@nitrohe/webtopo-sdk 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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Symbol.toStringTag : undefined;\n\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\nfunction getRawTag(value) {\n var isOwn = hasOwnProperty.call(value, symToStringTag),\n tag = value[symToStringTag];\n\n try {\n value[symToStringTag] = undefined;\n var unmasked = true;\n } catch (e) {}\n\n var result = nativeObjectToString.call(value);\n if (unmasked) {\n if (isOwn) {\n value[symToStringTag] = tag;\n } else {\n delete value[symToStringTag];\n }\n }\n return result;\n}\n\nexport default getRawTag;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\nfunction objectToString(value) {\n return nativeObjectToString.call(value);\n}\n\nexport default objectToString;\n","import Symbol from './_Symbol.js';\nimport getRawTag from './_getRawTag.js';\nimport objectToString from './_objectToString.js';\n\n/** `Object#toString` result references. */\nvar nullTag = '[object Null]',\n undefinedTag = '[object Undefined]';\n\n/** Built-in value references. */\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n if (value == null) {\n return value === undefined ? undefinedTag : nullTag;\n }\n return (symToStringTag && symToStringTag in Object(value))\n ? getRawTag(value)\n : objectToString(value);\n}\n\nexport default baseGetTag;\n","/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return value != null && typeof value == 'object';\n}\n\nexport default isObjectLike;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar symbolTag = '[object Symbol]';\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && baseGetTag(value) == symbolTag);\n}\n\nexport default isSymbol;\n","import isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/**\n * The base implementation of `_.toNumber` which doesn't ensure correct\n * conversions of binary, hexadecimal, or octal string values.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n */\nfunction baseToNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n return +value;\n}\n\nexport default baseToNumber;\n","/**\n * A specialized version of `_.map` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the new mapped array.\n */\nfunction arrayMap(array, iteratee) {\n var index = -1,\n length = array == null ? 0 : array.length,\n result = Array(length);\n\n while (++index < length) {\n result[index] = iteratee(array[index], index, array);\n }\n return result;\n}\n\nexport default arrayMap;\n","/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\n\nexport default isArray;\n","import Symbol from './_Symbol.js';\nimport arrayMap from './_arrayMap.js';\nimport isArray from './isArray.js';\nimport isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolToString = symbolProto ? symbolProto.toString : undefined;\n\n/**\n * The base implementation of `_.toString` which doesn't convert nullish\n * values to empty strings.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {string} Returns the string.\n */\nfunction baseToString(value) {\n // Exit early for strings to avoid a performance hit in some environments.\n if (typeof value == 'string') {\n return value;\n }\n if (isArray(value)) {\n // Recursively convert values (susceptible to call stack limits).\n return arrayMap(value, baseToString) + '';\n }\n if (isSymbol(value)) {\n return symbolToString ? symbolToString.call(value) : '';\n }\n var result = (value + '');\n return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;\n}\n\nexport default baseToString;\n","import baseToNumber from './_baseToNumber.js';\nimport baseToString from './_baseToString.js';\n\n/**\n * Creates a function that performs a mathematical operation on two values.\n *\n * @private\n * @param {Function} operator The function to perform the operation.\n * @param {number} [defaultValue] The value used for `undefined` arguments.\n * @returns {Function} Returns the new mathematical operation function.\n */\nfunction createMathOperation(operator, defaultValue) {\n return function(value, other) {\n var result;\n if (value === undefined && other === undefined) {\n return defaultValue;\n }\n if (value !== undefined) {\n result = value;\n }\n if (other !== undefined) {\n if (result === undefined) {\n return other;\n }\n if (typeof value == 'string' || typeof other == 'string') {\n value = baseToString(value);\n other = baseToString(other);\n } else {\n value = baseToNumber(value);\n other = baseToNumber(other);\n }\n result = operator(value, other);\n }\n return result;\n };\n}\n\nexport default createMathOperation;\n","import createMathOperation from './_createMathOperation.js';\n\n/**\n * Adds two numbers.\n *\n * @static\n * @memberOf _\n * @since 3.4.0\n * @category Math\n * @param {number} augend The first number in an addition.\n * @param {number} addend The second number in an addition.\n * @returns {number} Returns the total.\n * @example\n *\n * _.add(6, 4);\n * // => 10\n */\nvar add = createMathOperation(function(augend, addend) {\n return augend + addend;\n}, 0);\n\nexport default add;\n","/** Used to match a single whitespace character. */\nvar reWhitespace = /\\s/;\n\n/**\n * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace\n * character of `string`.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {number} Returns the index of the last non-whitespace character.\n */\nfunction trimmedEndIndex(string) {\n var index = string.length;\n\n while (index-- && reWhitespace.test(string.charAt(index))) {}\n return index;\n}\n\nexport default trimmedEndIndex;\n","import trimmedEndIndex from './_trimmedEndIndex.js';\n\n/** Used to match leading whitespace. */\nvar reTrimStart = /^\\s+/;\n\n/**\n * The base implementation of `_.trim`.\n *\n * @private\n * @param {string} string The string to trim.\n * @returns {string} Returns the trimmed string.\n */\nfunction baseTrim(string) {\n return string\n ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, '')\n : string;\n}\n\nexport default baseTrim;\n","/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return value != null && (type == 'object' || type == 'function');\n}\n\nexport default isObject;\n","import baseTrim from './_baseTrim.js';\nimport isObject from './isObject.js';\nimport isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = baseTrim(value);\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nexport default toNumber;\n","import toNumber from './toNumber.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0,\n MAX_INTEGER = 1.7976931348623157e+308;\n\n/**\n * Converts `value` to a finite number.\n *\n * @static\n * @memberOf _\n * @since 4.12.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted number.\n * @example\n *\n * _.toFinite(3.2);\n * // => 3.2\n *\n * _.toFinite(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toFinite(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toFinite('3.2');\n * // => 3.2\n */\nfunction toFinite(value) {\n if (!value) {\n return value === 0 ? value : 0;\n }\n value = toNumber(value);\n if (value === INFINITY || value === -INFINITY) {\n var sign = (value < 0 ? -1 : 1);\n return sign * MAX_INTEGER;\n }\n return value === value ? value : 0;\n}\n\nexport default toFinite;\n","import toFinite from './toFinite.js';\n\n/**\n * Converts `value` to an integer.\n *\n * **Note:** This method is loosely based on\n * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3.2);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3.2');\n * // => 3\n */\nfunction toInteger(value) {\n var result = toFinite(value),\n remainder = result % 1;\n\n return result === result ? (remainder ? result - remainder : result) : 0;\n}\n\nexport default toInteger;\n","import toInteger from './toInteger.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * The opposite of `_.before`; this method creates a function that invokes\n * `func` once it's called `n` or more times.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {number} n The number of calls before `func` is invoked.\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new restricted function.\n * @example\n *\n * var saves = ['profile', 'settings'];\n *\n * var done = _.after(saves.length, function() {\n * console.log('done saving!');\n * });\n *\n * _.forEach(saves, function(type) {\n * asyncSave({ 'type': type, 'complete': done });\n * });\n * // => Logs 'done saving!' after the two async saves have completed.\n */\nfunction after(n, func) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n n = toInteger(n);\n return function() {\n if (--n < 1) {\n return func.apply(this, arguments);\n }\n };\n}\n\nexport default after;\n","/**\n * This method returns the first argument it receives.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {*} value Any value.\n * @returns {*} Returns `value`.\n * @example\n *\n * var object = { 'a': 1 };\n *\n * console.log(_.identity(object) === object);\n * // => true\n */\nfunction identity(value) {\n return value;\n}\n\nexport default identity;\n","import baseGetTag from './_baseGetTag.js';\nimport isObject from './isObject.js';\n\n/** `Object#toString` result references. */\nvar asyncTag = '[object AsyncFunction]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n proxyTag = '[object Proxy]';\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n if (!isObject(value)) {\n return false;\n }\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 9 which returns 'object' for typed arrays and other constructors.\n var tag = baseGetTag(value);\n return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n}\n\nexport default isFunction;\n","import root from './_root.js';\n\n/** Used to detect overreaching core-js shims. */\nvar coreJsData = root['__core-js_shared__'];\n\nexport default coreJsData;\n","import coreJsData from './_coreJsData.js';\n\n/** Used to detect methods masquerading as native. */\nvar maskSrcKey = (function() {\n var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n return uid ? ('Symbol(src)_1.' + uid) : '';\n}());\n\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\nfunction isMasked(func) {\n return !!maskSrcKey && (maskSrcKey in func);\n}\n\nexport default isMasked;\n","/** Used for built-in method references. */\nvar funcProto = Function.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to convert.\n * @returns {string} Returns the source code.\n */\nfunction toSource(func) {\n if (func != null) {\n try {\n return funcToString.call(func);\n } catch (e) {}\n try {\n return (func + '');\n } catch (e) {}\n }\n return '';\n}\n\nexport default toSource;\n","import isFunction from './isFunction.js';\nimport isMasked from './_isMasked.js';\nimport isObject from './isObject.js';\nimport toSource from './_toSource.js';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n\n/** Used to detect host constructors (Safari). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&')\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n */\nfunction baseIsNative(value) {\n if (!isObject(value) || isMasked(value)) {\n return false;\n }\n var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n return pattern.test(toSource(value));\n}\n\nexport default baseIsNative;\n","/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n return object == null ? undefined : object[key];\n}\n\nexport default getValue;\n","import baseIsNative from './_baseIsNative.js';\nimport getValue from './_getValue.js';\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n var value = getValue(object, key);\n return baseIsNative(value) ? value : undefined;\n}\n\nexport default getNative;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar WeakMap = getNative(root, 'WeakMap');\n\nexport default WeakMap;\n","import WeakMap from './_WeakMap.js';\n\n/** Used to store function metadata. */\nvar metaMap = WeakMap && new WeakMap;\n\nexport default metaMap;\n","import identity from './identity.js';\nimport metaMap from './_metaMap.js';\n\n/**\n * The base implementation of `setData` without support for hot loop shorting.\n *\n * @private\n * @param {Function} func The function to associate metadata with.\n * @param {*} data The metadata.\n * @returns {Function} Returns `func`.\n */\nvar baseSetData = !metaMap ? identity : function(func, data) {\n metaMap.set(func, data);\n return func;\n};\n\nexport default baseSetData;\n","import isObject from './isObject.js';\n\n/** Built-in value references. */\nvar objectCreate = Object.create;\n\n/**\n * The base implementation of `_.create` without support for assigning\n * properties to the created object.\n *\n * @private\n * @param {Object} proto The object to inherit from.\n * @returns {Object} Returns the new object.\n */\nvar baseCreate = (function() {\n function object() {}\n return function(proto) {\n if (!isObject(proto)) {\n return {};\n }\n if (objectCreate) {\n return objectCreate(proto);\n }\n object.prototype = proto;\n var result = new object;\n object.prototype = undefined;\n return result;\n };\n}());\n\nexport default baseCreate;\n","import baseCreate from './_baseCreate.js';\nimport isObject from './isObject.js';\n\n/**\n * Creates a function that produces an instance of `Ctor` regardless of\n * whether it was invoked as part of a `new` expression or by `call` or `apply`.\n *\n * @private\n * @param {Function} Ctor The constructor to wrap.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createCtor(Ctor) {\n return function() {\n // Use a `switch` statement to work with class constructors. See\n // http://ecma-international.org/ecma-262/7.0/#sec-ecmascript-function-objects-call-thisargument-argumentslist\n // for more details.\n var args = arguments;\n switch (args.length) {\n case 0: return new Ctor;\n case 1: return new Ctor(args[0]);\n case 2: return new Ctor(args[0], args[1]);\n case 3: return new Ctor(args[0], args[1], args[2]);\n case 4: return new Ctor(args[0], args[1], args[2], args[3]);\n case 5: return new Ctor(args[0], args[1], args[2], args[3], args[4]);\n case 6: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5]);\n case 7: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);\n }\n var thisBinding = baseCreate(Ctor.prototype),\n result = Ctor.apply(thisBinding, args);\n\n // Mimic the constructor's `return` behavior.\n // See https://es5.github.io/#x13.2.2 for more details.\n return isObject(result) ? result : thisBinding;\n };\n}\n\nexport default createCtor;\n","import createCtor from './_createCtor.js';\nimport root from './_root.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1;\n\n/**\n * Creates a function that wraps `func` to invoke it with the optional `this`\n * binding of `thisArg`.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createBind(func, bitmask, thisArg) {\n var isBind = bitmask & WRAP_BIND_FLAG,\n Ctor = createCtor(func);\n\n function wrapper() {\n var fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n return fn.apply(isBind ? thisArg : this, arguments);\n }\n return wrapper;\n}\n\nexport default createBind;\n","/**\n * A faster alternative to `Function#apply`, this function invokes `func`\n * with the `this` binding of `thisArg` and the arguments of `args`.\n *\n * @private\n * @param {Function} func The function to invoke.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {Array} args The arguments to invoke `func` with.\n * @returns {*} Returns the result of `func`.\n */\nfunction apply(func, thisArg, args) {\n switch (args.length) {\n case 0: return func.call(thisArg);\n case 1: return func.call(thisArg, args[0]);\n case 2: return func.call(thisArg, args[0], args[1]);\n case 3: return func.call(thisArg, args[0], args[1], args[2]);\n }\n return func.apply(thisArg, args);\n}\n\nexport default apply;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates an array that is the composition of partially applied arguments,\n * placeholders, and provided arguments into a single array of arguments.\n *\n * @private\n * @param {Array} args The provided arguments.\n * @param {Array} partials The arguments to prepend to those provided.\n * @param {Array} holders The `partials` placeholder indexes.\n * @params {boolean} [isCurried] Specify composing for a curried function.\n * @returns {Array} Returns the new array of composed arguments.\n */\nfunction composeArgs(args, partials, holders, isCurried) {\n var argsIndex = -1,\n argsLength = args.length,\n holdersLength = holders.length,\n leftIndex = -1,\n leftLength = partials.length,\n rangeLength = nativeMax(argsLength - holdersLength, 0),\n result = Array(leftLength + rangeLength),\n isUncurried = !isCurried;\n\n while (++leftIndex < leftLength) {\n result[leftIndex] = partials[leftIndex];\n }\n while (++argsIndex < holdersLength) {\n if (isUncurried || argsIndex < argsLength) {\n result[holders[argsIndex]] = args[argsIndex];\n }\n }\n while (rangeLength--) {\n result[leftIndex++] = args[argsIndex++];\n }\n return result;\n}\n\nexport default composeArgs;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * This function is like `composeArgs` except that the arguments composition\n * is tailored for `_.partialRight`.\n *\n * @private\n * @param {Array} args The provided arguments.\n * @param {Array} partials The arguments to append to those provided.\n * @param {Array} holders The `partials` placeholder indexes.\n * @params {boolean} [isCurried] Specify composing for a curried function.\n * @returns {Array} Returns the new array of composed arguments.\n */\nfunction composeArgsRight(args, partials, holders, isCurried) {\n var argsIndex = -1,\n argsLength = args.length,\n holdersIndex = -1,\n holdersLength = holders.length,\n rightIndex = -1,\n rightLength = partials.length,\n rangeLength = nativeMax(argsLength - holdersLength, 0),\n result = Array(rangeLength + rightLength),\n isUncurried = !isCurried;\n\n while (++argsIndex < rangeLength) {\n result[argsIndex] = args[argsIndex];\n }\n var offset = argsIndex;\n while (++rightIndex < rightLength) {\n result[offset + rightIndex] = partials[rightIndex];\n }\n while (++holdersIndex < holdersLength) {\n if (isUncurried || argsIndex < argsLength) {\n result[offset + holders[holdersIndex]] = args[argsIndex++];\n }\n }\n return result;\n}\n\nexport default composeArgsRight;\n","/**\n * Gets the number of `placeholder` occurrences in `array`.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} placeholder The placeholder to search for.\n * @returns {number} Returns the placeholder count.\n */\nfunction countHolders(array, placeholder) {\n var length = array.length,\n result = 0;\n\n while (length--) {\n if (array[length] === placeholder) {\n ++result;\n }\n }\n return result;\n}\n\nexport default countHolders;\n","/**\n * The function whose prototype chain sequence wrappers inherit from.\n *\n * @private\n */\nfunction baseLodash() {\n // No operation performed.\n}\n\nexport default baseLodash;\n","import baseCreate from './_baseCreate.js';\nimport baseLodash from './_baseLodash.js';\n\n/** Used as references for the maximum length and index of an array. */\nvar MAX_ARRAY_LENGTH = 4294967295;\n\n/**\n * Creates a lazy wrapper object which wraps `value` to enable lazy evaluation.\n *\n * @private\n * @constructor\n * @param {*} value The value to wrap.\n */\nfunction LazyWrapper(value) {\n this.__wrapped__ = value;\n this.__actions__ = [];\n this.__dir__ = 1;\n this.__filtered__ = false;\n this.__iteratees__ = [];\n this.__takeCount__ = MAX_ARRAY_LENGTH;\n this.__views__ = [];\n}\n\n// Ensure `LazyWrapper` is an instance of `baseLodash`.\nLazyWrapper.prototype = baseCreate(baseLodash.prototype);\nLazyWrapper.prototype.constructor = LazyWrapper;\n\nexport default LazyWrapper;\n","/**\n * This method returns `undefined`.\n *\n * @static\n * @memberOf _\n * @since 2.3.0\n * @category Util\n * @example\n *\n * _.times(2, _.noop);\n * // => [undefined, undefined]\n */\nfunction noop() {\n // No operation performed.\n}\n\nexport default noop;\n","import metaMap from './_metaMap.js';\nimport noop from './noop.js';\n\n/**\n * Gets metadata for `func`.\n *\n * @private\n * @param {Function} func The function to query.\n * @returns {*} Returns the metadata for `func`.\n */\nvar getData = !metaMap ? noop : function(func) {\n return metaMap.get(func);\n};\n\nexport default getData;\n","/** Used to lookup unminified function names. */\nvar realNames = {};\n\nexport default realNames;\n","import realNames from './_realNames.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Gets the name of `func`.\n *\n * @private\n * @param {Function} func The function to query.\n * @returns {string} Returns the function name.\n */\nfunction getFuncName(func) {\n var result = (func.name + ''),\n array = realNames[result],\n length = hasOwnProperty.call(realNames, result) ? array.length : 0;\n\n while (length--) {\n var data = array[length],\n otherFunc = data.func;\n if (otherFunc == null || otherFunc == func) {\n return data.name;\n }\n }\n return result;\n}\n\nexport default getFuncName;\n","import baseCreate from './_baseCreate.js';\nimport baseLodash from './_baseLodash.js';\n\n/**\n * The base constructor for creating `lodash` wrapper objects.\n *\n * @private\n * @param {*} value The value to wrap.\n * @param {boolean} [chainAll] Enable explicit method chain sequences.\n */\nfunction LodashWrapper(value, chainAll) {\n this.__wrapped__ = value;\n this.__actions__ = [];\n this.__chain__ = !!chainAll;\n this.__index__ = 0;\n this.__values__ = undefined;\n}\n\nLodashWrapper.prototype = baseCreate(baseLodash.prototype);\nLodashWrapper.prototype.constructor = LodashWrapper;\n\nexport default LodashWrapper;\n","/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction copyArray(source, array) {\n var index = -1,\n length = source.length;\n\n array || (array = Array(length));\n while (++index < length) {\n array[index] = source[index];\n }\n return array;\n}\n\nexport default copyArray;\n","import LazyWrapper from './_LazyWrapper.js';\nimport LodashWrapper from './_LodashWrapper.js';\nimport copyArray from './_copyArray.js';\n\n/**\n * Creates a clone of `wrapper`.\n *\n * @private\n * @param {Object} wrapper The wrapper to clone.\n * @returns {Object} Returns the cloned wrapper.\n */\nfunction wrapperClone(wrapper) {\n if (wrapper instanceof LazyWrapper) {\n return wrapper.clone();\n }\n var result = new LodashWrapper(wrapper.__wrapped__, wrapper.__chain__);\n result.__actions__ = copyArray(wrapper.__actions__);\n result.__index__ = wrapper.__index__;\n result.__values__ = wrapper.__values__;\n return result;\n}\n\nexport default wrapperClone;\n","import LazyWrapper from './_LazyWrapper.js';\nimport LodashWrapper from './_LodashWrapper.js';\nimport baseLodash from './_baseLodash.js';\nimport isArray from './isArray.js';\nimport isObjectLike from './isObjectLike.js';\nimport wrapperClone from './_wrapperClone.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates a `lodash` object which wraps `value` to enable implicit method\n * chain sequences. Methods that operate on and return arrays, collections,\n * and functions can be chained together. Methods that retrieve a single value\n * or may return a primitive value will automatically end the chain sequence\n * and return the unwrapped value. Otherwise, the value must be unwrapped\n * with `_#value`.\n *\n * Explicit chain sequences, which must be unwrapped with `_#value`, may be\n * enabled using `_.chain`.\n *\n * The execution of chained methods is lazy, that is, it's deferred until\n * `_#value` is implicitly or explicitly called.\n *\n * Lazy evaluation allows several methods to support shortcut fusion.\n * Shortcut fusion is an optimization to merge iteratee calls; this avoids\n * the creation of intermediate arrays and can greatly reduce the number of\n * iteratee executions. Sections of a chain sequence qualify for shortcut\n * fusion if the section is applied to an array and iteratees accept only\n * one argument. The heuristic for whether a section qualifies for shortcut\n * fusion is subject to change.\n *\n * Chaining is supported in custom builds as long as the `_#value` method is\n * directly or indirectly included in the build.\n *\n * In addition to lodash methods, wrappers have `Array` and `String` methods.\n *\n * The wrapper `Array` methods are:\n * `concat`, `join`, `pop`, `push`, `shift`, `sort`, `splice`, and `unshift`\n *\n * The wrapper `String` methods are:\n * `replace` and `split`\n *\n * The wrapper methods that support shortcut fusion are:\n * `at`, `compact`, `drop`, `dropRight`, `dropWhile`, `filter`, `find`,\n * `findLast`, `head`, `initial`, `last`, `map`, `reject`, `reverse`, `slice`,\n * `tail`, `take`, `takeRight`, `takeRightWhile`, `takeWhile`, and `toArray`\n *\n * The chainable wrapper methods are:\n * `after`, `ary`, `assign`, `assignIn`, `assignInWith`, `assignWith`, `at`,\n * `before`, `bind`, `bindAll`, `bindKey`, `castArray`, `chain`, `chunk`,\n * `commit`, `compact`, `concat`, `conforms`, `constant`, `countBy`, `create`,\n * `curry`, `debounce`, `defaults`, `defaultsDeep`, `defer`, `delay`,\n * `difference`, `differenceBy`, `differenceWith`, `drop`, `dropRight`,\n * `dropRightWhile`, `dropWhile`, `extend`, `extendWith`, `fill`, `filter`,\n * `flatMap`, `flatMapDeep`, `flatMapDepth`, `flatten`, `flattenDeep`,\n * `flattenDepth`, `flip`, `flow`, `flowRight`, `fromPairs`, `functions`,\n * `functionsIn`, `groupBy`, `initial`, `intersection`, `intersectionBy`,\n * `intersectionWith`, `invert`, `invertBy`, `invokeMap`, `iteratee`, `keyBy`,\n * `keys`, `keysIn`, `map`, `mapKeys`, `mapValues`, `matches`, `matchesProperty`,\n * `memoize`, `merge`, `mergeWith`, `method`, `methodOf`, `mixin`, `negate`,\n * `nthArg`, `omit`, `omitBy`, `once`, `orderBy`, `over`, `overArgs`,\n * `overEvery`, `overSome`, `partial`, `partialRight`, `partition`, `pick`,\n * `pickBy`, `plant`, `property`, `propertyOf`, `pull`, `pullAll`, `pullAllBy`,\n * `pullAllWith`, `pullAt`, `push`, `range`, `rangeRight`, `rearg`, `reject`,\n * `remove`, `rest`, `reverse`, `sampleSize`, `set`, `setWith`, `shuffle`,\n * `slice`, `sort`, `sortBy`, `splice`, `spread`, `tail`, `take`, `takeRight`,\n * `takeRightWhile`, `takeWhile`, `tap`, `throttle`, `thru`, `toArray`,\n * `toPairs`, `toPairsIn`, `toPath`, `toPlainObject`, `transform`, `unary`,\n * `union`, `unionBy`, `unionWith`, `uniq`, `uniqBy`, `uniqWith`, `unset`,\n * `unshift`, `unzip`, `unzipWith`, `update`, `updateWith`, `values`,\n * `valuesIn`, `without`, `wrap`, `xor`, `xorBy`, `xorWith`, `zip`,\n * `zipObject`, `zipObjectDeep`, and `zipWith`\n *\n * The wrapper methods that are **not** chainable by default are:\n * `add`, `attempt`, `camelCase`, `capitalize`, `ceil`, `clamp`, `clone`,\n * `cloneDeep`, `cloneDeepWith`, `cloneWith`, `conformsTo`, `deburr`,\n * `defaultTo`, `divide`, `each`, `eachRight`, `endsWith`, `eq`, `escape`,\n * `escapeRegExp`, `every`, `find`, `findIndex`, `findKey`, `findLast`,\n * `findLastIndex`, `findLastKey`, `first`, `floor`, `forEach`, `forEachRight`,\n * `forIn`, `forInRight`, `forOwn`, `forOwnRight`, `get`, `gt`, `gte`, `has`,\n * `hasIn`, `head`, `identity`, `includes`, `indexOf`, `inRange`, `invoke`,\n * `isArguments`, `isArray`, `isArrayBuffer`, `isArrayLike`, `isArrayLikeObject`,\n * `isBoolean`, `isBuffer`, `isDate`, `isElement`, `isEmpty`, `isEqual`,\n * `isEqualWith`, `isError`, `isFinite`, `isFunction`, `isInteger`, `isLength`,\n * `isMap`, `isMatch`, `isMatchWith`, `isNaN`, `isNative`, `isNil`, `isNull`,\n * `isNumber`, `isObject`, `isObjectLike`, `isPlainObject`, `isRegExp`,\n * `isSafeInteger`, `isSet`, `isString`, `isUndefined`, `isTypedArray`,\n * `isWeakMap`, `isWeakSet`, `join`, `kebabCase`, `last`, `lastIndexOf`,\n * `lowerCase`, `lowerFirst`, `lt`, `lte`, `max`, `maxBy`, `mean`, `meanBy`,\n * `min`, `minBy`, `multiply`, `noConflict`, `noop`, `now`, `nth`, `pad`,\n * `padEnd`, `padStart`, `parseInt`, `pop`, `random`, `reduce`, `reduceRight`,\n * `repeat`, `result`, `round`, `runInContext`, `sample`, `shift`, `size`,\n * `snakeCase`, `some`, `sortedIndex`, `sortedIndexBy`, `sortedLastIndex`,\n * `sortedLastIndexBy`, `startCase`, `startsWith`, `stubArray`, `stubFalse`,\n * `stubObject`, `stubString`, `stubTrue`, `subtract`, `sum`, `sumBy`,\n * `template`, `times`, `toFinite`, `toInteger`, `toJSON`, `toLength`,\n * `toLower`, `toNumber`, `toSafeInteger`, `toString`, `toUpper`, `trim`,\n * `trimEnd`, `trimStart`, `truncate`, `unescape`, `uniqueId`, `upperCase`,\n * `upperFirst`, `value`, and `words`\n *\n * @name _\n * @constructor\n * @category Seq\n * @param {*} value The value to wrap in a `lodash` instance.\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var wrapped = _([1, 2, 3]);\n *\n * // Returns an unwrapped value.\n * wrapped.reduce(_.add);\n * // => 6\n *\n * // Returns a wrapped value.\n * var squares = wrapped.map(square);\n *\n * _.isArray(squares);\n * // => false\n *\n * _.isArray(squares.value());\n * // => true\n */\nfunction lodash(value) {\n if (isObjectLike(value) && !isArray(value) && !(value instanceof LazyWrapper)) {\n if (value instanceof LodashWrapper) {\n return value;\n }\n if (hasOwnProperty.call(value, '__wrapped__')) {\n return wrapperClone(value);\n }\n }\n return new LodashWrapper(value);\n}\n\n// Ensure wrappers are instances of `baseLodash`.\nlodash.prototype = baseLodash.prototype;\nlodash.prototype.constructor = lodash;\n\nexport default lodash;\n","import LazyWrapper from './_LazyWrapper.js';\nimport getData from './_getData.js';\nimport getFuncName from './_getFuncName.js';\nimport lodash from './wrapperLodash.js';\n\n/**\n * Checks if `func` has a lazy counterpart.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` has a lazy counterpart,\n * else `false`.\n */\nfunction isLaziable(func) {\n var funcName = getFuncName(func),\n other = lodash[funcName];\n\n if (typeof other != 'function' || !(funcName in LazyWrapper.prototype)) {\n return false;\n }\n if (func === other) {\n return true;\n }\n var data = getData(other);\n return !!data && func === data[0];\n}\n\nexport default isLaziable;\n","/** Used to detect hot functions by number of calls within a span of milliseconds. */\nvar HOT_COUNT = 800,\n HOT_SPAN = 16;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeNow = Date.now;\n\n/**\n * Creates a function that'll short out and invoke `identity` instead\n * of `func` when it's called `HOT_COUNT` or more times in `HOT_SPAN`\n * milliseconds.\n *\n * @private\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new shortable function.\n */\nfunction shortOut(func) {\n var count = 0,\n lastCalled = 0;\n\n return function() {\n var stamp = nativeNow(),\n remaining = HOT_SPAN - (stamp - lastCalled);\n\n lastCalled = stamp;\n if (remaining > 0) {\n if (++count >= HOT_COUNT) {\n return arguments[0];\n }\n } else {\n count = 0;\n }\n return func.apply(undefined, arguments);\n };\n}\n\nexport default shortOut;\n","import baseSetData from './_baseSetData.js';\nimport shortOut from './_shortOut.js';\n\n/**\n * Sets metadata for `func`.\n *\n * **Note:** If this function becomes hot, i.e. is invoked a lot in a short\n * period of time, it will trip its breaker and transition to an identity\n * function to avoid garbage collection pauses in V8. See\n * [V8 issue 2070](https://bugs.chromium.org/p/v8/issues/detail?id=2070)\n * for more details.\n *\n * @private\n * @param {Function} func The function to associate metadata with.\n * @param {*} data The metadata.\n * @returns {Function} Returns `func`.\n */\nvar setData = shortOut(baseSetData);\n\nexport default setData;\n","/** Used to match wrap detail comments. */\nvar reWrapDetails = /\\{\\n\\/\\* \\[wrapped with (.+)\\] \\*/,\n reSplitDetails = /,? & /;\n\n/**\n * Extracts wrapper details from the `source` body comment.\n *\n * @private\n * @param {string} source The source to inspect.\n * @returns {Array} Returns the wrapper details.\n */\nfunction getWrapDetails(source) {\n var match = source.match(reWrapDetails);\n return match ? match[1].split(reSplitDetails) : [];\n}\n\nexport default getWrapDetails;\n","/** Used to match wrap detail comments. */\nvar reWrapComment = /\\{(?:\\n\\/\\* \\[wrapped with .+\\] \\*\\/)?\\n?/;\n\n/**\n * Inserts wrapper `details` in a comment at the top of the `source` body.\n *\n * @private\n * @param {string} source The source to modify.\n * @returns {Array} details The details to insert.\n * @returns {string} Returns the modified source.\n */\nfunction insertWrapDetails(source, details) {\n var length = details.length;\n if (!length) {\n return source;\n }\n var lastIndex = length - 1;\n details[lastIndex] = (length > 1 ? '& ' : '') + details[lastIndex];\n details = details.join(length > 2 ? ', ' : ' ');\n return source.replace(reWrapComment, '{\\n/* [wrapped with ' + details + '] */\\n');\n}\n\nexport default insertWrapDetails;\n","/**\n * Creates a function that returns `value`.\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Util\n * @param {*} value The value to return from the new function.\n * @returns {Function} Returns the new constant function.\n * @example\n *\n * var objects = _.times(2, _.constant({ 'a': 1 }));\n *\n * console.log(objects);\n * // => [{ 'a': 1 }, { 'a': 1 }]\n *\n * console.log(objects[0] === objects[1]);\n * // => true\n */\nfunction constant(value) {\n return function() {\n return value;\n };\n}\n\nexport default constant;\n","import getNative from './_getNative.js';\n\nvar defineProperty = (function() {\n try {\n var func = getNative(Object, 'defineProperty');\n func({}, '', {});\n return func;\n } catch (e) {}\n}());\n\nexport default defineProperty;\n","import constant from './constant.js';\nimport defineProperty from './_defineProperty.js';\nimport identity from './identity.js';\n\n/**\n * The base implementation of `setToString` without support for hot loop shorting.\n *\n * @private\n * @param {Function} func The function to modify.\n * @param {Function} string The `toString` result.\n * @returns {Function} Returns `func`.\n */\nvar baseSetToString = !defineProperty ? identity : function(func, string) {\n return defineProperty(func, 'toString', {\n 'configurable': true,\n 'enumerable': false,\n 'value': constant(string),\n 'writable': true\n });\n};\n\nexport default baseSetToString;\n","import baseSetToString from './_baseSetToString.js';\nimport shortOut from './_shortOut.js';\n\n/**\n * Sets the `toString` method of `func` to return `string`.\n *\n * @private\n * @param {Function} func The function to modify.\n * @param {Function} string The `toString` result.\n * @returns {Function} Returns `func`.\n */\nvar setToString = shortOut(baseSetToString);\n\nexport default setToString;\n","/**\n * A specialized version of `_.forEach` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (iteratee(array[index], index, array) === false) {\n break;\n }\n }\n return array;\n}\n\nexport default arrayEach;\n","/**\n * The base implementation of `_.findIndex` and `_.findLastIndex` without\n * support for iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {Function} predicate The function invoked per iteration.\n * @param {number} fromIndex The index to search from.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction baseFindIndex(array, predicate, fromIndex, fromRight) {\n var length = array.length,\n index = fromIndex + (fromRight ? 1 : -1);\n\n while ((fromRight ? index-- : ++index < length)) {\n if (predicate(array[index], index, array)) {\n return index;\n }\n }\n return -1;\n}\n\nexport default baseFindIndex;\n","/**\n * The base implementation of `_.isNaN` without support for number objects.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.\n */\nfunction baseIsNaN(value) {\n return value !== value;\n}\n\nexport default baseIsNaN;\n","/**\n * A specialized version of `_.indexOf` which performs strict equality\n * comparisons of values, i.e. `===`.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction strictIndexOf(array, value, fromIndex) {\n var index = fromIndex - 1,\n length = array.length;\n\n while (++index < length) {\n if (array[index] === value) {\n return index;\n }\n }\n return -1;\n}\n\nexport default strictIndexOf;\n","import baseFindIndex from './_baseFindIndex.js';\nimport baseIsNaN from './_baseIsNaN.js';\nimport strictIndexOf from './_strictIndexOf.js';\n\n/**\n * The base implementation of `_.indexOf` without `fromIndex` bounds checks.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction baseIndexOf(array, value, fromIndex) {\n return value === value\n ? strictIndexOf(array, value, fromIndex)\n : baseFindIndex(array, baseIsNaN, fromIndex);\n}\n\nexport default baseIndexOf;\n","import baseIndexOf from './_baseIndexOf.js';\n\n/**\n * A specialized version of `_.includes` for arrays without support for\n * specifying an index to search from.\n *\n * @private\n * @param {Array} [array] The array to inspect.\n * @param {*} target The value to search for.\n * @returns {boolean} Returns `true` if `target` is found, else `false`.\n */\nfunction arrayIncludes(array, value) {\n var length = array == null ? 0 : array.length;\n return !!length && baseIndexOf(array, value, 0) > -1;\n}\n\nexport default arrayIncludes;\n","import arrayEach from './_arrayEach.js';\nimport arrayIncludes from './_arrayIncludes.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_FLAG = 8,\n WRAP_CURRY_RIGHT_FLAG = 16,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_PARTIAL_RIGHT_FLAG = 64,\n WRAP_ARY_FLAG = 128,\n WRAP_REARG_FLAG = 256,\n WRAP_FLIP_FLAG = 512;\n\n/** Used to associate wrap methods with their bit flags. */\nvar wrapFlags = [\n ['ary', WRAP_ARY_FLAG],\n ['bind', WRAP_BIND_FLAG],\n ['bindKey', WRAP_BIND_KEY_FLAG],\n ['curry', WRAP_CURRY_FLAG],\n ['curryRight', WRAP_CURRY_RIGHT_FLAG],\n ['flip', WRAP_FLIP_FLAG],\n ['partial', WRAP_PARTIAL_FLAG],\n ['partialRight', WRAP_PARTIAL_RIGHT_FLAG],\n ['rearg', WRAP_REARG_FLAG]\n];\n\n/**\n * Updates wrapper `details` based on `bitmask` flags.\n *\n * @private\n * @returns {Array} details The details to modify.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @returns {Array} Returns `details`.\n */\nfunction updateWrapDetails(details, bitmask) {\n arrayEach(wrapFlags, function(pair) {\n var value = '_.' + pair[0];\n if ((bitmask & pair[1]) && !arrayIncludes(details, value)) {\n details.push(value);\n }\n });\n return details.sort();\n}\n\nexport default updateWrapDetails;\n","import getWrapDetails from './_getWrapDetails.js';\nimport insertWrapDetails from './_insertWrapDetails.js';\nimport setToString from './_setToString.js';\nimport updateWrapDetails from './_updateWrapDetails.js';\n\n/**\n * Sets the `toString` method of `wrapper` to mimic the source of `reference`\n * with wrapper details in a comment at the top of the source body.\n *\n * @private\n * @param {Function} wrapper The function to modify.\n * @param {Function} reference The reference function.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @returns {Function} Returns `wrapper`.\n */\nfunction setWrapToString(wrapper, reference, bitmask) {\n var source = (reference + '');\n return setToString(wrapper, insertWrapDetails(source, updateWrapDetails(getWrapDetails(source), bitmask)));\n}\n\nexport default setWrapToString;\n","import isLaziable from './_isLaziable.js';\nimport setData from './_setData.js';\nimport setWrapToString from './_setWrapToString.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_BOUND_FLAG = 4,\n WRAP_CURRY_FLAG = 8,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_PARTIAL_RIGHT_FLAG = 64;\n\n/**\n * Creates a function that wraps `func` to continue currying.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {Function} wrapFunc The function to create the `func` wrapper.\n * @param {*} placeholder The placeholder value.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to prepend to those provided to\n * the new function.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createRecurry(func, bitmask, wrapFunc, placeholder, thisArg, partials, holders, argPos, ary, arity) {\n var isCurry = bitmask & WRAP_CURRY_FLAG,\n newHolders = isCurry ? holders : undefined,\n newHoldersRight = isCurry ? undefined : holders,\n newPartials = isCurry ? partials : undefined,\n newPartialsRight = isCurry ? undefined : partials;\n\n bitmask |= (isCurry ? WRAP_PARTIAL_FLAG : WRAP_PARTIAL_RIGHT_FLAG);\n bitmask &= ~(isCurry ? WRAP_PARTIAL_RIGHT_FLAG : WRAP_PARTIAL_FLAG);\n\n if (!(bitmask & WRAP_CURRY_BOUND_FLAG)) {\n bitmask &= ~(WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG);\n }\n var newData = [\n func, bitmask, thisArg, newPartials, newHolders, newPartialsRight,\n newHoldersRight, argPos, ary, arity\n ];\n\n var result = wrapFunc.apply(undefined, newData);\n if (isLaziable(func)) {\n setData(result, newData);\n }\n result.placeholder = placeholder;\n return setWrapToString(result, func, bitmask);\n}\n\nexport default createRecurry;\n","/**\n * Gets the argument placeholder value for `func`.\n *\n * @private\n * @param {Function} func The function to inspect.\n * @returns {*} Returns the placeholder value.\n */\nfunction getHolder(func) {\n var object = func;\n return object.placeholder;\n}\n\nexport default getHolder;\n","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n var type = typeof value;\n length = length == null ? MAX_SAFE_INTEGER : length;\n\n return !!length &&\n (type == 'number' ||\n (type != 'symbol' && reIsUint.test(value))) &&\n (value > -1 && value % 1 == 0 && value < length);\n}\n\nexport default isIndex;\n","import copyArray from './_copyArray.js';\nimport isIndex from './_isIndex.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMin = Math.min;\n\n/**\n * Reorder `array` according to the specified indexes where the element at\n * the first index is assigned as the first element, the element at\n * the second index is assigned as the second element, and so on.\n *\n * @private\n * @param {Array} array The array to reorder.\n * @param {Array} indexes The arranged array indexes.\n * @returns {Array} Returns `array`.\n */\nfunction reorder(array, indexes) {\n var arrLength = array.length,\n length = nativeMin(indexes.length, arrLength),\n oldArray = copyArray(array);\n\n while (length--) {\n var index = indexes[length];\n array[length] = isIndex(index, arrLength) ? oldArray[index] : undefined;\n }\n return array;\n}\n\nexport default reorder;\n","/** Used as the internal argument placeholder. */\nvar PLACEHOLDER = '__lodash_placeholder__';\n\n/**\n * Replaces all `placeholder` elements in `array` with an internal placeholder\n * and returns an array of their indexes.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {*} placeholder The placeholder to replace.\n * @returns {Array} Returns the new array of placeholder indexes.\n */\nfunction replaceHolders(array, placeholder) {\n var index = -1,\n length = array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index];\n if (value === placeholder || value === PLACEHOLDER) {\n array[index] = PLACEHOLDER;\n result[resIndex++] = index;\n }\n }\n return result;\n}\n\nexport default replaceHolders;\n","import composeArgs from './_composeArgs.js';\nimport composeArgsRight from './_composeArgsRight.js';\nimport countHolders from './_countHolders.js';\nimport createCtor from './_createCtor.js';\nimport createRecurry from './_createRecurry.js';\nimport getHolder from './_getHolder.js';\nimport reorder from './_reorder.js';\nimport replaceHolders from './_replaceHolders.js';\nimport root from './_root.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_FLAG = 8,\n WRAP_CURRY_RIGHT_FLAG = 16,\n WRAP_ARY_FLAG = 128,\n WRAP_FLIP_FLAG = 512;\n\n/**\n * Creates a function that wraps `func` to invoke it with optional `this`\n * binding of `thisArg`, partial application, and currying.\n *\n * @private\n * @param {Function|string} func The function or method name to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to prepend to those provided to\n * the new function.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [partialsRight] The arguments to append to those provided\n * to the new function.\n * @param {Array} [holdersRight] The `partialsRight` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createHybrid(func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity) {\n var isAry = bitmask & WRAP_ARY_FLAG,\n isBind = bitmask & WRAP_BIND_FLAG,\n isBindKey = bitmask & WRAP_BIND_KEY_FLAG,\n isCurried = bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG),\n isFlip = bitmask & WRAP_FLIP_FLAG,\n Ctor = isBindKey ? undefined : createCtor(func);\n\n function wrapper() {\n var length = arguments.length,\n args = Array(length),\n index = length;\n\n while (index--) {\n args[index] = arguments[index];\n }\n if (isCurried) {\n var placeholder = getHolder(wrapper),\n holdersCount = countHolders(args, placeholder);\n }\n if (partials) {\n args = composeArgs(args, partials, holders, isCurried);\n }\n if (partialsRight) {\n args = composeArgsRight(args, partialsRight, holdersRight, isCurried);\n }\n length -= holdersCount;\n if (isCurried && length < arity) {\n var newHolders = replaceHolders(args, placeholder);\n return createRecurry(\n func, bitmask, createHybrid, wrapper.placeholder, thisArg,\n args, newHolders, argPos, ary, arity - length\n );\n }\n var thisBinding = isBind ? thisArg : this,\n fn = isBindKey ? thisBinding[func] : func;\n\n length = args.length;\n if (argPos) {\n args = reorder(args, argPos);\n } else if (isFlip && length > 1) {\n args.reverse();\n }\n if (isAry && ary < length) {\n args.length = ary;\n }\n if (this && this !== root && this instanceof wrapper) {\n fn = Ctor || createCtor(fn);\n }\n return fn.apply(thisBinding, args);\n }\n return wrapper;\n}\n\nexport default createHybrid;\n","import apply from './_apply.js';\nimport createCtor from './_createCtor.js';\nimport createHybrid from './_createHybrid.js';\nimport createRecurry from './_createRecurry.js';\nimport getHolder from './_getHolder.js';\nimport replaceHolders from './_replaceHolders.js';\nimport root from './_root.js';\n\n/**\n * Creates a function that wraps `func` to enable currying.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {number} arity The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createCurry(func, bitmask, arity) {\n var Ctor = createCtor(func);\n\n function wrapper() {\n var length = arguments.length,\n args = Array(length),\n index = length,\n placeholder = getHolder(wrapper);\n\n while (index--) {\n args[index] = arguments[index];\n }\n var holders = (length < 3 && args[0] !== placeholder && args[length - 1] !== placeholder)\n ? []\n : replaceHolders(args, placeholder);\n\n length -= holders.length;\n if (length < arity) {\n return createRecurry(\n func, bitmask, createHybrid, wrapper.placeholder, undefined,\n args, holders, undefined, undefined, arity - length);\n }\n var fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n return apply(fn, this, args);\n }\n return wrapper;\n}\n\nexport default createCurry;\n","import apply from './_apply.js';\nimport createCtor from './_createCtor.js';\nimport root from './_root.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1;\n\n/**\n * Creates a function that wraps `func` to invoke it with the `this` binding\n * of `thisArg` and `partials` prepended to the arguments it receives.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {Array} partials The arguments to prepend to those provided to\n * the new function.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createPartial(func, bitmask, thisArg, partials) {\n var isBind = bitmask & WRAP_BIND_FLAG,\n Ctor = createCtor(func);\n\n function wrapper() {\n var argsIndex = -1,\n argsLength = arguments.length,\n leftIndex = -1,\n leftLength = partials.length,\n args = Array(leftLength + argsLength),\n fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n\n while (++leftIndex < leftLength) {\n args[leftIndex] = partials[leftIndex];\n }\n while (argsLength--) {\n args[leftIndex++] = arguments[++argsIndex];\n }\n return apply(fn, isBind ? thisArg : this, args);\n }\n return wrapper;\n}\n\nexport default createPartial;\n","import composeArgs from './_composeArgs.js';\nimport composeArgsRight from './_composeArgsRight.js';\nimport replaceHolders from './_replaceHolders.js';\n\n/** Used as the internal argument placeholder. */\nvar PLACEHOLDER = '__lodash_placeholder__';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_BOUND_FLAG = 4,\n WRAP_CURRY_FLAG = 8,\n WRAP_ARY_FLAG = 128,\n WRAP_REARG_FLAG = 256;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMin = Math.min;\n\n/**\n * Merges the function metadata of `source` into `data`.\n *\n * Merging metadata reduces the number of wrappers used to invoke a function.\n * This is possible because methods like `_.bind`, `_.curry`, and `_.partial`\n * may be applied regardless of execution order. Methods like `_.ary` and\n * `_.rearg` modify function arguments, making the order in which they are\n * executed important, preventing the merging of metadata. However, we make\n * an exception for a safe combined case where curried functions have `_.ary`\n * and or `_.rearg` applied.\n *\n * @private\n * @param {Array} data The destination metadata.\n * @param {Array} source The source metadata.\n * @returns {Array} Returns `data`.\n */\nfunction mergeData(data, source) {\n var bitmask = data[1],\n srcBitmask = source[1],\n newBitmask = bitmask | srcBitmask,\n isCommon = newBitmask < (WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG | WRAP_ARY_FLAG);\n\n var isCombo =\n ((srcBitmask == WRAP_ARY_FLAG) && (bitmask == WRAP_CURRY_FLAG)) ||\n ((srcBitmask == WRAP_ARY_FLAG) && (bitmask == WRAP_REARG_FLAG) && (data[7].length <= source[8])) ||\n ((srcBitmask == (WRAP_ARY_FLAG | WRAP_REARG_FLAG)) && (source[7].length <= source[8]) && (bitmask == WRAP_CURRY_FLAG));\n\n // Exit early if metadata can't be merged.\n if (!(isCommon || isCombo)) {\n return data;\n }\n // Use source `thisArg` if available.\n if (srcBitmask & WRAP_BIND_FLAG) {\n data[2] = source[2];\n // Set when currying a bound function.\n newBitmask |= bitmask & WRAP_BIND_FLAG ? 0 : WRAP_CURRY_BOUND_FLAG;\n }\n // Compose partial arguments.\n var value = source[3];\n if (value) {\n var partials = data[3];\n data[3] = partials ? composeArgs(partials, value, source[4]) : value;\n data[4] = partials ? replaceHolders(data[3], PLACEHOLDER) : source[4];\n }\n // Compose partial right arguments.\n value = source[5];\n if (value) {\n partials = data[5];\n data[5] = partials ? composeArgsRight(partials, value, source[6]) : value;\n data[6] = partials ? replaceHolders(data[5], PLACEHOLDER) : source[6];\n }\n // Use source `argPos` if available.\n value = source[7];\n if (value) {\n data[7] = value;\n }\n // Use source `ary` if it's smaller.\n if (srcBitmask & WRAP_ARY_FLAG) {\n data[8] = data[8] == null ? source[8] : nativeMin(data[8], source[8]);\n }\n // Use source `arity` if one is not provided.\n if (data[9] == null) {\n data[9] = source[9];\n }\n // Use source `func` and merge bitmasks.\n data[0] = source[0];\n data[1] = newBitmask;\n\n return data;\n}\n\nexport default mergeData;\n","import baseSetData from './_baseSetData.js';\nimport createBind from './_createBind.js';\nimport createCurry from './_createCurry.js';\nimport createHybrid from './_createHybrid.js';\nimport createPartial from './_createPartial.js';\nimport getData from './_getData.js';\nimport mergeData from './_mergeData.js';\nimport setData from './_setData.js';\nimport setWrapToString from './_setWrapToString.js';\nimport toInteger from './toInteger.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_FLAG = 8,\n WRAP_CURRY_RIGHT_FLAG = 16,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_PARTIAL_RIGHT_FLAG = 64;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a function that either curries or invokes `func` with optional\n * `this` binding and partially applied arguments.\n *\n * @private\n * @param {Function|string} func The function or method name to wrap.\n * @param {number} bitmask The bitmask flags.\n * 1 - `_.bind`\n * 2 - `_.bindKey`\n * 4 - `_.curry` or `_.curryRight` of a bound function\n * 8 - `_.curry`\n * 16 - `_.curryRight`\n * 32 - `_.partial`\n * 64 - `_.partialRight`\n * 128 - `_.rearg`\n * 256 - `_.ary`\n * 512 - `_.flip`\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to be partially applied.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createWrap(func, bitmask, thisArg, partials, holders, argPos, ary, arity) {\n var isBindKey = bitmask & WRAP_BIND_KEY_FLAG;\n if (!isBindKey && typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n var length = partials ? partials.length : 0;\n if (!length) {\n bitmask &= ~(WRAP_PARTIAL_FLAG | WRAP_PARTIAL_RIGHT_FLAG);\n partials = holders = undefined;\n }\n ary = ary === undefined ? ary : nativeMax(toInteger(ary), 0);\n arity = arity === undefined ? arity : toInteger(arity);\n length -= holders ? holders.length : 0;\n\n if (bitmask & WRAP_PARTIAL_RIGHT_FLAG) {\n var partialsRight = partials,\n holdersRight = holders;\n\n partials = holders = undefined;\n }\n var data = isBindKey ? undefined : getData(func);\n\n var newData = [\n func, bitmask, thisArg, partials, holders, partialsRight, holdersRight,\n argPos, ary, arity\n ];\n\n if (data) {\n mergeData(newData, data);\n }\n func = newData[0];\n bitmask = newData[1];\n thisArg = newData[2];\n partials = newData[3];\n holders = newData[4];\n arity = newData[9] = newData[9] === undefined\n ? (isBindKey ? 0 : func.length)\n : nativeMax(newData[9] - length, 0);\n\n if (!arity && bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG)) {\n bitmask &= ~(WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG);\n }\n if (!bitmask || bitmask == WRAP_BIND_FLAG) {\n var result = createBind(func, bitmask, thisArg);\n } else if (bitmask == WRAP_CURRY_FLAG || bitmask == WRAP_CURRY_RIGHT_FLAG) {\n result = createCurry(func, bitmask, arity);\n } else if ((bitmask == WRAP_PARTIAL_FLAG || bitmask == (WRAP_BIND_FLAG | WRAP_PARTIAL_FLAG)) && !holders.length) {\n result = createPartial(func, bitmask, thisArg, partials);\n } else {\n result = createHybrid.apply(undefined, newData);\n }\n var setter = data ? baseSetData : setData;\n return setWrapToString(setter(result, newData), func, bitmask);\n}\n\nexport default createWrap;\n","import createWrap from './_createWrap.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_ARY_FLAG = 128;\n\n/**\n * Creates a function that invokes `func`, with up to `n` arguments,\n * ignoring any additional arguments.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} func The function to cap arguments for.\n * @param {number} [n=func.length] The arity cap.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the new capped function.\n * @example\n *\n * _.map(['6', '8', '10'], _.ary(parseInt, 1));\n * // => [6, 8, 10]\n */\nfunction ary(func, n, guard) {\n n = guard ? undefined : n;\n n = (func && n == null) ? func.length : n;\n return createWrap(func, WRAP_ARY_FLAG, undefined, undefined, undefined, undefined, n);\n}\n\nexport default ary;\n","import defineProperty from './_defineProperty.js';\n\n/**\n * The base implementation of `assignValue` and `assignMergeValue` without\n * value checks.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction baseAssignValue(object, key, value) {\n if (key == '__proto__' && defineProperty) {\n defineProperty(object, key, {\n 'configurable': true,\n 'enumerable': true,\n 'value': value,\n 'writable': true\n });\n } else {\n object[key] = value;\n }\n}\n\nexport default baseAssignValue;\n","/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n return value === other || (value !== value && other !== other);\n}\n\nexport default eq;\n","import baseAssignValue from './_baseAssignValue.js';\nimport eq from './eq.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns `value` to `key` of `object` if the existing value is not equivalent\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignValue(object, key, value) {\n var objValue = object[key];\n if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||\n (value === undefined && !(key in object))) {\n baseAssignValue(object, key, value);\n }\n}\n\nexport default assignValue;\n","import assignValue from './_assignValue.js';\nimport baseAssignValue from './_baseAssignValue.js';\n\n/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property identifiers to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @param {Function} [customizer] The function to customize copied values.\n * @returns {Object} Returns `object`.\n */\nfunction copyObject(source, props, object, customizer) {\n var isNew = !object;\n object || (object = {});\n\n var index = -1,\n length = props.length;\n\n while (++index < length) {\n var key = props[index];\n\n var newValue = customizer\n ? customizer(object[key], source[key], key, object, source)\n : undefined;\n\n if (newValue === undefined) {\n newValue = source[key];\n }\n if (isNew) {\n baseAssignValue(object, key, newValue);\n } else {\n assignValue(object, key, newValue);\n }\n }\n return object;\n}\n\nexport default copyObject;\n","import apply from './_apply.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * A specialized version of `baseRest` which transforms the rest array.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @param {Function} transform The rest array transform.\n * @returns {Function} Returns the new function.\n */\nfunction overRest(func, start, transform) {\n start = nativeMax(start === undefined ? (func.length - 1) : start, 0);\n return function() {\n var args = arguments,\n index = -1,\n length = nativeMax(args.length - start, 0),\n array = Array(length);\n\n while (++index < length) {\n array[index] = args[start + index];\n }\n index = -1;\n var otherArgs = Array(start + 1);\n while (++index < start) {\n otherArgs[index] = args[index];\n }\n otherArgs[start] = transform(array);\n return apply(func, this, otherArgs);\n };\n}\n\nexport default overRest;\n","import identity from './identity.js';\nimport overRest from './_overRest.js';\nimport setToString from './_setToString.js';\n\n/**\n * The base implementation of `_.rest` which doesn't validate or coerce arguments.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n */\nfunction baseRest(func, start) {\n return setToString(overRest(func, start, identity), func + '');\n}\n\nexport default baseRest;\n","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nexport default isLength;\n","import isFunction from './isFunction.js';\nimport isLength from './isLength.js';\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\nexport default isArrayLike;\n","import eq from './eq.js';\nimport isArrayLike from './isArrayLike.js';\nimport isIndex from './_isIndex.js';\nimport isObject from './isObject.js';\n\n/**\n * Checks if the given arguments are from an iteratee call.\n *\n * @private\n * @param {*} value The potential iteratee value argument.\n * @param {*} index The potential iteratee index or key argument.\n * @param {*} object The potential iteratee object argument.\n * @returns {boolean} Returns `true` if the arguments are from an iteratee call,\n * else `false`.\n */\nfunction isIterateeCall(value, index, object) {\n if (!isObject(object)) {\n return false;\n }\n var type = typeof index;\n if (type == 'number'\n ? (isArrayLike(object) && isIndex(index, object.length))\n : (type == 'string' && index in object)\n ) {\n return eq(object[index], value);\n }\n return false;\n}\n\nexport default isIterateeCall;\n","import baseRest from './_baseRest.js';\nimport isIterateeCall from './_isIterateeCall.js';\n\n/**\n * Creates a function like `_.assign`.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\nfunction createAssigner(assigner) {\n return baseRest(function(object, sources) {\n var index = -1,\n length = sources.length,\n customizer = length > 1 ? sources[length - 1] : undefined,\n guard = length > 2 ? sources[2] : undefined;\n\n customizer = (assigner.length > 3 && typeof customizer == 'function')\n ? (length--, customizer)\n : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n customizer = length < 3 ? undefined : customizer;\n length = 1;\n }\n object = Object(object);\n while (++index < length) {\n var source = sources[index];\n if (source) {\n assigner(object, source, index, customizer);\n }\n }\n return object;\n });\n}\n\nexport default createAssigner;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\nexport default isPrototype;\n","/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\n\nexport default baseTimes;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]';\n\n/**\n * The base implementation of `_.isArguments`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n */\nfunction baseIsArguments(value) {\n return isObjectLike(value) && baseGetTag(value) == argsTag;\n}\n\nexport default baseIsArguments;\n","import baseIsArguments from './_baseIsArguments.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nvar isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {\n return isObjectLike(value) && hasOwnProperty.call(value, 'callee') &&\n !propertyIsEnumerable.call(value, 'callee');\n};\n\nexport default isArguments;\n","/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\nfunction stubFalse() {\n return false;\n}\n\nexport default stubFalse;\n","import root from './_root.js';\nimport stubFalse from './stubFalse.js';\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined;\n\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\nvar isBuffer = nativeIsBuffer || stubFalse;\n\nexport default isBuffer;\n","import baseGetTag from './_baseGetTag.js';\nimport isLength from './isLength.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\ntypedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\ntypedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\ntypedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\ntypedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] =\ntypedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\ntypedArrayTags[dataViewTag] = typedArrayTags[dateTag] =\ntypedArrayTags[errorTag] = typedArrayTags[funcTag] =\ntypedArrayTags[mapTag] = typedArrayTags[numberTag] =\ntypedArrayTags[objectTag] = typedArrayTags[regexpTag] =\ntypedArrayTags[setTag] = typedArrayTags[stringTag] =\ntypedArrayTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.isTypedArray` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n */\nfunction baseIsTypedArray(value) {\n return isObjectLike(value) &&\n isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n}\n\nexport default baseIsTypedArray;\n","/**\n * The base implementation of `_.unary` without support for storing metadata.\n *\n * @private\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n */\nfunction baseUnary(func) {\n return function(value) {\n return func(value);\n };\n}\n\nexport default baseUnary;\n","import freeGlobal from './_freeGlobal.js';\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Detect free variable `process` from Node.js. */\nvar freeProcess = moduleExports && freeGlobal.process;\n\n/** Used to access faster Node.js helpers. */\nvar nodeUtil = (function() {\n try {\n // Use `util.types` for Node.js 10+.\n var types = freeModule && freeModule.require && freeModule.require('util').types;\n\n if (types) {\n return types;\n }\n\n // Legacy `process.binding('util')` for Node.js < 10.\n return freeProcess && freeProcess.binding && freeProcess.binding('util');\n } catch (e) {}\n}());\n\nexport default nodeUtil;\n","import baseIsTypedArray from './_baseIsTypedArray.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nvar isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\n\nexport default isTypedArray;\n","import baseTimes from './_baseTimes.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isIndex from './_isIndex.js';\nimport isTypedArray from './isTypedArray.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n var isArr = isArray(value),\n isArg = !isArr && isArguments(value),\n isBuff = !isArr && !isArg && isBuffer(value),\n isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n skipIndexes = isArr || isArg || isBuff || isType,\n result = skipIndexes ? baseTimes(value.length, String) : [],\n length = result.length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) &&\n !(skipIndexes && (\n // Safari 9 has enumerable `arguments.length` in strict mode.\n key == 'length' ||\n // Node.js 0.10 has enumerable non-index properties on buffers.\n (isBuff && (key == 'offset' || key == 'parent')) ||\n // PhantomJS 2 has enumerable non-index properties on typed arrays.\n (isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||\n // Skip index properties.\n isIndex(key, length)\n ))) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default arrayLikeKeys;\n","/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function(arg) {\n return func(transform(arg));\n };\n}\n\nexport default overArg;\n","import overArg from './_overArg.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = overArg(Object.keys, Object);\n\nexport default nativeKeys;\n","import isPrototype from './_isPrototype.js';\nimport nativeKeys from './_nativeKeys.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n var result = [];\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default baseKeys;\n","import arrayLikeKeys from './_arrayLikeKeys.js';\nimport baseKeys from './_baseKeys.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n\nexport default keys;\n","import assignValue from './_assignValue.js';\nimport copyObject from './_copyObject.js';\nimport createAssigner from './_createAssigner.js';\nimport isArrayLike from './isArrayLike.js';\nimport isPrototype from './_isPrototype.js';\nimport keys from './keys.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns own enumerable string keyed properties of source objects to the\n * destination object. Source objects are applied from left to right.\n * Subsequent sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object` and is loosely based on\n * [`Object.assign`](https://mdn.io/Object/assign).\n *\n * @static\n * @memberOf _\n * @since 0.10.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.assignIn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * function Bar() {\n * this.c = 3;\n * }\n *\n * Foo.prototype.b = 2;\n * Bar.prototype.d = 4;\n *\n * _.assign({ 'a': 0 }, new Foo, new Bar);\n * // => { 'a': 1, 'c': 3 }\n */\nvar assign = createAssigner(function(object, source) {\n if (isPrototype(source) || isArrayLike(source)) {\n copyObject(source, keys(source), object);\n return;\n }\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n assignValue(object, key, source[key]);\n }\n }\n});\n\nexport default assign;\n","/**\n * This function is like\n * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * except that it includes inherited enumerable properties.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction nativeKeysIn(object) {\n var result = [];\n if (object != null) {\n for (var key in Object(object)) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default nativeKeysIn;\n","import isObject from './isObject.js';\nimport isPrototype from './_isPrototype.js';\nimport nativeKeysIn from './_nativeKeysIn.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeysIn(object) {\n if (!isObject(object)) {\n return nativeKeysIn(object);\n }\n var isProto = isPrototype(object),\n result = [];\n\n for (var key in object) {\n if (!(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default baseKeysIn;\n","import arrayLikeKeys from './_arrayLikeKeys.js';\nimport baseKeysIn from './_baseKeysIn.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n return isArrayLike(object) ? arrayLikeKeys(object, true) : baseKeysIn(object);\n}\n\nexport default keysIn;\n","import copyObject from './_copyObject.js';\nimport createAssigner from './_createAssigner.js';\nimport keysIn from './keysIn.js';\n\n/**\n * This method is like `_.assign` except that it iterates over own and\n * inherited source properties.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias extend\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.assign\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * function Bar() {\n * this.c = 3;\n * }\n *\n * Foo.prototype.b = 2;\n * Bar.prototype.d = 4;\n *\n * _.assignIn({ 'a': 0 }, new Foo, new Bar);\n * // => { 'a': 1, 'b': 2, 'c': 3, 'd': 4 }\n */\nvar assignIn = createAssigner(function(object, source) {\n copyObject(source, keysIn(source), object);\n});\n\nexport default assignIn;\n","import copyObject from './_copyObject.js';\nimport createAssigner from './_createAssigner.js';\nimport keysIn from './keysIn.js';\n\n/**\n * This method is like `_.assignIn` except that it accepts `customizer`\n * which is invoked to produce the assigned values. If `customizer` returns\n * `undefined`, assignment is handled by the method instead. The `customizer`\n * is invoked with five arguments: (objValue, srcValue, key, object, source).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias extendWith\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} sources The source objects.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @see _.assignWith\n * @example\n *\n * function customizer(objValue, srcValue) {\n * return _.isUndefined(objValue) ? srcValue : objValue;\n * }\n *\n * var defaults = _.partialRight(_.assignInWith, customizer);\n *\n * defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\nvar assignInWith = createAssigner(function(object, source, srcIndex, customizer) {\n copyObject(source, keysIn(source), object, customizer);\n});\n\nexport default assignInWith;\n","import copyObject from './_copyObject.js';\nimport createAssigner from './_createAssigner.js';\nimport keys from './keys.js';\n\n/**\n * This method is like `_.assign` except that it accepts `customizer`\n * which is invoked to produce the assigned values. If `customizer` returns\n * `undefined`, assignment is handled by the method instead. The `customizer`\n * is invoked with five arguments: (objValue, srcValue, key, object, source).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} sources The source objects.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @see _.assignInWith\n * @example\n *\n * function customizer(objValue, srcValue) {\n * return _.isUndefined(objValue) ? srcValue : objValue;\n * }\n *\n * var defaults = _.partialRight(_.assignWith, customizer);\n *\n * defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\nvar assignWith = createAssigner(function(object, source, srcIndex, customizer) {\n copyObject(source, keys(source), object, customizer);\n});\n\nexport default assignWith;\n","import isArray from './isArray.js';\nimport isSymbol from './isSymbol.js';\n\n/** Used to match property names within property paths. */\nvar reIsDeepProp = /\\.|\\[(?:[^[\\]]*|([\"'])(?:(?!\\1)[^\\\\]|\\\\.)*?\\1)\\]/,\n reIsPlainProp = /^\\w*$/;\n\n/**\n * Checks if `value` is a property name and not a property path.\n *\n * @private\n * @param {*} value The value to check.\n * @param {Object} [object] The object to query keys on.\n * @returns {boolean} Returns `true` if `value` is a property name, else `false`.\n */\nfunction isKey(value, object) {\n if (isArray(value)) {\n return false;\n }\n var type = typeof value;\n if (type == 'number' || type == 'symbol' || type == 'boolean' ||\n value == null || isSymbol(value)) {\n return true;\n }\n return reIsPlainProp.test(value) || !reIsDeepProp.test(value) ||\n (object != null && value in Object(object));\n}\n\nexport default isKey;\n","import getNative from './_getNative.js';\n\n/* Built-in method references that are verified to be native. */\nvar nativeCreate = getNative(Object, 'create');\n\nexport default nativeCreate;\n","import nativeCreate from './_nativeCreate.js';\n\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\nfunction hashClear() {\n this.__data__ = nativeCreate ? nativeCreate(null) : {};\n this.size = 0;\n}\n\nexport default hashClear;\n","/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction hashDelete(key) {\n var result = this.has(key) && delete this.__data__[key];\n this.size -= result ? 1 : 0;\n return result;\n}\n\nexport default hashDelete;\n","import nativeCreate from './_nativeCreate.js';\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction hashGet(key) {\n var data = this.__data__;\n if (nativeCreate) {\n var result = data[key];\n return result === HASH_UNDEFINED ? undefined : result;\n }\n return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\n\nexport default hashGet;\n","import nativeCreate from './_nativeCreate.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction hashHas(key) {\n var data = this.__data__;\n return nativeCreate ? (data[key] !== undefined) : hasOwnProperty.call(data, key);\n}\n\nexport default hashHas;\n","import nativeCreate from './_nativeCreate.js';\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\nfunction hashSet(key, value) {\n var data = this.__data__;\n this.size += this.has(key) ? 0 : 1;\n data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;\n return this;\n}\n\nexport default hashSet;\n","import hashClear from './_hashClear.js';\nimport hashDelete from './_hashDelete.js';\nimport hashGet from './_hashGet.js';\nimport hashHas from './_hashHas.js';\nimport hashSet from './_hashSet.js';\n\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Hash(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `Hash`.\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\n\nexport default Hash;\n","/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\nfunction listCacheClear() {\n this.__data__ = [];\n this.size = 0;\n}\n\nexport default listCacheClear;\n","import eq from './eq.js';\n\n/**\n * Gets the index at which the `key` is found in `array` of key-value pairs.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} key The key to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction assocIndexOf(array, key) {\n var length = array.length;\n while (length--) {\n if (eq(array[length][0], key)) {\n return length;\n }\n }\n return -1;\n}\n\nexport default assocIndexOf;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/** Built-in value references. */\nvar splice = arrayProto.splice;\n\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction listCacheDelete(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n return false;\n }\n var lastIndex = data.length - 1;\n if (index == lastIndex) {\n data.pop();\n } else {\n splice.call(data, index, 1);\n }\n --this.size;\n return true;\n}\n\nexport default listCacheDelete;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction listCacheGet(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n return index < 0 ? undefined : data[index][1];\n}\n\nexport default listCacheGet;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction listCacheHas(key) {\n return assocIndexOf(this.__data__, key) > -1;\n}\n\nexport default listCacheHas;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\nfunction listCacheSet(key, value) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n ++this.size;\n data.push([key, value]);\n } else {\n data[index][1] = value;\n }\n return this;\n}\n\nexport default listCacheSet;\n","import listCacheClear from './_listCacheClear.js';\nimport listCacheDelete from './_listCacheDelete.js';\nimport listCacheGet from './_listCacheGet.js';\nimport listCacheHas from './_listCacheHas.js';\nimport listCacheSet from './_listCacheSet.js';\n\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction ListCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `ListCache`.\nListCache.prototype.clear = listCacheClear;\nListCache.prototype['delete'] = listCacheDelete;\nListCache.prototype.get = listCacheGet;\nListCache.prototype.has = listCacheHas;\nListCache.prototype.set = listCacheSet;\n\nexport default ListCache;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Map = getNative(root, 'Map');\n\nexport default Map;\n","import Hash from './_Hash.js';\nimport ListCache from './_ListCache.js';\nimport Map from './_Map.js';\n\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\nfunction mapCacheClear() {\n this.size = 0;\n this.__data__ = {\n 'hash': new Hash,\n 'map': new (Map || ListCache),\n 'string': new Hash\n };\n}\n\nexport default mapCacheClear;\n","/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\nfunction isKeyable(value) {\n var type = typeof value;\n return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')\n ? (value !== '__proto__')\n : (value === null);\n}\n\nexport default isKeyable;\n","import isKeyable from './_isKeyable.js';\n\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\nfunction getMapData(map, key) {\n var data = map.__data__;\n return isKeyable(key)\n ? data[typeof key == 'string' ? 'string' : 'hash']\n : data.map;\n}\n\nexport default getMapData;\n","import getMapData from './_getMapData.js';\n\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction mapCacheDelete(key) {\n var result = getMapData(this, key)['delete'](key);\n this.size -= result ? 1 : 0;\n return result;\n}\n\nexport default mapCacheDelete;\n","import getMapData from './_getMapData.js';\n\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction mapCacheGet(key) {\n return getMapData(this, key).get(key);\n}\n\nexport default mapCacheGet;\n","import getMapData from './_getMapData.js';\n\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction mapCacheHas(key) {\n return getMapData(this, key).has(key);\n}\n\nexport default mapCacheHas;\n","import getMapData from './_getMapData.js';\n\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\nfunction mapCacheSet(key, value) {\n var data = getMapData(this, key),\n size = data.size;\n\n data.set(key, value);\n this.size += data.size == size ? 0 : 1;\n return this;\n}\n\nexport default mapCacheSet;\n","import mapCacheClear from './_mapCacheClear.js';\nimport mapCacheDelete from './_mapCacheDelete.js';\nimport mapCacheGet from './_mapCacheGet.js';\nimport mapCacheHas from './_mapCacheHas.js';\nimport mapCacheSet from './_mapCacheSet.js';\n\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction MapCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `MapCache`.\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\n\nexport default MapCache;\n","import MapCache from './_MapCache.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a function that memoizes the result of `func`. If `resolver` is\n * provided, it determines the cache key for storing the result based on the\n * arguments provided to the memoized function. By default, the first argument\n * provided to the memoized function is used as the map cache key. The `func`\n * is invoked with the `this` binding of the memoized function.\n *\n * **Note:** The cache is exposed as the `cache` property on the memoized\n * function. Its creation may be customized by replacing the `_.memoize.Cache`\n * constructor with one whose instances implement the\n * [`Map`](http://ecma-international.org/ecma-262/7.0/#sec-properties-of-the-map-prototype-object)\n * method interface of `clear`, `delete`, `get`, `has`, and `set`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to have its output memoized.\n * @param {Function} [resolver] The function to resolve the cache key.\n * @returns {Function} Returns the new memoized function.\n * @example\n *\n * var object = { 'a': 1, 'b': 2 };\n * var other = { 'c': 3, 'd': 4 };\n *\n * var values = _.memoize(_.values);\n * values(object);\n * // => [1, 2]\n *\n * values(other);\n * // => [3, 4]\n *\n * object.a = 2;\n * values(object);\n * // => [1, 2]\n *\n * // Modify the result cache.\n * values.cache.set(object, ['a', 'b']);\n * values(object);\n * // => ['a', 'b']\n *\n * // Replace `_.memoize.Cache`.\n * _.memoize.Cache = WeakMap;\n */\nfunction memoize(func, resolver) {\n if (typeof func != 'function' || (resolver != null && typeof resolver != 'function')) {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n var memoized = function() {\n var args = arguments,\n key = resolver ? resolver.apply(this, args) : args[0],\n cache = memoized.cache;\n\n if (cache.has(key)) {\n return cache.get(key);\n }\n var result = func.apply(this, args);\n memoized.cache = cache.set(key, result) || cache;\n return result;\n };\n memoized.cache = new (memoize.Cache || MapCache);\n return memoized;\n}\n\n// Expose `MapCache`.\nmemoize.Cache = MapCache;\n\nexport default memoize;\n","import memoize from './memoize.js';\n\n/** Used as the maximum memoize cache size. */\nvar MAX_MEMOIZE_SIZE = 500;\n\n/**\n * A specialized version of `_.memoize` which clears the memoized function's\n * cache when it exceeds `MAX_MEMOIZE_SIZE`.\n *\n * @private\n * @param {Function} func The function to have its output memoized.\n * @returns {Function} Returns the new memoized function.\n */\nfunction memoizeCapped(func) {\n var result = memoize(func, function(key) {\n if (cache.size === MAX_MEMOIZE_SIZE) {\n cache.clear();\n }\n return key;\n });\n\n var cache = result.cache;\n return result;\n}\n\nexport default memoizeCapped;\n","import memoizeCapped from './_memoizeCapped.js';\n\n/** Used to match property names within property paths. */\nvar rePropName = /[^.[\\]]+|\\[(?:(-?\\d+(?:\\.\\d+)?)|([\"'])((?:(?!\\2)[^\\\\]|\\\\.)*?)\\2)\\]|(?=(?:\\.|\\[\\])(?:\\.|\\[\\]|$))/g;\n\n/** Used to match backslashes in property paths. */\nvar reEscapeChar = /\\\\(\\\\)?/g;\n\n/**\n * Converts `string` to a property path array.\n *\n * @private\n * @param {string} string The string to convert.\n * @returns {Array} Returns the property path array.\n */\nvar stringToPath = memoizeCapped(function(string) {\n var result = [];\n if (string.charCodeAt(0) === 46 /* . */) {\n result.push('');\n }\n string.replace(rePropName, function(match, number, quote, subString) {\n result.push(quote ? subString.replace(reEscapeChar, '$1') : (number || match));\n });\n return result;\n});\n\nexport default stringToPath;\n","import baseToString from './_baseToString.js';\n\n/**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\nfunction toString(value) {\n return value == null ? '' : baseToString(value);\n}\n\nexport default toString;\n","import isArray from './isArray.js';\nimport isKey from './_isKey.js';\nimport stringToPath from './_stringToPath.js';\nimport toString from './toString.js';\n\n/**\n * Casts `value` to a path array if it's not one.\n *\n * @private\n * @param {*} value The value to inspect.\n * @param {Object} [object] The object to query keys on.\n * @returns {Array} Returns the cast property path array.\n */\nfunction castPath(value, object) {\n if (isArray(value)) {\n return value;\n }\n return isKey(value, object) ? [value] : stringToPath(toString(value));\n}\n\nexport default castPath;\n","import isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/**\n * Converts `value` to a string key if it's not a string or symbol.\n *\n * @private\n * @param {*} value The value to inspect.\n * @returns {string|symbol} Returns the key.\n */\nfunction toKey(value) {\n if (typeof value == 'string' || isSymbol(value)) {\n return value;\n }\n var result = (value + '');\n return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;\n}\n\nexport default toKey;\n","import castPath from './_castPath.js';\nimport toKey from './_toKey.js';\n\n/**\n * The base implementation of `_.get` without support for default values.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the property to get.\n * @returns {*} Returns the resolved value.\n */\nfunction baseGet(object, path) {\n path = castPath(path, object);\n\n var index = 0,\n length = path.length;\n\n while (object != null && index < length) {\n object = object[toKey(path[index++])];\n }\n return (index && index == length) ? object : undefined;\n}\n\nexport default baseGet;\n","import baseGet from './_baseGet.js';\n\n/**\n * Gets the value at `path` of `object`. If the resolved value is\n * `undefined`, the `defaultValue` is returned in its place.\n *\n * @static\n * @memberOf _\n * @since 3.7.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the property to get.\n * @param {*} [defaultValue] The value returned for `undefined` resolved values.\n * @returns {*} Returns the resolved value.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n *\n * _.get(object, 'a[0].b.c');\n * // => 3\n *\n * _.get(object, ['a', '0', 'b', 'c']);\n * // => 3\n *\n * _.get(object, 'a.b.c', 'default');\n * // => 'default'\n */\nfunction get(object, path, defaultValue) {\n var result = object == null ? undefined : baseGet(object, path);\n return result === undefined ? defaultValue : result;\n}\n\nexport default get;\n","import get from './get.js';\n\n/**\n * The base implementation of `_.at` without support for individual paths.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {string[]} paths The property paths to pick.\n * @returns {Array} Returns the picked elements.\n */\nfunction baseAt(object, paths) {\n var index = -1,\n length = paths.length,\n result = Array(length),\n skip = object == null;\n\n while (++index < length) {\n result[index] = skip ? undefined : get(object, paths[index]);\n }\n return result;\n}\n\nexport default baseAt;\n","/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n var index = -1,\n length = values.length,\n offset = array.length;\n\n while (++index < length) {\n array[offset + index] = values[index];\n }\n return array;\n}\n\nexport default arrayPush;\n","import Symbol from './_Symbol.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\n\n/** Built-in value references. */\nvar spreadableSymbol = Symbol ? Symbol.isConcatSpreadable : undefined;\n\n/**\n * Checks if `value` is a flattenable `arguments` object or array.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is flattenable, else `false`.\n */\nfunction isFlattenable(value) {\n return isArray(value) || isArguments(value) ||\n !!(spreadableSymbol && value && value[spreadableSymbol]);\n}\n\nexport default isFlattenable;\n","import arrayPush from './_arrayPush.js';\nimport isFlattenable from './_isFlattenable.js';\n\n/**\n * The base implementation of `_.flatten` with support for restricting flattening.\n *\n * @private\n * @param {Array} array The array to flatten.\n * @param {number} depth The maximum recursion depth.\n * @param {boolean} [predicate=isFlattenable] The function invoked per iteration.\n * @param {boolean} [isStrict] Restrict to values that pass `predicate` checks.\n * @param {Array} [result=[]] The initial result value.\n * @returns {Array} Returns the new flattened array.\n */\nfunction baseFlatten(array, depth, predicate, isStrict, result) {\n var index = -1,\n length = array.length;\n\n predicate || (predicate = isFlattenable);\n result || (result = []);\n\n while (++index < length) {\n var value = array[index];\n if (depth > 0 && predicate(value)) {\n if (depth > 1) {\n // Recursively flatten arrays (susceptible to call stack limits).\n baseFlatten(value, depth - 1, predicate, isStrict, result);\n } else {\n arrayPush(result, value);\n }\n } else if (!isStrict) {\n result[result.length] = value;\n }\n }\n return result;\n}\n\nexport default baseFlatten;\n","import baseFlatten from './_baseFlatten.js';\n\n/**\n * Flattens `array` a single level deep.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to flatten.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * _.flatten([1, [2, [3, [4]], 5]]);\n * // => [1, 2, [3, [4]], 5]\n */\nfunction flatten(array) {\n var length = array == null ? 0 : array.length;\n return length ? baseFlatten(array, 1) : [];\n}\n\nexport default flatten;\n","import flatten from './flatten.js';\nimport overRest from './_overRest.js';\nimport setToString from './_setToString.js';\n\n/**\n * A specialized version of `baseRest` which flattens the rest array.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @returns {Function} Returns the new function.\n */\nfunction flatRest(func) {\n return setToString(overRest(func, undefined, flatten), func + '');\n}\n\nexport default flatRest;\n","import baseAt from './_baseAt.js';\nimport flatRest from './_flatRest.js';\n\n/**\n * Creates an array of values corresponding to `paths` of `object`.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {...(string|string[])} [paths] The property paths to pick.\n * @returns {Array} Returns the picked values.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }, 4] };\n *\n * _.at(object, ['a[0].b.c', 'a[1]']);\n * // => [3, 4]\n */\nvar at = flatRest(baseAt);\n\nexport default at;\n","import overArg from './_overArg.js';\n\n/** Built-in value references. */\nvar getPrototype = overArg(Object.getPrototypeOf, Object);\n\nexport default getPrototype;\n","import baseGetTag from './_baseGetTag.js';\nimport getPrototype from './_getPrototype.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to infer the `Object` constructor. */\nvar objectCtorString = funcToString.call(Object);\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * @static\n * @memberOf _\n * @since 0.8.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n return false;\n }\n var proto = getPrototype(value);\n if (proto === null) {\n return true;\n }\n var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n return typeof Ctor == 'function' && Ctor instanceof Ctor &&\n funcToString.call(Ctor) == objectCtorString;\n}\n\nexport default isPlainObject;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\nimport isPlainObject from './isPlainObject.js';\n\n/** `Object#toString` result references. */\nvar domExcTag = '[object DOMException]',\n errorTag = '[object Error]';\n\n/**\n * Checks if `value` is an `Error`, `EvalError`, `RangeError`, `ReferenceError`,\n * `SyntaxError`, `TypeError`, or `URIError` object.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an error object, else `false`.\n * @example\n *\n * _.isError(new Error);\n * // => true\n *\n * _.isError(Error);\n * // => false\n */\nfunction isError(value) {\n if (!isObjectLike(value)) {\n return false;\n }\n var tag = baseGetTag(value);\n return tag == errorTag || tag == domExcTag ||\n (typeof value.message == 'string' && typeof value.name == 'string' && !isPlainObject(value));\n}\n\nexport default isError;\n","import apply from './_apply.js';\nimport baseRest from './_baseRest.js';\nimport isError from './isError.js';\n\n/**\n * Attempts to invoke `func`, returning either the result or the caught error\n * object. Any additional arguments are provided to `func` when it's invoked.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Util\n * @param {Function} func The function to attempt.\n * @param {...*} [args] The arguments to invoke `func` with.\n * @returns {*} Returns the `func` result or error object.\n * @example\n *\n * // Avoid throwing errors for invalid selectors.\n * var elements = _.attempt(function(selector) {\n * return document.querySelectorAll(selector);\n * }, '>_>');\n *\n * if (_.isError(elements)) {\n * elements = [];\n * }\n */\nvar attempt = baseRest(function(func, args) {\n try {\n return apply(func, undefined, args);\n } catch (e) {\n return isError(e) ? e : new Error(e);\n }\n});\n\nexport default attempt;\n","import toInteger from './toInteger.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a function that invokes `func`, with the `this` binding and arguments\n * of the created function, while it's called less than `n` times. Subsequent\n * calls to the created function return the result of the last `func` invocation.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {number} n The number of calls at which `func` is no longer invoked.\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new restricted function.\n * @example\n *\n * jQuery(element).on('click', _.before(5, addContactToList));\n * // => Allows adding up to 4 contacts to the list.\n */\nfunction before(n, func) {\n var result;\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n n = toInteger(n);\n return function() {\n if (--n > 0) {\n result = func.apply(this, arguments);\n }\n if (n <= 1) {\n func = undefined;\n }\n return result;\n };\n}\n\nexport default before;\n","import baseRest from './_baseRest.js';\nimport createWrap from './_createWrap.js';\nimport getHolder from './_getHolder.js';\nimport replaceHolders from './_replaceHolders.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1,\n WRAP_PARTIAL_FLAG = 32;\n\n/**\n * Creates a function that invokes `func` with the `this` binding of `thisArg`\n * and `partials` prepended to the arguments it receives.\n *\n * The `_.bind.placeholder` value, which defaults to `_` in monolithic builds,\n * may be used as a placeholder for partially applied arguments.\n *\n * **Note:** Unlike native `Function#bind`, this method doesn't set the \"length\"\n * property of bound functions.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to bind.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {...*} [partials] The arguments to be partially applied.\n * @returns {Function} Returns the new bound function.\n * @example\n *\n * function greet(greeting, punctuation) {\n * return greeting + ' ' + this.user + punctuation;\n * }\n *\n * var object = { 'user': 'fred' };\n *\n * var bound = _.bind(greet, object, 'hi');\n * bound('!');\n * // => 'hi fred!'\n *\n * // Bound with placeholders.\n * var bound = _.bind(greet, object, _, '!');\n * bound('hi');\n * // => 'hi fred!'\n */\nvar bind = baseRest(function(func, thisArg, partials) {\n var bitmask = WRAP_BIND_FLAG;\n if (partials.length) {\n var holders = replaceHolders(partials, getHolder(bind));\n bitmask |= WRAP_PARTIAL_FLAG;\n }\n return createWrap(func, bitmask, thisArg, partials, holders);\n});\n\n// Assign default placeholders.\nbind.placeholder = {};\n\nexport default bind;\n","import arrayEach from './_arrayEach.js';\nimport baseAssignValue from './_baseAssignValue.js';\nimport bind from './bind.js';\nimport flatRest from './_flatRest.js';\nimport toKey from './_toKey.js';\n\n/**\n * Binds methods of an object to the object itself, overwriting the existing\n * method.\n *\n * **Note:** This method doesn't set the \"length\" property of bound functions.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {Object} object The object to bind and assign the bound methods to.\n * @param {...(string|string[])} methodNames The object method names to bind.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var view = {\n * 'label': 'docs',\n * 'click': function() {\n * console.log('clicked ' + this.label);\n * }\n * };\n *\n * _.bindAll(view, ['click']);\n * jQuery(element).on('click', view.click);\n * // => Logs 'clicked docs' when clicked.\n */\nvar bindAll = flatRest(function(object, methodNames) {\n arrayEach(methodNames, function(key) {\n key = toKey(key);\n baseAssignValue(object, key, bind(object[key], object));\n });\n return object;\n});\n\nexport default bindAll;\n","import baseRest from './_baseRest.js';\nimport createWrap from './_createWrap.js';\nimport getHolder from './_getHolder.js';\nimport replaceHolders from './_replaceHolders.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_PARTIAL_FLAG = 32;\n\n/**\n * Creates a function that invokes the method at `object[key]` with `partials`\n * prepended to the arguments it receives.\n *\n * This method differs from `_.bind` by allowing bound functions to reference\n * methods that may be redefined or don't yet exist. See\n * [Peter Michaux's article](http://peter.michaux.ca/articles/lazy-function-definition-pattern)\n * for more details.\n *\n * The `_.bindKey.placeholder` value, which defaults to `_` in monolithic\n * builds, may be used as a placeholder for partially applied arguments.\n *\n * @static\n * @memberOf _\n * @since 0.10.0\n * @category Function\n * @param {Object} object The object to invoke the method on.\n * @param {string} key The key of the method.\n * @param {...*} [partials] The arguments to be partially applied.\n * @returns {Function} Returns the new bound function.\n * @example\n *\n * var object = {\n * 'user': 'fred',\n * 'greet': function(greeting, punctuation) {\n * return greeting + ' ' + this.user + punctuation;\n * }\n * };\n *\n * var bound = _.bindKey(object, 'greet', 'hi');\n * bound('!');\n * // => 'hi fred!'\n *\n * object.greet = function(greeting, punctuation) {\n * return greeting + 'ya ' + this.user + punctuation;\n * };\n *\n * bound('!');\n * // => 'hiya fred!'\n *\n * // Bound with placeholders.\n * var bound = _.bindKey(object, 'greet', _, '!');\n * bound('hi');\n * // => 'hiya fred!'\n */\nvar bindKey = baseRest(function(object, key, partials) {\n var bitmask = WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG;\n if (partials.length) {\n var holders = replaceHolders(partials, getHolder(bindKey));\n bitmask |= WRAP_PARTIAL_FLAG;\n }\n return createWrap(key, bitmask, object, partials, holders);\n});\n\n// Assign default placeholders.\nbindKey.placeholder = {};\n\nexport default bindKey;\n","/**\n * The base implementation of `_.slice` without an iteratee call guard.\n *\n * @private\n * @param {Array} array The array to slice.\n * @param {number} [start=0] The start position.\n * @param {number} [end=array.length] The end position.\n * @returns {Array} Returns the slice of `array`.\n */\nfunction baseSlice(array, start, end) {\n var index = -1,\n length = array.length;\n\n if (start < 0) {\n start = -start > length ? 0 : (length + start);\n }\n end = end > length ? length : end;\n if (end < 0) {\n end += length;\n }\n length = start > end ? 0 : ((end - start) >>> 0);\n start >>>= 0;\n\n var result = Array(length);\n while (++index < length) {\n result[index] = array[index + start];\n }\n return result;\n}\n\nexport default baseSlice;\n","import baseSlice from './_baseSlice.js';\n\n/**\n * Casts `array` to a slice if it's needed.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {number} start The start position.\n * @param {number} [end=array.length] The end position.\n * @returns {Array} Returns the cast slice.\n */\nfunction castSlice(array, start, end) {\n var length = array.length;\n end = end === undefined ? length : end;\n return (!start && end >= length) ? array : baseSlice(array, start, end);\n}\n\nexport default castSlice;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsVarRange = '\\\\ufe0e\\\\ufe0f';\n\n/** Used to compose unicode capture groups. */\nvar rsZWJ = '\\\\u200d';\n\n/** Used to detect strings with [zero-width joiners or code points from the astral planes](http://eev.ee/blog/2015/09/12/dark-corners-of-unicode/). */\nvar reHasUnicode = RegExp('[' + rsZWJ + rsAstralRange + rsComboRange + rsVarRange + ']');\n\n/**\n * Checks if `string` contains Unicode symbols.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {boolean} Returns `true` if a symbol is found, else `false`.\n */\nfunction hasUnicode(string) {\n return reHasUnicode.test(string);\n}\n\nexport default hasUnicode;\n","/**\n * Converts an ASCII `string` to an array.\n *\n * @private\n * @param {string} string The string to convert.\n * @returns {Array} Returns the converted array.\n */\nfunction asciiToArray(string) {\n return string.split('');\n}\n\nexport default asciiToArray;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsVarRange = '\\\\ufe0e\\\\ufe0f';\n\n/** Used to compose unicode capture groups. */\nvar rsAstral = '[' + rsAstralRange + ']',\n rsCombo = '[' + rsComboRange + ']',\n rsFitz = '\\\\ud83c[\\\\udffb-\\\\udfff]',\n rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')',\n rsNonAstral = '[^' + rsAstralRange + ']',\n rsRegional = '(?:\\\\ud83c[\\\\udde6-\\\\uddff]){2}',\n rsSurrPair = '[\\\\ud800-\\\\udbff][\\\\udc00-\\\\udfff]',\n rsZWJ = '\\\\u200d';\n\n/** Used to compose unicode regexes. */\nvar reOptMod = rsModifier + '?',\n rsOptVar = '[' + rsVarRange + ']?',\n rsOptJoin = '(?:' + rsZWJ + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*',\n rsSeq = rsOptVar + reOptMod + rsOptJoin,\n rsSymbol = '(?:' + [rsNonAstral + rsCombo + '?', rsCombo, rsRegional, rsSurrPair, rsAstral].join('|') + ')';\n\n/** Used to match [string symbols](https://mathiasbynens.be/notes/javascript-unicode). */\nvar reUnicode = RegExp(rsFitz + '(?=' + rsFitz + ')|' + rsSymbol + rsSeq, 'g');\n\n/**\n * Converts a Unicode `string` to an array.\n *\n * @private\n * @param {string} string The string to convert.\n * @returns {Array} Returns the converted array.\n */\nfunction unicodeToArray(string) {\n return string.match(reUnicode) || [];\n}\n\nexport default unicodeToArray;\n","import asciiToArray from './_asciiToArray.js';\nimport hasUnicode from './_hasUnicode.js';\nimport unicodeToArray from './_unicodeToArray.js';\n\n/**\n * Converts `string` to an array.\n *\n * @private\n * @param {string} string The string to convert.\n * @returns {Array} Returns the converted array.\n */\nfunction stringToArray(string) {\n return hasUnicode(string)\n ? unicodeToArray(string)\n : asciiToArray(string);\n}\n\nexport default stringToArray;\n","import castSlice from './_castSlice.js';\nimport hasUnicode from './_hasUnicode.js';\nimport stringToArray from './_stringToArray.js';\nimport toString from './toString.js';\n\n/**\n * Creates a function like `_.lowerFirst`.\n *\n * @private\n * @param {string} methodName The name of the `String` case method to use.\n * @returns {Function} Returns the new case function.\n */\nfunction createCaseFirst(methodName) {\n return function(string) {\n string = toString(string);\n\n var strSymbols = hasUnicode(string)\n ? stringToArray(string)\n : undefined;\n\n var chr = strSymbols\n ? strSymbols[0]\n : string.charAt(0);\n\n var trailing = strSymbols\n ? castSlice(strSymbols, 1).join('')\n : string.slice(1);\n\n return chr[methodName]() + trailing;\n };\n}\n\nexport default createCaseFirst;\n","import createCaseFirst from './_createCaseFirst.js';\n\n/**\n * Converts the first character of `string` to upper case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.upperFirst('fred');\n * // => 'Fred'\n *\n * _.upperFirst('FRED');\n * // => 'FRED'\n */\nvar upperFirst = createCaseFirst('toUpperCase');\n\nexport default upperFirst;\n","import toString from './toString.js';\nimport upperFirst from './upperFirst.js';\n\n/**\n * Converts the first character of `string` to upper case and the remaining\n * to lower case.