuarterLeft\"\n | \"threeQuarterRight\"\n | \"frontBody\"\n | \"other\"\n\nexport interface ReferencePhoto {\n url: string\n kind: ReferencePhotoKind\n}\n\n/**\n * Body for `client.characters.upsert()`. Mirrors `upsertCharacterBody` in\n * `backend/src/routes/characters.ts`. Omitting `id` triggers an INSERT;\n * supplying it triggers an UPDATE that only writes the fields you pass —\n * undefined keys are NOT touched on the row.\n *\n * `name` is optional at the type level. The route requires `name` on INSERT\n * (id absent) and rejects with `validation_error` otherwise; on UPDATE the\n * route just ignores `name` when omitted, which lets partial updates like\n * `update(id, { gender: \"female\" })` succeed without re-sending the same\n * name the caller already has.\n */\nexport interface UpsertCharacterInput {\n /** UUID of the character row; omit to create. */\n id?: string\n /** Canvas node id the character belongs to. REQUIRED on create (the route\n * 400s without it, like `name`); optional on update — the update branch\n * never touches node_id, so partial updates needn't round-trip it. */\n nodeId?: string\n workflowId?: string\n projectId?: string\n name?: string\n description?: string\n gender?: string\n style?: string\n baseOutfit?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n expressions?: Array<{ name: string; url: string }>\n poses?: Array<{ name: string; url: string }>\n lightingVariations?: Array<{ name: string; url: string }>\n angles?: Array<{ name: string; url: string }>\n bodyAngles?: Array<{ name: string; url: string }>\n motions?: Array<{ name: string; url: string }>\n /** Named Character Boards (see `Character.boards`) — whole-array replace,\n * like the asset buckets. Server caps: 24 boards, 200-char names, 30\n * sourceImages per board. */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }>\n /** See `Character.voice` — persisted alongside the voice so TTS can resolve a\n * library/custom voice by id, `previewUrl` keeps the sample playable after\n * reload, and `ttsProvider` keeps generation on a model the voice is\n * verified for. All optional. */\n voice?: { voiceId: string; voiceName: string; traits: string; voiceType?: \"premade\" | \"library\" | \"custom\"; previewUrl?: string; ttsProvider?: TtsProvider } | null\n personality?: {\n mood: string\n speechStyle: string\n movementStyle: string\n behavioralNotes: string\n } | null\n seedPrompt?: string\n canonicalDescription?: string\n /** Identity-lock strength for Character Studio asset generation (off/soft/strict). */\n identityLock?: \"off\" | \"soft\" | \"strict\"\n referencePhotos?: ReferencePhoto[]\n /** Per-variant real-life reference URLs. Keys are lowercased+trimmed server-side. */\n realLifeRefsByVariant?: Record<string, string[]>\n /** Per-label user-uploaded reference VIDEO URLs (e.g. emotion takes). Keys\n * are lowercased+trimmed server-side; max 20 keys, 5 URLs each. Stored R2\n * URLs are read back off the row to drive generate-video's\n * `referenceVideoUrls`. */\n referenceVideosByVariant?: Record<string, string[]>\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map\n * (the studio sends the full map each save). Omit to leave the row untouched.\n * Keys stored verbatim; soft-capped server-side at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n}\n\nexport interface UpsertCharacterResult {\n id: string\n name?: string\n}\n\nexport interface ListCharactersParams {\n /** Restrict to a single project. */\n projectId?: string\n /** When true, return archived characters instead of active ones. */\n archived?: boolean\n /**\n * Search words: only the characters whose name or description contains\n * every word (split on spaces, the first 5), in any order, ignoring case —\n * `\"red car\"` finds \"Car, red\". Each word is matched as written (`%`, `_`\n * and `*` are not wildcards; punctuation is kept); blank means no search; up\n * to 200 characters. Combines with the other filters and with `cursor`\n * paging.\n */\n q?: string\n /**\n * Max rows to return. Server defaults to 100, caps at 500. Omit to take the\n * server default — passing it just narrows further.\n */\n limit?: number\n /** Opaque cursor from a prior page's `nextCursor` (fetches the next page). */\n cursor?: string\n}\n\nexport interface ListCharactersResult {\n characters: Character[]\n /** Pass back as `cursor` for the next page; `null` when there are no more. */\n nextCursor: string | null\n}\n\nexport interface DuplicateCharacterInput {\n /** Optional canvas node id to bind the new row to. */\n nodeId?: string\n /** Optional project to drop the new row into. */\n projectId?: string\n}\n\nexport interface CharacterUsage {\n workflowCount: number\n workflows: Array<{ id: string; name: string }>\n}\n\n/**\n * Input for `client.characters.generate()` — fires the\n * `POST /v1/generate-character` route. Produces 1–10 portrait candidates;\n * each lands as one `jobs` row in `pending` state and is then enqueued for\n * the worker.