@nodaro/prompts 1.17.2 → 1.19.0

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package/dist/index.cjs CHANGED
@@ -4246,6 +4246,21 @@ function buildTemporalTerms(data) {
4246
4246
  return collectTemporalFragments(data, getTemporalTerm);
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  }
4248
4248
 
4249
+ // src/hint-join.ts
4250
+ var ENDS_SENTENCE = /[.!?]$/;
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+ function joinHintFragments(fragments) {
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+ let out = "";
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+ for (const fragment of fragments) {
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+ if (!fragment) continue;
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+ if (!out) {
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+ out = fragment;
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+ continue;
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+ }
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+ out += ENDS_SENTENCE.test(out) ? ` ${fragment}` : `, ${fragment}`;
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+ }
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+ return out;
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+ }
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+
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  // src/camera-motions.ts
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  var CAMERA_MOTIONS = [
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  // Basic
@@ -4286,28 +4301,28 @@ var CAMERA_MOTIONS = [
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  label: "Pan Left",
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  category: "pan",
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  description: "Rotate camera horizontally to the left",
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- promptHint: "slow camera pan left, rotating horizontally"
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+ promptHint: "The camera stays in exactly the same position and slowly pivots on the spot, rotating its aim to the left like a head turning, sweeping across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide across the frame together at the same rate, from left to right, with no shift between them.\nThe subject drifts out toward the right edge of the frame as the camera turns away, and new parts of the scene enter from the left.\nNo zoom, no push-in, no sideways travel, no orbiting."
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  },
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  {
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  id: "pan-right",
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  label: "Pan Right",
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  category: "pan",
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  description: "Rotate camera horizontally to the right",
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- promptHint: "slow camera pan right, rotating horizontally"
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+ promptHint: "The camera stays in exactly the same position and slowly pivots on the spot, rotating its aim to the right like a head turning, sweeping across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide across the frame together at the same rate, from right to left, with no shift between them.\nThe subject drifts out toward the left edge of the frame as the camera turns away, and new parts of the scene enter from the right.\nNo zoom, no push-in, no sideways travel, no orbiting."
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  },
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  {
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  id: "whip-pan-left",
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  label: "Whip Pan Left",
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  category: "pan",
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  description: "Fast whip pan left with motion blur",
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- promptHint: "fast whip pan to the left with heavy motion blur"
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+ promptHint: "The camera stays in exactly the same position and whips violently fast on the spot, snapping its aim to the left in one abrupt blurred sweep across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nThe rotation is so fast that the whole frame smears into heavy horizontal motion blur and the scene becomes briefly unreadable mid-sweep.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements streak across the frame together at the same rate, from left to right.\nThe subject is flung out past the right edge of the frame almost immediately.\nNo zoom, no push-in, no sideways travel, no orbiting."
4304
4319
  },
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  {
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  id: "whip-pan-right",
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  label: "Whip Pan Right",
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  category: "pan",
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  description: "Fast whip pan right with motion blur",
4310
- promptHint: "fast whip pan to the right with heavy motion blur"
4325
+ promptHint: "The camera stays in exactly the same position and whips violently fast on the spot, snapping its aim to the right in one abrupt blurred sweep across the scene.\nThe camera does not travel anywhere: its position, its height and its distance to everything in the scene all stay constant, and only its aiming direction changes.\nThe rotation is so fast that the whole frame smears into heavy horizontal motion blur and the scene becomes briefly unreadable mid-sweep.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements streak across the frame together at the same rate, from right to left.\nThe subject is flung out past the left edge of the frame almost immediately.\nNo zoom, no push-in, no sideways travel, no orbiting."
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  },
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  // Tilt — rotation on horizontal axis
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  {
@@ -4315,14 +4330,14 @@ var CAMERA_MOTIONS = [
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  label: "Tilt Up",
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  category: "tilt",
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  description: "Tilt camera upward",
4318
- promptHint: "camera tilts upward, revealing upward from the ground"
4333
+ promptHint: "The camera is locked to a tripod head at a fixed point in space and pivots on that head, tilting its aim upward like a head lifting to look higher.\nThe camera's height stays exactly the same for the entire shot, and the tripod stays planted in the same spot: the lens sweeps upward while the camera body itself never rises, never lowers and never travels.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide down the frame together at the same rate, with no shift between them.\nWhatever occupied the bottom of the opening frame slides down and out past the bottom edge, and whatever lay above the top edge is progressively revealed as the aim rises.\nNo zoom, no push-in."
4319
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  },
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  {
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  id: "tilt-down",
4322
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  label: "Tilt Down",
4323
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  category: "tilt",
4324
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  description: "Tilt camera downward",
4325
- promptHint: "camera tilts downward, revealing downward from above"
4340
+ promptHint: "The camera is locked to a tripod head at a fixed point in space and pivots on that head, tilting its aim downward like a head lowering to look lower.\nThe camera's height stays exactly the same for the entire shot, and the tripod stays planted in the same spot: the lens sweeps downward while the camera body itself never rises, never lowers and never travels.\nBecause the camera is rotating rather than moving, there is no parallax at all: near and distant elements slide up the frame together at the same rate, with no shift between them.\nWhatever occupied the top of the opening frame slides up and out past the top edge, and whatever lay below the bottom edge is progressively revealed as the aim lowers.\nNo zoom, no push-in."
4326
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  },
4327
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  // Zoom — lens only
4328
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  {
@@ -4330,28 +4345,28 @@ var CAMERA_MOTIONS = [
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  label: "Zoom In",
4331
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  category: "zoom",
4332
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  description: "Lens zoom toward subject",
4333
- promptHint: "slow zoom in on the subject, fixed camera position"
4348
+ promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length slowly increases, magnifying the image so the frame closes in on the subject.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply grows larger together at the same rate and the edges of the picture crop away, as if the whole photograph were being enlarged from its centre.\nThe subject fills progressively more of the frame while the background behind it flattens and compresses.\nNo camera travel, no dolly, no push-in, no walking forward, no orbiting."
4334
4349
  },
4335
4350
  {
4336
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  id: "zoom-out",
4337
4352
  label: "Zoom Out",
4338
4353
  category: "zoom",
4339
4354
  description: "Lens zoom away from subject",
4340
- promptHint: "slow zoom out, fixed camera position"
4355
+ promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length slowly decreases, widening the view so the frame opens out away from the subject.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply shrinks together at the same rate and more of the surroundings enters from all four edges, as if the whole photograph were being reduced towards its centre.\nThe subject fills progressively less of the frame while more and more of the wider environment is revealed around it.\nNo camera travel, no dolly, no pull-back, no walking backward, no orbiting."
4341
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  },
4342
4357
  {
4343
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  id: "crash-zoom-in",
4344
4359
  label: "Crash Zoom In",
4345
4360
  category: "zoom",
4346
4361
  description: "Snappy whip-style zoom in",
4347
- promptHint: "fast crash zoom in, snappy whip-style sudden dramatic zoom toward subject"
4362
+ promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length rockets up in one violent instant, snapping the frame hard onto the subject.\nThe zoom is so abrupt that the image judders and smears with motion blur during the snap, and the magnification slams to a stop rather than easing in.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply explodes larger together at the same rate and the edges of the picture crop violently away, as if the photograph were being blown up from its centre in a single jolt.\nNo camera travel, no dolly, no push-in, no walking forward, no orbiting."
4348
4363
  },
4349
4364
  {
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  id: "crash-zoom-out",
4351
4366
  label: "Crash Zoom Out",
4352
4367
  category: "zoom",
4353
4368
  description: "Snappy whip-style zoom out",
4354
- promptHint: "fast crash zoom out, snappy whip-style sudden dramatic pull back"
4369
+ promptHint: "The camera is locked to a tripod planted in one spot and never moves at all. Only the lens changes: its focal length drops away in one violent instant, snapping the frame wide open away from the subject.\nThe zoom is so abrupt that the image judders and smears with motion blur during the snap, and the widening slams to a stop rather than easing out.\nBecause the camera body does not travel, the perspective of the scene never changes: there is NO parallax whatsoever, nothing slides past anything else, and the spatial relationship between near and distant elements stays exactly as it was.\nEverything in the frame simply collapses smaller together at the same rate and a great deal more of the surroundings floods in from all four edges at once, as if the photograph were being shrunk towards its centre in a single jolt.\nNo camera travel, no dolly, no pull-back, no walking backward, no orbiting."
4355
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  },
4356
4371
  // Dolly — physical forward/back
4357
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  {
@@ -4359,51 +4374,51 @@ var CAMERA_MOTIONS = [
4359
4374
  label: "Dolly In",
4360
4375
  category: "dolly",
4361
4376
  description: "Push camera toward subject (parallax)",
4362
- promptHint: "dolly in, camera pushes forward toward the subject with natural parallax"
4377
+ promptHint: "The camera glides steadily FORWARD through the scene, physically travelling deeper into it and closing the distance to the subject. Nothing new is added to the scene; the viewpoint simply advances.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject SHRINKS continuously: the subject grows steadily larger in the frame as the camera gets closer, and by the end it is much nearer and much bigger than at the start.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame as the viewpoint advances, and the only difference between them is how fast: the closer something is to the camera the faster it grows and spreads toward the edges, and the further away it is the more gently and slowly it grows. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside."
