@ninkch/dsh-artcraft 0.3.2 → 0.3.3

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Files changed (26) hide show
  1. package/NOTICE.md +4 -69
  2. package/apps/catalog.json +7 -7
  3. package/index.js +1 -1
  4. package/package.json +1 -1
  5. package/skills/README.md +2 -1
  6. package/skills/artcraft-director-lens/SKILL.md +79 -0
  7. package/skills/artcraft-director-lens/references/director-styles/01_spielberg.md +81 -0
  8. package/skills/artcraft-director-lens/references/director-styles/02_hitchcock.md +81 -0
  9. package/skills/artcraft-director-lens/references/director-styles/03_kubrick.md +81 -0
  10. package/skills/artcraft-director-lens/references/director-styles/04_kurosawa.md +81 -0
  11. package/skills/artcraft-director-lens/references/director-styles/05_scorsese.md +81 -0
  12. package/skills/artcraft-director-lens/references/director-styles/06_fellini.md +81 -0
  13. package/skills/artcraft-director-lens/references/director-styles/07_bergman.md +81 -0
  14. package/skills/artcraft-director-lens/references/director-styles/08_tarkovsky.md +81 -0
  15. package/skills/artcraft-director-lens/references/director-styles/09_wong_kar_wai.md +81 -0
  16. package/skills/artcraft-director-lens/references/director-styles/10_nolan.md +81 -0
  17. package/skills/artcraft-director-lens/references/director-styles/11_villeneuve.md +81 -0
  18. package/skills/artcraft-director-lens/references/director-styles/12_fincher.md +81 -0
  19. package/skills/artcraft-director-lens/references/director-styles/13_refn.md +81 -0
  20. package/skills/artcraft-director-lens/references/director-styles/14_bi_gan.md +81 -0
  21. package/skills/artcraft-director-lens/references/director-styles/15_zhang_yimou.md +81 -0
  22. package/skills/artcraft-director-lens/references/director-styles/16_hou_hsiao_hsien.md +81 -0
  23. package/skills/artcraft-director-lens/references/director-styles/17_park_chan_wook.md +81 -0
  24. package/skills/artcraft-director-lens/references/director-styles/18_malick.md +81 -0
  25. package/skills/artcraft-director-lens/references/director-styles/19_michael_mann.md +81 -0
  26. package/skills/artcraft-director-lens/references/director-styles/20_coen_brothers.md +81 -0
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+ ---
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+ name: artcraft-lens-fincher
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+ description: >-
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+ 导演透镜(ArtCraft 适配版):大卫·芬奇导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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+ ---
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+
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+ # 大卫·芬奇导演风格 Skill(ArtCraft 适配版)
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+
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+ ## 风格参数 / Style parameters
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+
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+ ```yaml
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+ style_id: fincher
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+ lens_kit_mm: [35, 85, 135] # 85/135 为主力,长焦压缩把人物从背景抠出;35 只用于一次性交代几何
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+ camera:
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+ prefer: [locked precise frame, imperceptible 3-6 percent push-in, slow pull-back on a mechanical dolly, surveillance framing from behind glass, invisible complex oner]
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+ avoid: [handheld, camera shake, orbit, whip pan, wide-angle distortion]
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+ motion_budget: low # 有移动但幅度以百分比计量,观众不应察觉
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+ height: "exact eye level or 10cm above, repeatable to the centimetre"
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+ shot_size_bias: [medium close-up, close-up, medium from a surveillance position, insert on hands and documents, wide only to establish geometry once]
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+ composition: [subject isolated by shallow depth at f/2-f/2.8, background compressed into unreadable color blocks, framing through glass or a door gap, exact horizontal and vertical alignment, subject placed on a third with dead space where the threat would be]
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+ lighting:
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+ key_quality: mixed
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+ key_ratio: "4:1 to 6:1"
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+ motivation: practical
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+ signature: "青绿阴影对琥珀实用光;黑位抬起,阴影里始终有可读纹理"
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+ palette:
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+ dominant: "teal-green shadow, desaturated charcoal, cold grey"
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+ accent: "amber practical, sodium yellow, a single skin tone"
