@nocobase/plugin-file-manager 1.6.2 → 1.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/client/index.js +1 -1
  2. package/dist/constants.js +1 -1
  3. package/dist/externalVersion.js +7 -7
  4. package/dist/locale/de-DE.json +41 -0
  5. package/dist/locale/it-IT.json +20 -0
  6. package/dist/node_modules/@aws-sdk/client-s3/package.json +1 -1
  7. package/dist/node_modules/mime-match/package.json +1 -1
  8. package/dist/node_modules/mkdirp/package.json +1 -1
  9. package/dist/node_modules/multer-aliyun-oss/package.json +1 -1
  10. package/dist/node_modules/multer-cos/package.json +1 -1
  11. package/dist/node_modules/multer-s3/package.json +1 -1
  12. package/dist/server/actions/attachments.js +1 -4
  13. package/dist/server/storages/s3.d.ts +1 -0
  14. package/dist/server/storages/s3.js +27 -12
  15. package/dist/server/utils.js +3 -4
  16. package/package.json +2 -3
  17. package/dist/node_modules/iconv-lite/.github/dependabot.yml +0 -11
  18. package/dist/node_modules/iconv-lite/.idea/codeStyles/Project.xml +0 -47
  19. package/dist/node_modules/iconv-lite/.idea/codeStyles/codeStyleConfig.xml +0 -5
  20. package/dist/node_modules/iconv-lite/.idea/iconv-lite.iml +0 -12
  21. package/dist/node_modules/iconv-lite/.idea/inspectionProfiles/Project_Default.xml +0 -6
  22. package/dist/node_modules/iconv-lite/.idea/modules.xml +0 -8
  23. package/dist/node_modules/iconv-lite/.idea/vcs.xml +0 -6
  24. package/dist/node_modules/iconv-lite/LICENSE +0 -21
  25. package/dist/node_modules/iconv-lite/encodings/dbcs-codec.js +0 -597
  26. package/dist/node_modules/iconv-lite/encodings/dbcs-data.js +0 -188
  27. package/dist/node_modules/iconv-lite/encodings/index.js +0 -23
  28. package/dist/node_modules/iconv-lite/encodings/internal.js +0 -198
  29. package/dist/node_modules/iconv-lite/encodings/sbcs-codec.js +0 -72
  30. package/dist/node_modules/iconv-lite/encodings/sbcs-data-generated.js +0 -451
  31. package/dist/node_modules/iconv-lite/encodings/sbcs-data.js +0 -179
  32. package/dist/node_modules/iconv-lite/encodings/tables/big5-added.json +0 -122
  33. package/dist/node_modules/iconv-lite/encodings/tables/cp936.json +0 -264
  34. package/dist/node_modules/iconv-lite/encodings/tables/cp949.json +0 -273
  35. package/dist/node_modules/iconv-lite/encodings/tables/cp950.json +0 -177
  36. package/dist/node_modules/iconv-lite/encodings/tables/eucjp.json +0 -182
  37. package/dist/node_modules/iconv-lite/encodings/tables/gb18030-ranges.json +0 -1
  38. package/dist/node_modules/iconv-lite/encodings/tables/gbk-added.json +0 -56
  39. package/dist/node_modules/iconv-lite/encodings/tables/shiftjis.json +0 -125
  40. package/dist/node_modules/iconv-lite/encodings/utf16.js +0 -197
  41. package/dist/node_modules/iconv-lite/encodings/utf32.js +0 -319
  42. package/dist/node_modules/iconv-lite/encodings/utf7.js +0 -290
  43. package/dist/node_modules/iconv-lite/lib/bom-handling.js +0 -52
  44. package/dist/node_modules/iconv-lite/lib/index.d.ts +0 -41
  45. package/dist/node_modules/iconv-lite/lib/index.js +0 -1
  46. package/dist/node_modules/iconv-lite/lib/streams.js +0 -109
  47. package/dist/node_modules/iconv-lite/package.json +0 -1
@@ -1,12 +0,0 @@
1
- <?xml version="1.0" encoding="UTF-8"?>
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- <module type="WEB_MODULE" version="4">
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- <component name="NewModuleRootManager">
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- <content url="file://$MODULE_DIR$">
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- <excludeFolder url="file://$MODULE_DIR$/temp" />
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- <excludeFolder url="file://$MODULE_DIR$/.tmp" />
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- <excludeFolder url="file://$MODULE_DIR$/tmp" />
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- </content>
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- <orderEntry type="inheritedJdk" />
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- <orderEntry type="sourceFolder" forTests="false" />
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- </component>
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- </module>
@@ -1,6 +0,0 @@
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- <component name="InspectionProjectProfileManager">
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- <profile version="1.0">
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- <option name="myName" value="Project Default" />
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- <inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
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- </profile>
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- </component>
@@ -1,8 +0,0 @@
