@nodaro/sdk 2.28.0 → 2.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (716) hide show
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  716. package/package.json +253 -3
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1
+ import { s as NodesResource, Q as Scene3DCapabilities, T as Scene3DDelivery, U as Scene3DDeliveryAsset, y as RetainedScene3DEditParams, z as RetainedScene3DEditResult, j as GenerateScene3DParams, K as RunNodeResult, C as RunAndWaitOptions, W as Scene3DJobOutput, d as EditScene3DParams, t as Pro3DRenderParams, u as Pro3DRenderQuote, w as Pro3DRenderRunParams, v as Pro3DRenderRunOptions, P as Pro3DRenderJobOutput, x as RenderScene3DParams, r as NodeJobOutput } from '../nodes-C2zu3uqn.js';
2
+ export { S as SCENE3D_DELIVERY_ASSET_USAGE, M as Scene3DAuthoringEngine, V as Scene3DDeliveryAssetKind } from '../nodes-C2zu3uqn.js';
3
+ import { Scene3DAssetRef } from '@nodaro/shared/scene3d';
4
+ import { N as NodaroClientCore } from '../developer-apps-zSQXWmEG.js';
5
+ import '@nodaro/shared/types';
6
+ import '@nodaro/shared/video';
7
+ import '@nodaro/shared/models';
8
+ import '@nodaro/shared/nodes';
9
+ import '@nodaro/shared/social';
10
+ import '@nodaro/shared/media';
11
+ import '@nodaro/shared/credits';
12
+ import '@nodaro/shared/entities';
13
+ import './jobs.js';
14
+ import '@nodaro/shared/apps';
15
+ import '@nodaro/shared/organizations';
16
+ import './errors.js';
17
+ import '../studio-productions-vbCNSbtf.js';
18
+ import '@nodaro/shared/model-catalog';
19
+ import '@nodaro/prompts/prompt-builder';
20
+
21
+ /** Scene authoring and render-only export through the same platform nodes. */
22
+ declare class Scene3DResource {
23
+ private client;
24
+ /** Every operation runs a platform node, so the client must carry `nodes` too. */
25
+ constructor(client: NodaroClientCore & {
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+ readonly nodes: NodesResource;
27
+ });
28
+ capabilities(): Promise<Scene3DCapabilities>;
29
+ /** Current access to both the delivery and its source is required on every read. */
30
+ getDelivery(jobId: string): Promise<Scene3DDelivery>;
31
+ /**
32
+ * The bytes of one descriptor the delivery listed.
33
+ *
34
+ * Checked against {@link SCENE3D_DELIVERY_ASSET_USAGE} rather than a hardcoded pair, which
35
+ * is why a `shot-still` now works: the route has served stills since they existed, and this
36
+ * guard refused them. `source-json` — the recipe a refused run was kept for — is on the same
37
+ * map; the server still decides whether THIS caller may read it.
38
+ */
39
+ deliveryAssetBytes(jobId: string, asset: Scene3DDeliveryAsset, options?: {
40
+ signal?: AbortSignal;
41
+ }): Promise<ArrayBuffer>;
42
+ /**
43
+ * The recipe a 3D Render Pro run was refused for, parsed — or `null` when there is none.
44
+ *
45
+ * The one thing such a run leaves behind. Its recipe never compiled, so there is no scene
46
+ * revision, no poster and no `.blend`: `output_data` carries a `deliveryId`, the compiler's
47
+ * reasons, and `validation.sourceRetained` saying whether the recipe itself was kept. This
48
+ * fetches it in one call — delivery, then the `source-json` descriptor's bytes.
49
+ *
50
+ * `null` means the delivery has no retained recipe to hand back: no pass ever cleared
51
+ * admission, or this caller holds less than `edit` on the job's workflow and the descriptor
52
+ * is therefore not listed for them.
53
+ *
54
+ * Read it to see what was attempted and to inform the next prompt. There is no input that
55
+ * takes a recipe back: a refused run published no revision, so there is no `{kind:"scene"}`
56
+ * source to re-run it from.
