@nodaro/prompts 1.21.0 → 1.25.0

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Files changed (33) hide show
  1. package/dist/index.cjs +191 -45
  2. package/dist/index.cjs.map +1 -1
  3. package/dist/index.d.cts +362 -207
  4. package/dist/index.d.ts +362 -207
  5. package/dist/index.js +183 -46
  6. package/dist/index.js.map +1 -1
  7. package/package.json +2 -2
  8. package/src/__tests__/assemble-video-input.test.ts +20 -12
  9. package/src/__tests__/camera-motion-approved.test.ts +46 -0
  10. package/src/__tests__/camera-motions-from-connections.test.ts +3 -2
  11. package/src/__tests__/catalog-packs.test.ts +13 -0
  12. package/src/__tests__/character-fx-timing-catalogs.test.ts +3 -2
  13. package/src/__tests__/factory-presets.test.ts +28 -3
  14. package/src/__tests__/fixtures/camera-motion-approved.json +330 -0
  15. package/src/__tests__/fixtures/parameter-hint-golden.json +32 -16
  16. package/src/__tests__/hint-join.test.ts +3 -2
  17. package/src/__tests__/node-prompt-fields.test.ts +2 -2
  18. package/src/__tests__/parameter-hint-mode.test.ts +17 -5
  19. package/src/__tests__/prompt-style-section.test.ts +2 -2
  20. package/src/__tests__/transitions-instant.test.ts +242 -0
  21. package/src/__tests__/transitions-scope.test.ts +160 -0
  22. package/src/__tests__/transitions.test.ts +9 -9
  23. package/src/ad-creative-analysis.ts +99 -0
  24. package/src/camera-motions.ts +21 -21
  25. package/src/catalog-packs.ts +13 -2
  26. package/src/direction-registry.ts +2 -2
  27. package/src/factory-presets/generate-video.ts +22 -0
  28. package/src/index.ts +3 -0
  29. package/src/node-prompt-fields.ts +4 -0
  30. package/src/picker-catalogs.ts +13 -0
  31. package/src/ref-binding.ts +19 -0
  32. package/src/transitions.ts +204 -27
  33. package/src/video-reference-resolver.ts +1 -1
package/dist/index.cjs CHANGED
@@ -166,8 +166,11 @@ function applyExtend(c, pack) {
166
166
  }
167
167
  function applyDeny(c, denyIds) {
168
168
  const deny = new Set(denyIds);
169
- if (c.kind === "single") return { ...c, options: (c.options ?? []).filter((o) => !deny.has(o.id)) };
170
- return { ...c, dimensions: (c.dimensions ?? []).map((d) => ({ ...d, options: d.options.filter((o) => !deny.has(o.id)) })) };
169
+ return {
170
+ ...c,
171
+ options: c.options?.filter((o) => !deny.has(o.id)),
172
+ dimensions: c.dimensions?.map((d) => ({ ...d, options: d.options.filter((o) => !deny.has(o.id)) }))
173
+ };
171
174
  }
172
175
  function composePickerCatalogs(base, activePacks) {
173
176
  const known = new Set(base.map((c) => c.catalogId));
@@ -182,6 +185,12 @@ function composePickerCatalogs(base, activePacks) {
182
185
  else if (pack.mode === "extend") out = applyExtend(out, pack);
183
186
  else if (pack.mode === "deny") out = applyDeny(out, pack.denyIds ?? []);
184
187
  }
188
+ if (activePacks.some((p) => p.catalogId === c.catalogId) && out.defaultValue) {
189
+ const options = [...out.options ?? [], ...(out.dimensions ?? []).flatMap((d) => d.options)];
190
+ if (!options.some((o) => o.id === out.defaultValue)) {
191
+ out = { ...out, defaultValue: out.options?.[0]?.id };
192
+ }
193
+ }
185
194
  return out;
186
195
  });
187
196
  }
@@ -4276,7 +4285,7 @@ var CAMERA_MOTIONS = [
4276
4285
  label: "Static",
4277
4286
  category: "default",
4278
4287
  description: "Fixed camera, no movement",
4279
- promptHint: "locked off static camera, no camera movement",
4288
+ promptHint: "The camera is locked on a solid tripod and does not move at all for the entire shot: it never travels, never rotates, never tilts, never changes focal length. The viewpoint is completely fixed and the framing stays exactly the same from the first frame to the last.\nLife within the scene carries on naturally, but the camera holds perfectly still throughout.\nNo camera movement of any kind, no drift, no sway, no zoom.",
4280
4289
  term: "locked-off static camera"
4281
4290
  },
4282
4291
  {
@@ -4284,7 +4293,7 @@ var CAMERA_MOTIONS = [
4284
4293
  label: "Handheld",
4285
4294
  category: "default",
4286
4295
  description: "Natural handheld shake",
4287
- promptHint: "handheld camera with subtle natural shake and micro movements",
4296
+ promptHint: "The camera is HANDHELD, held in an operator's hands rather than on any support, so it carries the constant small live motion of a real person holding it: a continuous gentle shake and wobble, tiny irregular drifts and corrections in every direction, a slight bob in time with breathing, never settling completely still even for a moment.\nThe motion is small and organic, never a large or deliberate move: the camera stays roughly where it is and keeps roughly the same framing, it simply never locks off. It does not travel toward anything, away from anything, or off to any side; it holds its position and only jitters around it. The unsteadiness is human and slightly random, not a smooth mechanical sway and not a rhythmic loop.\nThe lens does not change and the camera does not travel anywhere, orbit, or turn to a new direction; it just floats and jitters in place as if held.\nThe framing stays broadly the same across the shot, loosely on the subject, wandering by only small amounts.\nNo zoom, no deliberate camera move, no forward or backward travel, no rotation to a new angle, no smooth glide.",
4288
4297
  term: "handheld camera"
4289
4298
  },
4290
4299
  {
@@ -4292,7 +4301,7 @@ var CAMERA_MOTIONS = [
4292
4301
  label: "Steadicam",
4293
4302
  category: "default",
4294
4303
  description: "Smooth stabilized walking shot",
4295
- promptHint: "smooth steadicam shot, gliding stabilized movement through the scene",
4304
+ promptHint: "The camera moves with the perfectly smooth, floating quality of a Steadicam or gimbal: it glides gently and continuously, with none of the shake, jitter or bob of a handheld rig. Every bit of movement is buttery, damped and stabilised, as if the camera were floating on air.\nThe motion is a slow, graceful drift through the scene \u2014 easing a little forward and around with fluid, gliding ease \u2014 always even and controlled, never abrupt, never trembling, never correcting.\nThe lens does not change. The framing stays loosely on the subject throughout, the glide being gentle enough that the composition holds.\nThe single defining quality is SMOOTHNESS: this is the opposite of handheld \u2014 no shake whatsoever, only silky stabilised floating motion.\nNo zoom, no jitter, no handheld shake, no abrupt moves.",
4296
4305
  term: "smooth steadicam shot"
4297
4306
  },
4298
4307
  // Pan — rotation on vertical axis
@@ -4487,14 +4496,14 @@ var CAMERA_MOTIONS = [
4487
4496
  label: "Dutch Angle",
4488
4497
  category: "roll",
4489
4498
  description: "Static tilted frame for tension",
4490
- promptHint: "dutch angle, canted tilted frame for tension"
4499
+ promptHint: "The shot begins level, then the camera rolls a little way around its own lens axis and STOPS at a fixed cant, holding that tilted Dutch-angle framing for the rest of the shot. It is a single small settling roll into a tilt, not a continuous spin: the frame tips perhaps fifteen or twenty degrees off level and then stays there, canted and still, for an uneasy, tense feeling.\nOnly the roll axis is involved: the camera stays in the same position, does not travel, does not pan or tilt its aim up or down, and the lens does not change. The horizon starts level and ends clearly canted, then holds.\nBecause it is a pure roll, there is no parallax: the whole frame turns as one flat picture, near and far together.\nLife in the scene carries on gently while the framing holds its tilt.\nNo zoom, no travel, no continuous spinning, no returning to level once canted."
