@nodaro/sdk 2.54.0 → 2.55.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-BQAW4RX2.js → chunk-24JE54FQ.js} +24 -6
- package/dist/chunk-24JE54FQ.js.map +1 -0
- package/dist/{chunk-P6AM42UB.cjs → chunk-2KX5ZE6M.cjs} +2 -2
- package/dist/chunk-2KX5ZE6M.cjs.map +1 -0
- package/dist/{chunk-W5RMFTPA.cjs → chunk-57GANTLV.cjs} +2 -2
- package/dist/chunk-57GANTLV.cjs.map +1 -0
- package/dist/{chunk-HK5FSTKG.cjs → chunk-A3XA6UNM.cjs} +2 -2
- package/dist/chunk-A3XA6UNM.cjs.map +1 -0
- package/dist/{chunk-PBFODIFT.js → chunk-CBDUHYTR.js} +2 -2
- package/dist/chunk-CBDUHYTR.js.map +1 -0
- package/dist/{chunk-AN36M6HO.js → chunk-CV2ZZAUO.js} +4 -4
- package/dist/chunk-CV2ZZAUO.js.map +1 -0
- package/dist/{chunk-QGVOAPUI.js → chunk-GIQDM2MH.js} +2 -2
- package/dist/chunk-GIQDM2MH.js.map +1 -0
- package/dist/{chunk-HAVIVOLO.js → chunk-HFYNZ4SO.js} +2 -2
- package/dist/chunk-HFYNZ4SO.js.map +1 -0
- package/dist/{chunk-THLTFB6I.js → chunk-HJLSOT5C.js} +2 -2
- package/dist/chunk-HJLSOT5C.js.map +1 -0
- package/dist/{chunk-JOVJAKBT.cjs → chunk-HRV3VX22.cjs} +4 -4
- package/dist/chunk-HRV3VX22.cjs.map +1 -0
- package/dist/{chunk-HWSYNUSC.js → chunk-HUYI5G3D.js} +2 -2
- package/dist/chunk-HUYI5G3D.js.map +1 -0
- package/dist/{chunk-XZRBRXGJ.cjs → chunk-I6Q4UDS2.cjs} +18 -18
- package/dist/{chunk-XZRBRXGJ.cjs.map → chunk-I6Q4UDS2.cjs.map} +1 -1
- package/dist/{chunk-EZXFDCII.js → chunk-LUHAB7UJ.js} +10 -10
- package/dist/{chunk-EZXFDCII.js.map → chunk-LUHAB7UJ.js.map} +1 -1
- package/dist/{chunk-JVDUGVLX.cjs → chunk-MIXRL6I2.cjs} +2 -2
- package/dist/chunk-MIXRL6I2.cjs.map +1 -0
- package/dist/{chunk-DAONQZPI.cjs → chunk-PDX742CC.cjs} +2 -2
- package/dist/chunk-PDX742CC.cjs.map +1 -0
- package/dist/{chunk-22P4X3N5.cjs → chunk-XALPYUZI.cjs} +24 -6
- package/dist/chunk-XALPYUZI.cjs.map +1 -0
- package/dist/{chunk-I3MEBVLP.js → chunk-XZPSJG2X.js} +2 -2
- package/dist/chunk-XZPSJG2X.js.map +1 -0
- package/dist/{chunk-O74MSMFH.cjs → chunk-XZQ6Z4T6.cjs} +2 -2
- package/dist/chunk-XZQ6Z4T6.cjs.map +1 -0
- package/dist/{developer-apps-zSQXWmEG.d.ts → developer-apps-CMUzKpE9.d.cts} +2 -0
- package/dist/{developer-apps-zSQXWmEG.d.cts → developer-apps-CMUzKpE9.d.ts} +2 -0
- package/dist/entries/apps.d.cts +1 -1
- package/dist/entries/apps.d.ts +1 -1
- package/dist/entries/audio.d.cts +1 -1
- package/dist/entries/audio.d.ts +1 -1
- package/dist/entries/billing.d.cts +1 -1
- package/dist/entries/billing.d.ts +1 -1
- package/dist/entries/cast-swap.d.cts +1 -1
- package/dist/entries/cast-swap.d.ts +1 -1
- package/dist/entries/catalogs.d.cts +1 -1
- package/dist/entries/catalogs.d.ts +1 -1
- package/dist/entries/characters.cjs +10 -10
- package/dist/entries/characters.d.cts +11 -3
- package/dist/entries/characters.d.ts +11 -3
- package/dist/entries/characters.js +1 -1
- package/dist/entries/client.cjs +14 -14
- package/dist/entries/client.d.cts +5 -5
- package/dist/entries/client.d.ts +5 -5
- package/dist/entries/client.js +9 -9
- package/dist/entries/collections.d.cts +1 -1
- package/dist/entries/collections.d.ts +1 -1
- package/dist/entries/community.d.cts +1 -1
- package/dist/entries/community.d.ts +1 -1
- package/dist/entries/competitors.d.cts +1 -1
- package/dist/entries/competitors.d.ts +1 -1
- package/dist/entries/copilot.d.cts +1 -1
- package/dist/entries/copilot.d.ts +1 -1
- package/dist/entries/core.cjs +5 -5
- package/dist/entries/core.d.cts +1 -1
- package/dist/entries/core.d.ts +1 -1
- package/dist/entries/core.js +1 -1
- package/dist/entries/creatures.cjs +6 -6
- package/dist/entries/creatures.d.cts +11 -3
- package/dist/entries/creatures.d.ts +11 -3
- package/dist/entries/creatures.js +1 -1
- package/dist/entries/credits.d.cts +1 -1
- package/dist/entries/credits.d.ts +1 -1
- package/dist/entries/developer-apps.d.cts +1 -1
- package/dist/entries/developer-apps.d.ts +1 -1
- package/dist/entries/edit.d.cts +1 -1
- package/dist/entries/edit.d.ts +1 -1
- package/dist/entries/errors.d.cts +2 -2
- package/dist/entries/errors.d.ts +2 -2
- package/dist/entries/executions.d.cts +1 -1
- package/dist/entries/executions.d.ts +1 -1
- package/dist/entries/gallery.d.cts +1 -1
- package/dist/entries/gallery.d.ts +1 -1
- package/dist/entries/jobs.cjs +2 -2
- package/dist/entries/jobs.d.cts +7 -4
- package/dist/entries/jobs.d.ts +7 -4
- package/dist/entries/jobs.js +1 -1
- package/dist/entries/keepers.d.cts +1 -1
- package/dist/entries/keepers.d.ts +1 -1
- package/dist/entries/library.d.cts +1 -1
- package/dist/entries/library.d.ts +1 -1
- package/dist/entries/llm.d.cts +1 -1
- package/dist/entries/llm.d.ts +1 -1
- package/dist/entries/locations.cjs +5 -5
- package/dist/entries/locations.d.cts +11 -3
- package/dist/entries/locations.d.ts +11 -3
- package/dist/entries/locations.js +1 -1
- package/dist/entries/media.cjs +2 -2
- package/dist/entries/media.d.cts +34 -5
- package/dist/entries/media.d.ts +34 -5
- package/dist/entries/media.js +1 -1
- package/dist/entries/models.d.cts +1 -1
- package/dist/entries/models.d.ts +1 -1
- package/dist/entries/moodboards.d.cts +1 -1
- package/dist/entries/moodboards.d.ts +1 -1
- package/dist/entries/node-presets.d.cts +1 -1
- package/dist/entries/node-presets.d.ts +1 -1
- package/dist/entries/nodes.d.cts +3 -3
- package/dist/entries/nodes.d.ts +3 -3
- package/dist/entries/oauth.d.cts +1 -1
- package/dist/entries/oauth.d.ts +1 -1
- package/dist/entries/objects.cjs +6 -6
- package/dist/entries/objects.d.cts +11 -3
- package/dist/entries/objects.d.ts +11 -3
- package/dist/entries/objects.js +1 -1
- package/dist/entries/organizations.d.cts +1 -1
- package/dist/entries/organizations.d.ts +1 -1
- package/dist/entries/palettes.d.cts +1 -1
- package/dist/entries/palettes.d.ts +1 -1
- package/dist/entries/picker-catalogs.d.cts +1 -1
- package/dist/entries/picker-catalogs.d.ts +1 -1
- package/dist/entries/pipelines.d.cts +1 -1
- package/dist/entries/pipelines.d.ts +1 -1
- package/dist/entries/projects.d.cts +1 -1
- package/dist/entries/projects.d.ts +1 -1
- package/dist/entries/prompt-helper.d.cts +1 -1
- package/dist/entries/prompt-helper.d.ts +1 -1
- package/dist/entries/recast.d.cts +1 -1
- package/dist/entries/recast.d.ts +1 -1
- package/dist/entries/reduce.d.cts +1 -1
- package/dist/entries/reduce.d.ts +1 -1
- package/dist/entries/saved-posts.d.cts +1 -1
- package/dist/entries/saved-posts.d.ts +1 -1
- package/dist/entries/scene3d.d.cts +4 -4
- package/dist/entries/scene3d.d.ts +4 -4
- package/dist/entries/sessions.d.cts +1 -1
- package/dist/entries/sessions.d.ts +1 -1
- package/dist/entries/shots.d.cts +1 -1
- package/dist/entries/shots.d.ts +1 -1
- package/dist/entries/studio.d.cts +3 -3
- package/dist/entries/studio.d.ts +3 -3
- package/dist/entries/templates.d.cts +1 -1
- package/dist/entries/templates.d.ts +1 -1
- package/dist/entries/trash.d.cts +1 -1
- package/dist/entries/trash.d.ts +1 -1
- package/dist/entries/trends.cjs +2 -2
- package/dist/entries/trends.d.cts +37 -17
- package/dist/entries/trends.d.ts +37 -17
- package/dist/entries/trends.js +1 -1
- package/dist/entries/tutorials.d.cts +1 -1
- package/dist/entries/tutorials.d.ts +1 -1
- package/dist/entries/uploads.d.cts +1 -1
- package/dist/entries/uploads.d.ts +1 -1
- package/dist/entries/user-settings.d.cts +1 -1
- package/dist/entries/user-settings.d.ts +1 -1
- package/dist/entries/video-pro.d.cts +1 -1
- package/dist/entries/video-pro.d.ts +1 -1
- package/dist/entries/voices.d.cts +1 -1
- package/dist/entries/voices.d.ts +1 -1
- package/dist/entries/webhooks.d.cts +3 -3
- package/dist/entries/webhooks.d.ts +3 -3
- package/dist/entries/workflows.d.cts +1 -1
- package/dist/entries/workflows.d.ts +1 -1
- package/dist/entries/workspaces.d.cts +1 -1
- package/dist/entries/workspaces.d.ts +1 -1
- package/dist/index.cjs +41 -41
- package/dist/index.d.cts +5 -5
- package/dist/index.d.ts +5 -5
- package/dist/index.js +9 -9
- package/dist/{nodes-DuXF6XVv.d.ts → nodes-B74WaY9r.d.ts} +1 -1
- package/dist/{nodes-bY51Z1Os.d.cts → nodes-Ceetyyh0.d.cts} +1 -1
- package/dist/{studio-productions-r2-VZsKj.d.cts → studio-productions-CMiS827q.d.cts} +1 -1
- package/dist/{studio-productions-DtTE8mdl.d.ts → studio-productions-DkI51Z9M.d.ts} +1 -1
- package/dist/{webhooks-BJawEIz8.d.ts → webhooks-C2DZTK4n.d.ts} +1 -1
- package/dist/{webhooks-Dn_DtNTD.d.cts → webhooks-tg3VN39V.d.cts} +1 -1
- package/package.json +3 -3
- package/dist/chunk-22P4X3N5.cjs.map +0 -1
- package/dist/chunk-AN36M6HO.js.map +0 -1
- package/dist/chunk-BQAW4RX2.js.map +0 -1
- package/dist/chunk-DAONQZPI.cjs.map +0 -1
- package/dist/chunk-HAVIVOLO.js.map +0 -1
- package/dist/chunk-HK5FSTKG.cjs.map +0 -1
- package/dist/chunk-HWSYNUSC.js.map +0 -1
- package/dist/chunk-I3MEBVLP.js.map +0 -1
- package/dist/chunk-JOVJAKBT.cjs.map +0 -1
- package/dist/chunk-JVDUGVLX.cjs.map +0 -1
- package/dist/chunk-O74MSMFH.cjs.map +0 -1
- package/dist/chunk-P6AM42UB.cjs.map +0 -1
- package/dist/chunk-PBFODIFT.js.map +0 -1
- package/dist/chunk-QGVOAPUI.js.map +0 -1
- package/dist/chunk-THLTFB6I.js.map +0 -1
- package/dist/chunk-W5RMFTPA.cjs.map +0 -1
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@@ -16,7 +16,9 @@ var MediaResource = class {
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* `requireAudio: false` to accept a clip that really has no sound. Returns a
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* `downloadId`; progress streams from
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* `GET /v1/download-video/progress/:downloadId` (server-sent events) and the
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* finished file lands in your library.
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* finished file lands in your library. A section is fetched with ±3 s of
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* padding for the caller to trim; `exactSection: true` cuts it exactly at
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* `sectionStartSec`–`sectionEndSec` instead.
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*/
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downloadVideo(input) {
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return this.client.request("POST", "/v1/download-video", { body: input });
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* free, the source-preparation sibling of the priced `trimVideo` node.
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* `trim` is `[startTime, endTime]` in seconds; `deleteSource: true` removes
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* the source object afterwards when it is yours and nothing else references
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* it ("the cut replaces the original"). Answers the stored file.
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* it ("the cut replaces the original"). Answers the stored file. The
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* platform may take up to 300 s on a long file: pass `timeoutMs` to wait
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* longer than the client's default.
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*/
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process(input) {
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return this.client.request("POST", "/v1/media/process", { body: input });
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process(input, options = {}) {
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return this.client.request("POST", "/v1/media/process", { body: input, ...options });
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}
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/**
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* Throw away a file you just made and no longer need (`POST /v1/media/discard`):
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* a link download replaced before use, a cut superseded by a newer one, a
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* picture imported then cancelled. Not a general delete. The file goes only
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* when it is your own, was made by a link download (`downloadVideo`), a cut
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* (`process`) or a URL import, is under 24 hours old, and no job of yours
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* uses it (as an output or as an input such as a run's `videoUrl`);
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* otherwise it is left untouched and the call fails with 409
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* `not_discardable`. `discarded: false` means there was nothing of yours at
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* that address (already gone, or not yours).