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+ saturation: low
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+ contrast: low
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+ editing:
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+ avg_shot_length_s: "4-9" # 场景内的信息蒙太奇可降到 0.5-1.5 秒
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+ transition_bias: [hard cut, cut to black]
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+ coverage_style: "机位可精确复现;切点必须能说出理由;场景末尾用近乎静止的长挂收尾"
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+ sound:
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+ music: "电子与合成器持续音,制造生理不适;可在场景中途无交代地消失"
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+ ambience: "键盘、复印机、荧光镇流器、硬盘、电流嗡鸣,可推到主导地位"
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+ dialogue: "清晰干燥、混响少、语速偏快、信息密度高、情绪幅度小"
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+ silence_use: "说谎者说完后停 2-3 秒不切,用静默暴露破绽"
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+ performance:
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+ register: "收敛精算,魅力来自能力;加害者造型平庸不加设计"
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+ blocking: "走位由工作流程决定;人物很少正对镜头,常被摄影机从其不知情的位置观察"
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+ aspect_bias: "2.39:1"
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+ ai_video:
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+ clip_duration_s: "4-8"
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+ prompt_bias: "点名唯一实用光源实体,把推进写成百分比,把景深写成光圈值;主体动作限定为一个职业性小动作(对齐、擦拭、翻页、点击)。"
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+ risk: "模型给出手持漂移、镜头光晕和压死的纯黑,或把'干净'渲染成塑料感 CG。缓解:负面词写 handheld drift / lens flare / crushed black;正面写 fine film grain、dust-free air、locked frame with zero breathing。"
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+ negative_prompt_adds: [handheld drift, camera shake, lens flare, crushed pure black, warm romantic glow, atmospheric haze, visible bokeh balls, wide-angle distortion]
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+ ```
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+
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+ ## ArtCraft 落点(本插件适配)
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+
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+ ### 剪辑(FilmCraft)
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+ - 单镜均长目标 **"4-9"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
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+ - 转场偏好:**[hard cut, cut to black]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
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+ - 覆盖方式:"机位可精确复现;切点必须能说出理由;场景末尾用近乎静止的长挂收尾"
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+ - 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
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+
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+ ### 影调(LightCraft / FilmCraft Lumetri)
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+ - 光比目标 **"4:1 to 6:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
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+ - 主色:"teal-green shadow, desaturated charcoal, cold grey" → `mixer.{green,orange,aqua,yellow}.*` 定点 + `grading.*` 方向
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+ - 点缀:"amber practical, sodium yellow, a single skin tone"
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+ - 饱和/对比:low / low
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+ - 光线签名:"青绿阴影对琥珀实用光;黑位抬起,阴影里始终有可读纹理"
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+ - 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
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+
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+ ### 声音(SoundCraft / FilmCraft)
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+ - 音乐:"电子与合成器持续音,制造生理不适;可在场景中途无交代地消失"
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+ - 环境:"键盘、复印机、荧光镇流器、硬盘、电流嗡鸣,可推到主导地位"
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+ - 对白:"清晰干燥、混响少、语速偏快、信息密度高、情绪幅度小"
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+ - 静默:"说谎者说完后停 2-3 秒不切,用静默暴露破绽"
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+ - 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
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+
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+ ### 机位与运动(EffectCraft)
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+ - 优先:[locked precise frame, imperceptible 3-6 percent push-in, slow pull-back on a mechanical dolly, surveillance framing from behind glass, invisible complex oner]
76
+ - 避免:[handheld, camera shake, orbit, whip pan, wide-angle distortion]
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+ - 运动预算:low
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+ - 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
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+
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+ ### 质检挂钩(artcraft_qc / 人工复核)