57
+ */
58
+ retainedRecipe(jobId: string, options?: {
59
+ signal?: AbortSignal;
60
+ }): Promise<unknown | null>;
61
+ /** Persist deterministic overlays without an LLM or a generation charge. */
62
+ applyEdits(revisionId: string, params: RetainedScene3DEditParams): Promise<RetainedScene3DEditResult>;
63
+ /** Asset access is scoped to an exact retained revision, with fresh authentication. */
64
+ assetBytes(revisionId: string, asset: Scene3DAssetRef, options?: {
65
+ signal?: AbortSignal;
66
+ }): Promise<ArrayBuffer>;
67
+ /** The editable native file has its own authorization lane. */
68
+ sourceBytes(revisionId: string, options?: {
69
+ signal?: AbortSignal;
70
+ }): Promise<ArrayBuffer>;
71
+ generate(params: GenerateScene3DParams): Promise<RunNodeResult>;
72
+ generateAndWait(params: GenerateScene3DParams, options?: RunAndWaitOptions): Promise<Scene3DJobOutput>;
73
+ edit(params: EditScene3DParams): Promise<RunNodeResult>;
74
+ editAndWait(params: EditScene3DParams, options?: RunAndWaitOptions): Promise<Scene3DJobOutput>;
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+ /**
76
+ * Price a 3D Render Pro request WITHOUT starting it.
77
+ *
78
+ * Takes the same body a run takes, minus the `quoteId`, and answers a
79
+ * ceiling (`maxCredits`), a `breakdown` to show, and the
80
+ * `normalizedInputHash` admission re-checks. It reserves nothing and spends
81
+ * nothing — a quote is a price, not a purchase.
82
+ */
83
+ quotePro(params: Pro3DRenderParams): Promise<Pro3DRenderQuote>;
84
+ /**
85
+ * Submit a quoted 3D Render Pro run.
86
+ *
87
+ * Requires the `quoteId` from {@link quotePro}: no run starts at a price
88
+ * nobody showed. Sends an `Idempotency-Key` — a fresh one per call unless you
89
+ * supply your own, which you should when retrying a call that timed out.
90
+ *
91
+ * Availability is a property of the deployment: `capabilities().pro` says
92
+ * whether this install can serve it, and which controls you may offer.
93
+ */
94
+ runPro(params: Pro3DRenderRunParams, options?: Pro3DRenderRunOptions): Promise<RunNodeResult>;
95
+ /**
96
+ * Quote if needed, run, and wait — the whole operation in one call.
97
+ *
98
+ * Two HTTP requests at most, still ONE paid job: when `quoteId` is absent
99
+ * this quotes the identical body first, so the run is admitted against a
100
+ * hash of exactly what was priced. Pass a `quoteId` to run against a quote
101
+ * you already showed the user.
102
+ *
103
+ * Resolves with the settled result — `videoUrl` (the MP4) and `scenePlan`
104
+ * (the exact composition it was rendered from), plus the revision, poster,
105
+ * validation and renderer metadata. A run that AUTHORED also reports its own
106
+ * account of the answer — `metadata.summary`, `repairPasses`,
107
+ * `admissionRetries`, `mechanicalPasses` (repairs the engine applied from
108
+ * the compiler's own remedy with no planner call, counted APART from
109
+ * `repairPasses` on their own quoted allowance), `restoredAssertions`, and
110
+ * any `SCENE_AUTHORING_ASSUMPTION` warnings. A
111
+ * completed result whose `metadata.review` is present passed every mandatory
112
+ * assertion but did NOT get the visual reviewer's approval: `verdict:
113
+ * "refused"` means it objected, each objection also a `SCENE_REVIEW_REFUSED`
114
+ * warning; `verdict: "unavailable"` means the review produced no usable
115
+ * verdict in `attempts` asks (`reason: "provider"` — never reached its
116
+ * provider; `"unusable"` — it answered, unusably), so nobody judged the scene and
117
+ * `SCENE_REVIEW_UNAVAILABLE` leads the warnings. Re-render that same
118
+ * `scenePlan` later with {@link render}, or with a `{kind:'scene'}` source;
119
+ * that costs no authoring.
120
+ */
121
+ renderProAndWait(params: Pro3DRenderParams | Pro3DRenderRunParams, options?: RunAndWaitOptions & Pro3DRenderRunOptions): Promise<Pro3DRenderJobOutput>;
122
+ /**
123
+ * Uses the supplied immutable revision; never starts authoring or a rebuild.
124
+ *
125
+ * Priced by the plan's frame size — see {@link RenderScene3DParams}.