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*/
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discard(input) {
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return this.client.request("POST", "/v1/media/discard", { body: input });
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export { MediaResource };
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type { NodaroClientCore } from \"../core.js\"\nimport { readSseStream } from \"../sse.js\"\nimport type { OverlayAnchor, VideoMaskRequest, MaskCompositeRequest } from \"@nodaro/shared/media\"\nimport type { CaptionStyle, CaptionLookId, SupportedFontName } from \"@nodaro/shared/captions\"\nimport type { TranscribeLane } from \"@nodaro/shared/models\"\nimport type { VideoOverlayRequest } from \"@nodaro/shared/video\"\n\n/** One word-timed caption entry (one per WORD for the kinetic styles). */\nexport interface CaptionEntry {\n text: string\n startMs: number\n endMs: number\n timestampMs?: number | null\n confidence?: number | null\n}\n\n/** Look + motion levers — see {@link MediaResource.addCaptions}. `look` is a\n * named preset the explicit levers override; an unset look renders as `outline`\n * (the default). The STYLING levers (`look`, `fontFamily`, `fontWeight`,\n * `strokeColor`/`strokeWidth`, `uppercase`, `positionY`, `maxWordsPerLine`) now\n * apply to the static `subtitle` style too — a subtitle carrying any of them\n * renders via Remotion. Only `highlightColor` (no spoken-word cursor to colour)\n * and `animate` (no motion to freeze) stay kinetic-only and are rejected (400)\n * on `subtitle`. */\nexport interface CaptionLookInput {\n look?: CaptionLookId\n fontFamily?: SupportedFontName\n fontWeight?: number\n strokeColor?: string\n strokeWidth?: number\n highlightColor?: string\n uppercase?: boolean\n positionY?: number\n /** Cap on how many words one caption LINE (or `tiktok-words` page) may hold,\n * 1-20, on TOP of the frame-width budget, sentence ends and pauses that\n * already close a line — 1-2 gives the punchy CapCut read, unset fits the\n * width. Applies to `word-highlight` / `karaoke` / `bouncy` / `tiktok-words`\n * and to a Remotion-rendered `subtitle`; inert on `word-pop` (always one\n * word). */\n maxWordsPerLine?: number\n /** Kinetic styles only. `false` freezes the per-word MOTION — the grouping,\n * line-holding and spoken-word highlight stay, only the movement stops;\n * default `true`. Rejected (400) on the static `subtitle` style. */\n animate?: boolean\n}\n\n/** One caption SEGMENT: a time range with optional style/look overrides and its\n * own words (`text`/`captions`, else the shared transcript filtered to range).\n * A segmented render is entirely Remotion, so any `style` is valid here. */\nexport interface CaptionSegmentInput extends CaptionLookInput {\n startMs: number\n endMs: number\n style?: CaptionStyle\n position?: \"bottom\" | \"top\" | \"center\"\n fontSize?: number\n color?: string\n backgroundColor?: string\n text?: string\n captions?: CaptionEntry[]\n}\n\n/** {@link MediaResource.addCaptions} input. */\nexport interface AddCaptionsInput extends CaptionLookInput {\n videoUrl: string\n text?: string\n captions?: CaptionEntry[]\n /** Transcribe the video's audio when no text/captions are given (default true). */\n autoTranscribe?: boolean\n transcribeProvider?: TranscribeLane\n style?: CaptionStyle\n position?: \"bottom\" | \"top\" | \"center\"\n fontSize?: number\n color?: string\n backgroundColor?: string\n /** Apply different treatments to time ranges in one call (non-overlapping). */\n segments?: CaptionSegmentInput[]\n}\n\n/**\n * Media ingestion + trimming — the source-preparation steps a Voice Changer Pro\n * flow (or any pipeline) needs before it has a clip to work on: pull a social\n * video into storage, copy a remote URL into storage, trim a video/audio to a\n * range, and probe a video's metadata. Each generation-style op returns a job id\n * to poll (`jobs.get(jobId)`); `videoMetadata` is a direct read.\n */\n/**\n * Where one overlay layer should go, in {@link MediaResource.imageOverlay}'s\n * percent units — the answer from {@link MediaResource.suggestOverlayPlacement}.\n */\nexport interface OverlayPlacement {\n /** The point on the base image the layer attaches to. */\n anchor: OverlayAnchor\n /** Offset from the anchor in % of the base width (negative on a right anchor = inward). */\n x: number\n /** Offset from the anchor in % of the base height (negative on a bottom anchor = inward). */\n y: number\n /** The layer's width in % of the base width. */\n width: number\n /** One sentence, plain language, on why this spot. */\n reason: string\n}\n\nexport class MediaResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * Download a social video (YouTube / TikTok / Instagram / X / Facebook) into\n * your storage (`POST /v1/download-video`). `maxHeight` caps the resolution\n * (default \"best\"); `sectionStartSec` + `sectionEndSec` (both-or-neither) fetch\n * ONLY that time range instead of the whole video. A download that arrives\n * with no audio stream FAILS by default (it is usually a degraded source\n * response, and is retried through other routes first); pass\n * `requireAudio: false` to accept a clip that really has no sound. Returns a\n * `downloadId`; progress streams from\n * `GET /v1/download-video/progress/:downloadId` (server-sent events) and the\n * finished file lands in your library. A section is fetched with ±3 s of\n * padding for the caller to trim; `exactSection: true` cuts it exactly at\n * `sectionStartSec`–`sectionEndSec` instead.\n */\n downloadVideo(input: {\n url: string\n maxHeight?: number\n sectionStartSec?: number\n sectionEndSec?: number\n exactSection?: boolean\n requireAudio?: boolean\n }): Promise<{ downloadId: string }> {\n return this.client.request<{ downloadId: string }>(\"POST\", \"/v1/download-video\", { body: input })\n }\n\n /**\n * Stream the live progress of a {@link MediaResource.downloadVideo} import\n * (`GET /v1/download-video/progress/:downloadId`, server-sent events) as an\n * async iterable. Yields a {@link DownloadVideoProgress} roughly every 500ms\n * until the download reaches `completed` (its event carries the stored\n * `videoUrl`) or `failed` (its event carries `error`), then ends. The progress\n * state expires server-side shortly after the download starts existing, so\n * start iterating promptly after `downloadVideo` returns.\n *\n * No request timeout is applied (a large import legitimately takes minutes) —\n * pass an `AbortSignal` to cancel from the caller.\n */\n async *downloadVideoProgress(\n downloadId: string,\n opts: { signal?: AbortSignal } = {},\n ): AsyncGenerator<DownloadVideoProgress, void, undefined> {\n const url = `${this.client.baseUrl}/v1/download-video/progress/${encodeURIComponent(downloadId)}`\n const token = await this.client.auth.getToken()\n const res = await this.client.fetch(url, {\n headers: token ? { Authorization: `Bearer ${token}` } : {},\n signal: opts.signal,\n })\n // The shared reader owns the non-OK throw, the empty-body guard, the frame\n // parse and the cancel-on-early-exit — this route emits the same\n // `data: <json>` frames every other stream here does.\n yield* readSseStream<DownloadVideoProgress>(res, { label: \"progress stream\" })\n }\n\n /**\n * Copy an external media URL into your Nodaro storage (`POST /v1/save-to-storage`)\n * — a server-side fetch, so nothing round-trips through the client. Poll\n * `jobs.get(jobId)`.\n */\n saveToStorage(input: { mediaUrl: string; filename?: string; mediaType?: \"image\" | \"video\" | \"audio\" }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/save-to-storage\", { body: input })\n }\n\n /**\n * Composite 2–30 images into ONE large 2K/4K collage (`POST /v1/image-collage`).\n * `layout` `\"smart\"` (default — justified rows at each image's exact aspect\n * ratio, no cropping; the output height floats) or `\"grid\"` (uniform,\n * letterboxed cells). `imageSizes` is index-aligned with `imageUrls` and\n * gives per-image RELATIVE size hints for the smart layout: `0` auto\n * (\"don't care\", default), `1` big (~2× linear vs medium), `2` medium,\n * `3` small (~½ linear). All-equal hints change nothing; grid ignores them.\n * For storyboards, set `numbered` to stamp a 1-based sequence badge at each\n * image's corner (top-left by default; `badgePosition: \"top-right\"` moves it;\n * in `imageUrls` order) and pass `imageLabels`\n * (index-aligned with `imageUrls`; `null`/`\"\"`/omitted = no caption for that\n * image) to caption images after the number, e.g. `3 · Close-up`. Badges are\n * an overlay only — they never change the layout, the output size or the\n * credit cost. Poll `jobs.get(jobId)` for the finished image.\n */\n imageCollage(input: {\n imageUrls: string[]\n imageSizes?: Array<0 | 1 | 2 | 3>\n numbered?: boolean\n imageLabels?: Array<string | null>\n /** Corner the badges sit in — `\"top-left\"` (default, storyboard convention) or `\"top-right\"`. */\n badgePosition?: \"top-left\" | \"top-right\"\n layout?: \"smart\" | \"grid\"\n resolution?: \"2K\" | \"4K\"\n aspectRatio?: string\n gap?: number\n backgroundColor?: string\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/image-collage\", { body: input })\n }\n\n /**\n * Place 1–12 layers — pictures, real text, QR codes, shapes — on a base image,\n * pixel-exactly (`POST /v1/image-overlay`) — local, deterministic, no AI.\n * Every layer position/size is a PERCENT of the base image: `anchor` (nine\n * positions, default `\"center\"`), `x`/`y` (offset from the anchor in % of\n * the base width/height; negative on a right/bottom anchor moves inward),\n * `width` (% of the base width, default 25 — height follows the layer's\n * aspect unless `height` is set). Plus `opacity` (0..1), `rotation`\n * (degrees), `blend` (`\"over\"` | `\"multiply\"` | `\"screen\"`), `fit`,\n * `shadow` and `roundedCorners`. The output keeps the base's pixel size\n * unless `canvas` is set. Flat credit cost. Poll `jobs.get(jobId)` for the\n * finished image.\n */\n imageOverlay(input: {\n imageUrl: string\n layers: Array<{\n imageUrl: string\n anchor?: OverlayAnchor\n x?: number\n y?: number\n width?: number\n height?: number\n opacity?: number\n rotation?: number\n blend?: \"over\" | \"multiply\" | \"screen\"\n fit?: \"contain\" | \"cover\" | \"stretch\"\n shadow?: { blur: number; offsetX: number; offsetY: number; color: string; opacity: number }\n roundedCorners?: number\n zIndex?: number\n /** \"image\" (default, needs imageUrl) | \"text\" | \"qr\" | \"shape\" — see @nodaro/shared image-overlay-layers. */\n kind?: \"image\" | \"text\" | \"qr\" | \"shape\"\n text?: Record<string, unknown>\n qr?: Record<string, unknown>\n shape?: Record<string, unknown>\n effects?: Record<string, unknown>\n }>\n canvas?: { width: number; height: number; backgroundColor?: string }\n baseFit?: \"contain\" | \"cover\"\n outputFormat?: \"png\" | \"jpg\" | \"webp\"\n /** Extra platform renders (see OVERLAY_PLATFORMS in @nodaro/shared); returned as output `variants[]`. */\n variants?: string[]\n /** The mask the job also emits as output `maskUrl` (white = may change). Default \"around\". */\n maskMode?: \"none\" | \"layers\" | \"around\" | \"outside\"\n maskSpread?: number\n /** Fills every QR layer whose `qr.fromInput` is true — the node's QR link handle. */\n qrText?: string\n }): Promise<{ jobId: string }> {\n // The finished job's output: { imageUrl, width, height, maskUrl?, variants?: [{ id, label, width, height, url }] }.\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/image-overlay\", { body: input })\n }\n\n /**\n * Ask a vision model WHERE one overlay layer should sit on a base image\n * (`POST /v1/image-overlay/suggest-placement`) — it reads the picture and\n * keeps the element off the faces, the subject and the busiest texture.\n * The answer comes back in {@link MediaResource.imageOverlay}'s own percent\n * units — `anchor`, `x`/`y` offsets, `width` — so it drops straight onto a\n * layer (`const { reason, ...box } = placement`), plus a one-sentence\n * `reason` you can show a user. Nothing is composited here: apply the\n * placement yourself.\n *\n * `layerAspect` is the element's width / height (1 = square, the default) so\n * the proposed box stays in proportion; `intent` says what the element is\n * (\"a logo\", \"a price badge\"); `safeArea` is the always-visible region as\n * fractions of the canvas (a platform preset's safe area), which the\n * placement is kept inside. Unlike the other media calls this one answers\n * synchronously — there is nothing to poll; `jobId` is the billing record\n * (one image-to-text call).\n */\n suggestOverlayPlacement(input: {\n imageUrl: string\n layerAspect?: number\n intent?: string\n safeArea?: { x: number; y: number; w: number; h: number }\n llmModel?: string\n }): Promise<{ jobId: string; placement: OverlayPlacement }> {\n return this.client.request<{ jobId: string; placement: OverlayPlacement }>(\n \"POST\",\n \"/v1/image-overlay/suggest-placement\",\n { body: input },\n )\n }\n\n /**\n * Trim a video to a range (`POST /v1/trim-video`). Give the range in whichever\n * unit fits: `startTime`/`endTime` seconds, `trim*Frames`, `trim*Seconds`, or\n * `keepFirst`/`keepLastSeconds`. Poll `jobs.get(jobId)`.\n */\n trimVideo(input: {\n videoUrl: string\n startTime?: number\n endTime?: number\n trimStartFrames?: number\n trimEndFrames?: number\n trimStartSeconds?: number\n trimEndSeconds?: number\n keepFirstSeconds?: number\n keepLastSeconds?: number\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/trim-video\", { body: input })\n }\n\n /**\n * Burn captions into a video (`POST /v1/add-captions`). Give the words as\n * `text`, word-timed `captions[]`, or let it transcribe (`autoTranscribe`,\n * the default when neither is set).\n *\n * `style: \"subtitle\"` renders statically (FFmpeg) UNLESS it carries a styling\n * lever, in which case it — like the KINETIC styles (`word-highlight` /\n * `karaoke` / `tiktok-words` / `word-pop` / `bouncy`) — renders via Remotion.\n * `look` picks a preset — `outline` (Montserrat 900, UPPERCASE, black outline,\n * yellow spoken word — the TikTok/Reels read) or `clean`; an UNSET look renders\n * as `outline`. The explicit STYLING levers (`fontFamily`, `fontWeight`,\n * `strokeColor`/`strokeWidth`, `uppercase`, `positionY`, `maxWordsPerLine`)\n * override individual fields of it and now apply to `subtitle` too. Only\n * `highlightColor` (the spoken-word cursor) and `animate` stay kinetic-only\n * and are REJECTED on `subtitle`.\n *\n * `animate` (default true) freezes the per-word MOTION on the kinetic styles\n * when set to false — the grouping, line-holding and spoken-word highlight\n * stay; only the movement stops.\n *\n * `maxWordsPerLine` (1-20) caps how many words a line — or a `tiktok-words`\n * page — may hold, on top of the width budget / sentence ends / pauses that\n * already close one; it is inert on `word-pop`, which is always one word.\n * Like every lever here it exists top-level AND per segment, and a segment\n * that does not name its own inherits the top-level value.\n *\n * `segments[]` applies DIFFERENT treatments to non-overlapping time ranges in\n * one call (e.g. a large top intro, then a small bottom body); a segment that\n * names its own `look` starts fresh from that preset and does not inherit the\n * top-level explicit levers. Poll `jobs.get(jobId)`.\n *\n * `word-highlight` shows ONE held line at a time and a word's\n * `startMs`/`endMs` is its SPOKEN window (what times the highlight, not how\n * long the text is on screen) — so `captions[]` can be handed over verbatim\n * from an `audio.transcribe()` job's `output_data.words`, with\n * `autoTranscribe: false`.\n */\n addCaptions(input: AddCaptionsInput): Promise<{ jobId: string }> {\n const { autoTranscribe, transcribeProvider, ...rest } = input\n // The route body is camelCase except these two flags (worker snake_case);\n // omit each when unset so an absent flag stays absent on the wire.\n const body: Record<string, unknown> = {\n ...rest,\n ...(autoTranscribe !== undefined ? { auto_transcribe: autoTranscribe } : {}),\n ...(transcribeProvider !== undefined ? { transcribe_provider: transcribeProvider } : {}),\n }\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/add-captions\", { body })\n }\n\n /**\n * Trim (and extract) audio from a video or audio source\n * (`POST /v1/trim-audio`) to `[startTime, endTime]` seconds, in `audioFormat`\n * (`mp3` default / `wav` / `aac`). Poll `jobs.get(jobId)`.\n */\n trimAudio(input: {\n videoUrl?: string\n audioUrl?: string\n audioFormat?: \"mp3\" | \"wav\" | \"aac\"\n startTime?: number\n endTime?: number\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/trim-audio\", { body: input })\n }\n\n /**\n * Cut a video and/or an audio file into consecutive parts\n * (`POST /v1/split-media`). Every part is at most `chunkDuration` seconds and\n * at least `minPartDuration` (default 4, never above `chunkDuration`) — a\n * short leftover is evened out with the parts before it. Video is cut on\n * whole frames with each part's sound matching its picture; audio parts are\n * sample-exact, in `audioFormat` (`mp3` default / `wav` / `aac`). With both\n * sources each is split on its own. At most 200 parts per input. Poll\n * `jobs.get(jobId)`; the parts are on the completed job's `output_data` —\n * see {@link SplitMediaOutput}.\n */\n splitMedia(input: SplitMediaInput): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/split-media\", { body: input })\n }\n\n /**\n * Turn one still image + one audio track into an MP4\n * (`POST /v1/still-to-video`) — locally rendered (FFmpeg), no AI model,\n * zero credits. The output duration IS the audio's duration; there is no\n * duration field. Optional `motion` animates the still (zoom / pan /\n * ken-burns) at `intensity` 1–10. `fit: \"contain\"` letterboxes with\n * `padColor` instead of cropping. Poll `jobs.get(jobId)`.\n */\n stillToVideo(input: {\n imageUrl: string\n audioUrl: string\n motion?: \"none\" | \"zoom-in\" | \"zoom-out\" | \"pan-left\" | \"pan-right\" | \"ken-burns\"\n intensity?: number\n resolution?: \"720p\" | \"1080p\" | \"4K\"\n aspectRatio?: \"16:9\" | \"9:16\" | \"1:1\" | \"4:3\"\n fps?: 24 | 30\n fit?: \"cover\" | \"contain\"\n padColor?: string\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/still-to-video\", { body: input })\n }\n\n /**\n * Turn 2–100 images + one optional audio track into an MP4 slideshow\n * (`POST /v1/slideshow`) — locally rendered (FFmpeg), zero credits. With\n * audio, the output duration IS the audio's duration (equal split unless\n * `imageDurations` pins rows — null entries = auto; mismatched pinned sums\n * scale proportionally and the factor is disclosed in the job output).\n * Without audio: N × `perImageDuration`, silent output. Transitions\n * consume the outgoing slide, so totals stay exact. For a single image use\n * `stillToVideo`. Poll `jobs.get(jobId)`.\n */\n slideshow(input: {\n imageUrls: string[]\n audioUrl?: string\n imageDurations?: Array<number | null>\n perImageDuration?: number\n transition?: string\n transitionDuration?: number\n motion?: \"none\" | \"zoom-in\" | \"zoom-out\" | \"ken-burns\" | \"alternate\"\n intensity?: number\n resolution?: \"720p\" | \"1080p\" | \"4K\"\n aspectRatio?: \"16:9\" | \"9:16\" | \"1:1\" | \"4:3\"\n fps?: 24 | 30\n fit?: \"cover\" | \"contain\"\n padColor?: string\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/slideshow\", { body: input })\n }\n\n /**\n * Place 1–20 timed image layers over a video (`POST /v1/video-overlay`) —\n * rendered locally (FFmpeg) in one pass, no AI; the base audio is kept\n * untouched. Each layer has an `imageUrl`, a `start` and an optional `end`\n * in seconds (no `end` = to the end of the video) and a placement: a\n * `preset` (`\"card\"`, `\"corner-badge\"` with a `corner`, `\"full-frame\"`) or\n * an explicit box in {@link MediaResource.imageOverlay}'s percent vocabulary\n * (`anchor`, `x`, `y`, `width`, `height`, `fit`) — an explicit box field\n * overrides the preset, and a layer with neither is a corner badge\n * (bottom-right, or the `corner` it names). `outputAspect` renders onto a\n * 16:9 / 9:16 / 1:1 / 4:5 canvas\n * (`baseFit` cover by default; `backgroundColor` pads `contain`). Poll\n * `jobs.get(jobId)`: the output carries `videoUrl`, `thumbnailUrl`, `width`,\n * `height`, `durationSec` and `warnings[]` (a layer clipped or skipped at the\n * video's end, an animated image's first frame, re-encoded audio).