4491
4500
  },
4492
4501
  {
4493
4502
  id: "spin-360",
4494
4503
  label: "Full 360 Spin",
4495
4504
  category: "roll",
4496
4505
  description: "Camera rotates a full 360\xB0 on its axis",
4497
- promptHint: "full 360 degree spin, the camera rotates a complete revolution on its own lens axis",
4506
+ promptHint: "The camera rotates a FULL 360 degrees around its own lens axis in one continuous even spin, and keeps turning the same way without pausing until the picture has come all the way back to level exactly as it started. The horizon sweeps from level, round through fully sideways on one side, through completely upside-down, through fully sideways on the other side, and back to level \u2014 one complete unbroken revolution.\nOnly the roll axis is involved: the camera stays in exactly the same position, does not travel, does not pan or tilt its aim, and the lens does not change. It spins about the axis running straight out through the lens.\nBecause it is a pure roll, there is no parallax: the whole frame turns as one flat picture, near and far rotating together by the same amount.\nThe spin is smooth and continuous at an even speed, going round only once and ending back at level.\nNo zoom, no travel, no pan, no tilt of the aim, no reversal of the spin direction.",
4498
4507
  term: "full 360 degree camera roll"
4499
4508
  },
4500
4509
  // Orbit / Arc
@@ -4616,7 +4625,7 @@ var CAMERA_MOTIONS = [
4616
4625
  label: "Ronin Glide",
4617
4626
  category: "tracking",
4618
4627
  description: "Slow gliding move on a Ronin/Movi gimbal",
4619
- promptHint: "ronin glide, slow gliding move on a Ronin or Movi gimbal, cinematic float without any shake",
4628
+ promptHint: "ronin gimbal glide, ultra-smooth floating tracking movement following the subject",
4620
4629
  term: "slow gliding gimbal move"
4621
4630
  },
4622
4631
  {
@@ -4624,7 +4633,7 @@ var CAMERA_MOTIONS = [
4624
4633
  label: "Serpentine Track",
4625
4634
  category: "tracking",
4626
4635
  description: "Camera weaves through obstacles in S-curves",
4627
- promptHint: "serpentine track, the camera weaves through obstacles in S-curves, snaking forward along a winding path",
4636
+ promptHint: "serpentine tracking shot, camera weaves smoothly side to side while following the subject",
4628
4637
  term: "serpentine tracking shot"
4629
4638
  },
4630
4639
  // Special angles / rigs
@@ -4633,7 +4642,7 @@ var CAMERA_MOTIONS = [
4633
4642
  label: "POV",
4634
4643
  category: "special",
4635
4644
  description: "First person point of view",
4636
- promptHint: "POV shot, first person perspective as seen through the subject's eyes",
4645
+ promptHint: "POV shot, first person perspective as seen through the subject's eyes. The viewpoint moves forward at a calm, unhurried walking pace \u2014 steady and gentle, never a fast rush or a vehicle-like travel speed. No body parts, hands or feet ever enter the frame; only the point of view itself drifts smoothly forward.",
4637
4646
  term: "first person pov shot"
4638
4647
  },
4639
4648
  {
@@ -4641,7 +4650,7 @@ var CAMERA_MOTIONS = [
4641
4650
  label: "Over The Shoulder",
4642
4651
  category: "special",
4643
4652
  description: "Frame past a character's shoulder",
4644
- promptHint: "over the shoulder shot, framing past one character's shoulder onto another",
4653
+ promptHint: "Over the shoulder shot: the camera is already framed past the near character's shoulder onto the second character from the very first frame, with no push-in or approach - the framing and distance stay constant throughout, at most a very small handheld-style settle. No camera travel toward or away from either character. No dialogue, no spoken words, no lip movement suggesting speech - completely silent, ambient sound only if any.",
4645
4654
  term: "over-the-shoulder shot"
4646
4655
  },
4647
4656
  {
@@ -4665,7 +4674,7 @@ var CAMERA_MOTIONS = [
4665
4674
  label: "Aerial",
4666
4675
  category: "special",
4667
4676
  description: "High altitude drone-style shot",
4668
- promptHint: "aerial drone shot, high altitude slow forward movement over the landscape",
4677
+ promptHint: "The camera is airborne and sinks straight downward through the air, losing altitude like an aircraft lowering itself vertically. Its aim is completely fixed: the horizon line stays at exactly the same height across the frame from the first moment to the last, and the camera never dips or tips its view downward at all \u2014 what it points at does not change, only where it is in space.\nAs the camera drops in height, everything in view slides UPWARD through the frame together because the viewpoint is lower: whatever stands tall rises up the frame and grows, and more of what lies far below climbs into view from the bottom. This vertical sliding of the whole scene is the ONLY change; the angle of view is frozen.\nNo tilting, no dipping the aim down, no looking further down, no rotation, no forward travel \u2014 the horizon must remain pinned at its starting height while the camera simply loses altitude.",
4669
4678
  term: "high altitude aerial drone shot"
4670
4679
  },
4671
4680
  {
@@ -4673,7 +4682,7 @@ var CAMERA_MOTIONS = [
4673
4682
  label: "Helicopter",
4674
4683
  category: "special",
4675
4684
  description: "Wide high-altitude sweeping aerial",
4676
- promptHint: "helicopter shot, high altitude wide sweeping aerial pass with strong lateral movement",
4685
+ promptHint: "helicopter shot, sweeping aerial movement banking around the scene",
4677
4686
  term: "sweeping helicopter aerial shot"
4678
4687
  },
4679
4688
  {
@@ -4681,7 +4690,7 @@ var CAMERA_MOTIONS = [
4681
4690
  label: "Fly Over",
4682
4691
  category: "special",
4683
4692
  description: "Low fast aerial pass over the scene",
4684
- promptHint: "fly over shot, low altitude drone passing quickly over the scene with strong forward motion",
4693
