@nocobase/plugin-file-manager 1.6.2 → 1.6.3

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Files changed (45) hide show
  1. package/dist/client/index.js +1 -1
  2. package/dist/constants.js +1 -1
  3. package/dist/externalVersion.js +7 -7
  4. package/dist/locale/de-DE.json +41 -0
  5. package/dist/locale/it-IT.json +20 -0
  6. package/dist/node_modules/@aws-sdk/client-s3/package.json +1 -1
  7. package/dist/node_modules/mime-match/package.json +1 -1
  8. package/dist/node_modules/mkdirp/package.json +1 -1
  9. package/dist/node_modules/multer-aliyun-oss/package.json +1 -1
  10. package/dist/node_modules/multer-cos/package.json +1 -1
  11. package/dist/node_modules/multer-s3/package.json +1 -1
  12. package/dist/server/actions/attachments.js +1 -4
  13. package/dist/server/utils.js +3 -4
  14. package/package.json +2 -3
  15. package/dist/node_modules/iconv-lite/.github/dependabot.yml +0 -11
  16. package/dist/node_modules/iconv-lite/.idea/codeStyles/Project.xml +0 -47
  17. package/dist/node_modules/iconv-lite/.idea/codeStyles/codeStyleConfig.xml +0 -5
  18. package/dist/node_modules/iconv-lite/.idea/iconv-lite.iml +0 -12
  19. package/dist/node_modules/iconv-lite/.idea/inspectionProfiles/Project_Default.xml +0 -6
  20. package/dist/node_modules/iconv-lite/.idea/modules.xml +0 -8
  21. package/dist/node_modules/iconv-lite/.idea/vcs.xml +0 -6
  22. package/dist/node_modules/iconv-lite/LICENSE +0 -21
  23. package/dist/node_modules/iconv-lite/encodings/dbcs-codec.js +0 -597
  24. package/dist/node_modules/iconv-lite/encodings/dbcs-data.js +0 -188
  25. package/dist/node_modules/iconv-lite/encodings/index.js +0 -23
  26. package/dist/node_modules/iconv-lite/encodings/internal.js +0 -198
  27. package/dist/node_modules/iconv-lite/encodings/sbcs-codec.js +0 -72
  28. package/dist/node_modules/iconv-lite/encodings/sbcs-data-generated.js +0 -451
  29. package/dist/node_modules/iconv-lite/encodings/sbcs-data.js +0 -179
  30. package/dist/node_modules/iconv-lite/encodings/tables/big5-added.json +0 -122
  31. package/dist/node_modules/iconv-lite/encodings/tables/cp936.json +0 -264
  32. package/dist/node_modules/iconv-lite/encodings/tables/cp949.json +0 -273
  33. package/dist/node_modules/iconv-lite/encodings/tables/cp950.json +0 -177
  34. package/dist/node_modules/iconv-lite/encodings/tables/eucjp.json +0 -182
  35. package/dist/node_modules/iconv-lite/encodings/tables/gb18030-ranges.json +0 -1
  36. package/dist/node_modules/iconv-lite/encodings/tables/gbk-added.json +0 -56
  37. package/dist/node_modules/iconv-lite/encodings/tables/shiftjis.json +0 -125
  38. package/dist/node_modules/iconv-lite/encodings/utf16.js +0 -197
  39. package/dist/node_modules/iconv-lite/encodings/utf32.js +0 -319
  40. package/dist/node_modules/iconv-lite/encodings/utf7.js +0 -290
  41. package/dist/node_modules/iconv-lite/lib/bom-handling.js +0 -52
  42. package/dist/node_modules/iconv-lite/lib/index.d.ts +0 -41
  43. package/dist/node_modules/iconv-lite/lib/index.js +0 -1
  44. package/dist/node_modules/iconv-lite/lib/streams.js +0 -109
  45. package/dist/node_modules/iconv-lite/package.json +0 -1
@@ -1,597 +0,0 @@
1
- "use strict";
2
- var Buffer = require("safer-buffer").Buffer;
3
-
4
- // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
5
- // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
6
- // To save memory and loading time, we read table files only when requested.
