@nodaro/prompts 1.18.0 → 1.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +101 -80
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +23 -4
- package/dist/index.d.ts +23 -4
- package/dist/index.js +101 -81
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
- package/src/__tests__/assemble-suno-input.test.ts +14 -1
- package/src/__tests__/fixtures/parameter-hint-golden.json +1 -1
- package/src/__tests__/hint-join.test.ts +57 -0
- package/src/__tests__/sound-aggregator.test.ts +1 -1
- package/src/assemble-suno-input.ts +3 -2
- package/src/camera-motions.ts +44 -42
- package/src/factory-presets/music.ts +35 -35
- package/src/hint-join.ts +26 -0
- package/src/index.ts +1 -0
- package/src/parameter-prompt-hint.ts +2 -1
- package/src/prompt-wizard-categories.ts +9 -3
- package/src/sound-aggregator.ts +1 -1
package/dist/index.js
CHANGED
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@@ -4244,6 +4244,21 @@ function buildTemporalTerms(data) {
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return collectTemporalFragments(data, getTemporalTerm);
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}
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// src/hint-join.ts
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var ENDS_SENTENCE = /[.!?]$/;
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function joinHintFragments(fragments) {
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let out = "";
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for (const fragment of fragments) {
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if (!fragment) continue;
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if (!out) {
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out = fragment;
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continue;
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}
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out += ENDS_SENTENCE.test(out) ? ` ${fragment}` : `, ${fragment}`;
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}
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return out;
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}
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// src/camera-motions.ts
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var CAMERA_MOTIONS = [
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// Basic
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@@ -4284,28 +4299,28 @@ var CAMERA_MOTIONS = [
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label: "Pan Left",
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category: "pan",
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description: "Rotate camera horizontally to the left",
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-
promptHint: "
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promptHint: "The camera stays in exactly the same position and slowly pivots on the spot, rotating its aim to the left like a head turning, sweeping across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide across the frame together at the same rate, from left to right, with no shift between them.\nThe subject drifts out toward the right edge of the frame as the camera turns away, and new parts of the scene enter from the left.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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{
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id: "pan-right",
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label: "Pan Right",
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category: "pan",
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description: "Rotate camera horizontally to the right",
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promptHint: "
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promptHint: "The camera stays in exactly the same position and slowly pivots on the spot, rotating its aim to the right like a head turning, sweeping across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide across the frame together at the same rate, from right to left, with no shift between them.\nThe subject drifts out toward the left edge of the frame as the camera turns away, and new parts of the scene enter from the right.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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{
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id: "whip-pan-left",
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label: "Whip Pan Left",
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category: "pan",
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description: "Fast whip pan left with motion blur",
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promptHint: "fast
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promptHint: "The camera stays in exactly the same position and whips violently fast on the spot, snapping its aim to the left in one abrupt blurred sweep across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nThe rotation is so fast that the whole frame smears into heavy horizontal motion blur and the scene becomes briefly unreadable mid-sweep.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements streak across the frame together at the same rate, from left to right.\nThe subject is flung out past the right edge of the frame almost immediately.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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{
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id: "whip-pan-right",
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label: "Whip Pan Right",
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category: "pan",
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description: "Fast whip pan right with motion blur",
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promptHint: "fast
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promptHint: "The camera stays in exactly the same position and whips violently fast on the spot, snapping its aim to the right in one abrupt blurred sweep across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nThe rotation is so fast that the whole frame smears into heavy horizontal motion blur and the scene becomes briefly unreadable mid-sweep.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements streak across the frame together at the same rate, from right to left.\nThe subject is flung out past the left edge of the frame almost immediately.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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// Tilt — rotation on horizontal axis
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{
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@@ -4313,14 +4328,14 @@ var CAMERA_MOTIONS = [
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label: "Tilt Up",
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category: "tilt",
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description: "Tilt camera upward",
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promptHint: "camera
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promptHint: "The camera is locked to a tripod head at a fixed point in space and pivots on that head, tilting its aim upward like a head lifting to look higher.\nThe camera's height stays exactly the same for the entire shot, and the tripod stays planted in the same spot: the lens sweeps upward while the camera body itself never rises, never lowers and never travels.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide down the frame together at the same rate, with no shift between them.\nWhatever occupied the bottom of the opening frame slides down and out past the bottom edge, and whatever lay above the top edge is progressively revealed as the aim rises.\nNo zoom, no push-in."
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},
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{
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id: "tilt-down",
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label: "Tilt Down",
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category: "tilt",
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description: "Tilt camera downward",
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promptHint: "camera
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promptHint: "The camera is locked to a tripod head at a fixed point in space and pivots on that head, tilting its aim downward like a head lowering to look lower.\nThe camera's height stays exactly the same for the entire shot, and the tripod stays planted in the same spot: the lens sweeps downward while the camera body itself never rises, never lowers and never travels.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide up the frame together at the same rate, with no shift between them.\nWhatever occupied the top of the opening frame slides up and out past the top edge, and whatever lay below the bottom edge is progressively revealed as the aim lowers.\nNo zoom, no push-in."
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},
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// Zoom — lens only
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{
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@@ -4328,28 +4343,28 @@ var CAMERA_MOTIONS = [
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label: "Zoom In",
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category: "zoom",
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description: "Lens zoom toward subject",
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promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length slowly increases, magnifying the image so the frame closes in on the subject.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply grows larger together at the same rate and the edges of the picture crop away, as if the whole photograph were being enlarged from its centre.\nThe subject fills progressively more of the frame while the background behind it flattens and compresses.\nNo camera travel, no dolly, no push-in, no walking forward, no orbiting."
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},
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{
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id: "zoom-out",
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label: "Zoom Out",
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category: "zoom",
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description: "Lens zoom away from subject",
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promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length slowly decreases, widening the view so the frame opens out away from the subject.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply shrinks together at the same rate and more of the surroundings enters from all four edges, as if the whole photograph were being reduced towards its centre.\nThe subject fills progressively less of the frame while more and more of the wider environment is revealed around it.\nNo camera travel, no dolly, no pull-back, no walking backward, no orbiting."
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},
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{
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id: "crash-zoom-in",
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label: "Crash Zoom In",
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category: "zoom",
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description: "Snappy whip-style zoom in",
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promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length rockets up in one violent instant, snapping the frame hard onto the subject.\nThe zoom is so abrupt that the image judders and smears with motion blur during the snap, and the magnification slams to a stop rather than easing in.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply explodes larger together at the same rate and the edges of the picture crop violently away, as if the photograph were being blown up from its centre in a single jolt.\nNo camera travel, no dolly, no push-in, no walking forward, no orbiting."
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},
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{
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id: "crash-zoom-out",
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label: "Crash Zoom Out",
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category: "zoom",
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description: "Snappy whip-style zoom out",
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promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length drops away in one violent instant, snapping the frame wide open away from the subject.\nThe zoom is so abrupt that the image judders and smears with motion blur during the snap, and the widening slams to a stop rather than easing out.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply collapses smaller together at the same rate and a great deal more of the surroundings floods in from all four edges at once, as if the photograph were being shrunk towards its centre in a single jolt.\nNo camera travel, no dolly, no pull-back, no walking backward, no orbiting."
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},
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// Dolly — physical forward/back
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{
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@@ -4357,51 +4372,51 @@ var CAMERA_MOTIONS = [
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label: "Dolly In",
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category: "dolly",
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description: "Push camera toward subject (parallax)",
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-
promptHint: "
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promptHint: "The camera glides steadily FORWARD through the scene, physically travelling deeper into it and closing the distance to the subject. Nothing new is added to the scene; the viewpoint simply advances.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject SHRINKS continuously: the subject grows steadily larger in the frame as the camera gets closer, and by the end it is much nearer and much bigger than at the start.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame as the viewpoint advances, and the only difference between them is how fast: the closer something is to the camera the faster it grows and spreads toward the edges, and the further away it is the more gently and slowly it grows. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside."
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},
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{
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id: "dolly-out",
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label: "Dolly Out",
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category: "dolly",
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description: "Pull camera away (parallax)",
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-
promptHint: "
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promptHint: "The camera glides steadily BACKWARD through the scene, physically retreating and opening up the distance to the subject. Nothing new is added to the scene; the viewpoint simply withdraws.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject GROWS continuously: the subject becomes steadily smaller in the frame as the camera pulls further away, and by the end it is much further off and much smaller than at the start.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame as the viewpoint retreats, and the only difference between them is how fast: the closer something is to the camera the faster it shrinks and slides in from the edges, and the further away it is the more gently and slowly it shrinks. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides backward independently of the rest.\nNew foreground elements keep entering from behind the camera at the edges of the frame as it retreats.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside."
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},
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{
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id: "dolly-zoom",
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label: "Dolly Zoom",
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category: "dolly",
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description: "Vertigo effect: dolly opposes zoom",
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-
promptHint: "
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4389
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+
promptHint: "Two opposite things happen at once, in perfect balance, and the tension between them IS the shot.\nFIRST, the camera body travels steadily FORWARD, physically advancing deeper into the scene and closing the distance to the subject.\nSECOND, at exactly the same time and at exactly the matching rate, the lens widens: the focal length decreases continuously throughout the move.\nBecause the two exactly cancel each other, THE SUBJECT NEVER CHANGES SIZE. It stays locked at the same scale and the same position in the frame from the first moment to the last, as if pinned there, and nothing about it grows or shrinks.\nWhat changes instead is DEPTH. As the camera advances and the lens widens, everything behind the subject appears to travel away from it and settle further and further off, so the distance between the subject and the far background stretches open and keeps stretching. What was close behind the subject ends up looking far behind it. The space reads as progressively deeper and longer, as though it were being drawn out lengthwise, while the subject itself stays exactly as it was.\nThe frame stays perfectly upright and level throughout. The camera never rolls, never tilts, never turns; the horizontal and vertical lines of the scene stay horizontal and vertical the whole time.\nNo cuts, no sideways travel, no orbiting, no rolling, no rotation of the frame, no tilting, and above all no change in the size of the subject."