+ promptHint: "The camera flies steadily FORWARD through the air at a constant height, cruising ahead toward what lies in front of it without ever changing altitude. Its height stays exactly the same from start to finish \u2014 it does not descend, does not climb, does not dip its aim; it simply travels forward at cruising speed.\nBecause it moves forward, whatever lies ahead grows closer and sweeps toward the camera and past it on both sides, near things rushing by faster than far things. The horizon holds at exactly the same height in the frame the whole time.\nNo descending, no climbing, no tilting the aim, no rotation \u2014 only steady level forward flight at a fixed altitude.",
4685
4694
  term: "low aerial fly-over pass"
4686
4695
  },
4687
4696
  {
@@ -4713,7 +4722,7 @@ var CAMERA_MOTIONS = [
4713
4722
  label: "Rack Focus",
4714
4723
  category: "special",
4715
4724
  description: "Pull focus between foreground and background",
4716
- promptHint: "rack focus, lens focus shifts from a foreground subject to a background subject (or vice versa), the unfocused plane blurs"
4725
+ promptHint: "The camera itself never moves, never zooms and never changes its framing \u2014 it is completely locked in place for the whole shot. Only the lens's focus plane shifts. It starts sharply focused on the nearest element in the frame, with everything further back a soft out-of-focus blur. Then the focus pulls smoothly across to the far background, which becomes crisp and sharp, while the near foreground that was sharp a moment ago now falls out of focus and blurs instead. The two states \u2014 near-sharp/far-blurred, then near-blurred/far-sharp \u2014 must read as clearly opposite. No camera travel, no zoom, no change in composition \u2014 only which plane is sharp changes."
4717
4726
  },
4718
4727
  // Modern / social-video vocabulary
4719
4728
  {
@@ -4721,7 +4730,7 @@ var CAMERA_MOTIONS = [
4721
4730
  label: "Handheld Vlog",
4722
4731
  category: "default",
4723
4732
  description: "Casual vlog-style handheld",
4724
- promptHint: "casual handheld vlog-style camera, slight wandering and natural shake, talking-to-camera framing",
4733
+ promptHint: "The camera is a casual handheld vlog camera, held at arm's length by the subject or a companion, with the loose, informal quality of someone filming themselves. It has clear handheld shake and small bobbing motion, but looser and more wandering than a careful operator: it drifts around a bit, reframes casually, bobs as if the holder is shifting their weight or gesturing.\nThe framing sits fairly close and personal, roughly on the subject, wandering by moderate amounts as a vlogger's arm naturally would \u2014 informal and lively, not locked or composed.\nThe motion has personality and looseness: more movement than a careful handheld, unpolished and spontaneous, but it stays broadly in place rather than travelling off anywhere.\nThe lens does not change; the camera does not glide smoothly (that would be a steadicam) and does not travel deliberately in any direction.\nNo zoom, no smooth stabilised glide, no deliberate directional move, no tripod stillness.",
4725
4734
  term: "handheld vlog-style camera"
4726
4735
  },
4727
4736
  {
@@ -4729,7 +4738,7 @@ var CAMERA_MOTIONS = [
4729
4738
  label: "POV Walk",
4730
4739
  category: "tracking",
4731
4740
  description: "First-person walking POV",
4732
- promptHint: "first-person POV walking camera, GoPro-style head-mounted perspective with natural footstep movement",
4741
+ promptHint: "first-person POV walking shot, camera as the subject's eyes with natural head-bob as they walk forward",
4733
4742
  term: "first person walking pov"
4734
4743
  },
4735
4744
  {
@@ -4752,23 +4761,23 @@ var CAMERA_MOTIONS = [
4752
4761
  label: "Screen Tap",
4753
4762
  category: "special",
4754
4763
  description: "On-screen finger-tap transition",
4755
- promptHint: "camera transition triggered by an on-screen finger tap, TikTok-native pacing with snap to the next subject",
4756
- term: "on-screen finger-tap transition"
4764
+ promptHint: "An abrupt hard snap-cut transition: the camera instantly jumps to a new framing of the scene with no gradual movement in between, a fast decisive jolt rather than any smooth pan, push or travel. No object, hand, finger, or UI element ever appears in the frame. TikTok-native snap pacing.",
4765
+ term: "abrupt snap-cut transition"
4757
4766
  },
4758
4767
  {
4759
4768
  id: "phone-flip",
4760
4769
  label: "Phone Flip",
4761
4770
  category: "special",
4762
4771
  description: "Front/rear camera flip",
4763
- promptHint: "camera-flip transition where the phone visibly rotates between the front and rear sensors, brief blur during the swap",
4764
- term: "front-to-rear phone camera flip"
4772
+ promptHint: "A rapid flip-transition, functioning as a hard cut rather than a smooth continuous rotation: the entire frame snaps through one quick full rotation in a fraction of a second, with strong motion blur through the spin, then lands upright again immediately on a new framing of the scene. This is abrupt and near-instant, never a slow, smooth, or continuously spinning carousel-like rotation. No object, hand, phone, or UI element ever appears in the frame.",
4773
+ term: "fast flip-cut transition"
4765
4774
  },
4766
4775
  {
4767
4776
  id: "gentle-drift",
4768
4777
  label: "Gentle Drift",
4769
4778
  category: "default",
4770
4779
  description: "Slow ambient floating motion",
4771
- promptHint: "gentle camera drift, a slow ambient floating motion with no specific direction, the camera barely moves but never sits perfectly still, evocative of contemplative atmospheric shots",
4780
+ promptHint: "The camera drifts with an extremely slow, gentle, ambient floating motion, as if suspended and barely stirring in still air. There is no shake and no deliberate direction: it simply floats, drifting a tiny amount one way and then easing another, aimless and dreamlike.\nThe movement is minimal and continuous \u2014 the camera never sits perfectly still, but it never travels anywhere either; it hovers almost in place, wandering by only the smallest amounts, smooth and weightless throughout.\nThe pace is contemplative and calm, the drift so slow it is only just perceptible. The picture stays sharp; there is no motion blur.\nThe lens does not change and the framing stays broadly the same, resting loosely on the subject.\nNo zoom, no shake, no jitter, no deliberate directional move, no travel across the scene.",