\n *\n * Provide at least one of `seedPrompt`, `referencePhotos`, or `description`\n * (the backend's refinement rejects empty input with `validation_error`).\n *\n * When `attachToCharacterId` is set, the worker writes the resulting URL\n * directly to `characters.source_image_url` on completion — caller doesn't\n * need a separate `approvePortrait` call for single-candidate runs. Pass\n * `attachPortrait: false` to keep every take a candidate instead.\n */\nexport interface GenerateCharacterInput extends GenerationSessionParams {\n name: string\n description?: string\n userPrompt?: string\n gender?: string\n style?: EntityStyle\n baseOutfit?: string\n sourceImageUrl?: string\n provider?: string\n /** Auto-attach the result to this character row. */\n attachToCharacterId?: string\n /** `false`: the take stays a candidate; only the approve route\n * (`approvePortrait()`) sets the portrait. Omitted/`true`: the finished\n * take is written to the row's portrait. */\n attachPortrait?: boolean\n seedPrompt?: string\n /**\n * WHO the portrait shows — person, styling and props as picker-catalog ids\n * ({@link Subject}, the same type and bounds as `generateImage`'s). The\n * platform writes the wording and folds it into the portrait prompt after\n * `seedPrompt` (or `description`), so send ids rather than phrasing a pick\n * yourself. Not a prompt source on its own: one of `seedPrompt`,\n * `referencePhotos` or `description` is still required.\n */\n subject?: Subject\n referencePhotos?: ReferencePhoto[]\n /** Number of candidate images to generate (1–10; server-validated). */\n count?: number\n /**\n * Explicit aspect ratio. Highest precedence — overrides both the character\n * node toggle and the per-asset-type default (portraits default to `3:4`).\n * Must be one of the 4-value `CharacterAspectRatio` union.\n */\n aspectRatio?: CharacterAspectRatio\n /**\n * Character node toggle (per-canvas-node `defaultAssetAspectRatio`). Wins\n * against the per-asset-type default, loses to `aspectRatio`.\n */\n characterNodeAspectRatio?: CharacterAspectRatio\n /**\n * Credit-affecting quality tier (e.g. `\"high\"` for gpt-image). Priced like\n * generate-image (composite ids such as `gpt-image:high`); values the chosen\n * model doesn't support are ignored server-side, never rejected.\n */\n quality?: string\n /**\n * Credit-affecting output resolution (e.g. `\"2K\"` / `\"4K\"` / `\"2 MP\"`).\n * Priced like generate-image (composite ids such as `nano-banana-pro:4K`);\n * values the chosen model doesn't support are ignored server-side, never\n * rejected.\n */\n resolution?: string\n}\n\nexport interface GenerateCharacterResult {\n /** First job-id; convenience alias for `jobIds[0]`. */\n jobId: string\n /** All job-ids when `count > 1`. */\n jobIds: string[]\n}\n\nexport interface GenerateAssetInput extends GenerationSessionParams {\n assetType:\n | \"expressions\"\n | \"poses\"\n | \"lighting\"\n | \"angles\"\n | \"headAngles\"\n | \"bodyAngles\"\n | \"custom\"\n /** The named variant (e.g. `\"smile\"`, `\"standing\"`, `\"3/4 left\"`). */\n variant: string\n /** Display name of the character; appears in the prompt. */\n name: string\n description?: string\n userPrompt?: string\n gender?: string\n style?: EntityStyle\n baseOutfit?: string\n sourceImageUrl?: string\n /** Real-life reference URLs (cap 5). */\n realLifeRefs?: string[]\n provider?: string\n /** Auto-attach to character row + asset bucket on completion. */\n attachToCharacterId?: string\n /** Shared type — auto-includes new buckets (sheets/detail_closeups/outfit_variations); mirrors objects.ts/locations.ts. */\n attachToColumn?: CharacterAttachColumn\n attachName?: string\n /**\n * Explicit aspect ratio. Highest precedence — overrides both the character\n * node toggle and the per-asset-type default (expressions=1:1, poses=9:16,\n * headAngles=3:4, bodyAngles=9:16, lighting=3:4, angles=3:4, custom=3:4).\n */\n aspectRatio?: CharacterAspectRatio\n /**\n * Character node toggle (per-canvas-node `defaultAssetAspectRatio`). Wins\n * against the per-asset-type default, loses to `aspectRatio`.\n */\n characterNodeAspectRatio?: CharacterAspectRatio\n /**\n * Credit-affecting quality tier (e.g. `\"high\"` for gpt-image). Values the\n * chosen model doesn't support are ignored server-side, never rejected.\n */\n quality?: string\n /**\n * Credit-affecting output resolution (e.g. `\"2K\"` / `\"4K\"` / `\"2 MP\"`).\n * Values the chosen model doesn't support are ignored server-side, never\n * rejected.\n */\n resolution?: string\n}\n\nexport interface GenerateMotionInput extends GenerationSessionParams {\n motionPrompt: string\n /** Optional when `attachToCharacterId` is set — falls back to the row's portrait. */\n sourceImageUrl?: string\n provider?: string\n name: string\n description?: string\n motionDescription?: string\n gender?: string\n style?: EntityStyle\n baseOutfit?: string\n realLifeRefs?: string[]\n attachToCharacterId?: string\n attachName?: string\n /**\n * Explicit aspect ratio. Highest precedence — overrides both the character\n * node toggle and the motions default (`9:16`).