4363
4378
  },
4364
4379
  {
4365
4380
  id: "dolly-out",
4366
4381
  label: "Dolly Out",
4367
4382
  category: "dolly",
4368
4383
  description: "Pull camera away (parallax)",
4369
- promptHint: "dolly out, camera pulls back away from the subject with natural parallax"
4384
+ promptHint: "The camera glides steadily BACKWARD through the scene, physically retreating and opening up the distance to the subject. Nothing new is added to the scene; the viewpoint simply withdraws.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject GROWS continuously: the subject becomes steadily smaller in the frame as the camera pulls further away, and by the end it is much further off and much smaller than at the start.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame as the viewpoint retreats, and the only difference between them is how fast: the closer something is to the camera the faster it shrinks and slides in from the edges, and the further away it is the more gently and slowly it shrinks. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides backward independently of the rest.\nNew foreground elements keep entering from behind the camera at the edges of the frame as it retreats.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside."
4370
4385
  },
4371
4386
  {
4372
4387
  id: "dolly-zoom",
4373
4388
  label: "Dolly Zoom",
4374
4389
  category: "dolly",
4375
4390
  description: "Vertigo effect: dolly opposes zoom",
4376
- promptHint: "dolly zoom vertigo effect, background scale changes while subject stays the same size"
4391
+ promptHint: "Two opposite things happen at once, in perfect balance, and the tension between them IS the shot.\nFIRST, the camera body travels steadily FORWARD, physically advancing deeper into the scene and closing the distance to the subject.\nSECOND, at exactly the same time and at exactly the matching rate, the lens widens: the focal length decreases continuously throughout the move.\nBecause the two exactly cancel each other, THE SUBJECT NEVER CHANGES SIZE. It stays locked at the same scale and the same position in the frame from the first moment to the last, as if pinned there, and nothing about it grows or shrinks.\nWhat changes instead is DEPTH. As the camera advances and the lens widens, everything behind the subject appears to travel away from it and settle further and further off, so the distance between the subject and the far background stretches open and keeps stretching. What was close behind the subject ends up looking far behind it. The space reads as progressively deeper and longer, as though it were being drawn out lengthwise, while the subject itself stays exactly as it was.\nThe frame stays perfectly upright and level throughout. The camera never rolls, never tilts, never turns; the horizontal and vertical lines of the scene stay horizontal and vertical the whole time.\nNo cuts, no sideways travel, no orbiting, no rolling, no rotation of the frame, no tilting, and above all no change in the size of the subject."
4377
4392
  },
4378
4393
  {
4379
4394
  id: "push-in",
4380
4395
  label: "Push In",
4381
4396
  category: "dolly",
4382
- description: "Slow subtle push toward subject",
4383
- promptHint: "slow push in, gentle forward movement toward the subject",
4384
- term: "slow push-in"
4397
+ description: "Fast forceful push toward subject",
4398
+ promptHint: "The camera surges FORWARD hard and fast, driving deep into the scene and closing the distance to the subject in one assertive rush. Nothing new is added to the scene; the viewpoint simply advances.\nThe move is quick and forceful enough to be felt: the picture takes on a slight motion blur as it rushes in, and the advance carries real momentum rather than drifting gently.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject SHRINKS rapidly: the subject swells quickly larger in the frame, and by the end it is far nearer and far bigger than at the start.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame as the viewpoint advances, and the only difference between them is how fast: the closer something is to the camera the faster it grows and spreads toward the edges, and the further away it is the more gently and slowly it grows. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside.",
4399
+ term: "fast push-in"
4385
4400
  },
4386
4401
  {
4387
4402
  id: "pull-out",
4388
4403
  label: "Pull Out",
4389
4404
  category: "dolly",
4390
- description: "Slow subtle pull back from subject",
4391
- promptHint: "slow pull out, gentle backward movement away from the subject",
4392
- term: "slow pull-out"
4405
+ description: "Fast forceful pull back from subject",
4406
+ promptHint: "The camera pulls BACKWARD hard and fast, tearing away from the subject and opening up the distance in one decisive rush. Nothing new is added to the scene; the viewpoint simply withdraws.\nThe move is quick and forceful enough to be felt: the picture takes on a slight motion blur as it rushes back, and the retreat carries real momentum rather than drifting gently.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has moved to a new place.\nThe gap between the camera and the subject GROWS rapidly: the subject shrinks quickly in the frame, and by the end it is far away and far smaller than at the start.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame as the viewpoint retreats, and the only difference between them is how fast: the closer something is to the camera the faster it shrinks and slides in from the edges, and the further away it is the more gently and slowly it shrinks. It is one smooth continuous gradient of speed across every depth in the picture. Nothing anywhere in the frame is frozen or static, and nothing slides backward independently of the rest.\nNew foreground elements keep entering from behind the camera at the edges of the frame as it retreats.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no holding a constant distance, no following alongside.",
4407
+ term: "fast pull-out"
4393
4408
  },
4394
4409
  {
4395
4410
  id: "breathing",
4396
4411
  label: "Breathing Camera",
4397
4412
  category: "dolly",
4398
4413
  description: "Subtle continuous push/pull oscillation",
4399
- promptHint: "breathing camera, subtle continuous breathing-like push-in and pull-out oscillation with an organic handheld feel"
4414
+ promptHint: "The camera breathes: it drifts gently FORWARD a small way, then eases back BACKWARD to about where it began, then forward again, in a slow continuous cycle that repeats several times across the shot, like the rise and fall of quiet breathing. Nothing new is added to the scene; only the viewpoint sways in and out.\nThis reversal is deliberate and is the whole point of the move. There is no pause and no hard stop at either end: the forward drift slows, turns over smoothly, and becomes the backward drift, then turns over again. The cycle is soft and rhythmic, never sharp.\nThe travel each way is small and the pace is slow and organic, never mechanical: the picture stays sharp with no motion blur, and it feels like a handheld operator quietly breathing behind the camera rather than a rig being driven.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has swayed to a slightly different place.\nThe gap between the camera and the subject accordingly shrinks a little, then opens a little, then shrinks again: the subject swells and settles gently in the frame in time with the cycle.\nEVERY part of the scene moves together with it, all of it expanding outward from the centre on each drift forward and contracting inward on each drift back, and the only difference between them is how fast: what is closest sways most, what is furthest hardly changes. It is one smooth continuous gradient across every depth. Nothing anywhere is frozen or static.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no cuts."
