@nodaro/prompts 1.17.2 → 1.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +224 -80
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +229 -4
- package/dist/index.d.ts +229 -4
- package/dist/index.js +209 -81
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
- package/src/__tests__/assemble-suno-input.test.ts +14 -1
- package/src/__tests__/fixtures/parameter-hint-golden.json +1 -1
- package/src/__tests__/hint-join.test.ts +57 -0
- package/src/__tests__/node-prompt-fields.test.ts +3 -2
- package/src/__tests__/scene3d-reference-doctrine.test.ts +142 -0
- package/src/__tests__/sound-aggregator.test.ts +1 -1
- package/src/assemble-suno-input.ts +3 -2
- package/src/camera-motions.ts +44 -42
- package/src/factory-presets/music.ts +35 -35
- package/src/hint-join.ts +26 -0
- package/src/index.ts +2 -0
- package/src/node-prompt-fields.ts +1 -0
- package/src/parameter-prompt-hint.ts +2 -1
- package/src/prompt-wizard-categories.ts +15 -3
- package/src/scene3d-reference-doctrine.ts +312 -0
- package/src/sound-aggregator.ts +1 -1
package/dist/index.cjs
CHANGED
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@@ -4246,6 +4246,21 @@ function buildTemporalTerms(data) {
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return collectTemporalFragments(data, getTemporalTerm);
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}
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// src/hint-join.ts
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var ENDS_SENTENCE = /[.!?]$/;
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function joinHintFragments(fragments) {
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let out = "";
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for (const fragment of fragments) {
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if (!fragment) continue;
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if (!out) {
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out = fragment;
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continue;
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}
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out += ENDS_SENTENCE.test(out) ? ` ${fragment}` : `, ${fragment}`;
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}
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return out;
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}
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// src/camera-motions.ts
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var CAMERA_MOTIONS = [
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// Basic
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@@ -4286,28 +4301,28 @@ var CAMERA_MOTIONS = [
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label: "Pan Left",
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category: "pan",
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description: "Rotate camera horizontally to the left",
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-
promptHint: "
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promptHint: "The camera stays in exactly the same position and slowly pivots on the spot, rotating its aim to the left like a head turning, sweeping across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide across the frame together at the same rate, from left to right, with no shift between them.\nThe subject drifts out toward the right edge of the frame as the camera turns away, and new parts of the scene enter from the left.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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{
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id: "pan-right",
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label: "Pan Right",
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category: "pan",
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description: "Rotate camera horizontally to the right",
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promptHint: "
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promptHint: "The camera stays in exactly the same position and slowly pivots on the spot, rotating its aim to the right like a head turning, sweeping across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide across the frame together at the same rate, from right to left, with no shift between them.\nThe subject drifts out toward the left edge of the frame as the camera turns away, and new parts of the scene enter from the right.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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{
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id: "whip-pan-left",
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label: "Whip Pan Left",
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category: "pan",
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description: "Fast whip pan left with motion blur",
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promptHint: "fast
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promptHint: "The camera stays in exactly the same position and whips violently fast on the spot, snapping its aim to the left in one abrupt blurred sweep across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nThe rotation is so fast that the whole frame smears into heavy horizontal motion blur and the scene becomes briefly unreadable mid-sweep.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements streak across the frame together at the same rate, from left to right.\nThe subject is flung out past the right edge of the frame almost immediately.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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{
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id: "whip-pan-right",
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label: "Whip Pan Right",
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category: "pan",
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description: "Fast whip pan right with motion blur",
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promptHint: "fast
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promptHint: "The camera stays in exactly the same position and whips violently fast on the spot, snapping its aim to the right in one abrupt blurred sweep across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nThe rotation is so fast that the whole frame smears into heavy horizontal motion blur and the scene becomes briefly unreadable mid-sweep.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements streak across the frame together at the same rate, from right to left.\nThe subject is flung out past the left edge of the frame almost immediately.\nNo zoom, no push-in, no sideways travel, no orbiting."
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},
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// Tilt — rotation on horizontal axis
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{
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@@ -4315,14 +4330,14 @@ var CAMERA_MOTIONS = [
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label: "Tilt Up",
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category: "tilt",
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description: "Tilt camera upward",
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promptHint: "camera
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promptHint: "The camera is locked to a tripod head at a fixed point in space and pivots on that head, tilting its aim upward like a head lifting to look higher.\nThe camera's height stays exactly the same for the entire shot, and the tripod stays planted in the same spot: the lens sweeps upward while the camera body itself never rises, never lowers and never travels.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide down the frame together at the same rate, with no shift between them.\nWhatever occupied the bottom of the opening frame slides down and out past the bottom edge, and whatever lay above the top edge is progressively revealed as the aim rises.\nNo zoom, no push-in."
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},
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{
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id: "tilt-down",
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label: "Tilt Down",
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category: "tilt",
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description: "Tilt camera downward",
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promptHint: "camera
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promptHint: "The camera is locked to a tripod head at a fixed point in space and pivots on that head, tilting its aim downward like a head lowering to look lower.\nThe camera's height stays exactly the same for the entire shot, and the tripod stays planted in the same spot: the lens sweeps downward while the camera body itself never rises, never lowers and never travels.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide up the frame together at the same rate, with no shift between them.\nWhatever occupied the top of the opening frame slides up and out past the top edge, and whatever lay below the bottom edge is progressively revealed as the aim lowers.\nNo zoom, no push-in."
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},
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// Zoom — lens only
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{
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@@ -4330,28 +4345,28 @@ var CAMERA_MOTIONS = [
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label: "Zoom In",
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category: "zoom",
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description: "Lens zoom toward subject",
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promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length slowly increases, magnifying the image so the frame closes in on the subject.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply grows larger together at the same rate and the edges of the picture crop away, as if the whole photograph were being enlarged from its centre.\nThe subject fills progressively more of the frame while the background behind it flattens and compresses.\nNo camera travel, no dolly, no push-in, no walking forward, no orbiting."
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},
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{
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id: "zoom-out",
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label: "Zoom Out",
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category: "zoom",
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description: "Lens zoom away from subject",
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-
promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length slowly decreases, widening the view so the frame opens out away from the subject.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply shrinks together at the same rate and more of the surroundings enters from all four edges, as if the whole photograph were being reduced towards its centre.\nThe subject fills progressively less of the frame while more and more of the wider environment is revealed around it.\nNo camera travel, no dolly, no pull-back, no walking backward, no orbiting."
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},
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{
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id: "crash-zoom-in",
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label: "Crash Zoom In",
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category: "zoom",
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description: "Snappy whip-style zoom in",
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-
promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length rockets up in one violent instant, snapping the frame hard onto the subject.\nThe zoom is so abrupt that the image judders and smears with motion blur during the snap, and the magnification slams to a stop rather than easing in.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply explodes larger together at the same rate and the edges of the picture crop violently away, as if the photograph were being blown up from its centre in a single jolt.\nNo camera travel, no dolly, no push-in, no walking forward, no orbiting."
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},
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{
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id: "crash-zoom-out",
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label: "Crash Zoom Out",
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category: "zoom",
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description: "Snappy whip-style zoom out",
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promptHint: "
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promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length drops away in one violent instant, snapping the frame wide open away from the subject.\nThe zoom is so abrupt that the image judders and smears with motion blur during the snap, and the widening slams to a stop rather than easing out.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply collapses smaller together at the same rate and a great deal more of the surroundings floods in from all four edges at once, as if the photograph were being shrunk towards its centre in a single jolt.\nNo camera travel, no dolly, no pull-back, no walking backward, no orbiting."
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},
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// Dolly — physical forward/back
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{
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@@ -4359,51 +4374,51 @@ var CAMERA_MOTIONS = [
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label: "Dolly In",
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category: "dolly",
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description: "Push camera toward subject (parallax)",
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-
promptHint: "
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promptHint: "The camera glides steadily FORWARD through the scene, physically travelling deeper into it and closing the distance to the subject. Nothing new is added to the scene; the viewpoint simply advances.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject SHRINKS continuously: the subject grows steadily larger in the frame as the camera gets closer, and by the end it is much nearer and much bigger than at the start.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame as the viewpoint advances, and the only difference between them is how fast: the closer something is to the camera the faster it grows and spreads toward the edges, and the further away it is the more gently and slowly it grows. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside."
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},
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{
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id: "dolly-out",
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label: "Dolly Out",
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category: "dolly",
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description: "Pull camera away (parallax)",
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-
promptHint: "
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+
promptHint: "The camera glides steadily BACKWARD through the scene, physically retreating and opening up the distance to the subject. Nothing new is added to the scene; the viewpoint simply withdraws.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject GROWS continuously: the subject becomes steadily smaller in the frame as the camera pulls further away, and by the end it is much further off and much smaller than at the start.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame as the viewpoint retreats, and the only difference between them is how fast: the closer something is to the camera the faster it shrinks and slides in from the edges, and the further away it is the more gently and slowly it shrinks. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides backward independently of the rest.\nNew foreground elements keep entering from behind the camera at the edges of the frame as it retreats.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside."