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},
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{
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id: "push-in",
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label: "Push In",
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category: "dolly",
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-
description: "
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4381
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-
promptHint: "
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4382
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term: "
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4395
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+
description: "Fast forceful push toward subject",
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4396
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+
promptHint: "The camera surges FORWARD hard and fast, driving deep into the scene and closing the distance to the subject in one assertive rush. Nothing new is added to the scene; the viewpoint simply advances.\nThe move is quick and forceful enough to be felt: the picture takes on a slight motion blur as it rushes in, and the advance carries real momentum rather than drifting gently.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject SHRINKS rapidly: the subject swells quickly larger in the frame, and by the end it is far nearer and far bigger than at the start.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame as the viewpoint advances, and the only difference between them is how fast: the closer something is to the camera the faster it grows and spreads toward the edges, and the further away it is the more gently and slowly it grows. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside.",
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4397
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term: "fast push-in"
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},
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{
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id: "pull-out",
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label: "Pull Out",
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category: "dolly",
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description: "
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4389
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promptHint: "
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term: "
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4403
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description: "Fast forceful pull back from subject",
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promptHint: "The camera pulls BACKWARD hard and fast, tearing away from the subject and opening up the distance in one decisive rush. Nothing new is added to the scene; the viewpoint simply withdraws.\nThe move is quick and forceful enough to be felt: the picture takes on a slight motion blur as it rushes back, and the retreat carries real momentum rather than drifting gently.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject GROWS rapidly: the subject shrinks quickly in the frame, and by the end it is far away and far smaller than at the start.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame as the viewpoint retreats, and the only difference between them is how fast: the closer something is to the camera the faster it shrinks and slides in from the edges, and the further away it is the more gently and slowly it shrinks. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides backward independently of the rest.\nNew foreground elements keep entering from behind the camera at the edges of the frame as it retreats.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside.",
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4405
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term: "fast pull-out"
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},
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4392
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{
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id: "breathing",
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label: "Breathing Camera",
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category: "dolly",
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description: "Subtle continuous push/pull oscillation",
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-
promptHint: "
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promptHint: "The camera breathes: it drifts gently FORWARD a small way, then eases back BACKWARD to about where it began, then forward again, in a slow continuous cycle that repeats several times across the shot, like the rise and fall of quiet breathing. Nothing new is added to the scene; only the viewpoint sways in and out.\nThis reversal is deliberate and is the whole point of the move. There is no pause and no hard stop at either end: the forward drift slows, turns over smoothly, and becomes the backward drift, then turns over again. The cycle is soft and rhythmic, never sharp.\nThe travel each way is small and the pace is slow and organic, never mechanical: the picture stays sharp with no motion blur, and it feels like a handheld operator quietly breathing behind the camera rather than a rig being driven.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has swayed to a slightly different place.\nThe gap between the camera and the subject accordingly shrinks a little, then opens a little, then shrinks again: the subject swells and settles gently in the frame in time with the cycle.\nEVERY part of the scene moves together with it, all of it expanding outward from the centre on each drift forward and contracting inward on each drift back, and the only difference between them is how fast: what is closest sways most, what is furthest hardly changes. It is one smooth continuous gradient across every depth. Nothing anywhere is frozen or static.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no cuts."
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4398
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},
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{
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id: "push-pull",
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label: "Push-Pull / Swing",
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category: "dolly",
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4403
4418
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description: "Camera swings toward subject then away",
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4404
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-
promptHint: "push-pull swing, the camera
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4419
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+
promptHint: "The camera drives decisively FORWARD a good distance, then reverses and pulls back BACKWARD past where it began, then drives forward again, in a deliberate push-and-pull cycle repeated across the shot. Nothing new is added to the scene; only the viewpoint swings in and out.\nThis reversal is deliberate and is the whole point of the move. Each stroke is firm and purposeful, with real travel behind it and a clear change of direction at each end, as if a rig were being driven in and hauled out again by hand. It is emphatic and mechanical, not gentle or organic, and the swing is far larger and more forceful than a quiet drift.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has travelled to a different place.\nThe gap between the camera and the subject accordingly closes sharply, opens up wide, then closes again: the subject looms noticeably larger, falls well back, and looms again in time with the cycle.\nEVERY part of the scene moves together with it, all of it expanding outward from the centre on each drive forward and rushing inward on each pull back, and the only difference between them is how fast: what is closest sweeps most, what is furthest shifts least. It is one smooth continuous gradient across every depth. Nothing anywhere is frozen or static.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no cuts.",
|
|
4405
4420
|
term: "push-pull swing"
|
|
4406
4421
|
},
|
|
4407
4422
|
{
|
|
@@ -4409,7 +4424,7 @@ var CAMERA_MOTIONS = [
|
|
|
4409
4424
|
label: "Creep-In",
|
|
4410
4425
|
category: "dolly",
|
|
4411
4426
|
description: "Imperceptibly slow push-in over time",
|
|
4412
|
-
promptHint: "
|
|
4427
|
+
promptHint: "The camera creeps FORWARD almost imperceptibly slowly, edging deeper into the scene by the smallest amount and closing the distance to the subject only very slightly. Nothing new is added to the scene; the viewpoint simply inches forward.\nThe move is so gradual it is barely noticeable moment to moment: the picture stays completely sharp with no motion blur at all, the advance never accelerates, and only by comparing the end against the beginning is it clear the camera moved at all. It creates a slow, quiet, unsettling drift rather than any sense of momentum.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has crept to a slightly new place.\nThe gap between the camera and the subject SHRINKS very slightly and very steadily: the subject grows just a little larger in the frame across the whole shot.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame by tiny degrees as the viewpoint edges forward, and the only difference between them is how fast: what is closest creeps outward most, what is furthest hardly changes at all. It is one smooth continuous gradient across every depth in the picture. Nothing anywhere is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no acceleration, no holding a constant distance.",
|
|
4413
4428
|
term: "slow creeping push-in"
|
|
4414
4429
|
},
|
|
4415
4430
|
{
|
|
@@ -4417,7 +4432,7 @@ var CAMERA_MOTIONS = [
|
|
|
4417
4432
|
label: "Creep-Out",
|
|
4418
4433
|
category: "dolly",
|
|
4419
4434
|
description: "Imperceptibly slow pull-out over time",
|
|
4420
|
-
promptHint: "
|
|
4435
|
+
promptHint: "The camera creeps BACKWARD almost imperceptibly slowly, easing away from the scene by the smallest amount and opening the distance to the subject only very slightly. Nothing new is added to the scene; the viewpoint simply inches back.\nThe move is so gradual it is barely noticeable moment to moment: the picture stays completely sharp with no motion blur at all, the retreat never accelerates, and only by comparing the end against the beginning is it clear the camera moved at all. It creates a slow, quiet, unsettling drift rather than any sense of momentum.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has crept to a slightly new place.\nThe gap between the camera and the subject GROWS very slightly and very steadily: the subject becomes just a little smaller in the frame across the whole shot.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame by tiny degrees as the viewpoint edges back, and the only difference between them is how fast: what is closest creeps inward most, what is furthest hardly changes at all. It is one smooth continuous gradient across every depth in the picture. Nothing anywhere is frozen or static, and nothing slides backward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no acceleration, no holding a constant distance.",
|
|
4421
4436
|
term: "slow creeping pull-out"
|
|
4422
4437
|
},
|
|
4423
4438
|
// Truck — lateral slide
|
|
@@ -4426,14 +4441,14 @@ var CAMERA_MOTIONS = [
|
|
|
4426
4441
|
label: "Truck Left",
|
|
4427
4442
|
category: "truck",
|
|
4428
4443
|
description: "Slide camera body laterally left",
|
|
4429
|
-
promptHint: "
|
|
4444
|
+
promptHint: "The camera glides steadily SIDEWAYS to the left, physically travelling laterally across the scene while continuing to aim straight ahead in exactly the same direction the whole time. It never turns or pivots; its aim stays locked forward and only its position slides left.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The camera is passing across the scene, not approaching or retreating.\nThe framing is NOT locked onto anything: nothing is kept centred or held in place. EVERY single thing visible in the opening frame, including whatever sits at its very centre, slides steadily to the right across the picture and eventually passes out past the right edge as the viewpoint travels on past it.\nThe only difference between them is how fast: whatever is closest to the camera sweeps across and off the right edge quickly, things further back drift right more gently, and the most distant parts ease right slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere is frozen, and nothing travels along with the camera.\nNew elements keep entering from the left edge as the camera advances sideways past them.\nNo zoom, no change of focal length, no turning, no pivoting, no rotation of the aim, no forward or backward travel, no tracking or following."
|
|
4430
4445
|
},
|
|
4431
4446
|
{
|
|
4432
4447
|
id: "truck-right",
|
|
4433
4448
|
label: "Truck Right",
|
|
4434
4449
|
category: "truck",
|
|
4435
4450
|
description: "Slide camera body laterally right",
|
|
4436
|
-
promptHint: "
|
|
4451
|
+
promptHint: "The camera glides steadily SIDEWAYS to the right, physically travelling laterally across the scene while continuing to aim straight ahead in exactly the same direction the whole time. It never turns or pivots; its aim stays locked forward and only its position slides right.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The camera is passing across the scene, not approaching or retreating.\nThe framing is NOT locked onto anything: nothing is kept centred or held in place. EVERY single thing visible in the opening frame, including whatever sits at its very centre, slides steadily to the left across the picture and eventually passes out past the left edge as the viewpoint travels on past it.\nThe only difference between them is how fast: whatever is closest to the camera sweeps across and off the left edge quickly, things further back drift left more gently, and the most distant parts ease left slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere is frozen, and nothing travels along with the camera.\nNew elements keep entering from the right edge as the camera advances sideways past them.\nNo zoom, no change of focal length, no turning, no pivoting, no rotation of the aim, no forward or backward travel, no tracking or following."
|
|
4437
4452
|
},
|
|
4438
4453
|
// Pedestal — vertical slide
|
|
4439
4454
|
{
|
|
@@ -4441,14 +4456,14 @@ var CAMERA_MOTIONS = [
|
|
|
4441
4456
|
label: "Pedestal Up",
|
|
4442
4457
|
category: "pedestal",
|
|
4443
4458
|
description: "Raise camera body vertically",
|
|
4444
|
-
promptHint: "
|
|
4459
|
+
promptHint: "The camera is mounted on a column that raises it straight UPWARD, and it rises vertically, climbing steadily higher. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint ascends.\nThe camera's aim never changes: it keeps pointing straight ahead at exactly the same angle for the entire shot, perfectly level, never tipping up or down as it climbs. Only its height changes.\nThe lens never changes either: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels upward, there is STRONG parallax: EVERY part of the scene is in motion together, all of it sliding downward through the frame as the viewpoint climbs, and the only difference between them is how fast. What is nearest the camera sinks and passes out of the bottom edge quickly, what is further back drifts down more gently, and the most distant parts ease down slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nWhatever lay above the top edge of the opening frame is revealed as the camera reaches its height, entering from the top and settling into view.\nNo zoom, no change of focal length, no tilting, no tipping the aim upward, no forward or sideways travel."
|
|
4445
4460
|
},
|
|
4446
4461
|
{
|
|
4447
4462
|
id: "pedestal-down",
|
|
4448
4463
|
label: "Pedestal Down",
|
|
4449
4464
|
category: "pedestal",
|
|
4450
4465
|
description: "Lower camera body vertically",
|
|
4451
|
-
promptHint: "
|
|
4466
|
+
promptHint: "The camera is mounted on a column that lowers it straight DOWNWARD, and it descends vertically, sinking steadily lower. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint descends.\nThe camera's aim never changes: it keeps pointing straight ahead at exactly the same angle for the entire shot, perfectly level, never tipping up or down as it sinks. Only its height changes.\nThe lens never changes either: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels downward, there is STRONG parallax: EVERY part of the scene is in motion together, all of it sliding upward through the frame as the viewpoint sinks, and the only difference between them is how fast. What is nearest the camera climbs and passes out of the top edge quickly, what is further back drifts up more gently, and the most distant parts ease up slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nWhatever lay below the bottom edge of the opening frame is revealed as the camera sinks to its level, entering from the bottom and settling into view.\nNo zoom, no change of focal length, no tilting, no tipping the aim downward, no forward or sideways travel."