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to capitalize.\n * @returns {string} Returns the capitalized string.\n * @example\n *\n * _.capitalize('FRED');\n * // => 'Fred'\n */\nfunction capitalize(string) {\n return upperFirst(toString(string).toLowerCase());\n}\n\nexport default capitalize;\n","/**\n * A specialized version of `_.reduce` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {*} [accumulator] The initial value.\n * @param {boolean} [initAccum] Specify using the first element of `array` as\n * the initial value.\n * @returns {*} Returns the accumulated value.\n */\nfunction arrayReduce(array, iteratee, accumulator, initAccum) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n if (initAccum && length) {\n accumulator = array[++index];\n }\n while (++index < length) {\n accumulator = iteratee(accumulator, array[index], index, array);\n }\n return accumulator;\n}\n\nexport default arrayReduce;\n","/**\n * The base implementation of `_.propertyOf` without support for deep paths.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Function} Returns the new accessor function.\n */\nfunction basePropertyOf(object) {\n return function(key) {\n return object == null ? undefined : object[key];\n };\n}\n\nexport default basePropertyOf;\n","import basePropertyOf from './_basePropertyOf.js';\n\n/** Used to map Latin Unicode letters to basic Latin letters. */\nvar deburredLetters = {\n // Latin-1 Supplement block.\n '\\xc0': 'A', '\\xc1': 'A', '\\xc2': 'A', '\\xc3': 'A', '\\xc4': 'A', '\\xc5': 'A',\n '\\xe0': 'a', '\\xe1': 'a', '\\xe2': 'a', '\\xe3': 'a', '\\xe4': 'a', '\\xe5': 'a',\n '\\xc7': 'C', '\\xe7': 'c',\n '\\xd0': 'D', '\\xf0': 'd',\n '\\xc8': 'E', '\\xc9': 'E', '\\xca': 'E', '\\xcb': 'E',\n '\\xe8': 'e', '\\xe9': 'e', '\\xea': 'e', '\\xeb': 'e',\n '\\xcc': 'I', '\\xcd': 'I', '\\xce': 'I', '\\xcf': 'I',\n '\\xec': 'i', '\\xed': 'i', '\\xee': 'i', '\\xef': 'i',\n '\\xd1': 'N', '\\xf1': 'n',\n '\\xd2': 'O', '\\xd3': 'O', '\\xd4': 'O', '\\xd5': 'O', '\\xd6': 'O', '\\xd8': 'O',\n '\\xf2': 'o', '\\xf3': 'o', '\\xf4': 'o', '\\xf5': 'o', '\\xf6': 'o', '\\xf8': 'o',\n '\\xd9': 'U', '\\xda': 'U', '\\xdb': 'U', '\\xdc': 'U',\n '\\xf9': 'u', '\\xfa': 'u', '\\xfb': 'u', '\\xfc': 'u',\n '\\xdd': 'Y', '\\xfd': 'y', '\\xff': 'y',\n '\\xc6': 'Ae', '\\xe6': 'ae',\n '\\xde': 'Th', '\\xfe': 'th',\n '\\xdf': 'ss',\n // Latin Extended-A block.\n '\\u0100': 'A', '\\u0102': 'A', '\\u0104': 'A',\n '\\u0101': 'a', '\\u0103': 'a', '\\u0105': 'a',\n '\\u0106': 'C', '\\u0108': 'C', '\\u010a': 'C', '\\u010c': 'C',\n '\\u0107': 'c', '\\u0109': 'c', '\\u010b': 'c', '\\u010d': 'c',\n '\\u010e': 'D', '\\u0110': 'D', '\\u010f': 'd', '\\u0111': 'd',\n '\\u0112': 'E', '\\u0114': 'E', '\\u0116': 'E', '\\u0118': 'E', '\\u011a': 'E',\n '\\u0113': 'e', '\\u0115': 'e', '\\u0117': 'e', '\\u0119': 'e', '\\u011b': 'e',\n '\\u011c': 'G', '\\u011e': 'G', '\\u0120': 'G', '\\u0122': 'G',\n '\\u011d': 'g', '\\u011f': 'g', '\\u0121': 'g', '\\u0123': 'g',\n '\\u0124': 'H', '\\u0126': 'H', '\\u0125': 'h', '\\u0127': 'h',\n '\\u0128': 'I', '\\u012a': 'I', '\\u012c': 'I', '\\u012e': 'I', '\\u0130': 'I',\n '\\u0129': 'i', '\\u012b': 'i', '\\u012d': 'i', '\\u012f': 'i', '\\u0131': 'i',\n '\\u0134': 'J', '\\u0135': 'j',\n '\\u0136': 'K', '\\u0137': 'k', '\\u0138': 'k',\n '\\u0139': 'L', '\\u013b': 'L', '\\u013d': 'L', '\\u013f': 'L', '\\u0141': 'L',\n '\\u013a': 'l', '\\u013c': 'l', '\\u013e': 'l', '\\u0140': 'l', '\\u0142': 'l',\n '\\u0143': 'N', '\\u0145': 'N', '\\u0147': 'N', '\\u014a': 'N',\n '\\u0144': 'n', '\\u0146': 'n', '\\u0148': 'n', '\\u014b': 'n',\n '\\u014c': 'O', '\\u014e': 'O', '\\u0150': 'O',\n '\\u014d': 'o', '\\u014f': 'o', '\\u0151': 'o',\n '\\u0154': 'R', '\\u0156': 'R', '\\u0158': 'R',\n '\\u0155': 'r', '\\u0157': 'r', '\\u0159': 'r',\n '\\u015a': 'S', '\\u015c': 'S', '\\u015e': 'S', '\\u0160': 'S',\n '\\u015b': 's', '\\u015d': 's', '\\u015f': 's', '\\u0161': 's',\n '\\u0162': 'T', '\\u0164': 'T', '\\u0166': 'T',\n '\\u0163': 't', '\\u0165': 't', '\\u0167': 't',\n '\\u0168': 'U', '\\u016a': 'U', '\\u016c': 'U', '\\u016e': 'U', '\\u0170': 'U', '\\u0172': 'U',\n '\\u0169': 'u', '\\u016b': 'u', '\\u016d': 'u', '\\u016f': 'u', '\\u0171': 'u', '\\u0173': 'u',\n '\\u0174': 'W', '\\u0175': 'w',\n '\\u0176': 'Y', '\\u0177': 'y', '\\u0178': 'Y',\n '\\u0179': 'Z', '\\u017b': 'Z', '\\u017d': 'Z',\n '\\u017a': 'z', '\\u017c': 'z', '\\u017e': 'z',\n '\\u0132': 'IJ', '\\u0133': 'ij',\n '\\u0152': 'Oe', '\\u0153': 'oe',\n '\\u0149': \"'n\", '\\u017f': 's'\n};\n\n/**\n * Used by `_.deburr` to convert Latin-1 Supplement and Latin Extended-A\n * letters to basic Latin letters.\n *\n * @private\n * @param {string} letter The matched letter to deburr.\n * @returns {string} Returns the deburred letter.\n */\nvar deburrLetter = basePropertyOf(deburredLetters);\n\nexport default deburrLetter;\n","import deburrLetter from './_deburrLetter.js';\nimport toString from './toString.js';\n\n/** Used to match Latin Unicode letters (excluding mathematical operators). */\nvar reLatin = /[\\xc0-\\xd6\\xd8-\\xf6\\xf8-\\xff\\u0100-\\u017f]/g;\n\n/** Used to compose unicode character classes. */\nvar rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange;\n\n/** Used to compose unicode capture groups. */\nvar rsCombo = '[' + rsComboRange + ']';\n\n/**\n * Used to match [combining diacritical marks](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks) and\n * [combining diacritical marks for symbols](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks_for_Symbols).\n */\nvar reComboMark = RegExp(rsCombo, 'g');\n\n/**\n * Deburrs `string` by converting\n * [Latin-1 Supplement](https://en.wikipedia.org/wiki/Latin-1_Supplement_(Unicode_block)#Character_table)\n * and [Latin Extended-A](https://en.wikipedia.org/wiki/Latin_Extended-A)\n * letters to basic Latin letters and removing\n * [combining diacritical marks](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to deburr.\n * @returns {string} Returns the deburred string.\n * @example\n *\n * _.deburr('déjà vu');\n * // => 'deja vu'\n */\nfunction deburr(string) {\n string = toString(string);\n return string && string.replace(reLatin, deburrLetter).replace(reComboMark, '');\n}\n\nexport default deburr;\n","/** Used to match words composed of alphanumeric characters. */\nvar reAsciiWord = /[^\\x00-\\x2f\\x3a-\\x40\\x5b-\\x60\\x7b-\\x7f]+/g;\n\n/**\n * Splits an ASCII `string` into an array of its words.\n *\n * @private\n * @param {string} The string to inspect.\n * @returns {Array} Returns the words of `string`.\n */\nfunction asciiWords(string) {\n return string.match(reAsciiWord) || [];\n}\n\nexport default asciiWords;\n","/** Used to detect strings that need a more robust regexp to match words. */\nvar reHasUnicodeWord = /[a-z][A-Z]|[A-Z]{2}[a-z]|[0-9][a-zA-Z]|[a-zA-Z][0-9]|[^a-zA-Z0-9 ]/;\n\n/**\n * Checks if `string` contains a word composed of Unicode symbols.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {boolean} Returns `true` if a word is found, else `false`.\n */\nfunction hasUnicodeWord(string) {\n return reHasUnicodeWord.test(string);\n}\n\nexport default hasUnicodeWord;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsDingbatRange = '\\\\u2700-\\\\u27bf',\n rsLowerRange = 'a-z\\\\xdf-\\\\xf6\\\\xf8-\\\\xff',\n rsMathOpRange = '\\\\xac\\\\xb1\\\\xd7\\\\xf7',\n rsNonCharRange = '\\\\x00-\\\\x2f\\\\x3a-\\\\x40\\\\x5b-\\\\x60\\\\x7b-\\\\xbf',\n rsPunctuationRange = '\\\\u2000-\\\\u206f',\n rsSpaceRange = ' \\\\t\\\\x0b\\\\f\\\\xa0\\\\ufeff\\\\n\\\\r\\\\u2028\\\\u2029\\\\u1680\\\\u180e\\\\u2000\\\\u2001\\\\u2002\\\\u2003\\\\u2004\\\\u2005\\\\u2006\\\\u2007\\\\u2008\\\\u2009\\\\u200a\\\\u202f\\\\u205f\\\\u3000',\n rsUpperRange = 'A-Z\\\\xc0-\\\\xd6\\\\xd8-\\\\xde',\n rsVarRange = '\\\\ufe0e\\\\ufe0f',\n rsBreakRange = rsMathOpRange + rsNonCharRange + rsPunctuationRange + rsSpaceRange;\n\n/** Used to compose unicode capture groups. */\nvar rsApos = \"['\\u2019]\",\n rsBreak = '[' + rsBreakRange + ']',\n rsCombo = '[' + rsComboRange + ']',\n rsDigits = '\\\\d+',\n rsDingbat = '[' + rsDingbatRange + ']',\n rsLower = '[' + rsLowerRange + ']',\n rsMisc = '[^' + rsAstralRange + rsBreakRange + rsDigits + rsDingbatRange + rsLowerRange + rsUpperRange + ']',\n rsFitz = '\\\\ud83c[\\\\udffb-\\\\udfff]',\n rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')',\n rsNonAstral = '[^' + rsAstralRange + ']',\n rsRegional = '(?:\\\\ud83c[\\\\udde6-\\\\uddff]){2}',\n rsSurrPair = '[\\\\ud800-\\\\udbff][\\\\udc00-\\\\udfff]',\n rsUpper = '[' + rsUpperRange + ']',\n rsZWJ = '\\\\u200d';\n\n/** Used to compose unicode regexes. */\nvar rsMiscLower = '(?:' + rsLower + '|' + rsMisc + ')',\n rsMiscUpper = '(?:' + rsUpper + '|' + rsMisc + ')',\n rsOptContrLower = '(?:' + rsApos + '(?:d|ll|m|re|s|t|ve))?',\n rsOptContrUpper = '(?:' + rsApos + '(?:D|LL|M|RE|S|T|VE))?',\n reOptMod = rsModifier + '?',\n rsOptVar = '[' + rsVarRange + ']?',\n rsOptJoin = '(?:' + rsZWJ + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*',\n rsOrdLower = '\\\\d*(?:1st|2nd|3rd|(?![123])\\\\dth)(?=\\\\b|[A-Z_])',\n rsOrdUpper = '\\\\d*(?:1ST|2ND|3RD|(?![123])\\\\dTH)(?=\\\\b|[a-z_])',\n rsSeq = rsOptVar + reOptMod + rsOptJoin,\n rsEmoji = '(?:' + [rsDingbat, rsRegional, rsSurrPair].join('|') + ')' + rsSeq;\n\n/** Used to match complex or compound words. */\nvar reUnicodeWord = RegExp([\n rsUpper + '?' + rsLower + '+' + rsOptContrLower + '(?=' + [rsBreak, rsUpper, '$'].join('|') + ')',\n rsMiscUpper + '+' + rsOptContrUpper + '(?=' + [rsBreak, rsUpper + rsMiscLower, '$'].join('|') + ')',\n rsUpper + '?' + rsMiscLower + '+' + rsOptContrLower,\n rsUpper + '+' + rsOptContrUpper,\n rsOrdUpper,\n rsOrdLower,\n rsDigits,\n rsEmoji\n].join('|'), 'g');\n\n/**\n * Splits a Unicode `string` into an array of its words.\n *\n * @private\n * @param {string} The string to inspect.\n * @returns {Array} Returns the words of `string`.\n */\nfunction unicodeWords(string) {\n return string.match(reUnicodeWord) || [];\n}\n\nexport default unicodeWords;\n","import asciiWords from './_asciiWords.js';\nimport hasUnicodeWord from './_hasUnicodeWord.js';\nimport toString from './toString.js';\nimport unicodeWords from './_unicodeWords.js';\n\n/**\n * Splits `string` into an array of its words.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to inspect.\n * @param {RegExp|string} [pattern] The pattern to match words.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Array} Returns the words of `string`.\n * @example\n *\n * _.words('fred, barney, & pebbles');\n * // => ['fred', 'barney', 'pebbles']\n *\n * _.words('fred, barney, & pebbles', /[^, ]+/g);\n * // => ['fred', 'barney', '&', 'pebbles']\n */\nfunction words(string, pattern, guard) {\n string = toString(string);\n pattern = guard ? undefined : pattern;\n\n if (pattern === undefined) {\n return hasUnicodeWord(string) ? unicodeWords(string) : asciiWords(string);\n }\n return string.match(pattern) || [];\n}\n\nexport default words;\n","import arrayReduce from './_arrayReduce.js';\nimport deburr from './deburr.js';\nimport words from './words.js';\n\n/** Used to compose unicode capture groups. */\nvar rsApos = \"['\\u2019]\";\n\n/** Used to match apostrophes. */\nvar reApos = RegExp(rsApos, 'g');\n\n/**\n * Creates a function like `_.camelCase`.\n *\n * @private\n * @param {Function} callback The function to combine each word.\n * @returns {Function} Returns the new compounder function.\n */\nfunction createCompounder(callback) {\n return function(string) {\n return arrayReduce(words(deburr(string).replace(reApos, '')), callback, '');\n };\n}\n\nexport default createCompounder;\n","import capitalize from './capitalize.js';\nimport createCompounder from './_createCompounder.js';\n\n/**\n * Converts `string` to [camel case](https://en.wikipedia.org/wiki/CamelCase).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the camel cased string.\n * @example\n *\n * _.camelCase('Foo Bar');\n * // => 'fooBar'\n *\n * _.camelCase('--foo-bar--');\n * // => 'fooBar'\n *\n * _.camelCase('__FOO_BAR__');\n * // => 'fooBar'\n */\nvar camelCase = createCompounder(function(result, word, index) {\n word = word.toLowerCase();\n return result + (index ? capitalize(word) : word);\n});\n\nexport default camelCase;\n","import isArray from './isArray.js';\n\n/**\n * Casts `value` as an array if it's not one.\n *\n * @static\n * @memberOf _\n * @since 4.4.0\n * @category Lang\n * @param {*} value The value to inspect.\n * @returns {Array} Returns the cast array.\n * @example\n *\n * _.castArray(1);\n * // => [1]\n *\n * _.castArray({ 'a': 1 });\n * // => [{ 'a': 1 }]\n *\n * _.castArray('abc');\n * // => ['abc']\n *\n * _.castArray(null);\n * // => [null]\n *\n * _.castArray(undefined);\n * // => [undefined]\n *\n * _.castArray();\n * // => []\n *\n * var array = [1, 2, 3];\n * console.log(_.castArray(array) === array);\n * // => true\n */\nfunction castArray() {\n if (!arguments.length) {\n return [];\n }\n var value = arguments[0];\n return isArray(value) ? value : [value];\n}\n\nexport default castArray;\n","import root from './_root.js';\nimport toInteger from './toInteger.js';\nimport toNumber from './toNumber.js';\nimport toString from './toString.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeIsFinite = root.isFinite,\n nativeMin = Math.min;\n\n/**\n * Creates a function like `_.round`.\n *\n * @private\n * @param {string} methodName The name of the `Math` method to use when rounding.\n * @returns {Function} Returns the new round function.\n */\nfunction createRound(methodName) {\n var func = Math[methodName];\n return function(number, precision) {\n number = toNumber(number);\n precision = precision == null ? 0 : nativeMin(toInteger(precision), 292);\n if (precision && nativeIsFinite(number)) {\n // Shift with exponential notation to avoid floating-point issues.\n // See [MDN](https://mdn.io/round#Examples) for more details.\n var pair = (toString(number) + 'e').split('e'),\n value = func(pair[0] + 'e' + (+pair[1] + precision));\n\n pair = (toString(value) + 'e').split('e');\n return +(pair[0] + 'e' + (+pair[1] - precision));\n }\n return func(number);\n };\n}\n\nexport default createRound;\n","import createRound from './_createRound.js';\n\n/**\n * Computes `number` rounded up to `precision`.\n *\n * @static\n * @memberOf _\n * @since 3.10.0\n * @category Math\n * @param {number} number The number to round up.\n * @param {number} [precision=0] The precision to round up to.\n * @returns {number} Returns the rounded up number.\n * @example\n *\n * _.ceil(4.006);\n * // => 5\n *\n * _.ceil(6.004, 2);\n * // => 6.01\n *\n * _.ceil(6040, -2);\n * // => 6100\n */\nvar ceil = createRound('ceil');\n\nexport default ceil;\n","import lodash from './wrapperLodash.js';\n\n/**\n * Creates a `lodash` wrapper instance that wraps `value` with explicit method\n * chain sequences enabled. The result of such sequences must be unwrapped\n * with `_#value`.\n *\n * @static\n * @memberOf _\n * @since 1.3.0\n * @category Seq\n * @param {*} value The value to wrap.\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36 },\n * { 'user': 'fred', 'age': 40 },\n * { 'user': 'pebbles', 'age': 1 }\n * ];\n *\n * var youngest = _\n * .chain(users)\n * .sortBy('age')\n * .map(function(o) {\n * return o.user + ' is ' + o.age;\n * })\n * .head()\n * .value();\n * // => 'pebbles is 1'\n */\nfunction chain(value) {\n var result = lodash(value);\n result.__chain__ = true;\n return result;\n}\n\nexport default chain;\n","import baseSlice from './_baseSlice.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport toInteger from './toInteger.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeCeil = Math.ceil,\n nativeMax = Math.max;\n\n/**\n * Creates an array of elements split into groups the length of `size`.\n * If `array` can't be split evenly, the final chunk will be the remaining\n * elements.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to process.\n * @param {number} [size=1] The length of each chunk\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Array} Returns the new array of chunks.\n * @example\n *\n * _.chunk(['a', 'b', 'c', 'd'], 2);\n * // => [['a', 'b'], ['c', 'd']]\n *\n * _.chunk(['a', 'b', 'c', 'd'], 3);\n * // => [['a', 'b', 'c'], ['d']]\n */\nfunction chunk(array, size, guard) {\n if ((guard ? isIterateeCall(array, size, guard) : size === undefined)) {\n size = 1;\n } else {\n size = nativeMax(toInteger(size), 0);\n }\n var length = array == null ? 0 : array.length;\n if (!length || size < 1) {\n return [];\n }\n var index = 0,\n resIndex = 0,\n result = Array(nativeCeil(length / size));\n\n while (index < length) {\n result[resIndex++] = baseSlice(array, index, (index += size));\n }\n return result;\n}\n\nexport default chunk;\n","/**\n * The base implementation of `_.clamp` which doesn't coerce arguments.\n *\n * @private\n * @param {number} number The number to clamp.\n * @param {number} [lower] The lower bound.\n * @param {number} upper The upper bound.\n * @returns {number} Returns the clamped number.\n */\nfunction baseClamp(number, lower, upper) {\n if (number === number) {\n if (upper !== undefined) {\n number = number <= upper ? number : upper;\n }\n if (lower !== undefined) {\n number = number >= lower ? number : lower;\n }\n }\n return number;\n}\n\nexport default baseClamp;\n","import baseClamp from './_baseClamp.js';\nimport toNumber from './toNumber.js';\n\n/**\n * Clamps `number` within the inclusive `lower` and `upper` bounds.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Number\n * @param {number} number The number to clamp.\n * @param {number} [lower] The lower bound.\n * @param {number} upper The upper bound.\n * @returns {number} Returns the clamped number.\n * @example\n *\n * _.clamp(-10, -5, 5);\n * // => -5\n *\n * _.clamp(10, -5, 5);\n * // => 5\n */\nfunction clamp(number, lower, upper) {\n if (upper === undefined) {\n upper = lower;\n lower = undefined;\n }\n if (upper !== undefined) {\n upper = toNumber(upper);\n upper = upper === upper ? upper : 0;\n }\n if (lower !== undefined) {\n lower = toNumber(lower);\n lower = lower === lower ? lower : 0;\n }\n return baseClamp(toNumber(number), lower, upper);\n}\n\nexport default clamp;\n","import ListCache from './_ListCache.js';\n\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\nfunction stackClear() {\n this.__data__ = new ListCache;\n this.size = 0;\n}\n\nexport default stackClear;\n","/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction stackDelete(key) {\n var data = this.__data__,\n result = data['delete'](key);\n\n this.size = data.size;\n return result;\n}\n\nexport default stackDelete;\n","/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction stackGet(key) {\n return this.__data__.get(key);\n}\n\nexport default stackGet;\n","/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction stackHas(key) {\n return this.__data__.has(key);\n}\n\nexport default stackHas;\n","import ListCache from './_ListCache.js';\nimport Map from './_Map.js';\nimport MapCache from './_MapCache.js';\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\nfunction stackSet(key, value) {\n var data = this.__data__;\n if (data instanceof ListCache) {\n var pairs = data.__data__;\n if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {\n pairs.push([key, value]);\n this.size = ++data.size;\n return this;\n }\n data = this.__data__ = new MapCache(pairs);\n }\n data.set(key, value);\n this.size = data.size;\n return this;\n}\n\nexport default stackSet;\n","import ListCache from './_ListCache.js';\nimport stackClear from './_stackClear.js';\nimport stackDelete from './_stackDelete.js';\nimport stackGet from './_stackGet.js';\nimport stackHas from './_stackHas.js';\nimport stackSet from './_stackSet.js';\n\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Stack(entries) {\n var data = this.__data__ = new ListCache(entries);\n this.size = data.size;\n}\n\n// Add methods to `Stack`.\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\n\nexport default Stack;\n","import copyObject from './_copyObject.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.assign` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssign(object, source) {\n return object && copyObject(source, keys(source), object);\n}\n\nexport default baseAssign;\n","import copyObject from './_copyObject.js';\nimport keysIn from './keysIn.js';\n\n/**\n * The base implementation of `_.assignIn` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssignIn(object, source) {\n return object && copyObject(source, keysIn(source), object);\n}\n\nexport default baseAssignIn;\n","import root from './_root.js';\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined,\n allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined;\n\n/**\n * Creates a clone of `buffer`.\n *\n * @private\n * @param {Buffer} buffer The buffer to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Buffer} Returns the cloned buffer.\n */\nfunction cloneBuffer(buffer, isDeep) {\n if (isDeep) {\n return buffer.slice();\n }\n var length = buffer.length,\n result = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length);\n\n buffer.copy(result);\n return result;\n}\n\nexport default cloneBuffer;\n","/**\n * A specialized version of `_.filter` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction arrayFilter(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index];\n if (predicate(value, index, array)) {\n result[resIndex++] = value;\n }\n }\n return result;\n}\n\nexport default arrayFilter;\n","/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\nfunction stubArray() {\n return [];\n}\n\nexport default stubArray;\n","import arrayFilter from './_arrayFilter.js';\nimport stubArray from './stubArray.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbols = !nativeGetSymbols ? stubArray : function(object) {\n if (object == null) {\n return [];\n }\n object = Object(object);\n return arrayFilter(nativeGetSymbols(object), function(symbol) {\n return propertyIsEnumerable.call(object, symbol);\n });\n};\n\nexport default getSymbols;\n","import copyObject from './_copyObject.js';\nimport getSymbols from './_getSymbols.js';\n\n/**\n * Copies own symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbols(source, object) {\n return copyObject(source, getSymbols(source), object);\n}\n\nexport default copySymbols;\n","import arrayPush from './_arrayPush.js';\nimport getPrototype from './_getPrototype.js';\nimport getSymbols from './_getSymbols.js';\nimport stubArray from './stubArray.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own and inherited enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbolsIn = !nativeGetSymbols ? stubArray : function(object) {\n var result = [];\n while (object) {\n arrayPush(result, getSymbols(object));\n object = getPrototype(object);\n }\n return result;\n};\n\nexport default getSymbolsIn;\n","import copyObject from './_copyObject.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\n\n/**\n * Copies own and inherited symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbolsIn(source, object) {\n return copyObject(source, getSymbolsIn(source), object);\n}\n\nexport default copySymbolsIn;\n","import arrayPush from './_arrayPush.js';\nimport isArray from './isArray.js';\n\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n var result = keysFunc(object);\n return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\n\nexport default baseGetAllKeys;\n","import baseGetAllKeys from './_baseGetAllKeys.js';\nimport getSymbols from './_getSymbols.js';\nimport keys from './keys.js';\n\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeys(object) {\n return baseGetAllKeys(object, keys, getSymbols);\n}\n\nexport default getAllKeys;\n","import baseGetAllKeys from './_baseGetAllKeys.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Creates an array of own and inherited enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeysIn(object) {\n return baseGetAllKeys(object, keysIn, getSymbolsIn);\n}\n\nexport default getAllKeysIn;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar DataView = getNative(root, 'DataView');\n\nexport default DataView;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Promise = getNative(root, 'Promise');\n\nexport default Promise;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Set = getNative(root, 'Set');\n\nexport default Set;\n","import DataView from './_DataView.js';\nimport Map from './_Map.js';\nimport Promise from './_Promise.js';\nimport Set from './_Set.js';\nimport WeakMap from './_WeakMap.js';\nimport baseGetTag from './_baseGetTag.js';\nimport toSource from './_toSource.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n objectTag = '[object Object]',\n promiseTag = '[object Promise]',\n setTag = '[object Set]',\n weakMapTag = '[object WeakMap]';\n\nvar dataViewTag = '[object DataView]';\n\n/** Used to detect maps, sets, and weakmaps. */\nvar dataViewCtorString = toSource(DataView),\n mapCtorString = toSource(Map),\n promiseCtorString = toSource(Promise),\n setCtorString = toSource(Set),\n weakMapCtorString = toSource(WeakMap);\n\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nvar getTag = baseGetTag;\n\n// Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\nif ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||\n (Map && getTag(new Map) != mapTag) ||\n (Promise && getTag(Promise.resolve()) != promiseTag) ||\n (Set && getTag(new Set) != setTag) ||\n (WeakMap && getTag(new WeakMap) != weakMapTag)) {\n getTag = function(value) {\n var result = baseGetTag(value),\n Ctor = result == objectTag ? value.constructor : undefined,\n ctorString = Ctor ? toSource(Ctor) : '';\n\n if (ctorString) {\n switch (ctorString) {\n case dataViewCtorString: return dataViewTag;\n case mapCtorString: return mapTag;\n case promiseCtorString: return promiseTag;\n case setCtorString: return setTag;\n case weakMapCtorString: return weakMapTag;\n }\n }\n return result;\n };\n}\n\nexport default getTag;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Initializes an array clone.\n *\n * @private\n * @param {Array} array The array to clone.\n * @returns {Array} Returns the initialized clone.\n */\nfunction initCloneArray(array) {\n var length = array.length,\n result = new array.constructor(length);\n\n // Add properties assigned by `RegExp#exec`.\n if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {\n result.index = array.index;\n result.input = array.input;\n }\n return result;\n}\n\nexport default initCloneArray;\n","import root from './_root.js';\n\n/** Built-in value references. */\nvar Uint8Array = root.Uint8Array;\n\nexport default Uint8Array;\n","import Uint8Array from './_Uint8Array.js';\n\n/**\n * Creates a clone of `arrayBuffer`.\n *\n * @private\n * @param {ArrayBuffer} arrayBuffer The array buffer to clone.\n * @returns {ArrayBuffer} Returns the cloned array buffer.\n */\nfunction cloneArrayBuffer(arrayBuffer) {\n var result = new arrayBuffer.constructor(arrayBuffer.byteLength);\n new Uint8Array(result).set(new Uint8Array(arrayBuffer));\n return result;\n}\n\nexport default cloneArrayBuffer;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `dataView`.\n *\n * @private\n * @param {Object} dataView The data view to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned data view.\n */\nfunction cloneDataView(dataView, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n}\n\nexport default cloneDataView;\n","/** Used to match `RegExp` flags from their coerced string values. */\nvar reFlags = /\\w*$/;\n\n/**\n * Creates a clone of `regexp`.\n *\n * @private\n * @param {Object} regexp The regexp to clone.\n * @returns {Object} Returns the cloned regexp.\n */\nfunction cloneRegExp(regexp) {\n var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n result.lastIndex = regexp.lastIndex;\n return result;\n}\n\nexport default cloneRegExp;\n","import Symbol from './_Symbol.js';\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * Creates a clone of the `symbol` object.\n *\n * @private\n * @param {Object} symbol The symbol object to clone.\n * @returns {Object} Returns the cloned symbol object.\n */\nfunction cloneSymbol(symbol) {\n return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};\n}\n\nexport default cloneSymbol;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `typedArray`.\n *\n * @private\n * @param {Object} typedArray The typed array to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned typed array.\n */\nfunction cloneTypedArray(typedArray, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;\n return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);\n}\n\nexport default cloneTypedArray;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\nimport cloneDataView from './_cloneDataView.js';\nimport cloneRegExp from './_cloneRegExp.js';\nimport cloneSymbol from './_cloneSymbol.js';\nimport cloneTypedArray from './_cloneTypedArray.js';\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/**\n * Initializes an object clone based on its `toStringTag`.\n *\n * **Note:** This function only supports cloning values with tags of\n * `Boolean`, `Date`, `Error`, `Map`, `Number`, `RegExp`, `Set`, or `String`.\n *\n * @private\n * @param {Object} object The object to clone.\n * @param {string} tag The `toStringTag` of the object to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneByTag(object, tag, isDeep) {\n var Ctor = object.constructor;\n switch (tag) {\n case arrayBufferTag:\n return cloneArrayBuffer(object);\n\n case boolTag:\n case dateTag:\n return new Ctor(+object);\n\n case dataViewTag:\n return cloneDataView(object, isDeep);\n\n case float32Tag: case float64Tag:\n case int8Tag: case int16Tag: case int32Tag:\n case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:\n return cloneTypedArray(object, isDeep);\n\n case mapTag:\n return new Ctor;\n\n case numberTag:\n case stringTag:\n return new Ctor(object);\n\n case regexpTag:\n return cloneRegExp(object);\n\n case setTag:\n return new Ctor;\n\n case symbolTag:\n return cloneSymbol(object);\n }\n}\n\nexport default initCloneByTag;\n","import baseCreate from './_baseCreate.js';\nimport getPrototype from './_getPrototype.js';\nimport isPrototype from './_isPrototype.js';\n\n/**\n * Initializes an object clone.\n *\n * @private\n * @param {Object} object The object to clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneObject(object) {\n return (typeof object.constructor == 'function' && !isPrototype(object))\n ? baseCreate(getPrototype(object))\n : {};\n}\n\nexport default initCloneObject;\n","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]';\n\n/**\n * The base implementation of `_.isMap` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n */\nfunction baseIsMap(value) {\n return isObjectLike(value) && getTag(value) == mapTag;\n}\n\nexport default baseIsMap;\n","import baseIsMap from './_baseIsMap.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsMap = nodeUtil && nodeUtil.isMap;\n\n/**\n * Checks if `value` is classified as a `Map` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n * @example\n *\n * _.isMap(new Map);\n * // => true\n *\n * _.isMap(new WeakMap);\n * // => false\n */\nvar isMap = nodeIsMap ? baseUnary(nodeIsMap) : baseIsMap;\n\nexport default isMap;\n","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar setTag = '[object Set]';\n\n/**\n * The base implementation of `_.isSet` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n */\nfunction baseIsSet(value) {\n return isObjectLike(value) && getTag(value) == setTag;\n}\n\nexport default baseIsSet;\n","import baseIsSet from './_baseIsSet.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsSet = nodeUtil && nodeUtil.isSet;\n\n/**\n * Checks if `value` is classified as a `Set` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n * @example\n *\n * _.isSet(new Set);\n * // => true\n *\n * _.isSet(new WeakSet);\n * // => false\n */\nvar isSet = nodeIsSet ? baseUnary(nodeIsSet) : baseIsSet;\n\nexport default isSet;\n","import Stack from './_Stack.js';\nimport arrayEach from './_arrayEach.js';\nimport assignValue from './_assignValue.js';\nimport baseAssign from './_baseAssign.js';\nimport baseAssignIn from './_baseAssignIn.js';\nimport cloneBuffer from './_cloneBuffer.js';\nimport copyArray from './_copyArray.js';\nimport copySymbols from './_copySymbols.js';\nimport copySymbolsIn from './_copySymbolsIn.js';\nimport getAllKeys from './_getAllKeys.js';\nimport getAllKeysIn from './_getAllKeysIn.js';\nimport getTag from './_getTag.js';\nimport initCloneArray from './_initCloneArray.js';\nimport initCloneByTag from './_initCloneByTag.js';\nimport initCloneObject from './_initCloneObject.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isMap from './isMap.js';\nimport isObject from './isObject.js';\nimport isSet from './isSet.js';\nimport keys from './keys.js';\nimport keysIn from './keysIn.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_FLAT_FLAG = 2,\n CLONE_SYMBOLS_FLAG = 4;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values supported by `_.clone`. */\nvar cloneableTags = {};\ncloneableTags[argsTag] = cloneableTags[arrayTag] =\ncloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] =\ncloneableTags[boolTag] = cloneableTags[dateTag] =\ncloneableTags[float32Tag] = cloneableTags[float64Tag] =\ncloneableTags[int8Tag] = cloneableTags[int16Tag] =\ncloneableTags[int32Tag] = cloneableTags[mapTag] =\ncloneableTags[numberTag] = cloneableTags[objectTag] =\ncloneableTags[regexpTag] = cloneableTags[setTag] =\ncloneableTags[stringTag] = cloneableTags[symbolTag] =\ncloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] =\ncloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;\ncloneableTags[errorTag] = cloneableTags[funcTag] =\ncloneableTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.clone` and `_.cloneDeep` which tracks\n * traversed objects.\n *\n * @private\n * @param {*} value The value to clone.\n * @param {boolean} bitmask The bitmask flags.\n * 1 - Deep clone\n * 2 - Flatten inherited properties\n * 4 - Clone symbols\n * @param {Function} [customizer] The function to customize cloning.\n * @param {string} [key] The key of `value`.\n * @param {Object} [object] The parent object of `value`.\n * @param {Object} [stack] Tracks traversed objects and their clone counterparts.\n * @returns {*} Returns the cloned value.\n */\nfunction baseClone(value, bitmask, customizer, key, object, stack) {\n var result,\n isDeep = bitmask & CLONE_DEEP_FLAG,\n isFlat = bitmask & CLONE_FLAT_FLAG,\n isFull = bitmask & CLONE_SYMBOLS_FLAG;\n\n if (customizer) {\n result = object ? customizer(value, key, object, stack) : customizer(value);\n }\n if (result !== undefined) {\n return result;\n }\n if (!isObject(value)) {\n return value;\n }\n var isArr = isArray(value);\n if (isArr) {\n result = initCloneArray(value);\n if (!isDeep) {\n return copyArray(value, result);\n }\n } else {\n var tag = getTag(value),\n isFunc = tag == funcTag || tag == genTag;\n\n if (isBuffer(value)) {\n return cloneBuffer(value, isDeep);\n }\n if (tag == objectTag || tag == argsTag || (isFunc && !object)) {\n result = (isFlat || isFunc) ? {} : initCloneObject(value);\n if (!isDeep) {\n return isFlat\n ? copySymbolsIn(value, baseAssignIn(result, value))\n : copySymbols(value, baseAssign(result, value));\n }\n } else {\n if (!cloneableTags[tag]) {\n return object ? value : {};\n }\n result = initCloneByTag(value, tag, isDeep);\n }\n }\n // Check for circular references and return its corresponding clone.\n stack || (stack = new Stack);\n var stacked = stack.get(value);\n if (stacked) {\n return stacked;\n }\n stack.set(value, result);\n\n if (isSet(value)) {\n value.forEach(function(subValue) {\n result.add(baseClone(subValue, bitmask, customizer, subValue, value, stack));\n });\n } else if (isMap(value)) {\n value.forEach(function(subValue, key) {\n result.set(key, baseClone(subValue, bitmask, customizer, key, value, stack));\n });\n }\n\n var keysFunc = isFull\n ? (isFlat ? getAllKeysIn : getAllKeys)\n : (isFlat ? keysIn : keys);\n\n var props = isArr ? undefined : keysFunc(value);\n arrayEach(props || value, function(subValue, key) {\n if (props) {\n key = subValue;\n subValue = value[key];\n }\n // Recursively populate clone (susceptible to call stack limits).\n assignValue(result, key, baseClone(subValue, bitmask, customizer, key, value, stack));\n });\n return result;\n}\n\nexport default baseClone;\n","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * Creates a shallow clone of `value`.\n *\n * **Note:** This method is loosely based on the\n * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)\n * and supports cloning arrays, array buffers, booleans, date objects, maps,\n * numbers, `Object` objects, regexes, sets, strings, symbols, and typed\n * arrays. The own enumerable properties of `arguments` objects are cloned\n * as plain objects. An empty object is returned for uncloneable values such\n * as error objects, functions, DOM nodes, and WeakMaps.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to clone.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeep\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var shallow = _.clone(objects);\n * console.log(shallow[0] === objects[0]);\n * // => true\n */\nfunction clone(value) {\n return baseClone(value, CLONE_SYMBOLS_FLAG);\n}\n\nexport default clone;\n","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * This method is like `_.clone` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @returns {*} Returns the deep cloned value.\n * @see _.clone\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var deep = _.cloneDeep(objects);\n * console.log(deep[0] === objects[0]);\n * // => false\n */\nfunction cloneDeep(value) {\n return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG);\n}\n\nexport default cloneDeep;\n","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * This method is like `_.cloneWith` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @param {Function} [customizer] The function to customize cloning.\n * @returns {*} Returns the deep cloned value.\n * @see _.cloneWith\n * @example\n *\n * function customizer(value) {\n * if (_.isElement(value)) {\n * return value.cloneNode(true);\n * }\n * }\n *\n * var el = _.cloneDeepWith(document.body, customizer);\n *\n * console.log(el === document.body);\n * // => false\n * console.log(el.nodeName);\n * // => 'BODY'\n * console.log(el.childNodes.length);\n * // => 20\n */\nfunction cloneDeepWith(value, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG, customizer);\n}\n\nexport default cloneDeepWith;\n","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * This method is like `_.clone` except that it accepts `customizer` which\n * is invoked to produce the cloned value. If `customizer` returns `undefined`,\n * cloning is handled by the method instead. The `customizer` is invoked with\n * up to four arguments; (value [, index|key, object, stack]).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to clone.\n * @param {Function} [customizer] The function to customize cloning.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeepWith\n * @example\n *\n * function customizer(value) {\n * if (_.isElement(value)) {\n * return value.cloneNode(false);\n * }\n * }\n *\n * var el = _.cloneWith(document.body, customizer);\n *\n * console.log(el === document.body);\n * // => false\n * console.log(el.nodeName);\n * // => 'BODY'\n * console.log(el.childNodes.length);\n * // => 0\n */\nfunction cloneWith(value, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return baseClone(value, CLONE_SYMBOLS_FLAG, customizer);\n}\n\nexport default cloneWith;\n","import LodashWrapper from './_LodashWrapper.js';\n\n/**\n * Executes the chain sequence and returns the wrapped result.\n *\n * @name commit\n * @memberOf _\n * @since 3.2.0\n * @category Seq\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * var array = [1, 2];\n * var wrapped = _(array).push(3);\n *\n * console.log(array);\n * // => [1, 2]\n *\n * wrapped = wrapped.commit();\n * console.log(array);\n * // => [1, 2, 3]\n *\n * wrapped.last();\n * // => 3\n *\n * console.log(array);\n * // => [1, 2, 3]\n */\nfunction wrapperCommit() {\n return new LodashWrapper(this.value(), this.__chain__);\n}\n\nexport default wrapperCommit;\n","/**\n * Creates an array with all falsey values removed. The values `false`, `null`,\n * `0`, `\"\"`, `undefined`, and `NaN` are falsey.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to compact.\n * @returns {Array} Returns the new array of filtered values.\n * @example\n *\n * _.compact([0, 1, false, 2, '', 3]);\n * // => [1, 2, 3]\n */\nfunction compact(array) {\n var index = -1,\n length = array == null ? 0 : array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index];\n if (value) {\n result[resIndex++] = value;\n }\n }\n return result;\n}\n\nexport default compact;\n","import arrayPush from './_arrayPush.js';\nimport baseFlatten from './_baseFlatten.js';\nimport copyArray from './_copyArray.js';\nimport isArray from './isArray.js';\n\n/**\n * Creates a new array concatenating `array` with any additional arrays\n * and/or values.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to concatenate.\n * @param {...*} [values] The values to concatenate.\n * @returns {Array} Returns the new concatenated array.\n * @example\n *\n * var array = [1];\n * var other = _.concat(array, 2, [3], [[4]]);\n *\n * console.log(other);\n * // => [1, 2, 3, [4]]\n *\n * console.log(array);\n * // => [1]\n */\nfunction concat() {\n var length = arguments.length;\n if (!length) {\n return [];\n }\n var args = Array(length - 1),\n array = arguments[0],\n index = length;\n\n while (index--) {\n args[index - 1] = arguments[index];\n }\n return arrayPush(isArray(array) ? copyArray(array) : [array], baseFlatten(args, 1));\n}\n\nexport default concat;\n","/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/**\n * Adds `value` to the array cache.\n *\n * @private\n * @name add\n * @memberOf SetCache\n * @alias push\n * @param {*} value The value to cache.\n * @returns {Object} Returns the cache instance.\n */\nfunction setCacheAdd(value) {\n this.__data__.set(value, HASH_UNDEFINED);\n return this;\n}\n\nexport default setCacheAdd;\n","/**\n * Checks if `value` is in the array cache.\n *\n * @private\n * @name has\n * @memberOf SetCache\n * @param {*} value The value to search for.\n * @returns {number} Returns `true` if `value` is found, else `false`.\n */\nfunction setCacheHas(value) {\n return this.__data__.has(value);\n}\n\nexport default setCacheHas;\n","import MapCache from './_MapCache.js';\nimport setCacheAdd from './_setCacheAdd.js';\nimport setCacheHas from './_setCacheHas.js';\n\n/**\n *\n * Creates an array cache object to store unique values.\n *\n * @private\n * @constructor\n * @param {Array} [values] The values to cache.\n */\nfunction SetCache(values) {\n var index = -1,\n length = values == null ? 0 : values.length;\n\n this.__data__ = new MapCache;\n while (++index < length) {\n this.add(values[index]);\n }\n}\n\n// Add methods to `SetCache`.\nSetCache.prototype.add = SetCache.prototype.push = setCacheAdd;\nSetCache.prototype.has = setCacheHas;\n\nexport default SetCache;\n","/**\n * A specialized version of `_.some` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if any element passes the predicate check,\n * else `false`.\n */\nfunction arraySome(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (predicate(array[index], index, array)) {\n return true;\n }\n }\n return false;\n}\n\nexport default arraySome;\n","/**\n * Checks if a `cache` value for `key` exists.\n *\n * @private\n * @param {Object} cache The cache to query.\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction cacheHas(cache, key) {\n return cache.has(key);\n}\n\nexport default cacheHas;\n","import SetCache from './_SetCache.js';\nimport arraySome from './_arraySome.js';\nimport cacheHas from './_cacheHas.js';\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n\n/**\n * A specialized version of `baseIsEqualDeep` for arrays with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Array} array The array to compare.\n * @param {Array} other The other array to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `array` and `other` objects.\n * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.\n */\nfunction equalArrays(array, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n arrLength = array.length,\n othLength = other.length;\n\n if (arrLength != othLength && !(isPartial && othLength > arrLength)) {\n return false;\n }\n // Check that cyclic values are equal.\n var arrStacked = stack.get(array);\n var othStacked = stack.get(other);\n if (arrStacked && othStacked) {\n return arrStacked == other && othStacked == array;\n }\n var index = -1,\n result = true,\n seen = (bitmask & COMPARE_UNORDERED_FLAG) ? new SetCache : undefined;\n\n stack.set(array, other);\n stack.set(other, array);\n\n // Ignore non-index properties.\n while (++index < arrLength) {\n var arrValue = array[index],\n othValue = other[index];\n\n if (customizer) {\n var compared = isPartial\n ? customizer(othValue, arrValue, index, other, array, stack)\n : customizer(arrValue, othValue, index, array, other, stack);\n }\n if (compared !== undefined) {\n if (compared) {\n continue;\n }\n result = false;\n break;\n }\n // Recursively compare arrays (susceptible to call stack limits).\n if (seen) {\n if (!arraySome(other, function(othValue, othIndex) {\n if (!cacheHas(seen, othIndex) &&\n (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n return seen.push(othIndex);\n }\n })) {\n result = false;\n break;\n }\n } else if (!(\n arrValue === othValue ||\n equalFunc(arrValue, othValue, bitmask, customizer, stack)\n )) {\n result = false;\n break;\n }\n }\n stack['delete'](array);\n stack['delete'](other);\n return result;\n}\n\nexport default equalArrays;\n","/**\n * Converts `map` to its key-value pairs.\n *\n * @private\n * @param {Object} map The map to convert.\n * @returns {Array} Returns the key-value pairs.\n */\nfunction mapToArray(map) {\n var index = -1,\n result = Array(map.size);\n\n map.forEach(function(value, key) {\n result[++index] = [key, value];\n });\n return result;\n}\n\nexport default mapToArray;\n","/**\n * Converts `set` to an array of its values.\n *\n * @private\n * @param {Object} set The set to convert.\n * @returns {Array} Returns the values.\n */\nfunction setToArray(set) {\n var index = -1,\n result = Array(set.size);\n\n set.forEach(function(value) {\n result[++index] = value;\n });\n return result;\n}\n\nexport default setToArray;\n","import Symbol from './_Symbol.js';\nimport Uint8Array from './_Uint8Array.js';\nimport eq from './eq.js';\nimport equalArrays from './_equalArrays.js';\nimport mapToArray from './_mapToArray.js';\nimport setToArray from './_setToArray.js';\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]';\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * A specialized version of `baseIsEqualDeep` for comparing objects of\n * the same `toStringTag`.\n *\n * **Note:** This function only supports comparing values with tags of\n * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {string} tag The `toStringTag` of the objects to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {\n switch (tag) {\n case dataViewTag:\n if ((object.byteLength != other.byteLength) ||\n (object.byteOffset != other.byteOffset)) {\n return false;\n }\n object = object.buffer;\n other = other.buffer;\n\n case arrayBufferTag:\n if ((object.byteLength != other.byteLength) ||\n !equalFunc(new Uint8Array(object), new Uint8Array(other))) {\n return false;\n }\n return true;\n\n case boolTag:\n case dateTag:\n case numberTag:\n // Coerce booleans to `1` or `0` and dates to milliseconds.\n // Invalid dates are coerced to `NaN`.\n return eq(+object, +other);\n\n case errorTag:\n return object.name == other.name && object.message == other.message;\n\n case regexpTag:\n case stringTag:\n // Coerce regexes to strings and treat strings, primitives and objects,\n // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring\n // for more details.\n return object == (other + '');\n\n case mapTag:\n var convert = mapToArray;\n\n case setTag:\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG;\n convert || (convert = setToArray);\n\n if (object.size != other.size && !isPartial) {\n return false;\n }\n // Assume cyclic values are equal.\n var stacked = stack.get(object);\n if (stacked) {\n return stacked == other;\n }\n bitmask |= COMPARE_UNORDERED_FLAG;\n\n // Recursively compare objects (susceptible to call stack limits).\n stack.set(object, other);\n var result = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);\n stack['delete'](object);\n return result;\n\n case symbolTag:\n if (symbolValueOf) {\n return symbolValueOf.call(object) == symbolValueOf.call(other);\n }\n }\n return false;\n}\n\nexport default equalByTag;\n","import getAllKeys from './_getAllKeys.js';\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1;\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * A specialized version of `baseIsEqualDeep` for objects with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction equalObjects(object, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n objProps = getAllKeys(object),\n objLength = objProps.length,\n othProps = getAllKeys(other),\n othLength = othProps.length;\n\n if (objLength != othLength && !isPartial) {\n return false;\n }\n var index = objLength;\n while (index--) {\n var key = objProps[index];\n if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {\n return false;\n }\n }\n // Check that cyclic values are equal.\n var objStacked = stack.get(object);\n var othStacked = stack.get(other);\n if (objStacked && othStacked) {\n return objStacked == other && othStacked == object;\n }\n var result = true;\n stack.set(object, other);\n stack.set(other, object);\n\n var skipCtor = isPartial;\n while (++index < objLength) {\n key = objProps[index];\n var objValue = object[key],\n othValue = other[key];\n\n if (customizer) {\n var compared = isPartial\n ? customizer(othValue, objValue, key, other, object, stack)\n : customizer(objValue, othValue, key, object, other, stack);\n }\n // Recursively compare objects (susceptible to call stack limits).\n if (!(compared === undefined\n ? (objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack))\n : compared\n )) {\n result = false;\n break;\n }\n skipCtor || (skipCtor = key == 'constructor');\n }\n if (result && !skipCtor) {\n var objCtor = object.constructor,\n othCtor = other.constructor;\n\n // Non `Object` object instances with different constructors are not equal.\n if (objCtor != othCtor &&\n ('constructor' in object && 'constructor' in other) &&\n !(typeof objCtor == 'function' && objCtor instanceof objCtor &&\n typeof othCtor == 'function' && othCtor instanceof othCtor)) {\n result = false;\n }\n }\n stack['delete'](object);\n stack['delete'](other);\n return result;\n}\n\nexport default equalObjects;\n","import Stack from './_Stack.js';\nimport equalArrays from './_equalArrays.js';\nimport equalByTag from './_equalByTag.js';\nimport equalObjects from './_equalObjects.js';\nimport getTag from './_getTag.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isTypedArray from './isTypedArray.js';\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n objectTag = '[object Object]';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * A specialized version of `baseIsEqual` for arrays and objects which performs\n * deep comparisons and tracks traversed objects enabling objects with circular\n * references to be compared.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} [stack] Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {\n var objIsArr = isArray(object),\n othIsArr = isArray(other),\n objTag = objIsArr ? arrayTag : getTag(object),\n othTag = othIsArr ? arrayTag : getTag(other);\n\n objTag = objTag == argsTag ? objectTag : objTag;\n othTag = othTag == argsTag ? objectTag : othTag;\n\n var objIsObj = objTag == objectTag,\n othIsObj = othTag == objectTag,\n isSameTag = objTag == othTag;\n\n if (isSameTag && isBuffer(object)) {\n if (!isBuffer(other)) {\n return false;\n }\n objIsArr = true;\n objIsObj = false;\n }\n if (isSameTag && !objIsObj) {\n stack || (stack = new Stack);\n return (objIsArr || isTypedArray(object))\n ? equalArrays(object, other, bitmask, customizer, equalFunc, stack)\n : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);\n }\n if (!(bitmask & COMPARE_PARTIAL_FLAG)) {\n var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),\n othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');\n\n if (objIsWrapped || othIsWrapped) {\n var objUnwrapped = objIsWrapped ? object.value() : object,\n othUnwrapped = othIsWrapped ? other.value() : other;\n\n stack || (stack = new Stack);\n return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);\n }\n }\n if (!isSameTag) {\n return false;\n }\n stack || (stack = new Stack);\n return equalObjects(object, other, bitmask, customizer, equalFunc, stack);\n}\n\nexport default baseIsEqualDeep;\n","import baseIsEqualDeep from './_baseIsEqualDeep.js';\nimport isObjectLike from './isObjectLike.js';\n\n/**\n * The base implementation of `_.isEqual` which supports partial comparisons\n * and tracks traversed objects.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @param {boolean} bitmask The bitmask flags.\n * 1 - Unordered comparison\n * 2 - Partial comparison\n * @param {Function} [customizer] The function to customize comparisons.\n * @param {Object} [stack] Tracks traversed `value` and `other` objects.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n */\nfunction baseIsEqual(value, other, bitmask, customizer, stack) {\n if (value === other) {\n return true;\n }\n if (value == null || other == null || (!isObjectLike(value) && !isObjectLike(other))) {\n return value !== value && other !== other;\n }\n return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);\n}\n\nexport default baseIsEqual;\n","import Stack from './_Stack.js';\nimport baseIsEqual from './_baseIsEqual.js';\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n\n/**\n * The base implementation of `_.isMatch` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property values to match.\n * @param {Array} matchData The property names, values, and compare flags to match.\n * @param {Function} [customizer] The function to customize comparisons.\n * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n */\nfunction baseIsMatch(object, source, matchData, customizer) {\n var index = matchData.length,\n length = index,\n noCustomizer = !customizer;\n\n if (object == null) {\n return !length;\n }\n object = Object(object);\n while (index--) {\n var data = matchData[index];\n if ((noCustomizer && data[2])\n ? data[1] !== object[data[0]]\n : !(data[0] in object)\n ) {\n return false;\n }\n }\n while (++index < length) {\n data = matchData[index];\n var key = data[0],\n objValue = object[key],\n srcValue = data[1];\n\n if (noCustomizer && data[2]) {\n if (objValue === undefined && !(key in object)) {\n return false;\n }\n } else {\n var stack = new Stack;\n if (customizer) {\n var result = customizer(objValue, srcValue, key, object, source, stack);\n }\n if (!(result === undefined\n ? baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG, customizer, stack)\n : result\n )) {\n return false;\n }\n }\n }\n return true;\n}\n\nexport default baseIsMatch;\n","import isObject from './isObject.js';\n\n/**\n * Checks if `value` is suitable for strict equality comparisons, i.e. `===`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` if suitable for strict\n * equality comparisons, else `false`.\n */\nfunction isStrictComparable(value) {\n return value === value && !isObject(value);\n}\n\nexport default isStrictComparable;\n","import isStrictComparable from './_isStrictComparable.js';\nimport keys from './keys.js';\n\n/**\n * Gets the property names, values, and compare flags of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the match data of `object`.\n */\nfunction getMatchData(object) {\n var result = keys(object),\n length = result.length;\n\n while (length--) {\n var key = result[length],\n value = object[key];\n\n result[length] = [key, value, isStrictComparable(value)];\n }\n return result;\n}\n\nexport default getMatchData;\n","/**\n * A specialized version of `matchesProperty` for source values suitable\n * for strict equality comparisons, i.e. `===`.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @param {*} srcValue The value to match.\n * @returns {Function} Returns the new spec function.\n */\nfunction matchesStrictComparable(key, srcValue) {\n return function(object) {\n if (object == null) {\n return false;\n }\n return object[key] === srcValue &&\n (srcValue !== undefined || (key in Object(object)));\n };\n}\n\nexport default matchesStrictComparable;\n","import baseIsMatch from './_baseIsMatch.js';\nimport getMatchData from './_getMatchData.js';\nimport matchesStrictComparable from './_matchesStrictComparable.js';\n\n/**\n * The base implementation of `_.matches` which doesn't clone `source`.\n *\n * @private\n * @param {Object} source The object of property values to match.\n * @returns {Function} Returns the new spec function.\n */\nfunction baseMatches(source) {\n var matchData = getMatchData(source);\n if (matchData.length == 1 && matchData[0][2]) {\n return matchesStrictComparable(matchData[0][0], matchData[0][1]);\n }\n return function(object) {\n return object === source || baseIsMatch(object, source, matchData);\n };\n}\n\nexport default baseMatches;\n","/**\n * The base implementation of `_.hasIn` without support for deep paths.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {Array|string} key The key to check.\n * @returns {boolean} Returns `true` if `key` exists, else `false`.\n */\nfunction baseHasIn(object, key) {\n return object != null && key in Object(object);\n}\n\nexport default baseHasIn;\n","import castPath from './_castPath.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isIndex from './_isIndex.js';\nimport isLength from './isLength.js';\nimport toKey from './_toKey.js';\n\n/**\n * Checks if `path` exists on `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @param {Function} hasFunc The function to check properties.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n */\nfunction hasPath(object, path, hasFunc) {\n path = castPath(path, object);\n\n var index = -1,\n length = path.length,\n result = false;\n\n while (++index < length) {\n var key = toKey(path[index]);\n if (!(result = object != null && hasFunc(object, key))) {\n break;\n }\n object = object[key];\n }\n if (result || ++index != length) {\n return result;\n }\n length = object == null ? 0 : object.length;\n return !!length && isLength(length) && isIndex(key, length) &&\n (isArray(object) || isArguments(object));\n}\n\nexport default hasPath;\n","import baseHasIn from './_baseHasIn.js';\nimport hasPath from './_hasPath.js';\n\n/**\n * Checks if `path` is a direct or inherited property of `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n * @example\n *\n * var object = _.create({ 'a': _.create({ 'b': 2 }) });\n *\n * _.hasIn(object, 'a');\n * // => true\n *\n * _.hasIn(object, 'a.b');\n * // => true\n *\n * _.hasIn(object, ['a', 'b']);\n * // => true\n *\n * _.hasIn(object, 'b');\n * // => false\n */\nfunction hasIn(object, path) {\n return object != null && hasPath(object, path, baseHasIn);\n}\n\nexport default hasIn;\n","import baseIsEqual from './_baseIsEqual.js';\nimport get from './get.js';\nimport hasIn from './hasIn.js';\nimport isKey from './_isKey.js';\nimport isStrictComparable from './_isStrictComparable.js';\nimport matchesStrictComparable from './_matchesStrictComparable.js';\nimport toKey from './_toKey.js';\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n\n/**\n * The base implementation of `_.matchesProperty` which doesn't clone `srcValue`.\n *\n * @private\n * @param {string} path The path of the property to get.\n * @param {*} srcValue The value to match.\n * @returns {Function} Returns the new spec function.\n */\nfunction baseMatchesProperty(path, srcValue) {\n if (isKey(path) && isStrictComparable(srcValue)) {\n return matchesStrictComparable(toKey(path), srcValue);\n }\n return function(object) {\n var objValue = get(object, path);\n return (objValue === undefined && objValue === srcValue)\n ? hasIn(object, path)\n : baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG);\n };\n}\n\nexport default baseMatchesProperty;\n","/**\n * The base implementation of `_.property` without support for deep paths.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @returns {Function} Returns the new accessor function.\n */\nfunction baseProperty(key) {\n return function(object) {\n return object == null ? undefined : object[key];\n };\n}\n\nexport default baseProperty;\n","import baseGet from './_baseGet.js';\n\n/**\n * A specialized version of `baseProperty` which supports deep paths.\n *\n * @private\n * @param {Array|string} path The path of the property to get.\n * @returns {Function} Returns the new accessor function.\n */\nfunction basePropertyDeep(path) {\n return function(object) {\n return baseGet(object, path);\n };\n}\n\nexport default basePropertyDeep;\n","import baseProperty from './_baseProperty.js';\nimport basePropertyDeep from './_basePropertyDeep.js';\nimport isKey from './_isKey.js';\nimport toKey from './_toKey.js';\n\n/**\n * Creates a function that returns the value at `path` of a given object.\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Util\n * @param {Array|string} path The path of the property to get.\n * @returns {Function} Returns the new accessor function.\n * @example\n *\n * var objects = [\n * { 'a': { 'b': 2 } },\n * { 'a': { 'b': 1 } }\n * ];\n *\n * _.map(objects, _.property('a.b'));\n * // => [2, 1]\n *\n * _.map(_.sortBy(objects, _.property(['a', 'b'])), 'a.b');\n * // => [1, 2]\n */\nfunction property(path) {\n return isKey(path) ? baseProperty(toKey(path)) : basePropertyDeep(path);\n}\n\nexport default property;\n","import baseMatches from './_baseMatches.js';\nimport baseMatchesProperty from './_baseMatchesProperty.js';\nimport identity from './identity.js';\nimport isArray from './isArray.js';\nimport property from './property.js';\n\n/**\n * The base implementation of `_.iteratee`.\n *\n * @private\n * @param {*} [value=_.identity] The value to convert to an iteratee.\n * @returns {Function} Returns the iteratee.\n */\nfunction baseIteratee(value) {\n // Don't store the `typeof` result in a variable to avoid a JIT bug in Safari 9.\n // See https://bugs.webkit.org/show_bug.cgi?id=156034 for more details.\n if (typeof value == 'function') {\n return value;\n }\n if (value == null) {\n return identity;\n }\n if (typeof value == 'object') {\n return isArray(value)\n ? baseMatchesProperty(value[0], value[1])\n : baseMatches(value);\n }\n return property(value);\n}\n\nexport default baseIteratee;\n","import apply from './_apply.js';\nimport arrayMap from './_arrayMap.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a function that iterates over `pairs` and invokes the corresponding\n * function of the first predicate to return truthy. The predicate-function\n * pairs are invoked with the `this` binding and arguments of the created\n * function.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {Array} pairs The predicate-function pairs.\n * @returns {Function} Returns the new composite function.\n * @example\n *\n * var func = _.cond([\n * [_.matches({ 'a': 1 }), _.constant('matches A')],\n * [_.conforms({ 'b': _.isNumber }), _.constant('matches B')],\n * [_.stubTrue, _.constant('no match')]\n * ]);\n *\n * func({ 'a': 1, 'b': 2 });\n * // => 'matches A'\n *\n * func({ 'a': 0, 'b': 1 });\n * // => 'matches B'\n *\n * func({ 'a': '1', 'b': '2' });\n * // => 'no match'\n */\nfunction cond(pairs) {\n var length = pairs == null ? 0 : pairs.length,\n toIteratee = baseIteratee;\n\n pairs = !length ? [] : arrayMap(pairs, function(pair) {\n if (typeof pair[1] != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n return [toIteratee(pair[0]), pair[1]];\n });\n\n return baseRest(function(args) {\n var index = -1;\n while (++index < length) {\n var pair = pairs[index];\n if (apply(pair[0], this, args)) {\n return apply(pair[1], this, args);\n }\n }\n });\n}\n\nexport default cond;\n","/**\n * The base implementation of `_.conformsTo` which accepts `props` to check.\n *\n * @private\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property predicates to conform to.\n * @returns {boolean} Returns `true` if `object` conforms, else `false`.\n */\nfunction baseConformsTo(object, source, props) {\n var length = props.length;\n if (object == null) {\n return !length;\n }\n object = Object(object);\n while (length--) {\n var key = props[length],\n predicate = source[key],\n value = object[key];\n\n if ((value === undefined && !(key in object)) || !predicate(value)) {\n return false;\n }\n }\n return true;\n}\n\nexport default baseConformsTo;\n","import baseConformsTo from './_baseConformsTo.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.conforms` which doesn't clone `source`.\n *\n * @private\n * @param {Object} source The object of property predicates to conform to.\n * @returns {Function} Returns the new spec function.\n */\nfunction baseConforms(source) {\n var props = keys(source);\n return function(object) {\n return baseConformsTo(object, source, props);\n };\n}\n\nexport default baseConforms;\n","import baseClone from './_baseClone.js';\nimport baseConforms from './_baseConforms.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1;\n\n/**\n * Creates a function that invokes the predicate properties of `source` with\n * the corresponding property values of a given object, returning `true` if\n * all predicates return truthy, else `false`.\n *\n * **Note:** The created function is equivalent to `_.conformsTo` with\n * `source` partially applied.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {Object} source The object of property predicates to conform to.\n * @returns {Function} Returns the new spec function.\n * @example\n *\n * var objects = [\n * { 'a': 2, 'b': 1 },\n * { 'a': 1, 'b': 2 }\n * ];\n *\n * _.filter(objects, _.conforms({ 'b': function(n) { return n > 1; } }));\n * // => [{ 'a': 1, 'b': 2 }]\n */\nfunction conforms(source) {\n return baseConforms(baseClone(source, CLONE_DEEP_FLAG));\n}\n\nexport default conforms;\n","import baseConformsTo from './_baseConformsTo.js';\nimport keys from './keys.js';\n\n/**\n * Checks if `object` conforms to `source` by invoking the predicate\n * properties of `source` with the corresponding property values of `object`.\n *\n * **Note:** This method is equivalent to `_.conforms` when `source` is\n * partially applied.\n *\n * @static\n * @memberOf _\n * @since 4.14.0\n * @category Lang\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property predicates to conform to.\n * @returns {boolean} Returns `true` if `object` conforms, else `false`.\n * @example\n *\n * var object = { 'a': 1, 'b': 2 };\n *\n * _.conformsTo(object, { 'b': function(n) { return n > 1; } });\n * // => true\n *\n * _.conformsTo(object, { 'b': function(n) { return n > 2; } });\n * // => false\n */\nfunction conformsTo(object, source) {\n return source == null || baseConformsTo(object, source, keys(source));\n}\n\nexport default conformsTo;\n","/**\n * A specialized version of `baseAggregator` for arrays.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} setter The function to set `accumulator` values.\n * @param {Function} iteratee The iteratee to transform keys.\n * @param {Object} accumulator The initial aggregated object.\n * @returns {Function} Returns `accumulator`.\n */\nfunction arrayAggregator(array, setter, iteratee, accumulator) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n var value = array[index];\n setter(accumulator, value, iteratee(value), array);\n }\n return accumulator;\n}\n\nexport default arrayAggregator;\n","/**\n * Creates a base function for methods like `_.forIn` and `_.forOwn`.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseFor(fromRight) {\n return function(object, iteratee, keysFunc) {\n var index = -1,\n iterable = Object(object),\n props = keysFunc(object),\n length = props.length;\n\n while (length--) {\n var key = props[fromRight ? length : ++index];\n if (iteratee(iterable[key], key, iterable) === false) {\n break;\n }\n }\n return object;\n };\n}\n\nexport default createBaseFor;\n","import createBaseFor from './_createBaseFor.js';\n\n/**\n * The base implementation of `baseForOwn` which iterates over `object`\n * properties returned by `keysFunc` and invokes `iteratee` for each property.\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseFor = createBaseFor();\n\nexport default baseFor;\n","import baseFor from './_baseFor.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.forOwn` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\nfunction baseForOwn(object, iteratee) {\n return object && baseFor(object, iteratee, keys);\n}\n\nexport default baseForOwn;\n","import isArrayLike from './isArrayLike.js';\n\n/**\n * Creates a `baseEach` or `baseEachRight` function.\n *\n * @private\n * @param {Function} eachFunc The function to iterate over a collection.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseEach(eachFunc, fromRight) {\n return function(collection, iteratee) {\n if (collection == null) {\n return collection;\n }\n if (!isArrayLike(collection)) {\n return eachFunc(collection, iteratee);\n }\n var length = collection.length,\n index = fromRight ? length : -1,\n iterable = Object(collection);\n\n while ((fromRight ? index-- : ++index < length)) {\n if (iteratee(iterable[index], index, iterable) === false) {\n break;\n }\n }\n return collection;\n };\n}\n\nexport default createBaseEach;\n","import baseForOwn from './_baseForOwn.js';\nimport createBaseEach from './_createBaseEach.js';\n\n/**\n * The base implementation of `_.forEach` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n */\nvar baseEach = createBaseEach(baseForOwn);\n\nexport default baseEach;\n","import baseEach from './_baseEach.js';\n\n/**\n * Aggregates elements of `collection` on `accumulator` with keys transformed\n * by `iteratee` and values set by `setter`.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} setter The function to set `accumulator` values.\n * @param {Function} iteratee The iteratee to transform keys.\n * @param {Object} accumulator The initial aggregated object.\n * @returns {Function} Returns `accumulator`.\n */\nfunction baseAggregator(collection, setter, iteratee, accumulator) {\n baseEach(collection, function(value, key, collection) {\n setter(accumulator, value, iteratee(value), collection);\n });\n return accumulator;\n}\n\nexport default baseAggregator;\n","import arrayAggregator from './_arrayAggregator.js';\nimport baseAggregator from './_baseAggregator.js';\nimport baseIteratee from './_baseIteratee.js';\nimport isArray from './isArray.js';\n\n/**\n * Creates a function like `_.groupBy`.\n *\n * @private\n * @param {Function} setter The function to set accumulator values.\n * @param {Function} [initializer] The accumulator object initializer.\n * @returns {Function} Returns the new aggregator function.\n */\nfunction createAggregator(setter, initializer) {\n return function(collection, iteratee) {\n var func = isArray(collection) ? arrayAggregator : baseAggregator,\n accumulator = initializer ? initializer() : {};\n\n return func(collection, setter, baseIteratee(iteratee, 2), accumulator);\n };\n}\n\nexport default createAggregator;\n","import baseAssignValue from './_baseAssignValue.js';\nimport createAggregator from './_createAggregator.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates an object composed of keys generated from the results of running\n * each element of `collection` thru `iteratee`. The corresponding value of\n * each key is the number of times the key was returned by `iteratee`. The\n * iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 0.5.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee to transform keys.\n * @returns {Object} Returns the composed aggregate object.\n * @example\n *\n * _.countBy([6.1, 4.2, 6.3], Math.floor);\n * // => { '4': 1, '6': 2 }\n *\n * // The `_.property` iteratee shorthand.\n * _.countBy(['one', 'two', 'three'], 'length');\n * // => { '3': 2, '5': 1 }\n */\nvar countBy = createAggregator(function(result, value, key) {\n if (hasOwnProperty.call(result, key)) {\n ++result[key];\n } else {\n baseAssignValue(result, key, 1);\n }\n});\n\nexport default countBy;\n","import baseAssign from './_baseAssign.js';\nimport baseCreate from './_baseCreate.js';\n\n/**\n * Creates an object that inherits from the `prototype` object. If a\n * `properties` object is given, its own enumerable string keyed properties\n * are assigned to the created object.\n *\n * @static\n * @memberOf _\n * @since 2.3.0\n * @category Object\n * @param {Object} prototype The object to inherit from.\n * @param {Object} [properties] The properties to assign to the object.\n * @returns {Object} Returns the new object.\n * @example\n *\n * function Shape() {\n * this.x = 0;\n * this.y = 0;\n * }\n *\n * function Circle() {\n * Shape.call(this);\n * }\n *\n * Circle.prototype = _.create(Shape.prototype, {\n * 'constructor': Circle\n * });\n *\n * var circle = new Circle;\n * circle instanceof Circle;\n * // => true\n *\n * circle instanceof Shape;\n * // => true\n */\nfunction create(prototype, properties) {\n var result = baseCreate(prototype);\n return properties == null ? result : baseAssign(result, properties);\n}\n\nexport default create;\n","import createWrap from './_createWrap.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_CURRY_FLAG = 8;\n\n/**\n * Creates a function that accepts arguments of `func` and either invokes\n * `func` returning its result, if at least `arity` number of arguments have\n * been provided, or returns a function that accepts the remaining `func`\n * arguments, and so on. The arity of `func` may be specified if `func.length`\n * is not sufficient.\n *\n * The `_.curry.placeholder` value, which defaults to `_` in monolithic builds,\n * may be used as a placeholder for provided arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of curried functions.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Function\n * @param {Function} func The function to curry.\n * @param {number} [arity=func.length] The arity of `func`.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the new curried function.\n * @example\n *\n * var abc = function(a, b, c) {\n * return [a, b, c];\n * };\n *\n * var curried = _.curry(abc);\n *\n * curried(1)(2)(3);\n * // => [1, 2, 3]\n *\n * curried(1, 2)(3);\n * // => [1, 2, 3]\n *\n * curried(1, 2, 3);\n * // => [1, 2, 3]\n *\n * // Curried with placeholders.\n * curried(1)(_, 3)(2);\n * // => [1, 2, 3]\n */\nfunction curry(func, arity, guard) {\n arity = guard ? undefined : arity;\n var result = createWrap(func, WRAP_CURRY_FLAG, undefined, undefined, undefined, undefined, undefined, arity);\n result.placeholder = curry.placeholder;\n return result;\n}\n\n// Assign default placeholders.\ncurry.placeholder = {};\n\nexport default curry;\n","import createWrap from './_createWrap.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_CURRY_RIGHT_FLAG = 16;\n\n/**\n * This method is like `_.curry` except that arguments are applied to `func`\n * in the manner of `_.partialRight` instead of `_.partial`.\n *\n * The `_.curryRight.placeholder` value, which defaults to `_` in monolithic\n * builds, may be used as a placeholder for provided arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of curried functions.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} func The function to curry.\n * @param {number} [arity=func.length] The arity of `func`.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the new curried function.\n * @example\n *\n * var abc = function(a, b, c) {\n * return [a, b, c];\n * };\n *\n * var curried = _.curryRight(abc);\n *\n * curried(3)(2)(1);\n * // => [1, 2, 3]\n *\n * curried(2, 3)(1);\n * // => [1, 2, 3]\n *\n * curried(1, 2, 3);\n * // => [1, 2, 3]\n *\n * // Curried with placeholders.\n * curried(3)(1, _)(2);\n * // => [1, 2, 3]\n */\nfunction curryRight(func, arity, guard) {\n arity = guard ? undefined : arity;\n var result = createWrap(func, WRAP_CURRY_RIGHT_FLAG, undefined, undefined, undefined, undefined, undefined, arity);\n result.placeholder = curryRight.placeholder;\n return result;\n}\n\n// Assign default placeholders.\ncurryRight.placeholder = {};\n\nexport default curryRight;\n","import root from './_root.js';\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n return root.Date.now();\n};\n\nexport default now;\n","import isObject from './isObject.js';\nimport now from './now.js';\nimport toNumber from './toNumber.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = toNumber(wait) || 0;\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time;\n // Start the timer for the trailing edge.\n timerId = setTimeout(timerExpired, wait);\n // Invoke the leading edge.\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n timeWaiting = wait - timeSinceLastCall;\n\n return maxing\n ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke)\n : timeWaiting;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime;\n\n // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n }\n\n function timerExpired() {\n var time = now();\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n }\n // Restart the timer.\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined;\n\n // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n if (maxing) {\n // Handle invocations in a tight loop.\n clearTimeout(timerId);\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n return result;\n }\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\nexport default debounce;\n","/**\n * Checks `value` to determine whether a default value should be returned in\n * its place. The `defaultValue` is returned if `value` is `NaN`, `null`,\n * or `undefined`.\n *\n * @static\n * @memberOf _\n * @since 4.14.0\n * @category Util\n * @param {*} value The value to check.\n * @param {*} defaultValue The default value.\n * @returns {*} Returns the resolved value.\n * @example\n *\n * _.defaultTo(1, 10);\n * // => 1\n *\n * _.defaultTo(undefined, 10);\n * // => 10\n */\nfunction defaultTo(value, defaultValue) {\n return (value == null || value !== value) ? defaultValue : value;\n}\n\nexport default defaultTo;\n","import baseRest from './_baseRest.js';\nimport eq from './eq.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport keysIn from './keysIn.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns own and inherited enumerable string keyed properties of source\n * objects to the destination object for all destination properties that\n * resolve to `undefined`. Source objects are applied from left to right.\n * Once a property is set, additional values of the same property are ignored.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.defaultsDeep\n * @example\n *\n * _.defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\nvar defaults = baseRest(function(object, sources) {\n object = Object(object);\n\n var index = -1;\n var length = sources.length;\n var guard = length > 2 ? sources[2] : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n length = 1;\n }\n\n while (++index < length) {\n var source = sources[index];\n var props = keysIn(source);\n var propsIndex = -1;\n var propsLength = props.length;\n\n while (++propsIndex < propsLength) {\n var key = props[propsIndex];\n var value = object[key];\n\n if (value === undefined ||\n (eq(value, objectProto[key]) && !hasOwnProperty.call(object, key))) {\n object[key] = source[key];\n }\n }\n }\n\n return object;\n});\n\nexport default defaults;\n","import baseAssignValue from './_baseAssignValue.js';\nimport eq from './eq.js';\n\n/**\n * This function is like `assignValue` except that it doesn't assign\n * `undefined` values.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignMergeValue(object, key, value) {\n if ((value !== undefined && !eq(object[key], value)) ||\n (value === undefined && !(key in object))) {\n baseAssignValue(object, key, value);\n }\n}\n\nexport default assignMergeValue;\n","import isArrayLike from './isArrayLike.js';\nimport isObjectLike from './isObjectLike.js';\n\n/**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n * else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\nfunction isArrayLikeObject(value) {\n return isObjectLike(value) && isArrayLike(value);\n}\n\nexport default isArrayLikeObject;\n","/**\n * Gets the value at `key`, unless `key` is \"__proto__\" or \"constructor\".\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction safeGet(object, key) {\n if (key === 'constructor' && typeof object[key] === 'function') {\n return;\n }\n\n if (key == '__proto__') {\n return;\n }\n\n return object[key];\n}\n\nexport default safeGet;\n","import copyObject from './_copyObject.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Converts `value` to a plain object flattening inherited enumerable string\n * keyed properties of `value` to own properties of the plain object.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Object} Returns the converted plain object.\n * @example\n *\n * function Foo() {\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.assign({ 'a': 1 }, new Foo);\n * // => { 'a': 1, 'b': 2 }\n *\n * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n * // => { 'a': 1, 'b': 2, 'c': 3 }\n */\nfunction toPlainObject(value) {\n return copyObject(value, keysIn(value));\n}\n\nexport default toPlainObject;\n","import assignMergeValue from './_assignMergeValue.js';\nimport cloneBuffer from './_cloneBuffer.js';\nimport cloneTypedArray from './_cloneTypedArray.js';\nimport copyArray from './_copyArray.js';\nimport initCloneObject from './_initCloneObject.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport isBuffer from './isBuffer.js';\nimport isFunction from './isFunction.js';\nimport isObject from './isObject.js';\nimport isPlainObject from './isPlainObject.js';\nimport isTypedArray from './isTypedArray.js';\nimport safeGet from './_safeGet.js';\nimport toPlainObject from './toPlainObject.js';\n\n/**\n * A specialized version of `baseMerge` for arrays and objects which performs\n * deep merges and tracks traversed objects enabling objects with circular\n * references to be merged.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {string} key The key of the value to merge.\n * @param {number} srcIndex The index of `source`.\n * @param {Function} mergeFunc The function to merge values.\n * @param {Function} [customizer] The function to customize assigned values.\n * @param {Object} [stack] Tracks traversed source values and their merged\n * counterparts.\n */\nfunction baseMergeDeep(object, source, key, srcIndex, mergeFunc, customizer, stack) {\n var objValue = safeGet(object, key),\n srcValue = safeGet(source, key),\n stacked = stack.get(srcValue);\n\n if (stacked) {\n assignMergeValue(object, key, stacked);\n return;\n }\n var newValue = customizer\n ? customizer(objValue, srcValue, (key + ''), object, source, stack)\n : undefined;\n\n var isCommon = newValue === undefined;\n\n if (isCommon) {\n var isArr = isArray(srcValue),\n isBuff = !isArr && isBuffer(srcValue),\n isTyped = !isArr && !isBuff && isTypedArray(srcValue);\n\n newValue = srcValue;\n if (isArr || isBuff || isTyped) {\n if (isArray(objValue)) {\n newValue = objValue;\n }\n else if (isArrayLikeObject(objValue)) {\n newValue = copyArray(objValue);\n }\n else if (isBuff) {\n isCommon = false;\n newValue = cloneBuffer(srcValue, true);\n }\n else if (isTyped) {\n isCommon = false;\n newValue = cloneTypedArray(srcValue, true);\n }\n else {\n newValue = [];\n }\n }\n else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n newValue = objValue;\n if (isArguments(objValue)) {\n newValue = toPlainObject(objValue);\n }\n else if (!isObject(objValue) || isFunction(objValue)) {\n newValue = initCloneObject(srcValue);\n }\n }\n else {\n isCommon = false;\n }\n }\n if (isCommon) {\n // Recursively merge objects and arrays (susceptible to call stack limits).\n stack.set(srcValue, newValue);\n mergeFunc(newValue, srcValue, srcIndex, customizer, stack);\n stack['delete'](srcValue);\n }\n assignMergeValue(object, key, newValue);\n}\n\nexport default baseMergeDeep;\n","import Stack from './_Stack.js';\nimport assignMergeValue from './_assignMergeValue.js';\nimport baseFor from './_baseFor.js';\nimport baseMergeDeep from './_baseMergeDeep.js';\nimport isObject from './isObject.js';\nimport keysIn from './keysIn.js';\nimport safeGet from './_safeGet.js';\n\n/**\n * The base implementation of `_.merge` without support for multiple sources.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {number} srcIndex The index of `source`.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Object} [stack] Tracks traversed source values and their merged\n * counterparts.\n */\nfunction baseMerge(object, source, srcIndex, customizer, stack) {\n if (object === source) {\n return;\n }\n baseFor(source, function(srcValue, key) {\n stack || (stack = new Stack);\n if (isObject(srcValue)) {\n baseMergeDeep(object, source, key, srcIndex, baseMerge, customizer, stack);\n }\n else {\n var newValue = customizer\n ? customizer(safeGet(object, key), srcValue, (key + ''), object, source, stack)\n : undefined;\n\n if (newValue === undefined) {\n newValue = srcValue;\n }\n assignMergeValue(object, key, newValue);\n }\n }, keysIn);\n}\n\nexport default baseMerge;\n","import baseMerge from './_baseMerge.js';\nimport isObject from './isObject.js';\n\n/**\n * Used by `_.defaultsDeep` to customize its `_.merge` use to merge source\n * objects into destination objects that are passed thru.\n *\n * @private\n * @param {*} objValue The destination value.\n * @param {*} srcValue The source value.\n * @param {string} key The key of the property to merge.\n * @param {Object} object The parent object of `objValue`.\n * @param {Object} source The parent object of `srcValue`.\n * @param {Object} [stack] Tracks traversed source values and their merged\n * counterparts.\n * @returns {*} Returns the value to assign.\n */\nfunction customDefaultsMerge(objValue, srcValue, key, object, source, stack) {\n if (isObject(objValue) && isObject(srcValue)) {\n // Recursively merge objects and arrays (susceptible to call stack limits).\n stack.set(srcValue, objValue);\n baseMerge(objValue, srcValue, undefined, customDefaultsMerge, stack);\n stack['delete'](srcValue);\n }\n return objValue;\n}\n\nexport default customDefaultsMerge;\n","import baseMerge from './_baseMerge.js';\nimport createAssigner from './_createAssigner.js';\n\n/**\n * This method is like `_.merge` except that it accepts `customizer` which\n * is invoked to produce the merged values of the destination and source\n * properties. If `customizer` returns `undefined`, merging is handled by the\n * method instead. The `customizer` is invoked with six arguments:\n * (objValue, srcValue, key, object, source, stack).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} sources The source objects.\n * @param {Function} customizer The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @example\n *\n * function customizer(objValue, srcValue) {\n * if (_.isArray(objValue)) {\n * return objValue.concat(srcValue);\n * }\n * }\n *\n * var object = { 'a': [1], 'b': [2] };\n * var other = { 'a': [3], 'b': [4] };\n *\n * _.mergeWith(object, other, customizer);\n * // => { 'a': [1, 3], 'b': [2, 4] }\n */\nvar mergeWith = createAssigner(function(object, source, srcIndex, customizer) {\n baseMerge(object, source, srcIndex, customizer);\n});\n\nexport default mergeWith;\n","import apply from './_apply.js';\nimport baseRest from './_baseRest.js';\nimport customDefaultsMerge from './_customDefaultsMerge.js';\nimport mergeWith from './mergeWith.js';\n\n/**\n * This method is like `_.defaults` except that it recursively assigns\n * default properties.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 3.10.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.defaults\n * @example\n *\n * _.defaultsDeep({ 'a': { 'b': 2 } }, { 'a': { 'b': 1, 'c': 3 } });\n * // => { 'a': { 'b': 2, 'c': 3 } }\n */\nvar defaultsDeep = baseRest(function(args) {\n args.push(undefined, customDefaultsMerge);\n return apply(mergeWith, undefined, args);\n});\n\nexport default defaultsDeep;\n","/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * The base implementation of `_.delay` and `_.defer` which accepts `args`\n * to provide to `func`.\n *\n * @private\n * @param {Function} func The function to delay.\n * @param {number} wait The number of milliseconds to delay invocation.\n * @param {Array} args The arguments to provide to `func`.\n * @returns {number|Object} Returns the timer id or timeout object.\n */\nfunction baseDelay(func, wait, args) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n return setTimeout(function() { func.apply(undefined, args); }, wait);\n}\n\nexport default baseDelay;\n","import baseDelay from './_baseDelay.js';\nimport baseRest from './_baseRest.js';\n\n/**\n * Defers invoking the `func` until the current call stack has cleared. Any\n * additional arguments are provided to `func` when it's invoked.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to defer.\n * @param {...*} [args] The arguments to invoke `func` with.\n * @returns {number} Returns the timer id.\n * @example\n *\n * _.defer(function(text) {\n * console.log(text);\n * }, 'deferred');\n * // => Logs 'deferred' after one millisecond.\n */\nvar defer = baseRest(function(func, args) {\n return baseDelay(func, 1, args);\n});\n\nexport default defer;\n","import baseDelay from './_baseDelay.js';\nimport baseRest from './_baseRest.js';\nimport toNumber from './toNumber.js';\n\n/**\n * Invokes `func` after `wait` milliseconds. Any additional arguments are\n * provided to `func` when it's invoked.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to delay.\n * @param {number} wait The number of milliseconds to delay invocation.\n * @param {...*} [args] The arguments to invoke `func` with.\n * @returns {number} Returns the timer id.\n * @example\n *\n * _.delay(function(text) {\n * console.log(text);\n * }, 1000, 'later');\n * // => Logs 'later' after one second.\n */\nvar delay = baseRest(function(func, wait, args) {\n return baseDelay(func, toNumber(wait) || 0, args);\n});\n\nexport default delay;\n","/**\n * This function is like `arrayIncludes` except that it accepts a comparator.\n *\n * @private\n * @param {Array} [array] The array to inspect.\n * @param {*} target The value to search for.\n * @param {Function} comparator The comparator invoked per element.\n * @returns {boolean} Returns `true` if `target` is found, else `false`.\n */\nfunction arrayIncludesWith(array, value, comparator) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (comparator(value, array[index])) {\n return true;\n }\n }\n return false;\n}\n\nexport default arrayIncludesWith;\n","import SetCache from './_SetCache.js';\nimport arrayIncludes from './_arrayIncludes.js';\nimport arrayIncludesWith from './_arrayIncludesWith.js';\nimport arrayMap from './_arrayMap.js';\nimport baseUnary from './_baseUnary.js';\nimport cacheHas from './_cacheHas.js';\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/**\n * The base implementation of methods like `_.difference` without support\n * for excluding multiple arrays or iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {Array} values The values to exclude.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of filtered values.\n */\nfunction baseDifference(array, values, iteratee, comparator) {\n var index = -1,\n includes = arrayIncludes,\n isCommon = true,\n length = array.length,\n result = [],\n valuesLength = values.length;\n\n if (!length) {\n return result;\n }\n if (iteratee) {\n values = arrayMap(values, baseUnary(iteratee));\n }\n if (comparator) {\n includes = arrayIncludesWith;\n isCommon = false;\n }\n else if (values.length >= LARGE_ARRAY_SIZE) {\n includes = cacheHas;\n isCommon = false;\n values = new SetCache(values);\n }\n outer:\n while (++index < length) {\n var value = array[index],\n computed = iteratee == null ? value : iteratee(value);\n\n value = (comparator || value !== 0) ? value : 0;\n if (isCommon && computed === computed) {\n var valuesIndex = valuesLength;\n while (valuesIndex--) {\n if (values[valuesIndex] === computed) {\n continue outer;\n }\n }\n result.push(value);\n }\n else if (!includes(values, computed, comparator)) {\n result.push(value);\n }\n }\n return result;\n}\n\nexport default baseDifference;\n","import baseDifference from './_baseDifference.js';\nimport baseFlatten from './_baseFlatten.js';\nimport baseRest from './_baseRest.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\n\n/**\n * Creates an array of `array` values not included in the other given arrays\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons. The order and references of result values are\n * determined by the first array.\n *\n * **Note:** Unlike `_.pullAll`, this method returns a new array.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {...Array} [values] The values to exclude.\n * @returns {Array} Returns the new array of filtered values.\n * @see _.without, _.xor\n * @example\n *\n * _.difference([2, 1], [2, 3]);\n * // => [1]\n */\nvar difference = baseRest(function(array, values) {\n return isArrayLikeObject(array)\n ? baseDifference(array, baseFlatten(values, 1, isArrayLikeObject, true))\n : [];\n});\n\nexport default difference;\n","/**\n * Gets the last element of `array`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to query.\n * @returns {*} Returns the last element of `array`.\n * @example\n *\n * _.last([1, 2, 3]);\n * // => 3\n */\nfunction last(array) {\n var length = array == null ? 0 : array.length;\n return length ? array[length - 1] : undefined;\n}\n\nexport default last;\n","import baseDifference from './_baseDifference.js';\nimport baseFlatten from './_baseFlatten.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.difference` except that it accepts `iteratee` which\n * is invoked for each element of `array` and `values` to generate the criterion\n * by which they're compared. The order and references of result values are\n * determined by the first array. The iteratee is invoked with one argument:\n * (value).\n *\n * **Note:** Unlike `_.pullAllBy`, this method returns a new array.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {...Array} [values] The values to exclude.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new array of filtered values.\n * @example\n *\n * _.differenceBy([2.1, 1.2], [2.3, 3.4], Math.floor);\n * // => [1.2]\n *\n * // The `_.property` iteratee shorthand.\n * _.differenceBy([{ 'x': 2 }, { 'x': 1 }], [{ 'x': 1 }], 'x');\n * // => [{ 'x': 2 }]\n */\nvar differenceBy = baseRest(function(array, values) {\n var iteratee = last(values);\n if (isArrayLikeObject(iteratee)) {\n iteratee = undefined;\n }\n return isArrayLikeObject(array)\n ? baseDifference(array, baseFlatten(values, 1, isArrayLikeObject, true), baseIteratee(iteratee, 2))\n : [];\n});\n\nexport default differenceBy;\n","import baseDifference from './_baseDifference.js';\nimport baseFlatten from './_baseFlatten.js';\nimport baseRest from './_baseRest.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.difference` except that it accepts `comparator`\n * which is invoked to compare elements of `array` to `values`. The order and\n * references of result values are determined by the first array. The comparator\n * is invoked with two arguments: (arrVal, othVal).\n *\n * **Note:** Unlike `_.pullAllWith`, this method returns a new array.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {...Array} [values] The values to exclude.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of filtered values.\n * @example\n *\n * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n *\n * _.differenceWith(objects, [{ 'x': 1, 'y': 2 }], _.isEqual);\n * // => [{ 'x': 2, 'y': 1 }]\n */\nvar differenceWith = baseRest(function(array, values) {\n var comparator = last(values);\n if (isArrayLikeObject(comparator)) {\n comparator = undefined;\n }\n return isArrayLikeObject(array)\n ? baseDifference(array, baseFlatten(values, 1, isArrayLikeObject, true), undefined, comparator)\n : [];\n});\n\nexport default differenceWith;\n","import createMathOperation from './_createMathOperation.js';\n\n/**\n * Divide two numbers.\n *\n * @static\n * @memberOf _\n * @since 4.7.0\n * @category Math\n * @param {number} dividend The first number in a division.\n * @param {number} divisor The second number in a division.\n * @returns {number} Returns the quotient.\n * @example\n *\n * _.divide(6, 4);\n * // => 1.5\n */\nvar divide = createMathOperation(function(dividend, divisor) {\n return dividend / divisor;\n}, 1);\n\nexport default divide;\n","import baseSlice from './_baseSlice.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Creates a slice of `array` with `n` elements dropped from the beginning.\n *\n * @static\n * @memberOf _\n * @since 0.5.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {number} [n=1] The number of elements to drop.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * _.drop([1, 2, 3]);\n * // => [2, 3]\n *\n * _.drop([1, 2, 3], 2);\n * // => [3]\n *\n * _.drop([1, 2, 3], 5);\n * // => []\n *\n * _.drop([1, 2, 3], 0);\n * // => [1, 2, 3]\n */\nfunction drop(array, n, guard) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return [];\n }\n n = (guard || n === undefined) ? 1 : toInteger(n);\n return baseSlice(array, n < 0 ? 0 : n, length);\n}\n\nexport default drop;\n","import baseSlice from './_baseSlice.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Creates a slice of `array` with `n` elements dropped from the end.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {number} [n=1] The number of elements to drop.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * _.dropRight([1, 2, 3]);\n * // => [1, 2]\n *\n * _.dropRight([1, 2, 3], 2);\n * // => [1]\n *\n * _.dropRight([1, 2, 3], 5);\n * // => []\n *\n * _.dropRight([1, 2, 3], 0);\n * // => [1, 2, 3]\n */\nfunction dropRight(array, n, guard) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return [];\n }\n n = (guard || n === undefined) ? 1 : toInteger(n);\n n = length - n;\n return baseSlice(array, 0, n < 0 ? 0 : n);\n}\n\nexport default dropRight;\n","import baseSlice from './_baseSlice.js';\n\n/**\n * The base implementation of methods like `_.dropWhile` and `_.takeWhile`\n * without support for iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to query.\n * @param {Function} predicate The function invoked per iteration.\n * @param {boolean} [isDrop] Specify dropping elements instead of taking them.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Array} Returns the slice of `array`.\n */\nfunction baseWhile(array, predicate, isDrop, fromRight) {\n var length = array.length,\n index = fromRight ? length : -1;\n\n while ((fromRight ? index-- : ++index < length) &&\n predicate(array[index], index, array)) {}\n\n return isDrop\n ? baseSlice(array, (fromRight ? 0 : index), (fromRight ? index + 1 : length))\n : baseSlice(array, (fromRight ? index + 1 : 0), (fromRight ? length : index));\n}\n\nexport default baseWhile;\n","import baseIteratee from './_baseIteratee.js';\nimport baseWhile from './_baseWhile.js';\n\n/**\n * Creates a slice of `array` excluding elements dropped from the end.\n * Elements are dropped until `predicate` returns falsey. The predicate is\n * invoked with three arguments: (value, index, array).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': true },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': false }\n * ];\n *\n * _.dropRightWhile(users, function(o) { return !o.active; });\n * // => objects for ['barney']\n *\n * // The `_.matches` iteratee shorthand.\n * _.dropRightWhile(users, { 'user': 'pebbles', 'active': false });\n * // => objects for ['barney', 'fred']\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.dropRightWhile(users, ['active', false]);\n * // => objects for ['barney']\n *\n * // The `_.property` iteratee shorthand.\n * _.dropRightWhile(users, 'active');\n * // => objects for ['barney', 'fred', 'pebbles']\n */\nfunction dropRightWhile(array, predicate) {\n return (array && array.length)\n ? baseWhile(array, baseIteratee(predicate, 3), true, true)\n : [];\n}\n\nexport default dropRightWhile;\n","import baseIteratee from './_baseIteratee.js';\nimport baseWhile from './_baseWhile.js';\n\n/**\n * Creates a slice of `array` excluding elements dropped from the beginning.\n * Elements are dropped until `predicate` returns falsey. The predicate is\n * invoked with three arguments: (value, index, array).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': false },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': true }\n * ];\n *\n * _.dropWhile(users, function(o) { return !o.active; });\n * // => objects for ['pebbles']\n *\n * // The `_.matches` iteratee shorthand.\n * _.dropWhile(users, { 'user': 'barney', 'active': false });\n * // => objects for ['fred', 'pebbles']\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.dropWhile(users, ['active', false]);\n * // => objects for ['pebbles']\n *\n * // The `_.property` iteratee shorthand.