@nodaro/sdk 2.47.0 → 2.51.0

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A trend is a short clip with slots\n * (the people, pets, products and place you can replace); fill its slots with\n * your own pictures and run it to get the clip back with them in it.\n *\n * Cloud edition only: `/v1/trends` 404s on self-hosted installs. Only\n * published trends exist here: a draft, unpublished or unknown slug is a 404\n * on every route. `\"runs\"` and `\"tags\"` are never slugs (`/v1/trends/runs` is\n * the run list, `/v1/trends/tags` the tag list): the slug methods throw a\n * `TypeError` for them before any request. `run()` answers 202 with a job id; follow it with\n * `client.jobs.get(jobId)` / `client.jobs.getStatus(jobId)` like any other\n * job, or read it back as a trend run with `getRun(jobId)` / `runs()`.\n *\n * Repeats: pass `{ idempotencyKey }` to `run()` and it is sent as the\n * `Idempotency-Key` header. A repeat with the same key answers with the first\n * run's `jobId`; nothing new is started or charged.\n *\n * Refusals (thrown as a `NodaroError` subclass; body `{ error: { code, message } }`):\n * - 400 `validation_error` (the body, a query, or a bad `cursor`);\n * `estimate()` / `run()` only, before anything is charged:\n * `missing_slot` (a required slot without pictures, or an optional one\n * left empty that the chosen example has no pictures for), `unknown_slot`,\n * `invalid_choice` (a chip the slot's kind does not take),\n * `chip_not_offered` (a chip of the kind that the slot's\n * {@link TrendDetailSlot.chips} does not list: the trend fixes it),\n * `example_out_of_range` (`example` names no example of the trend, or is\n * sent at all on a trend with none), `preview_unavailable` (the trend offers no\n * preview), `invalid_slot_mention` (a `{slot:<key>}` in `details` naming no\n * slot), `prompt_too_long` (shorten `details`), `draft_unsupported`\n * (`draft: true` on a trend whose `engine` has no draft: Nodaro Motion Pulse),\n * `resolution_unsupported` (a `resolution` not in the trend's\n * `resolutions`), `too_many_images` (a Nodaro Motion Pulse trend's run would send more\n * than 10 pictures: send fewer per slot). The slot errors carry the\n * slot's key as `slot` (in `NodaroError.details`), and `chip_not_offered`\n * the chip as `chip` too.\n * - 401 `unauthorized`.\n * - 404 `not_found`: the trend is not published (every method), or `run()`'s\n * `sessionId` is not a session you may use.\n * - 502 `engine_error` (`estimate()` / `run()`).\n * - 503 `engine_unsupported` (this platform version cannot run trends yet),\n * `trend_unavailable` (`estimate()` / `run()`), `not_available` (this\n * server has no trend catalog yet).\n * - `estimate()` / `run()` answer the video engine's refusals with the trend\n * routes' OWN codes and fixed messages — never the engine's text or\n * `issues`: 400 `trend_run_rejected` (the inputs could not run), or\n * `clip_out_of_range` / `preview_out_of_range` / `video_unreadable` (this\n * trend's clip), `unsafe_url` (a picture is not a public http(s) address),\n * `raw_reference_token` (`details` holds `{image:` / `{video:` /\n * `{audio:`); 402 `insufficient_credits` (or a workspace cap) as given;\n * 413 `storage_limit_exceeded`; 422 `job_blocked` (the job policy\n * blocked it); 429 `rate_limited`; 503 `engine_unsupported`,\n * `estimate_unavailable`; 502 `engine_error` for anything else. `run()`\n * also answers 400 `validation_error` for an `idempotencyKey` outside\n * 8–200 characters.\n */\n\n/** `/v1/trends/runs` is the run list and `/v1/trends/tags` the tag list, so neither can be a trend's slug. */\nconst RESERVED_SLUGS: Readonly<Record<string, string>> = {\n runs: \"the run list; use runs()\",\n tags: \"the tag list; use tags()\",\n}\n\nfunction trendPath(slug: string, rest = \"\"): string {\n if (Object.hasOwn(RESERVED_SLUGS, slug)) {\n throw new TypeError(`\"${slug}\" is not a trend slug (it is reserved for ${RESERVED_SLUGS[slug]})`)\n }\n return `/v1/trends/${encodeURIComponent(slug)}${rest}`\n}\n\n/** What a slot holds. */\nexport type TrendSlotKind = \"person\" | \"location\" | \"product\" | \"pet\"\n\n/** A chip: make this trait anew from your pictures (`\"new\"`), or keep the clip's (`\"original\"`). */\nexport type TrendChoice = \"new\" | \"original\"\n\n/**\n * The chips a slot can take, by its kind: a person `body` / `outfit` / `hair`,\n * a pet `body` / `coat`, a product `shape` / `finish`, a location none.\n */\nexport interface TrendChips {\n body?: TrendChoice\n outfit?: TrendChoice\n hair?: TrendChoice\n coat?: TrendChoice\n shape?: TrendChoice\n finish?: TrendChoice\n}\n\n/** A chip's name: `body`, `outfit`, `hair`, `coat`, `shape` or `finish`. */\nexport type TrendChipKey = keyof TrendChips\n\nexport type TrendResolution = \"480p\" | \"720p\" | \"1080p\"\n\n/**\n * The engine a trend runs on, by its public id ({@link CastSwapEngine}):\n * `\"motion-prism\"` (Nodaro Motion Prism) or `\"motion-pulse\"` (Nodaro Motion Pulse).\n * The trend chooses it, never the person running it.\n */\nexport type TrendEngine = CastSwapEngine\n\n/** A trend in the catalog (`list()`). Text is in the resolved locale. */\nexport interface TrendCard {\n id: string\n slug: string\n name: string\n description?: string\n tags: string[]\n /** e.g. `\"trending\"`, `\"new\"`. */\n badges: string[]\n /**\n * The trend's first example, else (a trend with no example) its original's\n * display copy, as {@link TrendDetail.original}.\n */\n cover: { videoUrl: string; posterUrl?: string; width: number; height: number }\n /** How many slots of each kind the trend has. */\n needs: Record<TrendSlotKind, number>\n /** The length of a full run, in seconds. */\n durationSec: number\n isFavorite: boolean\n}\n\n/** One slot of a trend: what it asks you for. */\nexport interface TrendDetailSlot {\n /** The key to fill in {@link TrendRunRequest.slots}, and to mention in `details` as `{slot:<key>}`. */\n key: string\n label: string\n kind: TrendSlotKind\n /**\n * A required slot needs pictures; an optional one left empty takes the\n * chosen example's, or, on a trend with no example, stays as in the original.\n */\n required: boolean\n hint?: string\n /**\n * A picture showing who or what this slot is in the original (e.g. a frame\n * of that actor), when the trend has one. Show it on an empty slot; a run\n * never sends it.\n */\n hintImageUrl?: string\n /**\n * The chips you may set on this slot, in its kind's order; `[]` = none (show\n * no chips row). A chip of the kind that is not listed is fixed by the\n * trend: sending it is refused with `400 chip_not_offered`.\n */\n chips: TrendChipKey[]\n /** The starting value of the chips in {@link chips} (only those). */\n defaults?: TrendChips\n}\n\n/** A finished run shown on a trend's page, with the pictures it used per slot. */\nexport interface TrendExample {\n videoUrl: string\n posterUrl?: string\n width: number\n height: number\n /** Slot key → the pictures this example used for it. */\n slots: Record<string, string[]>\n}\n\n/**\n * The clip a trend recasts, as you may show it: a browser-safe copy (H.264\n * MP4) of the clip every run starts from. Its fields parallel\n * {@link TrendExample}'s.\n */\nexport interface TrendOriginal {\n videoUrl: string\n posterUrl?: string\n width: number\n height: number\n /** The copy's length, in seconds. */\n durationSec: number\n /**\n * Where the 4-second preview starts in the clip, in seconds (`0` included),\n * when the trend offers one ({@link TrendDetail.previewSec} is `4`); absent\n * otherwise.\n */\n previewStartSec?: number\n}\n\n/** A trend's page (`get()`). */\nexport interface TrendDetail extends TrendCard {\n /** The published version this page shows. */\n version: number\n /** `4` when the trend offers a 4-second preview run, else `null`. */\n previewSec: 4 | null\n /**\n * The original clip every run starts from, to show beside the examples.\n * Absent only on a version without a display copy (and from an older server).\n */\n original?: TrendOriginal\n /** The engine every run of this trend uses. Absent (an older server) = `\"motion-prism\"`. */\n engine?: TrendEngine\n /** Its name to show: \"Nodaro Motion Prism\" or \"Nodaro Motion Pulse\". Absent from an older server. */\n engineName?: string\n /**\n * The resolutions a run may ask for, the default first. Nodaro Motion Prism:\n * `[\"480p\", \"720p\", \"1080p\"]`, where 480p is a draft (show it as one);\n * Nodaro Motion Pulse: `[\"720p\", \"1080p\"]`, no draft. Offer exactly these.\n */\n resolutions: TrendResolution[]\n slots: TrendDetailSlot[]\n /** Finished runs to show beside the original; may be empty (a trend with only its original). */\n examples: TrendExample[]\n}\n\n/** What you put in one slot of a run: 1–3 pictures, and the chips the slot offers ({@link TrendDetailSlot.chips}). */\nexport interface TrendRunSlot extends TrendChips {\n images?: string[]\n}\n\n/** The body of `estimate()` and `run()`. */\nexport interface TrendRunRequest {\n /**\n * Slot key → what you put in it. Every required slot needs pictures; an\n * optional slot left out takes the chosen example's, or, on a trend with no\n * example, stays as in the original. 1–3 pictures per slot.\n */\n slots: Record<string, TrendRunSlot>\n /**\n * 1-based example whose pictures fill the optional slots you leave empty.\n * Default 1. Leave it out on a trend with no examples: sending one there\n * answers 400 `example_out_of_range` (and `0` is a `validation_error`).\n */\n example?: number\n /** Your own words, at most 1,000 characters. Mention a slot as `{slot:<key>}`. */\n details?: string\n /** `true` runs a 4-second preview (only when the trend's `previewSec` is `4`). */\n preview?: boolean\n /**\n * One of the trend's {@link TrendDetail.resolutions}; default its first\n * (`\"480p\"` on Nodaro Motion Prism, `\"720p\"` on Nodaro Motion Pulse). Another answers 400\n * `resolution_unsupported`.\n */\n resolution?: TrendResolution\n /**\n * A draft run, only at 480p on a Nodaro Motion Prism trend. Default `true` at\n * 480p. `true` on a Nodaro Motion Pulse trend answers 400 `draft_unsupported`.\n */\n draft?: boolean\n /**\n * A generation session of yours. Accepted (and checked: one you may not use\n * is a 404), but not yet applied: trend runs are not filed into sessions yet.\n */\n sessionId?: string\n /** Accepted, but not used by the run today. */\n projectId?: string\n /**\n * A full run's own preview: the `jobId` of a completed preview run of this\n * trend that you started. When that preview needed the trend's retry (the\n * clip refused at first), the full run is made that way from the start (the\n * quote includes it). Any other job is ignored, without an error. Must be a uuid\n * (else 400 `validation_error`).\n */\n previewJobId?: string\n /**\n * `run()`: your client app's slug (e.g. `\"tools\"`: lowercase letters,\n * digits and `-`, 1–40 characters, starting with a letter or digit), as on\n * any job: the run's job carries it as `input_data.origin`, so\n * `client.jobs.list({ origin })` finds it. Not a slug is a 400\n * `validation_error`; without it the run has no origin. `estimate()`\n * ignores it.\n */\n origin?: string\n}\n\n/** What a run would cost, in credits (`estimate()`). */\nexport interface TrendEstimate {\n /** The charge the run is expected to come to. */\n expectedCredits: number\n /** What is reserved when the run starts; the run is charged what it actually costs. */\n holdCredits: number\n /**\n * The parts of the quote, by name, for display only: some are alternatives\n * or sit outside the totals (`privacy`, the retry's, beside\n * `privacyCredits`), so read `expectedCredits` and `holdCredits`, never\n * their sum.\n */\n breakdown: Record<string, number>\n /**\n * Only on a trend that retries a clip the video model refuses: the extra\n * credits charged if that retry runs. Not included in `expectedCredits` or\n * `holdCredits`. 0 (or absent) when there is nothing extra to charge.