|
|
4452
4467
|
},
|
|
4453
4468
|
// Roll — rotation on lens axis
|
|
4454
4469
|
{
|
|
@@ -4485,37 +4500,37 @@ var CAMERA_MOTIONS = [
|
|
|
4485
4500
|
id: "orbit-left",
|
|
4486
4501
|
label: "Orbit Left",
|
|
4487
4502
|
category: "orbit",
|
|
4488
|
-
description: "
|
|
4489
|
-
promptHint: "camera orbits around the subject to the left
|
|
4503
|
+
description: "Large partial orbit around subject to the left",
|
|
4504
|
+
promptHint: "camera orbits around the subject in a circular path, the background sliding to the left across the frame"
|
|
4490
4505
|
},
|
|
4491
4506
|
{
|
|
4492
4507
|
id: "orbit-right",
|
|
4493
4508
|
label: "Orbit Right",
|
|
4494
4509
|
category: "orbit",
|
|
4495
|
-
description: "
|
|
4496
|
-
promptHint: "camera orbits around the subject to the right
|
|
4510
|
+
description: "Large partial orbit around subject to the right",
|
|
4511
|
+
promptHint: "camera orbits around the subject in a circular path, the background sliding to the right across the frame"
|
|
4497
4512
|
},
|
|
4498
4513
|
{
|
|
4499
4514
|
id: "arc-left",
|
|
4500
4515
|
label: "Arc Left",
|
|
4501
4516
|
category: "orbit",
|
|
4502
4517
|
description: "Partial arc around subject left",
|
|
4503
|
-
promptHint: "camera
|
|
4518
|
+
promptHint: "slow camera arc around the subject through a partial arc, the background sliding to the left across the frame"
|
|
4504
4519
|
},
|
|
4505
4520
|
{
|
|
4506
4521
|
id: "arc-right",
|
|
4507
4522
|
label: "Arc Right",
|
|
4508
4523
|
category: "orbit",
|
|
4509
4524
|
description: "Partial arc around subject right",
|
|
4510
|
-
promptHint: "camera
|
|
4525
|
+
promptHint: "The camera slowly moves sideways to the right while curving around the subject, continuously turning toward the subject to keep the same centered framing.\nThe camera maintains constant distance from the subject.\nAs the viewpoint changes, strong natural parallax is visible: nearby environmental elements shift right noticeably while distant background elements shift right more slowly.\nThe shot ends from a slightly different three-quarter viewing angle.\nNo zoom, no push-in, no pull-out."
|
|
4511
4526
|
},
|
|
4512
4527
|
{
|
|
4513
4528
|
id: "orbit-360",
|
|
4514
4529
|
label: "Full 360 Orbit",
|
|
4515
4530
|
category: "orbit",
|
|
4516
4531
|
description: "Full circular arc around subject",
|
|
4517
|
-
promptHint: "
|
|
4518
|
-
term: "full
|
|
4532
|
+
promptHint: "The camera moves sideways to the right while curving around the subject, continuously turning toward the subject to keep the same centered framing, and keeps travelling in the same direction without pausing until it has passed the subject's right side, then behind it, then its left side, and comes back to where it began.\nThe camera maintains constant distance and constant height from the subject throughout.\nAs the viewpoint changes, strong natural parallax is visible: nearby environmental elements sweep right past the frame edge while distant background elements shift right more slowly, and every part of the surroundings passes behind the subject in turn, until whatever was behind it at the start is behind it again at the end.\nThe shot ends on the exact same viewpoint and composition it started from, having circled the subject completely.\nNo zoom, no push-in, no pull-out, no reversal of direction.",
|
|
4533
|
+
term: "full orbit, one complete circle around the subject"
|
|
4519
4534
|
},
|
|
4520
4535
|
// Crane / Jib
|
|
4521
4536
|
{
|
|
@@ -4523,14 +4538,14 @@ var CAMERA_MOTIONS = [
|
|
|
4523
4538
|
label: "Crane Up",
|
|
4524
4539
|
category: "crane",
|
|
4525
4540
|
description: "Sweeping crane rise revealing scene",
|
|
4526
|
-
promptHint: "
|
|
4541
|
+
promptHint: "The camera is carried on the end of a long jib arm that swings it UPWARD and OUTWARD through a rising arc, so it climbs steadily higher and at the same time draws back and away from where it started. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint travels.\nUnlike a straight vertical lift, the aim DOES change: as the camera rises it tips gradually downward, angling more and more steeply so that what began level with it is now looked down upon from above. The rise and the tilt happen together as one continuous sweeping arc.\nThe lens never changes: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels, there is STRONG parallax: EVERY part of the scene is in motion together, sliding downward and outward through the frame as the viewpoint climbs and pulls back, and the only difference between them is how fast. What is nearest the camera sweeps down and out of the bottom edge quickly, what is further back drifts more gently, and the most distant parts ease slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nThe shot ends on a high, wide, elevated vantage looking down over the whole scene, far above and behind where it began.\nNo zoom, no change of focal length, no sideways drift, no orbiting."
|
|
4527
4542
|
},
|
|
4528
4543
|
{
|
|
4529
4544
|
id: "crane-down",
|
|
4530
4545
|
label: "Crane Down",
|
|
4531
4546
|
category: "crane",
|
|
4532
4547
|
description: "Sweeping crane descent",
|
|
4533
|
-
promptHint: "
|
|
4548
|
+
promptHint: "The camera is carried on the end of a long jib arm that swings it DOWNWARD and INWARD through a descending arc, so it drops steadily lower and at the same time closes in toward what lay beneath it. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint travels.\nUnlike a straight vertical descent, the aim DOES change: as the camera drops it tips gradually upward, levelling out more and more, so that what was looked down upon from above is now met at its own level. The fall and the tilt happen together as one continuous sweeping arc.\nThe lens never changes: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels, there is STRONG parallax: EVERY part of the scene is in motion together, sliding upward and inward through the frame as the viewpoint drops and closes in, and the only difference between them is how fast. What is nearest the camera sweeps up and out of the top edge quickly, what is further back drifts more gently, and the most distant parts ease slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nThe shot ends on a low, close vantage, far below and ahead of where it began.\nNo zoom, no change of focal length, no sideways drift, no orbiting."
|
|
4534
4549
|
},
|
|
4535
4550
|
{
|
|
4536
4551
|
id: "boom-up",
|
|
@@ -4727,9 +4742,8 @@ var CAMERA_MOTIONS = [
|
|
|
4727
4742
|
id: "match-cut-zoom",
|
|
4728
4743
|
label: "Match Cut Zoom",
|
|
4729
4744
|
category: "zoom",
|
|
4730
|
-
description: "
|
|
4731
|
-
promptHint: "
|
|
4732
|
-
term: "rapid beat-timed zoom"
|
|
4745
|
+
description: "Fast zoom that hard-cuts to a matching shape",
|
|
4746
|
+
promptHint: "A match cut built on a zoom, in two shots joined by one hard cut.\nShot one: the camera is locked to a tripod and never travels; only the lens changes, its focal length rapidly increasing so the frame rushes in and closes tightly on a single round shape at the centre of the picture, until that circular shape fills almost the whole frame.\nAt the moment the round shape fills the frame there is one HARD CUT.\nShot two: a completely different place and time, but a round shape of the same size sits in exactly the same position at the centre of the frame, so the two shots lock together on that shape and the eye reads it as one continuous movement. The camera continues the same inward push for a moment before settling.\nThe two shots share only the shape and its position; the location, the light and everything else are entirely different.\nNo camera travel in either shot, no dolly, no orbiting."
|
|
4733
4747
|
},
|
|
4734
4748
|
{
|
|
4735
4749
|
id: "screen-tap",
|
|
@@ -4823,7 +4837,7 @@ function composeCameraMotionHintFromConnections(motionId, startHints, endHints,
|
|
|
4823
4837
|
const endClause = endHints.filter((h) => h && h.length > 0).join(" and ");
|
|
4824
4838
|
if (startClause) parts.push(`beginning with ${startClause}`);
|
|
4825
4839
|
if (endClause) parts.push(`ending with ${endClause}`);
|
|
4826
|
-
return parts
|
|
4840
|
+
return joinHintFragments(parts);
|
|
4827
4841
|
}
|
|
4828
4842
|
function composeCameraMotionTermFromConnections(motionId, startTerms, endTerms) {
|
|
4829
4843
|
const base = getCameraMotionTerm(motionId);
|
|
@@ -10004,7 +10018,7 @@ function withCustomText(data, mainHint) {
|
|
|
10004
10018
|
if (mainHint) fragments.push(mainHint);
|
|
10005
10019
|
const post = typeof data.postText === "string" ? data.postText.trim() : "";
|
|
10006
10020
|
if (post) fragments.push(post);
|
|
10007
|
-
return fragments
|
|
10021
|
+
return joinHintFragments(fragments);
|
|
10008
10022
|
}
|
|
10009
10023
|
function readHintMode(data) {
|
|
10010
10024
|
const raw = data.hintMode;
|
|
@@ -29429,11 +29443,17 @@ var PROVIDER_CAPABILITIES = {
|
|
|
29429
29443
|
"minimax": "General music generation, multiple genres"
|
|
29430
29444
|
},
|
|
29431
29445
|
"suno-generate": {
|
|
29432
|
-
|
|
29433
|
-
|
|
29446
|
+
// Current generation first (V6 = default), then the earlier ones — all
|
|
29447
|
+
// offered in the picker; mirrors SUNO_MODELS order in @nodaro/shared.