\n */\n videoOverlay(input: VideoOverlayRequest): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/video-overlay\", { body: input })\n }\n\n /**\n * Track a subject described in plain text through a video and get a\n * black-and-white MASK VIDEO back (`POST /v1/video-mask`, SAM 3.1 by default,\n * or `provider: \"sam-3\"` at half the price) — white = the subject. Clips up\n * to 5 minutes at 30 fps (a faster clip counts\n * proportionally longer), priced by the clip's length. Poll\n * `jobs.get(jobId)`: the output carries `videoUrl` (the mask), `width`,\n * `height`, `frames`, `coverage` (the fraction of pixels selected, rounded\n * to 4 decimals) and `kept` (any region left on any frame: false only when\n * the size / zone filters left an empty mask — read it rather than\n * `coverage`, which a few pixels round to 0), and `recipe` (the version of\n * the masking algorithm that made it, `VIDEO_MASK_RECIPE`: it changes\n * whenever the same clip and settings would give a different mask). Feed the mask to\n * {@link MediaResource.maskComposite}.\n *\n * `holdLastMask: true` keeps the last mask on frames where the subject is\n * lost (a mask covering under 0.002 % of the frame, e.g. a face behind a\n * hand): each such frame after the first detection repeats the most recent\n * non-empty one, for at most 1 s of frames (`VIDEO_MASK_LIMITS.HOLD_MAX_SEC`;\n * longer gaps stay empty after that); the output then also carries `heldFrames`.\n * `minSubjectHeightPct` (0–100, default 0 = off) drops every connected\n * region whose bounding box is shorter than that % of the frame height\n * (extras' small faces behind the main subject); it runs before\n * `holdLastMask`, and the output then carries `droppedRegions`.\n * `maxSubjectHeightPct` (0–100, default 0 = off) is its mirror: it drops\n * regions TALLER than that % (keep only the small background faces). With\n * both set a region is kept when min ≤ height ≤ max; min > max is a 400.\n * `zone` (`{ leftPct, rightPct, topPct, bottomPct }`, each 0–49 % of the\n * frame, a margin left out = 0; default null = off) keeps only the regions\n * whose bounding-box centre lies inside the frame minus those margins (after\n * the size cuts, before `holdLastMask`). `perShot: true` finds the clip's\n * scene cuts first and segments each shot on its own: the subject is\n * detected again after every cut, `holdLastMask` never crosses a cut, and\n * each shot's mask is fitted to that shot's exact frame count; on a clip\n * with no cut it gives the same mask, fitted to the clip's exact frame\n * count. The output carries `shots` (1 when off). `redetectEverySec` (0 =\n * off, the default, or 1–10) also detects the subject again every that\n * many seconds — the clip (each shot, with `perShot`) is sent to the model\n * in pieces of at most that length, a last piece under 8 frames joining the\n * one before — so someone who walks in or turns to the camera mid-shot is\n * masked from the next boundary on. These boundaries are not cuts:\n * `holdLastMask` holds across them. Each piece is one more model request\n * (three run at a time), so it is slower; the price does not change. The\n * output's `chunks` counts the requests.\n */\n videoMask(input: VideoMaskRequest): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/video-mask\", { body: input })\n }\n\n /**\n * Place a foreground video over a background video through a mask video\n * (`POST /v1/mask-composite`; white = foreground) — local FFmpeg, no AI.\n * The result follows the foreground's size, frame rate and length; the\n * background is fitted (`backgroundFit`, default cover) and loops when\n * shorter; the mask holds its last frame when shorter. Optional\n * `invertMask`, `feather` (0–20 px), `grow` (−10–10 px), `opacity` (0–1,\n * default 1: how strongly the foreground covers the background inside the\n * mask) and `audioSource` (foreground / background / mix / none). Priced per started 5 seconds of\n * the result (the video it follows up to 300 s). Poll `jobs.get(jobId)` for `videoUrl`.\n *\n * `fill` picks what fills the masked area: `video` (default — the\n * foreground, required then), `pixelate` (the background itself in\n * blocks of `pixelSizePct` % of the frame width, 0.2–10, default 1.25) or\n * `blur` (the background blurred, sigma `blurStrengthPct` % of the frame\n * width, 0.1–5, default 2). Pixelate and blur take no\n * `foregroundUrl` (one sent is ignored): the result follows the background\n * and is priced on its length, and it always carries the background's sound\n * (`audioSource` is ignored).\n */\n maskComposite(input: MaskCompositeRequest): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/mask-composite\", { body: input })\n }\n\n /**\n * Probe a social video's metadata (`POST /v1/video-metadata`) — duration,\n * dimensions, title, live status — WITHOUT downloading it. A direct read, not a\n * job. Use it to decide whether to trim before importing.\n */\n videoMetadata(input: { url: string }): Promise<VideoMetadata> {\n return this.client.request<VideoMetadata>(\"POST\", \"/v1/video-metadata\", { body: input })\n }\n\n /**\n * Cut or crop a stored file (`POST /v1/media/process`) — synchronous and\n * free, the source-preparation sibling of the priced `trimVideo` node.\n * `trim` is `[startTime, endTime]` in seconds; `deleteSource: true` removes\n * the source object afterwards when it is yours and nothing else references\n * it (\"the cut replaces the original\"). Answers the stored file. The\n * platform may take up to 300 s on a long file: pass `timeoutMs` to wait\n * longer than the client's default.\n */\n process(\n input: MediaProcessInput,\n options: { timeoutMs?: number; signal?: AbortSignal } = {},\n ): Promise<{ data: MediaProcessResult }> {\n return this.client.request<{ data: MediaProcessResult }>(\"POST\", \"/v1/media/process\", { body: input, ...options })\n }\n\n /**\n * Throw away a file you just made and no longer need (`POST /v1/media/discard`):\n * a link download replaced before use, a cut superseded by a newer one, a\n * picture imported then cancelled. Not a general delete. The file goes only\n * when it is your own, was made by a link download (`downloadVideo`), a cut\n * (`process`) or a URL import, is under 24 hours old, and no job of yours\n * uses it (as an output or as an input such as a run's `videoUrl`);\n * otherwise it is left untouched and the call fails with 409\n * `not_discardable`. `discarded: false` means there was nothing of yours at\n * that address (already gone, or not yours).\n */\n discard(input: { url: string }): Promise<{ data: MediaDiscardResult }> {\n return this.client.request<{ data: MediaDiscardResult }>(\"POST\", \"/v1/media/discard\", { body: input })\n }\n}\n\n/**\n * One event from {@link MediaResource.downloadVideoProgress}. The stream ends\n * after a `completed` event (which carries the stored `videoUrl` + an optional\n * `thumbnailUrl`) or a `failed` event (which carries `error`).\n */\nexport interface DownloadVideoProgress {\n phase: \"downloading\" | \"processing\" | \"uploading\" | \"completed\" | \"failed\"\n /** Download percent (0–100). Section fetches report jumpy percents — display, don't sum. */\n percent: number\n /** The imported video's storage URL — set on the `completed` event. */\n videoUrl?: string\n /** Thumbnail storage URL — set on the `completed` event when one was captured. */\n thumbnailUrl?: string\n /** What went wrong — set on the `failed` event. */\n error?: string\n}\n\n/** Result of {@link MediaResource.videoMetadata}. Fields are best-effort — a probe may omit some. */\nexport interface VideoMetadata {\n durationSec?: number | null\n width?: number | null\n height?: number | null\n title?: string | null\n isLive?: boolean\n [key: string]: unknown\n}\n\n/** Body of {@link MediaResource.splitMedia} (`POST /v1/split-media`). At least one of `videoUrl` / `audioUrl`. */\nexport interface SplitMediaInput {\n /** Video to split. */\n videoUrl?: string\n /** Audio file to split (split on its own when a video is given too). */\n audioUrl?: string\n /** The longest a part may be, in seconds (at least 1). Every part is at most this long. */\n chunkDuration: number\n /** The shortest a part may be, in seconds (0 or more, default 4). Must not exceed `chunkDuration` (400 otherwise). */\n minPartDuration?: number\n /** Format of the audio parts. Default `mp3`. */\n audioFormat?: \"mp3\" | \"wav\" | \"aac\"\n}\n\n/** A completed split-media job's `output_data`. */\nexport interface SplitMediaOutput {\n /** The video parts, in order (when a video was split). */\n videoUrls?: string[]\n /** The audio parts, in order (when an audio file was split). */\n audioUrls?: string[]\n /** The number of parts — the larger of the two lists. */\n chunkCount: number\n /** Each part's exact length in seconds: the video parts' when a video was split, else the audio parts'. */\n partDurationsSec?: number[]\n /** The audio parts' lengths, only when BOTH a video and an audio file were split. */\n audioPartDurationsSec?: number[]\n}\n\nexport interface MediaProcessInput {\n sourceUrl: string\n type: \"video\" | \"audio\"\n trim?: { startTime: number; endTime: number }\n crop?: { x: number; y: number; width: number; height: number }\n format?: \"mp4\" | \"webm\" | \"mp3\" | \"wav\" | \"m4a\" | \"aac\"\n deleteSource?: boolean\n}\n\n/** Result of {@link MediaResource.discard}. */\nexport interface MediaDiscardResult {\n /** True when the file was deleted; false when there was nothing of yours at that address. */\n discarded: boolean\n}\n\nexport interface MediaProcessResult {\n url: string\n thumbnailUrl: string | null\n assetId: string | null\n sizeBytes: number\n mimeType: string\n metadata: Record<string, unknown>\n}\n"]}
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Hand-copied mirror of `JOB_STATUSES` in the\n * platform's `backend/src/lib/job-status.ts` — nothing links the two at build\n * time, so a new member has to be added here in the same change.\n *\n * `pending_review` is IN-FLIGHT, NOT TERMINAL: a job policy registered by the\n * deployment held the output for a human reviewer. Treat it like `processing`\n * in a `switch` — keep waiting, do not re-run — and it resolves to `completed`\n * (approved), `failed` (rejected, carrying an `error_hint` with\n * `kind: \"policy-block\"`) or `cancelled` (a held job is cancellable like any\n * in-flight job). `credit_status` reads `\"reserved\"` for the whole hold. Only\n * appears on deployments that register a job policy; `runAndWait` throws\n * {@link JobHeldError} on the first held tick rather than waiting it out.\n */\nexport type JobStatus =\n | \"pending\"\n | \"queued\"\n | \"processing\"\n | \"pending_review\"\n | \"completed\"\n | \"failed\"\n | \"cancelled\"\n\n/**\n * A PROVIDER's verdict: the model's own safety filter refused the output.\n * `class` distinguishes a deterministic block (copyright/likeness — retrying\n * the same request never helps) from `safety`, whose filter is known to be\n * non-deterministic for some models: `retried` says whether the worker\n * already spent its one extra attempt, and `suggestedProvider` — present\n * only when the catalog declares a fallback for the model that failed — is a\n * real model id the SAME prompt/references can be retried on.\n */\nexport type SafetyBlockHint = {\n kind: \"safety-block\"\n class: \"copyright\" | \"likeness\" | \"safety\"\n retried: boolean\n suggestedProvider?: string\n /**\n * Present when the provider named the input it refused — not the prompt or\n * the output. `\"input_video\"`: the input video itself; sending a different\n * clip is the fix. `\"input_image\"`: one of the input images, refused as\n * possibly copyrighted (with `class: \"copyright\"`); sending a different\n * picture is the fix. Treat an unknown value as absent.\n */\n subject?: \"input_video\" | \"input_image\"\n}\n\n/**\n * A NODARO-side verdict, not a provider's: a job policy registered by the\n * deployment rejected the request (`hookPoint: \"request\"` — nothing ran, and\n * the call itself failed with {@link JobBlockedError}) or the finished output\n * (`hookPoint: \"result\"` — the result was blocked and never published).\n *\n * `reason` is USER-SAFE BY CONTRACT — the platform guarantees the policy's\n * machine text (scores, labels) never reaches it — so show it to the person\n * who made the request as-is. `policyId` identifies the deployment's policy,\n * not a Nodaro product feature. Only occurs on deployments that register a\n * job policy.\n */\nexport type PolicyBlockHint = {\n kind: \"policy-block\"\n policyId: string\n reason: string\n hookPoint: \"request\" | \"result\"\n}\n\n/**\n * The job ran out of credits partway: a step that reserves its own credits\n * (for example, the video a Cast Swap or trend run dispatches) was refused —\n * the balance could not cover it, or a plan or workspace cap was reached. The\n * job failed and its credits were refunded; ask the person to top up (or raise\n * the cap), then run it again.\n *\n * `code` is the refusal's own code, a lowercase snake_case token — for\n * example `insufficient_credits`, `free_video_limit`, `instance_cap_reached`,\n * `budget_exceeded`, `member_cap_exceeded` or `user_allowance_exceeded`. Treat\n * an unknown code like `insufficient_credits`.\n */\nexport type CreditsHint = {\n kind: \"credits\"\n code: string\n}\n\n/**\n * The provider refused the job's input video without naming a content-policy\n * class (its message is about the file, not a policy). Treat it like any\n * other failure — no fallback model is offered — except that the input to\n * change is known: send a different clip.\n */\nexport type InputRefusedHint = {\n kind: \"input-refused\"\n subject: \"input_video\"\n}\n\n/**\n * A job's `jobs.error_hint` (migration 376) — a user-safe, machine-readable\n * failure verdict, so a caller can act on it without parsing `error_message`\n * prose. One column, several verdict sources; `kind` is the discriminant.\n *\n * HAND-COPIED MIRROR of `ErrorHint` in the platform's\n * `backend/src/lib/safety-block.ts` (which names this file in its own\n * comment). Nothing links the two at build time: a new arm there has to be\n * pasted here verbatim in the same change, with a changeset.\n * `packages/client/dist/index.d.ts` is REBUILT, never hand-edited.\n */\nexport type JobErrorHint = SafetyBlockHint | PolicyBlockHint | CreditsHint | InputRefusedHint\n\n/**\n * The billing lifecycle of a job's credit reservation — `usage_logs.status`\n * for the job's `usage_log_id`. `null` when the job has no usage log (e.g. a\n * free run) or hasn't reserved credits yet.\n */\nexport type CreditStatus = \"reserved\" | \"committed\" | \"refunded\"\n\n/** A job owner's rating of their job — set with {@link JobsResource.rate}. */\nexport type JobRating = \"good\" | \"bad\"\n\n/**\n * The `rating` filter of {@link JobsResource.list}: one rating, any rating\n * (`\"rated\"`) or none (`\"unrated\"`).\n */\nexport type JobRatingFilter = JobRating | \"rated\" | \"unrated\"\n\n/**\n * Job record returned to non-admin SDK consumers. Field names are snake_case\n * to match the wire format (per the OpenAPI fix in Phase 1).\n *\n * Sensitive fields stripped server-side for non-admin callers:\n * `provider`, `provider_cost`, `display_cost`, `credits_actual`. USD\n * pricing is admin-only across api/sdk/mcp — non-admin consumers see\n * only the `credits` abstraction. Server-only nested job data (including\n * Recast's private remux base) is stripped for every caller, including admins.\n */\nexport interface Job {\n id: string\n status: JobStatus\n progress: number\n user_id: string\n input_data: unknown\n output_data: unknown\n error_message: string | null\n /** Present on a failed job the worker classified as a provider\n * content-policy block (`kind: \"safety-block\"`) or that a deployment's job\n * policy rejected (`kind: \"policy-block\"`); absent/null otherwise.\n * User-safe by construction — narrow on `kind` before reading the rest. */\n error_hint?: JobErrorHint | null\n /** PR9: the job's credit reservation lifecycle, derived server-side from\n * `usage_logs.status`. `null` when there is no usage log to report. Never\n * changes the meaning of `credits` (the reserved amount) below. */\n credit_status?: CreditStatus | null\n /** The credits the job itself HELD when it was accepted. Never changes — a\n * job can settle below it; read {@link Job.credits_charged} for what it cost. */\n credits: number | null\n /**\n * What the job actually cost once its hold settled, INCLUDING the steps it\n * ran: a job that runs other jobs for you (a Nodaro Motion run's reference\n * preparation, mask and video) is charged for each, and they are not listed\n * on their own. A step adds its charge once it settles. Can be lower than\n * {@link Job.credits_held} (the unused part goes back to the balance). `0`\n * when the run's own hold was refunded, plus any settled steps (a refunded\n * Nodaro Motion run whose reference and mask steps committed reads\n * `credit_status: \"refunded\"` with `credits_charged: 165`). `null` while the\n * job's own hold is still open (even when some steps have settled), when\n * nothing in the run was reserved, or when its steps could not be read for a\n * moment (unknown — never a lower figure). Sum this — not `credits` — to\n * total spend. Returned by `get()` and `list()`.\n */\n credits_charged?: number | null\n /** The run's hold: the job's own `credits` plus its steps' holds (equals `credits` for a job with no steps). */\n credits_held?: number | null\n /** What went back from `credits_held` once every hold in the run settled; `null` until then. */\n credits_released?: number | null\n job_type: string | null\n created_at: string\n started_at: string | null\n completed_at: string | null\n /**\n * Provenance: which kind of caller created the job — one of\n * `\"internal\" | \"mcp\" | \"app\" | \"cli\" | \"sdk\" | \"extension\" | \"web\" | \"api\"`.\n * `source_detail` narrows it (origin host, `extension/<name>` label,\n * `sdk/<version>`, MCP client name, developer-app id). Descriptive only;\n * lets a library view label or filter media by origin.\n */\n source?: string | null\n source_detail?: string | null\n /** The generation session this job was born in (the `sessionId` sent with\n * the generation request), or null. See `client.sessions`. */\n session_id?: string | null\n /**\n * With `list({ withSessions: true })`: every session that holds the job now,\n * each linkable — empty when it is in no session (General). Absent otherwise.\n */\n sessions?: JobSessionRef[]\n /**\n * When the job was deleted, on a job read from the Trash\n * (`client.trash.list()`). A deleted job is left out of every other read, so\n * this is otherwise absent or `null`.\n */\n deleted_at?: string | null\n /**\n * Whether the job's owner favorited it (`client.gallery.toggleFavorite`).\n * Returned by `get()` and `list()`. Absent from an older server, and when\n * the server could not read it for a moment — treat absent as unknown,\n * never as `false`.\n */\n favorited?: boolean\n /**\n * The owner's rating of the job ({@link JobsResource.rate}), or `null` when\n * unrated. Returned by `get()` and `list()`; absent like `favorited`.\n */\n rating?: JobRating | null\n}\n\nexport interface CancelJobResult {\n success: true\n cancelled: number\n /**\n * `true` when the job could not be stopped because its provider call is\n * already running — a metered LLM job's call, an external provider task. It\n * finishes and is charged only what it used.\n */\n inFlight?: boolean\n}\n\n/**\n * The kind of caller that created a job (`Job.source`). Hand-copied mirror of\n * `JOB_SOURCES` in the platform's `backend/src/lib/job-source.ts`.\n */\nexport type JobSource = \"internal\" | \"mcp\" | \"app\" | \"cli\" | \"sdk\" | \"extension\" | \"web\" | \"api\"\n\nexport interface DeleteJobResult {\n success: true\n}\n\n/** A session that holds a job now (`Job.sessions`). */\nexport interface JobSessionRef {\n id: string\n title: string | null\n /** The session's project, or `null` when it has none. */\n projectId: string | null\n}\n\nexport interface ListJobsParams {\n /** One status or several (a job matching any of them). An unknown status is a 400. */\n status?: JobStatus | readonly JobStatus[]\n /** Exact match on `input_data.type` — the route that created the job\n * (`\"llm-structured\"`, `\"video-analysis\"`, …). One value or several (up to 20). */\n type?: string | readonly string[]\n /** Exact match on `input_data.origin` — the client app that sent it. */\n origin?: string\n /** The surface that created the job (`Job.source`): `\"mcp\"` lists what your\n * MCP clients (Claude, ChatGPT, …) made. One value or several. */\n source?: JobSource | readonly JobSource[]\n /** `true`: only jobs you favorited; `false`: only jobs you did not. */\n favorited?: boolean\n /** Your rating: `\"good\"`, `\"bad\"`, any (`\"rated\"`) or none (`\"unrated\"`). */\n rating?: JobRatingFilter\n /** The jobs of one generate-image batch (`count` / `models`) — its `batchId`. */\n batchId?: string\n /**\n * The jobs a session of this project holds now — or, `\"none\"`, a session\n * with no project. Each job once, however many sessions hold it. Not with\n * `inSession: false`.