\n */\n privacyCredits?: number\n /** @deprecated read {@link privacyCredits} (an older server answered this name). */\n maskingCredits?: number\n}\n\n/** Per-call options for {@link TrendsResource.run}. */\nexport interface TrendRunOptions {\n /**\n * Sent as the `Idempotency-Key` header, unchanged (an empty string sends no\n * header). The server takes 8–200 characters and answers 400 for any other\n * length. Reuse it when retrying the same run.\n */\n idempotencyKey?: string\n}\n\n/** One slot of a past run, as it was run. Labels are English. */\nexport interface TrendRunDisplaySlot extends TrendChips {\n key: string\n label: string\n kind: TrendSlotKind\n images: string[]\n /**\n * `true` when the slot was left empty and the example's pictures filled it.\n * `false` with no `images`: left empty on a trend with no example, so it\n * stayed as in the original.\n */\n fromExample: boolean\n}\n\n/**\n * One of your trend runs (`runs()`, `getRun()`). Stays readable after the\n * trend moves on or is unpublished.\n *\n * A Full Quality version of a draft is a run of its own, with its own status,\n * result and charge: `fullQualityOf` names the draft it was made from, and it\n * stays listed after that draft is deleted.\n */\nexport interface TrendRun {\n jobId: string\n status: string\n progress: number | null\n /**\n * Why a failed or cancelled run did not finish; `null` otherwise. `code` is\n * `safety-block` or `policy-block` when the job was blocked, `credits` when\n * it ran out of credits partway (it was refunded: ask the person to top up,\n * then run it again), else `cancelled` or `failed`. `message` is the same\n * fixed sentence for every code — branch on `code`, not on the text.\n */\n error: { code?: string; message: string } | null\n createdAt: string\n completedAt: string | null\n /** The trend and version it ran (name in English). */\n trend: { id: string; slug: string; version: number; name: string }\n /**\n * The 1-based example used for empty optional slots; `0` = the trend had no\n * example (none was used: never show it as \"Example 0\").\n */\n example: number\n slots: TrendRunDisplaySlot[]\n details?: string\n preview: boolean\n resolution: string\n draft: boolean\n /** The engine the run was made on. Absent (an older server) = `\"motion-prism\"`. */\n engine?: TrendEngine\n /** Its name to show: \"Nodaro Motion Prism\" or \"Nodaro Motion Pulse\". Absent from an older server. */\n engineName?: string\n /** The result, once completed. */\n videoUrl: string | null\n posterUrl: string | null\n /**\n * What the run was charged once settled, every step it ran included (its\n * reference preparation, mask and video); `null` until the run's own hold\n * settles. A step adds its charge once it settles.\n */\n creditsCharged: number | null\n /** The run's hold: its own plus its steps'. Absent from an older server. */\n creditsHeld?: number | null\n /** What went back from `creditsHeld` once every hold in the run settled; `null` until then. 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Older tries of the draft (a\n * failed or cancelled one tried again) are not listed by `runs()`;\n * `getRun()` still reads one by its id.\n */\n fullQuality: { jobId: string; status: string } | null\n /**\n * Until when a completed run can be redone in Full Quality — a Nodaro Motion\n * Prism draft (the same take at 1080p) or a Nodaro Motion Pulse run at 720p (a new take at\n * 1080p); `null` otherwise.\n */\n fullQualityUntil: string | null\n}\n\nexport interface ListTrendsParams {\n /** Search text. */\n q?: string\n tag?: string\n /** `true` lists only your favorites. */\n favorites?: boolean\n /** A platform language for names and descriptions; default your profile's, then English. */\n locale?: string\n /** The previous page's `next`. */\n cursor?: string\n /** Page size, 1–60 (server default 30). */\n limit?: number\n}\n\nexport interface ListTrendRunsParams {\n /** Only runs of this trend (its slug). */\n trend?: string\n /** The previous page's `next`. */\n cursor?: string\n /** Page size, 1–60 (server default 30). */\n limit?: number\n}\n\n/** A tag in use on the published catalog (`tags()`). */\nexport interface TrendTag {\n /** The tag itself: pass it as `list({ tag })`. */\n tag: string\n /** The tag's label in the resolved locale; the tag itself when it has none. */\n label: string\n /** How many published trends carry it. */\n count: number\n}\n\nexport interface TrendPage<T> {\n data: T[]\n /** Pass back as `cursor` for the next page; `null` on the last one. */\n next: string | null\n}\n\nexport class TrendsResource {\n constructor(private client: NodaroClientCore) {}\n\n /** The published catalog in its curated order (`GET /v1/trends`), a page at a time. */\n list(params: ListTrendsParams = {}): Promise<TrendPage<TrendCard>> {\n const query: Record<string, string> = {}\n if (params.q) query.q = params.q\n if (params.tag) query.tag = params.tag\n if (params.favorites) query.favorites = \"1\"\n if (params.locale) query.locale = params.locale\n if (params.cursor) query.cursor = params.cursor\n if (params.limit !== undefined) query.limit = String(params.limit)\n return this.client.request(\"GET\", \"/v1/trends\", { query })\n }\n\n /** A published trend's page (`GET /v1/trends/:slug`). */\n async get(slug: string, params: { locale?: string } = {}): Promise<TrendDetail> {\n const query: Record<string, string> = {}\n if (params.locale) query.locale = params.locale\n const res = await this.client.request<{ data: TrendDetail }>(\"GET\", trendPath(slug), { query })\n return res.data\n }\n\n /** Quote a run before starting it (`POST /v1/trends/:slug/estimate`); spends nothing. */\n async estimate(slug: string, request: TrendRunRequest): Promise<TrendEstimate> {\n const res = await this.client.request<{ data: TrendEstimate }>(\n \"POST\",\n trendPath(slug, \"/estimate\"),\n { body: request },\n )\n return res.data\n }\n\n /**\n * Start a run (`POST /v1/trends/:slug/runs`, 202). Returns the job to follow.\n * With `options.idempotencyKey` (sent as the `Idempotency-Key` header) a\n * repeat with the same key answers with the first run's `jobId`.\n */\n async run(slug: string, request: TrendRunRequest, options?: TrendRunOptions): Promise<{ jobId: string }> {\n const res = await this.client.request<{ data: { jobId: string } }>(\n \"POST\",\n trendPath(slug, \"/runs\"),\n {\n body: request,\n ...(options?.idempotencyKey ? { headers: { \"Idempotency-Key\": options.idempotencyKey } } : {}),\n },\n )\n return res.data\n }\n\n /**\n * Your trend runs, newest first (`GET /v1/trends/runs`). A Full Quality\n * version of a draft is listed as its own run (`fullQualityOf`).\n */\n runs(params: ListTrendRunsParams = {}): Promise<TrendPage<TrendRun>> {\n const query: Record<string, string> = {}\n if (params.trend) query.trend = params.trend\n if (params.cursor) query.cursor = params.cursor\n if (params.limit !== undefined) query.limit = String(params.limit)\n return this.client.request(\"GET\", \"/v1/trends/runs\", { query })\n }\n\n /**\n * One of your trend runs by its job id (`GET /v1/trends/runs/:jobId`), in\n * the same shape as `runs()`. A job that is not your own trend run is a\n * `NotFoundError`.\n */\n async getRun(jobId: string): Promise<TrendRun> {\n const res = await this.client.request<{ data: TrendRun }>(\"GET\", `/v1/trends/runs/${encodeURIComponent(jobId)}`)\n return res.data\n }\n\n /**\n * The tags in use on the published catalog, each with its label in the\n * resolved locale (`GET /v1/trends/tags`), most used first.\n */\n async tags(params: { locale?: string } = {}): Promise<TrendTag[]> {\n const query: Record<string, string> = {}\n if (params.locale) query.locale = params.locale\n const res = await this.client.request<{ data: TrendTag[] }>(\"GET\", \"/v1/trends/tags\", { query })\n return res.data\n }\n\n /** Add a trend to your favorites (`PUT /v1/trends/:slug/favorite`). */\n async favorite(slug: string): Promise<void> {\n await this.client.request<void>(\"PUT\", trendPath(slug, \"/favorite\"))\n }\n\n /** Remove a trend from your favorites (`DELETE /v1/trends/:slug/favorite`). */\n async unfavorite(slug: string): Promise<void> {\n await this.client.request<void>(\"DELETE\", trendPath(slug, \"/favorite\"))\n }\n}\n"]}
@@ -9,8 +9,8 @@ import { SessionsResource } from './chunk-WS4ZQ4AA.js';
9
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  import { ShotsResource } from './chunk-WVFAQBS7.js';
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  import { StudioResource } from './chunk-AUKHMT53.js';
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  import { TemplatesResource } from './chunk-M7VSFZMV.js';
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- import { TrashResource } from './chunk-KBHDUHKM.js';
13
- import { TrendsResource } from './chunk-XILR6TFO.js';
12
+ import { TrashResource } from './chunk-2SQ7V6EX.js';
13
+ import { TrendsResource } from './chunk-YXVMQEJX.js';
14
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  import { TutorialsResource } from './chunk-HPXE3NZW.js';
15
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  import { PalettesResource } from './chunk-WEQWU2IC.js';
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  import { PickerCatalogsResource } from './chunk-KFZOJBI5.js';
@@ -23,7 +23,7 @@ import { SavedPostsResource } from './chunk-NCCBS6GU.js';
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  import { MediaResource } from './chunk-BQAW4RX2.js';
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  import { ModelsResource } from './chunk-Y6V6CBY5.js';
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  import { MoodboardsResource } from './chunk-YVU2M7MI.js';
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- import { PresetsResource } from './chunk-JTAW54UM.js';
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+ import { PresetsResource } from './chunk-AEUPH7EE.js';
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  import { NodesResource } from './chunk-GW76IRQD.js';
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  import { OAuthResource } from './chunk-Z7LGWNI7.js';
29
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  import { ObjectsResource } from './chunk-7LSFG2AF.js';
@@ -31,7 +31,7 @@ import { OrganizationsResource } from './chunk-ALSLZG3U.js';
31
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  import { EditResource } from './chunk-RBX3QTKB.js';
32
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  import { ExecutionsResource } from './chunk-Z3ZKFI2M.js';
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  import { GalleryResource } from './chunk-JDEZHITT.js';
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- import { JobsResource } from './chunk-PQHZUWSL.js';
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+ import { JobsResource } from './chunk-THLTFB6I.js';
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  import { LibraryResource } from './chunk-P6E4QDJN.js';
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  import { LlmResource } from './chunk-E37CVHWW.js';
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  import { LocationsResource } from './chunk-TVENC6PH.js';
@@ -39,14 +39,14 @@ import { CollectionsResource } from './chunk-4WRDR4GN.js';
39
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  import { CommunityResource } from './chunk-SFB4YLCS.js';
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  import { CompetitorsResource } from './chunk-BU5A6K4C.js';
41
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  import { CopilotResource } from './chunk-D2ILCSOQ.js';
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- import { NodaroClientCore } from './chunk-FCYN4N3M.js';
42
+ import { NodaroClientCore } from './chunk-XISHBW5I.js';
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  import { CreaturesResource } from './chunk-CK3AMMSC.js';
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- import { CreditsResource } from './chunk-5MOJSYHI.js';
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+ import { CreditsResource } from './chunk-7QK2NXJA.js';
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  import { DeveloperAppsResource } from './chunk-65E3JBFZ.js';
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  import { AppsResource } from './chunk-7LODCIQK.js';