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+ - 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
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+ ---
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+ name: artcraft-lens-refn
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+ description: >-
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+ 导演透镜(ArtCraft 适配版):尼古拉斯·温丁·雷弗恩导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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+ ---
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+
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+ # 尼古拉斯·温丁·雷弗恩导演风格 Skill(ArtCraft 适配版)
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+
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+ ## 风格参数 / Style parameters
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+
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+ ```yaml
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+ style_id: refn
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+ lens_kit_mm: [25, 40, 75] # 25 把房间拍成舞台,40 拍仪式中景,75 拍锁死的脸;避免长焦压缩与广角变形
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+ camera:
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+ prefer: [locked frontal symmetric frame, single constant push under 5cm per second, locked face portrait held 12-25s, overhead centred on the ritual, hard cut between identical setups]
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+ avoid: [handheld, orbit, pan, tilt, any move that breaks symmetry]
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+ motion_budget: none
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+ height: "chest height, perpendicular to the wall, subject's centre line exactly on frame centre"
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+ shot_size_bias: [medium frontal, close-up frontal portrait, wide frontal of the room as a stage, overhead, extreme close-up on hands]
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+ composition: [absolute bilateral symmetry, flat frontal plane with no depth cues, subject dead centre, colour split into two hard-edged halves, large areas of pure black as material]
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+ lighting:
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+ key_quality: hard
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+ key_ratio: "8:1 to 12:1"
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+ motivation: stylized
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+ signature: "舞台灯式硬边色块;画面里能直接看见两种颜色的分界线"
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+ palette:
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+ dominant: "magenta, electric blue"
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+ accent: "blood red, moonlight violet, pure black"
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+ saturation: high
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+ contrast: high
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+ editing:
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+ avg_shot_length_s: "10-25"
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+ transition_bias: [hard cut]
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+ coverage_style: "同机位同姿势重复 2-3 次;一场 2-5 个镜头;暴力单镜完成,前后各挂静止镜头"
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+ sound:
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+ music: "合成器音墙决定段落长度,低频持续音加琶音循环,几乎不变化"
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+ ambience: "要么压到近乎消失,要么夸张到不自然(呼吸、织物、灯的嗡鸣),不共存"
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+ dialogue: "短、宣告式、无信息量,一场不超过两句"
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+ silence_use: "暴力前 1-2 秒完全静音,让声效独自炸开"
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+ performance:
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+ register: "雕塑式克制,姿态优先于表情;直视镜头每段只用一次"
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+ blocking: "人物走到画面正中并停住;走位是直线,方向只有前后"
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+ aspect_bias: "2.39:1"
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+ ai_video:
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+ clip_duration_s: "8-15"
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+ prompt_bias: "先写颜色分界线在画面的哪个位置,再写人物姿势,最后只给一个微动作;运动预算给光,不给摄影机也不给人。"
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+ risk: "锁死构图加静止人物容易被模型渲染成一张死图;'霓虹'又常被理解成拥挤的赛博街景加招牌文字。缓解:明确写 the camera does not move and the subject does not walk,把唯一的运动交给光(例如 the magenta wash slowly shifts to cyan over six seconds),并在负面词里点名 signage 与 text。"
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+ negative_prompt_adds: [street signage, on-screen text, cyberpunk crowd, rain-slick busy street, handheld shake, soft diffused fill, pastel desaturation, foreground obstruction]
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+ ```
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+
51