\n */\n projectId?: string | \"none\"\n /**\n * `false`: the jobs no session holds now (General), whatever session they\n * were born in. `true`: the jobs at least one session holds.\n */\n inSession?: boolean\n /** `true`: each job carries `sessions`, the sessions that hold it now. */\n withSessions?: boolean\n /** Page size, 1–100 (server default 50). */\n limit?: number\n /** The previous page's `next`. */\n cursor?: string\n}\n\n/** What {@link JobsResource.rate} answers: the job's rating now. */\nexport interface RateJobResult {\n data: { jobId: string; rating: JobRating | null }\n}\n\n/**\n * {@link JobsResource.fromUpload}'s body: an image edited in the browser,\n * already stored with `client.uploads.upload`, and what it was made from.\n */\nexport interface JobFromUploadParams {\n /** The edited image's `assetId`, as `client.uploads.upload` returned it. */\n assetId: string\n /** The job whose image was edited. */\n sourceJobId?: string\n /** Which of `sourceJobId`'s images was edited, when it made several. Default: its `imageUrl`. */\n sourceImageUrl?: string\n /** The upload that was edited, when the source is not a job. Not with `sourceJobId`. */\n sourceAssetId?: string\n /** The editor's design state, stored with `client.uploads.uploadJson`, so the edit can be reopened. */\n editStateUrl?: string\n /** The generation session to file the job in. */\n sessionId?: string\n}\n\n/** A list filter value as the query string carries it: several are comma-separated. */\nfunction listParam(value: string | readonly string[] | undefined): string | undefined {\n if (value === undefined) return undefined\n return typeof value === \"string\" ? value : value.join(\",\")\n}\n\nexport interface ListJobsPage {\n /**\n * A page may hold fewer than `limit` rows — even none — and still carry a\n * `next`. Page on `next`, never on `data.length`.\n */\n data: Job[]\n /** Pass back as `cursor` for the next page; `null` on the last one. */\n next: string | null\n}\n\n/**\n * Lean job status returned by `GET /v1/jobs/:id/status`. Skips the\n * `input_data` JSONB and cost columns. Its `output_data` still goes\n * through the server-only nested-field redaction. Intended for poll loops that\n * only need progress/output/error, and when the job finished.\n */\nexport interface JobStatusResult {\n id: string\n status: JobStatus\n progress?: number\n output_data?: unknown\n error_message?: string | null\n /** PR9: see {@link Job.error_hint}. */\n error_hint?: JobErrorHint | null\n /** PR9: see {@link Job.credit_status}. */\n credit_status?: CreditStatus | null\n /** When the job finished, on the server's clock; null until it has. */\n completed_at?: string | null\n}\n\nexport class JobsResource {\n constructor(private client: NodaroClientCore) {}\n\n /** Get a single job by ID. */\n get(id: string): Promise<{ data: Job }> {\n return this.client.request(\"GET\", `/v1/jobs/${encodeURIComponent(id)}`)\n }\n\n /**\n * Your jobs, newest first (`GET /v1/jobs`), cursor-paginated. `type` and\n * `origin` filter on the job's own `input_data`, which every job carries —\n * a client app lists its runs with `{ type: \"llm-structured\", origin: \"studio\" }`.\n * `status` and `type` take one value or a list; `favorited` and `rating`\n * filter on your own marks, `source` on the surface that created the job.\n * `projectId` / `inSession` filter on where the job is now (a project's\n * sessions, or General), and `withSessions` says which sessions each job is\n * in — for \"everything in this project\". Every filter combines with AND,\n * and each job carries `favorited` and `rating`. A deleted job is never\n * listed: read the Trash with `client.trash.list()`.\n */\n list(params: ListJobsParams = {}): Promise<ListJobsPage> {\n const { status, type, source, inSession, withSessions, ...rest } = params\n return this.client.request<ListJobsPage>(\"GET\", \"/v1/jobs\", {\n query: {\n ...rest,\n status: listParam(status),\n type: listParam(type),\n source: listParam(source),\n inSession: inSession === undefined ? undefined : String(inSession),\n withSessions: withSessions ? \"true\" : undefined,\n },\n })\n }\n\n /**\n * Record an image edited in the browser as a job (`POST /v1/jobs/from-upload`):\n * a completed, private, free `image-edit` job whose `output_data.imageUrl` is\n * the upload, linked to its source in `input_data` (`sourceJobId` /\n * `sourceAssetId`, `sourceImageUrl`). It then lists, rates, favorites and\n * files into a session like any image job. One upload is one job: the same\n * `assetId` again returns the same job. OAuth apps need the `assets:write`\n * scope. A deployment's job policy can refuse the image ({@link JobBlockedError}).\n */\n fromUpload(params: JobFromUploadParams): Promise<{ data: Job }> {\n return this.client.request<{ data: Job }>(\"POST\", \"/v1/jobs/from-upload\", { body: params })\n }\n\n /**\n * Rate one of your jobs `\"good\"` or `\"bad\"`, or clear the rating with\n * `null` (`PUT /v1/jobs/:id/rating`). Only the job's owner rates it — anyone\n * else's job is a `NotFoundError`. The rating reads back as `Job.rating`\n * and filters {@link list}. OAuth apps need the `assets:write` scope.\n */\n rate(id: string, rating: JobRating | null): Promise<RateJobResult> {\n return this.client.request<RateJobResult>(\"PUT\", `/v1/jobs/${encodeURIComponent(id)}/rating`, {\n body: { rating },\n })\n }\n\n /**\n * Get the lean status of a single job (poll-loop friendly).\n * Hits `GET /v1/jobs/:id/status` — returns only id/status/progress/\n * output_data/error_message, with far less wire/CPU cost than `get()`.\n * Same auth + ownership semantics as {@link get}.\n */\n getStatus(id: string): Promise<{ data: JobStatusResult }> {\n return this.client.request(\n \"GET\",\n `/v1/jobs/${encodeURIComponent(id)}/status`,\n )\n }\n\n /**\n * Cancel a job. Server route is `POST /v1/jobs/:jobId/cancel`.\n * Refunds any reserved credit holds. A running LLM job priced per model\n * (metered) whose call has already started answers\n * `{ success: true, cancelled: 0, inFlight: true }`: it finishes and is\n * charged only what it used. A job stopped before its call starts is\n * refunded, except for what an earlier attempt of the same job already used\n * (a retry after a billed attempt): that is charged.\n */\n cancel(id: string): Promise<CancelJobResult> {\n return this.client.request(\n \"POST\",\n `/v1/jobs/${encodeURIComponent(id)}/cancel`,\n )\n }\n\n /**\n * Delete a job: it goes to the Trash (`client.trash.list()`). It is left out\n * of every read from then on, stays restorable for 30 days ({@link restore},\n * back into the sessions it was in), and is then deleted for good, as a\n * delete always was (a copy saved to the Library stays). `{ forever: true }` deletes a job already in the Trash for good now;\n * on a live job it fails with a 409 `NodaroError` whose `code` is\n * `\"not_in_trash\"`. Only the job's owner (or an admin) may delete it; a job\n * that is still running keeps running — cancel it first when its worker\n * should stop ({@link cancel}). Nothing is refunded. OAuth apps need the\n * `assets:write` scope.\n */\n delete(id: string, options: { forever?: boolean } = {}): Promise<DeleteJobResult> {\n return this.client.request(\n \"DELETE\",\n `/v1/jobs/${encodeURIComponent(id)}`,\n options.forever ? { query: { forever: \"true\" } } : {},\n )\n }\n\n /**\n * Bring a deleted job back from the Trash: it reappears in every read and in\n * every session it was in. A job that is not in the Trash succeeds too.\n * OAuth apps need the `assets:write` scope.\n */\n restore(id: string): Promise<{ success: true }> {\n return this.client.request(\"POST\", `/v1/jobs/${encodeURIComponent(id)}/restore`)\n }\n}\n"]}
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Single source of truth lives in `@nodaro/shared/entity-prompts`.\n *\n * `ObjectAspectRatio` is re-exported alongside them — `generateMotion`'s\n * `aspectRatio` field is the 5-value object enum (1:1 / 3:4 / 16:9 / 9:16 /\n * 4:3) from `@nodaro/shared/object-aspect-defaults`. Distinct from\n * `CharacterAspectRatio` because objects support an extra 4:3 framing for\n * product-showcase shots.\n */\n\n/**\n * Reference-photo kind discriminator — the mood-board roles a user can attach\n * to an object. Mirrors the `reference_photos.kind` field accepted by\n * `backend/src/routes/objects.ts` (the route accepts open strings; this SDK\n * type narrows to the 6 canonical roles surfaced by the Studio). `other` is\n * the free-form bucket.\n */\nexport type ObjectReferencePhotoKind =\n | \"front\"\n | \"side\"\n | \"detail\"\n | \"context\"\n | \"moodBoard\"\n | \"other\"\n\nexport interface ObjectReferencePhoto {\n url: string\n kind: ObjectReferencePhotoKind\n}\n\n/**\n * An object record returned by Nodaro's REST API. Mirrors the camelCase\n * shape produced by `backend/src/routes/objects.ts::toCamel()`.\n *\n * Asset buckets (`angles`, `materials`, `variations`, `motionClips`) are\n * independent JSONB arrays keyed by a human-readable variant name (e.g.\n * `\"front\"`, `\"wood\"`, `\"weathered\"`). Each entry's `url` points at an\n * R2-hosted asset.\n *\n * Identity-foundation fields:\n * - `referencePhotos` — caller-supplied mood-board refs (cap 20). Objects\n * do NOT carry a `piiConsentAt` field (location Phase 2 #7 only).\n * - `canonicalDescription` — ~80–120-word LLM-authored visual caption,\n * populated by `approveMainImage()` / `recaption()`. The wire still sends\n * `\"\"` on caption sub-failure (the breaking wire change is deferred to a\n * major bump), but `get()` normalizes `\"\"` → `null` so consumers see the\n * same `string | null` semantics as characters.\n * - `styleLock` — whether asset gens should anchor to the canonical style\n * captured at approval time. Defaults to `true` on new rows.\n *\n * `Object` shadows the JS global, which TypeScript handles cleanly via\n * local-scope resolution. Consumers who need both can alias as\n * `import type { Object as NodaroObject } from \"@nodaro/sdk\"`.\n */\nexport interface Object {\n id: string\n userId: string\n nodeId: string\n projectId: string | null\n name: string\n description: string | null\n category: string | null\n style: string | null\n sourceImageUrl: string | null\n /** MODEL_CATALOG image-model id the main image was generated with (or `null`).\n * Set on create + editable via the update route. */\n imageProvider: string | null\n angles: Array<{ name: string; url: string }>\n materials: Array<{ name: string; url: string }>\n variations: Array<{ name: string; url: string }>\n motionClips: Array<{ name: string; url: string }>\n /** Named Product Boards — dense reference sheets, one per variant/colorway\n * (the `generate-image/product-board` factory preset rendered from the\n * object's images). A first-class bucket: community publish snapshots it\n * and clone hands the consumer their own copy to extend. Defaults to `[]`.\n * `type` marks an image-collage `\"identity\"` sheet vs a plain `\"looks\"`\n * board; `sourceImages` are the R2 URLs it was collaged from. Both optional\n * + backward-compatible (legacy boards have neither). */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }> | null\n referencePhotos: ObjectReferencePhoto[]\n /** `null` when no caption is set (or the LLM caption sub-failed) — the wire\n * sends `\"\"`, normalized to `null` in `get()` to match character semantics. */\n canonicalDescription: string | null\n styleLock: boolean\n /** The user's chosen DEFAULT asset take per variant (Studio version history).\n * OPAQUE map: key `\"<bucket>:<variant>\"` (e.g. `\"angles:front\"`) → the chosen\n * asset URL (one already present in that bucket). Stored verbatim — keys are\n * NOT normalized; soft-capped server-side at 200 keys / 2048-char values\n * (overflow dropped silently). Defaults to `{}`. */\n selectedAssetByVariant?: Record<string, string> | null\n /** Nodaro Keepers: whether this row is on the shared shelf (`client.keepers`).\n * Admin-set through `setCatalog`; `false` on everyone else's rows and on\n * every copy. Optional on the read surface for older servers. */\n catalog?: boolean\n /** The shelf order (lowest first); `0` when never set. */\n catalogSort?: number\n /** The shelf heading, or `null`. */\n catalogCategory?: string | null\n deletedAt: string | null\n createdAt: string\n updatedAt: string\n}\n\n/**\n * GET /v1/objects/:id may append a `pendingJobs` bucket the studio uses to\n * rehydrate spinners after a reload. Optional on the SDK surface — it doesn't\n * appear on `list()` rows.\n */\nexport interface ObjectDetail extends Object {\n pendingJobs?: Array<{\n jobId: string\n assetType: string\n name: string\n status: string\n }>\n}\n\n/**\n * Body for `client.objects.create()`. Mirrors the INSERT branch of\n * `upsertObjectBody` in `backend/src/routes/objects.ts`. `name` + `nodeId`\n * are required on create.\n */\nexport interface CreateObjectInput {\n nodeId: string\n name: string\n description?: string\n category?: ObjectCategory\n style?: string\n workflowId?: string\n projectId?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: ObjectReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map.\n * Keys stored verbatim; soft-capped server-side at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n}\n\n/**\n * The 10-value Object category enum. Mirrors the literal accepted by\n * `POST /v1/generate-object` and surfaced in the Object Studio category\n * picker. Distinct from location's geography-based set.\n */\nexport type ObjectCategory =\n | \"furniture\"\n | \"vehicle\"\n | \"weapon\"\n | \"food\"\n | \"clothing\"\n | \"electronics\"\n | \"nature\"\n | \"tool\"\n | \"animal\"\n | \"other\"\n\n/**\n * Body for `client.objects.update()`. Mirrors the UPDATE branch of\n * `upsertObjectBody` in `backend/src/routes/objects.ts`.\n *\n * Worker-owned asset buckets (`angles` / `materials` / `variations` /\n * `motionClips`) are deliberately omitted — the route drops them on UPDATE\n * so a Studio auto-save with a stale snapshot cannot clobber the worker's\n * atomic `append_object_asset()` writes.\n *\n * `expectedUpdatedAt` is the optimistic-concurrency token: when present, the\n * UPDATE only succeeds if the row's `updated_at` still matches; on mismatch\n * the route returns 409 so the studio can re-fetch + merge.\n */\nexport interface UpdateObjectInput {\n name?: string\n description?: string\n category?: ObjectCategory\n style?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: ObjectReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map\n * (omit to leave untouched). Keys stored verbatim; soft-capped server-side\n * at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Named Product Boards (see `Object.boards`) — whole-array replace,\n * USER-owned (unlike the worker-owned buckets it flows through UPDATE).\n * Server caps: 24 boards, 200-char names, 30 sourceImages per board. */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }>\n expectedUpdatedAt?: string\n}\n\nexport interface UpdateObjectResult {\n id: string\n updatedAt: string\n}\n\n/**\n * Combined create + update body (parameter for both branches). Exported for\n * callers that want to drive a single `upsert` flow without picking between\n * `Create*` and `Update*`. Mirrors the `upsertObjectBody` Zod schema in\n * `backend/src/routes/objects.ts`. `nodeId` + `name` are required on INSERT;\n * `id` flips the route into UPDATE mode.\n */\nexport interface UpsertObjectInput extends CreateObjectInput {\n id?: string\n expectedUpdatedAt?: string\n}\n\nexport type UpsertObjectResult = { id: string } | UpdateObjectResult\n\nexport interface ListObjectsParams {\n /** When true, return archived objects instead of active ones. */\n archived?: boolean\n /** Optional project filter — server-scoped to the caller's user. */\n projectId?: string\n /**\n * Search words: only the objects whose name or description contains every\n * word (split on spaces, the first 5), in any order, ignoring case. Each\n * word is matched as written (`%`, `_` and `*` are not wildcards;\n * punctuation is kept); blank means no search; up to 200 characters.\n * Combines with the other filters and with `cursor` paging.\n */\n q?: string\n /**\n * Max rows to return (cap 500). OPT-IN: omitted, the server returns the\n * full legacy listing with no `nextCursor`; supplied, the response is one\n * page plus `nextCursor` — keep passing it back until it is `null`.\n */\n limit?: number\n /** Opaque cursor from a prior page's `nextCursor` (fetches the next page). */\n cursor?: string\n}\n\n/**\n * Input for `client.objects.generate()` — fires the\n * `POST /v1/generate-object` route. Produces 1–10 candidate\n * main images; each lands as one `jobs` row in `pending` state and is then\n * enqueued for the worker.\n *\n * When `attachToObjectId` is set AND `count === 1`, the worker writes the\n * resulting URL directly to `objects.source_image_url` on completion —\n * caller doesn't need a separate `approveMainImage` call. Multi-candidate\n * batches MUST go through explicit approval so the user picks the winner.\n *\n * `seedPromptHint` (Pass 7 F-77) flows the parameter-picker's prompt fragment\n * through to the worker so a catalog selection (e.g. \"antique brass lantern\")\n * gets appended to the generated prompt context.\n */\nexport interface GenerateObjectInput extends GenerationSessionParams {\n name: string\n description?: string\n userPrompt?: string\n category?: ObjectCategory\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n sourceImageUrl?: string\n provider?: string\n /** Number of candidate images to generate (1–10; server-validated). */\n count?: number\n /** Auto-attach the result to this object row (single-candidate only). */\n attachToObjectId?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n /** Optional name to set on the attached row alongside the main image. */\n attachName?: string\n /** Optimistic-concurrency token for the single-candidate auto-attach path. */\n expectedUpdatedAt?: string\n}\n\n/**\n * `generate()` response — `jobIds` is ALWAYS present (the harmonized contract,\n * matching characters). `jobId` is a deprecated back-compat alias populated only\n * on `count === 1`; prefer `jobIds`. (Will be removed on the next major.)\n */\nexport interface GenerateObjectResult {\n jobIds: string[]\n /** @deprecated count===1 back-compat alias — use `jobIds`. */\n jobId?: string\n}\n\n/**\n * Input for `client.objects.generateAsset()` — fires the\n * `POST /v1/generate-object-asset` route. Produces a single\n * angles / materials / variations / custom variant.\n *\n * When all three studio-path fields are set (`attachToObjectId` +\n * `attachToColumn` + `attachName`), the worker appends\n * `{ name: attachName, url: <result> }` to the named JSONB array column on\n * the user's object row on completion. `attachToColumn` is REQUIRED for\n * `assetType === \"custom\"` — the worker can't infer the bucket from the\n * asset type.\n */\nexport interface GenerateObjectAssetInput extends GenerationSessionParams {\n assetType: ObjectAssetType\n variant: string\n name: string\n description?: string\n userPrompt?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n sourceImageUrl?: string\n provider?: string\n attachToObjectId?: string\n attachToColumn?: ObjectAttachColumn\n attachName?: string\n /** Parameter-picker prompt-fragment pass-through (Pass 7 F-77). */\n seedPromptHint?: string\n}\n\nexport interface GenerateObjectAssetResult {\n jobId: string\n}\n\n/**\n * Input for `client.objects.generateMotion()` — fires the\n * `POST /v1/generate-object-motion` route. Produces a single motion clip\n * (rotation, orbit, hover, drift, etc.) animated FROM a static product-shot\n * image.\n *\n * Mirrors `client.locations.generateMotion()` minus the location-specific\n * atmospheric fields. The route hardcodes the attach column to `motion_clips`\n * — callers supply `attachToObjectId` + `attachName` only.