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},
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{
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id: "dolly-zoom",
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label: "Dolly Zoom",
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category: "dolly",
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description: "Vertigo effect: dolly opposes zoom",
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-
promptHint: "
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4391
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+
promptHint: "Two opposite things happen at once, in perfect balance, and the tension between them IS the shot.\nFIRST, the camera body travels steadily FORWARD, physically advancing deeper into the scene and closing the distance to the subject.\nSECOND, at exactly the same time and at exactly the matching rate, the lens widens: the focal length decreases continuously throughout the move.\nBecause the two exactly cancel each other, THE SUBJECT NEVER CHANGES SIZE. It stays locked at the same scale and the same position in the frame from the first moment to the last, as if pinned there, and nothing about it grows or shrinks.\nWhat changes instead is DEPTH. As the camera advances and the lens widens, everything behind the subject appears to travel away from it and settle further and further off, so the distance between the subject and the far background stretches open and keeps stretching. What was close behind the subject ends up looking far behind it. The space reads as progressively deeper and longer, as though it were being drawn out lengthwise, while the subject itself stays exactly as it was.\nThe frame stays perfectly upright and level throughout. The camera never rolls, never tilts, never turns; the horizontal and vertical lines of the scene stay horizontal and vertical the whole time.\nNo cuts, no sideways travel, no orbiting, no rolling, no rotation of the frame, no tilting, and above all no change in the size of the subject."
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},
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{
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id: "push-in",
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label: "Push In",
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category: "dolly",
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4382
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-
description: "
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4383
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-
promptHint: "
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4384
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term: "
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4397
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description: "Fast forceful push toward subject",
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4398
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+
promptHint: "The camera surges FORWARD hard and fast, driving deep into the scene and closing the distance to the subject in one assertive rush. Nothing new is added to the scene; the viewpoint simply advances.\nThe move is quick and forceful enough to be felt: the picture takes on a slight motion blur as it rushes in, and the advance carries real momentum rather than drifting gently.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject SHRINKS rapidly: the subject swells quickly larger in the frame, and by the end it is far nearer and far bigger than at the start.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame as the viewpoint advances, and the only difference between them is how fast: the closer something is to the camera the faster it grows and spreads toward the edges, and the further away it is the more gently and slowly it grows. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside.",
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4399
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term: "fast push-in"
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4385
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},
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{
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id: "pull-out",
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label: "Pull Out",
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category: "dolly",
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4390
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description: "
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4391
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promptHint: "
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4392
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term: "
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4405
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description: "Fast forceful pull back from subject",
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4406
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+
promptHint: "The camera pulls BACKWARD hard and fast, tearing away from the subject and opening up the distance in one decisive rush. Nothing new is added to the scene; the viewpoint simply withdraws.\nThe move is quick and forceful enough to be felt: the picture takes on a slight motion blur as it rushes back, and the retreat carries real momentum rather than drifting gently.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject GROWS rapidly: the subject shrinks quickly in the frame, and by the end it is far away and far smaller than at the start.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame as the viewpoint retreats, and the only difference between them is how fast: the closer something is to the camera the faster it shrinks and slides in from the edges, and the further away it is the more gently and slowly it shrinks. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides backward independently of the rest.\nNew foreground elements keep entering from behind the camera at the edges of the frame as it retreats.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside.",
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4407
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term: "fast pull-out"
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4393
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},
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4394
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{
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id: "breathing",
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label: "Breathing Camera",
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category: "dolly",
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description: "Subtle continuous push/pull oscillation",
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-
promptHint: "
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promptHint: "The camera breathes: it drifts gently FORWARD a small way, then eases back BACKWARD to about where it began, then forward again, in a slow continuous cycle that repeats several times across the shot, like the rise and fall of quiet breathing. Nothing new is added to the scene; only the viewpoint sways in and out.\nThis reversal is deliberate and is the whole point of the move. There is no pause and no hard stop at either end: the forward drift slows, turns over smoothly, and becomes the backward drift, then turns over again. The cycle is soft and rhythmic, never sharp.\nThe travel each way is small and the pace is slow and organic, never mechanical: the picture stays sharp with no motion blur, and it feels like a handheld operator quietly breathing behind the camera rather than a rig being driven.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has swayed to a slightly different place.\nThe gap between the camera and the subject accordingly shrinks a little, then opens a little, then shrinks again: the subject swells and settles gently in the frame in time with the cycle.\nEVERY part of the scene moves together with it, all of it expanding outward from the centre on each drift forward and contracting inward on each drift back, and the only difference between them is how fast: what is closest sways most, what is furthest hardly changes. It is one smooth continuous gradient across every depth. Nothing anywhere is frozen or static.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no cuts."
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4400
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},
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4401
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{
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id: "push-pull",
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label: "Push-Pull / Swing",
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4404
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category: "dolly",
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4405
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description: "Camera swings toward subject then away",
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4406
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-
promptHint: "push-pull swing, the camera
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|
+
promptHint: "The camera drives decisively FORWARD a good distance, then reverses and pulls back BACKWARD past where it began, then drives forward again, in a deliberate push-and-pull cycle repeated across the shot. Nothing new is added to the scene; only the viewpoint swings in and out.\nThis reversal is deliberate and is the whole point of the move. Each stroke is firm and purposeful, with real travel behind it and a clear change of direction at each end, as if a rig were being driven in and hauled out again by hand. It is emphatic and mechanical, not gentle or organic, and the swing is far larger and more forceful than a quiet drift.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has travelled to a different place.\nThe gap between the camera and the subject accordingly closes sharply, opens up wide, then closes again: the subject looms noticeably larger, falls well back, and looms again in time with the cycle.\nEVERY part of the scene moves together with it, all of it expanding outward from the centre on each drive forward and rushing inward on each pull back, and the only difference between them is how fast: what is closest sweeps most, what is furthest shifts least. It is one smooth continuous gradient across every depth. Nothing anywhere is frozen or static.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no cuts.",
|
|
4407
4422
|
term: "push-pull swing"
|
|
4408
4423
|
},
|
|
4409
4424
|
{
|
|
@@ -4411,7 +4426,7 @@ var CAMERA_MOTIONS = [
|
|
|
4411
4426
|
label: "Creep-In",
|
|
4412
4427
|
category: "dolly",
|
|
4413
4428
|
description: "Imperceptibly slow push-in over time",
|
|
4414
|
-
promptHint: "
|
|
4429
|
+
promptHint: "The camera creeps FORWARD almost imperceptibly slowly, edging deeper into the scene by the smallest amount and closing the distance to the subject only very slightly. Nothing new is added to the scene; the viewpoint simply inches forward.\nThe move is so gradual it is barely noticeable moment to moment: the picture stays completely sharp with no motion blur at all, the advance never accelerates, and only by comparing the end against the beginning is it clear the camera moved at all. It creates a slow, quiet, unsettling drift rather than any sense of momentum.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has crept to a slightly new place.\nThe gap between the camera and the subject SHRINKS very slightly and very steadily: the subject grows just a little larger in the frame across the whole shot.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame by tiny degrees as the viewpoint edges forward, and the only difference between them is how fast: what is closest creeps outward most, what is furthest hardly changes at all. It is one smooth continuous gradient across every depth in the picture. Nothing anywhere is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no acceleration, no holding a constant distance.",
|
|
4415
4430
|
term: "slow creeping push-in"
|
|
4416
4431
|
},
|
|
4417
4432
|
{
|
|
@@ -4419,7 +4434,7 @@ var CAMERA_MOTIONS = [
|
|
|
4419
4434
|
label: "Creep-Out",
|
|
4420
4435
|
category: "dolly",
|
|
4421
4436
|
description: "Imperceptibly slow pull-out over time",
|
|
4422
|
-
promptHint: "
|
|
4437
|
+
promptHint: "The camera creeps BACKWARD almost imperceptibly slowly, easing away from the scene by the smallest amount and opening the distance to the subject only very slightly. Nothing new is added to the scene; the viewpoint simply inches back.\nThe move is so gradual it is barely noticeable moment to moment: the picture stays completely sharp with no motion blur at all, the retreat never accelerates, and only by comparing the end against the beginning is it clear the camera moved at all. It creates a slow, quiet, unsettling drift rather than any sense of momentum.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has crept to a slightly new place.\nThe gap between the camera and the subject GROWS very slightly and very steadily: the subject becomes just a little smaller in the frame across the whole shot.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame by tiny degrees as the viewpoint edges back, and the only difference between them is how fast: what is closest creeps inward most, what is furthest hardly changes at all. It is one smooth continuous gradient across every depth in the picture. Nothing anywhere is frozen or static, and nothing slides backward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no acceleration, no holding a constant distance.",
|
|
4423
4438
|
term: "slow creeping pull-out"
|
|
4424
4439
|
},
|
|
4425
4440
|
// Truck — lateral slide
|
|
@@ -4428,14 +4443,14 @@ var CAMERA_MOTIONS = [
|
|
|
4428
4443
|
label: "Truck Left",
|
|
4429
4444
|
category: "truck",
|
|
4430
4445
|
description: "Slide camera body laterally left",
|
|
4431
|
-
promptHint: "
|
|
4446
|
+
promptHint: "The camera glides steadily SIDEWAYS to the left, physically travelling laterally across the scene while continuing to aim straight ahead in exactly the same direction the whole time. It never turns or pivots; its aim stays locked forward and only its position slides left.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The camera is passing across the scene, not approaching or retreating.\nThe framing is NOT locked onto anything: nothing is kept centred or held in place. EVERY single thing visible in the opening frame, including whatever sits at its very centre, slides steadily to the right across the picture and eventually passes out past the right edge as the viewpoint travels on past it.\nThe only difference between them is how fast: whatever is closest to the camera sweeps across and off the right edge quickly, things further back drift right more gently, and the most distant parts ease right slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere is frozen, and nothing travels along with the camera.\nNew elements keep entering from the left edge as the camera advances sideways past them.\nNo zoom, no change of focal length, no turning, no pivoting, no rotation of the aim, no forward or backward travel, no tracking or following."
