@nocville/node 0.2.2 → 0.2.3

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package/dist/cjs/index.js CHANGED
@@ -76,6 +76,8 @@ class NocvilleClient {
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  payload.name = update.name;
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  if (update.archetype !== undefined)
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  payload.archetype = update.archetype;
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+ if (update.kind !== undefined)
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+ payload.kind = update.kind;
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  if (update.subStatus !== undefined)
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  payload.subStatus = update.subStatus;
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  if (update.screenData !== undefined)
package/dist/index.d.ts CHANGED
@@ -55,7 +55,9 @@ export interface AlertConfig {
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  heartbeatInterval?: number;
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  }
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  /** Companion pixel-screen types the server knows how to render. */
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- export type CompanionScreenType = 'log-terminal' | 'ticker-tape' | 'crt-monitor' | 'dashboard-wall' | 'status-light' | 'gauge-panel' | 'web-view' | 'desk-sign' | 'commit-board' | 'welcome-sign';
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+ export type CompanionScreenType = 'log-terminal' | 'ticker-tape' | 'crt-monitor' | 'dashboard-wall' | 'status-light' | 'gauge-panel' | 'web-view' | 'desk-sign' | 'commit-board' | 'welcome-sign'
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+ /** Your own pixel art (pixel-image screenData, transparency + animation frames). */
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+ | 'pixel-device';
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  export type BehaviorActivity = 'busy' | 'idle' | 'waiting' | 'critical';
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  export type BehaviorIdle = 'seek-lounge' | 'seek-desk' | 'wander' | 'stay';
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  export type BehaviorPose = 'sit' | 'sleep' | 'stand';
@@ -83,7 +85,10 @@ export interface BehaviorHints {
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  activity?: BehaviorActivity;
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  /** Where to go when idle */
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  idle?: BehaviorIdle;
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- /** Where to go when busy: 'seek-desk' | 'wander' | 'stay' | 'seek-object:<category|catalogId>' */
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+ /**
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+ * Where to go when busy: 'seek-desk' | 'wander' | 'stay' | 'seek-companion' (work at this
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+ * NPC's own companion object) | 'seek-object:<category|catalogId>'
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+ */
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  busy?: string;
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  /** Pose to strike when idle */
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  idlePose?: BehaviorPose;
@@ -149,6 +154,11 @@ export interface StatusUpdate {
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  metrics?: Record<string, number | string>;
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  /** NPC archetype identifier */
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  archetype?: string;
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+ /**
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+ * NPC type slug (lowercase letters, digits and dashes, e.g. `backup-bot`). Groups NPCs so
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+ * a team can send every NPC of a type to the same room. Defaults to the archetype.
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+ */
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+ kind?: string;
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  /** Sub-status for more granular state */
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  subStatus?: string;
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  /** Screen data for NPC display */
package/dist/index.js CHANGED
@@ -73,6 +73,8 @@ export class NocvilleClient {
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  payload.name = update.name;
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  if (update.archetype !== undefined)
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  payload.archetype = update.archetype;
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+ if (update.kind !== undefined)
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+ payload.kind = update.kind;
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  if (update.subStatus !== undefined)
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  payload.subStatus = update.subStatus;
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  if (update.screenData !== undefined)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@nocville/node",
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- "version": "0.2.2",
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+ "version": "0.2.3",
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  "description": "Nocville Status Pusher SDK for Node.js",
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  "type": "module",
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  "main": "./dist/index.js",