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  import { AudioResource } from './chunk-3QFTP5P5.js';
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- import { BillingResource } from './chunk-J4WFSKY6.js';
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- import { CastSwapResource } from './chunk-OWG3XAHQ.js';
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+ import { BillingResource } from './chunk-WYYDWJFF.js';
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+ import { CastSwapResource } from './chunk-OCRUDBPG.js';
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  import { CatalogsResource } from './chunk-KG4R454Z.js';
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  import { CharactersResource } from './chunk-EJSGJDZY.js';
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@@ -192,5 +192,5 @@ function createClient(opts) {
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  export { NodaroClient, createClient };
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+ //# sourceMappingURL=chunk-EC6MC46Y.js.map
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+ //# sourceMappingURL=chunk-EC6MC46Y.js.map
@@ -1 +1 @@
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{ WorkflowsResource } from \"./resources/workflows.js\"\nimport { ProjectsResource } from \"./resources/projects.js\"\nimport { SessionsResource } from \"./resources/sessions.js\"\nimport { TrashResource } from \"./resources/trash.js\"\nimport { JobsResource } from \"./resources/jobs.js\"\nimport { VideoProResource } from \"./resources/video-pro.js\"\nimport { ExecutionsResource } from \"./resources/executions.js\"\nimport { NodesResource } from \"./resources/nodes.js\"\nimport { Scene3DResource } from \"./resources/scene3d.js\"\nimport { DeveloperAppsResource } from \"./resources/developer-apps.js\"\nimport { OAuthResource } from \"./resources/oauth.js\"\nimport { WebhooksResource } from \"./resources/webhooks.js\"\nimport { AppsResource } from \"./resources/apps.js\"\nimport { CharactersResource } from \"./resources/characters.js\"\nimport { LocationsResource } from \"./resources/locations.js\"\nimport { ObjectsResource } from \"./resources/objects.js\"\nimport { CreaturesResource } from \"./resources/creatures.js\"\nimport { PipelinesResource } from \"./resources/pipelines.js\"\nimport { ReduceResource } from \"./resources/reduce.js\"\nimport { PromptHelperResource } from \"./resources/prompt-helper.js\"\nimport { VoicesResource } from \"./resources/voices.js\"\nimport { LlmResource } from \"./resources/llm.js\"\nimport { MediaResource } from \"./resources/media.js\"\nimport { AudioResource } from \"./resources/audio.js\"\nimport { CreditsResource } from \"./resources/credits.js\"\nimport { BillingResource } from \"./resources/billing.js\"\nimport { UploadsResource } from \"./resources/uploads.js\"\nimport { LibraryResource } from \"./resources/library.js\"\nimport { GalleryResource } from \"./resources/gallery.js\"\nimport { PresetsResource } from \"./resources/node-presets.js\"\nimport { SavedPostsResource } from \"./resources/saved-posts.js\"\nimport { CollectionsResource } from \"./resources/collections.js\"\nimport { PalettesResource } from \"./resources/palettes.js\"\nimport { MoodboardsResource } from \"./resources/moodboards.js\"\nimport { CompetitorsResource } from \"./resources/competitors.js\"\nimport { PickerCatalogsResource } from \"./resources/picker-catalogs.js\"\nimport { CatalogsResource } from \"./resources/catalogs.js\"\nimport { ModelsResource } from \"./resources/models.js\"\nimport { ShotsResource } from \"./resources/shots.js\"\nimport { RecastResource } from \"./resources/recast.js\"\nimport { CastSwapResource } from \"./resources/cast-swap.js\"\nimport { TrendsResource } from \"./resources/trends.js\"\nimport { StudioResource } from \"./resources/studio.js\"\nimport { CopilotResource } from \"./resources/copilot.js\"\nimport { CommunityResource } from \"./resources/community.js\"\nimport { TemplatesResource } from \"./resources/templates.js\"\nimport { TutorialsResource } from \"./resources/tutorials.js\"\nimport { OrganizationsResource } from \"./resources/organizations.js\"\nimport { WorkspacesResource } from \"./resources/workspaces.js\"\nimport { EditResource } from \"./resources/edit.js\"\nimport { NodaroClientCore, type ClientOptions } from \"./core.js\"\n\nexport { CLIENT_HEADER } from \"./core.js\"\nexport type { ClientOptions, UserIdentity, ConnectedApp } from \"./core.js\"\n\n/**\n * The full client: the core (`./core.ts` — config, transport, identity) and\n * every resource.\n */\nexport class NodaroClient extends NodaroClientCore {\n readonly workflows: WorkflowsResource\n readonly projects: ProjectsResource\n /** Generation sessions inside projects (Create Image / Video / Music). */\n readonly sessions: SessionsResource\n /** Your Trash: items removed from sessions and deleted jobs. */\n readonly trash: TrashResource\n readonly jobs: JobsResource\n readonly videoPro: VideoProResource\n readonly executions: ExecutionsResource\n readonly nodes: NodesResource\n readonly scene3d: Scene3DResource\n readonly developerApps: DeveloperAppsResource\n readonly oauth: OAuthResource\n /** Outbound webhooks: endpoints that receive your job.completed / job.failed. */\n readonly webhooks: WebhooksResource\n readonly apps: AppsResource\n readonly characters: CharactersResource\n readonly locations: LocationsResource\n readonly objects: ObjectsResource\n readonly creatures: CreaturesResource\n readonly pipelines: PipelinesResource\n readonly reduce: ReduceResource\n readonly promptHelper: PromptHelperResource\n readonly voices: VoicesResource\n readonly llm: LlmResource\n readonly media: MediaResource\n readonly audio: AudioResource\n readonly credits: CreditsResource\n /** Plans and prices, the subscription, and how this deployment bills. */\n readonly billing: BillingResource\n readonly uploads: UploadsResource\n readonly library: LibraryResource\n /** The public gallery and your favorites. */\n readonly gallery: GalleryResource\n readonly presets: PresetsResource\n readonly savedPosts: SavedPostsResource\n readonly collections: CollectionsResource\n /** Your colour palettes — a generate-image direction (`direction.colorLook: paletteDirectionId(id)`). */\n readonly palettes: PalettesResource\n /** Your moodboards — a generate-image direction (`direction.style: moodboardDirectionId(id)`). */\n readonly moodboards: MoodboardsResource\n readonly competitors: CompetitorsResource\n readonly pickerCatalogs: PickerCatalogsResource\n readonly catalogs: CatalogsResource\n readonly models: ModelsResource\n readonly shots: ShotsResource\n readonly recast: RecastResource\n /** Cast Swap: replace the people and/or location in a short video (Cloud). */\n readonly castSwap: CastSwapResource\n /** Trends: ready-made Cast Swap recipes you fill with your own pictures (Cloud). */\n readonly trends: TrendsResource\n readonly studio: StudioResource\n readonly copilot: CopilotResource\n readonly community: CommunityResource\n readonly templates: TemplatesResource\n readonly tutorials: TutorialsResource\n readonly organizations: OrganizationsResource\n readonly workspaces: WorkspacesResource\n readonly edit: EditResource\n\n constructor(opts: ClientOptions) {\n super(opts)\n\n this.workflows = new WorkflowsResource(this)\n this.projects = new ProjectsResource(this)\n this.sessions = new SessionsResource(this)\n this.trash = new TrashResource(this)\n this.jobs = new JobsResource(this)\n this.videoPro = new VideoProResource(this)\n this.executions = new ExecutionsResource(this)\n this.nodes = new NodesResource(this)\n this.scene3d = new Scene3DResource(this)\n this.developerApps = new DeveloperAppsResource(this)\n this.oauth = new OAuthResource(this)\n this.webhooks = new WebhooksResource(this)\n this.apps = new AppsResource(this)\n this.characters = new CharactersResource(this)\n this.locations = new LocationsResource(this)\n this.objects = new ObjectsResource(this)\n this.creatures = new CreaturesResource(this)\n this.pipelines = new PipelinesResource(this)\n this.reduce = new ReduceResource(this)\n this.promptHelper = new PromptHelperResource(this)\n this.voices = new VoicesResource(this)\n this.llm = new LlmResource(this)\n this.media = new MediaResource(this)\n this.audio = new AudioResource(this)\n this.credits = new CreditsResource(this)\n this.billing = new BillingResource(this)\n this.uploads = new UploadsResource(this)\n this.library = new LibraryResource(this)\n this.gallery = new GalleryResource(this)\n this.presets = new PresetsResource(this)\n this.savedPosts = new SavedPostsResource(this)\n this.collections = new CollectionsResource(this)\n this.palettes = new PalettesResource(this)\n this.moodboards = new MoodboardsResource(this)\n this.competitors = new CompetitorsResource(this)\n this.pickerCatalogs = new PickerCatalogsResource(this)\n this.catalogs = new CatalogsResource(this)\n this.models = new ModelsResource(this)\n this.shots = new ShotsResource(this)\n this.recast = new RecastResource(this)\n this.castSwap = new CastSwapResource(this)\n this.trends = new TrendsResource(this)\n this.studio = new StudioResource(this)\n this.copilot = new CopilotResource(this)\n this.community = new CommunityResource(this)\n this.templates = new TemplatesResource(this)\n this.tutorials = new TutorialsResource(this)\n this.organizations = new OrganizationsResource(this)\n this.workspaces = new WorkspacesResource(this)\n this.edit = new EditResource(this)\n }\n\n /**\n * A client that acts in `workspaceId`, sharing this one's auth and config.\n *\n * A NEW client rather than a setter, deliberately. A mutable selection is\n * the bug this whole axis exists to prevent: two concurrent operations\n * against one client would race over which workspace they were in, and the\n * loser would create work in the wrong place with nothing failing. A\n * per-workspace client cannot be raced.\n *\n * Pass `null` for the personal space.\n */\n withWorkspace(workspaceId: string | null): NodaroClient {\n // The two private settings are read by bracket access, which TypeScript\n // allows on a subclass and which adds no member to the declarations. Read\n // through `this` (not a side table keyed by the instance), so a client\n // wrapped in a Proxy (Vue/Pinia `reactive()`) or reached through\n // `Object.create(client)` still works.\n const fetchOverride = this[\"fetchOverride\"]\n return new NodaroClient({\n baseUrl: this.baseUrl,\n auth: this.auth,\n timeoutMs: this.timeoutMs,\n ...(fetchOverride ? { fetch: fetchOverride } : {}),\n ...(this[\"sendClientHeader\"] ? { clientLabel: this.clientLabel } : {}),\n ...(workspaceId ? { workspaceId } : {}),\n })\n }\n}\n\n/** Factory function — preferred entry point. */\nexport function createClient(opts: ClientOptions): NodaroClient {\n return new NodaroClient(opts)\n}\n"]}
1