7
-
8
- exports._dbcs = DBCSCodec;
9
-
10
- var UNASSIGNED = -1,
11
- GB18030_CODE = -2,
12
- SEQ_START = -10,
13
- NODE_START = -1000,
14
- UNASSIGNED_NODE = new Array(0x100),
15
- DEF_CHAR = -1;
16
-
17
- for (var i = 0; i < 0x100; i++)
18
- UNASSIGNED_NODE[i] = UNASSIGNED;
19
-
20
-
21
- // Class DBCSCodec reads and initializes mapping tables.
22
- function DBCSCodec(codecOptions, iconv) {
23
- this.encodingName = codecOptions.encodingName;
24
- if (!codecOptions)
25
- throw new Error("DBCS codec is called without the data.")
26
- if (!codecOptions.table)
27
- throw new Error("Encoding '" + this.encodingName + "' has no data.");
28
-
29
- // Load tables.
30
- var mappingTable = codecOptions.table();
31
-
32
-
33
- // Decode tables: MBCS -> Unicode.
34
-
35
- // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
36
- // Trie root is decodeTables[0].
37
- // Values: >= 0 -> unicode character code. can be > 0xFFFF
38
- // == UNASSIGNED -> unknown/unassigned sequence.
39
- // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
40
- // <= NODE_START -> index of the next node in our trie to process next byte.
41
- // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
42
- this.decodeTables = [];
43
- this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
44
-
45
- // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
46
- this.decodeTableSeq = [];
47
-
48
- // Actual mapping tables consist of chunks. Use them to fill up decode tables.
49
- for (var i = 0; i < mappingTable.length; i++)
50
- this._addDecodeChunk(mappingTable[i]);
51
-
52
- // Load & create GB18030 tables when needed.
53
- if (typeof codecOptions.gb18030 === 'function') {
54
- this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
55
-
56
- // Add GB18030 common decode nodes.
57
- var commonThirdByteNodeIdx = this.decodeTables.length;
58
- this.decodeTables.push(UNASSIGNED_NODE.slice(0));
59
-
60
- var commonFourthByteNodeIdx = this.decodeTables.length;
61
- this.decodeTables.push(UNASSIGNED_NODE.slice(0));
62
-
63
- // Fill out the tree
64
- var firstByteNode = this.decodeTables[0];
65
- for (var i = 0x81; i <= 0xFE; i++) {
66
- var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];
67
- for (var j = 0x30; j <= 0x39; j++) {
68
- if (secondByteNode[j] === UNASSIGNED) {
69
- secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;
70
- } else if (secondByteNode[j] > NODE_START) {
71
- throw new Error("gb18030 decode tables conflict at byte 2");
72
- }
73
-
74
- var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];
75
- for (var k = 0x81; k <= 0xFE; k++) {
76
- if (thirdByteNode[k] === UNASSIGNED) {
77
- thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;
78
- } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
79
- continue;
80
- } else if (thirdByteNode[k] > NODE_START) {
81
- throw new Error("gb18030 decode tables conflict at byte 3");
82
- }
83
-
84
- var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];
85
- for (var l = 0x30; l <= 0x39; l++) {
86
- if (fourthByteNode[l] === UNASSIGNED)
87
- fourthByteNode[l] = GB18030_CODE;
88
- }
89
- }
90
- }
91
- }
92
- }
93
-
94
- this.defaultCharUnicode = iconv.defaultCharUnicode;
95
-
96
-
97
- // Encode tables: Unicode -> DBCS.
98
-
99
- // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
100
- // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
101
- // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
102
- // == UNASSIGNED -> no conversion found. Output a default char.
103
- // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
104
- this.encodeTable = [];
105
-
106
- // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
107
- // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
108
- // means end of sequence (needed when one sequence is a strict subsequence of another).
109
- // Objects are kept separately from encodeTable to increase performance.
110
- this.encodeTableSeq = [];
111
-
112
- // Some chars can be decoded, but need not be encoded.
113
- var skipEncodeChars = {};
114
- if (codecOptions.encodeSkipVals)
115
- for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
116
- var val = codecOptions.encodeSkipVals[i];
117
- if (typeof val === 'number')
118
- skipEncodeChars[val] = true;
119
- else
120
- for (var j = val.from; j <= val.to; j++)
121
- skipEncodeChars[j] = true;
122
- }
123
-
124
- // Use decode trie to recursively fill out encode tables.