126
+ */
127
+ render(params: RenderScene3DParams): Promise<RunNodeResult>;
128
+ renderAndWait(params: RenderScene3DParams, options?: RunAndWaitOptions): Promise<NodeJobOutput>;
129
+ }
130
+
131
+ export { EditScene3DParams, GenerateScene3DParams, Pro3DRenderJobOutput, Pro3DRenderParams, Pro3DRenderQuote, Pro3DRenderRunOptions, Pro3DRenderRunParams, RenderScene3DParams, RetainedScene3DEditParams, RetainedScene3DEditResult, Scene3DCapabilities, Scene3DDelivery, Scene3DDeliveryAsset, Scene3DJobOutput, Scene3DResource };
@@ -0,0 +1,4 @@
1
+ import '../chunk-CRCPRZFN.js';
2
+ export { SCENE3D_DELIVERY_ASSET_USAGE, Scene3DResource } from '../chunk-NNHWH7ER.js';
3
+ //# sourceMappingURL=scene3d.js.map
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+ //# sourceMappingURL=scene3d.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":[],"names":[],"mappings":"","file":"scene3d.js"}
@@ -0,0 +1,13 @@
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+ 'use strict';
2
+
3
+ require('../chunk-VYK6MBL4.cjs');
4
+ var chunkPEMLIAPZ_cjs = require('../chunk-PEMLIAPZ.cjs');
5
+
6
+
7
+
8
+ Object.defineProperty(exports, "SessionsResource", {
9
+ enumerable: true,
10
+ get: function () { return chunkPEMLIAPZ_cjs.SessionsResource; }
11
+ });
12
+ //# sourceMappingURL=sessions.cjs.map
13
+ //# sourceMappingURL=sessions.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"sessions.cjs"}
@@ -0,0 +1,122 @@
1
+ import { N as NodaroClientCore } from '../developer-apps-zSQXWmEG.cjs';
2
+ import { Job } from './jobs.cjs';
3
+ import '@nodaro/shared/apps';
4
+ import '@nodaro/shared/organizations';
5
+
6
+ /**
7
+ * A generation session: one run of work in a creation tool (Create Image,
8
+ * Video, Music), optionally inside a project. Its project is fixed at
9
+ * creation — to get an item into another project, import it into a session
10
+ * there.
11
+ */
12
+ interface GenerationSession {
13
+ id: string;
14
+ /** Null when the session has no project, or its project was deleted. */
15
+ projectId: string | null;
16
+ /** Null = untitled; a UI may fall back to the first prompt. */
17
+ title: string | null;
18
+ /** The creation tool that owns the session, e.g. `"create-image"`. */
19
+ tool: string;
20
+ createdAt: string;
21
+ /** The latest activity: an item added, or an edit. */
22
+ updatedAt: string;
23
+ archivedAt: string | null;
24
+ /** The item picked as the session's cover (`update(id, { coverJobId })`); `null` = automatic. */
25
+ coverJobId: string | null;
26
+ itemCount: number;
27
+ /** Up to four image links: the cover's image first when one is set, then the
28
+ * newest completed items. */
29
+ previewUrls: string[];
30
+ }
31
+ interface CreateSessionInput {
32
+ /** One of your projects (on the side of the workspace line you are on). */
33
+ projectId?: string;
34
+ title?: string;
35
+ /** Lowercase letters, digits and dashes, at most 40 — e.g. `"create-image"`. */
36
+ tool: string;
37
+ }
38
+ interface UpdateSessionInput {
39
+ /** `null` makes the session untitled again. */
40
+ title?: string | null;
41
+ archived?: boolean;
42
+ /** One of the session's items to lead its previews (404 if it is not an
43
+ * item of this session); `null` goes back to automatic. */
44
+ coverJobId?: string | null;
45
+ }
46
+ interface ListSessionsParams {
47
+ projectId?: string;
48
+ tool?: string;
49
+ /** Archived sessions are left out unless this is true. */
50
+ includeArchived?: boolean;
51
+ /** Page size, 1–100 (server default 50). */
52
+ limit?: number;
53
+ /** The previous page's `next`. */
54
+ cursor?: string;
55
+ }
56
+ /** One item of a session's feed: a link to one of your jobs. */
57
+ interface SessionItem {
58
+ jobId: string;
59
+ addedAt: string;
60
+ /** True when imported from elsewhere rather than born in this session. */
61
+ imported: boolean;
62
+ importedFrom: {
63
+ sessionId: string;
64
+ title: string | null;
65
+ } | null;
66
+ job: Job;
67
+ }
68
+ interface ListSessionItemsParams {
69
+ limit?: number;
70
+ cursor?: string;
71
+ }
72
+ interface SessionPage<T> {
73
+ data: T[];
74
+ /** Pass back as `cursor` for the next page; `null` on the last one. */
75
+ next: string | null;
76
+ }
77
+ declare class SessionsResource {
78
+ private client;
79
+ constructor(client: NodaroClientCore);
80
+ /**
81
+ * Create a session. Send its `id` as `sessionId` on a generation request
82
+ * (`nodes.run("generate-image", { sessionId, … })`, video, speech, music) and
83
+ * the job is born in it.
