@nimbus2d/core 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.mjs +18433 -0
- package/package.json +39 -0
- package/src/base/EventEmitter.js +187 -0
- package/src/base/Subsystem.js +183 -0
- package/src/base/index.js +6 -0
- package/src/core/Application/AppState.js +27 -0
- package/src/core/Application/Application.js +480 -0
- package/src/core/Application/DefaultConfig.js +63 -0
- package/src/core/Application/index.js +7 -0
- package/src/core/AssetManager/AssetManager.js +711 -0
- package/src/core/AssetManager/AssetTypes.js +108 -0
- package/src/core/AssetManager/adapters/IResourceAdapter.js +50 -0
- package/src/core/AssetManager/adapters/PixiAdapter.js +90 -0
- package/src/core/AssetManager/core/RefCounter.js +167 -0
- package/src/core/AssetManager/core/ResourceCache.js +281 -0
- package/src/core/AssetManager/core/ResourceEntry.js +191 -0
- package/src/core/AssetManager/core/ResourceEventBus.js +127 -0
- package/src/core/AssetManager/handlers/IResourceHandler.js +45 -0
- package/src/core/AssetManager/index.js +26 -0
- package/src/core/AssetManager/plugins/IResourcePlugin.js +56 -0
- package/src/core/Camera/Camera.js +534 -0
- package/src/core/Camera/CameraTypes.js +59 -0
- package/src/core/Camera/index.js +13 -0
- package/src/core/ConfigSystem/ConfigLayer.js +230 -0
- package/src/core/ConfigSystem/ConfigLayerType.js +31 -0
- package/src/core/ConfigSystem/ConfigMerger.js +50 -0
- package/src/core/ConfigSystem/ConfigPath.js +96 -0
- package/src/core/ConfigSystem/ConfigSystem.js +378 -0
- package/src/core/ConfigSystem/ConfigTypes.js +29 -0
- package/src/core/ConfigSystem/ConfigWatcher.js +84 -0
- package/src/core/ConfigSystem/index.js +19 -0
- package/src/core/EventBus/EventBus.js +797 -0
- package/src/core/EventBus/Interceptor.js +26 -0
- package/src/core/EventBus/PerformanceStats.js +105 -0
- package/src/core/EventBus/index.js +7 -0
- package/src/core/Lifecycle/Lifecycle.js +265 -0
- package/src/core/Lifecycle/LifecycleState.js +31 -0
- package/src/core/Lifecycle/index.js +6 -0
- package/src/core/Logger/ConsoleHandler.js +55 -0
- package/src/core/Logger/LogHandler.js +34 -0
- package/src/core/Logger/LogLevel.js +38 -0
- package/src/core/Logger/Logger.js +234 -0
- package/src/core/Logger/index.js +8 -0
- package/src/core/PluginSystem/Plugin.js +156 -0
- package/src/core/PluginSystem/PluginEntry.js +102 -0
- package/src/core/PluginSystem/PluginState.js +30 -0
- package/src/core/PluginSystem/PluginSystem.js +530 -0
- package/src/core/PluginSystem/index.js +8 -0
- package/src/core/PoolManager/DefaultConfig.js +19 -0
- package/src/core/PoolManager/ObjectPool.js +326 -0
- package/src/core/PoolManager/PoolManager.js +253 -0
- package/src/core/PoolManager/PoolTypes.js +92 -0
- package/src/core/PoolManager/index.js +15 -0
- package/src/core/SceneManager/FadeTransition.js +64 -0
- package/src/core/SceneManager/MaskTransition.js +234 -0
- package/src/core/SceneManager/Scene.js +221 -0
- package/src/core/SceneManager/SceneManager.js +658 -0
- package/src/core/SceneManager/SceneState.js +29 -0
- package/src/core/SceneManager/SlideTransition.js +113 -0
- package/src/core/SceneManager/Transition.js +102 -0
- package/src/core/SceneManager/ZoomTransition.js +119 -0
- package/src/core/SceneManager/index.js +12 -0
- package/src/core/SpriteGPULayer/SpriteGPULayer.js +321 -0
- package/src/core/SpriteGPULayer/SpriteGPULayerTypes.js +49 -0
- package/src/core/SpriteGPULayer/index.js +11 -0
- package/src/core/Timeline/Clip.js +101 -0
- package/src/core/Timeline/DefaultConfig.js +41 -0
- package/src/core/Timeline/Easing.js +176 -0
- package/src/core/Timeline/Timeline.js +458 -0
- package/src/core/Timeline/TimelineTypes.js +89 -0
- package/src/core/Timeline/Track.js +202 -0
- package/src/core/Timeline/index.js +22 -0
- package/src/errors/ConfigError.js +47 -0
- package/src/errors/LifecycleError.js +58 -0
- package/src/errors/NimbusError.js +43 -0
- package/src/errors/PluginError.js +138 -0
- package/src/errors/ResourceError.js +166 -0
- package/src/errors/SceneError.js +124 -0
- package/src/errors/SubsystemError.js +68 -0
- package/src/errors/index.js +53 -0
- package/src/index.js +86 -0
- package/src/types/index.js +141 -0
- package/src/utils/MemoryChecker.js +374 -0
- package/src/utils/Validator.js +60 -0
- package/src/utils/index.js +84 -0
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// ============================================================================
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// Nimbus2D - 场景系统错误类
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// ----------------------------------------------------------------------------
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// 包含 SceneError、SceneNotFoundError、SceneDuplicateError、
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// SceneStateError、TransitionError
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// 注意:使用 sceneName getter(不重写 Error.name)
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// ============================================================================
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import { NimbusError } from './NimbusError.js'
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/**
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* 场景系统错误基类
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* @extends NimbusError
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*/
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class SceneError extends NimbusError {
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/**
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* 构造函数
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* @param {string} message - 错误消息
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* @param {string} [code='SCENE_ERROR'] - 错误码
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* @param {Error|null} [cause=null] - 原始错误
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*/
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constructor(message, code = 'SCENE_ERROR', cause = null) {
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super(message, code, 'SceneManager', cause)
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}
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}
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/**
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* 场景未找到错误
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* @extends SceneError
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*/
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class SceneNotFoundError extends SceneError {
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/**
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* 构造函数
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* @param {string} sceneName - 场景名称
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*/
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constructor(sceneName) {
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super(`场景未找到:${sceneName}`, 'SCENE_NOT_FOUND')
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/** @type {string} 场景名称 */
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this._sceneName = sceneName
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}