\n * _.dropWhile(users, 'active');\n * // => objects for ['barney', 'fred', 'pebbles']\n */\nfunction dropWhile(array, predicate) {\n return (array && array.length)\n ? baseWhile(array, baseIteratee(predicate, 3), true)\n : [];\n}\n\nexport default dropWhile;\n","import identity from './identity.js';\n\n/**\n * Casts `value` to `identity` if it's not a function.\n *\n * @private\n * @param {*} value The value to inspect.\n * @returns {Function} Returns cast function.\n */\nfunction castFunction(value) {\n return typeof value == 'function' ? value : identity;\n}\n\nexport default castFunction;\n","import arrayEach from './_arrayEach.js';\nimport baseEach from './_baseEach.js';\nimport castFunction from './_castFunction.js';\nimport isArray from './isArray.js';\n\n/**\n * Iterates over elements of `collection` and invokes `iteratee` for each element.\n * The iteratee is invoked with three arguments: (value, index|key, collection).\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * **Note:** As with other \"Collections\" methods, objects with a \"length\"\n * property are iterated like arrays. To avoid this behavior use `_.forIn`\n * or `_.forOwn` for object iteration.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @alias each\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n * @see _.forEachRight\n * @example\n *\n * _.forEach([1, 2], function(value) {\n * console.log(value);\n * });\n * // => Logs `1` then `2`.\n *\n * _.forEach({ 'a': 1, 'b': 2 }, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n */\nfunction forEach(collection, iteratee) {\n var func = isArray(collection) ? arrayEach : baseEach;\n return func(collection, castFunction(iteratee));\n}\n\nexport default forEach;\n","/**\n * A specialized version of `_.forEachRight` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEachRight(array, iteratee) {\n var length = array == null ? 0 : array.length;\n\n while (length--) {\n if (iteratee(array[length], length, array) === false) {\n break;\n }\n }\n return array;\n}\n\nexport default arrayEachRight;\n","import createBaseFor from './_createBaseFor.js';\n\n/**\n * This function is like `baseFor` except that it iterates over properties\n * in the opposite order.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseForRight = createBaseFor(true);\n\nexport default baseForRight;\n","import baseForRight from './_baseForRight.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.forOwnRight` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\nfunction baseForOwnRight(object, iteratee) {\n return object && baseForRight(object, iteratee, keys);\n}\n\nexport default baseForOwnRight;\n","import baseForOwnRight from './_baseForOwnRight.js';\nimport createBaseEach from './_createBaseEach.js';\n\n/**\n * The base implementation of `_.forEachRight` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n */\nvar baseEachRight = createBaseEach(baseForOwnRight, true);\n\nexport default baseEachRight;\n","import arrayEachRight from './_arrayEachRight.js';\nimport baseEachRight from './_baseEachRight.js';\nimport castFunction from './_castFunction.js';\nimport isArray from './isArray.js';\n\n/**\n * This method is like `_.forEach` except that it iterates over elements of\n * `collection` from right to left.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @alias eachRight\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n * @see _.forEach\n * @example\n *\n * _.forEachRight([1, 2], function(value) {\n * console.log(value);\n * });\n * // => Logs `2` then `1`.\n */\nfunction forEachRight(collection, iteratee) {\n var func = isArray(collection) ? arrayEachRight : baseEachRight;\n return func(collection, castFunction(iteratee));\n}\n\nexport default forEachRight;\n","import baseClamp from './_baseClamp.js';\nimport baseToString from './_baseToString.js';\nimport toInteger from './toInteger.js';\nimport toString from './toString.js';\n\n/**\n * Checks if `string` ends with the given target string.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to inspect.\n * @param {string} [target] The string to search for.\n * @param {number} [position=string.length] The position to search up to.\n * @returns {boolean} Returns `true` if `string` ends with `target`,\n * else `false`.\n * @example\n *\n * _.endsWith('abc', 'c');\n * // => true\n *\n * _.endsWith('abc', 'b');\n * // => false\n *\n * _.endsWith('abc', 'b', 2);\n * // => true\n */\nfunction endsWith(string, target, position) {\n string = toString(string);\n target = baseToString(target);\n\n var length = string.length;\n position = position === undefined\n ? length\n : baseClamp(toInteger(position), 0, length);\n\n var end = position;\n position -= target.length;\n return position >= 0 && string.slice(position, end) == target;\n}\n\nexport default endsWith;\n","import arrayMap from './_arrayMap.js';\n\n/**\n * The base implementation of `_.toPairs` and `_.toPairsIn` which creates an array\n * of key-value pairs for `object` corresponding to the property names of `props`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array} props The property names to get values for.\n * @returns {Object} Returns the key-value pairs.\n */\nfunction baseToPairs(object, props) {\n return arrayMap(props, function(key) {\n return [key, object[key]];\n });\n}\n\nexport default baseToPairs;\n","/**\n * Converts `set` to its value-value pairs.\n *\n * @private\n * @param {Object} set The set to convert.\n * @returns {Array} Returns the value-value pairs.\n */\nfunction setToPairs(set) {\n var index = -1,\n result = Array(set.size);\n\n set.forEach(function(value) {\n result[++index] = [value, value];\n });\n return result;\n}\n\nexport default setToPairs;\n","import baseToPairs from './_baseToPairs.js';\nimport getTag from './_getTag.js';\nimport mapToArray from './_mapToArray.js';\nimport setToPairs from './_setToPairs.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n setTag = '[object Set]';\n\n/**\n * Creates a `_.toPairs` or `_.toPairsIn` function.\n *\n * @private\n * @param {Function} keysFunc The function to get the keys of a given object.\n * @returns {Function} Returns the new pairs function.\n */\nfunction createToPairs(keysFunc) {\n return function(object) {\n var tag = getTag(object);\n if (tag == mapTag) {\n return mapToArray(object);\n }\n if (tag == setTag) {\n return setToPairs(object);\n }\n return baseToPairs(object, keysFunc(object));\n };\n}\n\nexport default createToPairs;\n","import createToPairs from './_createToPairs.js';\nimport keys from './keys.js';\n\n/**\n * Creates an array of own enumerable string keyed-value pairs for `object`\n * which can be consumed by `_.fromPairs`. If `object` is a map or set, its\n * entries are returned.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias entries\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the key-value pairs.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.toPairs(new Foo);\n * // => [['a', 1], ['b', 2]] (iteration order is not guaranteed)\n */\nvar toPairs = createToPairs(keys);\n\nexport default toPairs;\n","import createToPairs from './_createToPairs.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Creates an array of own and inherited enumerable string keyed-value pairs\n * for `object` which can be consumed by `_.fromPairs`. If `object` is a map\n * or set, its entries are returned.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias entriesIn\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the key-value pairs.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.toPairsIn(new Foo);\n * // => [['a', 1], ['b', 2], ['c', 3]] (iteration order is not guaranteed)\n */\nvar toPairsIn = createToPairs(keysIn);\n\nexport default toPairsIn;\n","import basePropertyOf from './_basePropertyOf.js';\n\n/** Used to map characters to HTML entities. */\nvar htmlEscapes = {\n '&': '&amp;',\n '<': '&lt;',\n '>': '&gt;',\n '\"': '&quot;',\n \"'\": '&#39;'\n};\n\n/**\n * Used by `_.escape` to convert characters to HTML entities.\n *\n * @private\n * @param {string} chr The matched character to escape.\n * @returns {string} Returns the escaped character.\n */\nvar escapeHtmlChar = basePropertyOf(htmlEscapes);\n\nexport default escapeHtmlChar;\n","import escapeHtmlChar from './_escapeHtmlChar.js';\nimport toString from './toString.js';\n\n/** Used to match HTML entities and HTML characters. */\nvar reUnescapedHtml = /[&<>\"']/g,\n reHasUnescapedHtml = RegExp(reUnescapedHtml.source);\n\n/**\n * Converts the characters \"&\", \"<\", \">\", '\"', and \"'\" in `string` to their\n * corresponding HTML entities.\n *\n * **Note:** No other characters are escaped. To escape additional\n * characters use a third-party library like [_he_](https://mths.be/he).\n *\n * Though the \">\" character is escaped for symmetry, characters like\n * \">\" and \"/\" don't need escaping in HTML and have no special meaning\n * unless they're part of a tag or unquoted attribute value. See\n * [Mathias Bynens's article](https://mathiasbynens.be/notes/ambiguous-ampersands)\n * (under \"semi-related fun fact\") for more details.\n *\n * When working with HTML you should always\n * [quote attribute values](http://wonko.com/post/html-escaping) to reduce\n * XSS vectors.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category String\n * @param {string} [string=''] The string to escape.\n * @returns {string} Returns the escaped string.\n * @example\n *\n * _.escape('fred, barney, & pebbles');\n * // => 'fred, barney, &amp; pebbles'\n */\nfunction escape(string) {\n string = toString(string);\n return (string && reHasUnescapedHtml.test(string))\n ? string.replace(reUnescapedHtml, escapeHtmlChar)\n : string;\n}\n\nexport default escape;\n","import toString from './toString.js';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g,\n reHasRegExpChar = RegExp(reRegExpChar.source);\n\n/**\n * Escapes the `RegExp` special characters \"^\", \"$\", \"\\\", \".\", \"*\", \"+\",\n * \"?\", \"(\", \")\", \"[\", \"]\", \"{\", \"}\", and \"|\" in `string`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to escape.\n * @returns {string} Returns the escaped string.\n * @example\n *\n * _.escapeRegExp('[lodash](https://lodash.com/)');\n * // => '\\[lodash\\]\\(https://lodash\\.com/\\)'\n */\nfunction escapeRegExp(string) {\n string = toString(string);\n return (string && reHasRegExpChar.test(string))\n ? string.replace(reRegExpChar, '\\\\$&')\n : string;\n}\n\nexport default escapeRegExp;\n","/**\n * A specialized version of `_.every` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if all elements pass the predicate check,\n * else `false`.\n */\nfunction arrayEvery(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (!predicate(array[index], index, array)) {\n return false;\n }\n }\n return true;\n}\n\nexport default arrayEvery;\n","import baseEach from './_baseEach.js';\n\n/**\n * The base implementation of `_.every` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if all elements pass the predicate check,\n * else `false`\n */\nfunction baseEvery(collection, predicate) {\n var result = true;\n baseEach(collection, function(value, index, collection) {\n result = !!predicate(value, index, collection);\n return result;\n });\n return result;\n}\n\nexport default baseEvery;\n","import arrayEvery from './_arrayEvery.js';\nimport baseEvery from './_baseEvery.js';\nimport baseIteratee from './_baseIteratee.js';\nimport isArray from './isArray.js';\nimport isIterateeCall from './_isIterateeCall.js';\n\n/**\n * Checks if `predicate` returns truthy for **all** elements of `collection`.\n * Iteration is stopped once `predicate` returns falsey. The predicate is\n * invoked with three arguments: (value, index|key, collection).\n *\n * **Note:** This method returns `true` for\n * [empty collections](https://en.wikipedia.org/wiki/Empty_set) because\n * [everything is true](https://en.wikipedia.org/wiki/Vacuous_truth) of\n * elements of empty collections.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {boolean} Returns `true` if all elements pass the predicate check,\n * else `false`.\n * @example\n *\n * _.every([true, 1, null, 'yes'], Boolean);\n * // => false\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': false },\n * { 'user': 'fred', 'age': 40, 'active': false }\n * ];\n *\n * // The `_.matches` iteratee shorthand.\n * _.every(users, { 'user': 'barney', 'active': false });\n * // => false\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.every(users, ['active', false]);\n * // => true\n *\n * // The `_.property` iteratee shorthand.\n * _.every(users, 'active');\n * // => false\n */\nfunction every(collection, predicate, guard) {\n var func = isArray(collection) ? arrayEvery : baseEvery;\n if (guard && isIterateeCall(collection, predicate, guard)) {\n predicate = undefined;\n }\n return func(collection, baseIteratee(predicate, 3));\n}\n\nexport default every;\n","import baseClamp from './_baseClamp.js';\nimport toInteger from './toInteger.js';\n\n/** Used as references for the maximum length and index of an array. */\nvar MAX_ARRAY_LENGTH = 4294967295;\n\n/**\n * Converts `value` to an integer suitable for use as the length of an\n * array-like object.\n *\n * **Note:** This method is based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toLength(3.2);\n * // => 3\n *\n * _.toLength(Number.MIN_VALUE);\n * // => 0\n *\n * _.toLength(Infinity);\n * // => 4294967295\n *\n * _.toLength('3.2');\n * // => 3\n */\nfunction toLength(value) {\n return value ? baseClamp(toInteger(value), 0, MAX_ARRAY_LENGTH) : 0;\n}\n\nexport default toLength;\n","import toInteger from './toInteger.js';\nimport toLength from './toLength.js';\n\n/**\n * The base implementation of `_.fill` without an iteratee call guard.\n *\n * @private\n * @param {Array} array The array to fill.\n * @param {*} value The value to fill `array` with.\n * @param {number} [start=0] The start position.\n * @param {number} [end=array.length] The end position.\n * @returns {Array} Returns `array`.\n */\nfunction baseFill(array, value, start, end) {\n var length = array.length;\n\n start = toInteger(start);\n if (start < 0) {\n start = -start > length ? 0 : (length + start);\n }\n end = (end === undefined || end > length) ? length : toInteger(end);\n if (end < 0) {\n end += length;\n }\n end = start > end ? 0 : toLength(end);\n while (start < end) {\n array[start++] = value;\n }\n return array;\n}\n\nexport default baseFill;\n","import baseFill from './_baseFill.js';\nimport isIterateeCall from './_isIterateeCall.js';\n\n/**\n * Fills elements of `array` with `value` from `start` up to, but not\n * including, `end`.\n *\n * **Note:** This method mutates `array`.\n *\n * @static\n * @memberOf _\n * @since 3.2.0\n * @category Array\n * @param {Array} array The array to fill.\n * @param {*} value The value to fill `array` with.\n * @param {number} [start=0] The start position.\n * @param {number} [end=array.length] The end position.\n * @returns {Array} Returns `array`.\n * @example\n *\n * var array = [1, 2, 3];\n *\n * _.fill(array, 'a');\n * console.log(array);\n * // => ['a', 'a', 'a']\n *\n * _.fill(Array(3), 2);\n * // => [2, 2, 2]\n *\n * _.fill([4, 6, 8, 10], '*', 1, 3);\n * // => [4, '*', '*', 10]\n */\nfunction fill(array, value, start, end) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return [];\n }\n if (start && typeof start != 'number' && isIterateeCall(array, value, start)) {\n start = 0;\n end = length;\n }\n return baseFill(array, value, start, end);\n}\n\nexport default fill;\n","import baseEach from './_baseEach.js';\n\n/**\n * The base implementation of `_.filter` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction baseFilter(collection, predicate) {\n var result = [];\n baseEach(collection, function(value, index, collection) {\n if (predicate(value, index, collection)) {\n result.push(value);\n }\n });\n return result;\n}\n\nexport default baseFilter;\n","import arrayFilter from './_arrayFilter.js';\nimport baseFilter from './_baseFilter.js';\nimport baseIteratee from './_baseIteratee.js';\nimport isArray from './isArray.js';\n\n/**\n * Iterates over elements of `collection`, returning an array of all elements\n * `predicate` returns truthy for. The predicate is invoked with three\n * arguments: (value, index|key, collection).\n *\n * **Note:** Unlike `_.remove`, this method returns a new array.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n * @see _.reject\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': true },\n * { 'user': 'fred', 'age': 40, 'active': false }\n * ];\n *\n * _.filter(users, function(o) { return !o.active; });\n * // => objects for ['fred']\n *\n * // The `_.matches` iteratee shorthand.\n * _.filter(users, { 'age': 36, 'active': true });\n * // => objects for ['barney']\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.filter(users, ['active', false]);\n * // => objects for ['fred']\n *\n * // The `_.property` iteratee shorthand.\n * _.filter(users, 'active');\n * // => objects for ['barney']\n *\n * // Combining several predicates using `_.overEvery` or `_.overSome`.\n * _.filter(users, _.overSome([{ 'age': 36 }, ['age', 40]]));\n * // => objects for ['fred', 'barney']\n */\nfunction filter(collection, predicate) {\n var func = isArray(collection) ? arrayFilter : baseFilter;\n return func(collection, baseIteratee(predicate, 3));\n}\n\nexport default filter;\n","import baseIteratee from './_baseIteratee.js';\nimport isArrayLike from './isArrayLike.js';\nimport keys from './keys.js';\n\n/**\n * Creates a `_.find` or `_.findLast` function.\n *\n * @private\n * @param {Function} findIndexFunc The function to find the collection index.\n * @returns {Function} Returns the new find function.\n */\nfunction createFind(findIndexFunc) {\n return function(collection, predicate, fromIndex) {\n var iterable = Object(collection);\n if (!isArrayLike(collection)) {\n var iteratee = baseIteratee(predicate, 3);\n collection = keys(collection);\n predicate = function(key) { return iteratee(iterable[key], key, iterable); };\n }\n var index = findIndexFunc(collection, predicate, fromIndex);\n return index > -1 ? iterable[iteratee ? collection[index] : index] : undefined;\n };\n}\n\nexport default createFind;\n","import baseFindIndex from './_baseFindIndex.js';\nimport baseIteratee from './_baseIteratee.js';\nimport toInteger from './toInteger.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * This method is like `_.find` except that it returns the index of the first\n * element `predicate` returns truthy for instead of the element itself.\n *\n * @static\n * @memberOf _\n * @since 1.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=0] The index to search from.\n * @returns {number} Returns the index of the found element, else `-1`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': false },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': true }\n * ];\n *\n * _.findIndex(users, function(o) { return o.user == 'barney'; });\n * // => 0\n *\n * // The `_.matches` iteratee shorthand.\n * _.findIndex(users, { 'user': 'fred', 'active': false });\n * // => 1\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findIndex(users, ['active', false]);\n * // => 0\n *\n * // The `_.property` iteratee shorthand.\n * _.findIndex(users, 'active');\n * // => 2\n */\nfunction findIndex(array, predicate, fromIndex) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return -1;\n }\n var index = fromIndex == null ? 0 : toInteger(fromIndex);\n if (index < 0) {\n index = nativeMax(length + index, 0);\n }\n return baseFindIndex(array, baseIteratee(predicate, 3), index);\n}\n\nexport default findIndex;\n","import createFind from './_createFind.js';\nimport findIndex from './findIndex.js';\n\n/**\n * Iterates over elements of `collection`, returning the first element\n * `predicate` returns truthy for. The predicate is invoked with three\n * arguments: (value, index|key, collection).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=0] The index to search from.\n * @returns {*} Returns the matched element, else `undefined`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': true },\n * { 'user': 'fred', 'age': 40, 'active': false },\n * { 'user': 'pebbles', 'age': 1, 'active': true }\n * ];\n *\n * _.find(users, function(o) { return o.age < 40; });\n * // => object for 'barney'\n *\n * // The `_.matches` iteratee shorthand.\n * _.find(users, { 'age': 1, 'active': true });\n * // => object for 'pebbles'\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.find(users, ['active', false]);\n * // => object for 'fred'\n *\n * // The `_.property` iteratee shorthand.\n * _.find(users, 'active');\n * // => object for 'barney'\n */\nvar find = createFind(findIndex);\n\nexport default find;\n","/**\n * The base implementation of methods like `_.findKey` and `_.findLastKey`,\n * without support for iteratee shorthands, which iterates over `collection`\n * using `eachFunc`.\n *\n * @private\n * @param {Array|Object} collection The collection to inspect.\n * @param {Function} predicate The function invoked per iteration.\n * @param {Function} eachFunc The function to iterate over `collection`.\n * @returns {*} Returns the found element or its key, else `undefined`.\n */\nfunction baseFindKey(collection, predicate, eachFunc) {\n var result;\n eachFunc(collection, function(value, key, collection) {\n if (predicate(value, key, collection)) {\n result = key;\n return false;\n }\n });\n return result;\n}\n\nexport default baseFindKey;\n","import baseFindKey from './_baseFindKey.js';\nimport baseForOwn from './_baseForOwn.js';\nimport baseIteratee from './_baseIteratee.js';\n\n/**\n * This method is like `_.find` except that it returns the key of the first\n * element `predicate` returns truthy for instead of the element itself.\n *\n * @static\n * @memberOf _\n * @since 1.1.0\n * @category Object\n * @param {Object} object The object to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {string|undefined} Returns the key of the matched element,\n * else `undefined`.\n * @example\n *\n * var users = {\n * 'barney': { 'age': 36, 'active': true },\n * 'fred': { 'age': 40, 'active': false },\n * 'pebbles': { 'age': 1, 'active': true }\n * };\n *\n * _.findKey(users, function(o) { return o.age < 40; });\n * // => 'barney' (iteration order is not guaranteed)\n *\n * // The `_.matches` iteratee shorthand.\n * _.findKey(users, { 'age': 1, 'active': true });\n * // => 'pebbles'\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findKey(users, ['active', false]);\n * // => 'fred'\n *\n * // The `_.property` iteratee shorthand.\n * _.findKey(users, 'active');\n * // => 'barney'\n */\nfunction findKey(object, predicate) {\n return baseFindKey(object, baseIteratee(predicate, 3), baseForOwn);\n}\n\nexport default findKey;\n","import baseFindIndex from './_baseFindIndex.js';\nimport baseIteratee from './_baseIteratee.js';\nimport toInteger from './toInteger.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * This method is like `_.findIndex` except that it iterates over elements\n * of `collection` from right to left.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=array.length-1] The index to search from.\n * @returns {number} Returns the index of the found element, else `-1`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': true },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': false }\n * ];\n *\n * _.findLastIndex(users, function(o) { return o.user == 'pebbles'; });\n * // => 2\n *\n * // The `_.matches` iteratee shorthand.\n * _.findLastIndex(users, { 'user': 'barney', 'active': true });\n * // => 0\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findLastIndex(users, ['active', false]);\n * // => 2\n *\n * // The `_.property` iteratee shorthand.\n * _.findLastIndex(users, 'active');\n * // => 0\n */\nfunction findLastIndex(array, predicate, fromIndex) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return -1;\n }\n var index = length - 1;\n if (fromIndex !== undefined) {\n index = toInteger(fromIndex);\n index = fromIndex < 0\n ? nativeMax(length + index, 0)\n : nativeMin(index, length - 1);\n }\n return baseFindIndex(array, baseIteratee(predicate, 3), index, true);\n}\n\nexport default findLastIndex;\n","import createFind from './_createFind.js';\nimport findLastIndex from './findLastIndex.js';\n\n/**\n * This method is like `_.find` except that it iterates over elements of\n * `collection` from right to left.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=collection.length-1] The index to search from.\n * @returns {*} Returns the matched element, else `undefined`.\n * @example\n *\n * _.findLast([1, 2, 3, 4], function(n) {\n * return n % 2 == 1;\n * });\n * // => 3\n */\nvar findLast = createFind(findLastIndex);\n\nexport default findLast;\n","import baseFindKey from './_baseFindKey.js';\nimport baseForOwnRight from './_baseForOwnRight.js';\nimport baseIteratee from './_baseIteratee.js';\n\n/**\n * This method is like `_.findKey` except that it iterates over elements of\n * a collection in the opposite order.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Object\n * @param {Object} object The object to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {string|undefined} Returns the key of the matched element,\n * else `undefined`.\n * @example\n *\n * var users = {\n * 'barney': { 'age': 36, 'active': true },\n * 'fred': { 'age': 40, 'active': false },\n * 'pebbles': { 'age': 1, 'active': true }\n * };\n *\n * _.findLastKey(users, function(o) { return o.age < 40; });\n * // => returns 'pebbles' assuming `_.findKey` returns 'barney'\n *\n * // The `_.matches` iteratee shorthand.\n * _.findLastKey(users, { 'age': 36, 'active': true });\n * // => 'barney'\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findLastKey(users, ['active', false]);\n * // => 'fred'\n *\n * // The `_.property` iteratee shorthand.\n * _.findLastKey(users, 'active');\n * // => 'pebbles'\n */\nfunction findLastKey(object, predicate) {\n return baseFindKey(object, baseIteratee(predicate, 3), baseForOwnRight);\n}\n\nexport default findLastKey;\n","/**\n * Gets the first element of `array`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @alias first\n * @category Array\n * @param {Array} array The array to query.\n * @returns {*} Returns the first element of `array`.\n * @example\n *\n * _.head([1, 2, 3]);\n * // => 1\n *\n * _.head([]);\n * // => undefined\n */\nfunction head(array) {\n return (array && array.length) ? array[0] : undefined;\n}\n\nexport default head;\n","import baseEach from './_baseEach.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * The base implementation of `_.map` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the new mapped array.\n */\nfunction baseMap(collection, iteratee) {\n var index = -1,\n result = isArrayLike(collection) ? Array(collection.length) : [];\n\n baseEach(collection, function(value, key, collection) {\n result[++index] = iteratee(value, key, collection);\n });\n return result;\n}\n\nexport default baseMap;\n","import arrayMap from './_arrayMap.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseMap from './_baseMap.js';\nimport isArray from './isArray.js';\n\n/**\n * Creates an array of values by running each element in `collection` thru\n * `iteratee`. The iteratee is invoked with three arguments:\n * (value, index|key, collection).\n *\n * Many lodash methods are guarded to work as iteratees for methods like\n * `_.every`, `_.filter`, `_.map`, `_.mapValues`, `_.reject`, and `_.some`.\n *\n * The guarded methods are:\n * `ary`, `chunk`, `curry`, `curryRight`, `drop`, `dropRight`, `every`,\n * `fill`, `invert`, `parseInt`, `random`, `range`, `rangeRight`, `repeat`,\n * `sampleSize`, `slice`, `some`, `sortBy`, `split`, `take`, `takeRight`,\n * `template`, `trim`, `trimEnd`, `trimStart`, and `words`\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the new mapped array.\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * _.map([4, 8], square);\n * // => [16, 64]\n *\n * _.map({ 'a': 4, 'b': 8 }, square);\n * // => [16, 64] (iteration order is not guaranteed)\n *\n * var users = [\n * { 'user': 'barney' },\n * { 'user': 'fred' }\n * ];\n *\n * // The `_.property` iteratee shorthand.\n * _.map(users, 'user');\n * // => ['barney', 'fred']\n */\nfunction map(collection, iteratee) {\n var func = isArray(collection) ? arrayMap : baseMap;\n return func(collection, baseIteratee(iteratee, 3));\n}\n\nexport default map;\n","import baseFlatten from './_baseFlatten.js';\nimport map from './map.js';\n\n/**\n * Creates a flattened array of values by running each element in `collection`\n * thru `iteratee` and flattening the mapped results. The iteratee is invoked\n * with three arguments: (value, index|key, collection).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * function duplicate(n) {\n * return [n, n];\n * }\n *\n * _.flatMap([1, 2], duplicate);\n * // => [1, 1, 2, 2]\n */\nfunction flatMap(collection, iteratee) {\n return baseFlatten(map(collection, iteratee), 1);\n}\n\nexport default flatMap;\n","import baseFlatten from './_baseFlatten.js';\nimport map from './map.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/**\n * This method is like `_.flatMap` except that it recursively flattens the\n * mapped results.\n *\n * @static\n * @memberOf _\n * @since 4.7.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * function duplicate(n) {\n * return [[[n, n]]];\n * }\n *\n * _.flatMapDeep([1, 2], duplicate);\n * // => [1, 1, 2, 2]\n */\nfunction flatMapDeep(collection, iteratee) {\n return baseFlatten(map(collection, iteratee), INFINITY);\n}\n\nexport default flatMapDeep;\n","import baseFlatten from './_baseFlatten.js';\nimport map from './map.js';\nimport toInteger from './toInteger.js';\n\n/**\n * This method is like `_.flatMap` except that it recursively flattens the\n * mapped results up to `depth` times.\n *\n * @static\n * @memberOf _\n * @since 4.7.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @param {number} [depth=1] The maximum recursion depth.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * function duplicate(n) {\n * return [[[n, n]]];\n * }\n *\n * _.flatMapDepth([1, 2], duplicate, 2);\n * // => [[1, 1], [2, 2]]\n */\nfunction flatMapDepth(collection, iteratee, depth) {\n depth = depth === undefined ? 1 : toInteger(depth);\n return baseFlatten(map(collection, iteratee), depth);\n}\n\nexport default flatMapDepth;\n","import baseFlatten from './_baseFlatten.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/**\n * Recursively flattens `array`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to flatten.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * _.flattenDeep([1, [2, [3, [4]], 5]]);\n * // => [1, 2, 3, 4, 5]\n */\nfunction flattenDeep(array) {\n var length = array == null ? 0 : array.length;\n return length ? baseFlatten(array, INFINITY) : [];\n}\n\nexport default flattenDeep;\n","import baseFlatten from './_baseFlatten.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Recursively flatten `array` up to `depth` times.\n *\n * @static\n * @memberOf _\n * @since 4.4.0\n * @category Array\n * @param {Array} array The array to flatten.\n * @param {number} [depth=1] The maximum recursion depth.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * var array = [1, [2, [3, [4]], 5]];\n *\n * _.flattenDepth(array, 1);\n * // => [1, 2, [3, [4]], 5]\n *\n * _.flattenDepth(array, 2);\n * // => [1, 2, 3, [4], 5]\n */\nfunction flattenDepth(array, depth) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return [];\n }\n depth = depth === undefined ? 1 : toInteger(depth);\n return baseFlatten(array, depth);\n}\n\nexport default flattenDepth;\n","import createWrap from './_createWrap.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_FLIP_FLAG = 512;\n\n/**\n * Creates a function that invokes `func` with arguments reversed.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Function\n * @param {Function} func The function to flip arguments for.\n * @returns {Function} Returns the new flipped function.\n * @example\n *\n * var flipped = _.flip(function() {\n * return _.toArray(arguments);\n * });\n *\n * flipped('a', 'b', 'c', 'd');\n * // => ['d', 'c', 'b', 'a']\n */\nfunction flip(func) {\n return createWrap(func, WRAP_FLIP_FLAG);\n}\n\nexport default flip;\n","import createRound from './_createRound.js';\n\n/**\n * Computes `number` rounded down to `precision`.\n *\n * @static\n * @memberOf _\n * @since 3.10.0\n * @category Math\n * @param {number} number The number to round down.\n * @param {number} [precision=0] The precision to round down to.\n * @returns {number} Returns the rounded down number.\n * @example\n *\n * _.floor(4.006);\n * // => 4\n *\n * _.floor(0.046, 2);\n * // => 0.04\n *\n * _.floor(4060, -2);\n * // => 4000\n */\nvar floor = createRound('floor');\n\nexport default floor;\n","import LodashWrapper from './_LodashWrapper.js';\nimport flatRest from './_flatRest.js';\nimport getData from './_getData.js';\nimport getFuncName from './_getFuncName.js';\nimport isArray from './isArray.js';\nimport isLaziable from './_isLaziable.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_CURRY_FLAG = 8,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_ARY_FLAG = 128,\n WRAP_REARG_FLAG = 256;\n\n/**\n * Creates a `_.flow` or `_.flowRight` function.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new flow function.\n */\nfunction createFlow(fromRight) {\n return flatRest(function(funcs) {\n var length = funcs.length,\n index = length,\n prereq = LodashWrapper.prototype.thru;\n\n if (fromRight) {\n funcs.reverse();\n }\n while (index--) {\n var func = funcs[index];\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (prereq && !wrapper && getFuncName(func) == 'wrapper') {\n var wrapper = new LodashWrapper([], true);\n }\n }\n index = wrapper ? index : length;\n while (++index < length) {\n func = funcs[index];\n\n var funcName = getFuncName(func),\n data = funcName == 'wrapper' ? getData(func) : undefined;\n\n if (data && isLaziable(data[0]) &&\n data[1] == (WRAP_ARY_FLAG | WRAP_CURRY_FLAG | WRAP_PARTIAL_FLAG | WRAP_REARG_FLAG) &&\n !data[4].length && data[9] == 1\n ) {\n wrapper = wrapper[getFuncName(data[0])].apply(wrapper, data[3]);\n } else {\n wrapper = (func.length == 1 && isLaziable(func))\n ? wrapper[funcName]()\n : wrapper.thru(func);\n }\n }\n return function() {\n var args = arguments,\n value = args[0];\n\n if (wrapper && args.length == 1 && isArray(value)) {\n return wrapper.plant(value).value();\n }\n var index = 0,\n result = length ? funcs[index].apply(this, args) : value;\n\n while (++index < length) {\n result = funcs[index].call(this, result);\n }\n return result;\n };\n });\n}\n\nexport default createFlow;\n","import createFlow from './_createFlow.js';\n\n/**\n * Creates a function that returns the result of invoking the given functions\n * with the `this` binding of the created function, where each successive\n * invocation is supplied the return value of the previous.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Util\n * @param {...(Function|Function[])} [funcs] The functions to invoke.\n * @returns {Function} Returns the new composite function.\n * @see _.flowRight\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var addSquare = _.flow([_.add, square]);\n * addSquare(1, 2);\n * // => 9\n */\nvar flow = createFlow();\n\nexport default flow;\n","import createFlow from './_createFlow.js';\n\n/**\n * This method is like `_.flow` except that it creates a function that\n * invokes the given functions from right to left.\n *\n * @static\n * @since 3.0.0\n * @memberOf _\n * @category Util\n * @param {...(Function|Function[])} [funcs] The functions to invoke.\n * @returns {Function} Returns the new composite function.\n * @see _.flow\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var addSquare = _.flowRight([square, _.add]);\n * addSquare(1, 2);\n * // => 9\n */\nvar flowRight = createFlow(true);\n\nexport default flowRight;\n","import baseFor from './_baseFor.js';\nimport castFunction from './_castFunction.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Iterates over own and inherited enumerable string keyed properties of an\n * object and invokes `iteratee` for each property. The iteratee is invoked\n * with three arguments: (value, key, object). Iteratee functions may exit\n * iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forInRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forIn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a', 'b', then 'c' (iteration order is not guaranteed).\n */\nfunction forIn(object, iteratee) {\n return object == null\n ? object\n : baseFor(object, castFunction(iteratee), keysIn);\n}\n\nexport default forIn;\n","import baseForRight from './_baseForRight.js';\nimport castFunction from './_castFunction.js';\nimport keysIn from './keysIn.js';\n\n/**\n * This method is like `_.forIn` except that it iterates over properties of\n * `object` in the opposite order.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forIn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forInRight(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'c', 'b', then 'a' assuming `_.forIn` logs 'a', 'b', then 'c'.\n */\nfunction forInRight(object, iteratee) {\n return object == null\n ? object\n : baseForRight(object, castFunction(iteratee), keysIn);\n}\n\nexport default forInRight;\n","import baseForOwn from './_baseForOwn.js';\nimport castFunction from './_castFunction.js';\n\n/**\n * Iterates over own enumerable string keyed properties of an object and\n * invokes `iteratee` for each property. The iteratee is invoked with three\n * arguments: (value, key, object). Iteratee functions may exit iteration\n * early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forOwnRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forOwn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n */\nfunction forOwn(object, iteratee) {\n return object && baseForOwn(object, castFunction(iteratee));\n}\n\nexport default forOwn;\n","import baseForOwnRight from './_baseForOwnRight.js';\nimport castFunction from './_castFunction.js';\n\n/**\n * This method is like `_.forOwn` except that it iterates over properties of\n * `object` in the opposite order.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forOwn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forOwnRight(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'b' then 'a' assuming `_.forOwn` logs 'a' then 'b'.\n */\nfunction forOwnRight(object, iteratee) {\n return object && baseForOwnRight(object, castFunction(iteratee));\n}\n\nexport default forOwnRight;\n","/**\n * The inverse of `_.toPairs`; this method returns an object composed\n * from key-value `pairs`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} pairs The key-value pairs.\n * @returns {Object} Returns the new object.\n * @example\n *\n * _.fromPairs([['a', 1], ['b', 2]]);\n * // => { 'a': 1, 'b': 2 }\n */\nfunction fromPairs(pairs) {\n var index = -1,\n length = pairs == null ? 0 : pairs.length,\n result = {};\n\n while (++index < length) {\n var pair = pairs[index];\n result[pair[0]] = pair[1];\n }\n return result;\n}\n\nexport default fromPairs;\n","import arrayFilter from './_arrayFilter.js';\nimport isFunction from './isFunction.js';\n\n/**\n * The base implementation of `_.functions` which creates an array of\n * `object` function property names filtered from `props`.\n *\n * @private\n * @param {Object} object The object to inspect.\n * @param {Array} props The property names to filter.\n * @returns {Array} Returns the function names.\n */\nfunction baseFunctions(object, props) {\n return arrayFilter(props, function(key) {\n return isFunction(object[key]);\n });\n}\n\nexport default baseFunctions;\n","import baseFunctions from './_baseFunctions.js';\nimport keys from './keys.js';\n\n/**\n * Creates an array of function property names from own enumerable properties\n * of `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to inspect.\n * @returns {Array} Returns the function names.\n * @see _.functionsIn\n * @example\n *\n * function Foo() {\n * this.a = _.constant('a');\n * this.b = _.constant('b');\n * }\n *\n * Foo.prototype.c = _.constant('c');\n *\n * _.functions(new Foo);\n * // => ['a', 'b']\n */\nfunction functions(object) {\n return object == null ? [] : baseFunctions(object, keys(object));\n}\n\nexport default functions;\n","import baseFunctions from './_baseFunctions.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Creates an array of function property names from own and inherited\n * enumerable properties of `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to inspect.\n * @returns {Array} Returns the function names.\n * @see _.functions\n * @example\n *\n * function Foo() {\n * this.a = _.constant('a');\n * this.b = _.constant('b');\n * }\n *\n * Foo.prototype.c = _.constant('c');\n *\n * _.functionsIn(new Foo);\n * // => ['a', 'b', 'c']\n */\nfunction functionsIn(object) {\n return object == null ? [] : baseFunctions(object, keysIn(object));\n}\n\nexport default functionsIn;\n","import baseAssignValue from './_baseAssignValue.js';\nimport createAggregator from './_createAggregator.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates an object composed of keys generated from the results of running\n * each element of `collection` thru `iteratee`. The order of grouped values\n * is determined by the order they occur in `collection`. The corresponding\n * value of each key is an array of elements responsible for generating the\n * key. The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee to transform keys.\n * @returns {Object} Returns the composed aggregate object.\n * @example\n *\n * _.groupBy([6.1, 4.2, 6.3], Math.floor);\n * // => { '4': [4.2], '6': [6.1, 6.3] }\n *\n * // The `_.property` iteratee shorthand.\n * _.groupBy(['one', 'two', 'three'], 'length');\n * // => { '3': ['one', 'two'], '5': ['three'] }\n */\nvar groupBy = createAggregator(function(result, value, key) {\n if (hasOwnProperty.call(result, key)) {\n result[key].push(value);\n } else {\n baseAssignValue(result, key, [value]);\n }\n});\n\nexport default groupBy;\n","/**\n * The base implementation of `_.gt` which doesn't coerce arguments.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is greater than `other`,\n * else `false`.\n */\nfunction baseGt(value, other) {\n return value > other;\n}\n\nexport default baseGt;\n","import toNumber from './toNumber.js';\n\n/**\n * Creates a function that performs a relational operation on two values.\n *\n * @private\n * @param {Function} operator The function to perform the operation.\n * @returns {Function} Returns the new relational operation function.\n */\nfunction createRelationalOperation(operator) {\n return function(value, other) {\n if (!(typeof value == 'string' && typeof other == 'string')) {\n value = toNumber(value);\n other = toNumber(other);\n }\n return operator(value, other);\n };\n}\n\nexport default createRelationalOperation;\n","import baseGt from './_baseGt.js';\nimport createRelationalOperation from './_createRelationalOperation.js';\n\n/**\n * Checks if `value` is greater than `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is greater than `other`,\n * else `false`.\n * @see _.lt\n * @example\n *\n * _.gt(3, 1);\n * // => true\n *\n * _.gt(3, 3);\n * // => false\n *\n * _.gt(1, 3);\n * // => false\n */\nvar gt = createRelationalOperation(baseGt);\n\nexport default gt;\n","import createRelationalOperation from './_createRelationalOperation.js';\n\n/**\n * Checks if `value` is greater than or equal to `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is greater than or equal to\n * `other`, else `false`.\n * @see _.lte\n * @example\n *\n * _.gte(3, 1);\n * // => true\n *\n * _.gte(3, 3);\n * // => true\n *\n * _.gte(1, 3);\n * // => false\n */\nvar gte = createRelationalOperation(function(value, other) {\n return value >= other;\n});\n\nexport default gte;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.has` without support for deep paths.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {Array|string} key The key to check.\n * @returns {boolean} Returns `true` if `key` exists, else `false`.\n */\nfunction baseHas(object, key) {\n return object != null && hasOwnProperty.call(object, key);\n}\n\nexport default baseHas;\n","import baseHas from './_baseHas.js';\nimport hasPath from './_hasPath.js';\n\n/**\n * Checks if `path` is a direct property of `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n * @example\n *\n * var object = { 'a': { 'b': 2 } };\n * var other = _.create({ 'a': _.create({ 'b': 2 }) });\n *\n * _.has(object, 'a');\n * // => true\n *\n * _.has(object, 'a.b');\n * // => true\n *\n * _.has(object, ['a', 'b']);\n * // => true\n *\n * _.has(other, 'a');\n * // => false\n */\nfunction has(object, path) {\n return object != null && hasPath(object, path, baseHas);\n}\n\nexport default has;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * The base implementation of `_.inRange` which doesn't coerce arguments.\n *\n * @private\n * @param {number} number The number to check.\n * @param {number} start The start of the range.\n * @param {number} end The end of the range.\n * @returns {boolean} Returns `true` if `number` is in the range, else `false`.\n */\nfunction baseInRange(number, start, end) {\n return number >= nativeMin(start, end) && number < nativeMax(start, end);\n}\n\nexport default baseInRange;\n","import baseInRange from './_baseInRange.js';\nimport toFinite from './toFinite.js';\nimport toNumber from './toNumber.js';\n\n/**\n * Checks if `n` is between `start` and up to, but not including, `end`. If\n * `end` is not specified, it's set to `start` with `start` then set to `0`.\n * If `start` is greater than `end` the params are swapped to support\n * negative ranges.\n *\n * @static\n * @memberOf _\n * @since 3.3.0\n * @category Number\n * @param {number} number The number to check.\n * @param {number} [start=0] The start of the range.\n * @param {number} end The end of the range.\n * @returns {boolean} Returns `true` if `number` is in the range, else `false`.\n * @see _.range, _.rangeRight\n * @example\n *\n * _.inRange(3, 2, 4);\n * // => true\n *\n * _.inRange(4, 8);\n * // => true\n *\n * _.inRange(4, 2);\n * // => false\n *\n * _.inRange(2, 2);\n * // => false\n *\n * _.inRange(1.2, 2);\n * // => true\n *\n * _.inRange(5.2, 4);\n * // => false\n *\n * _.inRange(-3, -2, -6);\n * // => true\n */\nfunction inRange(number, start, end) {\n start = toFinite(start);\n if (end === undefined) {\n end = start;\n start = 0;\n } else {\n end = toFinite(end);\n }\n number = toNumber(number);\n return baseInRange(number, start, end);\n}\n\nexport default inRange;\n","import baseGetTag from './_baseGetTag.js';\nimport isArray from './isArray.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar stringTag = '[object String]';\n\n/**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a string, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\nfunction isString(value) {\n return typeof value == 'string' ||\n (!isArray(value) && isObjectLike(value) && baseGetTag(value) == stringTag);\n}\n\nexport default isString;\n","import arrayMap from './_arrayMap.js';\n\n/**\n * The base implementation of `_.values` and `_.valuesIn` which creates an\n * array of `object` property values corresponding to the property names\n * of `props`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array} props The property names to get values for.\n * @returns {Object} Returns the array of property values.\n */\nfunction baseValues(object, props) {\n return arrayMap(props, function(key) {\n return object[key];\n });\n}\n\nexport default baseValues;\n","import baseValues from './_baseValues.js';\nimport keys from './keys.js';\n\n/**\n * Creates an array of the own enumerable string keyed property values of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property values.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.values(new Foo);\n * // => [1, 2] (iteration order is not guaranteed)\n *\n * _.values('hi');\n * // => ['h', 'i']\n */\nfunction values(object) {\n return object == null ? [] : baseValues(object, keys(object));\n}\n\nexport default values;\n","import baseIndexOf from './_baseIndexOf.js';\nimport isArrayLike from './isArrayLike.js';\nimport isString from './isString.js';\nimport toInteger from './toInteger.js';\nimport values from './values.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Checks if `value` is in `collection`. If `collection` is a string, it's\n * checked for a substring of `value`, otherwise\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * is used for equality comparisons. If `fromIndex` is negative, it's used as\n * the offset from the end of `collection`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object|string} collection The collection to inspect.\n * @param {*} value The value to search for.\n * @param {number} [fromIndex=0] The index to search from.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.reduce`.\n * @returns {boolean} Returns `true` if `value` is found, else `false`.\n * @example\n *\n * _.includes([1, 2, 3], 1);\n * // => true\n *\n * _.includes([1, 2, 3], 1, 2);\n * // => false\n *\n * _.includes({ 'a': 1, 'b': 2 }, 1);\n * // => true\n *\n * _.includes('abcd', 'bc');\n * // => true\n */\nfunction includes(collection, value, fromIndex, guard) {\n collection = isArrayLike(collection) ? collection : values(collection);\n fromIndex = (fromIndex && !guard) ? toInteger(fromIndex) : 0;\n\n var length = collection.length;\n if (fromIndex < 0) {\n fromIndex = nativeMax(length + fromIndex, 0);\n }\n return isString(collection)\n ? (fromIndex <= length && collection.indexOf(value, fromIndex) > -1)\n : (!!length && baseIndexOf(collection, value, fromIndex) > -1);\n}\n\nexport default includes;\n","import baseIndexOf from './_baseIndexOf.js';\nimport toInteger from './toInteger.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Gets the index at which the first occurrence of `value` is found in `array`\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons. If `fromIndex` is negative, it's used as the\n * offset from the end of `array`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} [fromIndex=0] The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n * @example\n *\n * _.indexOf([1, 2, 1, 2], 2);\n * // => 1\n *\n * // Search from the `fromIndex`.\n * _.indexOf([1, 2, 1, 2], 2, 2);\n * // => 3\n */\nfunction indexOf(array, value, fromIndex) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return -1;\n }\n var index = fromIndex == null ? 0 : toInteger(fromIndex);\n if (index < 0) {\n index = nativeMax(length + index, 0);\n }\n return baseIndexOf(array, value, index);\n}\n\nexport default indexOf;\n","import baseSlice from './_baseSlice.js';\n\n/**\n * Gets all but the last element of `array`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to query.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * _.initial([1, 2, 3]);\n * // => [1, 2]\n */\nfunction initial(array) {\n var length = array == null ? 0 : array.length;\n return length ? baseSlice(array, 0, -1) : [];\n}\n\nexport default initial;\n","import SetCache from './_SetCache.js';\nimport arrayIncludes from './_arrayIncludes.js';\nimport arrayIncludesWith from './_arrayIncludesWith.js';\nimport arrayMap from './_arrayMap.js';\nimport baseUnary from './_baseUnary.js';\nimport cacheHas from './_cacheHas.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMin = Math.min;\n\n/**\n * The base implementation of methods like `_.intersection`, without support\n * for iteratee shorthands, that accepts an array of arrays to inspect.\n *\n * @private\n * @param {Array} arrays The arrays to inspect.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of shared values.\n */\nfunction baseIntersection(arrays, iteratee, comparator) {\n var includes = comparator ? arrayIncludesWith : arrayIncludes,\n length = arrays[0].length,\n othLength = arrays.length,\n othIndex = othLength,\n caches = Array(othLength),\n maxLength = Infinity,\n result = [];\n\n while (othIndex--) {\n var array = arrays[othIndex];\n if (othIndex && iteratee) {\n array = arrayMap(array, baseUnary(iteratee));\n }\n maxLength = nativeMin(array.length, maxLength);\n caches[othIndex] = !comparator && (iteratee || (length >= 120 && array.length >= 120))\n ? new SetCache(othIndex && array)\n : undefined;\n }\n array = arrays[0];\n\n var index = -1,\n seen = caches[0];\n\n outer:\n while (++index < length && result.length < maxLength) {\n var value = array[index],\n computed = iteratee ? iteratee(value) : value;\n\n value = (comparator || value !== 0) ? value : 0;\n if (!(seen\n ? cacheHas(seen, computed)\n : includes(result, computed, comparator)\n )) {\n othIndex = othLength;\n while (--othIndex) {\n var cache = caches[othIndex];\n if (!(cache\n ? cacheHas(cache, computed)\n : includes(arrays[othIndex], computed, comparator))\n ) {\n continue outer;\n }\n }\n if (seen) {\n seen.push(computed);\n }\n result.push(value);\n }\n }\n return result;\n}\n\nexport default baseIntersection;\n","import isArrayLikeObject from './isArrayLikeObject.js';\n\n/**\n * Casts `value` to an empty array if it's not an array like object.\n *\n * @private\n * @param {*} value The value to inspect.\n * @returns {Array|Object} Returns the cast array-like object.\n */\nfunction castArrayLikeObject(value) {\n return isArrayLikeObject(value) ? value : [];\n}\n\nexport default castArrayLikeObject;\n","import arrayMap from './_arrayMap.js';\nimport baseIntersection from './_baseIntersection.js';\nimport baseRest from './_baseRest.js';\nimport castArrayLikeObject from './_castArrayLikeObject.js';\n\n/**\n * Creates an array of unique values that are included in all given arrays\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons. The order and references of result values are\n * determined by the first array.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @returns {Array} Returns the new array of intersecting values.\n * @example\n *\n * _.intersection([2, 1], [2, 3]);\n * // => [2]\n */\nvar intersection = baseRest(function(arrays) {\n var mapped = arrayMap(arrays, castArrayLikeObject);\n return (mapped.length && mapped[0] === arrays[0])\n ? baseIntersection(mapped)\n : [];\n});\n\nexport default intersection;\n","import arrayMap from './_arrayMap.js';\nimport baseIntersection from './_baseIntersection.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\nimport castArrayLikeObject from './_castArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.intersection` except that it accepts `iteratee`\n * which is invoked for each element of each `arrays` to generate the criterion\n * by which they're compared. The order and references of result values are\n * determined by the first array. The iteratee is invoked with one argument:\n * (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new array of intersecting values.\n * @example\n *\n * _.intersectionBy([2.1, 1.2], [2.3, 3.4], Math.floor);\n * // => [2.1]\n *\n * // The `_.property` iteratee shorthand.\n * _.intersectionBy([{ 'x': 1 }], [{ 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 1 }]\n */\nvar intersectionBy = baseRest(function(arrays) {\n var iteratee = last(arrays),\n mapped = arrayMap(arrays, castArrayLikeObject);\n\n if (iteratee === last(mapped)) {\n iteratee = undefined;\n } else {\n mapped.pop();\n }\n return (mapped.length && mapped[0] === arrays[0])\n ? baseIntersection(mapped, baseIteratee(iteratee, 2))\n : [];\n});\n\nexport default intersectionBy;\n","import arrayMap from './_arrayMap.js';\nimport baseIntersection from './_baseIntersection.js';\nimport baseRest from './_baseRest.js';\nimport castArrayLikeObject from './_castArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.intersection` except that it accepts `comparator`\n * which is invoked to compare elements of `arrays`. The order and references\n * of result values are determined by the first array. The comparator is\n * invoked with two arguments: (arrVal, othVal).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of intersecting values.\n * @example\n *\n * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n * var others = [{ 'x': 1, 'y': 1 }, { 'x': 1, 'y': 2 }];\n *\n * _.intersectionWith(objects, others, _.isEqual);\n * // => [{ 'x': 1, 'y': 2 }]\n */\nvar intersectionWith = baseRest(function(arrays) {\n var comparator = last(arrays),\n mapped = arrayMap(arrays, castArrayLikeObject);\n\n comparator = typeof comparator == 'function' ? comparator : undefined;\n if (comparator) {\n mapped.pop();\n }\n return (mapped.length && mapped[0] === arrays[0])\n ? baseIntersection(mapped, undefined, comparator)\n : [];\n});\n\nexport default intersectionWith;\n","import baseForOwn from './_baseForOwn.js';\n\n/**\n * The base implementation of `_.invert` and `_.invertBy` which inverts\n * `object` with values transformed by `iteratee` and set by `setter`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} setter The function to set `accumulator` values.\n * @param {Function} iteratee The iteratee to transform values.\n * @param {Object} accumulator The initial inverted object.\n * @returns {Function} Returns `accumulator`.\n */\nfunction baseInverter(object, setter, iteratee, accumulator) {\n baseForOwn(object, function(value, key, object) {\n setter(accumulator, iteratee(value), key, object);\n });\n return accumulator;\n}\n\nexport default baseInverter;\n","import baseInverter from './_baseInverter.js';\n\n/**\n * Creates a function like `_.invertBy`.\n *\n * @private\n * @param {Function} setter The function to set accumulator values.\n * @param {Function} toIteratee The function to resolve iteratees.\n * @returns {Function} Returns the new inverter function.\n */\nfunction createInverter(setter, toIteratee) {\n return function(object, iteratee) {\n return baseInverter(object, setter, toIteratee(iteratee), {});\n };\n}\n\nexport default createInverter;\n","import constant from './constant.js';\nimport createInverter from './_createInverter.js';\nimport identity from './identity.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * Creates an object composed of the inverted keys and values of `object`.\n * If `object` contains duplicate values, subsequent values overwrite\n * property assignments of previous values.\n *\n * @static\n * @memberOf _\n * @since 0.7.0\n * @category Object\n * @param {Object} object The object to invert.\n * @returns {Object} Returns the new inverted object.\n * @example\n *\n * var object = { 'a': 1, 'b': 2, 'c': 1 };\n *\n * _.invert(object);\n * // => { '1': 'c', '2': 'b' }\n */\nvar invert = createInverter(function(result, value, key) {\n if (value != null &&\n typeof value.toString != 'function') {\n value = nativeObjectToString.call(value);\n }\n\n result[value] = key;\n}, constant(identity));\n\nexport default invert;\n","import baseIteratee from './_baseIteratee.js';\nimport createInverter from './_createInverter.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * This method is like `_.invert` except that the inverted object is generated\n * from the results of running each element of `object` thru `iteratee`. The\n * corresponding inverted value of each inverted key is an array of keys\n * responsible for generating the inverted value. The iteratee is invoked\n * with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.1.0\n * @category Object\n * @param {Object} object The object to invert.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Object} Returns the new inverted object.\n * @example\n *\n * var object = { 'a': 1, 'b': 2, 'c': 1 };\n *\n * _.invertBy(object);\n * // => { '1': ['a', 'c'], '2': ['b'] }\n *\n * _.invertBy(object, function(value) {\n * return 'group' + value;\n * });\n * // => { 'group1': ['a', 'c'], 'group2': ['b'] }\n */\nvar invertBy = createInverter(function(result, value, key) {\n if (value != null &&\n typeof value.toString != 'function') {\n value = nativeObjectToString.call(value);\n }\n\n if (hasOwnProperty.call(result, value)) {\n result[value].push(key);\n } else {\n result[value] = [key];\n }\n}, baseIteratee);\n\nexport default invertBy;\n","import baseGet from './_baseGet.js';\nimport baseSlice from './_baseSlice.js';\n\n/**\n * Gets the parent value at `path` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array} path The path to get the parent value of.\n * @returns {*} Returns the parent value.\n */\nfunction parent(object, path) {\n return path.length < 2 ? object : baseGet(object, baseSlice(path, 0, -1));\n}\n\nexport default parent;\n","import apply from './_apply.js';\nimport castPath from './_castPath.js';\nimport last from './last.js';\nimport parent from './_parent.js';\nimport toKey from './_toKey.js';\n\n/**\n * The base implementation of `_.invoke` without support for individual\n * method arguments.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the method to invoke.\n * @param {Array} args The arguments to invoke the method with.\n * @returns {*} Returns the result of the invoked method.\n */\nfunction baseInvoke(object, path, args) {\n path = castPath(path, object);\n object = parent(object, path);\n var func = object == null ? object : object[toKey(last(path))];\n return func == null ? undefined : apply(func, object, args);\n}\n\nexport default baseInvoke;\n","import baseInvoke from './_baseInvoke.js';\nimport baseRest from './_baseRest.js';\n\n/**\n * Invokes the method at `path` of `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the method to invoke.\n * @param {...*} [args] The arguments to invoke the method with.\n * @returns {*} Returns the result of the invoked method.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': [1, 2, 3, 4] } }] };\n *\n * _.invoke(object, 'a[0].b.c.slice', 1, 3);\n * // => [2, 3]\n */\nvar invoke = baseRest(baseInvoke);\n\nexport default invoke;\n","import apply from './_apply.js';\nimport baseEach from './_baseEach.js';\nimport baseInvoke from './_baseInvoke.js';\nimport baseRest from './_baseRest.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Invokes the method at `path` of each element in `collection`, returning\n * an array of the results of each invoked method. Any additional arguments\n * are provided to each invoked method. If `path` is a function, it's invoked\n * for, and `this` bound to, each element in `collection`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Array|Function|string} path The path of the method to invoke or\n * the function invoked per iteration.\n * @param {...*} [args] The arguments to invoke each method with.\n * @returns {Array} Returns the array of results.\n * @example\n *\n * _.invokeMap([[5, 1, 7], [3, 2, 1]], 'sort');\n * // => [[1, 5, 7], [1, 2, 3]]\n *\n * _.invokeMap([123, 456], String.prototype.split, '');\n * // => [['1', '2', '3'], ['4', '5', '6']]\n */\nvar invokeMap = baseRest(function(collection, path, args) {\n var index = -1,\n isFunc = typeof path == 'function',\n result = isArrayLike(collection) ? Array(collection.length) : [];\n\n baseEach(collection, function(value) {\n result[++index] = isFunc ? apply(path, value, args) : baseInvoke(value, path, args);\n });\n return result;\n});\n\nexport default invokeMap;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\nvar arrayBufferTag = '[object ArrayBuffer]';\n\n/**\n * The base implementation of `_.isArrayBuffer` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array buffer, else `false`.\n */\nfunction baseIsArrayBuffer(value) {\n return isObjectLike(value) && baseGetTag(value) == arrayBufferTag;\n}\n\nexport default baseIsArrayBuffer;\n","import baseIsArrayBuffer from './_baseIsArrayBuffer.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsArrayBuffer = nodeUtil && nodeUtil.isArrayBuffer;\n\n/**\n * Checks if `value` is classified as an `ArrayBuffer` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array buffer, else `false`.\n * @example\n *\n * _.isArrayBuffer(new ArrayBuffer(2));\n * // => true\n *\n * _.isArrayBuffer(new Array(2));\n * // => false\n */\nvar isArrayBuffer = nodeIsArrayBuffer ? baseUnary(nodeIsArrayBuffer) : baseIsArrayBuffer;\n\nexport default isArrayBuffer;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]';\n\n/**\n * Checks if `value` is classified as a boolean primitive or object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a boolean, else `false`.\n * @example\n *\n * _.isBoolean(false);\n * // => true\n *\n * _.isBoolean(null);\n * // => false\n */\nfunction isBoolean(value) {\n return value === true || value === false ||\n (isObjectLike(value) && baseGetTag(value) == boolTag);\n}\n\nexport default isBoolean;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar dateTag = '[object Date]';\n\n/**\n * The base implementation of `_.isDate` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a date object, else `false`.\n */\nfunction baseIsDate(value) {\n return isObjectLike(value) && baseGetTag(value) == dateTag;\n}\n\nexport default baseIsDate;\n","import baseIsDate from './_baseIsDate.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsDate = nodeUtil && nodeUtil.isDate;\n\n/**\n * Checks if `value` is classified as a `Date` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a date object, else `false`.\n * @example\n *\n * _.isDate(new Date);\n * // => true\n *\n * _.isDate('Mon April 23 2012');\n * // => false\n */\nvar isDate = nodeIsDate ? baseUnary(nodeIsDate) : baseIsDate;\n\nexport default isDate;\n","import isObjectLike from './isObjectLike.js';\nimport isPlainObject from './isPlainObject.js';\n\n/**\n * Checks if `value` is likely a DOM element.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a DOM element, else `false`.\n * @example\n *\n * _.isElement(document.body);\n * // => true\n *\n * _.isElement('<body>');\n * // => false\n */\nfunction isElement(value) {\n return isObjectLike(value) && value.nodeType === 1 && !isPlainObject(value);\n}\n\nexport default isElement;\n","import baseKeys from './_baseKeys.js';\nimport getTag from './_getTag.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isArrayLike from './isArrayLike.js';\nimport isBuffer from './isBuffer.js';\nimport isPrototype from './_isPrototype.js';\nimport isTypedArray from './isTypedArray.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n setTag = '[object Set]';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Checks if `value` is an empty object, collection, map, or set.\n *\n * Objects are considered empty if they have no own enumerable string keyed\n * properties.\n *\n * Array-like values such as `arguments` objects, arrays, buffers, strings, or\n * jQuery-like collections are considered empty if they have a `length` of `0`.\n * Similarly, maps and sets are considered empty if they have a `size` of `0`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is empty, else `false`.\n * @example\n *\n * _.isEmpty(null);\n * // => true\n *\n * _.isEmpty(true);\n * // => true\n *\n * _.isEmpty(1);\n * // => true\n *\n * _.isEmpty([1, 2, 3]);\n * // => false\n *\n * _.isEmpty({ 'a': 1 });\n * // => false\n */\nfunction isEmpty(value) {\n if (value == null) {\n return true;\n }\n if (isArrayLike(value) &&\n (isArray(value) || typeof value == 'string' || typeof value.splice == 'function' ||\n isBuffer(value) || isTypedArray(value) || isArguments(value))) {\n return !value.length;\n }\n var tag = getTag(value);\n if (tag == mapTag || tag == setTag) {\n return !value.size;\n }\n if (isPrototype(value)) {\n return !baseKeys(value).length;\n }\n for (var key in value) {\n if (hasOwnProperty.call(value, key)) {\n return false;\n }\n }\n return true;\n}\n\nexport default isEmpty;\n","import baseIsEqual from './_baseIsEqual.js';\n\n/**\n * Performs a deep comparison between two values to determine if they are\n * equivalent.\n *\n * **Note:** This method supports comparing arrays, array buffers, booleans,\n * date objects, error objects, maps, numbers, `Object` objects, regexes,\n * sets, strings, symbols, and typed arrays. `Object` objects are compared\n * by their own, not inherited, enumerable properties. Functions and DOM\n * nodes are compared by strict equality, i.e. `===`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.isEqual(object, other);\n * // => true\n *\n * object === other;\n * // => false\n */\nfunction isEqual(value, other) {\n return baseIsEqual(value, other);\n}\n\nexport default isEqual;\n","import baseIsEqual from './_baseIsEqual.js';\n\n/**\n * This method is like `_.isEqual` except that it accepts `customizer` which\n * is invoked to compare values. If `customizer` returns `undefined`, comparisons\n * are handled by the method instead. The `customizer` is invoked with up to\n * six arguments: (objValue, othValue [, index|key, object, other, stack]).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @param {Function} [customizer] The function to customize comparisons.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * function isGreeting(value) {\n * return /^h(?:i|ello)$/.test(value);\n * }\n *\n * function customizer(objValue, othValue) {\n * if (isGreeting(objValue) && isGreeting(othValue)) {\n * return true;\n * }\n * }\n *\n * var array = ['hello', 'goodbye'];\n * var other = ['hi', 'goodbye'];\n *\n * _.isEqualWith(array, other, customizer);\n * // => true\n */\nfunction isEqualWith(value, other, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n var result = customizer ? customizer(value, other) : undefined;\n return result === undefined ? baseIsEqual(value, other, undefined, customizer) : !!result;\n}\n\nexport default isEqualWith;\n","import root from './_root.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeIsFinite = root.isFinite;\n\n/**\n * Checks if `value` is a finite primitive number.\n *\n * **Note:** This method is based on\n * [`Number.isFinite`](https://mdn.io/Number/isFinite).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a finite number, else `false`.\n * @example\n *\n * _.isFinite(3);\n * // => true\n *\n * _.isFinite(Number.MIN_VALUE);\n * // => true\n *\n * _.isFinite(Infinity);\n * // => false\n *\n * _.isFinite('3');\n * // => false\n */\nfunction isFinite(value) {\n return typeof value == 'number' && nativeIsFinite(value);\n}\n\nexport default isFinite;\n","import toInteger from './toInteger.js';\n\n/**\n * Checks if `value` is an integer.\n *\n * **Note:** This method is based on\n * [`Number.isInteger`](https://mdn.io/Number/isInteger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an integer, else `false`.\n * @example\n *\n * _.isInteger(3);\n * // => true\n *\n * _.isInteger(Number.MIN_VALUE);\n * // => false\n *\n * _.isInteger(Infinity);\n * // => false\n *\n * _.isInteger('3');\n * // => false\n */\nfunction isInteger(value) {\n return typeof value == 'number' && value == toInteger(value);\n}\n\nexport default isInteger;\n","import baseIsMatch from './_baseIsMatch.js';\nimport getMatchData from './_getMatchData.js';\n\n/**\n * Performs a partial deep comparison between `object` and `source` to\n * determine if `object` contains equivalent property values.\n *\n * **Note:** This method is equivalent to `_.matches` when `source` is\n * partially applied.\n *\n * Partial comparisons will match empty array and empty object `source`\n * values against any array or object value, respectively. See `_.isEqual`\n * for a list of supported value comparisons.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property values to match.\n * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n * @example\n *\n * var object = { 'a': 1, 'b': 2 };\n *\n * _.isMatch(object, { 'b': 2 });\n * // => true\n *\n * _.isMatch(object, { 'b': 1 });\n * // => false\n */\nfunction isMatch(object, source) {\n return object === source || baseIsMatch(object, source, getMatchData(source));\n}\n\nexport default isMatch;\n","import baseIsMatch from './_baseIsMatch.js';\nimport getMatchData from './_getMatchData.js';\n\n/**\n * This method is like `_.isMatch` except that it accepts `customizer` which\n * is invoked to compare values. If `customizer` returns `undefined`, comparisons\n * are handled by the method instead. The `customizer` is invoked with five\n * arguments: (objValue, srcValue, index|key, object, source).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property values to match.\n * @param {Function} [customizer] The function to customize comparisons.\n * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n * @example\n *\n * function isGreeting(value) {\n * return /^h(?:i|ello)$/.test(value);\n * }\n *\n * function customizer(objValue, srcValue) {\n * if (isGreeting(objValue) && isGreeting(srcValue)) {\n * return true;\n * }\n * }\n *\n * var object = { 'greeting': 'hello' };\n * var source = { 'greeting': 'hi' };\n *\n * _.isMatchWith(object, source, customizer);\n * // => true\n */\nfunction isMatchWith(object, source, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return baseIsMatch(object, source, getMatchData(source), customizer);\n}\n\nexport default isMatchWith;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar numberTag = '[object Number]';\n\n/**\n * Checks if `value` is classified as a `Number` primitive or object.\n *\n * **Note:** To exclude `Infinity`, `-Infinity`, and `NaN`, which are\n * classified as numbers, use the `_.isFinite` method.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a number, else `false`.\n * @example\n *\n * _.isNumber(3);\n * // => true\n *\n * _.isNumber(Number.MIN_VALUE);\n * // => true\n *\n * _.isNumber(Infinity);\n * // => true\n *\n * _.isNumber('3');\n * // => false\n */\nfunction isNumber(value) {\n return typeof value == 'number' ||\n (isObjectLike(value) && baseGetTag(value) == numberTag);\n}\n\nexport default isNumber;\n","import isNumber from './isNumber.js';\n\n/**\n * Checks if `value` is `NaN`.\n *\n * **Note:** This method is based on\n * [`Number.isNaN`](https://mdn.io/Number/isNaN) and is not the same as\n * global [`isNaN`](https://mdn.io/isNaN) which returns `true` for\n * `undefined` and other non-number values.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.\n * @example\n *\n * _.isNaN(NaN);\n * // => true\n *\n * _.isNaN(new Number(NaN));\n * // => true\n *\n * isNaN(undefined);\n * // => true\n *\n * _.isNaN(undefined);\n * // => false\n */\nfunction isNaN(value) {\n // An `NaN` primitive is the only value that is not equal to itself.\n // Perform the `toStringTag` check first to avoid errors with some\n // ActiveX objects in IE.\n return isNumber(value) && value != +value;\n}\n\nexport default isNaN;\n","import coreJsData from './_coreJsData.js';\nimport isFunction from './isFunction.js';\nimport stubFalse from './stubFalse.js';\n\n/**\n * Checks if `func` is capable of being masked.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `func` is maskable, else `false`.\n */\nvar isMaskable = coreJsData ? isFunction : stubFalse;\n\nexport default isMaskable;\n","import baseIsNative from './_baseIsNative.js';\nimport isMaskable from './_isMaskable.js';\n\n/** Error message constants. */\nvar CORE_ERROR_TEXT = 'Unsupported core-js use. Try https://npms.io/search?q=ponyfill.';\n\n/**\n * Checks if `value` is a pristine native function.\n *\n * **Note:** This method can't reliably detect native functions in the presence\n * of the core-js package because core-js circumvents this kind of detection.\n * Despite multiple requests, the core-js maintainer has made it clear: any\n * attempt to fix the detection will be obstructed. As a result, we're left\n * with little choice but to throw an error. Unfortunately, this also affects\n * packages, like [babel-polyfill](https://www.npmjs.com/package/babel-polyfill),\n * which rely on core-js.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n * @example\n *\n * _.isNative(Array.prototype.push);\n * // => true\n *\n * _.isNative(_);\n * // => false\n */\nfunction isNative(value) {\n if (isMaskable(value)) {\n throw new Error(CORE_ERROR_TEXT);\n }\n return baseIsNative(value);\n}\n\nexport default isNative;\n","/**\n * Checks if `value` is `null` or `undefined`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is nullish, else `false`.\n * @example\n *\n * _.isNil(null);\n * // => true\n *\n * _.isNil(void 0);\n * // => true\n *\n * _.isNil(NaN);\n * // => false\n */\nfunction isNil(value) {\n return value == null;\n}\n\nexport default isNil;\n","/**\n * Checks if `value` is `null`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `null`, else `false`.\n * @example\n *\n * _.isNull(null);\n * // => true\n *\n * _.isNull(void 0);\n * // => false\n */\nfunction isNull(value) {\n return value === null;\n}\n\nexport default isNull;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar regexpTag = '[object RegExp]';\n\n/**\n * The base implementation of `_.isRegExp` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a regexp, else `false`.\n */\nfunction baseIsRegExp(value) {\n return isObjectLike(value) && baseGetTag(value) == regexpTag;\n}\n\nexport default baseIsRegExp;\n","import baseIsRegExp from './_baseIsRegExp.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsRegExp = nodeUtil && nodeUtil.isRegExp;\n\n/**\n * Checks if `value` is classified as a `RegExp` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a regexp, else `false`.\n * @example\n *\n * _.isRegExp(/abc/);\n * // => true\n *\n * _.isRegExp('/abc/');\n * // => false\n */\nvar isRegExp = nodeIsRegExp ? baseUnary(nodeIsRegExp) : baseIsRegExp;\n\nexport default isRegExp;\n","import isInteger from './isInteger.js';\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a safe integer. An integer is safe if it's an IEEE-754\n * double precision number which isn't the result of a rounded unsafe integer.\n *\n * **Note:** This method is based on\n * [`Number.isSafeInteger`](https://mdn.io/Number/isSafeInteger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a safe integer, else `false`.\n * @example\n *\n * _.isSafeInteger(3);\n * // => true\n *\n * _.isSafeInteger(Number.MIN_VALUE);\n * // => false\n *\n * _.isSafeInteger(Infinity);\n * // => false\n *\n * _.isSafeInteger('3');\n * // => false\n */\nfunction isSafeInteger(value) {\n return isInteger(value) && value >= -MAX_SAFE_INTEGER && value <= MAX_SAFE_INTEGER;\n}\n\nexport default isSafeInteger;\n","/**\n * Checks if `value` is `undefined`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `undefined`, else `false`.\n * @example\n *\n * _.isUndefined(void 0);\n * // => true\n *\n * _.isUndefined(null);\n * // => false\n */\nfunction isUndefined(value) {\n return value === undefined;\n}\n\nexport default isUndefined;\n","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar weakMapTag = '[object WeakMap]';\n\n/**\n * Checks if `value` is classified as a `WeakMap` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a weak map, else `false`.\n * @example\n *\n * _.isWeakMap(new WeakMap);\n * // => true\n *\n * _.isWeakMap(new Map);\n * // => false\n */\nfunction isWeakMap(value) {\n return isObjectLike(value) && getTag(value) == weakMapTag;\n}\n\nexport default isWeakMap;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar weakSetTag = '[object WeakSet]';\n\n/**\n * Checks if `value` is classified as a `WeakSet` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a weak set, else `false`.\n * @example\n *\n * _.isWeakSet(new WeakSet);\n * // => true\n *\n * _.isWeakSet(new Set);\n * // => false\n */\nfunction isWeakSet(value) {\n return isObjectLike(value) && baseGetTag(value) == weakSetTag;\n}\n\nexport default isWeakSet;\n","import baseClone from './_baseClone.js';\nimport baseIteratee from './_baseIteratee.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1;\n\n/**\n * Creates a function that invokes `func` with the arguments of the created\n * function. If `func` is a property name, the created function returns the\n * property value for a given element. If `func` is an array or object, the\n * created function returns `true` for elements that contain the equivalent\n * source properties, otherwise it returns `false`.\n *\n * @static\n * @since 4.0.0\n * @memberOf _\n * @category Util\n * @param {*} [func=_.identity] The value to convert to a callback.\n * @returns {Function} Returns the callback.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': true },\n * { 'user': 'fred', 'age': 40, 'active': false }\n * ];\n *\n * // The `_.matches` iteratee shorthand.\n * _.filter(users, _.iteratee({ 'user': 'barney', 'active': true }));\n * // => [{ 'user': 'barney', 'age': 36, 'active': true }]\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.filter(users, _.iteratee(['user', 'fred']));\n * // => [{ 'user': 'fred', 'age': 40 }]\n *\n * // The `_.property` iteratee shorthand.\n * _.map(users, _.iteratee('user'));\n * // => ['barney', 'fred']\n *\n * // Create custom iteratee shorthands.\n * _.iteratee = _.wrap(_.iteratee, function(iteratee, func) {\n * return !_.isRegExp(func) ? iteratee(func) : function(string) {\n * return func.test(string);\n * };\n * });\n *\n * _.filter(['abc', 'def'], /ef/);\n * // => ['def']\n */\nfunction iteratee(func) {\n return baseIteratee(typeof func == 'function' ? func : baseClone(func, CLONE_DEEP_FLAG));\n}\n\nexport default iteratee;\n","/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeJoin = arrayProto.join;\n\n/**\n * Converts all elements in `array` into a string separated by `separator`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to convert.\n * @param {string} [separator=','] The element separator.\n * @returns {string} Returns the joined string.\n * @example\n *\n * _.join(['a', 'b', 'c'], '~');\n * // => 'a~b~c'\n */\nfunction join(array, separator) {\n return array == null ? '' : nativeJoin.call(array, separator);\n}\n\nexport default join;\n","import createCompounder from './_createCompounder.js';\n\n/**\n * Converts `string` to\n * [kebab case](https://en.wikipedia.org/wiki/Letter_case#Special_case_styles).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the kebab cased string.\n * @example\n *\n * _.kebabCase('Foo Bar');\n * // => 'foo-bar'\n *\n * _.kebabCase('fooBar');\n * // => 'foo-bar'\n *\n * _.kebabCase('__FOO_BAR__');\n * // => 'foo-bar'\n */\nvar kebabCase = createCompounder(function(result, word, index) {\n return result + (index ? '-' : '') + word.toLowerCase();\n});\n\nexport default kebabCase;\n","import baseAssignValue from './_baseAssignValue.js';\nimport createAggregator from './_createAggregator.js';\n\n/**\n * Creates an object composed of keys generated from the results of running\n * each element of `collection` thru `iteratee`. The corresponding value of\n * each key is the last element responsible for generating the key. The\n * iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee to transform keys.\n * @returns {Object} Returns the composed aggregate object.\n * @example\n *\n * var array = [\n * { 'dir': 'left', 'code': 97 },\n * { 'dir': 'right', 'code': 100 }\n * ];\n *\n * _.keyBy(array, function(o) {\n * return String.fromCharCode(o.code);\n * });\n * // => { 'a': { 'dir': 'left', 'code': 97 }, 'd': { 'dir': 'right', 'code': 100 } }\n *\n * _.keyBy(array, 'dir');\n * // => { 'left': { 'dir': 'left', 'code': 97 }, 'right': { 'dir': 'right', 'code': 100 } }\n */\nvar keyBy = createAggregator(function(result, value, key) {\n baseAssignValue(result, key, value);\n});\n\nexport default keyBy;\n","/**\n * A specialized version of `_.lastIndexOf` which performs strict equality\n * comparisons of values, i.e. `===`.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction strictLastIndexOf(array, value, fromIndex) {\n var index = fromIndex + 1;\n while (index--) {\n if (array[index] === value) {\n return index;\n }\n }\n return index;\n}\n\nexport default strictLastIndexOf;\n","import baseFindIndex from './_baseFindIndex.js';\nimport baseIsNaN from './_baseIsNaN.js';\nimport strictLastIndexOf from './_strictLastIndexOf.js';\nimport toInteger from './toInteger.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * This method is like `_.indexOf` except that it iterates over elements of\n * `array` from right to left.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} [fromIndex=array.length-1] The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n * @example\n *\n * _.lastIndexOf([1, 2, 1, 2], 2);\n * // => 3\n *\n * // Search from the `fromIndex`.\n * _.lastIndexOf([1, 2, 1, 2], 2, 2);\n * // => 1\n */\nfunction lastIndexOf(array, value, fromIndex) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return -1;\n }\n var index = length;\n if (fromIndex !== undefined) {\n index = toInteger(fromIndex);\n index = index < 0 ? nativeMax(length + index, 0) : nativeMin(index, length - 1);\n }\n return value === value\n ? strictLastIndexOf(array, value, index)\n : baseFindIndex(array, baseIsNaN, index, true);\n}\n\nexport default lastIndexOf;\n","import createCompounder from './_createCompounder.js';\n\n/**\n * Converts `string`, as space separated words, to lower case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the lower cased string.\n * @example\n *\n * _.lowerCase('--Foo-Bar--');\n * // => 'foo bar'\n *\n * _.lowerCase('fooBar');\n * // => 'foo bar'\n *\n * _.lowerCase('__FOO_BAR__');\n * // => 'foo bar'\n */\nvar lowerCase = createCompounder(function(result, word, index) {\n return result + (index ? ' ' : '') + word.toLowerCase();\n});\n\nexport default lowerCase;\n","import createCaseFirst from './_createCaseFirst.js';\n\n/**\n * Converts the first character of `string` to lower case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.lowerFirst('Fred');\n * // => 'fred'\n *\n * _.lowerFirst('FRED');\n * // => 'fRED'\n */\nvar lowerFirst = createCaseFirst('toLowerCase');\n\nexport default lowerFirst;\n","/**\n * The base implementation of `_.lt` which doesn't coerce arguments.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is less than `other`,\n * else `false`.\n */\nfunction baseLt(value, other) {\n return value < other;\n}\n\nexport default baseLt;\n","import baseLt from './_baseLt.js';\nimport createRelationalOperation from './_createRelationalOperation.js';\n\n/**\n * Checks if `value` is less than `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is less than `other`,\n * else `false`.\n * @see _.gt\n * @example\n *\n * _.lt(1, 3);\n * // => true\n *\n * _.lt(3, 3);\n * // => false\n *\n * _.lt(3, 1);\n * // => false\n */\nvar lt = createRelationalOperation(baseLt);\n\nexport default lt;\n","import createRelationalOperation from './_createRelationalOperation.js';\n\n/**\n * Checks if `value` is less than or equal to `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is less than or equal to\n * `other`, else `false`.\n * @see _.gte\n * @example\n *\n * _.lte(1, 3);\n * // => true\n *\n * _.lte(3, 3);\n * // => true\n *\n * _.lte(3, 1);\n * // => false\n */\nvar lte = createRelationalOperation(function(value, other) {\n return value <= other;\n});\n\nexport default lte;\n","import baseAssignValue from './_baseAssignValue.js';\nimport baseForOwn from './_baseForOwn.js';\nimport baseIteratee from './_baseIteratee.js';\n\n/**\n * The opposite of `_.mapValues`; this method creates an object with the\n * same values as `object` and keys generated by running each own enumerable\n * string keyed property of `object` thru `iteratee`. The iteratee is invoked\n * with three arguments: (value, key, object).\n *\n * @static\n * @memberOf _\n * @since 3.8.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns the new mapped object.\n * @see _.mapValues\n * @example\n *\n * _.mapKeys({ 'a': 1, 'b': 2 }, function(value, key) {\n * return key + value;\n * });\n * // => { 'a1': 1, 'b2': 2 }\n */\nfunction mapKeys(object, iteratee) {\n var result = {};\n iteratee = baseIteratee(iteratee, 3);\n\n baseForOwn(object, function(value, key, object) {\n baseAssignValue(result, iteratee(value, key, object), value);\n });\n return result;\n}\n\nexport default mapKeys;\n","import baseAssignValue from './_baseAssignValue.js';\nimport baseForOwn from './_baseForOwn.js';\nimport baseIteratee from './_baseIteratee.js';\n\n/**\n * Creates an object with the same keys as `object` and values generated\n * by running each own enumerable string keyed property of `object` thru\n * `iteratee`. The iteratee is invoked with three arguments:\n * (value, key, object).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns the new mapped object.\n * @see _.mapKeys\n * @example\n *\n * var users = {\n * 'fred': { 'user': 'fred', 'age': 40 },\n * 'pebbles': { 'user': 'pebbles', 'age': 1 }\n * };\n *\n * _.mapValues(users, function(o) { return o.age; });\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n *\n * // The `_.property` iteratee shorthand.\n * _.mapValues(users, 'age');\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n */\nfunction mapValues(object, iteratee) {\n var result = {};\n iteratee = baseIteratee(iteratee, 3);\n\n baseForOwn(object, function(value, key, object) {\n baseAssignValue(result, key, iteratee(value, key, object));\n });\n return result;\n}\n\nexport default mapValues;\n","import baseClone from './_baseClone.js';\nimport baseMatches from './_baseMatches.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1;\n\n/**\n * Creates a function that performs a partial deep comparison between a given\n * object and `source`, returning `true` if the given object has equivalent\n * property values, else `false`.\n *\n * **Note:** The created function is equivalent to `_.isMatch` with `source`\n * partially applied.\n *\n * Partial comparisons will match empty array and empty object `source`\n * values against any array or object value, respectively. See `_.isEqual`\n * for a list of supported value comparisons.\n *\n * **Note:** Multiple values can be checked by combining several matchers\n * using `_.overSome`\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Util\n * @param {Object} source The object of property values to match.\n * @returns {Function} Returns the new spec function.\n * @example\n *\n * var objects = [\n * { 'a': 1, 'b': 2, 'c': 3 },\n * { 'a': 4, 'b': 5, 'c': 6 }\n * ];\n *\n * _.filter(objects, _.matches({ 'a': 4, 'c': 6 }));\n * // => [{ 'a': 4, 'b': 5, 'c': 6 }]\n *\n * // Checking for several possible values\n * _.filter(objects, _.overSome([_.matches({ 'a': 1 }), _.matches({ 'a': 4 })]));\n * // => [{ 'a': 1, 'b': 2, 'c': 3 }, { 'a': 4, 'b': 5, 'c': 6 }]\n */\nfunction matches(source) {\n return baseMatches(baseClone(source, CLONE_DEEP_FLAG));\n}\n\nexport default matches;\n","import baseClone from './_baseClone.js';\nimport baseMatchesProperty from './_baseMatchesProperty.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1;\n\n/**\n * Creates a function that performs a partial deep comparison between the\n * value at `path` of a given object to `srcValue`, returning `true` if the\n * object value is equivalent, else `false`.\n *\n * **Note:** Partial comparisons will match empty array and empty object\n * `srcValue` values against any array or object value, respectively. See\n * `_.isEqual` for a list of supported value comparisons.\n *\n * **Note:** Multiple values can be checked by combining several matchers\n * using `_.overSome`\n *\n * @static\n * @memberOf _\n * @since 3.2.0\n * @category Util\n * @param {Array|string} path The path of the property to get.\n * @param {*} srcValue The value to match.\n * @returns {Function} Returns the new spec function.\n * @example\n *\n * var objects = [\n * { 'a': 1, 'b': 2, 'c': 3 },\n * { 'a': 4, 'b': 5, 'c': 6 }\n * ];\n *\n * _.find(objects, _.matchesProperty('a', 4));\n * // => { 'a': 4, 'b': 5, 'c': 6 }\n *\n * // Checking for several possible values\n * _.filter(objects, _.overSome([_.matchesProperty('a', 1), _.matchesProperty('a', 4)]));\n * // => [{ 'a': 1, 'b': 2, 'c': 3 }, { 'a': 4, 'b': 5, 'c': 6 }]\n */\nfunction matchesProperty(path, srcValue) {\n return baseMatchesProperty(path, baseClone(srcValue, CLONE_DEEP_FLAG));\n}\n\nexport default matchesProperty;\n","import isSymbol from './isSymbol.js';\n\n/**\n * The base implementation of methods like `_.max` and `_.min` which accepts a\n * `comparator` to determine the extremum value.\n *\n * @private\n * @param {Array} array The array to iterate over.\n * @param {Function} iteratee The iteratee invoked per iteration.\n * @param {Function} comparator The comparator used to compare values.\n * @returns {*} Returns the extremum value.\n */\nfunction baseExtremum(array, iteratee, comparator) {\n var index = -1,\n length = array.length;\n\n while (++index < length) {\n var value = array[index],\n current = iteratee(value);\n\n if (current != null && (computed === undefined\n ? (current === current && !isSymbol(current))\n : comparator(current, computed)\n )) {\n var computed = current,\n result = value;\n }\n }\n return result;\n}\n\nexport default baseExtremum;\n","import baseExtremum from './_baseExtremum.js';\nimport baseGt from './_baseGt.js';\nimport identity from './identity.js';\n\n/**\n * Computes the maximum value of `array`. If `array` is empty or falsey,\n * `undefined` is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {*} Returns the maximum value.\n * @example\n *\n * _.max([4, 2, 8, 6]);\n * // => 8\n *\n * _.max([]);\n * // => undefined\n */\nfunction max(array) {\n return (array && array.length)\n ? baseExtremum(array, identity, baseGt)\n : undefined;\n}\n\nexport default max;\n","import baseExtremum from './_baseExtremum.js';\nimport baseGt from './_baseGt.js';\nimport baseIteratee from './_baseIteratee.js';\n\n/**\n * This method is like `_.max` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * the value is ranked. The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {*} Returns the maximum value.\n * @example\n *\n * var objects = [{ 'n': 1 }, { 'n': 2 }];\n *\n * _.maxBy(objects, function(o) { return o.n; });\n * // => { 'n': 2 }\n *\n * // The `_.property` iteratee shorthand.\n * _.maxBy(objects, 'n');\n * // => { 'n': 2 }\n */\nfunction maxBy(array, iteratee) {\n return (array && array.length)\n ? baseExtremum(array, baseIteratee(iteratee, 2), baseGt)\n : undefined;\n}\n\nexport default maxBy;\n","/**\n * The base implementation of `_.sum` and `_.sumBy` without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {number} Returns the sum.\n */\nfunction baseSum(array, iteratee) {\n var result,\n index = -1,\n length = array.length;\n\n while (++index < length) {\n var current = iteratee(array[index]);\n if (current !== undefined) {\n result = result === undefined ? current : (result + current);\n }\n }\n return result;\n}\n\nexport default baseSum;\n","import baseSum from './_baseSum.js';\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/**\n * The base implementation of `_.mean` and `_.meanBy` without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {number} Returns the mean.\n */\nfunction baseMean(array, iteratee) {\n var length = array == null ? 0 : array.length;\n return length ? (baseSum(array, iteratee) / length) : NAN;\n}\n\nexport default baseMean;\n","import baseMean from './_baseMean.js';\nimport identity from './identity.js';\n\n/**\n * Computes the mean of the values in `array`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {number} Returns the mean.\n * @example\n *\n * _.mean([4, 2, 8, 6]);\n * // => 5\n */\nfunction mean(array) {\n return baseMean(array, identity);\n}\n\nexport default mean;\n","import baseIteratee from './_baseIteratee.js';\nimport baseMean from './_baseMean.js';\n\n/**\n * This method is like `_.mean` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the value to be averaged.\n * The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.7.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {number} Returns the mean.\n * @example\n *\n * var objects = [{ 'n': 4 }, { 'n': 2 }, { 'n': 8 }, { 'n': 6 }];\n *\n * _.meanBy(objects, function(o) { return o.n; });\n * // => 5\n *\n * // The `_.property` iteratee shorthand.\n * _.meanBy(objects, 'n');\n * // => 5\n */\nfunction meanBy(array, iteratee) {\n return baseMean(array, baseIteratee(iteratee, 2));\n}\n\nexport default meanBy;\n","import baseMerge from './_baseMerge.js';\nimport createAssigner from './_createAssigner.js';\n\n/**\n * This method is like `_.assign` except that it recursively merges own and\n * inherited enumerable string keyed properties of source objects into the\n * destination object. Source properties that resolve to `undefined` are\n * skipped if a destination value exists. Array and plain object properties\n * are merged recursively. Other objects and value types are overridden by\n * assignment. Source objects are applied from left to right. Subsequent\n * sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 0.5.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {\n * 'a': [{ 'b': 2 }, { 'd': 4 }]\n * };\n *\n * var other = {\n * 'a': [{ 'c': 3 }, { 'e': 5 }]\n * };\n *\n * _.merge(object, other);\n * // => { 'a': [{ 'b': 2, 'c': 3 }, { 'd': 4, 'e': 5 }] }\n */\nvar merge = createAssigner(function(object, source, srcIndex) {\n baseMerge(object, source, srcIndex);\n});\n\nexport default merge;\n","import baseInvoke from './_baseInvoke.js';\nimport baseRest from './_baseRest.js';\n\n/**\n * Creates a function that invokes the method at `path` of a given object.\n * Any additional arguments are provided to the invoked method.\n *\n * @static\n * @memberOf _\n * @since 3.7.0\n * @category Util\n * @param {Array|string} path The path of the method to invoke.\n * @param {...*} [args] The arguments to invoke the method with.\n * @returns {Function} Returns the new invoker function.\n * @example\n *\n * var objects = [\n * { 'a': { 'b': _.constant(2) } },\n * { 'a': { 'b': _.constant(1) } }\n * ];\n *\n * _.map(objects, _.method('a.b'));\n * // => [2, 1]\n *\n * _.map(objects, _.method(['a', 'b']));\n * // => [2, 1]\n */\nvar method = baseRest(function(path, args) {\n return function(object) {\n return baseInvoke(object, path, args);\n };\n});\n\nexport default method;\n","import baseInvoke from './_baseInvoke.js';\nimport baseRest from './_baseRest.js';\n\n/**\n * The opposite of `_.method`; this method creates a function that invokes\n * the method at a given path of `object`. Any additional arguments are\n * provided to the invoked method.\n *\n * @static\n * @memberOf _\n * @since 3.7.0\n * @category Util\n * @param {Object} object The object to query.\n * @param {...*} [args] The arguments to invoke the method with.\n * @returns {Function} Returns the new invoker function.\n * @example\n *\n * var array = _.times(3, _.constant),\n * object = { 'a': array, 'b': array, 'c': array };\n *\n * _.map(['a[2]', 'c[0]'], _.methodOf(object));\n * // => [2, 0]\n *\n * _.map([['a', '2'], ['c', '0']], _.methodOf(object));\n * // => [2, 0]\n */\nvar methodOf = baseRest(function(object, args) {\n return function(path) {\n return baseInvoke(object, path, args);\n };\n});\n\nexport default methodOf;\n","import baseExtremum from './_baseExtremum.js';\nimport baseLt from './_baseLt.js';\nimport identity from './identity.js';\n\n/**\n * Computes the minimum value of `array`. If `array` is empty or falsey,\n * `undefined` is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {*} Returns the minimum value.\n * @example\n *\n * _.min([4, 2, 8, 6]);\n * // => 2\n *\n * _.min([]);\n * // => undefined\n */\nfunction min(array) {\n return (array && array.length)\n ? baseExtremum(array, identity, baseLt)\n : undefined;\n}\n\nexport default min;\n","import baseExtremum from './_baseExtremum.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseLt from './_baseLt.js';\n\n/**\n * This method is like `_.min` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * the value is ranked. The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {*} Returns the minimum value.\n * @example\n *\n * var objects = [{ 'n': 1 }, { 'n': 2 }];\n *\n * _.minBy(objects, function(o) { return o.n; });\n * // => { 'n': 1 }\n *\n * // The `_.property` iteratee shorthand.\n * _.minBy(objects, 'n');\n * // => { 'n': 1 }\n */\nfunction minBy(array, iteratee) {\n return (array && array.length)\n ? baseExtremum(array, baseIteratee(iteratee, 2), baseLt)\n : undefined;\n}\n\nexport default minBy;\n","import arrayEach from './_arrayEach.js';\nimport arrayPush from './_arrayPush.js';\nimport baseFunctions from './_baseFunctions.js';\nimport copyArray from './_copyArray.js';\nimport isFunction from './isFunction.js';\nimport isObject from './isObject.js';\nimport keys from './keys.js';\n\n/**\n * Adds all own enumerable string keyed function properties of a source\n * object to the destination object. If `object` is a function, then methods\n * are added to its prototype as well.\n *\n * **Note:** Use `_.runInContext` to create a pristine `lodash` function to\n * avoid conflicts caused by modifying the original.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {Function|Object} [object=lodash] The destination object.\n * @param {Object} source The object of functions to add.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.chain=true] Specify whether mixins are chainable.\n * @returns {Function|Object} Returns `object`.\n * @example\n *\n * function vowels(string) {\n * return _.filter(string, function(v) {\n * return /[aeiou]/i.test(v);\n * });\n * }\n *\n * _.mixin({ 'vowels': vowels });\n * _.vowels('fred');\n * // => ['e']\n *\n * _('fred').vowels().value();\n * // => ['e']\n *\n * _.mixin({ 'vowels': vowels }, { 'chain': false });\n * _('fred').vowels();\n * // => ['e']\n */\nfunction mixin(object, source, options) {\n var props = keys(source),\n methodNames = baseFunctions(source, props);\n\n var chain = !(isObject(options) && 'chain' in options) || !!options.chain,\n isFunc = isFunction(object);\n\n arrayEach(methodNames, function(methodName) {\n var func = source[methodName];\n object[methodName] = func;\n if (isFunc) {\n object.prototype[methodName] = function() {\n var chainAll = this.