|
|
4432
4447
|
},
|
|
4433
4448
|
{
|
|
4434
4449
|
id: "truck-right",
|
|
4435
4450
|
label: "Truck Right",
|
|
4436
4451
|
category: "truck",
|
|
4437
4452
|
description: "Slide camera body laterally right",
|
|
4438
|
-
promptHint: "
|
|
4453
|
+
promptHint: "The camera glides steadily SIDEWAYS to the right, physically travelling laterally across the scene while continuing to aim straight ahead in exactly the same direction the whole time. It never turns or pivots; its aim stays locked forward and only its position slides right.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The camera is passing across the scene, not approaching or retreating.\nThe framing is NOT locked onto anything: nothing is kept centred or held in place. EVERY single thing visible in the opening frame, including whatever sits at its very centre, slides steadily to the left across the picture and eventually passes out past the left edge as the viewpoint travels on past it.\nThe only difference between them is how fast: whatever is closest to the camera sweeps across and off the left edge quickly, things further back drift left more gently, and the most distant parts ease left slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere is frozen, and nothing travels along with the camera.\nNew elements keep entering from the right edge as the camera advances sideways past them.\nNo zoom, no change of focal length, no turning, no pivoting, no rotation of the aim, no forward or backward travel, no tracking or following."
|
|
4439
4454
|
},
|
|
4440
4455
|
// Pedestal — vertical slide
|
|
4441
4456
|
{
|
|
@@ -4443,14 +4458,14 @@ var CAMERA_MOTIONS = [
|
|
|
4443
4458
|
label: "Pedestal Up",
|
|
4444
4459
|
category: "pedestal",
|
|
4445
4460
|
description: "Raise camera body vertically",
|
|
4446
|
-
promptHint: "
|
|
4461
|
+
promptHint: "The camera is mounted on a column that raises it straight UPWARD, and it rises vertically, climbing steadily higher. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint ascends.\nThe camera's aim never changes: it keeps pointing straight ahead at exactly the same angle for the entire shot, perfectly level, never tipping up or down as it climbs. Only its height changes.\nThe lens never changes either: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels upward, there is STRONG parallax: EVERY part of the scene is in motion together, all of it sliding downward through the frame as the viewpoint climbs, and the only difference between them is how fast. What is nearest the camera sinks and passes out of the bottom edge quickly, what is further back drifts down more gently, and the most distant parts ease down slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nWhatever lay above the top edge of the opening frame is revealed as the camera reaches its height, entering from the top and settling into view.\nNo zoom, no change of focal length, no tilting, no tipping the aim upward, no forward or sideways travel."
|
|
4447
4462
|
},
|
|
4448
4463
|
{
|
|
4449
4464
|
id: "pedestal-down",
|
|
4450
4465
|
label: "Pedestal Down",
|
|
4451
4466
|
category: "pedestal",
|
|
4452
4467
|
description: "Lower camera body vertically",
|
|
4453
|
-
promptHint: "
|
|
4468
|
+
promptHint: "The camera is mounted on a column that lowers it straight DOWNWARD, and it descends vertically, sinking steadily lower. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint descends.\nThe camera's aim never changes: it keeps pointing straight ahead at exactly the same angle for the entire shot, perfectly level, never tipping up or down as it sinks. Only its height changes.\nThe lens never changes either: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels downward, there is STRONG parallax: EVERY part of the scene is in motion together, all of it sliding upward through the frame as the viewpoint sinks, and the only difference between them is how fast. What is nearest the camera climbs and passes out of the top edge quickly, what is further back drifts up more gently, and the most distant parts ease up slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nWhatever lay below the bottom edge of the opening frame is revealed as the camera sinks to its level, entering from the bottom and settling into view.\nNo zoom, no change of focal length, no tilting, no tipping the aim downward, no forward or sideways travel."
|
|
4454
4469
|
},
|
|
4455
4470
|
// Roll — rotation on lens axis
|
|
4456
4471
|
{
|
|
@@ -4487,37 +4502,37 @@ var CAMERA_MOTIONS = [
|
|
|
4487
4502
|
id: "orbit-left",
|
|
4488
4503
|
label: "Orbit Left",
|
|
4489
4504
|
category: "orbit",
|
|
4490
|
-
description: "
|
|
4491
|
-
promptHint: "camera orbits around the subject to the left
|
|
4505
|
+
description: "Large partial orbit around subject to the left",
|
|
4506
|
+
promptHint: "camera orbits around the subject in a circular path, the background sliding to the left across the frame"
|
|
4492
4507
|
},
|
|
4493
4508
|
{
|
|
4494
4509
|
id: "orbit-right",
|
|
4495
4510
|
label: "Orbit Right",
|
|
4496
4511
|
category: "orbit",
|
|
4497
|
-
description: "
|
|
4498
|
-
promptHint: "camera orbits around the subject to the right
|
|
4512
|
+
description: "Large partial orbit around subject to the right",
|
|
4513
|
+
promptHint: "camera orbits around the subject in a circular path, the background sliding to the right across the frame"
|
|
4499
4514
|
},
|
|
4500
4515
|
{
|
|
4501
4516
|
id: "arc-left",
|
|
4502
4517
|
label: "Arc Left",
|
|
4503
4518
|
category: "orbit",
|
|
4504
4519
|
description: "Partial arc around subject left",
|
|
4505
|
-
promptHint: "camera
|
|
4520
|
+
promptHint: "slow camera arc around the subject through a partial arc, the background sliding to the left across the frame"
|
|
4506
4521
|
},
|
|
4507
4522
|
{
|
|
4508
4523
|
id: "arc-right",
|
|
4509
4524
|
label: "Arc Right",
|
|
4510
4525
|
category: "orbit",
|
|
4511
4526
|
description: "Partial arc around subject right",
|
|
4512
|
-
promptHint: "camera
|
|
4527
|
+
promptHint: "The camera slowly moves sideways to the right while curving around the subject, continuously turning toward the subject to keep the same centered framing.\nThe camera maintains constant distance from the subject.\nAs the viewpoint changes, strong natural parallax is visible: nearby environmental elements shift right noticeably while distant background elements shift right more slowly.\nThe shot ends from a slightly different three-quarter viewing angle.\nNo zoom, no push-in, no pull-out."
|
|
4513
4528
|
},
|
|
4514
4529
|
{
|
|
4515
4530
|
id: "orbit-360",
|
|
4516
4531
|
label: "Full 360 Orbit",
|
|
4517
4532
|
category: "orbit",
|
|
4518
4533
|
description: "Full circular arc around subject",
|
|
4519
|
-
promptHint: "
|
|
4520
|
-
term: "full
|
|
4534
|
+
promptHint: "The camera moves sideways to the right while curving around the subject, continuously turning toward the subject to keep the same centered framing, and keeps travelling in the same direction without pausing until it has passed the subject's right side, then behind it, then its left side, and comes back to where it began.\nThe camera maintains constant distance and constant height from the subject throughout.\nAs the viewpoint changes, strong natural parallax is visible: nearby environmental elements sweep right past the frame edge while distant background elements shift right more slowly, and every part of the surroundings passes behind the subject in turn, until whatever was behind it at the start is behind it again at the end.\nThe shot ends on the exact same viewpoint and composition it started from, having circled the subject completely.\nNo zoom, no push-in, no pull-out, no reversal of direction.",
|
|
4535
|
+
term: "full orbit, one complete circle around the subject"
|
|
4521
4536
|
},
|
|
4522
4537
|
// Crane / Jib
|
|
4523
4538
|
{
|
|
@@ -4525,14 +4540,14 @@ var CAMERA_MOTIONS = [
|
|
|
4525
4540
|
label: "Crane Up",
|
|
4526
4541
|
category: "crane",
|
|
4527
4542
|
description: "Sweeping crane rise revealing scene",
|
|
4528
|
-
promptHint: "
|
|
4543
|
+
promptHint: "The camera is carried on the end of a long jib arm that swings it UPWARD and OUTWARD through a rising arc, so it climbs steadily higher and at the same time draws back and away from where it started. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint travels.\nUnlike a straight vertical lift, the aim DOES change: as the camera rises it tips gradually downward, angling more and more steeply so that what began level with it is now looked down upon from above. The rise and the tilt happen together as one continuous sweeping arc.\nThe lens never changes: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels, there is STRONG parallax: EVERY part of the scene is in motion together, sliding downward and outward through the frame as the viewpoint climbs and pulls back, and the only difference between them is how fast. What is nearest the camera sweeps down and out of the bottom edge quickly, what is further back drifts more gently, and the most distant parts ease slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nThe shot ends on a high, wide, elevated vantage looking down over the whole scene, far above and behind where it began.\nNo zoom, no change of focal length, no sideways drift, no orbiting."