4400
4415
  },
4401
4416
  {
4402
4417
  id: "push-pull",
4403
4418
  label: "Push-Pull / Swing",
4404
4419
  category: "dolly",
4405
4420
  description: "Camera swings toward subject then away",
4406
- promptHint: "push-pull swing, the camera moves toward the subject then back away in a single move, a swinging approach-and-retreat that creates emphasis or hesitation",
4421
+ promptHint: "The camera drives decisively FORWARD a good distance, then reverses and pulls back BACKWARD past where it began, then drives forward again, in a deliberate push-and-pull cycle repeated across the shot. Nothing new is added to the scene; only the viewpoint swings in and out.\nThis reversal is deliberate and is the whole point of the move. Each stroke is firm and purposeful, with real travel behind it and a clear change of direction at each end, as if a rig were being driven in and hauled out again by hand. It is emphatic and mechanical, not gentle or organic, and the swing is far larger and more forceful than a quiet drift.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has travelled to a different place.\nThe gap between the camera and the subject accordingly closes sharply, opens up wide, then closes again: the subject looms noticeably larger, falls well back, and looms again in time with the cycle.\nEVERY part of the scene moves together with it, all of it expanding outward from the centre on each drive forward and rushing inward on each pull back, and the only difference between them is how fast: what is closest sweeps most, what is furthest shifts least. It is one smooth continuous gradient across every depth. Nothing anywhere is frozen or static.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no cuts.",
4407
4422
  term: "push-pull swing"
4408
4423
  },
4409
4424
  {
@@ -4411,7 +4426,7 @@ var CAMERA_MOTIONS = [
4411
4426
  label: "Creep-In",
4412
4427
  category: "dolly",
4413
4428
  description: "Imperceptibly slow push-in over time",
4414
- promptHint: "creep-in, imperceptibly slow push-in over many seconds, building dread or tension",
4429
+ promptHint: "The camera creeps FORWARD almost imperceptibly slowly, edging deeper into the scene by the smallest amount and closing the distance to the subject only very slightly. Nothing new is added to the scene; the viewpoint simply inches forward.\nThe move is so gradual it is barely noticeable moment to moment: the picture stays completely sharp with no motion blur at all, the advance never accelerates, and only by comparing the end against the beginning is it clear the camera moved at all. It creates a slow, quiet, unsettling drift rather than any sense of momentum.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The image changes only because the camera has crept to a slightly new place.\nThe gap between the camera and the subject SHRINKS very slightly and very steadily: the subject grows just a little larger in the frame across the whole shot.\nEVERY part of the scene is in motion together, all of it expanding outward from the centre of the frame by tiny degrees as the viewpoint edges forward, and the only difference between them is how fast: what is closest creeps outward most, what is furthest hardly changes at all. It is one smooth continuous gradient across every depth in the picture. Nothing anywhere is frozen or static, and nothing slides forward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no acceleration, no holding a constant distance.",
4415
4430
  term: "slow creeping push-in"
4416
4431
  },
4417
4432
  {
@@ -4419,7 +4434,7 @@ var CAMERA_MOTIONS = [
4419
4434
  label: "Creep-Out",
4420
4435
  category: "dolly",
4421
4436
  description: "Imperceptibly slow pull-out over time",
4422
- promptHint: "creep-out, imperceptibly slow pull-out over many seconds, isolating the subject in space",
4437
+ promptHint: "The camera creeps BACKWARD almost imperceptibly slowly, easing away from the scene by the smallest amount and opening the distance to the subject only very slightly. Nothing new is added to the scene; the viewpoint simply inches back.\nThe move is so gradual it is barely noticeable moment to moment: the picture stays completely sharp with no motion blur at all, the retreat never accelerates, and only by comparing the end against the beginning is it clear the camera moved at all. It creates a slow, quiet, unsettling drift rather than any sense of momentum.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is shrunk optically. The image changes only because the camera has crept to a slightly new place.\nThe gap between the camera and the subject GROWS very slightly and very steadily: the subject becomes just a little smaller in the frame across the whole shot.\nEVERY part of the scene is in motion together, all of it contracting inward toward the centre of the frame by tiny degrees as the viewpoint edges back, and the only difference between them is how fast: what is closest creeps inward most, what is furthest hardly changes at all. It is one smooth continuous gradient across every depth in the picture. Nothing anywhere is frozen or static, and nothing slides backward independently of the rest.\nNo zoom, no change of focal length, no sideways travel, no orbiting, no acceleration, no holding a constant distance.",
4423
4438
  term: "slow creeping pull-out"
4424
4439
  },
4425
4440
  // Truck — lateral slide
@@ -4428,14 +4443,14 @@ var CAMERA_MOTIONS = [
4428
4443
  label: "Truck Left",
4429
4444
  category: "truck",
4430
4445
  description: "Slide camera body laterally left",
4431
- promptHint: "truck left, camera slides laterally to the left"
4446
+ promptHint: "The camera glides steadily SIDEWAYS to the left, physically travelling laterally across the scene while continuing to aim straight ahead in exactly the same direction the whole time. It never turns or pivots; its aim stays locked forward and only its position slides left.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The camera is passing across the scene, not approaching or retreating.\nThe framing is NOT locked onto anything: nothing is kept centred or held in place. EVERY single thing visible in the opening frame, including whatever sits at its very centre, slides steadily to the right across the picture and eventually passes out past the right edge as the viewpoint travels on past it.\nThe only difference between them is how fast: whatever is closest to the camera sweeps across and off the right edge quickly, things further back drift right more gently, and the most distant parts ease right slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere is frozen, and nothing travels along with the camera.\nNew elements keep entering from the left edge as the camera advances sideways past them.\nNo zoom, no change of focal length, no turning, no pivoting, no rotation of the aim, no forward or backward travel, no tracking or following."
4432
4447
  },
4433
4448
  {
4434
4449
  id: "truck-right",
4435
4450
  label: "Truck Right",
4436
4451
  category: "truck",
4437
4452
  description: "Slide camera body laterally right",
4438
- promptHint: "truck right, camera slides laterally to the right"
4453
+ promptHint: "The camera glides steadily SIDEWAYS to the right, physically travelling laterally across the scene while continuing to aim straight ahead in exactly the same direction the whole time. It never turns or pivots; its aim stays locked forward and only its position slides right.\nThe lens never changes: the focal length is fixed for the entire shot, so nothing is magnified. The camera is passing across the scene, not approaching or retreating.\nThe framing is NOT locked onto anything: nothing is kept centred or held in place. EVERY single thing visible in the opening frame, including whatever sits at its very centre, slides steadily to the left across the picture and eventually passes out past the left edge as the viewpoint travels on past it.\nThe only difference between them is how fast: whatever is closest to the camera sweeps across and off the left edge quickly, things further back drift left more gently, and the most distant parts ease left slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere is frozen, and nothing travels along with the camera.\nNew elements keep entering from the right edge as the camera advances sideways past them.\nNo zoom, no change of focal length, no turning, no pivoting, no rotation of the aim, no forward or backward travel, no tracking or following."
4439
4454
  },
4440
4455
  // Pedestal — vertical slide
4441
4456
  {
@@ -4443,14 +4458,14 @@ var CAMERA_MOTIONS = [
4443
4458
  label: "Pedestal Up",
4444
4459
  category: "pedestal",
4445
4460
  description: "Raise camera body vertically",
4446
- promptHint: "pedestal up, camera rises vertically while keeping the horizon level"
4461
+ promptHint: "The camera is mounted on a column that raises it straight UPWARD, and it rises vertically, climbing steadily higher. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint ascends.\nThe camera's aim never changes: it keeps pointing straight ahead at exactly the same angle for the entire shot, perfectly level, never tipping up or down as it climbs. Only its height changes.\nThe lens never changes either: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels upward, there is STRONG parallax: EVERY part of the scene is in motion together, all of it sliding downward through the frame as the viewpoint climbs, and the only difference between them is how fast. What is nearest the camera sinks and passes out of the bottom edge quickly, what is further back drifts down more gently, and the most distant parts ease down slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nWhatever lay above the top edge of the opening frame is revealed as the camera reaches its height, entering from the top and settling into view.\nNo zoom, no change of focal length, no tilting, no tipping the aim upward, no forward or sideways travel."
4447
4462
  },
4448
4463
  {
4449
4464
  id: "pedestal-down",
4450
4465
  label: "Pedestal Down",
4451
4466
  category: "pedestal",
4452
4467
  description: "Lower camera body vertically",
4453
- promptHint: "pedestal down, camera descends vertically while keeping the horizon level"
4468
+ promptHint: "The camera is mounted on a column that lowers it straight DOWNWARD, and it descends vertically, sinking steadily lower. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint descends.\nThe camera's aim never changes: it keeps pointing straight ahead at exactly the same angle for the entire shot, perfectly level, never tipping up or down as it sinks. Only its height changes.\nThe lens never changes either: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels downward, there is STRONG parallax: EVERY part of the scene is in motion together, all of it sliding upward through the frame as the viewpoint sinks, and the only difference between them is how fast. What is nearest the camera climbs and passes out of the top edge quickly, what is further back drifts up more gently, and the most distant parts ease up slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nWhatever lay below the bottom edge of the opening frame is revealed as the camera sinks to its level, entering from the bottom and settling into view.\nNo zoom, no change of focal length, no tilting, no tipping the aim downward, no forward or sideways travel."
4454
4469
  },
4455
4470
  // Roll — rotation on lens axis
4456
4471
  {
@@ -4487,37 +4502,37 @@ var CAMERA_MOTIONS = [
4487
4502
  id: "orbit-left",
4488
4503
  label: "Orbit Left",
4489
4504
  category: "orbit",
4490
- description: "Full circle around subject to the left",
4491
- promptHint: "camera orbits around the subject to the left in a circular path"
4505
+ description: "Large partial orbit around subject to the left",
4506
+ promptHint: "camera orbits around the subject in a circular path, the background sliding to the left across the frame"
4492
4507
  },
4493
4508
  {
4494
4509
  id: "orbit-right",
4495
4510
  label: "Orbit Right",
4496
4511
  category: "orbit",
4497
- description: "Full circle around subject to the right",
4498
- promptHint: "camera orbits around the subject to the right in a circular path"
4512
+ description: "Large partial orbit around subject to the right",
4513
+ promptHint: "camera orbits around the subject in a circular path, the background sliding to the right across the frame"
4499
4514
  },
4500
4515
  {
4501
4516
  id: "arc-left",
4502
4517
  label: "Arc Left",
4503
4518
  category: "orbit",
4504
4519
  description: "Partial arc around subject left",
4505
- promptHint: "camera arcs to the left around the subject"
4520
+ promptHint: "slow camera arc around the subject through a partial arc, the background sliding to the left across the frame"
4506
4521
  },
4507
4522
  {
4508
4523
  id: "arc-right",
4509
4524
  label: "Arc Right",
4510
4525
  category: "orbit",
4511
4526
  description: "Partial arc around subject right",
4512
- promptHint: "camera arcs to the right around the subject"
4527
+ promptHint: "The camera slowly moves sideways to the right while curving around the subject, continuously turning toward the subject to keep the same centered framing.\nThe camera maintains constant distance from the subject.\nAs the viewpoint changes, strong natural parallax is visible: nearby environmental elements shift right noticeably while distant background elements shift right more slowly.\nThe shot ends from a slightly different three-quarter viewing angle.\nNo zoom, no push-in, no pull-out."