\n */\n aspectRatio?: CharacterAspectRatio\n /**\n * Character node toggle (per-canvas-node `defaultAssetAspectRatio`). Wins\n * against the motions default, loses to `aspectRatio`.\n */\n characterNodeAspectRatio?: CharacterAspectRatio\n}\n\nexport interface ApprovePortraitResult {\n portraitUrl: string\n /**\n * LLM-authored caption. `null` when the LLM call failed during the approval\n * — the portrait is still set; call `recaption()` to retry.\n */\n canonicalDescription: string | null\n}\n\nexport interface RecaptionResult {\n canonicalDescription: string\n}\n\n/**\n * Where a character's high-fidelity training stands. `untrained`: nothing was\n * ever trained, the trained model was removed (`deleteLora`), or a training\n * could not be started (`training_dispatch_failed` — refunded; this resets the\n * status even for a character trained before). `queued` / `training`: in\n * flight. `succeeded` / `failed` / `cancelled`: the last training's outcome.\n *\n * Generation uses the trained model only while the status is `succeeded`.\n */\nexport type CharacterTrainingState = \"untrained\" | \"queued\" | \"training\" | \"succeeded\" | \"failed\" | \"cancelled\"\n\n/** `GET /v1/characters/:id/training` — the character's training record. */\nexport interface CharacterTrainingStatus {\n status: CharacterTrainingState\n /** The provider's id for the latest training; `null` before the first one. */\n trainingId: string | null\n /** Why the last training failed, as the user may read it; `null` otherwise. */\n error: string | null\n /**\n * When the last successful training finished (ISO 8601). It stays set through\n * a re-train, a failed or cancelled one, or one that could not be started —\n * but the model is used only while `status` is `succeeded`.\n */\n trainedAt: string | null\n /** The last successful training's model version; set or not, used only while `status` is `succeeded`. */\n version: string | null\n /** The token added to prompts for this character (`TOK_<slug>_<6hex>`); generation adds it for you. */\n triggerWord: string | null\n /** How many images the latest training used. */\n imageCount: number | null\n}\n\n/** Body for `characters.train()`. */\nexport interface TrainCharacterInput {\n /**\n * Train on these of the character's images only (max 200 URLs; at most 20\n * are used). Omitted or empty: every eligible image — the portrait,\n * reference photos, expressions, poses, head and body angles and lighting\n * variations. At least 4 distinct images must remain either way.\n */\n selectedImageUrls?: string[]\n}\n\n/** `POST /v1/characters/:id/train` — answered 202 while the training runs. */\nexport interface TrainCharacterResult {\n /** The training's job; it ends `completed`, `failed` or `cancelled` with the training. */\n jobId: string\n /** The provider's id for this training (also on `trainingStatus().trainingId`). */\n trainingId: string\n /** The token added to prompts for this character once trained. */\n triggerWord: string\n}\n\n/**\n * The `code` of a `NodaroError` `train()` can throw beyond the typed classes\n * (`ForbiddenError` — an app token without `assets:write`, `missingScope`\n * says so; `InsufficientCreditsError`; `RateLimitedError`; `JobBlockedError`;\n * `UnauthorizedError`; …):\n *\n * - `insufficient_training_images` (400) — fewer than 4 distinct images; the\n * message says how many there are.\n * - `validation_error` (400) — a malformed id or `selectedImageUrls`.\n * - `already_training_or_not_found` (409) — a training is already in flight,\n * or the character is not yours / archived.\n * - `claim_failed` (500) — the training slot could not be claimed; nothing\n * started. Retry.\n * - `training_dispatch_failed` (502) — the training could not be started;\n * nothing is charged.\n * - `public_url_not_configured` (503) — the deployment cannot receive the\n * provider's completion call.\n * - `price_not_configured` (503) — the deployment has no price for training.\n * - `dedup_race_winner_unresolvable` (503) — a duplicate of this request was\n * in flight and its outcome could not be read; this one reserved nothing.\n * Read {@link CharactersResource.trainingStatus} before retrying.\n */\nexport type TrainCharacterRefusalCode =\n | \"insufficient_training_images\"\n | \"validation_error\"\n | \"already_training_or_not_found\"\n | \"claim_failed\"\n | \"training_dispatch_failed\"\n | \"public_url_not_configured\"\n | \"price_not_configured\"\n | \"dedup_race_winner_unresolvable\"\n\nexport class CharactersResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * List the caller's characters. By default returns active characters only;\n * pass `archived: true` to fetch soft-deleted rows for an \"archive\" view.