\n *\n * `sourceImageUrl` is REQUIRED — image-to-video needs a source frame and the\n * route has no fallback (no `source_image_url` column to pull from on the\n * objects row at this point in the flow; the studio path supplies the\n * canonical product-shot URL explicitly).\n *\n * Object-specific defaults vs location:\n * - `provider` defaults to `\"kling-turbo\"` (not location's `\"kling\"`)\n * - `aspectRatio` defaults to `\"1:1\"` server-side via\n * `resolveObjectAspectRatio({ assetType: \"motion\" })` — objects are\n * product-showcase framing, not cinematic establishing shots.\n *\n * When the studio path is set (`attachToObjectId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the object row's\n * `motion_clips` JSONB column on completion.\n */\nexport interface GenerateObjectMotionInput extends GenerationSessionParams {\n motionPrompt: string\n sourceImageUrl: string\n provider?: string\n name: string\n /** Source clip URL — when set, worker routes to video-to-video refine. */\n refineFromVideoUrl?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n canonicalDescription?: string\n /** Parameter-picker prompt-fragment pass-through (Pass 7 F-77). */\n seedPromptHint?: string\n attachToObjectId?: string\n attachName?: string\n /**\n * Optional aspect ratio override. Defaults to 1:1 server-side. One of the\n * 5-value `ObjectAspectRatio` union (1:1 / 3:4 / 16:9 / 9:16 / 4:3) —\n * objects have their own enum (with 4:3 added) vs the character set.\n */\n aspectRatio?: ObjectAspectRatio\n /**\n * Optional clip duration in seconds. Validated server-side against the chosen\n * provider's allowed durations (e.g. kling 5/10, wan-i2v 5/10/15); omitted →\n * the model's own default (no behavior change). Mirrors generate-video's\n * per-model i2v duration lever.\n */\n duration?: number\n}\n\nexport interface GenerateObjectMotionResult {\n jobId: string\n}\n\nexport interface ApproveObjectMainImageResult {\n sourceImageUrl: string\n /**\n * LLM-authored caption. `null` when the LLM caption sub-failed — the wire\n * sends `\"\"`, normalized to `null` here so consumers see the same\n * `string | null` semantics as characters. The main image is still set; call\n * `recaption()` to retry.\n */\n canonicalDescription: string | null\n}\n\nexport interface RecaptionObjectResult {\n canonicalDescription: string\n}\n\nexport class ObjectsResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * List the caller's objects. By default returns active objects only;\n * pass `archived: true` to fetch soft-deleted rows for an \"archive\" view.\n * Optional `projectId` scopes the result to a single project; `q` keeps the\n * objects whose name or description contains it.\n */\n list(params: ListObjectsParams = {}): Promise<{ objects: Object[]; nextCursor?: string | null }> {\n const query: Record<string, string | undefined> = {}\n if (params.archived) query.archived = \"true\"\n if (params.projectId) query.projectId = params.projectId\n if (params.q) query.q = params.q\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/objects\", { query })\n }\n\n /**\n * Convenience wrapper for `list({ archived: true })`. Returns soft-deleted\n * rows so callers can drive a UI \"Archived\" tab without re-encoding the\n * query param.\n *\n * `archived` is omitted from the param type — it's always set to `true` here.\n */\n listArchived(params: Omit<ListObjectsParams, \"archived\"> = {}): Promise<{ objects: Object[]; nextCursor?: string | null }> {\n return this.list({ ...params, archived: true })\n }\n\n /**\n * Fetch a single object including in-flight asset job state. Soft-deleted\n * (archived) rows are NOT returned by id — the route enforces\n * `deleted_at IS NULL` so archived objects 404 (uniform Pass 10 F-90b\n * \"not_found\" — does not leak the deleted vs non-existent distinction).\n */\n async get(id: string): Promise<ObjectDetail> {\n const res = await this.client.request<ObjectDetail>(\n \"GET\",\n `/v1/objects/${encodeURIComponent(id)}`,\n )\n // Normalize the wire `\"\"` caption (DB null / LLM sub-failure) → null so\n // consumers see the same `string | null` semantics as characters. New\n // object — never mutate the response.\n return { ...res, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Create a new object. `name` + `nodeId` are required — the route 400s\n * otherwise. Returns the new row's id.\n *\n * Note: the underlying route is the same `POST /v1/objects` upsert that\n * powers `update()`. This convenience wrapper enforces the INSERT-required\n * fields at the type level and never sends an `id`.\n */\n create(data: CreateObjectInput): Promise<{ id: string }> {\n return this.client.request(\"POST\", \"/v1/objects\", { body: data })\n }\n\n /**\n * Update an object. Only the fields you pass are written — undefined keys\n * are NOT touched on the row. Worker-owned asset buckets are intentionally\n * not exposed on this surface (see `UpdateObjectInput` for the rationale).\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to require the row's\n * `updated_at` still matches; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh `updatedAt`. The SDK\n * surfaces that as a generic `NodaroError` with the same code (per Phase\n * E1 calibration finding — error centralization in `throwApiError`).\n */\n update(id: string, data: UpdateObjectInput): Promise<UpdateObjectResult> {\n return this.client.request(\"POST\", \"/v1/objects\", {\n body: { id, ...data },\n })\n }\n\n /**\n * Soft-delete (archive) an object. The row is hidden from `list()` by\n * default but recoverable via `restore(id)` or visible under\n * `listArchived()`. Idempotent — repeating a delete on an already-archived\n * row is a no-op.\n */\n delete(id: string): Promise<{ success: true; archived: true }> {\n return this.client.request(\"DELETE\", `/v1/objects/${encodeURIComponent(id)}`)\n }\n\n /**\n * Hard-delete (permanent) an object — the row + every R2 asset it\n * references. Archived rows ONLY: active objects return 400 `not_archived`.\n * Call `delete()` first to archive, then `permanentDelete()` to destroy.\n *\n * Mirrors the `app_runs` permanent-delete pattern (archive-first) so a\n * stray SDK / curl caller cannot bypass the studio's archive-first UI\n * flow.\n */\n permanentDelete(id: string): Promise<{ success: true; permanent: true }> {\n return this.client.request(\"DELETE\", `/v1/objects/${encodeURIComponent(id)}`, {\n query: { permanent: \"true\" },\n })\n }\n\n /**\n * Un-archive an object. If the original name now collides (case-\n * insensitive) with an active row, the server auto-suffixes \"(restored)\"\n * and returns the effective name.\n */\n restore(id: string): Promise<{ id: string; name: string }> {\n return this.client.request(\"POST\", `/v1/objects/${encodeURIComponent(id)}/restore`)\n }\n\n /**\n * Admin only: put one of your own objects on the shared Nodaro Keepers\n * shelf (`client.keepers.catalog()`), or take it off. A first-party session\n * or your personal token; `forbidden` for anyone who is not a platform\n * admin, `not_found` for a row that is not yours.\n */\n setCatalog(id: string, input: SetKeeperCatalogInput): Promise<SetKeeperCatalogResult> {\n return this.client.request(\"PUT\", `/v1/objects/${encodeURIComponent(id)}/catalog`, { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-object` to produce one or more candidate main\n * images. With `count > 1`, all jobs are reserved up-front before any\n * is enqueued — mid-batch failures roll back atomically.\n *\n * When `attachToObjectId` is set AND `count === 1`, the worker writes\n * the result directly to the row's `source_image_url`; otherwise you must\n * call `approveMainImage()` after picking a candidate.\n */\n async generate(data: GenerateObjectInput): Promise<GenerateObjectResult> {\n const res = await this.client.request<{ jobId?: string; jobIds?: string[] }>(\n \"POST\", \"/v1/generate-object\", { body: data },\n )\n // Tolerate the legacy `{ jobId }`-only shape (older server): synthesize jobIds.\n const jobIds = res.jobIds ?? (res.jobId ? [res.jobId] : [])\n return res.jobId ? { jobIds, jobId: res.jobId } : { jobIds }\n }\n\n /**\n * Fire `POST /v1/generate-object-asset` to produce a single variant.\n * When the studio path is set (`attachToObjectId` + `attachToColumn` +\n * `attachName`), the worker appends `{ name: attachName, url: <result> }`\n * to the named JSONB array column on completion.\n *\n * Note: `attachToColumn` is REQUIRED for `assetType === \"custom\"` — the\n * worker can't infer the bucket from the asset type. For canonical asset\n * types (`angles` / `materials` / `variations` / `motion`), the column is\n * derived automatically by the route.\n */\n generateAsset(\n data: GenerateObjectAssetInput,\n ): Promise<GenerateObjectAssetResult> {\n return this.client.request(\"POST\", \"/v1/generate-object-asset\", { body: data })\n }\n\n /**\n * Fire `POST /v1/generate-object-motion` to animate the object's main\n * image into a motion clip. Image-to-video, single clip per call; the\n * attach column is hardcoded to `motion_clips` server-side (objects have a\n * single motion bucket so the caller doesn't supply `attachToColumn`).\n * When the studio path is set (`attachToObjectId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the row's\n * `motion_clips` column on completion.\n *\n * Defaults: `provider` → `\"kling-turbo\"`, `aspectRatio` → `\"1:1\"` (set\n * server-side via `resolveObjectAspectRatio({ assetType: \"motion\" })`).\n */\n generateMotion(\n data: GenerateObjectMotionInput,\n ): Promise<GenerateObjectMotionResult> {\n return this.client.request(\"POST\", \"/v1/generate-object-motion\", { body: data })\n }\n\n /**\n * Approve a completed `generate-object` job as the object's main image.\n * Sets `source_image_url` and fires the LLM caption (Claude Sonnet vision)\n * inline. Returns the new main-image URL plus the caption.\n *\n * Caption-failure semantics: the route still sends `\"\"` on LLM sub-failure,\n * but the SDK normalizes `\"\"` → `null` here so `canonicalDescription` carries\n * the same `string | null` semantics as characters. The main image is still\n * set; call `recaption()` to retry.\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to gate the update on\n * the row's current `updated_at`; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh token.\n */\n async approveMainImage(\n id: string,\n candidateJobId: string,\n expectedUpdatedAt?: string,\n ): Promise<ApproveObjectMainImageResult> {\n const res = await this.client.request<{ sourceImageUrl: string; canonicalDescription: string | null }>(\n \"POST\",\n `/v1/objects/${encodeURIComponent(id)}/approve-main-image`,\n { body: { candidateJobId, expectedUpdatedAt } },\n )\n // Normalize the wire `\"\"` (LLM sub-failure) → null; build a new object\n // rather than mutating the response.\n return { sourceImageUrl: res.sourceImageUrl, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Re-fire the LLM caption against the object's current main image. 502s\n * on LLM failure (unlike `approveMainImage` which preserves the side-effect\n * and returns \"\"); returns 400 `main_image_required` if no main image is\n * set yet.\n *\n * The route is a pure idempotent retry — it does NOT accept an\n * `expectedUpdatedAt` token (per Phase E1 calibration finding: backend\n * route is idempotent retry, not gated on optimistic-concurrency).\n */\n recaption(id: string): Promise<RecaptionObjectResult> {\n return this.client.request(\n \"POST\",\n `/v1/objects/${encodeURIComponent(id)}/llm-caption`,\n )\n }\n}\n"]}
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type { ObjectAspectRatio, CreatureAttachColumn } from \"@nodaro/shared/entities\"\nimport type { TtsProvider } from \"@nodaro/shared/models\"\nexport type { CreatureAttachColumn, ObjectAspectRatio as CreatureAspectRatio } from \"@nodaro/shared/entities\"\nexport { CREATURE_ATTACH_COLUMNS, OBJECT_ASPECT_OPTIONS as CREATURE_ASPECT_OPTIONS, OBJECT_ASPECT_DEFAULTS as CREATURE_ASPECT_DEFAULTS } from \"@nodaro/shared/entities\"\nimport type { NodaroClientCore } from \"../core.js\"\nimport type { GenerationSessionParams, Subject } from \"./nodes.js\"\nimport type { SetKeeperCatalogInput, SetKeeperCatalogResult } from \"./keepers.js\"\n\n/**\n * Creature voice — IDENTICAL shape + semantics to `Character[\"voice\"]` (the\n * \"talking creature\" stack reuses the character voice plumbing verbatim).\n * Render speech via `client.nodes.run(\"text-to-speech\", { text, voice:\n * voiceId, provider: ttsProvider, voiceType })`, then feed the audio + the\n * creature's `sourceImageUrl` to `client.nodes.run(\"lip-sync\", …)` (or\n * speech-to-video) for a talking-creature clip.\n */\nexport interface CreatureVoice {\n voiceId: string\n voiceName: string\n traits: string\n voiceType?: \"premade\" | \"library\" | \"custom\"\n /** Playable preview sample (client-played only). */\n previewUrl?: string\n /** Recommended TTS provider — send as `provider` on text-to-speech. */\n ttsProvider?: TtsProvider\n}\n\n/**\n * Re-export the shared `CreatureAttachColumn` union + its runtime tuple so SDK\n * consumers don't have to add `@nodaro/shared` as a second dependency just to\n * typecheck the `attachToColumn` field. Single source of truth lives in\n * `@nodaro/shared/entity-prompts` (`CREATURE_ATTACH_COLUMNS`).\n *\n * `CreatureAspectRatio` is re-exported as an alias of the shared\n * `ObjectAspectRatio` — `generateMotion`'s `aspectRatio` field is the 5-value\n * object enum (1:1 / 3:4 / 16:9 / 9:16 / 4:3). The creature motion route\n * deliberately REUSES `OBJECT_ASPECT_OPTIONS` server-side (a creature reference\n * clip is centered product-showcase framing, not cinematic 16:9), so the SDK\n * surfaces the same enum under a creature-friendly name. The runtime tuple is\n * re-exported as `CREATURE_ASPECT_OPTIONS` / `CREATURE_ASPECT_DEFAULTS` aliases.\n */\n\n/**\n * Creature asset-type enum — the kinds of variant a user can generate off a\n * creature's anchor main image. Mirrors the literal accepted by\n * `POST /v1/generate-creature-asset` (`backend/src/routes/generate-creature-asset.ts`).\n *\n * Delta vs `ObjectAssetType`: object's `materials` becomes `poses` (a creature\n * has poses, not materials), and there is NO `motion` value — creature motion\n * variants flow through the dedicated `/v1/generate-creature-motion` endpoint\n * (worker-side a different BullMQ job type). `custom` is the free-form bucket;\n * callers must supply `attachToColumn` explicitly since the worker can't infer\n * the destination from the asset type.\n *\n * The shared `@nodaro/shared` package does NOT export a `CREATURE_ASSET_TYPES`\n * tuple (the route validates an inline Zod enum), so the SDK defines its own\n * single-source-of-truth tuple here.\n */\nexport const CREATURE_ASSET_TYPES = [\"angles\", \"poses\", \"variations\", \"custom\"] as const\nexport type CreatureAssetType = (typeof CREATURE_ASSET_TYPES)[number]\n\n/**\n * Reference-photo kind discriminator — the mood-board roles a user can attach\n * to a creature. Mirrors the `reference_photos.kind` field accepted by\n * `backend/src/routes/creatures.ts` (the route accepts open strings; this SDK\n * type narrows to the 6 canonical roles surfaced by the Studio). `other` is\n * the free-form bucket.\n */\nexport type CreatureReferencePhotoKind =\n | \"front\"\n | \"side\"\n | \"detail\"\n | \"context\"\n | \"moodBoard\"\n | \"other\"\n\nexport interface CreatureReferencePhoto {\n url: string\n kind: CreatureReferencePhotoKind\n}\n\n/**\n * A creature record returned by Nodaro's REST API. Mirrors the camelCase\n * shape produced by `backend/src/routes/creatures.ts::toCamel()`.\n *\n * Asset buckets (`angles`, `poses`, `variations`, `motionClips`) are\n * independent JSONB arrays keyed by a human-readable variant name (e.g.\n * `\"front\"`, `\"walking\"`, `\"scarred\"`). Each entry's `url` points at an\n * R2-hosted asset.\n *\n * Creature delta vs object:\n * - `species` — free-text creature type (e.g. `\"dragon\"`, `\"wolf\"`). This is\n * the subject of the establishing-shot prompt and the primary creature\n * differentiator (object has no equivalent).\n * - `poses` (where object has `materials`) — the pose-variant asset bucket.\n * - `category` is free-text (NOT object's fixed 10-value enum) — a creature\n * can be any animal/type.\n *\n * Identity-foundation fields:\n * - `referencePhotos` — caller-supplied mood-board refs (cap 20).\n * - `canonicalDescription` — ~80–120-word LLM-authored visual caption,\n * populated by `approveMainImage()` / `recaption()`. The wire still sends\n * `\"\"` on caption sub-failure, but `get()` normalizes `\"\"` → `null` so\n * consumers see the same `string | null` semantics as characters.\n * - `styleLock` — whether asset gens should anchor to the canonical style\n * captured at approval time. Defaults to `true` on new rows.\n */\nexport interface Creature {\n id: string\n userId: string\n nodeId: string\n projectId: string | null\n name: string\n description: string | null\n /** Free-text creature type/species (e.g. \"dragon\", \"wolf\") — the creature\n * delta vs object. `null` when unset. */\n species: string | null\n category: string | null\n style: string | null\n sourceImageUrl: string | null\n /** MODEL_CATALOG image-model id the main image was generated with (or `null`).\n * Set on create + editable via the update route. */\n imageProvider: string | null\n angles: Array<{ name: string; url: string }>\n poses: Array<{ name: string; url: string }>\n variations: Array<{ name: string; url: string }>\n motionClips: Array<{ name: string; url: string }>\n /** Named Creature Boards — dense reference sheets, one per variant/mood\n * (the `generate-image/creature-board` factory preset rendered from the\n * creature's images). A first-class bucket: community publish snapshots it\n * and clone hands the consumer their own copy to extend. Defaults to `[]`.\n * `type` marks an image-collage `\"identity\"` sheet vs a plain `\"looks\"`\n * board; `sourceImages` are the R2 URLs it was collaged from. Both optional\n * + backward-compatible (legacy boards have neither). */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }> | null\n /** The creature's voice (the \"talking creature\" stack) — same shape and\n * flow as `Character[\"voice\"]`. `null` when no voice is selected. */\n voice?: CreatureVoice | null\n referencePhotos: CreatureReferencePhoto[]\n /** `null` when no caption is set (or the LLM caption sub-failed) — the wire\n * sends `\"\"`, normalized to `null` in `get()` to match character semantics. */\n canonicalDescription: string | null\n styleLock: boolean\n /** The user's chosen DEFAULT asset take per variant (Studio version history).\n * OPAQUE map: key `\"<bucket>:<variant>\"` (e.g. `\"angles:front\"`) → the chosen\n * asset URL (one already present in that bucket). Stored verbatim — keys are\n * NOT normalized; soft-capped server-side at 200 keys / 2048-char values\n * (overflow dropped silently). Defaults to `{}`. */\n selectedAssetByVariant?: Record<string, string> | null\n /** Nodaro Keepers: whether this row is on the shared shelf (`client.keepers`).\n * Admin-set through `setCatalog`; `false` on everyone else's rows and on\n * every copy. Optional on the read surface for older servers. */\n catalog?: boolean\n /** The shelf order (lowest first); `0` when never set. */\n catalogSort?: number\n /** The shelf heading, or `null`. */\n catalogCategory?: string | null\n deletedAt: string | null\n createdAt: string\n updatedAt: string\n}\n\n/**\n * GET /v1/creatures/:id may append a `pendingJobs` bucket the studio uses to\n * rehydrate spinners after a reload. Optional on the SDK surface — it doesn't\n * appear on `list()` rows.\n */\nexport interface CreatureDetail extends Creature {\n pendingJobs?: Array<{\n jobId: string\n assetType: string\n name: string\n status: string\n }>\n}\n\n/**\n * Body for `client.creatures.create()`. Mirrors the INSERT branch of\n * `upsertCreatureBody` in `backend/src/routes/creatures.ts`. `name` + `nodeId`\n * are required on create.\n */\nexport interface CreateCreatureInput {\n nodeId: string\n name: string\n description?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n /** Free-text category (NOT object's fixed enum — a creature can be anything). */\n category?: string\n style?: string\n workflowId?: string\n projectId?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: CreatureReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map.