__chain__;\n if (chain || chainAll) {\n var result = object(this.__wrapped__),\n actions = result.__actions__ = copyArray(this.__actions__);\n\n actions.push({ 'func': func, 'args': arguments, 'thisArg': object });\n result.__chain__ = chainAll;\n return result;\n }\n return func.apply(object, arrayPush([this.value()], arguments));\n };\n }\n });\n\n return object;\n}\n\nexport default mixin;\n","import createMathOperation from './_createMathOperation.js';\n\n/**\n * Multiply two numbers.\n *\n * @static\n * @memberOf _\n * @since 4.7.0\n * @category Math\n * @param {number} multiplier The first number in a multiplication.\n * @param {number} multiplicand The second number in a multiplication.\n * @returns {number} Returns the product.\n * @example\n *\n * _.multiply(6, 4);\n * // => 24\n */\nvar multiply = createMathOperation(function(multiplier, multiplicand) {\n return multiplier * multiplicand;\n}, 1);\n\nexport default multiply;\n","/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a function that negates the result of the predicate `func`. The\n * `func` predicate is invoked with the `this` binding and arguments of the\n * created function.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} predicate The predicate to negate.\n * @returns {Function} Returns the new negated function.\n * @example\n *\n * function isEven(n) {\n * return n % 2 == 0;\n * }\n *\n * _.filter([1, 2, 3, 4, 5, 6], _.negate(isEven));\n * // => [1, 3, 5]\n */\nfunction negate(predicate) {\n if (typeof predicate != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n return function() {\n var args = arguments;\n switch (args.length) {\n case 0: return !predicate.call(this);\n case 1: return !predicate.call(this, args[0]);\n case 2: return !predicate.call(this, args[0], args[1]);\n case 3: return !predicate.call(this, args[0], args[1], args[2]);\n }\n return !predicate.apply(this, args);\n };\n}\n\nexport default negate;\n","/**\n * Converts `iterator` to an array.\n *\n * @private\n * @param {Object} iterator The iterator to convert.\n * @returns {Array} Returns the converted array.\n */\nfunction iteratorToArray(iterator) {\n var data,\n result = [];\n\n while (!(data = iterator.next()).done) {\n result.push(data.value);\n }\n return result;\n}\n\nexport default iteratorToArray;\n","import Symbol from './_Symbol.js';\nimport copyArray from './_copyArray.js';\nimport getTag from './_getTag.js';\nimport isArrayLike from './isArrayLike.js';\nimport isString from './isString.js';\nimport iteratorToArray from './_iteratorToArray.js';\nimport mapToArray from './_mapToArray.js';\nimport setToArray from './_setToArray.js';\nimport stringToArray from './_stringToArray.js';\nimport values from './values.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n setTag = '[object Set]';\n\n/** Built-in value references. */\nvar symIterator = Symbol ? Symbol.iterator : undefined;\n\n/**\n * Converts `value` to an array.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Array} Returns the converted array.\n * @example\n *\n * _.toArray({ 'a': 1, 'b': 2 });\n * // => [1, 2]\n *\n * _.toArray('abc');\n * // => ['a', 'b', 'c']\n *\n * _.toArray(1);\n * // => []\n *\n * _.toArray(null);\n * // => []\n */\nfunction toArray(value) {\n if (!value) {\n return [];\n }\n if (isArrayLike(value)) {\n return isString(value) ? stringToArray(value) : copyArray(value);\n }\n if (symIterator && value[symIterator]) {\n return iteratorToArray(value[symIterator]());\n }\n var tag = getTag(value),\n func = tag == mapTag ? mapToArray : (tag == setTag ? setToArray : values);\n\n return func(value);\n}\n\nexport default toArray;\n","import toArray from './toArray.js';\n\n/**\n * Gets the next value on a wrapped object following the\n * [iterator protocol](https://mdn.io/iteration_protocols#iterator).\n *\n * @name next\n * @memberOf _\n * @since 4.0.0\n * @category Seq\n * @returns {Object} Returns the next iterator value.\n * @example\n *\n * var wrapped = _([1, 2]);\n *\n * wrapped.next();\n * // => { 'done': false, 'value': 1 }\n *\n * wrapped.next();\n * // => { 'done': false, 'value': 2 }\n *\n * wrapped.next();\n * // => { 'done': true, 'value': undefined }\n */\nfunction wrapperNext() {\n if (this.__values__ === undefined) {\n this.__values__ = toArray(this.value());\n }\n var done = this.__index__ >= this.__values__.length,\n value = done ? undefined : this.__values__[this.__index__++];\n\n return { 'done': done, 'value': value };\n}\n\nexport default wrapperNext;\n","import isIndex from './_isIndex.js';\n\n/**\n * The base implementation of `_.nth` which doesn't coerce arguments.\n *\n * @private\n * @param {Array} array The array to query.\n * @param {number} n The index of the element to return.\n * @returns {*} Returns the nth element of `array`.\n */\nfunction baseNth(array, n) {\n var length = array.length;\n if (!length) {\n return;\n }\n n += n < 0 ? length : 0;\n return isIndex(n, length) ? array[n] : undefined;\n}\n\nexport default baseNth;\n","import baseNth from './_baseNth.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Gets the element at index `n` of `array`. If `n` is negative, the nth\n * element from the end is returned.\n *\n * @static\n * @memberOf _\n * @since 4.11.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {number} [n=0] The index of the element to return.\n * @returns {*} Returns the nth element of `array`.\n * @example\n *\n * var array = ['a', 'b', 'c', 'd'];\n *\n * _.nth(array, 1);\n * // => 'b'\n *\n * _.nth(array, -2);\n * // => 'c';\n */\nfunction nth(array, n) {\n return (array && array.length) ? baseNth(array, toInteger(n)) : undefined;\n}\n\nexport default nth;\n","import baseNth from './_baseNth.js';\nimport baseRest from './_baseRest.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Creates a function that gets the argument at index `n`. If `n` is negative,\n * the nth argument from the end is returned.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {number} [n=0] The index of the argument to return.\n * @returns {Function} Returns the new pass-thru function.\n * @example\n *\n * var func = _.nthArg(1);\n * func('a', 'b', 'c', 'd');\n * // => 'b'\n *\n * var func = _.nthArg(-2);\n * func('a', 'b', 'c', 'd');\n * // => 'c'\n */\nfunction nthArg(n) {\n n = toInteger(n);\n return baseRest(function(args) {\n return baseNth(args, n);\n });\n}\n\nexport default nthArg;\n","import castPath from './_castPath.js';\nimport last from './last.js';\nimport parent from './_parent.js';\nimport toKey from './_toKey.js';\n\n/**\n * The base implementation of `_.unset`.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {Array|string} path The property path to unset.\n * @returns {boolean} Returns `true` if the property is deleted, else `false`.\n */\nfunction baseUnset(object, path) {\n path = castPath(path, object);\n object = parent(object, path);\n return object == null || delete object[toKey(last(path))];\n}\n\nexport default baseUnset;\n","import isPlainObject from './isPlainObject.js';\n\n/**\n * Used by `_.omit` to customize its `_.cloneDeep` use to only clone plain\n * objects.\n *\n * @private\n * @param {*} value The value to inspect.\n * @param {string} key The key of the property to inspect.\n * @returns {*} Returns the uncloned value or `undefined` to defer cloning to `_.cloneDeep`.\n */\nfunction customOmitClone(value) {\n return isPlainObject(value) ? undefined : value;\n}\n\nexport default customOmitClone;\n","import arrayMap from './_arrayMap.js';\nimport baseClone from './_baseClone.js';\nimport baseUnset from './_baseUnset.js';\nimport castPath from './_castPath.js';\nimport copyObject from './_copyObject.js';\nimport customOmitClone from './_customOmitClone.js';\nimport flatRest from './_flatRest.js';\nimport getAllKeysIn from './_getAllKeysIn.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_FLAT_FLAG = 2,\n CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * The opposite of `_.pick`; this method creates an object composed of the\n * own and inherited enumerable property paths of `object` that are not omitted.\n *\n * **Note:** This method is considerably slower than `_.pick`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The source object.\n * @param {...(string|string[])} [paths] The property paths to omit.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.omit(object, ['a', 'c']);\n * // => { 'b': '2' }\n */\nvar omit = flatRest(function(object, paths) {\n var result = {};\n if (object == null) {\n return result;\n }\n var isDeep = false;\n paths = arrayMap(paths, function(path) {\n path = castPath(path, object);\n isDeep || (isDeep = path.length > 1);\n return path;\n });\n copyObject(object, getAllKeysIn(object), result);\n if (isDeep) {\n result = baseClone(result, CLONE_DEEP_FLAG | CLONE_FLAT_FLAG | CLONE_SYMBOLS_FLAG, customOmitClone);\n }\n var length = paths.length;\n while (length--) {\n baseUnset(result, paths[length]);\n }\n return result;\n});\n\nexport default omit;\n","import assignValue from './_assignValue.js';\nimport castPath from './_castPath.js';\nimport isIndex from './_isIndex.js';\nimport isObject from './isObject.js';\nimport toKey from './_toKey.js';\n\n/**\n * The base implementation of `_.set`.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {*} value The value to set.\n * @param {Function} [customizer] The function to customize path creation.\n * @returns {Object} Returns `object`.\n */\nfunction baseSet(object, path, value, customizer) {\n if (!isObject(object)) {\n return object;\n }\n path = castPath(path, object);\n\n var index = -1,\n length = path.length,\n lastIndex = length - 1,\n nested = object;\n\n while (nested != null && ++index < length) {\n var key = toKey(path[index]),\n newValue = value;\n\n if (key === '__proto__' || key === 'constructor' || key === 'prototype') {\n return object;\n }\n\n if (index != lastIndex) {\n var objValue = nested[key];\n newValue = customizer ? customizer(objValue, key, nested) : undefined;\n if (newValue === undefined) {\n newValue = isObject(objValue)\n ? objValue\n : (isIndex(path[index + 1]) ? [] : {});\n }\n }\n assignValue(nested, key, newValue);\n nested = nested[key];\n }\n return object;\n}\n\nexport default baseSet;\n","import baseGet from './_baseGet.js';\nimport baseSet from './_baseSet.js';\nimport castPath from './_castPath.js';\n\n/**\n * The base implementation of `_.pickBy` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The source object.\n * @param {string[]} paths The property paths to pick.\n * @param {Function} predicate The function invoked per property.\n * @returns {Object} Returns the new object.\n */\nfunction basePickBy(object, paths, predicate) {\n var index = -1,\n length = paths.length,\n result = {};\n\n while (++index < length) {\n var path = paths[index],\n value = baseGet(object, path);\n\n if (predicate(value, path)) {\n baseSet(result, castPath(path, object), value);\n }\n }\n return result;\n}\n\nexport default basePickBy;\n","import arrayMap from './_arrayMap.js';\nimport baseIteratee from './_baseIteratee.js';\nimport basePickBy from './_basePickBy.js';\nimport getAllKeysIn from './_getAllKeysIn.js';\n\n/**\n * Creates an object composed of the `object` properties `predicate` returns\n * truthy for. The predicate is invoked with two arguments: (value, key).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The source object.\n * @param {Function} [predicate=_.identity] The function invoked per property.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.pickBy(object, _.isNumber);\n * // => { 'a': 1, 'c': 3 }\n */\nfunction pickBy(object, predicate) {\n if (object == null) {\n return {};\n }\n var props = arrayMap(getAllKeysIn(object), function(prop) {\n return [prop];\n });\n predicate = baseIteratee(predicate);\n return basePickBy(object, props, function(value, path) {\n return predicate(value, path[0]);\n });\n}\n\nexport default pickBy;\n","import baseIteratee from './_baseIteratee.js';\nimport negate from './negate.js';\nimport pickBy from './pickBy.js';\n\n/**\n * The opposite of `_.pickBy`; this method creates an object composed of\n * the own and inherited enumerable string keyed properties of `object` that\n * `predicate` doesn't return truthy for. The predicate is invoked with two\n * arguments: (value, key).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The source object.\n * @param {Function} [predicate=_.identity] The function invoked per property.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.omitBy(object, _.isNumber);\n * // => { 'b': '2' }\n */\nfunction omitBy(object, predicate) {\n return pickBy(object, negate(baseIteratee(predicate)));\n}\n\nexport default omitBy;\n","import before from './before.js';\n\n/**\n * Creates a function that is restricted to invoking `func` once. Repeat calls\n * to the function return the value of the first invocation. The `func` is\n * invoked with the `this` binding and arguments of the created function.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new restricted function.\n * @example\n *\n * var initialize = _.once(createApplication);\n * initialize();\n * initialize();\n * // => `createApplication` is invoked once\n */\nfunction once(func) {\n return before(2, func);\n}\n\nexport default once;\n","/**\n * The base implementation of `_.sortBy` which uses `comparer` to define the\n * sort order of `array` and replaces criteria objects with their corresponding\n * values.\n *\n * @private\n * @param {Array} array The array to sort.\n * @param {Function} comparer The function to define sort order.\n * @returns {Array} Returns `array`.\n */\nfunction baseSortBy(array, comparer) {\n var length = array.length;\n\n array.sort(comparer);\n while (length--) {\n array[length] = array[length].value;\n }\n return array;\n}\n\nexport default baseSortBy;\n","import isSymbol from './isSymbol.js';\n\n/**\n * Compares values to sort them in ascending order.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {number} Returns the sort order indicator for `value`.\n */\nfunction compareAscending(value, other) {\n if (value !== other) {\n var valIsDefined = value !== undefined,\n valIsNull = value === null,\n valIsReflexive = value === value,\n valIsSymbol = isSymbol(value);\n\n var othIsDefined = other !== undefined,\n othIsNull = other === null,\n othIsReflexive = other === other,\n othIsSymbol = isSymbol(other);\n\n if ((!othIsNull && !othIsSymbol && !valIsSymbol && value > other) ||\n (valIsSymbol && othIsDefined && othIsReflexive && !othIsNull && !othIsSymbol) ||\n (valIsNull && othIsDefined && othIsReflexive) ||\n (!valIsDefined && othIsReflexive) ||\n !valIsReflexive) {\n return 1;\n }\n if ((!valIsNull && !valIsSymbol && !othIsSymbol && value < other) ||\n (othIsSymbol && valIsDefined && valIsReflexive && !valIsNull && !valIsSymbol) ||\n (othIsNull && valIsDefined && valIsReflexive) ||\n (!othIsDefined && valIsReflexive) ||\n !othIsReflexive) {\n return -1;\n }\n }\n return 0;\n}\n\nexport default compareAscending;\n","import compareAscending from './_compareAscending.js';\n\n/**\n * Used by `_.orderBy` to compare multiple properties of a value to another\n * and stable sort them.\n *\n * If `orders` is unspecified, all values are sorted in ascending order. Otherwise,\n * specify an order of \"desc\" for descending or \"asc\" for ascending sort order\n * of corresponding values.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {boolean[]|string[]} orders The order to sort by for each property.\n * @returns {number} Returns the sort order indicator for `object`.\n */\nfunction compareMultiple(object, other, orders) {\n var index = -1,\n objCriteria = object.criteria,\n othCriteria = other.criteria,\n length = objCriteria.length,\n ordersLength = orders.length;\n\n while (++index < length) {\n var result = compareAscending(objCriteria[index], othCriteria[index]);\n if (result) {\n if (index >= ordersLength) {\n return result;\n }\n var order = orders[index];\n return result * (order == 'desc' ? -1 : 1);\n }\n }\n // Fixes an `Array#sort` bug in the JS engine embedded in Adobe applications\n // that causes it, under certain circumstances, to provide the same value for\n // `object` and `other`. See https://github.com/jashkenas/underscore/pull/1247\n // for more details.\n //\n // This also ensures a stable sort in V8 and other engines.\n // See https://bugs.chromium.org/p/v8/issues/detail?id=90 for more details.\n return object.index - other.index;\n}\n\nexport default compareMultiple;\n","import arrayMap from './_arrayMap.js';\nimport baseGet from './_baseGet.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseMap from './_baseMap.js';\nimport baseSortBy from './_baseSortBy.js';\nimport baseUnary from './_baseUnary.js';\nimport compareMultiple from './_compareMultiple.js';\nimport identity from './identity.js';\nimport isArray from './isArray.js';\n\n/**\n * The base implementation of `_.orderBy` without param guards.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function[]|Object[]|string[]} iteratees The iteratees to sort by.\n * @param {string[]} orders The sort orders of `iteratees`.\n * @returns {Array} Returns the new sorted array.\n */\nfunction baseOrderBy(collection, iteratees, orders) {\n if (iteratees.length) {\n iteratees = arrayMap(iteratees, function(iteratee) {\n if (isArray(iteratee)) {\n return function(value) {\n return baseGet(value, iteratee.length === 1 ? iteratee[0] : iteratee);\n }\n }\n return iteratee;\n });\n } else {\n iteratees = [identity];\n }\n\n var index = -1;\n iteratees = arrayMap(iteratees, baseUnary(baseIteratee));\n\n var result = baseMap(collection, function(value, key, collection) {\n var criteria = arrayMap(iteratees, function(iteratee) {\n return iteratee(value);\n });\n return { 'criteria': criteria, 'index': ++index, 'value': value };\n });\n\n return baseSortBy(result, function(object, other) {\n return compareMultiple(object, other, orders);\n });\n}\n\nexport default baseOrderBy;\n","import baseOrderBy from './_baseOrderBy.js';\nimport isArray from './isArray.js';\n\n/**\n * This method is like `_.sortBy` except that it allows specifying the sort\n * orders of the iteratees to sort by. If `orders` is unspecified, all values\n * are sorted in ascending order. Otherwise, specify an order of \"desc\" for\n * descending or \"asc\" for ascending sort order of corresponding values.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Array[]|Function[]|Object[]|string[]} [iteratees=[_.identity]]\n * The iteratees to sort by.\n * @param {string[]} [orders] The sort orders of `iteratees`.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.reduce`.\n * @returns {Array} Returns the new sorted array.\n * @example\n *\n * var users = [\n * { 'user': 'fred', 'age': 48 },\n * { 'user': 'barney', 'age': 34 },\n * { 'user': 'fred', 'age': 40 },\n * { 'user': 'barney', 'age': 36 }\n * ];\n *\n * // Sort by `user` in ascending order and by `age` in descending order.\n * _.orderBy(users, ['user', 'age'], ['asc', 'desc']);\n * // => objects for [['barney', 36], ['barney', 34], ['fred', 48], ['fred', 40]]\n */\nfunction orderBy(collection, iteratees, orders, guard) {\n if (collection == null) {\n return [];\n }\n if (!isArray(iteratees)) {\n iteratees = iteratees == null ? [] : [iteratees];\n }\n orders = guard ? undefined : orders;\n if (!isArray(orders)) {\n orders = orders == null ? [] : [orders];\n }\n return baseOrderBy(collection, iteratees, orders);\n}\n\nexport default orderBy;\n","import apply from './_apply.js';\nimport arrayMap from './_arrayMap.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\nimport baseUnary from './_baseUnary.js';\nimport flatRest from './_flatRest.js';\n\n/**\n * Creates a function like `_.over`.\n *\n * @private\n * @param {Function} arrayFunc The function to iterate over iteratees.\n * @returns {Function} Returns the new over function.\n */\nfunction createOver(arrayFunc) {\n return flatRest(function(iteratees) {\n iteratees = arrayMap(iteratees, baseUnary(baseIteratee));\n return baseRest(function(args) {\n var thisArg = this;\n return arrayFunc(iteratees, function(iteratee) {\n return apply(iteratee, thisArg, args);\n });\n });\n });\n}\n\nexport default createOver;\n","import arrayMap from './_arrayMap.js';\nimport createOver from './_createOver.js';\n\n/**\n * Creates a function that invokes `iteratees` with the arguments it receives\n * and returns their results.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {...(Function|Function[])} [iteratees=[_.identity]]\n * The iteratees to invoke.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var func = _.over([Math.max, Math.min]);\n *\n * func(1, 2, 3, 4);\n * // => [4, 1]\n */\nvar over = createOver(arrayMap);\n\nexport default over;\n","import baseRest from './_baseRest.js';\n\n/**\n * A `baseRest` alias which can be replaced with `identity` by module\n * replacement plugins.\n *\n * @private\n * @type {Function}\n * @param {Function} func The function to apply a rest parameter to.\n * @returns {Function} Returns the new function.\n */\nvar castRest = baseRest;\n\nexport default castRest;\n","import apply from './_apply.js';\nimport arrayMap from './_arrayMap.js';\nimport baseFlatten from './_baseFlatten.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\nimport baseUnary from './_baseUnary.js';\nimport castRest from './_castRest.js';\nimport isArray from './isArray.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMin = Math.min;\n\n/**\n * Creates a function that invokes `func` with its arguments transformed.\n *\n * @static\n * @since 4.0.0\n * @memberOf _\n * @category Function\n * @param {Function} func The function to wrap.\n * @param {...(Function|Function[])} [transforms=[_.identity]]\n * The argument transforms.\n * @returns {Function} Returns the new function.\n * @example\n *\n * function doubled(n) {\n * return n * 2;\n * }\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var func = _.overArgs(function(x, y) {\n * return [x, y];\n * }, [square, doubled]);\n *\n * func(9, 3);\n * // => [81, 6]\n *\n * func(10, 5);\n * // => [100, 10]\n */\nvar overArgs = castRest(function(func, transforms) {\n transforms = (transforms.length == 1 && isArray(transforms[0]))\n ? arrayMap(transforms[0], baseUnary(baseIteratee))\n : arrayMap(baseFlatten(transforms, 1), baseUnary(baseIteratee));\n\n var funcsLength = transforms.length;\n return baseRest(function(args) {\n var index = -1,\n length = nativeMin(args.length, funcsLength);\n\n while (++index < length) {\n args[index] = transforms[index].call(this, args[index]);\n }\n return apply(func, this, args);\n });\n});\n\nexport default overArgs;\n","import arrayEvery from './_arrayEvery.js';\nimport createOver from './_createOver.js';\n\n/**\n * Creates a function that checks if **all** of the `predicates` return\n * truthy when invoked with the arguments it receives.\n *\n * Following shorthands are possible for providing predicates.\n * Pass an `Object` and it will be used as an parameter for `_.matches` to create the predicate.\n * Pass an `Array` of parameters for `_.matchesProperty` and the predicate will be created using them.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {...(Function|Function[])} [predicates=[_.identity]]\n * The predicates to check.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var func = _.overEvery([Boolean, isFinite]);\n *\n * func('1');\n * // => true\n *\n * func(null);\n * // => false\n *\n * func(NaN);\n * // => false\n */\nvar overEvery = createOver(arrayEvery);\n\nexport default overEvery;\n","import arraySome from './_arraySome.js';\nimport createOver from './_createOver.js';\n\n/**\n * Creates a function that checks if **any** of the `predicates` return\n * truthy when invoked with the arguments it receives.\n *\n * Following shorthands are possible for providing predicates.\n * Pass an `Object` and it will be used as an parameter for `_.matches` to create the predicate.\n * Pass an `Array` of parameters for `_.matchesProperty` and the predicate will be created using them.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {...(Function|Function[])} [predicates=[_.identity]]\n * The predicates to check.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var func = _.overSome([Boolean, isFinite]);\n *\n * func('1');\n * // => true\n *\n * func(null);\n * // => true\n *\n * func(NaN);\n * // => false\n *\n * var matchesFunc = _.overSome([{ 'a': 1 }, { 'a': 2 }])\n * var matchesPropertyFunc = _.overSome([['a', 1], ['a', 2]])\n */\nvar overSome = createOver(arraySome);\n\nexport default overSome;\n","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeFloor = Math.floor;\n\n/**\n * The base implementation of `_.repeat` which doesn't coerce arguments.\n *\n * @private\n * @param {string} string The string to repeat.\n * @param {number} n The number of times to repeat the string.\n * @returns {string} Returns the repeated string.\n */\nfunction baseRepeat(string, n) {\n var result = '';\n if (!string || n < 1 || n > MAX_SAFE_INTEGER) {\n return result;\n }\n // Leverage the exponentiation by squaring algorithm for a faster repeat.\n // See https://en.wikipedia.org/wiki/Exponentiation_by_squaring for more details.\n do {\n if (n % 2) {\n result += string;\n }\n n = nativeFloor(n / 2);\n if (n) {\n string += string;\n }\n } while (n);\n\n return result;\n}\n\nexport default baseRepeat;\n","import baseProperty from './_baseProperty.js';\n\n/**\n * Gets the size of an ASCII `string`.\n *\n * @private\n * @param {string} string The string inspect.\n * @returns {number} Returns the string size.\n */\nvar asciiSize = baseProperty('length');\n\nexport default asciiSize;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsVarRange = '\\\\ufe0e\\\\ufe0f';\n\n/** Used to compose unicode capture groups. */\nvar rsAstral = '[' + rsAstralRange + ']',\n rsCombo = '[' + rsComboRange + ']',\n rsFitz = '\\\\ud83c[\\\\udffb-\\\\udfff]',\n rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')',\n rsNonAstral = '[^' + rsAstralRange + ']',\n rsRegional = '(?:\\\\ud83c[\\\\udde6-\\\\uddff]){2}',\n rsSurrPair = '[\\\\ud800-\\\\udbff][\\\\udc00-\\\\udfff]',\n rsZWJ = '\\\\u200d';\n\n/** Used to compose unicode regexes. */\nvar reOptMod = rsModifier + '?',\n rsOptVar = '[' + rsVarRange + ']?',\n rsOptJoin = '(?:' + rsZWJ + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*',\n rsSeq = rsOptVar + reOptMod + rsOptJoin,\n rsSymbol = '(?:' + [rsNonAstral + rsCombo + '?', rsCombo, rsRegional, rsSurrPair, rsAstral].join('|') + ')';\n\n/** Used to match [string symbols](https://mathiasbynens.be/notes/javascript-unicode). */\nvar reUnicode = RegExp(rsFitz + '(?=' + rsFitz + ')|' + rsSymbol + rsSeq, 'g');\n\n/**\n * Gets the size of a Unicode `string`.\n *\n * @private\n * @param {string} string The string inspect.\n * @returns {number} Returns the string size.\n */\nfunction unicodeSize(string) {\n var result = reUnicode.lastIndex = 0;\n while (reUnicode.test(string)) {\n ++result;\n }\n return result;\n}\n\nexport default unicodeSize;\n","import asciiSize from './_asciiSize.js';\nimport hasUnicode from './_hasUnicode.js';\nimport unicodeSize from './_unicodeSize.js';\n\n/**\n * Gets the number of symbols in `string`.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {number} Returns the string size.\n */\nfunction stringSize(string) {\n return hasUnicode(string)\n ? unicodeSize(string)\n : asciiSize(string);\n}\n\nexport default stringSize;\n","import baseRepeat from './_baseRepeat.js';\nimport baseToString from './_baseToString.js';\nimport castSlice from './_castSlice.js';\nimport hasUnicode from './_hasUnicode.js';\nimport stringSize from './_stringSize.js';\nimport stringToArray from './_stringToArray.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeCeil = Math.ceil;\n\n/**\n * Creates the padding for `string` based on `length`. The `chars` string\n * is truncated if the number of characters exceeds `length`.\n *\n * @private\n * @param {number} length The padding length.\n * @param {string} [chars=' '] The string used as padding.\n * @returns {string} Returns the padding for `string`.\n */\nfunction createPadding(length, chars) {\n chars = chars === undefined ? ' ' : baseToString(chars);\n\n var charsLength = chars.length;\n if (charsLength < 2) {\n return charsLength ? baseRepeat(chars, length) : chars;\n }\n var result = baseRepeat(chars, nativeCeil(length / stringSize(chars)));\n return hasUnicode(chars)\n ? castSlice(stringToArray(result), 0, length).join('')\n : result.slice(0, length);\n}\n\nexport default createPadding;\n","import createPadding from './_createPadding.js';\nimport stringSize from './_stringSize.js';\nimport toInteger from './toInteger.js';\nimport toString from './toString.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeCeil = Math.ceil,\n nativeFloor = Math.floor;\n\n/**\n * Pads `string` on the left and right sides if it's shorter than `length`.\n * Padding characters are truncated if they can't be evenly divided by `length`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to pad.\n * @param {number} [length=0] The padding length.\n * @param {string} [chars=' '] The string used as padding.\n * @returns {string} Returns the padded string.\n * @example\n *\n * _.pad('abc', 8);\n * // => ' abc '\n *\n * _.pad('abc', 8, '_-');\n * // => '_-abc_-_'\n *\n * _.pad('abc', 3);\n * // => 'abc'\n */\nfunction pad(string, length, chars) {\n string = toString(string);\n length = toInteger(length);\n\n var strLength = length ? stringSize(string) : 0;\n if (!length || strLength >= length) {\n return string;\n }\n var mid = (length - strLength) / 2;\n return (\n createPadding(nativeFloor(mid), chars) +\n string +\n createPadding(nativeCeil(mid), chars)\n );\n}\n\nexport default pad;\n","import createPadding from './_createPadding.js';\nimport stringSize from './_stringSize.js';\nimport toInteger from './toInteger.js';\nimport toString from './toString.js';\n\n/**\n * Pads `string` on the right side if it's shorter than `length`. Padding\n * characters are truncated if they exceed `length`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to pad.\n * @param {number} [length=0] The padding length.\n * @param {string} [chars=' '] The string used as padding.\n * @returns {string} Returns the padded string.\n * @example\n *\n * _.padEnd('abc', 6);\n * // => 'abc '\n *\n * _.padEnd('abc', 6, '_-');\n * // => 'abc_-_'\n *\n * _.padEnd('abc', 3);\n * // => 'abc'\n */\nfunction padEnd(string, length, chars) {\n string = toString(string);\n length = toInteger(length);\n\n var strLength = length ? stringSize(string) : 0;\n return (length && strLength < length)\n ? (string + createPadding(length - strLength, chars))\n : string;\n}\n\nexport default padEnd;\n","import createPadding from './_createPadding.js';\nimport stringSize from './_stringSize.js';\nimport toInteger from './toInteger.js';\nimport toString from './toString.js';\n\n/**\n * Pads `string` on the left side if it's shorter than `length`. Padding\n * characters are truncated if they exceed `length`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to pad.\n * @param {number} [length=0] The padding length.\n * @param {string} [chars=' '] The string used as padding.\n * @returns {string} Returns the padded string.\n * @example\n *\n * _.padStart('abc', 6);\n * // => ' abc'\n *\n * _.padStart('abc', 6, '_-');\n * // => '_-_abc'\n *\n * _.padStart('abc', 3);\n * // => 'abc'\n */\nfunction padStart(string, length, chars) {\n string = toString(string);\n length = toInteger(length);\n\n var strLength = length ? stringSize(string) : 0;\n return (length && strLength < length)\n ? (createPadding(length - strLength, chars) + string)\n : string;\n}\n\nexport default padStart;\n","import root from './_root.js';\nimport toString from './toString.js';\n\n/** Used to match leading whitespace. */\nvar reTrimStart = /^\\s+/;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeParseInt = root.parseInt;\n\n/**\n * Converts `string` to an integer of the specified radix. If `radix` is\n * `undefined` or `0`, a `radix` of `10` is used unless `value` is a\n * hexadecimal, in which case a `radix` of `16` is used.\n *\n * **Note:** This method aligns with the\n * [ES5 implementation](https://es5.github.io/#x15.1.2.2) of `parseInt`.\n *\n * @static\n * @memberOf _\n * @since 1.1.0\n * @category String\n * @param {string} string The string to convert.\n * @param {number} [radix=10] The radix to interpret `value` by.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.parseInt('08');\n * // => 8\n *\n * _.map(['6', '08', '10'], _.parseInt);\n * // => [6, 8, 10]\n */\nfunction parseInt(string, radix, guard) {\n if (guard || radix == null) {\n radix = 0;\n } else if (radix) {\n radix = +radix;\n }\n return nativeParseInt(toString(string).replace(reTrimStart, ''), radix || 0);\n}\n\nexport default parseInt;\n","import baseRest from './_baseRest.js';\nimport createWrap from './_createWrap.js';\nimport getHolder from './_getHolder.js';\nimport replaceHolders from './_replaceHolders.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_PARTIAL_FLAG = 32;\n\n/**\n * Creates a function that invokes `func` with `partials` prepended to the\n * arguments it receives. This method is like `_.bind` except it does **not**\n * alter the `this` binding.\n *\n * The `_.partial.placeholder` value, which defaults to `_` in monolithic\n * builds, may be used as a placeholder for partially applied arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of partially\n * applied functions.\n *\n * @static\n * @memberOf _\n * @since 0.2.0\n * @category Function\n * @param {Function} func The function to partially apply arguments to.\n * @param {...*} [partials] The arguments to be partially applied.\n * @returns {Function} Returns the new partially applied function.\n * @example\n *\n * function greet(greeting, name) {\n * return greeting + ' ' + name;\n * }\n *\n * var sayHelloTo = _.partial(greet, 'hello');\n * sayHelloTo('fred');\n * // => 'hello fred'\n *\n * // Partially applied with placeholders.\n * var greetFred = _.partial(greet, _, 'fred');\n * greetFred('hi');\n * // => 'hi fred'\n */\nvar partial = baseRest(function(func, partials) {\n var holders = replaceHolders(partials, getHolder(partial));\n return createWrap(func, WRAP_PARTIAL_FLAG, undefined, partials, holders);\n});\n\n// Assign default placeholders.\npartial.placeholder = {};\n\nexport default partial;\n","import baseRest from './_baseRest.js';\nimport createWrap from './_createWrap.js';\nimport getHolder from './_getHolder.js';\nimport replaceHolders from './_replaceHolders.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_PARTIAL_RIGHT_FLAG = 64;\n\n/**\n * This method is like `_.partial` except that partially applied arguments\n * are appended to the arguments it receives.\n *\n * The `_.partialRight.placeholder` value, which defaults to `_` in monolithic\n * builds, may be used as a placeholder for partially applied arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of partially\n * applied functions.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Function\n * @param {Function} func The function to partially apply arguments to.\n * @param {...*} [partials] The arguments to be partially applied.\n * @returns {Function} Returns the new partially applied function.\n * @example\n *\n * function greet(greeting, name) {\n * return greeting + ' ' + name;\n * }\n *\n * var greetFred = _.partialRight(greet, 'fred');\n * greetFred('hi');\n * // => 'hi fred'\n *\n * // Partially applied with placeholders.\n * var sayHelloTo = _.partialRight(greet, 'hello', _);\n * sayHelloTo('fred');\n * // => 'hello fred'\n */\nvar partialRight = baseRest(function(func, partials) {\n var holders = replaceHolders(partials, getHolder(partialRight));\n return createWrap(func, WRAP_PARTIAL_RIGHT_FLAG, undefined, partials, holders);\n});\n\n// Assign default placeholders.\npartialRight.placeholder = {};\n\nexport default partialRight;\n","import createAggregator from './_createAggregator.js';\n\n/**\n * Creates an array of elements split into two groups, the first of which\n * contains elements `predicate` returns truthy for, the second of which\n * contains elements `predicate` returns falsey for. The predicate is\n * invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the array of grouped elements.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': false },\n * { 'user': 'fred', 'age': 40, 'active': true },\n * { 'user': 'pebbles', 'age': 1, 'active': false }\n * ];\n *\n * _.partition(users, function(o) { return o.active; });\n * // => objects for [['fred'], ['barney', 'pebbles']]\n *\n * // The `_.matches` iteratee shorthand.\n * _.partition(users, { 'age': 1, 'active': false });\n * // => objects for [['pebbles'], ['barney', 'fred']]\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.partition(users, ['active', false]);\n * // => objects for [['barney', 'pebbles'], ['fred']]\n *\n * // The `_.property` iteratee shorthand.\n * _.partition(users, 'active');\n * // => objects for [['fred'], ['barney', 'pebbles']]\n */\nvar partition = createAggregator(function(result, value, key) {\n result[key ? 0 : 1].push(value);\n}, function() { return [[], []]; });\n\nexport default partition;\n","import basePickBy from './_basePickBy.js';\nimport hasIn from './hasIn.js';\n\n/**\n * The base implementation of `_.pick` without support for individual\n * property identifiers.\n *\n * @private\n * @param {Object} object The source object.\n * @param {string[]} paths The property paths to pick.\n * @returns {Object} Returns the new object.\n */\nfunction basePick(object, paths) {\n return basePickBy(object, paths, function(value, path) {\n return hasIn(object, path);\n });\n}\n\nexport default basePick;\n","import basePick from './_basePick.js';\nimport flatRest from './_flatRest.js';\n\n/**\n * Creates an object composed of the picked `object` properties.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The source object.\n * @param {...(string|string[])} [paths] The property paths to pick.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.pick(object, ['a', 'c']);\n * // => { 'a': 1, 'c': 3 }\n */\nvar pick = flatRest(function(object, paths) {\n return object == null ? {} : basePick(object, paths);\n});\n\nexport default pick;\n","import baseLodash from './_baseLodash.js';\nimport wrapperClone from './_wrapperClone.js';\n\n/**\n * Creates a clone of the chain sequence planting `value` as the wrapped value.\n *\n * @name plant\n * @memberOf _\n * @since 3.2.0\n * @category Seq\n * @param {*} value The value to plant.\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var wrapped = _([1, 2]).map(square);\n * var other = wrapped.plant([3, 4]);\n *\n * other.value();\n * // => [9, 16]\n *\n * wrapped.value();\n * // => [1, 4]\n */\nfunction wrapperPlant(value) {\n var result,\n parent = this;\n\n while (parent instanceof baseLodash) {\n var clone = wrapperClone(parent);\n clone.__index__ = 0;\n clone.__values__ = undefined;\n if (result) {\n previous.__wrapped__ = clone;\n } else {\n result = clone;\n }\n var previous = clone;\n parent = parent.__wrapped__;\n }\n previous.__wrapped__ = value;\n return result;\n}\n\nexport default wrapperPlant;\n","import baseGet from './_baseGet.js';\n\n/**\n * The opposite of `_.property`; this method creates a function that returns\n * the value at a given path of `object`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Util\n * @param {Object} object The object to query.\n * @returns {Function} Returns the new accessor function.\n * @example\n *\n * var array = [0, 1, 2],\n * object = { 'a': array, 'b': array, 'c': array };\n *\n * _.map(['a[2]', 'c[0]'], _.propertyOf(object));\n * // => [2, 0]\n *\n * _.map([['a', '2'], ['c', '0']], _.propertyOf(object));\n * // => [2, 0]\n */\nfunction propertyOf(object) {\n return function(path) {\n return object == null ? undefined : baseGet(object, path);\n };\n}\n\nexport default propertyOf;\n","/**\n * This function is like `baseIndexOf` except that it accepts a comparator.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @param {Function} comparator The comparator invoked per element.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction baseIndexOfWith(array, value, fromIndex, comparator) {\n var index = fromIndex - 1,\n length = array.length;\n\n while (++index < length) {\n if (comparator(array[index], value)) {\n return index;\n }\n }\n return -1;\n}\n\nexport default baseIndexOfWith;\n","import arrayMap from './_arrayMap.js';\nimport baseIndexOf from './_baseIndexOf.js';\nimport baseIndexOfWith from './_baseIndexOfWith.js';\nimport baseUnary from './_baseUnary.js';\nimport copyArray from './_copyArray.js';\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/** Built-in value references. */\nvar splice = arrayProto.splice;\n\n/**\n * The base implementation of `_.pullAllBy` without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to remove.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns `array`.\n */\nfunction basePullAll(array, values, iteratee, comparator) {\n var indexOf = comparator ? baseIndexOfWith : baseIndexOf,\n index = -1,\n length = values.length,\n seen = array;\n\n if (array === values) {\n values = copyArray(values);\n }\n if (iteratee) {\n seen = arrayMap(array, baseUnary(iteratee));\n }\n while (++index < length) {\n var fromIndex = 0,\n value = values[index],\n computed = iteratee ? iteratee(value) : value;\n\n while ((fromIndex = indexOf(seen, computed, fromIndex, comparator)) > -1) {\n if (seen !== array) {\n splice.call(seen, fromIndex, 1);\n }\n splice.call(array, fromIndex, 1);\n }\n }\n return array;\n}\n\nexport default basePullAll;\n","import basePullAll from './_basePullAll.js';\n\n/**\n * This method is like `_.pull` except that it accepts an array of values to remove.\n *\n * **Note:** Unlike `_.difference`, this method mutates `array`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to modify.\n * @param {Array} values The values to remove.\n * @returns {Array} Returns `array`.\n * @example\n *\n * var array = ['a', 'b', 'c', 'a', 'b', 'c'];\n *\n * _.pullAll(array, ['a', 'c']);\n * console.log(array);\n * // => ['b', 'b']\n */\nfunction pullAll(array, values) {\n return (array && array.length && values && values.length)\n ? basePullAll(array, values)\n : array;\n}\n\nexport default pullAll;\n","import baseRest from './_baseRest.js';\nimport pullAll from './pullAll.js';\n\n/**\n * Removes all given values from `array` using\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * **Note:** Unlike `_.without`, this method mutates `array`. Use `_.remove`\n * to remove elements from an array by predicate.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Array\n * @param {Array} array The array to modify.\n * @param {...*} [values] The values to remove.\n * @returns {Array} Returns `array`.\n * @example\n *\n * var array = ['a', 'b', 'c', 'a', 'b', 'c'];\n *\n * _.pull(array, 'a', 'c');\n * console.log(array);\n * // => ['b', 'b']\n */\nvar pull = baseRest(pullAll);\n\nexport default pull;\n","import baseIteratee from './_baseIteratee.js';\nimport basePullAll from './_basePullAll.js';\n\n/**\n * This method is like `_.pullAll` except that it accepts `iteratee` which is\n * invoked for each element of `array` and `values` to generate the criterion\n * by which they're compared. The iteratee is invoked with one argument: (value).\n *\n * **Note:** Unlike `_.differenceBy`, this method mutates `array`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to modify.\n * @param {Array} values The values to remove.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns `array`.\n * @example\n *\n * var array = [{ 'x': 1 }, { 'x': 2 }, { 'x': 3 }, { 'x': 1 }];\n *\n * _.pullAllBy(array, [{ 'x': 1 }, { 'x': 3 }], 'x');\n * console.log(array);\n * // => [{ 'x': 2 }]\n */\nfunction pullAllBy(array, values, iteratee) {\n return (array && array.length && values && values.length)\n ? basePullAll(array, values, baseIteratee(iteratee, 2))\n : array;\n}\n\nexport default pullAllBy;\n","import basePullAll from './_basePullAll.js';\n\n/**\n * This method is like `_.pullAll` except that it accepts `comparator` which\n * is invoked to compare elements of `array` to `values`. The comparator is\n * invoked with two arguments: (arrVal, othVal).\n *\n * **Note:** Unlike `_.differenceWith`, this method mutates `array`.\n *\n * @static\n * @memberOf _\n * @since 4.6.0\n * @category Array\n * @param {Array} array The array to modify.\n * @param {Array} values The values to remove.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns `array`.\n * @example\n *\n * var array = [{ 'x': 1, 'y': 2 }, { 'x': 3, 'y': 4 }, { 'x': 5, 'y': 6 }];\n *\n * _.pullAllWith(array, [{ 'x': 3, 'y': 4 }], _.isEqual);\n * console.log(array);\n * // => [{ 'x': 1, 'y': 2 }, { 'x': 5, 'y': 6 }]\n */\nfunction pullAllWith(array, values, comparator) {\n return (array && array.length && values && values.length)\n ? basePullAll(array, values, undefined, comparator)\n : array;\n}\n\nexport default pullAllWith;\n","import baseUnset from './_baseUnset.js';\nimport isIndex from './_isIndex.js';\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/** Built-in value references. */\nvar splice = arrayProto.splice;\n\n/**\n * The base implementation of `_.pullAt` without support for individual\n * indexes or capturing the removed elements.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {number[]} indexes The indexes of elements to remove.\n * @returns {Array} Returns `array`.\n */\nfunction basePullAt(array, indexes) {\n var length = array ? indexes.length : 0,\n lastIndex = length - 1;\n\n while (length--) {\n var index = indexes[length];\n if (length == lastIndex || index !== previous) {\n var previous = index;\n if (isIndex(index)) {\n splice.call(array, index, 1);\n } else {\n baseUnset(array, index);\n }\n }\n }\n return array;\n}\n\nexport default basePullAt;\n","import arrayMap from './_arrayMap.js';\nimport baseAt from './_baseAt.js';\nimport basePullAt from './_basePullAt.js';\nimport compareAscending from './_compareAscending.js';\nimport flatRest from './_flatRest.js';\nimport isIndex from './_isIndex.js';\n\n/**\n * Removes elements from `array` corresponding to `indexes` and returns an\n * array of removed elements.\n *\n * **Note:** Unlike `_.at`, this method mutates `array`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to modify.\n * @param {...(number|number[])} [indexes] The indexes of elements to remove.\n * @returns {Array} Returns the new array of removed elements.\n * @example\n *\n * var array = ['a', 'b', 'c', 'd'];\n * var pulled = _.pullAt(array, [1, 3]);\n *\n * console.log(array);\n * // => ['a', 'c']\n *\n * console.log(pulled);\n * // => ['b', 'd']\n */\nvar pullAt = flatRest(function(array, indexes) {\n var length = array == null ? 0 : array.length,\n result = baseAt(array, indexes);\n\n basePullAt(array, arrayMap(indexes, function(index) {\n return isIndex(index, length) ? +index : index;\n }).sort(compareAscending));\n\n return result;\n});\n\nexport default pullAt;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeFloor = Math.floor,\n nativeRandom = Math.random;\n\n/**\n * The base implementation of `_.random` without support for returning\n * floating-point numbers.\n *\n * @private\n * @param {number} lower The lower bound.\n * @param {number} upper The upper bound.\n * @returns {number} Returns the random number.\n */\nfunction baseRandom(lower, upper) {\n return lower + nativeFloor(nativeRandom() * (upper - lower + 1));\n}\n\nexport default baseRandom;\n","import baseRandom from './_baseRandom.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport toFinite from './toFinite.js';\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseFloat = parseFloat;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMin = Math.min,\n nativeRandom = Math.random;\n\n/**\n * Produces a random number between the inclusive `lower` and `upper` bounds.\n * If only one argument is provided a number between `0` and the given number\n * is returned. If `floating` is `true`, or either `lower` or `upper` are\n * floats, a floating-point number is returned instead of an integer.\n *\n * **Note:** JavaScript follows the IEEE-754 standard for resolving\n * floating-point values which can produce unexpected results.\n *\n * @static\n * @memberOf _\n * @since 0.7.0\n * @category Number\n * @param {number} [lower=0] The lower bound.\n * @param {number} [upper=1] The upper bound.\n * @param {boolean} [floating] Specify returning a floating-point number.\n * @returns {number} Returns the random number.\n * @example\n *\n * _.random(0, 5);\n * // => an integer between 0 and 5\n *\n * _.random(5);\n * // => also an integer between 0 and 5\n *\n * _.random(5, true);\n * // => a floating-point number between 0 and 5\n *\n * _.random(1.2, 5.2);\n * // => a floating-point number between 1.2 and 5.2\n */\nfunction random(lower, upper, floating) {\n if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) {\n upper = floating = undefined;\n }\n if (floating === undefined) {\n if (typeof upper == 'boolean') {\n floating = upper;\n upper = undefined;\n }\n else if (typeof lower == 'boolean') {\n floating = lower;\n lower = undefined;\n }\n }\n if (lower === undefined && upper === undefined) {\n lower = 0;\n upper = 1;\n }\n else {\n lower = toFinite(lower);\n if (upper === undefined) {\n upper = lower;\n lower = 0;\n } else {\n upper = toFinite(upper);\n }\n }\n if (lower > upper) {\n var temp = lower;\n lower = upper;\n upper = temp;\n }\n if (floating || lower % 1 || upper % 1) {\n var rand = nativeRandom();\n return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper);\n }\n return baseRandom(lower, upper);\n}\n\nexport default random;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeCeil = Math.ceil,\n nativeMax = Math.max;\n\n/**\n * The base implementation of `_.range` and `_.rangeRight` which doesn't\n * coerce arguments.\n *\n * @private\n * @param {number} start The start of the range.\n * @param {number} end The end of the range.\n * @param {number} step The value to increment or decrement by.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Array} Returns the range of numbers.\n */\nfunction baseRange(start, end, step, fromRight) {\n var index = -1,\n length = nativeMax(nativeCeil((end - start) / (step || 1)), 0),\n result = Array(length);\n\n while (length--) {\n result[fromRight ? length : ++index] = start;\n start += step;\n }\n return result;\n}\n\nexport default baseRange;\n","import baseRange from './_baseRange.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport toFinite from './toFinite.js';\n\n/**\n * Creates a `_.range` or `_.rangeRight` function.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new range function.\n */\nfunction createRange(fromRight) {\n return function(start, end, step) {\n if (step && typeof step != 'number' && isIterateeCall(start, end, step)) {\n end = step = undefined;\n }\n // Ensure the sign of `-0` is preserved.\n start = toFinite(start);\n if (end === undefined) {\n end = start;\n start = 0;\n } else {\n end = toFinite(end);\n }\n step = step === undefined ? (start < end ? 1 : -1) : toFinite(step);\n return baseRange(start, end, step, fromRight);\n };\n}\n\nexport default createRange;\n","import createRange from './_createRange.js';\n\n/**\n * Creates an array of numbers (positive and/or negative) progressing from\n * `start` up to, but not including, `end`. A step of `-1` is used if a negative\n * `start` is specified without an `end` or `step`. If `end` is not specified,\n * it's set to `start` with `start` then set to `0`.\n *\n * **Note:** JavaScript follows the IEEE-754 standard for resolving\n * floating-point values which can produce unexpected results.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {number} [start=0] The start of the range.\n * @param {number} end The end of the range.\n * @param {number} [step=1] The value to increment or decrement by.\n * @returns {Array} Returns the range of numbers.\n * @see _.inRange, _.rangeRight\n * @example\n *\n * _.range(4);\n * // => [0, 1, 2, 3]\n *\n * _.range(-4);\n * // => [0, -1, -2, -3]\n *\n * _.range(1, 5);\n * // => [1, 2, 3, 4]\n *\n * _.range(0, 20, 5);\n * // => [0, 5, 10, 15]\n *\n * _.range(0, -4, -1);\n * // => [0, -1, -2, -3]\n *\n * _.range(1, 4, 0);\n * // => [1, 1, 1]\n *\n * _.range(0);\n * // => []\n */\nvar range = createRange();\n\nexport default range;\n","import createRange from './_createRange.js';\n\n/**\n * This method is like `_.range` except that it populates values in\n * descending order.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {number} [start=0] The start of the range.\n * @param {number} end The end of the range.\n * @param {number} [step=1] The value to increment or decrement by.\n * @returns {Array} Returns the range of numbers.\n * @see _.inRange, _.range\n * @example\n *\n * _.rangeRight(4);\n * // => [3, 2, 1, 0]\n *\n * _.rangeRight(-4);\n * // => [-3, -2, -1, 0]\n *\n * _.rangeRight(1, 5);\n * // => [4, 3, 2, 1]\n *\n * _.rangeRight(0, 20, 5);\n * // => [15, 10, 5, 0]\n *\n * _.rangeRight(0, -4, -1);\n * // => [-3, -2, -1, 0]\n *\n * _.rangeRight(1, 4, 0);\n * // => [1, 1, 1]\n *\n * _.rangeRight(0);\n * // => []\n */\nvar rangeRight = createRange(true);\n\nexport default rangeRight;\n","import createWrap from './_createWrap.js';\nimport flatRest from './_flatRest.js';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_REARG_FLAG = 256;\n\n/**\n * Creates a function that invokes `func` with arguments arranged according\n * to the specified `indexes` where the argument value at the first index is\n * provided as the first argument, the argument value at the second index is\n * provided as the second argument, and so on.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} func The function to rearrange arguments for.\n * @param {...(number|number[])} indexes The arranged argument indexes.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var rearged = _.rearg(function(a, b, c) {\n * return [a, b, c];\n * }, [2, 0, 1]);\n *\n * rearged('b', 'c', 'a')\n * // => ['a', 'b', 'c']\n */\nvar rearg = flatRest(function(func, indexes) {\n return createWrap(func, WRAP_REARG_FLAG, undefined, undefined, undefined, indexes);\n});\n\nexport default rearg;\n","/**\n * The base implementation of `_.reduce` and `_.reduceRight`, without support\n * for iteratee shorthands, which iterates over `collection` using `eachFunc`.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {*} accumulator The initial value.\n * @param {boolean} initAccum Specify using the first or last element of\n * `collection` as the initial value.\n * @param {Function} eachFunc The function to iterate over `collection`.\n * @returns {*} Returns the accumulated value.\n */\nfunction baseReduce(collection, iteratee, accumulator, initAccum, eachFunc) {\n eachFunc(collection, function(value, index, collection) {\n accumulator = initAccum\n ? (initAccum = false, value)\n : iteratee(accumulator, value, index, collection);\n });\n return accumulator;\n}\n\nexport default baseReduce;\n","import arrayReduce from './_arrayReduce.js';\nimport baseEach from './_baseEach.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseReduce from './_baseReduce.js';\nimport isArray from './isArray.js';\n\n/**\n * Reduces `collection` to a value which is the accumulated result of running\n * each element in `collection` thru `iteratee`, where each successive\n * invocation is supplied the return value of the previous. If `accumulator`\n * is not given, the first element of `collection` is used as the initial\n * value. The iteratee is invoked with four arguments:\n * (accumulator, value, index|key, collection).\n *\n * Many lodash methods are guarded to work as iteratees for methods like\n * `_.reduce`, `_.reduceRight`, and `_.transform`.\n *\n * The guarded methods are:\n * `assign`, `defaults`, `defaultsDeep`, `includes`, `merge`, `orderBy`,\n * and `sortBy`\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @param {*} [accumulator] The initial value.\n * @returns {*} Returns the accumulated value.\n * @see _.reduceRight\n * @example\n *\n * _.reduce([1, 2], function(sum, n) {\n * return sum + n;\n * }, 0);\n * // => 3\n *\n * _.reduce({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) {\n * (result[value] || (result[value] = [])).push(key);\n * return result;\n * }, {});\n * // => { '1': ['a', 'c'], '2': ['b'] } (iteration order is not guaranteed)\n */\nfunction reduce(collection, iteratee, accumulator) {\n var func = isArray(collection) ? arrayReduce : baseReduce,\n initAccum = arguments.length < 3;\n\n return func(collection, baseIteratee(iteratee, 4), accumulator, initAccum, baseEach);\n}\n\nexport default reduce;\n","/**\n * A specialized version of `_.reduceRight` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {*} [accumulator] The initial value.\n * @param {boolean} [initAccum] Specify using the last element of `array` as\n * the initial value.\n * @returns {*} Returns the accumulated value.\n */\nfunction arrayReduceRight(array, iteratee, accumulator, initAccum) {\n var length = array == null ? 0 : array.length;\n if (initAccum && length) {\n accumulator = array[--length];\n }\n while (length--) {\n accumulator = iteratee(accumulator, array[length], length, array);\n }\n return accumulator;\n}\n\nexport default arrayReduceRight;\n","import arrayReduceRight from './_arrayReduceRight.js';\nimport baseEachRight from './_baseEachRight.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseReduce from './_baseReduce.js';\nimport isArray from './isArray.js';\n\n/**\n * This method is like `_.reduce` except that it iterates over elements of\n * `collection` from right to left.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @param {*} [accumulator] The initial value.\n * @returns {*} Returns the accumulated value.\n * @see _.reduce\n * @example\n *\n * var array = [[0, 1], [2, 3], [4, 5]];\n *\n * _.reduceRight(array, function(flattened, other) {\n * return flattened.concat(other);\n * }, []);\n * // => [4, 5, 2, 3, 0, 1]\n */\nfunction reduceRight(collection, iteratee, accumulator) {\n var func = isArray(collection) ? arrayReduceRight : baseReduce,\n initAccum = arguments.length < 3;\n\n return func(collection, baseIteratee(iteratee, 4), accumulator, initAccum, baseEachRight);\n}\n\nexport default reduceRight;\n","import arrayFilter from './_arrayFilter.js';\nimport baseFilter from './_baseFilter.js';\nimport baseIteratee from './_baseIteratee.js';\nimport isArray from './isArray.js';\nimport negate from './negate.js';\n\n/**\n * The opposite of `_.filter`; this method returns the elements of `collection`\n * that `predicate` does **not** return truthy for.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n * @see _.filter\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': false },\n * { 'user': 'fred', 'age': 40, 'active': true }\n * ];\n *\n * _.reject(users, function(o) { return !o.active; });\n * // => objects for ['fred']\n *\n * // The `_.matches` iteratee shorthand.\n * _.reject(users, { 'age': 40, 'active': true });\n * // => objects for ['barney']\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.reject(users, ['active', false]);\n * // => objects for ['fred']\n *\n * // The `_.property` iteratee shorthand.\n * _.reject(users, 'active');\n * // => objects for ['barney']\n */\nfunction reject(collection, predicate) {\n var func = isArray(collection) ? arrayFilter : baseFilter;\n return func(collection, negate(baseIteratee(predicate, 3)));\n}\n\nexport default reject;\n","import baseIteratee from './_baseIteratee.js';\nimport basePullAt from './_basePullAt.js';\n\n/**\n * Removes all elements from `array` that `predicate` returns truthy for\n * and returns an array of the removed elements. The predicate is invoked\n * with three arguments: (value, index, array).\n *\n * **Note:** Unlike `_.filter`, this method mutates `array`. Use `_.pull`\n * to pull elements from an array by value.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Array\n * @param {Array} array The array to modify.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the new array of removed elements.\n * @example\n *\n * var array = [1, 2, 3, 4];\n * var evens = _.remove(array, function(n) {\n * return n % 2 == 0;\n * });\n *\n * console.log(array);\n * // => [1, 3]\n *\n * console.log(evens);\n * // => [2, 4]\n */\nfunction remove(array, predicate) {\n var result = [];\n if (!(array && array.length)) {\n return result;\n }\n var index = -1,\n indexes = [],\n length = array.length;\n\n predicate = baseIteratee(predicate, 3);\n while (++index < length) {\n var value = array[index];\n if (predicate(value, index, array)) {\n result.push(value);\n indexes.push(index);\n }\n }\n basePullAt(array, indexes);\n return result;\n}\n\nexport default remove;\n","import baseRepeat from './_baseRepeat.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport toInteger from './toInteger.js';\nimport toString from './toString.js';\n\n/**\n * Repeats the given string `n` times.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to repeat.\n * @param {number} [n=1] The number of times to repeat the string.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {string} Returns the repeated string.\n * @example\n *\n * _.repeat('*', 3);\n * // => '***'\n *\n * _.repeat('abc', 2);\n * // => 'abcabc'\n *\n * _.repeat('abc', 0);\n * // => ''\n */\nfunction repeat(string, n, guard) {\n if ((guard ? isIterateeCall(string, n, guard) : n === undefined)) {\n n = 1;\n } else {\n n = toInteger(n);\n }\n return baseRepeat(toString(string), n);\n}\n\nexport default repeat;\n","import toString from './toString.js';\n\n/**\n * Replaces matches for `pattern` in `string` with `replacement`.\n *\n * **Note:** This method is based on\n * [`String#replace`](https://mdn.io/String/replace).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to modify.\n * @param {RegExp|string} pattern The pattern to replace.\n * @param {Function|string} replacement The match replacement.\n * @returns {string} Returns the modified string.\n * @example\n *\n * _.replace('Hi Fred', 'Fred', 'Barney');\n * // => 'Hi Barney'\n */\nfunction replace() {\n var args = arguments,\n string = toString(args[0]);\n\n return args.length < 3 ? string : string.replace(args[1], args[2]);\n}\n\nexport default replace;\n","import baseRest from './_baseRest.js';\nimport toInteger from './toInteger.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * created function and arguments from `start` and beyond provided as\n * an array.\n *\n * **Note:** This method is based on the\n * [rest parameter](https://mdn.io/rest_parameters).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Function\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.rest(function(what, names) {\n * return what + ' ' + _.initial(names).join(', ') +\n * (_.size(names) > 1 ? ', & ' : '') + _.last(names);\n * });\n *\n * say('hello', 'fred', 'barney', 'pebbles');\n * // => 'hello fred, barney, & pebbles'\n */\nfunction rest(func, start) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n start = start === undefined ? start : toInteger(start);\n return baseRest(func, start);\n}\n\nexport default rest;\n","import castPath from './_castPath.js';\nimport isFunction from './isFunction.js';\nimport toKey from './_toKey.js';\n\n/**\n * This method is like `_.get` except that if the resolved value is a\n * function it's invoked with the `this` binding of its parent object and\n * its result is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the property to resolve.\n * @param {*} [defaultValue] The value returned for `undefined` resolved values.\n * @returns {*} Returns the resolved value.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c1': 3, 'c2': _.constant(4) } }] };\n *\n * _.result(object, 'a[0].b.c1');\n * // => 3\n *\n * _.result(object, 'a[0].b.c2');\n * // => 4\n *\n * _.result(object, 'a[0].b.c3', 'default');\n * // => 'default'\n *\n * _.result(object, 'a[0].b.c3', _.constant('default'));\n * // => 'default'\n */\nfunction result(object, path, defaultValue) {\n path = castPath(path, object);\n\n var index = -1,\n length = path.length;\n\n // Ensure the loop is entered when path is empty.\n if (!length) {\n length = 1;\n object = undefined;\n }\n while (++index < length) {\n var value = object == null ? undefined : object[toKey(path[index])];\n if (value === undefined) {\n index = length;\n value = defaultValue;\n }\n object = isFunction(value) ? value.call(object) : value;\n }\n return object;\n}\n\nexport default result;\n","/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeReverse = arrayProto.reverse;\n\n/**\n * Reverses `array` so that the first element becomes the last, the second\n * element becomes the second to last, and so on.\n *\n * **Note:** This method mutates `array` and is based on\n * [`Array#reverse`](https://mdn.io/Array/reverse).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to modify.\n * @returns {Array} Returns `array`.\n * @example\n *\n * var array = [1, 2, 3];\n *\n * _.reverse(array);\n * // => [3, 2, 1]\n *\n * console.log(array);\n * // => [3, 2, 1]\n */\nfunction reverse(array) {\n return array == null ? array : nativeReverse.call(array);\n}\n\nexport default reverse;\n","import createRound from './_createRound.js';\n\n/**\n * Computes `number` rounded to `precision`.\n *\n * @static\n * @memberOf _\n * @since 3.10.0\n * @category Math\n * @param {number} number The number to round.\n * @param {number} [precision=0] The precision to round to.\n * @returns {number} Returns the rounded number.\n * @example\n *\n * _.round(4.006);\n * // => 4\n *\n * _.round(4.006, 2);\n * // => 4.01\n *\n * _.round(4060, -2);\n * // => 4100\n */\nvar round = createRound('round');\n\nexport default round;\n","import baseRandom from './_baseRandom.js';\n\n/**\n * A specialized version of `_.sample` for arrays.\n *\n * @private\n * @param {Array} array The array to sample.\n * @returns {*} Returns the random element.\n */\nfunction arraySample(array) {\n var length = array.length;\n return length ? array[baseRandom(0, length - 1)] : undefined;\n}\n\nexport default arraySample;\n","import arraySample from './_arraySample.js';\nimport values from './values.js';\n\n/**\n * The base implementation of `_.sample`.\n *\n * @private\n * @param {Array|Object} collection The collection to sample.\n * @returns {*} Returns the random element.\n */\nfunction baseSample(collection) {\n return arraySample(values(collection));\n}\n\nexport default baseSample;\n","import arraySample from './_arraySample.js';\nimport baseSample from './_baseSample.js';\nimport isArray from './isArray.js';\n\n/**\n * Gets a random element from `collection`.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to sample.\n * @returns {*} Returns the random element.\n * @example\n *\n * _.sample([1, 2, 3, 4]);\n * // => 2\n */\nfunction sample(collection) {\n var func = isArray(collection) ? arraySample : baseSample;\n return func(collection);\n}\n\nexport default sample;\n","import baseRandom from './_baseRandom.js';\n\n/**\n * A specialized version of `_.shuffle` which mutates and sets the size of `array`.\n *\n * @private\n * @param {Array} array The array to shuffle.\n * @param {number} [size=array.length] The size of `array`.\n * @returns {Array} Returns `array`.\n */\nfunction shuffleSelf(array, size) {\n var index = -1,\n length = array.length,\n lastIndex = length - 1;\n\n size = size === undefined ? length : size;\n while (++index < size) {\n var rand = baseRandom(index, lastIndex),\n value = array[rand];\n\n array[rand] = array[index];\n array[index] = value;\n }\n array.length = size;\n return array;\n}\n\nexport default shuffleSelf;\n","import baseClamp from './_baseClamp.js';\nimport copyArray from './_copyArray.js';\nimport shuffleSelf from './_shuffleSelf.js';\n\n/**\n * A specialized version of `_.sampleSize` for arrays.\n *\n * @private\n * @param {Array} array The array to sample.\n * @param {number} n The number of elements to sample.\n * @returns {Array} Returns the random elements.\n */\nfunction arraySampleSize(array, n) {\n return shuffleSelf(copyArray(array), baseClamp(n, 0, array.length));\n}\n\nexport default arraySampleSize;\n","import baseClamp from './_baseClamp.js';\nimport shuffleSelf from './_shuffleSelf.js';\nimport values from './values.js';\n\n/**\n * The base implementation of `_.sampleSize` without param guards.\n *\n * @private\n * @param {Array|Object} collection The collection to sample.\n * @param {number} n The number of elements to sample.\n * @returns {Array} Returns the random elements.\n */\nfunction baseSampleSize(collection, n) {\n var array = values(collection);\n return shuffleSelf(array, baseClamp(n, 0, array.length));\n}\n\nexport default baseSampleSize;\n","import arraySampleSize from './_arraySampleSize.js';\nimport baseSampleSize from './_baseSampleSize.js';\nimport isArray from './isArray.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Gets `n` random elements at unique keys from `collection` up to the\n * size of `collection`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Collection\n * @param {Array|Object} collection The collection to sample.\n * @param {number} [n=1] The number of elements to sample.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Array} Returns the random elements.\n * @example\n *\n * _.sampleSize([1, 2, 3], 2);\n * // => [3, 1]\n *\n * _.sampleSize([1, 2, 3], 4);\n * // => [2, 3, 1]\n */\nfunction sampleSize(collection, n, guard) {\n if ((guard ? isIterateeCall(collection, n, guard) : n === undefined)) {\n n = 1;\n } else {\n n = toInteger(n);\n }\n var func = isArray(collection) ? arraySampleSize : baseSampleSize;\n return func(collection, n);\n}\n\nexport default sampleSize;\n","import baseSet from './_baseSet.js';\n\n/**\n * Sets the value at `path` of `object`. If a portion of `path` doesn't exist,\n * it's created. Arrays are created for missing index properties while objects\n * are created for all other missing properties. Use `_.setWith` to customize\n * `path` creation.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 3.7.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n *\n * _.set(object, 'a[0].b.c', 4);\n * console.log(object.a[0].b.c);\n * // => 4\n *\n * _.set(object, ['x', '0', 'y', 'z'], 5);\n * console.log(object.x[0].y.z);\n * // => 5\n */\nfunction set(object, path, value) {\n return object == null ? object : baseSet(object, path, value);\n}\n\nexport default set;\n","import baseSet from './_baseSet.js';\n\n/**\n * This method is like `_.set` except that it accepts `customizer` which is\n * invoked to produce the objects of `path`. If `customizer` returns `undefined`\n * path creation is handled by the method instead. The `customizer` is invoked\n * with three arguments: (nsValue, key, nsObject).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {*} value The value to set.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {};\n *\n * _.setWith(object, '[0][1]', 'a', Object);\n * // => { '0': { '1': 'a' } }\n */\nfunction setWith(object, path, value, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return object == null ? object : baseSet(object, path, value, customizer);\n}\n\nexport default setWith;\n","import copyArray from './_copyArray.js';\nimport shuffleSelf from './_shuffleSelf.js';\n\n/**\n * A specialized version of `_.shuffle` for arrays.\n *\n * @private\n * @param {Array} array The array to shuffle.\n * @returns {Array} Returns the new shuffled array.\n */\nfunction arrayShuffle(array) {\n return shuffleSelf(copyArray(array));\n}\n\nexport default arrayShuffle;\n","import shuffleSelf from './_shuffleSelf.js';\nimport values from './values.js';\n\n/**\n * The base implementation of `_.shuffle`.\n *\n * @private\n * @param {Array|Object} collection The collection to shuffle.\n * @returns {Array} Returns the new shuffled array.\n */\nfunction baseShuffle(collection) {\n return shuffleSelf(values(collection));\n}\n\nexport default baseShuffle;\n","import arrayShuffle from './_arrayShuffle.js';\nimport baseShuffle from './_baseShuffle.js';\nimport isArray from './isArray.js';\n\n/**\n * Creates an array of shuffled values, using a version of the\n * [Fisher-Yates shuffle](https://en.wikipedia.org/wiki/Fisher-Yates_shuffle).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to shuffle.\n * @returns {Array} Returns the new shuffled array.\n * @example\n *\n * _.shuffle([1, 2, 3, 4]);\n * // => [4, 1, 3, 2]\n */\nfunction shuffle(collection) {\n var func = isArray(collection) ? arrayShuffle : baseShuffle;\n return func(collection);\n}\n\nexport default shuffle;\n","import baseKeys from './_baseKeys.js';\nimport getTag from './_getTag.js';\nimport isArrayLike from './isArrayLike.js';\nimport isString from './isString.js';\nimport stringSize from './_stringSize.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n setTag = '[object Set]';\n\n/**\n * Gets the size of `collection` by returning its length for array-like\n * values or the number of own enumerable string keyed properties for objects.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object|string} collection The collection to inspect.\n * @returns {number} Returns the collection size.\n * @example\n *\n * _.size([1, 2, 3]);\n * // => 3\n *\n * _.size({ 'a': 1, 'b': 2 });\n * // => 2\n *\n * _.size('pebbles');\n * // => 7\n */\nfunction size(collection) {\n if (collection == null) {\n return 0;\n }\n if (isArrayLike(collection)) {\n return isString(collection) ? stringSize(collection) : collection.length;\n }\n var tag = getTag(collection);\n if (tag == mapTag || tag == setTag) {\n return collection.size;\n }\n return baseKeys(collection).length;\n}\n\nexport default size;\n","import baseSlice from './_baseSlice.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Creates a slice of `array` from `start` up to, but not including, `end`.\n *\n * **Note:** This method is used instead of\n * [`Array#slice`](https://mdn.io/Array/slice) to ensure dense arrays are\n * returned.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to slice.\n * @param {number} [start=0] The start position.\n * @param {number} [end=array.length] The end position.\n * @returns {Array} Returns the slice of `array`.\n */\nfunction slice(array, start, end) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return [];\n }\n if (end && typeof end != 'number' && isIterateeCall(array, start, end)) {\n start = 0;\n end = length;\n }\n else {\n start = start == null ? 0 : toInteger(start);\n end = end === undefined ? length : toInteger(end);\n }\n return baseSlice(array, start, end);\n}\n\nexport default slice;\n","import createCompounder from './_createCompounder.js';\n\n/**\n * Converts `string` to\n * [snake case](https://en.wikipedia.org/wiki/Snake_case).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the snake cased string.\n * @example\n *\n * _.snakeCase('Foo Bar');\n * // => 'foo_bar'\n *\n * _.snakeCase('fooBar');\n * // => 'foo_bar'\n *\n * _.snakeCase('--FOO-BAR--');\n * // => 'foo_bar'\n */\nvar snakeCase = createCompounder(function(result, word, index) {\n return result + (index ? '_' : '') + word.toLowerCase();\n});\n\nexport default snakeCase;\n","import baseEach from './_baseEach.js';\n\n/**\n * The base implementation of `_.some` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if any element passes the predicate check,\n * else `false`.\n */\nfunction baseSome(collection, predicate) {\n var result;\n\n baseEach(collection, function(value, index, collection) {\n result = predicate(value, index, collection);\n return !result;\n });\n return !!result;\n}\n\nexport default baseSome;\n","import arraySome from './_arraySome.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseSome from './_baseSome.js';\nimport isArray from './isArray.js';\nimport isIterateeCall from './_isIterateeCall.js';\n\n/**\n * Checks if `predicate` returns truthy for **any** element of `collection`.\n * Iteration is stopped once `predicate` returns truthy. The predicate is\n * invoked with three arguments: (value, index|key, collection).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {boolean} Returns `true` if any element passes the predicate check,\n * else `false`.\n * @example\n *\n * _.some([null, 0, 'yes', false], Boolean);\n * // => true\n *\n * var users = [\n * { 'user': 'barney', 'active': true },\n * { 'user': 'fred', 'active': false }\n * ];\n *\n * // The `_.matches` iteratee shorthand.\n * _.some(users, { 'user': 'barney', 'active': false });\n * // => false\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.some(users, ['active', false]);\n * // => true\n *\n * // The `_.property` iteratee shorthand.\n * _.some(users, 'active');\n * // => true\n */\nfunction some(collection, predicate, guard) {\n var func = isArray(collection) ? arraySome : baseSome;\n if (guard && isIterateeCall(collection, predicate, guard)) {\n predicate = undefined;\n }\n return func(collection, baseIteratee(predicate, 3));\n}\n\nexport default some;\n","import baseFlatten from './_baseFlatten.js';\nimport baseOrderBy from './_baseOrderBy.js';\nimport baseRest from './_baseRest.js';\nimport isIterateeCall from './_isIterateeCall.js';\n\n/**\n * Creates an array of elements, sorted in ascending order by the results of\n * running each element in a collection thru each iteratee. This method\n * performs a stable sort, that is, it preserves the original sort order of\n * equal elements. The iteratees are invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {...(Function|Function[])} [iteratees=[_.identity]]\n * The iteratees to sort by.\n * @returns {Array} Returns the new sorted array.\n * @example\n *\n * var users = [\n * { 'user': 'fred', 'age': 48 },\n * { 'user': 'barney', 'age': 36 },\n * { 'user': 'fred', 'age': 30 },\n * { 'user': 'barney', 'age': 34 }\n * ];\n *\n * _.sortBy(users, [function(o) { return o.user; }]);\n * // => objects for [['barney', 36], ['barney', 34], ['fred', 48], ['fred', 30]]\n *\n * _.sortBy(users, ['user', 'age']);\n * // => objects for [['barney', 34], ['barney', 36], ['fred', 30], ['fred', 48]]\n */\nvar sortBy = baseRest(function(collection, iteratees) {\n if (collection == null) {\n return [];\n }\n var length = iteratees.length;\n if (length > 1 && isIterateeCall(collection, iteratees[0], iteratees[1])) {\n iteratees = [];\n } else if (length > 2 && isIterateeCall(iteratees[0], iteratees[1], iteratees[2])) {\n iteratees = [iteratees[0]];\n }\n return baseOrderBy(collection, baseFlatten(iteratees, 1), []);\n});\n\nexport default sortBy;\n","import isSymbol from './isSymbol.js';\n\n/** Used as references for the maximum length and index of an array. */\nvar MAX_ARRAY_LENGTH = 4294967295,\n MAX_ARRAY_INDEX = MAX_ARRAY_LENGTH - 1;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeFloor = Math.floor,\n nativeMin = Math.min;\n\n/**\n * The base implementation of `_.sortedIndexBy` and `_.sortedLastIndexBy`\n * which invokes `iteratee` for `value` and each element of `array` to compute\n * their sort ranking. The iteratee is invoked with one argument; (value).\n *\n * @private\n * @param {Array} array The sorted array to inspect.\n * @param {*} value The value to evaluate.\n * @param {Function} iteratee The iteratee invoked per element.\n * @param {boolean} [retHighest] Specify returning the highest qualified index.\n * @returns {number} Returns the index at which `value` should be inserted\n * into `array`.\n */\nfunction baseSortedIndexBy(array, value, iteratee, retHighest) {\n var low = 0,\n high = array == null ? 0 : array.length;\n if (high === 0) {\n return 0;\n }\n\n value = iteratee(value);\n var valIsNaN = value !== value,\n valIsNull = value === null,\n valIsSymbol = isSymbol(value),\n valIsUndefined = value === undefined;\n\n while (low < high) {\n var mid = nativeFloor((low + high) / 2),\n computed = iteratee(array[mid]),\n othIsDefined = computed !== undefined,\n othIsNull = computed === null,\n othIsReflexive = computed === computed,\n othIsSymbol = isSymbol(computed);\n\n if (valIsNaN) {\n var setLow = retHighest || othIsReflexive;\n } else if (valIsUndefined) {\n setLow = othIsReflexive && (retHighest || othIsDefined);\n } else if (valIsNull) {\n setLow = othIsReflexive && othIsDefined && (retHighest || !othIsNull);\n } else if (valIsSymbol) {\n setLow = othIsReflexive && othIsDefined && !othIsNull && (retHighest || !othIsSymbol);\n } else if (othIsNull || othIsSymbol) {\n setLow = false;\n } else {\n setLow = retHighest ? (computed <= value) : (computed < value);\n }\n if (setLow) {\n low = mid + 1;\n } else {\n high = mid;\n }\n }\n return nativeMin(high, MAX_ARRAY_INDEX);\n}\n\nexport default baseSortedIndexBy;\n","import baseSortedIndexBy from './_baseSortedIndexBy.js';\nimport identity from './identity.js';\nimport isSymbol from './isSymbol.js';\n\n/** Used as references for the maximum length and index of an array. */\nvar MAX_ARRAY_LENGTH = 4294967295,\n HALF_MAX_ARRAY_LENGTH = MAX_ARRAY_LENGTH >>> 1;\n\n/**\n * The base implementation of `_.sortedIndex` and `_.sortedLastIndex` which\n * performs a binary search of `array` to determine the index at which `value`\n * should be inserted into `array` in order to maintain its sort order.\n *\n * @private\n * @param {Array} array The sorted array to inspect.\n * @param {*} value The value to evaluate.\n * @param {boolean} [retHighest] Specify returning the highest qualified index.\n * @returns {number} Returns the index at which `value` should be inserted\n * into `array`.\n */\nfunction baseSortedIndex(array, value, retHighest) {\n var low = 0,\n high = array == null ? low : array.length;\n\n if (typeof value == 'number' && value === value && high <= HALF_MAX_ARRAY_LENGTH) {\n while (low < high) {\n var mid = (low + high) >>> 1,\n computed = array[mid];\n\n if (computed !== null && !isSymbol(computed) &&\n (retHighest ? (computed <= value) : (computed < value))) {\n low = mid + 1;\n } else {\n high = mid;\n }\n }\n return high;\n }\n return baseSortedIndexBy(array, value, identity, retHighest);\n}\n\nexport default baseSortedIndex;\n","import baseSortedIndex from './_baseSortedIndex.js';\n\n/**\n * Uses a binary search to determine the lowest index at which `value`\n * should be inserted into `array` in order to maintain its sort order.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The sorted array to inspect.\n * @param {*} value The value to evaluate.\n * @returns {number} Returns the index at which `value` should be inserted\n * into `array`.\n * @example\n *\n * _.sortedIndex([30, 50], 40);\n * // => 1\n */\nfunction sortedIndex(array, value) {\n return baseSortedIndex(array, value);\n}\n\nexport default sortedIndex;\n","import baseIteratee from './_baseIteratee.js';\nimport baseSortedIndexBy from './_baseSortedIndexBy.js';\n\n/**\n * This method is like `_.sortedIndex` except that it accepts `iteratee`\n * which is invoked for `value` and each element of `array` to compute their\n * sort ranking. The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The sorted array to inspect.\n * @param {*} value The value to evaluate.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {number} Returns the index at which `value` should be inserted\n * into `array`.\n * @example\n *\n * var objects = [{ 'x': 4 }, { 'x': 5 }];\n *\n * _.sortedIndexBy(objects, { 'x': 4 }, function(o) { return o.x; });\n * // => 0\n *\n * // The `_.property` iteratee shorthand.\n * _.sortedIndexBy(objects, { 'x': 4 }, 'x');\n * // => 0\n */\nfunction sortedIndexBy(array, value, iteratee) {\n return baseSortedIndexBy(array, value, baseIteratee(iteratee, 2));\n}\n\nexport default sortedIndexBy;\n","import baseSortedIndex from './_baseSortedIndex.js';\nimport eq from './eq.js';\n\n/**\n * This method is like `_.indexOf` except that it performs a binary\n * search on a sorted `array`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n * @example\n *\n * _.sortedIndexOf([4, 5, 5, 5, 6], 5);\n * // => 1\n */\nfunction sortedIndexOf(array, value) {\n var length = array == null ? 0 : array.length;\n if (length) {\n var index = baseSortedIndex(array, value);\n if (index < length && eq(array[index], value)) {\n return index;\n }\n }\n return -1;\n}\n\nexport default sortedIndexOf;\n","import baseSortedIndex from './_baseSortedIndex.js';\n\n/**\n * This method is like `_.sortedIndex` except that it returns the highest\n * index at which `value` should be inserted into `array` in order to\n * maintain its sort order.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The sorted array to inspect.\n * @param {*} value The value to evaluate.\n * @returns {number} Returns the index at which `value` should be inserted\n * into `array`.\n * @example\n *\n * _.sortedLastIndex([4, 5, 5, 5, 6], 5);\n * // => 4\n */\nfunction sortedLastIndex(array, value) {\n return baseSortedIndex(array, value, true);\n}\n\nexport default sortedLastIndex;\n","import baseIteratee from './_baseIteratee.js';\nimport baseSortedIndexBy from './_baseSortedIndexBy.js';\n\n/**\n * This method is like `_.sortedLastIndex` except that it accepts `iteratee`\n * which is invoked for `value` and each element of `array` to compute their\n * sort ranking. The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The sorted array to inspect.\n * @param {*} value The value to evaluate.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {number} Returns the index at which `value` should be inserted\n * into `array`.\n * @example\n *\n * var objects = [{ 'x': 4 }, { 'x': 5 }];\n *\n * _.sortedLastIndexBy(objects, { 'x': 4 }, function(o) { return o.x; });\n * // => 1\n *\n * // The `_.property` iteratee shorthand.\n * _.sortedLastIndexBy(objects, { 'x': 4 }, 'x');\n * // => 1\n */\nfunction sortedLastIndexBy(array, value, iteratee) {\n return baseSortedIndexBy(array, value, baseIteratee(iteratee, 2), true);\n}\n\nexport default sortedLastIndexBy;\n","import baseSortedIndex from './_baseSortedIndex.js';\nimport eq from './eq.js';\n\n/**\n * This method is like `_.lastIndexOf` except that it performs a binary\n * search on a sorted `array`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n * @example\n *\n * _.sortedLastIndexOf([4, 5, 5, 5, 6], 5);\n * // => 3\n */\nfunction sortedLastIndexOf(array, value) {\n var length = array == null ? 0 : array.length;\n if (length) {\n var index = baseSortedIndex(array, value, true) - 1;\n if (eq(array[index], value)) {\n return index;\n }\n }\n return -1;\n}\n\nexport default sortedLastIndexOf;\n","import eq from './eq.js';\n\n/**\n * The base implementation of `_.sortedUniq` and `_.sortedUniqBy` without\n * support for iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n */\nfunction baseSortedUniq(array, iteratee) {\n var index = -1,\n length = array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index],\n computed = iteratee ? iteratee(value) : value;\n\n if (!index || !eq(computed, seen)) {\n var seen = computed;\n result[resIndex++] = value === 0 ? 0 : value;\n }\n }\n return result;\n}\n\nexport default baseSortedUniq;\n","import baseSortedUniq from './_baseSortedUniq.js';\n\n/**\n * This method is like `_.uniq` except that it's designed and optimized\n * for sorted arrays.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.sortedUniq([1, 1, 2]);\n * // => [1, 2]\n */\nfunction sortedUniq(array) {\n return (array && array.length)\n ? baseSortedUniq(array)\n : [];\n}\n\nexport default sortedUniq;\n","import baseIteratee from './_baseIteratee.js';\nimport baseSortedUniq from './_baseSortedUniq.js';\n\n/**\n * This method is like `_.uniqBy` except that it's designed and optimized\n * for sorted arrays.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.sortedUniqBy([1.1, 1.2, 2.3, 2.4], Math.floor);\n * // => [1.1, 2.3]\n */\nfunction sortedUniqBy(array, iteratee) {\n return (array && array.length)\n ? baseSortedUniq(array, baseIteratee(iteratee, 2))\n : [];\n}\n\nexport default sortedUniqBy;\n","import baseToString from './_baseToString.js';\nimport castSlice from './_castSlice.js';\nimport hasUnicode from './_hasUnicode.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport isRegExp from './isRegExp.js';\nimport stringToArray from './_stringToArray.js';\nimport toString from './toString.js';\n\n/** Used as references for the maximum length and index of an array. */\nvar MAX_ARRAY_LENGTH = 4294967295;\n\n/**\n * Splits `string` by `separator`.\n *\n * **Note:** This method is based on\n * [`String#split`](https://mdn.io/String/split).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to split.\n * @param {RegExp|string} separator The separator pattern to split by.\n * @param {number} [limit] The length to truncate results to.\n * @returns {Array} Returns the string segments.\n * @example\n *\n * _.split('a-b-c', '-', 2);\n * // => ['a', 'b']\n */\nfunction split(string, separator, limit) {\n if (limit && typeof limit != 'number' && isIterateeCall(string, separator, limit)) {\n separator = limit = undefined;\n }\n limit = limit === undefined ? MAX_ARRAY_LENGTH : limit >>> 0;\n if (!limit) {\n return [];\n }\n string = toString(string);\n if (string && (\n typeof separator == 'string' ||\n (separator != null && !isRegExp(separator))\n )) {\n separator = baseToString(separator);\n if (!separator && hasUnicode(string)) {\n return castSlice(stringToArray(string), 0, limit);\n }\n }\n return string.split(separator, limit);\n}\n\nexport default split;\n","import apply from './_apply.js';\nimport arrayPush from './_arrayPush.js';\nimport baseRest from './_baseRest.js';\nimport castSlice from './_castSlice.js';\nimport toInteger from './toInteger.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * create function and an array of arguments much like\n * [`Function#apply`](http://www.ecma-international.org/ecma-262/7.0/#sec-function.prototype.apply).\n *\n * **Note:** This method is based on the\n * [spread operator](https://mdn.io/spread_operator).\n *\n * @static\n * @memberOf _\n * @since 3.2.0\n * @category Function\n * @param {Function} func The function to spread arguments over.\n * @param {number} [start=0] The start position of the spread.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.spread(function(who, what) {\n * return who + ' says ' + what;\n * });\n *\n * say(['fred', 'hello']);\n * // => 'fred says hello'\n *\n * var numbers = Promise.all([\n * Promise.resolve(40),\n * Promise.resolve(36)\n * ]);\n *\n * numbers.then(_.spread(function(x, y) {\n * return x + y;\n * }));\n * // => a Promise of 76\n */\nfunction spread(func, start) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n start = start == null ? 0 : nativeMax(toInteger(start), 0);\n return baseRest(function(args) {\n var array = args[start],\n otherArgs = castSlice(args, 0, start);\n\n if (array) {\n arrayPush(otherArgs, array);\n }\n return apply(func, this, otherArgs);\n });\n}\n\nexport default spread;\n","import createCompounder from './_createCompounder.js';\nimport upperFirst from './upperFirst.js';\n\n/**\n * Converts `string` to\n * [start case](https://en.wikipedia.org/wiki/Letter_case#Stylistic_or_specialised_usage).\n *\n * @static\n * @memberOf _\n * @since 3.1.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the start cased string.\n * @example\n *\n * _.startCase('--foo-bar--');\n * // => 'Foo Bar'\n *\n * _.startCase('fooBar');\n * // => 'Foo Bar'\n *\n * _.startCase('__FOO_BAR__');\n * // => 'FOO BAR'\n */\nvar startCase = createCompounder(function(result, word, index) {\n return result + (index ? ' ' : '') + upperFirst(word);\n});\n\nexport default startCase;\n","import baseClamp from './_baseClamp.js';\nimport baseToString from './_baseToString.js';\nimport toInteger from './toInteger.js';\nimport toString from './toString.js';\n\n/**\n * Checks if `string` starts with the given target string.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to inspect.\n * @param {string} [target] The string to search for.\n * @param {number} [position=0] The position to search from.\n * @returns {boolean} Returns `true` if `string` starts with `target`,\n * else `false`.\n * @example\n *\n * _.startsWith('abc', 'a');\n * // => true\n *\n * _.startsWith('abc', 'b');\n * // => false\n *\n * _.startsWith('abc', 'b', 1);\n * // => true\n */\nfunction startsWith(string, target, position) {\n string = toString(string);\n position = position == null\n ? 0\n : baseClamp(toInteger(position), 0, string.length);\n\n target = baseToString(target);\n return string.slice(position, position + target.length) == target;\n}\n\nexport default startsWith;\n","/**\n * This method returns a new empty object.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Object} Returns the new empty object.\n * @example\n *\n * var objects = _.times(2, _.stubObject);\n *\n * console.log(objects);\n * // => [{}, {}]\n *\n * console.log(objects[0] === objects[1]);\n * // => false\n */\nfunction stubObject() {\n return {};\n}\n\nexport default stubObject;\n","/**\n * This method returns an empty string.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {string} Returns the empty string.\n * @example\n *\n * _.times(2, _.stubString);\n * // => ['', '']\n */\nfunction stubString() {\n return '';\n}\n\nexport default stubString;\n","/**\n * This method returns `true`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `true`.\n * @example\n *\n * _.times(2, _.stubTrue);\n * // => [true, true]\n */\nfunction stubTrue() {\n return true;\n}\n\nexport default stubTrue;\n","import createMathOperation from './_createMathOperation.js';\n\n/**\n * Subtract two numbers.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Math\n * @param {number} minuend The first number in a subtraction.\n * @param {number} subtrahend The second number in a subtraction.\n * @returns {number} Returns the difference.\n * @example\n *\n * _.subtract(6, 4);\n * // => 2\n */\nvar subtract = createMathOperation(function(minuend, subtrahend) {\n return minuend - subtrahend;\n}, 0);\n\nexport default subtract;\n","import baseSum from './_baseSum.js';\nimport identity from './identity.js';\n\n/**\n * Computes the sum of the values in `array`.\n *\n * @static\n * @memberOf _\n * @since 3.4.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {number} Returns the sum.\n * @example\n *\n * _.sum([4, 2, 8, 6]);\n * // => 20\n */\nfunction sum(array) {\n return (array && array.length)\n ? baseSum(array, identity)\n : 0;\n}\n\nexport default sum;\n","import baseIteratee from './_baseIteratee.js';\nimport baseSum from './_baseSum.js';\n\n/**\n * This method is like `_.sum` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the value to be summed.\n * The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {number} Returns the sum.\n * @example\n *\n * var objects = [{ 'n': 4 }, { 'n': 2 }, { 'n': 8 }, { 'n': 6 }];\n *\n * _.sumBy(objects, function(o) { return o.n; });\n * // => 20\n *\n * // The `_.property` iteratee shorthand.\n * _.sumBy(objects, 'n');\n * // => 20\n */\nfunction sumBy(array, iteratee) {\n return (array && array.length)\n ? baseSum(array, baseIteratee(iteratee, 2))\n : 0;\n}\n\nexport default sumBy;\n","import baseSlice from './_baseSlice.js';\n\n/**\n * Gets all but the first element of `array`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to query.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * _.tail([1, 2, 3]);\n * // => [2, 3]\n */\nfunction tail(array) {\n var length = array == null ? 0 : array.length;\n return length ? baseSlice(array, 1, length) : [];\n}\n\nexport default tail;\n","import baseSlice from './_baseSlice.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Creates a slice of `array` with `n` elements taken from the beginning.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {number} [n=1] The number of elements to take.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * _.take([1, 2, 3]);\n * // => [1]\n *\n * _.take([1, 2, 3], 2);\n * // => [1, 2]\n *\n * _.take([1, 2, 3], 5);\n * // => [1, 2, 3]\n *\n * _.take([1, 2, 3], 0);\n * // => []\n */\nfunction take(array, n, guard) {\n if (!(array && array.length)) {\n return [];\n }\n n = (guard || n === undefined) ? 1 : toInteger(n);\n return baseSlice(array, 0, n < 0 ? 0 : n);\n}\n\nexport default take;\n","import baseSlice from './_baseSlice.js';\nimport toInteger from './toInteger.js';\n\n/**\n * Creates a slice of `array` with `n` elements taken from the end.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {number} [n=1] The number of elements to take.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * _.takeRight([1, 2, 3]);\n * // => [3]\n *\n * _.takeRight([1, 2, 3], 2);\n * // => [2, 3]\n *\n * _.takeRight([1, 2, 3], 5);\n * // => [1, 2, 3]\n *\n * _.takeRight([1, 2, 3], 0);\n * // => []\n */\nfunction takeRight(array, n, guard) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return [];\n }\n n = (guard || n === undefined) ? 1 : toInteger(n);\n n = length - n;\n return baseSlice(array, n < 0 ? 0 : n, length);\n}\n\nexport default takeRight;\n","import baseIteratee from './_baseIteratee.js';\nimport baseWhile from './_baseWhile.js';\n\n/**\n * Creates a slice of `array` with elements taken from the end. Elements are\n * taken until `predicate` returns falsey. The predicate is invoked with\n * three arguments: (value, index, array).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': true },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': false }\n * ];\n *\n * _.takeRightWhile(users, function(o) { return !o.active; });\n * // => objects for ['fred', 'pebbles']\n *\n * // The `_.matches` iteratee shorthand.\n * _.takeRightWhile(users, { 'user': 'pebbles', 'active': false });\n * // => objects for ['pebbles']\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.takeRightWhile(users, ['active', false]);\n * // => objects for ['fred', 'pebbles']\n *\n * // The `_.property` iteratee shorthand.\n * _.takeRightWhile(users, 'active');\n * // => []\n */\nfunction takeRightWhile(array, predicate) {\n return (array && array.length)\n ? baseWhile(array, baseIteratee(predicate, 3), false, true)\n : [];\n}\n\nexport default takeRightWhile;\n","import baseIteratee from './_baseIteratee.js';\nimport baseWhile from './_baseWhile.js';\n\n/**\n * Creates a slice of `array` with elements taken from the beginning. Elements\n * are taken until `predicate` returns falsey. The predicate is invoked with\n * three arguments: (value, index, array).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Array\n * @param {Array} array The array to query.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the slice of `array`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': false },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': true }\n * ];\n *\n * _.takeWhile(users, function(o) { return !o.active; });\n * // => objects for ['barney', 'fred']\n *\n * // The `_.matches` iteratee shorthand.\n * _.takeWhile(users, { 'user': 'barney', 'active': false });\n * // => objects for ['barney']\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.takeWhile(users, ['active', false]);\n * // => objects for ['barney', 'fred']\n *\n * // The `_.property` iteratee shorthand.\n * _.takeWhile(users, 'active');\n * // => []\n */\nfunction takeWhile(array, predicate) {\n return (array && array.length)\n ? baseWhile(array, baseIteratee(predicate, 3))\n : [];\n}\n\nexport default takeWhile;\n","/**\n * This method invokes `interceptor` and returns `value`. The interceptor\n * is invoked with one argument; (value). The purpose of this method is to\n * \"tap into\" a method chain sequence in order to modify intermediate results.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Seq\n * @param {*} value The value to provide to `interceptor`.\n * @param {Function} interceptor The function to invoke.\n * @returns {*} Returns `value`.\n * @example\n *\n * _([1, 2, 3])\n * .tap(function(array) {\n * // Mutate input array.\n * array.pop();\n * })\n * .reverse()\n * .value();\n * // => [2, 1]\n */\nfunction tap(value, interceptor) {\n interceptor(value);\n return value;\n}\n\nexport default tap;\n","import eq from './eq.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used by `_.defaults` to customize its `_.assignIn` use to assign properties\n * of source objects to the destination object for all destination properties\n * that resolve to `undefined`.\n *\n * @private\n * @param {*} objValue The destination value.\n * @param {*} srcValue The source value.\n * @param {string} key The key of the property to assign.\n * @param {Object} object The parent object of `objValue`.\n * @returns {*} Returns the value to assign.\n */\nfunction customDefaultsAssignIn(objValue, srcValue, key, object) {\n if (objValue === undefined ||\n (eq(objValue, objectProto[key]) && !hasOwnProperty.call(object, key))) {\n return srcValue;\n }\n return objValue;\n}\n\nexport default customDefaultsAssignIn;\n","/** Used to escape characters for inclusion in compiled string literals. */\nvar stringEscapes = {\n '\\\\': '\\\\',\n \"'\": \"'\",\n '\\n': 'n',\n '\\r': 'r',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n};\n\n/**\n * Used by `_.template` to escape characters for inclusion in compiled string literals.\n *\n * @private\n * @param {string} chr The matched character to escape.\n * @returns {string} Returns the escaped character.\n */\nfunction escapeStringChar(chr) {\n return '\\\\' + stringEscapes[chr];\n}\n\nexport default escapeStringChar;\n","/** Used to match template delimiters. */\nvar reInterpolate = /<%=([\\s\\S]+?)%>/g;\n\nexport default reInterpolate;\n","/** Used to match template delimiters. */\nvar reEscape = /<%-([\\s\\S]+?)%>/g;\n\nexport default reEscape;\n","/** Used to match template delimiters. */\nvar reEvaluate = /<%([\\s\\S]+?)