\n * When `projectId` is set, only characters belonging to that project are\n * returned; `q` keeps the ones whose name or description contains it.\n *\n * Cursor-paginated: a response carrying a non-null `nextCursor` means more\n * rows exist. Pass it back as `cursor` to fetch the next page, and keep going\n * until `nextCursor` is `null` — a single call returns at most `limit` rows\n * (default 100), so treating one call as \"all characters\" silently truncates\n * the list for anyone past that count.\n *\n * ```ts\n * const all: Character[] = []\n * let cursor: string | undefined\n * do {\n * const page = await client.characters.list({ cursor })\n * all.push(...page.characters)\n * cursor = page.nextCursor ?? undefined\n * } while (cursor)\n * ```\n */\n list(params: ListCharactersParams = {}): Promise<ListCharactersResult> {\n const query: Record<string, string | undefined> = {}\n if (params.projectId) query.projectId = params.projectId\n if (params.archived) query.archived = \"true\"\n if (params.q) query.q = params.q\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/characters\", { query })\n }\n\n /**\n * Fetch a single character including in-flight portrait / asset job state.\n * Soft-deleted (archived) rows are returned by id intentionally so canvas\n * nodes that hold a stale `characterDbId` keep loading. Pass\n * `{ candidates: \"all\" }` to also get the current portrait's own take in\n * `previousCandidates` (flagged `isPortrait: true`).\n */\n get(id: string, options: GetCharacterOptions = {}): Promise<CharacterDetail> {\n const query: Record<string, string | undefined> = {}\n if (options.candidates) query.candidates = options.candidates\n return this.client.request(\"GET\", `/v1/characters/${encodeURIComponent(id)}`, { query })\n }\n\n /**\n * Create or update a character. Omit `id` to create; supply it to update\n * (only the fields you pass get written — undefined keys are untouched).\n *\n * If the caller-supplied `name` collides with an existing active character\n * for this user, the request returns 409 `name_taken`. To auto-number a\n * placeholder, pass the placeholder name from `@nodaro/shared` and the\n * server will derive \"Untitled character 2\", \"Untitled character 3\", etc.\n */\n upsert(input: UpsertCharacterInput): Promise<UpsertCharacterResult> {\n return this.client.request(\"POST\", \"/v1/characters\", { body: input })\n }\n\n /**\n * Convenience wrapper around `upsert()` for creating new characters.\n * Equivalent to `upsert({ ...input, id: undefined })`. `name` is REQUIRED\n * on create — the route 400s on INSERT-without-name; we narrow the type\n * here so callers fail at compile-time rather than runtime.\n */\n create(\n input: Omit<UpsertCharacterInput, \"id\"> & { name: string },\n ): Promise<UpsertCharacterResult> {\n return this.upsert(input)\n }\n\n /**\n * Convenience wrapper around `upsert()` for updating an existing character.\n * Equivalent to `upsert({ ...input, id })`.\n */\n update(\n id: string,\n input: Omit<UpsertCharacterInput, \"id\">,\n ): Promise<UpsertCharacterResult> {\n return this.upsert({ ...input, id })\n }\n\n /**\n * Soft-delete (archive) a character. The row is hidden from `list()` by\n * default but still loadable via `get(id)` so canvas nodes pointing at it\n * keep working. Restore with `restore(id)`.\n */\n delete(id: string): Promise<{ success: true; archived: true }> {\n return this.client.request(\"DELETE\", `/v1/characters/${encodeURIComponent(id)}`)\n }\n\n /**\n * Un-archive a character. If the original name now collides with an\n * active row, the server auto-suffixes \"(restored)\" and returns the\n * effective name.\n */\n restore(id: string): Promise<{ id: string; name: string }> {\n return this.client.request(\"POST\", `/v1/characters/${encodeURIComponent(id)}/restore`)\n }\n\n /**\n * Duplicate (fork) a character to a new row with a `\"(copy)\"` suffix.\n * Asset URLs are shared by reference — the new row can diverge by\n * regenerating any of them.\n */\n duplicate(id: string, input: DuplicateCharacterInput = {}): Promise<{ id: string; name: string }> {\n return this.client.request(\n \"POST\",\n `/v1/characters/${encodeURIComponent(id)}/duplicate`,\n { body: input },\n )\n }\n\n /**\n * Count of the caller's workflows that reference this character. Powers the\n * library \"Archive\" confirmation modal in the editor.\n */\n usage(id: string): Promise<CharacterUsage> {\n return this.client.request(\"GET\", `/v1/characters/${encodeURIComponent(id)}/usage`)\n }\n\n /**\n * Admin only: put one of your own characters on the shared Nodaro Keepers\n * shelf (`client.keepers.catalog()`), or take it off. A first-party session\n * or your personal token; `forbidden` for anyone who is not a platform\n * admin, `not_found` for a row that is not yours.