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{ WorkflowsResource } from \"./resources/workflows.js\"\nimport { ProjectsResource } from \"./resources/projects.js\"\nimport { SessionsResource } from \"./resources/sessions.js\"\nimport { TrashResource } from \"./resources/trash.js\"\nimport { JobsResource } from \"./resources/jobs.js\"\nimport { VideoProResource } from \"./resources/video-pro.js\"\nimport { ExecutionsResource } from \"./resources/executions.js\"\nimport { NodesResource } from \"./resources/nodes.js\"\nimport { Scene3DResource } from \"./resources/scene3d.js\"\nimport { DeveloperAppsResource } from \"./resources/developer-apps.js\"\nimport { OAuthResource } from \"./resources/oauth.js\"\nimport { WebhooksResource } from \"./resources/webhooks.js\"\nimport { AppsResource } from \"./resources/apps.js\"\nimport { CharactersResource } from \"./resources/characters.js\"\nimport { LocationsResource } from \"./resources/locations.js\"\nimport { ObjectsResource } from \"./resources/objects.js\"\nimport { CreaturesResource } from \"./resources/creatures.js\"\nimport { PipelinesResource } from \"./resources/pipelines.js\"\nimport { ReduceResource } from \"./resources/reduce.js\"\nimport { PromptHelperResource } from \"./resources/prompt-helper.js\"\nimport { VoicesResource } from \"./resources/voices.js\"\nimport { LlmResource } from \"./resources/llm.js\"\nimport { MediaResource } from \"./resources/media.js\"\nimport { AudioResource } from \"./resources/audio.js\"\nimport { CreditsResource } from \"./resources/credits.js\"\nimport { BillingResource } from \"./resources/billing.js\"\nimport { UploadsResource } from \"./resources/uploads.js\"\nimport { LibraryResource } from \"./resources/library.js\"\nimport { GalleryResource } from \"./resources/gallery.js\"\nimport { PresetsResource } from \"./resources/node-presets.js\"\nimport { SavedPostsResource } from \"./resources/saved-posts.js\"\nimport { CollectionsResource } from \"./resources/collections.js\"\nimport { PalettesResource } from \"./resources/palettes.js\"\nimport { MoodboardsResource } from \"./resources/moodboards.js\"\nimport { CompetitorsResource } from \"./resources/competitors.js\"\nimport { PickerCatalogsResource } from \"./resources/picker-catalogs.js\"\nimport { CatalogsResource } from \"./resources/catalogs.js\"\nimport { ModelsResource } from \"./resources/models.js\"\nimport { ShotsResource } from \"./resources/shots.js\"\nimport { RecastResource } from \"./resources/recast.js\"\nimport { CastSwapResource } from \"./resources/cast-swap.js\"\nimport { TrendsResource } from \"./resources/trends.js\"\nimport { StudioResource } from \"./resources/studio.js\"\nimport { CopilotResource } from \"./resources/copilot.js\"\nimport { CommunityResource } from \"./resources/community.js\"\nimport { TemplatesResource } from \"./resources/templates.js\"\nimport { TutorialsResource } from \"./resources/tutorials.js\"\nimport { OrganizationsResource } from \"./resources/organizations.js\"\nimport { WorkspacesResource } from \"./resources/workspaces.js\"\nimport { EditResource } from \"./resources/edit.js\"\nimport { NodaroClientCore, type ClientOptions } from \"./core.js\"\n\nexport { CLIENT_HEADER } from \"./core.js\"\nexport type { ClientOptions, UserIdentity, ConnectedApp } from \"./core.js\"\n\n/**\n * The full client: the core (`./core.ts` — config, transport, identity) and\n * every resource.\n */\nexport class NodaroClient extends NodaroClientCore {\n readonly workflows: WorkflowsResource\n readonly projects: ProjectsResource\n /** Generation sessions inside projects (Create Image / Video / Music). */\n readonly sessions: SessionsResource\n /** Your Trash: items removed from sessions and deleted jobs. */\n readonly trash: TrashResource\n readonly jobs: JobsResource\n readonly videoPro: VideoProResource\n readonly executions: ExecutionsResource\n readonly nodes: NodesResource\n readonly scene3d: Scene3DResource\n readonly developerApps: DeveloperAppsResource\n readonly oauth: OAuthResource\n /** Outbound webhooks: endpoints that receive your job.completed / job.failed. */\n readonly webhooks: WebhooksResource\n readonly apps: AppsResource\n readonly characters: CharactersResource\n readonly locations: LocationsResource\n readonly objects: ObjectsResource\n readonly creatures: CreaturesResource\n readonly pipelines: PipelinesResource\n readonly reduce: ReduceResource\n readonly promptHelper: PromptHelperResource\n readonly voices: VoicesResource\n readonly llm: LlmResource\n readonly media: MediaResource\n readonly audio: AudioResource\n readonly credits: CreditsResource\n /** Plans and prices, the subscription, and how this deployment bills. */\n readonly billing: BillingResource\n readonly uploads: UploadsResource\n readonly library: LibraryResource\n /** The public gallery and your favorites. */\n readonly gallery: GalleryResource\n readonly presets: PresetsResource\n readonly savedPosts: SavedPostsResource\n readonly collections: CollectionsResource\n /** Your colour palettes — a generate-image direction (`direction.colorLook: paletteDirectionId(id)`). */\n readonly palettes: PalettesResource\n /** Your moodboards — a generate-image direction (`direction.style: moodboardDirectionId(id)`). */\n readonly moodboards: MoodboardsResource\n readonly competitors: CompetitorsResource\n readonly pickerCatalogs: PickerCatalogsResource\n readonly catalogs: CatalogsResource\n readonly models: ModelsResource\n readonly shots: ShotsResource\n readonly recast: RecastResource\n /** Cast Swap: replace the people and/or location in a short video (Cloud). */\n readonly castSwap: CastSwapResource\n /** Trends: ready-made Cast Swap recipes you fill with your own pictures (Cloud). */\n readonly trends: TrendsResource\n readonly studio: StudioResource\n readonly copilot: CopilotResource\n readonly community: CommunityResource\n readonly templates: TemplatesResource\n readonly tutorials: TutorialsResource\n readonly organizations: OrganizationsResource\n readonly workspaces: WorkspacesResource\n readonly edit: EditResource\n\n constructor(opts: ClientOptions) {\n super(opts)\n\n this.workflows = new WorkflowsResource(this)\n this.projects = new ProjectsResource(this)\n this.sessions = new SessionsResource(this)\n this.trash = new TrashResource(this)\n this.jobs = new JobsResource(this)\n this.videoPro = new VideoProResource(this)\n this.executions = new ExecutionsResource(this)\n this.nodes = new NodesResource(this)\n this.scene3d = new Scene3DResource(this)\n this.developerApps = new DeveloperAppsResource(this)\n this.oauth = new OAuthResource(this)\n this.webhooks = new WebhooksResource(this)\n this.apps = new AppsResource(this)\n this.characters = new CharactersResource(this)\n this.locations = new LocationsResource(this)\n this.objects = new ObjectsResource(this)\n this.creatures = new CreaturesResource(this)\n this.pipelines = new PipelinesResource(this)\n this.reduce = new ReduceResource(this)\n this.promptHelper = new PromptHelperResource(this)\n this.voices = new VoicesResource(this)\n this.llm = new LlmResource(this)\n this.media = new MediaResource(this)\n this.audio = new AudioResource(this)\n this.credits = new CreditsResource(this)\n this.billing = new BillingResource(this)\n this.uploads = new UploadsResource(this)\n this.library = new LibraryResource(this)\n this.gallery = new GalleryResource(this)\n this.presets = new PresetsResource(this)\n this.savedPosts = new SavedPostsResource(this)\n this.collections = new CollectionsResource(this)\n this.palettes = new PalettesResource(this)\n this.moodboards = new MoodboardsResource(this)\n this.competitors = new CompetitorsResource(this)\n this.pickerCatalogs = new PickerCatalogsResource(this)\n this.catalogs = new CatalogsResource(this)\n this.models = new ModelsResource(this)\n this.shots = new ShotsResource(this)\n this.recast = new RecastResource(this)\n this.castSwap = new CastSwapResource(this)\n this.trends = new TrendsResource(this)\n this.studio = new StudioResource(this)\n this.copilot = new CopilotResource(this)\n this.community = new CommunityResource(this)\n this.templates = new TemplatesResource(this)\n this.tutorials = new TutorialsResource(this)\n this.organizations = new OrganizationsResource(this)\n this.workspaces = new WorkspacesResource(this)\n this.edit = new EditResource(this)\n }\n\n /**\n * A client that acts in `workspaceId`, sharing this one's auth and config.\n *\n * A NEW client rather than a setter, deliberately. A mutable selection is\n * the bug this whole axis exists to prevent: two concurrent operations\n * against one client would race over which workspace they were in, and the\n * loser would create work in the wrong place with nothing failing. A\n * per-workspace client cannot be raced.\n *\n * Pass `null` for the personal space.\n */\n withWorkspace(workspaceId: string | null): NodaroClient {\n // The two private settings are read by bracket access, which TypeScript\n // allows on a subclass and which adds no member to the declarations. Read\n // through `this` (not a side table keyed by the instance), so a client\n // wrapped in a Proxy (Vue/Pinia `reactive()`) or reached through\n // `Object.create(client)` still works.\n const fetchOverride = this[\"fetchOverride\"]\n return new NodaroClient({\n baseUrl: this.baseUrl,\n auth: this.auth,\n timeoutMs: this.timeoutMs,\n ...(fetchOverride ? { fetch: fetchOverride } : {}),\n ...(this[\"sendClientHeader\"] ? { clientLabel: this.clientLabel } : {}),\n ...(workspaceId ? { workspaceId } : {}),\n })\n }\n}\n\n/** Factory function — preferred entry point. */\nexport function createClient(opts: ClientOptions): NodaroClient {\n return new NodaroClient(opts)\n}\n"]}
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  /** Generation sessions inside projects (Create Image / Video / Music). */
@@ -118,8 +118,8 @@ var NodaroClient = class _NodaroClient extends chunkMYTMNPCP_cjs.NodaroClientCor
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@@ -139,12 +139,12 @@ var NodaroClient = class _NodaroClient extends chunkMYTMNPCP_cjs.NodaroClientCor
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  this.palettes = new chunkNBVARNVA_cjs.PalettesResource(this);
@@ -155,8 +155,8 @@ var NodaroClient = class _NodaroClient extends chunkMYTMNPCP_cjs.NodaroClientCor
155
155
  this.models = new chunk7QOCWJKD_cjs.ModelsResource(this);
156
156
  this.shots = new chunkMBFUMWI5_cjs.ShotsResource(this);
157
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  this.recast = new chunkKXEWTYS4_cjs.RecastResource(this);
158
- this.castSwap = new chunkGDDV5U32_cjs.CastSwapResource(this);
159
- this.trends = new chunkDIF7A5OH_cjs.TrendsResource(this);
158
+ this.castSwap = new chunkTY2S25W5_cjs.CastSwapResource(this);
159
+ this.trends = new chunkE5MJK3W5_cjs.TrendsResource(this);
160
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  this.studio = new chunkNKH2UFSD_cjs.StudioResource(this);
161
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  this.copilot = new chunkOSMKIRKI_cjs.CopilotResource(this);
162
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  this.community = new chunk43FVH6LJ_cjs.CommunityResource(this);
@@ -195,5 +195,5 @@ function createClient(opts) {
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196
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  exports.NodaroClient = NodaroClient;
197
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  exports.createClient = createClient;
198
- //# sourceMappingURL=chunk-NP6KDFIJ.cjs.map
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- //# sourceMappingURL=chunk-NP6KDFIJ.cjs.map
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+ //# sourceMappingURL=chunk-HPSENMVN.cjs.map
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+ //# sourceMappingURL=chunk-HPSENMVN.cjs.map
@@ -1 +1 @@