%>/g;\n\nexport default reEvaluate;\n","import escape from './escape.js';\nimport reEscape from './_reEscape.js';\nimport reEvaluate from './_reEvaluate.js';\nimport reInterpolate from './_reInterpolate.js';\n\n/**\n * By default, the template delimiters used by lodash are like those in\n * embedded Ruby (ERB) as well as ES2015 template strings. Change the\n * following template settings to use alternative delimiters.\n *\n * @static\n * @memberOf _\n * @type {Object}\n */\nvar templateSettings = {\n\n /**\n * Used to detect `data` property values to be HTML-escaped.\n *\n * @memberOf _.templateSettings\n * @type {RegExp}\n */\n 'escape': reEscape,\n\n /**\n * Used to detect code to be evaluated.\n *\n * @memberOf _.templateSettings\n * @type {RegExp}\n */\n 'evaluate': reEvaluate,\n\n /**\n * Used to detect `data` property values to inject.\n *\n * @memberOf _.templateSettings\n * @type {RegExp}\n */\n 'interpolate': reInterpolate,\n\n /**\n * Used to reference the data object in the template text.\n *\n * @memberOf _.templateSettings\n * @type {string}\n */\n 'variable': '',\n\n /**\n * Used to import variables into the compiled template.\n *\n * @memberOf _.templateSettings\n * @type {Object}\n */\n 'imports': {\n\n /**\n * A reference to the `lodash` function.\n *\n * @memberOf _.templateSettings.imports\n * @type {Function}\n */\n '_': { 'escape': escape }\n }\n};\n\nexport default templateSettings;\n","import assignInWith from './assignInWith.js';\nimport attempt from './attempt.js';\nimport baseValues from './_baseValues.js';\nimport customDefaultsAssignIn from './_customDefaultsAssignIn.js';\nimport escapeStringChar from './_escapeStringChar.js';\nimport isError from './isError.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport keys from './keys.js';\nimport reInterpolate from './_reInterpolate.js';\nimport templateSettings from './templateSettings.js';\nimport toString from './toString.js';\n\n/** Error message constants. */\nvar INVALID_TEMPL_VAR_ERROR_TEXT = 'Invalid `variable` option passed into `_.template`';\n\n/** Used to match empty string literals in compiled template source. */\nvar reEmptyStringLeading = /\\b__p \\+= '';/g,\n reEmptyStringMiddle = /\\b(__p \\+=) '' \\+/g,\n reEmptyStringTrailing = /(__e\\(.*?\\)|\\b__t\\)) \\+\\n'';/g;\n\n/**\n * Used to validate the `validate` option in `_.template` variable.\n *\n * Forbids characters which could potentially change the meaning of the function argument definition:\n * - \"(),\" (modification of function parameters)\n * - \"=\" (default value)\n * - \"[]{}\" (destructuring of function parameters)\n * - \"/\" (beginning of a comment)\n * - whitespace\n */\nvar reForbiddenIdentifierChars = /[()=,{}\\[\\]\\/\\s]/;\n\n/**\n * Used to match\n * [ES template delimiters](http://ecma-international.org/ecma-262/7.0/#sec-template-literal-lexical-components).\n */\nvar reEsTemplate = /\\$\\{([^\\\\}]*(?:\\\\.[^\\\\}]*)*)\\}/g;\n\n/** Used to ensure capturing order of template delimiters. */\nvar reNoMatch = /($^)/;\n\n/** Used to match unescaped characters in compiled string literals. */\nvar reUnescapedString = /['\\n\\r\\u2028\\u2029\\\\]/g;\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates a compiled template function that can interpolate data properties\n * in \"interpolate\" delimiters, HTML-escape interpolated data properties in\n * \"escape\" delimiters, and execute JavaScript in \"evaluate\" delimiters. Data\n * properties may be accessed as free variables in the template. If a setting\n * object is given, it takes precedence over `_.templateSettings` values.\n *\n * **Note:** In the development build `_.template` utilizes\n * [sourceURLs](http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/#toc-sourceurl)\n * for easier debugging.\n *\n * For more information on precompiling templates see\n * [lodash's custom builds documentation](https://lodash.com/custom-builds).\n *\n * For more information on Chrome extension sandboxes see\n * [Chrome's extensions documentation](https://developer.chrome.com/extensions/sandboxingEval).\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category String\n * @param {string} [string=''] The template string.\n * @param {Object} [options={}] The options object.\n * @param {RegExp} [options.escape=_.templateSettings.escape]\n * The HTML \"escape\" delimiter.\n * @param {RegExp} [options.evaluate=_.templateSettings.evaluate]\n * The \"evaluate\" delimiter.\n * @param {Object} [options.imports=_.templateSettings.imports]\n * An object to import into the template as free variables.\n * @param {RegExp} [options.interpolate=_.templateSettings.interpolate]\n * The \"interpolate\" delimiter.\n * @param {string} [options.sourceURL='templateSources[n]']\n * The sourceURL of the compiled template.\n * @param {string} [options.variable='obj']\n * The data object variable name.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the compiled template function.\n * @example\n *\n * // Use the \"interpolate\" delimiter to create a compiled template.\n * var compiled = _.template('hello <%= user %>!');\n * compiled({ 'user': 'fred' });\n * // => 'hello fred!'\n *\n * // Use the HTML \"escape\" delimiter to escape data property values.\n * var compiled = _.template('<b><%- value %></b>');\n * compiled({ 'value': '<script>' });\n * // => '<b>&lt;script&gt;</b>'\n *\n * // Use the \"evaluate\" delimiter to execute JavaScript and generate HTML.\n * var compiled = _.template('<% _.forEach(users, function(user) { %><li><%- user %></li><% }); %>');\n * compiled({ 'users': ['fred', 'barney'] });\n * // => '<li>fred</li><li>barney</li>'\n *\n * // Use the internal `print` function in \"evaluate\" delimiters.\n * var compiled = _.template('<% print(\"hello \" + user); %>!');\n * compiled({ 'user': 'barney' });\n * // => 'hello barney!'\n *\n * // Use the ES template literal delimiter as an \"interpolate\" delimiter.\n * // Disable support by replacing the \"interpolate\" delimiter.\n * var compiled = _.template('hello ${ user }!');\n * compiled({ 'user': 'pebbles' });\n * // => 'hello pebbles!'\n *\n * // Use backslashes to treat delimiters as plain text.\n * var compiled = _.template('<%= \"\\\\<%- value %\\\\>\" %>');\n * compiled({ 'value': 'ignored' });\n * // => '<%- value %>'\n *\n * // Use the `imports` option to import `jQuery` as `jq`.\n * var text = '<% jq.each(users, function(user) { %><li><%- user %></li><% }); %>';\n * var compiled = _.template(text, { 'imports': { 'jq': jQuery } });\n * compiled({ 'users': ['fred', 'barney'] });\n * // => '<li>fred</li><li>barney</li>'\n *\n * // Use the `sourceURL` option to specify a custom sourceURL for the template.\n * var compiled = _.template('hello <%= user %>!', { 'sourceURL': '/basic/greeting.jst' });\n * compiled(data);\n * // => Find the source of \"greeting.jst\" under the Sources tab or Resources panel of the web inspector.\n *\n * // Use the `variable` option to ensure a with-statement isn't used in the compiled template.\n * var compiled = _.template('hi <%= data.user %>!', { 'variable': 'data' });\n * compiled.source;\n * // => function(data) {\n * // var __t, __p = '';\n * // __p += 'hi ' + ((__t = ( data.user )) == null ? '' : __t) + '!';\n * // return __p;\n * // }\n *\n * // Use custom template delimiters.\n * _.templateSettings.interpolate = /{{([\\s\\S]+?)}}/g;\n * var compiled = _.template('hello {{ user }}!');\n * compiled({ 'user': 'mustache' });\n * // => 'hello mustache!'\n *\n * // Use the `source` property to inline compiled templates for meaningful\n * // line numbers in error messages and stack traces.\n * fs.writeFileSync(path.join(process.cwd(), 'jst.js'), '\\\n * var JST = {\\\n * \"main\": ' + _.template(mainText).source + '\\\n * };\\\n * ');\n */\nfunction template(string, options, guard) {\n // Based on John Resig's `tmpl` implementation\n // (http://ejohn.org/blog/javascript-micro-templating/)\n // and Laura Doktorova's doT.js (https://github.com/olado/doT).\n var settings = templateSettings.imports._.templateSettings || templateSettings;\n\n if (guard && isIterateeCall(string, options, guard)) {\n options = undefined;\n }\n string = toString(string);\n options = assignInWith({}, options, settings, customDefaultsAssignIn);\n\n var imports = assignInWith({}, options.imports, settings.imports, customDefaultsAssignIn),\n importsKeys = keys(imports),\n importsValues = baseValues(imports, importsKeys);\n\n var isEscaping,\n isEvaluating,\n index = 0,\n interpolate = options.interpolate || reNoMatch,\n source = \"__p += '\";\n\n // Compile the regexp to match each delimiter.\n var reDelimiters = RegExp(\n (options.escape || reNoMatch).source + '|' +\n interpolate.source + '|' +\n (interpolate === reInterpolate ? reEsTemplate : reNoMatch).source + '|' +\n (options.evaluate || reNoMatch).source + '|$'\n , 'g');\n\n // Use a sourceURL for easier debugging.\n // The sourceURL gets injected into the source that's eval-ed, so be careful\n // to normalize all kinds of whitespace, so e.g. newlines (and unicode versions of it) can't sneak in\n // and escape the comment, thus injecting code that gets evaled.\n var sourceURL = hasOwnProperty.call(options, 'sourceURL')\n ? ('//# sourceURL=' +\n (options.sourceURL + '').replace(/\\s/g, ' ') +\n '\\n')\n : '';\n\n string.replace(reDelimiters, function(match, escapeValue, interpolateValue, esTemplateValue, evaluateValue, offset) {\n interpolateValue || (interpolateValue = esTemplateValue);\n\n // Escape characters that can't be included in string literals.\n source += string.slice(index, offset).replace(reUnescapedString, escapeStringChar);\n\n // Replace delimiters with snippets.\n if (escapeValue) {\n isEscaping = true;\n source += \"' +\\n__e(\" + escapeValue + \") +\\n'\";\n }\n if (evaluateValue) {\n isEvaluating = true;\n source += \"';\\n\" + evaluateValue + \";\\n__p += '\";\n }\n if (interpolateValue) {\n source += \"' +\\n((__t = (\" + interpolateValue + \")) == null ? '' : __t) +\\n'\";\n }\n index = offset + match.length;\n\n // The JS engine embedded in Adobe products needs `match` returned in\n // order to produce the correct `offset` value.\n return match;\n });\n\n source += \"';\\n\";\n\n // If `variable` is not specified wrap a with-statement around the generated\n // code to add the data object to the top of the scope chain.\n var variable = hasOwnProperty.call(options, 'variable') && options.variable;\n if (!variable) {\n source = 'with (obj) {\\n' + source + '\\n}\\n';\n }\n // Throw an error if a forbidden character was found in `variable`, to prevent\n // potential command injection attacks.\n else if (reForbiddenIdentifierChars.test(variable)) {\n throw new Error(INVALID_TEMPL_VAR_ERROR_TEXT);\n }\n\n // Cleanup code by stripping empty strings.\n source = (isEvaluating ? source.replace(reEmptyStringLeading, '') : source)\n .replace(reEmptyStringMiddle, '$1')\n .replace(reEmptyStringTrailing, '$1;');\n\n // Frame code as the function body.\n source = 'function(' + (variable || 'obj') + ') {\\n' +\n (variable\n ? ''\n : 'obj || (obj = {});\\n'\n ) +\n \"var __t, __p = ''\" +\n (isEscaping\n ? ', __e = _.escape'\n : ''\n ) +\n (isEvaluating\n ? ', __j = Array.prototype.join;\\n' +\n \"function print() { __p += __j.call(arguments, '') }\\n\"\n : ';\\n'\n ) +\n source +\n 'return __p\\n}';\n\n var result = attempt(function() {\n return Function(importsKeys, sourceURL + 'return ' + source)\n .apply(undefined, importsValues);\n });\n\n // Provide the compiled function's source by its `toString` method or\n // the `source` property as a convenience for inlining compiled templates.\n result.source = source;\n if (isError(result)) {\n throw result;\n }\n return result;\n}\n\nexport default template;\n","import debounce from './debounce.js';\nimport isObject from './isObject.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed `func` invocations and a `flush` method to\n * immediately invoke them. Provide `options` to indicate whether `func`\n * should be invoked on the leading and/or trailing edge of the `wait`\n * timeout. The `func` is invoked with the last arguments provided to the\n * throttled function. Subsequent calls to the throttled function return the\n * result of the last `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the throttled function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=true]\n * Specify invoking on the leading edge of the timeout.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // Avoid excessively updating the position while scrolling.\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n * jQuery(element).on('click', throttled);\n *\n * // Cancel the trailing throttled invocation.\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n return debounce(func, wait, {\n 'leading': leading,\n 'maxWait': wait,\n 'trailing': trailing\n });\n}\n\nexport default throttle;\n","/**\n * This method is like `_.tap` except that it returns the result of `interceptor`.\n * The purpose of this method is to \"pass thru\" values replacing intermediate\n * results in a method chain sequence.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Seq\n * @param {*} value The value to provide to `interceptor`.\n * @param {Function} interceptor The function to invoke.\n * @returns {*} Returns the result of `interceptor`.\n * @example\n *\n * _(' abc ')\n * .chain()\n * .trim()\n * .thru(function(value) {\n * return [value];\n * })\n * .value();\n * // => ['abc']\n */\nfunction thru(value, interceptor) {\n return interceptor(value);\n}\n\nexport default thru;\n","import baseTimes from './_baseTimes.js';\nimport castFunction from './_castFunction.js';\nimport toInteger from './toInteger.js';\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** Used as references for the maximum length and index of an array. */\nvar MAX_ARRAY_LENGTH = 4294967295;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMin = Math.min;\n\n/**\n * Invokes the iteratee `n` times, returning an array of the results of\n * each invocation. The iteratee is invoked with one argument; (index).\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n * @example\n *\n * _.times(3, String);\n * // => ['0', '1', '2']\n *\n * _.times(4, _.constant(0));\n * // => [0, 0, 0, 0]\n */\nfunction times(n, iteratee) {\n n = toInteger(n);\n if (n < 1 || n > MAX_SAFE_INTEGER) {\n return [];\n }\n var index = MAX_ARRAY_LENGTH,\n length = nativeMin(n, MAX_ARRAY_LENGTH);\n\n iteratee = castFunction(iteratee);\n n -= MAX_ARRAY_LENGTH;\n\n var result = baseTimes(length, iteratee);\n while (++index < n) {\n iteratee(index);\n }\n return result;\n}\n\nexport default times;\n","/**\n * Enables the wrapper to be iterable.\n *\n * @name Symbol.iterator\n * @memberOf _\n * @since 4.0.0\n * @category Seq\n * @returns {Object} Returns the wrapper object.\n * @example\n *\n * var wrapped = _([1, 2]);\n *\n * wrapped[Symbol.iterator]() === wrapped;\n * // => true\n *\n * Array.from(wrapped);\n * // => [1, 2]\n */\nfunction wrapperToIterator() {\n return this;\n}\n\nexport default wrapperToIterator;\n","import LazyWrapper from './_LazyWrapper.js';\nimport arrayPush from './_arrayPush.js';\nimport arrayReduce from './_arrayReduce.js';\n\n/**\n * The base implementation of `wrapperValue` which returns the result of\n * performing a sequence of actions on the unwrapped `value`, where each\n * successive action is supplied the return value of the previous.\n *\n * @private\n * @param {*} value The unwrapped value.\n * @param {Array} actions Actions to perform to resolve the unwrapped value.\n * @returns {*} Returns the resolved value.\n */\nfunction baseWrapperValue(value, actions) {\n var result = value;\n if (result instanceof LazyWrapper) {\n result = result.value();\n }\n return arrayReduce(actions, function(result, action) {\n return action.func.apply(action.thisArg, arrayPush([result], action.args));\n }, result);\n}\n\nexport default baseWrapperValue;\n","import baseWrapperValue from './_baseWrapperValue.js';\n\n/**\n * Executes the chain sequence to resolve the unwrapped value.\n *\n * @name value\n * @memberOf _\n * @since 0.1.0\n * @alias toJSON, valueOf\n * @category Seq\n * @returns {*} Returns the resolved unwrapped value.\n * @example\n *\n * _([1, 2, 3]).value();\n * // => [1, 2, 3]\n */\nfunction wrapperValue() {\n return baseWrapperValue(this.__wrapped__, this.__actions__);\n}\n\nexport default wrapperValue;\n","import toString from './toString.js';\n\n/**\n * Converts `string`, as a whole, to lower case just like\n * [String#toLowerCase](https://mdn.io/toLowerCase).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the lower cased string.\n * @example\n *\n * _.toLower('--Foo-Bar--');\n * // => '--foo-bar--'\n *\n * _.toLower('fooBar');\n * // => 'foobar'\n *\n * _.toLower('__FOO_BAR__');\n * // => '__foo_bar__'\n */\nfunction toLower(value) {\n return toString(value).toLowerCase();\n}\n\nexport default toLower;\n","import arrayMap from './_arrayMap.js';\nimport copyArray from './_copyArray.js';\nimport isArray from './isArray.js';\nimport isSymbol from './isSymbol.js';\nimport stringToPath from './_stringToPath.js';\nimport toKey from './_toKey.js';\nimport toString from './toString.js';\n\n/**\n * Converts `value` to a property path array.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {*} value The value to convert.\n * @returns {Array} Returns the new property path array.\n * @example\n *\n * _.toPath('a.b.c');\n * // => ['a', 'b', 'c']\n *\n * _.toPath('a[0].b.c');\n * // => ['a', '0', 'b', 'c']\n */\nfunction toPath(value) {\n if (isArray(value)) {\n return arrayMap(value, toKey);\n }\n return isSymbol(value) ? [value] : copyArray(stringToPath(toString(value)));\n}\n\nexport default toPath;\n","import baseClamp from './_baseClamp.js';\nimport toInteger from './toInteger.js';\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Converts `value` to a safe integer. A safe integer can be compared and\n * represented correctly.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toSafeInteger(3.2);\n * // => 3\n *\n * _.toSafeInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toSafeInteger(Infinity);\n * // => 9007199254740991\n *\n * _.toSafeInteger('3.2');\n * // => 3\n */\nfunction toSafeInteger(value) {\n return value\n ? baseClamp(toInteger(value), -MAX_SAFE_INTEGER, MAX_SAFE_INTEGER)\n : (value === 0 ? value : 0);\n}\n\nexport default toSafeInteger;\n","import toString from './toString.js';\n\n/**\n * Converts `string`, as a whole, to upper case just like\n * [String#toUpperCase](https://mdn.io/toUpperCase).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the upper cased string.\n * @example\n *\n * _.toUpper('--foo-bar--');\n * // => '--FOO-BAR--'\n *\n * _.toUpper('fooBar');\n * // => 'FOOBAR'\n *\n * _.toUpper('__foo_bar__');\n * // => '__FOO_BAR__'\n */\nfunction toUpper(value) {\n return toString(value).toUpperCase();\n}\n\nexport default toUpper;\n","import arrayEach from './_arrayEach.js';\nimport baseCreate from './_baseCreate.js';\nimport baseForOwn from './_baseForOwn.js';\nimport baseIteratee from './_baseIteratee.js';\nimport getPrototype from './_getPrototype.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isFunction from './isFunction.js';\nimport isObject from './isObject.js';\nimport isTypedArray from './isTypedArray.js';\n\n/**\n * An alternative to `_.reduce`; this method transforms `object` to a new\n * `accumulator` object which is the result of running each of its own\n * enumerable string keyed properties thru `iteratee`, with each invocation\n * potentially mutating the `accumulator` object. If `accumulator` is not\n * provided, a new object with the same `[[Prototype]]` will be used. The\n * iteratee is invoked with four arguments: (accumulator, value, key, object).\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 1.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @param {*} [accumulator] The custom accumulator value.\n * @returns {*} Returns the accumulated value.\n * @example\n *\n * _.transform([2, 3, 4], function(result, n) {\n * result.push(n *= n);\n * return n % 2 == 0;\n * }, []);\n * // => [4, 9]\n *\n * _.transform({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) {\n * (result[value] || (result[value] = [])).push(key);\n * }, {});\n * // => { '1': ['a', 'c'], '2': ['b'] }\n */\nfunction transform(object, iteratee, accumulator) {\n var isArr = isArray(object),\n isArrLike = isArr || isBuffer(object) || isTypedArray(object);\n\n iteratee = baseIteratee(iteratee, 4);\n if (accumulator == null) {\n var Ctor = object && object.constructor;\n if (isArrLike) {\n accumulator = isArr ? new Ctor : [];\n }\n else if (isObject(object)) {\n accumulator = isFunction(Ctor) ? baseCreate(getPrototype(object)) : {};\n }\n else {\n accumulator = {};\n }\n }\n (isArrLike ? arrayEach : baseForOwn)(object, function(value, index, object) {\n return iteratee(accumulator, value, index, object);\n });\n return accumulator;\n}\n\nexport default transform;\n","import baseIndexOf from './_baseIndexOf.js';\n\n/**\n * Used by `_.trim` and `_.trimEnd` to get the index of the last string symbol\n * that is not found in the character symbols.\n *\n * @private\n * @param {Array} strSymbols The string symbols to inspect.\n * @param {Array} chrSymbols The character symbols to find.\n * @returns {number} Returns the index of the last unmatched string symbol.\n */\nfunction charsEndIndex(strSymbols, chrSymbols) {\n var index = strSymbols.length;\n\n while (index-- && baseIndexOf(chrSymbols, strSymbols[index], 0) > -1) {}\n return index;\n}\n\nexport default charsEndIndex;\n","import baseIndexOf from './_baseIndexOf.js';\n\n/**\n * Used by `_.trim` and `_.trimStart` to get the index of the first string symbol\n * that is not found in the character symbols.\n *\n * @private\n * @param {Array} strSymbols The string symbols to inspect.\n * @param {Array} chrSymbols The character symbols to find.\n * @returns {number} Returns the index of the first unmatched string symbol.\n */\nfunction charsStartIndex(strSymbols, chrSymbols) {\n var index = -1,\n length = strSymbols.length;\n\n while (++index < length && baseIndexOf(chrSymbols, strSymbols[index], 0) > -1) {}\n return index;\n}\n\nexport default charsStartIndex;\n","import baseToString from './_baseToString.js';\nimport baseTrim from './_baseTrim.js';\nimport castSlice from './_castSlice.js';\nimport charsEndIndex from './_charsEndIndex.js';\nimport charsStartIndex from './_charsStartIndex.js';\nimport stringToArray from './_stringToArray.js';\nimport toString from './toString.js';\n\n/**\n * Removes leading and trailing whitespace or specified characters from `string`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to trim.\n * @param {string} [chars=whitespace] The characters to trim.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {string} Returns the trimmed string.\n * @example\n *\n * _.trim(' abc ');\n * // => 'abc'\n *\n * _.trim('-_-abc-_-', '_-');\n * // => 'abc'\n *\n * _.map([' foo ', ' bar '], _.trim);\n * // => ['foo', 'bar']\n */\nfunction trim(string, chars, guard) {\n string = toString(string);\n if (string && (guard || chars === undefined)) {\n return baseTrim(string);\n }\n if (!string || !(chars = baseToString(chars))) {\n return string;\n }\n var strSymbols = stringToArray(string),\n chrSymbols = stringToArray(chars),\n start = charsStartIndex(strSymbols, chrSymbols),\n end = charsEndIndex(strSymbols, chrSymbols) + 1;\n\n return castSlice(strSymbols, start, end).join('');\n}\n\nexport default trim;\n","import baseToString from './_baseToString.js';\nimport castSlice from './_castSlice.js';\nimport charsEndIndex from './_charsEndIndex.js';\nimport stringToArray from './_stringToArray.js';\nimport toString from './toString.js';\nimport trimmedEndIndex from './_trimmedEndIndex.js';\n\n/**\n * Removes trailing whitespace or specified characters from `string`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to trim.\n * @param {string} [chars=whitespace] The characters to trim.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {string} Returns the trimmed string.\n * @example\n *\n * _.trimEnd(' abc ');\n * // => ' abc'\n *\n * _.trimEnd('-_-abc-_-', '_-');\n * // => '-_-abc'\n */\nfunction trimEnd(string, chars, guard) {\n string = toString(string);\n if (string && (guard || chars === undefined)) {\n return string.slice(0, trimmedEndIndex(string) + 1);\n }\n if (!string || !(chars = baseToString(chars))) {\n return string;\n }\n var strSymbols = stringToArray(string),\n end = charsEndIndex(strSymbols, stringToArray(chars)) + 1;\n\n return castSlice(strSymbols, 0, end).join('');\n}\n\nexport default trimEnd;\n","import baseToString from './_baseToString.js';\nimport castSlice from './_castSlice.js';\nimport charsStartIndex from './_charsStartIndex.js';\nimport stringToArray from './_stringToArray.js';\nimport toString from './toString.js';\n\n/** Used to match leading whitespace. */\nvar reTrimStart = /^\\s+/;\n\n/**\n * Removes leading whitespace or specified characters from `string`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to trim.\n * @param {string} [chars=whitespace] The characters to trim.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {string} Returns the trimmed string.\n * @example\n *\n * _.trimStart(' abc ');\n * // => 'abc '\n *\n * _.trimStart('-_-abc-_-', '_-');\n * // => 'abc-_-'\n */\nfunction trimStart(string, chars, guard) {\n string = toString(string);\n if (string && (guard || chars === undefined)) {\n return string.replace(reTrimStart, '');\n }\n if (!string || !(chars = baseToString(chars))) {\n return string;\n }\n var strSymbols = stringToArray(string),\n start = charsStartIndex(strSymbols, stringToArray(chars));\n\n return castSlice(strSymbols, start).join('');\n}\n\nexport default trimStart;\n","import baseToString from './_baseToString.js';\nimport castSlice from './_castSlice.js';\nimport hasUnicode from './_hasUnicode.js';\nimport isObject from './isObject.js';\nimport isRegExp from './isRegExp.js';\nimport stringSize from './_stringSize.js';\nimport stringToArray from './_stringToArray.js';\nimport toInteger from './toInteger.js';\nimport toString from './toString.js';\n\n/** Used as default options for `_.truncate`. */\nvar DEFAULT_TRUNC_LENGTH = 30,\n DEFAULT_TRUNC_OMISSION = '...';\n\n/** Used to match `RegExp` flags from their coerced string values. */\nvar reFlags = /\\w*$/;\n\n/**\n * Truncates `string` if it's longer than the given maximum string length.\n * The last characters of the truncated string are replaced with the omission\n * string which defaults to \"...\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to truncate.\n * @param {Object} [options={}] The options object.\n * @param {number} [options.length=30] The maximum string length.\n * @param {string} [options.omission='...'] The string to indicate text is omitted.\n * @param {RegExp|string} [options.separator] The separator pattern to truncate to.\n * @returns {string} Returns the truncated string.\n * @example\n *\n * _.truncate('hi-diddly-ho there, neighborino');\n * // => 'hi-diddly-ho there, neighbo...'\n *\n * _.truncate('hi-diddly-ho there, neighborino', {\n * 'length': 24,\n * 'separator': ' '\n * });\n * // => 'hi-diddly-ho there,...'\n *\n * _.truncate('hi-diddly-ho there, neighborino', {\n * 'length': 24,\n * 'separator': /,? +/\n * });\n * // => 'hi-diddly-ho there...'\n *\n * _.truncate('hi-diddly-ho there, neighborino', {\n * 'omission': ' [...]'\n * });\n * // => 'hi-diddly-ho there, neig [...]'\n */\nfunction truncate(string, options) {\n var length = DEFAULT_TRUNC_LENGTH,\n omission = DEFAULT_TRUNC_OMISSION;\n\n if (isObject(options)) {\n var separator = 'separator' in options ? options.separator : separator;\n length = 'length' in options ? toInteger(options.length) : length;\n omission = 'omission' in options ? baseToString(options.omission) : omission;\n }\n string = toString(string);\n\n var strLength = string.length;\n if (hasUnicode(string)) {\n var strSymbols = stringToArray(string);\n strLength = strSymbols.length;\n }\n if (length >= strLength) {\n return string;\n }\n var end = length - stringSize(omission);\n if (end < 1) {\n return omission;\n }\n var result = strSymbols\n ? castSlice(strSymbols, 0, end).join('')\n : string.slice(0, end);\n\n if (separator === undefined) {\n return result + omission;\n }\n if (strSymbols) {\n end += (result.length - end);\n }\n if (isRegExp(separator)) {\n if (string.slice(end).search(separator)) {\n var match,\n substring = result;\n\n if (!separator.global) {\n separator = RegExp(separator.source, toString(reFlags.exec(separator)) + 'g');\n }\n separator.lastIndex = 0;\n while ((match = separator.exec(substring))) {\n var newEnd = match.index;\n }\n result = result.slice(0, newEnd === undefined ? end : newEnd);\n }\n } else if (string.indexOf(baseToString(separator), end) != end) {\n var index = result.lastIndexOf(separator);\n if (index > -1) {\n result = result.slice(0, index);\n }\n }\n return result + omission;\n}\n\nexport default truncate;\n","import ary from './ary.js';\n\n/**\n * Creates a function that accepts up to one argument, ignoring any\n * additional arguments.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Function\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n * @example\n *\n * _.map(['6', '8', '10'], _.unary(parseInt));\n * // => [6, 8, 10]\n */\nfunction unary(func) {\n return ary(func, 1);\n}\n\nexport default unary;\n","import basePropertyOf from './_basePropertyOf.js';\n\n/** Used to map HTML entities to characters. */\nvar htmlUnescapes = {\n '&amp;': '&',\n '&lt;': '<',\n '&gt;': '>',\n '&quot;': '\"',\n '&#39;': \"'\"\n};\n\n/**\n * Used by `_.unescape` to convert HTML entities to characters.\n *\n * @private\n * @param {string} chr The matched character to unescape.\n * @returns {string} Returns the unescaped character.\n */\nvar unescapeHtmlChar = basePropertyOf(htmlUnescapes);\n\nexport default unescapeHtmlChar;\n","import toString from './toString.js';\nimport unescapeHtmlChar from './_unescapeHtmlChar.js';\n\n/** Used to match HTML entities and HTML characters. */\nvar reEscapedHtml = /&(?:amp|lt|gt|quot|#39);/g,\n reHasEscapedHtml = RegExp(reEscapedHtml.source);\n\n/**\n * The inverse of `_.escape`; this method converts the HTML entities\n * `&amp;`, `&lt;`, `&gt;`, `&quot;`, and `&#39;` in `string` to\n * their corresponding characters.\n *\n * **Note:** No other HTML entities are unescaped. To unescape additional\n * HTML entities use a third-party library like [_he_](https://mths.be/he).\n *\n * @static\n * @memberOf _\n * @since 0.6.0\n * @category String\n * @param {string} [string=''] The string to unescape.\n * @returns {string} Returns the unescaped string.\n * @example\n *\n * _.unescape('fred, barney, &amp; pebbles');\n * // => 'fred, barney, & pebbles'\n */\nfunction unescape(string) {\n string = toString(string);\n return (string && reHasEscapedHtml.test(string))\n ? string.replace(reEscapedHtml, unescapeHtmlChar)\n : string;\n}\n\nexport default unescape;\n","import Set from './_Set.js';\nimport noop from './noop.js';\nimport setToArray from './_setToArray.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/**\n * Creates a set object of `values`.\n *\n * @private\n * @param {Array} values The values to add to the set.\n * @returns {Object} Returns the new set.\n */\nvar createSet = !(Set && (1 / setToArray(new Set([,-0]))[1]) == INFINITY) ? noop : function(values) {\n return new Set(values);\n};\n\nexport default createSet;\n","import SetCache from './_SetCache.js';\nimport arrayIncludes from './_arrayIncludes.js';\nimport arrayIncludesWith from './_arrayIncludesWith.js';\nimport cacheHas from './_cacheHas.js';\nimport createSet from './_createSet.js';\nimport setToArray from './_setToArray.js';\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/**\n * The base implementation of `_.uniqBy` without support for iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n */\nfunction baseUniq(array, iteratee, comparator) {\n var index = -1,\n includes = arrayIncludes,\n length = array.length,\n isCommon = true,\n result = [],\n seen = result;\n\n if (comparator) {\n isCommon = false;\n includes = arrayIncludesWith;\n }\n else if (length >= LARGE_ARRAY_SIZE) {\n var set = iteratee ? null : createSet(array);\n if (set) {\n return setToArray(set);\n }\n isCommon = false;\n includes = cacheHas;\n seen = new SetCache;\n }\n else {\n seen = iteratee ? [] : result;\n }\n outer:\n while (++index < length) {\n var value = array[index],\n computed = iteratee ? iteratee(value) : value;\n\n value = (comparator || value !== 0) ? value : 0;\n if (isCommon && computed === computed) {\n var seenIndex = seen.length;\n while (seenIndex--) {\n if (seen[seenIndex] === computed) {\n continue outer;\n }\n }\n if (iteratee) {\n seen.push(computed);\n }\n result.push(value);\n }\n else if (!includes(seen, computed, comparator)) {\n if (seen !== result) {\n seen.push(computed);\n }\n result.push(value);\n }\n }\n return result;\n}\n\nexport default baseUniq;\n","import baseFlatten from './_baseFlatten.js';\nimport baseRest from './_baseRest.js';\nimport baseUniq from './_baseUniq.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\n\n/**\n * Creates an array of unique values, in order, from all given arrays using\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @returns {Array} Returns the new array of combined values.\n * @example\n *\n * _.union([2], [1, 2]);\n * // => [2, 1]\n */\nvar union = baseRest(function(arrays) {\n return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true));\n});\n\nexport default union;\n","import baseFlatten from './_baseFlatten.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\nimport baseUniq from './_baseUniq.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.union` except that it accepts `iteratee` which is\n * invoked for each element of each `arrays` to generate the criterion by\n * which uniqueness is computed. Result values are chosen from the first\n * array in which the value occurs. The iteratee is invoked with one argument:\n * (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new array of combined values.\n * @example\n *\n * _.unionBy([2.1], [1.2, 2.3], Math.floor);\n * // => [2.1, 1.2]\n *\n * // The `_.property` iteratee shorthand.\n * _.unionBy([{ 'x': 1 }], [{ 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 1 }, { 'x': 2 }]\n */\nvar unionBy = baseRest(function(arrays) {\n var iteratee = last(arrays);\n if (isArrayLikeObject(iteratee)) {\n iteratee = undefined;\n }\n return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true), baseIteratee(iteratee, 2));\n});\n\nexport default unionBy;\n","import baseFlatten from './_baseFlatten.js';\nimport baseRest from './_baseRest.js';\nimport baseUniq from './_baseUniq.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.union` except that it accepts `comparator` which\n * is invoked to compare elements of `arrays`. Result values are chosen from\n * the first array in which the value occurs. The comparator is invoked\n * with two arguments: (arrVal, othVal).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of combined values.\n * @example\n *\n * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n * var others = [{ 'x': 1, 'y': 1 }, { 'x': 1, 'y': 2 }];\n *\n * _.unionWith(objects, others, _.isEqual);\n * // => [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }, { 'x': 1, 'y': 1 }]\n */\nvar unionWith = baseRest(function(arrays) {\n var comparator = last(arrays);\n comparator = typeof comparator == 'function' ? comparator : undefined;\n return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true), undefined, comparator);\n});\n\nexport default unionWith;\n","import baseUniq from './_baseUniq.js';\n\n/**\n * Creates a duplicate-free version of an array, using\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons, in which only the first occurrence of each element\n * is kept. The order of result values is determined by the order they occur\n * in the array.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.uniq([2, 1, 2]);\n * // => [2, 1]\n */\nfunction uniq(array) {\n return (array && array.length) ? baseUniq(array) : [];\n}\n\nexport default uniq;\n","import baseIteratee from './_baseIteratee.js';\nimport baseUniq from './_baseUniq.js';\n\n/**\n * This method is like `_.uniq` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * uniqueness is computed. The order of result values is determined by the\n * order they occur in the array. The iteratee is invoked with one argument:\n * (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.uniqBy([2.1, 1.2, 2.3], Math.floor);\n * // => [2.1, 1.2]\n *\n * // The `_.property` iteratee shorthand.\n * _.uniqBy([{ 'x': 1 }, { 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 1 }, { 'x': 2 }]\n */\nfunction uniqBy(array, iteratee) {\n return (array && array.length) ? baseUniq(array, baseIteratee(iteratee, 2)) : [];\n}\n\nexport default uniqBy;\n","import baseUniq from './_baseUniq.js';\n\n/**\n * This method is like `_.uniq` except that it accepts `comparator` which\n * is invoked to compare elements of `array`. The order of result values is\n * determined by the order they occur in the array.The comparator is invoked\n * with two arguments: (arrVal, othVal).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }, { 'x': 1, 'y': 2 }];\n *\n * _.uniqWith(objects, _.isEqual);\n * // => [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }]\n */\nfunction uniqWith(array, comparator) {\n comparator = typeof comparator == 'function' ? comparator : undefined;\n return (array && array.length) ? baseUniq(array, undefined, comparator) : [];\n}\n\nexport default uniqWith;\n","import toString from './toString.js';\n\n/** Used to generate unique IDs. */\nvar idCounter = 0;\n\n/**\n * Generates a unique ID. If `prefix` is given, the ID is appended to it.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {string} [prefix=''] The value to prefix the ID with.\n * @returns {string} Returns the unique ID.\n * @example\n *\n * _.uniqueId('contact_');\n * // => 'contact_104'\n *\n * _.uniqueId();\n * // => '105'\n */\nfunction uniqueId(prefix) {\n var id = ++idCounter;\n return toString(prefix) + id;\n}\n\nexport default uniqueId;\n","import baseUnset from './_baseUnset.js';\n\n/**\n * Removes the property at `path` of `object`.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to unset.\n * @returns {boolean} Returns `true` if the property is deleted, else `false`.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 7 } }] };\n * _.unset(object, 'a[0].b.c');\n * // => true\n *\n * console.log(object);\n * // => { 'a': [{ 'b': {} }] };\n *\n * _.unset(object, ['a', '0', 'b', 'c']);\n * // => true\n *\n * console.log(object);\n * // => { 'a': [{ 'b': {} }] };\n */\nfunction unset(object, path) {\n return object == null ? true : baseUnset(object, path);\n}\n\nexport default unset;\n","import arrayFilter from './_arrayFilter.js';\nimport arrayMap from './_arrayMap.js';\nimport baseProperty from './_baseProperty.js';\nimport baseTimes from './_baseTimes.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * This method is like `_.zip` except that it accepts an array of grouped\n * elements and creates an array regrouping the elements to their pre-zip\n * configuration.\n *\n * @static\n * @memberOf _\n * @since 1.2.0\n * @category Array\n * @param {Array} array The array of grouped elements to process.\n * @returns {Array} Returns the new array of regrouped elements.\n * @example\n *\n * var zipped = _.zip(['a', 'b'], [1, 2], [true, false]);\n * // => [['a', 1, true], ['b', 2, false]]\n *\n * _.unzip(zipped);\n * // => [['a', 'b'], [1, 2], [true, false]]\n */\nfunction unzip(array) {\n if (!(array && array.length)) {\n return [];\n }\n var length = 0;\n array = arrayFilter(array, function(group) {\n if (isArrayLikeObject(group)) {\n length = nativeMax(group.length, length);\n return true;\n }\n });\n return baseTimes(length, function(index) {\n return arrayMap(array, baseProperty(index));\n });\n}\n\nexport default unzip;\n","import apply from './_apply.js';\nimport arrayMap from './_arrayMap.js';\nimport unzip from './unzip.js';\n\n/**\n * This method is like `_.unzip` except that it accepts `iteratee` to specify\n * how regrouped values should be combined. The iteratee is invoked with the\n * elements of each group: (...group).\n *\n * @static\n * @memberOf _\n * @since 3.8.0\n * @category Array\n * @param {Array} array The array of grouped elements to process.\n * @param {Function} [iteratee=_.identity] The function to combine\n * regrouped values.\n * @returns {Array} Returns the new array of regrouped elements.\n * @example\n *\n * var zipped = _.zip([1, 2], [10, 20], [100, 200]);\n * // => [[1, 10, 100], [2, 20, 200]]\n *\n * _.unzipWith(zipped, _.add);\n * // => [3, 30, 300]\n */\nfunction unzipWith(array, iteratee) {\n if (!(array && array.length)) {\n return [];\n }\n var result = unzip(array);\n if (iteratee == null) {\n return result;\n }\n return arrayMap(result, function(group) {\n return apply(iteratee, undefined, group);\n });\n}\n\nexport default unzipWith;\n","import baseGet from './_baseGet.js';\nimport baseSet from './_baseSet.js';\n\n/**\n * The base implementation of `_.update`.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to update.\n * @param {Function} updater The function to produce the updated value.\n * @param {Function} [customizer] The function to customize path creation.\n * @returns {Object} Returns `object`.\n */\nfunction baseUpdate(object, path, updater, customizer) {\n return baseSet(object, path, updater(baseGet(object, path)), customizer);\n}\n\nexport default baseUpdate;\n","import baseUpdate from './_baseUpdate.js';\nimport castFunction from './_castFunction.js';\n\n/**\n * This method is like `_.set` except that accepts `updater` to produce the\n * value to set. Use `_.updateWith` to customize `path` creation. The `updater`\n * is invoked with one argument: (value).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.6.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {Function} updater The function to produce the updated value.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n *\n * _.update(object, 'a[0].b.c', function(n) { return n * n; });\n * console.log(object.a[0].b.c);\n * // => 9\n *\n * _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; });\n * console.log(object.x[0].y.z);\n * // => 0\n */\nfunction update(object, path, updater) {\n return object == null ? object : baseUpdate(object, path, castFunction(updater));\n}\n\nexport default update;\n","import baseUpdate from './_baseUpdate.js';\nimport castFunction from './_castFunction.js';\n\n/**\n * This method is like `_.update` except that it accepts `customizer` which is\n * invoked to produce the objects of `path`. If `customizer` returns `undefined`\n * path creation is handled by the method instead. The `customizer` is invoked\n * with three arguments: (nsValue, key, nsObject).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.6.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {Function} updater The function to produce the updated value.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {};\n *\n * _.updateWith(object, '[0][1]', _.constant('a'), Object);\n * // => { '0': { '1': 'a' } }\n */\nfunction updateWith(object, path, updater, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return object == null ? object : baseUpdate(object, path, castFunction(updater), customizer);\n}\n\nexport default updateWith;\n","import createCompounder from './_createCompounder.js';\n\n/**\n * Converts `string`, as space separated words, to upper case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the upper cased string.\n * @example\n *\n * _.upperCase('--foo-bar');\n * // => 'FOO BAR'\n *\n * _.upperCase('fooBar');\n * // => 'FOO BAR'\n *\n * _.upperCase('__foo_bar__');\n * // => 'FOO BAR'\n */\nvar upperCase = createCompounder(function(result, word, index) {\n return result + (index ? ' ' : '') + word.toUpperCase();\n});\n\nexport default upperCase;\n","import baseValues from './_baseValues.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Creates an array of the own and inherited enumerable string keyed property\n * values of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property values.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.valuesIn(new Foo);\n * // => [1, 2, 3] (iteration order is not guaranteed)\n */\nfunction valuesIn(object) {\n return object == null ? [] : baseValues(object, keysIn(object));\n}\n\nexport default valuesIn;\n","import baseDifference from './_baseDifference.js';\nimport baseRest from './_baseRest.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\n\n/**\n * Creates an array excluding all given values using\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * **Note:** Unlike `_.pull`, this method returns a new array.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {...*} [values] The values to exclude.\n * @returns {Array} Returns the new array of filtered values.\n * @see _.difference, _.xor\n * @example\n *\n * _.without([2, 1, 2, 3], 1, 2);\n * // => [3]\n */\nvar without = baseRest(function(array, values) {\n return isArrayLikeObject(array)\n ? baseDifference(array, values)\n : [];\n});\n\nexport default without;\n","import castFunction from './_castFunction.js';\nimport partial from './partial.js';\n\n/**\n * Creates a function that provides `value` to `wrapper` as its first\n * argument. Any additional arguments provided to the function are appended\n * to those provided to the `wrapper`. The wrapper is invoked with the `this`\n * binding of the created function.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {*} value The value to wrap.\n * @param {Function} [wrapper=identity] The wrapper function.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var p = _.wrap(_.escape, function(func, text) {\n * return '<p>' + func(text) + '</p>';\n * });\n *\n * p('fred, barney, & pebbles');\n * // => '<p>fred, barney, &amp; pebbles</p>'\n */\nfunction wrap(value, wrapper) {\n return partial(castFunction(wrapper), value);\n}\n\nexport default wrap;\n","import LazyWrapper from './_LazyWrapper.js';\nimport LodashWrapper from './_LodashWrapper.js';\nimport baseAt from './_baseAt.js';\nimport flatRest from './_flatRest.js';\nimport isIndex from './_isIndex.js';\nimport thru from './thru.js';\n\n/**\n * This method is the wrapper version of `_.at`.\n *\n * @name at\n * @memberOf _\n * @since 1.0.0\n * @category Seq\n * @param {...(string|string[])} [paths] The property paths to pick.\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }, 4] };\n *\n * _(object).at(['a[0].b.c', 'a[1]']).value();\n * // => [3, 4]\n */\nvar wrapperAt = flatRest(function(paths) {\n var length = paths.length,\n start = length ? paths[0] : 0,\n value = this.__wrapped__,\n interceptor = function(object) { return baseAt(object, paths); };\n\n if (length > 1 || this.__actions__.length ||\n !(value instanceof LazyWrapper) || !isIndex(start)) {\n return this.thru(interceptor);\n }\n value = value.slice(start, +start + (length ? 1 : 0));\n value.__actions__.push({\n 'func': thru,\n 'args': [interceptor],\n 'thisArg': undefined\n });\n return new LodashWrapper(value, this.__chain__).thru(function(array) {\n if (length && !array.length) {\n array.push(undefined);\n }\n return array;\n });\n});\n\nexport default wrapperAt;\n","import chain from './chain.js';\n\n/**\n * Creates a `lodash` wrapper instance with explicit method chain sequences enabled.\n *\n * @name chain\n * @memberOf _\n * @since 0.1.0\n * @category Seq\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36 },\n * { 'user': 'fred', 'age': 40 }\n * ];\n *\n * // A sequence without explicit chaining.\n * _(users).head();\n * // => { 'user': 'barney', 'age': 36 }\n *\n * // A sequence with explicit chaining.\n * _(users)\n * .chain()\n * .head()\n * .pick('user')\n * .value();\n * // => { 'user': 'barney' }\n */\nfunction wrapperChain() {\n return chain(this);\n}\n\nexport default wrapperChain;\n","import LazyWrapper from './_LazyWrapper.js';\nimport LodashWrapper from './_LodashWrapper.js';\nimport reverse from './reverse.js';\nimport thru from './thru.js';\n\n/**\n * This method is the wrapper version of `_.reverse`.\n *\n * **Note:** This method mutates the wrapped array.\n *\n * @name reverse\n * @memberOf _\n * @since 0.1.0\n * @category Seq\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * var array = [1, 2, 3];\n *\n * _(array).reverse().value()\n * // => [3, 2, 1]\n *\n * console.log(array);\n * // => [3, 2, 1]\n */\nfunction wrapperReverse() {\n var value = this.__wrapped__;\n if (value instanceof LazyWrapper) {\n var wrapped = value;\n if (this.__actions__.length) {\n wrapped = new LazyWrapper(this);\n }\n wrapped = wrapped.reverse();\n wrapped.__actions__.push({\n 'func': thru,\n 'args': [reverse],\n 'thisArg': undefined\n });\n return new LodashWrapper(wrapped, this.__chain__);\n }\n return this.thru(reverse);\n}\n\nexport default wrapperReverse;\n","import baseDifference from './_baseDifference.js';\nimport baseFlatten from './_baseFlatten.js';\nimport baseUniq from './_baseUniq.js';\n\n/**\n * The base implementation of methods like `_.xor`, without support for\n * iteratee shorthands, that accepts an array of arrays to inspect.\n *\n * @private\n * @param {Array} arrays The arrays to inspect.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of values.\n */\nfunction baseXor(arrays, iteratee, comparator) {\n var length = arrays.length;\n if (length < 2) {\n return length ? baseUniq(arrays[0]) : [];\n }\n var index = -1,\n result = Array(length);\n\n while (++index < length) {\n var array = arrays[index],\n othIndex = -1;\n\n while (++othIndex < length) {\n if (othIndex != index) {\n result[index] = baseDifference(result[index] || array, arrays[othIndex], iteratee, comparator);\n }\n }\n }\n return baseUniq(baseFlatten(result, 1), iteratee, comparator);\n}\n\nexport default baseXor;\n","import arrayFilter from './_arrayFilter.js';\nimport baseRest from './_baseRest.js';\nimport baseXor from './_baseXor.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\n\n/**\n * Creates an array of unique values that is the\n * [symmetric difference](https://en.wikipedia.org/wiki/Symmetric_difference)\n * of the given arrays. The order of result values is determined by the order\n * they occur in the arrays.\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @returns {Array} Returns the new array of filtered values.\n * @see _.difference, _.without\n * @example\n *\n * _.xor([2, 1], [2, 3]);\n * // => [1, 3]\n */\nvar xor = baseRest(function(arrays) {\n return baseXor(arrayFilter(arrays, isArrayLikeObject));\n});\n\nexport default xor;\n","import arrayFilter from './_arrayFilter.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\nimport baseXor from './_baseXor.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.xor` except that it accepts `iteratee` which is\n * invoked for each element of each `arrays` to generate the criterion by\n * which by which they're compared. The order of result values is determined\n * by the order they occur in the arrays. The iteratee is invoked with one\n * argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new array of filtered values.\n * @example\n *\n * _.xorBy([2.1, 1.2], [2.3, 3.4], Math.floor);\n * // => [1.2, 3.4]\n *\n * // The `_.property` iteratee shorthand.\n * _.xorBy([{ 'x': 1 }], [{ 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 2 }]\n */\nvar xorBy = baseRest(function(arrays) {\n var iteratee = last(arrays);\n if (isArrayLikeObject(iteratee)) {\n iteratee = undefined;\n }\n return baseXor(arrayFilter(arrays, isArrayLikeObject), baseIteratee(iteratee, 2));\n});\n\nexport default xorBy;\n","import arrayFilter from './_arrayFilter.js';\nimport baseRest from './_baseRest.js';\nimport baseXor from './_baseXor.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport last from './last.js';\n\n/**\n * This method is like `_.xor` except that it accepts `comparator` which is\n * invoked to compare elements of `arrays`. The order of result values is\n * determined by the order they occur in the arrays. The comparator is invoked\n * with two arguments: (arrVal, othVal).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of filtered values.\n * @example\n *\n * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n * var others = [{ 'x': 1, 'y': 1 }, { 'x': 1, 'y': 2 }];\n *\n * _.xorWith(objects, others, _.isEqual);\n * // => [{ 'x': 2, 'y': 1 }, { 'x': 1, 'y': 1 }]\n */\nvar xorWith = baseRest(function(arrays) {\n var comparator = last(arrays);\n comparator = typeof comparator == 'function' ? comparator : undefined;\n return baseXor(arrayFilter(arrays, isArrayLikeObject), undefined, comparator);\n});\n\nexport default xorWith;\n","import baseRest from './_baseRest.js';\nimport unzip from './unzip.js';\n\n/**\n * Creates an array of grouped elements, the first of which contains the\n * first elements of the given arrays, the second of which contains the\n * second elements of the given arrays, and so on.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {...Array} [arrays] The arrays to process.\n * @returns {Array} Returns the new array of grouped elements.\n * @example\n *\n * _.zip(['a', 'b'], [1, 2], [true, false]);\n * // => [['a', 1, true], ['b', 2, false]]\n */\nvar zip = baseRest(unzip);\n\nexport default zip;\n","/**\n * This base implementation of `_.zipObject` which assigns values using `assignFunc`.\n *\n * @private\n * @param {Array} props The property identifiers.\n * @param {Array} values The property values.\n * @param {Function} assignFunc The function to assign values.\n * @returns {Object} Returns the new object.\n */\nfunction baseZipObject(props, values, assignFunc) {\n var index = -1,\n length = props.length,\n valsLength = values.length,\n result = {};\n\n while (++index < length) {\n var value = index < valsLength ? values[index] : undefined;\n assignFunc(result, props[index], value);\n }\n return result;\n}\n\nexport default baseZipObject;\n","import assignValue from './_assignValue.js';\nimport baseZipObject from './_baseZipObject.js';\n\n/**\n * This method is like `_.fromPairs` except that it accepts two arrays,\n * one of property identifiers and one of corresponding values.\n *\n * @static\n * @memberOf _\n * @since 0.4.0\n * @category Array\n * @param {Array} [props=[]] The property identifiers.\n * @param {Array} [values=[]] The property values.\n * @returns {Object} Returns the new object.\n * @example\n *\n * _.zipObject(['a', 'b'], [1, 2]);\n * // => { 'a': 1, 'b': 2 }\n */\nfunction zipObject(props, values) {\n return baseZipObject(props || [], values || [], assignValue);\n}\n\nexport default zipObject;\n","import baseSet from './_baseSet.js';\nimport baseZipObject from './_baseZipObject.js';\n\n/**\n * This method is like `_.zipObject` except that it supports property paths.\n *\n * @static\n * @memberOf _\n * @since 4.1.0\n * @category Array\n * @param {Array} [props=[]] The property identifiers.\n * @param {Array} [values=[]] The property values.\n * @returns {Object} Returns the new object.\n * @example\n *\n * _.zipObjectDeep(['a.b[0].c', 'a.b[1].d'], [1, 2]);\n * // => { 'a': { 'b': [{ 'c': 1 }, { 'd': 2 }] } }\n */\nfunction zipObjectDeep(props, values) {\n return baseZipObject(props || [], values || [], baseSet);\n}\n\nexport default zipObjectDeep;\n","import baseRest from './_baseRest.js';\nimport unzipWith from './unzipWith.js';\n\n/**\n * This method is like `_.zip` except that it accepts `iteratee` to specify\n * how grouped values should be combined. The iteratee is invoked with the\n * elements of each group: (...group).\n *\n * @static\n * @memberOf _\n * @since 3.8.0\n * @category Array\n * @param {...Array} [arrays] The arrays to process.\n * @param {Function} [iteratee=_.identity] The function to combine\n * grouped values.\n * @returns {Array} Returns the new array of grouped elements.\n * @example\n *\n * _.zipWith([1, 2], [10, 20], [100, 200], function(a, b, c) {\n * return a + b + c;\n * });\n * // => [111, 222]\n */\nvar zipWith = baseRest(function(arrays) {\n var length = arrays.length,\n iteratee = length > 1 ? arrays[length - 1] : undefined;\n\n iteratee = typeof iteratee == 'function' ? (arrays.pop(), iteratee) : undefined;\n return unzipWith(arrays, iteratee);\n});\n\nexport default zipWith;\n","import chunk from './chunk.js';\nimport compact from './compact.js';\nimport concat from './concat.js';\nimport difference from './difference.js';\nimport differenceBy from './differenceBy.js';\nimport differenceWith from './differenceWith.js';\nimport drop from './drop.js';\nimport dropRight from './dropRight.js';\nimport dropRightWhile from './dropRightWhile.js';\nimport dropWhile from './dropWhile.js';\nimport fill from './fill.js';\nimport findIndex from './findIndex.js';\nimport findLastIndex from './findLastIndex.js';\nimport first from './first.js';\nimport flatten from './flatten.js';\nimport flattenDeep from './flattenDeep.js';\nimport flattenDepth from './flattenDepth.js';\nimport fromPairs from './fromPairs.js';\nimport head from './head.js';\nimport indexOf from './indexOf.js';\nimport initial from './initial.js';\nimport intersection from './intersection.js';\nimport intersectionBy from './intersectionBy.js';\nimport intersectionWith from './intersectionWith.js';\nimport join from './join.js';\nimport last from './last.js';\nimport lastIndexOf from './lastIndexOf.js';\nimport nth from './nth.js';\nimport pull from './pull.js';\nimport pullAll from './pullAll.js';\nimport pullAllBy from './pullAllBy.js';\nimport pullAllWith from './pullAllWith.js';\nimport pullAt from './pullAt.js';\nimport remove from './remove.js';\nimport reverse from './reverse.js';\nimport slice from './slice.js';\nimport sortedIndex from './sortedIndex.js';\nimport sortedIndexBy from './sortedIndexBy.js';\nimport sortedIndexOf from './sortedIndexOf.js';\nimport sortedLastIndex from './sortedLastIndex.js';\nimport sortedLastIndexBy from './sortedLastIndexBy.js';\nimport sortedLastIndexOf from './sortedLastIndexOf.js';\nimport sortedUniq from './sortedUniq.js';\nimport sortedUniqBy from './sortedUniqBy.js';\nimport tail from './tail.js';\nimport take from './take.js';\nimport takeRight from './takeRight.js';\nimport takeRightWhile from './takeRightWhile.js';\nimport takeWhile from './takeWhile.js';\nimport union from './union.js';\nimport unionBy from './unionBy.js';\nimport unionWith from './unionWith.js';\nimport uniq from './uniq.js';\nimport uniqBy from './uniqBy.js';\nimport uniqWith from './uniqWith.js';\nimport unzip from './unzip.js';\nimport unzipWith from './unzipWith.js';\nimport without from './without.js';\nimport xor from './xor.js';\nimport xorBy from './xorBy.js';\nimport xorWith from './xorWith.js';\nimport zip from './zip.js';\nimport zipObject from './zipObject.js';\nimport zipObjectDeep from './zipObjectDeep.js';\nimport zipWith from './zipWith.js';\n\nexport default {\n chunk, compact, concat, difference, differenceBy,\n differenceWith, drop, dropRight, dropRightWhile, dropWhile,\n fill, findIndex, findLastIndex, first, flatten,\n flattenDeep, flattenDepth, fromPairs, head, indexOf,\n initial, intersection, intersectionBy, intersectionWith, join,\n last, lastIndexOf, nth, pull, pullAll,\n pullAllBy, pullAllWith, pullAt, remove, reverse,\n slice, sortedIndex, sortedIndexBy, sortedIndexOf, sortedLastIndex,\n sortedLastIndexBy, sortedLastIndexOf, sortedUniq, sortedUniqBy, tail,\n take, takeRight, takeRightWhile, takeWhile, union,\n unionBy, unionWith, uniq, uniqBy, uniqWith,\n unzip, unzipWith, without, xor, xorBy,\n xorWith, zip, zipObject, zipObjectDeep, zipWith\n};\n","import countBy from './countBy.js';\nimport each from './each.js';\nimport eachRight from './eachRight.js';\nimport every from './every.js';\nimport filter from './filter.js';\nimport find from './find.js';\nimport findLast from './findLast.js';\nimport flatMap from './flatMap.js';\nimport flatMapDeep from './flatMapDeep.js';\nimport flatMapDepth from './flatMapDepth.js';\nimport forEach from './forEach.js';\nimport forEachRight from './forEachRight.js';\nimport groupBy from './groupBy.js';\nimport includes from './includes.js';\nimport invokeMap from './invokeMap.js';\nimport keyBy from './keyBy.js';\nimport map from './map.js';\nimport orderBy from './orderBy.js';\nimport partition from './partition.js';\nimport reduce from './reduce.js';\nimport reduceRight from './reduceRight.js';\nimport reject from './reject.js';\nimport sample from './sample.js';\nimport sampleSize from './sampleSize.js';\nimport shuffle from './shuffle.js';\nimport size from './size.js';\nimport some from './some.js';\nimport sortBy from './sortBy.js';\n\nexport default {\n countBy, each, eachRight, every, filter,\n find, findLast, flatMap, flatMapDeep, flatMapDepth,\n forEach, forEachRight, groupBy, includes, invokeMap,\n keyBy, map, orderBy, partition, reduce,\n reduceRight, reject, sample, sampleSize, shuffle,\n size, some, sortBy\n};\n","import now from './now.js';\n\nexport default {\n now\n};\n","import after from './after.js';\nimport ary from './ary.js';\nimport before from './before.js';\nimport bind from './bind.js';\nimport bindKey from './bindKey.js';\nimport curry from './curry.js';\nimport curryRight from './curryRight.js';\nimport debounce from './debounce.js';\nimport defer from './defer.js';\nimport delay from './delay.js';\nimport flip from './flip.js';\nimport memoize from './memoize.js';\nimport negate from './negate.js';\nimport once from './once.js';\nimport overArgs from './overArgs.js';\nimport partial from './partial.js';\nimport partialRight from './partialRight.js';\nimport rearg from './rearg.js';\nimport rest from './rest.js';\nimport spread from './spread.js';\nimport throttle from './throttle.js';\nimport unary from './unary.js';\nimport wrap from './wrap.js';\n\nexport default {\n after, ary, before, bind, bindKey,\n curry, curryRight, debounce, defer, delay,\n flip, memoize, negate, once, overArgs,\n partial, partialRight, rearg, rest, spread,\n throttle, unary, wrap\n};\n","import castArray from './castArray.js';\nimport clone from './clone.js';\nimport cloneDeep from './cloneDeep.js';\nimport cloneDeepWith from './cloneDeepWith.js';\nimport cloneWith from './cloneWith.js';\nimport conformsTo from './conformsTo.js';\nimport eq from './eq.js';\nimport gt from './gt.js';\nimport gte from './gte.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isArrayBuffer from './isArrayBuffer.js';\nimport isArrayLike from './isArrayLike.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport isBoolean from './isBoolean.js';\nimport isBuffer from './isBuffer.js';\nimport isDate from './isDate.js';\nimport isElement from './isElement.js';\nimport isEmpty from './isEmpty.js';\nimport isEqual from './isEqual.js';\nimport isEqualWith from './isEqualWith.js';\nimport isError from './isError.js';\nimport isFinite from './isFinite.js';\nimport isFunction from './isFunction.js';\nimport isInteger from './isInteger.js';\nimport isLength from './isLength.js';\nimport isMap from './isMap.js';\nimport isMatch from './isMatch.js';\nimport isMatchWith from './isMatchWith.js';\nimport isNaN from './isNaN.js';\nimport isNative from './isNative.js';\nimport isNil from './isNil.js';\nimport isNull from './isNull.js';\nimport isNumber from './isNumber.js';\nimport isObject from './isObject.js';\nimport isObjectLike from './isObjectLike.js';\nimport isPlainObject from './isPlainObject.js';\nimport isRegExp from './isRegExp.js';\nimport isSafeInteger from './isSafeInteger.js';\nimport isSet from './isSet.js';\nimport isString from './isString.js';\nimport isSymbol from './isSymbol.js';\nimport isTypedArray from './isTypedArray.js';\nimport isUndefined from './isUndefined.js';\nimport isWeakMap from './isWeakMap.js';\nimport isWeakSet from './isWeakSet.js';\nimport lt from './lt.js';\nimport lte from './lte.js';\nimport toArray from './toArray.js';\nimport toFinite from './toFinite.js';\nimport toInteger from './toInteger.js';\nimport toLength from './toLength.js';\nimport toNumber from './toNumber.js';\nimport toPlainObject from './toPlainObject.js';\nimport toSafeInteger from './toSafeInteger.js';\nimport toString from './toString.js';\n\nexport default {\n castArray, clone, cloneDeep, cloneDeepWith, cloneWith,\n conformsTo, eq, gt, gte, isArguments,\n isArray, isArrayBuffer, isArrayLike, isArrayLikeObject, isBoolean,\n isBuffer, isDate, isElement, isEmpty, isEqual,\n isEqualWith, isError, isFinite, isFunction, isInteger,\n isLength, isMap, isMatch, isMatchWith, isNaN,\n isNative, isNil, isNull, isNumber, isObject,\n isObjectLike, isPlainObject, isRegExp, isSafeInteger, isSet,\n isString, isSymbol, isTypedArray, isUndefined, isWeakMap,\n isWeakSet, lt, lte, toArray, toFinite,\n toInteger, toLength, toNumber, toPlainObject, toSafeInteger,\n toString\n};\n","import add from './add.js';\nimport ceil from './ceil.js';\nimport divide from './divide.js';\nimport floor from './floor.js';\nimport max from './max.js';\nimport maxBy from './maxBy.js';\nimport mean from './mean.js';\nimport meanBy from './meanBy.js';\nimport min from './min.js';\nimport minBy from './minBy.js';\nimport multiply from './multiply.js';\nimport round from './round.js';\nimport subtract from './subtract.js';\nimport sum from './sum.js';\nimport sumBy from './sumBy.js';\n\nexport default {\n add, ceil, divide, floor, max,\n maxBy, mean, meanBy, min, minBy,\n multiply, round, subtract, sum, sumBy\n};\n","import clamp from './clamp.js';\nimport inRange from './inRange.js';\nimport random from './random.js';\n\nexport default {\n clamp, inRange, random\n};\n","import assign from './assign.js';\nimport assignIn from './assignIn.js';\nimport assignInWith from './assignInWith.js';\nimport assignWith from './assignWith.js';\nimport at from './at.js';\nimport create from './create.js';\nimport defaults from './defaults.js';\nimport defaultsDeep from './defaultsDeep.js';\nimport entries from './entries.js';\nimport entriesIn from './entriesIn.js';\nimport extend from './extend.js';\nimport extendWith from './extendWith.js';\nimport findKey from './findKey.js';\nimport findLastKey from './findLastKey.js';\nimport forIn from './forIn.js';\nimport forInRight from './forInRight.js';\nimport forOwn from './forOwn.js';\nimport forOwnRight from './forOwnRight.js';\nimport functions from './functions.js';\nimport functionsIn from './functionsIn.js';\nimport get from './get.js';\nimport has from './has.js';\nimport hasIn from './hasIn.js';\nimport invert from './invert.js';\nimport invertBy from './invertBy.js';\nimport invoke from './invoke.js';\nimport keys from './keys.js';\nimport keysIn from './keysIn.js';\nimport mapKeys from './mapKeys.js';\nimport mapValues from './mapValues.js';\nimport merge from './merge.js';\nimport mergeWith from './mergeWith.js';\nimport omit from './omit.js';\nimport omitBy from './omitBy.js';\nimport pick from './pick.js';\nimport pickBy from './pickBy.js';\nimport result from './result.js';\nimport set from './set.js';\nimport setWith from './setWith.js';\nimport toPairs from './toPairs.js';\nimport toPairsIn from './toPairsIn.js';\nimport transform from './transform.js';\nimport unset from './unset.js';\nimport update from './update.js';\nimport updateWith from './updateWith.js';\nimport values from './values.js';\nimport valuesIn from './valuesIn.js';\n\nexport default {\n assign, assignIn, assignInWith, assignWith, at,\n create, defaults, defaultsDeep, entries, entriesIn,\n extend, extendWith, findKey, findLastKey, forIn,\n forInRight, forOwn, forOwnRight, functions, functionsIn,\n get, has, hasIn, invert, invertBy,\n invoke, keys, keysIn, mapKeys, mapValues,\n merge, mergeWith, omit, omitBy, pick,\n pickBy, result, set, setWith, toPairs,\n toPairsIn, transform, unset, update, updateWith,\n values, valuesIn\n};\n","import at from './wrapperAt.js';\nimport chain from './chain.js';\nimport commit from './commit.js';\nimport lodash from './wrapperLodash.js';\nimport next from './next.js';\nimport plant from './plant.js';\nimport reverse from './wrapperReverse.js';\nimport tap from './tap.js';\nimport thru from './thru.js';\nimport toIterator from './toIterator.js';\nimport toJSON from './toJSON.js';\nimport value from './wrapperValue.js';\nimport valueOf from './valueOf.js';\nimport wrapperChain from './wrapperChain.js';\n\nexport default {\n at, chain, commit, lodash, next,\n plant, reverse, tap, thru, toIterator,\n toJSON, value, valueOf, wrapperChain\n};\n","import camelCase from './camelCase.js';\nimport capitalize from './capitalize.js';\nimport deburr from './deburr.js';\nimport endsWith from './endsWith.js';\nimport escape from './escape.js';\nimport escapeRegExp from './escapeRegExp.js';\nimport kebabCase from './kebabCase.js';\nimport lowerCase from './lowerCase.js';\nimport lowerFirst from './lowerFirst.js';\nimport pad from './pad.js';\nimport padEnd from './padEnd.js';\nimport padStart from './padStart.js';\nimport parseInt from './parseInt.js';\nimport repeat from './repeat.js';\nimport replace from './replace.js';\nimport snakeCase from './snakeCase.js';\nimport split from './split.js';\nimport startCase from './startCase.js';\nimport startsWith from './startsWith.js';\nimport template from './template.js';\nimport templateSettings from './templateSettings.js';\nimport toLower from './toLower.js';\nimport toUpper from './toUpper.js';\nimport trim from './trim.js';\nimport trimEnd from './trimEnd.js';\nimport trimStart from './trimStart.js';\nimport truncate from './truncate.js';\nimport unescape from './unescape.js';\nimport upperCase from './upperCase.js';\nimport upperFirst from './upperFirst.js';\nimport words from './words.js';\n\nexport default {\n camelCase, capitalize, deburr, endsWith, escape,\n escapeRegExp, kebabCase, lowerCase, lowerFirst, pad,\n padEnd, padStart, parseInt, repeat, replace,\n snakeCase, split, startCase, startsWith, template,\n templateSettings, toLower, toUpper, trim, trimEnd,\n trimStart, truncate, unescape, upperCase, upperFirst,\n words\n};\n","import attempt from './attempt.js';\nimport bindAll from './bindAll.js';\nimport cond from './cond.js';\nimport conforms from './conforms.js';\nimport constant from './constant.js';\nimport defaultTo from './defaultTo.js';\nimport flow from './flow.js';\nimport flowRight from './flowRight.js';\nimport identity from './identity.js';\nimport iteratee from './iteratee.js';\nimport matches from './matches.js';\nimport matchesProperty from './matchesProperty.js';\nimport method from './method.js';\nimport methodOf from './methodOf.js';\nimport mixin from './mixin.js';\nimport noop from './noop.js';\nimport nthArg from './nthArg.js';\nimport over from './over.js';\nimport overEvery from './overEvery.js';\nimport overSome from './overSome.js';\nimport property from './property.js';\nimport propertyOf from './propertyOf.js';\nimport range from './range.js';\nimport rangeRight from './rangeRight.js';\nimport stubArray from './stubArray.js';\nimport stubFalse from './stubFalse.js';\nimport stubObject from './stubObject.js';\nimport stubString from './stubString.js';\nimport stubTrue from './stubTrue.js';\nimport times from './times.js';\nimport toPath from './toPath.js';\nimport uniqueId from './uniqueId.js';\n\nexport default {\n attempt, bindAll, cond, conforms, constant,\n defaultTo, flow, flowRight, identity, iteratee,\n matches, matchesProperty, method, methodOf, mixin,\n noop, nthArg, over, overEvery, overSome,\n property, propertyOf, range, rangeRight, stubArray,\n stubFalse, stubObject, stubString, stubTrue, times,\n toPath, uniqueId\n};\n","import LazyWrapper from './_LazyWrapper.js';\nimport copyArray from './_copyArray.js';\n\n/**\n * Creates a clone of the lazy wrapper object.\n *\n * @private\n * @name clone\n * @memberOf LazyWrapper\n * @returns {Object} Returns the cloned `LazyWrapper` object.\n */\nfunction lazyClone() {\n var result = new LazyWrapper(this.__wrapped__);\n result.__actions__ = copyArray(this.__actions__);\n result.__dir__ = this.__dir__;\n result.__filtered__ = this.__filtered__;\n result.__iteratees__ = copyArray(this.__iteratees__);\n result.__takeCount__ = this.__takeCount__;\n result.__views__ = copyArray(this.__views__);\n return result;\n}\n\nexport default lazyClone;\n","import LazyWrapper from './_LazyWrapper.js';\n\n/**\n * Reverses the direction of lazy iteration.\n *\n * @private\n * @name reverse\n * @memberOf LazyWrapper\n * @returns {Object} Returns the new reversed `LazyWrapper` object.\n */\nfunction lazyReverse() {\n if (this.__filtered__) {\n var result = new LazyWrapper(this);\n result.__dir__ = -1;\n result.__filtered__ = true;\n } else {\n result = this.clone();\n result.__dir__ *= -1;\n }\n return result;\n}\n\nexport default lazyReverse;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * Gets the view, applying any `transforms` to the `start` and `end` positions.\n *\n * @private\n * @param {number} start The start of the view.\n * @param {number} end The end of the view.\n * @param {Array} transforms The transformations to apply to the view.\n * @returns {Object} Returns an object containing the `start` and `end`\n * positions of the view.\n */\nfunction getView(start, end, transforms) {\n var index = -1,\n length = transforms.length;\n\n while (++index < length) {\n var data = transforms[index],\n size = data.size;\n\n switch (data.type) {\n case 'drop': start += size; break;\n case 'dropRight': end -= size; break;\n case 'take': end = nativeMin(end, start + size); break;\n case 'takeRight': start = nativeMax(start, end - size); break;\n }\n }\n return { 'start': start, 'end': end };\n}\n\nexport default getView;\n","import baseWrapperValue from './_baseWrapperValue.js';\nimport getView from './_getView.js';\nimport isArray from './isArray.js';\n\n/** Used to indicate the type of lazy iteratees. */\nvar LAZY_FILTER_FLAG = 1,\n LAZY_MAP_FLAG = 2;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMin = Math.min;\n\n/**\n * Extracts the unwrapped value from its lazy wrapper.\n *\n * @private\n * @name value\n * @memberOf LazyWrapper\n * @returns {*} Returns the unwrapped value.\n */\nfunction lazyValue() {\n var array = this.__wrapped__.value(),\n dir = this.__dir__,\n isArr = isArray(array),\n isRight = dir < 0,\n arrLength = isArr ? array.length : 0,\n view = getView(0, arrLength, this.__views__),\n start = view.start,\n end = view.end,\n length = end - start,\n index = isRight ? end : (start - 1),\n iteratees = this.__iteratees__,\n iterLength = iteratees.length,\n resIndex = 0,\n takeCount = nativeMin(length, this.__takeCount__);\n\n if (!isArr || (!isRight && arrLength == length && takeCount == length)) {\n return baseWrapperValue(array, this.__actions__);\n }\n var result = [];\n\n outer:\n while (length-- && resIndex < takeCount) {\n index += dir;\n\n var iterIndex = -1,\n value = array[index];\n\n while (++iterIndex < iterLength) {\n var data = iteratees[iterIndex],\n iteratee = data.iteratee,\n type = data.type,\n computed = iteratee(value);\n\n if (type == LAZY_MAP_FLAG) {\n value = computed;\n } else if (!computed) {\n if (type == LAZY_FILTER_FLAG) {\n continue outer;\n } else {\n break outer;\n }\n }\n }\n result[resIndex++] = value;\n }\n return result;\n}\n\nexport default lazyValue;\n","/**\n * @license\n * Lodash (Custom Build) <https://lodash.com/>\n * Build: `lodash modularize exports=\"es\" -o ./`\n * Copyright OpenJS Foundation and other contributors <https://openjsf.org/>\n * Released under MIT license <https://lodash.com/license>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\nimport array from './array.js';\nimport collection from './collection.js';\nimport date from './date.js';\nimport func from './function.js';\nimport lang from './lang.js';\nimport math from './math.js';\nimport number from './number.js';\nimport object from './object.js';\nimport seq from './seq.js';\nimport string from './string.js';\nimport util from './util.js';\nimport LazyWrapper from './_LazyWrapper.js';\nimport LodashWrapper from './_LodashWrapper.js';\nimport Symbol from './_Symbol.js';\nimport arrayEach from './_arrayEach.js';\nimport arrayPush from './_arrayPush.js';\nimport baseForOwn from './_baseForOwn.js';\nimport baseFunctions from './_baseFunctions.js';\nimport baseInvoke from './_baseInvoke.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseRest from './_baseRest.js';\nimport createHybrid from './_createHybrid.js';\nimport identity from './identity.js';\nimport isArray from './isArray.js';\nimport isObject from './isObject.js';\nimport keys from './keys.js';\nimport last from './last.js';\nimport lazyClone from './_lazyClone.js';\nimport lazyReverse from './_lazyReverse.js';\nimport lazyValue from './_lazyValue.js';\nimport _mixin from './mixin.js';\nimport negate from './negate.js';\nimport realNames from './_realNames.js';\nimport thru from './thru.js';\nimport toInteger from './toInteger.js';\nimport lodash from './wrapperLodash.js';\n\n/** Used as the semantic version number. */\nvar VERSION = '4.17.21';\n\n/** Used to compose bitmasks for function metadata. */\nvar WRAP_BIND_KEY_FLAG = 2;\n\n/** Used to indicate the type of lazy iteratees. */\nvar LAZY_FILTER_FLAG = 1,\n LAZY_WHILE_FLAG = 3;\n\n/** Used as references for the maximum length and index of an array. */\nvar MAX_ARRAY_LENGTH = 4294967295;\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype,\n objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Built-in value references. */\nvar symIterator = Symbol ? Symbol.iterator : undefined;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n// wrap `_.mixin` so it works when provided only one argument\nvar mixin = (function(func) {\n return function(object, source, options) {\n if (options == null) {\n var isObj = isObject(source),\n props = isObj && keys(source),\n methodNames = props && props.length && baseFunctions(source, props);\n\n if (!(methodNames ? methodNames.length : isObj)) {\n options = source;\n source = object;\n object = this;\n }\n }\n return func(object, source, options);\n };\n}(_mixin));\n\n// Add methods that return wrapped values in chain sequences.\nlodash.after = func.after;\nlodash.ary = func.ary;\nlodash.assign = object.assign;\nlodash.assignIn = object.assignIn;\nlodash.assignInWith = object.assignInWith;\nlodash.assignWith = object.assignWith;\nlodash.at = object.at;\nlodash.before = func.before;\nlodash.bind = func.bind;\nlodash.bindAll = util.bindAll;\nlodash.bindKey = func.bindKey;\nlodash.castArray = lang.castArray;\nlodash.chain = seq.chain;\nlodash.chunk = array.chunk;\nlodash.compact = array.compact;\nlodash.concat = array.concat;\nlodash.cond = util.cond;\nlodash.conforms = util.conforms;\nlodash.constant = util.constant;\nlodash.countBy = collection.countBy;\nlodash.create = object.create;\nlodash.curry = func.curry;\nlodash.curryRight = func.curryRight;\nlodash.debounce = func.debounce;\nlodash.defaults = object.defaults;\nlodash.defaultsDeep = object.defaultsDeep;\nlodash.defer = func.defer;\nlodash.delay = func.delay;\nlodash.difference = array.difference;\nlodash.differenceBy = array.differenceBy;\nlodash.differenceWith = array.differenceWith;\nlodash.drop = array.drop;\nlodash.dropRight = array.dropRight;\nlodash.dropRightWhile = array.dropRightWhile;\nlodash.dropWhile = array.dropWhile;\nlodash.fill = array.fill;\nlodash.filter = collection.filter;\nlodash.flatMap = collection.flatMap;\nlodash.flatMapDeep = collection.flatMapDeep;\nlodash.flatMapDepth = collection.flatMapDepth;\nlodash.flatten = array.flatten;\nlodash.flattenDeep = array.flattenDeep;\nlodash.flattenDepth = array.flattenDepth;\nlodash.flip = func.flip;\nlodash.flow = util.flow;\nlodash.flowRight = util.flowRight;\nlodash.fromPairs = array.fromPairs;\nlodash.functions = object.functions;\nlodash.functionsIn = object.functionsIn;\nlodash.groupBy = collection.groupBy;\nlodash.initial = array.initial;\nlodash.intersection = array.intersection;\nlodash.intersectionBy = array.intersectionBy;\nlodash.intersectionWith = array.intersectionWith;\nlodash.invert = object.invert;\nlodash.invertBy = object.invertBy;\nlodash.invokeMap = collection.invokeMap;\nlodash.iteratee = util.iteratee;\nlodash.keyBy = collection.keyBy;\nlodash.keys = keys;\nlodash.keysIn = object.keysIn;\nlodash.map = collection.map;\nlodash.mapKeys = object.mapKeys;\nlodash.mapValues = object.mapValues;\nlodash.matches = util.matches;\nlodash.matchesProperty = util.matchesProperty;\nlodash.memoize = func.memoize;\nlodash.merge = object.merge;\nlodash.mergeWith = object.mergeWith;\nlodash.method = util.method;\nlodash.methodOf = util.methodOf;\nlodash.mixin = mixin;\nlodash.negate = negate;\nlodash.nthArg = util.nthArg;\nlodash.omit = object.omit;\nlodash.omitBy = object.omitBy;\nlodash.once = func.once;\nlodash.orderBy = collection.orderBy;\nlodash.over = util.over;\nlodash.overArgs = func.overArgs;\nlodash.overEvery = util.overEvery;\nlodash.overSome = util.overSome;\nlodash.partial = func.partial;\nlodash.partialRight = func.partialRight;\nlodash.partition = collection.partition;\nlodash.pick = object.pick;\nlodash.pickBy = object.pickBy;\nlodash.property = util.property;\nlodash.propertyOf = util.propertyOf;\nlodash.pull = array.pull;\nlodash.pullAll = array.pullAll;\nlodash.pullAllBy = array.pullAllBy;\nlodash.pullAllWith = array.pullAllWith;\nlodash.pullAt = array.pullAt;\nlodash.range = util.range;\nlodash.rangeRight = util.rangeRight;\nlodash.rearg = func.rearg;\nlodash.reject = collection.reject;\nlodash.remove = array.remove;\nlodash.rest = func.rest;\nlodash.reverse = array.reverse;\nlodash.sampleSize = collection.sampleSize;\nlodash.set = object.set;\nlodash.setWith = object.setWith;\nlodash.shuffle = collection.shuffle;\nlodash.slice = array.slice;\nlodash.sortBy = collection.sortBy;\nlodash.sortedUniq = array.sortedUniq;\nlodash.sortedUniqBy = array.sortedUniqBy;\nlodash.split = string.split;\nlodash.spread = func.spread;\nlodash.tail = array.tail;\nlodash.take = array.take;\nlodash.takeRight = array.takeRight;\nlodash.takeRightWhile = array.takeRightWhile;\nlodash.takeWhile = array.takeWhile;\nlodash.tap = seq.tap;\nlodash.throttle = func.throttle;\nlodash.thru = thru;\nlodash.toArray = lang.toArray;\nlodash.toPairs = object.toPairs;\nlodash.toPairsIn = object.toPairsIn;\nlodash.toPath = util.toPath;\nlodash.toPlainObject = lang.toPlainObject;\nlodash.transform = object.transform;\nlodash.unary = func.unary;\nlodash.union = array.union;\nlodash.unionBy = array.unionBy;\nlodash.unionWith = array.unionWith;\nlodash.uniq = array.uniq;\nlodash.uniqBy = array.uniqBy;\nlodash.uniqWith = array.uniqWith;\nlodash.unset = object.unset;\nlodash.unzip = array.unzip;\nlodash.unzipWith = array.unzipWith;\nlodash.update = object.update;\nlodash.updateWith = object.updateWith;\nlodash.values = object.values;\nlodash.valuesIn = object.valuesIn;\nlodash.without = array.without;\nlodash.words = string.words;\nlodash.wrap = func.wrap;\nlodash.xor = array.xor;\nlodash.xorBy = array.xorBy;\nlodash.xorWith = array.xorWith;\nlodash.zip = array.zip;\nlodash.zipObject = array.zipObject;\nlodash.zipObjectDeep = array.zipObjectDeep;\nlodash.zipWith = array.zipWith;\n\n// Add aliases.\nlodash.entries = object.toPairs;\nlodash.entriesIn = object.toPairsIn;\nlodash.extend = object.assignIn;\nlodash.extendWith = object.assignInWith;\n\n// Add methods to `lodash.prototype`.\nmixin(lodash, lodash);\n\n// Add methods that return unwrapped values in chain sequences.\nlodash.add = math.add;\nlodash.attempt = util.attempt;\nlodash.camelCase = string.camelCase;\nlodash.capitalize = string.capitalize;\nlodash.ceil = math.ceil;\nlodash.clamp = number.clamp;\nlodash.clone = lang.clone;\nlodash.cloneDeep = lang.cloneDeep;\nlodash.cloneDeepWith = lang.cloneDeepWith;\nlodash.cloneWith = lang.cloneWith;\nlodash.conformsTo = lang.conformsTo;\nlodash.deburr = string.deburr;\nlodash.defaultTo = util.defaultTo;\nlodash.divide = math.divide;\nlodash.endsWith = string.endsWith;\nlodash.eq = lang.eq;\nlodash.escape = string.escape;\nlodash.escapeRegExp = string.escapeRegExp;\nlodash.every = collection.every;\nlodash.find = collection.find;\nlodash.findIndex = array.findIndex;\nlodash.findKey = object.findKey;\nlodash.findLast = collection.findLast;\nlodash.findLastIndex = array.findLastIndex;\nlodash.findLastKey = object.findLastKey;\nlodash.floor = math.floor;\nlodash.forEach = collection.forEach;\nlodash.forEachRight = collection.forEachRight;\nlodash.forIn = object.forIn;\nlodash.forInRight = object.forInRight;\nlodash.forOwn = object.forOwn;\nlodash.forOwnRight = object.forOwnRight;\nlodash.get = object.get;\nlodash.gt = lang.gt;\nlodash.gte = lang.gte;\nlodash.has = object.has;\nlodash.hasIn = object.hasIn;\nlodash.head = array.head;\nlodash.identity = identity;\nlodash.includes = collection.includes;\nlodash.indexOf = array.indexOf;\nlodash.inRange = number.inRange;\nlodash.invoke = object.invoke;\nlodash.isArguments = lang.isArguments;\nlodash.isArray = isArray;\nlodash.isArrayBuffer = lang.isArrayBuffer;\nlodash.isArrayLike = lang.isArrayLike;\nlodash.isArrayLikeObject = lang.isArrayLikeObject;\nlodash.isBoolean = lang.isBoolean;\nlodash.isBuffer = lang.isBuffer;\nlodash.isDate = lang.isDate;\nlodash.isElement = lang.isElement;\nlodash.isEmpty = lang.isEmpty;\nlodash.isEqual = lang.isEqual;\nlodash.isEqualWith = lang.isEqualWith;\nlodash.isError = lang.isError;\nlodash.isFinite = lang.isFinite;\nlodash.isFunction = lang.isFunction;\nlodash.isInteger = lang.isInteger;\nlodash.isLength = lang.isLength;\nlodash.isMap = lang.isMap;\nlodash.isMatch = lang.isMatch;\nlodash.isMatchWith = lang.isMatchWith;\nlodash.isNaN = lang.isNaN;\nlodash.isNative = lang.isNative;\nlodash.isNil = lang.isNil;\nlodash.isNull = lang.isNull;\nlodash.isNumber = lang.isNumber;\nlodash.isObject = isObject;\nlodash.isObjectLike = lang.isObjectLike;\nlodash.isPlainObject = lang.isPlainObject;\nlodash.isRegExp = lang.isRegExp;\nlodash.isSafeInteger = lang.isSafeInteger;\nlodash.isSet = lang.isSet;\nlodash.isString = lang.isString;\nlodash.isSymbol = lang.isSymbol;\nlodash.isTypedArray = lang.isTypedArray;\nlodash.isUndefined = lang.isUndefined;\nlodash.isWeakMap = lang.isWeakMap;\nlodash.isWeakSet = lang.isWeakSet;\nlodash.join = array.join;\nlodash.kebabCase = string.kebabCase;\nlodash.last = last;\nlodash.lastIndexOf = array.lastIndexOf;\nlodash.lowerCase = string.lowerCase;\nlodash.lowerFirst = string.lowerFirst;\nlodash.lt = lang.lt;\nlodash.lte = lang.lte;\nlodash.max = math.max;\nlodash.maxBy = math.maxBy;\nlodash.mean = math.mean;\nlodash.meanBy = math.meanBy;\nlodash.min = math.min;\nlodash.minBy = math.minBy;\nlodash.stubArray = util.stubArray;\nlodash.stubFalse = util.stubFalse;\nlodash.stubObject = util.stubObject;\nlodash.stubString = util.stubString;\nlodash.stubTrue = util.stubTrue;\nlodash.multiply = math.multiply;\nlodash.nth = array.nth;\nlodash.noop = util.noop;\nlodash.now = date.now;\nlodash.pad = string.pad;\nlodash.padEnd = string.padEnd;\nlodash.padStart = string.padStart;\nlodash.parseInt = string.parseInt;\nlodash.random = number.random;\nlodash.reduce = collection.reduce;\nlodash.reduceRight = collection.reduceRight;\nlodash.repeat = string.repeat;\nlodash.replace = string.replace;\nlodash.result = object.result;\nlodash.round = math.round;\nlodash.sample = collection.sample;\nlodash.size = collection.size;\nlodash.snakeCase = string.snakeCase;\nlodash.some = collection.some;\nlodash.sortedIndex = array.sortedIndex;\nlodash.sortedIndexBy = array.sortedIndexBy;\nlodash.sortedIndexOf = array.sortedIndexOf;\nlodash.sortedLastIndex = array.sortedLastIndex;\nlodash.sortedLastIndexBy = array.sortedLastIndexBy;\nlodash.sortedLastIndexOf = array.sortedLastIndexOf;\nlodash.startCase = string.startCase;\nlodash.startsWith = string.startsWith;\nlodash.subtract = math.subtract;\nlodash.sum = math.sum;\nlodash.sumBy = math.sumBy;\nlodash.template = string.template;\nlodash.times = util.times;\nlodash.toFinite = lang.toFinite;\nlodash.toInteger = toInteger;\nlodash.toLength = lang.toLength;\nlodash.toLower = string.toLower;\nlodash.toNumber = lang.toNumber;\nlodash.toSafeInteger = lang.toSafeInteger;\nlodash.toString = lang.toString;\nlodash.toUpper = string.toUpper;\nlodash.trim = string.trim;\nlodash.trimEnd = string.trimEnd;\nlodash.trimStart = string.trimStart;\nlodash.truncate = string.truncate;\nlodash.unescape = string.unescape;\nlodash.uniqueId = util.uniqueId;\nlodash.upperCase = string.upperCase;\nlodash.upperFirst = string.upperFirst;\n\n// Add aliases.\nlodash.each = collection.forEach;\nlodash.eachRight = collection.forEachRight;\nlodash.first = array.head;\n\nmixin(lodash, (function() {\n var source = {};\n baseForOwn(lodash, function(func, methodName) {\n if (!hasOwnProperty.call(lodash.prototype, methodName)) {\n source[methodName] = func;\n }\n });\n return source;\n}()), { 'chain': false });\n\n/**\n * The semantic version number.\n *\n * @static\n * @memberOf _\n * @type {string}\n */\nlodash.VERSION = VERSION;\n(lodash.templateSettings = string.templateSettings).imports._ = lodash;\n\n// Assign default placeholders.\narrayEach(['bind', 'bindKey', 'curry', 'curryRight', 'partial', 'partialRight'], function(methodName) {\n lodash[methodName].placeholder = lodash;\n});\n\n// Add `LazyWrapper` methods for `_.drop` and `_.take` variants.\narrayEach(['drop', 'take'], function(methodName, index) {\n LazyWrapper.prototype[methodName] = function(n) {\n n = n === undefined ? 1 : nativeMax(toInteger(n), 0);\n\n var result = (this.__filtered__ && !index)\n ? new LazyWrapper(this)\n : this.clone();\n\n if (result.__filtered__) {\n result.__takeCount__ = nativeMin(n, result.__takeCount__);\n } else {\n result.__views__.push({\n 'size': nativeMin(n, MAX_ARRAY_LENGTH),\n 'type': methodName + (result.__dir__ < 0 ? 'Right' : '')\n });\n }\n return result;\n };\n\n LazyWrapper.prototype[methodName + 'Right'] = function(n) {\n return this.reverse()[methodName](n).reverse();\n };\n});\n\n// Add `LazyWrapper` methods that accept an `iteratee` value.\narrayEach(['filter', 'map', 'takeWhile'], function(methodName, index) {\n var type = index + 1,\n isFilter = type == LAZY_FILTER_FLAG || type == LAZY_WHILE_FLAG;\n\n LazyWrapper.prototype[methodName] = function(iteratee) {\n var result = this.clone();\n result.__iteratees__.push({\n 'iteratee': baseIteratee(iteratee, 3),\n 'type': type\n });\n result.__filtered__ = result.__filtered__ || isFilter;\n return result;\n };\n});\n\n// Add `LazyWrapper` methods for `_.head` and `_.last`.\narrayEach(['head', 'last'], function(methodName, index) {\n var takeName = 'take' + (index ? 'Right' : '');\n\n LazyWrapper.prototype[methodName] = function() {\n return this[takeName](1).value()[0];\n };\n});\n\n// Add `LazyWrapper` methods for `_.initial` and `_.tail`.\narrayEach(['initial', 'tail'], function(methodName, index) {\n var dropName = 'drop' + (index ? '' : 'Right');\n\n LazyWrapper.prototype[methodName] = function() {\n return this.__filtered__ ? new LazyWrapper(this) : this[dropName](1);\n };\n});\n\nLazyWrapper.prototype.compact = function() {\n return this.filter(identity);\n};\n\nLazyWrapper.prototype.find = function(predicate) {\n return this.filter(predicate).head();\n};\n\nLazyWrapper.prototype.findLast = function(predicate) {\n return this.reverse().find(predicate);\n};\n\nLazyWrapper.prototype.invokeMap = baseRest(function(path, args) {\n if (typeof path == 'function') {\n return new LazyWrapper(this);\n }\n return this.map(function(value) {\n return baseInvoke(value, path, args);\n });\n});\n\nLazyWrapper.prototype.reject = function(predicate) {\n return this.filter(negate(baseIteratee(predicate)));\n};\n\nLazyWrapper.prototype.slice = function(start, end) {\n start = toInteger(start);\n\n var result = this;\n if (result.__filtered__ && (start > 0 || end < 0)) {\n return new LazyWrapper(result);\n }\n if (start < 0) {\n result = result.takeRight(-start);\n } else if (start) {\n result = result.drop(start);\n }\n if (end !== undefined) {\n end = toInteger(end);\n result = end < 0 ? result.dropRight(-end) : result.take(end - start);\n }\n return result;\n};\n\nLazyWrapper.prototype.takeRightWhile = function(predicate) {\n return this.reverse().takeWhile(predicate).reverse();\n};\n\nLazyWrapper.prototype.toArray = function() {\n return this.take(MAX_ARRAY_LENGTH);\n};\n\n// Add `LazyWrapper` methods to `lodash.prototype`.\nbaseForOwn(LazyWrapper.prototype, function(func, methodName) {\n var checkIteratee = /^(?:filter|find|map|reject)|While$/.test(methodName),\n isTaker = /^(?:head|last)$/.test(methodName),\n lodashFunc = lodash[isTaker ? ('take' + (methodName == 'last' ? 'Right' : '')) : methodName],\n retUnwrapped = isTaker || /^find/.test(methodName);\n\n if (!lodashFunc) {\n return;\n }\n lodash.prototype[methodName] = function() {\n var value = this.__wrapped__,\n args = isTaker ? [1] : arguments,\n isLazy = value instanceof LazyWrapper,\n iteratee = args[0],\n useLazy = isLazy || isArray(value);\n\n var interceptor = function(value) {\n var result = lodashFunc.apply(lodash, arrayPush([value], args));\n return (isTaker && chainAll) ? result[0] : result;\n };\n\n if (useLazy && checkIteratee && typeof iteratee == 'function' && iteratee.length != 1) {\n // Avoid lazy use if the iteratee has a \"length\" value other than `1`.\n isLazy = useLazy = false;\n }\n var chainAll = this.__chain__,\n isHybrid = !!this.__actions__.length,\n isUnwrapped = retUnwrapped && !chainAll,\n onlyLazy = isLazy && !isHybrid;\n\n if (!retUnwrapped && useLazy) {\n value = onlyLazy ? value : new LazyWrapper(this);\n var result = func.apply(value, args);\n result.__actions__.push({ 'func': thru, 'args': [interceptor], 'thisArg': undefined });\n return new LodashWrapper(result, chainAll);\n }\n if (isUnwrapped && onlyLazy) {\n return func.apply(this, args);\n }\n result = this.thru(interceptor);\n return isUnwrapped ? (isTaker ? result.value()[0] : result.value()) : result;\n };\n});\n\n// Add `Array` methods to `lodash.prototype`.\narrayEach(['pop', 'push', 'shift', 'sort', 'splice', 'unshift'], function(methodName) {\n var func = arrayProto[methodName],\n chainName = /^(?:push|sort|unshift)$/.test(methodName) ? 'tap' : 'thru',\n retUnwrapped = /^(?:pop|shift)$/.test(methodName);\n\n lodash.prototype[methodName] = function() {\n var args = arguments;\n if (retUnwrapped && !this.__chain__) {\n var value = this.value();\n return func.apply(isArray(value) ? value : [], args);\n }\n return this[chainName](function(value) {\n return func.apply(isArray(value) ? value : [], args);\n });\n };\n});\n\n// Map minified method names to their real names.\nbaseForOwn(LazyWrapper.prototype, function(func, methodName) {\n var lodashFunc = lodash[methodName];\n if (lodashFunc) {\n var key = lodashFunc.name + '';\n if (!hasOwnProperty.call(realNames, key)) {\n realNames[key] = [];\n }\n realNames[key].push({ 'name': methodName, 'func': lodashFunc });\n }\n});\n\nrealNames[createHybrid(undefined, WRAP_BIND_KEY_FLAG).name] = [{\n 'name': 'wrapper',\n 'func': undefined\n}];\n\n// Add methods to `LazyWrapper`.\nLazyWrapper.prototype.clone = lazyClone;\nLazyWrapper.prototype.reverse = lazyReverse;\nLazyWrapper.prototype.value = lazyValue;\n\n// Add chain sequence methods to the `lodash` wrapper.\nlodash.prototype.at = seq.at;\nlodash.prototype.chain = seq.wrapperChain;\nlodash.prototype.commit = seq.commit;\nlodash.prototype.next = seq.next;\nlodash.prototype.plant = seq.plant;\nlodash.prototype.reverse = seq.reverse;\nlodash.prototype.toJSON = lodash.prototype.valueOf = lodash.prototype.value = seq.value;\n\n// Add lazy aliases.\nlodash.prototype.first = lodash.prototype.head;\n\nif (symIterator) {\n lodash.prototype[symIterator] = seq.toIterator;\n}\n\nexport default lodash;\n","export default function(n){return{all:n=n||new Map,on:function(t,e){var i=n.get(t);i?i.push(e):n.set(t,[e])},off:function(t,e){var i=n.get(t);i&&(e?i.splice(i.indexOf(e)>>>0,1):n.set(t,[]))},emit:function(t,e){var i=n.get(t);i&&i.slice().map(function(n){n(e)}),(i=n.get(\"*\"))&&i.slice().map(function(n){n(t,e)})}}}\n//# sourceMappingURL=mitt.mjs.map\n","import Konva from 'konva'\n// import { Render } from './index'\n\nexport type ValueOf<T> = T[keyof T]\n\nexport interface RenderConfig {\n width: number\n height: number\n //\n showBg?: boolean\n showRuler?: boolean\n showRefLine?: boolean\n showPreview?: boolean\n showContextmenu?: boolean\n //\n attractResize?: boolean\n attractBg?: boolean\n attractNode?: boolean\n //\n readonly?: boolean\n configJson?: string | null\n}\n\nexport type RenderEvents = {\n ['history-change']: { records: string[]; index: number }\n ['selection-change']: Konva.Node[]\n ['debug-change']: boolean\n ['link-type-change']: LinkType\n ['scale-change']: number\n ['loading']: boolean\n ['graph-type-change']: GraphType | undefined\n ['texting-change']: boolean\n //\n ['page-settings-change']: PageSettings\n ['link-selection-change']: Konva.Line | undefined\n ['asset-position-change']: Konva.Node[]\n ['asset-rotation-change']: Konva.Node[]\n}\n\nexport interface Handler {\n handlers?: {\n stage?: {\n [index: string]: (e?: any) => void | boolean\n }\n dom?: {\n [index: string]: (e?: any) => void\n }\n transformer?: {\n [index: string]: (e?: any) => void\n }\n }\n transformerConfig?: {\n anchorDragBoundFunc?: (\n oldPos: Konva.Vector2d,\n newPos: Konva.Vector2d,\n e: MouseEvent\n ) => Konva.Vector2d\n dragBoundFunc?: (newPos: Konva.Vector2d, e: MouseEvent) => Konva.Vector2d\n }\n}\n\nexport enum MouseButton {\n 左键 = 0,\n 右键 = 2\n}\n\nexport interface Draw {\n readonly layer: Konva.Layer\n\n option: {\n [index: string]: any\n }\n init: () => void\n draw: () => void\n clear: () => void\n}\n\nexport class BaseDraw {\n protected render: any\n readonly layer: Konva.Layer\n protected group: Konva.Group\n\n constructor(render: any, layer: Konva.Layer) {\n this.render = render\n this.layer = layer\n\n this.group = new Konva.Group()\n }\n\n init() {\n this.layer.add(this.group)\n this.draw()\n }\n\n draw() {}\n\n clear() {\n // 重置\n this.group.destroy()\n //\n const name = this.group.name()\n this.group = new Konva.Group({ name })\n this.layer.add(this.group)\n }\n}\n\n// export { Render }\n\nexport interface AssetInfoPoint {\n x: number\n y: number\n direction?: 'top' | 'bottom' | 'left' | 'right' // 人为定义连接点属于元素的什么方向\n alias?: string\n}\n\nexport interface AssetInfo {\n url: string\n avatar?: string // 子素材需要额外的封面\n points?: Array<AssetInfoPoint>\n}\n\nexport enum MoveKey {\n 上 = 'ArrowUp',\n 左 = 'ArrowLeft',\n 右 = 'ArrowRight',\n 下 = 'ArrowDown'\n}\n\nexport enum ShutcutKey {\n 删除 = 'Delete',\n C = 'KeyC',\n V = 'KeyV',\n Z = 'KeyZ',\n A = 'KeyA',\n R = 'KeyR',\n Esc = 'Escape',\n Backspace = 'Backspace',\n Enter = 'Enter'\n}\n\nexport enum AlignType {\n 垂直居中 = 'Middle',\n 左对齐 = 'Left',\n 右对齐 = 'Right',\n 水平居中 = 'Center',\n 上对齐 = 'Top',\n 下对齐 = 'Bottom'\n}\n\n// 连接线 类型\nexport enum LinkType {\n 'auto' = 'auto',\n 'straight' = 'straight', // 直线\n 'manual' = 'manual', // 折线\n 'curve' = 'curve', // 曲线\n 'bezier' = 'bezier' // 贝赛尔曲线\n}\n\n/**\n * 连接对\n */\nexport interface LinkDrawPair {\n id: string\n from: {\n groupId: string\n pointId: string\n rawGroupId?: string // 预留\n }\n to: {\n groupId: string\n pointId: string\n rawGroupId?: string // 预留\n }\n disabled?: boolean // 标记为 true,算法会忽略该 pair 的画线逻辑\n linkType?: LinkType // 连接线类型\n style?: Konva.LineConfig & LinkSettings\n}\n\n/**\n * 连接点\n */\nexport interface LinkDrawPoint {\n id: string\n groupId: string\n rawGroupId?: string // 预留\n visible: boolean\n pairs: LinkDrawPair[]\n x: number\n y: number\n direction?: 'top' | 'bottom' | 'left' | 'right' // 人为定义连接点属于元素的什么方向\n alias?: string\n}\n\n/**\n * 连接线 拐点\n */\nexport interface ManualPoint {\n x: number\n y: number\n}\n\n/**\n * 连接线 拐点 表\n */\nexport interface ManualPointsMap {\n [index: string]: ManualPoint[]\n}\n\n/**\n * 直线、折线 拐点\n */\nexport interface LineManualPoint {\n x: number\n y: number\n index: number\n}\n\n/**\n * 图形类型\n */\nexport enum GraphType {\n Line = 'Line', // 直线\n Curve = 'Curve', // 曲线\n Rect = 'Rect', // 矩形\n Circle = 'Circle', // 圆/椭圆形\n Bezier = 'Bezier' // 贝赛尔曲线\n}\n\n/**\n * 图形 的 调整点 信息\n */\nexport interface GraphAnchor {\n type?: GraphType\n adjustType: string\n //\n name?: string\n groupId?: string\n //\n adjusted?: boolean\n}\n\n/**\n * 图形 的 调整点 图形、锚点关系\n */\nexport interface GraphAnchorShape {\n shape: Konva.Shape\n anchorShadow: Konva.Circle\n}\n\n/**\n * 素材类型\n */\nexport enum AssetType {\n 'Image' = 'Image',\n 'Json' = 'Json',\n 'Graph' = 'Graph',\n 'Text' = 'Text'\n}\n\n/**\n * 图片类型\n */\nexport enum ImageType {\n 'svg' = 'svg',\n 'gif' = 'gif',\n 'other' = 'other'\n}\n\n/**\n * 对齐信息\n */\nexport interface SortItem {\n id?: number // 有 id 就是其他节点,否则就是 选择目标\n value: number // 左、垂直中、右的 x 坐标值; 上、水平中、下的 y 坐标值;\n}\n\n/**\n * 页面设置\n */\nexport interface PageSettings {\n background: string\n stroke: string\n strokeWidth: number\n fill: string\n linkStroke: string\n linkStrokeWidth: number\n fontSize: number\n textFill: string\n}\n\n/**\n * 素材设置\n */\nexport interface AssetSettings {\n stroke: string\n strokeWidth: number\n fill: string\n arrowStart: boolean\n arrowEnd: boolean\n fontSize: number\n textFill: string\n text: string\n x: number\n y: number\n rotation: number\n tension: number\n}\n\n/**\n * 连接线设置\n */\nexport interface LinkSettings {\n stroke: string\n strokeWidth: number\n arrowStart: boolean\n arrowEnd: boolean\n tension: number\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n//\nimport * as Types from '../types'\n\nexport interface BgDrawOption {\n size: number\n readonly: boolean\n}\nexport class BgDraw extends Types.BaseDraw implements Types.Draw {\n static override readonly name = 'bg'\n\n option: BgDrawOption\n\n constructor(render: Types.Render, layer: Konva.Layer, option: BgDrawOption) {\n super(render, layer)\n\n this.option = option\n\n this.group.listening(false)\n }\n\n override draw() {\n this.clear()\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 相关参数\n\n // 格子大小\n const cellSize = this.option.size\n\n // 列数\n const lenX = Math.ceil(\n this.render.toStageValue(stageState.width + this.render.rulerSize) / cellSize\n )\n // 行数\n const lenY = Math.ceil(\n this.render.toStageValue(stageState.height + this.render.rulerSize) / cellSize\n )\n\n const startX = -Math.ceil(this.render.toStageValue(stageState.x) / cellSize)\n const startY = -Math.ceil(this.render.toStageValue(stageState.y) / cellSize)\n\n const group = new Konva.Group()\n\n /* group.add(\n new Konva.Rect({\n name: `${this.constructor.name}__background`,\n x: this.render.toStageValue(-stageState.x + this.render.rulerSize),\n y: this.render.toStageValue(-stageState.y + this.render.rulerSize),\n width: this.render.toStageValue(stageState.width),\n height: this.render.toStageValue(stageState.height),\n listening: false,\n fill: this.render.getPageSettings().background\n })\n ) */\n group.add(\n new Konva.Rect({\n name: `${this.constructor.name}__background`,\n x: 0,\n y: 0,\n width: stageState.width,\n height: stageState.height,\n listening: false,\n fill: this.render.getPageSettings().background\n })\n )\n\n if (!this.option.readonly) {\n group.add(\n new Konva.Rect({\n name: this.constructor.name,\n x: 0,\n y: 0,\n width: stageState.width,\n height: stageState.height,\n stroke: 'rgba(255,0,0,0.2)',\n strokeWidth: this.render.toStageValue(2),\n listening: false,\n dash: [this.render.toStageValue(6), this.render.toStageValue(6)]\n })\n )\n\n // 竖线\n for (let x = 0; x < lenX + startX + 2; x++) {\n let point1X = cellSize * x\n let point1Y = this.render.toStageValue(-stageState.y + this.render.rulerSize)\n let point2X = cellSize * x\n let point2Y = this.render.toStageValue(\n stageState.height - stageState.y + this.render.rulerSize\n )\n\n point1X = point1X < stageState.width ? point1X : stageState.width\n point2X = point2X < stageState.width ? point2X : stageState.width\n point1Y = point1Y > 0 ? point1Y : 0\n point1Y = point1Y < stageState.height ? point1Y : stageState.height\n point2Y = point2Y > 0 ? point2Y : 0\n point2Y = point2Y < stageState.height ? point2Y : stageState.height\n\n group.