4513
4528
  },
4514
4529
  {
4515
4530
  id: "orbit-360",
4516
4531
  label: "Full 360 Orbit",
4517
4532
  category: "orbit",
4518
4533
  description: "Full circular arc around subject",
4519
- promptHint: "full 360 degree orbit, the camera arcs a complete revolution around the subject",
4520
- term: "full 360 degree orbit"
4534
+ promptHint: "The camera moves sideways to the right while curving around the subject, continuously turning toward the subject to keep the same centered framing, and keeps travelling in the same direction without pausing until it has passed the subject's right side, then behind it, then its left side, and comes back to where it began.\nThe camera maintains constant distance and constant height from the subject throughout.\nAs the viewpoint changes, strong natural parallax is visible: nearby environmental elements sweep right past the frame edge while distant background elements shift right more slowly, and every part of the surroundings passes behind the subject in turn, until whatever was behind it at the start is behind it again at the end.\nThe shot ends on the exact same viewpoint and composition it started from, having circled the subject completely.\nNo zoom, no push-in, no pull-out, no reversal of direction.",
4535
+ term: "full orbit, one complete circle around the subject"
4521
4536
  },
4522
4537
  // Crane / Jib
4523
4538
  {
@@ -4525,14 +4540,14 @@ var CAMERA_MOTIONS = [
4525
4540
  label: "Crane Up",
4526
4541
  category: "crane",
4527
4542
  description: "Sweeping crane rise revealing scene",
4528
- promptHint: "crane up, camera rises on a jib revealing the wider scene"
4543
+ promptHint: "The camera is carried on the end of a long jib arm that swings it UPWARD and OUTWARD through a rising arc, so it climbs steadily higher and at the same time draws back and away from where it started. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint travels.\nUnlike a straight vertical lift, the aim DOES change: as the camera rises it tips gradually downward, angling more and more steeply so that what began level with it is now looked down upon from above. The rise and the tilt happen together as one continuous sweeping arc.\nThe lens never changes: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels, there is STRONG parallax: EVERY part of the scene is in motion together, sliding downward and outward through the frame as the viewpoint climbs and pulls back, and the only difference between them is how fast. What is nearest the camera sweeps down and out of the bottom edge quickly, what is further back drifts more gently, and the most distant parts ease slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nThe shot ends on a high, wide, elevated vantage looking down over the whole scene, far above and behind where it began.\nNo zoom, no change of focal length, no sideways drift, no orbiting."
4529
4544
  },
4530
4545
  {
4531
4546
  id: "crane-down",
4532
4547
  label: "Crane Down",
4533
4548
  category: "crane",
4534
4549
  description: "Sweeping crane descent",
4535
- promptHint: "crane down, camera descends from above toward the subject"
4550
+ promptHint: "The camera is carried on the end of a long jib arm that swings it DOWNWARD and INWARD through a descending arc, so it drops steadily lower and at the same time closes in toward what lay beneath it. The scene itself is entirely unchanged; nothing in it moves, falls, appears or is added. Only the viewpoint travels.\nUnlike a straight vertical descent, the aim DOES change: as the camera drops it tips gradually upward, levelling out more and more, so that what was looked down upon from above is now met at its own level. The fall and the tilt happen together as one continuous sweeping arc.\nThe lens never changes: the focal length is fixed, so nothing is magnified.\nBecause the camera physically travels, there is STRONG parallax: EVERY part of the scene is in motion together, sliding upward and inward through the frame as the viewpoint drops and closes in, and the only difference between them is how fast. What is nearest the camera sweeps up and out of the top edge quickly, what is further back drifts more gently, and the most distant parts ease slowest of all. It is one smooth continuous gradient of speed across every depth. Nothing anywhere in the frame is frozen or static.\nThe shot ends on a low, close vantage, far below and ahead of where it began.\nNo zoom, no change of focal length, no sideways drift, no orbiting."
4536
4551
  },
4537
4552
  {
4538
4553
  id: "boom-up",
@@ -4729,9 +4744,8 @@ var CAMERA_MOTIONS = [
4729
4744
  id: "match-cut-zoom",
4730
4745
  label: "Match Cut Zoom",
4731
4746
  category: "zoom",
4732
- description: "Beat-timed zoom for cuts",
4733
- promptHint: "rapid zoom timed to a beat, suggesting a match cut to the next shot",
4734
- term: "rapid beat-timed zoom"
4747
+ description: "Fast zoom that hard-cuts to a matching shape",
4748
+ promptHint: "A match cut built on a zoom, in two shots joined by one hard cut.\nShot one: the camera is locked to a tripod and never travels; only the lens changes, its focal length rapidly increasing so the frame rushes in and closes tightly on a single round shape at the centre of the picture, until that circular shape fills almost the whole frame.\nAt the moment the round shape fills the frame there is one HARD CUT.\nShot two: a completely different place and time, but a round shape of the same size sits in exactly the same position at the centre of the frame, so the two shots lock together on that shape and the eye reads it as one continuous movement. The camera continues the same inward push for a moment before settling.\nThe two shots share only the shape and its position; the location, the light and everything else are entirely different.\nNo camera travel in either shot, no dolly, no orbiting."
4735
4749
  },
4736
4750
  {
4737
4751
  id: "screen-tap",
@@ -4825,7 +4839,7 @@ function composeCameraMotionHintFromConnections(motionId, startHints, endHints,
4825
4839
  const endClause = endHints.filter((h) => h && h.length > 0).join(" and ");
4826
4840
  if (startClause) parts.push(`beginning with ${startClause}`);
4827
4841
  if (endClause) parts.push(`ending with ${endClause}`);
4828
- return parts.join(", ");
4842
+ return joinHintFragments(parts);
4829
4843
  }
4830
4844
  function composeCameraMotionTermFromConnections(motionId, startTerms, endTerms) {
4831
4845
  const base = getCameraMotionTerm(motionId);
@@ -10006,7 +10020,7 @@ function withCustomText(data, mainHint) {
10006
10020
  if (mainHint) fragments.push(mainHint);
10007
10021
  const post = typeof data.postText === "string" ? data.postText.trim() : "";
10008
10022
  if (post) fragments.push(post);
10009
- return fragments.join(", ");
10023
+ return joinHintFragments(fragments);
10010
10024
  }
10011
10025
  function readHintMode(data) {
10012
10026
  const raw = data.hintMode;
@@ -29071,6 +29085,107 @@ var IMAGE_REFERENCE_PROMPT_DOCTRINE = {
29071
29085
  - Person+face composition intermittently trips provider content filters ("Content policy violation"). Keep wording neutral (no glamor/body emphasis), and on a rejection rephrase the glue words or swap provider rather than retrying unchanged.`
29072
29086
  };
29073
29087
 
29088
+ // src/scene3d-reference-doctrine.ts
29089
+ var SCENE3D_LAYOUT_SCOPING_MARKER = "LAYOUT reference only";
29090
+ var SCENE3D_LAYOUT_SCOPING_FOR = {
29091
+ /** Always: where the subjects are and what is in front of what. */
29092
+ layout: "its subject positions and blocking",
29093
+ occlusion: "its foreground occlusion",
29094
+ framing: "its framing",
29095
+ cameraAngle: "its camera angle",
29096
+ /** Clips only. */
29097
+ cameraMotion: "its camera motion",
29098
+ timing: "its timing",
29099
+ /** Clips with more than one shot. */
29100
+ cuts: (shots) => `its ${shots} shots and where they cut`
29101
+ };
29102
+ var SCENE3D_LAYOUT_SCOPING_IGNORE = "Ignore its untextured grey clay placeholder look, its flat placeholder colours, its materials, its lighting and its empty background; none of that is the target look";
29103
+ var SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE = "Take the look from the prompt and from the other references";