\n * Keys stored verbatim; soft-capped server-side at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Initial voice selection (see `CreatureVoice`). Omit for a voiceless creature. */\n voice?: CreatureVoice | null\n}\n\n/**\n * Body for `client.creatures.update()`. Mirrors the UPDATE branch of\n * `upsertCreatureBody` in `backend/src/routes/creatures.ts`.\n *\n * Worker-owned asset buckets (`angles` / `poses` / `variations` /\n * `motionClips`) are deliberately omitted — the route drops them on UPDATE\n * so a Studio auto-save with a stale snapshot cannot clobber the worker's\n * atomic `append_creature_asset()` writes.\n *\n * `expectedUpdatedAt` is the optimistic-concurrency token: when present, the\n * UPDATE only succeeds if the row's `updated_at` still matches; on mismatch\n * the route returns 409 so the studio can re-fetch + merge.\n */\nexport interface UpdateCreatureInput {\n name?: string\n description?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n category?: string\n style?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: CreatureReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map\n * (omit to leave untouched). Keys stored verbatim; soft-capped server-side\n * at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Named Creature Boards (see `Creature.boards`) — whole-array replace,\n * USER-owned (unlike the worker-owned buckets it flows through UPDATE).\n * Server caps: 24 boards, 200-char names, 30 sourceImages per board. */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }>\n /** Voice selection (see `CreatureVoice`) — whole-object replace; pass\n * `null` to clear the voice, omit to leave untouched. */\n voice?: CreatureVoice | null\n expectedUpdatedAt?: string\n}\n\nexport interface UpdateCreatureResult {\n id: string\n updatedAt: string\n}\n\n/**\n * Combined create + update body (parameter for both branches). Exported for\n * callers that want to drive a single `upsert` flow without picking between\n * `Create*` and `Update*`. Mirrors the `upsertCreatureBody` Zod schema in\n * `backend/src/routes/creatures.ts`. `nodeId` + `name` are required on INSERT;\n * `id` flips the route into UPDATE mode.\n */\nexport interface UpsertCreatureInput extends CreateCreatureInput {\n id?: string\n expectedUpdatedAt?: string\n}\n\nexport type UpsertCreatureResult = { id: string } | UpdateCreatureResult\n\nexport interface ListCreaturesParams {\n /** When true, return archived creatures instead of active ones. */\n archived?: boolean\n /** Optional project filter — server-scoped to the caller's user. */\n projectId?: string\n /**\n * Search words: only the creatures whose name or description contains\n * every word (split on spaces, the first 5), in any order, ignoring case.\n * Each word is matched as written (`%`, `_` and `*` are not wildcards;\n * punctuation is kept); blank means no search; up to 200 characters.\n * Combines with the other filters and with `cursor` paging.\n */\n q?: string\n /**\n * Max rows to return (cap 500). OPT-IN: omitted, the server returns the\n * full legacy listing with no `nextCursor`; supplied, the response is one\n * page plus `nextCursor` — keep passing it back until it is `null`.\n */\n limit?: number\n /** Opaque cursor from a prior page's `nextCursor` (fetches the next page). */\n cursor?: string\n}\n\n/**\n * Input for `client.creatures.generate()` — fires the\n * `POST /v1/generate-creature` route. Produces 1–10 candidate\n * main images; each lands as one `jobs` row in `pending` state and is then\n * enqueued for the worker.\n *\n * When `attachToCreatureId` is set AND `count === 1`, the worker writes the\n * resulting URL directly to `creatures.source_image_url` on completion —\n * caller doesn't need a separate `approveMainImage` call. Multi-candidate\n * batches MUST go through explicit approval so the user picks the winner.\n *\n * `seedPromptHint` flows the parameter-picker's prompt fragment through to the\n * worker so a catalog selection (e.g. \"armored frost dragon\") gets appended to\n * the generated prompt context.\n */\nexport interface GenerateCreatureInput extends GenerationSessionParams {\n name: string\n description?: string\n userPrompt?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n sourceImageUrl?: string\n provider?: string\n /** Number of candidate images to generate (1–10; server-validated). */\n count?: number\n /** Auto-attach the result to this creature row (single-candidate only). */\n attachToCreatureId?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n /**\n * What the creature is, as picker-catalog ids ({@link Subject} — `animal`\n * above all; the same type and bounds as `generateImage`'s). The platform\n * writes the wording and folds it into the prompt after `description`, so\n * send ids rather than phrasing a pick yourself.\n */\n subject?: Subject\n /** Optional name to set on the attached row alongside the main image. */\n attachName?: string\n /** Optimistic-concurrency token for the single-candidate auto-attach path. */\n expectedUpdatedAt?: string\n}\n\n/**\n * `generate()` response — `jobIds` is ALWAYS present (the harmonized contract,\n * matching characters). `jobId` is a deprecated back-compat alias populated only\n * on `count === 1`; prefer `jobIds`. (Will be removed on the next major.)\n */\nexport interface GenerateCreatureResult {\n jobIds: string[]\n /** @deprecated count===1 back-compat alias — use `jobIds`. */\n jobId?: string\n}\n\n/**\n * Input for `client.creatures.generateAsset()` — fires the\n * `POST /v1/generate-creature-asset` route. Produces a single\n * angles / poses / variations / custom variant.\n *\n * When all three studio-path fields are set (`attachToCreatureId` +\n * `attachToColumn` + `attachName`), the worker appends\n * `{ name: attachName, url: <result> }` to the named JSONB array column on\n * the user's creature row on completion. `attachToColumn` is REQUIRED for\n * `assetType === \"custom\"` — the worker can't infer the bucket from the\n * asset type.\n */\nexport interface GenerateCreatureAssetInput extends GenerationSessionParams {\n assetType: CreatureAssetType\n variant: string\n name: string\n description?: string\n userPrompt?: string\n category?: string\n style?: string\n sourceImageUrl?: string\n provider?: string\n attachToCreatureId?: string\n attachToColumn?: CreatureAttachColumn\n attachName?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n}\n\nexport interface GenerateCreatureAssetResult {\n jobId: string\n}\n\n/**\n * Input for `client.creatures.generateMotion()` — fires the\n * `POST /v1/generate-creature-motion` route. Produces a single motion clip\n * (idle, prowl, attack, etc.) animated FROM a static creature-shot image.\n *\n * Mirrors `client.objects.generateMotion()` — the creature motion route reuses\n * the entity-agnostic object motion helpers server-side. The route hardcodes\n * the attach column to `motion_clips` — callers supply `attachToCreatureId` +\n * `attachName` only.\n *\n * `sourceImageUrl` is REQUIRED — image-to-video needs a source frame and the\n * route has no fallback (the studio path supplies the canonical creature-shot\n * URL explicitly).\n *\n * Defaults vs location:\n * - `provider` defaults to `\"kling-turbo\"` (not location's `\"kling\"`)\n * - `aspectRatio` defaults to `\"1:1\"` server-side via\n * `resolveObjectAspectRatio({ assetType: \"motion\" })` — creatures use\n * centered reference framing, not cinematic establishing shots.\n *\n * When the studio path is set (`attachToCreatureId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the creature row's\n * `motion_clips` JSONB column on completion.\n */\nexport interface GenerateCreatureMotionInput extends GenerationSessionParams {\n motionPrompt: string\n sourceImageUrl: string\n provider?: string\n name: string\n /** Source clip URL — when set, worker routes to video-to-video refine. */\n refineFromVideoUrl?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n canonicalDescription?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n attachToCreatureId?: string\n attachName?: string\n /**\n * Optional aspect ratio override. Defaults to 1:1 server-side. One of the\n * 5-value `CreatureAspectRatio` union (1:1 / 3:4 / 16:9 / 9:16 / 4:3) — the\n * creature route reuses the object aspect enum.\n */\n aspectRatio?: ObjectAspectRatio\n /**\n * Optional clip duration in seconds. Validated server-side against the chosen\n * provider's allowed durations (e.g. kling 5/10, wan-i2v 5/10/15); omitted →\n * the model's own default (no behavior change). Mirrors generate-video's\n * per-model i2v duration lever.\n */\n duration?: number\n}\n\nexport interface GenerateCreatureMotionResult {\n jobId: string\n}\n\nexport interface ApproveCreatureMainImageResult {\n sourceImageUrl: string\n /**\n * LLM-authored caption. `null` when the LLM caption sub-failed — the wire\n * sends `\"\"`, normalized to `null` here so consumers see the same\n * `string | null` semantics as characters. The main image is still set; call\n * `recaption()` to retry.\n */\n canonicalDescription: string | null\n}\n\nexport interface RecaptionCreatureResult {\n canonicalDescription: string\n}\n\nexport class CreaturesResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * List the caller's creatures. By default returns active creatures only;\n * pass `archived: true` to fetch soft-deleted rows for an \"archive\" view.\n * Optional `projectId` scopes the result to a single project; `q` keeps the\n * creatures whose name or description contains it.\n */\n list(params: ListCreaturesParams = {}): Promise<{ creatures: Creature[]; nextCursor?: string | null }> {\n const query: Record<string, string | undefined> = {}\n if (params.archived) query.archived = \"true\"\n if (params.projectId) query.projectId = params.projectId\n if (params.q) query.q = params.q\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/creatures\", { query })\n }\n\n /**\n * Convenience wrapper for `list({ archived: true })`. Returns soft-deleted\n * rows so callers can drive a UI \"Archived\" tab without re-encoding the\n * query param.\n *\n * `archived` is omitted from the param type — it's always set to `true` here.\n */\n listArchived(params: Omit<ListCreaturesParams, \"archived\"> = {}): Promise<{ creatures: Creature[]; nextCursor?: string | null }> {\n return this.list({ ...params, archived: true })\n }\n\n /**\n * Fetch a single creature including in-flight asset job state. Soft-deleted\n * (archived) rows are NOT returned by id — the route enforces\n * `deleted_at IS NULL` so archived creatures 404 (uniform \"not_found\" — does\n * not leak the deleted vs non-existent distinction).\n */\n async get(id: string): Promise<CreatureDetail> {\n const res = await this.client.request<CreatureDetail>(\n \"GET\",\n `/v1/creatures/${encodeURIComponent(id)}`,\n )\n // Normalize the wire `\"\"` caption (DB null / LLM sub-failure) → null so\n // consumers see the same `string | null` semantics as characters. New\n // object — never mutate the response.\n return { ...res, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Create a new creature. `name` + `nodeId` are required — the route 400s\n * otherwise. Returns the new row's id.\n *\n * Note: the underlying route is the same `POST /v1/creatures` upsert that\n * powers `update()`. This convenience wrapper enforces the INSERT-required\n * fields at the type level and never sends an `id`.\n */\n create(data: CreateCreatureInput): Promise<{ id: string }> {\n return this.client.request(\"POST\", \"/v1/creatures\", { body: data })\n }\n\n /**\n * Update a creature. Only the fields you pass are written — undefined keys\n * are NOT touched on the row. Worker-owned asset buckets are intentionally\n * not exposed on this surface (see `UpdateCreatureInput` for the rationale).\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to require the row's\n * `updated_at` still matches; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh `updatedAt`. The SDK\n * surfaces that as a generic `NodaroError` with the same code.\n */\n update(id: string, data: UpdateCreatureInput): Promise<UpdateCreatureResult> {\n return this.client.request(\"POST\", \"/v1/creatures\", {\n body: { id, ...data },\n })\n }\n\n /**\n * Soft-delete (archive) a creature. The row is hidden from `list()` by\n * default but recoverable via `restore(id)` or visible under\n * `listArchived()`. Idempotent — repeating a delete on an already-archived\n * row is a no-op.\n */\n delete(id: string): Promise<{ success: true; archived: true }> {\n return this.client.request(\"DELETE\", `/v1/creatures/${encodeURIComponent(id)}`)\n }\n\n /**\n * Hard-delete (permanent) a creature — the row + every R2 asset it\n * references. Archived rows ONLY: active creatures return 400 `not_archived`.\n * Call `delete()` first to archive, then `permanentDelete()` to destroy.\n *\n * Mirrors the `app_runs` permanent-delete pattern (archive-first) so a\n * stray SDK / curl caller cannot bypass the studio's archive-first UI\n * flow.\n */\n permanentDelete(id: string): Promise<{ success: true; permanent: true }> {\n return this.client.request(\"DELETE\", `/v1/creatures/${encodeURIComponent(id)}`, {\n query: { permanent: \"true\" },\n })\n }\n\n /**\n * Un-archive a creature. If the original name now collides (case-\n * insensitive) with an active row, the server auto-suffixes \"(restored)\"\n * and returns the effective name.\n */\n restore(id: string): Promise<{ id: string; name: string }> {\n return this.client.request(\"POST\", `/v1/creatures/${encodeURIComponent(id)}/restore`)\n }\n\n /**\n * Admin only: put one of your own creatures on the shared Nodaro Keepers\n * shelf (`client.keepers.catalog()`), or take it off. A first-party session\n * or your personal token; `forbidden` for anyone who is not a platform\n * admin, `not_found` for a row that is not yours.\n */\n setCatalog(id: string, input: SetKeeperCatalogInput): Promise<SetKeeperCatalogResult> {\n return this.client.request(\"PUT\", `/v1/creatures/${encodeURIComponent(id)}/catalog`, { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-creature` to produce one or more candidate main\n * images. With `count > 1`, all jobs are reserved up-front before any\n * is enqueued — mid-batch failures roll back atomically.\n *\n * When `attachToCreatureId` is set AND `count === 1`, the worker writes\n * the result directly to the row's `source_image_url`; otherwise you must\n * call `approveMainImage()` after picking a candidate.\n */\n async generate(data: GenerateCreatureInput): Promise<GenerateCreatureResult> {\n const res = await this.client.request<{ jobId?: string; jobIds?: string[] }>(\n \"POST\", \"/v1/generate-creature\", { body: data },\n )\n // Tolerate the legacy `{ jobId }`-only shape (older server): synthesize jobIds.\n const jobIds = res.jobIds ?? (res.jobId ? [res.jobId] : [])\n return res.jobId ? { jobIds, jobId: res.jobId } : { jobIds }\n }\n\n /**\n * Fire `POST /v1/generate-creature-asset` to produce a single variant.\n * When the studio path is set (`attachToCreatureId` + `attachToColumn` +\n * `attachName`), the worker appends `{ name: attachName, url: <result> }`\n * to the named JSONB array column on completion.\n *\n * Note: `attachToColumn` is REQUIRED for `assetType === \"custom\"` — the\n * worker can't infer the bucket from the asset type. For canonical asset\n * types (`angles` / `poses` / `variations`), the column is derived\n * automatically by the route.\n */\n generateAsset(\n data: GenerateCreatureAssetInput,\n ): Promise<GenerateCreatureAssetResult> {\n return this.client.request(\"POST\", \"/v1/generate-creature-asset\", { body: data })\n }\n\n /**\n * Fire `POST /v1/generate-creature-motion` to animate the creature's main\n * image into a motion clip. Image-to-video, single clip per call; the\n * attach column is hardcoded to `motion_clips` server-side (creatures have a\n * single motion bucket so the caller doesn't supply `attachToColumn`).\n * When the studio path is set (`attachToCreatureId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the row's\n * `motion_clips` column on completion.\n *\n * Defaults: `provider` → `\"kling-turbo\"`, `aspectRatio` → `\"1:1\"` (set\n * server-side via `resolveObjectAspectRatio({ assetType: \"motion\" })`).\n */\n generateMotion(\n data: GenerateCreatureMotionInput,\n ): Promise<GenerateCreatureMotionResult> {\n return this.client.request(\"POST\", \"/v1/generate-creature-motion\", { body: data })\n }\n\n /**\n * Approve a completed `generate-creature` job as the creature's main image.\n * Sets `source_image_url` and fires the LLM caption (Claude Sonnet vision)\n * inline. Returns the new main-image URL plus the caption.\n *\n * Caption-failure semantics: the route still sends `\"\"` on LLM sub-failure,\n * but the SDK normalizes `\"\"` → `null` here so `canonicalDescription` carries\n * the same `string | null` semantics as characters. The main image is still\n * set; call `recaption()` to retry.\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to gate the update on\n * the row's current `updated_at`; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh token.\n */\n async approveMainImage(\n id: string,\n candidateJobId: string,\n expectedUpdatedAt?: string,\n ): Promise<ApproveCreatureMainImageResult> {\n const res = await this.client.request<{ sourceImageUrl: string; canonicalDescription: string | null }>(\n \"POST\",\n `/v1/creatures/${encodeURIComponent(id)}/approve-main-image`,\n { body: { candidateJobId, expectedUpdatedAt } },\n )\n // Normalize the wire `\"\"` (LLM sub-failure) → null; build a new object\n // rather than mutating the response.\n return { sourceImageUrl: res.sourceImageUrl, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Re-fire the LLM caption against the creature's current main image. 502s\n * on LLM failure (unlike `approveMainImage` which preserves the side-effect\n * and returns \"\"); returns 400 `main_image_required` if no main image is\n * set yet.\n *\n * The route is a pure idempotent retry — it does NOT accept an\n * `expectedUpdatedAt` token (backend route is idempotent retry, not gated on\n * optimistic-concurrency).\n */\n recaption(id: string): Promise<RecaptionCreatureResult> {\n return this.client.request(\n \"POST\",\n `/v1/creatures/${encodeURIComponent(id)}/llm-caption`,\n )\n }\n}\n"]}