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [point1X, point1Y > 0 ? point1Y : 0],\n [point2X, point2Y > 0 ? point2Y : 0]\n ]),\n stroke: '#ddd',\n strokeWidth: this.render.toStageValue(1),\n listening: false\n })\n )\n }\n\n // 横线\n for (let y = 0; y < lenY + startY + 2; y++) {\n let point1X = this.render.toStageValue(-stageState.x + this.render.rulerSize)\n let point1Y = cellSize * y\n let point2X = this.render.toStageValue(\n stageState.width - stageState.x + this.render.rulerSize\n )\n let point2Y = cellSize * y\n\n point1X = point1X > 0 ? point1X : 0\n point1X = point1X < stageState.width ? point1X : stageState.width\n point2X = point2X > 0 ? point2X : 0\n point2X = point2X < stageState.width ? point2X : stageState.width\n point1Y = point1Y < stageState.height ? point1Y : stageState.height\n point2Y = point2Y < stageState.height ? point2Y : stageState.height\n\n group.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [point1X, point1Y],\n [point2X, point2Y]\n ]),\n stroke: '#ddd',\n strokeWidth: this.render.toStageValue(1),\n listening: false\n })\n )\n }\n }\n\n this.group.add(group)\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n//\nimport * as Types from '../types'\n\nexport interface RulerDrawOption {\n size: number\n}\n\nexport class RulerDraw extends Types.BaseDraw implements Types.Draw {\n static override readonly name = 'ruler'\n\n option: RulerDrawOption\n\n constructor(render: Types.Render, layer: Konva.Layer, option: RulerDrawOption) {\n super(render, layer)\n\n this.option = option\n\n this.group.listening(false)\n }\n\n override draw() {\n this.clear()\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 格子大小\n const cellSize = 20\n\n const fontSizeMax = 12\n\n // 列数\n const lenX = Math.ceil(this.render.toStageValue(stageState.width) / cellSize)\n // 行数\n const lenY = Math.ceil(this.render.toStageValue(stageState.height) / cellSize)\n\n const startX = -Math.ceil(this.render.toStageValue(stageState.x - this.option.size) / cellSize)\n const startY = -Math.ceil(this.render.toStageValue(stageState.y - this.option.size) / cellSize)\n\n const group = new Konva.Group()\n\n // 比例尺 - 上\n const groupTop = new Konva.Group({\n x: this.render.toStageValue(-stageState.x + this.option.size),\n y: this.render.toStageValue(-stageState.y),\n width: this.render.toStageValue(stageState.width - this.option.size + this.render.rulerSize),\n height: this.render.toStageValue(this.option.size)\n })\n\n // 比例尺 - 左\n const groupLeft = new Konva.Group({\n x: this.render.toStageValue(-stageState.x),\n y: this.render.toStageValue(-stageState.y + this.option.size),\n width: this.render.toStageValue(this.option.size),\n height: this.render.toStageValue(stageState.height - this.option.size + this.render.rulerSize)\n })\n\n {\n groupTop.add(\n // 上\n new Konva.Rect({\n name: this.constructor.name,\n x: 0,\n y: 0,\n width: groupTop.width(),\n height: groupTop.height(),\n fill: '#ddd'\n })\n )\n\n for (let x = lenX + startX - 1; x >= startX; x--) {\n const nx = -groupTop.x() + cellSize * x\n const long = (this.render.toStageValue(this.option.size) / 5) * 4\n const short = (this.render.toStageValue(this.option.size) / 5) * 3\n\n if (nx >= 0) {\n groupTop.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [nx, x % 5 ? long : short],\n [nx, this.render.toStageValue(this.option.size)]\n ]),\n stroke: '#999',\n strokeWidth: this.render.toStageValue(1),\n listening: false\n })\n )\n\n if (x % 5 === 0) {\n let fontSize = fontSizeMax\n\n const text = new Konva.Text({\n name: this.constructor.name,\n y: this.render.toStageValue(this.option.size / 2 - fontSize),\n text: (x * cellSize).toString(),\n fontSize: this.render.toStageValue(fontSize),\n fill: '#999',\n align: 'center',\n verticalAlign: 'middle',\n lineHeight: 1.6\n })\n\n while (\n this.render.toStageValue(text.width()) >\n this.render.toStageValue(cellSize) * 4.6\n ) {\n fontSize -= 1\n text.fontSize(this.render.toStageValue(fontSize))\n text.y(this.render.toStageValue(this.option.size / 2 - fontSize))\n }\n text.x(nx - text.width() / 2)\n groupTop.add(text)\n }\n }\n }\n }\n\n {\n groupLeft.add(\n // 左\n new Konva.Rect({\n name: this.constructor.name,\n x: 0,\n y: 0,\n width: groupLeft.width(),\n height: groupLeft.height(),\n fill: '#ddd'\n })\n )\n\n for (let y = lenY + startY - 1; y >= startY; y--) {\n const ny = -groupLeft.y() + cellSize * y\n const long = (this.render.toStageValue(this.option.size) / 5) * 4\n const short = (this.render.toStageValue(this.option.size) / 5) * 3\n\n if (ny >= 0) {\n groupLeft.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [y % 5 ? long : short, ny],\n [this.render.toStageValue(this.option.size), ny]\n ]),\n stroke: '#999',\n strokeWidth: this.render.toStageValue(1),\n listening: false\n })\n )\n\n if (y % 5 === 0) {\n let fontSize = fontSizeMax\n\n const text = new Konva.Text({\n name: this.constructor.name,\n x: 0,\n y: ny,\n text: (y * cellSize).toString(),\n fontSize: this.render.toStageValue(fontSize),\n fill: '#999',\n align: 'right',\n verticalAlign: 'bottom',\n lineHeight: 1.6,\n wrap: 'none'\n })\n\n while (text.width() > short * 0.8) {\n fontSize -= 1\n text.fontSize(this.render.toStageValue(fontSize))\n }\n text.y(ny - text.height() / 2)\n text.width(short - this.render.toStageValue(1))\n groupLeft.add(text)\n }\n }\n }\n }\n\n group.add(\n // 角\n new Konva.Rect({\n name: this.constructor.name,\n x: this.render.toStageValue(-stageState.x),\n y: this.render.toStageValue(-stageState.y),\n width: this.render.toStageValue(this.option.size),\n height: this.render.toStageValue(this.option.size),\n fill: '#ddd'\n })\n )\n\n group.add(groupTop)\n group.add(groupLeft)\n\n this.group.add(group)\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n//\nimport * as Types from '../types'\n\nexport interface RefLineDrawOption {\n padding: number\n}\n\nexport class RefLineDraw extends Types.BaseDraw implements Types.Draw, Types.Handler {\n static override readonly name = 'refLine'\n\n option: RefLineDrawOption\n\n constructor(render: Types.Render, layer: Konva.Layer, option: RefLineDrawOption) {\n super(render, layer)\n\n this.option = option\n\n this.group.listening(false)\n }\n\n override draw() {\n this.clear()\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n const group = new Konva.Group()\n\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n if (pos.y >= this.option.padding) {\n // 横\n group.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [\n this.render.toStageValue(-stageState.x),\n this.render.toStageValue(pos.y - stageState.y)\n ],\n [\n this.render.toStageValue(stageState.width - stageState.x + this.render.rulerSize),\n this.render.toStageValue(pos.y - stageState.y)\n ]\n ]),\n stroke: 'rgba(255,0,0,0.2)',\n strokeWidth: this.render.toStageValue(1),\n listening: false\n })\n )\n }\n\n if (pos.x >= this.option.padding) {\n // 竖\n group.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [\n this.render.toStageValue(pos.x - stageState.x),\n this.render.toStageValue(-stageState.y)\n ],\n [\n this.render.toStageValue(pos.x - stageState.x),\n this.render.toStageValue(stageState.height - stageState.y + this.render.rulerSize)\n ]\n ]),\n stroke: 'rgba(255,0,0,0.2)',\n strokeWidth: this.render.toStageValue(1),\n listening: false\n })\n )\n }\n }\n this.group.add(group)\n }\n\n handlers = {\n dom: {\n mousemove: () => {\n // 更新参考线\n this.draw()\n },\n mouseout: () => {\n // 清除参考线\n this.clear()\n }\n }\n }\n}\n","import Konva from 'konva'\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nexport interface ContextmenuDrawOption {\n //\n}\n\nexport class ContextmenuDraw extends Types.BaseDraw implements Types.Draw {\n static override readonly name = 'contextmenu'\n\n option: ContextmenuDrawOption\n\n state: {\n target: Konva.Node | null // 右键目标节点(或空白处)\n menuIsMousedown: boolean // 菜单被鼠标按下状态\n lastPos: Konva.Vector2d | null // 记录鼠标按下位置(用于判断按下和释放的时候是不是同一位置)\n right: boolean // 鼠标按下的是否是右键\n }\n\n constructor(render: Types.Render, layer: Konva.Layer, option: ContextmenuDrawOption) {\n super(render, layer)\n\n this.option = option\n this.state = { target: null, menuIsMousedown: false, lastPos: null, right: false }\n }\n\n override draw() {\n this.clear()\n\n if (this.state.target) {\n // 菜单数组\n const menus: Array<{\n name: string\n action: (e: Konva.KonvaEventObject<MouseEvent>) => void\n }> = []\n\n if (this.state.target === this.render.stage) {\n // 空白处\n menus.push({\n name: '自适应大小',\n action: () => {\n this.render.positionTool.positionFit()\n }\n })\n menus.push({\n name: '恢复位置',\n action: () => {\n this.render.positionTool.positionReset()\n }\n })\n menus.push({\n name: '恢复大小位置',\n action: () => {\n this.render.positionTool.positionZoomReset()\n }\n })\n } else if (!this.render.config.readonly) {\n if (this.state.target.name() === 'link-line') {\n menus.push({\n name: '删除',\n action: () => {\n // 删除 连接线\n this.render.linkTool.remove(this.state.target as Konva.Line)\n }\n })\n } else {\n // 未选择:真实节点,即素材的容器 group\n // 已选择:transformer\n const target = this.state.target.parent\n\n // 目标\n menus.push({\n name: '复制',\n action: () => {\n if (target) {\n this.render.copyTool.copy([target])\n }\n }\n })\n menus.push({\n name: '删除',\n action: () => {\n if (target) {\n this.render.remove([target])\n }\n }\n })\n menus.push({\n name: '上移',\n action: () => {\n if (target) {\n this.render.zIndexTool.up([target])\n }\n }\n })\n menus.push({\n name: '下移',\n action: () => {\n if (target) {\n this.render.zIndexTool.down([target])\n }\n }\n })\n menus.push({\n name: '置顶',\n action: () => {\n if (target) {\n this.render.zIndexTool.top([target])\n }\n }\n })\n menus.push({\n name: '置底',\n action: () => {\n if (target) {\n this.render.zIndexTool.bottom([target])\n }\n }\n })\n if (target instanceof Konva.Transformer) {\n const pos = this.render.stage.getPointerPosition()\n\n if (pos) {\n // 获取所有图形\n const shapes = target.nodes()\n if (shapes.length > 1) {\n // zIndex 倒序(大的优先)\n shapes.sort((a, b) => b.zIndex() - a.zIndex())\n\n // 提取重叠目标\n const selected = shapes.find((shape) =>\n // 关键 api\n Konva.Util.haveIntersection(\n { ...pos, width: 1, height: 1 },\n shape.getClientRect()\n )\n )\n\n // 对齐菜单\n menus.push({\n name: '垂直居中' + (selected ? '于目标' : ''),\n action: () => {\n this.render.alignTool.align(Types.AlignType.垂直居中, selected)\n }\n })\n menus.push({\n name: '左对齐' + (selected ? '于目标' : ''),\n action: () => {\n this.render.alignTool.align(Types.AlignType.左对齐, selected)\n }\n })\n menus.push({\n name: '右对齐' + (selected ? '于目标' : ''),\n action: () => {\n this.render.alignTool.align(Types.AlignType.右对齐, selected)\n }\n })\n menus.push({\n name: '水平居中' + (selected ? '于目标' : ''),\n action: () => {\n this.render.alignTool.align(Types.AlignType.水平居中, selected)\n }\n })\n menus.push({\n name: '上对齐' + (selected ? '于目标' : ''),\n action: () => {\n this.render.alignTool.align(Types.AlignType.上对齐, selected)\n }\n })\n menus.push({\n name: '下对齐' + (selected ? '于目标' : ''),\n action: () => {\n this.render.alignTool.align(Types.AlignType.下对齐, selected)\n }\n })\n }\n }\n }\n }\n }\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 绘制右键菜单\n const group = new Konva.Group({\n name: 'contextmenu',\n width: stageState.width,\n height: stageState.height\n })\n\n let top = 0\n // 菜单每项高度\n const lineHeight = 30\n\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n for (const menu of menus) {\n // 框\n const rect = new Konva.Rect({\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y + top - stageState.y),\n width: this.render.toStageValue(150),\n height: this.render.toStageValue(lineHeight),\n fill: '#fff',\n stroke: '#999',\n strokeWidth: this.render.toStageValue(1),\n name: 'contextmenu'\n })\n // 标题\n const text = new Konva.Text({\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y + top - stageState.y),\n text: menu.name,\n name: 'contextmenu',\n listening: false,\n fontSize: this.render.toStageValue(16),\n fill: '#333',\n width: this.render.toStageValue(150),\n height: this.render.toStageValue(lineHeight),\n align: 'center',\n verticalAlign: 'middle'\n })\n group.add(rect)\n group.add(text)\n\n // 菜单事件\n rect.on('pointerclick', (e) => {\n if (e.evt.button === Types.MouseButton.左键) {\n // 触发事件\n menu.action(e)\n\n // 移除菜单\n this.group.getChildren().forEach((o) => {\n o.destroy()\n })\n this.group.removeChildren()\n\n this.state.target = null\n }\n\n e.evt.preventDefault()\n e.evt.stopPropagation()\n })\n rect.on('mousedown', (e) => {\n if (e.evt.button === Types.MouseButton.左键) {\n this.state.menuIsMousedown = true\n // 按下效果\n rect.fill('#dfdfdf')\n }\n\n e.evt.preventDefault()\n e.evt.stopPropagation()\n })\n rect.on('mouseup', (e) => {\n if (e.evt.button === Types.MouseButton.左键) {\n this.state.menuIsMousedown = false\n }\n })\n rect.on('mouseenter', (e) => {\n if (this.state.menuIsMousedown) {\n rect.fill('#dfdfdf')\n } else {\n // hover in\n rect.fill('#efefef')\n }\n\n e.evt.preventDefault()\n e.evt.stopPropagation()\n })\n rect.on('mouseout', () => {\n // hover out\n rect.fill('#fff')\n })\n rect.on('contextmenu', (e) => {\n e.evt.preventDefault()\n e.evt.stopPropagation()\n })\n\n top += lineHeight - 1\n }\n }\n\n this.group.add(group)\n }\n }\n\n handlers = {\n stage: {\n mousedown: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['mousedown']>) => {\n this.state.lastPos = this.render.stage.getPointerPosition()\n\n if (e.evt.button === Types.MouseButton.左键) {\n if (!this.state.menuIsMousedown) {\n // 没有按下菜单,清除菜单\n this.state.target = null\n this.draw()\n }\n } else if (e.evt.button === Types.MouseButton.右键 && !e.evt.ctrlKey) {\n // (判断 ctrlKey 为了排查 mac 拖动快捷键)\n // 右键按下\n this.state.right = true\n }\n },\n mousemove: () => {\n if (this.state.target && this.state.right) {\n // 拖动画布时(右键),清除菜单\n this.state.target = null\n this.draw()\n }\n },\n mouseup: () => {\n this.state.right = false\n },\n contextmenu: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['contextmenu']>) => {\n // (判断 ctrlKey 为了排查 mac 拖动快捷键)\n if (!e.evt.ctrlKey) {\n const pos = this.render.stage.getPointerPosition()\n if (pos && this.state.lastPos) {\n const linkGroup = this.render.layerCover.find(\n `.${Draws.LinkDraw.name}`\n )[0] as Konva.Group\n\n // 右键目标可能为 连接线\n let lineSelection: Konva.Node | null = null\n\n if (linkGroup) {\n const linkLines = linkGroup.find('.link-line')\n\n for (const line of linkLines) {\n if (\n Konva.Util.haveIntersection({ ...pos, width: 1, height: 1 }, line.getClientRect())\n ) {\n // 右键目标为 连接线\n lineSelection = line\n break\n }\n }\n }\n\n if (pos.x === this.state.lastPos.x || pos.y === this.state.lastPos.y) {\n // 右键 连接线/其它目标\n this.state.target = lineSelection ?? e.target\n } else {\n this.state.target = null\n }\n this.draw()\n }\n }\n },\n wheel: () => {\n // 画布缩放时,清除菜单\n this.state.target = null\n this.draw()\n }\n }\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n//\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nexport interface PreviewDrawOption {\n size: number\n}\n\nexport class PreviewDraw extends Types.BaseDraw implements Types.Draw {\n static override readonly name = 'preview'\n option: PreviewDrawOption\n\n state: { [index: string]: any } = {\n moving: false // 正在预览框内部拖动\n }\n\n constructor(render: Types.Render, layer: Konva.Layer, option: PreviewDrawOption) {\n super(render, layer)\n\n this.option = option\n }\n\n override draw() {\n this.clear()\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 预览框的外边距\n const previewMargin = 20\n // 预览框 group\n const group = new Konva.Group({\n name: 'preview',\n scale: {\n x: this.render.toStageValue(this.option.size),\n y: this.render.toStageValue(this.option.size)\n },\n width: stageState.width,\n height: stageState.height\n })\n\n const main = this.render.stage.find('#main')[0] as Konva.Layer\n const cover = this.render.stage.find('#cover')[0] as Konva.Layer\n\n // 提取节点\n const nodes = [\n ...main.getChildren((node) => {\n return !this.render.ignore(node)\n }),\n // 补充连线\n ...cover.getChildren((node) => {\n return node.name() === Draws.LinkDraw.name\n })\n ]\n // 计算节点占用的区域\n let minX = 0\n let maxX = group.width()\n let minY = 0\n let maxY = group.height()\n for (const node of nodes) {\n const { x, y, width, height } = ((rect) => ({\n x: this.render.toStageValue(rect.x - stageState.x),\n y: this.render.toStageValue(rect.y - stageState.y),\n width: this.render.toStageValue(rect.width),\n height: this.render.toStageValue(rect.height)\n }))(node.getClientRect())\n\n if (x < minX) {\n minX = x\n }\n if (x + width > maxX) {\n maxX = x + width\n }\n if (y < minY) {\n minY = y\n }\n if (y + height > maxY) {\n maxY = y + height\n }\n }\n\n // 根据占用的区域调整预览框的大小\n group.setAttrs({\n x: this.render.toStageValue(\n -stageState.x +\n this.render.rulerSize +\n stageState.width -\n maxX * this.option.size -\n previewMargin\n ),\n y: this.render.toStageValue(\n -stageState.y +\n this.render.rulerSize +\n stageState.height -\n maxY * this.option.size -\n previewMargin\n ),\n width: maxX - minX,\n height: maxY - minY\n })\n\n // 预览框背景\n const bg = new Konva.Rect({\n name: this.constructor.name,\n x: minX,\n y: minY,\n width: group.width(),\n height: group.height(),\n stroke: '#666',\n strokeWidth: this.render.toStageValue(1),\n fill:\n !this.render.getPageSettings().background ||\n this.render.getPageSettings().background === 'transparent'\n ? '#fff'\n : this.render.getPageSettings().background\n })\n\n // 根据预览框内部拖动,同步画布的移动\n const move = () => {\n this.state.moving = true\n\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n const pWidth = group.width() * this.option.size\n const pHeight = group.height() * this.option.size\n\n const pOffsetX = pWidth - (stageState.width - pos.x - previewMargin)\n const pOffsetY = pHeight - (stageState.height - pos.y - previewMargin)\n\n const offsetX = pOffsetX / this.option.size\n const offsetY = pOffsetY / this.option.size\n\n // 点击预览框,点击位置作为画布中心\n this.render.positionTool.updateCenter(\n offsetX - this.render.rulerSize / this.option.size,\n offsetY - this.render.rulerSize / this.option.size\n )\n }\n }\n\n // 预览框内拖动事件处理\n bg.on('mousedown', (e) => {\n if (e.evt.button === Types.MouseButton.左键) {\n move()\n }\n e.evt.preventDefault()\n })\n bg.on('mousemove', (e) => {\n if (this.state.moving) {\n move()\n }\n e.evt.preventDefault()\n })\n bg.on('mouseup', () => {\n this.state.moving = false\n })\n\n group.add(bg)\n\n // 预览框 边框\n group.add(\n new Konva.Rect({\n name: this.constructor.name,\n x: 0,\n y: 0,\n width: stageState.width,\n height: stageState.height,\n stroke: 'rgba(255,0,0,0.2)',\n strokeWidth: 1 / this.option.size,\n listening: false\n })\n )\n\n // 复制提取的节点,用作预览\n for (const node of nodes) {\n const copy = node.clone()\n // 消除连接线选中状态\n copy.find('.link-line').forEach((link: Konva.Line) => {\n const dash = link.dash()\n if (dash && dash.length === 2 && dash.every((o) => o === 1)) {\n link.dash([])\n }\n })\n // 不显示 调整点\n copy.find('.link-point').map((o: Konva.Shape) => o.destroy())\n copy.find('.link-manual-point').map((o: Konva.Shape) => o.destroy())\n // 不可交互\n copy.listening(false)\n // 设置名称用于 ignore\n copy.name(this.constructor.name)\n group.add(copy)\n }\n\n // 放大的时候,显示当前可视区域提示框\n if (stageState.scale > 1) {\n // 画布可视区域起点坐标(左上)\n let x1 = this.render.toStageValue(-stageState.x + this.render.rulerSize)\n let y1 = this.render.toStageValue(-stageState.y + this.render.rulerSize)\n // 限制可视区域提示框不能超出预览区域\n x1 = x1 > minX ? x1 : minX\n x1 = x1 < maxX ? x1 : maxX\n y1 = y1 > minY ? y1 : minY\n y1 = y1 < maxY ? y1 : maxY\n\n // 画布可视区域起点坐标(右下)\n let x2 =\n this.render.toStageValue(-stageState.x + this.render.rulerSize) +\n this.render.toStageValue(stageState.width)\n let y2 =\n this.render.toStageValue(-stageState.y + this.render.rulerSize) +\n this.render.toStageValue(stageState.height)\n // 限制可视区域提示框不能超出预览区域\n x2 = x2 > minX ? x2 : minX\n x2 = x2 < maxX ? x2 : maxX\n y2 = y2 > minY ? y2 : minY\n y2 = y2 < maxY ? y2 : maxY\n\n // 可视区域提示框 连线坐标序列\n let points: Array<[x: number, y: number]> = []\n\n // 可视区域提示框“超出”预览区域影响的“边”不做绘制\n // \"超出\"(上面实际处理:把超过的坐标设置为上/下线,判断方式如[以正则表达式表示]:(x|y)(1|2) === (min|max)(X|Y))\n //\n // 简单直接穷举 9 种情况:\n // 不超出\n // 上超出 下超出\n // 左超出 右超出\n // 左上超出 右上超出\n // 左下超出 右下超出\n\n // 不超出,绘制完整矩形\n if (\n x1 > minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 < maxX &&\n y1 > minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 < maxY\n ) {\n points = [\n [x1, y1],\n [x2, y1],\n [x2, y2],\n [x1, y2],\n [x1, y1]\n ]\n }\n // 上超出,不绘制“上边”\n if (\n x1 > minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 < maxX &&\n y1 === minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 < maxY\n ) {\n points = [\n [x2, y1],\n [x2, y2],\n [x1, y2],\n [x1, y1]\n ]\n }\n // 下超出,不绘制“下边”\n if (\n x1 > minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 < maxX &&\n y1 > minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 === maxY\n ) {\n points = [\n [x1, y2],\n [x1, y1],\n [x2, y1],\n [x2, y2]\n ]\n }\n // 左超出,不绘制“左边”\n if (\n x1 === minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 < maxX &&\n y1 > minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 < maxY\n ) {\n points = [\n [x1, y1],\n [x2, y1],\n [x2, y2],\n [x1, y2]\n ]\n }\n // 右超出,不绘制“右边”\n if (\n x1 > minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 === maxX &&\n y1 > minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 < maxY\n ) {\n points = [\n [x2, y1],\n [x1, y1],\n [x1, y2],\n [x2, y2]\n ]\n }\n // 左上超出,不绘制“上边”、“左边”\n if (\n x1 === minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 < maxX &&\n y1 === minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 < maxY\n ) {\n points = [\n [x2, y1],\n [x2, y2],\n [x1, y2]\n ]\n }\n // 右上超出,不绘制“上边”、“右边”\n if (\n x1 > minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 === maxX &&\n y1 === minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 < maxY\n ) {\n points = [\n [x2, y2],\n [x1, y2],\n [x1, y1]\n ]\n }\n // 左下超出,不绘制“下边”、“左边”\n if (\n x1 === minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 < maxX &&\n y1 > minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 === maxY\n ) {\n points = [\n [x1, y1],\n [x2, y1],\n [x2, y2]\n ]\n }\n // 右下超出,不绘制“下边”、“右边”\n if (\n x1 > minX &&\n x1 < maxX &&\n x2 > minX &&\n x2 === maxX &&\n y1 > minY &&\n y1 < maxY &&\n y2 > minY &&\n y2 === maxY\n ) {\n points = [\n [x2, y1],\n [x1, y1],\n [x1, y2]\n ]\n }\n\n // 可视区域提示框\n group.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten(points),\n stroke: 'blue',\n strokeWidth: 1 / this.option.size,\n listening: false\n })\n )\n }\n\n this.group.add(group)\n }\n}\n","export const urlAlphabet =\n 'useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict'\n","import { urlAlphabet } from './url-alphabet/index.js'\nexport { urlAlphabet } from './url-alphabet/index.js'\nexport let random = bytes => crypto.getRandomValues(new Uint8Array(bytes))\nexport let customRandom = (alphabet, defaultSize, getRandom) => {\n let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1\n let step = -~((1.6 * mask * defaultSize) / alphabet.length)\n return (size = defaultSize) => {\n let id = ''\n while (true) {\n let bytes = getRandom(step)\n let j = step\n while (j--) {\n id += alphabet[bytes[j] & mask] || ''\n if (id.length === size) return id\n }\n }\n }\n}\nexport let customAlphabet = (alphabet, size = 21) =>\n customRandom(alphabet, size, random)\nexport let nanoid = (size = 21) => {\n let id = ''\n let bytes = crypto.getRandomValues(new Uint8Array(size))\n while (size--) {\n id += urlAlphabet[bytes[size] & 63]\n }\n return id\n}\n","export interface Node {\n x: number\n y: number\n cost?: number // 代价\n parent?: Node // 上一步\n}\n\nexport default function aStar(config: {\n from: Node // 起点\n to: Node // 终点\n matrix: number[][] // 矩阵\n maxCost: number // 作为墙的值\n}): Node[] {\n const { from, to, matrix, maxCost = 1 } = config\n\n const grid: Node[][] = matrixToGrid(matrix)\n\n const start = grid[from.y][from.x]\n const goal = grid[to.y][to.x]\n\n // 初始化 open 和 closed 列表\n const open: Node[] = [start]\n const closed = new Set<Node>()\n\n // 初始化每个节点的 f, g, h 值\n const f = new Map<Node, number>()\n const g = new Map<Node, number>()\n const h = new Map<Node, number>()\n g.set(start, 0)\n h.set(start, manhattanDistance(start, goal))\n f.set(start, g.get(start)! + h.get(start)!)\n\n // A* 算法主循环\n while (open.length > 0) {\n // 从 open 列表中找到 f 值最小的节点\n const current = open.reduce((a, b) => (f.get(a)! < f.get(b)! ? a : b))\n\n // 如果当前节点是目标节点,返回路径\n if (current === goal) {\n return reconstructPath(goal)\n }\n\n // 将当前节点从 open 列表中移除,并加入 closed 列表\n open.splice(open.indexOf(current), 1)\n closed.add(current)\n\n // 遍历当前节点的邻居\n for (const neighbor of getNeighbors(current, grid)) {\n // 如果邻居节点已经在 closed 列表中,跳过\n if (closed.has(neighbor)) {\n continue\n }\n\n // 计算从起点到邻居节点的距离(转弯距离增加)\n const tentativeG =\n g.get(current)! + // 累计距离\n (neighbor.cost ?? 1) + // 下一步距离\n ((current.x === current.parent?.x && current.x !== neighbor.x) ||\n (current.y === current.parent?.y && current.y !== neighbor.y)\n ? grid.length + grid[0].length\n : 0)\n\n // 如果邻居节点不在 open 列表中,或者新的 g 值更小,更新邻居节点的 g, h, f 值,并将其加入 open 列表\n if (!open.includes(neighbor) || tentativeG < g.get(neighbor)!) {\n g.set(neighbor, tentativeG)\n h.set(neighbor, manhattanDistance(neighbor, goal))\n f.set(neighbor, g.get(neighbor)! + h.get(neighbor)!)\n neighbor.parent = current\n if (!open.includes(neighbor)) {\n open.push(neighbor)\n }\n }\n }\n }\n\n // 如果 open 列表为空,表示无法到达目标节点,返回 null\n return []\n\n // 数据转换\n function matrixToGrid(matrix: number[][]) {\n const mt: Node[][] = []\n\n for (let y = 0; y < matrix.length; y++) {\n if (mt[y] === void 0) {\n mt[y] = []\n }\n for (let x = 0; x < matrix[y].length; x++) {\n mt[y].push({\n x,\n y,\n cost: matrix[y][x]\n })\n }\n }\n\n return mt\n }\n\n // 从目标节点开始,沿着 parent 指针重构路径\n function reconstructPath(node: Node): Node[] {\n const path = [node]\n while (node.parent) {\n path.push(node.parent)\n node = node.parent\n }\n return path.reverse()\n }\n\n // 计算曼哈顿距离\n function manhattanDistance(a: Node, b: Node): number {\n return Math.abs(a.x - b.x) + Math.abs(a.y - b.y)\n }\n\n // 获取当前节点的邻居\n function getNeighbors(node: Node, grid: Node[][]): Node[] {\n const neighbors = []\n const { x, y } = node\n if (x > 0 && (grid[y][x - 1].cost ?? 0) < maxCost) {\n neighbors.push(grid[y][x - 1])\n }\n if (x < grid[0].length - 1 && (grid[y][x + 1].cost ?? 0) < maxCost) {\n neighbors.push(grid[y][x + 1])\n }\n if (y > 0 && (grid[y - 1][x].cost ?? 0) < maxCost) {\n neighbors.push(grid[y - 1][x])\n }\n if (y < grid.length - 1 && (grid[y + 1][x].cost ?? 0) < maxCost) {\n neighbors.push(grid[y + 1][x])\n }\n return neighbors\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n//\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nimport { nanoid } from 'nanoid'\n\n// import { AStarFinder } from 'astar-typescript-cost'\n\nimport aStar from '../utils/aStar'\n\nexport interface LinkDrawOption {\n size: number\n}\n\n// 连接线(临时)\nexport interface LinkDrawState {\n linkingLine: {\n group: Konva.Group\n circle: Konva.Circle\n line: Konva.Line\n } | null\n linkType: Types.LinkType // 连接线类型\n linkManualing: boolean // 是否 正在操作拐点\n}\n\ntype Area = {\n x1: number\n y1: number\n x2: number\n y2: number\n}\n\nexport class LinkDraw extends Types.BaseDraw implements Types.Draw {\n static override readonly name = 'Link'\n\n option: LinkDrawOption\n\n state: LinkDrawState = {\n linkingLine: null,\n linkType: Types.LinkType.curve,\n linkManualing: false\n }\n\n constructor(render: Types.Render, layer: Konva.Layer, option: LinkDrawOption) {\n super(render, layer)\n\n this.option = option\n\n this.group.name(this.constructor.name)\n }\n\n // 元素(连接点们)最小区域(绝对值)\n getGroupLinkArea(group?: Konva.Group): Area {\n let area: Area = {\n x1: 0,\n y1: 0,\n x2: 0,\n y2: 0\n }\n\n if (group) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n const anchors = group.find('.link-anchor')\n\n const positions = anchors.map((o) => o.absolutePosition())\n\n area = {\n x1: Math.min(...positions.map((o) => o.x)) - stageState.x,\n y1: Math.min(...positions.map((o) => o.y)) - stageState.y,\n x2: Math.max(...positions.map((o) => o.x)) - stageState.x,\n y2: Math.max(...positions.map((o) => o.y)) - stageState.y\n }\n\n if (this.render.debug) {\n const shape = new Konva.Rect({\n x: this.render.toStageValue(area.x1),\n y: this.render.toStageValue(area.y1),\n width: this.render.toStageValue(area.x2 - area.x1),\n height: this.render.toStageValue(area.y2 - area.y1),\n stroke: 'rgba(255,0,0,0.5)',\n strokeWidth: 1,\n listening: false\n })\n this.group.add(shape)\n shape.zIndex(0)\n }\n }\n\n return area\n }\n\n // 连线不可通过区域\n getGroupForbiddenArea(groupArea: Area, gap: number): Area {\n const area: Area = {\n x1: groupArea.x1 - gap,\n y1: groupArea.y1 - gap,\n x2: groupArea.x2 + gap,\n y2: groupArea.y2 + gap\n }\n\n if (this.render.debug) {\n const shape = new Konva.Rect({\n x: this.render.toStageValue(area.x1),\n y: this.render.toStageValue(area.y1),\n width: this.render.toStageValue(area.x2 - area.x1),\n height: this.render.toStageValue(area.y2 - area.y1),\n stroke: 'rgba(0,0,255,0.5)',\n strokeWidth: 1,\n listening: false\n })\n this.group.add(shape)\n shape.zIndex(0)\n }\n\n return area\n }\n\n // 连线通过区域\n getGroupAccessArea(groupArea: Area, gap: number): Area {\n const area: Area = {\n x1: groupArea.x1 - gap,\n y1: groupArea.y1 - gap,\n x2: groupArea.x2 + gap,\n y2: groupArea.y2 + gap\n }\n\n if (this.render.debug) {\n const shape = new Konva.Rect({\n x: this.render.toStageValue(area.x1),\n y: this.render.toStageValue(area.y1),\n width: this.render.toStageValue(area.x2 - area.x1),\n height: this.render.toStageValue(area.y2 - area.y1),\n stroke: 'rgba(255,0,255,0.5)',\n strokeWidth: 1,\n listening: false\n })\n this.group.add(shape)\n shape.zIndex(0)\n }\n\n return area\n }\n\n // 两区域扩展\n getGroupPairArea(groupArea1: Area, groupArea2: Area): Area {\n const area: Area = {\n x1: Math.min(groupArea1.x1, groupArea2.x1),\n y1: Math.min(groupArea1.y1, groupArea2.y1),\n x2: Math.max(groupArea1.x2, groupArea2.x2),\n y2: Math.max(groupArea1.y2, groupArea2.y2)\n }\n\n if (this.render.debug) {\n const shape = new Konva.Rect({\n x: this.render.toStageValue(area.x1),\n y: this.render.toStageValue(area.y1),\n width: this.render.toStageValue(area.x2 - area.x1),\n height: this.render.toStageValue(area.y2 - area.y1),\n stroke: 'rgba(0,120,0,0.5)',\n strokeWidth: 1,\n listening: false\n })\n this.group.add(shape)\n shape.zIndex(1)\n }\n\n return area\n }\n\n // 两区域最短距离\n getGroupPairDistance(groupArea1: Area, groupArea2: Area): number {\n const xs = [groupArea1.x1, groupArea1.x2, groupArea2.x1, groupArea2.x2]\n const maxX = Math.max(...xs)\n const minX = Math.min(...xs)\n const dx = maxX - minX - (groupArea1.x2 - groupArea1.x1 + (groupArea2.x2 - groupArea2.x1))\n\n const ys = [groupArea1.y1, groupArea1.y2, groupArea2.y1, groupArea2.y2]\n const maxY = Math.max(...ys)\n const minY = Math.min(...ys)\n const dy = maxY - minY - (groupArea1.y2 - groupArea1.y1 + (groupArea2.y2 - groupArea2.y1))\n //\n return this.render.toBoardValue(\n Math.min(this.render.bgSize * 0.5, Math.max(dx < 6 ? 6 : dx, dy < 6 ? 6 : dy) * 0.5)\n )\n }\n\n // 两区域空隙中点\n getGroupPairCenter(groupArea1: Area, groupArea2: Area): Konva.Vector2d {\n return { x: (groupArea2.x1 + groupArea1.x2) * 0.5, y: (groupArea2.y1 + groupArea1.y2) * 0.5 }\n }\n\n // 连接出入口\n getEntry(anchor: Konva.Node, groupForbiddenArea: Area, gap: number): Konva.Vector2d {\n // stage 状态\n const stageState = this.render.getStageState()\n\n const fromPos = anchor.absolutePosition()\n\n // 默认为 起点/终点 位置(无 direction 时的值)\n let x = fromPos.x - stageState.x,\n y = fromPos.y - stageState.y\n\n const direction = anchor.attrs.direction\n\n // 定义了 direction 的时候\n if (direction) {\n // 取整 连接点 锚点 旋转角度(保留 1 位小数点)\n const rotate = Math.round(anchor.getAbsoluteRotation() * 10) / 10\n\n // 利用三角函数,计算按 direction 方向与 不可通过区域 的相交点位置(即出/入口 entry)\n // 如(假设-为起点、#为出/口、x为墙):\n // x # x x x #\n // x - x -> 45° -> x - x\n // x x x x x x\n //\n // x # x x x x\n // x - x -> 90° -> x - #\n // x x x x x x\n //\n // x # x x x x\n // x - x -> 135° -> x - x\n // x x x x x #\n if (rotate === -45) {\n if (direction === 'top') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y1\n } else if (direction === 'bottom') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y2\n } else if (direction === 'left') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y2\n } else if (direction === 'right') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y1\n }\n } else if (rotate === 45) {\n if (direction === 'top') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y1\n } else if (direction === 'bottom') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y2\n } else if (direction === 'left') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y1\n } else if (direction === 'right') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y2\n }\n } else if (rotate === 135) {\n if (direction === 'top') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y2\n } else if (direction === 'bottom') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y1\n } else if (direction === 'left') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y1\n } else if (direction === 'right') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y2\n }\n } else if (rotate === -135) {\n if (direction === 'top') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y2\n } else if (direction === 'bottom') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y1\n } else if (direction === 'left') {\n x = groupForbiddenArea.x2\n y = groupForbiddenArea.y2\n } else if (direction === 'right') {\n x = groupForbiddenArea.x1\n y = groupForbiddenArea.y1\n }\n } else if (rotate > -45 && rotate < 45) {\n const offset = gap * Math.tan((rotate * Math.PI) / 180)\n if (direction === 'top') {\n x = fromPos.x - stageState.x + offset\n y = groupForbiddenArea.y1\n } else if (direction === 'bottom') {\n x = fromPos.x - stageState.x - offset\n y = groupForbiddenArea.y2\n } else if (direction === 'left') {\n x = groupForbiddenArea.x1\n y = fromPos.y - stageState.y - offset\n } else if (direction === 'right') {\n x = groupForbiddenArea.x2\n y = fromPos.y - stageState.y + offset\n }\n } else if (rotate > 45 && rotate < 135) {\n const offset = gap * Math.atan(((90 - rotate) * Math.PI) / 180)\n if (direction === 'top') {\n x = groupForbiddenArea.x2\n y = fromPos.y - stageState.y - offset\n } else if (direction === 'bottom') {\n x = groupForbiddenArea.x1\n y = fromPos.y - stageState.y + offset\n } else if (direction === 'left') {\n x = fromPos.x - stageState.x - offset\n y = groupForbiddenArea.y1\n } else if (direction === 'right') {\n x = fromPos.x - stageState.x + offset\n y = groupForbiddenArea.y2\n }\n } else if ((rotate > 135 && rotate <= 180) || (rotate >= -180 && rotate < -135)) {\n const offset = gap * Math.tan((rotate * Math.PI) / 180)\n if (direction === 'top') {\n x = fromPos.x - stageState.x - offset\n y = groupForbiddenArea.y2\n } else if (direction === 'bottom') {\n x = fromPos.x - stageState.x + offset\n y = groupForbiddenArea.y1\n } else if (direction === 'left') {\n x = groupForbiddenArea.x2\n y = fromPos.y - stageState.y + offset\n } else if (direction === 'right') {\n x = groupForbiddenArea.x1\n y = fromPos.y - stageState.y - offset\n }\n } else if (rotate > -135 && rotate < -45) {\n const offset = gap * Math.atan(((90 + rotate) * Math.PI) / 180)\n if (direction === 'top') {\n x = groupForbiddenArea.x1\n y = fromPos.y - stageState.y - offset\n } else if (direction === 'bottom') {\n x = groupForbiddenArea.x2\n y = fromPos.y - stageState.y + offset\n } else if (direction === 'left') {\n x = fromPos.x - stageState.x - offset\n y = groupForbiddenArea.y2\n } else if (direction === 'right') {\n x = fromPos.x - stageState.x + offset\n y = groupForbiddenArea.y1\n }\n }\n }\n\n return { x, y } as Konva.Vector2d\n }\n\n // 连接点信息\n getAnchorPos(anchor?: Konva.Node): Konva.Vector2d {\n // stage 状态\n const stageState = this.render.getStageState()\n\n return anchor\n ? {\n x: anchor.absolutePosition().x - stageState.x,\n y: anchor.absolutePosition().y - stageState.y\n }\n : { x: 0, y: 0 }\n }\n\n /**\n * 修改当前连接线类型\n * @param linkType Types.LinkType\n */\n changeLinkType(linkType: Types.LinkType) {\n this.state.linkType = linkType\n this.render.emit('link-type-change', this.state.linkType)\n }\n\n setPipeLineAnimation(pipePoints, group) {\n function parsePolylineToSegments(points) {\n const segments = []\n let totalLength = 0\n for (let i = 0; i < points.length - 2; i += 2) {\n const x1 = points[i],\n y1 = points[i + 1]\n const x2 = points[i + 2],\n y2 = points[i + 3]\n const dx = x2 - x1\n const dy = y2 - y1\n const length = Math.sqrt(dx * dx + dy * dy)\n totalLength += length\n segments.push({ x1, y1, x2, y2, dx, dy, length })\n }\n return { segments, totalLength }\n }\n\n function calculateSingleLineLength(points) {\n let totalLength = 0\n\n // 遍历相邻点对(步长为2,因为每两个元素是一个点的x/y)\n for (let i = 0; i < points.length - 2; i += 2) {\n const x1 = points[i]\n const y1 = points[i + 1]\n const x2 = points[i + 2]\n const y2 = points[i + 3]\n\n // 计算两点间距离并累加\n const dx = x2 - x1\n const dy = y2 - y1\n totalLength += Math.sqrt(dx * dx + dy * dy)\n }\n\n return totalLength\n }\n\n const { segments, totalLength } = parsePolylineToSegments(pipePoints)\n const flowSpeed = 60 // 流动速度,像素/秒\n const flowCount = Math.ceil(calculateSingleLineLength(pipePoints) / (20 * 2))\n const flowItems = []\n\n // ========== ✅ 重点:创建【长条胶囊流动体】(复用你的配色+阴影) ==========\n for (let i = 0; i < flowCount; i++) {\n const flowItem = new Konva.Rect({\n width: 20, // 胶囊长度 (长条)\n height: 6, // 胶囊粗细,略小于管道strokeWidth=12,刚好贴合管道\n cornerRadius: 3, // 圆角半径 = 高度/2 → 完美胶囊形状,无棱角\n fill: '#00D2FF', // 你的原始填充色\n opacity: 0.8, // 你的原始透明度\n // shadowColor: '#FF3333', // 你的原始阴影色\n // shadowBlur: 10, // 你的原始阴影模糊度\n shadowOpacity: 0.7, //你的原始阴影透明度\n offsetX: 10, // 锚点X居中 = width/2\n offsetY: 3 // 锚点Y居中 = height/2 → 旋转中心在胶囊正中间\n })\n // this.render.layer.add(flowItem)\n // flowItem.moveToTop()\n group.add(flowItem)\n flowItems.push({ node: flowItem, offset: i / flowCount })\n }\n\n // ========== ✅ 核心动画:胶囊流动 + 跟随管道自动旋转 ==========\n const anim = new Konva.Animation((frame) => {\n const totalTime = totalLength / (flowSpeed / 1000)\n flowItems.forEach((item) => {\n let progress = (frame.time / totalTime + item.offset) % 1\n let currentLength = progress * totalLength\n let currentX, currentY, currentSeg\n\n // 找到当前胶囊所在的线段\n for (const seg of segments) {\n if (currentLength <= seg.length) {\n const ratio = currentLength / seg.length\n currentX = seg.x1 + seg.dx * ratio\n currentY = seg.y1 + seg.dy * ratio\n currentSeg = seg // 记录当前线段,用于计算旋转角度\n break\n } else {\n currentLength -= seg.length\n }\n }\n\n // 更新胶囊位置\n item.node.position({ x: currentX, y: currentY })\n\n // ✅ 胶囊专属:计算当前线段的角度,自动旋转胶囊,贴合管道方向\n const angle = (Math.atan2(currentSeg.dy, currentSeg.dx) * 180) / Math.PI\n item.node.rotation(angle)\n })\n }, this.render.layer)\n\n anim.start()\n }\n\n // TODO: 优化\n // *思路:此 draw 弃用“整体 redraw”的方式,改为“局部更新”的方式:\n // 循环 pair 的时候查找 link-line、manualing-line、link-manual-point 等实例是否存在\n // 不存在 -> 新建并事件绑定\n // 存在 -> 更新\n override draw() {\n this.clear()\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 所有层级的素材\n const groups = [\n ...(this.render.layer.find('.asset') as Konva.Group[]),\n ...(this.render.layer.find('.sub-asset') as Konva.Group[])\n ]\n\n const points = groups.reduce((ps, group) => {\n return ps.concat(Array.isArray(group.getAttr('points')) ? group.getAttr('points') : [])\n }, [] as Types.LinkDrawPoint[])\n\n const pairs = points.reduce((ps, point) => {\n return ps.concat(point.pairs ? point.pairs.filter((o) => !o.disabled) : [])\n }, [] as Types.LinkDrawPair[])\n\n if (this.render.debug && pairs.length > 0) {\n console.log('')\n console.log('link draw')\n }\n\n // TODO: 算法建模考虑所有子元素(手动画折线可能更好用,缓一缓)\n\n // 连接线\n for (const pair of pairs) {\n // 多层素材,需要排除内部 pair 对\n // pair 也不能为 disabled\n if (pair.from.groupId !== pair.to.groupId && !pair.disabled) {\n const fromGroup = groups.find((o) => o.id() === pair.from.groupId)\n const fromPoint = points.find((o) => o.id === pair.from.pointId)\n\n const toGroup = groups.find((o) => o.id() === pair.to.groupId)\n const toPoint = points.find((o) => o.id === pair.to.pointId)\n\n if (pair.linkType === Types.LinkType.manual) {\n // 折线\n\n if (fromGroup && toGroup && fromPoint && toPoint) {\n const fromAnchor = fromGroup.findOne(`#${fromPoint.id}`)\n const toAnchor = toGroup.findOne(`#${toPoint.id}`)\n\n // 锚点信息\n const fromAnchorPos = this.getAnchorPos(fromAnchor)\n const toAnchorPos = this.getAnchorPos(toAnchor)\n\n // 拐点(已拐)记录\n const manualPointsMap: Types.ManualPointsMap =\n fromGroup.getAttr('manualPointsMap') ?? ({} as Types.ManualPointsMap)\n const manualPoints = manualPointsMap[pair.id] ?? ([] as Types.ManualPoint[])\n\n // 连接点 + 拐点\n const linkPoints = [\n [\n this.render.toStageValue(fromAnchorPos.x),\n this.render.toStageValue(fromAnchorPos.y)\n ],\n ...manualPoints.map((o) => [o.x, o.y]),\n [this.render.toStageValue(toAnchorPos.x), this.render.toStageValue(toAnchorPos.y)]\n ]\n\n // 连接线\n const linkLine = new Konva.Arrow({\n name: 'link-line',\n // 用于删除连接线\n groupId: fromGroup.id(),\n pointId: fromPoint.id,\n pairId: pair.id,\n linkType: pair.linkType,\n\n points: _.flatten(linkPoints),\n\n pointerAtBeginning: false,\n pointerAtEnding: false\n })\n\n linkLine.stroke(this.render.getLinkSettings(linkLine).stroke)\n linkLine.strokeWidth(this.render.getLinkSettings(linkLine).strokeWidth)\n linkLine.hitStrokeWidth(Math.max(this.render.getLinkSettings().strokeWidth, 10))\n linkLine.dash(this.render.linkTool.linkCurrent?.attrs.pairId === pair.id ? [1, 1] : [])\n\n linkLine.fill(this.render.getLinkSettings(linkLine).stroke)\n linkLine.pointerAtBeginning(this.render.getLinkSettings(linkLine).arrowStart)\n linkLine.pointerAtEnding(this.render.getLinkSettings(linkLine).arrowEnd)\n\n if (!this.render.config.readonly) {\n linkLine.on('pointerclick', () => {\n this.render.linkTool.select(linkLine)\n })\n\n linkLine.on('mouseenter', () => {\n linkLine.opacity(0.5)\n document.body.style.cursor = 'pointer'\n })\n linkLine.on('mouseleave', () => {\n linkLine.opacity(1)\n document.body.style.cursor = 'default'\n })\n }\n\n this.group.add(linkLine)\n\n if (!this.render.config.readonly) {\n // 正在拖动效果\n const manualingLine = new Konva.Line({\n name: 'manualing-line',\n //\n stroke: '#ff0000',\n strokeWidth: 2,\n points: [],\n dash: [4, 4]\n })\n this.group.add(manualingLine)\n\n // 拐点\n\n // 拐点(待拐)\n for (let i = 0; i < linkPoints.length - 1; i++) {\n const circle = new Konva.Circle({\n name: 'link-manual-point',\n //\n id: nanoid(),\n pairId: pair.id,\n x: (linkPoints[i][0] + linkPoints[i + 1][0]) / 2,\n y: (linkPoints[i][1] + linkPoints[i + 1][1]) / 2,\n radius: this.render.toStageValue(this.render.bgSize / 2),\n stroke: 'rgba(0,0,255,0.1)',\n strokeWidth: this.render.toStageValue(1),\n // opacity: 0,\n linkManualIndex: i // 当前拐点位置\n })\n\n // hover 效果\n circle.on('mouseenter', () => {\n circle.stroke('rgba(0,0,255,0.8)')\n document.body.style.cursor = 'pointer'\n })\n circle.on('mouseleave', () => {\n if (!circle.attrs.dragStart) {\n circle.stroke('rgba(0,0,255,0.1)')\n document.body.style.cursor = 'default'\n }\n })\n\n // 拐点操作\n circle.on('mousedown', () => {\n const pos = circle.getAbsolutePosition()\n\n // 记录操作开始状态\n circle.setAttrs({\n // 开始坐标\n dragStartX: pos.x,\n dragStartY: pos.y,\n // 正在操作\n dragStart: true\n })\n\n // 标记状态 - 正在操作拐点\n this.state.linkManualing = true\n })\n this.render.stage.on('mousemove', () => {\n if (circle.attrs.dragStart) {\n // 正在操作\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n // 磁贴\n const { pos: transformerPos } = this.render.attractTool.attractPoint(pos)\n\n // 移动拐点\n circle.setAbsolutePosition(transformerPos)\n\n // 正在拖动效果\n const tempPoints = [...linkPoints]\n tempPoints.splice(circle.attrs.linkManualIndex + 1, 0, [\n this.render.toStageValue(transformerPos.x - stageState.x),\n this.render.toStageValue(transformerPos.y - stageState.y)\n ])\n manualingLine.points(_.flatten(tempPoints))\n }\n }\n })\n circle.on('mouseup', () => {\n const pos = circle.getAbsolutePosition()\n\n if (\n Math.abs(pos.x - circle.attrs.dragStartX) > this.option.size ||\n Math.abs(pos.y - circle.attrs.dragStartY) > this.option.size\n ) {\n // 操作移动距离达到阈值\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 记录(插入)拐点\n manualPoints.splice(circle.attrs.linkManualIndex, 0, {\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y - stageState.y)\n })\n manualPointsMap[pair.id] = manualPoints\n fromGroup.setAttr('manualPointsMap', manualPointsMap)\n }\n\n // 操作结束\n circle.setAttrs({\n dragStart: false\n })\n\n // state 操作结束\n this.state.linkManualing = false\n\n // 销毁\n circle.destroy()\n manualingLine.destroy()\n\n // 更新历史\n this.render.updateHistory()\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name,\n Draws.AttractDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n })\n\n this.group.add(circle)\n }\n\n // 拐点(已拐)\n for (let i = 1; i < linkPoints.length - 1; i++) {\n const circle = new Konva.Circle({\n name: 'link-manual-point',\n //\n id: nanoid(),\n pairId: pair.id,\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n radius: this.render.toStageValue(this.render.bgSize / 2),\n stroke: 'rgba(0,100,0,0.1)',\n strokeWidth: this.render.toStageValue(1),\n // opacity: 0,\n linkManualIndex: i // 当前拐点位置\n })\n\n // hover 效果\n circle.on('mouseenter', () => {\n circle.stroke('rgba(0,100,0,1)')\n document.body.style.cursor = 'pointer'\n })\n circle.on('mouseleave', () => {\n if (!circle.attrs.dragStart) {\n circle.stroke('rgba(0,100,0,0.1)')\n document.body.style.cursor = 'default'\n }\n })\n\n // 拐点操作\n circle.on('mousedown', () => {\n const pos = circle.getAbsolutePosition()\n\n // 记录操作开始状态\n circle.setAttrs({\n dragStartX: pos.x,\n dragStartY: pos.y,\n dragStart: true\n })\n\n // 标记状态 - 正在操作拐点\n this.state.linkManualing = true\n })\n this.render.stage.on('mousemove', () => {\n if (circle.attrs.dragStart) {\n // 正在操作\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n // 磁贴\n const { pos: transformerPos } = this.render.attractTool.attractPoint(pos)\n\n // 移动拐点\n circle.setAbsolutePosition(transformerPos)\n\n // 正在拖动效果\n const tempPoints = [...linkPoints]\n tempPoints[circle.attrs.linkManualIndex] = [\n this.render.toStageValue(transformerPos.x - stageState.x),\n this.render.toStageValue(transformerPos.y - stageState.y)\n ]\n manualingLine.points(_.flatten(tempPoints))\n }\n }\n })\n circle.on('mouseup', () => {\n const pos = circle.getAbsolutePosition()\n\n if (\n Math.abs(pos.x - circle.attrs.dragStartX) > this.option.size ||\n Math.abs(pos.y - circle.attrs.dragStartY) > this.option.size\n ) {\n // 操作移动距离达到阈值\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 记录(更新)拐点\n manualPoints[circle.attrs.linkManualIndex - 1] = {\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y - stageState.y)\n }\n manualPointsMap[pair.id] = manualPoints\n fromGroup.setAttr('manualPointsMap', manualPointsMap)\n }\n\n // 操作结束\n circle.setAttrs({\n dragStart: false\n })\n\n // state 操作结束\n this.state.linkManualing = false\n\n // 销毁\n circle.destroy()\n manualingLine.destroy()\n\n // 更新历史\n this.render.updateHistory()\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name,\n Draws.AttractDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n })\n\n this.group.add(circle)\n }\n }\n }\n } else if (pair.linkType === Types.LinkType.curve) {\n // 曲线\n\n if (fromGroup && toGroup && fromPoint && toPoint) {\n const fromAnchor = fromGroup.findOne(`#${fromPoint.id}`)\n const toAnchor = toGroup.findOne(`#${toPoint.id}`)\n\n // 锚点信息\n const fromAnchorPos = this.getAnchorPos(fromAnchor)\n const toAnchorPos = this.getAnchorPos(toAnchor)\n\n // 拐点(已拐)记录\n const manualPointsMap: Types.ManualPointsMap =\n fromGroup.getAttr('manualPointsMap') ?? ({} as Types.ManualPointsMap)\n const manualPoints = manualPointsMap[pair.id] ?? ([] as Types.ManualPoint[])\n\n // 连接点 + 拐点\n const linkPoints = [\n [\n this.render.toStageValue(fromAnchorPos.x),\n this.render.toStageValue(fromAnchorPos.y)\n ],\n ...manualPoints.map((o) => [o.x, o.y]),\n [this.render.toStageValue(toAnchorPos.x), this.render.toStageValue(toAnchorPos.y)]\n ]\n\n // 连接线\n const linkLine = new Konva.Arrow({\n name: 'link-line',\n // 用于删除连接线\n groupId: fromGroup.id(),\n pointId: fromPoint.id,\n pairId: pair.id,\n linkType: pair.linkType,\n\n points: _.flatten(linkPoints),\n\n pointerAtBeginning: false,\n pointerAtEnding: false\n })\n\n linkLine.stroke(this.render.getLinkSettings(linkLine).stroke)\n linkLine.strokeWidth(this.render.getLinkSettings(linkLine).strokeWidth)\n linkLine.hitStrokeWidth(Math.max(this.render.getLinkSettings().strokeWidth, 10))\n linkLine.dash(this.render.linkTool.linkCurrent?.attrs.pairId === pair.id ? [1, 1] : [])\n\n linkLine.fill(this.render.getLinkSettings(linkLine).stroke)\n linkLine.pointerAtBeginning(this.render.getLinkSettings(linkLine).arrowStart)\n linkLine.pointerAtEnding(this.render.getLinkSettings(linkLine).arrowEnd)\n\n linkLine.tension(this.render.getLinkSettings(linkLine).tension || 0)\n\n if (!this.render.config.readonly) {\n linkLine.on('pointerclick', () => {\n this.render.linkTool.select(linkLine)\n })\n\n linkLine.on('mouseenter', () => {\n linkLine.opacity(0.5)\n document.body.style.cursor = 'pointer'\n })\n linkLine.on('mouseleave', () => {\n linkLine.opacity(1)\n document.body.style.cursor = 'default'\n })\n }\n\n this.group.add(linkLine)\n\n if (this.render.config.readonly && this.render.getLinkSettings(linkLine).animation) {\n this.setPipeLineAnimation(_.flatten(linkPoints), this.group)\n }\n\n if (!this.render.config.readonly) {\n // 正在拖动效果\n const manualingLine = new Konva.Arrow({\n name: 'manualing-line',\n //\n stroke: '#ff0000',\n strokeWidth: 2,\n points: [],\n dash: [4, 4],\n\n pointerAtBeginning: false,\n pointerAtEnding: false,\n\n tension: this.render.getLinkSettings(linkLine).tension\n })\n this.group.add(manualingLine)\n\n // 拐点\n\n // 拐点(待拐)\n for (let i = 0; i < linkPoints.length - 1; i++) {\n const circle = new Konva.Circle({\n name: 'link-manual-point',\n //\n id: nanoid(),\n pairId: pair.id,\n x: (linkPoints[i][0] + linkPoints[i + 1][0]) / 2,\n y: (linkPoints[i][1] + linkPoints[i + 1][1]) / 2,\n radius: this.render.toStageValue(this.render.bgSize / 2),\n stroke: 'rgba(0,0,255,0.1)',\n strokeWidth: this.render.toStageValue(1),\n // opacity: 0,\n linkManualIndex: i // 当前拐点位置\n })\n\n // hover 效果\n circle.on('mouseenter', () => {\n circle.stroke('rgba(0,0,255,0.8)')\n document.body.style.cursor = 'pointer'\n })\n circle.on('mouseleave', () => {\n if (!circle.attrs.dragStart) {\n circle.stroke('rgba(0,0,255,0.1)')\n document.body.style.cursor = 'default'\n }\n })\n\n // 拐点操作\n circle.on('mousedown', () => {\n const pos = circle.getAbsolutePosition()\n\n // 记录操作开始状态\n circle.setAttrs({\n // 开始坐标\n dragStartX: pos.x,\n dragStartY: pos.y,\n // 正在操作\n dragStart: true\n })\n\n // 标记状态 - 正在操作拐点\n this.state.linkManualing = true\n })\n this.render.stage.on('mousemove', () => {\n if (circle.attrs.dragStart) {\n // 正在操作\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n // 磁贴\n const { pos: transformerPos } = this.render.attractTool.attractPoint(pos)\n\n // 移动拐点\n circle.setAbsolutePosition(transformerPos)\n\n // 正在拖动效果\n const tempPoints = [...linkPoints]\n tempPoints.splice(circle.attrs.linkManualIndex + 1, 0, [\n this.render.toStageValue(transformerPos.x - stageState.x),\n this.render.toStageValue(transformerPos.y - stageState.y)\n ])\n manualingLine.points(_.flatten(tempPoints))\n }\n }\n })\n circle.on('mouseup', () => {\n const pos = circle.getAbsolutePosition()\n\n if (\n Math.abs(pos.x - circle.attrs.dragStartX) > this.option.size ||\n Math.abs(pos.y - circle.attrs.dragStartY) > this.option.size\n ) {\n // 操作移动距离达到阈值\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 记录(插入)拐点\n manualPoints.splice(circle.attrs.linkManualIndex, 0, {\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y - stageState.y)\n })\n manualPointsMap[pair.id] = manualPoints\n fromGroup.setAttr('manualPointsMap', manualPointsMap)\n }\n\n // 操作结束\n circle.setAttrs({\n dragStart: false\n })\n\n // state 操作结束\n this.state.linkManualing = false\n\n // 销毁\n circle.destroy()\n manualingLine.destroy()\n\n // 更新历史\n this.render.updateHistory()\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name,\n Draws.AttractDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n })\n\n this.group.add(circle)\n }\n\n // 拐点(已拐)\n for (let i = 1; i < linkPoints.length - 1; i++) {\n const circle = new Konva.Circle({\n name: 'link-manual-point',\n //\n id: nanoid(),\n pairId: pair.id,\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n radius: this.render.toStageValue(this.render.bgSize / 2),\n stroke: 'rgba(0,100,0,0.1)',\n strokeWidth: this.render.toStageValue(1),\n // opacity: 0,\n linkManualIndex: i // 当前拐点位置\n })\n\n // hover 效果\n circle.on('mouseenter', () => {\n circle.stroke('rgba(0,100,0,1)')\n document.body.style.cursor = 'pointer'\n })\n circle.on('mouseleave', () => {\n if (!circle.attrs.dragStart) {\n circle.stroke('rgba(0,100,0,0.1)')\n document.body.style.cursor = 'default'\n }\n })\n\n // 拐点操作\n circle.on('mousedown', () => {\n const pos = circle.getAbsolutePosition()\n\n // 记录操作开始状态\n circle.setAttrs({\n dragStartX: pos.x,\n dragStartY: pos.y,\n dragStart: true\n })\n\n // 标记状态 - 正在操作拐点\n this.state.linkManualing = true\n })\n this.render.stage.on('mousemove', () => {\n if (circle.attrs.dragStart) {\n // 正在操作\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n // 磁贴\n const { pos: transformerPos } = this.render.attractTool.attractPoint(pos)\n\n // 移动拐点\n circle.setAbsolutePosition(transformerPos)\n\n // 正在拖动效果\n const tempPoints = [...linkPoints]\n tempPoints[circle.attrs.linkManualIndex] = [\n this.render.toStageValue(transformerPos.x - stageState.x),\n this.render.toStageValue(transformerPos.y - stageState.y)\n ]\n manualingLine.points(_.flatten(tempPoints))\n }\n }\n })\n circle.on('mouseup', () => {\n const pos = circle.getAbsolutePosition()\n\n if (\n Math.abs(pos.x - circle.attrs.dragStartX) > this.option.size ||\n Math.abs(pos.y - circle.attrs.dragStartY) > this.option.size\n ) {\n // 操作移动距离达到阈值\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 记录(更新)拐点\n manualPoints[circle.attrs.linkManualIndex - 1] = {\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y - stageState.y)\n }\n manualPointsMap[pair.id] = manualPoints\n fromGroup.setAttr('manualPointsMap', manualPointsMap)\n }\n\n // 操作结束\n circle.setAttrs({\n dragStart: false\n })\n\n // state 操作结束\n this.state.linkManualing = false\n\n // 销毁\n circle.destroy()\n manualingLine.destroy()\n\n // 更新历史\n this.render.updateHistory()\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name,\n Draws.AttractDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n })\n\n this.group.add(circle)\n }\n }\n }\n } else if (pair.linkType === Types.LinkType.bezier) {\n // TODO: 贝赛尔曲线\n } else if (pair.linkType === Types.LinkType.straight) {\n // 直线\n\n if (fromGroup && toGroup && fromPoint && toPoint) {\n const fromAnchor = fromGroup.findOne(`#${fromPoint.id}`)\n const toAnchor = toGroup.findOne(`#${toPoint.id}`)\n\n // 锚点信息\n const fromAnchorPos = this.getAnchorPos(fromAnchor)\n const toAnchorPos = this.getAnchorPos(toAnchor)\n\n const linkLine = new Konva.Arrow({\n name: 'link-line',\n // 用于删除连接线\n groupId: fromGroup.id(),\n pointId: fromPoint.id,\n pairId: pair.id,\n linkType: pair.linkType,\n\n points: _.flatten([\n [\n this.render.toStageValue(fromAnchorPos.x),\n this.render.toStageValue(fromAnchorPos.y)\n ],\n [this.render.toStageValue(toAnchorPos.x), this.render.toStageValue(toAnchorPos.y)]\n ]),\n\n pointerAtBeginning: false,\n pointerAtEnding: false\n })\n\n linkLine.stroke(this.render.getLinkSettings(linkLine).stroke)\n linkLine.strokeWidth(this.render.getLinkSettings(linkLine).strokeWidth)\n linkLine.hitStrokeWidth(Math.max(this.render.getLinkSettings().strokeWidth, 10))\n linkLine.dash(this.render.linkTool.linkCurrent?.attrs.pairId === pair.id ? [1, 1] : [])\n\n linkLine.fill(this.render.getLinkSettings(linkLine).stroke)\n linkLine.pointerAtBeginning(this.render.getLinkSettings(linkLine).arrowStart)\n linkLine.pointerAtEnding(this.render.getLinkSettings(linkLine).arrowEnd)\n\n if (!this.render.config.readonly) {\n linkLine.on('pointerclick', () => {\n this.render.linkTool.select(linkLine)\n })\n\n linkLine.on('mouseenter', () => {\n linkLine.opacity(0.5)\n document.body.style.cursor = 'pointer'\n })\n linkLine.on('mouseleave', () => {\n linkLine.opacity(1)\n document.body.style.cursor = 'default'\n })\n }\n\n this.group.add(linkLine)\n }\n } else {\n // 自动\n\n // 最小区域\n const fromGroupLinkArea = this.getGroupLinkArea(fromGroup)\n const toGroupLinkArea = this.getGroupLinkArea(toGroup)\n\n // 两区域的最短距离\n const groupDistance = this.getGroupPairDistance(fromGroupLinkArea, toGroupLinkArea)\n\n // 不可通过区域\n const fromGroupForbiddenArea = this.getGroupForbiddenArea(\n fromGroupLinkArea,\n groupDistance - 2\n )\n const toGroupForbiddenArea = this.getGroupForbiddenArea(\n toGroupLinkArea,\n groupDistance - 2\n )\n\n // 两区域扩展\n const groupForbiddenArea = this.getGroupPairArea(\n fromGroupForbiddenArea,\n toGroupForbiddenArea\n )\n\n // 连线通过区域\n const groupAccessArea = this.getGroupPairArea(\n this.getGroupAccessArea(fromGroupForbiddenArea, groupDistance),\n this.getGroupAccessArea(toGroupForbiddenArea, groupDistance)\n )\n\n if (fromGroup && toGroup && fromPoint && toPoint) {\n const fromAnchor = fromGroup.findOne(`#${fromPoint.id}`)\n const toAnchor = toGroup.findOne(`#${toPoint.id}`)\n\n // 锚点信息\n const fromAnchorPos = this.getAnchorPos(fromAnchor)\n const toAnchorPos = this.getAnchorPos(toAnchor)\n\n if (fromAnchor && toAnchor) {\n if (this.render.debug) {\n console.log('distance', groupDistance)\n }\n\n // 连接出入口\n const fromEntry: Konva.Vector2d = this.getEntry(\n fromAnchor,\n fromGroupForbiddenArea,\n groupDistance\n )\n const toEntry: Konva.Vector2d = this.getEntry(\n toAnchor,\n toGroupForbiddenArea,\n groupDistance\n )\n\n type matrixPoint = {\n x: number\n y: number\n type?: 'from' | 'to' | 'from-entry' | 'to-entry'\n }\n // 可能点\n let matrixPoints: matrixPoint[] = []\n\n // 通过区域 四角\n matrixPoints.push({ x: groupAccessArea.x1, y: groupAccessArea.y1 })\n matrixPoints.push({ x: groupAccessArea.x2, y: groupAccessArea.y2 })\n matrixPoints.push({ x: groupAccessArea.x1, y: groupAccessArea.y2 })\n matrixPoints.push({ x: groupAccessArea.x2, y: groupAccessArea.y1 })\n\n // 最小区域 四角\n matrixPoints.push({ x: groupForbiddenArea.x1, y: groupForbiddenArea.y1 })\n matrixPoints.push({ x: groupForbiddenArea.x2, y: groupForbiddenArea.y2 })\n matrixPoints.push({ x: groupForbiddenArea.x1, y: groupForbiddenArea.y2 })\n matrixPoints.push({ x: groupForbiddenArea.x2, y: groupForbiddenArea.y1 })\n\n // 起点\n matrixPoints.push({\n ...fromAnchorPos,\n type: 'from'\n })\n // 起点 出口\n matrixPoints.push({ ...fromEntry, type: 'from-entry' })\n\n // 终点\n matrixPoints.push({\n ...toAnchorPos,\n type: 'to'\n })\n // 终点 入口\n matrixPoints.push({ ...toEntry, type: 'to-entry' })\n\n // 通过区域 中点\n matrixPoints.push(\n this.getGroupPairCenter(fromGroupForbiddenArea, toGroupForbiddenArea)\n )\n\n // 去重\n matrixPoints = matrixPoints.reduce(\n (arr, item) => {\n if (item.type === void 0) {\n if (arr.findIndex((o) => o.x === item.x && o.y === item.y) < 0) {\n arr.push(item)\n }\n } else {\n const idx = arr.findIndex((o) => o.x === item.x && o.y === item.y)\n if (idx > -1) {\n arr.splice(idx, 1)\n }\n arr.push(item)\n }\n\n return arr\n },\n [] as typeof matrixPoints\n )\n\n const columns = [\n ...matrixPoints.map((o) => o.x),\n // 增加列\n fromGroupForbiddenArea.x1,\n fromGroupForbiddenArea.x2,\n toGroupForbiddenArea.x1,\n toGroupForbiddenArea.x2\n ].sort((a, b) => a - b)\n\n // 去重\n for (let x = columns.length - 1; x > 0; x--) {\n if (columns[x] === columns[x - 1]) {\n columns.splice(x, 1)\n }\n }\n\n if (this.render.debug) {\n console.log('columns', columns)\n }\n\n const rows = [\n ...matrixPoints.map((o) => o.y),\n // 增加行\n fromGroupForbiddenArea.y1,\n fromGroupForbiddenArea.y2,\n toGroupForbiddenArea.y1,\n toGroupForbiddenArea.y2\n ].sort((a, b) => a - b)\n\n // 去重\n for (let y = rows.length - 1; y > 0; y--) {\n if (rows[y] === rows[y - 1]) {\n rows.splice(y, 1)\n }\n }\n\n if (this.render.debug) {\n console.log('rows', rows)\n }\n\n // 屏蔽区域(序号)\n const columnFromStart = columns.findIndex((o) => o === fromGroupForbiddenArea.x1)\n const columnFromEnd = columns.findIndex((o) => o === fromGroupForbiddenArea.x2)\n const rowFromStart = rows.findIndex((o) => o === fromGroupForbiddenArea.y1)\n const rowFromEnd = rows.findIndex((o) => o === fromGroupForbiddenArea.y2)\n\n const columnToStart = columns.findIndex((o) => o === toGroupForbiddenArea.x1)\n const columnToEnd = columns.findIndex((o) => o === toGroupForbiddenArea.x2)\n const rowToStart = rows.findIndex((o) => o === toGroupForbiddenArea.y1)\n const rowToEnd = rows.findIndex((o) => o === toGroupForbiddenArea.y2)\n\n // 算法矩阵起点、终点\n let matrixStart: Konva.Vector2d | null = null\n let matrixEnd: Konva.Vector2d | null = null\n\n // 算法地图矩阵\n const matrix: Array<number[]> = []\n\n for (let y = 0; y < rows.length; y++) {\n // 新增行\n if (matrix[y] === void 0) {\n matrix[y] = []\n }\n\n for (let x = 0; x < columns.length; x++) {\n // 不可通过区域\n if (\n x >= columnFromStart &&\n x <= columnFromEnd &&\n y >= rowFromStart &&\n y <= rowFromEnd\n ) {\n matrix[y][x] = 2\n } else if (\n x >= columnToStart &&\n x <= columnToEnd &&\n y >= rowToStart &&\n y <= rowToEnd\n ) {\n matrix[y][x] = 2\n } else {\n // 可通过区域\n matrix[y][x] = 0\n }\n\n // 出口、入口 -> 算法 起点、终点\n\n if (columns[x] === fromEntry.x && rows[y] === fromEntry.y) {\n matrix[y][x] = 1\n matrixStart = { x, y }\n }\n\n if (columns[x] === toEntry.x && rows[y] === toEntry.y) {\n matrix[y][x] = 1\n matrixEnd = { x, y }\n }\n\n // 没有定义方向(给于十字可通过区域)\n // 如,从:\n // 1 1 1\n // 1 0 1\n // 1 1 1\n // 变成:\n // 1 0 1\n // 0 0 0\n // 1 0 1\n if (!fromAnchor.attrs.direction) {\n if (columns[x] === fromEntry.x || rows[y] === fromEntry.y) {\n if (\n x >= columnFromStart &&\n x <= columnFromEnd &&\n y >= rowFromStart &&\n y <= rowFromEnd\n ) {\n matrix[y][x] = 1\n }\n }\n }\n if (!toAnchor.attrs.direction) {\n if (columns[x] === toEntry.x || rows[y] === toEntry.y) {\n if (\n x >= columnToStart &&\n x <= columnToEnd &&\n y >= rowToStart &&\n y <= rowToEnd\n ) {\n matrix[y][x] = 1\n }\n }\n }\n }\n }\n\n if (this.render.debug) {\n console.log('matrix', matrix)\n }\n\n if (this.render.debug) {\n for (const point of matrixPoints) {\n this.group.add(\n new Konva.Circle({\n id: nanoid(),\n x: this.render.toStageValue(point.x),\n y: this.render.toStageValue(point.y),\n radius: this.render.toStageValue(3),\n stroke:\n point.type === void 0\n ? 'rgba(0,0,255,1)'\n : ['from', 'to'].includes(point.type)\n ? 'rgba(255,0,0,1)'\n : 'rgba(0,120,0,1)',\n strokeWidth: this.render.toStageValue(1),\n listening: false\n })\n )\n }\n }\n\n // A Star 算法,“曼哈顿距离”作为启发\n // const aStar = new AStarFinder({\n // diagonalAllowed: false,\n // heuristic: 'Manhattan',\n // grid: {\n // matrix,\n // maxCost: 2\n // },\n // includeStartNode: true,\n // includeEndNode: true\n // })\n\n // A Star 双向,不支持代价 Cost\n // const aStarBi = new window.PF.BiAStarFinder()\n\n if (matrixStart && matrixEnd) {\n if (this.render.debug) {\n console.log('算法起点', matrixStart, '算法终点', matrixEnd)\n }\n\n // const way = aStar.findPath(matrixStart, matrixEnd)\n\n // const way: number[][] = aStarBi.findPath(\n // matrixStart.x,\n // matrixStart.y,\n // matrixEnd.x,\n // matrixEnd.y,\n // new window.PF.Grid(columns.length, rows.length, matrix)\n // )\n\n const way = aStar({\n from: matrixStart,\n to: matrixEnd,\n matrix,\n maxCost: 2\n })\n\n const linkLine = new Konva.Arrow({\n name: 'link-line',\n // 用于删除连接线\n groupId: fromGroup.id(),\n pointId: fromPoint.id,\n pairId: pair.id,\n linkType: pair.linkType, // 记录 连接线 类型\n //\n points: _.flatten([\n [\n this.render.toStageValue(fromAnchorPos.x),\n this.render.toStageValue(fromAnchorPos.y)\n ], // 补充 起点\n ...way.map((o) => [\n this.render.toStageValue(columns[o.x]),\n this.render.toStageValue(rows[o.y])\n ]),\n [\n this.render.toStageValue(toAnchorPos.x),\n this.render.toStageValue(toAnchorPos.y)\n ] // 补充 终点\n ]),\n\n pointerAtBeginning: false,\n pointerAtEnding: false\n })\n\n linkLine.stroke(this.render.getLinkSettings(linkLine).stroke)\n linkLine.strokeWidth(this.render.getLinkSettings(linkLine).strokeWidth)\n linkLine.hitStrokeWidth(Math.max(this.render.getLinkSettings().strokeWidth, 10))\n linkLine.dash(\n this.render.linkTool.linkCurrent?.attrs.pairId === pair.id ? [1, 1] : []\n )\n linkLine.fill(this.render.getLinkSettings(linkLine).stroke)\n linkLine.pointerAtBeginning(this.render.getLinkSettings(linkLine).arrowStart)\n linkLine.pointerAtEnding(this.render.getLinkSettings(linkLine).arrowEnd)\n\n if (!this.render.config.readonly) {\n linkLine.on('pointerclick', () => {\n this.render.linkTool.select(linkLine)\n })\n\n linkLine.on('mouseenter', () => {\n linkLine.opacity(0.5)\n document.body.style.cursor = 'pointer'\n })\n linkLine.on('mouseleave', () => {\n linkLine.opacity(1)\n document.body.style.cursor = 'default'\n })\n }\n\n this.group.add(linkLine)\n }\n }\n }\n }\n }\n }\n\n if (!this.render.config.readonly) {\n // 连接点\n for (const point of points) {\n const group = groups.find((o) => o.id() === point.groupId)\n\n // 非 选择中\n if (group && !group.getAttr('selected')) {\n const anchor = this.render.layer.findOne(`#${point.id}`)\n\n if (anchor) {\n const circle = new Konva.Circle({\n name: 'link-point',\n //\n id: point.id,\n groupId: group.id(),\n x: this.render.toStageValue(anchor.absolutePosition().x - stageState.x),\n y: this.render.toStageValue(anchor.absolutePosition().y - stageState.y),\n radius: this.render.toStageValue(this.option.size),\n stroke: 'rgba(255,0,0,0.2)',\n strokeWidth: this.render.toStageValue(1),\n // 调整中,不显示连接点\n opacity:\n point.visible &&\n !(this.render.draws[Draws.GraphDraw.name] as Draws.GraphDraw).state.adjusting\n ? 1\n : 0\n })\n\n // hover 效果\n circle.on('mouseenter', () => {\n circle.stroke('rgba(255,0,0,0.5)')\n circle.opacity(1)\n document.body.style.cursor = 'pointer'\n })\n circle.on('mouseleave', () => {\n circle.stroke('rgba(255,0,0,0.2)')\n circle.opacity(0)\n document.body.style.cursor = 'default'\n })\n\n circle.on('mousedown', () => {\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n\n const pos = this.render.stage.getPointerPosition()\n\n if (pos) {\n // 临时 连接线 画\n this.state.linkingLine = {\n group: group,\n circle: circle,\n line: new Konva.Line({\n name: 'linking-line',\n points: _.flatten([\n [circle.x(), circle.y()],\n [\n this.render.toStageValue(pos.x - stageState.x),\n this.render.toStageValue(pos.y - stageState.y)\n ]\n ]),\n stroke: 'blue',\n strokeWidth: 1\n })\n }\n\n this.layer.add(this.state.linkingLine.line)\n }\n })\n\n circle.on('mouseup', () => {\n if (this.state.linkingLine) {\n const line = this.state.linkingLine\n // 不同连接点\n if (line.circle.id() !== circle.id()) {\n const toGroup = groups.find((o) => o.id() === circle.getAttr('groupId'))\n\n if (toGroup) {\n const fromPoint = points.find((o) => o.id === line.circle.id())\n\n if (fromPoint) {\n const toPoint = points.find((o) => o.id === line.circle.id())\n\n if (toPoint) {\n if (Array.isArray(fromPoint.pairs)) {\n fromPoint.pairs = [\n ...fromPoint.pairs,\n {\n id: nanoid(),\n from: {\n groupId: line.group.id(),\n pointId: line.circle.id()\n },\n to: {\n groupId: circle.getAttr('groupId'),\n pointId: circle.id()\n },\n linkType: this.state.linkType // 记录 连接线 类型\n }\n ]\n }\n\n // 更新历史\n this.render.updateHistory()\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name,\n Draws.AttractDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n }\n }\n\n // 临时 连接线 移除\n this.state.linkingLine?.line.destroy()\n this.state.linkingLine = null\n }\n })\n\n this.group.add(circle)\n }\n }\n }\n }\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n//\nimport * as Types from '../types'\n\nexport class AttractDraw extends Types.BaseDraw implements Types.Draw {\n static override readonly name = 'Attract'\n\n option: {}\n\n on = {}\n\n constructor(render: Types.Render, layer: Konva.Layer, option: any) {\n super(render, layer)\n\n this.option = option\n\n this.group.name(this.constructor.name)\n }\n\n override draw() {\n this.clear()\n\n if (this.render.debug) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n const groups = this.render.layer.find('.asset') as Konva.Group[]\n const lastGroup = groups.pop()\n\n if (lastGroup) {\n this.render.selectionTool.selectingNodes = [lastGroup]\n\n const rect = lastGroup.getClientRect()\n const { sortX, sortY } = this.render.attractTool.getSortItems(rect)\n for (const x of sortX) {\n this.group.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [x.value, this.render.toStageValue(this.render.rulerSize - stageState.y)],\n [\n x.value,\n this.render.toStageValue(this.render.rulerSize - stageState.y + stageState.height)\n ]\n ]),\n stroke: 'rgba(0,200,0,1)',\n strokeWidth: 1,\n dash: [4, 4],\n listening: false\n })\n )\n }\n for (const y of sortY) {\n this.group.add(\n new Konva.Line({\n name: this.constructor.name,\n points: _.flatten([\n [this.render.toStageValue(this.render.rulerSize - stageState.x), y.value],\n [\n this.render.toStageValue(this.render.rulerSize - stageState.x + stageState.width),\n y.value\n ]\n ]),\n stroke: 'rgba(0,200,0,1)',\n strokeWidth: 1,\n dash: [4, 4],\n listening: false\n })\n )\n }\n }\n }\n }\n}\n","import Konva from 'konva'\nimport { nanoid } from 'nanoid'\n\nimport { Render } from '../index'\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\n/**\n * 图形类\n * 实例主要用于新建图形时,含新建同时的大小拖动。\n * 静态方法主要用于新建之后,通过 调整点 调整的逻辑定义\n */\nexport abstract class BaseGraph {\n /**\n * 更新 图形 的 调整点 的 锚点位置\n * @param width 图形 的 宽度\n * @param height 图形 的 高度\n * @param rotate 图形 的 旋转角度\n * @param anchorShadows 图形 的 调整点 的 锚点\n */\n static updateAnchorShadows(\n // eslint-disable-next-line\n graph: Konva.Group,\n // eslint-disable-next-line\n anchorShadows: Konva.Circle[]\n ) {\n console.log('请实现 updateAnchorShadows')\n }\n\n /**\n * 更新 图形 的 连接点 的 锚点位置\n * @param width 图形 的 宽度\n * @param height 图形 的 高度\n * @param rotate 图形 的 旋转角度\n * @param anchors 图形 的 调整点 的 锚点\n */\n static updateLinkAnchorShadows(\n // eslint-disable-next-line\n graph: Konva.Group,\n // eslint-disable-next-line\n linkAnchorShadows: Konva.Circle[]\n ) {\n console.log('请实现 updateLinkAnchorShadows')\n }\n\n /**\n * 生成 调整点\n * @param render 渲染实例\n * @param graph 图形\n * @param anchorAndShadows 调整点 及其 锚点\n * @param adjustAnchor 正在操作的 调整点\n * @returns\n */\n static createAnchorShapes(\n // eslint-disable-next-line\n render: Render,\n // eslint-disable-next-line\n graph: Konva.Group,\n // eslint-disable-next-line\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape\n }[],\n // eslint-disable-next-line\n adjustAnchor: Types.GraphAnchor\n ) {\n console.log('请实现 createAnchorShapes')\n return\n }\n\n /**\n * 调整 图形\n * @param render 渲染实例\n * @param graph 图形\n * @param graphSnap 图形 的 备份\n * @param rect 当前 调整点\n * @param rects 所有 调整点\n * @param startPoint 鼠标按下位置\n * @param endPoint 鼠标拖动位置\n */\n static adjust(\n // eslint-disable-next-line\n render: Render,\n // eslint-disable-next-line\n graph: Konva.Group,\n // eslint-disable-next-line\n graphSnap: Konva.Group,\n // eslint-disable-next-line\n adjustShape: Konva.Shape,\n // eslint-disable-next-line\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[],\n // eslint-disable-next-line\n startPoint: Konva.Vector2d,\n // eslint-disable-next-line\n endPoint: Konva.Vector2d,\n //\n // 用于更新占用区域\n // eslint-disable-next-line\n hoverRect?: Konva.Rect,\n // eslint-disable-next-line\n hoverSize?: { width: number; height: number },\n // eslint-disable-next-line\n hoverPos?: { x: number; y: number }\n ) {\n hoverRect?.position({\n x: hoverPos?.x ?? 0,\n y: hoverPos?.y ?? 0\n })\n hoverRect?.size({\n width: hoverSize?.width ?? graph.width(),\n height: hoverSize?.height ?? graph.height()\n })\n }\n\n static draw(\n graph: Konva.Group,\n // eslint-disable-next-line\n render: Types.Render,\n // eslint-disable-next-line\n adjustAnchor?: Types.GraphAnchor\n ): {\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape\n }[]\n } {\n // 调整点 信息\n const anchors = (graph.attrs.anchors ?? []) as Types.GraphAnchor[]\n // 调整点 锚点\n const anchorShapes = graph.find(`.anchor`)\n // 调整点 信息&锚点\n const anchorAndShadows = anchors\n .map((anchor) => ({\n anchor,\n anchorShadow: anchorShapes.find(\n (shape) => shape.attrs.adjustType === anchor.adjustType\n ) as Konva.Circle\n }))\n .filter((o) => o.anchorShadow !== void 0)\n\n return { anchorAndShadows }\n }\n\n //\n protected render: Render\n group: Konva.Group\n // 占用区域,用于识别 hover 态\n hoverRect: Konva.Rect\n id: string // 就是 group 的id\n /**\n * 鼠标按下位置\n */\n protected dropPoint: Konva.Vector2d = { x: 0, y: 0 }\n /**\n * 调整点 定义\n */\n protected anchors: Types.GraphAnchor[] = []\n /**\n * 调整点 的 锚点\n */\n protected anchorShadows: Konva.Circle[] = []\n\n /**\n * 调整点 定义\n */\n protected linkAnchors: Types.LinkDrawPoint[] = []\n /**\n * 连接点 的 锚点\n */\n protected linkAnchorShadows: Konva.Circle[] = []\n\n constructor(\n render: Render,\n dropPoint: Konva.Vector2d,\n config: {\n anchors: Types.GraphAnchor[]\n linkAnchors: Types.AssetInfoPoint[]\n type: Types.GraphType\n }\n ) {\n this.render = render\n this.dropPoint = dropPoint\n\n this.id = nanoid()\n\n this.group = new Konva.Group({\n id: this.id,\n name: 'asset',\n assetType: Types.AssetType.Graph,\n graphType: config.type,\n draggable: true\n })\n\n this.hoverRect = new Konva.Rect({\n name: 'hoverRect',\n x: 0,\n y: 0,\n // fill: 'rgba(255,0,0,0.2)',\n hitStrokeWidth: this.render.toStageValue(this.render.bgSize * 2 + 2)\n })\n\n // 调整点 定义\n this.anchors = config.anchors.map((o) => ({\n ...o,\n // 补充信息\n name: 'anchor',\n groupId: this.group.id(),\n type: config.type\n }))\n\n // 记录在 group 中\n this.group.setAttr('anchors', this.anchors)\n\n // 新建 调整点 的 锚点\n for (const anchor of this.anchors) {\n const circle = new Konva.Circle({\n adjustType: anchor.adjustType,\n anchorType: anchor.type,\n name: anchor.name,\n radius: 0\n // radius: this.render.toStageValue(2),\n // fill: 'red'\n })\n this.anchorShadows.push(circle)\n this.group.add(circle)\n }\n\n // 连接点 定义\n this.linkAnchors = config.linkAnchors.map(\n (o) =>\n ({\n ...o,\n id: nanoid(),\n groupId: this.group.id(),\n visible: false,\n pairs: [],\n direction: o.direction,\n alias: o.alias\n }) as Types.LinkDrawPoint\n )\n\n // 连接点信息\n this.group.setAttrs({\n points: this.linkAnchors\n })\n // 新建 连接点 的 锚点\n for (const point of this.linkAnchors) {\n const circle = new Konva.Circle({\n name: 'link-anchor',\n id: point.id,\n x: point.x,\n y: point.y,\n radius: this.render.toStageValue(1),\n stroke: 'rgba(0,0,255,1)',\n strokeWidth: this.render.toStageValue(2),\n visible: false,\n direction: point.direction,\n alias: point.alias\n })\n this.linkAnchorShadows.push(circle)\n this.group.add(circle)\n }\n\n this.render.layer.add(this.group)\n\n this.render.redraw([Draws.GraphDraw.name])\n }\n\n /**\n * 调整进行时\n * @param point 鼠标位置 相对位置\n */\n abstract drawMove(point: Konva.Vector2d): void\n\n /**\n * 调整结束\n */\n drawEnd(size?: { width: number; height: number }, pos?: { x: number; y: number }): void {\n this.hoverRect?.position({\n x: pos?.x ?? 0,\n y: pos?.y ?? 0\n })\n this.hoverRect.size({\n width: size?.width ?? this.group.width(),\n height: size?.height ?? this.group.height()\n })\n\n this.hoverRect.on('mouseenter', () => {\n // 防止进入调整点,重复处理\n if (!this.group.attrs.hoverAnchor) {\n this.group.setAttr('hover', true)\n this.render.redraw([Draws.GraphDraw.name])\n }\n\n setTimeout(() => {\n // 调整产生 redraw,导致离开调整点不触发其 mouseleave(进入其他元素区域除外)\n // 在此静态补充“离开调整点”\n // 不影响正常处理(调整点会不停 hoverAnchor = true)\n this.group.setAttr('hoverAnchor', false)\n })\n\n // 显示 连接点\n this.render.linkTool.pointsVisible(true, this.group)\n })\n this.hoverRect.on('mouseleave', () => {\n // 延迟事件,使调整点的 mouseleave 优先\n setTimeout(() => {\n // 防止进入调整点,重复处理\n // 补充 2,快速调整会漏掉\n if (!this.group.attrs.hoverAnchor) {\n this.group.setAttr('hover', false)\n this.group.setAttr('hoverAnchor', false)\n this.render.redraw([Draws.GraphDraw.name])\n }\n })\n\n // 隐藏 连接点\n this.render.linkTool.pointsVisible(false, this.group)\n // 隐藏 hover 框\n this.group.findOne('#hoverRect')?.visible(false)\n })\n\n this.group.add(this.hoverRect)\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nimport { BaseGraph } from './BaseGraph'\n\n// const colorMap: { [index: string]: string } = {\n// 'top-left': 'rgba(255,0,0,0.2)',\n// top: 'rgba(0,255,0,0.3)',\n// 'top-right': 'rgba(0,0,255,0.4)',\n// right: 'rgba(255,0,255,0.5)',\n// 'bottom-right': 'rgba(255,0,0,0.6)',\n// bottom: 'rgba(0,255,0,0.7)',\n// 'bottom-left': 'rgba(0,0,255,0.8)',\n// left: 'rgba(255,0,255,0.9)'\n// }\n\n/**\n * 图形 圆/椭圆\n */\nexport class Circle extends BaseGraph {\n // 实现:更新 图形 的 调整点 的 锚点位置\n static override updateAnchorShadows(graph: Konva.Group, anchorShadows: Konva.Circle[]): void {\n const { width, height } = graph.size()\n //\n for (const shadow of anchorShadows) {\n switch (shadow.attrs.adjustType) {\n case 'top':\n shadow.position({\n x: width / 2,\n y: 0\n })\n break\n case 'bottom':\n shadow.position({\n x: width / 2,\n y: height\n })\n break\n case 'left':\n shadow.position({\n x: 0,\n y: height / 2\n })\n break\n case 'right':\n shadow.position({\n x: width,\n y: height / 2\n })\n break\n case 'top-left':\n shadow.position({\n x: 0,\n y: 0\n })\n break\n case 'top-right':\n shadow.position({\n x: width,\n y: 0\n })\n break\n case 'bottom-left':\n shadow.position({\n x: 0,\n y: height\n })\n break\n case 'bottom-right':\n shadow.position({\n x: width,\n y: height\n })\n break\n }\n }\n }\n // 实现:更新 图形 的 连接点 的 锚点位置\n static override updateLinkAnchorShadows(\n graph: Konva.Group,\n linkAnchorShadows: Konva.Circle[]\n ): void {\n const { width, height } = graph.size()\n //\n for (const shadow of linkAnchorShadows) {\n switch (shadow.attrs.alias) {\n case 'top':\n shadow.position({\n x: width / 2,\n y: 0\n })\n break\n case 'bottom':\n shadow.position({\n x: width / 2,\n y: height\n })\n break\n case 'left':\n shadow.position({\n x: 0,\n y: height / 2\n })\n break\n case 'right':\n shadow.position({\n x: width,\n y: height / 2\n })\n break\n case 'center':\n shadow.position({\n x: width / 2,\n y: height / 2\n })\n break\n }\n }\n }\n\n // 实现:生成 调整点\n static override createAnchorShapes(\n render: Types.Render,\n graph: Konva.Group,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape\n }[],\n // eslint-disable-next-line\n adjustAnchor?: Types.GraphAnchor\n ): {\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[]\n } {\n // stage 状态\n const stageState = render.getStageState()\n\n for (const anchorAndShadow of anchorAndShadows) {\n const { anchor, anchorShadow } = anchorAndShadow\n\n const x = render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y = render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n\n const offset = render.toStageValue(render.pointSize + 5)\n\n const anchorShape = new Konva.Line({\n name: 'anchor',\n anchor: anchor,\n //\n stroke: `rgba(0,0,255,0.4)`,\n strokeWidth: render.toStageValue(2),\n hitStrokeWidth: render.toStageValue(3),\n // 位置\n x,\n y,\n // 路径\n points:\n {\n 'top-left': _.flatten([\n [-offset, offset / 2],\n [-offset, -offset],\n [offset / 2, -offset]\n ]),\n top: _.flatten([\n [-offset, -offset],\n [offset, -offset]\n ]),\n 'top-right': _.flatten([\n [-offset / 2, -offset],\n [offset, -offset],\n [offset, offset / 2]\n ]),\n right: _.flatten([\n [offset, -offset],\n [offset, offset]\n ]),\n 'bottom-right': _.flatten([\n [-offset / 2, offset],\n [offset, offset],\n [offset, -offset / 2]\n ]),\n bottom: _.flatten([\n [-offset, offset],\n [offset, offset]\n ]),\n 'bottom-left': _.flatten([\n [-offset, -offset / 2],\n [-offset, offset],\n [offset / 2, offset]\n ]),\n left: _.flatten([\n [-offset, -offset],\n [-offset, offset]\n ])\n }[anchor.adjustType] ?? [],\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n visible: graph.attrs.adjusting || graph.attrs.hover === true\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n }\n\n return { anchorAndShadows }\n }\n\n // 实现:调整 图形\n static override adjust(\n render: Types.Render,\n graph: Konva.Group,\n graphSnap: Konva.Group,\n adjustShape: Konva.Shape,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[],\n startPoint: Konva.Vector2d,\n endPoint: Konva.Vector2d,\n hoverRect?: Konva.Rect\n ) {\n // 目标 圆/椭圆\n const circle = graph.findOne('.graph') as Konva.Ellipse\n // 镜像\n const circleSnap = graphSnap.findOne('.graph') as Konva.Ellipse\n\n // 调整点 锚点\n const anchors = (graph.find('.anchor') ?? []) as Konva.Circle[]\n // 镜像\n const anchorsSnap = (graphSnap.find('.anchor') ?? []) as Konva.Circle[]\n\n // 连接点 锚点\n const linkAnchors = (graph.find('.link-anchor') ?? []) as Konva.Circle[]\n\n if (circle && circleSnap) {\n const [graphRotation, adjustType, ex, ey] = [\n Math.round(graph.rotation()),\n adjustShape.attrs.anchor?.adjustType,\n endPoint.x,\n endPoint.y\n ]\n\n let anchorShadow: Konva.Circle | undefined, anchorShadowAcross: Konva.Circle | undefined\n\n switch (adjustType) {\n case 'top':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'top')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom')\n }\n break\n case 'bottom':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'top')\n }\n break\n case 'left':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'left')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'right')\n }\n break\n case 'right':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'right')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'left')\n }\n break\n case 'top-left':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'top-left')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-right')\n }\n break\n case 'top-right':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'top-right')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-left')\n }\n break\n case 'bottom-left':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-left')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'top-right')\n }\n break\n case 'bottom-right':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-right')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'top-left')\n }\n break\n }\n\n if (anchorShadow && anchorShadowAcross) {\n const { x: sx, y: sy } = anchorShadow.getAbsolutePosition()\n const { x: ax, y: ay } = anchorShadowAcross.getAbsolutePosition()\n\n // 调整大小\n {\n const d1 = Math.sqrt(Math.pow(sx - ax, 2) + Math.pow(sy - ay, 2))\n const d2 = Math.sqrt(Math.pow(ex - ax, 2) + Math.pow(ey - ay, 2))\n\n const r1 = d2 / d1\n\n let zeroWidth = 1,\n zeroHeight = 1\n\n switch (adjustType) {\n case 'top':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroHeight = ex <= ax ? 0 : 1\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroHeight = ex >= ax ? 0 : 1\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroHeight = ey >= ay ? 0 : 1\n } else {\n zeroHeight = ey <= ay ? 0 : 1\n }\n }\n break\n case 'bottom':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroHeight = ex <= ax ? 1 : 0\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroHeight = ex >= ax ? 1 : 0\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroHeight = ey >= ay ? 1 : 0\n } else {\n zeroHeight = ey <= ay ? 1 : 0\n }\n }\n break\n case 'left':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroWidth = ey >= ay ? 0 : 1\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroWidth = ex <= ax ? 0 : 1\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroWidth = ex >= ax ? 0 : 1\n } else {\n zeroWidth = ey <= ay ? 0 : 1\n }\n }\n break\n case 'right':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroWidth = ey >= ay ? 1 : 0\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroWidth = ex <= ax ? 1 : 0\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroWidth = ex >= ax ? 1 : 0\n } else {\n zeroWidth = ey <= ay ? 1 : 0\n }\n }\n break\n case 'top-left':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n case 'top-right':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n case 'bottom-left':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n case 'bottom-right':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n }\n\n if (/-?(left|right)$/.test(adjustType)) {\n graph.width(Math.max(2, graphSnap.width() * r1 * zeroWidth))\n }\n\n if (/^(top|bottom)-?/.test(adjustType)) {\n graph.height(Math.max(2, graphSnap.height() * r1 * zeroHeight))\n }\n }\n\n // 调整位置\n {\n const [graphWidth, graphHeight] = [\n graph.width() * graph.scaleX(),\n graph.height() * graph.scaleY()\n ]\n\n const cos = Math.cos((graphRotation * Math.PI) / 180)\n const sin = Math.sin((graphRotation * Math.PI) / 180)\n const tan = Math.tan((graphRotation * Math.PI) / 180)\n\n switch (adjustType) {\n case 'top':\n {\n graph.x(ax - (graphWidth / 2 - graphHeight * tan) * cos)\n if (graphRotation !== 90 && graphRotation !== -90) {\n graph.y(ay - (graphHeight / cos + (graphWidth / 2 - graphHeight * tan) * sin))\n }\n }\n break\n case 'bottom':\n {\n // 无需处理\n }\n break\n case 'left':\n {\n if ([90, -90].includes(graphRotation)) {\n graph.y(ay - graphWidth)\n } else if (Math.abs(graphRotation) === 180) {\n graph.x(ax + graphWidth)\n } else {\n const v1 = graphHeight / 2 / cos\n const v2 = v1 * sin\n const v3 = graphWidth - v2\n const v4 = v3 * sin\n\n graph.x(ax - v3 * cos)\n graph.y(ay - (v1 + v4))\n }\n }\n break\n case 'right':\n {\n // 无需处理\n }\n break\n case 'top-left':\n {\n graph.x(ax - (graphWidth - graphHeight * tan) * cos)\n graph.y(ay - (graphWidth * sin + graphHeight * cos))\n }\n break\n case 'top-right':\n {\n graph.x(ax + graphHeight * sin)\n graph.y(ay - graphHeight * cos)\n }\n break\n case 'bottom-left':\n {\n graph.x(ax - graphWidth * cos)\n graph.y(ay - graphWidth * sin)\n }\n break\n case 'bottom-right':\n {\n // 无需处理\n }\n break\n }\n }\n }\n\n const [graphWidth, graphHeight] = [graph.width(), graph.height()]\n\n // 更新 圆/椭圆 大小\n circle.x(graphWidth / 2)\n circle.radiusX(graphWidth / 2)\n circle.y(graphHeight / 2)\n circle.radiusY(graphHeight / 2)\n\n // 更新 调整点 的 锚点 位置\n Circle.updateAnchorShadows(graph, anchors)\n\n // 更新 图形 的 连接点 的 锚点位置\n Circle.updateLinkAnchorShadows(graph, linkAnchors)\n\n // stage 状态\n const stageState = render.getStageState()\n\n // 更新 调整点 位置\n for (const anchor of anchors) {\n for (const { shape } of anchorAndShadows) {\n if (shape) {\n if (shape.attrs.anchor?.adjustType === anchor.attrs.adjustType) {\n const anchorShadow = graph\n .find(`.anchor`)\n .find((o) => o.attrs.adjustType === anchor.attrs.adjustType)\n\n if (anchorShadow) {\n shape.position({\n x: render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y: render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n })\n shape.rotation(graph.getAbsoluteRotation())\n }\n }\n }\n }\n }\n\n // 重绘\n render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n BaseGraph.adjust(\n render,\n graph,\n graphSnap,\n adjustShape,\n anchorAndShadows,\n startPoint,\n endPoint,\n hoverRect\n )\n }\n\n /**\n * 提供给 GraphDraw draw 使用\n */\n static override draw(graph: Konva.Group, render: Types.Render, adjustAnchor?: Types.GraphAnchor) {\n // 调整点 及其 锚点\n const { anchorAndShadows } = super.draw(graph, render, adjustAnchor)\n\n return Circle.createAnchorShapes(render, graph, anchorAndShadows, adjustAnchor)\n }\n\n /**\n * 默认图形大小\n */\n static size = 100\n /**\n * 圆/椭圆 对应的 Konva 实例\n */\n private circle: Konva.Ellipse\n\n constructor(render: Types.Render, dropPoint: Konva.Vector2d) {\n super(render, dropPoint, {\n type: Types.GraphType.Circle, // 记录所属 图形\n // 定义了 8 个 调整点\n anchors: [\n { adjustType: 'top' },\n { adjustType: 'bottom' },\n { adjustType: 'left' },\n { adjustType: 'right' },\n { adjustType: 'top-left' },\n { adjustType: 'top-right' },\n { adjustType: 'bottom-left' },\n { adjustType: 'bottom-right' }\n ].map((o) => ({\n adjustType: o.adjustType // 调整点 类型定义\n })),\n linkAnchors: [\n { x: 0, y: 0, alias: 'top', direction: 'top' },\n { x: 0, y: 0, alias: 'bottom', direction: 'bottom' },\n { x: 0, y: 0, alias: 'left', direction: 'left' },\n { x: 0, y: 0, alias: 'right', direction: 'right' },\n { x: 0, y: 0, alias: 'center' }\n ] as Types.AssetInfoPoint[]\n })\n\n // 新建 圆/椭圆\n this.circle = new Konva.Ellipse({\n name: 'graph',\n x: 0,\n y: 0,\n radiusX: 0,\n radiusY: 0,\n stroke: this.render.getPageSettings().stroke,\n strokeWidth: this.render.getPageSettings().strokeWidth\n // fill: this.render.getPageSettings().fill,\n })\n\n // 加入\n this.group.add(this.circle)\n // 鼠标按下位置 作为起点\n this.group.position(this.dropPoint)\n }\n\n // 实现:拖动进行时\n override drawMove(point: Konva.Vector2d): void {\n // 鼠标拖动偏移量\n let offsetX = point.x - this.dropPoint.x,\n offsetY = point.y - this.dropPoint.y\n\n // 确保不翻转\n if (offsetX < 1) {\n offsetX = 1\n }\n if (offsetY < 1) {\n offsetY = 1\n }\n\n // 半径\n const radiusX = offsetX / 2,\n radiusY = offsetY / 2\n\n // 圆/椭圆 位置大小\n this.circle.x(radiusX)\n this.circle.y(radiusY)\n this.circle.radiusX(radiusX)\n this.circle.radiusY(radiusY)\n\n // group 大小\n this.group.size({\n width: offsetX,\n height: offsetY\n })\n\n // 更新 图形 的 调整点 的 锚点位置\n Circle.updateAnchorShadows(this.group, this.anchorShadows)\n\n // 更新 图形 的 连接点 的 锚点位置\n Circle.updateLinkAnchorShadows(this.group, this.linkAnchorShadows)\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n // 实现:拖动结束\n override drawEnd(): void {\n if (this.circle.radiusX() <= 1 && this.circle.radiusY() <= 1) {\n // 加入只点击,无拖动\n\n // 默认大小\n const width = Circle.size,\n height = width\n\n const radiusX = Circle.size / 2,\n radiusY = radiusX\n\n // 圆/椭圆 位置大小\n this.circle.x(radiusX)\n this.circle.y(radiusY)\n this.circle.radiusX(radiusX - this.circle.strokeWidth())\n this.circle.radiusY(radiusY - this.circle.strokeWidth())\n\n // group 大小\n this.group.size({\n width,\n height\n })\n\n // 更新 图形 的 调整点 的 锚点位置\n Circle.updateAnchorShadows(this.group, this.anchorShadows)\n\n // 更新 图形 的 连接点 的 锚点位置\n Circle.updateLinkAnchorShadows(this.group, this.linkAnchorShadows)\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n super.drawEnd()\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nimport { BaseGraph } from './BaseGraph'\n\n/**\n * 图形 矩形\n */\nexport class Rect extends BaseGraph {\n // 实现:更新 图形 的 调整点 的 锚点位置\n static override updateAnchorShadows(graph: Konva.Group, anchorShadows: Konva.Circle[]): void {\n const { width, height } = graph.size()\n //\n for (const shadow of anchorShadows) {\n switch (shadow.attrs.adjustType) {\n case 'top':\n shadow.position({\n x: width / 2,\n y: 0\n })\n break\n case 'bottom':\n shadow.position({\n x: width / 2,\n y: height\n })\n break\n case 'left':\n shadow.position({\n x: 0,\n y: height / 2\n })\n break\n case 'right':\n shadow.position({\n x: width,\n y: height / 2\n })\n break\n case 'top-left':\n shadow.position({\n x: 0,\n y: 0\n })\n break\n case 'top-right':\n shadow.position({\n x: width,\n y: 0\n })\n break\n case 'bottom-left':\n shadow.position({\n x: 0,\n y: height\n })\n break\n case 'bottom-right':\n shadow.position({\n x: width,\n y: height\n })\n break\n }\n }\n }\n // 实现:更新 图形 的 连接点 的 锚点位置\n static override updateLinkAnchorShadows(\n graph: Konva.Group,\n linkAnchorShadows: Konva.Circle[]\n ): void {\n const { width, height } = graph.size()\n //\n for (const shadow of linkAnchorShadows) {\n switch (shadow.attrs.alias) {\n case 'top':\n shadow.position({\n x: width / 2,\n y: 0\n })\n break\n case 'bottom':\n shadow.position({\n x: width / 2,\n y: height\n })\n break\n case 'left':\n shadow.position({\n x: 0,\n y: height / 2\n })\n break\n case 'right':\n shadow.position({\n x: width,\n y: height / 2\n })\n break\n case 'center':\n shadow.position({\n x: width / 2,\n y: height / 2\n })\n break\n }\n }\n }\n\n // 实现:生成 调整点\n static override createAnchorShapes(\n render: Types.Render,\n graph: Konva.Group,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape\n }[],\n // eslint-disable-next-line\n adjustAnchor?: Types.GraphAnchor\n ): {\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[]\n } {\n // stage 状态\n const stageState = render.getStageState()\n\n for (const anchorAndShadow of anchorAndShadows) {\n const { anchor, anchorShadow } = anchorAndShadow\n\n const x = render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y = render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n\n const offset = render.toStageValue(render.pointSize + 5)\n\n const anchorShape = new Konva.Line({\n name: 'anchor',\n anchor: anchor,\n //\n stroke: `rgba(0,0,255,0.4)`,\n strokeWidth: render.toStageValue(2),\n hitStrokeWidth: render.toStageValue(3),\n // 位置\n x,\n y,\n // 路径\n points:\n {\n 'top-left': _.flatten([\n [-offset, offset / 2],\n [-offset, -offset],\n [offset / 2, -offset]\n ]),\n top: _.flatten([\n [-offset, -offset],\n [offset, -offset]\n ]),\n 'top-right': _.flatten([\n [-offset / 2, -offset],\n [offset, -offset],\n [offset, offset / 2]\n ]),\n right: _.flatten([\n [offset, -offset],\n [offset, offset]\n ]),\n 'bottom-right': _.flatten([\n [-offset / 2, offset],\n [offset, offset],\n [offset, -offset / 2]\n ]),\n bottom: _.flatten([\n [-offset, offset],\n [offset, offset]\n ]),\n 'bottom-left': _.flatten([\n [-offset, -offset / 2],\n [-offset, offset],\n [offset / 2, offset]\n ]),\n left: _.flatten([\n [-offset, -offset],\n [-offset, offset]\n ])\n }[anchor.adjustType] ?? [],\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n visible: graph.attrs.adjusting || graph.attrs.hover === true\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n }\n\n return { anchorAndShadows }\n }\n\n // 实现:调整 图形\n static override adjust(\n render: Types.Render,\n graph: Konva.Group,\n graphSnap: Konva.Group,\n adjustShape: Konva.Shape,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[],\n startPoint: Konva.Vector2d,\n endPoint: Konva.Vector2d,\n hoverRect?: Konva.Rect\n ) {\n // 目标 矩形\n const rect = graph.findOne('.graph') as Konva.Rect\n // 镜像\n const rectSnap = graphSnap.findOne('.graph') as Konva.Rect\n\n // 调整点 锚点\n const anchors = (graph.find('.anchor') ?? []) as Konva.Circle[]\n // 镜像\n const anchorsSnap = (graphSnap.find('.anchor') ?? []) as Konva.Circle[]\n\n // 连接点 锚点\n const linkAnchors = (graph.find('.link-anchor') ?? []) as Konva.Circle[]\n\n if (rect && rectSnap) {\n const [graphRotation, adjustType, ex, ey] = [\n Math.round(graph.rotation()),\n adjustShape.attrs.anchor?.adjustType,\n endPoint.x,\n endPoint.y\n ]\n\n let anchorShadow: Konva.Circle | undefined, anchorShadowAcross: Konva.Circle | undefined\n\n switch (adjustType) {\n case 'top':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'top')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom')\n }\n break\n case 'bottom':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'top')\n }\n break\n case 'left':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'left')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'right')\n }\n break\n case 'right':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'right')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'left')\n }\n break\n case 'top-left':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'top-left')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-right')\n }\n break\n case 'top-right':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'top-right')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-left')\n }\n break\n case 'bottom-left':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-left')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'top-right')\n }\n break\n case 'bottom-right':\n {\n anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === 'bottom-right')\n anchorShadowAcross = anchorsSnap.find((o) => o.attrs.adjustType === 'top-left')\n }\n break\n }\n\n if (anchorShadow && anchorShadowAcross) {\n const { x: sx, y: sy } = anchorShadow.getAbsolutePosition()\n const { x: ax, y: ay } = anchorShadowAcross.getAbsolutePosition()\n\n // 调整大小\n {\n const d1 = Math.sqrt(Math.pow(sx - ax, 2) + Math.pow(sy - ay, 2))\n const d2 = Math.sqrt(Math.pow(ex - ax, 2) + Math.pow(ey - ay, 2))\n\n const r1 = d2 / d1\n\n let zeroWidth = 1,\n zeroHeight = 1\n\n switch (adjustType) {\n case 'top':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroHeight = ex <= ax ? 0 : 1\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroHeight = ex >= ax ? 0 : 1\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroHeight = ey >= ay ? 0 : 1\n } else {\n zeroHeight = ey <= ay ? 0 : 1\n }\n }\n break\n case 'bottom':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroHeight = ex <= ax ? 1 : 0\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroHeight = ex >= ax ? 1 : 0\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroHeight = ey >= ay ? 1 : 0\n } else {\n zeroHeight = ey <= ay ? 1 : 0\n }\n }\n break\n case 'left':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroWidth = ey >= ay ? 0 : 1\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroWidth = ex <= ax ? 0 : 1\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroWidth = ex >= ax ? 0 : 1\n } else {\n zeroWidth = ey <= ay ? 0 : 1\n }\n }\n break\n case 'right':\n {\n if (graphRotation >= 45 && graphRotation < 135) {\n zeroWidth = ey >= ay ? 1 : 0\n } else if (graphRotation >= -135 && graphRotation < -45) {\n zeroWidth = ex <= ax ? 1 : 0\n } else if (graphRotation >= -45 && graphRotation < 45) {\n zeroWidth = ex >= ax ? 1 : 0\n } else {\n zeroWidth = ey <= ay ? 1 : 0\n }\n }\n break\n case 'top-left':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n case 'top-right':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n case 'bottom-left':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n case 'bottom-right':\n {\n if (graphRotation > -45 && graphRotation < 45) {\n if (ex <= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 45) {\n if (ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > 45 && graphRotation < 135) {\n if (ex >= ax && ey <= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === 135) {\n if (ex >= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (\n (graphRotation > 135 && graphRotation <= 180) ||\n (graphRotation >= -180 && graphRotation < -135)\n ) {\n if (ex >= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -135) {\n if (ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation > -135 && graphRotation < -45) {\n if (ex <= ax && ey >= ay) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n } else if (graphRotation === -45) {\n if (ex <= ax) {\n zeroWidth = 0\n zeroHeight = 0\n } else {\n zeroWidth = 1\n zeroHeight = 1\n }\n }\n }\n break\n }\n\n if (/-?(left|right)$/.test(adjustType)) {\n graph.width(Math.max(2, graphSnap.width() * r1 * zeroWidth))\n }\n\n if (/^(top|bottom)-?/.test(adjustType)) {\n graph.height(Math.max(2, graphSnap.height() * r1 * zeroHeight))\n }\n }\n\n // 调整位置\n {\n const [graphWidth, graphHeight] = [\n graph.width() * graph.scaleX(),\n graph.height() * graph.scaleY()\n ]\n\n const cos = Math.cos((graphRotation * Math.PI) / 180)\n const sin = Math.sin((graphRotation * Math.PI) / 180)\n const tan = Math.tan((graphRotation * Math.PI) / 180)\n\n switch (adjustType) {\n case 'top':\n {\n graph.x(ax - (graphWidth / 2 - graphHeight * tan) * cos)\n if (graphRotation !== 90 && graphRotation !