84
+ */
85
+ create(input: CreateSessionInput): Promise<{
86
+ data: GenerationSession;
87
+ }>;
88
+ /** Your sessions, newest first. */
89
+ list(params?: ListSessionsParams): Promise<SessionPage<GenerationSession>>;
90
+ get(id: string): Promise<{
91
+ data: GenerationSession;
92
+ }>;
93
+ /** Rename or archive a session, or pick its cover. Its project cannot change. */
94
+ update(id: string, input: UpdateSessionInput): Promise<{
95
+ data: GenerationSession;
96
+ }>;
97
+ /** Delete a session and its links. Its jobs are kept, and stay in every other session holding them. */
98
+ delete(id: string): Promise<{
99
+ success: true;
100
+ }>;
101
+ /** The session's items, born-in and imported, newest first. */
102
+ items(id: string, params?: ListSessionItemsParams): Promise<SessionPage<SessionItem>>;
103
+ /**
104
+ * Import some of your own jobs into a session — a link, not a copy (up to 100
105
+ * a call). All-or-nothing: if any id is not one of your jobs, nothing is
106
+ * imported and the call fails with 404. Items already there are left as they are.
107
+ */
108
+ importItems(id: string, input: {
109
+ jobIds: string[];
110
+ }): Promise<{
111
+ data: {
112
+ imported: number;
113
+ requested: number;
114
+ };
115
+ }>;
116
+ /** Remove one item from a session. Only the link goes: the job, and every other session holding it, stay. */
117
+ removeItem(id: string, jobId: string): Promise<{
118
+ success: true;
119
+ }>;
120
+ }
121
+
122
+ export { type CreateSessionInput, type GenerationSession, type ListSessionItemsParams, type ListSessionsParams, type SessionItem, type SessionPage, SessionsResource, type UpdateSessionInput };
@@ -0,0 +1,122 @@
1
+ import { N as NodaroClientCore } from '../developer-apps-zSQXWmEG.js';
2
+ import { Job } from './jobs.js';
3
+ import '@nodaro/shared/apps';
4
+ import '@nodaro/shared/organizations';
5
+
6
+ /**
7
+ * A generation session: one run of work in a creation tool (Create Image,
8
+ * Video, Music), optionally inside a project. Its project is fixed at
9
+ * creation — to get an item into another project, import it into a session
10
+ * there.