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{ buildPersonHints, PEOPLE, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_LABELS, type PersonValue } from \"@nodaro/prompts/person\"\nimport type { CharacterAspectRatio, CharacterAttachColumn, EntityStyle } from \"@nodaro/shared/entities\"\nimport type { TtsProvider } from \"@nodaro/shared/models\"\nexport type { EntityStyle, CharacterAspectRatio } from \"@nodaro/shared/entities\"\nexport { CHARACTER_STYLES, CHARACTER_ASPECT_OPTIONS, CHARACTER_ASPECT_DEFAULTS } from \"@nodaro/shared/entities\"\nimport type { NodaroClientCore } from \"../core.js\"\nimport type { GenerationSessionParams, Subject } from \"./nodes.js\"\nimport type { SetKeeperCatalogInput, SetKeeperCatalogResult } from \"./keepers.js\"\n\n/**\n * Re-export the shared `EntityStyle` union (realistic | anime | 3d-pixar |\n * illustration) and `CHARACTER_STYLES` runtime tuple so SDK consumers don't\n * have to add `@nodaro/shared` as a second dependency just to typecheck the\n * `style` field. Single source of truth lives in `@nodaro/shared/entity-prompts`.\n */\n\n/**\n * Re-export the 4-value aspect-ratio union accepted by the generate-character*\n * routes. Single source of truth lives in `@nodaro/shared`. See\n * `CHARACTER_ASPECT_DEFAULTS` for the per-asset-type defaults.\n */\n\n/**\n * Structured Person composer, re-exported from `@nodaro/shared` so SDK\n * consumers can build a detailed person description — Identity, Body, and the\n * Face facial-geometry layer (cheekbones, canthal tilt, eyelid type, lip\n * fullness/shape, nose tip, etc.) — and feed it as `seedPrompt` / `description`\n * to `generate()` / `upsert()` without adding `@nodaro/shared` as a second dep.\n *\n * `buildPersonSeedPrompt` collapses a `PersonValue` into the same comma-joined\n * fragment the editor's Person picker produces (e.g. \"almond-shaped eyes,\n * sharply sculpted high cheekbones, full plump lips\"). Returns \"\" when empty.\n */\n\n\n/**\n * A character record returned by Nodaro's REST API. Mirrors the camelCase\n * shape produced by `backend/src/routes/characters.ts::toCamel()`.\n *\n * `expressions`, `poses`, `motions`, `angles`, `bodyAngles`,\n * `lightingVariations` are independent buckets keyed by a human-readable\n * variant name (e.g. `\"smile\"`, `\"standing\"`, `\"3/4 left\"`). Each entry's\n * `url` points at an R2-hosted asset.\n *\n * Identity-foundation fields:\n * - `referencePhotos` — caller-supplied real-life refs (max one per\n * non-`other` kind; cap 20 total). Drive the i2v / i2i path when a\n * provider supports multi-image conditioning.\n * - `realLifeRefsByVariant` — per-variant reference URLs (cap 20 keys,\n * 5 URLs per key). Keys are lowercased+trimmed.\n * - `referenceVideosByVariant` — per-label user-uploaded reference VIDEO\n * URLs (cap 20 keys, 5 URLs per key, lowercased+trimmed keys). Mirrors\n * `realLifeRefsByVariant` for video clips (e.g. emotion takes). Read the\n * chosen URLs off the row to drive generate-video's `referenceVideoUrls`.\n * - `seedPrompt` — short prompt fragment that scaffolds portrait gen.\n * - `canonicalDescription` — ~80–120-word LLM-authored visual caption,\n * populated by `approvePortrait()` / `recaption()`.\n */\nexport interface Character {\n id: string\n userId: string\n /** Canvas node linkage. `null` only on legacy clone rows that predate the\n * clone-side node_id fix (new clones mint one; creates always had one). */\n nodeId: string | null\n projectId: string | null\n name: string\n description: string | null\n gender: string | null\n style: string | null\n baseOutfit: string | null\n sourceImageUrl: string | null\n /** MODEL_CATALOG image-model id the main image was generated with (or `null`).\n * Set on create (the provider you generated with) + editable via `upsert`. */\n imageProvider: string | null\n expressions: Array<{ name: string; url: string }> | null\n poses: Array<{ name: string; url: string }> | null\n lightingVariations: Array<{ name: string; url: string }> | null\n angles: Array<{ name: string; url: string }> | null\n bodyAngles: Array<{ name: string; url: string }> | null\n motions: Array<{ name: string; url: string }> | null\n /** Named Character Boards — dense reference sheets, one per persona/look\n * (the `generate-image/character-board` factory preset rendered from the\n * character's images). A first-class bucket: community publish snapshots it\n * and clone hands the consumer their own copy to extend. Defaults to `[]`.\n * `type` marks an image-collage `\"identity\"` sheet vs a plain `\"looks\"`\n * board; `sourceImages` are the R2 URLs it was collaged from. Both optional\n * + backward-compatible (legacy boards have neither). */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }> | null\n /** Per-label user-uploaded reference VIDEO URLs (R2), keyed by a\n * caller-owned label (lowercased+trimmed server-side). Mirrors\n * `realLifeRefsByVariant` for video clips; read the chosen URLs off the row\n * to feed generate-video's `referenceVideoUrls`. Defaults to `{}`. */\n referenceVideosByVariant?: Record<string, string[]> | null\n /** The user's chosen DEFAULT asset take per variant (Studio version history).\n * OPAQUE map: key `\"<bucket>:<variant>\"` (e.g. `\"bodyAngles:front\"`,\n * `\"expressions:smile\"`) → the chosen asset URL (one already present in that\n * bucket). Stored verbatim — keys are NOT normalized; soft-capped server-side\n * at 200 keys / 2048-char values (overflow dropped silently). Defaults to `{}`. */\n selectedAssetByVariant?: Record<string, string> | null\n /** `voiceType` records the selected voice's KIND (premade voices are\n * addressed by name; library/custom voices by id at text-to-speech time).\n * `previewUrl` is a playable audio sample (the voice's `preview_url` / clone\n * sample) the studio plays in an `<audio>` element — persisted so Voice Library\n * voices (which have no by-id lookup) stay previewable after reload. Client-\n * played only; the server never fetches it. `ttsProvider` is the library\n * voice's verified TTS provider (see `SharedVoice.recommendedProvider`) —\n * send it as the text-to-speech `provider` so the voice renders on a model\n * it's verified for. All optional — a character may have no voice, or a\n * legacy voice predating these fields. */\n voice: { voiceId: string; voiceName: string; traits: string; voiceType?: \"premade\" | \"library\" | \"custom\"; previewUrl?: string; ttsProvider?: TtsProvider } | null\n personality: {\n mood: string\n speechStyle: string\n movementStyle: string\n behavioralNotes: string\n } | null\n /** ~80–120-word LLM-authored visual caption (approve-portrait / recaption).\n * Optional on the read surface so existing literal consumers don't break;\n * the route always returns it (string | null). */\n canonicalDescription?: string | null\n /** Identity-lock strength for Character Studio asset generation. */\n identityLock?: \"off\" | \"soft\" | \"strict\"\n /** Nodaro Keepers: whether this row is on the shared shelf (`client.keepers`).\n * Admin-set through `setCatalog`; `false` on everyone else's rows and on\n * every copy. Optional on the read surface for older servers. */\n catalog?: boolean\n /** The shelf order (lowest first); `0` when never set. */\n catalogSort?: number\n /** The shelf heading, or `null`. */\n catalogCategory?: string | null\n deletedAt: string | null\n createdAt: string\n updatedAt: string\n}\n\n/**\n * GET /v1/characters/:id appends three live-progress buckets the studio uses\n * to rehydrate spinners after a reload. Optional in the SDK surface — they\n * don't appear on `list()` rows.\n */\nexport interface CharacterDetail extends Character {\n pendingJobs?: Array<{\n jobId: string\n assetType: \"expressions\" | \"poses\" | \"angles\" | \"bodyAngles\" | \"lighting\" | \"motions\"\n name: string\n }>\n portraitCandidates?: Array<{\n jobId: string\n url: string | undefined\n progress: number\n status: string\n }>\n /** Recently completed portrait takes (7 days, newest first): at most 5\n * alternates, never the current portrait — plus, with\n * `get(id, { candidates: \"all\" })`, the current portrait's own take. */\n previousCandidates?: Array<{\n jobId: string\n url: string\n createdAt: string\n /** The image model the take was requested with. */\n provider?: string\n /** The aspect ratio the request sent explicitly; absent when the take\n * used the default ratio. */\n aspectRatio?: string\n /** `true` only on the current portrait's own take (returned with\n * `candidates: \"all\"`); `false` on the alternates. */\n isPortrait?: boolean\n }>\n}\n\n/** Options for `client.characters.get()`. */\nexport interface GetCharacterOptions {\n /**\n * `\"all\"`: `previousCandidates` also carries the current portrait's own\n * take, flagged `isPortrait: true`, when its job is within the 7-day window\n * (the alternates stay at most 5). Default `\"alternates\"`: the current\n * portrait is left out.\n */\n candidates?: \"alternates\" | \"all\"\n}\n\nexport type ReferencePhotoKind =\n | \"frontFace\"\n | \"sideLeft\"\n | \"sideRight\"\n | \"threeQuarterLeft\"\n | \"threeQuarterRight\"\n | \"frontBody\"\n | \"other\"\n\nexport interface ReferencePhoto {\n url: string\n kind: ReferencePhotoKind\n}\n\n/**\n * Body for `client.characters.upsert()`. Mirrors `upsertCharacterBody` in\n * `backend/src/routes/characters.ts`. Omitting `id` triggers an INSERT;\n * supplying it triggers an UPDATE that only writes the fields you pass —\n * undefined keys are NOT touched on the row.\n *\n * `name` is optional at the type level. The route requires `name` on INSERT\n * (id absent) and rejects with `validation_error` otherwise; on UPDATE the\n * route just ignores `name` when omitted, which lets partial updates like\n * `update(id, { gender: \"female\" })` succeed without re-sending the same\n * name the caller already has.\n */\nexport interface UpsertCharacterInput {\n /** UUID of the character row; omit to create. */\n id?: string\n /** Canvas node id the character belongs to. REQUIRED on create (the route\n * 400s without it, like `name`); optional on update — the update branch\n * never touches node_id, so partial updates needn't round-trip it. */\n nodeId?: string\n workflowId?: string\n projectId?: string\n name?: string\n description?: string\n gender?: string\n style?: string\n baseOutfit?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n expressions?: Array<{ name: string; url: string }>\n poses?: Array<{ name: string; url: string }>\n lightingVariations?: Array<{ name: string; url: string }>\n angles?: Array<{ name: string; url: string }>\n bodyAngles?: Array<{ name: string; url: string }>\n motions?: Array<{ name: string; url: string }>\n /** Named Character Boards (see `Character.boards`) — whole-array replace,\n * like the asset buckets. Server caps: 24 boards, 200-char names, 30\n * sourceImages per board. */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }>\n /** See `Character.voice` — persisted alongside the voice so TTS can resolve a\n * library/custom voice by id, `previewUrl` keeps the sample playable after\n * reload, and `ttsProvider` keeps generation on a model the voice is\n * verified for. All optional. */\n voice?: { voiceId: string; voiceName: string; traits: string; voiceType?: \"premade\" | \"library\" | \"custom\"; previewUrl?: string; ttsProvider?: TtsProvider } | null\n personality?: {\n mood: string\n speechStyle: string\n movementStyle: string\n behavioralNotes: string\n } | null\n seedPrompt?: string\n canonicalDescription?: string\n /** Identity-lock strength for Character Studio asset generation (off/soft/strict). */\n identityLock?: \"off\" | \"soft\" | \"strict\"\n referencePhotos?: ReferencePhoto[]\n /** Per-variant real-life reference URLs. Keys are lowercased+trimmed server-side. */\n realLifeRefsByVariant?: Record<string, string[]>\n /** Per-label user-uploaded reference VIDEO URLs (e.g. emotion takes). Keys\n * are lowercased+trimmed server-side; max 20 keys, 5 URLs each. Stored R2\n * URLs are read back off the row to drive generate-video's\n * `referenceVideoUrls`. */\n referenceVideosByVariant?: Record<string, string[]>\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map\n * (the studio sends the full map each save). Omit to leave the row untouched.\n * Keys stored verbatim; soft-capped server-side at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n}\n\nexport interface UpsertCharacterResult {\n id: string\n name?: string\n}\n\nexport interface ListCharactersParams {\n /** Restrict to a single project. */\n projectId?: string\n /** When true, return archived characters instead of active ones. */\n archived?: boolean\n /**\n * Search words: only the characters whose name or description contains\n * every word (split on spaces, the first 5), in any order, ignoring case —\n * `\"red car\"` finds \"Car, red\". Each word is matched as written (`%`, `_`\n * and `*` are not wildcards; punctuation is kept); blank means no search; up\n * to 200 characters. Combines with the other filters and with `cursor`\n * paging.\n */\n q?: string\n /**\n * Max rows to return. Server defaults to 100, caps at 500. Omit to take the\n * server default — passing it just narrows further.\n */\n limit?: number\n /** Opaque cursor from a prior page's `nextCursor` (fetches the next page). */\n cursor?: string\n}\n\nexport interface ListCharactersResult {\n characters: Character[]\n /** Pass back as `cursor` for the next page; `null` when there are no more. */\n nextCursor: string | null\n}\n\nexport interface DuplicateCharacterInput {\n /** Optional canvas node id to bind the new row to. */\n nodeId?: string\n /** Optional project to drop the new row into. */\n projectId?: string\n}\n\nexport interface CharacterUsage {\n workflowCount: number\n workflows: Array<{ id: string; name: string }>\n}\n\n/**\n * Input for `client.characters.generate()` — fires the\n * `POST /v1/generate-character` route. Produces 1–10 portrait candidates;\n * each lands as one `jobs` row in `pending` state and is then enqueued for\n * the worker.\n *\n * Provide at least one of `seedPrompt`, `referencePhotos`, or `description`\n * (the backend's refinement rejects empty input with `validation_error`).\n *\n * When `attachToCharacterId` is set, the worker writes the resulting URL\n * directly to `characters.source_image_url` on completion — caller doesn't\n * need a separate `approvePortrait` call for single-candidate runs. Pass\n * `attachPortrait: false` to keep every take a candidate instead.\n */\nexport interface GenerateCharacterInput extends GenerationSessionParams {\n name: string\n description?: string\n userPrompt?: string\n gender?: string\n style?: EntityStyle\n baseOutfit?: string\n sourceImageUrl?: string\n provider?: string\n /** Auto-attach the result to this character row. */\n attachToCharacterId?: string\n /** `false`: the take stays a candidate; only the approve route\n * (`approvePortrait()`) sets the portrait. Omitted/`true`: the finished\n * take is written to the row's portrait. */\n attachPortrait?: boolean\n seedPrompt?: string\n /**\n * WHO the portrait shows — person, styling and props as picker-catalog ids\n * ({@link Subject}, the same type and bounds as `generateImage`'s). The\n * platform writes the wording and folds it into the portrait prompt after\n * `seedPrompt` (or `description`), so send ids rather than phrasing a pick\n * yourself. Not a prompt source on its own: one of `seedPrompt`,\n * `referencePhotos` or `description` is still required.\n */\n subject?: Subject\n referencePhotos?: ReferencePhoto[]\n /** Number of candidate images to generate (1–10; server-validated). */\n count?: number\n /**\n * Explicit aspect ratio. Highest precedence — overrides both the character\n * node toggle and the per-asset-type default (portraits default to `3:4`).\n * Must be one of the 4-value `CharacterAspectRatio` union.\n */\n aspectRatio?: CharacterAspectRatio\n /**\n * Character node toggle (per-canvas-node `defaultAssetAspectRatio`). Wins\n * against the per-asset-type default, loses to `aspectRatio`.\n */\n characterNodeAspectRatio?: CharacterAspectRatio\n /**\n * Credit-affecting quality tier (e.g. `\"high\"` for gpt-image). Priced like\n * generate-image (composite ids such as `gpt-image:high`); values the chosen\n * model doesn't support are ignored server-side, never rejected.\n */\n quality?: string\n /**\n * Credit-affecting output resolution (e.g. `\"2K\"` / `\"4K\"` / `\"2 MP\"`).\n * Priced like generate-image (composite ids such as `nano-banana-pro:4K`);\n * values the chosen model doesn't support are ignored server-side, never\n * rejected.\n */\n resolution?: string\n}\n\nexport interface GenerateCharacterResult {\n /** First job-id; convenience alias for `jobIds[0]`. */\n jobId: string\n /** All job-ids when `count > 1`. */\n jobIds: string[]\n}\n\nexport interface GenerateAssetInput extends GenerationSessionParams {\n assetType:\n | \"expressions\"\n | \"poses\"\n | \"lighting\"\n | \"angles\"\n | \"headAngles\"\n | \"bodyAngles\"\n | \"custom\"\n /** The named variant (e.g. `\"smile\"`, `\"standing\"`, `\"3/4 left\"`). */\n variant: string\n /** Display name of the character; appears in the prompt. */\n name: string\n description?: string\n userPrompt?: string\n gender?: string\n style?: EntityStyle\n baseOutfit?: string\n sourceImageUrl?: string\n /** Real-life reference URLs (cap 5). */\n realLifeRefs?: string[]\n provider?: string\n /** Auto-attach to character row + asset bucket on completion. */\n attachToCharacterId?: string\n /** Shared type — auto-includes new buckets (sheets/detail_closeups/outfit_variations); mirrors objects.ts/locations.ts. */\n attachToColumn?: CharacterAttachColumn\n attachName?: string\n /**\n * Explicit aspect ratio. Highest precedence — overrides both the character\n * node toggle and the per-asset-type default (expressions=1:1, poses=9:16,\n * headAngles=3:4, bodyAngles=9:16, lighting=3:4, angles=3:4, custom=3:4).\n */\n aspectRatio?: CharacterAspectRatio\n /**\n * Character node toggle (per-canvas-node `defaultAssetAspectRatio`). Wins\n * against the per-asset-type default, loses to `aspectRatio`.\n */\n characterNodeAspectRatio?: CharacterAspectRatio\n /**\n * Credit-affecting quality tier (e.g. `\"high\"` for gpt-image). Values the\n * chosen model doesn't support are ignored server-side, never rejected.\n */\n quality?: string\n /**\n * Credit-affecting output resolution (e.g. `\"2K\"` / `\"4K\"` / `\"2 MP\"`).\n * Values the chosen model doesn't support are ignored server-side, never\n * rejected.\n */\n resolution?: string\n}\n\nexport interface GenerateMotionInput extends GenerationSessionParams {\n motionPrompt: string\n /** Optional when `attachToCharacterId` is set — falls back to the row's portrait. */\n sourceImageUrl?: string\n provider?: string\n name: string\n description?: string\n motionDescription?: string\n gender?: string\n style?: EntityStyle\n baseOutfit?: string\n realLifeRefs?: string[]\n attachToCharacterId?: string\n attachName?: string\n /**\n * Explicit aspect ratio. Highest precedence — overrides both the character\n * node toggle and the motions default (`9:16`).\n */\n aspectRatio?: CharacterAspectRatio\n /**\n * Character node toggle (per-canvas-node `defaultAssetAspectRatio`). Wins\n * against the motions default, loses to `aspectRatio`.\n */\n characterNodeAspectRatio?: CharacterAspectRatio\n}\n\nexport interface ApprovePortraitResult {\n portraitUrl: string\n /**\n * LLM-authored caption. `null` when the LLM call failed during the approval\n * — the portrait is still set; call `recaption()` to retry.\n */\n canonicalDescription: string | null\n}\n\nexport interface RecaptionResult {\n canonicalDescription: string\n}\n\n/**\n * Where a character's high-fidelity training stands. `untrained`: nothing was\n * ever trained, the trained model was removed (`deleteLora`), or a training\n * could not be started (`training_dispatch_failed` — refunded; this resets the\n * status even for a character trained before). `queued` / `training`: in\n * flight. `succeeded` / `failed` / `cancelled`: the last training's outcome.\n *\n * Generation uses the trained model only while the status is `succeeded`.\n */\nexport type CharacterTrainingState = \"untrained\" | \"queued\" | \"training\" | \"succeeded\" | \"failed\" | \"cancelled\"\n\n/** `GET /v1/characters/:id/training` — the character's training record. */\nexport interface CharacterTrainingStatus {\n status: CharacterTrainingState\n /** The provider's id for the latest training; `null` before the first one. */\n trainingId: string | null\n /** Why the last training failed, as the user may read it; `null` otherwise. */\n error: string | null\n /**\n * When the last successful training finished (ISO 8601). It stays set through\n * a re-train, a failed or cancelled one, or one that could not be started —\n * but the model is used only while `status` is `succeeded`.\n */\n trainedAt: string | null\n /** The last successful training's model version; set or not, used only while `status` is `succeeded`. */\n version: string | null\n /** The token added to prompts for this character (`TOK_<slug>_<6hex>`); generation adds it for you. */\n triggerWord: string | null\n /** How many images the latest training used. */\n imageCount: number | null\n}\n\n/** Body for `characters.train()`. */\nexport interface TrainCharacterInput {\n /**\n * Train on these of the character's images only (max 200 URLs; at most 20\n * are used). Omitted or empty: every eligible image — the portrait,\n * reference photos, expressions, poses, head and body angles and lighting\n * variations. At least 4 distinct images must remain either way.\n */\n selectedImageUrls?: string[]\n}\n\n/** `POST /v1/characters/:id/train` — answered 202 while the training runs. */\nexport interface TrainCharacterResult {\n /** The training's job; it ends `completed`, `failed` or `cancelled` with the training. */\n jobId: string\n /** The provider's id for this training (also on `trainingStatus().trainingId`). */\n trainingId: string\n /** The token added to prompts for this character once trained. */\n triggerWord: string\n}\n\n/**\n * The `code` of a `NodaroError` `train()` can throw beyond the typed classes\n * (`ForbiddenError` — an app token without `assets:write`, `missingScope`\n * says so; `InsufficientCreditsError`; `RateLimitedError`; `JobBlockedError`;\n * `UnauthorizedError`; …):\n *\n * - `insufficient_training_images` (400) — fewer than 4 distinct images; the\n * message says how many there are.\n * - `validation_error` (400) — a malformed id or `selectedImageUrls`.\n * - `already_training_or_not_found` (409) — a training is already in flight,\n * or the character is not yours / archived.\n * - `claim_failed` (500) — the training slot could not be claimed; nothing\n * started. Retry.