|
|
29448
|
+
"V6": "Flagship \u2014 greater musical expression, more natural vocals, richer details",
|
|
29449
|
+
"V6_WILD": "Bolder, more distinctive, less predictable results for exploration",
|
|
29450
|
+
"V6_MINI": "Lightweight and fast \u2014 quality/speed balance",
|
|
29451
|
+
"V5_5": "Custom-model tuning with strong vocal quality",
|
|
29452
|
+
"V5": "Superior musical expression, faster generation",
|
|
29434
29453
|
"V4_5PLUS": "Enhanced V4.5 with better production",
|
|
29435
29454
|
"V4_5ALL": "Full-featured V4.5",
|
|
29436
|
-
"
|
|
29455
|
+
"V4_5": "Improved quality and coherence",
|
|
29456
|
+
"V4": "Standard Suno generation"
|
|
29437
29457
|
},
|
|
29438
29458
|
"text-to-audio": {
|
|
29439
29459
|
"elevenlabs-sfx": "High quality sound effects and ambient audio"
|
|
@@ -32777,7 +32797,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32777
32797
|
description: "Mellow focus beat.",
|
|
32778
32798
|
group: "By Use-Case",
|
|
32779
32799
|
data: {
|
|
32780
|
-
model: "
|
|
32800
|
+
model: "V6",
|
|
32781
32801
|
instrumental: true,
|
|
32782
32802
|
style: "lo-fi hip-hop, chill and mellow, jazzy Rhodes chords, vinyl crackle, soft boom-bap drums, Andante 80 BPM, instrumental"
|
|
32783
32803
|
}
|
|
@@ -32788,7 +32808,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32788
32808
|
description: "Short confident opener.",
|
|
32789
32809
|
group: "By Use-Case",
|
|
32790
32810
|
data: {
|
|
32791
|
-
model: "
|
|
32811
|
+
model: "V6",
|
|
32792
32812
|
instrumental: true,
|
|
32793
32813
|
style: "modern podcast intro, upbeat and confident, catchy synth hook, punchy beat, Allegro, instrumental"
|
|
32794
32814
|
}
|
|
@@ -32799,7 +32819,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32799
32819
|
description: "Epic orchestral build.",
|
|
32800
32820
|
group: "By Use-Case",
|
|
32801
32821
|
data: {
|
|
32802
|
-
model: "
|
|
32822
|
+
model: "V6",
|
|
32803
32823
|
instrumental: true,
|
|
32804
32824
|
style: "epic cinematic trailer, dramatic and intense, full orchestra, taiko drums, brass swells, crescendo into a powerful hit, instrumental"
|
|
32805
32825
|
}
|
|
@@ -32810,7 +32830,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32810
32830
|
description: "Bright, motivational.",
|
|
32811
32831
|
group: "By Use-Case",
|
|
32812
32832
|
data: {
|
|
32813
|
-
model: "
|
|
32833
|
+
model: "V6",
|
|
32814
32834
|
instrumental: true,
|
|
32815
32835
|
style: "upbeat corporate, optimistic and motivational, bright piano, claps, clean electronic beat, Allegro 120 BPM, instrumental"
|
|
32816
32836
|
}
|
|
@@ -32821,7 +32841,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32821
32841
|
description: "Feel-good acoustic bed.",
|
|
32822
32842
|
group: "By Use-Case",
|
|
32823
32843
|
data: {
|
|
32824
|
-
model: "
|
|
32844
|
+
model: "V6",
|
|
32825
32845
|
instrumental: true,
|
|
32826
32846
|
style: "feel-good vlog background, light and breezy, acoustic guitar, claps, warm and unobtrusive, Andante, instrumental"
|
|
32827
32847
|
}
|
|
@@ -32832,7 +32852,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32832
32852
|
description: "Calm meditative pads.",
|
|
32833
32853
|
group: "By Use-Case",
|
|
32834
32854
|
data: {
|
|
32835
|
-
model: "
|
|
32855
|
+
model: "V6",
|
|
32836
32856
|
instrumental: true,
|
|
32837
32857
|
style: "ambient soundscape, calm and meditative, soft evolving synth pads, gentle textures, reverb-heavy, Adagio, instrumental"
|
|
32838
32858
|
}
|
|
@@ -32843,7 +32863,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32843
32863
|
description: "Festival build and drop.",
|
|
32844
32864
|
group: "By Use-Case",
|
|
32845
32865
|
data: {
|
|
32846
|
-
model: "
|
|
32866
|
+
model: "V6",
|
|
32847
32867
|
instrumental: true,
|
|
32848
32868
|
style: "festival EDM, euphoric and energetic, big supersaw leads, sidechain bass, build-up and powerful drop, Allegro 128 BPM, instrumental"
|
|
32849
32869
|
}
|
|
@@ -32854,7 +32874,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32854
32874
|
description: "Playful 8-bit loop.",
|
|
32855
32875
|
group: "By Use-Case",
|
|
32856
32876
|
data: {
|
|
32857
|
-
model: "
|
|
32877
|
+
model: "V6",
|
|
32858
32878
|
instrumental: true,
|
|
32859
32879
|
style: "video game chiptune, playful and adventurous, 8-bit synths, catchy melody, energetic, instrumental"
|
|
32860
32880
|
}
|
|
@@ -32866,7 +32886,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32866
32886
|
description: "Dusty laid-back groove.",
|
|
32867
32887
|
group: "By Genre",
|
|
32868
32888
|
data: {
|
|
32869
|
-
model: "
|
|
32889
|
+
model: "V6",
|
|
32870
32890
|
instrumental: true,
|
|
32871
32891
|
style: "lo-fi hip-hop, jazzy and mellow, dusty Rhodes chords, vinyl warmth, laid-back boom-bap groove, instrumental"
|
|
32872
32892
|
}
|
|
@@ -32877,7 +32897,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32877
32897
|
description: "Club-energy four-on-the-floor.",
|
|
32878
32898
|
group: "By Genre",
|
|
32879
32899
|
data: {
|
|
32880
|
-
model: "
|
|
32900
|
+
model: "V6",
|
|
32881
32901
|
instrumental: true,
|
|
32882
32902
|
style: "house EDM, energetic and euphoric, four-on-the-floor beat, catchy plucky synths, club energy, Allegro 124 BPM, instrumental"
|
|
32883
32903
|
}
|
|
@@ -32888,7 +32908,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32888
32908
|
description: "Driving anthemic guitars.",
|
|
32889
32909
|
group: "By Genre",
|
|
32890
32910
|
data: {
|
|
32891
|
-
model: "
|
|
32911
|
+
model: "V6",
|
|
32892
32912
|
instrumental: true,
|
|
32893
32913
|
style: "rock anthem, energetic and driving, distorted electric guitars, pounding drums, anthemic, instrumental"
|
|
32894
32914
|
}
|
|
@@ -32899,7 +32919,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32899
32919
|
description: "Late-night sophistication.",
|
|
32900
32920
|
group: "By Genre",
|
|
32901
32921
|
data: {
|
|
32902
|
-
model: "
|
|
32922
|
+
model: "V6",
|
|
32903
32923
|
instrumental: true,
|
|
32904
32924
|
style: "smooth jazz, relaxed and sophisticated, warm saxophone, brushed drums, walking bass, late-night, instrumental"
|
|
32905
32925
|
}
|
|
@@ -32910,7 +32930,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32910
32930
|
description: "Spacious and serene.",
|
|
32911
32931
|
group: "By Genre",
|
|
32912
32932
|
data: {
|
|
32913
|
-
model: "
|
|
32933
|
+
model: "V6",
|
|
32914
32934
|
instrumental: true,
|
|
32915
32935
|
style: "ambient, serene and spacious, lush synth pads, field-recording textures, slow and meditative, instrumental"
|
|
32916
32936
|
}
|
|
@@ -32921,7 +32941,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32921
32941
|
description: "Grand cinematic ensemble.",
|
|
32922
32942
|
group: "By Genre",
|
|
32923
32943
|
data: {
|
|
32924
|
-
model: "
|
|
32944
|
+
model: "V6",
|
|
32925
32945
|
instrumental: true,
|
|
32926
32946
|
style: "epic orchestral, grand and cinematic, sweeping strings, brass, woodwinds, timpani, dramatic, instrumental"
|
|
32927
32947
|
}
|
|
@@ -32932,7 +32952,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32932
32952
|
description: "80s neon nostalgia.",
|
|
32933
32953
|
group: "By Genre",
|
|
32934
32954
|
data: {
|
|
32935
|
-
model: "
|
|
32955
|
+
model: "V6",
|
|
32936
32956
|
instrumental: true,
|
|
32937
32957
|
style: "80s synthwave, nostalgic and cool, retro analog synths, pulsing bass, gated drums, neon, Andante 110 BPM, instrumental"
|
|
32938
32958
|
}
|
|
@@ -32943,7 +32963,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32943
32963
|
description: "Groovy and danceable.",
|
|
32944
32964
|
group: "By Genre",
|
|
32945
32965
|
data: {
|
|
32946
|
-
model: "
|
|
32966
|
+
model: "V6",
|
|
32947
32967
|
instrumental: true,
|
|
32948
32968
|
style: "funk and soul, groovy and fun, slap bass, wah guitar, tight horn section, danceable, instrumental"
|
|
32949
32969
|
}
|
|
@@ -32955,7 +32975,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32955
32975
|
description: "Catchy vocal pop \u2014 add lyrics.",
|
|
32956
32976
|
group: "Vocals & Songs",
|
|
32957
32977
|
data: {
|
|
32958
|
-
model: "
|
|
32978
|
+
model: "V6",
|
|
32959
32979
|
instrumental: false,
|
|
32960
32980
|
style: "upbeat pop, catchy and bright, shimmering synths, four-on-the-floor, female vocals, Allegro 120 BPM, verse-chorus-verse with bridge"
|
|
32961
32981
|
}
|
|
@@ -32966,7 +32986,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32966
32986
|
description: "Hard-hitting verses \u2014 add bars.",
|
|
32967
32987
|
group: "Vocals & Songs",
|
|
32968
32988
|
data: {
|
|
32969
|
-
model: "
|
|
32989
|
+
model: "V6",
|
|
32970
32990
|
instrumental: false,
|
|
32971