11
+ */
12
+ interface GenerationSession {
13
+ id: string;
14
+ /** Null when the session has no project, or its project was deleted. */
15
+ projectId: string | null;
16
+ /** Null = untitled; a UI may fall back to the first prompt. */
17
+ title: string | null;
18
+ /** The creation tool that owns the session, e.g. `"create-image"`. */
19
+ tool: string;
20
+ createdAt: string;
21
+ /** The latest activity: an item added, or an edit. */
22
+ updatedAt: string;
23
+ archivedAt: string | null;
24
+ /** The item picked as the session's cover (`update(id, { coverJobId })`); `null` = automatic. */
25
+ coverJobId: string | null;
26
+ itemCount: number;
27
+ /** Up to four image links: the cover's image first when one is set, then the
28
+ * newest completed items. */
29
+ previewUrls: string[];
30
+ }
31
+ interface CreateSessionInput {
32
+ /** One of your projects (on the side of the workspace line you are on). */
33
+ projectId?: string;
34
+ title?: string;
35
+ /** Lowercase letters, digits and dashes, at most 40 — e.g. `"create-image"`. */
36
+ tool: string;
37
+ }
38
+ interface UpdateSessionInput {
39
+ /** `null` makes the session untitled again. */
40
+ title?: string | null;
41
+ archived?: boolean;
42
+ /** One of the session's items to lead its previews (404 if it is not an
43
+ * item of this session); `null` goes back to automatic. */
44
+ coverJobId?: string | null;
45
+ }
46
+ interface ListSessionsParams {
47
+ projectId?: string;
48
+ tool?: string;
49
+ /** Archived sessions are left out unless this is true. */
50
+ includeArchived?: boolean;
51
+ /** Page size, 1–100 (server default 50). */
52
+ limit?: number;
53
+ /** The previous page's `next`. */
54
+ cursor?: string;
55
+ }
56
+ /** One item of a session's feed: a link to one of your jobs. */
57
+ interface SessionItem {
58
+ jobId: string;
59
+ addedAt: string;
60
+ /** True when imported from elsewhere rather than born in this session. */
61
+ imported: boolean;
62
+ importedFrom: {
63
+ sessionId: string;
64
+ title: string | null;
65
+ } | null;
66
+ job: Job;
67
+ }
68
+ interface ListSessionItemsParams {
69
+ limit?: number;
70
+ cursor?: string;
71
+ }
72
+ interface SessionPage<T> {
73
+ data: T[];
74
+ /** Pass back as `cursor` for the next page; `null` on the last one. */
75
+ next: string | null;
76
+ }
77
+ declare class SessionsResource {
78
+ private client;
79
+ constructor(client: NodaroClientCore);
80
+ /**
81
+ * Create a session. Send its `id` as `sessionId` on a generation request
82
+ * (`nodes.run("generate-image", { sessionId, … })`, video, speech, music) and
83
+ * the job is born in it.
84
+ */
85
+ create(input: CreateSessionInput): Promise<{
86
+ data: GenerationSession;
87
+ }>;
88
+ /** Your sessions, newest first. */
89
+ list(params?: ListSessionsParams): Promise<SessionPage<GenerationSession>>;
90
+ get(id: string): Promise<{
91
+ data: GenerationSession;
92
+ }>;
93
+ /** Rename or archive a session, or pick its cover. Its project cannot change. */
94
+ update(id: string, input: UpdateSessionInput): Promise<{
95
+ data: GenerationSession;
96
+ }>;
97
+ /** Delete a session and its links. Its jobs are kept, and stay in every other session holding them. */
98
+ delete(id: string): Promise<{
99
+ success: true;
100
+ }>;
101
+ /** The session's items, born-in and imported, newest first. */
102
+ items(id: string, params?: ListSessionItemsParams): Promise<SessionPage<SessionItem>>;
103
+ /**
104
+ * Import some of your own jobs into a session — a link, not a copy (up to 100
105
+ * a call). All-or-nothing: if any id is not one of your jobs, nothing is
106
+ * imported and the call fails with 404. Items already there are left as they are.
107
+ */
108
+ importItems(id: string, input: {
109
+ jobIds: string[];
110
+ }): Promise<{
111
+ data: {
112
+ imported: number;
113
+ requested: number;
114
+ };
115
+ }>;
116
+ /** Remove one item from a session. Only the link goes: the job, and every other session holding it, stay. */
117
+ removeItem(id: string, jobId: string): Promise<{
118
+ success: true;
119
+ }>;
120
+ }
121
+
122
+ export { type CreateSessionInput, type GenerationSession, type ListSessionItemsParams, type ListSessionsParams, type SessionItem, type SessionPage, SessionsResource, type UpdateSessionInput };
@@ -0,0 +1,4 @@
1
+ import '../chunk-D3PW7AHZ.js';
2
+ export { SessionsResource } from '../chunk-Y6VDCZPB.js';
3
+ //# sourceMappingURL=sessions.js.map
4
+ //# sourceMappingURL=sessions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"sessions.js"}
@@ -0,0 +1,13 @@
1
+ 'use strict';
2
+
3
+ require('../chunk-OA6FWYZF.cjs');
4
+ var chunkMBFUMWI5_cjs = require('../chunk-MBFUMWI5.cjs');
5
+
6
+
7
+
8
+ Object.defineProperty(exports, "ShotsResource", {
9
+ enumerable: true,
10
+ get: function () { return chunkMBFUMWI5_cjs.ShotsResource; }
11
+ });
12
+ //# sourceMappingURL=shots.cjs.map
13
+ //# sourceMappingURL=shots.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"shots.cjs"}
@@ -0,0 +1,78 @@
1
+ import { N as NodaroClientCore } from '../developer-apps-zSQXWmEG.cjs';
2
+ import '@nodaro/shared/apps';
3
+ import '@nodaro/shared/organizations';
4
+
5
+ /**
6
+ * Cine shots — the Share → Remix record behind `/s/:id` share links.