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{ WorkflowsResource } from \"./resources/workflows.js\"\nimport { ProjectsResource } from \"./resources/projects.js\"\nimport { SessionsResource } from \"./resources/sessions.js\"\nimport { TrashResource } from \"./resources/trash.js\"\nimport { JobsResource } from \"./resources/jobs.js\"\nimport { VideoProResource } from \"./resources/video-pro.js\"\nimport { ExecutionsResource } from \"./resources/executions.js\"\nimport { NodesResource } from \"./resources/nodes.js\"\nimport { Scene3DResource } from \"./resources/scene3d.js\"\nimport { DeveloperAppsResource } from \"./resources/developer-apps.js\"\nimport { OAuthResource } from \"./resources/oauth.js\"\nimport { WebhooksResource } from \"./resources/webhooks.js\"\nimport { AppsResource } from \"./resources/apps.js\"\nimport { CharactersResource } from \"./resources/characters.js\"\nimport { LocationsResource } from \"./resources/locations.js\"\nimport { ObjectsResource } from \"./resources/objects.js\"\nimport { CreaturesResource } from \"./resources/creatures.js\"\nimport { PipelinesResource } from \"./resources/pipelines.js\"\nimport { ReduceResource } from \"./resources/reduce.js\"\nimport { PromptHelperResource } from \"./resources/prompt-helper.js\"\nimport { VoicesResource } from \"./resources/voices.js\"\nimport { LlmResource } from \"./resources/llm.js\"\nimport { MediaResource } from \"./resources/media.js\"\nimport { AudioResource } from \"./resources/audio.js\"\nimport { CreditsResource } from \"./resources/credits.js\"\nimport { BillingResource } from \"./resources/billing.js\"\nimport { UploadsResource } from \"./resources/uploads.js\"\nimport { LibraryResource } from \"./resources/library.js\"\nimport { GalleryResource } from \"./resources/gallery.js\"\nimport { PresetsResource } from \"./resources/node-presets.js\"\nimport { SavedPostsResource } from \"./resources/saved-posts.js\"\nimport { CollectionsResource } from \"./resources/collections.js\"\nimport { PalettesResource } from \"./resources/palettes.js\"\nimport { MoodboardsResource } from \"./resources/moodboards.js\"\nimport { CompetitorsResource } from \"./resources/competitors.js\"\nimport { PickerCatalogsResource } from \"./resources/picker-catalogs.js\"\nimport { CatalogsResource } from \"./resources/catalogs.js\"\nimport { ModelsResource } from \"./resources/models.js\"\nimport { ShotsResource } from \"./resources/shots.js\"\nimport { RecastResource } from \"./resources/recast.js\"\nimport { CastSwapResource } from \"./resources/cast-swap.js\"\nimport { TrendsResource } from \"./resources/trends.js\"\nimport { StudioResource } from \"./resources/studio.js\"\nimport { CopilotResource } from \"./resources/copilot.js\"\nimport { CommunityResource } from \"./resources/community.js\"\nimport { TemplatesResource } from \"./resources/templates.js\"\nimport { TutorialsResource } from \"./resources/tutorials.js\"\nimport { OrganizationsResource } from \"./resources/organizations.js\"\nimport { WorkspacesResource } from \"./resources/workspaces.js\"\nimport { EditResource } from \"./resources/edit.js\"\nimport { NodaroClientCore, type ClientOptions } from \"./core.js\"\n\nexport { CLIENT_HEADER } from \"./core.js\"\nexport type { ClientOptions, UserIdentity, ConnectedApp } from \"./core.js\"\n\n/**\n * The full client: the core (`./core.ts` — config, transport, identity) and\n * every resource.\n */\nexport class NodaroClient extends NodaroClientCore {\n readonly workflows: WorkflowsResource\n readonly projects: ProjectsResource\n /** Generation sessions inside projects (Create Image / Video / Music). */\n readonly sessions: SessionsResource\n /** Your Trash: items removed from sessions and deleted jobs. */\n readonly trash: TrashResource\n readonly jobs: JobsResource\n readonly videoPro: VideoProResource\n readonly executions: ExecutionsResource\n readonly nodes: NodesResource\n readonly scene3d: Scene3DResource\n readonly developerApps: DeveloperAppsResource\n readonly oauth: OAuthResource\n /** Outbound webhooks: endpoints that receive your job.completed / job.failed. */\n readonly webhooks: WebhooksResource\n readonly apps: AppsResource\n readonly characters: CharactersResource\n readonly locations: LocationsResource\n readonly objects: ObjectsResource\n readonly creatures: CreaturesResource\n readonly pipelines: PipelinesResource\n readonly reduce: ReduceResource\n readonly promptHelper: PromptHelperResource\n readonly voices: VoicesResource\n readonly llm: LlmResource\n readonly media: MediaResource\n readonly audio: AudioResource\n readonly credits: CreditsResource\n /** Plans and prices, the subscription, and how this deployment bills. */\n readonly billing: BillingResource\n readonly uploads: UploadsResource\n readonly library: LibraryResource\n /** The public gallery and your favorites. */\n readonly gallery: GalleryResource\n readonly presets: PresetsResource\n readonly savedPosts: SavedPostsResource\n readonly collections: CollectionsResource\n /** Your colour palettes — a generate-image direction (`direction.colorLook: paletteDirectionId(id)`). */\n readonly palettes: PalettesResource\n /** Your moodboards — a generate-image direction (`direction.style: moodboardDirectionId(id)`). */\n readonly moodboards: MoodboardsResource\n readonly competitors: CompetitorsResource\n readonly pickerCatalogs: PickerCatalogsResource\n readonly catalogs: CatalogsResource\n readonly models: ModelsResource\n readonly shots: ShotsResource\n readonly recast: RecastResource\n /** Cast Swap: replace the people and/or location in a short video (Cloud). */\n readonly castSwap: CastSwapResource\n /** Trends: ready-made Cast Swap recipes you fill with your own pictures (Cloud). */\n readonly trends: TrendsResource\n readonly studio: StudioResource\n readonly copilot: CopilotResource\n readonly community: CommunityResource\n readonly templates: TemplatesResource\n readonly tutorials: TutorialsResource\n readonly organizations: OrganizationsResource\n readonly workspaces: WorkspacesResource\n readonly edit: EditResource\n\n constructor(opts: ClientOptions) {\n super(opts)\n\n this.workflows = new WorkflowsResource(this)\n this.projects = new ProjectsResource(this)\n this.sessions = new SessionsResource(this)\n this.trash = new TrashResource(this)\n this.jobs = new JobsResource(this)\n this.videoPro = new VideoProResource(this)\n this.executions = new ExecutionsResource(this)\n this.nodes = new NodesResource(this)\n this.scene3d = new Scene3DResource(this)\n this.developerApps = new DeveloperAppsResource(this)\n this.oauth = new OAuthResource(this)\n this.webhooks = new WebhooksResource(this)\n this.apps = new AppsResource(this)\n this.characters = new CharactersResource(this)\n this.locations = new LocationsResource(this)\n this.objects = new ObjectsResource(this)\n this.creatures = new CreaturesResource(this)\n this.pipelines = new PipelinesResource(this)\n this.reduce = new ReduceResource(this)\n this.promptHelper = new PromptHelperResource(this)\n this.voices = new VoicesResource(this)\n this.llm = new LlmResource(this)\n this.media = new MediaResource(this)\n this.audio = new AudioResource(this)\n this.credits = new CreditsResource(this)\n this.billing = new BillingResource(this)\n this.uploads = new UploadsResource(this)\n this.library = new LibraryResource(this)\n this.gallery = new GalleryResource(this)\n this.presets = new PresetsResource(this)\n this.savedPosts = new SavedPostsResource(this)\n this.collections = new CollectionsResource(this)\n this.palettes = new PalettesResource(this)\n this.moodboards = new MoodboardsResource(this)\n this.competitors = new CompetitorsResource(this)\n this.pickerCatalogs = new PickerCatalogsResource(this)\n this.catalogs = new CatalogsResource(this)\n this.models = new ModelsResource(this)\n this.shots = new ShotsResource(this)\n this.recast = new RecastResource(this)\n this.castSwap = new CastSwapResource(this)\n this.trends = new TrendsResource(this)\n this.studio = new StudioResource(this)\n this.copilot = new CopilotResource(this)\n this.community = new CommunityResource(this)\n this.templates = new TemplatesResource(this)\n this.tutorials = new TutorialsResource(this)\n this.organizations = new OrganizationsResource(this)\n this.workspaces = new WorkspacesResource(this)\n this.edit = new EditResource(this)\n }\n\n /**\n * A client that acts in `workspaceId`, sharing this one's auth and config.\n *\n * A NEW client rather than a setter, deliberately. A mutable selection is\n * the bug this whole axis exists to prevent: two concurrent operations\n * against one client would race over which workspace they were in, and the\n * loser would create work in the wrong place with nothing failing. A\n * per-workspace client cannot be raced.\n *\n * Pass `null` for the personal space.\n */\n withWorkspace(workspaceId: string | null): NodaroClient {\n // The two private settings are read by bracket access, which TypeScript\n // allows on a subclass and which adds no member to the declarations. Read\n // through `this` (not a side table keyed by the instance), so a client\n // wrapped in a Proxy (Vue/Pinia `reactive()`) or reached through\n // `Object.create(client)` still works.\n const fetchOverride = this[\"fetchOverride\"]\n return new NodaroClient({\n baseUrl: this.baseUrl,\n auth: this.auth,\n timeoutMs: this.timeoutMs,\n ...(fetchOverride ? { fetch: fetchOverride } : {}),\n ...(this[\"sendClientHeader\"] ? { clientLabel: this.clientLabel } : {}),\n ...(workspaceId ? { workspaceId } : {}),\n })\n }\n}\n\n/** Factory function — preferred entry point. */\nexport function createClient(opts: ClientOptions): NodaroClient {\n return new NodaroClient(opts)\n}\n"]}
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{ WorkflowsResource } from \"./resources/workflows.js\"\nimport { ProjectsResource } from \"./resources/projects.js\"\nimport { SessionsResource } from \"./resources/sessions.js\"\nimport { TrashResource } from \"./resources/trash.js\"\nimport { JobsResource } from \"./resources/jobs.js\"\nimport { VideoProResource } from \"./resources/video-pro.js\"\nimport { ExecutionsResource } from \"./resources/executions.js\"\nimport { NodesResource } from \"./resources/nodes.js\"\nimport { Scene3DResource } from \"./resources/scene3d.js\"\nimport { DeveloperAppsResource } from \"./resources/developer-apps.js\"\nimport { OAuthResource } from \"./resources/oauth.js\"\nimport { WebhooksResource } from \"./resources/webhooks.js\"\nimport { AppsResource } from \"./resources/apps.js\"\nimport { CharactersResource } from \"./resources/characters.js\"\nimport { LocationsResource } from \"./resources/locations.js\"\nimport { ObjectsResource } from \"./resources/objects.js\"\nimport { CreaturesResource } from \"./resources/creatures.js\"\nimport { PipelinesResource } from \"./resources/pipelines.js\"\nimport { ReduceResource } from \"./resources/reduce.js\"\nimport { PromptHelperResource } from \"./resources/prompt-helper.js\"\nimport { VoicesResource } from \"./resources/voices.js\"\nimport { LlmResource } from \"./resources/llm.js\"\nimport { MediaResource } from \"./resources/media.js\"\nimport { AudioResource } from \"./resources/audio.js\"\nimport { CreditsResource } from \"./resources/credits.js\"\nimport { BillingResource } from \"./resources/billing.js\"\nimport { UploadsResource } from \"./resources/uploads.js\"\nimport { LibraryResource } from \"./resources/library.js\"\nimport { GalleryResource } from \"./resources/gallery.js\"\nimport { PresetsResource } from \"./resources/node-presets.js\"\nimport { SavedPostsResource } from \"./resources/saved-posts.js\"\nimport { CollectionsResource } from \"./resources/collections.js\"\nimport { PalettesResource } from \"./resources/palettes.js\"\nimport { MoodboardsResource } from \"./resources/moodboards.js\"\nimport { CompetitorsResource } from \"./resources/competitors.js\"\nimport { PickerCatalogsResource } from \"./resources/picker-catalogs.js\"\nimport { CatalogsResource } from \"./resources/catalogs.js\"\nimport { ModelsResource } from \"./resources/models.js\"\nimport { ShotsResource } from \"./resources/shots.js\"\nimport { RecastResource } from \"./resources/recast.js\"\nimport { CastSwapResource } from \"./resources/cast-swap.js\"\nimport { TrendsResource } from \"./resources/trends.js\"\nimport { StudioResource } from \"./resources/studio.js\"\nimport { CopilotResource } from \"./resources/copilot.js\"\nimport { CommunityResource } from \"./resources/community.js\"\nimport { TemplatesResource } from \"./resources/templates.js\"\nimport { TutorialsResource } from \"./resources/tutorials.js\"\nimport { OrganizationsResource } from \"./resources/organizations.js\"\nimport { WorkspacesResource } from \"./resources/workspaces.js\"\nimport { EditResource } from \"./resources/edit.js\"\nimport { NodaroClientCore, type ClientOptions } from \"./core.js\"\n\nexport { CLIENT_HEADER } from \"./core.js\"\nexport type { ClientOptions, UserIdentity, ConnectedApp } from \"./core.js\"\n\n/**\n * The full client: the core (`./core.ts` — config, transport, identity) and\n * every resource.