+ ## ArtCraft 落点(本插件适配)
52
+
53
+ ### 剪辑(FilmCraft)
54
+ - 单镜均长目标 **"10-25"s**(observational / 长镜(8–15s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
55
+ - 转场偏好:**[hard cut]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
56
+ - 覆盖方式:"同机位同姿势重复 2-3 次;一场 2-5 个镜头;暴力单镜完成,前后各挂静止镜头"
57
+ - 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
58
+
59
+ ### 影调(LightCraft / FilmCraft Lumetri)
60
+ - 光比目标 **"8:1 to 12:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
61
+ - 主色:"magenta, electric blue" → `mixer.{magenta,red,blue}.*` 定点 + `grading.*` 方向
62
+ - 点缀:"blood red, moonlight violet, pure black"
63
+ - 饱和/对比:high / high
64
+ - 光线签名:"舞台灯式硬边色块;画面里能直接看见两种颜色的分界线"
65
+ - 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
66
+
67
+ ### 声音(SoundCraft / FilmCraft)
68
+ - 音乐:"合成器音墙决定段落长度,低频持续音加琶音循环,几乎不变化"
69
+ - 环境:"要么压到近乎消失,要么夸张到不自然(呼吸、织物、灯的嗡鸣),不共存"
70
+ - 对白:"短、宣告式、无信息量,一场不超过两句"
71
+ - 静默:"暴力前 1-2 秒完全静音,让声效独自炸开"
72
+ - 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
73
+
74
+ ### 机位与运动(EffectCraft)
75
+ - 优先:[locked frontal symmetric frame, single constant push under 5cm per second, locked face portrait held 12-25s, overhead centred on the ritual, hard cut between identical setups]
76
+ - 避免:[handheld, orbit, pan, tilt, any move that breaks symmetry]
77
+ - 运动预算:none
78
+ - 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
79
+
80
+ ### 质检挂钩(artcraft_qc / 人工复核)
81
+ - 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
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+ ---
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+ name: artcraft-lens-bi_gan
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+ description: >-
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+ 导演透镜(ArtCraft 适配版):毕赣导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
5
+ ---
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+
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+ # 毕赣导演风格 Skill(ArtCraft 适配版)
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+
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+ ## 风格参数 / Style parameters
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+
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+ ```yaml
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+ style_id: bi_gan
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+ lens_kit_mm: [18, 25, 35] # 广角为主:狭窄空间可通行,自然景深,湿反光铺满画面
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+ camera:
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+ prefer: [continuous gimbal drift at walking pace, follow from one to two seconds behind, pass-through a door or bridge or tunnel as a transition, drift away from the subject at the end, slow rise up a stairwell]
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+ avoid: [cut, locked tripod, absolute drone smoothness, whip pan, crash zoom]
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+ motion_budget: medium # 一直在动,但速度恒定在 0.8-1.2m/s,是走路不是飞行
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+ height: "shoulder to chest, with a slight breathing rise and fall, never perfectly level"
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+ shot_size_bias: [medium following shot, wide traversal, over-shoulder from behind, medium close-up in passing, empty frame after the subject leaves]
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+ composition: [wet reflective foreground, doorway and tunnel framing as transition gates, mixed light sources within one frame, subject leaving and re-entering frame, recurring object placed at a passing point]
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+ lighting:
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+ key_quality: soft
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+ key_ratio: "2.5:1 to 3.5:1"
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+ motivation: practical
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+ signature: "潮湿表面的反射当主光;霓虹、荧光管、白炽灯泡、电视青光同框且不校正色温"
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+ palette:
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+ dominant: "humid teal-green, dim purple, tungsten amber"
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+ accent: "karaoke neon pink, television cyan, rust red"
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+ saturation: low
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+ contrast: low
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+ editing:
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+ avg_shot_length_s: "45-600"
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+ transition_bias: [pass-through as transition, fade, dissolve]
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+ coverage_style: "一场一镜,无覆盖率;镜头在人物离开后继续漂移 10 秒以上"
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+ sound:
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+ music: "老歌、卡拉 OK 伴唱、磁带走带声;音源必须在场景里有物理出处"
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+ ambience: "雨、滴水、电风扇、火、远处摩托、犬吠、球杆撞击"