7
+ * Mirrors the backend's `/v1/shots` wire contract (`shots.ts::toWire`);
8
+ * types are declared here so the SDK stays dependency-free — same
9
+ * convention as `ModelSummary` / `PickerCatalog`.
10
+ */
11
+ /** An `@`-mention entity reference captured in the shot's prompt state. */
12
+ interface ShotEntityRef {
13
+ entitySlug: string;
14
+ variantSlug?: string;
15
+ role?: string;
16
+ kind?: "character" | "location" | "object" | "creature";
17
+ }
18
+ type ShotMode = "single" | "multi-shot" | "frame-to-motion" | "storyboard";
19
+ interface Shot {
20
+ id: string;
21
+ mode: ShotMode;
22
+ /** Opaque picker/builder selection state — round-tripped verbatim. */
23
+ selectionState: Record<string, unknown>;
24
+ freeText?: string;
25
+ negativePrompt?: string;
26
+ assembledPrompt?: string;
27
+ perModelPrompts?: Record<string, string>;
28
+ models?: string[];
29
+ entityRefs?: ShotEntityRef[];
30
+ resultUrls?: string[];
31
+ visibility: "private" | "public";
32
+ schemaVersion: number;
33
+ ownerId: string;
34
+ createdAt: string;
35
+ updatedAt: string;
36
+ }
37
+ interface CreateShotInput {
38
+ mode?: ShotMode;
39
+ selectionState?: Record<string, unknown>;
40
+ freeText?: string;
41
+ negativePrompt?: string;
42
+ assembledPrompt?: string;
43
+ perModelPrompts?: Record<string, string>;
44
+ /** Video model ids the shot targets (max 16). */
45
+ models?: string[];
46
+ entityRefs?: ShotEntityRef[];
47
+ /**
48
+ * Result media URLs (max 32). Must be plain public http(s) URLs — the
49
+ * backend rejects signed URLs so a token can never leak into a share
50
+ * record.
51
+ */
52
+ resultUrls?: string[];
53
+ /** Rows default to private; sharing is an explicit "make public" action. */
54
+ visibility?: "private" | "public";
55
+ }
56
+ type UpdateShotInput = CreateShotInput;
57
+ declare class ShotsResource {
58
+ private client;
59
+ constructor(client: NodaroClientCore);
60
+ /** Create a shot record. Returns the new shot's id — an unguessable
61
+ * capability string that doubles as the share-link path segment. */
62
+ create(input?: CreateShotInput): Promise<{
63
+ id: string;
64
+ }>;
65
+ /** Read a shot. Public shots are readable by anyone holding the id;
66
+ * private shots resolve only for their owner (404 otherwise). */
67
+ get(id: string): Promise<{
68
+ shot: Shot;
69
+ }>;
70
+ /** Update an owned shot (any subset of fields, e.g. a visibility toggle). */
71
+ update(id: string, input: UpdateShotInput): Promise<{
72
+ shot: Shot;
73
+ }>;
74
+ /** Delete an owned shot. */
75
+ delete(id: string): Promise<void>;
76
+ }
77
+
78
+ export { type CreateShotInput, type Shot, type ShotEntityRef, type ShotMode, ShotsResource, type UpdateShotInput };
@@ -0,0 +1,78 @@
1
+ import { N as NodaroClientCore } from '../developer-apps-zSQXWmEG.js';
2
+ import '@nodaro/shared/apps';
3
+ import '@nodaro/shared/organizations';
4
+
5
+ /**
6
+ * Cine shots — the Share → Remix record behind `/s/:id` share links.
7
+ * Mirrors the backend's `/v1/shots` wire contract (`shots.ts::toWire`);
8
+ * types are declared here so the SDK stays dependency-free — same
9
+ * convention as `ModelSummary` / `PickerCatalog`.