125
- this._fillEncodeTable(0, 0, skipEncodeChars);
126
-
127
- // Add more encoding pairs when needed.
128
- if (codecOptions.encodeAdd) {
129
- for (var uChar in codecOptions.encodeAdd)
130
- if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
131
- this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
132
- }
133
-
134
- this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
135
- if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
136
- if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
137
- }
138
-
139
- DBCSCodec.prototype.encoder = DBCSEncoder;
140
- DBCSCodec.prototype.decoder = DBCSDecoder;
141
-
142
- // Decoder helpers
143
- DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
144
- var bytes = [];
145
- for (; addr > 0; addr >>>= 8)
146
- bytes.push(addr & 0xFF);
147
- if (bytes.length == 0)
148
- bytes.push(0);
149
-
150
- var node = this.decodeTables[0];
151
- for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
152
- var val = node[bytes[i]];
153
-
154
- if (val == UNASSIGNED) { // Create new node.
155
- node[bytes[i]] = NODE_START - this.decodeTables.length;
156
- this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
157
- }
158
- else if (val <= NODE_START) { // Existing node.
159
- node = this.decodeTables[NODE_START - val];
160
- }
161
- else
162
- throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
163
- }
164
- return node;
165
- }
166
-
167
-
168
- DBCSCodec.prototype._addDecodeChunk = function(chunk) {
169
- // First element of chunk is the hex mbcs code where we start.
170
- var curAddr = parseInt(chunk[0], 16);
171
-
172
- // Choose the decoding node where we'll write our chars.
173
- var writeTable = this._getDecodeTrieNode(curAddr);
174
- curAddr = curAddr & 0xFF;
175
-
176
- // Write all other elements of the chunk to the table.
177
- for (var k = 1; k < chunk.length; k++) {
178
- var part = chunk[k];
179
- if (typeof part === "string") { // String, write as-is.
180
- for (var l = 0; l < part.length;) {
181
- var code = part.charCodeAt(l++);
182
- if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
183
- var codeTrail = part.charCodeAt(l++);
184
- if (0xDC00 <= codeTrail && codeTrail < 0xE000)
185
- writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
186
- else
187
- throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
188
- }
189
- else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
190
- var len = 0xFFF - code + 2;
191
- var seq = [];
192
- for (var m = 0; m < len; m++)
193
- seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
194
-
195
- writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
196
- this.decodeTableSeq.push(seq);
197
- }
198
- else
199
- writeTable[curAddr++] = code; // Basic char
200
- }
201
- }
202
- else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
203
- var charCode = writeTable[curAddr - 1] + 1;
204
- for (var l = 0; l < part; l++)
205
- writeTable[curAddr++] = charCode++;
206
- }
207
- else
208
- throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
209
- }
210
- if (curAddr > 0xFF)
211
- throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
212
- }
213
-
214
- // Encoder helpers
215
- DBCSCodec.prototype._getEncodeBucket = function(uCode) {
216
- var high = uCode >> 8; // This could be > 0xFF because of astral characters.
217
- if (this.encodeTable[high] === undefined)
218
- this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
219
- return this.encodeTable[high];
220
- }
221
-
222
- DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
223
- var bucket = this._getEncodeBucket(uCode);
224
- var low = uCode & 0xFF;
225
- if (bucket[low] <= SEQ_START)
226
- this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
227
- else if (bucket[low] == UNASSIGNED)
228
- bucket[low] = dbcsCode;
229
- }
230
-
231
- DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
232
-
233
- // Get the root of character tree according to first character of the sequence.
234
- var uCode = seq[0];
235
- var bucket = this._getEncodeBucket(uCode);
236
- var low = uCode & 0xFF;
237
-
238
- var node;
239
- if (bucket[low] <= SEQ_START) {
240
- // There's already a sequence with - use it.
241
- node = this.encodeTableSeq[SEQ_START-bucket[low]];
242
- }
243
- else {
244
- // There was no sequence object - allocate a new one.