\n */\nexport class NodaroClient extends NodaroClientCore {\n readonly workflows: WorkflowsResource\n readonly projects: ProjectsResource\n /** Generation sessions inside projects (Create Image / Video / Music). */\n readonly sessions: SessionsResource\n /** Your Trash: items removed from sessions and deleted jobs. */\n readonly trash: TrashResource\n readonly jobs: JobsResource\n readonly videoPro: VideoProResource\n readonly executions: ExecutionsResource\n readonly nodes: NodesResource\n readonly scene3d: Scene3DResource\n readonly developerApps: DeveloperAppsResource\n readonly oauth: OAuthResource\n /** Outbound webhooks: endpoints that receive your job.completed / job.failed. */\n readonly webhooks: WebhooksResource\n readonly apps: AppsResource\n readonly characters: CharactersResource\n readonly locations: LocationsResource\n readonly objects: ObjectsResource\n readonly creatures: CreaturesResource\n readonly pipelines: PipelinesResource\n readonly reduce: ReduceResource\n readonly promptHelper: PromptHelperResource\n readonly voices: VoicesResource\n readonly llm: LlmResource\n readonly media: MediaResource\n readonly audio: AudioResource\n readonly credits: CreditsResource\n /** Plans and prices, the subscription, and how this deployment bills. */\n readonly billing: BillingResource\n readonly uploads: UploadsResource\n readonly library: LibraryResource\n /** The public gallery and your favorites. */\n readonly gallery: GalleryResource\n readonly presets: PresetsResource\n readonly savedPosts: SavedPostsResource\n readonly collections: CollectionsResource\n /** Your colour palettes — a generate-image direction (`direction.colorLook: paletteDirectionId(id)`). */\n readonly palettes: PalettesResource\n /** Your moodboards — a generate-image direction (`direction.style: moodboardDirectionId(id)`). */\n readonly moodboards: MoodboardsResource\n readonly competitors: CompetitorsResource\n readonly pickerCatalogs: PickerCatalogsResource\n readonly catalogs: CatalogsResource\n readonly models: ModelsResource\n readonly shots: ShotsResource\n readonly recast: RecastResource\n /** Cast Swap: replace the people and/or location in a short video (Cloud). */\n readonly castSwap: CastSwapResource\n /** Trends: ready-made Cast Swap recipes you fill with your own pictures (Cloud). */\n readonly trends: TrendsResource\n readonly studio: StudioResource\n readonly copilot: CopilotResource\n readonly community: CommunityResource\n readonly templates: TemplatesResource\n readonly tutorials: TutorialsResource\n readonly organizations: OrganizationsResource\n readonly workspaces: WorkspacesResource\n readonly edit: EditResource\n\n constructor(opts: ClientOptions) {\n super(opts)\n\n this.workflows = new WorkflowsResource(this)\n this.projects = new ProjectsResource(this)\n this.sessions = new SessionsResource(this)\n this.trash = new TrashResource(this)\n this.jobs = new JobsResource(this)\n this.videoPro = new VideoProResource(this)\n this.executions = new ExecutionsResource(this)\n this.nodes = new NodesResource(this)\n this.scene3d = new Scene3DResource(this)\n this.developerApps = new DeveloperAppsResource(this)\n this.oauth = new OAuthResource(this)\n this.webhooks = new WebhooksResource(this)\n this.apps = new AppsResource(this)\n this.characters = new CharactersResource(this)\n this.locations = new LocationsResource(this)\n this.objects = new ObjectsResource(this)\n this.creatures = new CreaturesResource(this)\n this.pipelines = new PipelinesResource(this)\n this.reduce = new ReduceResource(this)\n this.promptHelper = new PromptHelperResource(this)\n this.voices = new VoicesResource(this)\n this.llm = new LlmResource(this)\n this.media = new MediaResource(this)\n this.audio = new AudioResource(this)\n this.credits = new CreditsResource(this)\n this.billing = new BillingResource(this)\n this.uploads = new UploadsResource(this)\n this.library = new LibraryResource(this)\n this.gallery = new GalleryResource(this)\n this.presets = new PresetsResource(this)\n this.savedPosts = new SavedPostsResource(this)\n this.collections = new CollectionsResource(this)\n this.palettes = new PalettesResource(this)\n this.moodboards = new MoodboardsResource(this)\n this.competitors = new CompetitorsResource(this)\n this.pickerCatalogs = new PickerCatalogsResource(this)\n this.catalogs = new CatalogsResource(this)\n this.models = new ModelsResource(this)\n this.shots = new ShotsResource(this)\n this.recast = new RecastResource(this)\n this.castSwap = new CastSwapResource(this)\n this.trends = new TrendsResource(this)\n this.studio = new StudioResource(this)\n this.copilot = new CopilotResource(this)\n this.community = new CommunityResource(this)\n this.templates = new TemplatesResource(this)\n this.tutorials = new TutorialsResource(this)\n this.organizations = new OrganizationsResource(this)\n this.workspaces = new WorkspacesResource(this)\n this.edit = new EditResource(this)\n }\n\n /**\n * A client that acts in `workspaceId`, sharing this one's auth and config.\n *\n * A NEW client rather than a setter, deliberately. A mutable selection is\n * the bug this whole axis exists to prevent: two concurrent operations\n * against one client would race over which workspace they were in, and the\n * loser would create work in the wrong place with nothing failing. A\n * per-workspace client cannot be raced.\n *\n * Pass `null` for the personal space.\n */\n withWorkspace(workspaceId: string | null): NodaroClient {\n // The two private settings are read by bracket access, which TypeScript\n // allows on a subclass and which adds no member to the declarations. Read\n // through `this` (not a side table keyed by the instance), so a client\n // wrapped in a Proxy (Vue/Pinia `reactive()`) or reached through\n // `Object.create(client)` still works.\n const fetchOverride = this[\"fetchOverride\"]\n return new NodaroClient({\n baseUrl: this.baseUrl,\n auth: this.auth,\n timeoutMs: this.timeoutMs,\n ...(fetchOverride ? { fetch: fetchOverride } : {}),\n ...(this[\"sendClientHeader\"] ? { clientLabel: this.clientLabel } : {}),\n ...(workspaceId ? { workspaceId } : {}),\n })\n }\n}\n\n/** Factory function — preferred entry point. */\nexport function createClient(opts: ClientOptions): NodaroClient {\n return new NodaroClient(opts)\n}\n"]}
@@ -19,5 +19,5 @@ var TrashResource = class {
19
19
  };
20
20
 
21
21
  exports.TrashResource = TrashResource;
22
- //# sourceMappingURL=chunk-XKDVEQVD.cjs.map
23
- //# sourceMappingURL=chunk-XKDVEQVD.cjs.map
22
+ //# sourceMappingURL=chunk-LTZKNAXM.cjs.map
23
+ //# sourceMappingURL=chunk-LTZKNAXM.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/resources/trash.ts"],"names":[],"mappings":";;;AA4DO,IAAM,gBAAN,MAAoB;AAAA,EACzB,YAAoB,MAAA,EAA0B;AAA1B,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AAAA,EAA2B;AAAA,EAA3B,MAAA;AAAA;AAAA,EAGpB,IAAA,CAAK,MAAA,GAA0B,EAAC,EAAuB;AACrD,IAAA,MAAM,QAAgC,EAAC;AACvC,IAAA,IAAI,MAAA,CAAO,SAAA,EAAW,KAAA,CAAM,SAAA,GAAY,MAAA,CAAO,SAAA;AAC/C,IAAA,IAAI,MAAA,CAAO,IAAA,EAAM,KAAA,CAAM,IAAA,GAAO,MAAA,CAAO,IAAA;AACrC,IAAA,IAAI,MAAA,CAAO,IAAA,KAAS,MAAA,EAAW,KAAA,CAAM,OAAO,OAAO,MAAA,CAAO,IAAA,KAAS,QAAA,GAAW,MAAA,CAAO,IAAA,GAAO,MAAA,CAAO,IAAA,CAAK,KAAK,GAAG,CAAA;AAChH,IAAA,IAAI,OAAO,KAAA,KAAU,MAAA,QAAiB,KAAA,GAAQ,MAAA,CAAO,OAAO,KAAK,CAAA;AACjE,IAAA,IAAI,MAAA,CAAO,MAAA,EAAQ,KAAA,CAAM,MAAA,GAAS,MAAA,CAAO,MAAA;AACzC,IAAA,OAAO,KAAK,MAAA,CAAO,OAAA,CAAQ,OAAO,WAAA,EAAa,EAAE,OAAO,CAAA;AAAA,EAC1D;AACF","file":"chunk-LTZKNAXM.cjs","sourcesContent":["import type { NodaroClientCore } from \"../core.js\"\nimport type { Job } from \"./jobs.js\"\n\n/** The session a removed item was removed from — restore it there with\n * `client.sessions.restoreItem(session.id, job.id)`. */\nexport interface TrashSession {\n id: string\n /** `null` = untitled; a UI may fall back to the first prompt. */\n title: string | null\n /** The session's project, or `null` when it has none. */\n projectId: string | null\n}\n\n/**\n * One entry of the Trash: an item removed from a session, or a deleted job.\n * Narrow on `kind`.\n *\n * - `removed`: kept until restored (`client.sessions.restoreItem(session.id, job.id)`)\n * or deleted for good (`client.sessions.removeItem(session.id, job.id, { forever: true })`).\n * - `deleted`: kept until `purgeAt` (30 days after `deletedAt`), then deleted for\n * good (a copy saved to the Library stays); restore with `client.jobs.restore(job.id)`, or delete\n * now with `client.jobs.delete(job.id, { forever: true })`.\n *\n * A removed item whose job was also deleted is listed once, as the deleted job.\n */\nexport type TrashEntry =\n | { kind: \"removed\"; removedAt: string; session: TrashSession; job: Job }\n | { kind: \"deleted\"; deletedAt: string; purgeAt: string; job: Job }\n\nexport interface ListTrashParams {\n /**\n * A project's id: its sessions' removed items, and deleted jobs a session of\n * it held. `\"none\"`: the sessions with no project, and General.\n */\n projectId?: string | \"none\"\n /**\n * A creation tool (e.g. `\"create-image\"`): what a session of that tool holds\n * or held. A job no session ever held has no tool and is left out — filter by\n * `type` alone to include it.\n */\n tool?: string\n /**\n * The job's `input_data.type` (`\"generate-image\"`, …), like `client.jobs.list`.\n * One value or several (up to 20). Every filter combines with AND.\n */\n type?: string | readonly string[]\n /** Page size, 1–100 (server default 50). */\n limit?: number\n /** The previous page's `next`. */\n cursor?: string\n}\n\nexport interface TrashPage {\n /** A page may hold fewer than `limit` entries and still carry a `next`; page on `next`. */\n data: TrashEntry[]\n /** Pass back as `cursor` for the next page; `null` on the last one. */\n next: string | null\n}\n\n/** Your Trash (`GET /v1/trash`): one entry beside General in a creation tool's sessions list. */\nexport class TrashResource {\n constructor(private client: NodaroClientCore) {}\n\n /** One newest-first page of the Trash, on your side of the workspace line. */\n list(params: ListTrashParams = {}): Promise<TrashPage> {\n const query: Record<string, string> = {}\n if (params.projectId) query.projectId = params.projectId\n if (params.tool) query.tool = params.tool\n if (params.type !== undefined) query.type = typeof params.type === \"string\" ? params.type : params.type.join(\",\")\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/trash\", { query })\n }\n}\n"]}
@@ -1,3 +1,5 @@
1
+ import { nodaroMotionEngineFrom } from '@nodaro/shared/models';
2
+
1
3
  // src/resources/cast-swap.ts
2
4
  var CastSwapResource = class {
3
5
  constructor(client) {
@@ -18,13 +20,15 @@ var CastSwapResource = class {
18
20
  });
19
21
  }
20
22
  /** Quote a run before starting it (`POST /v1/cast-swap/estimate`); spends nothing. */
21
- estimate(params) {
22
- return this.client.request("POST", "/v1/cast-swap/estimate", { body: params });
23
+ async estimate(params) {
24
+ const quote = await this.client.request("POST", "/v1/cast-swap/estimate", { body: params });
25
+ const engine = nodaroMotionEngineFrom(quote?.engine);
26
+ return engine && engine !== quote.engine ? { ...quote, engine } : quote;
23
27
  }
24
28
  /**
25
29
  * Quote finishing a run at Full Quality (`POST
26
30
  * /v1/cast-swap/:jobId/full-quality/estimate`); spends nothing. `jobId` is a
27
- * finished Nodaro Motion Pro DRAFT run, or a finished Nodaro Motion Lite
31
+ * finished Nodaro Motion Prism DRAFT run, or a finished Nodaro Motion Pulse
28
32
  * run at 720p (a Nodaro Motion or trend run); the quote's `kind` says whether it is the same take
29
33
  * re-rendered or a new take. The quote
30
34
  * does not look for a Full Quality already running: when one is,
@@ -37,7 +41,7 @@ var CastSwapResource = class {
37
41
  /**
38
42
  * Finish a run at Full Quality (`POST /v1/cast-swap/:jobId/full-quality`):
39
43
  * at 1080p, with the clip's audio, as a new job linked to the run — a
40
- * Nodaro Motion Pro draft's own take re-rendered, or a new Nodaro Motion Lite take from a
44
+ * Nodaro Motion Prism draft's own take re-rendered, or a new Nodaro Motion Pulse take from a
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  * 720p run's inputs (the quote's `kind`). SPENDS CREDITS: quote it first with
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  * {@link fullQualityEstimate}. Answers 202 `{ jobId }`, or 200
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  * `{ jobId, existing: true }` when this run's Full Quality is already
@@ -53,5 +57,5 @@ var CastSwapResource = class {
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  export { CastSwapResource };