4772
4781
  term: "slow gentle camera drift"
4773
4782
  },
4774
4783
  {
@@ -4776,7 +4785,7 @@ var CAMERA_MOTIONS = [
4776
4785
  label: "Parallax",
4777
4786
  category: "default",
4778
4787
  description: "Lateral motion with foreground/background depth separation",
4779
- promptHint: "parallax camera motion, lateral movement that emphasizes the depth separation between foreground and background elements, foreground objects appearing to move faster than distant ones",
4788
+ promptHint: "The camera makes a small, smooth sideways move that shows off the depth of the scene through parallax. It eases gently a short way across, staying at the same distance and keeping its aim forward.\nThe defining quality is a STRONG parallax gradient: the nearest foreground elements slide across noticeably and quickly, the mid-distance elements shift more gently, and the most distant elements barely move at all \u2014 one smooth continuous gradient of speed from near to far that makes the separation between the layers obvious. Nothing is frozen; everything shifts, just by very different amounts according to its distance.\nThe move is modest and ambient rather than a full travelling shot: a gentle reveal of depth, not a journey across the scene.\nThe lens does not change; the camera does not push in, pull back, rotate, or shake.\nNo zoom, no forward or backward travel, no rotation, no handheld shake.",
4780
4789
  term: "lateral parallax camera move"
4781
4790
  }
4782
4791
  ];
@@ -4864,7 +4873,8 @@ var TRANSITIONS = [
4864
4873
  category: "standard",
4865
4874
  description: "Instantaneous switch, no transition",
4866
4875
  promptHint: "no transition, hard cut, instantaneous switch from first shot to second shot",
4867
- term: "hard cut"
4876
+ term: "hard cut",
4877
+ instant: true
4868
4878
  },
4869
4879
  {
4870
4880
  id: "cross-dissolve",
@@ -4893,21 +4903,24 @@ var TRANSITIONS = [
4893
4903
  category: "standard",
4894
4904
  description: "Instant cut to full black for a beat, then the next shot",
4895
4905
  promptHint: "snap to black: the first shot cuts instantly to full black with no fade, the frame holds pure black for a single beat, then the second shot cuts in at full brightness",
4896
- term: "snap to black"
4906
+ term: "snap to black",
4907
+ instant: true
4897
4908
  },
4898
4909
  {
4899
4910
  id: "match-cut",
4900
4911
  label: "Match Cut",
4901
4912
  category: "standard",
4902
4913
  description: "Shape or motion match across shots",
4903
- promptHint: "match cut: the final composition of the first shot matches the opening composition of the second shot in shape, color, and motion, so the cut feels like a visual rhyme"
4914
+ promptHint: "match cut: the final composition of the first shot matches the opening composition of the second shot in shape, color, and motion, so the cut feels like a visual rhyme",
4915
+ instant: true
4904
4916
  },
4905
4917
  {
4906
4918
  id: "smash-cut",
4907
4919
  label: "Smash Cut",
4908
4920
  category: "standard",
4909
4921
  description: "Jarring abrupt cut between contrasting shots",
4910
- promptHint: "smash cut: an abrupt jarring transition between two visually or tonally contrasting shots with no fade, on a beat"
4922
+ promptHint: "smash cut: an abrupt jarring transition between two visually or tonally contrasting shots with no fade, on a beat",
4923
+ instant: true
4911
4924
  },
4912
4925
  {
4913
4926
  id: "iris",
@@ -4939,7 +4952,8 @@ var TRANSITIONS = [
4939
4952
  category: "standard",
4940
4953
  description: "Hidden cut disguised by matched motion and color",
4941
4954
  promptHint: "hidden seamless transition: the camera motion, color palette, and on-screen motion at the end of the first shot continue exactly across the cut into the second shot, so the boundary is invisible and the two shots feel like one unbroken take",
4942
- term: "invisible cut"
4955
+ term: "invisible cut",
4956
+ instant: true
4943
4957
  },
4944
4958
  {
4945
4959
  id: "whip-pan",
@@ -4955,7 +4969,8 @@ var TRANSITIONS = [
4955
4969
  category: "standard",
4956
4970
  description: "Same framing, time skips forward",
4957
4971
  promptHint: "jump cut: the framing, lens, and camera position stay identical across the cut while time skips abruptly forward, so the subject snaps to a new position inside what still reads as one continuous shot",
4958
- term: "jump cut"
4972
+ term: "jump cut",
4973
+ instant: true
4959
4974
  },
4960
4975
  // ============================================================================
4961
4976
  // TIME — 8 entries — temporal shifts (same or related scene, different time, or memory)
@@ -4989,7 +5004,7 @@ var TRANSITIONS = [
4989
5004
  label: "Aging",
4990
5005
  category: "time",
4991
5006
  description: "Subject visibly ages forward in time",
4992
- promptHint: "accelerated aging transition: the subject visibly ages forward \u2014 skin develops fine lines then deeper wrinkles, hair lightens to silver, posture shifts subtly, while the framing holds steady on the face",
5007
+ promptHint: "accelerated aging transition: the subject visibly ages forward - fine lines deepen into wrinkles, hair greys to silver, posture settles - while the framing stays unchanged",
4993
5008
  term: "accelerated aging"
4994
5009
  },
4995
5010
  {
@@ -5005,7 +5020,7 @@ var TRANSITIONS = [
5005
5020
  label: "Freeze-Frame Jump",
5006
5021
  category: "time",
5007
5022
  description: "Action freezes, jumps forward in time",
5008
- promptHint: "freeze-frame transition: motion arrests mid-action, the frame holds frozen for a beat, then snaps to a new moment hours or days later in the same scene with subjects in different positions",
5023
+ promptHint: "freeze-frame transition: all motion stops mid-action and the picture holds still for a beat; only then does it jump to the same view hours or days later, everything in new positions, and motion resumes",
5009
5024
  term: "freeze-frame time jump"
5010
5025
  },
5011
5026
  {
@@ -5217,7 +5232,7 @@ var TRANSITIONS = [
5217
5232