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- <?xml version="1.0" encoding="UTF-8"?>
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- <project version="4">
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- <component name="ProjectModuleManager">
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- <modules>
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- <module fileurl="file://$PROJECT_DIR$/.idea/iconv-lite.iml" filepath="$PROJECT_DIR$/.idea/iconv-lite.iml" />
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- </modules>
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- </component>
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- </project>
@@ -1,6 +0,0 @@
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- <?xml version="1.0" encoding="UTF-8"?>
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- <project version="4">
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- <component name="VcsDirectoryMappings">
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- <mapping directory="$PROJECT_DIR$" vcs="Git" />
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- </component>
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- </project>
@@ -1,21 +0,0 @@
1
- Copyright (c) 2011 Alexander Shtuchkin
2
-
3
- Permission is hereby granted, free of charge, to any person obtaining
4
- a copy of this software and associated documentation files (the
5
- "Software"), to deal in the Software without restriction, including
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- without limitation the rights to use, copy, modify, merge, publish,
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- distribute, sublicense, and/or sell copies of the Software, and to
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- permit persons to whom the Software is furnished to do so, subject to
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- the following conditions:
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-
11
- The above copyright notice and this permission notice shall be
12
- included in all copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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-
@@ -1,597 +0,0 @@
1
- "use strict";
2
- var Buffer = require("safer-buffer").Buffer;
3
-
4
- // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
5
- // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
6
- // To save memory and loading time, we read table files only when requested.
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-
8
- exports._dbcs = DBCSCodec;
9
-
10
- var UNASSIGNED = -1,
11
- GB18030_CODE = -2,
12
- SEQ_START = -10,
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- NODE_START = -1000,
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- UNASSIGNED_NODE = new Array(0x100),
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- DEF_CHAR = -1;
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-
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- for (var i = 0; i < 0x100; i++)
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- UNASSIGNED_NODE[i] = UNASSIGNED;
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-
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-
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- // Class DBCSCodec reads and initializes mapping tables.
22
- function DBCSCodec(codecOptions, iconv) {
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- this.encodingName = codecOptions.encodingName;
24
- if (!codecOptions)
25
- throw new Error("DBCS codec is called without the data.")
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- if (!codecOptions.table)
27
- throw new Error("Encoding '" + this.encodingName + "' has no data.");
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-
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- // Load tables.
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- var mappingTable = codecOptions.table();
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-
32
-
33
- // Decode tables: MBCS -> Unicode.
34
-
35
- // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
36
- // Trie root is decodeTables[0].
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- // Values: >= 0 -> unicode character code. can be > 0xFFFF
38
- // == UNASSIGNED -> unknown/unassigned sequence.
39
- // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
40
- // <= NODE_START -> index of the next node in our trie to process next byte.
41
- // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
42
- this.decodeTables = [];
43
- this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
44
-
45
- // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
46
- this.decodeTableSeq = [];
47
-
48
- // Actual mapping tables consist of chunks. Use them to fill up decode tables.