10
+ */
11
+ /** An `@`-mention entity reference captured in the shot's prompt state. */
12
+ interface ShotEntityRef {
13
+ entitySlug: string;
14
+ variantSlug?: string;
15
+ role?: string;
16
+ kind?: "character" | "location" | "object" | "creature";
17
+ }
18
+ type ShotMode = "single" | "multi-shot" | "frame-to-motion" | "storyboard";
19
+ interface Shot {
20
+ id: string;
21
+ mode: ShotMode;
22
+ /** Opaque picker/builder selection state — round-tripped verbatim. */
23
+ selectionState: Record<string, unknown>;
24
+ freeText?: string;
25
+ negativePrompt?: string;
26
+ assembledPrompt?: string;
27
+ perModelPrompts?: Record<string, string>;
28
+ models?: string[];
29
+ entityRefs?: ShotEntityRef[];
30
+ resultUrls?: string[];
31
+ visibility: "private" | "public";
32
+ schemaVersion: number;
33
+ ownerId: string;
34
+ createdAt: string;
35
+ updatedAt: string;
36
+ }
37
+ interface CreateShotInput {
38
+ mode?: ShotMode;
39
+ selectionState?: Record<string, unknown>;
40
+ freeText?: string;
41
+ negativePrompt?: string;
42
+ assembledPrompt?: string;
43
+ perModelPrompts?: Record<string, string>;
44
+ /** Video model ids the shot targets (max 16). */
45
+ models?: string[];
46
+ entityRefs?: ShotEntityRef[];
47
+ /**
48
+ * Result media URLs (max 32). Must be plain public http(s) URLs — the
49
+ * backend rejects signed URLs so a token can never leak into a share
50
+ * record.
51
+ */
52
+ resultUrls?: string[];
53
+ /** Rows default to private; sharing is an explicit "make public" action. */
54
+ visibility?: "private" | "public";
55
+ }
56
+ type UpdateShotInput = CreateShotInput;
57
+ declare class ShotsResource {
58
+ private client;
59
+ constructor(client: NodaroClientCore);
60
+ /** Create a shot record. Returns the new shot's id — an unguessable
61
+ * capability string that doubles as the share-link path segment. */
62
+ create(input?: CreateShotInput): Promise<{
63
+ id: string;
64
+ }>;
65
+ /** Read a shot. Public shots are readable by anyone holding the id;
66
+ * private shots resolve only for their owner (404 otherwise). */
67
+ get(id: string): Promise<{
68
+ shot: Shot;
69
+ }>;
70
+ /** Update an owned shot (any subset of fields, e.g. a visibility toggle). */
71
+ update(id: string, input: UpdateShotInput): Promise<{
72
+ shot: Shot;
73
+ }>;
74
+ /** Delete an owned shot. */
75
+ delete(id: string): Promise<void>;
76
+ }
77
+
78
+ export { type CreateShotInput, type Shot, type ShotEntityRef, type ShotMode, ShotsResource, type UpdateShotInput };
@@ -0,0 +1,4 @@
1
+ import '../chunk-BKP6F2IX.js';
2
+ export { ShotsResource } from '../chunk-WVFAQBS7.js';
3
+ //# sourceMappingURL=shots.js.map
4
+ //# sourceMappingURL=shots.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"shots.js"}
@@ -0,0 +1,22 @@
1
+ 'use strict';
2
+
3
+ require('../chunk-ZJGFLJ2Z.cjs');
4
+ var chunkU4T3Z3K7_cjs = require('../chunk-U4T3Z3K7.cjs');
5
+ require('../chunk-N6GLZOE4.cjs');
6
+
7
+
8
+
9
+ Object.defineProperty(exports, "StudioProductionsResource", {
10
+ enumerable: true,
11
+ get: function () { return chunkU4T3Z3K7_cjs.StudioProductionsResource; }
12
+ });
13
+ Object.defineProperty(exports, "StudioResource", {
14
+ enumerable: true,
15
+ get: function () { return chunkU4T3Z3K7_cjs.StudioResource; }
16
+ });
17
+ Object.defineProperty(exports, "isStudioGenerateEstimate", {
18
+ enumerable: true,
19
+ get: function () { return chunkU4T3Z3K7_cjs.isStudioGenerateEstimate; }
20
+ });
21
+ //# sourceMappingURL=studio.cjs.map
22
+ //# sourceMappingURL=studio.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"studio.cjs"}