245
- node = {};
246
- if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
247
- bucket[low] = SEQ_START - this.encodeTableSeq.length;
248
- this.encodeTableSeq.push(node);
249
- }
250
-
251
- // Traverse the character tree, allocating new nodes as needed.
252
- for (var j = 1; j < seq.length-1; j++) {
253
- var oldVal = node[uCode];
254
- if (typeof oldVal === 'object')
255
- node = oldVal;
256
- else {
257
- node = node[uCode] = {}
258
- if (oldVal !== undefined)
259
- node[DEF_CHAR] = oldVal
260
- }
261
- }
262
-
263
- // Set the leaf to given dbcsCode.
264
- uCode = seq[seq.length-1];
265
- node[uCode] = dbcsCode;
266
- }
267
-
268
- DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
269
- var node = this.decodeTables[nodeIdx];
270
- var hasValues = false;
271
- var subNodeEmpty = {};
272
- for (var i = 0; i < 0x100; i++) {
273
- var uCode = node[i];
274
- var mbCode = prefix + i;
275
- if (skipEncodeChars[mbCode])
276
- continue;
277
-
278
- if (uCode >= 0) {
279
- this._setEncodeChar(uCode, mbCode);
280
- hasValues = true;
281
- } else if (uCode <= NODE_START) {
282
- var subNodeIdx = NODE_START - uCode;
283
- if (!subNodeEmpty[subNodeIdx]) { // Skip empty subtrees (they are too large in gb18030).
284
- var newPrefix = (mbCode << 8) >>> 0; // NOTE: '>>> 0' keeps 32-bit num positive.
285
- if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))
286
- hasValues = true;
287
- else
288
- subNodeEmpty[subNodeIdx] = true;
289
- }
290
- } else if (uCode <= SEQ_START) {
291
- this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
292
- hasValues = true;
293
- }
294
- }
295
- return hasValues;
296
- }
297
-
298
-
299
-
300
- // == Encoder ==================================================================
301
-
302
- function DBCSEncoder(options, codec) {
303
- // Encoder state
304
- this.leadSurrogate = -1;
305
- this.seqObj = undefined;
306
-
307
- // Static data
308
- this.encodeTable = codec.encodeTable;
309
- this.encodeTableSeq = codec.encodeTableSeq;
310
- this.defaultCharSingleByte = codec.defCharSB;
311
- this.gb18030 = codec.gb18030;
312
- }
313
-
314
- DBCSEncoder.prototype.write = function(str) {
315
- var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
316
- leadSurrogate = this.leadSurrogate,
317
- seqObj = this.seqObj, nextChar = -1,
318
- i = 0, j = 0;
319
-
320
- while (true) {
321
- // 0. Get next character.
322
- if (nextChar === -1) {
323
- if (i == str.length) break;
324
- var uCode = str.charCodeAt(i++);
325
- }
326
- else {
327
- var uCode = nextChar;
328
- nextChar = -1;
329
- }
330
-
331
- // 1. Handle surrogates.
332
- if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
333
- if (uCode < 0xDC00) { // We've got lead surrogate.
334
- if (leadSurrogate === -1) {
335
- leadSurrogate = uCode;
336
- continue;
337
- } else {
338
- leadSurrogate = uCode;
339
- // Double lead surrogate found.
340
- uCode = UNASSIGNED;
341
- }
342
- } else { // We've got trail surrogate.
343
- if (leadSurrogate !== -1) {
344
- uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
345
- leadSurrogate = -1;
346
- } else {
347
- // Incomplete surrogate pair - only trail surrogate found.
348
- uCode = UNASSIGNED;
349
- }
350
-
351
- }
352
- }
353
- else if (leadSurrogate !== -1) {
354
- // Incomplete surrogate pair - only lead surrogate found.
355
- nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
356
- leadSurrogate = -1;
357
- }
358
-
359
- // 2. Convert uCode character.
360
- var dbcsCode = UNASSIGNED;
361
- if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
362
- var resCode = seqObj[uCode];
363
- if (typeof resCode === 'object') { // Sequence continues.
364
- seqObj = resCode;
365
- continue;
366
-
367
- } else if (typeof resCode == 'number') { // Sequence finished. Write it.
368
- dbcsCode = resCode;
369
-
370
- } else if (resCode == undefined) { // Current character is not part of the sequence.