29104
+ function buildScene3DLayoutScopingLine(spec) {
29105
+ const matches = [
29106
+ SCENE3D_LAYOUT_SCOPING_FOR.layout,
29107
+ SCENE3D_LAYOUT_SCOPING_FOR.occlusion,
29108
+ SCENE3D_LAYOUT_SCOPING_FOR.framing,
29109
+ SCENE3D_LAYOUT_SCOPING_FOR.cameraAngle
29110
+ ];
29111
+ if (spec.carries === "clip") {
29112
+ if (spec.includesCameraMotion) matches.push(SCENE3D_LAYOUT_SCOPING_FOR.cameraMotion);
29113
+ if (typeof spec.shots === "number" && Number.isFinite(spec.shots) && spec.shots > 1) {
29114
+ matches.push(SCENE3D_LAYOUT_SCOPING_FOR.cuts(Math.floor(spec.shots)));
29115
+ }
29116
+ matches.push(SCENE3D_LAYOUT_SCOPING_FOR.timing);
29117
+ }
29118
+ return `${SCENE3D_LAYOUT_SCOPING_MARKER} \u2014 match ${joinWithAnd(matches)}. ${SCENE3D_LAYOUT_SCOPING_IGNORE}. ${SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE}`;
29119
+ }
29120
+ function joinWithAnd(parts) {
29121
+ if (parts.length <= 1) return parts[0] ?? "";
29122
+ return `${parts.slice(0, -1).join(", ")} and ${parts[parts.length - 1]}`;
29123
+ }
29124
+ function renderScene3DLayoutScopingLine(binding, spec) {
29125
+ return `${binding.trim()}: ${buildScene3DLayoutScopingLine(spec)}.`;
29126
+ }
29127
+ function hasScene3DLayoutScopingLine(prompt, binding) {
29128
+ if (!prompt) return false;
29129
+ const b = binding.trim().replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
29130
+ return new RegExp(`${b}(?::| is an?)\\s+${SCENE3D_LAYOUT_SCOPING_MARKER}`).test(prompt);
29131
+ }
29132
+ var SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE = buildScene3DLayoutScopingLine({
29133
+ carries: "clip",
29134
+ includesCameraMotion: true
29135
+ });
29136
+ var SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE = {
29137
+ clip: SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE,
29138
+ clipRendered: renderScene3DLayoutScopingLine("@video_1", { carries: "clip", includesCameraMotion: true }),
29139
+ clipWithCuts: buildScene3DLayoutScopingLine({ carries: "clip", shots: 4, includesCameraMotion: true }),
29140
+ still: buildScene3DLayoutScopingLine({ carries: "still" }),
29141
+ stillRendered: renderScene3DLayoutScopingLine("@image_1", { carries: "still" })
29142
+ };
29143
+ function scene3DLayoutVideoCaptions(seats, prompt) {
29144
+ const clips = seats.filter((r) => r.carries === "clip" && !hasScene3DLayoutScopingLine(prompt, r.binding));
29145
+ if (clips.length === 0) return void 0;
29146
+ const captions = [];
29147
+ for (const clip of clips) {
29148
+ while (captions.length <= clip.index) captions.push("");
29149
+ captions[clip.index] = buildScene3DLayoutScopingLine(clip.spec);
29150
+ }
29151
+ return captions;
29152
+ }
29153
+ function appendScene3DStillScopingLines(prompt, seats) {
29154
+ const stills = seats.filter((r) => r.carries === "still" && !hasScene3DLayoutScopingLine(prompt, r.binding));
29155
+ if (stills.length === 0) return prompt;
29156
+ const lines = stills.map((still) => renderScene3DLayoutScopingLine(still.binding, still.spec));
29157
+ return prompt ? `${prompt}
29158
+ ${lines.join("\n")}` : lines.join("\n");
29159
+ }
29160
+ var SCENE3D_FIGURE_REFERENCE_RULE = "Every figure that must look real needs its own character reference; a figure without one takes the clay look of the layout reference. Keep two reference slots free for a location or style plate.";
29161
+ var SCENE3D_FREE_PLATE_SLOTS = 2;
29162
+ var SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE = "scene3d_unreferenced_figures";
29163
+ function buildScene3DUnreferencedFiguresWarning(check2) {
29164
+ const figures = check2.figureCount;
29165
+ if (figures === void 0 || !Number.isFinite(figures) || figures <= 0) return void 0;
29166
+ const refs = Math.max(0, Math.floor(check2.characterReferenceCount));
29167
+ const missing = Math.floor(figures) - refs;
29168
+ if (missing <= 0) return void 0;
29169
+ const figureWord = figures === 1 ? "figure" : "figures";
29170
+ const refWord = refs === 1 ? "character reference is" : "character references are";
29171
+ let message = `The layout reference shows ${figures} ${figureWord} but ${refs} ${refWord} attached. A figure without its own character reference takes the clay look of the layout reference. Attach one character reference per figure (${missing} more)`;
29172
+ const cap = check2.imageReferenceCap;
29173
+ if (typeof cap === "number" && Number.isFinite(cap) && cap > 0) {
29174
+ const seats = Math.max(0, Math.floor(check2.layoutReferenceImageSeats ?? 0));
29175
+ const spare = cap - seats - figures;
29176
+ message += spare >= SCENE3D_FREE_PLATE_SLOTS ? `; this model takes ${cap} image references, which leaves ${spare} for a location or style plate.` : `; this model takes ${cap} image references, so one per figure plus ${SCENE3D_FREE_PLATE_SLOTS} free slots for a location or style plate does not fit \u2014 reference the figures that matter most first.`;
29177
+ } else {
29178
+ message += ".";
29179
+ }
29180
+ return {
29181
+ code: SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE,
29182
+ message,
29183
+ figureCount: figures,
29184
+ characterReferenceCount: refs,
29185
+ missing
29186
+ };
29187
+ }
29188
+
29074
29189
  // src/prompt-wizard-categories.ts
29075
29190
  var IMAGE_WIZARD_CATEGORIES = [
29076
29191
  { key: "subject", label: "Subject" },
@@ -29162,6 +29277,8 @@ var PROVIDER_CAPABILITIES = {
29162
29277
  "nano-banana-2-lite": "Fast, low-cost 1K generation for drafts and iteration",
29163
29278
  "gpt-image": "Creative concepts, illustration, variable quality tiers",
29164
29279
  "gpt-image-2": "Latest GPT Image \u2014 sharp text, photorealism, 1K/2K/4K resolution",
29280
+ "gpt-image-2-5-flare": "Fast everyday GPT Image 2.5 \u2014 higher quality than GPT Image 2 at ~half the latency; default for iteration, social, high volume",
29281
+ "gpt-image-2-5-sunburst": "Precision GPT Image 2.5 \u2014 slower, tighter control and detail fidelity; brand-sensitive, packaging, diagrams, final creative",
29165
29282
  "grok": "General purpose, good text understanding",
29166
29283
  "grok-2": "Grok Imagine 2 \u2014 expressive, high-contrast, stylized output",
29167
29284
  "imagen4": "Google's latest, strong photorealism and text rendering",
@@ -29187,6 +29304,8 @@ var PROVIDER_CAPABILITIES = {
29187
29304
  "flux-pro-i2i": "Premium Flux transformation",
29188
29305
  "gpt-image-i2i": "Creative reinterpretation of source images",
29189
29306
  "gpt-image-2-i2i": "Latest GPT Image \u2014 pixel-level edits with original lighting/texture preservation, up to 4K",
29307
+ "gpt-image-2-5-flare-i2i": "Fast GPT Image 2.5 edits \u2014 up to 16 sources; use while iterating",
29308
+ "gpt-image-2-5-sunburst-i2i": "Precision GPT Image 2.5 edits \u2014 up to 16 sources, tightest control on demanding retouches; slower",
29190
29309
  "ideogram-edit": "Instruction-based editing with text preservation",
29191
29310
  "ideogram-remix": "Style remixing while preserving structure",
29192
29311
  "ideogram-reframe": "Aspect ratio changes with AI fill",
@@ -29210,6 +29329,8 @@ var PROVIDER_CAPABILITIES = {
29210
29329
  "flux-pro-i2i": "Premium Flux transformation",
29211
29330
  "gpt-image-i2i": "Creative reinterpretation of source images",
29212
29331
  "gpt-image-2-i2i": "Latest GPT Image \u2014 pixel-level edits with original lighting/texture preservation, up to 4K",
29332
+ "gpt-image-2-5-flare-i2i": "Fast GPT Image 2.5 edits \u2014 up to 16 sources; use while iterating",
29333
+ "gpt-image-2-5-sunburst-i2i": "Precision GPT Image 2.5 edits \u2014 up to 16 sources, tightest control on demanding retouches; slower",
29213
29334
  "ideogram-edit": "Instruction-based editing with text preservation",
29214
29335
  "ideogram-remix": "Style remixing while preserving structure",
29215
29336
  "ideogram-reframe": "Aspect ratio changes with AI fill",
@@ -29324,11 +29445,17 @@ var PROVIDER_CAPABILITIES = {
29324
29445
  "minimax": "General music generation, multiple genres"
29325
29446
  },
29326
29447
  "suno-generate": {
29327
- "V4": "Standard Suno generation",
29328
- "V4_5": "Improved quality and coherence",
29448
+ // Current generation first (V6 = default), then the earlier ones — all
29449
+ // offered in the picker; mirrors SUNO_MODELS order in @nodaro/shared.