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This costs extra\n * credits (`breakdown.references` in the estimate), charged when it runs, even\n * if the video then fails; it adds about a minute, falls back to your own\n * photos if it fails, and is turned off with `prepareReferences: false`.\n * Locations are not prepared.\n *\n * Engines: a run is made on Nodaro Motion Prism (`engine` left out, or\n * `\"motion-prism\"`) or Nodaro Motion Pulse (`\"motion-pulse\"`). Pulse renders 720p\n * (its default) or 1080p and has no draft; it makes a new take guided by the\n * clip and pictures, so its Full Quality is a new take at 1080p rather than\n * the same take re-rendered (`CastSwapFullQualityEstimate.kind`).\n *\n * How the clip is prepared for the video model (for one, whether faces are\n * hidden first, and whether a refused clip is retried) is set by Nodaro for\n * each engine; a run cannot change it. `faceMasking` is no longer read\n * (deprecated: accepted and ignored).\n *\n * Cloud edition only: `/v1/cast-swap` is served by the cloud plugin and 404s\n * on self-hosted installs. `run()` answers 202 with a job id; follow it with\n * `client.jobs.get(jobId)` / `client.jobs.getStatus(jobId)` like any other job.\n *\n * Repeats: pass `{ idempotencyKey }` to `run()` and it is sent as the\n * `Idempotency-Key` header. A repeat with the same key within the credit\n * guard's dedup window (about 10 s) answers 200 `{ jobId, deduped: true }` with\n * an `X-Dedup-Hit` header; a later one answers 202 with the first run's\n * `jobId`. Nothing new is started or charged.\n *\n * Refusals (thrown as a `NodaroError` subclass; body `{ error: { code, message } }`), before\n * anything is charged: 400 `validation_error` (the body: no role with images,\n * no reference and no `prePrompt` or `postPrompt`, more roles of a kind\n * than allowed, more than 30 images in all, `draft: true` above 480p, a\n * `prePrompt` or `postPrompt` over 4,000 characters); on Nodaro Motion Pulse,\n * `draft_unsupported` (`draft: true`), `resolution_unsupported` (480p),\n * `output_format_unsupported` (a MOV edit output) and `too_many_images` (more\n * than 10 images in the run, across every role and fixed reference);\n * `raw_reference_token` (also in a reference's `line`),\n * `invalid_role_mention` (also any `{role:N}` in a reference's `line`),\n * `unsafe_url`, `video_unreadable`, `clip_out_of_range` (4–30 s),\n * `preview_out_of_range`, `no_roles_in_preview` (a preview with every role\n * `inPreview: false`, always refused even with a prompt, or with no role kept\n * in it that has images and no `prePrompt` or `postPrompt`), `prompt_too_long`\n * (the prompt would build too long: a `{role:N}` reads as the role's name when\n * it sends no images; Nodaro Motion Pulse's cap is 8,000 characters); 401; 402 `insufficient_credits` (`run()` only); 404\n * (a `sessionId` you may not use, `run()` only); 422 `job_blocked` (`run()`\n * only); 503 `host_too_old` (both); 503 `estimate_unavailable` (`estimate()`\n * only).\n */\n\n/**\n * The engine a Nodaro Motion run is made on, by its public id. Left out =\n * `\"motion-prism\"`.\n *\n * - `\"motion-prism\"` (Nodaro Motion Prism): 480p (the default, a draft unless\n * `draft: false`), 720p or 1080p; Full Quality re-renders a draft's own take\n * at 1080p.\n * - `\"motion-pulse\"` (Nodaro Motion Pulse): 720p (the default) or 1080p, never a\n * draft (`draft: true` answers 400 `draft_unsupported`); Full Quality makes a\n * new take at 1080p from a completed 720p run's inputs. A preview is still\n * 4 s from `previewStart`.\n */\nexport type CastSwapEngine = \"motion-prism\" | \"motion-pulse\"\n\n/**\n * The engine ids an older client sent: the earlier public ids (`\"motion-pro\"`\n * = `\"motion-prism\"`, `\"motion-lite\"` = `\"motion-pulse\"`) and the internal\n * ones (`\"seedance-2-5\"`, `\"kling-4\"`). Still accepted in a request; never\n * returned.\n * @deprecated use {@link CastSwapEngine}.\n */\nexport type CastSwapEngineLegacyId = \"motion-pro\" | \"motion-lite\" | \"seedance-2-5\" | \"kling-4\"\n\n/**\n * Where a Nodaro Motion Pulse run cuts the clip to whole seconds (Pulse renders\n * whole seconds; asked for more than the clip, it would stretch the motion):\n * - `\"cut-end\"` (the default): drop the fraction of a second at its end;\n * - `\"cut-start\"`: drop it at its start.\n */\nexport type CastSwapMotionLength = \"cut-end\" | \"cut-start\"\n\n/** @deprecated use {@link CastSwapMotionLength}. */\nexport type CastSwapKlingLength = CastSwapMotionLength\n\n/** Whether a swapped subject takes this trait from the references (`\"new\"`) or keeps the video's (`\"original\"`). */\nexport type CastSwapTraitSource = \"new\" | \"original\"\n\n/**\n * Preview-only settings, on every role kind; a full run (`preview` not `true`)\n * ignores both.\n */\nexport interface CastSwapRolePreviewSettings {\n /** The name used instead of `name` in a preview. Same rules as `name` (1–200 characters). */\n previewName?: string\n /**\n * `false` leaves this role out of the preview: its reference images are not\n * sent, not prepared and not charged, and a `{role:N}` naming it reads as its\n * `previewName`, else its `name`. Default `true`. A preview with every role\n * left out (always refused, even with a prompt), or with no role kept in it\n * that has images and no pre / post prompt, answers 400 `no_roles_in_preview`.\n */\n inPreview?: boolean\n}\n\n/** A person in the video to recast. */\nexport interface CastSwapPersonRole extends CastSwapRolePreviewSettings {\n kind: \"person\"\n /** How the person is told apart in the video, e.g. `\"the woman that attacks\"`. */\n name: string\n /** 0–3 images of ONE person. Empty or `null` keeps the original person. */\n images: string[] | null\n /** Body from the references or the video. Default `\"new\"`. */\n body?: CastSwapTraitSource\n /** Outfit from the references or the video. Default `\"new\"`. */\n outfit?: CastSwapTraitSource\n /** Hairstyle and haircut from the references or the video. Default `\"new\"`. */\n hair?: CastSwapTraitSource\n}\n\n/** The place the video happens in. */\nexport interface CastSwapLocationRole extends CastSwapRolePreviewSettings {\n kind: \"location\"\n /** How the place is named. Default `\"the setting\"`. */\n name?: string\n /** 0–3 images of ONE place. Empty or `null` keeps the original place. */\n images: string[] | null\n}\n\n/** An animal in the video to recast. */\nexport interface CastSwapPetRole extends CastSwapRolePreviewSettings {\n kind: \"pet\"\n /** How the animal is told apart in the video, e.g. `\"the dog\"`. */\n name: string\n /** 0–3 images of ONE animal. Empty or `null` keeps the original animal. */\n images: string[] | null\n /** Body (shape, size and build) from the references or the video. Default `\"new\"`. */\n body?: CastSwapTraitSource\n /** Coat (fur, colors and markings) from the references or the video. Default `\"new\"`. */\n coat?: CastSwapTraitSource\n}\n\n/** An object in the video to recast. */\nexport interface CastSwapProductRole extends CastSwapRolePreviewSettings {\n kind: \"product\"\n /** How the object is told apart in the video, e.g. `\"the can\"`. */\n name: string\n /** 0–3 images of ONE product. Empty or `null` keeps the original object. */\n images: string[] | null\n /** Shape and proportions from the references or the video. Default `\"new\"`. */\n shape?: CastSwapTraitSource\n /** Finish (colors, materials, label and markings) from the references or the video. Default `\"new\"`. */\n finish?: CastSwapTraitSource\n}\n\nexport type CastSwapRole = CastSwapPersonRole | CastSwapLocationRole | CastSwapPetRole | CastSwapProductRole\n\n/**\n * A fixed reference: 1–3 images of ONE thing that no role replaces, and the\n * line that says what it is (`\"the glass she drinks from\"`). Sent as given,\n * never prepared; its images count toward the 30.\n */\nexport interface CastSwapReference {\n /** 1–3 http(s) image URLs of one thing. */\n images: string[]\n /**\n * What it is, 1–500 characters. `{image}` in the line stands for this\n * reference's first image (`\"Use {image} for the sky\"`); a line without it\n * gets it appended. A `{role:N}` or a raw `{image:` / `{video:` / `{audio:`\n * token answers 400.\n */\n line: string\n}\n\n/**\n * @deprecated Nodaro sets this per engine; a run's `faceMasking` is ignored.\n */\nexport interface CastSwapFaceMaskingZone {\n leftPct?: number\n rightPct?: number\n topPct?: number\n bottomPct?: number\n}\n\n/**\n * @deprecated Nodaro sets how the clip is prepared for the video model, per\n * engine; a run cannot change it. A `faceMasking` sent is accepted and\n * ignored (no error), so older code keeps working unchanged.\n */\nexport interface CastSwapFaceMasking {\n mode: \"off\" | \"always\" | \"auto\"\n fill?: \"blur\" | \"depth\"\n minFaceHeightPct?: number\n maxFaceHeightPct?: number\n zone?: CastSwapFaceMaskingZone | null\n blurStrengthPct?: number\n threshold?: number\n}\n\n/** The body of `POST /v1/cast-swap` and `POST /v1/cast-swap/estimate`. */\nexport interface CastSwapParams {\n /** The source clip, 4–30 seconds. */\n videoUrl: string\n /**\n * Who and what to swap: at most 6 person roles, 1 location role, 3 pet roles\n * and 3 product roles, with at most 30 images in all. A role with no images\n * is skipped (that subject or place stays as in the video). At least one role\n * with images, or a `prePrompt` or `postPrompt`, is required.\n */\n roles: CastSwapRole[]\n /**\n * Fixed references (at most 5): things the video should show that no role\n * replaces, each with the line that names it. Their images count toward the\n * 30. A reference alone is enough for a run (no role needs images).\n */\n references?: CastSwapReference[]\n /**\n * Your own words placed at the start of the prompt, before the role\n * instructions; at most 4,000 characters. Mention a role as `{role:N}`, as in\n * `postPrompt`; the same 400 refusals apply (an N outside 1..`roles.length`,\n * a raw `{image:` / `{video:` / `{audio:` token).\n */\n prePrompt?: string\n /**\n * Extra instructions in your own words, at most 4,000 characters. Mention a\n * role as `{role:N}`, where N is its 1-based position in `roles`\n * (`{role:1}` is `roles[0]`; empty roles count).\n *\n * The route answers 400, before charging, for an N outside 1..`roles.length`,\n * for a raw `{image:` / `{video:` / `{audio:` token in the pre or post prompt\n * or a role's `name`, for a clip outside 4–30 s, and for a preview past the clip's\n * end (`previewStart + 4` > its length).\n */\n postPrompt?: string\n /** `true` runs on 4 seconds of the clip, starting at `previewStart`: a cheap check of the roles and choices. */\n preview?: boolean\n /** Where the preview starts, in seconds. Default 0. */\n previewStart?: number\n /**\n * The engine (see {@link CastSwapEngine}). Default `\"motion-prism\"`. The job\n * records it in `input_data.engine`, and a completed job's output in its\n * `engine`. The ids an older client sent ({@link CastSwapEngineLegacyId})\n * are still accepted.\n */\n engine?: CastSwapEngine | CastSwapEngineLegacyId\n /**\n * Nodaro Motion Pulse only (Prism ignores it): which end of the clip is cut to\n * whole seconds (see {@link CastSwapMotionLength}). Default `\"cut-end\"`.\n */\n motionLength?: CastSwapMotionLength\n /** @deprecated use {@link motionLength} (still accepted). */\n klingLength?: CastSwapKlingLength\n /**\n * The output resolution. Nodaro Motion Prism: `\"480p\"` (default), `\"720p\"` or\n * `\"1080p\"`. Nodaro Motion Pulse: `\"720p\"` (default) or `\"1080p\"`; `\"480p\"`\n * answers 400.\n */\n resolution?: \"480p\" | \"720p\" | \"1080p\"\n /**\n * Render as a draft (Nodaro Motion Prism only). Defaults to `true` at 480p and\n * `false` above it; `true` with `\"720p\"` or `\"1080p\"` answers 400 (draft is\n * 480p only). Nodaro Motion Pulse has no draft: `true` answers 400\n * `draft_unsupported`.\n */\n draft?: boolean\n /**\n * Turn each person, pet and product role's photos into one clean reference\n * picture before the video (extra credits, shown in `breakdown.references`;\n * about a minute longer; falls back to your own photos if it fails).\n * Default `true`.\n */\n prepareReferences?: boolean\n /**\n * Ignored: Nodaro sets how the clip is prepared, per engine. Accepted (no\n * error) so older code keeps working.