371
-
372
- // Try default character for this sequence
373
- resCode = seqObj[DEF_CHAR];
374
- if (resCode !== undefined) {
375
- dbcsCode = resCode; // Found. Write it.
376
- nextChar = uCode; // Current character will be written too in the next iteration.
377
-
378
- } else {
379
- // TODO: What if we have no default? (resCode == undefined)
380
- // Then, we should write first char of the sequence as-is and try the rest recursively.
381
- // Didn't do it for now because no encoding has this situation yet.
382
- // Currently, just skip the sequence and write current char.
383
- }
384
- }
385
- seqObj = undefined;
386
- }
387
- else if (uCode >= 0) { // Regular character
388
- var subtable = this.encodeTable[uCode >> 8];
389
- if (subtable !== undefined)
390
- dbcsCode = subtable[uCode & 0xFF];
391
-
392
- if (dbcsCode <= SEQ_START) { // Sequence start
393
- seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
394
- continue;
395
- }
396
-
397
- if (dbcsCode == UNASSIGNED && this.gb18030) {
398
- // Use GB18030 algorithm to find character(s) to write.
399
- var idx = findIdx(this.gb18030.uChars, uCode);
400
- if (idx != -1) {
401
- var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
402
- newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
403
- newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
404
- newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
405
- newBuf[j++] = 0x30 + dbcsCode;
406
- continue;
407
- }
408
- }
409
- }
410
-
411
- // 3. Write dbcsCode character.
412
- if (dbcsCode === UNASSIGNED)
413
- dbcsCode = this.defaultCharSingleByte;
414
-
415
- if (dbcsCode < 0x100) {
416
- newBuf[j++] = dbcsCode;
417
- }
418
- else if (dbcsCode < 0x10000) {
419
- newBuf[j++] = dbcsCode >> 8; // high byte
420
- newBuf[j++] = dbcsCode & 0xFF; // low byte
421
- }
422
- else if (dbcsCode < 0x1000000) {
423
- newBuf[j++] = dbcsCode >> 16;
424
- newBuf[j++] = (dbcsCode >> 8) & 0xFF;
425
- newBuf[j++] = dbcsCode & 0xFF;
426
- } else {
427
- newBuf[j++] = dbcsCode >>> 24;
428
- newBuf[j++] = (dbcsCode >>> 16) & 0xFF;
429
- newBuf[j++] = (dbcsCode >>> 8) & 0xFF;
430
- newBuf[j++] = dbcsCode & 0xFF;
431
- }
432
- }
433
-
434
- this.seqObj = seqObj;
435
- this.leadSurrogate = leadSurrogate;
436
- return newBuf.slice(0, j);
437
- }
438
-
439
- DBCSEncoder.prototype.end = function() {
440
- if (this.leadSurrogate === -1 && this.seqObj === undefined)
441
- return; // All clean. Most often case.
442
-
443
- var newBuf = Buffer.alloc(10), j = 0;
444
-
445
- if (this.seqObj) { // We're in the sequence.
446
- var dbcsCode = this.seqObj[DEF_CHAR];
447
- if (dbcsCode !== undefined) { // Write beginning of the sequence.
448
- if (dbcsCode < 0x100) {
449
- newBuf[j++] = dbcsCode;
450
- }
451
- else {
452
- newBuf[j++] = dbcsCode >> 8; // high byte
453
- newBuf[j++] = dbcsCode & 0xFF; // low byte
454
- }
455
- } else {
456
- // See todo above.
457
- }
458
- this.seqObj = undefined;
459
- }
460
-
461
- if (this.leadSurrogate !== -1) {
462
- // Incomplete surrogate pair - only lead surrogate found.