\n */\n setCatalog(id: string, input: SetKeeperCatalogInput): Promise<SetKeeperCatalogResult> {\n return this.client.request(\"PUT\", `/v1/characters/${encodeURIComponent(id)}/catalog`, { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-character` to produce one or more portrait\n * candidates. With `count > 1`, all jobs are reserved up-front before any\n * is enqueued — mid-batch failures roll back atomically.\n *\n * When `attachToCharacterId` is set, the worker writes the result directly\n * to the row's `source_image_url` (unless `attachPortrait: false`);\n * otherwise you must call `approvePortrait()` after picking a candidate.\n */\n generate(input: GenerateCharacterInput): Promise<GenerateCharacterResult> {\n return this.client.request(\"POST\", \"/v1/generate-character\", { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-character-asset` to produce a single\n * expression / pose / angle / lighting variant. When the studio path is\n * set (`attachToCharacterId` + `attachToColumn` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the named\n * JSONB array column on completion.\n */\n generateAsset(input: GenerateAssetInput): Promise<{ jobId: string }> {\n return this.client.request(\"POST\", \"/v1/generate-character-asset\", { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-character-motion` to animate the character's\n * portrait into a motion clip. The result is appended to the character's\n * `motions[]` bucket when `attachToCharacterId` is set.\n */\n generateMotion(input: GenerateMotionInput): Promise<{ jobId: string }> {\n return this.client.request(\"POST\", \"/v1/generate-character-motion\", { body: input })\n }\n\n /**\n * Approve a completed `generate-character` job as the character's portrait.\n * Sets `source_image_url` and fires the LLM caption (Claude Sonnet vision)\n * inline. Returns the new portrait URL plus the caption — `canonicalDescription`\n * is `null` if the LLM call sub-failed (portrait still set; retry via `recaption()`).\n */\n approvePortrait(id: string, candidateJobId: string): Promise<ApprovePortraitResult> {\n return this.client.request(\n \"POST\",\n `/v1/characters/${encodeURIComponent(id)}/approve-portrait`,\n { body: { candidateJobId } },\n )\n }\n\n /**\n * Re-fire the LLM caption against the character's current portrait. 502s on\n * LLM failure; returns 400 `no_portrait` if no portrait is set yet.\n */\n recaption(id: string): Promise<RecaptionResult> {\n return this.client.request(\n \"POST\",\n `/v1/characters/${encodeURIComponent(id)}/llm-caption`,\n )\n }\n\n /**\n * Start training a high-fidelity model of the character on its own images\n * (Nodaro Cloud only — other editions answer `NotFoundError`). Reserves the\n * training price up front and refunds it if the training fails or is\n * cancelled. Resolves at once (202); a training takes about 15 minutes —\n * follow it with {@link trainingStatus}. Once it succeeds, a workflow's\n * Generate Image node whose prompt @-mentions this one character runs on the\n * trained model.\n *\n * An OAuth app token needs the `assets:write` scope (`ForbiddenError`\n * otherwise, before anything is reserved); a session or personal API key\n * needs none. Refusals are `NodaroError`s whose `code` is a\n * {@link TrainCharacterRefusalCode}; rate-limited to 3 calls a minute.\n */\n train(id: string, input: TrainCharacterInput = {}): Promise<TrainCharacterResult> {\n return this.client.request(\"POST\", `/v1/characters/${encodeURIComponent(id)}/train`, { body: input })\n }\n\n /**\n * The character's training record (Nodaro Cloud only). Poll it while\n * `status` is `queued` or `training` — every 10 s or so is plenty.\n */\n trainingStatus(id: string): Promise<CharacterTrainingStatus> {\n return this.client.request(\"GET\", `/v1/characters/${encodeURIComponent(id)}/training`)\n }\n\n /**\n * Remove the character's trained model (Nodaro Cloud only): cancels a\n * training in flight and refunds its reservation, deletes the model, and\n * clears the training record (`trainingStatus` then reads `untrained`).\n * Generations go back to reference images. Cannot be undone — a new model\n * means a new, paid training. An OAuth app token needs the `assets:write`\n * scope (`ForbiddenError` otherwise), like deleting the character.\n */\n async deleteLora(id: string): Promise<void> {\n await this.client.request(\"DELETE\", `/v1/characters/${encodeURIComponent(id)}/lora`)\n }\n}\n\n/** Person catalog + hint helpers, re-exported from @nodaro/prompts (FSL-licensed). */\nexport { buildPersonHints, PEOPLE, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_LABELS }\nexport type { PersonValue }\n\n/**\n * Collapse a PersonValue into the comma-joined seed-prompt fragment used by\n * `characters.generate({ seedPrompt })` — same composition the Nodaro editor\n * performs. Powered by @nodaro/prompts.\n */\nexport function buildPersonSeedPrompt(value: PersonValue): string {\n return buildPersonHints(value as Record<string, unknown> & PersonValue).join(\", \")\n}\n"]}