49
- for (var i = 0; i < mappingTable.length; i++)
50
- this._addDecodeChunk(mappingTable[i]);
51
-
52
- // Load & create GB18030 tables when needed.
53
- if (typeof codecOptions.gb18030 === 'function') {
54
- this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
55
-
56
- // Add GB18030 common decode nodes.
57
- var commonThirdByteNodeIdx = this.decodeTables.length;
58
- this.decodeTables.push(UNASSIGNED_NODE.slice(0));
59
-
60
- var commonFourthByteNodeIdx = this.decodeTables.length;
61
- this.decodeTables.push(UNASSIGNED_NODE.slice(0));
62
-
63
- // Fill out the tree
64
- var firstByteNode = this.decodeTables[0];
65
- for (var i = 0x81; i <= 0xFE; i++) {
66
- var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];
67
- for (var j = 0x30; j <= 0x39; j++) {
68
- if (secondByteNode[j] === UNASSIGNED) {
69
- secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;
70
- } else if (secondByteNode[j] > NODE_START) {
71
- throw new Error("gb18030 decode tables conflict at byte 2");
72
- }
73
-
74
- var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];
75
- for (var k = 0x81; k <= 0xFE; k++) {
76
- if (thirdByteNode[k] === UNASSIGNED) {
77
- thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;
78
- } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
79
- continue;
80
- } else if (thirdByteNode[k] > NODE_START) {
81
- throw new Error("gb18030 decode tables conflict at byte 3");
82
- }
83
-
84
- var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];
85
- for (var l = 0x30; l <= 0x39; l++) {
86
- if (fourthByteNode[l] === UNASSIGNED)
87
- fourthByteNode[l] = GB18030_CODE;
88
- }
89
- }
90
- }
91
- }
92
- }
93
-
94
- this.defaultCharUnicode = iconv.defaultCharUnicode;
95
-
96
-
97
- // Encode tables: Unicode -> DBCS.
98
-
99
- // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
100
- // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
101
- // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
102
- // == UNASSIGNED -> no conversion found. Output a default char.
103
- // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
104
- this.encodeTable = [];
105
-
106
- // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
107
- // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
108
- // means end of sequence (needed when one sequence is a strict subsequence of another).
109
- // Objects are kept separately from encodeTable to increase performance.
110
- this.encodeTableSeq = [];
111
-
112
- // Some chars can be decoded, but need not be encoded.
113
- var skipEncodeChars = {};
114
- if (codecOptions.encodeSkipVals)
115
- for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
116
- var val = codecOptions.encodeSkipVals[i];
117
- if (typeof val === 'number')
118
- skipEncodeChars[val] = true;
119
- else
120
- for (var j = val.from; j <= val.to; j++)
121
- skipEncodeChars[j] = true;
122
- }
123
-
124
- // Use decode trie to recursively fill out encode tables.
125
- this._fillEncodeTable(0, 0, skipEncodeChars);
126
-
127
- // Add more encoding pairs when needed.
128
- if (codecOptions.encodeAdd) {
129
- for (var uChar in codecOptions.encodeAdd)
130
- if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
131
- this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
132
- }
133
-
134
- this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
135
- if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
136
- if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
137
- }
138
-
139
- DBCSCodec.prototype.encoder = DBCSEncoder;
140
- DBCSCodec.prototype.decoder = DBCSDecoder;
141
-
142
- // Decoder helpers
143
- DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
144
- var bytes = [];
145
- for (; addr > 0; addr >>>= 8)
146
- bytes.push(addr & 0xFF);
147
- if (bytes.length == 0)
148
- bytes.push(0);
149
-
150
- var node = this.decodeTables[0];
151
- for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
152
- var val = node[bytes[i]];
153
-
154
- if (val == UNASSIGNED) { // Create new node.
155
- node[bytes[i]] = NODE_START - this.decodeTables.length;
156
- this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
157
- }
158
- else if (val <= NODE_START) { // Existing node.