|
|
4529
4544
|
},
|
|
4530
4545
|
{
|
|
4531
4546
|
id: "crane-down",
|
|
4532
4547
|
label: "Crane Down",
|
|
4533
4548
|
category: "crane",
|
|
4534
4549
|
description: "Sweeping crane descent",
|
|
4535
|
-
promptHint: "
|
|
4550
|
+
promptHint: "The camera is carried on the end of a long jib arm that swings it DOWNWARD and INWARD through a descending arc, so it drops steadily lower and at the same time closes in toward what lay beneath it. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint travels.\nUnlike a straight vertical descent, the aim DOES change: as the camera drops it tips gradually upward, levelling out more and more, so that what was looked down upon from above is now met at its own level. The fall and the tilt happen together as one continuous sweeping arc.\nThe lens never changes: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels, there is STRONG parallax: EVERY part of the scene is in motion together, sliding upward and inward through the frame as the viewpoint drops and closes in, and the only difference between them is how fast. What is nearest the camera sweeps up and out of the top edge quickly, what is further back drifts more gently, and the most distant parts ease slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nThe shot ends on a low, close vantage, far below and ahead of where it began.\nNo zoom, no change of focal length, no sideways drift, no orbiting."
|
|
4536
4551
|
},
|
|
4537
4552
|
{
|
|
4538
4553
|
id: "boom-up",
|
|
@@ -4729,9 +4744,8 @@ var CAMERA_MOTIONS = [
|
|
|
4729
4744
|
id: "match-cut-zoom",
|
|
4730
4745
|
label: "Match Cut Zoom",
|
|
4731
4746
|
category: "zoom",
|
|
4732
|
-
description: "
|
|
4733
|
-
promptHint: "
|
|
4734
|
-
term: "rapid beat-timed zoom"
|
|
4747
|
+
description: "Fast zoom that hard-cuts to a matching shape",
|
|
4748
|
+
promptHint: "A match cut built on a zoom, in two shots joined by one hard cut.\nShot one: the camera is locked to a tripod and never travels; only the lens changes, its focal length rapidly increasing so the frame rushes in and closes tightly on a single round shape at the centre of the picture, until that circular shape fills almost the whole frame.\nAt the moment the round shape fills the frame there is one HARD CUT.\nShot two: a completely different place and time, but a round shape of the same size sits in exactly the same position at the centre of the frame, so the two shots lock together on that shape and the eye reads it as one continuous movement. The camera continues the same inward push for a moment before settling.\nThe two shots share only the shape and its position; the location, the light and everything else are entirely different.\nNo camera travel in either shot, no dolly, no orbiting."
|
|
4735
4749
|
},
|
|
4736
4750
|
{
|
|
4737
4751
|
id: "screen-tap",
|
|
@@ -4825,7 +4839,7 @@ function composeCameraMotionHintFromConnections(motionId, startHints, endHints,
|
|
|
4825
4839
|
const endClause = endHints.filter((h) => h && h.length > 0).join(" and ");
|
|
4826
4840
|
if (startClause) parts.push(`beginning with ${startClause}`);
|
|
4827
4841
|
if (endClause) parts.push(`ending with ${endClause}`);
|
|
4828
|
-
return parts
|
|
4842
|
+
return joinHintFragments(parts);
|
|
4829
4843
|
}
|
|
4830
4844
|
function composeCameraMotionTermFromConnections(motionId, startTerms, endTerms) {
|
|
4831
4845
|
const base = getCameraMotionTerm(motionId);
|
|
@@ -10006,7 +10020,7 @@ function withCustomText(data, mainHint) {
|
|
|
10006
10020
|
if (mainHint) fragments.push(mainHint);
|
|
10007
10021
|
const post = typeof data.postText === "string" ? data.postText.trim() : "";
|
|
10008
10022
|
if (post) fragments.push(post);
|
|
10009
|
-
return fragments
|
|
10023
|
+
return joinHintFragments(fragments);
|
|
10010
10024
|
}
|
|
10011
10025
|
function readHintMode(data) {
|
|
10012
10026
|
const raw = data.hintMode;
|
|
@@ -29071,6 +29085,107 @@ var IMAGE_REFERENCE_PROMPT_DOCTRINE = {
|
|
|
29071
29085
|
- Person+face composition intermittently trips provider content filters ("Content policy violation"). Keep wording neutral (no glamor/body emphasis), and on a rejection rephrase the glue words or swap provider rather than retrying unchanged.`
|
|
29072
29086
|
};
|
|
29073
29087
|
|
|
29088
|
+
// src/scene3d-reference-doctrine.ts
|
|
29089
|
+
var SCENE3D_LAYOUT_SCOPING_MARKER = "LAYOUT reference only";
|
|
29090
|
+
var SCENE3D_LAYOUT_SCOPING_FOR = {
|
|
29091
|
+
/** Always: where the subjects are and what is in front of what. */
|
|
29092
|
+
layout: "its subject positions and blocking",
|
|
29093
|
+
occlusion: "its foreground occlusion",
|
|
29094
|
+
framing: "its framing",
|
|
29095
|
+
cameraAngle: "its camera angle",
|
|
29096
|
+
/** Clips only. */
|
|
29097
|
+
cameraMotion: "its camera motion",
|
|
29098
|
+
timing: "its timing",
|
|
29099
|
+
/** Clips with more than one shot. */
|
|
29100
|
+
cuts: (shots) => `its ${shots} shots and where they cut`
|
|
29101
|
+
};
|
|
29102
|
+
var SCENE3D_LAYOUT_SCOPING_IGNORE = "Ignore its untextured grey clay placeholder look, its flat placeholder colours, its materials, its lighting and its empty background; none of that is the target look";
|
|
29103
|
+
var SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE = "Take the look from the prompt and from the other references";
|
|
29104
|
+
function buildScene3DLayoutScopingLine(spec) {
|
|
29105
|
+
const matches = [
|
|
29106
|
+
SCENE3D_LAYOUT_SCOPING_FOR.layout,
|
|
29107
|
+
SCENE3D_LAYOUT_SCOPING_FOR.occlusion,
|
|
29108
|
+
SCENE3D_LAYOUT_SCOPING_FOR.framing,
|
|
29109
|
+
SCENE3D_LAYOUT_SCOPING_FOR.cameraAngle
|
|
29110
|
+
];
|
|
29111
|
+
if (spec.carries === "clip") {
|
|
29112
|
+
if (spec.includesCameraMotion) matches.push(SCENE3D_LAYOUT_SCOPING_FOR.cameraMotion);
|
|
29113
|
+
if (typeof spec.shots === "number" && Number.isFinite(spec.shots) && spec.shots > 1) {
|
|
29114
|
+
matches.push(SCENE3D_LAYOUT_SCOPING_FOR.cuts(Math.floor(spec.shots)));
|
|
29115
|
+
}
|
|
29116
|
+
matches.push(SCENE3D_LAYOUT_SCOPING_FOR.timing);
|
|
29117
|
+
}
|
|
29118
|
+
return `${SCENE3D_LAYOUT_SCOPING_MARKER} \u2014 match ${joinWithAnd(matches)}. ${SCENE3D_LAYOUT_SCOPING_IGNORE}. ${SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE}`;
|
|
29119
|
+
}
|
|
29120
|
+
function joinWithAnd(parts) {
|
|
29121
|
+
if (parts.length <= 1) return parts[0] ?? "";
|
|
29122
|
+
return `${parts.slice(0, -1).join(", ")} and ${parts[parts.length - 1]}`;
|
|
29123
|
+
}
|
|
29124
|
+
function renderScene3DLayoutScopingLine(binding, spec) {
|
|
29125
|
+
return `${binding.trim()}: ${buildScene3DLayoutScopingLine(spec)}.`;
|
|
29126
|
+
}
|
|
29127
|
+
function hasScene3DLayoutScopingLine(prompt, binding) {
|
|
29128
|
+
if (!prompt) return false;
|
|
29129
|
+
const b = binding.trim().replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
|
|
29130
|
+
return new RegExp(`${b}(?::| is an?)\\s+${SCENE3D_LAYOUT_SCOPING_MARKER}`).test(prompt);
|
|
29131
|
+
}
|
|
29132
|
+
var SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE = buildScene3DLayoutScopingLine({
|
|
