@nodaro/sdk 1.23.0 → 1.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +24 -4
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +75 -8
- package/dist/index.d.ts +75 -8
- package/dist/index.js +24 -4
- package/dist/index.js.map +1 -1
- package/package.json +3 -3
package/dist/index.cjs
CHANGED
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@@ -238,10 +238,17 @@ var WorkflowsResource = class {
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}
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/**
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* Import a `WorkflowExport` bundle into the specified project.
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241
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-
* Re-creates any bundled assets (characters, objects, locations)
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241
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+
* Re-creates any bundled assets (characters, objects, creatures, locations)
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242
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* under your account, and re-points BOTH the entity nodes and every `@`-chip
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* (`ConnectedReference`) bound in the graph at the rows it created.
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* Media the bundle references on other hosts is copied onto this instance's
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* storage where reachable;
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*
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* storage where reachable; a bundled entity's images are copied whoever
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* hosts them, because they are the exporter's bytes and their lifecycle is
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* not yours. `importReport` says what was copied, what could not be reached
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* and what was skipped (and why); `assetIdMap` maps each bundled entity id
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* to the row created for it (for chips you hold outside the graph), and
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* `assetsSkipped` names the entities your storage quota left uncreated —
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* the workflow itself still lands.
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*/
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import(input) {
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const { projectId, ...workflowJson } = input;
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@@ -1756,6 +1763,19 @@ var VoicesResource = class {
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dub(input) {
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return this.client.request("POST", "/v1/dubbing", { body: input });
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}
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/**
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* Voice a multi-speaker script as ONE audio file
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1768
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* (`POST /v1/text-to-dialogue`, ElevenLabs Dialogue v3). Each `dialogue`
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1769
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* line is `{ text, voice }` in speaking order — `voice` is a premade voice
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* name or an ElevenLabs voice UUID (cloned/library voices work too; mixed
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* casts are fine). At most 5,000 characters total across lines (≤2,000
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* recommended for best quality) and 10 unique voices. Line text may carry
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* `[audio tags]` like `[laughs]`. Costs credits and runs async — poll
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* `jobs.get(jobId)` for `output_data.audioUrl`.
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*/
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textToDialogue(input) {
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return this.client.request("POST", "/v1/text-to-dialogue", { body: input });
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}
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/**
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* Clone a voice from an audio FILE you hold in memory
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* (`POST /v1/voice-clones`, multipart) — the counterpart to
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@@ -2615,7 +2635,7 @@ var WorkspacesResource = class {
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return this.client.request("POST", "/v1/workspaces/join", { body: { code } });
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}
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};
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-
var SDK_VERSION = "1.
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var SDK_VERSION = "1.25.0" ;
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var CLIENT_HEADER = "X-Nodaro-Client";
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var isBrowser = () => typeof window !== "undefined" && typeof window.document !== "undefined";
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var NodaroClient = class _NodaroClient {
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