159
- node = this.decodeTables[NODE_START - val];
160
- }
161
- else
162
- throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
163
- }
164
- return node;
165
- }
166
-
167
-
168
- DBCSCodec.prototype._addDecodeChunk = function(chunk) {
169
- // First element of chunk is the hex mbcs code where we start.
170
- var curAddr = parseInt(chunk[0], 16);
171
-
172
- // Choose the decoding node where we'll write our chars.
173
- var writeTable = this._getDecodeTrieNode(curAddr);
174
- curAddr = curAddr & 0xFF;
175
-
176
- // Write all other elements of the chunk to the table.
177
- for (var k = 1; k < chunk.length; k++) {
178
- var part = chunk[k];
179
- if (typeof part === "string") { // String, write as-is.
180
- for (var l = 0; l < part.length;) {
181
- var code = part.charCodeAt(l++);
182
- if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
183
- var codeTrail = part.charCodeAt(l++);
184
- if (0xDC00 <= codeTrail && codeTrail < 0xE000)
185
- writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
186
- else
187
- throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
188
- }
189
- else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
190
- var len = 0xFFF - code + 2;
191
- var seq = [];
192
- for (var m = 0; m < len; m++)
193
- seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
194
-
195
- writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
196
- this.decodeTableSeq.push(seq);
197
- }
198
- else
199
- writeTable[curAddr++] = code; // Basic char
200
- }
201
- }
202
- else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
203
- var charCode = writeTable[curAddr - 1] + 1;
204
- for (var l = 0; l < part; l++)
205
- writeTable[curAddr++] = charCode++;
206
- }
207
- else
208
- throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
209
- }
210
- if (curAddr > 0xFF)
211
- throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
212
- }
213
-
214
- // Encoder helpers
215
- DBCSCodec.prototype._getEncodeBucket = function(uCode) {
216
- var high = uCode >> 8; // This could be > 0xFF because of astral characters.
217
- if (this.encodeTable[high] === undefined)
218
- this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
219
- return this.encodeTable[high];
220
- }
221
-
222
- DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
223
- var bucket = this._getEncodeBucket(uCode);
224
- var low = uCode & 0xFF;
225
- if (bucket[low] <= SEQ_START)
226
- this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
227
- else if (bucket[low] == UNASSIGNED)
228
- bucket[low] = dbcsCode;
229
- }
230
-
231
- DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
232
-
233
- // Get the root of character tree according to first character of the sequence.
234
- var uCode = seq[0];
235
- var bucket = this._getEncodeBucket(uCode);
236
- var low = uCode & 0xFF;
237
-
238
- var node;
239
- if (bucket[low] <= SEQ_START) {
240
- // There's already a sequence with - use it.
241
- node = this.encodeTableSeq[SEQ_START-bucket[low]];
242
- }
243
- else {
244
- // There was no sequence object - allocate a new one.
245
- node = {};
246
- if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
247
- bucket[low] = SEQ_START - this.encodeTableSeq.length;
248
- this.encodeTableSeq.push(node);
249
- }
250
-
251
- // Traverse the character tree, allocating new nodes as needed.
252
- for (var j = 1; j < seq.length-1; j++) {
253
- var oldVal = node[uCode];
254
- if (typeof oldVal === 'object')
255
- node = oldVal;
256
- else {
257
- node = node[uCode] = {}
258
- if (oldVal !== undefined)
259
- node[DEF_CHAR] = oldVal
260
- }
261
- }
262
-
263
- // Set the leaf to given dbcsCode.