== -90) {\n graph.y(ay - (graphHeight / cos + (graphWidth / 2 - graphHeight * tan) * sin))\n }\n }\n break\n case 'bottom':\n {\n // 无需处理\n }\n break\n case 'left':\n {\n if ([90, -90].includes(graphRotation)) {\n graph.y(ay - graphWidth)\n } else if (Math.abs(graphRotation) === 180) {\n graph.x(ax + graphWidth)\n } else {\n const v1 = graphHeight / 2 / cos\n const v2 = v1 * sin\n const v3 = graphWidth - v2\n const v4 = v3 * sin\n\n graph.x(ax - v3 * cos)\n graph.y(ay - (v1 + v4))\n }\n }\n break\n case 'right':\n {\n // 无需处理\n }\n break\n case 'top-left':\n {\n graph.x(ax - (graphWidth - graphHeight * tan) * cos)\n graph.y(ay - (graphWidth * sin + graphHeight * cos))\n }\n break\n case 'top-right':\n {\n graph.x(ax + graphHeight * sin)\n graph.y(ay - graphHeight * cos)\n }\n break\n case 'bottom-left':\n {\n graph.x(ax - graphWidth * cos)\n graph.y(ay - graphWidth * sin)\n }\n break\n case 'bottom-right':\n {\n // 无需处理\n }\n break\n }\n }\n }\n\n const [graphWidth, graphHeight] = [graph.width(), graph.height()]\n\n // 更新 矩形 大小\n rect.width(graphWidth)\n rect.height(graphHeight)\n\n // 更新 调整点 的 锚点 位置\n Rect.updateAnchorShadows(graph, anchors)\n\n // 更新 图形 的 连接点 的 锚点位置\n Rect.updateLinkAnchorShadows(graph, linkAnchors)\n\n // stage 状态\n const stageState = render.getStageState()\n\n // 更新 调整点 位置\n for (const anchor of anchors) {\n for (const { shape } of anchorAndShadows) {\n if (shape) {\n if (shape.attrs.anchor?.adjustType === anchor.attrs.adjustType) {\n const anchorShadow = graph\n .find(`.anchor`)\n .find((o) => o.attrs.adjustType === anchor.attrs.adjustType)\n\n if (anchorShadow) {\n shape.position({\n x: render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y: render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n })\n shape.rotation(graph.getAbsoluteRotation())\n }\n }\n }\n }\n }\n\n // 重绘\n render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n BaseGraph.adjust(\n render,\n graph,\n graphSnap,\n adjustShape,\n anchorAndShadows,\n startPoint,\n endPoint,\n hoverRect\n )\n }\n\n /**\n * 提供给 GraphDraw draw 使用\n */\n static override draw(graph: Konva.Group, render: Types.Render, adjustAnchor?: Types.GraphAnchor) {\n // 调整点 及其 锚点\n const { anchorAndShadows } = super.draw(graph, render, adjustAnchor)\n\n return Rect.createAnchorShapes(render, graph, anchorAndShadows, adjustAnchor)\n }\n\n /**\n * 默认图形大小\n */\n static size = 100\n /**\n * 矩形 对应的 Konva 实例\n */\n private rect: Konva.Rect\n\n constructor(render: Types.Render, dropPoint: Konva.Vector2d) {\n super(render, dropPoint, {\n type: Types.GraphType.Rect, // 记录所属 图形\n // 定义了 8 个 调整点\n anchors: [\n { adjustType: 'top' },\n { adjustType: 'bottom' },\n { adjustType: 'left' },\n { adjustType: 'right' },\n { adjustType: 'top-left' },\n { adjustType: 'top-right' },\n { adjustType: 'bottom-left' },\n { adjustType: 'bottom-right' }\n ].map((o) => ({\n adjustType: o.adjustType // 调整点 类型定义\n })),\n linkAnchors: [\n { x: 0, y: 0, alias: 'top', direction: 'top' },\n { x: 0, y: 0, alias: 'bottom', direction: 'bottom' },\n { x: 0, y: 0, alias: 'left', direction: 'left' },\n { x: 0, y: 0, alias: 'right', direction: 'right' },\n { x: 0, y: 0, alias: 'center' }\n ] as Types.AssetInfoPoint[]\n })\n\n // 新建 矩形\n this.rect = new Konva.Rect({\n name: 'graph',\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n stroke: this.render.getPageSettings().stroke,\n strokeWidth: this.render.getPageSettings().strokeWidth\n // fill: this.render.getPageSettings().fill,\n })\n\n // 加入\n this.group.add(this.rect)\n // 鼠标按下位置 作为起点\n this.group.position(this.dropPoint)\n }\n\n // 实现:拖动进行时\n override drawMove(point: Konva.Vector2d): void {\n // 鼠标拖动偏移量\n let offsetX = point.x - this.dropPoint.x,\n offsetY = point.y - this.dropPoint.y\n\n // 确保不翻转\n if (offsetX < 1) {\n offsetX = 1\n }\n if (offsetY < 1) {\n offsetY = 1\n }\n\n // 矩形 位置大小\n this.rect.width(offsetX)\n this.rect.height(offsetY)\n\n // group 大小\n this.group.size({\n width: offsetX,\n height: offsetY\n })\n\n // 更新 图形 的 调整点 的 锚点位置\n Rect.updateAnchorShadows(this.group, this.anchorShadows)\n\n // 更新 图形 的 连接点 的 锚点位置\n Rect.updateLinkAnchorShadows(this.group, this.linkAnchorShadows)\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n // 实现:拖动结束\n override drawEnd(): void {\n if (this.rect.width() <= 1 && this.rect.height() <= 1) {\n // 加入只点击,无拖动\n\n // 默认大小\n const width = Rect.size,\n height = width\n\n // 矩形 位置大小\n this.rect.width(width - this.rect.strokeWidth())\n this.rect.height(height - this.rect.strokeWidth())\n\n // group 大小\n this.group.size({\n width,\n height\n })\n\n // 更新 图形 的 调整点 的 锚点位置\n Rect.updateAnchorShadows(this.group, this.anchorShadows)\n\n // 更新 图形 的 连接点 的 锚点位置\n Rect.updateLinkAnchorShadows(this.group, this.linkAnchorShadows)\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n super.drawEnd()\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nimport { BaseGraph } from './BaseGraph'\n\n/**\n * 直线、折线\n */\nexport class Line extends BaseGraph {\n // 实现:更新 图形 的 调整点 的 锚点位置\n static override updateAnchorShadows(\n graph: Konva.Group,\n anchorShadows: Konva.Circle[],\n shape?: Konva.Line\n ): void {\n if (shape) {\n const points = shape.points()\n //\n for (const shadow of anchorShadows) {\n switch (shadow.attrs.adjustType) {\n case 'start':\n shadow.position({\n x: points[0],\n y: points[1]\n })\n break\n case 'end':\n shadow.position({\n x: points[points.length - 2],\n y: points[points.length - 1]\n })\n break\n }\n }\n }\n }\n // 实现:更新 图形 的 连接点 的 锚点位置\n static override updateLinkAnchorShadows(\n graph: Konva.Group,\n linkAnchorShadows: Konva.Circle[],\n shape?: Konva.Line\n ): void {\n if (shape) {\n const points = shape.points()\n //\n for (const shadow of linkAnchorShadows) {\n switch (shadow.attrs.alias) {\n case 'start':\n shadow.position({\n x: points[0],\n y: points[1]\n })\n break\n case 'end':\n shadow.position({\n x: points[points.length - 2],\n y: points[points.length - 1]\n })\n break\n }\n }\n }\n }\n\n static calculateAngle(sideA: number, sideB: number) {\n if (!isNaN(sideA) && !isNaN(sideB)) {\n const angleInRadians = Math.atan2(sideA, sideB)\n const angleInDegrees = angleInRadians * (180 / Math.PI)\n return angleInDegrees\n }\n return 0\n }\n\n // 实现:生成 调整点\n static override createAnchorShapes(\n render: Types.Render,\n graph: Konva.Group,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape\n }[],\n // eslint-disable-next-line\n adjustAnchor?: Types.GraphAnchor\n ): {\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[]\n } {\n // stage 状态\n const stageState = render.getStageState()\n\n const graphShape = graph.findOne('.graph') as Konva.Line\n\n if (graphShape) {\n const points = graphShape.points()\n\n for (const anchorAndShadow of anchorAndShadows) {\n let rotate = 0\n const { anchor, anchorShadow } = anchorAndShadow\n\n const x = render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y = render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n\n if (anchor.adjustType === 'manual') {\n const anchorShape = new Konva.Circle({\n name: 'anchor',\n anchor: anchor,\n //\n fill: anchor.adjusted ? `rgba(0,0,0,0.4)` : `rgba(0,0,255,0.4)`,\n radius: render.toStageValue(5),\n strokeWidth: 0,\n // 位置\n x: x,\n y: y,\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n visible: graph.attrs.adjusting || graph.attrs.hover === true\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n } else {\n if (anchor.adjustType === 'start') {\n rotate = Line.calculateAngle(points[2] - points[0], points[3] - points[1])\n } else if (anchor.adjustType === 'end') {\n rotate = Line.calculateAngle(\n points[points.length - 2] - points[points.length - 4],\n points[points.length - 1] - points[points.length - 3]\n )\n }\n\n const cos = Math.cos((rotate * Math.PI) / 180)\n const sin = Math.sin((rotate * Math.PI) / 180)\n\n const offset = render.toStageValue(render.pointSize - 20)\n\n const offsetX = offset * sin\n const offsetY = offset * cos\n\n const anchorShape = new Konva.Circle({\n name: 'anchor',\n anchor: anchor,\n //\n fill: `rgba(0,0,255,0.4)`,\n radius: render.toStageValue(5),\n strokeWidth: 0,\n // 位置\n x: x,\n y: y,\n offsetX:\n anchor.adjustType === 'start' ? offsetX : anchor.adjustType === 'end' ? -offsetX : 0,\n offsetY:\n anchor.adjustType === 'start' ? offsetY : anchor.adjustType === 'end' ? -offsetY : 0,\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n visible: graph.attrs.adjusting || graph.attrs.hover === true\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n }\n }\n }\n\n return { anchorAndShadows }\n }\n\n /**\n * 矩阵变换:坐标系中的一个点,围绕着另外一个点进行旋转\n * - - - - - - - -\n * |x`| |cos -sin| |x-a| |a|\n * | | = | | | | +\n * |y`| |sin cos| |y-b| |b|\n * - - - - - - - -\n * @param x 目标节点坐标 x\n * @param y 目标节点坐标 y\n * @param centerX 围绕的点坐标 x\n * @param centerY 围绕的点坐标 y\n * @param angle 旋转角度\n * @returns\n */\n static rotatePoint(x: number, y: number, centerX: number, centerY: number, angle: number) {\n // 将角度转换为弧度\n const radians = (angle * Math.PI) / 180\n\n // 计算旋转后的坐标\n const newX = Math.cos(radians) * (x - centerX) - Math.sin(radians) * (y - centerY) + centerX\n const newY = Math.sin(radians) * (x - centerX) + Math.cos(radians) * (y - centerY) + centerY\n\n return { x: newX, y: newY }\n }\n\n // 实现:调整 图形\n static override adjust(\n render: Types.Render,\n graph: Konva.Group,\n graphSnap: Konva.Group,\n adjustShape: Konva.Shape,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[],\n startPoint: Konva.Vector2d,\n endPoint: Konva.Vector2d,\n hoverRect?: Konva.Rect\n ) {\n // 目标 直线、折线\n const line = graph.findOne('.graph') as Konva.Line\n // 镜像\n const lineSnap = graphSnap.findOne('.graph') as Konva.Line\n\n // 调整点 锚点\n const anchors = (graph.find('.anchor') ?? []) as Konva.Circle[]\n // 镜像\n const anchorsSnap = (graphSnap.find('.anchor') ?? []) as Konva.Circle[]\n\n // 连接点 锚点\n const linkAnchors = (graph.find('.link-anchor') ?? []) as Konva.Circle[]\n\n if (line && lineSnap) {\n // stage 状态\n const stageState = render.getStageState()\n\n {\n const [graphRotation, adjustType, ex, ey] = [\n Math.round(graph.rotation()),\n adjustShape.attrs.anchor?.adjustType,\n endPoint.x,\n endPoint.y\n ]\n\n const { x: cx, y: cy, width: cw, height: ch } = graphSnap.getClientRect()\n\n const { x, y } = graph.position()\n\n const [centerX, centerY] = [cx + cw / 2, cy + ch / 2]\n\n const { x: sx, y: sy } = Line.rotatePoint(ex, ey, centerX, centerY, -graphRotation)\n const { x: rx, y: ry } = Line.rotatePoint(x, y, centerX, centerY, -graphRotation)\n\n const points = line.points()\n const manualPoints = (line.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n\n if (adjustType === 'manual') {\n if (adjustShape.attrs.anchor?.manualIndex !== void 0) {\n const index = adjustShape.attrs.anchor?.adjusted\n ? adjustShape.attrs.anchor?.manualIndex\n : adjustShape.attrs.anchor?.manualIndex + 1\n\n const manualPointIndex = manualPoints.findIndex((o) => o.index === index)\n\n if (manualPointIndex > -1) {\n manualPoints[manualPointIndex].x = (sx - rx) / graph.scaleX()\n manualPoints[manualPointIndex].y = (sy - ry) / graph.scaleY()\n }\n\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n line.setAttr('manualPoints', manualPoints)\n\n line.points(_.flatten(linkPoints))\n\n //\n const adjustAnchorShadow = anchors.find(\n (o) => o.attrs.adjustType === 'manual' && o.attrs.manualIndex === index\n )\n if (adjustAnchorShadow) {\n adjustAnchorShadow.position({\n x: (sx - rx) / graph.scaleX(),\n y: (sy - ry) / graph.scaleY()\n })\n }\n }\n } else {\n const anchor = anchors.find((o) => o.attrs.adjustType === adjustType)\n const anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === adjustType)\n\n if (anchor && anchorShadow) {\n {\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n switch (adjustType) {\n case 'start':\n {\n linkPoints[0] = [(sx - rx) / graph.scaleX(), (sy - ry) / graph.scaleY()]\n line.points(_.flatten(linkPoints))\n }\n break\n case 'end':\n {\n linkPoints[linkPoints.length - 1] = [\n (sx - rx) / graph.scaleX(),\n (sy - ry) / graph.scaleY()\n ]\n line.points(_.flatten(linkPoints))\n }\n break\n }\n }\n }\n }\n }\n\n // 更新 调整点(拐点)\n Line.updateAnchor(render, graph)\n\n // 更新 调整点 的 锚点 位置\n Line.updateAnchorShadows(graph, anchors, line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Line.updateLinkAnchorShadows(graph, linkAnchors, line)\n\n // 更新 调整点 位置\n for (const anchor of anchors) {\n for (const { shape } of anchorAndShadows) {\n if (shape) {\n if (shape.attrs.anchor?.adjustType === anchor.attrs.adjustType) {\n const anchorShadow = graph\n .find(`.anchor`)\n .find((o) => o.attrs.adjustType === anchor.attrs.adjustType)\n\n if (anchorShadow) {\n shape.position({\n x: render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y: render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n })\n shape.rotation(graph.getAbsoluteRotation())\n }\n }\n }\n }\n }\n\n // 重绘\n render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n BaseGraph.adjust(\n render,\n graph,\n graphSnap,\n adjustShape,\n anchorAndShadows,\n startPoint,\n endPoint,\n hoverRect,\n line.size(),\n {\n x: Math.min(\n ...line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 0) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n ),\n y: Math.min(\n ...line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 1) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n )\n }\n )\n }\n\n /**\n * 提供给 GraphDraw draw 使用\n */\n static override draw(graph: Konva.Group, render: Types.Render, adjustAnchor?: Types.GraphAnchor) {\n // 调整点 信息\n const anchors = (graph.attrs.anchors ?? []) as (Types.GraphAnchor & {\n manualIndex?: number\n adjusted?: boolean\n })[]\n // 调整点 锚点\n const anchorShapes = graph.find(`.anchor`)\n // 调整点 信息&锚点\n const anchorAndShadows = anchors\n .map((anchor) => ({\n anchor,\n anchorShadow: anchorShapes.find(\n (shape) =>\n shape.attrs.adjustType === anchor.adjustType &&\n shape.attrs.manualIndex === anchor.manualIndex\n ) as Konva.Circle\n }))\n .filter((o) => o.anchorShadow !== void 0)\n\n return Line.createAnchorShapes(render, graph, anchorAndShadows, adjustAnchor)\n }\n\n /**\n * 默认图形大小\n */\n static size = 100\n /**\n * 直线、折线 对应的 Konva 实例\n */\n private line: Konva.Line\n\n constructor(render: Types.Render, dropPoint: Konva.Vector2d) {\n super(render, dropPoint, {\n type: Types.GraphType.Line,\n // 定义了 2 个 调整点\n anchors: [{ adjustType: 'start' }, { adjustType: 'end' }].map((o) => ({\n adjustType: o.adjustType // 调整点 类型定义\n })),\n linkAnchors: [\n { x: 0, y: 0, alias: 'start' },\n { x: 0, y: 0, alias: 'end' }\n ] as Types.AssetInfoPoint[]\n })\n\n // 新建 直线、折线\n this.line = new Konva.Arrow({\n name: 'graph',\n x: 0,\n y: 0,\n stroke: this.render.getPageSettings().stroke,\n strokeWidth: this.render.getPageSettings().strokeWidth,\n fill: this.render.getPageSettings().stroke,\n points: [],\n pointerAtBeginning: false,\n pointerAtEnding: false\n })\n\n // 给予 1 像素,防止导出图片 toDataURL 失败\n this.group.size({\n width: 1,\n height: 1\n })\n\n // 加入\n this.group.add(this.line)\n // 鼠标按下位置 作为起点\n this.group.position(this.dropPoint)\n }\n\n // 实现:拖动进行时\n override drawMove(point: Konva.Vector2d): void {\n // 鼠标拖动偏移量\n const offsetX = point.x - this.dropPoint.x,\n offsetY = point.y - this.dropPoint.y\n\n // 起点、终点\n const linkPoints = [\n [this.line.x(), this.line.y()],\n [this.line.x() + offsetX, this.line.y() + offsetY]\n ]\n\n // 直线、折线 路径\n this.line.points(_.flatten(linkPoints))\n\n // 更新 图形 的 调整点 的 锚点位置\n Line.updateAnchorShadows(this.group, this.anchorShadows, this.line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Line.updateLinkAnchorShadows(this.group, this.linkAnchorShadows, this.line)\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n // 实现:拖动结束\n override drawEnd(): void {\n if (this.line.width() <= 10 && this.line.height() <= 10) {\n // 加入只点击,无拖动\n\n // 默认大小\n const width = Line.size,\n height = width\n\n // 起点、终点\n const linkPoints = [\n [this.line.x(), this.line.y()],\n [this.line.x() + width, this.line.y() + height]\n ]\n\n // 直线、折线 位置大小\n this.line.points(_.flatten(linkPoints))\n }\n\n // 更新 调整点(拐点)\n Line.updateAnchor(this.render, this.group)\n\n // 更新 图形 的 调整点 的 锚点位置\n Line.updateAnchorShadows(this.group, this.anchorShadows, this.line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Line.updateLinkAnchorShadows(this.group, this.linkAnchorShadows, this.line)\n\n // 扣除多余的间隙\n const size = {\n width: this.line.size().width - 10,\n height: this.line.size().height - 10\n }\n // 更新大小\n this.group.size(size)\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n\n super.drawEnd(size, {\n x: Math.min(\n ...this.line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 0) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n ),\n y: Math.min(\n ...this.line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 1) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n )\n })\n }\n\n /**\n * 更新 调整点(拐点)\n * @param render\n * @param graph\n */\n static updateAnchor(render: Types.Render, graph: Konva.Group) {\n const anchors = graph.attrs.anchors ?? []\n const anchorShadows = graph.find('.anchor') ?? []\n\n const shape = graph.findOne('.graph') as Konva.Line\n\n if (shape) {\n // 已拐\n let manualPoints = (shape.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n const points = shape.points()\n\n // 调整点 + 拐点\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n // 清空 调整点(拐点),保留 start end\n anchors.splice(2)\n const shadows = anchorShadows.splice(2)\n for (const shadow of shadows) {\n shadow.remove()\n shadow.destroy()\n }\n\n manualPoints = []\n\n for (let i = linkPoints.length - 1; i > 0; i--) {\n linkPoints.splice(i, 0, [])\n }\n\n // 调整点(拐点)\n for (let i = 1; i < linkPoints.length - 1; i++) {\n const anchor = {\n type: graph.attrs.graphType,\n adjustType: 'manual',\n //\n name: 'anchor',\n groupId: graph.id(),\n //\n manualIndex: i,\n adjusted: false\n }\n\n if (linkPoints[i].length === 0) {\n anchor.adjusted = false\n\n // 新增\n const prev = linkPoints[i - 1]\n const next = linkPoints[i + 1]\n\n const circle = new Konva.Circle({\n adjustType: anchor.adjustType,\n anchorType: anchor.type,\n name: anchor.name,\n manualIndex: anchor.manualIndex,\n radius: 0,\n // radius: render.toStageValue(2),\n // fill: 'red',\n //\n x: (prev[0] + next[0]) / 2,\n y: (prev[1] + next[1]) / 2,\n anchor\n })\n\n graph.add(circle)\n } else {\n anchor.adjusted = true\n\n // 已拐\n const circle = new Konva.Circle({\n adjustType: anchor.adjustType,\n anchorType: anchor.type,\n name: anchor.name,\n manualIndex: anchor.manualIndex,\n adjusted: true,\n radius: 0,\n // radius: render.toStageValue(2),\n // fill: 'red',\n //\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n anchor\n })\n\n graph.add(circle)\n\n manualPoints.push({\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n index: anchor.manualIndex\n })\n }\n\n anchors.push(anchor)\n }\n\n shape.setAttr('manualPoints', manualPoints)\n\n graph.setAttr('anchors', anchors)\n }\n }\n\n /**\n * 调整之前\n */\n static adjustStart(\n render: Types.Render,\n graph: Konva.Group,\n adjustAnchor: Types.GraphAnchor & { manualIndex?: number; adjusted?: boolean },\n endPoint: Konva.Vector2d\n ) {\n const { x: gx, y: gy } = graph.position()\n\n const shape = graph.findOne('.graph') as Konva.Line\n\n if (shape && typeof adjustAnchor.manualIndex === 'number') {\n const manualPoints = (shape.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n if (adjustAnchor.adjusted) {\n // const manualPointIndex = manualPoints.findIndex((o) => o.index === adjustAnchor.manualIndex)\n // if (manualPointIndex > -1) {\n // manualPoints[manualPointIndex].x = endPoint.x - gx\n // manualPoints[manualPointIndex].y = endPoint.y - gy\n // }\n // shape.setAttr('manualPoints', manualPoints)\n } else {\n manualPoints.push({\n x: endPoint.x - gx,\n y: endPoint.y - gy,\n index: adjustAnchor.manualIndex\n })\n shape.setAttr('manualPoints', manualPoints)\n }\n\n // 更新 调整点(拐点)\n Line.updateAnchor(render, graph)\n }\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nimport { BaseGraph } from './BaseGraph'\n\n/**\n * 曲线\n */\nexport class Curve extends BaseGraph {\n // 实现:更新 图形 的 调整点 的 锚点位置\n static override updateAnchorShadows(\n graph: Konva.Group,\n anchorShadows: Konva.Circle[],\n shape?: Konva.Line\n ): void {\n if (shape) {\n const points = shape.points()\n //\n for (const shadow of anchorShadows) {\n switch (shadow.attrs.adjustType) {\n case 'start':\n shadow.position({\n x: points[0],\n y: points[1]\n })\n break\n case 'end':\n shadow.position({\n x: points[points.length - 2],\n y: points[points.length - 1]\n })\n break\n }\n }\n }\n }\n // 实现:更新 图形 的 连接点 的 锚点位置\n static override updateLinkAnchorShadows(\n graph: Konva.Group,\n linkAnchorShadows: Konva.Circle[],\n shape?: Konva.Line\n ): void {\n if (shape) {\n const points = shape.points()\n //\n for (const shadow of linkAnchorShadows) {\n switch (shadow.attrs.alias) {\n case 'start':\n shadow.position({\n x: points[0],\n y: points[1]\n })\n break\n case 'end':\n shadow.position({\n x: points[points.length - 2],\n y: points[points.length - 1]\n })\n break\n }\n }\n }\n }\n\n static calculateAngle(sideA: number, sideB: number) {\n if (!isNaN(sideA) && !isNaN(sideB)) {\n const angleInRadians = Math.atan2(sideA, sideB)\n const angleInDegrees = angleInRadians * (180 / Math.PI)\n return angleInDegrees\n }\n return 0\n }\n\n // 实现:生成 调整点\n static override createAnchorShapes(\n render: Types.Render,\n graph: Konva.Group,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape\n }[],\n // eslint-disable-next-line\n adjustAnchor?: Types.GraphAnchor\n ): {\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[]\n } {\n // stage 状态\n const stageState = render.getStageState()\n\n const graphShape = graph.findOne('.graph') as Konva.Line\n\n if (graphShape) {\n const points = graphShape.points()\n\n for (const anchorAndShadow of anchorAndShadows) {\n let rotate = 0\n const { anchor, anchorShadow } = anchorAndShadow\n\n const x = render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y = render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n\n if (anchor.adjustType === 'manual') {\n const anchorShape = new Konva.Circle({\n name: 'anchor',\n anchor: anchor,\n //\n fill: anchor.adjusted ? `rgba(0,0,0,0.4)` : `rgba(0,0,255,0.4)`,\n radius: render.toStageValue(5),\n strokeWidth: 0,\n // 位置\n x: x,\n y: y,\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n visible: graph.attrs.adjusting || graph.attrs.hover === true\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n } else {\n if (anchor.adjustType === 'start') {\n rotate = Curve.calculateAngle(points[2] - points[0], points[3] - points[1])\n } else if (anchor.adjustType === 'end') {\n rotate = Curve.calculateAngle(\n points[points.length - 2] - points[points.length - 4],\n points[points.length - 1] - points[points.length - 3]\n )\n }\n\n const cos = Math.cos((rotate * Math.PI) / 180)\n const sin = Math.sin((rotate * Math.PI) / 180)\n\n const offset = render.toStageValue(render.pointSize - 20)\n\n const offsetX = offset * sin\n const offsetY = offset * cos\n\n const anchorShape = new Konva.Circle({\n name: 'anchor',\n anchor: anchor,\n //\n fill: `rgba(0,0,255,0.4)`,\n radius: render.toStageValue(5),\n strokeWidth: 0,\n // 位置\n x: x,\n y: y,\n offsetX:\n anchor.adjustType === 'start' ? offsetX : anchor.adjustType === 'end' ? -offsetX : 0,\n offsetY:\n anchor.adjustType === 'start' ? offsetY : anchor.adjustType === 'end' ? -offsetY : 0,\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n visible: graph.attrs.adjusting || graph.attrs.hover === true\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n }\n }\n }\n\n return { anchorAndShadows }\n }\n\n /**\n * 矩阵变换:坐标系中的一个点,围绕着另外一个点进行旋转\n * - - - - - - - -\n * |x`| |cos -sin| |x-a| |a|\n * | | = | | | | +\n * |y`| |sin cos| |y-b| |b|\n * - - - - - - - -\n * @param x 目标节点坐标 x\n * @param y 目标节点坐标 y\n * @param centerX 围绕的点坐标 x\n * @param centerY 围绕的点坐标 y\n * @param angle 旋转角度\n * @returns\n */\n static rotatePoint(x: number, y: number, centerX: number, centerY: number, angle: number) {\n // 将角度转换为弧度\n const radians = (angle * Math.PI) / 180\n\n // 计算旋转后的坐标\n const newX = Math.cos(radians) * (x - centerX) - Math.sin(radians) * (y - centerY) + centerX\n const newY = Math.sin(radians) * (x - centerX) + Math.cos(radians) * (y - centerY) + centerY\n\n return { x: newX, y: newY }\n }\n\n // 实现:调整 图形\n static override adjust(\n render: Types.Render,\n graph: Konva.Group,\n graphSnap: Konva.Group,\n adjustShape: Konva.Shape,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[],\n startPoint: Konva.Vector2d,\n endPoint: Konva.Vector2d,\n hoverRect?: Konva.Rect\n ) {\n // 目标 曲线\n const line = graph.findOne('.graph') as Konva.Line\n // 镜像\n const lineSnap = graphSnap.findOne('.graph') as Konva.Line\n\n // 调整点 锚点\n const anchors = (graph.find('.anchor') ?? []) as Konva.Circle[]\n // 镜像\n const anchorsSnap = (graphSnap.find('.anchor') ?? []) as Konva.Circle[]\n\n // 连接点 锚点\n const linkAnchors = (graph.find('.link-anchor') ?? []) as Konva.Circle[]\n\n if (line && lineSnap) {\n // stage 状态\n const stageState = render.getStageState()\n\n {\n const [graphRotation, adjustType, ex, ey] = [\n Math.round(graph.rotation()),\n adjustShape.attrs.anchor?.adjustType,\n endPoint.x,\n endPoint.y\n ]\n\n const { x: cx, y: cy, width: cw, height: ch } = graphSnap.getClientRect()\n\n const { x, y } = graph.position()\n\n const [centerX, centerY] = [cx + cw / 2, cy + ch / 2]\n\n const { x: sx, y: sy } = Curve.rotatePoint(ex, ey, centerX, centerY, -graphRotation)\n const { x: rx, y: ry } = Curve.rotatePoint(x, y, centerX, centerY, -graphRotation)\n\n const points = line.points()\n const manualPoints = (line.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n\n if (adjustType === 'manual') {\n if (adjustShape.attrs.anchor?.manualIndex !== void 0) {\n const index = adjustShape.attrs.anchor?.adjusted\n ? adjustShape.attrs.anchor?.manualIndex\n : adjustShape.attrs.anchor?.manualIndex + 1\n\n const manualPointIndex = manualPoints.findIndex((o) => o.index === index)\n\n if (manualPointIndex > -1) {\n manualPoints[manualPointIndex].x = (sx - rx) / graph.scaleX()\n manualPoints[manualPointIndex].y = (sy - ry) / graph.scaleY()\n }\n\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n line.setAttr('manualPoints', manualPoints)\n\n line.points(_.flatten(linkPoints))\n\n //\n const adjustAnchorShadow = anchors.find(\n (o) => o.attrs.adjustType === 'manual' && o.attrs.manualIndex === index\n )\n if (adjustAnchorShadow) {\n adjustAnchorShadow.position({\n x: (sx - rx) / graph.scaleX(),\n y: (sy - ry) / graph.scaleY()\n })\n }\n }\n } else {\n const anchor = anchors.find((o) => o.attrs.adjustType === adjustType)\n const anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === adjustType)\n\n if (anchor && anchorShadow) {\n {\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n switch (adjustType) {\n case 'start':\n {\n linkPoints[0] = [(sx - rx) / graph.scaleX(), (sy - ry) / graph.scaleY()]\n line.points(_.flatten(linkPoints))\n }\n break\n case 'end':\n {\n linkPoints[linkPoints.length - 1] = [\n (sx - rx) / graph.scaleX(),\n (sy - ry) / graph.scaleY()\n ]\n line.points(_.flatten(linkPoints))\n }\n break\n }\n }\n }\n }\n }\n\n // 更新 调整点(拐点)\n Curve.updateAnchor(render, graph)\n\n // 更新 调整点 的 锚点 位置\n Curve.updateAnchorShadows(graph, anchors, line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Curve.updateLinkAnchorShadows(graph, linkAnchors, line)\n\n // 更新 调整点 位置\n for (const anchor of anchors) {\n for (const { shape } of anchorAndShadows) {\n if (shape) {\n if (shape.attrs.anchor?.adjustType === anchor.attrs.adjustType) {\n const anchorShadow = graph\n .find(`.anchor`)\n .find((o) => o.attrs.adjustType === anchor.attrs.adjustType)\n\n if (anchorShadow) {\n shape.position({\n x: render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y: render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n })\n shape.rotation(graph.getAbsoluteRotation())\n }\n }\n }\n }\n }\n\n // 重绘\n render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n const allXs = line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 0) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n const allYs = line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 1) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n\n const minX = Math.min(...allXs)\n const maxX = Math.max(...allXs)\n\n const minY = Math.min(...allYs)\n const maxY = Math.max(...allYs)\n\n BaseGraph.adjust(\n render,\n graph,\n graphSnap,\n adjustShape,\n anchorAndShadows,\n startPoint,\n endPoint,\n hoverRect,\n {\n width: maxX - minX,\n height: maxY - minY\n },\n {\n x: minX,\n y: minY\n }\n )\n }\n\n /**\n * 提供给 GraphDraw draw 使用\n */\n static override draw(graph: Konva.Group, render: Types.Render, adjustAnchor?: Types.GraphAnchor) {\n // 调整点 信息\n const anchors = (graph.attrs.anchors ?? []) as (Types.GraphAnchor & {\n manualIndex?: number\n adjusted?: boolean\n })[]\n // 调整点 锚点\n const anchorShapes = graph.find(`.anchor`)\n // 调整点 信息&锚点\n const anchorAndShadows = anchors\n .map((anchor) => ({\n anchor,\n anchorShadow: anchorShapes.find(\n (shape) =>\n shape.attrs.adjustType === anchor.adjustType &&\n shape.attrs.manualIndex === anchor.manualIndex\n ) as Konva.Circle\n }))\n .filter((o) => o.anchorShadow !== void 0)\n\n return Curve.createAnchorShapes(render, graph, anchorAndShadows, adjustAnchor)\n }\n\n /**\n * 默认图形大小\n */\n static size = 100\n /**\n * 曲线 对应的 Konva 实例\n */\n private line: Konva.Line\n\n constructor(render: Types.Render, dropPoint: Konva.Vector2d) {\n super(render, dropPoint, {\n type: Types.GraphType.Curve,\n // 定义了 2 个 调整点\n anchors: [{ adjustType: 'start' }, { adjustType: 'end' }].map((o) => ({\n adjustType: o.adjustType // 调整点 类型定义\n })),\n linkAnchors: [\n { x: 0, y: 0, alias: 'start' },\n { x: 0, y: 0, alias: 'end' }\n ] as Types.AssetInfoPoint[]\n })\n\n // 新建 曲线\n this.line = new Konva.Arrow({\n name: 'graph',\n x: 0,\n y: 0,\n stroke: this.render.getPageSettings().stroke,\n strokeWidth: this.render.getPageSettings().strokeWidth,\n fill: this.render.getPageSettings().stroke,\n points: [],\n pointerAtBeginning: false,\n pointerAtEnding: false,\n tension: 0\n })\n\n // 给予 1 像素,防止导出图片 toDataURL 失败\n this.group.size({\n width: 1,\n height: 1\n })\n\n // 加入\n this.group.add(this.line)\n // 鼠标按下位置 作为起点\n this.group.position(this.dropPoint)\n }\n\n // 实现:拖动进行时\n override drawMove(point: Konva.Vector2d): void {\n // 鼠标拖动偏移量\n const offsetX = point.x - this.dropPoint.x,\n offsetY = point.y - this.dropPoint.y\n\n // 起点、终点\n const linkPoints = [\n [this.line.x(), this.line.y()],\n [this.line.x() + offsetX, this.line.y() + offsetY]\n ]\n\n // 曲线 路径\n this.line.points(_.flatten(linkPoints))\n\n // 更新 图形 的 调整点 的 锚点位置\n Curve.updateAnchorShadows(this.group, this.anchorShadows, this.line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Curve.updateLinkAnchorShadows(this.group, this.linkAnchorShadows, this.line)\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n // 实现:拖动结束\n override drawEnd(): void {\n if (this.line.width() <= 10 && this.line.height() <= 10) {\n // 加入只点击,无拖动\n\n // 默认大小\n const width = Curve.size,\n height = width\n\n // 起点、终点\n const linkPoints = [\n [this.line.x(), this.line.y()],\n [this.line.x() + width, this.line.y() + height]\n ]\n\n // 曲线 位置大小\n this.line.points(_.flatten(linkPoints))\n }\n\n // 更新 调整点(拐点)\n Curve.updateAnchor(this.render, this.group)\n\n // 更新 图形 的 调整点 的 锚点位置\n Curve.updateAnchorShadows(this.group, this.anchorShadows, this.line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Curve.updateLinkAnchorShadows(this.group, this.linkAnchorShadows, this.line)\n\n // 扣除多余的间隙\n const size = {\n width: this.line.size().width - 10,\n height: this.line.size().height - 10\n }\n // 更新大小\n this.group.size(size)\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n\n super.drawEnd(size, {\n x: Math.min(\n ...this.line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 0) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n ),\n y: Math.min(\n ...this.line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 1) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n )\n })\n }\n\n /**\n * 更新 调整点(拐点)\n * @param render\n * @param graph\n */\n static updateAnchor(render: Types.Render, graph: Konva.Group) {\n const anchors = graph.attrs.anchors ?? []\n const anchorShadows = graph.find('.anchor') ?? []\n\n const shape = graph.findOne('.graph') as Konva.Line\n\n if (shape) {\n // 已拐\n let manualPoints = (shape.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n const points = shape.points()\n\n // 调整点 + 拐点\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n // 清空 调整点(拐点),保留 start end\n anchors.splice(2)\n const shadows = anchorShadows.splice(2)\n for (const shadow of shadows) {\n shadow.remove()\n shadow.destroy()\n }\n\n manualPoints = []\n\n for (let i = linkPoints.length - 1; i > 0; i--) {\n linkPoints.splice(i, 0, [])\n }\n\n // 调整点(拐点)\n for (let i = 1; i < linkPoints.length - 1; i++) {\n const anchor = {\n type: graph.attrs.graphType,\n adjustType: 'manual',\n //\n name: 'anchor',\n groupId: graph.id(),\n //\n manualIndex: i,\n adjusted: false\n }\n\n if (linkPoints[i].length === 0) {\n anchor.adjusted = false\n\n // 新增\n const prev = linkPoints[i - 1]\n const next = linkPoints[i + 1]\n\n const circle = new Konva.Circle({\n adjustType: anchor.adjustType,\n anchorType: anchor.type,\n name: anchor.name,\n manualIndex: anchor.manualIndex,\n radius: 0,\n // radius: render.toStageValue(2),\n // fill: 'red',\n //\n x: (prev[0] + next[0]) / 2,\n y: (prev[1] + next[1]) / 2,\n anchor\n })\n\n graph.add(circle)\n } else {\n anchor.adjusted = true\n\n // 已拐\n const circle = new Konva.Circle({\n adjustType: anchor.adjustType,\n anchorType: anchor.type,\n name: anchor.name,\n manualIndex: anchor.manualIndex,\n adjusted: true,\n radius: 0,\n // radius: render.toStageValue(2),\n // fill: 'red',\n //\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n anchor\n })\n\n graph.add(circle)\n\n manualPoints.push({\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n index: anchor.manualIndex\n })\n }\n\n anchors.push(anchor)\n }\n\n shape.setAttr('manualPoints', manualPoints)\n\n graph.setAttr('anchors', anchors)\n }\n }\n\n /**\n * 调整之前\n */\n static adjustStart(\n render: Types.Render,\n graph: Konva.Group,\n adjustAnchor: Types.GraphAnchor & { manualIndex?: number; adjusted?: boolean },\n endPoint: Konva.Vector2d\n ) {\n const { x: gx, y: gy } = graph.position()\n\n const shape = graph.findOne('.graph') as Konva.Line\n\n if (shape && typeof adjustAnchor.manualIndex === 'number') {\n const manualPoints = (shape.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n if (adjustAnchor.adjusted) {\n // const manualPointIndex = manualPoints.findIndex((o) => o.index === adjustAnchor.manualIndex)\n // if (manualPointIndex > -1) {\n // manualPoints[manualPointIndex].x = endPoint.x - gx\n // manualPoints[manualPointIndex].y = endPoint.y - gy\n // }\n // shape.setAttr('manualPoints', manualPoints)\n } else {\n manualPoints.push({\n x: endPoint.x - gx,\n y: endPoint.y - gy,\n index: adjustAnchor.manualIndex\n })\n shape.setAttr('manualPoints', manualPoints)\n }\n\n // 更新 调整点(拐点)\n Curve.updateAnchor(render, graph)\n }\n }\n}\n","import _ from 'lodash-es'\nimport Konva from 'konva'\n\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nimport { BaseGraph } from './BaseGraph'\n\n// TODO: 贝赛尔曲线\n/**\n * 贝赛尔曲线\n */\nexport class Bezier extends BaseGraph {\n // 实现:更新 图形 的 调整点 的 锚点位置\n static override updateAnchorShadows(\n graph: Konva.Group,\n anchorShadows: Konva.Circle[],\n shape?: Konva.Line\n ): void {\n if (shape) {\n const points = shape.points()\n //\n for (const shadow of anchorShadows) {\n switch (shadow.attrs.adjustType) {\n case 'start':\n shadow.position({\n x: points[0],\n y: points[1]\n })\n break\n case 'end':\n shadow.position({\n x: points[points.length - 2],\n y: points[points.length - 1]\n })\n break\n }\n }\n }\n }\n // 实现:更新 图形 的 连接点 的 锚点位置\n static override updateLinkAnchorShadows(\n graph: Konva.Group,\n linkAnchorShadows: Konva.Circle[],\n shape?: Konva.Line\n ): void {\n if (shape) {\n const points = shape.points()\n //\n for (const shadow of linkAnchorShadows) {\n switch (shadow.attrs.alias) {\n case 'start':\n shadow.position({\n x: points[0],\n y: points[1]\n })\n break\n case 'end':\n shadow.position({\n x: points[points.length - 2],\n y: points[points.length - 1]\n })\n break\n }\n }\n }\n }\n\n static calculateAngle(sideA: number, sideB: number) {\n if (!isNaN(sideA) && !isNaN(sideB)) {\n const angleInRadians = Math.atan2(sideA, sideB)\n const angleInDegrees = angleInRadians * (180 / Math.PI)\n return angleInDegrees\n }\n return 0\n }\n\n // 实现:生成 调整点\n static override createAnchorShapes(\n render: Types.Render,\n graph: Konva.Group,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape\n }[],\n // eslint-disable-next-line\n adjustAnchor?: Types.GraphAnchor\n ): {\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[]\n } {\n // stage 状态\n const stageState = render.getStageState()\n\n const graphShape = graph.findOne('.graph') as Konva.Line\n\n if (graphShape) {\n const points = graphShape.points()\n\n for (const anchorAndShadow of anchorAndShadows) {\n let rotate = 0\n const { anchor, anchorShadow } = anchorAndShadow\n\n const x = render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y = render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n\n if (anchor.adjustType === 'manual') {\n const anchorShape = new Konva.Circle({\n name: 'anchor',\n anchor: anchor,\n //\n fill: anchor.adjusted ? `rgba(0,0,0,0.4)` : `rgba(0,0,255,0.4)`,\n radius: render.toStageValue(5),\n strokeWidth: 0,\n // 位置\n x: x,\n y: y,\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n // 阻止多余的调整点出现\n visible:\n (graph.attrs.adjusting || graph.attrs.hover === true) &&\n (anchor.adjusted || anchorAndShadows.length <= 6)\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n } else {\n if (anchor.adjustType === 'start') {\n rotate = Bezier.calculateAngle(points[2] - points[0], points[3] - points[1])\n } else if (anchor.adjustType === 'end') {\n rotate = Bezier.calculateAngle(\n points[points.length - 2] - points[points.length - 4],\n points[points.length - 1] - points[points.length - 3]\n )\n }\n\n const cos = Math.cos((rotate * Math.PI) / 180)\n const sin = Math.sin((rotate * Math.PI) / 180)\n\n const offset = render.toStageValue(render.pointSize - 20)\n\n const offsetX = offset * sin\n const offsetY = offset * cos\n\n const anchorShape = new Konva.Circle({\n name: 'anchor',\n anchor: anchor,\n //\n fill: `rgba(0,0,255,0.4)`,\n radius: render.toStageValue(5),\n strokeWidth: 0,\n // 位置\n x: x,\n y: y,\n offsetX:\n anchor.adjustType === 'start' ? offsetX : anchor.adjustType === 'end' ? -offsetX : 0,\n offsetY:\n anchor.adjustType === 'start' ? offsetY : anchor.adjustType === 'end' ? -offsetY : 0,\n // 旋转角度\n rotation: graph.getAbsoluteRotation(),\n visible: graph.attrs.adjusting || graph.attrs.hover === true\n })\n\n anchorShape.on('mouseenter', () => {\n document.body.style.cursor = 'move'\n\n graph.setAttr('hover', true)\n graph.setAttr('hoverAnchor', true)\n })\n anchorShape.on('mouseleave', () => {\n document.body.style.cursor = anchorShape.attrs.adjusting ? 'move' : 'default'\n\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n // 进入其他元素区域时离开需要靠它 redraw\n render.redraw([Draws.GraphDraw.name])\n })\n\n anchorAndShadow.shape = anchorShape\n }\n }\n }\n\n return { anchorAndShadows }\n }\n\n /**\n * 矩阵变换:坐标系中的一个点,围绕着另外一个点进行旋转\n * - - - - - - - -\n * |x`| |cos -sin| |x-a| |a|\n * | | = | | | | +\n * |y`| |sin cos| |y-b| |b|\n * - - - - - - - -\n * @param x 目标节点坐标 x\n * @param y 目标节点坐标 y\n * @param centerX 围绕的点坐标 x\n * @param centerY 围绕的点坐标 y\n * @param angle 旋转角度\n * @returns\n */\n static rotatePoint(x: number, y: number, centerX: number, centerY: number, angle: number) {\n // 将角度转换为弧度\n const radians = (angle * Math.PI) / 180\n\n // 计算旋转后的坐标\n const newX = Math.cos(radians) * (x - centerX) - Math.sin(radians) * (y - centerY) + centerX\n const newY = Math.sin(radians) * (x - centerX) + Math.cos(radians) * (y - centerY) + centerY\n\n return { x: newX, y: newY }\n }\n\n // 实现:调整 图形\n static override adjust(\n render: Types.Render,\n graph: Konva.Group,\n graphSnap: Konva.Group,\n adjustShape: Konva.Shape,\n anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[],\n startPoint: Konva.Vector2d,\n endPoint: Konva.Vector2d,\n hoverRect?: Konva.Rect\n ) {\n // 目标 曲线\n const line = graph.findOne('.graph') as Konva.Line\n // 镜像\n const lineSnap = graphSnap.findOne('.graph') as Konva.Line\n\n // 调整点 锚点\n const anchors = (graph.find('.anchor') ?? []) as Konva.Circle[]\n // 镜像\n const anchorsSnap = (graphSnap.find('.anchor') ?? []) as Konva.Circle[]\n\n // 连接点 锚点\n const linkAnchors = (graph.find('.link-anchor') ?? []) as Konva.Circle[]\n\n if (line && lineSnap) {\n // stage 状态\n const stageState = render.getStageState()\n\n {\n const [graphRotation, adjustType, ex, ey] = [\n Math.round(graph.rotation()),\n adjustShape.attrs.anchor?.adjustType,\n endPoint.x,\n endPoint.y\n ]\n\n const { x: cx, y: cy, width: cw, height: ch } = graphSnap.getClientRect()\n\n const { x, y } = graph.position()\n\n const [centerX, centerY] = [cx + cw / 2, cy + ch / 2]\n\n const { x: sx, y: sy } = Bezier.rotatePoint(ex, ey, centerX, centerY, -graphRotation)\n const { x: rx, y: ry } = Bezier.rotatePoint(x, y, centerX, centerY, -graphRotation)\n\n const points = line.points()\n const manualPoints = (line.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n\n if (adjustType === 'manual') {\n if (adjustShape.attrs.anchor?.manualIndex !== void 0) {\n const index = adjustShape.attrs.anchor?.adjusted\n ? adjustShape.attrs.anchor?.manualIndex\n : adjustShape.attrs.anchor?.manualIndex + 1\n\n const manualPointIndex = manualPoints.findIndex((o) => o.index === index)\n\n if (manualPointIndex > -1) {\n manualPoints[manualPointIndex].x = (sx - rx) / graph.scaleX()\n manualPoints[manualPointIndex].y = (sy - ry) / graph.scaleY()\n }\n\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n line.setAttr('manualPoints', manualPoints)\n\n line.points(_.flatten(linkPoints))\n\n //\n const adjustAnchorShadow = anchors.find(\n (o) => o.attrs.adjustType === 'manual' && o.attrs.manualIndex === index\n )\n if (adjustAnchorShadow) {\n adjustAnchorShadow.position({\n x: (sx - rx) / graph.scaleX(),\n y: (sy - ry) / graph.scaleY()\n })\n }\n }\n } else {\n const anchor = anchors.find((o) => o.attrs.adjustType === adjustType)\n const anchorShadow = anchorsSnap.find((o) => o.attrs.adjustType === adjustType)\n\n if (anchor && anchorShadow) {\n {\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n switch (adjustType) {\n case 'start':\n {\n linkPoints[0] = [(sx - rx) / graph.scaleX(), (sy - ry) / graph.scaleY()]\n line.points(_.flatten(linkPoints))\n }\n break\n case 'end':\n {\n linkPoints[linkPoints.length - 1] = [\n (sx - rx) / graph.scaleX(),\n (sy - ry) / graph.scaleY()\n ]\n line.points(_.flatten(linkPoints))\n }\n break\n }\n }\n }\n }\n }\n\n // 更新 调整点(拐点)\n Bezier.updateAnchor(render, graph)\n\n // 更新 调整点 的 锚点 位置\n Bezier.updateAnchorShadows(graph, anchors, line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Bezier.updateLinkAnchorShadows(graph, linkAnchors, line)\n\n // 更新 调整点 位置\n for (const anchor of anchors) {\n for (const { shape } of anchorAndShadows) {\n if (shape) {\n if (shape.attrs.anchor?.adjustType === anchor.attrs.adjustType) {\n const anchorShadow = graph\n .find(`.anchor`)\n .find((o) => o.attrs.adjustType === anchor.attrs.adjustType)\n\n if (anchorShadow) {\n shape.position({\n x: render.toStageValue(anchorShadow.getAbsolutePosition().x - stageState.x),\n y: render.toStageValue(anchorShadow.getAbsolutePosition().y - stageState.y)\n })\n shape.rotation(graph.getAbsoluteRotation())\n }\n }\n }\n }\n }\n\n // 重绘\n render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n const allXs = line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 0) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n const allYs = line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 1) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n\n const minX = Math.min(...allXs)\n const maxX = Math.max(...allXs)\n\n const minY = Math.min(...allYs)\n const maxY = Math.max(...allYs)\n\n BaseGraph.adjust(\n render,\n graph,\n graphSnap,\n adjustShape,\n anchorAndShadows,\n startPoint,\n endPoint,\n hoverRect,\n {\n width: maxX - minX,\n height: maxY - minY\n },\n {\n x: minX,\n y: minY\n }\n )\n }\n\n /**\n * 提供给 GraphDraw draw 使用\n */\n static override draw(graph: Konva.Group, render: Types.Render, adjustAnchor?: Types.GraphAnchor) {\n // 调整点 信息\n const anchors = (graph.attrs.anchors ?? []) as (Types.GraphAnchor & {\n manualIndex?: number\n adjusted?: boolean\n })[]\n // 调整点 锚点\n const anchorShapes = graph.find(`.anchor`)\n // 调整点 信息&锚点\n const anchorAndShadows = anchors\n .map((anchor) => ({\n anchor,\n anchorShadow: anchorShapes.find(\n (shape) =>\n shape.attrs.adjustType === anchor.adjustType &&\n shape.attrs.manualIndex === anchor.manualIndex\n ) as Konva.Circle\n }))\n .filter((o) => o.anchorShadow !== void 0)\n\n return Bezier.createAnchorShapes(render, graph, anchorAndShadows, adjustAnchor)\n }\n\n /**\n * 默认图形大小\n */\n static size = 100\n /**\n * 曲线 对应的 Konva 实例\n */\n private line: Konva.Line\n\n constructor(render: Types.Render, dropPoint: Konva.Vector2d) {\n super(render, dropPoint, {\n type: Types.GraphType.Bezier,\n // 定义了 2 个 调整点\n anchors: [{ adjustType: 'start' }, { adjustType: 'end' }].map((o) => ({\n adjustType: o.adjustType // 调整点 类型定义\n })),\n linkAnchors: [\n { x: 0, y: 0, alias: 'start' },\n { x: 0, y: 0, alias: 'end' }\n ] as Types.AssetInfoPoint[]\n })\n\n function rotatePoint(x1: number, y1: number, x2: number, y2: number, angleInDegrees: number) {\n const radians = angleInDegrees * (Math.PI / 180)\n const cosTheta = Math.cos(radians)\n const sinTheta = Math.sin(radians)\n\n // Translate point (x2, y2) to be relative to (x1, y1)\n const x = x2 - x1\n const y = y2 - y1\n\n // Rotate point\n const xPrime = cosTheta * x - sinTheta * y\n const yPrime = sinTheta * x + cosTheta * y\n\n // Translate back\n const xNew = xPrime + x1\n const yNew = yPrime + y1\n\n return { x: xNew, y: yNew }\n }\n\n function drawPointer(\n ctx: Konva.Context,\n shape: Konva.Shape,\n startX: number,\n startY: number,\n ctrlX: number,\n ctrlY: number\n ) {\n const x2 = startX + 12\n const y2 = startY - 6\n const x3 = startX + 12\n const y3 = startY + 6\n\n const angle = (Math.atan2(ctrlY - startY, ctrlX - startX) * 180) / Math.PI\n\n const p2 = rotatePoint(startX, startY, x2, y2, angle)\n const p3 = rotatePoint(startX, startY, x3, y3, angle)\n\n ctx.beginPath()\n ctx.moveTo(startX, startY)\n ctx.lineTo(p2.x, p2.y)\n ctx.lineTo(p3.x, p3.y)\n ctx.lineTo(startX, startY)\n ctx.lineTo(p2.x, p2.y)\n\n ctx.strokeShape(shape)\n ctx.fillShape(shape)\n }\n\n // 新建 曲线\n this.line = new Konva.Arrow({\n name: 'graph',\n x: 0,\n y: 0,\n stroke: this.render.getPageSettings().stroke,\n strokeWidth: this.render.getPageSettings().strokeWidth,\n fill: this.render.getPageSettings().stroke,\n points: [],\n pointerAtBeginning: true,\n pointerAtEnding: true,\n lineJoin: 'miter',\n hitStrokeWidth: 10,\n //\n sceneFunc: (ctx: Konva.Context, shape: Konva.Shape) => {\n if (shape instanceof Konva.Arrow) {\n const ps = shape.points()\n if (ps.length / 2 === 4) {\n // 三次\n ctx.beginPath()\n\n ctx.moveTo(ps[0], ps[1])\n ctx.bezierCurveTo(ps[2], ps[3], ps[4], ps[5], ps[6], ps[7])\n ctx.strokeShape(shape)\n\n ctx.closePath()\n\n shape.pointerAtBeginning() && drawPointer(ctx, shape, ps[0], ps[1], ps[2], ps[3])\n\n shape.pointerAtEnding() && drawPointer(ctx, shape, ps[6], ps[7], ps[4], ps[5])\n } else if (ps.length / 2 === 3) {\n // 二次\n ctx.beginPath()\n\n ctx.moveTo(ps[0], ps[1])\n ctx.quadraticCurveTo(ps[2], ps[3], ps[4], ps[5])\n ctx.strokeShape(shape)\n\n ctx.closePath()\n\n shape.pointerAtBeginning() && drawPointer(ctx, shape, ps[0], ps[1], ps[2], ps[3])\n\n shape.pointerAtEnding() && drawPointer(ctx, shape, ps[4], ps[5], ps[2], ps[3])\n } else {\n // 直线\n ctx.beginPath()\n\n ctx.moveTo(ps[0], ps[1])\n ctx.lineTo(ps[2], ps[3])\n ctx.strokeShape(shape)\n\n ctx.closePath()\n\n shape.pointerAtBeginning() && drawPointer(ctx, shape, ps[0], ps[1], ps[2], ps[3])\n\n shape.pointerAtEnding() && drawPointer(ctx, shape, ps[2], ps[3], ps[0], ps[1])\n }\n }\n }\n })\n\n // 给予 1 像素,防止导出图片 toDataURL 失败\n this.group.size({\n width: 1,\n height: 1\n })\n\n // 加入\n this.group.add(this.line)\n // 鼠标按下位置 作为起点\n this.group.position(this.dropPoint)\n }\n\n // 实现:拖动进行时\n override drawMove(point: Konva.Vector2d): void {\n // 鼠标拖动偏移量\n const offsetX = point.x - this.dropPoint.x,\n offsetY = point.y - this.dropPoint.y\n\n // 起点、终点\n const linkPoints = [\n [this.line.x(), this.line.y()],\n [this.line.x() + offsetX, this.line.y() + offsetY]\n ]\n\n // 曲线 路径\n this.line.points(_.flatten(linkPoints))\n\n // 更新 图形 的 调整点 的 锚点位置\n Bezier.updateAnchorShadows(this.group, this.anchorShadows, this.line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Bezier.updateLinkAnchorShadows(this.group, this.linkAnchorShadows, this.line)\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n }\n\n // 实现:拖动结束\n override drawEnd(): void {\n if (this.line.width() <= 10 && this.line.height() <= 10) {\n // 加入只点击,无拖动\n\n // 默认大小\n const width = Bezier.size,\n height = width\n\n // 起点、终点\n const linkPoints = [\n [this.line.x(), this.line.y()],\n [this.line.x() + width, this.line.y() + height]\n ]\n\n // 曲线 位置大小\n this.line.points(_.flatten(linkPoints))\n }\n\n // 更新 调整点(拐点)\n Bezier.updateAnchor(this.render, this.group)\n\n // 更新 图形 的 调整点 的 锚点位置\n Bezier.updateAnchorShadows(this.group, this.anchorShadows, this.line)\n\n // 更新 图形 的 连接点 的 锚点位置\n Bezier.updateLinkAnchorShadows(this.group, this.linkAnchorShadows, this.line)\n\n // 扣除多余的间隙\n const size = {\n width: this.line.size().width - 10,\n height: this.line.size().height - 10\n }\n // 更新大小\n this.group.size(size)\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n\n super.drawEnd(size, {\n x: Math.min(\n ...this.line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 0) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n ),\n y: Math.min(\n ...this.line.points().reduce((arr, item, idx) => {\n if (idx % 2 === 1) {\n arr.push(item)\n }\n return arr\n }, [] as number[])\n )\n })\n }\n\n /**\n * 更新 调整点(拐点)\n * @param render\n * @param graph\n */\n static updateAnchor(render: Types.Render, graph: Konva.Group) {\n const anchors = graph.attrs.anchors ?? []\n const anchorShadows = graph.find('.anchor') ?? []\n\n const shape = graph.findOne('.graph') as Konva.Line\n\n if (shape) {\n // 已拐\n let manualPoints = (shape.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n const points = shape.points()\n\n // 调整点 + 拐点\n const linkPoints = [\n [points[0], points[1]],\n ...manualPoints.sort((a, b) => a.index - b.index).map((o) => [o.x, o.y]),\n [points[points.length - 2], points[points.length - 1]]\n ]\n\n // 清空 调整点(拐点),保留 start end\n anchors.splice(2)\n const shadows = anchorShadows.splice(2)\n for (const shadow of shadows) {\n shadow.remove()\n shadow.destroy()\n }\n\n manualPoints = []\n\n for (let i = linkPoints.length - 1; i > 0; i--) {\n linkPoints.splice(i, 0, [])\n }\n\n // 调整点(拐点)\n for (let i = 1; i < linkPoints.length - 1; i++) {\n const anchor = {\n type: graph.attrs.graphType,\n adjustType: 'manual',\n //\n name: 'anchor',\n groupId: graph.id(),\n //\n manualIndex: i,\n adjusted: false\n }\n\n if (linkPoints[i].length === 0) {\n anchor.adjusted = false\n\n // 新增\n const prev = linkPoints[i - 1]\n const next = linkPoints[i + 1]\n\n const circle = new Konva.Circle({\n adjustType: anchor.adjustType,\n anchorType: anchor.type,\n name: anchor.name,\n manualIndex: anchor.manualIndex,\n radius: 0,\n // radius: render.toStageValue(2),\n // fill: 'red',\n //\n x: (prev[0] + next[0]) / 2,\n y: (prev[1] + next[1]) / 2,\n anchor\n })\n\n graph.add(circle)\n } else {\n anchor.adjusted = true\n\n // 已拐\n const circle = new Konva.Circle({\n adjustType: anchor.adjustType,\n anchorType: anchor.type,\n name: anchor.name,\n manualIndex: anchor.manualIndex,\n adjusted: true,\n radius: 0,\n // radius: render.toStageValue(2),\n // fill: 'red',\n //\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n anchor\n })\n\n graph.add(circle)\n\n manualPoints.push({\n x: linkPoints[i][0],\n y: linkPoints[i][1],\n index: anchor.manualIndex\n })\n }\n\n anchors.push(anchor)\n }\n\n shape.setAttr('manualPoints', manualPoints)\n\n graph.setAttr('anchors', anchors)\n }\n }\n\n /**\n * 调整之前\n */\n static adjustStart(\n render: Types.Render,\n graph: Konva.Group,\n adjustAnchor: Types.GraphAnchor & { manualIndex?: number; adjusted?: boolean },\n endPoint: Konva.Vector2d\n ) {\n const { x: gx, y: gy } = graph.position()\n\n const shape = graph.findOne('.graph') as Konva.Line\n\n if (shape && typeof adjustAnchor.manualIndex === 'number') {\n const manualPoints = (shape.attrs.manualPoints ?? []) as Types.LineManualPoint[]\n if (adjustAnchor.adjusted) {\n // const manualPointIndex = manualPoints.findIndex((o) => o.index === adjustAnchor.manualIndex)\n // if (manualPointIndex > -1) {\n // manualPoints[manualPointIndex].x = endPoint.x - gx\n // manualPoints[manualPointIndex].y = endPoint.y - gy\n // }\n // shape.setAttr('manualPoints', manualPoints)\n } else {\n manualPoints.push({\n x: endPoint.x - gx,\n y: endPoint.y - gy,\n index: adjustAnchor.manualIndex\n })\n shape.setAttr('manualPoints', manualPoints)\n }\n\n // 更新 调整点(拐点)\n Bezier.updateAnchor(render, graph)\n }\n }\n}\n","import Konva from 'konva'\n//\nimport * as Types from '../types'\nimport * as Graphs from '../graphs'\nimport * as Draws from '../draws'\n\nexport interface GraphDrawState {\n /**\n * 调整中\n */\n adjusting: boolean\n\n /**\n * 调整中 id\n */\n adjustGroupId: string\n\n /**\n * 调整中 调整点\n */\n adjustAnchor?: Types.GraphAnchor\n\n /**\n * 鼠标按下 调整点 位置\n */\n startPointCurrent: Konva.Vector2d\n\n /**\n * 图形 group\n */\n graphCurrent?: Konva.Group\n\n /**\n * 图形 group 镜像,用于计算位置、大小的偏移\n */\n graphCurrentSnap?: Konva.Group\n}\n\nexport interface GraphDrawOption {\n //\n}\n\nexport class GraphDraw extends Types.BaseDraw implements Types.Draw {\n static override readonly name = 'Graph'\n\n option: {}\n\n on = {}\n\n state: GraphDrawState = {\n adjusting: false,\n adjustGroupId: '',\n startPointCurrent: { x: 0, y: 0 }\n }\n\n constructor(render: Types.Render, layer: Konva.Layer, option: GraphDrawOption) {\n super(render, layer)\n\n this.option = option\n\n this.group.name(this.constructor.name)\n }\n\n /**\n * 获取鼠标位置,并处理为 相对大小\n * @param attract 含磁贴计算\n * @returns\n */\n getStagePoint(attract = false) {\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n const stageState = this.render.getStageState()\n if (attract) {\n // 磁贴\n const { pos: transformerPos } = this.render.attractTool.attractPoint(pos)\n return {\n x: this.render.toStageValue(transformerPos.x - stageState.x),\n y: this.render.toStageValue(transformerPos.y - stageState.y)\n }\n } else {\n return {\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y - stageState.y)\n }\n }\n }\n return null\n }\n\n override draw() {\n this.clear()\n // 所有图形\n const graphs = this.render.layer\n .find('.asset')\n .filter((o) => o.attrs.assetType === Types.AssetType.Graph) as Konva.Group[]\n\n for (const graph of graphs) {\n // 非选中状态才显示 调整点\n if (!graph.attrs.selected) {\n let anchorAndShadows: {\n anchor: Types.GraphAnchor\n anchorShadow: Konva.Circle\n shape?: Konva.Shape | undefined\n }[] = []\n\n switch (graph.attrs.graphType) {\n case Types.GraphType.Circle:\n {\n const res = Graphs.Circle.draw(graph, this.render, this.state.adjustAnchor)\n\n anchorAndShadows = res.anchorAndShadows\n }\n break\n case Types.GraphType.Rect:\n {\n const res = Graphs.Rect.draw(graph, this.render, this.state.adjustAnchor)\n\n anchorAndShadows = res.anchorAndShadows\n }\n break\n case Types.GraphType.Line:\n {\n const res = Graphs.Line.draw(graph, this.render, this.state.adjustAnchor)\n\n anchorAndShadows = res.anchorAndShadows\n }\n break\n\n case Types.GraphType.Curve:\n {\n const res = Graphs.Curve.draw(graph, this.render, this.state.adjustAnchor)\n\n anchorAndShadows = res.anchorAndShadows\n }\n break\n\n case Types.GraphType.Bezier:\n {\n const res = Graphs.Bezier.draw(graph, this.render, this.state.adjustAnchor)\n\n anchorAndShadows = res.anchorAndShadows\n }\n break\n }\n\n for (const anchorAndShadow of anchorAndShadows) {\n const { shape } = anchorAndShadow\n\n if (shape) {\n // 鼠标按下\n shape.on('mousedown', () => {\n const pos = this.getStagePoint()\n if (pos) {\n this.state.adjusting = true\n this.state.adjustAnchor = shape.attrs.anchor\n this.state.adjustGroupId = graph.id()\n\n this.state.startPointCurrent = pos\n\n this.state.graphCurrent = graph\n this.state.graphCurrentSnap = graph.clone()\n\n graph.setAttr('adjusting', true)\n shape.setAttr('adjusting', true)\n\n if (this.state.adjustAnchor) {\n switch (shape.attrs.anchor?.type) {\n case Types.GraphType.Line:\n // 使用 直线、折线 静态处理方法\n Graphs.Line.adjustStart(this.render, graph, this.state.adjustAnchor, pos)\n break\n case Types.GraphType.Curve:\n // 使用 直线、折线 静态处理方法\n Graphs.Curve.adjustStart(this.render, graph, this.state.adjustAnchor, pos)\n break\n case Types.GraphType.Bezier:\n // 使用 直线、折线 静态处理方法\n Graphs.Bezier.adjustStart(this.render, graph, this.state.adjustAnchor, pos)\n break\n }\n }\n }\n })\n\n // 调整中\n this.render.stage.on('mousemove', () => {\n if (this.state.adjusting && this.state.graphCurrent && this.state.graphCurrentSnap) {\n if (shape.attrs.adjusting) {\n // 调整 圆/椭圆 图形\n const pos = this.getStagePoint(true)\n if (pos) {\n switch (shape.attrs.anchor?.type) {\n case Types.GraphType.Circle:\n // 使用 圆/椭圆 静态处理方法\n Graphs.Circle.adjust(\n this.render,\n graph,\n this.state.graphCurrentSnap,\n shape,\n anchorAndShadows,\n this.state.startPointCurrent,\n pos,\n graph.findOne('.hoverRect')\n )\n break\n case Types.GraphType.Rect:\n // 使用 圆/椭圆 静态处理方法\n Graphs.Rect.adjust(\n this.render,\n graph,\n this.state.graphCurrentSnap,\n shape,\n anchorAndShadows,\n this.state.startPointCurrent,\n pos,\n graph.findOne('.hoverRect')\n )\n break\n case Types.GraphType.Line:\n // 使用 直线、折线 静态处理方法\n Graphs.Line.adjust(\n this.render,\n graph,\n this.state.graphCurrentSnap,\n shape,\n anchorAndShadows,\n this.state.startPointCurrent,\n pos,\n graph.findOne('.hoverRect')\n )\n break\n case Types.GraphType.Curve:\n // 使用 直线、折线 静态处理方法\n Graphs.Curve.adjust(\n this.render,\n graph,\n this.state.graphCurrentSnap,\n shape,\n anchorAndShadows,\n this.state.startPointCurrent,\n pos,\n graph.findOne('.hoverRect')\n )\n break\n case Types.GraphType.Bezier:\n // 使用 直线、折线 静态处理方法\n Graphs.Bezier.adjust(\n this.render,\n graph,\n this.state.graphCurrentSnap,\n shape,\n anchorAndShadows,\n this.state.startPointCurrent,\n pos,\n graph.findOne('.hoverRect')\n )\n break\n }\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n }\n })\n\n // 调整结束\n this.render.stage.on('mouseup', () => {\n graph.setAttr('adjusting', false)\n // 防止二次 hover 失效\n graph.setAttr('hover', false)\n graph.setAttr('hoverAnchor', false)\n\n if (this.state.adjusting) {\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n this.state.adjusting = false\n this.state.adjustAnchor = undefined\n this.state.adjustGroupId = ''\n\n // 恢复显示所有 调整点\n for (const { shape } of anchorAndShadows) {\n if (shape) {\n shape.setAttr('adjusting', false)\n }\n }\n document.body.style.cursor = 'default'\n\n // 销毁 镜像\n this.state.graphCurrentSnap?.destroy()\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n })\n\n this.group.add(shape)\n }\n }\n }\n }\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nexport class DragHandlers implements Types.Handler {\n static readonly name = 'Drag'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // 右键是否按下\n mousedownRight = false\n // 右键按下 stage 位置\n mousedownStagePos = { x: 0, y: 0 }\n // 右键按下位置\n mousedownPointerPos = { x: 0, y: 0 }\n\n handlers = {\n stage: {\n mousedown: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['mousedown']>) => {\n // 拐点操作中,防止异常拖动\n // 新建图形并拖动中\n if (\n !(this.render.draws[Draws.LinkDraw.name] as Draws.LinkDraw)?.state.linkManualing &&\n !this.render.graphType\n ) {\n if (\n e.evt.button === Types.MouseButton.右键 ||\n (e.evt.ctrlKey && e.evt.button === Types.MouseButton.左键) // mac 拖动画布快捷键\n ) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 鼠标右键\n this.mousedownRight = true\n\n // 暂停元素 draggable\n this.render.changeDraggable(false)\n\n this.mousedownStagePos = { x: stageState.x, y: stageState.y }\n\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n this.mousedownPointerPos = { x: pos.x, y: pos.y }\n }\n\n document.body.style.cursor = 'pointer'\n }\n }\n },\n mouseup: () => {\n this.mousedownRight = false\n // 恢复元素 draggable\n this.render.changeDraggable(!this.render.config.readonly)\n\n document.body.style.cursor = 'default'\n },\n mousemove: () => {\n if (this.mousedownRight) {\n // 鼠标右键拖动\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n const offsetX = pos.x - this.mousedownPointerPos.x\n const offsetY = pos.y - this.mousedownPointerPos.y\n\n // 移动 stage\n this.render.stage.position({\n x: this.mousedownStagePos.x + offsetX,\n y: this.mousedownStagePos.y + offsetY\n })\n\n // 重绘\n this.render.redraw([\n Draws.BgDraw.name,\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n }\n }\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nexport class ZoomHandlers implements Types.Handler {\n static readonly name = 'Zoom'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // zoom 速度\n scaleBy = 0.1\n // zoom 范围\n scaleMin = 0.2\n scaleMax = 5\n\n handlers = {\n stage: {\n wheel: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['wheel']>) => {\n const { scale: oldScale } = this.render.getStageState()\n const isPinchToZoom = e.evt.ctrlKey\n\n const newScale = isPinchToZoom\n ? oldScale + (e.evt.deltaY < 0 ? this.scaleBy : -this.scaleBy)\n : oldScale\n\n const finalScale = Math.max(this.scaleMin, Math.min(this.scaleMax, newScale))\n\n if (finalScale !== oldScale) {\n const position = this.render.stage.getPosition()\n const point = { x: e.evt.offsetX, y: e.evt.offsetY }\n const mousePointTo = {\n x: (point.x - position.x) / oldScale,\n y: (point.y - position.y) / oldScale\n }\n\n const newPosition = {\n x: -(mousePointTo.x * finalScale - point.x),\n y: -(mousePointTo.y * finalScale - point.y)\n }\n\n this.render.emit('scale-change', finalScale)\n this.render.stage.scale({ x: finalScale, y: finalScale })\n this.render.stage.position(newPosition)\n } else if (!isPinchToZoom) {\n const position = this.render.stage.getPosition()\n this.render.stage.position({\n x: position.x - e.evt.deltaX,\n y: position.y - e.evt.deltaY\n })\n }\n\n // 重绘\n this.render.redraw([\n Draws.BgDraw.name,\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.RefLineDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n }\n}\n","import Konva from 'konva'\nimport { nanoid } from 'nanoid'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\n//\nimport * as Draws from '../draws'\n\nexport class DragOutsideHandlers implements Types.Handler {\n static readonly name = 'DragOutside'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n handlers = {\n dom: {\n dragenter: (e: GlobalEventHandlersEventMap['dragenter']) => {\n this.render.stage.setPointersPositions(e)\n\n // 更新参考线\n this.render.redraw([Draws.RefLineDraw.name])\n },\n dragover: (e: GlobalEventHandlersEventMap['dragover']) => {\n this.render.stage.setPointersPositions(e)\n\n // 更新参考线\n this.render.redraw([Draws.RefLineDraw.name])\n },\n drop: (e: GlobalEventHandlersEventMap['drop']) => {\n const src = e.dataTransfer?.getData('src')\n\n // 接收连接点信息\n let morePoints: Types.AssetInfoPoint[] = []\n const morePointsTxt = e.dataTransfer?.getData('points') ?? '[]'\n\n try {\n morePoints = JSON.parse(morePointsTxt)\n } catch (e) {\n console.error(e)\n }\n\n const type = e.dataTransfer?.getData('type')\n\n if (src && type) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n this.render.stage.setPointersPositions(e)\n\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n this.render.assetTool[\n type === Types.ImageType.svg\n ? `loadSvg`\n : type === Types.ImageType.gif\n ? 'loadGif'\n : type === 'json'\n ? 'loadJson'\n : 'loadImg'\n ](src).then((target: Konva.Image | Konva.Group) => {\n let group = null\n // 默认连接点\n let points: Types.AssetInfoPoint[] = []\n\n // 图片素材\n if (target instanceof Konva.Image) {\n group = new Konva.Group({\n id: nanoid(),\n width: target.width(),\n height: target.height(),\n name: 'asset',\n assetType: Types.AssetType.Image,\n draggable: true,\n imageType:\n type !== 'json'\n ? type === Types.ImageType.svg\n ? Types.ImageType.svg\n : type === Types.ImageType.gif\n ? Types.ImageType.gif\n : Types.ImageType.other\n : undefined\n })\n\n this.render.setAssetSettings(group, this.render.getAssetSettings(), false)\n\n group.add(target)\n\n points = [\n // 左\n { x: 0, y: group.height() / 2, direction: 'left' },\n // 右\n {\n x: group.width(),\n y: group.height() / 2,\n direction: 'right'\n },\n // 上\n { x: group.width() / 2, y: 0, direction: 'top' },\n // 下\n {\n x: group.width() / 2,\n y: group.height(),\n direction: 'bottom'\n }\n ]\n } else {\n // json 素材\n target.id(nanoid())\n target.setAttrs({\n name: 'asset',\n assetType: Types.AssetType.Json,\n draggable: true\n })\n group = target\n this.render.linkTool.groupIdCover(group)\n }\n\n target.setAttrs({\n x: 0,\n y: 0\n })\n\n this.render.layer.add(group)\n\n const x = this.render.toStageValue(pos.x - stageState.x) - group.width() / 2\n const y = this.render.toStageValue(pos.y - stageState.y) - group.height() / 2\n\n group.setAttrs({\n x,\n y\n })\n\n // 更新坐标记录\n this.render.setAssetSettings(group, this.render.getAssetSettings(group), false)\n\n // 自定义连接点 覆盖 默认连接点\n if (Array.isArray(morePoints) && morePoints.length > 0) {\n points = morePoints\n }\n\n // 连接点信息\n group.setAttrs({\n points: points.map(\n (o) =>\n ({\n ...o,\n id: nanoid(),\n groupId: group.id(),\n visible: false,\n pairs: [],\n direction: o.direction\n }) as Types.LinkDrawPoint\n )\n })\n\n // 连接点(锚点)\n for (const point of group.getAttr('points') ?? []) {\n group.add(\n new Konva.Circle({\n name: 'link-anchor',\n id: point.id,\n x: point.x,\n y: point.y,\n radius: this.render.toStageValue(1),\n stroke: 'rgba(0,0,255,1)',\n strokeWidth: this.render.toStageValue(2),\n visible: false,\n direction: point.direction\n })\n )\n }\n\n group.on('mouseenter', () => {\n // 显示 连接点\n this.render.linkTool.pointsVisible(true, group)\n })\n\n // hover 框(多选时才显示)\n group.add(\n new Konva.Rect({\n id: 'hoverRect',\n width: target.width(),\n height: target.height(),\n fill: 'rgba(0,255,0,0.3)',\n visible: false\n })\n )\n\n group.on('mouseleave', () => {\n // 隐藏 连接点\n this.render.linkTool.pointsVisible(false, group)\n\n // 隐藏 hover 框\n group.findOne('#hoverRect')?.visible(false)\n })\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([Draws.PreviewDraw.name])\n })\n }\n }\n }\n }\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nexport class SelectionHandlers implements Types.Handler {\n static readonly name = 'Selection'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // selectRect 拉动的开始和结束坐标\n selectRectStartX = 0\n selectRectStartY = 0\n selectRectEndX = 0\n selectRectEndY = 0\n // 是否正在使用 selectRect\n selecting = false\n\n // 拖动前的位置\n transformerMousedownPos: Konva.Vector2d = { x: 0, y: 0 }\n\n // 对齐线\n alignLines: Konva.Line[] = []\n\n // 对齐线清除\n alignLinesClear() {\n for (const line of this.alignLines) {\n line.destroy()\n }\n this.alignLines = []\n }\n\n // 通过偏移量移动【目标节点】\n selectingNodesPositionByOffset(offset: Konva.Vector2d) {\n for (const node of this.render.selectionTool.selectingNodes) {\n if (node.attrs.nodeMousedownPos) {\n const x = node.attrs.nodeMousedownPos.x + offset.x\n const y = node.attrs.nodeMousedownPos.y + offset.y\n node.x(x)\n node.y(y)\n }\n }\n }\n\n // 重置【目标节点】的 nodeMousedownPos\n selectingNodesPositionReset() {\n for (const node of this.render.selectionTool.selectingNodes) {\n if (node.attrs.nodeMousedownPos) {\n node.attrs.nodeMousedownPos.x = node.x()\n node.attrs.nodeMousedownPos.y = node.y()\n }\n }\n }\n\n // 重置 transformer 状态\n transformerStateReset() {\n // 记录 transformer pos\n const rect = this.render.transformer.findOne('.back')!.getClientRect()\n this.transformerMousedownPos = { x: rect.x, y: rect.y }\n\n // 记录 拐点 移动之前的 坐标\n const groups = this.render.transformer.nodes()\n\n const points = groups.reduce((ps, group) => {\n return ps.concat(Array.isArray(group.getAttr('points')) ? group.getAttr('points') : [])\n }, [] as Types.LinkDrawPoint[])\n\n const pairs = points.reduce((ps, point) => {\n return ps.concat(point.pairs ? point.pairs.filter((o) => !o.disabled) : [])\n }, [] as Types.LinkDrawPair[])\n\n for (const pair of pairs) {\n const fromGroup = groups.find((o) => o.id() === pair.from.groupId)\n const toGroup = groups.find((o) => o.id() === pair.to.groupId)\n // 必须成对移动才记录\n if (fromGroup && toGroup) {\n // 移动之前的 坐标\n fromGroup.setAttr(\n 'manualPointsMapBefore',\n fromGroup.getAttr('manualPointsMap') ?? ({} as Types.ManualPointsMap)\n )\n }\n }\n }\n\n // 重置\n reset() {\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n this.transformerStateReset()\n this.selectingNodesPositionReset()\n }\n\n /**\n * 矩阵变换:坐标系中的一个点,围绕着另外一个点进行旋转\n * - - - - - - - -\n * |x`| |cos -sin| |x-a| |a|\n * | | = | | | | +\n * |y`| |sin cos| |y-b| |b|\n * - - - - - - - -\n * @param x 目标节点坐标 x\n * @param y 目标节点坐标 y\n * @param centerX 围绕的点坐标 x\n * @param centerY 围绕的点坐标 y\n * @param angle 旋转角度\n * @returns\n */\n rotatePoint(x: number, y: number, centerX: number, centerY: number, angle: number) {\n // 将角度转换为弧度\n const radians = (angle * Math.PI) / 180\n\n // 计算旋转后的坐标\n const newX = Math.cos(radians) * (x - centerX) - Math.sin(radians) * (y - centerY) + centerX\n const newY = Math.sin(radians) * (x - centerX) + Math.cos(radians) * (y - centerY) + centerY\n\n return { x: newX, y: newY }\n }\n\n lastRotation = 0\n\n handlers = {\n // 选择相关\n stage: {\n mousedown: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['mousedown']>) => {\n if (!this.render.graphType) {\n // 并非在新建并拖动图形\n\n const parent = e.target.getParent()\n\n if (e.target === this.render.stage) {\n // 点击空白处\n\n // 清除选择\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n\n // 选择框(判断 ctrlKey 为了排查 mac 拖动快捷键)\n if (e.evt.button === Types.MouseButton.左键 && !e.evt.ctrlKey) {\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n // 初始化状态值\n this.selectRectStartX = pos.x\n this.selectRectStartY = pos.y\n this.selectRectEndX = pos.x\n this.selectRectEndY = pos.y\n }\n\n // 初始化大小\n this.render.selectRect.width(0)\n this.render.selectRect.height(0)\n\n // 开始选择\n this.selecting = true\n }\n\n // 隐藏连接点\n this.render.linkTool.pointsVisible(false)\n } else if (parent instanceof Konva.Transformer) {\n // transformer 点击事件交给 transformer 自己的 handler\n } else if (parent instanceof Konva.Group) {\n // (判断 ctrlKey 为了排查 mac 拖动快捷键)\n if (e.evt.button === Types.MouseButton.左键 && !e.evt.ctrlKey) {\n if (!this.render.ignore(parent) && !this.render.ignoreDraw(e.target)) {\n if (e.evt.ctrlKey || e.evt.metaKey) {\n // 新增多选\n this.render.selectionTool.select([\n ...this.render.selectionTool.selectingNodes,\n parent\n ])\n } else {\n // 单选\n this.render.selectionTool.select([parent])\n\n // 单选时无法通过 transformer 获取拖动初始位置 transformerMousedownPos\n // 此时直接取目标的 getClientRect 位置\n const rect = parent.getClientRect()\n this.transformerMousedownPos = { x: rect.x, y: rect.y }\n }\n }\n } else {\n this.render.selectionTool.selectingClear()\n }\n }\n }\n },\n mousemove: () => {\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 选择框\n if (this.selecting) {\n // 选择区域中\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n // 选择移动后的坐标\n this.selectRectEndX = pos.x\n this.selectRectEndY = pos.y\n }\n\n // 调整【选择框】的位置和大小\n this.render.selectRect.setAttrs({\n visible: true, // 显示\n x: this.render.toStageValue(\n Math.min(this.selectRectStartX, this.selectRectEndX) - stageState.x\n ),\n y: this.render.toStageValue(\n Math.min(this.selectRectStartY, this.selectRectEndY) - stageState.y\n ),\n width: this.render.toStageValue(Math.abs(this.selectRectEndX - this.selectRectStartX)),\n height: this.render.toStageValue(Math.abs(this.selectRectEndY - this.selectRectStartY))\n })\n }\n },\n mouseup: () => {\n // 选择框\n\n // 重叠计算\n const box = this.render.selectRect.getClientRect()\n if (box.width > 0 && box.height > 0) {\n // 区域有面积\n\n // 获取所有图形\n const shapes = this.render.layer.getChildren((node) => {\n return !this.render.ignore(node)\n })\n\n // 提取重叠部分\n const selected = shapes.filter((shape) =>\n // 关键 api\n Konva.Util.haveIntersection(box, shape.getClientRect())\n )\n\n // 多选\n this.render.selectionTool.select(selected)\n }\n\n // 重置\n this.render.selectRect.setAttrs({\n visible: false, // 隐藏\n x: 0,\n y: 0,\n width: 0,\n height: 0\n })\n\n // 选择区域结束\n this.selecting = false\n }\n },\n transformer: {\n // 记录初始状态\n mousedown: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['mousedown']>) => {\n const anchor = this.render.transformer.getActiveAnchor()\n if (!anchor) {\n // 非变换\n if (e.evt.ctrlKey || e.evt.metaKey) {\n // 选择\n if (this.render.selectionTool.selectingNodes.length > 0) {\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n const keeps: Konva.Node[] = []\n const removes: Konva.Node[] = []\n\n // 从高到低,逐个判断 已选节点 和 鼠标点击位置 是否重叠\n let finded = false\n for (const node of this.render.selectionTool.selectingNodes.sort(\n (a, b) => b.zIndex() - a.zIndex()\n )) {\n if (\n !finded &&\n Konva.Util.haveIntersection(node.getClientRect(), {\n ...pos,\n width: 1,\n height: 1\n })\n ) {\n // 记录需要移除选择的节点\n removes.unshift(node)\n finded = true\n } else {\n keeps.unshift(node)\n }\n }\n\n if (removes.length > 0) {\n // 取消选择\n this.render.selectionTool.select(keeps)\n } else {\n // 从高到低,逐个判断 未选节点 和 鼠标点击位置 是否重叠\n let finded = false\n const adds: Konva.Node[] = []\n for (const node of this.render.layer\n .getChildren()\n .filter((node) => !this.render.ignore(node))\n .sort((a, b) => b.zIndex() - a.zIndex())) {\n if (\n !finded &&\n Konva.Util.haveIntersection(node.getClientRect(), {\n ...pos,\n width: 1,\n height: 1\n })\n ) {\n // 记录需要增加选择的节点\n adds.unshift(node)\n finded = true\n }\n }\n if (adds.length > 0) {\n // 新增选择\n this.render.selectionTool.select([\n ...this.render.selectionTool.selectingNodes,\n ...adds\n ])\n }\n }\n }\n }\n } else {\n if (this.render.selectionTool.selectingNodes.length > 0) {\n // 拖动前\n // 重置状态\n this.reset()\n }\n }\n } else {\n // 变换前\n\n // 重置状态\n this.reset()\n }\n },\n transformstart: () => {\n const back = this.render.transformer.findOne('.back')\n if (back) {\n this.lastRotation = back.getAbsoluteRotation()\n }\n },\n transform: () => {\n // 旋转时,拐点也要跟着动\n const back = this.render.transformer.findOne('.back')\n\n if (back) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n const { x, y, width, height } = back.getClientRect()\n const rotation = back.getAbsoluteRotation() - this.lastRotation\n const centerX = x + width / 2\n const centerY = y + height / 2\n\n const groups = this.render.transformer.nodes()\n\n const points = groups.reduce((ps, group) => {\n return ps.concat(Array.isArray(group.getAttr('points')) ? group.getAttr('points') : [])\n }, [] as Types.LinkDrawPoint[])\n\n const pairs = points.reduce((ps, point) => {\n return ps.concat(point.pairs ? point.pairs.filter((o) => !o.disabled) : [])\n }, [] as Types.LinkDrawPair[])\n\n for (const pair of pairs) {\n const fromGroup = groups.find((o) => o.id() === pair.from.groupId)\n const toGroup = groups.find((o) => o.id() === pair.to.groupId)\n // 必须成对移动才记录\n if (fromGroup && toGroup) {\n // 移动\n if (fromGroup.attrs.manualPointsMap && fromGroup.attrs.manualPointsMapBefore) {\n let manualPoints = fromGroup.attrs.manualPointsMap[pair.id]\n const manualPointsBefore = fromGroup.attrs.manualPointsMapBefore[pair.id]\n if (Array.isArray(manualPoints) && Array.isArray(manualPointsBefore)) {\n manualPoints = manualPointsBefore.map((o: Types.ManualPoint) => {\n const { x, y } = this.rotatePoint(\n this.render.toBoardValue(o.x) + stageState.x,\n this.render.toBoardValue(o.y) + stageState.y,\n centerX,\n centerY,\n rotation\n )\n\n return {\n x: this.render.toStageValue(x - stageState.x),\n y: this.render.toStageValue(y - stageState.y)\n }\n })\n\n fromGroup.setAttr('manualPointsMap', {\n ...fromGroup.attrs.manualPointsMap,\n [pair.id]: manualPoints\n })\n }\n }\n }\n }\n\n // 更新坐标记录\n for (const group of groups) {\n this.render.setAssetSettings(group, this.render.getAssetSettings(group), false)\n }\n\n this.render.emit('asset-position-change', groups)\n this.render.emit('asset-rotation-change', groups)\n }\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n },\n transformend: () => {\n // 变换结束\n\n // 重置状态\n this.reset()\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name, Draws.PreviewDraw.name])\n },\n //\n dragstart: () => {\n //\n },\n // 拖动\n dragmove: () => {\n const rect = this.render.transformer.findOne('.back')!.getClientRect()\n\n const { pos: transformerPos, isAttract } = this.render.attractTool.attractTransformer(rect)\n\n if (isAttract) {\n // 磁吸偏移\n this.selectingNodesPositionByOffset({\n x: this.render.toStageValue(transformerPos.x - this.transformerMousedownPos.x),\n y: this.render.toStageValue(transformerPos.y - this.transformerMousedownPos.y)\n })\n }\n\n // 拐点也需要移动\n const groups = this.render.transformer.nodes()\n\n const points = groups.reduce((ps, group) => {\n return ps.concat(Array.isArray(group.getAttr('points')) ? group.getAttr('points') : [])\n }, [] as Types.LinkDrawPoint[])\n\n const pairs = points.reduce((ps, point) => {\n return ps.concat(point.pairs ? point.pairs.filter((o) => !o.disabled) : [])\n }, [] as Types.LinkDrawPair[])\n\n for (const pair of pairs) {\n const fromGroup = groups.find((o) => o.id() === pair.from.groupId)\n const toGroup = groups.find((o) => o.id() === pair.to.groupId)\n // 必须成对移动才记录\n if (fromGroup && toGroup) {\n // 移动\n if (fromGroup.attrs.manualPointsMap && fromGroup.attrs.manualPointsMapBefore) {\n let manualPoints = fromGroup.attrs.manualPointsMap[pair.id]\n const manualPointsBefore = fromGroup.attrs.manualPointsMapBefore[pair.id]\n if (Array.isArray(manualPoints) && Array.isArray(manualPointsBefore)) {\n manualPoints = isAttract\n ? manualPointsBefore.map(\n (o: Types.ManualPoint) =>\n ({\n x:\n o.x +\n this.render.toStageValue(\n transformerPos.x - this.transformerMousedownPos.x\n ),\n y:\n o.y +\n this.render.toStageValue(\n transformerPos.y - this.transformerMousedownPos.y\n )\n }) as Types.ManualPoint\n )\n : manualPointsBefore.map(\n (o: Types.ManualPoint) =>\n ({\n x:\n o.x + this.render.toStageValue(rect.x - this.transformerMousedownPos.x),\n y: o.y + this.render.toStageValue(rect.y - this.transformerMousedownPos.y)\n }) as Types.ManualPoint\n )\n\n fromGroup.setAttr('manualPointsMap', {\n ...fromGroup.attrs.manualPointsMap,\n [pair.id]: manualPoints\n })\n }\n }\n }\n }\n\n // 更新坐标记录\n for (const group of groups) {\n this.render.setAssetSettings(group, this.render.getAssetSettings(group), false)\n }\n\n this.render.emit('asset-position-change', groups)\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n },\n dragend: () => {\n // 拖动结束\n\n // 重置状态\n this.reset()\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n },\n // 子节点 hover\n mousemove: () => {\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n // 获取所有图形\n const shapes = this.render.transformer.nodes()\n\n // 隐藏 hover 框\n for (const shape of shapes) {\n if (shape instanceof Konva.Group) {\n shape.findOne('#hoverRect')?.visible(false)\n }\n }\n\n // 多选\n if (shapes.length > 1) {\n // zIndex 倒序(大的优先)\n shapes.sort((a, b) => b.zIndex() - a.zIndex())\n\n // 提取重叠目标\n const selected = shapes.find((shape) =>\n // 关键 api\n Konva.Util.haveIntersection({ ...pos, width: 1, height: 1 }, shape.getClientRect())\n )\n\n // 显示 hover 框\n if (selected) {\n if (selected instanceof Konva.Group) {\n selected.findOne('#hoverRect')?.visible(true)\n }\n }\n }\n }\n },\n mouseleave: () => {\n // 隐藏 hover 框\n for (const shape of this.render.transformer.nodes()) {\n if (shape instanceof Konva.Group) {\n shape.findOne('#hoverRect')?.visible(false)\n }\n }\n }\n }\n }\n\n // transformer config\n transformerConfig = {\n // 变换中\n anchorDragBoundFunc: (oldPos: Konva.Vector2d, newPos: Konva.Vector2d) => {\n // 磁贴逻辑\n\n if (!this.render.config.readonly && this.render.config.attractResize) {\n // transformer 锚点按钮\n const anchor = this.render.transformer.getActiveAnchor()\n\n // 非旋转(就是放大缩小时)\n if (anchor && anchor !== 'rotater') {\n // stage 状态\n const stageState = this.render.getStageState()\n\n const logicX = this.render.toStageValue(newPos.x - stageState.x) // x坐标\n const logicNumX = Math.round(logicX / this.render.bgSize) // x单元格个数\n const logicClosestX = logicNumX * this.render.bgSize // x磁贴目标坐标\n const logicDiffX = Math.abs(logicX - logicClosestX) // x磁贴偏移量\n const snappedX = logicDiffX < 5 // x磁贴阈值\n\n const logicY = this.render.toStageValue(newPos.y - stageState.y) // y坐标\n const logicNumY = Math.round(logicY / this.render.bgSize) // y单元格个数\n const logicClosestY = logicNumY * this.render.bgSize // y磁贴目标坐标\n const logicDiffY = Math.abs(logicY - logicClosestY) // y磁贴偏移量\n const snappedY = logicDiffY < 5 // y磁贴阈值\n\n if (snappedX || snappedY) {\n // xy磁贴\n return {\n x: snappedX ? this.render.toBoardValue(logicClosestX) + stageState.x : newPos.x,\n y: snappedY ? this.render.toBoardValue(logicClosestY) + stageState.y : newPos.y\n }\n }\n }\n }\n\n // 不磁贴\n return newPos\n }\n }\n}\n","import _ from 'lodash-es'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nexport class KeyMoveHandlers implements Types.Handler {\n static readonly name = 'KeyMove'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n speed = 1\n speedMax = 20\n\n change = _.debounce(() => {\n // 更新历史\n this.render.updateHistory()\n }, 200)\n\n handlers = {\n dom: {\n keydown: (e: GlobalEventHandlersEventMap['keydown']) => {\n if (!e.ctrlKey) {\n if (\n Object.values(Types.MoveKey)\n .map((o) => o.toString())\n .includes(e.code)\n ) {\n if (e.code === Types.MoveKey.上) {\n this.render.selectionTool.selectingNodesMove({ x: 0, y: -this.speed })\n } else if (e.code === Types.MoveKey.左) {\n this.render.selectionTool.selectingNodesMove({ x: -this.speed, y: 0 })\n } else if (e.code === Types.MoveKey.右) {\n this.render.selectionTool.selectingNodesMove({ x: this.speed, y: 0 })\n } else if (e.code === Types.MoveKey.下) {\n this.render.selectionTool.selectingNodesMove({ x: 0, y: this.speed })\n }\n\n if (this.speed < this.speedMax) {\n this.speed++\n }\n\n this.change()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.AttractDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n },\n keyup: () => {\n this.speed = 1\n }\n }\n }\n}\n","import { Render } from '../index'\nimport * as Types from '../types'\n\nexport class ShutcutHandlers implements Types.Handler {\n static readonly name = 'Shutcut'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n handlers = {\n dom: {\n keydown: (e: GlobalEventHandlersEventMap['keydown']) => {\n if (!this.render.config.readonly) {\n if (e.ctrlKey || e.metaKey) {\n if (e.code === Types.ShutcutKey.C) {\n this.render.copyTool.pasteStart()\n } else if (e.code === Types.ShutcutKey.V) {\n this.render.copyTool.pasteEnd()\n } else if (e.code === Types.ShutcutKey.Z) {\n if (e.shiftKey) {\n this.render.nextHistory()\n } else {\n this.render.prevHistory()\n }\n } else if (e.code === Types.ShutcutKey.A) {\n this.render.selectionTool.selectAll()\n }\n } else if (e.code === Types.ShutcutKey.删除 || e.code === Types.ShutcutKey.Backspace) {\n this.render.remove(this.render.selectionTool.selectingNodes)\n // 删除 连接线\n this.render.linkTool.remove()\n } else if (e.code === Types.ShutcutKey.Esc) {\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n }\n }\n\n if (e.code === Types.ShutcutKey.R) {\n if (e.ctrlKey || e.metaKey) {\n window.location.reload()\n }\n }\n }\n }\n }\n}\n","import _ from 'lodash-es'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\n//\nimport * as Draws from '../draws'\n\nexport class LinkHandlers implements Types.Handler {\n static readonly name = 'Link'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n handlers = {\n stage: {\n mouseup: () => {\n const linkDrawState = (this.render.draws[Draws.LinkDraw.name] as Draws.LinkDraw)?.state\n\n // 临时 连接线 移除\n if (linkDrawState) {\n linkDrawState.linkingLine?.line.destroy()\n linkDrawState.linkingLine = null\n }\n },\n mousemove: () => {\n const linkDrawState = (this.render.draws[Draws.LinkDraw.name] as Draws.LinkDraw)?.state\n if (linkDrawState) {\n const pos = this.render.stage.getPointerPosition()\n\n if (pos) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 临时 连接线 画\n if (linkDrawState.linkingLine) {\n const { circle, line } = linkDrawState.linkingLine\n line.points(\n _.flatten([\n [circle.x(), circle.y()],\n [\n this.render.toStageValue(pos.x - stageState.x),\n this.render.toStageValue(pos.y - stageState.y)\n ]\n ])\n )\n }\n }\n }\n }\n }\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\nimport * as Graphs from '../graphs'\nimport * as Draws from '../draws'\n\nexport class GraphHandlers implements Types.Handler {\n static readonly name = 'Graph'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n /**\n * 新建图形中\n */\n graphing = false\n\n /**\n * 当前新建图形类型\n */\n currentGraph: Graphs.BaseGraph | undefined\n\n /**\n * 获取鼠标位置,并处理为 相对大小\n * @param attract 含磁贴计算\n * @returns\n */\n getStagePoint(attract = false) {\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n const stageState = this.render.getStageState()\n if (attract) {\n // 磁贴\n const { pos: transformerPos } = this.render.attractTool.attractPoint(pos)\n return {\n x: this.render.toStageValue(transformerPos.x - stageState.x),\n y: this.render.toStageValue(transformerPos.y - stageState.y)\n }\n } else {\n return {\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y - stageState.y)\n }\n }\n }\n return null\n }\n\n handlers = {\n stage: {\n mousedown: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['mousedown']>) => {\n if (this.render.graphType) {\n // 选中图形类型,开始\n\n if (e.target === this.render.stage) {\n this.graphing = true\n\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n\n const point = this.getStagePoint()\n if (point) {\n if (this.render.graphType === Types.GraphType.Circle) {\n // 新建 圆/椭圆 实例\n this.currentGraph = new Graphs.Circle(this.render, point)\n } else if (this.render.graphType === Types.GraphType.Rect) {\n // 新建 圆/椭圆 实例\n this.currentGraph = new Graphs.Rect(this.render, point)\n } else if (this.render.graphType === Types.GraphType.Line) {\n // 新建 直线、折线\n this.currentGraph = new Graphs.Line(this.render, point)\n } else if (this.render.graphType === Types.GraphType.Curve) {\n // 新建 曲线\n this.currentGraph = new Graphs.Curve(this.render, point)\n } else if (this.render.graphType === Types.GraphType.Bezier) {\n // 新建 贝赛尔曲线\n this.currentGraph = new Graphs.Bezier(this.render, point)\n }\n\n // 初始化设置信息\n if (this.currentGraph) {\n this.render.setAssetSettings(\n this.currentGraph.group,\n this.render.getAssetSettings(this.currentGraph.group),\n false\n )\n }\n }\n }\n }\n },\n mousemove: () => {\n if (this.graphing) {\n console.log('mousemove****')\n if (this.currentGraph) {\n const pos = this.getStagePoint(true)\n if (pos) {\n // 新建并马上调整图形\n this.currentGraph.drawMove(pos)\n }\n }\n }\n },\n mouseup: () => {\n if (this.graphing) {\n if (this.currentGraph) {\n // 调整结束\n this.currentGraph.drawEnd()\n }\n // 调整结束\n this.graphing = false\n\n // 清空图形类型选择\n this.render.changeGraphType()\n\n // 对齐线清除\n this.render.attractTool.alignLinesClear()\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name])\n }\n }\n }\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\n\nimport { nanoid } from 'nanoid'\n\nexport class TextHandlers implements Types.Handler {\n static readonly name = 'Text'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n /**\n * 获取鼠标位置,并处理为 相对大小\n * @param attract 含磁贴计算\n * @returns\n */\n getStagePoint(attract = false) {\n const pos = this.render.stage.getPointerPosition()\n if (pos) {\n const stageState = this.render.getStageState()\n if (attract) {\n // 磁贴\n const { pos: transformerPos } = this.render.attractTool.attractPoint(pos)\n return {\n x: this.render.toStageValue(transformerPos.x - stageState.x),\n y: this.render.toStageValue(transformerPos.y - stageState.y)\n }\n } else {\n return {\n x: this.render.toStageValue(pos.x - stageState.x),\n y: this.render.toStageValue(pos.y - stageState.y)\n }\n }\n }\n return null\n }\n\n group: Konva.Group | null = null\n\n handlers = {\n stage: {\n mousedown: (e: Konva.KonvaEventObject<GlobalEventHandlersEventMap['mousedown']>) => {\n if (this.render.texting) {\n if (e.target === this.render.stage) {\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n\n const point = this.getStagePoint()\n if (point) {\n this.group = new Konva.Group({\n id: nanoid(),\n name: 'asset',\n assetType: Types.AssetType.Text,\n draggable: false,\n position: point\n })\n const assetSettings = this.render.getAssetSettings()\n this.group.setAttr('assetSettings', assetSettings)\n const text = new Konva.Text({\n text: assetSettings.text,\n fill: assetSettings.textFill,\n fontSize: assetSettings.fontSize,\n draggable: false\n })\n const bg = new Konva.Rect({\n width: text.width(),\n height: text.height()\n })\n this.group.add(bg)\n this.group.add(text)\n this.render.layer.add(this.group)\n }\n }\n }\n },\n mouseup: () => {\n if (this.group && this.render.texting) {\n this.render.selectionTool.select([this.group])\n }\n this.render.changeTexting(false)\n }\n },\n transformer: {\n dblclick: () => {\n // 界面上修改文字,涉及到状态控制较多,暂时在属性面板上设置\n // https://konvajs.org/docs/sandbox/Editable_Text.html\n }\n }\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\n//\nimport * as Draws from '../draws'\n\nconst gifler = window.gifler\n\nexport class AssetTool {\n static readonly name = 'AssetTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // 加载 svg xml\n async loadSvgXML(svgXML: string) {\n const blob = new Blob([svgXML], { type: 'image/svg+xml' })\n const url = URL.createObjectURL(blob)\n\n return new Promise<Konva.Image>((resolve) => {\n Konva.Image.fromURL(url, (imageNode) => {\n imageNode.setAttrs({\n svgXML\n })\n resolve(imageNode)\n })\n })\n }\n\n // 加载 svg\n async loadSvg(src: string) {\n const svgXML = await (await fetch(src)).text()\n return this.loadSvgXML(this.render.setSvgXMLSettings(svgXML, this.render.getAssetSettings()))\n }\n\n // 加载 gif\n async loadGif(src: string) {\n return new Promise<Konva.Image>((resolve) => {\n const img = document.createElement('img')\n \n img.onload = () => {\n const canvas = document.createElement('canvas')\n\n canvas.width = img.naturalWidth\n canvas.height = img.naturalHeight\n\n const gif = gifler(src)\n\n gif.frames(canvas, (ctx: CanvasRenderingContext2D, frame: any) => {\n ctx.drawImage(frame.buffer, frame.x, frame.y)\n\n this.render.layer.draw()\n // 更新预览(layer)\n this.render.draws[Draws.PreviewDraw.name]?.layer.draw()\n })\n\n img.remove()\n\n resolve(\n new Konva.Image({\n image: canvas, // TODO: 拖动 gif 素材产生大量 JS event listeners\n gif: src\n })\n )\n }\n img.src = src\n })\n }\n\n // 加载图片\n async loadImg(src: string) {\n return new Promise<Konva.Image>((resolve) => {\n Konva.Image.fromURL(src, (imageNode) => {\n imageNode.setAttrs({ src })\n resolve(imageNode)\n })\n })\n }\n\n // 加载节点 json\n async loadJson(src: string) {\n try {\n // 读取 json内容\n const json = JSON.parse(await (await fetch(src)).text())\n\n // 子素材\n const assets = json.children\n\n // 刷新id\n this.render.linkTool.jsonIdCover(assets)\n\n // 生成空白 stage+layer\n const stageEmpty = new Konva.Stage({\n container: document.createElement('div')\n })\n const layerEmpty = new Konva.Layer()\n stageEmpty.add(layerEmpty)\n\n // 空白 json 根\n const jsonRoot = JSON.parse(stageEmpty.toJSON())\n jsonRoot.children[0].children = [json]\n\n // 重新加载 stage\n const stageReload = Konva.Node.create(JSON.stringify(jsonRoot), document.createElement('div'))\n\n // 目标 group(即 json 转化后的节点)\n const groupTarget = stageReload.children[0].children[0] as Konva.Group\n\n // 释放内存\n stageEmpty.destroy()\n groupTarget.remove()\n stageReload.destroy()\n\n // 深度遍历加载子素材\n const nodes: {\n target: Konva.Stage | Konva.Layer | Konva.Group | Konva.Node\n parent?: Konva.Stage | Konva.Layer | Konva.Group | Konva.Node\n }[] = [{ target: groupTarget }]\n\n while (nodes.length > 0) {\n const item = nodes.shift()\n if (item) {\n const node = item.target\n if (node instanceof Konva.Image) {\n if (node.attrs.svgXML) {\n const n = await this.loadSvgXML(node.attrs.svgXML)\n n.listening(false)\n node.parent?.add(n)\n node.remove()\n } else if (node.attrs.gif) {\n const n = await this.loadGif(node.attrs.gif)\n n.listening(false)\n node.parent?.add(n)\n node.remove()\n } else if (node.attrs.src) {\n const n = await this.loadImg(node.attrs.src)\n n.listening(false)\n node.parent?.add(n)\n node.remove()\n }\n }\n if (\n node instanceof Konva.Stage ||\n node instanceof Konva.Layer ||\n node instanceof Konva.Group\n ) {\n nodes.push(\n ...node.getChildren().map((o) => ({\n target: o,\n parent: node\n }))\n )\n }\n }\n }\n\n // 作用:点击空白区域可选择\n const clickMask = new Konva.Rect({\n id: 'click-mask',\n width: groupTarget.width(),\n height: groupTarget.height()\n })\n groupTarget.add(clickMask)\n clickMask.zIndex(1)\n\n return groupTarget\n } catch (e) {\n console.error(e)\n return new Konva.Group()\n }\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\nimport * as Draws from '../draws'\nimport * as Types from '../types'\n\nexport class SelectionTool {\n static readonly name = 'SelectionTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // 【被选中的】\n selectingNodes: Konva.Node[] = []\n\n // 清空已选\n selectingClear(slient = false) {\n // 选择变化了\n if (this.selectingNodes.length > 0) {\n !slient && this.render.emit('selection-change', [])\n }\n // 清空选择\n this.render.transformer.nodes([])\n\n // const change =\n // this.selectingNodes.findIndex(\n // (o) => o.attrs.lastZIndex !== void 0 && o.zIndex() !== o.attrs.lastZIndex\n // ) > -1\n\n // 恢复透明度、层次、可交互\n for (const node of [...this.selectingNodes].sort(\n (a, b) => a.attrs.lastZIndex - b.attrs.lastZIndex\n )) {\n node.setAttrs({\n listening: true,\n opacity: node.attrs.lastOpacity ?? 1,\n zIndex: node.attrs.lastZIndex\n })\n }\n // 清空状态\n for (const node of this.selectingNodes) {\n node.setAttrs({\n nodeMousedownPos: undefined,\n lastOpacity: undefined,\n lastZIndex: undefined,\n selectingZIndex: undefined,\n selected: false\n })\n }\n\n // 清空选择节点\n this.selectingNodes = []\n\n // 隐藏 连接点\n this.render.linkTool.pointsVisible(false)\n\n // if (change) {\n // // 重绘\n // this.render.redraw([])\n // }\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name])\n }\n\n // 选择节点\n select(nodes: Konva.Node[]) {\n if (nodes.length > 1) {\n // 多选 不能改变大小/旋转\n this.render.transformer.resizeEnabled(false)\n this.render.transformer.rotateEnabled(false)\n } else {\n if (nodes.length === 1) {\n const target = nodes[0]\n // 图形 不能改变大小\n this.render.transformer.resizeEnabled(\n target.attrs.assetType === Types.AssetType.Graph ? false : true\n )\n this.render.transformer.rotateEnabled(\n target.attrs.assetType === Types.AssetType.Graph &&\n (target.attrs.graphType === Types.GraphType.Line ||\n target.attrs.graphType === Types.GraphType.Curve ||\n target.attrs.graphType === Types.GraphType.Bezier)\n ? false\n : true\n )\n } else {\n this.render.transformer.resizeEnabled(true)\n }\n }\n\n // 清除连接线选中\n this.render.linkTool.selectingClear()\n\n // 选择变化了\n this.render.emit('selection-change', nodes)\n\n this.selectingClear(true)\n\n if (nodes.length > 0) {\n // 最大zIndex\n const maxZIndex = Math.max(\n ...this.render.layer\n .getChildren((node) => {\n return !this.render.ignore(node)\n })\n .map((o) => o.zIndex())\n )\n\n // 记录状态\n for (const node of nodes) {\n node.setAttrs({\n nodeMousedownPos: node.position(), // 后面用于移动所选\n lastOpacity: node.opacity(), // 选中时,下面会使其变透明,记录原有的透明度\n lastZIndex: node.zIndex(), // 记录原有的层次,后面暂时提升所选节点的层次\n selectingZIndex: undefined,\n selected: true, // 选择中\n\n listening: false, // 不可交互\n opacity: node.opacity() * 0.8, // 设置透明度\n })\n }\n\n // 提升层次\n for (const node of nodes.sort((a, b) => a.zIndex() - b.zIndex())) {\n node.setAttrs({\n zIndex: maxZIndex // 提升层次\n })\n }\n\n // 选中的节点\n this.selectingNodes = nodes\n\n // 选中的节点,放进 transformer\n this.render.transformer.nodes(this.selectingNodes)\n }\n\n // 重绘\n this.render.redraw([Draws.GraphDraw.name, Draws.LinkDraw.name])\n }\n\n // 更新节点位置\n selectingNodesMove(offset: Konva.Vector2d) {\n for (const node of this.render.selectionTool.selectingNodes) {\n node.x(node.x() + offset.x)\n node.y(node.y() + offset.y)\n }\n\n this.render.emit('asset-position-change', this.render.selectionTool.selectingNodes)\n }\n\n // 选择所有节点\n selectAll() {\n const nodes = this.render.layer.find('.asset') as Konva.Node[]\n this.select(nodes)\n }\n}\n","import _ from 'lodash-es'\nimport { nanoid } from 'nanoid'\nimport Konva from 'konva'\n//\nimport { Render } from '../index'\n//\nimport * as Draws from '../draws'\nimport * as Types from '../types'\n\nexport class CopyTool {\n static readonly name = 'CopyTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // 复制暂存\n pasteCache: Konva.Node[] = []\n // 粘贴次数(用于定义新节点的偏移距离)\n pasteCount = 1\n\n // 复制\n pasteStart() {\n this.pasteCache = this.render.selectionTool.selectingNodes.map((o) => {\n const copy = o.clone()\n // 恢复透明度、可交互\n copy.setAttrs({\n listening: true,\n opacity: copy.attrs.lastOpacity ?? 1\n })\n // 清空状态\n copy.setAttrs({\n nodeMousedownPos: undefined,\n lastOpacity: undefined,\n lastZIndex: undefined,\n selectingZIndex: undefined,\n selected: false\n })\n return copy\n })\n this.pasteCount = 1\n }\n\n // 粘贴\n pasteEnd() {\n if (this.pasteCache.length > 0) {\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n this.copy(this.pasteCache)\n this.pasteCount++\n }\n }\n\n // 刷新 id、事件\n nodesIdCover(nodes: Konva.Node[]) {\n let deepAssets = [...nodes]\n const idMap = new Map()\n\n while (deepAssets.length > 0) {\n const asset = deepAssets.shift()\n if (asset) {\n if (Array.isArray(asset.attrs.points)) {\n for (const point of asset.attrs.points) {\n if (Array.isArray(point.pairs)) {\n for (const pair of point.pairs) {\n if (!idMap.has(pair.id)) {\n idMap.set(pair.id, 'pr:' + nanoid())\n }\n\n if (pair.from.groupId && !idMap.has(pair.from.groupId)) {\n idMap.set(pair.from.groupId, 'g:' + nanoid())\n }\n\n if (pair.to.groupId && !idMap.has(pair.to.groupId)) {\n idMap.set(pair.to.groupId, 'g:' + nanoid())\n }\n\n if (pair.from.pointId && !idMap.has(pair.from.pointId)) {\n idMap.set(pair.from.pointId, 'p:' + nanoid())\n }\n\n if (pair.to.pointId && !idMap.has(pair.to.pointId)) {\n idMap.set(pair.to.pointId, 'p:' + nanoid())\n }\n }\n }\n\n if (point.id) {\n if (!idMap.has(point.id)) {\n idMap.set(point.id, 'p:' + nanoid())\n }\n }\n\n if (point.groupId) {\n if (!idMap.has(point.groupId)) {\n idMap.set(point.groupId, 'g:' + nanoid())\n }\n }\n }\n }\n\n if (Array.isArray(asset.attrs.anchors)) {\n for (const anchor of asset.attrs.anchors) {\n if (anchor.groupId && !idMap.has(anchor.groupId)) {\n idMap.set(anchor.groupId, 'g:' + nanoid())\n }\n }\n }\n\n if (asset.id()) {\n if (!idMap.has(asset.id())) {\n idMap.set(asset.id(), 'n:' + nanoid())\n }\n }\n\n if (asset instanceof Konva.Group && Array.isArray(asset.children)) {\n deepAssets.push(...asset.children)\n }\n }\n }\n\n deepAssets = [...nodes]\n\n while (deepAssets.length > 0) {\n const asset = deepAssets.shift()\n if (asset) {\n if (idMap.has(asset.id())) {\n asset.id(idMap.get(asset.id()))\n }\n\n if (Array.isArray(asset.attrs.points)) {\n asset.attrs.points = _.cloneDeep(asset.attrs.points ?? [])\n\n for (const point of asset.attrs.points) {\n if (Array.isArray(point.pairs)) {\n for (const pair of point.pairs) {\n pair.id = idMap.get(pair.id)\n\n if (idMap.has(pair.from.groupId)) {\n pair.from.groupId = idMap.get(pair.from.groupId)\n }\n if (idMap.has(pair.to.groupId)) {\n pair.to.groupId = idMap.get(pair.to.groupId)\n }\n if (idMap.has(pair.from.pointId)) {\n pair.from.pointId = idMap.get(pair.from.pointId)\n }\n if (idMap.has(pair.to.pointId)) {\n pair.to.pointId = idMap.get(pair.to.pointId)\n }\n }\n }\n\n if (idMap.has(point.id)) {\n if (asset instanceof Konva.Group) {\n const anchor = asset.findOne(`#${point.id}`)\n anchor?.id(idMap.get(point.id))\n }\n\n point.id = idMap.get(point.id)\n point.visible = false\n }\n\n if (idMap.has(point.groupId)) {\n point.groupId = idMap.get(point.groupId)\n }\n }\n }\n\n if (Array.isArray(asset.attrs.anchors)) {\n asset.attrs.anchors = _.cloneDeep(asset.attrs.anchors ?? [])\n\n for (const anchor of asset.attrs.anchors) {\n if (idMap.has(anchor.groupId)) {\n anchor.groupId = idMap.get(anchor.groupId)\n }\n }\n }\n\n if (asset instanceof Konva.Group && Array.isArray(asset.children)) {\n deepAssets.push(...asset.children)\n }\n }\n }\n\n for (const node of nodes) {\n if (node instanceof Konva.Group) {\n node.off('mouseenter')\n node.on('mouseenter', () => {\n // 显示 连接点\n this.render.linkTool.pointsVisible(true, node)\n })\n node.off('mouseleave')\n node.on('mouseleave', () => {\n // 隐藏 连接点\n this.render.linkTool.pointsVisible(false, node)\n\n // 隐藏 hover 框\n node.findOne('#hoverRect')?.visible(false)\n })\n\n // 使新节点产生偏移\n node.setAttrs({\n x: node.x() + this.render.toStageValue(this.render.bgSize) * this.pasteCount,\n y: node.y() + this.render.toStageValue(this.render.bgSize) * this.pasteCount\n })\n\n // 拐点也需要偏移\n if (node.attrs.manualPointsMap) {\n const manualPointsMap = {} as Types.ManualPointsMap\n\n // 替换 pairId\n for (const pairId in node.attrs.manualPointsMap) {\n manualPointsMap[idMap.get(pairId)] = node.attrs.manualPointsMap[pairId]\n }\n\n for (const pairId in manualPointsMap) {\n const manualPoints = manualPointsMap[pairId]\n if (Array.isArray(manualPoints)) {\n manualPointsMap[pairId] = manualPoints.map((o) => ({\n x: o.x + this.render.toStageValue(this.render.bgSize) * this.pasteCount,\n y: o.y + this.render.toStageValue(this.render.bgSize) * this.pasteCount\n }))\n }\n }\n\n node.setAttr('manualPointsMap', manualPointsMap)\n }\n }\n }\n }\n\n /**\n * 复制粘贴\n * @param nodes 节点数组\n * @param skip 跳过检查\n * @returns 复制的元素\n */\n copy(nodes: Konva.Node[]) {\n const clones: Konva.Group[] = []\n\n for (const node of nodes) {\n if (node instanceof Konva.Transformer) {\n // 复制已选择\n const backup = [...this.render.selectionTool.selectingNodes]\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n this.copy(backup)\n\n return\n } else {\n // 复制未选择(先记录,后处理)\n clones.push(node.clone())\n }\n }\n\n // 刷新 id、事件\n this.nodesIdCover(clones)\n\n // 插入新节点\n this.render.layer.add(...clones)\n // 选中复制内容\n this.render.selectionTool.select(clones)\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n}\n","import Konva from 'konva'\n//\nimport { Render } from '../index'\n//\nimport * as Draws from '../draws'\n\nexport class PositionTool {\n static readonly name = 'PositionTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // 自适应大小\n positionFit() {\n const children = [\n ...this.render.layer.getChildren(),\n ...this.render.layerCover.find('.link-line')\n ]\n\n let minX = Infinity,\n maxX = -Infinity,\n minY = Infinity,\n maxY = -Infinity,\n minStartX = Infinity,\n minStartY = Infinity\n\n const stageState = this.render.getStageState()\n for (const node of children) {\n if (node instanceof Konva.Group) {\n const { x, y, width, height } = ((rect) => ({\n x: this.render.toStageValue(rect.x - stageState.x),\n y: this.render.toStageValue(rect.y - stageState.y),\n width: this.render.toStageValue(rect.width),\n height: this.render.toStageValue(rect.height)\n }))(node.getClientRect())\n\n if (x < minX) {\n minX = x\n }\n if (x + width > maxX) {\n maxX = x + width\n }\n if (y < minY) {\n minY = y\n }\n if (y + height > maxY) {\n maxY = y + height\n }\n\n if (x < minStartX) {\n minStartX = x\n }\n if (y < minStartY) {\n minStartY = y\n }\n } else if (node instanceof Konva.Line && node.name() === 'link-line') {\n // 连线占用空间\n const points = node.points()\n for (let i = 0; i < points.length; i += 2) {\n const [x, y] = [points[i], points[i + 1]]\n\n if (x < minX) {\n minX = x - 1\n }\n if (x > maxX) {\n maxX = x + 1\n }\n if (y < minY) {\n minY = y - 1\n }\n if (y > maxY) {\n maxY = y + 1\n }\n if (x < minStartX) {\n minStartX = x - 1\n }\n if (y < minStartY) {\n minStartY = y - 1\n }\n }\n }\n }\n\n minX === Infinity && (minX = (this.render.stage.width() - this.render.rulerSize) / 2)\n maxX === -Infinity && (maxX = minX)\n minY === Infinity && (minY = (this.render.stage.height() - this.render.rulerSize) / 2)\n maxY === -Infinity && (maxY = minY)\n minStartX === Infinity && minX\n minStartY === Infinity && minY\n\n const assetSize = {\n width: maxX - minX,\n height: maxY - minY\n }\n const assetRate = assetSize.width / assetSize.height\n\n const viewSize = {\n width: this.render.stage.width() - (this.render.config.readonly ? 