463
- newBuf[j++] = this.defaultCharSingleByte;
464
- this.leadSurrogate = -1;
465
- }
466
-
467
- return newBuf.slice(0, j);
468
- }
469
-
470
- // Export for testing
471
- DBCSEncoder.prototype.findIdx = findIdx;
472
-
473
-
474
- // == Decoder ==================================================================
475
-
476
- function DBCSDecoder(options, codec) {
477
- // Decoder state
478
- this.nodeIdx = 0;
479
- this.prevBytes = [];
480
-
481
- // Static data
482
- this.decodeTables = codec.decodeTables;
483
- this.decodeTableSeq = codec.decodeTableSeq;
484
- this.defaultCharUnicode = codec.defaultCharUnicode;
485
- this.gb18030 = codec.gb18030;
486
- }
487
-
488
- DBCSDecoder.prototype.write = function(buf) {
489
- var newBuf = Buffer.alloc(buf.length*2),
490
- nodeIdx = this.nodeIdx,
491
- prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,
492
- seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
493
- uCode;
494
-
495
- for (var i = 0, j = 0; i < buf.length; i++) {
496
- var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];
497
-
498
- // Lookup in current trie node.
499
- var uCode = this.decodeTables[nodeIdx][curByte];
500
-
501
- if (uCode >= 0) {
502
- // Normal character, just use it.
503
- }
504
- else if (uCode === UNASSIGNED) { // Unknown char.
505
- // TODO: Callback with seq.
506
- uCode = this.defaultCharUnicode.charCodeAt(0);
507
- i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
508
- }
509
- else if (uCode === GB18030_CODE) {
510
- if (i >= 3) {
511
- var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);
512
- } else {
513
- var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 +
514
- (((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 +
515
- (((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 +
516
- (curByte-0x30);
517
- }
518
- var idx = findIdx(this.gb18030.gbChars, ptr);
519
- uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
520
- }
521
- else if (uCode <= NODE_START) { // Go to next trie node.
522
- nodeIdx = NODE_START - uCode;
523
- continue;
524
- }
525
- else if (uCode <= SEQ_START) { // Output a sequence of chars.
526
- var seq = this.decodeTableSeq[SEQ_START - uCode];
527
- for (var k = 0; k < seq.length - 1; k++) {
528
- uCode = seq[k];
529
- newBuf[j++] = uCode & 0xFF;
530
- newBuf[j++] = uCode >> 8;
531
- }
532
- uCode = seq[seq.length-1];
533
- }
534
- else
535
- throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
536
-
537
- // Write the character to buffer, handling higher planes using surrogate pair.
538
- if (uCode >= 0x10000) {
539
- uCode -= 0x10000;
540
- var uCodeLead = 0xD800 | (uCode >> 10);
541
- newBuf[j++] = uCodeLead & 0xFF;
542
- newBuf[j++] = uCodeLead >> 8;
543
-
544
- uCode = 0xDC00 | (uCode & 0x3FF);
545
- }
546
- newBuf[j++] = uCode & 0xFF;
547
- newBuf[j++] = uCode >> 8;
548
-
549
- // Reset trie node.
550
- nodeIdx = 0; seqStart = i+1;
551
- }
552
-
553
- this.nodeIdx = nodeIdx;
554
- this.prevBytes = (seqStart >= 0)
555
- ? Array.prototype.slice.call(buf, seqStart)
556
- : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));
557
-
558
- return newBuf.slice(0, j).toString('ucs2');
559
- }
560
-
561
- DBCSDecoder.prototype.end = function() {
562
- var ret = '';
563
-
564
- // Try to parse all remaining chars.
565
- while (this.prevBytes.length > 0) {
566
- // Skip 1 character in the buffer.
567
- ret += this.defaultCharUnicode;
568
- var bytesArr = this.prevBytes.slice(1);
569
-
570
- // Parse remaining as usual.
571
- this.prevBytes = [];
572
- this.nodeIdx = 0;
573
- if (bytesArr.length > 0)
574
- ret += this.write(bytesArr);
575
- }
576
-
577
- this.prevBytes = [];
578
- this.nodeIdx = 0;
579
- return ret;
580
- }
581
-
582
- // Binary search for GB18030. Returns largest i such that table[i] <= val.
583
- function findIdx(table, val) {
584
- if (table[0] > val)
585
- return -1;
586
-
587
- var l = 0, r = table.length;
588
- while (l < r-1) { // always table[l] <= val < table[r]
589
- var mid = l + ((r-l+1) >> 1);
590
- if (table[mid] <= val)
591
- l = mid;
592
- else
593
- r = mid;
594
- }
595
- return l;
596
- }
597
-