264
- uCode = seq[seq.length-1];
265
- node[uCode] = dbcsCode;
266
- }
267
-
268
- DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
269
- var node = this.decodeTables[nodeIdx];
270
- var hasValues = false;
271
- var subNodeEmpty = {};
272
- for (var i = 0; i < 0x100; i++) {
273
- var uCode = node[i];
274
- var mbCode = prefix + i;
275
- if (skipEncodeChars[mbCode])
276
- continue;
277
-
278
- if (uCode >= 0) {
279
- this._setEncodeChar(uCode, mbCode);
280
- hasValues = true;
281
- } else if (uCode <= NODE_START) {
282
- var subNodeIdx = NODE_START - uCode;
283
- if (!subNodeEmpty[subNodeIdx]) { // Skip empty subtrees (they are too large in gb18030).
284
- var newPrefix = (mbCode << 8) >>> 0; // NOTE: '>>> 0' keeps 32-bit num positive.
285
- if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))
286
- hasValues = true;
287
- else
288
- subNodeEmpty[subNodeIdx] = true;
289
- }
290
- } else if (uCode <= SEQ_START) {
291
- this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
292
- hasValues = true;
293
- }
294
- }
295
- return hasValues;
296
- }
297
-
298
-
299
-
300
- // == Encoder ==================================================================
301
-
302
- function DBCSEncoder(options, codec) {
303
- // Encoder state
304
- this.leadSurrogate = -1;
305
- this.seqObj = undefined;
306
-
307
- // Static data
308
- this.encodeTable = codec.encodeTable;
309
- this.encodeTableSeq = codec.encodeTableSeq;
310
- this.defaultCharSingleByte = codec.defCharSB;
311
- this.gb18030 = codec.gb18030;
312
- }
313
-
314
- DBCSEncoder.prototype.write = function(str) {
315
- var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
316
- leadSurrogate = this.leadSurrogate,
317
- seqObj = this.seqObj, nextChar = -1,
318
- i = 0, j = 0;
319
-
320
- while (true) {
321
- // 0. Get next character.
322
- if (nextChar === -1) {
323
- if (i == str.length) break;
324
- var uCode = str.charCodeAt(i++);
325
- }
326
- else {
327
- var uCode = nextChar;
328
- nextChar = -1;
329
- }
330
-
331
- // 1. Handle surrogates.
332
- if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
333
- if (uCode < 0xDC00) { // We've got lead surrogate.
334
- if (leadSurrogate === -1) {
335
- leadSurrogate = uCode;
336
- continue;
337
- } else {
338
- leadSurrogate = uCode;
339
- // Double lead surrogate found.
340
- uCode = UNASSIGNED;
341
- }
342
- } else { // We've got trail surrogate.
343
- if (leadSurrogate !== -1) {
344
- uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
345
- leadSurrogate = -1;
346
- } else {
347
- // Incomplete surrogate pair - only trail surrogate found.
348
- uCode = UNASSIGNED;
349
- }
350
-
351
- }
352
- }
353
- else if (leadSurrogate !== -1) {
354
- // Incomplete surrogate pair - only lead surrogate found.
355
- nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
356
- leadSurrogate = -1;
357
- }
358
-
359
- // 2. Convert uCode character.
360
- var dbcsCode = UNASSIGNED;
361
- if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
362
- var resCode = seqObj[uCode];
363
- if (typeof resCode === 'object') { // Sequence continues.
364
- seqObj = resCode;
365
- continue;
366
-
367
- } else if (typeof resCode == 'number') { // Sequence finished. Write it.
368
- dbcsCode = resCode;
369
-
370
- } else if (resCode == undefined) { // Current character is not part of the sequence.
371
-
372
- // Try default character for this sequence
373
- resCode = seqObj[DEF_CHAR];
374
- if (resCode !== undefined) {
375
- dbcsCode = resCode; // Found. Write it.
376
- nextChar = uCode; // Current character will be written too in the next iteration.
377
-
378
- } else {
379
- // TODO: What if we have no default? (resCode == undefined)
380
- // Then, we should write first char of the sequence as-is and try the rest recursively.
381
- // Didn't do it for now because no encoding has this situation yet.
382
- // Currently, just skip the sequence and write current char.