@@ -1,6 +1,6 @@
1
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  'use strict';
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- var chunkFRQJNGJS_cjs = require('./chunk-FRQJNGJS.cjs');
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+ var chunkQ4MFQC2J_cjs = require('./chunk-Q4MFQC2J.cjs');
4
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5
  // src/resources/copilot.ts
6
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  var COPILOT_FRAME_TYPES = /* @__PURE__ */ new Set([
@@ -93,12 +93,12 @@ var CopilotResource = class {
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  }),
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  signal: opts.signal
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  });
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- for await (const value of chunkFRQJNGJS_cjs.readSseStream(res, { label: "copilot stream" })) {
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+ for await (const value of chunkQ4MFQC2J_cjs.readSseStream(res, { label: "copilot stream" })) {
97
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  if (isCopilotFrame(value)) yield value;
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  }
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  }
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  };
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  exports.CopilotResource = CopilotResource;
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- //# sourceMappingURL=chunk-OSMKIRKI.cjs.map
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- //# sourceMappingURL=chunk-OSMKIRKI.cjs.map
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+ //# sourceMappingURL=chunk-DFT4LD2H.cjs.map
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+ //# sourceMappingURL=chunk-DFT4LD2H.cjs.map
@@ -1 +1 @@
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Absent from a server that predates it. */\nexport type CopilotModelTier = \"economy\" | \"standard\" | \"premium\"\n\n/**\n * Which product the conversation belongs to.\n *\n * NO deployment sends this today — nothing in the platform emits it yet — and\n * it is typed here so that the day one does, a caller reads what the server\n * said. 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Re-opening a workflow that\n * already has an active thread answers THAT thread rather than a second one.\n */\n create(input: CreateCopilotThreadInput): Promise<{ data: { thread: CopilotThread; workflow: CopilotThreadWorkflow } }> {\n return this.client.request(\"POST\", \"/v1/copilot/threads\", { body: input })\n }\n\n /**\n * The active thread for a workflow (`GET /v1/copilot/threads?workflowId=…`),\n * or `null` when the user has none open on it.\n */\n list(params: { workflowId: string }): Promise<{ data: { thread: CopilotThread | null } }> {\n return this.client.request(\"GET\", \"/v1/copilot/threads\", { query: { workflowId: params.workflowId } })\n }\n\n /**\n * One thread with its messages (`GET /v1/copilot/threads/:id`). `after` reads\n * only what followed that sequence number (the panel's catch-up); `limit`\n * caps the page at the server's own ceiling.\n */\n get(\n id: string,\n opts: { after?: number; limit?: number } = {},\n ): Promise<{ data: { thread: CopilotThread; messages: CopilotMessage[] } }> {\n return this.client.request(\"GET\", `/v1/copilot/threads/${encodeURIComponent(id)}`, {\n query: { ...(opts.after !== undefined ? { after: opts.after } : {}), ...(opts.limit !== undefined ? { limit: opts.limit } : {}) },\n })\n }\n\n /**\n * Close a conversation (`DELETE /v1/copilot/threads/:id`). 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Absent from a server that predates it. */\nexport type CopilotModelTier = \"economy\" | \"standard\" | \"premium\"\n\n/**\n * Which product the conversation belongs to.\n *\n * NO deployment sends this today — nothing in the platform emits it yet — and\n * it is typed here so that the day one does, a caller reads what the server\n * said. That is why it is OPTIONAL everywhere it appears: absent is a value\n * (\"this deployment does not say\"), never a default this package invents.\n */\nexport type CopilotSurface = \"studio\" | \"workflow\"\n\nexport interface CopilotThread {\n id: string\n workflowId: string\n runMode: CopilotRunMode\n /** See {@link CopilotSurface} — absent means the server did not say. */\n surface?: CopilotSurface\n /** Whether this thread may build nodes that publish to connected accounts. */\n allowPublishing?: boolean\n modelTier?: CopilotModelTier\n autoRunLimitCredits: number\n userTurnCount: number\n lastMessageAt: string | null\n createdAt: string\n /** Only on {@link CopilotResource.get} — derived from a live turn. */\n status?: \"running\" | \"idle\"\n activeTurnId?: string | null\n}\n\n/** The workflow a thread was opened on, as `create` answers it. */\nexport interface