29450
+ "V6": "Flagship \u2014 greater musical expression, more natural vocals, richer details",
29451
+ "V6_WILD": "Bolder, more distinctive, less predictable results for exploration",
29452
+ "V6_MINI": "Lightweight and fast \u2014 quality/speed balance",
29453
+ "V5_5": "Custom-model tuning with strong vocal quality",
29454
+ "V5": "Superior musical expression, faster generation",
29329
29455
  "V4_5PLUS": "Enhanced V4.5 with better production",
29330
29456
  "V4_5ALL": "Full-featured V4.5",
29331
- "V5": "Latest Suno with highest quality"
29457
+ "V4_5": "Improved quality and coherence",
29458
+ "V4": "Standard Suno generation"
29332
29459
  },
29333
29460
  "text-to-audio": {
29334
29461
  "elevenlabs-sfx": "High quality sound effects and ambient audio"
@@ -29481,6 +29608,7 @@ var NODE_PROMPT_FIELDS = {
29481
29608
  // ── Composition / FX (compact, no media-result preview → no inline editor) ──
29482
29609
  "image-critic": { prompt: "prompt", promptLabel: "Criteria", media: "image", inline: false },
29483
29610
  "motion-graphics": { prompt: "motionPrompt", promptLabel: "Motion prompt", media: "video", inline: false },
29611
+ "pro-3d-render": { prompt: "scenePrompt", promptLabel: "Scene", media: "text", inline: false },
29484
29612
  "generate-3d-scene": { prompt: "scenePrompt", promptLabel: "Scene", media: "text", inline: false },
29485
29613
  "edit-3d-scene": { prompt: "editPrompt", promptLabel: "Edit instruction", media: "text", inline: false },
29486
29614
  "3d-title": { prompt: "titlePrompt", promptLabel: "Title", media: "text", inline: false },
@@ -32671,7 +32799,7 @@ var SUNO_GENERATE_PRESETS = [
32671
32799
  description: "Mellow focus beat.",
32672
32800
  group: "By Use-Case",
32673
32801
  data: {
32674
- model: "V5_5",
32802
+ model: "V6",
32675
32803
  instrumental: true,
32676
32804
  style: "lo-fi hip-hop, chill and mellow, jazzy Rhodes chords, vinyl crackle, soft boom-bap drums, Andante 80 BPM, instrumental"
32677
32805
  }
@@ -32682,7 +32810,7 @@ var SUNO_GENERATE_PRESETS = [
32682
32810
  description: "Short confident opener.",
32683
32811
  group: "By Use-Case",
32684
32812
  data: {
32685
- model: "V5_5",
32813
+ model: "V6",
32686
32814
  instrumental: true,
32687
32815
  style: "modern podcast intro, upbeat and confident, catchy synth hook, punchy beat, Allegro, instrumental"
32688
32816
  }
@@ -32693,7 +32821,7 @@ var SUNO_GENERATE_PRESETS = [
32693
32821
  description: "Epic orchestral build.",
32694
32822
  group: "By Use-Case",
32695
32823
  data: {
32696
- model: "V5_5",
32824
+ model: "V6",
32697
32825
  instrumental: true,
32698
32826
  style: "epic cinematic trailer, dramatic and intense, full orchestra, taiko drums, brass swells, crescendo into a powerful hit, instrumental"
32699
32827
  }
@@ -32704,7 +32832,7 @@ var SUNO_GENERATE_PRESETS = [
32704
32832
  description: "Bright, motivational.",
32705
32833
  group: "By Use-Case",
32706
32834
  data: {
32707
- model: "V5_5",
32835
+ model: "V6",
32708
32836
  instrumental: true,
32709
32837
  style: "upbeat corporate, optimistic and motivational, bright piano, claps, clean electronic beat, Allegro 120 BPM, instrumental"
32710
32838
  }
@@ -32715,7 +32843,7 @@ var SUNO_GENERATE_PRESETS = [
32715
32843
  description: "Feel-good acoustic bed.",
32716
32844
  group: "By Use-Case",
32717
32845
  data: {
32718
- model: "V5_5",
32846
+ model: "V6",
32719
32847
  instrumental: true,
32720
32848
  style: "feel-good vlog background, light and breezy, acoustic guitar, claps, warm and unobtrusive, Andante, instrumental"
32721
32849
  }
@@ -32726,7 +32854,7 @@ var SUNO_GENERATE_PRESETS = [
32726
32854
  description: "Calm meditative pads.",
32727
32855
  group: "By Use-Case",
32728
32856
  data: {
32729
- model: "V5_5",
32857
+ model: "V6",
32730
32858
  instrumental: true,
32731
32859
  style: "ambient soundscape, calm and meditative, soft evolving synth pads, gentle textures, reverb-heavy, Adagio, instrumental"
32732
32860
  }
@@ -32737,7 +32865,7 @@ var SUNO_GENERATE_PRESETS = [
32737
32865
  description: "Festival build and drop.",
32738
32866
  group: "By Use-Case",
32739
32867
  data: {
32740
- model: "V5_5",
32868
+ model: "V6",
32741
32869
  instrumental: true,
32742
32870
  style: "festival EDM, euphoric and energetic, big supersaw leads, sidechain bass, build-up and powerful drop, Allegro 128 BPM, instrumental"
32743
32871
  }
@@ -32748,7 +32876,7 @@ var SUNO_GENERATE_PRESETS = [
32748
32876
  description: "Playful 8-bit loop.",
32749
32877
  group: "By Use-Case",
32750
32878
  data: {
32751
- model: "V5_5",
32879
+ model: "V6",
32752
32880
  instrumental: true,
32753
32881
  style: "video game chiptune, playful and adventurous, 8-bit synths, catchy melody, energetic, instrumental"
32754
32882
  }
@@ -32760,7 +32888,7 @@ var SUNO_GENERATE_PRESETS = [
32760
32888
  description: "Dusty laid-back groove.",
32761
32889
  group: "By Genre",
32762
32890
  data: {
32763
- model: "V5_5",
32891
+ model: "V6",
32764
32892
  instrumental: true,
32765
32893
  style: "lo-fi hip-hop, jazzy and mellow, dusty Rhodes chords, vinyl warmth, laid-back boom-bap groove, instrumental"
32766
32894
  }
@@ -32771,7 +32899,7 @@ var SUNO_GENERATE_PRESETS = [
32771
32899
  description: "Club-energy four-on-the-floor.",
32772
32900
  group: "By Genre",
32773
32901
  data: {
32774
- model: "V5_5",
32902
+ model: "V6",
32775
32903
  instrumental: true,
32776
32904
  style: "house EDM, energetic and euphoric, four-on-the-floor beat, catchy plucky synths, club energy, Allegro 124 BPM, instrumental"
32777
32905
  }
@@ -32782,7 +32910,7 @@ var SUNO_GENERATE_PRESETS = [
32782
32910
  description: "Driving anthemic guitars.",
32783
32911
  group: "By Genre",
32784
32912
  data: {
32785
- model: "V5_5",
32913
+ model: "V6",
32786
32914
  instrumental: true,
32787
32915
  style: "rock anthem, energetic and driving, distorted electric guitars, pounding drums, anthemic, instrumental"
32788
32916
  }
@@ -32793,7 +32921,7 @@ var SUNO_GENERATE_PRESETS = [
32793
32921
  description: "Late-night sophistication.",
32794
32922
  group: "By Genre",
32795
32923
  data: {
32796
- model: "V5_5",
32924
+ model: "V6",
32797
32925
  instrumental: true,
32798
32926
  style: "smooth jazz, relaxed and sophisticated, warm saxophone, brushed drums, walking bass, late-night, instrumental"
32799
32927
  }
@@ -32804,7 +32932,7 @@ var SUNO_GENERATE_PRESETS = [
32804
32932
  description: "Spacious and serene.",
32805
32933
  group: "By Genre",
32806
32934
  data: {
32807
- model: "V5_5",
32935
+ model: "V6",
32808
32936
  instrumental: true,
32809
32937
  style: "ambient, serene and spacious, lush synth pads, field-recording textures, slow and meditative, instrumental"
32810
32938
  }
@@ -32815,7 +32943,7 @@ var SUNO_GENERATE_PRESETS = [
32815
32943
  description: "Grand cinematic ensemble.",
32816
32944
  group: "By Genre",
32817
32945
  data: {
32818
- model: "V5_5",
32946
+ model: "V6",
32819
32947
  instrumental: true,
32820
32948
  style: "epic orchestral, grand and cinematic, sweeping strings, brass, woodwinds, timpani, dramatic, instrumental"
32821
32949
  }
@@ -32826,7 +32954,7 @@ var SUNO_GENERATE_PRESETS = [
32826
32954
  description: "80s neon nostalgia.",
32827
32955
  group: "By Genre",
32828
32956
  data: {
32829
- model: "V5_5",
32957
+ model: "V6",
32830
32958
  instrumental: true,
32831
32959
  style: "80s synthwave, nostalgic and cool, retro analog synths, pulsing bass, gated drums, neon, Andante 110 BPM, instrumental"