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+ dialogue: "方言、低音量,可被雨声盖过一半"
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+ silence_use: "不用完全消音;静默由自然声填满,孤独感来自声音的空旷而非无声"
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+ performance:
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+ register: "内敛,情绪靠沉默、抽烟、走路速度传达;同一张脸可以是两个人"
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+ blocking: "沿一条可绘制的路径行走,途经 3-5 个点;允许走出画面再走回"
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+ aspect_bias: "2.39:1"
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+ ai_video:
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+ clip_duration_s: "10-20" # 取所用工具允许的最长单条时长;长镜头靠首尾帧串联,不指望单条 clip 完成
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+ prompt_bias: "先写路径(起点、途经点、终点)和每个点的光源类型,再写摄影机的漂移速度与滞后量,人物动作只写走路与一次停顿。"
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+ risk: "单条 clip 的时长上限远短于一个数分钟的长镜头(以当前主流工具而言,用前请查其当前文档),逐条生成又会在中途丢失人物身份和光源逻辑。缓解:在提供首帧输入的工具上把长镜头切成链条,用上一段的末帧做下一段的首帧,并把每个接缝安排在一次穿越(过门/钻桥洞/穿雨帘)上,这样接缝读起来像设计过的通过而不是剪辑;链条的具体做法由 ai-video-tool-adapters.md 负责。"
48
+ negative_prompt_adds: [hard cut, dry clean surfaces, hard-edged shadows, drone-smooth flight, saturated stage color, symmetric composition, corrected white balance, empty sterile space]
49
+ ```
50
+
51
+ ## ArtCraft 落点(本插件适配)
52
+
53
+ ### 剪辑(FilmCraft)
54
+ - 单镜均长目标 **"45-600"s**(observational / 长镜(8–15s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
55
+ - 转场偏好:**[pass-through as transition, fade, dissolve]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
56
+ - 覆盖方式:"一场一镜,无覆盖率;镜头在人物离开后继续漂移 10 秒以上"
57
+ - 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
58
+
59
+ ### 影调(LightCraft / FilmCraft Lumetri)
60
+ - 光比目标 **"2.5:1 to 3.5:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
61
+ - 主色:"humid teal-green, dim purple, tungsten amber" → `mixer.{green,red,orange,aqua,purple}.*` 定点 + `grading.*` 方向
62
+ - 点缀:"karaoke neon pink, television cyan, rust red"
63
+ - 饱和/对比:low / low
64
+ - 光线签名:"潮湿表面的反射当主光;霓虹、荧光管、白炽灯泡、电视青光同框且不校正色温"
65
+ - 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
66
+
67
+ ### 声音(SoundCraft / FilmCraft)
68
+ - 音乐:"老歌、卡拉 OK 伴唱、磁带走带声;音源必须在场景里有物理出处"
69
+ - 环境:"雨、滴水、电风扇、火、远处摩托、犬吠、球杆撞击"
70
+ - 对白:"方言、低音量,可被雨声盖过一半"
71
+ - 静默:"不用完全消音;静默由自然声填满,孤独感来自声音的空旷而非无声"
72
+ - 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
73
+
74
+ ### 机位与运动(EffectCraft)
75
+ - 优先:[continuous gimbal drift at walking pace, follow from one to two seconds behind, pass-through a door or bridge or tunnel as a transition, drift away from the subject at the end, slow rise up a stairwell]
76
+ - 避免:[cut, locked tripod, absolute drone smoothness, whip pan, crash zoom]
77
+ - 运动预算:medium
78
+ - 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
79
+
80
+ ### 质检挂钩(artcraft_qc / 人工复核)
81
+ - 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
@@ -0,0 +1,81 @@
1
+ ---
2
+ name: artcraft-lens-zhang_yimou
3
+ description: >-
4
+ 导演透镜(ArtCraft 适配版):张艺谋导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
5
+ ---
6
+
7
+ # 张艺谋导演风格 Skill(ArtCraft 适配版)
8
+
9
+ ## 风格参数 / Style parameters
10
+
11
+ ```yaml
12
+ style_id: zhang_yimou
13
+ lens_kit_mm: [35, 50, 85, 135] # 35 做院落单点对称;85-135 把重复单元压成平面图案;24mm 以下会破坏等距
14
+ camera:
15
+ prefer: ["locked symmetrical wide", "constant-speed lateral track parallel to a rank", "slow push-in on the one figure breaking the pattern", "rise from eye level to 90-degree overhead", "locked overhead top-down of the grid"]
16
+ avoid: ["handheld shake", "orbit", "whip pan", "dutch angle", "unmotivated reframe"]
17
+ motion_budget: medium # 恒速无加减速;横移 0.3-0.5 m/s,缓推 8 秒 1.5 米
18
+ height: "eye level 1.6m locked, or 90-degree overhead; 中间高度不用"
19
+ shot_size_bias: ["extreme wide with the color field", "wide symmetrical", "overhead pattern shot", "medium close-up of the single break", "insert on the colored material"]
20
+ composition: ["single-hue field filling 60-80% of frame", "grid of repeating units with one break", "one-point perspective through a courtyard or gallery", "overhead figures as graphic points", "one saturated accent against skin and black hair"]
21
+ lighting:
22
+ key_quality: hard
23
+ key_ratio: "3:1 外景日光;6:1-8:1 灯笼阵夜内景"
24
+ motivation: stylized
25
+ signature: "颜色来自材料而非滤色片;硬光让织纹与颗粒可见,阴影里保留色相"
26
+ palette:
27
+ dominant: "one hue per movement — red, ochre yellow, jade green, or ink blue"
28
+ accent: "skin tone, black hair, one patch of pure white or pure black"
29
+ saturation: high
30
+ contrast: mid
31
+ editing:
32
+ avg_shot_length_s: "4-10 仪式段;3-6 冲突段"
33
+ transition_bias: ["hard cut", "match cut on pattern", "dissolve"]
34
+ coverage_style: "一场 4-8 个镜头;全景与顶俯为主,特写只给破格的人或物"
35
+ sound:
36
+ music: "打击乐定拍,单件民乐器只在破格时进入"
37
+ ambience: "材料的声音——布抖、谷落、木轴、整齐落地的脚步"
38
+ dialogue: "少而宣告式;群体人声当音效用,音量高于对白"
39
+ silence_use: "换色前 1-2 秒近乎全静音,只留一个环境元素"
40
+ performance:
41
+ register: "外化、可在全景中读出;姿态与屏息大于表情"
42
+ blocking: "全员同拍同角度的网格队形;主角全段只破格 1-2 次"
43