32991
|
style: "modern hip-hop, confident, hard-hitting 808s, trap hi-hats, male rap vocals, verse-hook-verse"
|
|
32972
32992
|
}
|
|
@@ -32977,7 +32997,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32977
32997
|
description: "Heartfelt vocals \u2014 add lyrics.",
|
|
32978
32998
|
group: "Vocals & Songs",
|
|
32979
32999
|
data: {
|
|
32980
|
-
model: "
|
|
33000
|
+
model: "V6",
|
|
32981
33001
|
instrumental: false,
|
|
32982
33002
|
style: "emotional ballad, tender and heartfelt, piano and strings, soulful vocals, Adagio, verse-chorus with a big bridge"
|
|
32983
33003
|
}
|
|
@@ -32988,7 +33008,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32988
33008
|
description: "Soaring chorus \u2014 add lyrics.",
|
|
32989
33009
|
group: "Vocals & Songs",
|
|
32990
33010
|
data: {
|
|
32991
|
-
model: "
|
|
33011
|
+
model: "V6",
|
|
32992
33012
|
instrumental: false,
|
|
32993
33013
|
style: "anthemic rock, powerful, driving guitars, big drums, male vocals, soaring chorus, verse-pre-chorus-chorus"
|
|
32994
33014
|
}
|
|
@@ -32999,7 +33019,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32999
33019
|
description: "Warm and intimate \u2014 add lyrics.",
|
|
33000
33020
|
group: "Vocals & Songs",
|
|
33001
33021
|
data: {
|
|
33002
|
-
model: "
|
|
33022
|
+
model: "V6",
|
|
33003
33023
|
instrumental: false,
|
|
33004
33024
|
style: "acoustic singer-songwriter, warm and intimate, fingerpicked guitar, soft vocals, Andante, verse-chorus"
|
|
33005
33025
|
}
|
|
@@ -33010,42 +33030,42 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
33010
33030
|
name: "Trailer Riser / Braam",
|
|
33011
33031
|
description: "Pure rising tension hit.",
|
|
33012
33032
|
group: "By Use-Case",
|
|
33013
|
-
data: { model: "
|
|
33033
|
+
data: { model: "V6", instrumental: true, style: "cinematic trailer riser and braam, tense and building, rising whoosh into a deep brass impact, no melody, instrumental" }
|
|
33014
33034
|
},
|
|
33015
33035
|
{
|
|
33016
33036
|
id: "suno-generate/calm-corporate",
|
|
33017
33037
|
name: "Calm Corporate / Tech",
|
|
33018
33038
|
description: "Soft, professional bed.",
|
|
33019
33039
|
group: "By Use-Case",
|
|
33020
|
-
data: { model: "
|
|
33040
|
+
data: { model: "V6", instrumental: true, style: "calm corporate tech, professional and clean, soft synth pads, gentle pulse, Andante, instrumental" }
|
|
33021
33041
|
},
|
|
33022
33042
|
{
|
|
33023
33043
|
id: "suno-generate/holiday",
|
|
33024
33044
|
name: "Holiday / Festive",
|
|
33025
33045
|
description: "Warm seasonal cheer.",
|
|
33026
33046
|
group: "By Use-Case",
|
|
33027
|
-
data: { model: "
|
|
33047
|
+
data: { model: "V6", instrumental: true, style: "festive holiday music, warm and cheerful, sleigh bells, warm orchestration, cozy, instrumental" }
|
|
33028
33048
|
},
|
|
33029
33049
|
{
|
|
33030
33050
|
id: "suno-generate/kids",
|
|
33031
33051
|
name: "Kids / Children's",
|
|
33032
33052
|
description: "Playful and simple.",
|
|
33033
33053
|
group: "By Use-Case",
|
|
33034
|
-
data: { model: "
|
|
33054
|
+
data: { model: "V6", instrumental: true, style: "children's music, playful and happy, simple cheerful melody, xylophone and ukulele, bouncy, instrumental" }
|
|
33035
33055
|
},
|
|
33036
33056
|
{
|
|
33037
33057
|
id: "suno-generate/meditation-spa",
|
|
33038
33058
|
name: "Meditation / Spa",
|
|
33039
33059
|
description: "Healing singing bowls.",
|
|
33040
33060
|
group: "By Use-Case",
|
|
33041
|
-
data: { model: "
|
|
33061
|
+
data: { model: "V6", instrumental: true, style: "meditation and spa, serene and healing, singing bowls, soft drones, Adagio, reverb-heavy, instrumental" }
|
|
33042
33062
|
},
|
|
33043
33063
|
{
|
|
33044
33064
|
id: "suno-generate/workout",
|
|
33045
33065
|
name: "Workout / Gym",
|
|
33046
33066
|
description: "High-energy motivation.",
|
|
33047
33067
|
group: "By Use-Case",
|
|
33048
|
-
data: { model: "
|
|
33068
|
+
data: { model: "V6", instrumental: true, style: "high-energy workout, motivational and driving, pumping electronic beat, big synths, Allegro 140 BPM, instrumental" }
|
|
33049
33069
|
},
|
|
33050
33070
|
// ── More By Genre ────────────────────────────────────────────────────────
|
|
33051
33071
|
{
|
|
@@ -33053,42 +33073,42 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
33053
33073
|
name: "Trap Beat",
|
|
33054
33074
|
description: "Booming 808s, dark.",
|
|
33055
33075
|
group: "By Genre",
|
|
33056
|
-
data: { model: "
|
|
33076
|
+
data: { model: "V6", instrumental: true, style: "trap beat, dark and hard, booming 808s, crisp rapid hi-hats, moody, instrumental" }
|
|
33057
33077
|
},
|
|
33058
33078
|
{
|
|
33059
33079
|
id: "suno-generate/dnb",
|
|
33060
33080
|
name: "Drum & Bass",
|
|
33061
33081
|
description: "Fast breakbeats, deep bass.",
|
|
33062
33082
|
group: "By Genre",
|
|
33063
|
-
data: { model: "
|
|
33083
|
+
data: { model: "V6", instrumental: true, style: "drum and bass, fast and energetic, breakbeats, deep rolling bassline, Presto 174 BPM, instrumental" }
|
|
33064
33084
|
},
|
|
33065
33085
|
{
|
|
33066
33086
|
id: "suno-generate/afrobeats",
|
|
33067
33087
|
name: "Afrobeats",
|
|
33068
33088
|
description: "Warm syncopated groove.",
|
|
33069
33089
|
group: "By Genre",
|
|
33070
|
-
data: { model: "
|
|
33090
|
+
data: { model: "V6", instrumental: true, style: "afrobeats, groovy and warm, syncopated percussion, warm bass, bright melodies, danceable, instrumental" }
|
|
33071
33091
|
},
|
|
33072
33092
|
{
|
|
33073
33093
|
id: "suno-generate/country",
|
|
33074
33094
|
name: "Country / Americana",
|
|
33075
33095
|
description: "Acoustic, heartfelt.",
|
|
33076
33096
|
group: "By Genre",
|
|
33077
|
-
data: { model: "
|
|
33097
|
+
data: { model: "V6", instrumental: true, style: "country americana, warm and heartfelt, acoustic and slide guitar, storytelling feel, instrumental" }
|
|
33078
33098
|
},
|
|
33079
33099
|
{
|
|
33080
33100
|
id: "suno-generate/phonk",
|
|
33081
33101
|
name: "Phonk",
|
|
33082
33102
|
description: "Dark drift-phonk for reels.",
|
|
33083
33103
|
group: "By Genre",
|
|
33084
|
-
data: { model: "
|
|
33104
|
+
data: { model: "V6", instrumental: true, style: "drift phonk, dark and aggressive, distorted 808 cowbell, menacing beat, lo-fi grit, instrumental" }
|
|
33085
33105
|
},
|
|
33086
33106
|
{
|
|
33087
33107
|
id: "suno-generate/reggae",
|
|
33088
33108
|
name: "Reggae / Dub",
|
|
33089
33109
|
description: "Laid-back island groove.",
|
|
33090
33110
|
group: "By Genre",
|
|
33091
|
-
data: { model: "
|
|
33111
|
+
data: { model: "V6", instrumental: true, style: "reggae dub, laid-back and sunny, off-beat skank guitar, deep dub bassline, relaxed island groove, instrumental" }
|
|
33092
33112
|
},
|
|
33093
33113
|
// ── More Vocals & Songs ──────────────────────────────────────────────────
|
|
33094
33114
|
{
|
|
@@ -33096,14 +33116,14 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
33096
33116
|
name: "R&B / Soul (vocal)",
|
|
33097
33117
|
description: "Smooth soulful vocals \u2014 add lyrics.",
|
|
33098
33118
|
group: "Vocals & Songs",
|
|
33099
|
-
data: { model: "
|
|
33119
|
+
data: { model: "V6", instrumental: false, style: "smooth R&B soul, sensual and warm, lush chords, soft drums, soulful vocals, Andante, verse-chorus with ad-libs" }
|
|
33100
33120
|
},
|
|
33101
33121
|
{
|
|
33102
33122
|
id: "suno-generate/song-kpop",
|
|
33103
33123
|
name: "K-Pop (vocal)",
|
|
33104
33124
|
description: "Polished hook \u2014 add lyrics.",
|
|
33105
33125
|
group: "Vocals & Songs",
|
|
33106
|
-
data: { model: "
|
|
33126
|
+
data: { model: "V6", instrumental: false, style: "K-pop, polished and energetic, bright synths, punchy drums, layered vocals, Allegro 120 BPM, verse-pre-chorus-chorus" }
|
|
33107
33127
|
}
|
|
33108
33128
|
];
|
|
33109
33129
|
|
|
@@ -34872,6 +34892,6 @@ function buildSurroundFillPrompt(direction, userPrompt) {
|
|
|
34872
34892
|
return `${scene}This is a partial frame: the ${carried} portion contains real, finished pixels and the ${painted} portion is flat gray that MUST be painted in. Paint ONLY the ${painted} gray region as a natural, seamless continuation of the ${carried} portion \u2014 same scene, same perspective, continuing the horizon, geometry, and content across the boundary with no break. Keep the ${carried} portion completely unchanged. CRITICAL: do NOT change the lighting, exposure, white balance, or time of day. Match the ${carried} portion's EXACT light, color temperature, and contrast across the whole frame \u2014 if it is flat overcast daylight, keep flat overcast daylight. No golden hour, no sunset, no warm relight, no cinematic regrade. The seam between the ${carried} and ${painted} portions must be invisible. No people, no text, no labels, no watermarks.`;