  label: "Zoom Into Screen",
5218
5233
  category: "portal",
5219
5234
  description: "Push into TV/phone screen",
5220
- promptHint: "the camera pushes toward a screen visible in the scene (TV, phone, monitor), the screen's image fills the frame, and the camera passes through into that image which becomes the new scene"
5235
+ promptHint: "the camera pushes toward a screen visible in the scene, such as a TV, phone or monitor, the screen's image fills the frame, and the camera passes through into that image which becomes the new scene"
5221
5236
  },
5222
5237
  {
5223
5238
  id: "zoom-into-book",
@@ -5253,7 +5268,7 @@ var TRANSITIONS = [
5253
5268
  label: "Zoom Into Mouth",
5254
5269
  category: "portal",
5255
5270
  description: "Push into open mouth, emerges in new world inside",
5256
- promptHint: "the camera pushes into the subject's open mouth, the dark interior fills the frame, and the camera passes through the throat into the new scene which materialises as if emerging from inside the body"
5271
+ promptHint: "the camera pushes into the subject's open mouth, the dark interior fills the frame, and the camera passes through into the new scene which materialises as if emerging from inside the body"
5257
5272
  },
5258
5273
  {
5259
5274
  id: "push-through-glass",
@@ -5344,7 +5359,8 @@ var TRANSITIONS = [
5344
5359
  category: "physics",
5345
5360
  description: "Subject jumps, landing matches into new scene",
5346
5361
  promptHint: "the subject jumps upward and out of frame at the end of the first shot, with matched velocity the camera follows the arc, and on landing the subject is in a new location seamlessly continuing the same jump",
5347
- term: "match cut on a jump"
5362
+ term: "match cut on a jump",
5363
+ instant: true
5348
5364
  },
5349
5365
  {
5350
5366
  id: "hand-swipe",
@@ -5359,7 +5375,8 @@ var TRANSITIONS = [
5359
5375
  category: "physics",
5360
5376
  description: "Subject exits on an action and lands in the new scene mid-move",
5361
5377
  promptHint: "match cut on action: the subject exits the frame on a committed action \u2014 a stride, a throw, a turn \u2014 and enters the new scene on the same beat continuing that movement at matched speed and direction, so the action carries unbroken across the cut",
5362
- term: "match cut on action"
5378
+ term: "match cut on action",
5379
+ instant: true
5363
5380
  },
5364
5381
  // ============================================================================
5365
5382
  // LIGHT — 8 entries — flash and lens FX
@@ -5515,6 +5532,30 @@ function getTransitionTerm(id) {
5515
5532
  return resolveTerm(getTransition(id));
5516
5533
  }
5517
5534
  var TRANSITION_IDS = TRANSITIONS.map((t) => t.id);
5535
+ function isInstantTransition(id) {
5536
+ const ids = typeof id === "string" ? [id] : id ? [...id] : [];
5537
+ if (ids.length === 0) return false;
5538
+ return ids.every((one) => getTransition(one)?.instant === true);
5539
+ }
5540
+ var INSTANT_CUT_CLAUSE = "an abrupt single-frame hard cut, no dissolve, crossfade or superimposition; the two images never blend";
5541
+ var LEADING_LABEL = /^\s*((?:[^\s:,;.()]+\s+){0,4}[^\s:,;.()]+)\s*:\s+/;
5542
+ var normalizePhrase = (s) => s.trim().toLowerCase().replace(/\s+/g, " ");
5543
+ function transitionHintBody(id, term) {
5544
+ const hint = getTransitionPromptHint(id).replace(LEADING_LABEL, "").trim();
5545
+ const t = normalizePhrase(term);
5546
+ return hint.split(/,\s*/).filter((item) => normalizePhrase(item) !== t).join(", ").trim();
5547
+ }
5548
+ function transitionFragment(id, withCutClause) {
5549
+ const term = getTransitionTerm(id);
5550
+ if (!term) return "";
5551
+ const inner = [transitionHintBody(id, term), withCutClause ? INSTANT_CUT_CLAUSE : ""].filter((part) => part.length > 0).join("; ");
5552
+ return inner.length > 0 && normalizePhrase(inner) !== normalizePhrase(term) ? `${term} (${inner})` : term;
5553
+ }
5554
+ function renderTransitionBases(ids, _mode = "full") {
5555
+ const picked = ids.filter((id) => getTransitionTerm(id).length > 0);
5556
+ const instant = isInstantTransition(picked);
5557
+ return picked.map((id, i) => transitionFragment(id, instant && i === 0));
5558
+ }
5518
5559
  var TRANSITION_POSITIONS = [
5519
5560
  { id: "auto", label: "Auto", description: "Let the model place it", promptHint: "", term: "" },
5520
5561
  { id: "start", label: "Start", description: "At the opening of the clip", promptHint: "the transition occurs at the opening of the clip", term: "at the opening of the clip" },
@@ -5532,7 +5573,7 @@ var TRANSITION_DURATIONS = [
5532
5573
  var TRANSITION_INTENSITIES = [
5533
5574
  { id: "auto", label: "Auto", description: "Let the model judge it", promptHint: "", term: "" },
5534
5575
  { id: "subtle", label: "Subtle", description: "Restrained, minimal flourish", promptHint: "with subtle restrained energy and minimal flourish", term: "subtly" },
5535
- { id: "natural", label: "Natural", description: "Unhurried, unforced timing", promptHint: "with natural unhurried timing", term: "at a natural pace" },
5576
+ { id: "natural", label: "Natural", description: "Unhurried, unforced timing", promptHint: "with natural timing", term: "at a natural pace" },
5536
5577
  { id: "dynamic", label: "Dynamic", description: "Assertive, energetic", promptHint: "with dynamic energy and assertive flourish", term: "energetically" },
5537
5578
  { id: "crazy", label: "Crazy", description: "Extreme, wild, distorted", promptHint: "with extreme exaggerated energy, wild flourishes, and dramatic distortion", term: "wildly exaggerated" }
5538
5579
  ];
@@ -5542,22 +5583,29 @@ function clausesOf(options) {
5542
5583
  );
5543
5584
  }
5544
5585
  var POSITION_CLAUSES = clausesOf(TRANSITION_POSITIONS);
5586
+ var SHOT_POSITION_CLAUSES = Object.fromEntries(
5587
+ Object.entries(POSITION_CLAUSES).map(([id, clause]) => [
5588
+ id,
5589
+ clause.replace(/ of the clip\b/g, " of this shot").replace(/ the entire clip\b/g, " this entire shot")
5590
+ ])
5591
+ );
5545
5592
  var DURATION_CLAUSES = clausesOf(TRANSITION_DURATIONS);
5546
5593
  var INTENSITY_CLAUSES = clausesOf(TRANSITION_INTENSITIES);