29133
|
+
carries: "clip",
|
|
29134
|
+
includesCameraMotion: true
|
|
29135
|
+
});
|
|
29136
|
+
var SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE = {
|
|
29137
|
+
clip: SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE,
|
|
29138
|
+
clipRendered: renderScene3DLayoutScopingLine("@video_1", { carries: "clip", includesCameraMotion: true }),
|
|
29139
|
+
clipWithCuts: buildScene3DLayoutScopingLine({ carries: "clip", shots: 4, includesCameraMotion: true }),
|
|
29140
|
+
still: buildScene3DLayoutScopingLine({ carries: "still" }),
|
|
29141
|
+
stillRendered: renderScene3DLayoutScopingLine("@image_1", { carries: "still" })
|
|
29142
|
+
};
|
|
29143
|
+
function scene3DLayoutVideoCaptions(seats, prompt) {
|
|
29144
|
+
const clips = seats.filter((r) => r.carries === "clip" && !hasScene3DLayoutScopingLine(prompt, r.binding));
|
|
29145
|
+
if (clips.length === 0) return void 0;
|
|
29146
|
+
const captions = [];
|
|
29147
|
+
for (const clip of clips) {
|
|
29148
|
+
while (captions.length <= clip.index) captions.push("");
|
|
29149
|
+
captions[clip.index] = buildScene3DLayoutScopingLine(clip.spec);
|
|
29150
|
+
}
|
|
29151
|
+
return captions;
|
|
29152
|
+
}
|
|
29153
|
+
function appendScene3DStillScopingLines(prompt, seats) {
|
|
29154
|
+
const stills = seats.filter((r) => r.carries === "still" && !hasScene3DLayoutScopingLine(prompt, r.binding));
|
|
29155
|
+
if (stills.length === 0) return prompt;
|
|
29156
|
+
const lines = stills.map((still) => renderScene3DLayoutScopingLine(still.binding, still.spec));
|
|
29157
|
+
return prompt ? `${prompt}
|
|
29158
|
+
${lines.join("\n")}` : lines.join("\n");
|
|
29159
|
+
}
|
|
29160
|
+
var SCENE3D_FIGURE_REFERENCE_RULE = "Every figure that must look real needs its own character reference; a figure without one takes the clay look of the layout reference. Keep two reference slots free for a location or style plate.";
|
|
29161
|
+
var SCENE3D_FREE_PLATE_SLOTS = 2;
|
|
29162
|
+
var SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE = "scene3d_unreferenced_figures";
|
|
29163
|
+
function buildScene3DUnreferencedFiguresWarning(check2) {
|
|
29164
|
+
const figures = check2.figureCount;
|
|
29165
|
+
if (figures === void 0 || !Number.isFinite(figures) || figures <= 0) return void 0;
|
|
29166
|
+
const refs = Math.max(0, Math.floor(check2.characterReferenceCount));
|
|
29167
|
+
const missing = Math.floor(figures) - refs;
|
|
29168
|
+
if (missing <= 0) return void 0;
|
|
29169
|
+
const figureWord = figures === 1 ? "figure" : "figures";
|
|
29170
|
+
const refWord = refs === 1 ? "character reference is" : "character references are";
|
|
29171
|
+
let message = `The layout reference shows ${figures} ${figureWord} but ${refs} ${refWord} attached. A figure without its own character reference takes the clay look of the layout reference. Attach one character reference per figure (${missing} more)`;
|
|
29172
|
+
const cap = check2.imageReferenceCap;
|
|
29173
|
+
if (typeof cap === "number" && Number.isFinite(cap) && cap > 0) {
|
|
29174
|
+
const seats = Math.max(0, Math.floor(check2.layoutReferenceImageSeats ?? 0));
|
|
29175
|
+
const spare = cap - seats - figures;
|
|
29176
|
+
message += spare >= SCENE3D_FREE_PLATE_SLOTS ? `; this model takes ${cap} image references, which leaves ${spare} for a location or style plate.` : `; this model takes ${cap} image references, so one per figure plus ${SCENE3D_FREE_PLATE_SLOTS} free slots for a location or style plate does not fit \u2014 reference the figures that matter most first.`;
|
|
29177
|
+
} else {
|
|
29178
|
+
message += ".";
|
|
29179
|
+
}
|
|
29180
|
+
return {
|
|
29181
|
+
code: SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE,
|
|
29182
|
+
message,
|
|
29183
|
+
figureCount: figures,
|
|
29184
|
+
characterReferenceCount: refs,
|
|
29185
|
+
missing
|
|
29186
|
+
};
|
|
29187
|
+
}
|
|
29188
|
+
|
|
29074
29189
|
// src/prompt-wizard-categories.ts
|
|
29075
29190
|
var IMAGE_WIZARD_CATEGORIES = [
|
|
29076
29191
|
{ key: "subject", label: "Subject" },
|
|
@@ -29162,6 +29277,8 @@ var PROVIDER_CAPABILITIES = {
|
|
|
29162
29277
|
"nano-banana-2-lite": "Fast, low-cost 1K generation for drafts and iteration",
|
|
29163
29278
|
"gpt-image": "Creative concepts, illustration, variable quality tiers",
|
|
29164
29279
|
"gpt-image-2": "Latest GPT Image \u2014 sharp text, photorealism, 1K/2K/4K resolution",
|
|
29280
|
+
"gpt-image-2-5-flare": "Fast everyday GPT Image 2.5 \u2014 higher quality than GPT Image 2 at ~half the latency; default for iteration, social, high volume",
|
|
29281
|
+
"gpt-image-2-5-sunburst": "Precision GPT Image 2.5 \u2014 slower, tighter control and detail fidelity; brand-sensitive, packaging, diagrams, final creative",
|
|
29165
29282
|
"grok": "General purpose, good text understanding",
|
|
29166
29283
|
"grok-2": "Grok Imagine 2 \u2014 expressive, high-contrast, stylized output",
|
|
29167
29284
|
"imagen4": "Google's latest, strong photorealism and text rendering",
|
|
@@ -29187,6 +29304,8 @@ var PROVIDER_CAPABILITIES = {
|
|
|
29187
29304
|
"flux-pro-i2i": "Premium Flux transformation",
|
|
29188
29305
|
"gpt-image-i2i": "Creative reinterpretation of source images",
|
|
29189
29306
|
"gpt-image-2-i2i": "Latest GPT Image \u2014 pixel-level edits with original lighting/texture preservation, up to 4K",
|
|
29307
|
+
"gpt-image-2-5-flare-i2i": "Fast GPT Image 2.5 edits \u2014 up to 16 sources; use while iterating",
|
|
29308
|
+
"gpt-image-2-5-sunburst-i2i": "Precision GPT Image 2.5 edits \u2014 up to 16 sources, tightest control on demanding retouches; slower",
|
|
29190
29309
|
"ideogram-edit": "Instruction-based editing with text preservation",
|
|
29191
29310
|
"ideogram-remix": "Style remixing while preserving structure",
|
|
29192
29311
|
"ideogram-reframe": "Aspect ratio changes with AI fill",
|
|
@@ -29210,6 +29329,8 @@ var PROVIDER_CAPABILITIES = {
|
|
|
29210
29329
|
"flux-pro-i2i": "Premium Flux transformation",
|
|
29211
29330
|
"gpt-image-i2i": "Creative reinterpretation of source images",
|
|
29212
29331
|
"gpt-image-2-i2i": "Latest GPT Image \u2014 pixel-level edits with original lighting/texture preservation, up to 4K",
|
|
29332
|
+
"gpt-image-2-5-flare-i2i": "Fast GPT Image 2.5 edits \u2014 up to 16 sources; use while iterating",
|
|
29333
|
+
"gpt-image-2-5-sunburst-i2i": "Precision GPT Image 2.5 edits \u2014 up to 16 sources, tightest control on demanding retouches; slower",
|
|
29213
29334
|
"ideogram-edit": "Instruction-based editing with text preservation",
|
|
29214
29335
|
"ideogram-remix": "Style remixing while preserving structure",
|
|
29215
29336
|
"ideogram-reframe": "Aspect ratio changes with AI fill",
|
|
@@ -29324,11 +29445,17 @@ var PROVIDER_CAPABILITIES = {
|
|
|
29324
29445
|
"minimax": "General music generation, multiple genres"
|
|
29325
29446
|
},
|
|
29326
29447
|
"suno-generate": {
|
|
29327
|
-
|
|
29328
|
-
|
|
29448
|
+
// Current generation first (V6 = default), then the earlier ones — all
|
|
29449
|
+
// offered in the picker; mirrors SUNO_MODELS order in @nodaro/shared.