CopilotThreadWorkflow {\n id: string\n projectId: string\n name: string\n version: number\n}\n\nexport type CopilotMessagePart =\n | { kind: \"text\"; text: string }\n | { kind: \"tool_call\"; id: string; name: string; label: string; status: \"finished\" | \"failed\" }\n\nexport interface CopilotMessage {\n id: string\n seq: number\n turnId: string\n role: \"user\" | \"assistant\"\n createdAt: string\n parts: CopilotMessagePart[]\n}\n\n/** Open a thread on an existing workflow, or on one this call creates. */\nexport interface CreateCopilotThreadInput {\n /** The workflow to work on. Give this OR `prompt`. */\n workflowId?: string\n /** Start from nothing: the server creates a workflow seeded by this prompt. */\n prompt?: string\n /** Name for a workflow created by `prompt` (defaults to the prompt's head). */\n name?: string\n}\n\nexport interface CopilotStreamOptions {\n /** The user's turn. */\n message: string\n /** The workflow version this message was composed against — a newer one 409s. */\n baseVersion?: number\n /** The composer's echo of the thread's rung; the thread row stays authoritative. */\n tier?: CopilotModelTier\n /**\n * Ends the stream. The client's request timeout is NOT applied to a turn.\n *\n * Aborting REJECTS the iteration — with the platform's raw `AbortError`, not\n * a `NodaroError` — whether it fires before the first frame or between two of\n * them. Wrap the loop in `try`/`catch` if a cancelled turn is an ordinary\n * ending in your UI. (`media.downloadVideoProgress` behaves the same way.)\n */\n signal?: AbortSignal\n}\n\nexport interface CopilotToolCallFrameData {\n id: string\n name: string\n label: string\n status: \"started\" | \"finished\" | \"failed\"\n summary?: string\n}\n\nexport interface CopilotWorkflowUpdateFrameData {\n workflowId: string\n version: number\n updatedAt?: string\n note?: string | null\n addedNodeIds: string[]\n updatedNodeIds: string[]\n removedNodeIds: string[]\n addedNodeTypes: string[]\n nodeCount: number\n edgeCount: number\n adjustments: string[]\n}\n\n/** A file the turn wired onto a node — named on the run card, never counted. */\nexport interface CopilotWiredAsset {\n id: string\n kind: string\n filename: string\n nodeId: string\n}\n\nexport interface CopilotRunProposalNode {\n id: string\n type: string\n graphVersion: number\n label: string\n}\n\nexport interface CopilotRunProposalFrameData {\n workflowId: string\n addedNodeTypes: string[]\n wiredAssets?: CopilotWiredAsset[]\n note: string | null\n /** Present when ONE node was proposed rather than the whole graph. */\n node?: CopilotRunProposalNode | null\n}\n\n/** A workflow the turn created — a different one from the open canvas. */\nexport interface CopilotWorkflowCreatedFrameData {\n workflowId: string\n name: string\n projectId: string\n}\n\n/** One thing the assistant saved to memory this turn. */\nexport interface CopilotMemorySavedFrameData {\n id: string\n content: string\n}\n\nexport interface CopilotMetadataFrameData {\n threadId: string\n turnId: string\n jobId: string\n model: string\n baseVersion: number | null\n runMode: CopilotRunMode\n autoRunLimitCredits: number\n allowPublishing?: boolean\n modelTier?: CopilotModelTier\n /** See {@link CopilotSurface} — absent means the server did not say. */\n surface?: CopilotSurface\n}\n\n/**\n * One frame of a turn.\n *\n * The union covers the frame KINDS; a frame's `data` is passed through\n * untouched, so a field this package does not model still reaches the caller\n * rather than being stripped on the way.\n */\nexport type CopilotStreamFrame =\n | { type: \"metadata\"; data: CopilotMetadataFrameData }\n | { type: \"token\"; data: { text: string } }\n | { type: \"tool_call\"; data: CopilotToolCallFrameData }\n | { type: \"workflow_updated\"; data: CopilotWorkflowUpdateFrameData }\n | { type: \"workflow_created\"; data: CopilotWorkflowCreatedFrameData }\n | { type: \"run_proposed\"; data: CopilotRunProposalFrameData }\n | { type: \"memory_saved\"; data: CopilotMemorySavedFrameData }\n | { type: \"usage\"; data: { inputTokens: number; outputTokens: number; cacheReadTokens: number; creditsCharged: number | null } }\n | { type: \"done\"; data: { turnId: string; messageId: string | null; status: \"completed\" | \"capped\" | \"cancelled\"; finalVersion: number | null } }\n | { type: \"error\"; data: { code: string; message: string } }\n\n/** The kinds above, as the wire spells them — the whole of what `stream` yields. */\nconst COPILOT_FRAME_TYPES: ReadonlySet<string> = new Set([\n \"metadata\",\n \"token\",\n \"tool_call\",\n \"workflow_updated\",\n \"workflow_created\",\n \"run_proposed\",\n \"memory_saved\",\n \"usage\",\n \"done\",\n \"error\",\n])\n\nfunction isCopilotFrame(value: unknown): value is CopilotStreamFrame {\n if (typeof value !