32832
32960
  }
@@ -32837,7 +32965,7 @@ var SUNO_GENERATE_PRESETS = [
32837
32965
  description: "Groovy and danceable.",
32838
32966
  group: "By Genre",
32839
32967
  data: {
32840
- model: "V5_5",
32968
+ model: "V6",
32841
32969
  instrumental: true,
32842
32970
  style: "funk and soul, groovy and fun, slap bass, wah guitar, tight horn section, danceable, instrumental"
32843
32971
  }
@@ -32849,7 +32977,7 @@ var SUNO_GENERATE_PRESETS = [
32849
32977
  description: "Catchy vocal pop \u2014 add lyrics.",
32850
32978
  group: "Vocals & Songs",
32851
32979
  data: {
32852
- model: "V5_5",
32980
+ model: "V6",
32853
32981
  instrumental: false,
32854
32982
  style: "upbeat pop, catchy and bright, shimmering synths, four-on-the-floor, female vocals, Allegro 120 BPM, verse-chorus-verse with bridge"
32855
32983
  }
@@ -32860,7 +32988,7 @@ var SUNO_GENERATE_PRESETS = [
32860
32988
  description: "Hard-hitting verses \u2014 add bars.",
32861
32989
  group: "Vocals & Songs",
32862
32990
  data: {
32863
- model: "V5_5",
32991
+ model: "V6",
32864
32992
  instrumental: false,
32865
32993
  style: "modern hip-hop, confident, hard-hitting 808s, trap hi-hats, male rap vocals, verse-hook-verse"
32866
32994
  }
@@ -32871,7 +32999,7 @@ var SUNO_GENERATE_PRESETS = [
32871
32999
  description: "Heartfelt vocals \u2014 add lyrics.",
32872
33000
  group: "Vocals & Songs",
32873
33001
  data: {
32874
- model: "V5_5",
33002
+ model: "V6",
32875
33003
  instrumental: false,
32876
33004
  style: "emotional ballad, tender and heartfelt, piano and strings, soulful vocals, Adagio, verse-chorus with a big bridge"
32877
33005
  }
@@ -32882,7 +33010,7 @@ var SUNO_GENERATE_PRESETS = [
32882
33010
  description: "Soaring chorus \u2014 add lyrics.",
32883
33011
  group: "Vocals & Songs",
32884
33012
  data: {
32885
- model: "V5_5",
33013
+ model: "V6",
32886
33014
  instrumental: false,
32887
33015
  style: "anthemic rock, powerful, driving guitars, big drums, male vocals, soaring chorus, verse-pre-chorus-chorus"
32888
33016
  }
@@ -32893,7 +33021,7 @@ var SUNO_GENERATE_PRESETS = [
32893
33021
  description: "Warm and intimate \u2014 add lyrics.",
32894
33022
  group: "Vocals & Songs",
32895
33023
  data: {
32896
- model: "V5_5",
33024
+ model: "V6",
32897
33025
  instrumental: false,
32898
33026
  style: "acoustic singer-songwriter, warm and intimate, fingerpicked guitar, soft vocals, Andante, verse-chorus"
32899
33027
  }
@@ -32904,42 +33032,42 @@ var SUNO_GENERATE_PRESETS = [
32904
33032
  name: "Trailer Riser / Braam",
32905
33033
  description: "Pure rising tension hit.",
32906
33034
  group: "By Use-Case",
32907
- data: { model: "V5_5", instrumental: true, style: "cinematic trailer riser and braam, tense and building, rising whoosh into a deep brass impact, no melody, instrumental" }
33035
+ data: { model: "V6", instrumental: true, style: "cinematic trailer riser and braam, tense and building, rising whoosh into a deep brass impact, no melody, instrumental" }
32908
33036
  },
32909
33037
  {
32910
33038
  id: "suno-generate/calm-corporate",
32911
33039
  name: "Calm Corporate / Tech",
32912
33040
  description: "Soft, professional bed.",
32913
33041
  group: "By Use-Case",
32914
- data: { model: "V5_5", instrumental: true, style: "calm corporate tech, professional and clean, soft synth pads, gentle pulse, Andante, instrumental" }
33042
+ data: { model: "V6", instrumental: true, style: "calm corporate tech, professional and clean, soft synth pads, gentle pulse, Andante, instrumental" }
32915
33043
  },
32916
33044
  {
32917
33045
  id: "suno-generate/holiday",
32918
33046
  name: "Holiday / Festive",
32919
33047
  description: "Warm seasonal cheer.",
32920
33048
  group: "By Use-Case",
32921
- data: { model: "V5_5", instrumental: true, style: "festive holiday music, warm and cheerful, sleigh bells, warm orchestration, cozy, instrumental" }
33049
+ data: { model: "V6", instrumental: true, style: "festive holiday music, warm and cheerful, sleigh bells, warm orchestration, cozy, instrumental" }
32922
33050
  },
32923
33051
  {
32924
33052
  id: "suno-generate/kids",
32925
33053
  name: "Kids / Children's",
32926
33054
  description: "Playful and simple.",
32927
33055
  group: "By Use-Case",
32928
- data: { model: "V5_5", instrumental: true, style: "children's music, playful and happy, simple cheerful melody, xylophone and ukulele, bouncy, instrumental" }
33056
+ data: { model: "V6", instrumental: true, style: "children's music, playful and happy, simple cheerful melody, xylophone and ukulele, bouncy, instrumental" }
32929
33057
  },
32930
33058
  {
32931
33059
  id: "suno-generate/meditation-spa",
32932
33060
  name: "Meditation / Spa",
32933
33061
  description: "Healing singing bowls.",
32934
33062
  group: "By Use-Case",
32935
- data: { model: "V5_5", instrumental: true, style: "meditation and spa, serene and healing, singing bowls, soft drones, Adagio, reverb-heavy, instrumental" }
33063
+ data: { model: "V6", instrumental: true, style: "meditation and spa, serene and healing, singing bowls, soft drones, Adagio, reverb-heavy, instrumental" }
32936
33064
  },
32937
33065
  {
32938
33066
  id: "suno-generate/workout",
32939
33067
  name: "Workout / Gym",
32940
33068
  description: "High-energy motivation.",
32941
33069
  group: "By Use-Case",
32942
- data: { model: "V5_5", instrumental: true, style: "high-energy workout, motivational and driving, pumping electronic beat, big synths, Allegro 140 BPM, instrumental" }
33070
+ data: { model: "V6", instrumental: true, style: "high-energy workout, motivational and driving, pumping electronic beat, big synths, Allegro 140 BPM, instrumental" }
32943
33071
  },
32944
33072
  // ── More By Genre ────────────────────────────────────────────────────────
32945
33073
  {
@@ -32947,42 +33075,42 @@ var SUNO_GENERATE_PRESETS = [
32947
33075
  name: "Trap Beat",
32948
33076
  description: "Booming 808s, dark.",
32949
33077
  group: "By Genre",
32950
- data: { model: "V5_5", instrumental: true, style: "trap beat, dark and hard, booming 808s, crisp rapid hi-hats, moody, instrumental" }
33078
+ data: { model: "V6", instrumental: true, style: "trap beat, dark and hard, booming 808s, crisp rapid hi-hats, moody, instrumental" }
32951
33079
  },
32952
33080
  {
32953
33081
  id: "suno-generate/dnb",
32954
33082
  name: "Drum & Bass",
32955
33083
  description: "Fast breakbeats, deep bass.",
32956
33084
  group: "By Genre",
32957
- data: { model: "V5_5", instrumental: true, style: "drum and bass, fast and energetic, breakbeats, deep rolling bassline, Presto 174 BPM, instrumental" }
33085
+ data: { model: "V6", instrumental: true, style: "drum and bass, fast and energetic, breakbeats, deep rolling bassline, Presto 174 BPM, instrumental" }
32958
33086
  },
32959
33087
  {
32960
33088
  id: "suno-generate/afrobeats",
32961
33089
  name: "Afrobeats",
32962
33090
  description: "Warm syncopated groove.",
32963
33091
  group: "By Genre",
32964
- data: { model: "V5_5", instrumental: true, style: "afrobeats, groovy and warm, syncopated percussion, warm bass, bright melodies, danceable, instrumental" }
33092
+ data: { model: "V6", instrumental: true, style: "afrobeats, groovy and warm, syncopated percussion, warm bass, bright melodies, danceable, instrumental" }
32965
33093
  },
32966
33094
  {
32967
33095
  id: "suno-generate/country",
32968