+ aspect_bias: "2.39:1 / 1.85:1" # 横向排布队列;顶俯图形镜头允许切到更方的比例;9:16 交付时的构图改写见「镜头语言」末条
44
+ ai_video:
45
+ clip_duration_s: "3-6"
46
+ prompt_bias: "先写颜色和承载它的材料,再写队列的行列数与统一动作,最后写那唯一一个不同步的人;每条 clip 只做一个恒速运动。"
47
+ risk: "远景人群会糊成多肢体、脸部融化的一团。缓解:让人群背对或戴统一头饰、把人群放在中景以外并只保留 2-3 排、把破格者单独生成一条再剪在一起。"
48
+ negative_prompt_adds: ["desaturated palette", "mixed color temperatures in one frame", "neon signage", "handheld shake", "lens flare", "zippers or printed logos", "asymmetric crop", "shallow depth of field"]
49
+ ```
50
+
51
+ ## ArtCraft 落点(本插件适配)
52
+
53
+ ### 剪辑(FilmCraft)
54
+ - 单镜均长目标 **"4-10 仪式段;3-6 冲突段"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
55
+ - 转场偏好:**["hard cut", "match cut on pattern", "dissolve"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
56
+ - 覆盖方式:"一场 4-8 个镜头;全景与顶俯为主,特写只给破格的人或物"
57
+ - 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
58
+
59
+ ### 影调(LightCraft / FilmCraft Lumetri)
60
+ - 光比目标 **"3:1 外景日光;6:1-8:1 灯笼阵夜内景"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
61
+ - 主色:"one hue per movement — red, ochre yellow, jade green, or ink blue" → `mixer.{green,red,aqua,blue,yellow}.*` 定点 + `grading.*` 方向
62
+ - 点缀:"skin tone, black hair, one patch of pure white or pure black"
63
+ - 饱和/对比:high / mid
64
+ - 光线签名:"颜色来自材料而非滤色片;硬光让织纹与颗粒可见,阴影里保留色相"
65
+ - 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
66
+
67
+ ### 声音(SoundCraft / FilmCraft)
68
+ - 音乐:"打击乐定拍,单件民乐器只在破格时进入"
69
+ - 环境:"材料的声音——布抖、谷落、木轴、整齐落地的脚步"
70
+ - 对白:"少而宣告式;群体人声当音效用,音量高于对白"
71
+ - 静默:"换色前 1-2 秒近乎全静音,只留一个环境元素"
72
+ - 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
73
+
74
+ ### 机位与运动(EffectCraft)
75
+ - 优先:["locked symmetrical wide", "constant-speed lateral track parallel to a rank", "slow push-in on the one figure breaking the pattern", "rise from eye level to 90-degree overhead", "locked overhead top-down of the grid"]
76
+ - 避免:["handheld shake", "orbit", "whip pan", "dutch angle", "unmotivated reframe"]
77
+ - 运动预算:medium
78
+ - 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
79
+
80
+ ### 质检挂钩(artcraft_qc / 人工复核)
81
+ - 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
@@ -0,0 +1,81 @@
1
+ ---
2
+ name: artcraft-lens-hou_hsiao_hsien
3
+ description: >-
4
+ 导演透镜(ArtCraft 适配版):侯孝贤导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
5
+ ---
6
+
7
+ # 侯孝贤导演风格 Skill(ArtCraft 适配版)
8
+
9
+ ## 风格参数 / Style parameters
10
+
11
+ ```yaml
12
+ style_id: hou_hsiao_hsien
13
+ lens_kit_mm: [50, 85, 100] # 从 6-12 米外用中长焦拍全景:远,但清楚;不用广角贴近
14
+ camera:
15
+ prefer: ["locked long hold on sticks", "minimal reframe pan under 20 degrees", "hold on the empty room after everyone leaves", "shoot one room from inside another through a doorway", "deep-focus three-plane static frame"]
16
+ avoid: ["push-in", "handheld", "crane", "orbit", "cut to close-up"]
17
+ motion_budget: none # 唯一允许的运动是慢到观众察觉不到的补构图摇
18
+ height: "seated eye height 1.0-1.2m, locked, unchanged for the whole scene"
19
+ shot_size_bias: ["wide", "medium wide", "doorway-framed wide", "medium two-shot at distance", "empty room after exit"]
20
+ composition: ["doorway or window frame eating the outer quarter of the frame", "three simultaneous planes of activity", "figures small and off-centre", "flat frontal wall behind the action", "camera positioned outside the room being filmed"]
21
+ lighting:
22
+ key_quality: soft
23
+ key_ratio: "2:1 to 4:1"
24
+ motivation: naturalistic
25
+ signature: "门口或窗口的白天户外光是唯一主光,室内低 1-2 档,脸允许在暗部,没有任何补光"
26
+ palette:
27
+ dominant: "aged wood brown, whitewash grey, foliage green outside the door, washed indigo cloth"
28
+ accent: "one saturated note only — a red garment, a plastic bucket, a green fluorescent tube"
29
+ saturation: mid
30
+ contrast: mid
31
+ editing:
32
+ avg_shot_length_s: "40-120"
33
+ transition_bias: ["hard cut", "fade to black"]
34
+ coverage_style: "一场 1-3 个镜头,无反打无特写;每次切点同时跳过一段时间"
35
+ sound:
36
+ music: "近乎为零,且只用源音乐(隔壁收音机、街上驶过的车、别的房间的歌)"
37
+ ambience: "完整现场声床:蝉、车流、厨房、电扇、隔壁电视;本底噪声全片不断"
38
+ dialogue: "重叠、含混、带方言,边做事边说,一半听不清;音量随距离衰减"
39
+ silence_use: "没有真正的静音;最重的转折可以完全没有声音标记"
40
+ performance:
41
+ register: "非表演;先做手上的事,情绪从做事的节奏里漏出来"
42
+ blocking: "人物自由进出画面,摄影机不追;离开后房间里剩下的人才是内容"
43
+ aspect_bias: "1.85:1 / 16:9" # 9:16 交付时的构图改写见「镜头语言」末条
44
+ ai_video:
45
+ clip_duration_s: "8-12" # 取所用工具的单条上限(各家不同,以其当前文档为准);宁可一条完整长镜,不要三个短镜头
46
+ prompt_bias: "把整个房间写成一张同时进行的小动作清单(前中后各一件),然后明确要求摄影机什么都不做。"
47
+ risk: "模型把'固定机位'理解成静止照片,或者自作主张加一个缓推。缓解:点名三处持续的小运动(蒸汽、风扇、窗帘、电视闪烁、远处门口有人经过),并显式写 camera does not move, no zoom, no push-in。"
48
+ negative_prompt_adds: ["camera push-in or zoom", "handheld shake", "close-up", "shallow depth of field", "dramatic lighting", "orchestral score", "empty stylized set", "slow motion"]
49
+ ```
50
+
51
+ ## ArtCraft 落点(本插件适配)
52
+
53
+ ### 剪辑(FilmCraft)
54
+ - 单镜均长目标 **"40-120"s**(observational / 长镜(8–15s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
55
+ - 转场偏好:**["hard cut", "fade to black"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
56
+ - 覆盖方式:"一场 1-3 个镜头,无反打无特写;每次切点同时跳过一段时间"
57