5547
- function composeTransitionHintFromConnections(transitionId, startHints, endHints, timing, mode = "full") {
5594
+ function composeTransitionHintFromConnections(transitionId, startHints, endHints, timing, mode = "full", options) {
5548
5595
  const ids = Array.isArray(transitionId) ? Array.from(new Set(transitionId)).slice(0, 2) : transitionId ? [transitionId] : [];
5549
- const resolveBase = mode === "compact" ? getTransitionTerm : getTransitionPromptHint;
5550
- const baseHints = ids.map(resolveBase).filter((h) => h.length > 0);
5596
+ const baseHints = renderTransitionBases(ids, mode);
5551
5597
  if (baseHints.length === 0) return "";
5598
+ const instant = isInstantTransition(ids.filter((id) => getTransitionTerm(id).length > 0));
5552
5599
  const combinedBase = baseHints.join(", and ");
5553
5600
  const parts = [combinedBase];
5554
- if (timing?.position && timing.position !== "auto") {
5555
- parts.push(POSITION_CLAUSES[timing.position]);
5601
+ if (timing?.position && timing.position !== "auto" && !(instant && timing.position === "full")) {
5602
+ const clauses = options?.scope === "shot" ? SHOT_POSITION_CLAUSES : POSITION_CLAUSES;
5603
+ parts.push(clauses[timing.position]);
5556
5604
  }
5557
- if (timing?.duration && timing.duration !== "auto") {
5605
+ if (timing?.duration && timing.duration !== "auto" && !instant) {
5558
5606
  parts.push(DURATION_CLAUSES[timing.duration]);
5559
5607
  }
5560
- if (timing?.intensity && timing.intensity !== "auto") {
5608
+ if (timing?.intensity && timing.intensity !== "auto" && !instant) {
5561
5609
  parts.push(INTENSITY_CLAUSES[timing.intensity]);
5562
5610
  }
5563
5611
  const startClause = startHints.filter((h) => h && h.length > 0).join(" and ");
@@ -18607,6 +18655,7 @@ function toOptions(arr, categoryField) {
18607
18655
  if (e.description) opt.description = e.description;
18608
18656
  if (categoryField) opt.category = e[categoryField];
18609
18657
  if (e.adultOnly) opt.adultOnly = true;
18658
+ if (e.instant) opt.instant = true;
18610
18659
  return opt;
18611
18660
  });
18612
18661
  }
@@ -19862,7 +19911,7 @@ var DIRECTION_FIELDS = [
19862
19911
  { key: "temporalFreeze", surface: "video", family: "motion", maxPicks: 1, render: temporal },
19863
19912
  { key: "temporalDirection", surface: "video", family: "motion", maxPicks: 1, render: temporal },
19864
19913
  { key: "temporalShutter", surface: "video", family: "motion", maxPicks: 1, render: temporal },
19865
- { key: "transition", surface: "video", family: "motion", maxPicks: 2, render: perId(getTransitionPromptHint, getTransitionTerm) },
19914
+ { key: "transition", surface: "video", family: "motion", maxPicks: 2, render: renderTransitionBases },
19866
19915
  { key: "loopSubject", surface: "video", family: "motion", maxPicks: 1, render: perId(getLoopSubjectPromptHint, getLoopSubjectTerm) },
19867
19916
  // ── LEGACY BLOCK — see the table doc above. Placed LAST, in today's exact
19868
19917
  // `composePromptText` order, so every pre-registry caller is byte-identical.
@@ -21881,6 +21930,12 @@ var REF_BINDING = {
21881
21930
  ordinal: (n) => `@image_${n}`,
21882
21931
  frame: (n, role) => `Use @image_${n} as the ${role} (${role === "opening" ? "first" : "last"}) frame of the video.`
21883
21932
  };
21933
+ var SEEDANCE_VIDEO_EDIT_PREFIX = "edit {video:1} as follows:\n";
21934
+ function buildSeedanceVideoEditPrompt(prompt) {
21935
+ const body = (prompt ?? "").trim();
21936
+ if (/^edit\s+(?:\{video:1(?::[^}]*)?\}|@video_1(?!\w))/i.test(body)) return body;
21937
+ return `${SEEDANCE_VIDEO_EDIT_PREFIX}${body}`;
21938
+ }
21884
21939
 
21885
21940
  // src/ref-id-tokens.ts
21886
21941
  var REF_TOKEN_LABEL_RE = /^[a-zA-Z0-9_ -]+$/;
@@ -38911,7 +38966,11 @@ var NODE_PROMPT_FIELDS = {
38911
38966
  "forced-alignment": { prompt: "transcript", promptLabel: "Transcript", media: "audio", inline: false },
38912
38967
  // Video Analysis — its focus hint is the editable prompt (renders a JSON scene
38913
38968
  // table, not a media preview → no inline editor).
38914
- "video-analysis": { prompt: "analysisFocus", promptLabel: "Analysis focus", media: "video", inline: false }
38969
+ "video-analysis": { prompt: "analysisFocus", promptLabel: "Analysis focus", media: "video", inline: false },
38970
+ // Edit Plan (podcast editing) — its free-text editing instructions are the
38971
+ // editable prompt; the affixes wrap them. Emits an EDL (JSON), not a media
38972
+ // preview, so no inline editor.
38973
+ "edit-plan": { prompt: "instructions", promptLabel: "Editing instructions", media: "video", inline: false }
38915
38974
  };
38916
38975
  function getPromptFields(nodeType) {
38917
38976
  return nodeType ? NODE_PROMPT_FIELDS[nodeType] : void 0;
@@ -41691,6 +41750,27 @@ var GENERATE_VIDEO_PRESETS = [
41691
41750
  generateAudio: true,
41692
41751
  prompt: "{creature || A monstrous yeti with the physique and bone structure of a giant silverback gorilla}, {texture || thick matted white fur with snow crusted on the shoulders}, charges forward and smashes both fists into the ground. Low-angle ground shot looking up to emphasize its scale, heavy camera shake on impact, snow and debris bursting toward the lens. Overcast mountain light, volumetric breath mist around its muzzle. <deep guttural roar, the crunch of impact, debris scattering>\uFF08low ominous brass drone\uFF09Biologically accurate anatomy, epic cinematic scale. HD, sharp micro-details, stable picture, keep it subtitle-free, do not generate a watermark."
41693
41752
  }
41753
+ },
41754
+ // ── Video Editing ─────────────────────────────────────────────────────────
41755
+ // Seedance 2.5 EDITS a wired reference clip when the prompt reads as an edit
41756
+ // instruction. Edit mode takes the source clip's own ratio and length, so the
41757
+ // preset ships the exact shape the provider requires — Adaptive + Auto
41758
+ // (duration -1) — and the run goes through on the first submit. The user's
41759
+ // own sentence is the whole prompt: the preset only supplies the pre & post
41760
+ // text, with the clip bound as {video:1} (wire it into Video Refs).