|
|
29450
|
+
"V6": "Flagship \u2014 greater musical expression, more natural vocals, richer details",
|
|
29451
|
+
"V6_WILD": "Bolder, more distinctive, less predictable results for exploration",
|
|
29452
|
+
"V6_MINI": "Lightweight and fast \u2014 quality/speed balance",
|
|
29453
|
+
"V5_5": "Custom-model tuning with strong vocal quality",
|
|
29454
|
+
"V5": "Superior musical expression, faster generation",
|
|
29329
29455
|
"V4_5PLUS": "Enhanced V4.5 with better production",
|
|
29330
29456
|
"V4_5ALL": "Full-featured V4.5",
|
|
29331
|
-
"
|
|
29457
|
+
"V4_5": "Improved quality and coherence",
|
|
29458
|
+
"V4": "Standard Suno generation"
|
|
29332
29459
|
},
|
|
29333
29460
|
"text-to-audio": {
|
|
29334
29461
|
"elevenlabs-sfx": "High quality sound effects and ambient audio"
|
|
@@ -29481,6 +29608,7 @@ var NODE_PROMPT_FIELDS = {
|
|
|
29481
29608
|
// ── Composition / FX (compact, no media-result preview → no inline editor) ──
|
|
29482
29609
|
"image-critic": { prompt: "prompt", promptLabel: "Criteria", media: "image", inline: false },
|
|
29483
29610
|
"motion-graphics": { prompt: "motionPrompt", promptLabel: "Motion prompt", media: "video", inline: false },
|
|
29611
|
+
"pro-3d-render": { prompt: "scenePrompt", promptLabel: "Scene", media: "text", inline: false },
|
|
29484
29612
|
"generate-3d-scene": { prompt: "scenePrompt", promptLabel: "Scene", media: "text", inline: false },
|
|
29485
29613
|
"edit-3d-scene": { prompt: "editPrompt", promptLabel: "Edit instruction", media: "text", inline: false },
|
|
29486
29614
|
"3d-title": { prompt: "titlePrompt", promptLabel: "Title", media: "text", inline: false },
|
|
@@ -32671,7 +32799,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32671
32799
|
description: "Mellow focus beat.",
|
|
32672
32800
|
group: "By Use-Case",
|
|
32673
32801
|
data: {
|
|
32674
|
-
model: "
|
|
32802
|
+
model: "V6",
|
|
32675
32803
|
instrumental: true,
|
|
32676
32804
|
style: "lo-fi hip-hop, chill and mellow, jazzy Rhodes chords, vinyl crackle, soft boom-bap drums, Andante 80 BPM, instrumental"
|
|
32677
32805
|
}
|
|
@@ -32682,7 +32810,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32682
32810
|
description: "Short confident opener.",
|
|
32683
32811
|
group: "By Use-Case",
|
|
32684
32812
|
data: {
|
|
32685
|
-
model: "
|
|
32813
|
+
model: "V6",
|
|
32686
32814
|
instrumental: true,
|
|
32687
32815
|
style: "modern podcast intro, upbeat and confident, catchy synth hook, punchy beat, Allegro, instrumental"
|
|
32688
32816
|
}
|
|
@@ -32693,7 +32821,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32693
32821
|
description: "Epic orchestral build.",
|
|
32694
32822
|
group: "By Use-Case",
|
|
32695
32823
|
data: {
|
|
32696
|
-
model: "
|
|
32824
|
+
model: "V6",
|
|
32697
32825
|
instrumental: true,
|
|
32698
32826
|
style: "epic cinematic trailer, dramatic and intense, full orchestra, taiko drums, brass swells, crescendo into a powerful hit, instrumental"
|
|
32699
32827
|
}
|
|
@@ -32704,7 +32832,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32704
32832
|
description: "Bright, motivational.",
|
|
32705
32833
|
group: "By Use-Case",
|
|
32706
32834
|
data: {
|
|
32707
|
-
model: "
|
|
32835
|
+
model: "V6",
|
|
32708
32836
|
instrumental: true,
|
|
32709
32837
|
style: "upbeat corporate, optimistic and motivational, bright piano, claps, clean electronic beat, Allegro 120 BPM, instrumental"
|
|
32710
32838
|
}
|
|
@@ -32715,7 +32843,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32715
32843
|
description: "Feel-good acoustic bed.",
|
|
32716
32844
|
group: "By Use-Case",
|
|
32717
32845
|
data: {
|
|
32718
|
-
model: "
|
|
32846
|
+
model: "V6",
|
|
32719
32847
|
instrumental: true,
|
|
32720
32848
|
style: "feel-good vlog background, light and breezy, acoustic guitar, claps, warm and unobtrusive, Andante, instrumental"
|
|
32721
32849
|
}
|
|
@@ -32726,7 +32854,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32726
32854
|
description: "Calm meditative pads.",
|
|
32727
32855
|
group: "By Use-Case",
|
|
32728
32856
|
data: {
|
|
32729
|
-
model: "
|
|
32857
|
+
model: "V6",
|
|
32730
32858
|
instrumental: true,
|
|
32731
32859
|
style: "ambient soundscape, calm and meditative, soft evolving synth pads, gentle textures, reverb-heavy, Adagio, instrumental"
|
|
32732
32860
|
}
|
|
@@ -32737,7 +32865,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32737
32865
|
description: "Festival build and drop.",
|
|
32738
32866
|
group: "By Use-Case",
|
|
32739
32867
|
data: {
|
|
32740
|
-
model: "
|
|
32868
|
+
model: "V6",
|
|
32741
32869
|
instrumental: true,
|
|
32742
32870
|
style: "festival EDM, euphoric and energetic, big supersaw leads, sidechain bass, build-up and powerful drop, Allegro 128 BPM, instrumental"
|
|
32743
32871
|
}
|
|
@@ -32748,7 +32876,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32748
32876
|
description: "Playful 8-bit loop.",
|
|
32749
32877
|
group: "By Use-Case",
|
|
32750
32878
|
data: {
|
|
32751
|
-
model: "
|
|
32879
|
+
model: "V6",
|
|
32752
32880
|
instrumental: true,
|
|
32753
32881
|
style: "video game chiptune, playful and adventurous, 8-bit synths, catchy melody, energetic, instrumental"
|
|
32754
32882
|
}
|
|
@@ -32760,7 +32888,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32760
32888
|
description: "Dusty laid-back groove.",
|
|
32761
32889
|
group: "By Genre",
|
|
32762
32890
|
data: {
|
|
32763
|
-
model: "
|
|
32891
|
+
model: "V6",
|
|
32764
32892
|
instrumental: true,
|
|
32765
32893
|
style: "lo-fi hip-hop, jazzy and mellow, dusty Rhodes chords, vinyl warmth, laid-back boom-bap groove, instrumental"
|
|
32766
32894
|
}
|
|
@@ -32771,7 +32899,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32771
32899
|
description: "Club-energy four-on-the-floor.",
|
|
32772
32900
|
group: "By Genre",
|
|
32773
32901
|
data: {
|
|
32774
|
-
model: "
|
|
32902
|
+
model: "V6",
|
|
32775
32903
|
instrumental: true,
|
|
32776
32904
|
style: "house EDM, energetic and euphoric, four-on-the-floor beat, catchy plucky synths, club energy, Allegro 124 BPM, instrumental"
|
|
32777
32905
|
}
|
|
@@ -32782,7 +32910,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32782
32910
|
description: "Driving anthemic guitars.",
|
|
32783
32911
|
group: "By Genre",
|
|
32784
32912
|
data: {
|
|
32785
|
-
model: "
|
|
32913
|
+
model: "V6",
|
|
32786
32914
|
instrumental: true,
|
|
32787
32915
|
style: "rock anthem, energetic and driving, distorted electric guitars, pounding drums, anthemic, instrumental"
|
|
32788
32916
|
}
|
|
@@ -32793,7 +32921,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32793
32921
|
description: "Late-night sophistication.",
|
|
32794
32922
|
group: "By Genre",
|
|
32795
32923
|
data: {
|
|
32796
|
-
model: "
|
|
32924
|
+
model: "V6",
|
|
32797
32925
|
instrumental: true,
|
|
32798
32926
|
style: "smooth jazz, relaxed and sophisticated, warm saxophone, brushed drums, walking bass, late-night, instrumental"
|
|
32799
32927
|
}
|
|
@@ -32804,7 +32932,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32804
32932
|
description: "Spacious and serene.",
|
|
32805
32933
|
group: "By Genre",
|
|
32806
32934
|
data: {
|
|
32807
|
-
model: "
|
|
32935
|
+
model: "V6",
|
|
32808
32936
|
instrumental: true,
|
|
32809
32937
|
style: "ambient, serene and spacious, lush synth pads, field-recording textures, slow and meditative, instrumental"
|
|
32810
32938
|
}
|
|