+ - 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
58
+
59
+ ### 影调(LightCraft / FilmCraft Lumetri)
60
+ - 光比目标 **"2:1 to 4:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
61
+ - 主色:"aged wood brown, whitewash grey, foliage green outside the door, washed indigo cloth" → `mixer.{green,red}.*` 定点 + `grading.*` 方向
62
+ - 点缀:"one saturated note only — a red garment, a plastic bucket, a green fluorescent tube"
63
+ - 饱和/对比:mid / mid
64
+ - 光线签名:"门口或窗口的白天户外光是唯一主光,室内低 1-2 档,脸允许在暗部,没有任何补光"
65
+ - 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
66
+
67
+ ### 声音(SoundCraft / FilmCraft)
68
+ - 音乐:"近乎为零,且只用源音乐(隔壁收音机、街上驶过的车、别的房间的歌)"
69
+ - 环境:"完整现场声床:蝉、车流、厨房、电扇、隔壁电视;本底噪声全片不断"
70
+ - 对白:"重叠、含混、带方言,边做事边说,一半听不清;音量随距离衰减"
71
+ - 静默:"没有真正的静音;最重的转折可以完全没有声音标记"
72
+ - 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
73
+
74
+ ### 机位与运动(EffectCraft)
75
+ - 优先:["locked long hold on sticks", "minimal reframe pan under 20 degrees", "hold on the empty room after everyone leaves", "shoot one room from inside another through a doorway", "deep-focus three-plane static frame"]
76
+ - 避免:["push-in", "handheld", "crane", "orbit", "cut to close-up"]
77
+ - 运动预算:none
78
+ - 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
79
+
80
+ ### 质检挂钩(artcraft_qc / 人工复核)
81
+ - 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
@@ -0,0 +1,81 @@
1
+ ---
2
+ name: artcraft-lens-park_chan_wook
3
+ description: >-
4
+ 导演透镜(ArtCraft 适配版):朴赞郁导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
5
+ ---
6
+
7
+ # 朴赞郁导演风格 Skill(ArtCraft 适配版)
8
+
9
+ ## 风格参数 / Style parameters
10
+
11
+ ```yaml
12
+ style_id: park_chan_wook
13
+ lens_kit_mm: [28, 40, 50, 85] # 28 只给那一次不可能运动;40-50 做正面对称;85 给装饰性插入
14
+ camera:
15
+ prefer: ["one impossible continuous move per scene (through a wall, floor, or 90-degree rotation)", "locked frontal symmetrical hold", "constant-speed lateral track along a patterned wall", "90-degree overhead of the act", "ornamental insert on hands and objects"]
16
+ avoid: ["handheld verite", "documentary reframe", "unmotivated dutch angle", "random shake", "drone establishing shot"]
17
+ motion_budget: high # 高但被编排:每场恰好一次夸张运动,其余全锁定
18
+ height: "chest height 1.4m frontal and locked; the flourish changes height mid-move"
19
+ shot_size_bias: ["frontal symmetrical medium", "wide showing the whole decorated room", "ornamental insert", "90-degree overhead", "medium close-up held one beat too long"]
20
+ composition: ["at least three distinct patterns visible per interior frame", "frontal symmetry with one deliberate off-axis element", "frame within frame through a decorated doorway", "foreground lace or foliage as a scrim", "the guilty object placed at exact frame centre"]
21
+ lighting:
22
+ key_quality: mixed
23
+ key_ratio: "3:1 常规;8:1 暴力发生的那一颗(靠关补光而非加硬光)"
24
+ motivation: practical
25
+ signature: "暖实用光以掠射角打在纹样表面,让图案浮起;冷色只从窗外进来,不超过 20% 画幅"
26
+ palette:
27
+ dominant: "burgundy, olive green, mustard gold, walnut brown"
28
+ accent: "blood red, jade green, ivory"
29
+ saturation: high
30
+ contrast: mid
31
+ editing:
32
+ avg_shot_length_s: "3-8,含一次 40-90 秒的形式长镜"
33
+ transition_bias: ["hard cut", "match cut on pattern or shape", "sudden 0.5s ornamental insert"]
34
+ coverage_style: "对称正面单人 + 装饰性插入 + 每场一次炫技长镜;反打保持完全相同构图"
35
+ sound:
36
+ music: "室内乐或圆舞曲端正演奏,与内容落差即反讽;无 stinger,无低频轰击"
37
+ ambience: "被放大的精确拟音:织物、瓷器、剪刀、钥匙、指甲刮木头"
38
+ dialogue: "过度礼貌、书面、称谓完整;威胁用敬语说出"
39
+ silence_use: "暴力前 1-2 秒把音乐与环境声一起切掉,再一次性推回"
40
+ performance:
41
+ register: "得体的表情比情境允许的多维持 1-2 秒才变;'晚一拍'是表演签名"
42
+ blocking: "端坐对称、手有明确位置;站起来是重大事件,一场最多一次"
43
+ aspect_bias: "2.39:1 / 1.85:1"
44
+ ai_video:
45
+ clip_duration_s: "4-8"
46
+ prompt_bias: "点名画面里三种具体图案,然后把摄影机运动写成起点—路径—终点三段式的确定路径(下降、后退、旋转各写出量);人物只做一个礼节性动作。"
47
+ risk: "高密度花纹会让模型产生摩尔纹、墙纸蠕动和图案漂移。缓解:把花纹烘进关键帧、选用大尺度母题(最小重复单元 ≥ 1/40 画幅高);除那一次编排好的运动外,其余镜头的运动限制在单轴且慢。"
48
+ negative_prompt_adds: ["handheld shake", "flat grey walls", "empty minimalist set", "moire", "tiny repeating micro-pattern", "gore splatter", "lens flare", "modern office lighting"]
49
+ ```
50
+
51
+ ## ArtCraft 落点(本插件适配)
52
+
53
+ ### 剪辑(FilmCraft)
54
+ - 单镜均长目标 **"3-8,含一次 40-90 秒的形式长镜"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
55
+ - 转场偏好:**["hard cut", "match cut on pattern or shape", "sudden 0.5s ornamental insert"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
56
+ - 覆盖方式:"对称正面单人 + 装饰性插入 + 每场一次炫技长镜;反打保持完全相同构图"
57
+ - 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
58
+
59
+ ### 影调(LightCraft / FilmCraft Lumetri)
60
+ - 光比目标 **"3:1 常规;8:1 暴力发生的那一颗(靠关补光而非加硬光)"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
61
+ - 主色:"burgundy, olive green, mustard gold, walnut brown" → `mixer.{green,red,orange,aqua}.*` 定点 + `grading.*` 方向
62
+ - 点缀:"blood red, jade green, ivory"
63
+ - 饱和/对比:high / mid
64
+ - 光线签名:"暖实用光以掠射角打在纹样表面,让图案浮起;冷色只从窗外进来,不超过 20% 画幅"
65
+ - 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
66
+
67
+ ### 声音(SoundCraft / FilmCraft)
68
+ - 音乐:"室内乐或圆舞曲端正演奏,与内容落差即反讽;无 stinger,无低频轰击"
69
+ - 环境:"被放大的精确拟音:织物、瓷器、剪刀、钥匙、指甲刮木头"