\n * @deprecated leave it out.\n */\n faceMasking?: CastSwapFaceMasking\n /**\n * `\"draft\"` means 480p draft.\n * @deprecated use `resolution` + `draft`.\n */\n quality?: \"draft\"\n /** A generation session to file the result in. */\n sessionId?: string\n /** The client app that sent the run (stored on the job as `input_data.origin`). */\n origin?: string\n}\n\n/** What a run would cost, in credits. */\nexport interface CastSwapEstimate {\n /**\n * The engine the run would use, by its public id (absent from an older\n * server = `\"motion-prism\"`). An id an older server answers is read as the\n * public id it names.\n */\n engine?: CastSwapEngine\n /**\n * What is held when the run starts. The run is charged what it actually\n * costs, which is expected to be `expectedCredits`.\n */\n totalCredits: number\n /**\n * The charge the run is expected to come to. Never above `totalCredits`\n * (on Nodaro Motion Pulse it equals it: Pulse renders exactly the length\n * asked for, so the hold is what it settles at). Absent from an older\n * server: read `totalCredits` then.\n */\n expectedCredits?: number\n /**\n * The parts of the quote, by name, for display only:\n * - `base`: the run itself (its base fee). A server before Cast Swap 0.396.0\n * names it `castSwap` instead: read `base`, else `castSwap`;\n * - `references`: preparing the reference pictures (0 when\n * `prepareReferences` is off or there is nothing to prepare);\n * - `motion`: what the video holds (on Nodaro Motion Pulse, what it costs);\n * - `motionExpected`: what the video is expected to be charged, never above\n * `motion` (Nodaro Motion Prism);\n * - `privacy`: preparing the clip, when the engine's setting does. In both\n * totals when it always runs; outside both when it is the retry\n * (`privacyCredits`).\n *\n * `motion` and `motionExpected` are alternatives, so the parts sum to more\n * than either total: read `totalCredits` and `expectedCredits`, never the\n * sum. Other parts may appear.\n */\n breakdown: {\n base?: number\n /** @deprecated read {@link base} (an older server answered this name for the same part). */\n castSwap?: number\n references: number\n motion?: number\n motionExpected?: number\n privacy?: number\n } & Record<string, number>\n /**\n * The extra credits charged only if the video model refuses the clip and\n * the run is retried (Nodaro's setting for the engine decides whether it\n * does). Not in `totalCredits` or `expectedCredits`; `run()` needs credits\n * for both the hold and this (else 402).\n */\n privacyCredits?: number\n /** @deprecated read {@link privacyCredits} (an older server answered this name). */\n maskingCredits?: number\n /**\n * `true` when the video is made at Auto length (every Nodaro Motion Prism\n * run): the final charge is expected to come out lower than `totalCredits`,\n * at about `expectedCredits`. `false` on Nodaro Motion Pulse.\n */\n settlesLower: boolean\n}\n\n/** Per-call options for {@link CastSwapResource.run}. */\nexport interface CastSwapRunOptions {\n /**\n * Sent as the `Idempotency-Key` header, unchanged (the SDK checks nothing;\n * an empty string sends no header, like no key).\n * The server takes 8–200 characters and answers 400 for any other length.\n * Reuse the same value when retrying the same run: within about 10 s the\n * repeat answers 200 `{ jobId, deduped: true }`, later 202 with the first\n * run's `jobId`. Nothing new is started or charged.\n */\n idempotencyKey?: string\n}\n\n/**\n * What a Full Quality version would be: `\"same-take\"` re-renders a Nodaro\n * Motion Prism draft's own take at 1080p; `\"new-take\"` makes a new Nodaro Motion Pulse take at\n * 1080p from a 720p run's inputs (it will not match the 720p run frame for\n * frame). The 720p run or draft stays either way.\n */\nexport type CastSwapFullQualityKind = \"same-take\" | \"new-take\"\n\n/**\n * What a Full Quality version of a run would cost\n * (`POST /v1/cast-swap/:jobId/full-quality/estimate`): a Nodaro Motion Prism\n * draft, or a completed Nodaro Motion Pulse run at 720p.\n */\nexport interface CastSwapFullQualityEstimate {\n /**\n * Which Full Quality this is ({@link CastSwapFullQualityKind}), so it can\n * be worded right. Absent from an older server: `\"same-take\"`.\n */\n kind?: CastSwapFullQualityKind\n /** The quote in credits: `breakdown.base` plus the 1080p render (same take) or the new take. */\n totalCredits: number\n /**\n * The parts of the quote, by name, for display only: `base` (the Full\n * Quality job's own steps; a server before Cast Swap 0.396.0 names it\n * `castSwap` instead: read `base`, else `castSwap`), and `motionHd` (a same\n * take: the 1080p render, 0 when an earlier try of this draft already\n * finished that render, which is then reused) or `motion` (a new take).\n */\n breakdown: {\n base?: number\n /** @deprecated read {@link base} (an older server answered this name for the same part). */\n castSwap?: number\n motionHd?: number\n motion?: number\n } & Record<string, number>\n /** ISO time until which the run can be finished at Full Quality (7 days after it completed). */\n availableUntil: string\n}\n\n/** Options for {@link CastSwapResource.fullQuality}. */\nexport interface CastSwapFullQualityParams {\n /** A generation session to file the Full Quality result in. */\n sessionId?: string\n}\n\n/** The Full Quality job (`POST /v1/cast-swap/:jobId/full-quality`). */\nexport interface CastSwapFullQualityResult {\n jobId: string\n /** `true` when this run's Full Quality was already running or done: that job is answered, nothing new is started or charged. */\n existing?: boolean\n}\n\n/**\n * The `code` of a Full Quality refusal (`NodaroError.code`), all before\n * anything is charged:\n * - `unauthorized` (401): no authenticated user;\n * - `not_found` (404): not your job, or not a Nodaro Motion run; also a\n * `sessionId` you may not use;\n * - `not_completed` (409): the run has not finished;\n * - `not_a_draft` (409): the run is neither a Nodaro Motion Prism draft nor a\n * Nodaro Motion Pulse run at 720p (a Pulse run at 1080p is already Full Quality);\n * - `draft_expired` (410): more than 7 days after the draft completed, or\n * the draft can no longer be finished at Full Quality;\n * - `full_quality_pending` (409, `details.retryable: true`): not final — an\n * earlier try's 1080p render of this draft is being reviewed, or has not\n * started yet; try again later (once the review ends). The only refusal\n * that ends on its own;\n * - `full_quality_unavailable` (409): final — nothing kept to re-render, no\n * readable completion time, or the 1080p finalize refuses this draft; on\n * the start only, also \"failed too many times\" (every try failed) or no\n * try can be started for this run;\n * - `insufficient_credits` (402), or in a workspace `budget_exceeded`,\n * `member_cap_exceeded` or `user_allowance_exceeded`;\n * - `job_blocked` (422): the request was blocked by the job policy;\n * - `job_read_failed` (503, retryable), `estimate_unavailable` (503, try\n * again shortly), `host_too_old` (503).\n *\n * Open-ended: a code not listed here may still arrive.\n */\nexport type CastSwapFullQualityRefusalCode =\n | \"unauthorized\"\n | \"not_found\"\n | \"not_completed\"\n | \"not_a_draft\"\n | \"draft_expired\"\n | \"full_quality_pending\"\n | \"full_quality_unavailable\"\n | \"insufficient_credits\"\n | \"budget_exceeded\"\n | \"member_cap_exceeded\"\n | \"user_allowance_exceeded\"\n | \"job_blocked\"\n | \"job_read_failed\"\n | \"estimate_unavailable\"\n | \"host_too_old\"\n | (string & {})\n\nexport class CastSwapResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * Start a Nodaro Motion run (`POST /v1/cast-swap`, 202 `{ jobId }`). Returns the\n * job to follow. With `options.idempotencyKey` (sent as the\n * `Idempotency-Key` header; 8–200 characters, else 400) a repeat with the\n * same key within about 10 s answers 200 `{ jobId, deduped: true }`, a later\n * one 202 with the first run's `jobId`; nothing new starts.\n */\n run(params: CastSwapParams, options?: CastSwapRunOptions): Promise<{ jobId: string; deduped?: boolean }> {\n return this.client.request(\"POST\", \"/v1/cast-swap\", {\n body: params,\n ...(options?.idempotencyKey ? { headers: { \"Idempotency-Key\": options.idempotencyKey } } : {}),\n })\n }\n\n /** Quote a run before starting it (`POST /v1/cast-swap/estimate`); spends nothing. */\n async estimate(params: CastSwapParams): Promise<CastSwapEstimate> {\n const quote = await this.client.request<CastSwapEstimate>(\"POST\", \"/v1/cast-swap/estimate\", { body: params })\n // An older server names the engine by an earlier id: answered as the public id it names.\n const engine = nodaroMotionEngineFrom(quote?.engine)\n return engine && engine !== quote.engine ? { ...quote, engine } : quote\n }\n\n /**\n * Quote finishing a run at Full Quality (`POST\n * /v1/cast-swap/:jobId/full-quality/estimate`); spends nothing. `jobId` is a\n * finished Nodaro Motion Prism DRAFT run, or a finished Nodaro Motion Pulse\n * run at 720p (a Nodaro Motion or trend run); the quote's `kind` says whether it is the same take\n * re-rendered or a new take. The quote\n * does not look for a Full Quality already running: when one is,\n * {@link fullQuality} answers it (`existing: true`) and charges nothing.\n * Refusals: {@link CastSwapFullQualityRefusalCode}.\n */\n fullQualityEstimate(jobId: string): Promise<CastSwapFullQualityEstimate> {\n return this.client.request(\"POST\", `/v1/cast-swap/${encodeURIComponent(jobId)}/full-quality/estimate`, { body: {} })\n }\n\n /**\n * Finish a run at Full Quality (`POST /v1/cast-swap/:jobId/full-quality`):\n * at 1080p, with the clip's audio, as a new job linked to the run — a\n * Nodaro Motion Prism draft's own take re-rendered, or a new Nodaro Motion Pulse take from a\n * 720p run's inputs (the quote's `kind`). SPENDS CREDITS: quote it first with\n * {@link fullQualityEstimate}. Answers 202 `{ jobId }`, or 200\n * `{ jobId, existing: true }` when this run's Full Quality is already\n * running or done (one per run; a failed one may be asked again). Follow\n * the job with `client.jobs.get(jobId)`. No `Idempotency-Key` is taken: the\n * server keys the job by the draft. The new job keeps the draft's origin.\n * Refusals: {@link CastSwapFullQualityRefusalCode}.\n */\n fullQuality(jobId: string, params: CastSwapFullQualityParams = {}): Promise<CastSwapFullQualityResult> {\n const body = params.sessionId !== undefined ? { sessionId: params.sessionId } : {}\n return this.client.request(\"POST\", `/v1/cast-swap/${encodeURIComponent(jobId)}/full-quality`, { body })\n }\n}\n"]}
@@ -36,7 +36,7 @@ async function readBinaryResponse(response, maxBytes) {
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  }
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  return bytes.buffer;
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  }
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- var SDK_VERSION = "2.47.0" ;
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+ var SDK_VERSION = "2.51.0" ;
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  var CLIENT_HEADER = "X-Nodaro-Client";
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  var isBrowser = () => typeof window !== "undefined" && typeof window.document !== "undefined";
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  var NodaroClientCore = class {
@@ -229,5 +229,5 @@ exports.CallbackAuth = CallbackAuth;
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  exports.NodaroClientCore = NodaroClientCore;
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  exports.StaticTokenAuth = StaticTokenAuth;
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  exports.supabaseAuth = supabaseAuth;
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- //# sourceMappingURL=chunk-MYTMNPCP.cjs.map
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- //# sourceMappingURL=chunk-MYTMNPCP.cjs.map
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+ //# sourceMappingURL=chunk-OMX7JBGY.cjs.map
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+ //# sourceMappingURL=chunk-OMX7JBGY.cjs.map