41761
+ {
41762
+ id: "generate-video/edit-video",
41763
+ name: "Edit Video",
41764
+ description: "Change a wired clip by instruction \u2014 keeps its length, ratio and everything you don't mention.",
41765
+ group: "Video Editing",
41766
+ data: {
41767
+ provider: "seedance-2-5",
41768
+ aspectRatio: "adaptive",
41769
+ duration: -1,
41770
+ generateAudio: true,
41771
+ promptPrefix: "edit {video:1} as follows:\n",
41772
+ promptSuffix: "Keep everything else in the clip unchanged: the same people, motion, framing and timing. Keep it subtitle-free, do not generate a watermark."
41773
+ }
41694
41774
  }
41695
41775
  ];
41696
41776
 
@@ -44257,6 +44337,63 @@ function getCharacterMotionDiagnostics(value, timing, bindings = {}) {
44257
44337
  return result;
44258
44338
  }
44259
44339
 
44340
+ // src/ad-creative-analysis.ts
44341
+ var AD_CREATIVE_ANALYSIS_FIELDS = [
44342
+ "assetType",
44343
+ "format",
44344
+ "visualHooks",
44345
+ "audiences",
44346
+ "graphicIdentity",
44347
+ "copywritingHooks",
44348
+ "usps",
44349
+ "cta",
44350
+ "summary"
44351
+ ];
44352
+ var AD_CREATIVE_ANALYSIS_SYSTEM_PROMPT = `You are an expert competitor ad analyst. You look at a competitor's ad \u2014 its creative (image or video poster frame) and its copy \u2014 and extract the relevant ad information into a structured summary a marketing team can act on.
44353
+
44354
+ Judge from what is actually in the creative and copy; never invent claims that are not visible or written. Be concrete and specific (name the objects, colors, people, layouts, words), not generic ("eye-catching visuals"). Write in the language of the ad copy when it is not English, otherwise in English.
44355
+
44356
+ Fill every field:
44357
+ - assetType: "static" (a still image), "motion" (a video \u2014 you see its poster frame), "carousel" (several creatives in one ad), or "unknown".
44358
+ - format: the placement the creative is built for \u2014 e.g. "in-feed", "story / reel (9:16)", "square feed", "banner / web", judged from its shape and framing.
44359
+ - visualHooks: the key visuals and visual angles used to stop the scroll (product close-up, before/after, face + eye contact, big number, screenshot, meme style, UGC selfie, text-on-image\u2026). 2\u20136 short items.
44360
+ - audiences: who the ad represents or addresses (age band, gender, life situation, profession, interest, geography, pain point). 1\u20135 short items.
44361
+ - graphicIdentity: the graphic components \u2014 color palette, typography style, logo placement, layout system, illustration vs photo, brand consistency cues. One or two sentences.
44362
+ - copywritingHooks: the copywriting angles used in the visual text and in the body (curiosity, urgency, social proof, question, offer, fear of missing out, authority, humor\u2026). 1\u20136 short items, each naming the angle and quoting or paraphrasing the line that carries it.
44363
+ - usps: the unique selling points the ad claims (price, speed, exclusivity, guarantee, results, features). 1\u20135 short items.
44364
+ - cta: the call to action \u2014 the button label and/or the closing line that tells the viewer what to do.
44365
+ - summary: two to four sentences: what the ad sells, to whom, with what hook, and why it likely works (or does not).`;
44366
+ var POST_CONTENT_ANALYSIS_SYSTEM_PROMPT = `You are an expert social-media content analyst. You look at a single organic post \u2014 its creative (image or video cover frame) and its caption \u2014 and extract what a marketing team can learn from it into a structured summary.
44367
+
44368
+ Judge from what is actually in the creative and caption; never invent claims that are not visible or written. Be concrete and specific (name the objects, colors, people, layouts, words), not generic ("engaging content"). Write in the language of the caption when it is not English, otherwise in English.
44369
+
44370
+ Fill every field:
44371
+ - assetType: "static" (a still image), "motion" (a video / reel \u2014 you see its cover frame), "carousel" (a multi-image post), or "unknown".
44372
+ - format: the format the post is built for \u2014 e.g. "reel (9:16)", "square feed photo", "carousel", "portrait (4:5)", judged from its shape and framing.
44373
+ - visualHooks: the key visuals and visual angles used to stop the scroll (product close-up, before/after, face + eye contact, big text overlay, meme style, UGC selfie, trend/format\u2026). 2\u20136 short items.
44374
+ - audiences: who the post represents or speaks to (age band, gender, life situation, profession, interest, geography, community). 1\u20135 short items.
44375
+ - graphicIdentity: the graphic components \u2014 color palette, typography style, logo / handle placement, layout, illustration vs photo, brand consistency cues. One or two sentences.
44376
+ - copywritingHooks: the caption / content angles (curiosity, storytelling, question, trend, humor, social proof, education, behind-the-scenes\u2026). 1\u20136 short items, each naming the angle and quoting or paraphrasing the line that carries it.
44377
+ - usps: the value or benefit the post conveys to the viewer (entertainment, education, inspiration, a product benefit, a deal). 1\u20135 short items.
44378
+ - cta: the ask \u2014 the caption's call to action ("link in bio", "shop now", "follow", "comment below"), or "none" if the post makes none.