\n * - `training_dispatch_failed` (502) — the training could not be started;\n * nothing is charged.\n * - `public_url_not_configured` (503) — the deployment cannot receive the\n * provider's completion call.\n * - `price_not_configured` (503) — the deployment has no price for training.\n * - `dedup_race_winner_unresolvable` (503) — a duplicate of this request was\n * in flight and its outcome could not be read; this one reserved nothing.\n * Read {@link CharactersResource.trainingStatus} before retrying.\n */\nexport type TrainCharacterRefusalCode =\n | \"insufficient_training_images\"\n | \"validation_error\"\n | \"already_training_or_not_found\"\n | \"claim_failed\"\n | \"training_dispatch_failed\"\n | \"public_url_not_configured\"\n | \"price_not_configured\"\n | \"dedup_race_winner_unresolvable\"\n\nexport class CharactersResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * List the caller's characters. By default returns active characters only;\n * pass `archived: true` to fetch soft-deleted rows for an \"archive\" view.\n * When `projectId` is set, only characters belonging to that project are\n * returned; `q` keeps the ones whose name or description contains it.\n *\n * Cursor-paginated: a response carrying a non-null `nextCursor` means more\n * rows exist. Pass it back as `cursor` to fetch the next page, and keep going\n * until `nextCursor` is `null` — a single call returns at most `limit` rows\n * (default 100), so treating one call as \"all characters\" silently truncates\n * the list for anyone past that count.\n *\n * ```ts\n * const all: Character[] = []\n * let cursor: string | undefined\n * do {\n * const page = await client.characters.list({ cursor })\n * all.push(...page.characters)\n * cursor = page.nextCursor ?? undefined\n * } while (cursor)\n * ```\n */\n list(params: ListCharactersParams = {}): Promise<ListCharactersResult> {\n const query: Record<string, string | undefined> = {}\n if (params.projectId) query.projectId = params.projectId\n if (params.archived) query.archived = \"true\"\n if (params.q) query.q = params.q\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/characters\", { query })\n }\n\n /**\n * Fetch a single character including in-flight portrait / asset job state.\n * Soft-deleted (archived) rows are returned by id intentionally so canvas\n * nodes that hold a stale `characterDbId` keep loading. Pass\n * `{ candidates: \"all\" }` to also get the current portrait's own take in\n * `previousCandidates` (flagged `isPortrait: true`).\n */\n get(id: string, options: GetCharacterOptions = {}): Promise<CharacterDetail> {\n const query: Record<string, string | undefined> = {}\n if (options.candidates) query.candidates = options.candidates\n return this.client.request(\"GET\", `/v1/characters/${encodeURIComponent(id)}`, { query })\n }\n\n /**\n * Create or update a character. Omit `id` to create; supply it to update\n * (only the fields you pass get written — undefined keys are untouched).\n *\n * If the caller-supplied `name` collides with an existing active character\n * for this user, the request returns 409 `name_taken`. To auto-number a\n * placeholder, pass the placeholder name from `@nodaro/shared` and the\n * server will derive \"Untitled character 2\", \"Untitled character 3\", etc.\n */\n upsert(input: UpsertCharacterInput): Promise<UpsertCharacterResult> {\n return this.client.request(\"POST\", \"/v1/characters\", { body: input })\n }\n\n /**\n * Convenience wrapper around `upsert()` for creating new characters.\n * Equivalent to `upsert({ ...input, id: undefined })`. `name` is REQUIRED\n * on create — the route 400s on INSERT-without-name; we narrow the type\n * here so callers fail at compile-time rather than runtime.\n */\n create(\n input: Omit<UpsertCharacterInput, \"id\"> & { name: string },\n ): Promise<UpsertCharacterResult> {\n return this.upsert(input)\n }\n\n /**\n * Convenience wrapper around `upsert()` for updating an existing character.\n * Equivalent to `upsert({ ...input, id })`.\n */\n update(\n id: string,\n input: Omit<UpsertCharacterInput, \"id\">,\n ): Promise<UpsertCharacterResult> {\n return this.upsert({ ...input, id })\n }\n\n /**\n * Soft-delete (archive) a character. The row is hidden from `list()` by\n * default but still loadable via `get(id)` so canvas nodes pointing at it\n * keep working. Restore with `restore(id)`.\n */\n delete(id: string): Promise<{ success: true; archived: true }> {\n return this.client.request(\"DELETE\", `/v1/characters/${encodeURIComponent(id)}`)\n }\n\n /**\n * Un-archive a character. If the original name now collides with an\n * active row, the server auto-suffixes \"(restored)\" and returns the\n * effective name.\n */\n restore(id: string): Promise<{ id: string; name: string }> {\n return this.client.request(\"POST\", `/v1/characters/${encodeURIComponent(id)}/restore`)\n }\n\n /**\n * Duplicate (fork) a character to a new row with a `\"(copy)\"` suffix.\n * Asset URLs are shared by reference — the new row can diverge by\n * regenerating any of them.\n */\n duplicate(id: string, input: DuplicateCharacterInput = {}): Promise<{ id: string; name: string }> {\n return this.client.request(\n \"POST\",\n `/v1/characters/${encodeURIComponent(id)}/duplicate`,\n { body: input },\n )\n }\n\n /**\n * Count of the caller's workflows that reference this character. Powers the\n * library \"Archive\" confirmation modal in the editor.\n */\n usage(id: string): Promise<CharacterUsage> {\n return this.client.request(\"GET\", `/v1/characters/${encodeURIComponent(id)}/usage`)\n }\n\n /**\n * Admin only: put one of your own characters on the shared Nodaro Keepers\n * shelf (`client.keepers.catalog()`), or take it off. A first-party session\n * or your personal token; `forbidden` for anyone who is not a platform\n * admin, `not_found` for a row that is not yours.\n */\n setCatalog(id: string, input: SetKeeperCatalogInput): Promise<SetKeeperCatalogResult> {\n return this.client.request(\"PUT\", `/v1/characters/${encodeURIComponent(id)}/catalog`, { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-character` to produce one or more portrait\n * candidates. With `count > 1`, all jobs are reserved up-front before any\n * is enqueued — mid-batch failures roll back atomically.\n *\n * When `attachToCharacterId` is set, the worker writes the result directly\n * to the row's `source_image_url` (unless `attachPortrait: false`);\n * otherwise you must call `approvePortrait()` after picking a candidate.\n */\n generate(input: GenerateCharacterInput): Promise<GenerateCharacterResult> {\n return this.client.request(\"POST\", \"/v1/generate-character\", { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-character-asset` to produce a single\n * expression / pose / angle / lighting variant. When the studio path is\n * set (`attachToCharacterId` + `attachToColumn` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the named\n * JSONB array column on completion.\n */\n generateAsset(input: GenerateAssetInput): Promise<{ jobId: string }> {\n return this.client.request(\"POST\", \"/v1/generate-character-asset\", { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-character-motion` to animate the character's\n * portrait into a motion clip. The result is appended to the character's\n * `motions[]` bucket when `attachToCharacterId` is set.\n */\n generateMotion(input: GenerateMotionInput): Promise<{ jobId: string }> {\n return this.client.request(\"POST\", \"/v1/generate-character-motion\", { body: input })\n }\n\n /**\n * Approve a completed `generate-character` job as the character's portrait.\n * Sets `source_image_url` and fires the LLM caption (Claude Sonnet vision)\n * inline. Returns the new portrait URL plus the caption — `canonicalDescription`\n * is `null` if the LLM call sub-failed (portrait still set; retry via `recaption()`).\n */\n approvePortrait(id: string, candidateJobId: string): Promise<ApprovePortraitResult> {\n return this.client.request(\n \"POST\",\n `/v1/characters/${encodeURIComponent(id)}/approve-portrait`,\n { body: { candidateJobId } },\n )\n }\n\n /**\n * Re-fire the LLM caption against the character's current portrait. 502s on\n * LLM failure; returns 400 `no_portrait` if no portrait is set yet.\n */\n recaption(id: string): Promise<RecaptionResult> {\n return this.client.request(\n \"POST\",\n `/v1/characters/${encodeURIComponent(id)}/llm-caption`,\n )\n }\n\n /**\n * Start training a high-fidelity model of the character on its own images\n * (Nodaro Cloud only — other editions answer `NotFoundError`). Reserves the\n * training price up front and refunds it if the training fails or is\n * cancelled. Resolves at once (202); a training takes about 15 minutes —\n * follow it with {@link trainingStatus}. Once it succeeds, a workflow's\n * Generate Image node whose prompt @-mentions this one character runs on the\n * trained model.\n *\n * An OAuth app token needs the `assets:write` scope (`ForbiddenError`\n * otherwise, before anything is reserved); a session or personal API key\n * needs none. Refusals are `NodaroError`s whose `code` is a\n * {@link TrainCharacterRefusalCode}; rate-limited to 3 calls a minute.\n */\n train(id: string, input: TrainCharacterInput = {}): Promise<TrainCharacterResult> {\n return this.client.request(\"POST\", `/v1/characters/${encodeURIComponent(id)}/train`, { body: input })\n }\n\n /**\n * The character's training record (Nodaro Cloud only). Poll it while\n * `status` is `queued` or `training` — every 10 s or so is plenty.\n */\n trainingStatus(id: string): Promise<CharacterTrainingStatus> {\n return this.client.request(\"GET\", `/v1/characters/${encodeURIComponent(id)}/training`)\n }\n\n /**\n * Remove the character's trained model (Nodaro Cloud only): cancels a\n * training in flight and refunds its reservation, deletes the model, and\n * clears the training record (`trainingStatus` then reads `untrained`).\n * Generations go back to reference images. Cannot be undone — a new model\n * means a new, paid training. An OAuth app token needs the `assets:write`\n * scope (`ForbiddenError` otherwise), like deleting the character.\n */\n async deleteLora(id: string): Promise<void> {\n await this.client.request(\"DELETE\", `/v1/characters/${encodeURIComponent(id)}/lora`)\n }\n}\n\n/** Person catalog + hint helpers, re-exported from @nodaro/prompts (FSL-licensed). */\nexport { buildPersonHints, PEOPLE, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_LABELS }\nexport type { PersonValue }\n\n/**\n * Collapse a PersonValue into the comma-joined seed-prompt fragment used by\n * `characters.generate({ seedPrompt })` — same composition the Nodaro editor\n * performs. Powered by @nodaro/prompts.\n */\nexport function buildPersonSeedPrompt(value: PersonValue): string {\n return buildPersonHints(value as Record<string, unknown> & PersonValue).join(\", \")\n}\n"]}
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A `dynamic_mcp` client chose its own. */\n readonly name: string | null\n /**\n * How the app came to exist: `user` (a developer app someone registered),\n * `first_party_mcp`, `dynamic_mcp` (an MCP client that registered itself) or\n * `community_instance` (a self-hosted install).\n */\n readonly kind: DeveloperAppKind | (string & {})\n readonly homepageUrl: string | null\n /** The scopes this grant holds. */\n readonly scopes: readonly DeveloperAppScope[]\n /** When the user granted access (ISO 8601). */\n readonly connectedAt: string\n /** The latest use of any token issued under the grant; `null` if never used. */\n readonly lastUsedAt: string | null\n}\n\nexport class NodaroClientCore {\n readonly baseUrl: string\n readonly auth: Auth\n readonly timeoutMs: number\n /** Value sent as `X-Nodaro-Client`; recorded by the backend as job provenance. */\n readonly clientLabel: string\n /** Whether to actually send it — see the note on {@link CLIENT_HEADER}. */\n private readonly sendClientHeader: boolean\n private readonly fetchOverride: typeof fetch | undefined\n\n /**\n * Resolved lazily so consumers can swap `globalThis.fetch` after the\n * client has been constructed (e.g. test mocks). Always rebound to the\n * global object — native fetch throws \"Illegal invocation\" when its\n * `this` is anything else.\n */\n get fetch(): typeof fetch {\n return this.fetchOverride ?? globalThis.fetch.bind(globalThis)\n }\n\n /** The workspace this client acts in; undefined = the personal space. */\n readonly workspaceId: string | undefined\n\n constructor(opts: ClientOptions) {\n this.baseUrl = opts.baseUrl.replace(/\\/$/, \"\") // strip trailing slash\n this.auth = opts.auth\n this.fetchOverride = opts.fetch\n this.timeoutMs = opts.timeoutMs ?? 60_000\n this.clientLabel = opts.clientLabel ?? `sdk/${SDK_VERSION}`\n this.workspaceId = opts.workspaceId\n // Explicit label = deliberate opt-in, always sent. The default is suppressed\n // in browsers — see the note on CLIENT_HEADER.\n this.sendClientHeader = opts.clientLabel !== undefined || !isBrowser()\n }\n\n /**\n * The transport: build the request, send it, throw the typed error on a\n * non-2xx via {@link throwFromResponse}, then read the body via `read` — all\n * inside the abort timer, so `timeoutMs` bounds the body download too (a\n * stalled CSV stream aborts, it does not hang forever). Both the JSON path\n * ({@link request}) and the text path ({@link requestText}) go through here.\n */\n private async send<T>(\n method: string,\n path: string,\n options: RequestOptions,\n read: (res: Response) => Promise<T>,\n ): Promise<T> {\n const url = this.buildUrl(path, options.query)\n\n const token = await this.auth.getToken()\n // A `FormData` body is a multipart upload: let the runtime set\n // `Content-Type: multipart/form-data; boundary=…` itself (a manual JSON\n // content-type corrupts the boundary), and send the body as-is rather than\n // JSON-stringifying it. Every other body stays JSON, exactly as before.\n const isFormData =\n typeof FormData !== \"undefined\" && options.body instanceof FormData\n const headers: Record<string, string> = {\n ...(isFormData ? {} : { \"Content-Type\": \"application/json\" }),\n ...(this.sendClientHeader ? { [CLIENT_HEADER]: this.clientLabel } : {}),\n // Before per-request headers: a resource that needs to reach outside\n // this client's workspace says so explicitly and wins.\n ...(this.workspaceId ? { [WORKSPACE_HEADER]: this.workspaceId } : {}),\n ...(options.headers ?? {}),\n }\n if (token) headers[\"Authorization\"] = `Bearer ${token}`\n\n const ac = new AbortController()\n const timeoutId = setTimeout(() => ac.abort(), options.timeoutMs ?? this.timeoutMs)\n const abort = () => ac.abort(options.signal?.reason)\n options.signal?.addEventListener(\"abort\", abort, { once: true })\n if (options.signal?.aborted) abort()\n\n try {\n ac.signal.throwIfAborted()\n const res = await this.fetch(url, {\n method,\n headers,\n body:\n options.body === undefined\n ? undefined\n : isFormData\n ? (options.body as FormData)\n : JSON.stringify(options.body),\n signal: ac.signal,\n })\n\n if (!res.ok) {\n let errBody: Record<string, unknown> = {}\n try {\n errBody = await res.json() as Record<string, unknown>\n } catch {\n // Empty/non-JSON body — fall through with empty errBody\n }\n throwFromResponse(res.status, errBody)\n }\n\n return await read(res)\n } finally {\n clearTimeout(timeoutId)\n options.signal?.removeEventListener(\"abort\", abort)\n }\n }\n\n /** Authenticated, bounded binary reads through the normal timeout/error transport. */\n async requestBytes(method: string, path: string, options: RequestOptions & { maxBytes: number }): Promise<ArrayBuffer> {\n if (!Number.isSafeInteger(options.maxBytes) || options.maxBytes < 1) throw new Error(\"maxBytes must be a positive integer\")\n return this.send(method, path, options, (response) => readBinaryResponse(response, options.maxBytes))\n }\n\n async request<T>(method: string, path: string, options: RequestOptions = {}): Promise<T> {\n return this.send(method, path, options, async (res) =>\n // 204 No Content\n res.status === 204 ? (undefined as T) : ((await res.json()) as T),\n )\n }\n\n /**\n * Like {@link request}, for endpoints that answer text (CSV exports). Errors\n * are still the JSON envelope and throw the same typed errors, and the read is\n * bounded by the same timeout as the request.\n */\n async requestText(method: string, path: string, options: RequestOptions = {}): Promise<string> {\n return this.send(method, path, options, (res) => res.text())\n }\n\n /**\n * `GET /v1/me` → the authenticated user's identity (see {@link UserIdentity}).\n * Unwraps the `{ data }` envelope. Throws `UnauthorizedError` (401) when the\n * token is missing/invalid, and the SDK's other typed errors as usual.\n *\n * On an instance with organizations it also carries what the caller belongs\n * to. THREE states, and collapsing them is wrong in a way users feel: the\n * organization fields ABSENT means this instance has no organizations at\n * all; present and empty means the account belongs to none; and\n * `organizationsUnavailable` means the lookup failed — keep whatever\n * selection you already had rather than concluding the person was removed\n * from everything.\n */\n async me(): Promise<UserIdentity & MeOrganizations> {\n const res = await this.request<{ data: UserIdentity & MeOrganizations }>(\"GET\", \"/v1/me\")\n return res.data\n }\n\n /**\n * `GET /v1/me/connected-apps` → every app with access to the signed-in\n * user's account (see {@link ConnectedApp}), newest grant first.\n *\n * **A signed-in browser session only.** The route answers a Supabase\n * session token (`supabaseAuth(…)`, `createSharedSupabaseClient`, or a\n * `StaticTokenAuth` holding one) and refuses every other credential with\n * `UnauthorizedError` (\"Sign in required\"): an app token or an API key must\n * not list the grants it lives under. Build your \"Connected apps\" settings\n * screen on this; a server-side integration cannot call it.\n */\n async connectedApps(): Promise<ConnectedApp[]> {\n const res = await this.request<{ apps: ConnectedApp[] }>(\"GET\", \"/v1/me/connected-apps\")\n return res.apps\n }\n\n /**\n * `POST /v1/me/connected-apps/:authorizationId/revoke` — ends an app's\n * access: the grant and every token issued under it, at once (the app's next\n * call is a 401). Resolves when done.\n *\n * A signed-in browser session only, like {@link connectedApps}. Throws\n * `NotFoundError` when the grant is not the user's or is already revoked.\n */\n async revokeConnectedApp(authorizationId: string): Promise<void> {\n await this.request(\"POST\", `/v1/me/connected-apps/${encodeURIComponent(authorizationId)}/revoke`)\n }\n\n private buildUrl(path: string, query?: Record<string, string | number | boolean | undefined>): string {\n const base = this.baseUrl || (typeof window !== \"undefined\" ? window.location.origin : \"http://placeholder\")\n const url = new URL(path, base)\n // If baseUrl was empty, strip the placeholder origin\n const fullUrl = this.baseUrl ? url.toString() : url.pathname + url.search\n if (query) {\n const u = new URL(this.baseUrl ? fullUrl : fullUrl, base)\n for (const [k, v] of Object.entries(query)) {\n if (v !== undefined) u.searchParams.set(k, String(v))\n }\n return this.baseUrl ? u.toString() : u.pathname + u.search\n }\n return fullUrl\n }\n}\n","/**\n * Auth provides the token used for `Authorization: Bearer <token>` on each request.\n * Implementations:\n * - StaticTokenAuth — fixed string (server-side, OAuth access token, API token)\n * - CallbackAuth — caller-supplied async function (BYO logic)\n * - supabaseAuth — pulls JWT from a Supabase client live (browser frontends)\n */\nexport interface Auth {\n /** Returns the current Bearer token, or null if not authenticated. */\n getToken(): Promise<string | null>\n}\n\nexport class StaticTokenAuth implements Auth {\n constructor(private token: string) {}\n async getToken() {\n return this.token\n }\n}\n\nexport class CallbackAuth implements Auth {\n constructor(private fn: () => string | null | Promise<string | null>) {}\n async getToken() {\n return this.fn()\n }\n}\n\ninterface SupabaseLikeClient {\n auth: {\n getSession(): Promise<{ data: { session: { access_token: string } | null } }>\n }\n}\n\n/** Pulls a JWT from a Supabase v2 client. Caller supplies their own supabase. */\nexport function supabaseAuth(supabase: SupabaseLikeClient): Auth {\n return {\n async getToken() {\n const { data } = await supabase.auth.getSession()\n return data.session?.access_token ?? null\n },\n }\n}\n"]}
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