33096
  name: "Country / Americana",
32969
33097
  description: "Acoustic, heartfelt.",
32970
33098
  group: "By Genre",
32971
- data: { model: "V5_5", instrumental: true, style: "country americana, warm and heartfelt, acoustic and slide guitar, storytelling feel, instrumental" }
33099
+ data: { model: "V6", instrumental: true, style: "country americana, warm and heartfelt, acoustic and slide guitar, storytelling feel, instrumental" }
32972
33100
  },
32973
33101
  {
32974
33102
  id: "suno-generate/phonk",
32975
33103
  name: "Phonk",
32976
33104
  description: "Dark drift-phonk for reels.",
32977
33105
  group: "By Genre",
32978
- data: { model: "V5_5", instrumental: true, style: "drift phonk, dark and aggressive, distorted 808 cowbell, menacing beat, lo-fi grit, instrumental" }
33106
+ data: { model: "V6", instrumental: true, style: "drift phonk, dark and aggressive, distorted 808 cowbell, menacing beat, lo-fi grit, instrumental" }
32979
33107
  },
32980
33108
  {
32981
33109
  id: "suno-generate/reggae",
32982
33110
  name: "Reggae / Dub",
32983
33111
  description: "Laid-back island groove.",
32984
33112
  group: "By Genre",
32985
- data: { model: "V5_5", instrumental: true, style: "reggae dub, laid-back and sunny, off-beat skank guitar, deep dub bassline, relaxed island groove, instrumental" }
33113
+ data: { model: "V6", instrumental: true, style: "reggae dub, laid-back and sunny, off-beat skank guitar, deep dub bassline, relaxed island groove, instrumental" }
32986
33114
  },
32987
33115
  // ── More Vocals & Songs ──────────────────────────────────────────────────
32988
33116
  {
@@ -32990,14 +33118,14 @@ var SUNO_GENERATE_PRESETS = [
32990
33118
  name: "R&B / Soul (vocal)",
32991
33119
  description: "Smooth soulful vocals \u2014 add lyrics.",
32992
33120
  group: "Vocals & Songs",
32993
- data: { model: "V5_5", instrumental: false, style: "smooth R&B soul, sensual and warm, lush chords, soft drums, soulful vocals, Andante, verse-chorus with ad-libs" }
33121
+ data: { model: "V6", instrumental: false, style: "smooth R&B soul, sensual and warm, lush chords, soft drums, soulful vocals, Andante, verse-chorus with ad-libs" }
32994
33122
  },
32995
33123
  {
32996
33124
  id: "suno-generate/song-kpop",
32997
33125
  name: "K-Pop (vocal)",
32998
33126
  description: "Polished hook \u2014 add lyrics.",
32999
33127
  group: "Vocals & Songs",
33000
- data: { model: "V5_5", instrumental: false, style: "K-pop, polished and energetic, bright synths, punchy drums, layered vocals, Allegro 120 BPM, verse-pre-chorus-chorus" }
33128
+ data: { model: "V6", instrumental: false, style: "K-pop, polished and energetic, bright synths, punchy drums, layered vocals, Allegro 120 BPM, verse-pre-chorus-chorus" }
33001
33129
  }
33002
33130
  ];
33003
33131
 
@@ -34931,6 +35059,15 @@ exports.REF_BINDING = REF_BINDING;
34931
35059
  exports.RENDER_QUALITIES = RENDER_QUALITIES;
34932
35060
  exports.RENDER_QUALITY_IDS = RENDER_QUALITY_IDS;
34933
35061
  exports.RETIRED_ADULT_ONLY_HINT_STRINGS = RETIRED_ADULT_ONLY_HINT_STRINGS;
35062
+ exports.SCENE3D_FIGURE_REFERENCE_RULE = SCENE3D_FIGURE_REFERENCE_RULE;
35063
+ exports.SCENE3D_FREE_PLATE_SLOTS = SCENE3D_FREE_PLATE_SLOTS;
35064
+ exports.SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE = SCENE3D_LAYOUT_REFERENCE_SCOPING_FIXTURE;
35065
+ exports.SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE = SCENE3D_LAYOUT_REFERENCE_SCOPING_LINE;
35066
+ exports.SCENE3D_LAYOUT_SCOPING_FOR = SCENE3D_LAYOUT_SCOPING_FOR;
35067
+ exports.SCENE3D_LAYOUT_SCOPING_IGNORE = SCENE3D_LAYOUT_SCOPING_IGNORE;
35068
+ exports.SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE = SCENE3D_LAYOUT_SCOPING_LOOK_SOURCE;
35069
+ exports.SCENE3D_LAYOUT_SCOPING_MARKER = SCENE3D_LAYOUT_SCOPING_MARKER;
35070
+ exports.SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE = SCENE3D_UNREFERENCED_FIGURES_WARNING_CODE;
34934
35071
  exports.SCENE_FRAME_RULE = SCENE_FRAME_RULE;
34935
35072
  exports.SCENE_PROMPT_MAX_LENGTH = SCENE_PROMPT_MAX_LENGTH;
34936
35073
  exports.SETTINGS = SETTINGS;
@@ -34995,6 +35132,7 @@ exports.__resetCatalogIdGuardForTests = __resetCatalogIdGuardForTests;
34995
35132
  exports.appendField = appendField;
34996
35133
  exports.appendMusicMeta = appendMusicMeta;
34997
35134
  exports.appendReferenceLines = appendReferenceLines;
35135
+ exports.appendScene3DStillScopingLines = appendScene3DStillScopingLines;
34998
35136
  exports.applyMinorAgeFloorToPickerValues = applyMinorAgeFloorToPickerValues;
34999
35137
  exports.applyPickerJson = applyPickerJson;
35000
35138
  exports.applyPromptAffixes = applyPromptAffixes;
@@ -35056,6 +35194,8 @@ exports.buildPoseTerms = buildPoseTerms;
35056
35194
  exports.buildPostProcessHints = buildPostProcessHints;
35057
35195
  exports.buildPostProcessTerms = buildPostProcessTerms;
35058
35196
  exports.buildReferenceBlocks = buildReferenceBlocks;
35197
+ exports.buildScene3DLayoutScopingLine = buildScene3DLayoutScopingLine;
35198
+ exports.buildScene3DUnreferencedFiguresWarning = buildScene3DUnreferencedFiguresWarning;
35059
35199
  exports.buildScenePrompt = buildScenePrompt;
35060
35200
  exports.buildStylingHints = buildStylingHints;
35061
35201
  exports.buildStylingTerms = buildStylingTerms;
@@ -35288,6 +35428,7 @@ exports.getWardrobeEntry = getWardrobeEntry;
35288
35428
  exports.getWardrobePromptHint = getWardrobePromptHint;
35289
35429
  exports.groupFactoryPresets = groupFactoryPresets;
35290
35430
  exports.hasCatalogPacksFor = hasCatalogPacksFor;
35431
+ exports.hasScene3DLayoutScopingLine = hasScene3DLayoutScopingLine;
35291
35432
  exports.hasUpstreamCharacter = hasUpstreamCharacter;
35292
35433
  exports.identityRefsSentence = identityRefsSentence;
35293
35434
  exports.insertBeforeStyleSection = insertBeforeStyleSection;
@@ -35298,6 +35439,7 @@ exports.isMinorAge = isMinorAge;
35298
35439
  exports.isSuspiciousDerivedTerm = isSuspiciousDerivedTerm;
35299
35440
  exports.isVantageFraming = isVantageFraming;
35300
35441
  exports.isWizardSupported = isWizardSupported;
35442
+ exports.joinHintFragments = joinHintFragments;
35301
35443
  exports.joinPromptHints = joinPromptHints;
35302
35444
  exports.joinPromptParts = joinPromptParts;
35303
35445
  exports.keepableDirectionHints = keepableDirectionHints;
@@ -35329,6 +35471,7 @@ exports.renderDescribedReferenceLines = renderDescribedReferenceLines;
35329
35471
  exports.renderDirectionHintClauses = renderDirectionHintClauses;
35330
35472
  exports.renderDirectionHints = renderDirectionHints;
35331
35473
  exports.renderReferenceCaptionLines = renderReferenceCaptionLines;
35474
+ exports.renderScene3DLayoutScopingLine = renderScene3DLayoutScopingLine;
35332
35475
  exports.renderStructuredFields = renderStructuredFields;
35333
35476
  exports.renderStyleSection = renderStyleSection;
35334
35477
  exports.renderSubjectHints = renderSubjectHints;
@@ -35346,6 +35489,7 @@ exports.resolveTemplate = resolveTemplate;
35346
35489
  exports.resolveTerm = resolveTerm;
35347
35490
  exports.resolveVeoI2vInputs = resolveVeoI2vInputs;
35348
35491
  exports.resolveVideoReferenceCore = resolveVideoReferenceCore;
35492
+ exports.scene3DLayoutVideoCaptions = scene3DLayoutVideoCaptions;
35349
35493
  exports.sectionedClauseCosts = sectionedClauseCosts;
35350
35494
  exports.setComposedCatalogResolver = setComposedCatalogResolver;
35351
35495
  exports.splitStyleSection = splitStyleSection;