0 : this.render.rulerSize),\n height: this.render.stage.height() - (this.render.config.readonly ? 0 : this.render.rulerSize)\n }\n const viewRate = viewSize.width / viewSize.height\n\n let scale = 1\n\n if (viewRate > assetRate) {\n scale = viewSize.height / assetSize.height\n } else if (viewRate < assetRate) {\n scale = viewSize.width / assetSize.width\n }\n\n scale = Math.max(0.2, scale)\n\n scale = Math.floor(scale * 100) / 100\n\n if (assetSize.width <= viewSize.width && assetSize.height <= viewSize.height) {\n scale = 1\n }\n\n this.render.stage.setAttrs({\n scale: { x: scale, y: scale },\n position: {\n x:\n (this.render.config.readonly ? 0 : this.render.rulerSize) -\n minX * scale +\n (viewSize.width - assetSize.width * scale) / 2,\n y:\n (this.render.config.readonly ? 0 : this.render.rulerSize) -\n minY * scale +\n (viewSize.height - assetSize.height * scale) / 2\n }\n })\n\n this.render.emit('scale-change', scale)\n\n // 重绘\n this.render.redraw([\n Draws.BgDraw.name,\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.RefLineDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n\n // 恢复位置大小\n positionZoomReset() {\n this.render.stage.setAttrs({\n scale: { x: 1, y: 1 }\n })\n\n this.render.emit('scale-change', 1)\n\n this.positionReset()\n }\n\n // 恢复位置\n positionReset() {\n this.render.stage.setAttrs({\n x: this.render.rulerSize,\n y: this.render.rulerSize\n })\n\n // 重绘\n this.render.redraw([\n Draws.BgDraw.name,\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.RefLineDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n\n // 更新中心位置\n updateCenter(x = 0, y = 0) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 提取节点\n const nodes = this.render.layer.getChildren((node) => {\n return !this.render.ignore(node)\n })\n\n // 计算节点占用的区域(计算起点即可)\n let minX = 0\n let minY = 0\n for (const node of nodes) {\n const x = node.x()\n const y = node.y()\n\n if (x < minX) {\n minX = x\n }\n if (y < minY) {\n minY = y\n }\n }\n\n // 居中画布\n this.render.stage.setAttrs({\n x:\n stageState.width / 2 -\n this.render.toBoardValue(minX) -\n this.render.toBoardValue(x) +\n this.render.rulerSize,\n y:\n stageState.height / 2 -\n this.render.toBoardValue(minY) -\n this.render.toBoardValue(y) +\n this.render.rulerSize\n })\n\n // 重绘\n this.render.redraw([\n Draws.BgDraw.name,\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.RefLineDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n}\n","import Konva from 'konva'\nimport { Render } from '../index'\n//\nimport * as Draws from '../draws'\n\nexport class ZIndexTool {\n static readonly name = 'ZIndexTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // 获取移动节点\n getNodes(nodes: Konva.Node[]) {\n const targets: Konva.Node[] = []\n for (const node of nodes) {\n if (node instanceof Konva.Transformer) {\n // 已选择的节点\n targets.push(...this.render.selectionTool.selectingNodes)\n } else {\n // 未选择的节点\n targets.push(node)\n }\n }\n return targets\n }\n\n // 最大 zIndex\n getMaxZIndex() {\n return Math.max(\n ...this.render.layer\n .getChildren((node) => {\n return !this.render.ignore(node)\n })\n .map((o) => o.zIndex())\n )\n }\n\n // 最小 zIndex\n getMinZIndex() {\n return Math.min(\n ...this.render.layer\n .getChildren((node) => {\n return !this.render.ignore(node)\n })\n .map((o) => o.zIndex())\n )\n }\n\n // 记录选择期间的 zIndex\n updateSelectingZIndex(nodes: Konva.Node[]) {\n for (const node of nodes) {\n node.setAttrs({\n selectingZIndex: node.zIndex()\n })\n }\n }\n\n // 恢复选择期间的 zIndex\n resetSelectingZIndex(nodes: Konva.Node[]) {\n nodes.sort((a, b) => a.zIndex() - b.zIndex())\n for (const node of nodes) {\n node.zIndex(node.attrs.selectingZIndex)\n }\n }\n\n // 更新 zIndex 缓存\n updateLastZindex(nodes: Konva.Node[]) {\n for (const node of nodes) {\n node.setAttrs({\n lastZIndex: node.zIndex()\n })\n }\n }\n\n // 上移\n up(nodes: Konva.Node[]) {\n // 最大zIndex\n const maxZIndex = this.getMaxZIndex()\n\n const sorted = this.getNodes(nodes).sort((a, b) => b.zIndex() - a.zIndex())\n\n // 上移\n let lastNode: Konva.Node | null = null\n\n if (this.render.selectionTool.selectingNodes.length > 0) {\n this.updateSelectingZIndex(sorted)\n\n for (const node of sorted) {\n if (\n node.attrs.lastZIndex < maxZIndex &&\n (lastNode === null || node.attrs.lastZIndex < lastNode.attrs.lastZIndex - 1)\n ) {\n node.setAttrs({\n lastZIndex: node.attrs.lastZIndex + 1\n })\n }\n lastNode = node\n }\n\n this.resetSelectingZIndex(sorted)\n } else {\n // 直接调整\n for (const node of sorted) {\n if (\n node.zIndex() < maxZIndex &&\n (lastNode === null || node.zIndex() < lastNode.zIndex() - 1)\n ) {\n node.zIndex(node.zIndex() + 1)\n }\n lastNode = node\n }\n\n this.updateLastZindex(sorted)\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n\n // 下移\n down(nodes: Konva.Node[]) {\n // 最小 zIndex\n const minZIndex = this.getMinZIndex()\n\n const sorted = this.getNodes(nodes).sort((a, b) => a.zIndex() - b.zIndex())\n\n // 下移\n let lastNode: Konva.Node | null = null\n\n if (this.render.selectionTool.selectingNodes.length > 0) {\n this.updateSelectingZIndex(sorted)\n\n for (const node of sorted) {\n if (\n node.attrs.lastZIndex > minZIndex &&\n (lastNode === null || node.attrs.lastZIndex > lastNode.attrs.lastZIndex + 1)\n ) {\n node.setAttrs({\n lastZIndex: node.attrs.lastZIndex - 1\n })\n }\n lastNode = node\n }\n\n this.resetSelectingZIndex(sorted)\n } else {\n // 直接调整\n for (const node of sorted) {\n if (\n node.zIndex() > minZIndex &&\n (lastNode === null || node.zIndex() > lastNode.zIndex() + 1)\n ) {\n node.zIndex(node.zIndex() - 1)\n }\n lastNode = node\n }\n\n this.updateLastZindex(sorted)\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n\n // 置顶\n top(nodes: Konva.Node[]) {\n // 最大 zIndex\n let maxZIndex = this.getMaxZIndex()\n\n const sorted = this.getNodes(nodes).sort((a, b) => b.zIndex() - a.zIndex())\n\n if (this.render.selectionTool.selectingNodes.length > 0) {\n // 先选中再调整\n this.updateSelectingZIndex(sorted)\n\n // 置顶\n for (const node of sorted) {\n node.setAttrs({\n lastZIndex: maxZIndex--\n })\n }\n\n this.resetSelectingZIndex(sorted)\n } else {\n // 直接调整\n\n for (const node of sorted) {\n node.zIndex(maxZIndex)\n }\n\n this.updateLastZindex(sorted)\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n\n // 置底\n bottom(nodes: Konva.Node[]) {\n // 最小 zIndex\n let minZIndex = this.getMinZIndex()\n\n const sorted = this.getNodes(nodes).sort((a, b) => a.zIndex() - b.zIndex())\n\n if (this.render.selectionTool.selectingNodes.length > 0) {\n // 先选中再调整\n this.updateSelectingZIndex(sorted)\n\n // 置底\n for (const node of sorted) {\n node.setAttrs({\n lastZIndex: minZIndex++\n })\n }\n\n this.resetSelectingZIndex(sorted)\n } else {\n // 直接调整\n\n for (const node of sorted) {\n node.zIndex(minZIndex)\n }\n\n this.updateLastZindex(sorted)\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n}\n","/*!!\n * Canvas 2 Svg v1.0.15\n * A low level canvas to SVG converter. Uses a mock canvas context to build an SVG document.\n *\n * Licensed under the MIT license:\n * http://www.opensource.org/licenses/mit-license.php\n *\n * Author:\n * Kerry Liu\n *\n * Copyright (c) 2014 Gliffy Inc.\n */\n\n;(function() {\n \"use strict\";\n\n var STYLES, ctx, CanvasGradient, CanvasPattern, namedEntities;\n\n //helper function to format a string\n function format(str, args) {\n var keys = Object.keys(args), i;\n for (i=0; i<keys.length; i++) {\n str = str.replace(new RegExp(\"\\\\{\" + keys[i] + \"\\\\}\", \"gi\"), args[keys[i]]);\n }\n return str;\n }\n\n //helper function that generates a random string\n function randomString(holder) {\n var chars, randomstring, i;\n if (!holder) {\n throw new Error(\"cannot create a random attribute name for an undefined object\");\n }\n chars = \"ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz\";\n randomstring = \"\";\n do {\n randomstring = \"\";\n for (i = 0; i < 12; i++) {\n randomstring += chars[Math.floor(Math.random() * chars.length)];\n }\n } while (holder[randomstring]);\n return randomstring;\n }\n\n //helper function to map named to numbered entities\n function createNamedToNumberedLookup(items, radix) {\n var i, entity, lookup = {}, base10, base16;\n items = items.split(',');\n radix = radix || 10;\n // Map from named to numbered entities.\n for (i = 0; i < items.length; i += 2) {\n entity = '&' + items[i + 1] + ';';\n base10 = parseInt(items[i], radix);\n lookup[entity] = '&#'+base10+';';\n }\n //FF and IE need to create a regex from hex values ie &nbsp; == \\xa0\n lookup[\"\\\\xa0\"] = '&#160;';\n return lookup;\n }\n\n //helper function to map canvas-textAlign to svg-textAnchor\n function getTextAnchor(textAlign) {\n //TODO: support rtl languages\n var mapping = {\"left\":\"start\", \"right\":\"end\", \"center\":\"middle\", \"start\":\"start\", \"end\":\"end\"};\n return mapping[textAlign] || mapping.start;\n }\n\n //helper function to map canvas-textBaseline to svg-dominantBaseline\n function getDominantBaseline(textBaseline) {\n //INFO: not supported in all browsers\n var mapping = {\"alphabetic\": \"alphabetic\", \"hanging\": \"hanging\", \"top\":\"text-before-edge\", \"bottom\":\"text-after-edge\", \"middle\":\"central\"};\n return mapping[textBaseline] || mapping.alphabetic;\n }\n\n // Unpack entities lookup where the numbers are in radix 32 to reduce the size\n // entity mapping courtesy of tinymce\n namedEntities = createNamedToNumberedLookup(\n '50,nbsp,51,iexcl,52,cent,53,pound,54,curren,55,yen,56,brvbar,57,sect,58,uml,59,copy,' +\n '5a,ordf,5b,laquo,5c,not,5d,shy,5e,reg,5f,macr,5g,deg,5h,plusmn,5i,sup2,5j,sup3,5k,acute,' +\n '5l,micro,5m,para,5n,middot,5o,cedil,5p,sup1,5q,ordm,5r,raquo,5s,frac14,5t,frac12,5u,frac34,' +\n '5v,iquest,60,Agrave,61,Aacute,62,Acirc,63,Atilde,64,Auml,65,Aring,66,AElig,67,Ccedil,' +\n '68,Egrave,69,Eacute,6a,Ecirc,6b,Euml,6c,Igrave,6d,Iacute,6e,Icirc,6f,Iuml,6g,ETH,6h,Ntilde,' +\n '6i,Ograve,6j,Oacute,6k,Ocirc,6l,Otilde,6m,Ouml,6n,times,6o,Oslash,6p,Ugrave,6q,Uacute,' +\n '6r,Ucirc,6s,Uuml,6t,Yacute,6u,THORN,6v,szlig,70,agrave,71,aacute,72,acirc,73,atilde,74,auml,' +\n '75,aring,76,aelig,77,ccedil,78,egrave,79,eacute,7a,ecirc,7b,euml,7c,igrave,7d,iacute,7e,icirc,' +\n '7f,iuml,7g,eth,7h,ntilde,7i,ograve,7j,oacute,7k,ocirc,7l,otilde,7m,ouml,7n,divide,7o,oslash,' +\n '7p,ugrave,7q,uacute,7r,ucirc,7s,uuml,7t,yacute,7u,thorn,7v,yuml,ci,fnof,sh,Alpha,si,Beta,' +\n 'sj,Gamma,sk,Delta,sl,Epsilon,sm,Zeta,sn,Eta,so,Theta,sp,Iota,sq,Kappa,sr,Lambda,ss,Mu,' +\n 'st,Nu,su,Xi,sv,Omicron,t0,Pi,t1,Rho,t3,Sigma,t4,Tau,t5,Upsilon,t6,Phi,t7,Chi,t8,Psi,' +\n 't9,Omega,th,alpha,ti,beta,tj,gamma,tk,delta,tl,epsilon,tm,zeta,tn,eta,to,theta,tp,iota,' +\n 'tq,kappa,tr,lambda,ts,mu,tt,nu,tu,xi,tv,omicron,u0,pi,u1,rho,u2,sigmaf,u3,sigma,u4,tau,' +\n 'u5,upsilon,u6,phi,u7,chi,u8,psi,u9,omega,uh,thetasym,ui,upsih,um,piv,812,bull,816,hellip,' +\n '81i,prime,81j,Prime,81u,oline,824,frasl,88o,weierp,88h,image,88s,real,892,trade,89l,alefsym,' +\n '8cg,larr,8ch,uarr,8ci,rarr,8cj,darr,8ck,harr,8dl,crarr,8eg,lArr,8eh,uArr,8ei,rArr,8ej,dArr,' +\n '8ek,hArr,8g0,forall,8g2,part,8g3,exist,8g5,empty,8g7,nabla,8g8,isin,8g9,notin,8gb,ni,8gf,prod,' +\n '8gh,sum,8gi,minus,8gn,lowast,8gq,radic,8gt,prop,8gu,infin,8h0,ang,8h7,and,8h8,or,8h9,cap,8ha,cup,' +\n '8hb,int,8hk,there4,8hs,sim,8i5,cong,8i8,asymp,8j0,ne,8j1,equiv,8j4,le,8j5,ge,8k2,sub,8k3,sup,8k4,' +\n 'nsub,8k6,sube,8k7,supe,8kl,oplus,8kn,otimes,8l5,perp,8m5,sdot,8o8,lceil,8o9,rceil,8oa,lfloor,8ob,' +\n 'rfloor,8p9,lang,8pa,rang,9ea,loz,9j0,spades,9j3,clubs,9j5,hearts,9j6,diams,ai,OElig,aj,oelig,b0,' +\n 'Scaron,b1,scaron,bo,Yuml,m6,circ,ms,tilde,802,ensp,803,emsp,809,thinsp,80c,zwnj,80d,zwj,80e,lrm,' +\n '80f,rlm,80j,ndash,80k,mdash,80o,lsquo,80p,rsquo,80q,sbquo,80s,ldquo,80t,rdquo,80u,bdquo,810,dagger,' +\n '811,Dagger,81g,permil,81p,lsaquo,81q,rsaquo,85c,euro', 32);\n\n\n //Some basic mappings for attributes and default values.\n STYLES = {\n \"strokeStyle\":{\n svgAttr : \"stroke\", //corresponding svg attribute\n canvas : \"#000000\", //canvas default\n svg : \"none\", //svg default\n apply : \"stroke\" //apply on stroke() or fill()\n },\n \"fillStyle\":{\n svgAttr : \"fill\",\n canvas : \"#000000\",\n svg : null, //svg default is black, but we need to special case this to handle canvas stroke without fill\n apply : \"fill\"\n },\n \"lineCap\":{\n svgAttr : \"stroke-linecap\",\n canvas : \"butt\",\n svg : \"butt\",\n apply : \"stroke\"\n },\n \"lineJoin\":{\n svgAttr : \"stroke-linejoin\",\n canvas : \"miter\",\n svg : \"miter\",\n apply : \"stroke\"\n },\n \"miterLimit\":{\n svgAttr : \"stroke-miterlimit\",\n canvas : 10,\n svg : 4,\n apply : \"stroke\"\n },\n \"lineWidth\":{\n svgAttr : \"stroke-width\",\n canvas : 1,\n svg : 1,\n apply : \"stroke\"\n },\n \"globalAlpha\": {\n svgAttr : \"opacity\",\n canvas : 1,\n svg : 1,\n apply : \"fill stroke\"\n },\n \"font\":{\n //font converts to multiple svg attributes, there is custom logic for this\n canvas : \"10px sans-serif\"\n },\n \"shadowColor\":{\n canvas : \"#000000\"\n },\n \"shadowOffsetX\":{\n canvas : 0\n },\n \"shadowOffsetY\":{\n canvas : 0\n },\n \"shadowBlur\":{\n canvas : 0\n },\n \"textAlign\":{\n canvas : \"start\"\n },\n \"textBaseline\":{\n canvas : \"alphabetic\"\n }\n };\n\n /**\n *\n * @param gradientNode - reference to the gradient\n * @constructor\n */\n CanvasGradient = function(gradientNode, ctx) {\n this.__root = gradientNode;\n this.__ctx = ctx;\n };\n\n /**\n * Adds a color stop to the gradient root\n */\n CanvasGradient.prototype.addColorStop = function(offset, color) {\n var stop = this.__ctx.__createElement(\"stop\"), regex, matches;\n stop.setAttribute(\"offset\", offset);\n if(color.indexOf(\"rgba\") !== -1) {\n //separate alpha value, since webkit can't handle it\n regex = /rgba\\(\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d?\\.?\\d*)\\s*\\)/gi;\n matches = regex.exec(color);\n stop.setAttribute(\"stop-color\", format(\"rgb({r},{g},{b})\", {r:matches[1], g:matches[2], b:matches[3]}));\n stop.setAttribute(\"stop-opacity\", matches[4]);\n } else {\n stop.setAttribute(\"stop-color\", color);\n }\n this.__root.appendChild(stop);\n };\n\n CanvasPattern = function(pattern, ctx) {\n this.__root = pattern;\n this.__ctx = ctx;\n };\n\n /**\n * The mock canvas context\n * @param o - options include:\n * width - width of your canvas (defaults to 500)\n * height - height of your canvas (defaults to 500)\n * enableMirroring - enables canvas mirroring (get image data) (defaults to false)\n * document - the document object (defaults to the current document)\n */\n ctx = function(o) {\n\n var defaultOptions = { width:500, height:500, enableMirroring : false}, options;\n\n //keep support for this way of calling C2S: new C2S(width,height)\n if(arguments.length > 1) {\n options = defaultOptions;\n options.width = arguments[0];\n options.height = arguments[1];\n } else if( !o ) {\n options = defaultOptions;\n } else {\n options = o;\n }\n\n if(!(this instanceof ctx)) {\n //did someone call this without new?\n return new ctx(options);\n }\n\n //setup options\n this.width = options.width || defaultOptions.width;\n this.height = options.height || defaultOptions.height;\n this.enableMirroring = options.enableMirroring !== undefined ? options.enableMirroring : defaultOptions.enableMirroring;\n\n this.canvas = this; ///point back to this instance!\n this.__document = options.document || document;\n this.__canvas = this.__document.createElement(\"canvas\");\n this.__ctx = this.__canvas.getContext(\"2d\");\n\n this.__setDefaultStyles();\n this.__stack = [this.__getStyleState()];\n this.__groupStack = [];\n\n //the root svg element\n this.__root = this.__document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n this.__root.setAttribute(\"version\", 1.1);\n this.__root.setAttribute(\"xmlns\", \"http://www.w3.org/2000/svg\");\n this.__root.setAttributeNS(\"http://www.w3.org/2000/xmlns/\", \"xmlns:xlink\", \"http://www.w3.org/1999/xlink\");\n this.__root.setAttribute(\"width\", this.width);\n this.__root.setAttribute(\"height\", this.height);\n\n //make sure we don't generate the same ids in defs\n this.__ids = {};\n\n //defs tag\n this.__defs = this.__document.createElementNS(\"http://www.w3.org/2000/svg\", \"defs\");\n this.__root.appendChild(this.__defs);\n\n //also add a group child. the svg element can't use the transform attribute\n this.__currentElement = this.__document.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n this.__root.appendChild(this.__currentElement);\n };\n\n\n /**\n * Creates the specified svg element\n * @private\n */\n ctx.prototype.__createElement = function (elementName, properties, resetFill) {\n if (typeof properties === \"undefined\") {\n properties = {};\n }\n\n var element = this.__document.createElementNS(\"http://www.w3.org/2000/svg\", elementName),\n keys = Object.keys(properties), i, key;\n if(resetFill) {\n //if fill or stroke is not specified, the svg element should not display. By default SVG's fill is black.\n element.setAttribute(\"fill\", \"none\");\n element.setAttribute(\"stroke\", \"none\");\n }\n for(i=0; i<keys.length; i++) {\n key = keys[i];\n element.setAttribute(key, properties[key]);\n }\n return element;\n };\n\n /**\n * Applies default canvas styles to the context\n * @private\n */\n ctx.prototype.__setDefaultStyles = function() {\n //default 2d canvas context properties see:http://www.w3.org/TR/2dcontext/\n var keys = Object.keys(STYLES), i, key;\n for(i=0; i<keys.length; i++) {\n key = keys[i];\n this[key] = STYLES[key].canvas;\n }\n };\n\n /**\n * Applies styles on restore\n * @param styleState\n * @private\n */\n ctx.prototype.__applyStyleState = function(styleState) {\n var keys = Object.keys(styleState), i, key;\n for(i=0; i<keys.length; i++) {\n key = keys[i];\n this[key] = styleState[key];\n }\n };\n\n /**\n * Gets the current style state\n * @return {Object}\n * @private\n */\n ctx.prototype.__getStyleState = function() {\n var i, styleState = {}, keys = Object.keys(STYLES), key;\n for(i=0; i<keys.length; i++) {\n key = keys[i];\n styleState[key] = this[key];\n }\n return styleState;\n };\n\n /**\n * Apples the current styles to the current SVG element. On \"ctx.fill\" or \"ctx.stroke\"\n * @param type\n * @private\n */\n ctx.prototype.__applyStyleToCurrentElement = function(type) {\n var keys = Object.keys(STYLES), i, style, value, id, regex, matches;\n for(i=0; i<keys.length; i++) {\n style = STYLES[keys[i]];\n value = this[keys[i]];\n if(style.apply) {\n //is this a gradient or pattern?\n if(style.apply.indexOf(\"fill\")!==-1 && value instanceof CanvasPattern) {\n //pattern\n if(value.__ctx) {\n //copy over defs\n while(value.__ctx.__defs.childNodes.length) {\n id = value.__ctx.__defs.childNodes[0].getAttribute(\"id\");\n this.__ids[id] = id;\n this.__defs.appendChild(value.__ctx.__defs.childNodes[0]);\n }\n }\n this.__currentElement.setAttribute(\"fill\", format(\"url(#{id})\", {id:value.__root.getAttribute(\"id\")}));\n }\n else if(style.apply.indexOf(\"fill\")!==-1 && value instanceof CanvasGradient) {\n //gradient\n this.__currentElement.setAttribute(\"fill\", format(\"url(#{id})\", {id:value.__root.getAttribute(\"id\")}));\n } else if(style.apply.indexOf(type)!==-1 && style.svg !== value) {\n if((style.svgAttr === \"stroke\" || style.svgAttr === \"fill\") && value.indexOf(\"rgba\") !== -1) {\n //separate alpha value, since illustrator can't handle it\n regex = /rgba\\(\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d?\\.?\\d*)\\s*\\)/gi;\n matches = regex.exec(value);\n this.__currentElement.setAttribute(style.svgAttr, format(\"rgb({r},{g},{b})\", {r:matches[1], g:matches[2], b:matches[3]}));\n this.__currentElement.setAttribute(style.svgAttr+\"-opacity\", matches[4]);\n } else {\n //otherwise only update attribute if right type, and not svg default\n this.__currentElement.setAttribute(style.svgAttr, value);\n }\n }\n }\n }\n\n };\n\n /**\n * Will return the closest group or svg node. May return the current element.\n * @private\n */\n ctx.prototype.__closestGroupOrSvg = function(node) {\n node = node || this.__currentElement;\n if(node.nodeName === \"g\" || node.nodeName === \"svg\") {\n return node;\n } else {\n return this.__closestGroupOrSvg(node.parentNode);\n }\n };\n\n /**\n * Returns the serialized value of the svg so far\n * @param fixNamedEntities - Standalone SVG doesn't support named entities, which document.createTextNode encodes.\n * If true, we attempt to find all named entities and encode it as a numeric entity.\n * @return serialized svg\n */\n ctx.prototype.getSerializedSvg = function(fixNamedEntities) {\n var serialized = new XMLSerializer().serializeToString(this.__root),\n keys, i, key, value, regexp, xmlns;\n\n //IE search for a duplicate xmnls because they didn't implement setAttributeNS correctly\n xmlns = /xmlns=\"http:\\/\\/www\\.w3\\.org\\/2000\\/svg\".+xmlns=\"http:\\/\\/www\\.w3\\.org\\/2000\\/svg/gi;\n if(xmlns.test(serialized)) {\n serialized = serialized.replace('xmlns=\"http://www.w3.org/2000/svg','xmlns:xlink=\"http://www.w3.org/1999/xlink');\n }\n\n if(fixNamedEntities) {\n keys = Object.keys(namedEntities);\n //loop over each named entity and replace with the proper equivalent.\n for(i=0; i<keys.length; i++) {\n key = keys[i];\n value = namedEntities[key];\n regexp = new RegExp(key, \"gi\");\n if(regexp.test(serialized)) {\n serialized = serialized.replace(regexp, value);\n }\n }\n }\n\n return serialized;\n };\n\n\n /**\n * Returns the root svg\n * @return\n */\n ctx.prototype.getSvg = function() {\n return this.__root;\n };\n /**\n * Will generate a group tag.\n */\n ctx.prototype.save = function() {\n var group = this.__createElement(\"g\"), parent = this.__closestGroupOrSvg();\n this.__groupStack.push(parent);\n parent.appendChild(group);\n this.__currentElement = group;\n this.__stack.push(this.__getStyleState());\n };\n /**\n * Sets current element to parent, or just root if already root\n */\n ctx.prototype.restore = function(){\n this.__currentElement = this.__groupStack.pop();\n var state = this.__stack.pop();\n this.__applyStyleState(state);\n\n };\n\n /**\n * Helper method to add transform\n * @private\n */\n ctx.prototype.__addTransform = function(t) {\n\n //if the current element has siblings, add another group\n var parent = this.__closestGroupOrSvg();\n if(parent.childNodes.length > 0) {\n var group = this.__createElement(\"g\");\n parent.appendChild(group);\n this.__currentElement = group;\n }\n\n var transform = this.__currentElement.getAttribute(\"transform\");\n if(transform) {\n transform += \" \";\n } else {\n transform = \"\";\n }\n transform += t;\n this.__currentElement.setAttribute(\"transform\", transform);\n };\n\n /**\n * scales the current element\n */\n ctx.prototype.scale = function(x, y) {\n if(y === undefined) {\n y = x;\n }\n this.__addTransform(format(\"scale({x},{y})\", {x:x, y:y}));\n };\n\n /**\n * rotates the current element\n */\n ctx.prototype.rotate = function(angle){\n var degrees = (angle * 180 / Math.PI);\n this.__addTransform(format(\"rotate({angle},{cx},{cy})\", {angle:degrees, cx:0, cy:0}));\n };\n\n /**\n * translates the current element\n */\n ctx.prototype.translate = function(x, y){\n this.__addTransform(format(\"translate({x},{y})\", {x:x,y:y}));\n };\n\n /**\n * applies a transform to the current element\n */\n ctx.prototype.transform = function(a, b, c, d, e, f){\n this.__addTransform(format(\"matrix({a},{b},{c},{d},{e},{f})\", {a:a, b:b, c:c, d:d, e:e, f:f}));\n };\n\n /**\n * Create a new Path Element\n */\n ctx.prototype.beginPath = function(){\n var path, parent;\n\n // Note that there is only one current default path, it is not part of the drawing state.\n // See also: https://html.spec.whatwg.org/multipage/scripting.html#current-default-path\n this.__currentDefaultPath = \"\";\n this.__currentPosition = {};\n\n path = this.__createElement(\"path\", {}, true);\n parent = this.__closestGroupOrSvg();\n parent.appendChild(path);\n this.__currentElement = path;\n };\n\n /**\n * Helper function to apply currentDefaultPath to current path element\n * @private\n */\n ctx.prototype.__applyCurrentDefaultPath = function() {\n if(this.__currentElement.nodeName === \"path\") {\n var d = this.__currentDefaultPath;\n this.__currentElement.setAttribute(\"d\", d);\n } else {\n throw new Error(\"Attempted to apply path command to node \" + this.__currentElement.nodeName);\n }\n };\n\n /**\n * Helper function to add path command\n * @private\n */\n ctx.prototype.__addPathCommand = function(command){\n this.__currentDefaultPath += \" \";\n this.__currentDefaultPath += command;\n };\n\n /**\n * Adds the move command to the current path element,\n * if the currentPathElement is not empty create a new path element\n */\n ctx.prototype.moveTo = function(x,y){\n if(this.__currentElement.nodeName !== \"path\") {\n this.beginPath();\n }\n\n // creates a new subpath with the given point\n this.__currentPosition = {x: x, y: y};\n this.__addPathCommand(format(\"M {x} {y}\", {x:x, y:y}));\n };\n\n /**\n * Closes the current path\n */\n ctx.prototype.closePath = function(){\n this.__addPathCommand(\"Z\");\n };\n\n /**\n * Adds a line to command\n */\n ctx.prototype.lineTo = function(x, y){\n this.__currentPosition = {x: x, y: y};\n if (this.__currentDefaultPath.indexOf('M') > -1) {\n this.__addPathCommand(format(\"L {x} {y}\", {x:x, y:y}));\n } else {\n this.__addPathCommand(format(\"M {x} {y}\", {x:x, y:y}));\n }\n };\n\n /**\n * Add a bezier command\n */\n ctx.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {\n this.__currentPosition = {x: x, y: y};\n this.__addPathCommand(format(\"C {cp1x} {cp1y} {cp2x} {cp2y} {x} {y}\",\n {cp1x:cp1x, cp1y:cp1y, cp2x:cp2x, cp2y:cp2y, x:x, y:y}));\n };\n\n /**\n * Adds a quadratic curve to command\n */\n ctx.prototype.quadraticCurveTo = function(cpx, cpy, x, y){\n this.__currentPosition = {x: x, y: y};\n this.__addPathCommand(format(\"Q {cpx} {cpy} {x} {y}\", {cpx:cpx, cpy:cpy, x:x, y:y}));\n };\n\n\n /**\n * Return a new normalized vector of given vector\n */\n var normalize = function(vector) {\n var len = Math.sqrt(vector[0] * vector[0] + vector[1] * vector[1]);\n return [vector[0] / len, vector[1] / len];\n };\n\n /**\n * Adds the arcTo to the current path\n *\n * @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto\n */\n ctx.prototype.arcTo = function(x1, y1, x2, y2, radius) {\n // Let the point (x0, y0) be the last point in the subpath.\n var x0 = this.__currentPosition && this.__currentPosition.x;\n var y0 = this.__currentPosition && this.__currentPosition.y;\n\n // First ensure there is a subpath for (x1, y1).\n if (typeof x0 == \"undefined\" || typeof y0 == \"undefined\") {\n return;\n }\n\n // Negative values for radius must cause the implementation to throw an IndexSizeError exception.\n if (radius < 0) {\n throw new Error(\"IndexSizeError: The radius provided (\" + radius + \") is negative.\");\n }\n\n // If the point (x0, y0) is equal to the point (x1, y1),\n // or if the point (x1, y1) is equal to the point (x2, y2),\n // or if the radius radius is zero,\n // then the method must add the point (x1, y1) to the subpath,\n // and connect that point to the previous point (x0, y0) by a straight line.\n if (((x0 === x1) && (y0 === y1))\n || ((x1 === x2) && (y1 === y2))\n || (radius === 0)) {\n this.lineTo(x1, y1);\n return;\n }\n\n // Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line,\n // then the method must add the point (x1, y1) to the subpath,\n // and connect that point to the previous point (x0, y0) by a straight line.\n var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]);\n var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]);\n if (unit_vec_p1_p0[0] * unit_vec_p1_p2[1] === unit_vec_p1_p0[1] * unit_vec_p1_p2[0]) {\n this.lineTo(x1, y1);\n return;\n }\n\n // Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius,\n // and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1),\n // and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2).\n // The points at which this circle touches these two lines are called the start and end tangent points respectively.\n\n // note that both vectors are unit vectors, so the length is 1\n var cos = (unit_vec_p1_p0[0] * unit_vec_p1_p2[0] + unit_vec_p1_p0[1] * unit_vec_p1_p2[1]);\n var theta = Math.acos(Math.abs(cos));\n\n // Calculate origin\n var unit_vec_p1_origin = normalize([\n unit_vec_p1_p0[0] + unit_vec_p1_p2[0],\n unit_vec_p1_p0[1] + unit_vec_p1_p2[1]\n ]);\n var len_p1_origin = radius / Math.sin(theta / 2);\n var x = x1 + len_p1_origin * unit_vec_p1_origin[0];\n var y = y1 + len_p1_origin * unit_vec_p1_origin[1];\n\n // Calculate start angle and end angle\n // rotate 90deg clockwise (note that y axis points to its down)\n var unit_vec_origin_start_tangent = [\n -unit_vec_p1_p0[1],\n unit_vec_p1_p0[0]\n ];\n // rotate 90deg counter clockwise (note that y axis points to its down)\n var unit_vec_origin_end_tangent = [\n unit_vec_p1_p2[1],\n -unit_vec_p1_p2[0]\n ];\n var getAngle = function(vector) {\n // get angle (clockwise) between vector and (1, 0)\n var x = vector[0];\n var y = vector[1];\n if (y >= 0) { // note that y axis points to its down\n return Math.acos(x);\n } else {\n return -Math.acos(x);\n }\n };\n var startAngle = getAngle(unit_vec_origin_start_tangent);\n var endAngle = getAngle(unit_vec_origin_end_tangent);\n\n // Connect the point (x0, y0) to the start tangent point by a straight line\n this.lineTo(x + unit_vec_origin_start_tangent[0] * radius,\n y + unit_vec_origin_start_tangent[1] * radius);\n\n // Connect the start tangent point to the end tangent point by arc\n // and adding the end tangent point to the subpath.\n this.arc(x, y, radius, startAngle, endAngle);\n };\n\n /**\n * Sets the stroke property on the current element\n */\n ctx.prototype.stroke = function(){\n if(this.__currentElement.nodeName === \"path\") {\n this.__currentElement.setAttribute(\"paint-order\", \"fill stroke markers\");\n }\n this.__applyCurrentDefaultPath();\n this.__applyStyleToCurrentElement(\"stroke\");\n };\n\n /**\n * Sets fill properties on the current element\n */\n ctx.prototype.fill = function(){\n if(this.__currentElement.nodeName === \"path\") {\n this.__currentElement.setAttribute(\"paint-order\", \"stroke fill markers\");\n }\n this.__applyCurrentDefaultPath();\n this.__applyStyleToCurrentElement(\"fill\");\n };\n\n /**\n * Adds a rectangle to the path.\n */\n ctx.prototype.rect = function(x, y, width, height){\n if(this.__currentElement.nodeName !== \"path\") {\n this.beginPath();\n }\n this.moveTo(x, y);\n this.lineTo(x+width, y);\n this.lineTo(x+width, y+height);\n this.lineTo(x, y+height);\n this.lineTo(x, y);\n this.closePath();\n };\n\n\n /**\n * adds a rectangle element\n */\n ctx.prototype.fillRect = function(x, y, width, height){\n var rect, parent;\n rect = this.__createElement(\"rect\", {\n x : x,\n y : y,\n width : width,\n height : height\n }, true);\n parent = this.__closestGroupOrSvg();\n parent.appendChild(rect);\n this.__currentElement = rect;\n this.__applyStyleToCurrentElement(\"fill\");\n };\n\n /**\n * Draws a rectangle with no fill\n * @param x\n * @param y\n * @param width\n * @param height\n */\n ctx.prototype.strokeRect = function(x, y, width, height){\n var rect, parent;\n rect = this.__createElement(\"rect\", {\n x : x,\n y : y,\n width : width,\n height : height\n }, true);\n parent = this.__closestGroupOrSvg();\n parent.appendChild(rect);\n this.__currentElement = rect;\n this.__applyStyleToCurrentElement(\"stroke\");\n };\n\n\n /**\n * \"Clears\" a canvas by just drawing a white rectangle in the current group.\n */\n ctx.prototype.clearRect = function(x, y, width, height) {\n var rect, parent = this.__closestGroupOrSvg();\n rect = this.__createElement(\"rect\", {\n x : x,\n y : y,\n width : width,\n height : height,\n fill : \"#FFFFFF\"\n }, true);\n parent.appendChild(rect);\n };\n\n /**\n * Adds a linear gradient to a defs tag.\n * Returns a canvas gradient object that has a reference to it's parent def\n */\n ctx.prototype.createLinearGradient = function(x1, y1, x2, y2){\n var grad = this.__createElement(\"linearGradient\", {\n id : randomString(this.__ids),\n x1 : x1+\"px\",\n x2 : x2+\"px\",\n y1 : y1+\"px\",\n y2 : y2+\"px\",\n \"gradientUnits\" : \"userSpaceOnUse\"\n }, false);\n this.__defs.appendChild(grad);\n return new CanvasGradient(grad, this);\n };\n\n /**\n * Adds a radial gradient to a defs tag.\n * Returns a canvas gradient object that has a reference to it's parent def\n */\n ctx.prototype.createRadialGradient = function(x0, y0, r0, x1, y1, r1){\n var grad = this.__createElement(\"radialGradient\", {\n id : randomString(this.__ids),\n cx : x1+\"px\",\n cy : y1+\"px\",\n r : r1+\"px\",\n fx : x0+\"px\",\n fy : y0+\"px\",\n \"gradientUnits\" : \"userSpaceOnUse\"\n }, false);\n this.__defs.appendChild(grad);\n return new CanvasGradient(grad, this);\n\n };\n\n /**\n * Parses the font string and returns svg mapping\n * @private\n */\n ctx.prototype.__parseFont = function() {\n var regex = /^\\s*(?=(?:(?:[-a-z]+\\s*){0,2}(italic|oblique))?)(?=(?:(?:[-a-z]+\\s*){0,2}(small-caps))?)(?=(?:(?:[-a-z]+\\s*){0,2}(bold(?:er)?|lighter|[1-9]00))?)(?:(?:normal|\\1|\\2|\\3)\\s*){0,3}((?:xx?-)?(?:small|large)|medium|smaller|larger|[.\\d]+(?:\\%|in|[cem]m|ex|p[ctx]))(?:\\s*\\/\\s*(normal|[.\\d]+(?:\\%|in|[cem]m|ex|p[ctx])))?\\s*([-,\\\"\\sa-z]+?)\\s*$/i;\n var fontPart = regex.exec( this.font );\n var data = {\n style : fontPart[1] || 'normal',\n size : fontPart[4] || '10px',\n family : fontPart[6] || 'sans-serif',\n weight: fontPart[3] || 'normal',\n decoration : fontPart[2] || 'normal',\n href : null\n };\n\n //canvas doesn't support underline natively, but we can pass this attribute\n if(this.__fontUnderline === \"underline\") {\n data.decoration = \"underline\";\n }\n\n //canvas also doesn't support linking, but we can pass this as well\n if(this.__fontHref) {\n data.href = this.__fontHref;\n }\n\n return data;\n };\n\n /**\n * Helper to link text fragments\n * @param font\n * @param element\n * @return {*}\n * @private\n */\n ctx.prototype.__wrapTextLink = function(font, element) {\n if(font.href) {\n var a = this.__createElement(\"a\");\n a.setAttributeNS(\"http://www.w3.org/1999/xlink\", \"xlink:href\", font.href);\n a.appendChild(element);\n return a;\n }\n return element;\n };\n\n /**\n * Fills or strokes text\n * @param text\n * @param x\n * @param y\n * @param action - stroke or fill\n * @private\n */\n ctx.prototype.__applyText = function(text, x, y, action) {\n var font = this.__parseFont(),\n parent = this.__closestGroupOrSvg(),\n textElement = this.__createElement(\"text\", {\n \"font-family\" : font.family,\n \"font-size\" : font.size,\n \"font-style\" : font.style,\n \"font-weight\" : font.weight,\n \"text-decoration\" : font.decoration,\n \"x\" : x,\n \"y\" : y,\n \"text-anchor\": getTextAnchor(this.textAlign),\n \"dominant-baseline\": getDominantBaseline(this.textBaseline)\n }, true);\n\n textElement.appendChild(this.__document.createTextNode(text));\n this.__currentElement = textElement;\n this.__applyStyleToCurrentElement(action);\n parent.appendChild(this.__wrapTextLink(font,textElement));\n };\n\n /**\n * Creates a text element\n * @param text\n * @param x\n * @param y\n */\n ctx.prototype.fillText = function(text, x, y){\n this.__applyText(text, x, y, \"fill\");\n };\n\n /**\n * Strokes text\n * @param text\n * @param x\n * @param y\n */\n ctx.prototype.strokeText = function(text, x, y){\n this.__applyText(text, x, y, \"stroke\");\n };\n\n /**\n * No need to implement this for svg.\n * @param text\n * @return {TextMetrics}\n */\n ctx.prototype.measureText = function(text){\n this.__ctx.font = this.font;\n return this.__ctx.measureText(text);\n };\n\n /**\n * Arc command!\n */\n ctx.prototype.arc = function(x, y, radius, startAngle, endAngle, counterClockwise) {\n // in canvas no circle is drawn if no angle is provided.\n if (startAngle === endAngle) {\n return;\n }\n startAngle = startAngle % (2*Math.PI);\n endAngle = endAngle % (2*Math.PI);\n if(startAngle === endAngle) {\n //circle time! subtract some of the angle so svg is happy (svg elliptical arc can't draw a full circle)\n endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);\n }\n var endX = x+radius*Math.cos(endAngle),\n endY = y+radius*Math.sin(endAngle),\n startX = x+radius*Math.cos(startAngle),\n startY = y+radius*Math.sin(startAngle),\n sweepFlag = counterClockwise ? 0 : 1,\n largeArcFlag = 0,\n diff = endAngle - startAngle;\n\n // https://github.com/gliffy/canvas2svg/issues/4\n if(diff < 0) {\n diff += 2*Math.PI;\n }\n\n if(counterClockwise) {\n largeArcFlag = diff > Math.PI ? 0 : 1;\n } else {\n largeArcFlag = diff > Math.PI ? 1 : 0;\n }\n\n this.lineTo(startX, startY);\n this.__addPathCommand(format(\"A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}\",\n {rx:radius, ry:radius, xAxisRotation:0, largeArcFlag:largeArcFlag, sweepFlag:sweepFlag, endX:endX, endY:endY}));\n\n this.__currentPosition = {x: endX, y: endY};\n };\n\n /**\n * Generates a ClipPath from the clip command.\n */\n ctx.prototype.clip = function(){\n var group = this.__closestGroupOrSvg(),\n clipPath = this.__createElement(\"clipPath\"),\n id = randomString(this.__ids),\n newGroup = this.__createElement(\"g\");\n\n group.removeChild(this.__currentElement);\n clipPath.setAttribute(\"id\", id);\n clipPath.appendChild(this.__currentElement);\n\n this.__defs.appendChild(clipPath);\n\n //set the clip path to this group\n group.setAttribute(\"clip-path\", format(\"url(#{id})\", {id:id}));\n\n //clip paths can be scaled and transformed, we need to add another wrapper group to avoid later transformations\n // to this path\n group.appendChild(newGroup);\n\n this.__currentElement = newGroup;\n\n };\n\n /**\n * Draws a canvas, image or mock context to this canvas.\n * Note that all svg dom manipulation uses node.childNodes rather than node.children for IE support.\n * http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-drawimage\n */\n ctx.prototype.drawImage = function(){\n //convert arguments to a real array\n var args = Array.prototype.slice.call(arguments),\n image=args[0],\n dx, dy, dw, dh, sx=0, sy=0, sw, sh, parent, svg, defs, group,\n currentElement, svgImage, canvas, context, id;\n\n if(args.length === 3) {\n dx = args[1];\n dy = args[2];\n sw = image.width;\n sh = image.height;\n dw = sw;\n dh = sh;\n } else if(args.length === 5) {\n dx = args[1];\n dy = args[2];\n dw = args[3];\n dh = args[4];\n sw = image.width;\n sh = image.height;\n } else if(args.length === 9) {\n sx = args[1];\n sy = args[2];\n sw = args[3];\n sh = args[4];\n dx = args[5];\n dy = args[6];\n dw = args[7];\n dh = args[8];\n } else {\n throw new Error(\"Inavlid number of arguments passed to drawImage: \" + arguments.length);\n }\n\n parent = this.__closestGroupOrSvg();\n currentElement = this.__currentElement;\n\n if(image instanceof ctx) {\n //canvas2svg mock canvas context. In the future we may want to clone nodes instead.\n //also I'm currently ignoring dw, dh, sw, sh, sx, sy for a mock context.\n svg = image.getSvg();\n defs = svg.childNodes[0];\n while(defs.childNodes.length) {\n id = defs.childNodes[0].getAttribute(\"id\");\n this.__ids[id] = id;\n this.__defs.appendChild(defs.childNodes[0]);\n }\n group = svg.childNodes[1];\n parent.appendChild(group);\n this.__currentElement = group;\n this.translate(dx, dy);\n this.__currentElement = currentElement;\n } else if(image.nodeName === \"CANVAS\" || image.nodeName === \"IMG\") {\n //canvas or image\n svgImage = this.__createElement(\"image\");\n svgImage.setAttribute(\"width\", dw);\n svgImage.setAttribute(\"height\", dh);\n svgImage.setAttribute(\"preserveAspectRatio\", \"none\");\n\n if(sx || sy || sw !== image.width || sh !== image.height) {\n //crop the image using a temporary canvas\n canvas = this.__document.createElement(\"canvas\");\n canvas.width = dw;\n canvas.height = dh;\n context = canvas.getContext(\"2d\");\n context.drawImage(image, sx, sy, sw, sh, 0, 0, dw, dh);\n image = canvas;\n }\n\n svgImage.setAttributeNS(\"http://www.w3.org/1999/xlink\", \"xlink:href\",\n image.nodeName === \"CANVAS\" ? image.toDataURL() : image.getAttribute(\"src\"));\n parent.appendChild(svgImage);\n this.__currentElement = svgImage;\n this.translate(dx, dy);\n this.__currentElement = currentElement;\n }\n };\n\n /**\n * Generates a pattern tag\n */\n ctx.prototype.createPattern = function(image, repetition){\n var pattern = this.__document.createElementNS(\"http://www.w3.org/2000/svg\", \"pattern\"), id = randomString(this.__ids),\n img;\n pattern.setAttribute(\"id\", id);\n pattern.setAttribute(\"width\", image.width);\n pattern.setAttribute(\"height\", image.height);\n if(image.nodeName === \"CANVAS\" || image.nodeName === \"IMG\") {\n img = this.__document.createElementNS(\"http://www.w3.org/2000/svg\", \"image\");\n img.setAttribute(\"width\", image.width);\n img.setAttribute(\"height\", image.height);\n img.setAttributeNS(\"http://www.w3.org/1999/xlink\", \"xlink:href\",\n image.nodeName === \"CANVAS\" ? image.toDataURL() : image.getAttribute(\"src\"));\n pattern.appendChild(img);\n this.__defs.appendChild(pattern);\n } else if(image instanceof ctx) {\n pattern.appendChild(image.__root.childNodes[1]);\n this.__defs.appendChild(pattern);\n }\n return new CanvasPattern(pattern, this);\n };\n\n /**\n * Not yet implemented\n */\n ctx.prototype.drawFocusRing = function(){};\n ctx.prototype.createImageData = function(){};\n ctx.prototype.getImageData = function(){};\n ctx.prototype.putImageData = function(){};\n ctx.prototype.globalCompositeOperation = function(){};\n ctx.prototype.setTransform = function(){};\n\n //add options for alternative namespace\n if (typeof window === \"object\") {\n window.C2S = ctx;\n }\n\n // CommonJS/Browserify\n if (typeof module === \"object\" && typeof module.exports === \"object\") {\n module.exports = ctx;\n }\n\n}());\n","import Konva from 'konva'\nimport C2S from 'canvas2svg'\n//\nimport { Render } from '../index'\n//\nimport * as Draws from '../draws'\n\nC2S.prototype.__applyCurrentDefaultPath = function () {\n // 补丁:修复以下问题:\n // 1、当 Konva.Group 包含 Konva.Ellipse 的时候,无法导出 svg 文件\n // 2、对 Konva.Ellipse 调整如 radiusX、radiusY 属性时,无法正确输出 path 路径\n //\n // PS:\n // 1、canvas2svg 尝试给 g 节点赋予 path 属性,导致异常报错。\n // 现通过 hack __applyCurrentDefaultPath 方法,增加处理 nodeName === 'g' 的场景\n //\n // 2、查看 Konva.Ellipse.prototype._sceneFunc 方法源码,\n // Konva 绘制 Ellipse 是通过 canvas 的 arc + scale 实现的,对应代码注释 A,\n // 实际效果,无法仿照 canvas 的平均 scale,会出现 stroke 粗细不一。\n // 因此,尝试通过识别 scale 修改 path 特征,修复此问题。\n //\n // (以上 hack 仅针对示例绘制 图形 时的特征进行处理,并未深入研究 canvas2svg 为何会进入错误的逻辑)\n\n if (this.__currentElement.nodeName === 'g') {\n const g = this.__currentElement.querySelector('g')\n if (g) {\n // 注释 A\n // const d = this.__currentDefaultPath\n // const path = document.createElementNS('http://www.w3.org/2000/svg', 'path') as SVGElement\n // path.setAttribute('d', d)\n // path.setAttribute('fill', 'none')\n // g.append(path)\n\n const scale = g.getAttribute('transform')\n if (scale) {\n const match = scale.match(/scale\\(([^),]+),([^)]+)\\)/)\n if (match) {\n const [sx, sy] = [parseFloat(match[1]), parseFloat(match[2])]\n let d = this.__currentDefaultPath\n const reg = /A ([^ ]+) ([^ ]+) /\n const match2 = d.match(reg)\n if (match2) {\n const [rx, ry] = [parseFloat(match2[1]), parseFloat(match2[2])]\n d = d.replace(reg, `A ${rx * sx} ${ry * sy} `)\n const path = document.createElementNS(\n 'http://www.w3.org/2000/svg',\n 'path'\n ) as SVGElement\n path.setAttribute('d', d)\n path.setAttribute('fill', 'none')\n this.__currentElement.append(path)\n }\n }\n } else {\n const d = this.__currentDefaultPath\n const path = document.createElementNS('http://www.w3.org/2000/svg', 'path') as SVGElement\n path.setAttribute('d', d)\n path.setAttribute('fill', 'none')\n this.__currentElement.append(path)\n }\n }\n\n console.warn(\n '[Hacked] Attempted to apply path command to node ' + this.__currentElement.nodeName\n )\n return\n }\n\n // 原逻辑\n if (this.__currentElement.nodeName === 'path') {\n const d = this.__currentDefaultPath\n this.__currentElement.setAttribute('d', d)\n } else {\n throw new Error('Attempted to apply path command to node ' + this.__currentElement.nodeName)\n }\n}\n\nexport class ImportExportTool {\n static readonly name = 'ImportExportTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n /**\n * 获得显示内容\n * @param withLink 是否包含线条\n * @returns\n */\n getView(withLink: boolean = false) {\n // 复制画布\n const copy = this.render.stage.clone()\n\n // 提取 main layer 备用\n const main = copy.find('#main')[0] as Konva.Layer\n const cover = copy.find('#cover')[0] as Konva.Layer\n\n // 暂时清空所有 layer\n const copyChildren = copy.getChildren()\n copy.removeChildren()\n\n if (main && cover) {\n // 提取节点\n let nodes = main.getChildren((node) => {\n return !this.render.ignore(node)\n })\n\n // 移除多余结构\n for (const node of nodes) {\n // 如果当前被选中,listening 会是 false,需恢复\n node.listening(true)\n\n // 恢复 draggable(因为,绘制 Graph 的时候,不允许直接拖动其他素材)\n node.draggable(!this.render.config.readonly)\n\n for (const child of (node as Konva.Group).children) {\n if (this.render.ignoreSelect(child)) {\n child.remove()\n }\n }\n }\n\n if (withLink) {\n // 从 Link group 中提取 连接线\n const linkDraw = cover.children.find(\n (o) => o.attrs.name === Draws.LinkDraw.name\n ) as Konva.Group\n\n if (linkDraw) {\n nodes = nodes.concat(linkDraw.children.filter((o) => o.attrs.name === 'link-line'))\n }\n }\n\n // 重新装载节点\n const layer = new Konva.Layer()\n\n layer.add(...nodes)\n nodes = layer.getChildren()\n\n for (const node of nodes) {\n if (node.attrs.nodeMousedownPos) {\n // 修正正在选中的节点透明度\n node.setAttrs({\n opacity: copy.attrs.lastOpacity ?? 1\n })\n }\n }\n\n // 重新装载 layer\n copy.add(layer)\n\n main.removeChildren()\n cover.removeChildren()\n }\n\n copyChildren.forEach((o) => o.destroy())\n\n // 返回可视节点和 layer\n return copy\n }\n\n // 保存\n save() {\n const copy = this.getView()\n const json = copy.toJSON()\n copy.destroy()\n\n // 通过 stage api 导出 json\n return json\n }\n\n // 加载 image(用于导入)\n loadImage(src: string) {\n return new Promise<HTMLImageElement | null>((resolve) => {\n const img = new Image()\n img.onload = () => {\n // 返回加载完成的图片 element\n resolve(img)\n }\n img.onerror = () => {\n resolve(null)\n }\n img.src = src\n })\n }\n\n // 恢复图片(用于导入)\n async restoreImage(nodes: Konva.Node[] = []) {\n for (const node of nodes) {\n if (node instanceof Konva.Group) {\n // 递归\n await this.restoreImage(node.getChildren())\n } else if (node instanceof Konva.Image) {\n // 处理图片\n if (node.attrs.svgXML) {\n // svg 素材\n const blob = new Blob([node.attrs.svgXML], { type: 'image/svg+xml' })\n // dataurl\n const url = URL.createObjectURL(blob)\n // 加载为图片 element\n const image = await this.loadImage(url)\n if (image) {\n // 设置图片\n node.image(image)\n }\n } else if (node.attrs.gif) {\n // gif 素材\n const imageNode = await this.render.assetTool.loadGif(node.attrs.gif)\n if (imageNode) {\n // 设置图片\n node.image(imageNode.image())\n }\n } else if (node.attrs.src) {\n // 其他图片素材\n const image = await this.loadImage(node.attrs.src)\n if (image) {\n // 设置图片\n node.image(image)\n }\n }\n }\n }\n }\n\n // 恢复\n async restore(json: string, silent = false) {\n console.group('restore')\n console.time('restore')\n\n try {\n this.render.emit('loading', true)\n\n // 清空选择\n this.render.selectionTool.selectingClear()\n this.render.linkTool.selectingClear()\n\n // 清空 main layer 节点\n this.render.layer.getChildren().forEach((o) => {\n o.destroy()\n })\n this.render.layer.removeChildren()\n\n // 加载 json,提取节点\n const container = document.createElement('div')\n const stage = Konva.Node.create(json, container)\n const main = stage.getChildren()[0]\n const nodes = main.getChildren()\n\n // 恢复节点图片素材\n await this.restoreImage(nodes)\n\n for (const node of nodes) {\n // 重置旧数据节点为可 draggable\n // 为了使旧数据和新节点一样\n // 可以直接被拖动\n node.draggable(!this.render.config.readonly)\n //\n node.off('mouseenter')\n node.on('mouseenter', () => {\n // 显示 连接点\n this.render.linkTool.pointsVisible(true, node)\n })\n\n // 恢复的时候,恢复 hoverRect\n node.add(\n new Konva.Rect({\n id: 'hoverRect',\n width: node.width(),\n height: node.height(),\n fill: 'rgba(0,255,0,0.3)',\n visible: false\n })\n )\n\n node.off('mouseleave')\n node.on('mouseleave', () => {\n // 隐藏 连接点\n this.render.linkTool.pointsVisible(false, node)\n\n // 隐藏 hover 框\n node.findOne('#hoverRect')?.visible(false)\n })\n }\n\n // 往 main layer 插入新节点\n this.render.layer.add(...nodes)\n\n // 同步页面设置\n this.render.stage.setAttr('pageSettings', stage.attrs.pageSettings)\n this.render.emit('page-settings-change', this.render.getPageSettings())\n\n // 更新背景\n this.render.updateBackground()\n\n // 上一步、下一步 无需更新 history 记录\n if (!silent) {\n // 更新历史\n this.render.updateHistory()\n }\n\n // 隐藏 连接点\n this.render.linkTool.pointsVisible(false)\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n\n stage.destroy()\n } catch (e) {\n console.error(e)\n } finally {\n this.render.emit('loading', false)\n }\n console.timeEnd('restore')\n console.groupEnd()\n }\n\n // 获取图片\n getImage(pixelRatio = 1, bgColor?: string) {\n // 在 getAssetView 的基础上,增加背景即可\n const copy = this.getAssetView()\n\n // 背景层\n const bgLayer = new Konva.Layer()\n\n // 背景矩形\n const bg = new Konva.Rect({\n listening: false\n })\n\n bg.setAttrs({\n x: 0,\n y: 0,\n width: copy.width(),\n height: copy.height(),\n fill: bgColor ?? this.render.getPageSettings().background\n })\n\n // 添加背景\n bgLayer.add(bg)\n\n const children = copy.getChildren() as Konva.Layer[]\n copy.removeChildren()\n copy.add(bgLayer)\n copy.add(children[0], ...children.slice(1))\n\n const url = copy.toDataURL({ pixelRatio })\n copy.destroy()\n\n // 通过 stage api 导出图片\n return url\n }\n\n // 获取元素图片\n getAssetImage(pixelRatio = 1, bgColor?: string) {\n // 获取可视节点和 layer\n const copy = this.getAssetView()\n\n // 背景层\n const bgLayer = new Konva.Layer()\n\n // 背景矩形\n const bg = new Konva.Rect({\n listening: false\n })\n bg.setAttrs({\n x: -copy.x(),\n y: -copy.y(),\n width: copy.width(),\n height: copy.height(),\n fill: bgColor ?? this.render.getPageSettings().background\n })\n\n // 添加背景\n bgLayer.add(bg)\n\n // 插入背景\n const children = copy.getChildren()\n copy.removeChildren()\n copy.add(bgLayer)\n copy.add(children[0], ...children.slice(1))\n\n const url = copy.toDataURL({ pixelRatio })\n copy.destroy()\n\n // 通过 stage api 导出图片\n return url\n }\n\n // blob to base64 url\n blobToBase64(blob: Blob, type: string): Promise<string> {\n return new Promise((resolve) => {\n const file = new File([blob], 'image', { type })\n const fileReader = new FileReader()\n fileReader.readAsDataURL(file)\n fileReader.onload = function () {\n resolve((this.result as string) ?? '')\n }\n })\n }\n\n // 替换 svg blob: 链接\n parseSvgImage(urls: string[]): Promise<string[]> {\n return new Promise((resolve) => {\n if (urls.length > 0) {\n Promise.all(urls.map((o) => fetch(o))).then((rs: Response[]) => {\n // fetch\n\n // 替换为 svg 嵌套\n Promise.all(rs.map((o) => o.text())).then((xmls: string[]) => {\n // svg xml\n resolve(xmls)\n })\n })\n } else {\n resolve([])\n }\n })\n }\n\n // 替换其他 image 链接\n parseOtherImage(urls: string[]): Promise<string[]> {\n return new Promise((resolve) => {\n if (urls.length > 0) {\n Promise.all(urls.map((o) => fetch(o))).then((rs: Response[]) => {\n // fetch\n\n // 替换为 base64 url image\n Promise.all(rs.map((o) => o.blob())).then((bs: Blob[]) => {\n // blob\n Promise.all(bs.map((o) => this.blobToBase64(o, 'image/*'))).then((urls: string[]) => {\n // base64\n resolve(urls)\n })\n })\n })\n } else {\n resolve([])\n }\n })\n }\n\n // 替换 image 链接\n parseImage(xml: string): Promise<string> {\n return new Promise((resolve) => {\n // 找出 blob:http 图片链接(目前发现只有 svg 是)\n const svgs = xml.match(/(?<=xlink:href=\")blob:https?:\\/\\/[^\"]+(?=\")/g) ?? []\n // 其他图片转为 base64\n const imgs = xml.match(/(?<=xlink:href=\")(?<!blob:)[^\"]+(?=\")/g) ?? []\n\n Promise.all([this.parseSvgImage(svgs), this.parseOtherImage(imgs)]).then(\n ([svgXmls, imgUrls]) => {\n // svg xml\n svgs.forEach((svg, idx) => {\n // 替换\n xml = xml.replace(\n new RegExp(`<image[^><]* xlink:href=\"${svg}\"[^><]*/>`),\n svgXmls[idx].match(/<svg[^><]*>.*<\\/svg>/)?.[0] ?? '' // 仅保留 svg 结构\n )\n })\n\n // base64\n imgs.forEach((img, idx) => {\n // 替换\n xml = xml.replace(`\"${img}\"`, `\"${imgUrls[idx]}\"`)\n })\n\n // 替换完成\n resolve(xml)\n }\n )\n })\n }\n\n // 获取Svg\n async getSvg() {\n // 基于 getAssetView\n const copy = this.getAssetView()\n // 获取 main layer\n const main = copy.children[0] as Konva.Layer\n\n // 添加背景\n // const background = this.render.getBackground()\n // main.add(background)\n // background.moveToBottom()\n\n // 获取 layer 的 canvas context\n const ctx = main.canvas.context._context\n\n if (ctx) {\n // 创建 canvas2svg\n const c2s = new C2S({ ctx, ...main.size() })\n // 替换 layer 的 canvas context\n main.canvas.context._context = c2s\n // 重绘\n main.draw()\n\n // 获得 svg\n let rawSvg = c2s.getSerializedSvg()\n console.log(rawSvg)\n\n // 添加背景\n rawSvg = rawSvg.replace(\n /(<defs\\/><g><rect fill=\")([^\"]+)(\")/,\n `$1${this.render.getPageSettings().background}$3`\n )\n\n // 替换 image 链接\n const svg = await this.parseImage(rawSvg)\n console.log(svg)\n\n copy.destroy()\n\n // 输出 svg\n return svg\n }\n return Promise.resolve(\n `<svg version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"0\" height=\"0\"></svg>`\n )\n }\n\n /**\n * 获得显示内容(用于另存为元素)\n * @returns Konva.Stage\n */\n getAssetView() {\n const copy = this.getView(true)\n const children = copy.getChildren()[0].getChildren()\n\n const nodes: Konva.Stage | Konva.Layer | Konva.Group | Konva.Node[] = [...children]\n\n let minX = Infinity,\n maxX = -Infinity,\n minY = Infinity,\n maxY = -Infinity,\n minStartX = Infinity,\n minStartY = Infinity\n\n const stageState = this.render.getStageState()\n for (const node of nodes) {\n if (node instanceof Konva.Group) {\n const { x, y, width, height } = ((rect) => ({\n x: this.render.toStageValue(rect.x - stageState.x),\n y: this.render.toStageValue(rect.y - stageState.y),\n width: this.render.toStageValue(rect.width),\n height: this.render.toStageValue(rect.height)\n }))(node.getClientRect())\n\n if (x < minX) {\n minX = x\n }\n if (x + width > maxX) {\n maxX = x + width\n }\n if (y < minY) {\n minY = y\n }\n if (y + height > maxY) {\n maxY = y + height\n }\n\n if (x < minStartX) {\n minStartX = x\n }\n if (y < minStartY) {\n minStartY = y\n }\n\n // 移除辅助元素\n if (node instanceof Konva.Group) {\n const clickMask = node.findOne('#click-mask')\n if (clickMask) {\n clickMask.destroy()\n }\n }\n } else if (node instanceof Konva.Line && node.name() === 'link-line') {\n // 连线占用空间\n const points = node.points()\n for (let i = 0; i < points.length; i += 2) {\n const [x, y] = [points[i], points[i + 1]]\n\n if (x < minX) {\n minX = x - 1\n }\n if (x > maxX) {\n maxX = x + 1\n }\n if (y < minY) {\n minY = y - 1\n }\n if (y > maxY) {\n maxY = y + 1\n }\n if (x < minStartX) {\n minStartX = x - 1\n }\n if (y < minStartY) {\n minStartY = y - 1\n }\n }\n }\n }\n\n for (const node of nodes) {\n if (node instanceof Konva.Group) {\n node.x(node.x() - minStartX)\n node.y(node.y() - minStartY)\n } else if (node instanceof Konva.Line && node.name() === 'link-line') {\n const points = node.points()\n for (let i = 0; i < points.length; i += 2) {\n points[i] = points[i] - minStartX\n points[i + 1] = points[i + 1] - minStartY\n }\n node.points(points)\n }\n }\n\n copy.x(0)\n copy.y(0)\n copy.width(maxX - minX)\n copy.height(maxY - minY)\n\n copy.scale({ x: 1, y: 1 })\n\n return copy\n }\n\n /**\n * 获得元素(用于另存为元素)\n * @returns Konva.Stage\n */\n getAsset() {\n const copy = this.getAssetView()\n\n // 添加背景\n const background = this.render.getBackground()\n background.width(copy.width())\n background.height(copy.height())\n copy.children[0].add(background)\n background.moveToBottom()\n\n const json = copy.toJSON()\n const obj = JSON.parse(json)\n\n const assets = obj.children[0].children\n\n for (const asset of assets) {\n if (asset.attrs.name === 'asset') {\n asset.attrs.name = 'sub-asset'\n }\n if (asset.attrs.selected) {\n asset.attrs.selected = false\n }\n }\n\n this.render.linkTool.jsonIdCover(assets)\n\n // 通过 stage api 导出 json\n const result = JSON.stringify({\n ...obj.children[0],\n className: 'Group',\n attrs: {\n width: copy.width(),\n height: copy.height(),\n x: 0,\n y: 0\n }\n })\n\n copy.destroy()\n return result\n }\n}\n","import { Render } from '../index'\n//\nimport * as Types from '../types'\nimport Konva from 'konva'\nimport * as Draws from '../draws'\n\nexport class AlignTool {\n static readonly name = 'AlignTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n getAlignRect(node: Konva.Node | Konva.Transformer) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n let width = 0,\n height = 0,\n x = 0,\n y = 0\n\n const result = node.getClientRect()\n\n // 转为 逻辑觉尺寸\n ;[width, height, x, y] = [\n this.render.toStageValue(result.width),\n this.render.toStageValue(result.height),\n this.render.toStageValue(result.x - stageState.x),\n this.render.toStageValue(result.y - stageState.y)\n ]\n\n return { width, height, x, y }\n }\n\n // 对齐参考点\n getAlignPoints(node?: Konva.Node | Konva.Transformer): { [index: string]: number } {\n let width = 0,\n height = 0,\n x = 0,\n y = 0\n\n if (node !== void 0) {\n // 选择器 / 基于节点\n\n // 逻辑觉尺寸\n const rect = this.getAlignRect(node)\n ;[width, height, x, y] = [rect.width, rect.height, rect.x, rect.y]\n } else {\n // 默认为选择器\n return this.getAlignPoints(this.render.transformer)\n }\n\n return {\n [Types.AlignType.垂直居中]: x + width / 2,\n [Types.AlignType.左对齐]: x,\n [Types.AlignType.右对齐]: x + width,\n [Types.AlignType.水平居中]: y + height / 2,\n [Types.AlignType.上对齐]: y,\n [Types.AlignType.下对齐]: y + height\n }\n }\n\n align(type: Types.AlignType, target?: Konva.Node) {\n // 对齐参考点(所有)\n const points = this.getAlignPoints(target)\n\n // 对齐参考点\n const point = points[type]\n\n // 需要移动的节点\n const nodes = this.render.transformer.nodes().filter((node) => node !== target)\n\n // 移动逻辑\n for (const node of nodes) {\n // 逻辑觉尺寸\n const rect = this.getAlignRect(node)\n const [width, height, x, y] = [rect.width, rect.height, rect.x, rect.y]\n\n switch (type) {\n case Types.AlignType.垂直居中:\n {\n const cx = x + width / 2\n node.x(node.x() + (point - cx))\n }\n break\n case Types.AlignType.水平居中:\n {\n const cy = y + height / 2\n node.y(node.y() + (point - cy))\n }\n break\n case Types.AlignType.左对齐:\n {\n const cx = x\n node.x(node.x() + (point - cx))\n }\n break\n case Types.AlignType.右对齐:\n {\n const cx = x + width\n node.x(node.x() + (point - cx))\n }\n break\n case Types.AlignType.上对齐:\n {\n const cy = y\n node.y(node.y() + (point - cy))\n }\n break\n case Types.AlignType.下对齐:\n {\n const cy = y + height\n node.y(node.y() + (point - cy))\n }\n break\n }\n }\n\n // 更新历史\n this.render.updateHistory()\n\n // 重绘\n this.render.redraw([\n Draws.GraphDraw.name,\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n}\n","import { nanoid } from 'nanoid'\nimport Konva from 'konva'\n//\nimport { Render } from '../index'\n\nimport * as Types from '../types'\nimport * as Draws from '../draws'\n\nexport class LinkTool {\n static readonly name = 'LinkTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n pointsVisible(visible: boolean, group?: Konva.Group) {\n if (!this.render.config.readonly) {\n const start = group ?? this.render.layer\n\n // 查找深层 points\n for (const asset of [\n ...(['asset', 'sub-asset'].includes(start.name()) ? [start] : []),\n ...start.find('.asset'),\n ...start.find('.sub-asset')\n ]) {\n const points = asset.getAttr('points') ?? []\n asset.setAttrs({\n points: points.map((o: any) => ({ ...o, visible }))\n })\n }\n\n // 拐点操作中,此处不重绘\n if (!(this.render.draws[Draws.LinkDraw.name] as Draws.LinkDraw)?.state.linkManualing) {\n // 重绘\n this.render.redraw([Draws.LinkDraw.name, Draws.RulerDraw.name, Draws.PreviewDraw.name])\n }\n }\n }\n\n remove(target?: Konva.Line) {\n const line = target ?? this.linkCurrent\n if (line) {\n const { groupId, pointId, pairId } = line.getAttrs()\n\n if (groupId && pointId && pairId) {\n const group = this.render.layer.findOne(`#${groupId}`) as Konva.Group\n if (group) {\n const points = (group.getAttr('points') ?? []) as Types.LinkDrawPoint[]\n const point = points.find((o) => o.id === pointId)\n if (point) {\n const pairIndex = (point.pairs ?? ([] as Types.LinkDrawPair[])).findIndex(\n (o) => o.id === pairId\n )\n if (pairIndex > -1) {\n const pair = point.pairs.splice(pairIndex, 1)[0]\n\n if (group.attrs.manualPointsMap && group.attrs.manualPointsMap[pair.id]) {\n group.setAttr('manualPointsMap', {\n ...group.attrs.manualPointsMap,\n [pair.id]: undefined\n })\n }\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name,\n Draws.RulerDraw.name,\n Draws.PreviewDraw.name\n ])\n }\n }\n }\n }\n }\n }\n\n // 刷新 json 的 id、事件\n jsonIdCover(assets: any[]) {\n let deepAssets = [...assets]\n const idMap = new Map()\n\n while (deepAssets.length > 0) {\n const asset = deepAssets.shift()\n if (asset) {\n if (Array.isArray(asset.attrs.points)) {\n for (const point of asset.attrs.points) {\n if (Array.isArray(point.pairs)) {\n for (const pair of point.pairs) {\n if (pair.from.groupId && !idMap.has(pair.from.groupId)) {\n idMap.set(pair.from.groupId, 'g:' + nanoid())\n }\n\n if (pair.to.groupId && !idMap.has(pair.to.groupId)) {\n idMap.set(pair.to.groupId, 'g:' + nanoid())\n }\n\n if (pair.from.pointId && !idMap.has(pair.from.pointId)) {\n idMap.set(pair.from.pointId, 'p:' + nanoid())\n }\n\n if (pair.to.pointId && !idMap.has(pair.to.pointId)) {\n idMap.set(pair.to.pointId, 'p:' + nanoid())\n }\n }\n }\n\n if (point.id) {\n if (!idMap.has(point.id)) {\n idMap.set(point.id, 'p:' + nanoid())\n }\n }\n\n if (point.groupId) {\n if (!idMap.has(point.groupId)) {\n idMap.set(point.groupId, 'g:' + nanoid())\n }\n }\n }\n }\n\n if (asset.attrs.id) {\n if (!idMap.has(asset.attrs.id)) {\n idMap.set(asset.attrs.id, 'n:' + nanoid())\n }\n }\n\n if (Array.isArray(asset.children)) {\n deepAssets.push(...asset.children)\n }\n }\n }\n\n deepAssets = [...assets]\n\n while (deepAssets.length > 0) {\n const asset = deepAssets.shift()\n if (asset) {\n if (idMap.has(asset.attrs.id)) {\n asset.attrs.id = idMap.get(asset.attrs.id)\n }\n\n if (Array.isArray(asset.attrs.points)) {\n for (const point of asset.attrs.points) {\n if (Array.isArray(point.pairs)) {\n for (const pair of point.pairs) {\n pair.disabled = true\n\n if (pair.id) {\n pair.id = 'pr:' + nanoid()\n }\n\n if (idMap.has(pair.from.groupId)) {\n pair.from.groupId = idMap.get(pair.from.groupId)\n }\n if (idMap.has(pair.to.groupId)) {\n pair.to.groupId = idMap.get(pair.to.groupId)\n }\n if (idMap.has(pair.from.pointId)) {\n pair.from.pointId = idMap.get(pair.from.pointId)\n }\n if (idMap.has(pair.to.pointId)) {\n pair.to.pointId = idMap.get(pair.to.pointId)\n }\n }\n }\n\n if (idMap.has(point.id)) {\n const anchor = asset.children.find((o: any) => o.attrs.id === point.id)\n point.id = idMap.get(point.id)\n if (anchor) {\n anchor.attrs.id = point.id\n }\n }\n\n if (idMap.has(point.groupId)) {\n point.groupId = idMap.get(point.groupId)\n }\n }\n }\n\n if (Array.isArray(asset.children)) {\n deepAssets.push(...asset.children)\n }\n }\n }\n }\n\n // 把深层 group 的 id 统一为顶层 group 的 id\n groupIdCover(group: Konva.Group) {\n const groupId = group.id()\n const subGroups = group.find('.sub-asset') as Konva.Group[]\n while (subGroups.length > 0) {\n const subGroup = subGroups.shift() as Konva.Group | undefined\n if (subGroup) {\n const points = subGroup.attrs.points\n if (Array.isArray(points)) {\n for (const point of points) {\n point.rawGroupId = point.groupId\n point.groupId = groupId\n for (const pair of point.pairs) {\n pair.from.rawGroupId = pair.from.groupId\n pair.from.groupId = groupId\n pair.to.rawGroupId = pair.to.groupId\n pair.to.groupId = groupId\n }\n }\n }\n\n subGroups.push(...(subGroup.find('.sub-asset') as Konva.Group[]))\n }\n }\n }\n\n // 选中连接线\n linkCurrent: Konva.Line | undefined = undefined\n\n // 选中\n select(link: Konva.Line) {\n this.render.selectionTool.selectingClear()\n\n this.linkCurrent = link\n this.render.emit('link-selection-change', this.linkCurrent)\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name, // 更新连线\n Draws.RulerDraw.name // 更新比例尺\n ])\n }\n\n // 清空选中\n selectingClear() {\n this.linkCurrent = undefined\n this.render.emit('link-selection-change', undefined)\n\n // 重绘\n this.render.redraw([\n Draws.LinkDraw.name, // 更新连线\n Draws.RulerDraw.name\n ])\n }\n}\n","import Konva from 'konva'\nimport _ from 'lodash-es'\n//\nimport { Render } from '../index'\nimport * as Types from '../types'\n\ninterface AlignRect {\n x: number\n y: number\n width: number\n height: number\n}\n\ntype SortItemPair = [Types.SortItem, Types.SortItem]\n\nexport class AttractTool {\n static readonly name = 'AttractTool'\n\n private render: Render\n constructor(render: Render) {\n this.render = render\n }\n\n // 对齐线\n alignLines: Konva.Line[] = []\n\n // 对齐线清除\n alignLinesClear() {\n for (const line of this.alignLines) {\n line.destroy()\n }\n this.alignLines = []\n }\n\n getSortItems(rect: AlignRect) {\n // stage 状态\n const stageState = this.render.getStageState()\n\n // 横向所有需要判断对齐的 x 坐标\n const sortX: Array<Types.SortItem> = []\n // 纵向向所有需要判断对齐的 y 坐标\n const sortY: Array<Types.SortItem> = []\n\n // 选择目标所有的对齐 x\n sortX.push(\n {\n value: this.render.toStageValue(rect.x - stageState.x) // 左\n },\n {\n value: this.render.toStageValue(rect.x - stageState.x + rect.width / 2) // 垂直中\n },\n {\n value: this.render.toStageValue(rect.x - stageState.x + rect.width) // 右\n }\n )\n\n // 选择目标所有的对齐 y\n sortY.push(\n {\n value: this.render.toStageValue(rect.y - stageState.y) // 上\n },\n {\n value: this.render.toStageValue(rect.y - stageState.y + rect.height / 2) // 水平中\n },\n {\n value: this.render.toStageValue(rect.y - stageState.y + rect.height) // 下\n }\n )\n\n // 拖动目标\n const targetIds = this.render.selectionTool.selectingNodes.map((o) => o._id)\n // 除拖动目标的其他\n const otherNodes = this.render.layer\n .find('.asset')\n .filter((node) => !targetIds.includes(node._id))\n\n // 其他节点所有的 x / y 坐标\n for (const node of otherNodes) {\n const nodeRect = node.getClientRect()\n // x\n sortX.push(\n {\n id: node._id,\n value: this.render.toStageValue(nodeRect.x - stageState.x) // 左\n },\n {\n id: node._id,\n value: this.render.toStageValue(nodeRect.x - stageState.x + nodeRect.width / 2) // 垂直中\n },\n {\n id: node._id,\n value: this.render.toStageValue(nodeRect.x - stageState.x + nodeRect.width) // 右\n }\n )\n // y\n sortY.push(\n {\n id: node._id,\n value: this.render.toStageValue(nodeRect.y - stageState.y) // 上\n },\n {\n id: node._id,\n value: this.render.toStageValue(nodeRect.y - stageState.y + nodeRect.height / 2) // 水平中\n },\n {\n id: node._id,\n value: this.render.toStageValue(nodeRect.y - stageState.y + nodeRect.height) // 下\n }\n )\n }\n\n // 排序\n sortX.sort((a, b) => a.value - b.value)\n sortY.sort((a, b) => a.value - b.value)\n\n return { sortX, sortY }\n }\n\n attractPoint = (pos: Konva.Vector2d) => {\n // 对齐线清除\n this.alignLinesClear()\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n let newPosX = pos.x\n let newPosY = pos.y\n\n let isAttract = false\n\n let pairX: SortItemPair | null = null\n let pairY: SortItemPair | null = null\n\n // 对齐线 磁吸逻辑\n if (!this.render.config.readonly && this.render.config.attractNode) {\n const sortX = [\n {\n value: this.render.toStageValue(newPosX - stageState.x) // 左\n }\n ] as Types.SortItem[],\n sortY = [\n {\n value: this.render.toStageValue(newPosY - stageState.y) // 上\n }\n ] as Types.SortItem[]\n\n // x 最短距离\n let XMin = Infinity\n // x 最短距离的【对】(多个)\n let pairXMin: Array<SortItemPair> = []\n\n // y 最短距离\n let YMin = Infinity\n // y 最短距离的【对】(多个)\n let pairYMin: Array<SortItemPair> = []\n\n // 一对对比较距离,记录最短距离的【对】\n // 必须是 选择目标 与 其他节点 成【对】\n // 可能有多个这样的【对】\n\n for (let i = 0; i < sortX.length - 1; i++) {\n // 相邻两个点,必须为 目标节点 + 非目标节点\n if (\n (sortX[i].id === void 0 && sortX[i + 1].id !== void 0) ||\n (sortX[i].id !== void 0 && sortX[i + 1].id === void 0)\n ) {\n // 相邻两个点的 x 距离\n const offset = Math.abs(sortX[i].value - sortX[i + 1].value)\n if (offset < XMin) {\n // 更新 x 最短距离 记录\n XMin = offset\n // 更新 x 最短距离的【对】 记录\n pairXMin = [[sortX[i], sortX[i + 1]]]\n } else if (offset === XMin) {\n // 存在多个 x 最短距离\n pairXMin.push([sortX[i], sortX[i + 1]])\n }\n }\n }\n\n for (let i = 0; i < sortY.length - 1; i++) {\n // 相邻两个点,必须为 目标节点 + 非目标节点\n if (\n (sortY[i].id === void 0 && sortY[i + 1].id !== void 0) ||\n (sortY[i].id !== void 0 && sortY[i + 1].id === void 0)\n ) {\n // 相邻两个点的 y 距离\n const offset = Math.abs(sortY[i].value - sortY[i + 1].value)\n if (offset < YMin) {\n // 更新 y 最短距离 记录\n YMin = offset\n // 更新 y 最短距离的【对】 记录\n pairYMin = [[sortY[i], sortY[i + 1]]]\n } else if (offset === YMin) {\n // 存在多个 y 最短距离\n pairYMin.push([sortY[i], sortY[i + 1]])\n }\n }\n }\n\n // 取第一【对】,用于判断距离是否在阈值内\n\n if (pairXMin[0]) {\n if (Math.abs(pairXMin[0][0].value - pairXMin[0][1].value) < this.render.bgSize / 2) {\n pairX = pairXMin[0]\n }\n }\n\n if (pairYMin[0]) {\n if (Math.abs(pairYMin[0][0].value - pairYMin[0][1].value) < this.render.bgSize / 2) {\n pairY = pairYMin[0]\n }\n }\n\n // 优先对齐节点\n\n // 存在 1或多个 x 最短距离 满足阈值\n if (pairX?.length === 2) {\n for (const pair of pairXMin) {\n // 【对】里的那个非目标节点\n const other = pair.find((o) => o.id !== void 0)\n if (other) {\n // x 对齐线\n const line = new Konva.Line({\n points: _.flatten([\n [other.value, this.render.toStageValue(-stageState.y)],\n [other.value, this.render.toStageValue(this.render.stage.height() - stageState.y)]\n ]),\n stroke: 'blue',\n strokeWidth: this.render.toStageValue(1),\n dash: [4, 4],\n listening: false\n })\n this.alignLines.push(line)\n this.render.layerCover.add(line)\n }\n }\n // 磁贴第一个【对】\n const target = pairX.find((o) => o.id === void 0)\n const other = pairX.find((o) => o.id !== void 0)\n if (target && other) {\n // 磁铁坐标值\n newPosX = newPosX - this.render.toBoardValue(target.value - other.value)\n isAttract = true\n }\n }\n\n // 存在 1或多个 y 最短距离 满足阈值\n if (pairY?.length === 2) {\n for (const pair of pairYMin) {\n // 【对】里的那个非目标节点\n const other = pair.find((o) => o.id !== void 0)\n if (other) {\n // y 对齐线\n const line = new Konva.Line({\n points: _.flatten([\n [this.render.toStageValue(-stageState.x), other.value],\n [this.render.toStageValue(this.render.stage.width() - stageState.x), other.value]\n ]),\n stroke: 'blue',\n strokeWidth: this.render.toStageValue(1),\n dash: [4, 4],\n listening: false\n })\n this.alignLines.push(line)\n this.render.layerCover.add(line)\n }\n }\n // 磁贴第一个【对】\n const target = pairY.find((o) => o.id === void 0)\n const other = pairY.find((o) => o.id !== void 0)\n if (target && other) {\n // 磁铁坐标值\n newPosY = newPosY - this.render.toBoardValue(target.value - other.value)\n isAttract = true\n }\n }\n }\n\n if (!this.render.config.readonly && this.render.config.attractBg) {\n // 没有 x 对齐节点\n if (pairX === null) {\n const logicLeftX = this.render.toStageValue(newPosX - stageState.x) // x坐标\n const logicNumLeftX = Math.round(logicLeftX / this.render.bgSize) // x单元格个数\n const logicClosestLeftX = logicNumLeftX * this.render.bgSize // x磁贴目标坐标\n const logicDiffLeftX = Math.abs(logicLeftX - logicClosestLeftX) // x磁贴偏移量\n\n const logicRightX = this.render.toStageValue(newPosX - stageState.x) // x坐标\n const logicNumRightX = Math.round(logicRightX / this.render.bgSize) // x单元格个数\n const logicClosestRightX = logicNumRightX * this.render.bgSize // x磁贴目标坐标\n const logicDiffRightX = Math.abs(logicRightX - logicClosestRightX) // x磁贴偏移量\n\n // stage 逻辑边界磁贴\n const logicStageRightX = stageState.width\n const logicDiffStageRightX = Math.abs(logicRightX - logicStageRightX)\n\n // 距离近优先\n for (const diff of [\n { type: 'leftX', value: logicDiffLeftX },\n { type: 'rightX', value: logicDiffRightX },\n { type: 'stageRightX', value: logicDiffStageRightX }\n ].sort((a, b) => a.value - b.value)) {\n if (diff.value < 5) {\n if (diff.type === 'stageRightX') {\n newPosX = this.render.toBoardValue(logicStageRightX) + stageState.x\n } else if (diff.type === 'leftX') {\n newPosX = this.render.toBoardValue(logicClosestLeftX) + stageState.x\n } else if (diff.type === 'rightX') {\n newPosX = this.render.toBoardValue(logicClosestRightX) + stageState.x\n }\n isAttract = true\n break\n }\n }\n }\n\n // 没有 y 对齐节点\n if (pairY === null) {\n const logicTopY = this.render.toStageValue(newPosY - stageState.y) // y坐标\n const logicNumTopY = Math.round(logicTopY / this.render.bgSize) // y单元格个数\n const logicClosestTopY = logicNumTopY * this.render.bgSize // y磁贴目标坐标\n const logicDiffTopY = Math.abs(logicTopY - logicClosestTopY) // y磁贴偏移量\n\n const logicBottomY = this.render.toStageValue(newPosY - stageState.y) // y坐标\n const logicNumBottomY = Math.round(logicBottomY / this.render.bgSize) // y单元格个数\n const logicClosestBottomY = logicNumBottomY * this.render.bgSize // y磁贴目标坐标\n const logicDiffBottomY = Math.abs(logicBottomY - logicClosestBottomY) // y磁贴偏移量\n\n // stage 逻辑边界磁贴\n const logicStageBottomY = stageState.height\n const logicDiffStageBottomY = Math.abs(logicBottomY - logicStageBottomY)\n\n // 距离近优先\n for (const diff of [\n { type: 'topY', value: logicDiffTopY },\n { type: 'bottomY', value: logicDiffBottomY },\n { type: 'stageBottomY', value: logicDiffStageBottomY }\n ].sort((a, b) => a.value - b.value)) {\n if (diff.value < 5) {\n if (diff.type === 'stageBottomY') {\n newPosY = this.render.toBoardValue(logicStageBottomY) + stageState.y\n } else if (diff.type === 'topY') {\n newPosY = this.render.toBoardValue(logicClosestTopY) + stageState.y\n } else if (diff.type === 'bottomY') {\n newPosY = this.render.toBoardValue(logicClosestBottomY) + stageState.y\n }\n isAttract = true\n break\n }\n }\n }\n }\n\n return {\n pos: {\n x: newPosX,\n y: newPosY\n },\n isAttract: isAttract\n }\n }\n\n // 磁吸逻辑\n attractTransformer = (rect: AlignRect) => {\n // 对齐线清除\n this.alignLinesClear()\n\n // stage 状态\n const stageState = this.render.getStageState()\n\n const width = this.render.transformer.width()\n const height = this.render.transformer.height()\n\n let newPosX = rect.x\n let newPosY = rect.y\n\n let isAttract = false\n\n let pairX: SortItemPair | null = null\n let pairY: SortItemPair | null = null\n\n // 对齐线 磁吸逻辑\n if (!this.render.config.readonly && this.render.config.attractNode) {\n const { sortX, sortY } = this.getSortItems(rect)\n\n // x 最短距离\n let XMin = Infinity\n // x 最短距离的【对】(多个)\n let pairXMin: Array<SortItemPair> = []\n\n // y 最短距离\n let YMin = Infinity\n // y 最短距离的【对】(多个)\n let pairYMin: Array<SortItemPair> = []\n\n // 一对对比较距离,记录最短距离的【对】\n // 必须是 选择目标 与 其他节点 成【对】\n // 可能有多个这样的【对】\n\n for (let i = 0; i < sortX.length - 1; i++) {\n // 相邻两个点,必须为 目标节点 + 非目标节点\n if (\n (sortX[i].id === void 0 && sortX[i + 1].id !== void 0) ||\n (sortX[i].id !== void 0 && sortX[i + 1].id === void 0)\n ) {\n // 相邻两个点的 x 距离\n const offset = Math.abs(sortX[i].value - sortX[i + 1].value)\n if (offset < XMin) {\n // 更新 x 最短距离 记录\n XMin = offset\n // 更新 x 最短距离的【对】 记录\n pairXMin = [[sortX[i], sortX[i + 1]]]\n } else if (offset === XMin) {\n // 存在多个 x 最短距离\n pairXMin.push([sortX[i], sortX[i + 1]])\n }\n }\n }\n\n for (let i = 0; i < sortY.length - 1; i++) {\n // 相邻两个点,必须为 目标节点 + 非目标节点\n if (\n (sortY[i].id === void 0 && sortY[i + 1].id !== void 0) ||\n (sortY[i].id !== void 0 && sortY[i + 1].id === void 0)\n ) {\n // 相邻两个点的 y 距离\n const offset = Math.abs(sortY[i].value - sortY[i + 1].value)\n if (offset < YMin) {\n // 更新 y 最短距离 记录\n YMin = offset\n // 更新 y 最短距离的【对】 记录\n pairYMin = [[sortY[i], sortY[i + 1]]]\n } else if (offset === YMin) {\n // 存在多个 y 最短距离\n pairYMin.push([sortY[i], sortY[i + 1]])\n }\n }\n }\n\n // 取第一【对】,用于判断距离是否在阈值内\n\n if (pairXMin[0]) {\n if (Math.abs(pairXMin[0][0].value - pairXMin[0][1].value) < this.render.bgSize / 2) {\n pairX = pairXMin[0]\n }\n }\n\n if (pairYMin[0]) {\n if (Math.abs(pairYMin[0][0].value - pairYMin[0][1].value) < this.render.bgSize / 2) {\n pairY = pairYMin[0]\n }\n }\n\n // 优先对齐节点\n\n // 存在 1或多个 x 最短距离 满足阈值\n if (pairX?.length === 2) {\n for (const pair of pairXMin) {\n // 【对】里的那个非目标节点\n const other = pair.find((o) => o.id !== void 0)\n if (other) {\n // x 对齐线\n const line = new Konva.Line({\n points: _.flatten([\n [other.value, this.render.toStageValue(-stageState.y)],\n [other.value, this.render.toStageValue(this.render.stage.height() - stageState.y)]\n ]),\n stroke: 'blue',\n strokeWidth: this.render.toStageValue(1),\n dash: [4, 4],\n listening: false\n })\n this.alignLines.push(line)\n this.render.layerCover.add(line)\n }\n }\n // 磁贴第一个【对】\n const target = pairX.find((o) => o.id === void 0)\n const other = pairX.find((o) => o.id !== void 0)\n if (target && other) {\n // 磁铁坐标值\n newPosX = newPosX - this.render.toBoardValue(target.value - other.value)\n isAttract = true\n }\n }\n\n // 存在 1或多个 y 最短距离 满足阈值\n if (pairY?.length === 2) {\n for (const pair of pairYMin) {\n // 【对】里的那个非目标节点\n const other = pair.find((o) => o.id !== void 0)\n if (other) {\n // y 对齐线\n const line = new Konva.Line({\n points: _.flatten([\n [this.render.toStageValue(-stageState.x), other.value],\n [this.render.toStageValue(this.render.stage.width() - stageState.x), other.value]\n ]),\n stroke: 'blue',\n strokeWidth: this.render.toStageValue(1),\n dash: [4, 4],\n listening: false\n })\n this.alignLines.push(line)\n this.render.layerCover.add(line)\n }\n }\n // 磁贴第一个【对】\n const target = pairY.find((o) => o.id === void 0)\n const other = pairY.find((o) => o.id !== void 0)\n if (target && other) {\n // 磁铁坐标值\n newPosY = newPosY - this.render.toBoardValue(target.value - other.value)\n isAttract = true\n }\n }\n }\n\n if (!this.render.config.readonly && this.render.config.attractBg) {\n // 没有 x 对齐节点\n if (pairX === null) {\n const logicLeftX = this.render.toStageValue(newPosX - stageState.x) // x坐标\n const logicNumLeftX = Math.round(logicLeftX / this.render.bgSize) // x单元格个数\n const logicClosestLeftX = logicNumLeftX * this.render.bgSize // x磁贴目标坐标\n const logicDiffLeftX = Math.abs(logicLeftX - logicClosestLeftX) // x磁贴偏移量\n\n const logicRightX = this.render.toStageValue(newPosX + width - stageState.x) // x坐标\n const logicNumRightX = Math.round(logicRightX / this.render.bgSize) // x单元格个数\n const logicClosestRightX = logicNumRightX * this.render.bgSize // x磁贴目标坐标\n const logicDiffRightX = Math.abs(logicRightX - logicClosestRightX) // x磁贴偏移量\n\n // stage 逻辑边界磁贴\n const logicStageRightX = stageState.width\n const logicDiffStageRightX = Math.abs(logicRightX - logicStageRightX)\n\n // 距离近优先\n for (const diff of [\n { type: 'leftX', value: logicDiffLeftX },\n { type: 'rightX', value: logicDiffRightX },\n { type: 'stageRightX', value: logicDiffStageRightX }\n ].sort((a, b) => a.value - b.value)) {\n if (diff.value < 5) {\n if (diff.type === 'stageRightX') {\n newPosX = this.render.toBoardValue(logicStageRightX) + stageState.x - width\n } else if (diff.type === 'leftX') {\n newPosX = this.render.toBoardValue(logicClosestLeftX) + stageState.x\n } else if (diff.type === 'rightX') {\n newPosX = this.render.toBoardValue(logicClosestRightX) + stageState.x - width\n }\n isAttract = true\n break\n }\n }\n }\n\n // 没有 y 对齐节点\n if (pairY === null) {\n const logicTopY = this.render.toStageValue(newPosY - stageState.y) // y坐标\n const logicNumTopY = Math.round(logicTopY / this.render.bgSize) // y单元格个数\n const logicClosestTopY = logicNumTopY * this.render.bgSize // y磁贴目标坐标\n const logicDiffTopY = Math.abs(logicTopY - logicClosestTopY) // y磁贴偏移量\n\n const logicBottomY = this.render.toStageValue(newPosY + height - stageState.y) // y坐标\n const logicNumBottomY = Math.round(logicBottomY / this.render.bgSize) // y单元格个数\n const logicClosestBottomY = logicNumBottomY * this.render.bgSize // y磁贴目标坐标\n const logicDiffBottomY = Math.abs(logicBottomY - logicClosestBottomY) // y磁贴偏移量\n\n // stage 逻辑边界磁贴\n const logicStageBottomY = stageState.height\n const logicDiffStageBottomY = Math.abs(logicBottomY - logicStageBottomY)\n\n // 距离近优先\n for (const diff of [\n { type: 'topY', value: logicDiffTopY },\n { type: 'bottomY', value: logicDiffBottomY },\n { type: 'stageBottomY', value: logicDiffStageBottomY }\n ].sort((a, b) => a.value - b.value)) {\n if (diff.value < 5) {\n if (diff.type === 'stageBottomY') {\n newPosY = this.render.toBoardValue(logicStageBottomY) + stageState.y - height\n } else if (diff.type === 'topY') {\n newPosY = this.render.toBoardValue(logicClosestTopY) + stageState.y\n } else if (diff.type === 'bottomY') {\n newPosY = this.render.toBoardValue(logicClosestBottomY) + stageState.y - height\n }\n isAttract = true\n break\n }\n }\n }\n }\n\n return {\n pos: {\n x: newPosX,\n y: newPosY\n },\n isAttract\n }\n }\n}\n","import _ from 'lodash-es'\nimport mitt, { type Emitter } from 'mitt'\n//\nimport Konva from 'konva'\n//\nimport * as Types from './types'\n//\nimport * as Draws from './draws'\nimport * as Handlers from './handlers'\nimport * as Tools from './tools'\n\n// 渲染器\nexport class Render {\n stage: Konva.Stage\n\n // 主要层\n layer: Konva.Layer = new Konva.Layer({ id: 'main' })\n // 辅助层 - 背景\n layerFloor: Konva.Layer = new Konva.Layer()\n // 辅助层 - 连接线、对齐线\n layerCover: Konva.Layer = new Konva.Layer({ id: 'cover' })\n\n // 配置\n config: Types.RenderConfig\n\n // 附加工具\n draws: { [index: string]: (Types.Draw & Types.Handler) | undefined } = {}\n\n // 素材工具\n assetTool: Tools.AssetTool\n\n // 选择工具\n selectionTool: Tools.SelectionTool\n\n // 复制工具\n copyTool: Tools.CopyTool\n\n // 定位工具\n positionTool: Tools.PositionTool\n\n // 层级工具\n zIndexTool: Tools.ZIndexTool\n\n // 导入导出\n importExportTool: Tools.ImportExportTool\n\n // 对齐工具\n alignTool: Tools.AlignTool\n\n // 连线工具\n linkTool: Tools.LinkTool\n\n // 磁贴工具\n attractTool: Tools.AttractTool\n\n // 多选器层\n groupTransformer: Konva.Group = new Konva.Group()\n\n // 多选器\n transformer: Konva.Transformer = new Konva.Transformer({\n shouldOverdrawWholeArea: true,\n borderDash: [4, 4],\n padding: 1,\n rotationSnaps: [0, 45, 90, 135, 180, 225, 270, 315, 360],\n flipEnabled: false\n })\n\n // 选择框\n selectRect: Konva.Rect = new Konva.Rect({\n id: 'selectRect',\n fill: 'rgba(0,0,255,0.1)',\n visible: false\n })\n\n // 事件处理\n handlers: { [index: string]: Types.Handler } = {}\n\n // 参数\n bgSize = 20\n rulerSize = 0\n previewSize = 0.2 // 预览框大小(比例)\n pointSize = 6\n\n history: string[] = []\n historyIndex = -1\n\n // 调试模式\n debug = false\n\n // 画图类型\n graphType: Types.GraphType | undefined = undefined\n\n // 添加文字中\n texting = false\n\n protected emitter: Emitter<Types.RenderEvents> = mitt()\n on: Emitter<Types.RenderEvents>['on']\n off: Emitter<Types.RenderEvents>['off']\n emit: Emitter<Types.RenderEvents>['emit']\n\n changeDebug(v: boolean) {\n this.debug = v\n this.emit('debug-change', this.debug)\n\n this.draws[Draws.LinkDraw.name]?.init()\n this.draws[Draws.AttractDraw.name]?.init()\n this.draws[Draws.RulerDraw.name]?.init()\n this.draws[Draws.RefLineDraw.name]?.init()\n this.draws[Draws.ContextmenuDraw.name]?.init()\n this.draws[Draws.PreviewDraw.name]?.init()\n\n return this.debug\n }\n\n constructor(stageEle: HTMLDivElement, config: Types.RenderConfig) {\n this.config = config\n\n this.on = this.emitter.on.bind(this.emitter)\n this.off = this.emitter.off.bind(this.emitter)\n this.emit = this.emitter.emit.bind(this.emitter)\n\n if (this.config.showRuler) {\n this.rulerSize = 40\n }\n\n this.stage = new Konva.Stage({\n container: stageEle,\n x: this.rulerSize,\n y: this.rulerSize,\n width: config.width,\n height: config.height\n })\n\n // 辅助层 - 顶层\n this.groupTransformer.add(this.transformer)\n this.groupTransformer.add(this.selectRect)\n this.layerCover.add(this.groupTransformer)\n\n // 附加工具\n if (this.config.showBg) {\n this.draws[Draws.BgDraw.name] = new Draws.BgDraw(this, this.layerFloor, {\n size: this.bgSize,\n readonly: this.config.readonly ?? false\n })\n }\n\n this.draws[Draws.LinkDraw.name] = new Draws.LinkDraw(this, this.layerCover, {\n size: this.pointSize\n })\n this.draws[Draws.AttractDraw.name] = new Draws.AttractDraw(this, this.layerCover, {\n size: this.pointSize\n })\n\n if (!this.config.readonly && this.config.showRuler) {\n this.draws[Draws.RulerDraw.name] = new Draws.RulerDraw(this, this.layerCover, {\n size: this.rulerSize\n })\n }\n\n if (!this.config.readonly && this.config.showRefLine) {\n this.draws[Draws.RefLineDraw.name] = new Draws.RefLineDraw(this, this.layerCover, {\n padding: this.rulerSize\n })\n }\n\n if (this.config.showContextmenu) {\n this.draws[Draws.ContextmenuDraw.name] = new Draws.ContextmenuDraw(this, this.layerCover, {\n //\n })\n }\n\n if (!this.config.readonly && this.config.showPreview) {\n this.draws[Draws.PreviewDraw.name] = new Draws.PreviewDraw(this, this.layerCover, {\n size: this.previewSize\n })\n }\n\n this.draws[Draws.GraphDraw.name] = new Draws.GraphDraw(this, this.layerCover, {\n //\n })\n\n // 素材工具\n this.assetTool = new Tools.AssetTool(this)\n\n // 选择工具\n this.selectionTool = new Tools.SelectionTool(this)\n\n // 复制工具\n this.copyTool = new Tools.CopyTool(this)\n\n // 定位工具\n this.positionTool = new Tools.PositionTool(this)\n\n // 定位工具\n this.zIndexTool = new Tools.ZIndexTool(this)\n\n // 导入导出\n this.importExportTool = new Tools.ImportExportTool(this)\n\n // 对齐工具\n this.alignTool = new Tools.AlignTool(this)\n\n // 对齐工具\n this.linkTool = new Tools.LinkTool(this)\n\n // 磁贴工具\n this.attractTool = new Tools.AttractTool(this)\n\n // 事件处理\n this.handlers[Handlers.DragHandlers.name] = new Handlers.DragHandlers(this)\n this.handlers[Handlers.ZoomHandlers.name] = new Handlers.ZoomHandlers(this)\n\n if (!this.config.readonly) {\n this.handlers[Handlers.DragOutsideHandlers.name] = new Handlers.DragOutsideHandlers(this)\n this.handlers[Handlers.SelectionHandlers.name] = new Handlers.SelectionHandlers(this)\n this.handlers[Handlers.KeyMoveHandlers.name] = new Handlers.KeyMoveHandlers(this)\n this.handlers[Handlers.LinkHandlers.name] = new Handlers.LinkHandlers(this)\n this.handlers[Handlers.GraphHandlers.name] = new Handlers.GraphHandlers(this)\n this.handlers[Handlers.TextHandlers.name] = new Handlers.TextHandlers(this)\n }\n\n if (!this.config.readonly && this.config.showRefLine) {\n if (this.draws[Draws.RefLineDraw.name] !== void 0) {\n this.handlers[Draws.RefLineDraw.name] = this.draws[Draws.RefLineDraw.name]!\n }\n }\n\n this.handlers[Handlers.ShutcutHandlers.name] = new Handlers.ShutcutHandlers(this)\n\n // 初始化\n this.init()\n\n if (this.config.configJson) {\n this.importExportTool.restore(this.config.configJson)\n }\n }\n\n // 初始化\n init() {\n this.stage.add(this.layerFloor)\n this.draws[Draws.BgDraw.name]?.init()\n\n this.stage.add(this.layer)\n\n this.stage.add(this.layerCover)\n this.draws[Draws.LinkDraw.name]?.init()\n this.draws[Draws.AttractDraw.name]?.init()\n this.draws[Draws.RulerDraw.name]?.init()\n this.draws[Draws.RefLineDraw.name]?.init()\n this.draws[Draws.ContextmenuDraw.name]?.init()\n this.draws[Draws.PreviewDraw.name]?.init()\n\n // 事件绑定\n this.eventBind()\n\n // 更新历史\n this.updateHistory()\n }\n\n // 更新 stage 尺寸\n resize(width: number, height: number) {\n this.stage.setAttrs({\n width: width,\n height: height\n })\n\n // 重绘\n this.redraw()\n }\n\n // 移除元素\n remove(nodes: Konva.Node[]) {\n for (const node of nodes) {\n if (node instanceof Konva.Transformer) {\n // 移除已选择的节点\n this.remove(this.selectionTool.selectingNodes)\n } else {\n // 移除相关联系线信息\n const groupId = node.id()\n\n for (const rn of this.layer.getChildren()) {\n if (rn.id() !== groupId && Array.isArray(rn.attrs.points)) {\n for (const point of rn.attrs.points) {\n if (Array.isArray(point.pairs)) {\n // 移除拐点记录\n if (rn.attrs.manualPointsMap) {\n point.pairs\n .filter(\n (pair: Types.LinkDrawPair) =>\n pair.from.groupId === groupId || pair.to.groupId === groupId\n )\n .forEach((pair: Types.LinkDrawPair) => {\n rn.attrs.manualPointsMap[pair.id] = undefined\n })\n }\n\n // 连接线信息\n point.pairs = point.pairs.filter(\n (pair: Types.LinkDrawPair) =>\n pair.from.groupId !== groupId && pair.to.groupId !== groupId\n )\n }\n }\n\n rn.setAttr('points', rn.attrs.points)\n }\n }\n\n // 移除未选择的节点\n node.destroy()\n }\n }\n\n if (nodes.length > 0) {\n // 清除选择\n this.selectionTool.selectingClear()\n this.linkTool.selectingClear()\n\n // 更新历史\n this.updateHistory()\n\n // 重绘\n this.redraw()\n }\n }\n\n prevHistory() {\n const record = this.history[this.historyIndex - 1]\n if (record) {\n this.importExportTool.restore(record, true)\n this.historyIndex--\n\n // 历史变化事件\n this.emit('history-change', {\n records: _.clone(this.history),\n index: this.historyIndex\n })\n }\n }\n\n nextHistory() {\n const record = this.history[this.historyIndex + 1]\n if (record) {\n this.importExportTool.restore(record, true)\n this.historyIndex++\n // 历史变化事件\n this.emit('history-change', {\n records: _.clone(this.history),\n index: this.historyIndex\n })\n }\n }\n\n updateHistory() {\n this.history.splice(this.historyIndex + 1)\n this.history.push(this.importExportTool.save())\n this.historyIndex = this.history.length - 1\n // 历史变化事件\n this.emit('history-change', {\n records: _.clone(this.history),\n index: this.historyIndex\n })\n }\n\n // 事件绑定\n eventBind() {\n for (const event of [\n 'mousedown',\n 'mouseup',\n 'mousemove',\n 'wheel',\n 'contextmenu',\n 'pointerclick'\n ]) {\n this.stage.on(event, (e) => {\n e?.evt?.preventDefault()\n\n for (const k in this.draws) {\n this.draws[k]?.handlers?.stage?.[event]?.(e)\n }\n\n for (const k in this.handlers) {\n this.handlers[k]?.handlers?.stage?.[event]?.(e)\n }\n })\n }\n\n const container = this.stage.container()\n container.tabIndex = 1\n container.focus()\n for (const event of [\n 'mouseenter',\n 'dragenter',\n 'mousemove',\n 'mouseout',\n 'dragenter',\n 'dragover',\n 'drop',\n 'keydown',\n 'keyup'\n ]) {\n container.addEventListener(event, (e) => {\n e?.preventDefault()\n\n if (['mouseenter', 'dragenter'].includes(event)) {\n // 激活 dom 事件\n this.stage.container().focus()\n }\n\n for (const k in this.draws) {\n this.draws[k]?.handlers?.dom?.[event]?.(e)\n }\n\n for (const k in this.handlers) {\n this.handlers[k]?.handlers?.dom?.[event]?.(e)\n }\n })\n }\n\n for (const event of [\n 'mousedown',\n 'transformstart',\n 'transform',\n 'transformend',\n 'dragstart',\n 'dragmove',\n 'dragend',\n 'mousemove',\n 'mouseleave',\n 'dblclick'\n ]) {\n this.transformer.on(event, (e) => {\n e?.evt?.preventDefault()\n\n for (const k in this.draws) {\n this.draws[k]?.handlers?.transformer?.[event]?.(e)\n }\n\n for (const k in this.handlers) {\n this.handlers[k]?.handlers?.transformer?.[event]?.(e)\n }\n })\n }\n\n this.handlers[Handlers.SelectionHandlers.name]?.transformerConfig?.anchorDragBoundFunc &&\n this.transformer.anchorDragBoundFunc(\n this.handlers[Handlers.SelectionHandlers.name].transformerConfig!.anchorDragBoundFunc!\n )\n }\n\n // 获取 stage 状态\n getStageState() {\n return {\n width: this.stage.width() - this.rulerSize,\n height: this.stage.height() - this.rulerSize,\n scale: this.stage.scaleX(),\n x: this.stage.x(),\n y: this.stage.y()\n }\n }\n\n // 相对大小(基于 stage,且无视 scale)\n toStageValue(boardPos: number) {\n return boardPos / this.stage.scaleX()\n }\n\n // 绝对大小(基于可视区域像素)\n toBoardValue(stagePos: number) {\n return stagePos * this.stage.scaleX()\n }\n\n // 忽略非素材\n ignore(node: Konva.Node) {\n // 素材有各自根 group\n const isGroup = node instanceof Konva.Group\n return !isGroup || this.ignoreSelect(node) || this.ignoreDraw(node) || this.ignoreLink(node)\n }\n\n // 忽略 选择时 辅助元素\n ignoreSelect(node: Konva.Node) {\n return node.id() === 'selectRect' || node.id() === 'hoverRect'\n }\n\n // 忽略各 draw 的根 group\n ignoreDraw(node: Konva.Node) {\n return (\n node.name() === Draws.BgDraw.name ||\n node.name() === Draws.RulerDraw.name ||\n node.name() === Draws.RefLineDraw.name ||\n node.name() === Draws.ContextmenuDraw.name ||\n node.name() === Draws.PreviewDraw.name ||\n node.name() === Draws.LinkDraw.name ||\n node.name() === Draws.AttractDraw.name ||\n node.name() === Draws.GraphDraw.name\n )\n }\n\n // 忽略各 draw 的根 group\n ignoreLink(node: Konva.Node) {\n return (\n node.name() === 'link-anchor' ||\n node.name() === 'linking-line' ||\n node.name() === 'link-point' ||\n node.name() === 'link-line' ||\n node.name() === 'link-manual-point'\n )\n }\n\n // 重绘(可选择)\n redraw(drawNames?: string[]) {\n const all = [\n // layerFloor\n Draws.BgDraw.name, // 更新背景\n // layerCover(按先后顺序)\n Draws.GraphDraw.name, // 更新图形调整点\n Draws.LinkDraw.name, // 更新连线\n Draws.AttractDraw.name, // 更新磁贴\n Draws.RulerDraw.name, // 更新比例尺\n Draws.RefLineDraw.name, // 更新参考线\n Draws.PreviewDraw.name, // 更新预览\n Draws.ContextmenuDraw.name // 更新右键菜单\n ]\n\n // // 可以以此发现缺失的 draw\n // console.log('redraw', drawNames)\n // console.trace()\n\n if (Array.isArray(drawNames) && !this.debug) {\n // 选择性 draw 也要保持顺序\n for (const name of all) {\n if (drawNames.includes(name)) {\n this.draws[name]?.draw()\n }\n }\n } else {\n for (const name of all) {\n this.draws[name]?.draw()\n }\n }\n }\n\n changeDraggable(disabled: boolean) {\n this.layer.children.forEach((asset) => {\n asset.draggable(disabled)\n })\n }\n\n // 改变画图类型\n changeGraphType(type?: Types.GraphType) {\n if (type) {\n this.texting = false\n this.emit('texting-change', this.texting)\n }\n\n this.graphType = type\n this.emit('graph-type-change', this.graphType)\n\n // 绘制 Graph 的时候,不允许直接拖动其他素材\n this.changeDraggable(!this.config.readonly && this.graphType === void 0)\n }\n\n // 添加文字状态\n changeTexting(texting: boolean) {\n if (texting) {\n this.graphType = undefined\n this.emit('graph-type-change', this.graphType)\n }\n\n this.texting = texting\n this.emit('texting-change', this.texting)\n\n document.body.style.cursor = this.texting ? 'text' : 'default'\n }\n\n // 页面设置 默认值\n static PageSettingsDefault: Types.PageSettings = {\n background: 'transparent',\n stroke: 'rgb(0,0,0)',\n strokeWidth: 1,\n fill: 'rgb(0,0,0)',\n linkStroke: 'rgb(0,0,0)',\n linkStrokeWidth: 1,\n fontSize: 24,\n textFill: 'rgb(0,0,0)'\n }\n\n // 获取页面设置\n getPageSettings(): Types.PageSettings {\n return this.stage.attrs.pageSettings ?? { ...Render.PageSettingsDefault }\n }\n\n // 更新页面设置\n setPageSettings(settings: Types.PageSettings, update = false) {\n this.stage.setAttr('pageSettings', settings)\n\n // 更新背景\n this.updateBackground()\n\n if (update) {\n // 更新历史\n this.updateHistory()\n }\n }\n\n // 获取背景\n getBackground() {\n return this.draws[Draws.BgDraw.name]?.layer.findOne(\n `.${Draws.BgDraw.name}__background`\n ) as Konva.Rect\n }\n\n // 更新背景\n updateBackground() {\n const background = this.getBackground()\n\n if (background) {\n background.fill(this.getPageSettings().background ?? 'transparent')\n }\n\n this.draws[Draws.BgDraw.name]?.draw()\n this.draws[Draws.GraphDraw.name]?.draw()\n this.draws[Draws.LinkDraw.name]?.draw()\n this.draws[Draws.PreviewDraw.name]?.draw()\n }\n\n // 素材设置 默认值\n static AssetSettingsDefault: Types.AssetSettings = {\n stroke: '',\n strokeWidth: 0,\n fill: '',\n arrowStart: false,\n arrowEnd: false,\n fontSize: 0,\n textFill: '',\n text: 'Text',\n x: 0,\n y: 0,\n rotation: 0,\n tension: 0\n }\n\n // 获取素材设置\n getAssetSettings(asset?: Konva.Node): Types.AssetSettings {\n const base = asset?.attrs.assetSettings ?? { ...Render.AssetSettingsDefault }\n\n return {\n // 特定\n ...base,\n // 继承全局\n stroke: base.stroke || this.getPageSettings().stroke,\n strokeWidth: base.strokeWidth || this.getPageSettings().strokeWidth,\n fontSize: base.fontSize || this.getPageSettings().fontSize,\n textFill: base.textFill || this.getPageSettings().textFill,\n // 绘制图形,默认不填充\n fill:\n base.fill ||\n (asset?.attrs.assetType === Types.AssetType.Graph\n ? 'transparent'\n : this.getPageSettings().fill),\n x: parseFloat((asset?.position().x ?? 0).toFixed(1)),\n y: parseFloat((asset?.position().y ?? 0).toFixed(1)),\n rotation: parseFloat((asset?.rotation() ?? 0).toFixed(1)),\n tension:\n asset?.attrs.assetType === Types.AssetType.Graph &&\n asset?.attrs.graphType === Types.GraphType.Curve\n ? base.tension\n : undefined\n }\n }\n\n // 设置 svgXML 样式(部分)\n setSvgXMLSettings(xml: string, settings: Types.AssetSettings) {\n const reg = /<(circle|ellipse|line|path|polygon|rect|text|textPath|tref|tspan)[^>/]*\\/?>/g\n\n const shapes = xml.match(reg)\n\n const regStroke = / stroke=\"([^\"]*)\"/\n const regFill = / fill=\"([^\"]*)\"/\n\n for (const shape of shapes ?? []) {\n let result = shape\n\n if (settings.stroke) {\n if (regStroke.test(shape)) {\n result = result.replace(regStroke, ` stroke=\"${settings.stroke}\"`)\n } else {\n result = result.replace(/(<[^>/]*)(\\/?>)/, `$1 stroke=\"${settings.stroke}\" $2`)\n }\n }\n\n if (settings.fill) {\n if (regFill.test(shape)) {\n result = result.replace(regFill, ` fill=\"${settings.fill}\"`)\n } else {\n result = result.replace(/(<[^>/]*)(\\/?>)/, `$1 fill=\"${settings.fill}\" $2`)\n }\n }\n\n xml = xml.replace(shape, result)\n }\n\n return xml\n }\n\n rotatePoint({ x, y }: { x: number; y: number }, rad: number) {\n const rCos = Math.cos(rad)\n const rSin = Math.sin(rad)\n return { x: x * rCos - y * rSin, y: y * rCos + x * rSin }\n }\n\n rotateAroundCenter(node: Konva.Node, rotation: number) {\n const topLeft = { x: -node.width() / 2, y: -node.height() / 2 }\n const current = this.rotatePoint(topLeft, Konva.getAngle(node.rotation()))\n const rotated = this.rotatePoint(topLeft, Konva.getAngle(rotation))\n const dx = rotated.x - current.x,\n dy = rotated.y - current.y\n\n node.rotation(rotation)\n node.x(node.x() + dx)\n node.y(node.y() + dy)\n }\n\n // 更新素材设置\n async setAssetSettings(asset: Konva.Node, settings: Types.AssetSettings, update = false) {\n asset.setAttr('assetSettings', settings)\n if (asset instanceof Konva.Group) {\n if (asset.attrs.imageType === Types.ImageType.svg) {\n const node = asset.children[0] as Konva.Shape\n if (node instanceof Konva.Image) {\n if (node.attrs.svgXML) {\n const n = await this.assetTool.loadSvgXML(\n this.setSvgXMLSettings(node.attrs.svgXML, settings)\n )\n node.parent?.add(n)\n node.remove()\n node.destroy()\n n.zIndex(0)\n }\n }\n } else if (asset.attrs.assetType === Types.AssetType.Graph) {\n const node = asset.findOne('.graph')\n if (node instanceof Konva.Shape) {\n node.strokeWidth(settings.strokeWidth)\n node.stroke(settings.stroke)\n if (node instanceof Konva.Arrow) {\n // 箭头跟随 stroke\n node.fill(settings.stroke)\n } else {\n node.fill(settings.fill)\n }\n if (node instanceof Konva.Arrow) {\n node.pointerAtBeginning(settings.arrowStart)\n node.pointerAtEnding(settings.arrowEnd)\n }\n if (node instanceof Konva.Arrow && asset.attrs.graphType === Types.GraphType.Curve) {\n node.tension(settings.tension)\n }\n }\n } else if (asset.attrs.assetType === Types.AssetType.Text) {\n const node = asset.findOne('Text')\n const rect = asset.findOne('Rect')\n\n if (node instanceof Konva.Text && rect instanceof Konva.Rect) {\n let sizeChanged = false\n if (node.fontSize() !== settings.fontSize || node.text() !== settings.text) {\n sizeChanged = true\n }\n\n node.fill(settings.textFill)\n node.fontSize(settings.fontSize)\n node.text(settings.text)\n\n // 内容为空时,给一个半透明背景色\n rect.fill(node.text().trim() ? 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