70
+ - 对白:"过度礼貌、书面、称谓完整;威胁用敬语说出"
71
+ - 静默:"暴力前 1-2 秒把音乐与环境声一起切掉,再一次性推回"
72
+ - 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
73
+
74
+ ### 机位与运动(EffectCraft)
75
+ - 优先:["one impossible continuous move per scene (through a wall, floor, or 90-degree rotation)", "locked frontal symmetrical hold", "constant-speed lateral track along a patterned wall", "90-degree overhead of the act", "ornamental insert on hands and objects"]
76
+ - 避免:["handheld verite", "documentary reframe", "unmotivated dutch angle", "random shake", "drone establishing shot"]
77
+ - 运动预算:high
78
+ - 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
79
+
80
+ ### 质检挂钩(artcraft_qc / 人工复核)
81
+ - 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
@@ -0,0 +1,81 @@
1
+ ---
2
+ name: artcraft-lens-malick
3
+ description: >-
4
+ 导演透镜(ArtCraft 适配版):泰伦斯·马力克导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
5
+ ---
6
+
7
+ # 泰伦斯·马力克导演风格 Skill(ArtCraft 适配版)
8
+
9
+ ## 风格参数 / Style parameters
10
+
11
+ ```yaml
12
+ style_id: malick
13
+ lens_kit_mm: [14, 21, 28, 35] # 广角必须配贴近:拍手 30-50cm,拍脸 60-90cm;前景巨大而地平线在后
14
+ camera:
15
+ prefer: ["drifting handheld just behind a shoulder at walking pace", "low sweep up past a body toward sky or canopy", "slow arc while walking around a figure", "sudden tilt away from a face to a hand, grass, or water", "floating rise at gait rhythm"]
16
+ avoid: ["locked tripod hold", "symmetrical frontal composition", "zoom", "whip pan", "drone hero shot"]
17
+ motion_budget: high # 持续但慢:0.8-1.2 m/s,低频,无急停急起
18
+ height: "continuously variable 0.3-1.8m, never settles"
19
+ shot_size_bias: ["close insert on hands and objects", "medium close following just off a shoulder", "wide with a figure small against sky", "low angle through grass or foliage", "back-of-head follow"]
20
+ composition: ["huge foreground element with the horizon behind it", "sun in frame behind the subject", "figure entering or leaving frame constantly", "no symmetry, no centred subject", "sky occupying the upper half"]
21
+ lighting:
22
+ key_quality: soft
23
+ key_ratio: "2:1 to 3:1"
24
+ motivation: naturalistic
25
+ signature: "太阳在人物后方、高度 2-10 度,直射进广角镜头;脸只靠天光和地面反射抬起来,不打灯"
26
+ palette:
27
+ dominant: "grass green, wheat gold, sky blue-white, skin"
28
+ accent: "low-sun amber, deep shadow blue"
29
+ saturation: mid
30
+ contrast: low
31
+ editing:
32
+ avg_shot_length_s: "2-5,每 60-90 秒给一颗 6-10 秒不切的呼吸镜头"
33
+ transition_bias: ["hard cut", "dissolve on light", "cut away mid-gesture"]
34
+ coverage_style: "不做覆盖率:同一情境连拍 5-10 分钟不停机,在素材里找顺序"
35
+ sound:
36
+ music: "古典 / 合唱 / 极简弦乐成段铺陈,不按情绪点入场;最重的手势处突然抽掉 2-4 秒"
37
+ ambience: "风穿过草、虫鸣、水、远处的鸟、衣料摩擦、土上的脚步"
38
+ dialogue: "重叠、轻声、常被风盖住,一半听不清;重要的话交给旁白"
39
+ silence_use: "极少真静音;用音乐抽掉来代替静音"
40
+ performance:
41
+ register: "不给情绪指令,给情境与一个物理任务,然后长时间拍"
42
+ blocking: "并肩走、绕圈、一前一后;很少静止面对彼此,对峙用背影和距离表达"
43
+ aspect_bias: "2.39:1 / 1.85:1"
44
+ ai_video:
45
+ clip_duration_s: "3-5"
46
+ prompt_bias: "一条 clip 只装一个手势、一个持续漂移的运动、一个在动的自然元素;永远不装情节动作。"
47
+ risk: "模型会把 handheld 做成抖动、把 magic hour 做成橙色滤镜。缓解:把漂移写成一条路径('像被一个走路的人抱着,缓慢向右并略微上升'),把光写成物理事实('太阳刚在地平线上方、在她身后,直射进镜头;她的脸只被天空照亮')。"
48
+ negative_prompt_adds: ["locked tripod", "symmetrical composition", "orange colour-grade filter", "hard shadows", "studio lighting", "camera jitter", "slow motion", "drone shot"]
49
+ ```
50
+
51
+ ## ArtCraft 落点(本插件适配)
52
+
53
+ ### 剪辑(FilmCraft)
54
+ - 单镜均长目标 **"2-5,每 60-90 秒给一颗 6-10 秒不切的呼吸镜头"s**(tightening / 紧凑对话(3–6s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
55
+ - 转场偏好:**["hard cut", "dissolve on light", "cut away mid-gesture"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
56
+ - 覆盖方式:"不做覆盖率:同一情境连拍 5-10 分钟不停机,在素材里找顺序"
57
+ - 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
58
+
59
+ ### 影调(LightCraft / FilmCraft Lumetri)
60
+ - 光比目标 **"2:1 to 3:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
61
+ - 主色:"grass green, wheat gold, sky blue-white, skin" → `mixer.{green,orange,blue}.*` 定点 + `grading.*` 方向
62
+ - 点缀:"low-sun amber, deep shadow blue"
63
+ - 饱和/对比:mid / low
64
+ - 光线签名:"太阳在人物后方、高度 2-10 度,直射进广角镜头;脸只靠天光和地面反射抬起来,不打灯"
65
+ - 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
66
+
67
+ ### 声音(SoundCraft / FilmCraft)
68
+ - 音乐:"古典 / 合唱 / 极简弦乐成段铺陈,不按情绪点入场;最重的手势处突然抽掉 2-4 秒"
69
+ - 环境:"风穿过草、虫鸣、水、远处的鸟、衣料摩擦、土上的脚步"
70
+ - 对白:"重叠、轻声、常被风盖住,一半听不清;重要的话交给旁白"
71
+ - 静默:"极少真静音;用音乐抽掉来代替静音"
72
+ - 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
73
+
74
+ ### 机位与运动(EffectCraft)
75
+ - 优先:["drifting handheld just behind a shoulder at walking pace", "low sweep up past a body toward sky or canopy", "slow arc while walking around a figure", "sudden tilt away from a face to a hand, grass, or water", "floating rise at gait rhythm"]
76
+ - 避免:["locked tripod hold", "symmetrical frontal composition", "zoom", "whip pan", "drone hero shot"]
77
+ - 运动预算:high
78
+ - 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
79
+
80
+ ### 质检挂钩(artcraft_qc / 人工复核)
81
+ - 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位