== \"object\" || value === null) return false\n const type = (value as { type?: unknown }).type\n return typeof type === \"string\" && COPILOT_FRAME_TYPES.has(type)\n}\n\nexport class CopilotResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * Open a conversation (`POST /v1/copilot/threads`) — on `workflowId`, or on\n * a workflow the server creates from `prompt`. Re-opening a workflow that\n * already has an active thread answers THAT thread rather than a second one.\n */\n create(input: CreateCopilotThreadInput): Promise<{ data: { thread: CopilotThread; workflow: CopilotThreadWorkflow } }> {\n return this.client.request(\"POST\", \"/v1/copilot/threads\", { body: input })\n }\n\n /**\n * The active thread for a workflow (`GET /v1/copilot/threads?workflowId=…`),\n * or `null` when the user has none open on it.\n */\n list(params: { workflowId: string }): Promise<{ data: { thread: CopilotThread | null } }> {\n return this.client.request(\"GET\", \"/v1/copilot/threads\", { query: { workflowId: params.workflowId } })\n }\n\n /**\n * One thread with its messages (`GET /v1/copilot/threads/:id`). `after` reads\n * only what followed that sequence number (the panel's catch-up); `limit`\n * caps the page at the server's own ceiling.\n */\n get(\n id: string,\n opts: { after?: number; limit?: number } = {},\n ): Promise<{ data: { thread: CopilotThread; messages: CopilotMessage[] } }> {\n return this.client.request(\"GET\", `/v1/copilot/threads/${encodeURIComponent(id)}`, {\n query: { ...(opts.after !== undefined ? { after: opts.after } : {}), ...(opts.limit !== undefined ? { limit: opts.limit } : {}) },\n })\n }\n\n /**\n * Close a conversation (`DELETE /v1/copilot/threads/:id`). Archival, not\n * deletion — the messages stay readable. Refused while a turn is running.\n */\n archive(id: string): Promise<{ data: { archived: true } }> {\n return this.client.request(\"DELETE\", `/v1/copilot/threads/${encodeURIComponent(id)}`)\n }\n\n /**\n * Stop the running turn (`POST /v1/copilot/threads/:id/cancel`). Answers the\n * turn it asked to stop; the turn's own stream ends with a `done` frame.\n */\n cancel(id: string): Promise<{ data: { cancelling: true; turnId: string } }> {\n return this.client.request(\"POST\", `/v1/copilot/threads/${encodeURIComponent(id)}/cancel`)\n }\n\n /**\n * Send one message and iterate the turn's frames\n * (`POST /v1/copilot/threads/:id/messages`, server-sent events).\n *\n * Deliberately NOT routed through `client.request`: that path arms an abort\n * timer around the whole exchange, and a turn legitimately runs for minutes —\n * inheriting `timeoutMs` would cut the assistant off mid-answer. The caller\n * owns the lifetime instead: pass `signal` to end the stream, or stop\n * iterating (the reader cancels the body, which ends the request).\n *\n * A frame kind this package does not model is skipped rather than thrown, so\n * a newer server cannot break an older caller.\n */\n async *stream(threadId: string, opts: CopilotStreamOptions): AsyncGenerator<CopilotStreamFrame, void, undefined> {\n const url = `${this.client.baseUrl}/v1/copilot/threads/${encodeURIComponent(threadId)}/messages`\n const token = await this.client.auth.getToken()\n const res = await this.client.fetch(url, {\n method: \"POST\",\n headers: {\n \"Content-Type\": \"application/json\",\n ...(token ? { Authorization: `Bearer ${token}` } : {}),\n },\n body: JSON.stringify({\n message: opts.message,\n ...(opts.baseVersion !== undefined ? { baseVersion: opts.baseVersion } : {}),\n ...(opts.tier ? { tier: opts.tier } : {}),\n }),\n signal: opts.signal,\n })\n for await (const value of readSseStream<unknown>(res, { label: \"copilot stream\" })) {\n if (isCopilotFrame(value)) yield value\n }\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { NodaroError, ForbiddenError } from './chunk-L6T44A3G.js';
1
+ import { NodaroError, ForbiddenError } from './chunk-4VP2GFIZ.js';
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  import { resolveEditPlanSources, describeAudioSyncOffsetIssue, transcriptSpeakerLabels, speakerMapResultOf, cameraSwitchSpeakerMap, remapTranscriptThroughEdl } from '@nodaro/shared/edl';
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  import { isUseCaseNodeType, USE_CASE_NODE_TYPES } from '@nodaro/shared/nodes';
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  export { USE_CASE_NODE_TYPES } from '@nodaro/shared/nodes';
@@ -396,5 +396,5 @@ var EditResource = class {
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  };
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  export { CLIP_PACK_MAX_TARGET_SEC, CLIP_PACK_MIN_TARGET_SEC, EditResource, TRAILER_FORMATS };
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- //# sourceMappingURL=chunk-RBX3QTKB.js.map
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- //# sourceMappingURL=chunk-RBX3QTKB.js.map
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+ //# sourceMappingURL=chunk-E6X6BGRO.js.map
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+ //# sourceMappingURL=chunk-E6X6BGRO.js.map