|
|
34873
34893
|
}
|
|
34874
34894
|
|
|
34875
|
-
export { ACTION_FX, ACTION_FX_CATEGORY_LABELS, ACTION_FX_CATEGORY_ORDER, ACTION_FX_IDS, ADULT_AGE_IDS, ADULT_ONLY_FLAG, ADULT_SWEPT_CATALOG_IDS, AESTHETICS, AESTHETIC_CATEGORY_LABELS, AESTHETIC_CATEGORY_ORDER, AESTHETIC_IDS, ALL_PICKER_WIRING, ANALYZABLE_PICKER_TYPES, ANGLE_LABELS, ASPECT_RATIO_LABELS, ATMOSPHERES, ATMOSPHERE_IDS, AUDIO_WIZARD_CATEGORIES, BACKDROPS, BACKDROP_CATEGORY_LABELS, BACKDROP_CATEGORY_ORDER, BACKDROP_IDS, BRAND_PRESETS, BRAND_PRESET_IDS, BRAND_PRESET_META, CAMERA_FORMATS, CAMERA_FORMAT_IDS, CAMERA_MOTIONS, CAMERA_MOTION_CATEGORY_LABELS, CAMERA_MOTION_CATEGORY_ORDER, CAMERA_MOTION_IDS, CHARACTER_FX, CHARACTER_FX_CATEGORY_LABELS, CHARACTER_FX_CATEGORY_ORDER, CHARACTER_FX_DURATIONS, CHARACTER_FX_IDS, CHARACTER_FX_INTENSITIES, CHARACTER_FX_POSITIONS, CINEMATIC_LOOK_TAIL, COLOR_LOOKS, COLOR_LOOK_CATEGORY_LABELS, COLOR_LOOK_CATEGORY_ORDER, COLOR_LOOK_IDS, COMPOSITION_EFFECTS, COMPOSITION_EFFECT_IDS, DEFAULT_IDENTITY_LOCK, DEFAULT_TEMPLATES, DIRECTION_ARRAY_CEILING, DIRECTION_FIELDS, DIRECTION_ID_MAX_CHARS, DIRECTION_KEYS, ERAS, ERA_CATEGORY_LABELS, ERA_CATEGORY_ORDER, ERA_IDS, EXPOSURE_CATEGORY_LABELS, EXPOSURE_CATEGORY_ORDER, EXPOSURE_FIELD_BY_CATEGORY, EXPOSURE_IDS, EXPOSURE_SETTINGS, FACTORY_PRESETS, FACTORY_SNIPPETS, FILM_STILL_PREFIX, FILM_STYLE_KEYS, FLOORED_PICKER_KEYS, FRAMINGS, FRAMING_CATEGORY_LABELS, FRAMING_CATEGORY_ORDER, FRAMING_FIELD_BY_CATEGORY, FRAMING_IDS, GAPS_SCHEMA, HELD_PROPS, HELD_PROP_CATEGORY_LABELS, HELD_PROP_CATEGORY_ORDER, HELD_PROP_IDS, IMAGE_HINT_MODE_DEFAULT, IMAGE_REFERENCE_PROMPT_DOCTRINE, IMAGE_WIZARD_CATEGORIES, INSTRUMENTATION_DEFAULT_DATA, INSTRUMENTS, INSTRUMENT_CATEGORY_LABELS, INSTRUMENT_CATEGORY_ORDER, LENSES, LENS_IDS, LIGHTINGS, LIGHTING_CATEGORY_LABELS, LIGHTING_CATEGORY_ORDER, LIGHTING_FIELD_BY_CATEGORY, LIGHTING_IDS, LLM_CHAT_WIZARD_CATEGORIES, LOOP_SUBJECTS, LOOP_SUBJECT_CATEGORY_LABELS, LOOP_SUBJECT_CATEGORY_ORDER, MATERIALS, MATERIAL_CATEGORY_LABELS, MATERIAL_CATEGORY_ORDER, MATERIAL_IDS, MAX_SELECTED_BY_DIMENSION, MAX_SELECTED_BY_FRAMING_CATEGORY, MAX_SELECTED_BY_STYLING_DIMENSION, MAX_SUBJECT_KEYS, MINOR_IMPLYING_TYPE_IDS, MOODS, MOOD_CATEGORY_LABELS, MOOD_CATEGORY_ORDER, MOOD_IDS, MOVEMENT_LABELS, MULTI_PICKER_WIRING, MUSIC_EMOTIONS, MUSIC_ENERGIES, MUSIC_ERAS, MUSIC_GENRES, MUSIC_GENRE_CATEGORY_LABELS, MUSIC_GENRE_CATEGORY_ORDER, MUSIC_GENRE_DEFAULT_DATA, MUSIC_MOOD_DEFAULT_DATA, MUSIC_VIBES, MUSIC_WIZARD_CATEGORIES, NODE_PROMPT_CANDIDATE_FIELDS, NODE_PROMPT_FIELDS, OBJECT_ANGLE_PRESETS, OBJECT_ANGLE_PROMPTS, OBJECT_ASSET_PRESETS, OBJECT_ASSET_PROMPTS, OBJECT_MATERIAL_PRESETS, OBJECT_MATERIAL_PROMPTS, OBJECT_VARIATION_PRESETS, OBJECT_VARIATION_PROMPTS, PEOPLE, PERSON_DIMENSION_LABELS, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_SECTIONS, PERSON_FIELD_BY_DIMENSION, PERSON_IDS, PHOTOGRAPHERS, PHOTOGRAPHER_CATEGORY_LABELS, PHOTOGRAPHER_CATEGORY_ORDER, PHOTOGRAPHER_IDS, PHOTO_GENRES, PHOTO_GENRE_CATEGORY_LABELS, PHOTO_GENRE_CATEGORY_ORDER, PHOTO_GENRE_IDS, PICKER_ANALYZER_FAMILIES, PICKER_ANALYZER_REGISTRY, PICKER_CATALOGS, PICKER_TYPES, POSES, POSE_CATEGORY_LABELS, POSE_CATEGORY_ORDER, POSE_IDS, POST_PROCESS_EFFECTS, POST_PROCESS_EFFECT_IDS, PRODUCTION_STYLES, PROMPT_AFFIX_CORE_FIELD_OVERRIDES, PROMPT_AFFIX_NODE_TYPES, PROMPT_HINT_SEPARATOR, PROVIDER_CAPABILITIES, PROVIDER_PROMPT_DOCTRINES, REFERENCE_IMAGE_ROLES, REFERENCE_RULES, REFERENCE_RULES_MULTI_PERSON, REF_BINDING, RENDER_QUALITIES, RENDER_QUALITY_IDS, RETIRED_ADULT_ONLY_HINT_STRINGS, SCENE3D_FIGURE_REFERENCE_RULE, SCENE3D_FREE_PLATE_SLOTS, SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE, SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE, SCENE3D_LAYOUT_SCOPING_FOR, SCENE3D_LAYOUT_SCOPING_IGNORE, SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE, SCENE3D_LAYOUT_SCOPING_MARKER, SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE, SCENE_FRAME_RULE, SCENE_PROMPT_MAX_LENGTH, SETTINGS, SETTING_CATEGORY_LABELS, SETTING_IDS, SHOT_LABELS, SINGING_STYLES, SINGLE_PICKER_WIRING, SNIPPET_MEDIA_VALUES, STYLES, STYLE_IDS, STYLE_PRESETS, STYLE_SECTION_GAP, STYLE_SECTION_HEADER, STYLINGS, STYLING_DIMENSION_LABELS, STYLING_DIMENSION_ORDER, STYLING_FIELD_BY_DIMENSION, STYLING_IDS, SUBJECT_ARRAY_CEILING, SUBJECT_CUSTOM_AGE_KEY, SUBJECT_FIELDS, SUBJECT_FOLD_KEYS, SUBJECT_ID_MAX_CHARS, SUBJECT_IMAGE_HINT_MODE_DEFAULT, SUBJECT_KEYS, SUBJECT_KEY_MAX_CHARS, SUBJECT_VIDEO_HINT_MODE_DEFAULT, TEMPORALS, TEMPORAL_CATEGORY_LABELS, TEMPORAL_CATEGORY_ORDER, TEMPORAL_FIELD_BY_CATEGORY, TEMPORAL_IDS, TERM_MAX_CHARS, TEXT_WIZARD_CATEGORIES, TRANSITIONS, TRANSITION_CATEGORY_LABELS, TRANSITION_CATEGORY_ORDER, TRANSITION_DURATIONS, TRANSITION_IDS, TRANSITION_INTENSITIES, TRANSITION_POSITIONS, VIDEO_HINT_MODE_DEFAULT, VIDEO_WIZARD_CATEGORIES, VOCAL_PRESENCE, VOCAL_PRESENCE_INSTRUMENTAL_ID, VOICE_ACCENTS, VOICE_AGES, VOICE_ARCHETYPES, VOICE_CHARACTER_DEFAULT_DATA, VOICE_DELIVERY_DEFAULT_DATA, VOICE_EMOTIONS, VOICE_GENDERS, VOICE_LANGUAGES, VOICE_PACES, VOICE_TIMBRES, WARDROBE, WARDROBE_CATEGORY_LABELS, WARDROBE_DIMENSION_ORDER, WARDROBE_FIELD_BY_DIMENSION, __resetCatalogIdGuardForTests, appendField, appendMusicMeta, appendReferenceLines, appendScene3DStillScopingLines, applyMinorAgeFloorToPickerValues, applyPickerJson, applyPromptAffixes, applyReferenceOrderToVideo, applyTemplate, asBodyClauses, assembleImageInput, assembleSunoInput, buildActionFxHints, buildActionFxTerms, buildAestheticHints, buildAestheticTerms, buildAgeHint, buildAtmosphereHints, buildAtmosphereTerms, buildCharacterPrompt, buildCreaturePrompt, buildExposureHints, buildExposureTerms, buildFaceTemplateInputs, buildFramingHints, buildFramingTerms, buildHeldPropHints, buildHeldPropTerms, buildIdentityDirectives, buildIdentityLockLine, buildImagePrompt, buildImagePromptSegments, buildImagePromptWithOverflow, buildInstrumentationHints, buildInstrumentationTerms, buildLightingHints, buildLightingTerms, buildLocationMotionPrompt, buildLocationPrompt, buildLocationRefinePrompt, buildMaterialHints, buildMaterialTerms, buildMoodHints, buildMoodTerms, buildMotionPrompt, buildMultiPickerAnalyzerSpec, buildMusicGenreHints, buildMusicGenreTerms, buildMusicMoodHints, buildMusicMoodTerms, buildNeedleAlternationSource, buildObjectMotionPrompt, buildObjectPrompt, buildPersonHints, buildPersonTerms, buildPhotographerHints, buildPhotographerTerms, buildPickerAnalyzerSpec, buildPickerLegend, buildPickerZodSchema, buildPoseHints, buildPoseTerms, buildPostProcessHints, buildPostProcessTerms, buildReferenceBlocks, buildScene3DLayoutScopingLine, buildScene3DUnreferencedFiguresWarning, buildScenePrompt, buildStylingHints, buildStylingTerms, buildSurroundFillPrompt, buildTemporalHints, buildTemporalTerms, buildVoiceCharacterHints, buildVoiceCharacterTerms, buildVoiceDeliveryHints, buildVoiceDeliveryTerms, buildWardrobeHints, catalogGuardActive, catalogPacksVersion, characterLockToRefLock, collectIdentityLockClause, composeCameraMotionHintFromConnections, composeCameraMotionTermFromConnections, composeCharacterFxHintFromConnections, composeNegative, composePickerCatalogs, composeSectionedPrompt, composeSoundHintFromConnections, composeTransitionHintFromConnections, composeVideoPromptText, composedHas, composedOption, composedOptionIndex, computeLlmChatFields, computeNodePrompt, computePackSidecarCoverage, containsMinorAgeHint, curateEntries, curatedAnimalPromptHint, curatedAnimalTerm, curatedFurnitureText, curatedVehicleText, curatedWeaponText, deriveTerm, directionFieldsForSurface, endsInsideStyleSection, expandImagePositionRefs, expandImageRefTokens, filmStillPrefix, findForeignCatalogIds, findForeignCatalogIdsInBody, foreignCatalogIdMessage, getActionFx, getActionFxLabel, getActionFxPromptHint, getActionFxTerm, getAdultOnlyEntries, getAdultOnlyHintStrings, getAdultOnlyIds, getAesthetic, getAestheticLabel, getAestheticPromptHint, getAestheticTerm, getAtmosphere, getAtmosphereLabel, getAtmospherePromptHint, getAtmosphereTerm, getBackdrop, getBackdropLabel, getBackdropPromptHint, getBackdropTerm, getCameraFormat, getCameraFormatLabel, getCameraFormatPromptHint, getCameraFormatTerm, getCameraMotion, getCameraMotionLabel, getCameraMotionPromptHint, getCameraMotionTerm, getCategoriesForNodeType, getCharacterFx, getCharacterFxLabel, getCharacterFxPromptHint, getCharacterFxTerm, getColorLook, getColorLookLabel, getColorLookPromptHint, getColorLookTerm, getCompositionEffect, getCompositionEffectLabel, getCompositionEffectPromptHint, getCompositionEffectTerm, getEffectiveSunoCustomMode, getEra, getEraLabel, getEraPromptHint, getEraTerm, getExposure, getExposureLabel, getExposurePromptHint, getExposureTerm, getFactoryPresets, getFactorySnippets, getFraming, getFramingCategoryLimit, getFramingLabel, getFramingPromptHint, getFramingTerm, getHeldProp, getHeldPropLabel, getHeldPropPromptHint, getHeldPropTerm, getIdentityLockClause, getInstrument, getInstrumentTerm, getLens, getLensLabel, getLensPromptHint, getLensTerm, getLighting, getLightingLabel, getLightingPromptHint, getLightingTerm, getLoopSubject, getLoopSubjectLabel, getLoopSubjectPromptHint, getLoopSubjectTerm, getMaterial, getMaterialLabel, getMaterialPromptHint, getMaterialTerm, getMinorAgeHintStrings, getMood, getMoodLabel, getMoodPromptHint, getMoodTerm, getMusicEmotion, getMusicEmotionTerm, getMusicEnergy, getMusicEnergyTerm, getMusicEra, getMusicEraTerm, getMusicGenre, getMusicGenreLabel, getMusicGenreTerm, getMusicSubgenre, getMusicSubgenreTerm, getMusicVibe, getMusicVibeTerm, getParameterPromptHint, getPerson, getPersonDimensionLimit, getPersonLabel, getPersonPromptHint, getPersonTerm, getPhotoGenre, getPhotoGenreLabel, getPhotoGenrePromptHint, getPhotoGenreTerm, getPhotographer, getPhotographerLabel, getPhotographerPromptHint, getPhotographerTerm, getPickerAnalyzer, getPickerCatalog, getPickerWiring, getPose, getPoseLabel, getPosePromptHint, getPoseTerm, getPostProcessEffect, getPostProcessEffectLabel, getPostProcessEffectPromptHint, getPostProcessEffectTerm, getProductionStyle, getProductionStyleTerm, getPromptDoctrine, getPromptFields, getPromptTips, getRegisteredCatalogPacks, getRegisteredPeople, getRegisteredPersonDimensionLabels, getRegisteredPersonDimensionOrder, getRegisteredPersonFieldByDimension, getRegisteredPickerCatalogs, getRegisteredSubjectKeys, getRenderQuality, getRenderQualityLabel, getRenderQualityPromptHint, getRenderQualityTerm, getSetting, getSettingLabel, getSettingPromptHint, getSettingTerm, getSingingStyle, getSingingStyleTerm, getSnippetMedia, getStyle, getStyleLabel, getStylePreset, getStylePromptHint, getStyleTerm, getStyling, getStylingDimensionLimit, getStylingLabel, getStylingPromptHint, getStylingTerm, getTemporal, getTemporalLabel, getTemporalPromptHint, getTemporalTerm, getTransition, getTransitionLabel, getTransitionPromptHint, getTransitionTerm, getVocalPresence, getVocalPresenceTerm, getVoiceAccent, getVoiceAccentTerm, getVoiceAge, getVoiceAgeTerm, getVoiceArchetype, getVoiceArchetypeTerm, getVoiceEmotion, getVoiceEmotionTerm, getVoiceGender, getVoiceGenderTerm, getVoiceLanguage, getVoiceLanguageTerm, getVoicePace, getVoicePaceTerm, getVoiceTimbre, getVoiceTimbreTerm, getWardrobeEntriesByDimension, getWardrobeEntry, getWardrobePromptHint, groupFactoryPresets, hasCatalogPacksFor, hasScene3DLayoutScopingLine, hasUpstreamCharacter, identityRefsSentence, insertBeforeStyleSection, isAnalyzablePicker, isDeniedStyleId, isInstrumentalVocal, isMinorAge, isSuspiciousDerivedTerm, isVantageFraming, isWizardSupported, joinPromptHints, joinPromptParts, keepableDirectionHints, listPickerCatalogs, migratePersonValue, modeForFamily, nodeHasInlinePrompt, nodeHasPromptField, nodeSupportsPromptAffixes, normalizeSubjectFields, overlayEntry, partitionStyleClauses, personPacksVersion, pickerFanoutTargets, projectAllCatalogs, projectPickerCatalog, promptAffixCoreField, promptBindsFirstFrame, promptFieldCarriesAffixes, promptPartSeparator, readDirectionFields, readStructuredFields, readSubjectFields, referenceDescriptionLine, referenceRulesBlock, registerCatalogPack, registerPersonPack, renderDescribedReferenceLines, renderDirectionHintClauses, renderDirectionHints, renderReferenceCaptionLines, renderScene3DLayoutScopingLine, renderStructuredFields, renderStyleSection, renderSubjectHints, resetCatalogPacks, resetPersonPacks, resolveBrandInput, resolveCharacterMentions, resolveGeminiOmniI2vInputs, resolveLocationMentions, resolvePrompt, resolveRefIdTokens, resolveReferenceTokens, resolveSeedance2Inputs, resolveTemplate, resolveTerm, resolveVeoI2vInputs, resolveVideoReferenceCore, scene3DLayoutVideoCaptions, sectionedClauseCosts, setComposedCatalogResolver, splitStyleSection, styleSectionFromClauses, styleSlotFor, subjectFieldsForSurface, subscribeCatalogPacks, summarizePickerCatalogs, toIdentityLockMode, truncateForField, truncateText, withForcedIdentityLock };
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export { ACTION_FX, ACTION_FX_CATEGORY_LABELS, ACTION_FX_CATEGORY_ORDER, ACTION_FX_IDS, ADULT_AGE_IDS, ADULT_ONLY_FLAG, ADULT_SWEPT_CATALOG_IDS, AESTHETICS, AESTHETIC_CATEGORY_LABELS, AESTHETIC_CATEGORY_ORDER, AESTHETIC_IDS, ALL_PICKER_WIRING, ANALYZABLE_PICKER_TYPES, ANGLE_LABELS, ASPECT_RATIO_LABELS, ATMOSPHERES, ATMOSPHERE_IDS, AUDIO_WIZARD_CATEGORIES, BACKDROPS, BACKDROP_CATEGORY_LABELS, BACKDROP_CATEGORY_ORDER, BACKDROP_IDS, BRAND_PRESETS, BRAND_PRESET_IDS, BRAND_PRESET_META, CAMERA_FORMATS, CAMERA_FORMAT_IDS, CAMERA_MOTIONS, CAMERA_MOTION_CATEGORY_LABELS, CAMERA_MOTION_CATEGORY_ORDER, CAMERA_MOTION_IDS, CHARACTER_FX, CHARACTER_FX_CATEGORY_LABELS, CHARACTER_FX_CATEGORY_ORDER, CHARACTER_FX_DURATIONS, CHARACTER_FX_IDS, CHARACTER_FX_INTENSITIES, CHARACTER_FX_POSITIONS, CINEMATIC_LOOK_TAIL, COLOR_LOOKS, COLOR_LOOK_CATEGORY_LABELS, COLOR_LOOK_CATEGORY_ORDER, COLOR_LOOK_IDS, COMPOSITION_EFFECTS, COMPOSITION_EFFECT_IDS, DEFAULT_IDENTITY_LOCK, DEFAULT_TEMPLATES, DIRECTION_ARRAY_CEILING, DIRECTION_FIELDS, DIRECTION_ID_MAX_CHARS, DIRECTION_KEYS, ERAS, ERA_CATEGORY_LABELS, ERA_CATEGORY_ORDER, ERA_IDS, EXPOSURE_CATEGORY_LABELS, EXPOSURE_CATEGORY_ORDER, EXPOSURE_FIELD_BY_CATEGORY, EXPOSURE_IDS, EXPOSURE_SETTINGS, FACTORY_PRESETS, FACTORY_SNIPPETS, FILM_STILL_PREFIX, FILM_STYLE_KEYS, FLOORED_PICKER_KEYS, FRAMINGS, FRAMING_CATEGORY_LABELS, FRAMING_CATEGORY_ORDER, FRAMING_FIELD_BY_CATEGORY, FRAMING_IDS, GAPS_SCHEMA, HELD_PROPS, HELD_PROP_CATEGORY_LABELS, HELD_PROP_CATEGORY_ORDER, HELD_PROP_IDS, IMAGE_HINT_MODE_DEFAULT, IMAGE_REFERENCE_PROMPT_DOCTRINE, IMAGE_WIZARD_CATEGORIES, INSTRUMENTATION_DEFAULT_DATA, INSTRUMENTS, INSTRUMENT_CATEGORY_LABELS, INSTRUMENT_CATEGORY_ORDER, LENSES, LENS_IDS, LIGHTINGS, LIGHTING_CATEGORY_LABELS, LIGHTING_CATEGORY_ORDER, LIGHTING_FIELD_BY_CATEGORY, LIGHTING_IDS, LLM_CHAT_WIZARD_CATEGORIES, LOOP_SUBJECTS, LOOP_SUBJECT_CATEGORY_LABELS, LOOP_SUBJECT_CATEGORY_ORDER, MATERIALS, MATERIAL_CATEGORY_LABELS, MATERIAL_CATEGORY_ORDER, MATERIAL_IDS, MAX_SELECTED_BY_DIMENSION, MAX_SELECTED_BY_FRAMING_CATEGORY, MAX_SELECTED_BY_STYLING_DIMENSION, MAX_SUBJECT_KEYS, MINOR_IMPLYING_TYPE_IDS, MOODS, MOOD_CATEGORY_LABELS, MOOD_CATEGORY_ORDER, MOOD_IDS, MOVEMENT_LABELS, MULTI_PICKER_WIRING, MUSIC_EMOTIONS, MUSIC_ENERGIES, MUSIC_ERAS, MUSIC_GENRES, MUSIC_GENRE_CATEGORY_LABELS, MUSIC_GENRE_CATEGORY_ORDER, MUSIC_GENRE_DEFAULT_DATA, MUSIC_MOOD_DEFAULT_DATA, MUSIC_VIBES, MUSIC_WIZARD_CATEGORIES, NODE_PROMPT_CANDIDATE_FIELDS, NODE_PROMPT_FIELDS, OBJECT_ANGLE_PRESETS, OBJECT_ANGLE_PROMPTS, OBJECT_ASSET_PRESETS, OBJECT_ASSET_PROMPTS, OBJECT_MATERIAL_PRESETS, OBJECT_MATERIAL_PROMPTS, OBJECT_VARIATION_PRESETS, OBJECT_VARIATION_PROMPTS, PEOPLE, PERSON_DIMENSION_LABELS, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_SECTIONS, PERSON_FIELD_BY_DIMENSION, PERSON_IDS, PHOTOGRAPHERS, PHOTOGRAPHER_CATEGORY_LABELS, PHOTOGRAPHER_CATEGORY_ORDER, PHOTOGRAPHER_IDS, PHOTO_GENRES, PHOTO_GENRE_CATEGORY_LABELS, PHOTO_GENRE_CATEGORY_ORDER, PHOTO_GENRE_IDS, PICKER_ANALYZER_FAMILIES, PICKER_ANALYZER_REGISTRY, PICKER_CATALOGS, PICKER_TYPES, POSES, POSE_CATEGORY_LABELS, POSE_CATEGORY_ORDER, POSE_IDS, POST_PROCESS_EFFECTS, POST_PROCESS_EFFECT_IDS, PRODUCTION_STYLES, PROMPT_AFFIX_CORE_FIELD_OVERRIDES, PROMPT_AFFIX_NODE_TYPES, PROMPT_HINT_SEPARATOR, PROVIDER_CAPABILITIES, PROVIDER_PROMPT_DOCTRINES, REFERENCE_IMAGE_ROLES, REFERENCE_RULES, REFERENCE_RULES_MULTI_PERSON, REF_BINDING, RENDER_QUALITIES, RENDER_QUALITY_IDS, RETIRED_ADULT_ONLY_HINT_STRINGS, SCENE3D_FIGURE_REFERENCE_RULE, SCENE3D_FREE_PLATE_SLOTS, SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE, SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE, SCENE3D_LAYOUT_SCOPING_FOR, SCENE3D_LAYOUT_SCOPING_IGNORE, SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE, SCENE3D_LAYOUT_SCOPING_MARKER, SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE, SCENE_FRAME_RULE, SCENE_PROMPT_MAX_LENGTH, SETTINGS, SETTING_CATEGORY_LABELS, SETTING_IDS, SHOT_LABELS, SINGING_STYLES, SINGLE_PICKER_WIRING, SNIPPET_MEDIA_VALUES, STYLES, STYLE_IDS, STYLE_PRESETS, STYLE_SECTION_GAP, STYLE_SECTION_HEADER, STYLINGS, STYLING_DIMENSION_LABELS, STYLING_DIMENSION_ORDER, STYLING_FIELD_BY_DIMENSION, STYLING_IDS, SUBJECT_ARRAY_CEILING, SUBJECT_CUSTOM_AGE_KEY, SUBJECT_FIELDS, SUBJECT_FOLD_KEYS, SUBJECT_ID_MAX_CHARS, SUBJECT_IMAGE_HINT_MODE_DEFAULT, SUBJECT_KEYS, SUBJECT_KEY_MAX_CHARS, SUBJECT_VIDEO_HINT_MODE_DEFAULT, TEMPORALS, TEMPORAL_CATEGORY_LABELS, TEMPORAL_CATEGORY_ORDER, TEMPORAL_FIELD_BY_CATEGORY, TEMPORAL_IDS, TERM_MAX_CHARS, TEXT_WIZARD_CATEGORIES, TRANSITIONS, TRANSITION_CATEGORY_LABELS, TRANSITION_CATEGORY_ORDER, TRANSITION_DURATIONS, TRANSITION_IDS, TRANSITION_INTENSITIES, TRANSITION_POSITIONS, VIDEO_HINT_MODE_DEFAULT, VIDEO_WIZARD_CATEGORIES, VOCAL_PRESENCE, VOCAL_PRESENCE_INSTRUMENTAL_ID, VOICE_ACCENTS, VOICE_AGES, VOICE_ARCHETYPES, VOICE_CHARACTER_DEFAULT_DATA, VOICE_DELIVERY_DEFAULT_DATA, VOICE_EMOTIONS, VOICE_GENDERS, VOICE_LANGUAGES, VOICE_PACES, VOICE_TIMBRES, WARDROBE, WARDROBE_CATEGORY_LABELS, WARDROBE_DIMENSION_ORDER, WARDROBE_FIELD_BY_DIMENSION, __resetCatalogIdGuardForTests, appendField, appendMusicMeta, appendReferenceLines, appendScene3DStillScopingLines, applyMinorAgeFloorToPickerValues, applyPickerJson, applyPromptAffixes, applyReferenceOrderToVideo, applyTemplate, asBodyClauses, assembleImageInput, assembleSunoInput, buildActionFxHints, buildActionFxTerms, buildAestheticHints, buildAestheticTerms, buildAgeHint, buildAtmosphereHints, buildAtmosphereTerms, buildCharacterPrompt, buildCreaturePrompt, buildExposureHints, buildExposureTerms, buildFaceTemplateInputs, buildFramingHints, buildFramingTerms, buildHeldPropHints, buildHeldPropTerms, buildIdentityDirectives, buildIdentityLockLine, buildImagePrompt, buildImagePromptSegments, buildImagePromptWithOverflow, buildInstrumentationHints, buildInstrumentationTerms, buildLightingHints, buildLightingTerms, buildLocationMotionPrompt, buildLocationPrompt, buildLocationRefinePrompt, buildMaterialHints, buildMaterialTerms, buildMoodHints, buildMoodTerms, buildMotionPrompt, buildMultiPickerAnalyzerSpec, buildMusicGenreHints, buildMusicGenreTerms, buildMusicMoodHints, buildMusicMoodTerms, buildNeedleAlternationSource, buildObjectMotionPrompt, buildObjectPrompt, buildPersonHints, buildPersonTerms, buildPhotographerHints, buildPhotographerTerms, buildPickerAnalyzerSpec, buildPickerLegend, buildPickerZodSchema, buildPoseHints, buildPoseTerms, buildPostProcessHints, buildPostProcessTerms, buildReferenceBlocks, buildScene3DLayoutScopingLine, buildScene3DUnreferencedFiguresWarning, buildScenePrompt, buildStylingHints, buildStylingTerms, buildSurroundFillPrompt, buildTemporalHints, buildTemporalTerms, buildVoiceCharacterHints, buildVoiceCharacterTerms, buildVoiceDeliveryHints, buildVoiceDeliveryTerms, buildWardrobeHints, catalogGuardActive, catalogPacksVersion, characterLockToRefLock, collectIdentityLockClause, composeCameraMotionHintFromConnections, composeCameraMotionTermFromConnections, composeCharacterFxHintFromConnections, composeNegative, composePickerCatalogs, composeSectionedPrompt, composeSoundHintFromConnections, composeTransitionHintFromConnections, composeVideoPromptText, composedHas, composedOption, composedOptionIndex, computeLlmChatFields, computeNodePrompt, computePackSidecarCoverage, containsMinorAgeHint, curateEntries, curatedAnimalPromptHint, curatedAnimalTerm, curatedFurnitureText, curatedVehicleText, curatedWeaponText, deriveTerm, directionFieldsForSurface, endsInsideStyleSection, expandImagePositionRefs, expandImageRefTokens, filmStillPrefix, findForeignCatalogIds, findForeignCatalogIdsInBody, foreignCatalogIdMessage, getActionFx, getActionFxLabel, getActionFxPromptHint, getActionFxTerm, getAdultOnlyEntries, getAdultOnlyHintStrings, getAdultOnlyIds, getAesthetic, getAestheticLabel, getAestheticPromptHint, getAestheticTerm, getAtmosphere, getAtmosphereLabel, getAtmospherePromptHint, getAtmosphereTerm, getBackdrop, getBackdropLabel, getBackdropPromptHint, getBackdropTerm, getCameraFormat, getCameraFormatLabel, getCameraFormatPromptHint, getCameraFormatTerm, getCameraMotion, getCameraMotionLabel, getCameraMotionPromptHint, getCameraMotionTerm, getCategoriesForNodeType, getCharacterFx, getCharacterFxLabel, getCharacterFxPromptHint, getCharacterFxTerm, getColorLook, getColorLookLabel, getColorLookPromptHint, getColorLookTerm, getCompositionEffect, getCompositionEffectLabel, getCompositionEffectPromptHint, getCompositionEffectTerm, getEffectiveSunoCustomMode, getEra, getEraLabel, getEraPromptHint, getEraTerm, getExposure, getExposureLabel, getExposurePromptHint, getExposureTerm, getFactoryPresets, getFactorySnippets, getFraming, getFramingCategoryLimit, getFramingLabel, getFramingPromptHint, getFramingTerm, getHeldProp, getHeldPropLabel, getHeldPropPromptHint, getHeldPropTerm, getIdentityLockClause, getInstrument, getInstrumentTerm, getLens, getLensLabel, getLensPromptHint, getLensTerm, getLighting, getLightingLabel, getLightingPromptHint, getLightingTerm, getLoopSubject, getLoopSubjectLabel, getLoopSubjectPromptHint, getLoopSubjectTerm, getMaterial, getMaterialLabel, getMaterialPromptHint, getMaterialTerm, getMinorAgeHintStrings, getMood, getMoodLabel, getMoodPromptHint, getMoodTerm, getMusicEmotion, getMusicEmotionTerm, getMusicEnergy, getMusicEnergyTerm, getMusicEra, getMusicEraTerm, getMusicGenre, getMusicGenreLabel, getMusicGenreTerm, getMusicSubgenre, getMusicSubgenreTerm, getMusicVibe, getMusicVibeTerm, getParameterPromptHint, getPerson, getPersonDimensionLimit, getPersonLabel, getPersonPromptHint, getPersonTerm, getPhotoGenre, getPhotoGenreLabel, getPhotoGenrePromptHint, getPhotoGenreTerm, getPhotographer, getPhotographerLabel, getPhotographerPromptHint, getPhotographerTerm, getPickerAnalyzer, getPickerCatalog, getPickerWiring, getPose, getPoseLabel, getPosePromptHint, getPoseTerm, getPostProcessEffect, getPostProcessEffectLabel, getPostProcessEffectPromptHint, getPostProcessEffectTerm, getProductionStyle, getProductionStyleTerm, getPromptDoctrine, getPromptFields, getPromptTips, getRegisteredCatalogPacks, getRegisteredPeople, getRegisteredPersonDimensionLabels, getRegisteredPersonDimensionOrder, getRegisteredPersonFieldByDimension, getRegisteredPickerCatalogs, getRegisteredSubjectKeys, getRenderQuality, getRenderQualityLabel, getRenderQualityPromptHint, getRenderQualityTerm, getSetting, getSettingLabel, getSettingPromptHint, getSettingTerm, getSingingStyle, getSingingStyleTerm, getSnippetMedia, getStyle, getStyleLabel, getStylePreset, getStylePromptHint, getStyleTerm, getStyling, getStylingDimensionLimit, getStylingLabel, getStylingPromptHint, getStylingTerm, getTemporal, getTemporalLabel, getTemporalPromptHint, getTemporalTerm, getTransition, getTransitionLabel, getTransitionPromptHint, getTransitionTerm, getVocalPresence, getVocalPresenceTerm, getVoiceAccent, getVoiceAccentTerm, getVoiceAge, getVoiceAgeTerm, getVoiceArchetype, getVoiceArchetypeTerm, getVoiceEmotion, getVoiceEmotionTerm, getVoiceGender, getVoiceGenderTerm, getVoiceLanguage, getVoiceLanguageTerm, getVoicePace, getVoicePaceTerm, getVoiceTimbre, getVoiceTimbreTerm, getWardrobeEntriesByDimension, getWardrobeEntry, getWardrobePromptHint, groupFactoryPresets, hasCatalogPacksFor, hasScene3DLayoutScopingLine, hasUpstreamCharacter, identityRefsSentence, insertBeforeStyleSection, isAnalyzablePicker, isDeniedStyleId, isInstrumentalVocal, isMinorAge, isSuspiciousDerivedTerm, isVantageFraming, isWizardSupported, joinHintFragments, joinPromptHints, joinPromptParts, keepableDirectionHints, listPickerCatalogs, migratePersonValue, modeForFamily, nodeHasInlinePrompt, nodeHasPromptField, nodeSupportsPromptAffixes, normalizeSubjectFields, overlayEntry, partitionStyleClauses, personPacksVersion, pickerFanoutTargets, projectAllCatalogs, projectPickerCatalog, promptAffixCoreField, promptBindsFirstFrame, promptFieldCarriesAffixes, promptPartSeparator, readDirectionFields, readStructuredFields, readSubjectFields, referenceDescriptionLine, referenceRulesBlock, registerCatalogPack, registerPersonPack, renderDescribedReferenceLines, renderDirectionHintClauses, renderDirectionHints, renderReferenceCaptionLines, renderScene3DLayoutScopingLine, renderStructuredFields, renderStyleSection, renderSubjectHints, resetCatalogPacks, resetPersonPacks, resolveBrandInput, resolveCharacterMentions, resolveGeminiOmniI2vInputs, resolveLocationMentions, resolvePrompt, resolveRefIdTokens, resolveReferenceTokens, resolveSeedance2Inputs, resolveTemplate, resolveTerm, resolveVeoI2vInputs, resolveVideoReferenceCore, scene3DLayoutVideoCaptions, sectionedClauseCosts, setComposedCatalogResolver, splitStyleSection, styleSectionFromClauses, styleSlotFor, subjectFieldsForSurface, subscribeCatalogPacks, summarizePickerCatalogs, toIdentityLockMode, truncateForField, truncateText, withForcedIdentityLock };
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