383
- }
384
- }
385
- seqObj = undefined;
386
- }
387
- else if (uCode >= 0) { // Regular character
388
- var subtable = this.encodeTable[uCode >> 8];
389
- if (subtable !== undefined)
390
- dbcsCode = subtable[uCode & 0xFF];
391
-
392
- if (dbcsCode <= SEQ_START) { // Sequence start
393
- seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
394
- continue;
395
- }
396
-
397
- if (dbcsCode == UNASSIGNED && this.gb18030) {
398
- // Use GB18030 algorithm to find character(s) to write.
399
- var idx = findIdx(this.gb18030.uChars, uCode);
400
- if (idx != -1) {
401
- var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
402
- newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
403
- newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
404
- newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
405
- newBuf[j++] = 0x30 + dbcsCode;
406
- continue;
407
- }
408
- }
409
- }
410
-
411
- // 3. Write dbcsCode character.
412
- if (dbcsCode === UNASSIGNED)
413
- dbcsCode = this.defaultCharSingleByte;
414
-
415
- if (dbcsCode < 0x100) {
416
- newBuf[j++] = dbcsCode;
417
- }
418
- else if (dbcsCode < 0x10000) {
419
- newBuf[j++] = dbcsCode >> 8; // high byte
420
- newBuf[j++] = dbcsCode & 0xFF; // low byte
421
- }
422
- else if (dbcsCode < 0x1000000) {
423
- newBuf[j++] = dbcsCode >> 16;
424
- newBuf[j++] = (dbcsCode >> 8) & 0xFF;
425
- newBuf[j++] = dbcsCode & 0xFF;
426
- } else {
427
- newBuf[j++] = dbcsCode >>> 24;
428
- newBuf[j++] = (dbcsCode >>> 16) & 0xFF;
429
- newBuf[j++] = (dbcsCode >>> 8) & 0xFF;
430
- newBuf[j++] = dbcsCode & 0xFF;
431
- }
432
- }
433
-
434
- this.seqObj = seqObj;
435
- this.leadSurrogate = leadSurrogate;
436
- return newBuf.slice(0, j);
437
- }
438
-
439
- DBCSEncoder.prototype.end = function() {
440
- if (this.leadSurrogate === -1 && this.seqObj === undefined)
441
- return; // All clean. Most often case.
442
-
443
- var newBuf = Buffer.alloc(10), j = 0;
444
-
445
- if (this.seqObj) { // We're in the sequence.
446
- var dbcsCode = this.seqObj[DEF_CHAR];
447
- if (dbcsCode !== undefined) { // Write beginning of the sequence.
448
- if (dbcsCode < 0x100) {
449
- newBuf[j++] = dbcsCode;
450
- }
451
- else {
452
- newBuf[j++] = dbcsCode >> 8; // high byte
453
- newBuf[j++] = dbcsCode & 0xFF; // low byte
454
- }
455
- } else {
456
- // See todo above.
457
- }
458
- this.seqObj = undefined;
459
- }
460
-
461
- if (this.leadSurrogate !== -1) {
462
- // Incomplete surrogate pair - only lead surrogate found.
463
- newBuf[j++] = this.defaultCharSingleByte;
464
- this.leadSurrogate = -1;
465
- }
466
-
467
- return newBuf.slice(0, j);
468
- }
469
-
470
- // Export for testing
471
- DBCSEncoder.prototype.findIdx = findIdx;
472
-
473
-
474
- // == Decoder ==================================================================
475
-
476
- function DBCSDecoder(options, codec) {
477
- // Decoder state
478
- this.nodeIdx = 0;
479
- this.prevBytes = [];
480
-
481
- // Static data
482
- this.decodeTables = codec.decodeTables;
483
- this.decodeTableSeq = codec.decodeTableSeq;
484
- this.defaultCharUnicode = codec.defaultCharUnicode;
485
- this.gb18030 = codec.gb18030;
486
- }
487
-
488
- DBCSDecoder.prototype.write = function(buf) {
489
- var newBuf = Buffer.alloc(buf.length*2),
490
- nodeIdx = this.nodeIdx,
491
- prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,
492
- seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
493
- uCode;
494
-
495
- for (var i = 0, j = 0; i < buf.length; i++) {
496
- var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];
497
-
498
- // Lookup in current trie node.