@@ -32815,7 +32943,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32815
32943
|
description: "Grand cinematic ensemble.",
|
|
32816
32944
|
group: "By Genre",
|
|
32817
32945
|
data: {
|
|
32818
|
-
model: "
|
|
32946
|
+
model: "V6",
|
|
32819
32947
|
instrumental: true,
|
|
32820
32948
|
style: "epic orchestral, grand and cinematic, sweeping strings, brass, woodwinds, timpani, dramatic, instrumental"
|
|
32821
32949
|
}
|
|
@@ -32826,7 +32954,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32826
32954
|
description: "80s neon nostalgia.",
|
|
32827
32955
|
group: "By Genre",
|
|
32828
32956
|
data: {
|
|
32829
|
-
model: "
|
|
32957
|
+
model: "V6",
|
|
32830
32958
|
instrumental: true,
|
|
32831
32959
|
style: "80s synthwave, nostalgic and cool, retro analog synths, pulsing bass, gated drums, neon, Andante 110 BPM, instrumental"
|
|
32832
32960
|
}
|
|
@@ -32837,7 +32965,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32837
32965
|
description: "Groovy and danceable.",
|
|
32838
32966
|
group: "By Genre",
|
|
32839
32967
|
data: {
|
|
32840
|
-
model: "
|
|
32968
|
+
model: "V6",
|
|
32841
32969
|
instrumental: true,
|
|
32842
32970
|
style: "funk and soul, groovy and fun, slap bass, wah guitar, tight horn section, danceable, instrumental"
|
|
32843
32971
|
}
|
|
@@ -32849,7 +32977,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32849
32977
|
description: "Catchy vocal pop \u2014 add lyrics.",
|
|
32850
32978
|
group: "Vocals & Songs",
|
|
32851
32979
|
data: {
|
|
32852
|
-
model: "
|
|
32980
|
+
model: "V6",
|
|
32853
32981
|
instrumental: false,
|
|
32854
32982
|
style: "upbeat pop, catchy and bright, shimmering synths, four-on-the-floor, female vocals, Allegro 120 BPM, verse-chorus-verse with bridge"
|
|
32855
32983
|
}
|
|
@@ -32860,7 +32988,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32860
32988
|
description: "Hard-hitting verses \u2014 add bars.",
|
|
32861
32989
|
group: "Vocals & Songs",
|
|
32862
32990
|
data: {
|
|
32863
|
-
model: "
|
|
32991
|
+
model: "V6",
|
|
32864
32992
|
instrumental: false,
|
|
32865
32993
|
style: "modern hip-hop, confident, hard-hitting 808s, trap hi-hats, male rap vocals, verse-hook-verse"
|
|
32866
32994
|
}
|
|
@@ -32871,7 +32999,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32871
32999
|
description: "Heartfelt vocals \u2014 add lyrics.",
|
|
32872
33000
|
group: "Vocals & Songs",
|
|
32873
33001
|
data: {
|
|
32874
|
-
model: "
|
|
33002
|
+
model: "V6",
|
|
32875
33003
|
instrumental: false,
|
|
32876
33004
|
style: "emotional ballad, tender and heartfelt, piano and strings, soulful vocals, Adagio, verse-chorus with a big bridge"
|
|
32877
33005
|
}
|
|
@@ -32882,7 +33010,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32882
33010
|
description: "Soaring chorus \u2014 add lyrics.",
|
|
32883
33011
|
group: "Vocals & Songs",
|
|
32884
33012
|
data: {
|
|
32885
|
-
model: "
|
|
33013
|
+
model: "V6",
|
|
32886
33014
|
instrumental: false,
|
|
32887
33015
|
style: "anthemic rock, powerful, driving guitars, big drums, male vocals, soaring chorus, verse-pre-chorus-chorus"
|
|
32888
33016
|
}
|
|
@@ -32893,7 +33021,7 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32893
33021
|
description: "Warm and intimate \u2014 add lyrics.",
|
|
32894
33022
|
group: "Vocals & Songs",
|
|
32895
33023
|
data: {
|
|
32896
|
-
model: "
|
|
33024
|
+
model: "V6",
|
|
32897
33025
|
instrumental: false,
|
|
32898
33026
|
style: "acoustic singer-songwriter, warm and intimate, fingerpicked guitar, soft vocals, Andante, verse-chorus"
|
|
32899
33027
|
}
|
|
@@ -32904,42 +33032,42 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32904
33032
|
name: "Trailer Riser / Braam",
|
|
32905
33033
|
description: "Pure rising tension hit.",
|
|
32906
33034
|
group: "By Use-Case",
|
|
32907
|
-
data: { model: "
|
|
33035
|
+
data: { model: "V6", instrumental: true, style: "cinematic trailer riser and braam, tense and building, rising whoosh into a deep brass impact, no melody, instrumental" }
|
|
32908
33036
|
},
|
|
32909
33037
|
{
|
|
32910
33038
|
id: "suno-generate/calm-corporate",
|
|
32911
33039
|
name: "Calm Corporate / Tech",
|
|
32912
33040
|
description: "Soft, professional bed.",
|
|
32913
33041
|
group: "By Use-Case",
|
|
32914
|
-
data: { model: "
|
|
33042
|
+
data: { model: "V6", instrumental: true, style: "calm corporate tech, professional and clean, soft synth pads, gentle pulse, Andante, instrumental" }
|
|
32915
33043
|
},
|
|
32916
33044
|
{
|
|
32917
33045
|
id: "suno-generate/holiday",
|
|
32918
33046
|
name: "Holiday / Festive",
|
|
32919
33047
|
description: "Warm seasonal cheer.",
|
|
32920
33048
|
group: "By Use-Case",
|
|
32921
|
-
data: { model: "
|
|
33049
|
+
data: { model: "V6", instrumental: true, style: "festive holiday music, warm and cheerful, sleigh bells, warm orchestration, cozy, instrumental" }
|
|
32922
33050
|
},
|
|
32923
33051
|
{
|
|
32924
33052
|
id: "suno-generate/kids",
|
|
32925
33053
|
name: "Kids / Children's",
|
|
32926
33054
|
description: "Playful and simple.",
|
|
32927
33055
|
group: "By Use-Case",
|
|
32928
|
-
data: { model: "
|
|
33056
|
+
data: { model: "V6", instrumental: true, style: "children's music, playful and happy, simple cheerful melody, xylophone and ukulele, bouncy, instrumental" }
|
|
32929
33057
|
},
|
|
32930
33058
|
{
|
|
32931
33059
|
id: "suno-generate/meditation-spa",
|
|
32932
33060
|
name: "Meditation / Spa",
|
|
32933
33061
|
description: "Healing singing bowls.",
|
|
32934
33062
|
group: "By Use-Case",
|
|
32935
|
-
data: { model: "
|
|
33063
|
+
data: { model: "V6", instrumental: true, style: "meditation and spa, serene and healing, singing bowls, soft drones, Adagio, reverb-heavy, instrumental" }
|
|
32936
33064
|
},
|
|
32937
33065
|
{
|
|
32938
33066
|
id: "suno-generate/workout",
|
|
32939
33067
|
name: "Workout / Gym",
|
|
32940
33068
|
description: "High-energy motivation.",
|
|
32941
33069
|
group: "By Use-Case",
|
|
32942
|
-
data: { model: "
|
|
33070
|
+
data: { model: "V6", instrumental: true, style: "high-energy workout, motivational and driving, pumping electronic beat, big synths, Allegro 140 BPM, instrumental" }
|
|
32943
33071
|
},
|
|
32944
33072
|
// ── More By Genre ────────────────────────────────────────────────────────
|
|
32945
33073
|
{
|
|
@@ -32947,42 +33075,42 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32947
33075
|
name: "Trap Beat",
|
|
32948
33076
|
description: "Booming 808s, dark.",
|
|
32949
33077
|
group: "By Genre",
|
|
32950
|
-
data: { model: "
|
|
33078
|
+
data: { model: "V6", instrumental: true, style: "trap beat, dark and hard, booming 808s, crisp rapid hi-hats, moody, instrumental" }
|
|
32951
33079
|
},
|
|
32952
33080
|
{
|
|
32953
33081
|
id: "suno-generate/dnb",
|
|
32954
33082
|
name: "Drum & Bass",
|
|
32955
33083
|
description: "Fast breakbeats, deep bass.",
|
|
32956
33084
|
group: "By Genre",
|
|
32957
|
-
data: { model: "
|
|
33085
|
+
data: { model: "V6", instrumental: true, style: "drum and bass, fast and energetic, breakbeats, deep rolling bassline, Presto 174 BPM, instrumental" }
|
|
32958
33086
|
},
|
|
32959
33087
|
{
|
|
32960
33088
|
id: "suno-generate/afrobeats",
|
|
32961
33089
|
name: "Afrobeats",
|
|
32962
33090
|
description: "Warm syncopated groove.",
|
|
32963
33091
|
group: "By Genre",
|
|
32964
|
-
data: { model: "
|
|
33092
|
+
data: { model: "V6", instrumental: true, style: "afrobeats, groovy and warm, syncopated percussion, warm bass, bright melodies, danceable, instrumental" }