44379
+ - summary: two to four sentences: what the post is about, who it speaks to, with what hook, and why it likely performs (or does not).`;
44380
+ function buildAdCreativeAnalysisUserText(input) {
44381
+ const lines = [];
44382
+ if (input.advertiser) lines.push(`Account / advertiser: ${input.advertiser}`);
44383
+ if (input.headline) lines.push(`Headline: ${input.headline}`);
44384
+ if (input.body) lines.push(`Body copy:
44385
+ ${input.body}`);
44386
+ if (input.ctaLabel) lines.push(`CTA button: ${input.ctaLabel}`);
44387
+ if (input.landing) lines.push(`Landing: ${input.landing}`);
44388
+ if (input.platforms && input.platforms.length > 0) lines.push(`Placements: ${input.platforms.join(", ")}`);
44389
+ if (input.creativeFormat) lines.push(`Creative shape: ${input.creativeFormat}`);
44390
+ if (input.mediaSummary) lines.push(`Media: ${input.mediaSummary}`);
44391
+ lines.push("The attached image is the ad's creative (for a video, its poster frame).");
44392
+ if (input.focus) lines.push(`
44393
+ Analyst focus from the user: ${input.focus}`);
44394
+ return lines.join("\n");
44395
+ }
44396
+
44260
44397
  exports.ACTION_FX = ACTION_FX;
44261
44398
  exports.ACTION_FX_CATEGORY_LABELS = ACTION_FX_CATEGORY_LABELS;
44262
44399
  exports.ACTION_FX_CATEGORY_ORDER = ACTION_FX_CATEGORY_ORDER;
@@ -44264,6 +44401,8 @@ exports.ACTION_FX_IDS = ACTION_FX_IDS;
44264
44401
  exports.ADULT_AGE_IDS = ADULT_AGE_IDS;
44265
44402
  exports.ADULT_ONLY_FLAG = ADULT_ONLY_FLAG;
44266
44403
  exports.ADULT_SWEPT_CATALOG_IDS = ADULT_SWEPT_CATALOG_IDS;
44404
+ exports.AD_CREATIVE_ANALYSIS_FIELDS = AD_CREATIVE_ANALYSIS_FIELDS;
44405
+ exports.AD_CREATIVE_ANALYSIS_SYSTEM_PROMPT = AD_CREATIVE_ANALYSIS_SYSTEM_PROMPT;
44267
44406
  exports.AESTHETICS = AESTHETICS;
44268
44407
  exports.AESTHETIC_CATEGORY_LABELS = AESTHETIC_CATEGORY_LABELS;
44269
44408
  exports.AESTHETIC_CATEGORY_ORDER = AESTHETIC_CATEGORY_ORDER;
@@ -44342,6 +44481,7 @@ exports.HELD_PROP_IDS = HELD_PROP_IDS;
44342
44481
  exports.IMAGE_HINT_MODE_DEFAULT = IMAGE_HINT_MODE_DEFAULT;
44343
44482
  exports.IMAGE_REFERENCE_PROMPT_DOCTRINE = IMAGE_REFERENCE_PROMPT_DOCTRINE;
44344
44483
  exports.IMAGE_WIZARD_CATEGORIES = IMAGE_WIZARD_CATEGORIES;
44484
+ exports.INSTANT_CUT_CLAUSE = INSTANT_CUT_CLAUSE;
44345
44485
  exports.INSTRUMENTATION_DEFAULT_DATA = INSTRUMENTATION_DEFAULT_DATA;
44346
44486
  exports.INSTRUMENTS = INSTRUMENTS;
44347
44487
  exports.INSTRUMENT_CATEGORY_LABELS = INSTRUMENT_CATEGORY_LABELS;
@@ -44414,6 +44554,7 @@ exports.POSES = POSES;
44414
44554
  exports.POSE_CATEGORY_LABELS = POSE_CATEGORY_LABELS;
44415
44555
  exports.POSE_CATEGORY_ORDER = POSE_CATEGORY_ORDER;
44416
44556
  exports.POSE_IDS = POSE_IDS;
44557
+ exports.POST_CONTENT_ANALYSIS_SYSTEM_PROMPT = POST_CONTENT_ANALYSIS_SYSTEM_PROMPT;
44417
44558
  exports.POST_PROCESS_EFFECTS = POST_PROCESS_EFFECTS;
44418
44559
  exports.POST_PROCESS_EFFECT_IDS = POST_PROCESS_EFFECT_IDS;
44419
44560
  exports.PRODUCTION_STYLES = PRODUCTION_STYLES;
@@ -44440,6 +44581,7 @@ exports.SCENE3D_LAYOUT_SCOPING_MARKER = SCENE3D_LAYOUT_SCOPING_MARKER;
44440
44581
  exports.SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE = SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE;
44441
44582
  exports.SCENE_FRAME_RULE = SCENE_FRAME_RULE;
44442
44583
  exports.SCENE_PROMPT_MAX_LENGTH = SCENE_PROMPT_MAX_LENGTH;
44584
+ exports.SEEDANCE_VIDEO_EDIT_PREFIX = SEEDANCE_VIDEO_EDIT_PREFIX;
44443
44585
  exports.SETTINGS = SETTINGS;
44444
44586
  exports.SETTING_CATEGORY_LABELS = SETTING_CATEGORY_LABELS;
44445
44587
  exports.SETTING_IDS = SETTING_IDS;
@@ -44513,6 +44655,7 @@ exports.assembleImageInput = assembleImageInput;
44513
44655
  exports.assembleSunoInput = assembleSunoInput;
44514
44656
  exports.buildActionFxHints = buildActionFxHints;
44515
44657
  exports.buildActionFxTerms = buildActionFxTerms;
44658
+ exports.buildAdCreativeAnalysisUserText = buildAdCreativeAnalysisUserText;
44516
44659
  exports.buildAestheticHints = buildAestheticHints;
44517
44660
  exports.buildAestheticTerms = buildAestheticTerms;
44518
44661
  exports.buildAgeHint = buildAgeHint;
@@ -44567,6 +44710,7 @@ exports.buildReferenceBlocks = buildReferenceBlocks;
44567
44710
  exports.buildScene3DLayoutScopingLine = buildScene3DLayoutScopingLine;
44568
44711
  exports.buildScene3DUnreferencedFiguresWarning = buildScene3DUnreferencedFiguresWarning;
44569
44712
  exports.buildScenePrompt = buildScenePrompt;
44713
+ exports.buildSeedanceVideoEditPrompt = buildSeedanceVideoEditPrompt;
44570
44714
  exports.buildStylingHints = buildStylingHints;
44571
44715
  exports.buildStylingTerms = buildStylingTerms;
44572
44716
  exports.buildSurroundFillPrompt = buildSurroundFillPrompt;
@@ -44811,6 +44955,7 @@ exports.identityRefsSentence = identityRefsSentence;
44811
44955
  exports.insertBeforeStyleSection = insertBeforeStyleSection;
44812
44956
  exports.isAnalyzablePicker = isAnalyzablePicker;
44813
44957
  exports.isDeniedStyleId = isDeniedStyleId;
44958
+ exports.isInstantTransition = isInstantTransition;
44814
44959
  exports.isInstrumentalVocal = isInstrumentalVocal;
44815
44960
  exports.isMinorAge = isMinorAge;
44816
44961
  exports.isSuspiciousDerivedTerm = isSuspiciousDerivedTerm;
@@ -44853,6 +44998,7 @@ exports.renderScene3DLayoutScopingLine = renderScene3DLayoutScopingLine;
44853
44998
  exports.renderStructuredFields = renderStructuredFields;
44854
44999
  exports.renderStyleSection = renderStyleSection;
44855
45000
  exports.renderSubjectHints = renderSubjectHints;
45001
+ exports.renderTransitionBases = renderTransitionBases;
44856
45002
  exports.resetCatalogPacks = resetCatalogPacks;
44857
45003
  exports.resetPersonPacks = resetPersonPacks;
44858
45004
  exports.resolveBrandInput = resolveBrandInput;