499
- var uCode = this.decodeTables[nodeIdx][curByte];
500
-
501
- if (uCode >= 0) {
502
- // Normal character, just use it.
503
- }
504
- else if (uCode === UNASSIGNED) { // Unknown char.
505
- // TODO: Callback with seq.
506
- uCode = this.defaultCharUnicode.charCodeAt(0);
507
- i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
508
- }
509
- else if (uCode === GB18030_CODE) {
510
- if (i >= 3) {
511
- var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);
512
- } else {
513
- var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 +
514
- (((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 +
515
- (((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 +
516
- (curByte-0x30);
517
- }
518
- var idx = findIdx(this.gb18030.gbChars, ptr);
519
- uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
520
- }
521
- else if (uCode <= NODE_START) { // Go to next trie node.
522
- nodeIdx = NODE_START - uCode;
523
- continue;
524
- }
525
- else if (uCode <= SEQ_START) { // Output a sequence of chars.
526
- var seq = this.decodeTableSeq[SEQ_START - uCode];
527
- for (var k = 0; k < seq.length - 1; k++) {
528
- uCode = seq[k];
529
- newBuf[j++] = uCode & 0xFF;
530
- newBuf[j++] = uCode >> 8;
531
- }
532
- uCode = seq[seq.length-1];
533
- }
534
- else
535
- throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
536
-
537
- // Write the character to buffer, handling higher planes using surrogate pair.
538
- if (uCode >= 0x10000) {
539
- uCode -= 0x10000;
540
- var uCodeLead = 0xD800 | (uCode >> 10);
541
- newBuf[j++] = uCodeLead & 0xFF;
542
- newBuf[j++] = uCodeLead >> 8;
543
-
544
- uCode = 0xDC00 | (uCode & 0x3FF);
545
- }
546
- newBuf[j++] = uCode & 0xFF;
547
- newBuf[j++] = uCode >> 8;
548
-
549
- // Reset trie node.
550
- nodeIdx = 0; seqStart = i+1;
551
- }
552
-
553
- this.nodeIdx = nodeIdx;
554
- this.prevBytes = (seqStart >= 0)
555
- ? Array.prototype.slice.call(buf, seqStart)
556
- : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));
557
-
558
- return newBuf.slice(0, j).toString('ucs2');
559
- }
560
-
561
- DBCSDecoder.prototype.end = function() {
562
- var ret = '';
563
-
564
- // Try to parse all remaining chars.
565
- while (this.prevBytes.length > 0) {
566
- // Skip 1 character in the buffer.
567
- ret += this.defaultCharUnicode;
568
- var bytesArr = this.prevBytes.slice(1);
569
-
570
- // Parse remaining as usual.
571
- this.prevBytes = [];
572
- this.nodeIdx = 0;
573
- if (bytesArr.length > 0)
574
- ret += this.write(bytesArr);
575
- }
576
-
577
- this.prevBytes = [];
578
- this.nodeIdx = 0;
579
- return ret;
580
- }
581
-
582
- // Binary search for GB18030. Returns largest i such that table[i] <= val.
583
- function findIdx(table, val) {
584
- if (table[0] > val)
585
- return -1;
586
-
587
- var l = 0, r = table.length;
588
- while (l < r-1) { // always table[l] <= val < table[r]
589
- var mid = l + ((r-l+1) >> 1);
590
- if (table[mid] <= val)
591
- l = mid;
592
- else
593
- r = mid;
594
- }
595
- return l;
596
- }
597
-