|
|
32965
33093
|
},
|
|
32966
33094
|
{
|
|
32967
33095
|
id: "suno-generate/country",
|
|
32968
33096
|
name: "Country / Americana",
|
|
32969
33097
|
description: "Acoustic, heartfelt.",
|
|
32970
33098
|
group: "By Genre",
|
|
32971
|
-
data: { model: "
|
|
33099
|
+
data: { model: "V6", instrumental: true, style: "country americana, warm and heartfelt, acoustic and slide guitar, storytelling feel, instrumental" }
|
|
32972
33100
|
},
|
|
32973
33101
|
{
|
|
32974
33102
|
id: "suno-generate/phonk",
|
|
32975
33103
|
name: "Phonk",
|
|
32976
33104
|
description: "Dark drift-phonk for reels.",
|
|
32977
33105
|
group: "By Genre",
|
|
32978
|
-
data: { model: "
|
|
33106
|
+
data: { model: "V6", instrumental: true, style: "drift phonk, dark and aggressive, distorted 808 cowbell, menacing beat, lo-fi grit, instrumental" }
|
|
32979
33107
|
},
|
|
32980
33108
|
{
|
|
32981
33109
|
id: "suno-generate/reggae",
|
|
32982
33110
|
name: "Reggae / Dub",
|
|
32983
33111
|
description: "Laid-back island groove.",
|
|
32984
33112
|
group: "By Genre",
|
|
32985
|
-
data: { model: "
|
|
33113
|
+
data: { model: "V6", instrumental: true, style: "reggae dub, laid-back and sunny, off-beat skank guitar, deep dub bassline, relaxed island groove, instrumental" }
|
|
32986
33114
|
},
|
|
32987
33115
|
// ── More Vocals & Songs ──────────────────────────────────────────────────
|
|
32988
33116
|
{
|
|
@@ -32990,14 +33118,14 @@ var SUNO_GENERATE_PRESETS = [
|
|
|
32990
33118
|
name: "R&B / Soul (vocal)",
|
|
32991
33119
|
description: "Smooth soulful vocals \u2014 add lyrics.",
|
|
32992
33120
|
group: "Vocals & Songs",
|
|
32993
|
-
data: { model: "
|
|
33121
|
+
data: { model: "V6", instrumental: false, style: "smooth R&B soul, sensual and warm, lush chords, soft drums, soulful vocals, Andante, verse-chorus with ad-libs" }
|
|
32994
33122
|
},
|
|
32995
33123
|
{
|
|
32996
33124
|
id: "suno-generate/song-kpop",
|
|
32997
33125
|
name: "K-Pop (vocal)",
|
|
32998
33126
|
description: "Polished hook \u2014 add lyrics.",
|
|
32999
33127
|
group: "Vocals & Songs",
|
|
33000
|
-
data: { model: "
|
|
33128
|
+
data: { model: "V6", instrumental: false, style: "K-pop, polished and energetic, bright synths, punchy drums, layered vocals, Allegro 120 BPM, verse-pre-chorus-chorus" }
|
|
33001
33129
|
}
|
|
33002
33130
|
];
|
|
33003
33131
|
|
|
@@ -34931,6 +35059,15 @@ exports.REF_BINDING = REF_BINDING;
|
|
|
34931
35059
|
exports.RENDER_QUALITIES = RENDER_QUALITIES;
|
|
34932
35060
|
exports.RENDER_QUALITY_IDS = RENDER_QUALITY_IDS;
|
|
34933
35061
|
exports.RETIRED_ADULT_ONLY_HINT_STRINGS = RETIRED_ADULT_ONLY_HINT_STRINGS;
|
|
35062
|
+
exports.SCENE3D_FIGURE_REFERENCE_RULE = SCENE3D_FIGURE_REFERENCE_RULE;
|
|
35063
|
+
exports.SCENE3D_FREE_PLATE_SLOTS = SCENE3D_FREE_PLATE_SLOTS;
|
|
35064
|
+
exports.SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE = SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE;
|
|
35065
|
+
exports.SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE = SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE;
|
|
35066
|
+
exports.SCENE3D_LAYOUT_SCOPING_FOR = SCENE3D_LAYOUT_SCOPING_FOR;
|
|
35067
|
+
exports.SCENE3D_LAYOUT_SCOPING_IGNORE = SCENE3D_LAYOUT_SCOPING_IGNORE;
|
|
35068
|
+
exports.SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE = SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE;
|
|
35069
|
+
exports.SCENE3D_LAYOUT_SCOPING_MARKER = SCENE3D_LAYOUT_SCOPING_MARKER;
|
|
35070
|
+
exports.SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE = SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE;
|
|
34934
35071
|
exports.SCENE_FRAME_RULE = SCENE_FRAME_RULE;
|
|
34935
35072
|
exports.SCENE_PROMPT_MAX_LENGTH = SCENE_PROMPT_MAX_LENGTH;
|
|
34936
35073
|
exports.SETTINGS = SETTINGS;
|
|
@@ -34995,6 +35132,7 @@ exports.__resetCatalogIdGuardForTests = __resetCatalogIdGuardForTests;
|
|
|
34995
35132
|
exports.appendField = appendField;
|
|
34996
35133
|
exports.appendMusicMeta = appendMusicMeta;
|
|
34997
35134
|
exports.appendReferenceLines = appendReferenceLines;
|
|
35135
|
+
exports.appendScene3DStillScopingLines = appendScene3DStillScopingLines;
|
|
34998
35136
|
exports.applyMinorAgeFloorToPickerValues = applyMinorAgeFloorToPickerValues;
|
|
34999
35137
|
exports.applyPickerJson = applyPickerJson;
|
|
35000
35138
|
exports.applyPromptAffixes = applyPromptAffixes;
|
|
@@ -35056,6 +35194,8 @@ exports.buildPoseTerms = buildPoseTerms;
|
|
|
35056
35194
|
exports.buildPostProcessHints = buildPostProcessHints;
|
|
35057
35195
|
exports.buildPostProcessTerms = buildPostProcessTerms;
|
|
35058
35196
|
exports.buildReferenceBlocks = buildReferenceBlocks;
|
|
35197
|
+
exports.buildScene3DLayoutScopingLine = buildScene3DLayoutScopingLine;
|
|
35198
|
+
exports.buildScene3DUnreferencedFiguresWarning = buildScene3DUnreferencedFiguresWarning;
|
|
35059
35199
|
exports.buildScenePrompt = buildScenePrompt;
|
|
35060
35200
|
exports.buildStylingHints = buildStylingHints;
|
|
35061
35201
|
exports.buildStylingTerms = buildStylingTerms;
|
|
@@ -35288,6 +35428,7 @@ exports.getWardrobeEntry = getWardrobeEntry;
|
|
|
35288
35428
|
exports.getWardrobePromptHint = getWardrobePromptHint;
|
|
35289
35429
|
exports.groupFactoryPresets = groupFactoryPresets;
|
|
35290
35430
|
exports.hasCatalogPacksFor = hasCatalogPacksFor;
|
|
35431
|
+
exports.hasScene3DLayoutScopingLine = hasScene3DLayoutScopingLine;
|
|
35291
35432
|
exports.hasUpstreamCharacter = hasUpstreamCharacter;
|
|
35292
35433
|
exports.identityRefsSentence = identityRefsSentence;
|
|
35293
35434
|
exports.insertBeforeStyleSection = insertBeforeStyleSection;
|
|
@@ -35298,6 +35439,7 @@ exports.isMinorAge = isMinorAge;
|
|
|
35298
35439
|
exports.isSuspiciousDerivedTerm = isSuspiciousDerivedTerm;
|
|
35299
35440
|
exports.isVantageFraming = isVantageFraming;
|
|
35300
35441
|
exports.isWizardSupported = isWizardSupported;
|
|
35442
|
+
exports.joinHintFragments = joinHintFragments;
|
|
35301
35443
|
exports.joinPromptHints = joinPromptHints;
|
|
35302
35444
|
exports.joinPromptParts = joinPromptParts;
|
|
35303
35445
|
exports.keepableDirectionHints = keepableDirectionHints;
|
|
@@ -35329,6 +35471,7 @@ exports.renderDescribedReferenceLines = renderDescribedReferenceLines;
|
|
|
35329
35471
|
exports.renderDirectionHintClauses = renderDirectionHintClauses;
|
|
35330
35472
|
exports.renderDirectionHints = renderDirectionHints;
|
|
35331
35473
|
exports.renderReferenceCaptionLines = renderReferenceCaptionLines;
|
|
35474
|
+
exports.renderScene3DLayoutScopingLine = renderScene3DLayoutScopingLine;
|
|
35332
35475
|
exports.renderStructuredFields = renderStructuredFields;
|
|
35333
35476
|
exports.renderStyleSection = renderStyleSection;
|
|
35334
35477
|
exports.renderSubjectHints = renderSubjectHints;
|
|
@@ -35346,6 +35489,7 @@ exports.resolveTemplate = resolveTemplate;
|
|
|
35346
35489
|
exports.resolveTerm = resolveTerm;
|
|
35347
35490
|
exports.resolveVeoI2vInputs = resolveVeoI2vInputs;
|
|
35348
35491
|
exports.resolveVideoReferenceCore = resolveVideoReferenceCore;
|
|
35492
|
+
exports.scene3DLayoutVideoCaptions = scene3DLayoutVideoCaptions;
|
|
35349
35493
|
exports.sectionedClauseCosts = sectionedClauseCosts;
|
|
35350
35494
|
exports.setComposedCatalogResolver = setComposedCatalogResolver;
|
|
35351
35495
|
exports.splitStyleSection = splitStyleSection;
|