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/** @type {string} 场景名称 */
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get sceneName() {
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return this._sceneName
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}
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}
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/**
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* 场景重复注册错误
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* @extends SceneError
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*/
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class SceneDuplicateError extends SceneError {
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/**
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* 构造函数
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* @param {string} sceneName - 场景名称
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*/
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constructor(sceneName) {
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super(`场景重复注册:${sceneName}`, 'SCENE_DUPLICATE')
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/** @type {string} 场景名称 */
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this._sceneName = sceneName
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}
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/** @type {string} 场景名称 */
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get sceneName() {
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return this._sceneName
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}
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}
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/**
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* 场景状态错误
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* @extends SceneError
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*/
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class SceneStateError extends SceneError {
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/**
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* 构造函数
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* @param {string} sceneName - 场景名称
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* @param {string} currentState - 当前状态
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* @param {string} expectedState - 期望状态
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*/
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constructor(sceneName, currentState, expectedState) {
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super(
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`场景 ${sceneName} 状态错误:当前 ${currentState},期望 ${expectedState}`,
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'SCENE_STATE'
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)
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/** @type {string} 场景名称 */
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this._sceneName = sceneName
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/** @type {string} 当前状态 */
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this._currentState = currentState
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/** @type {string} 期望状态 */
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this._expectedState = expectedState
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}
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/** @type {string} 场景名称 */
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get sceneName() {
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return this._sceneName
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}
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/** @type {string} 当前状态 */
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get currentState() {
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return this._currentState
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}
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/** @type {string} 期望状态 */
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get expectedState() {
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return this._expectedState
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}
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}
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/**
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* 过渡效果错误
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* @extends SceneError
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*/
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class TransitionError extends SceneError {
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/**
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* 构造函数
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* @param {string} message - 错误消息
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* @param {Error|null} [cause=null] - 原始错误
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*/
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constructor(message, cause = null) {
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super(message, 'TRANSITION_ERROR', cause)
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}
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}
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export { SceneError, SceneNotFoundError, SceneDuplicateError, SceneStateError, TransitionError }
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// ============================================================================
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// Nimbus2D - 子系统错误类
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// ----------------------------------------------------------------------------
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// 包含 SubsystemError 和 SubsystemStateError
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// Subsystem.initialize() 状态检查时抛出 SubsystemStateError(非 LifecycleError)
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// ============================================================================
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import { NimbusError } from './NimbusError.js'
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/**
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* 子系统错误基类
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* 所有 SubsystemError 子类构造函数设置 module='Subsystem'
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* @extends NimbusError
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*/
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class SubsystemError extends NimbusError {
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/**
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* 构造函数
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* @param {string} message - 错误消息
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* @param {string} [code='SUBSYSTEM_ERROR'] - 错误码
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* @param {Error|null} [cause=null] - 原始错误
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*/
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constructor(message, code = 'SUBSYSTEM_ERROR', cause = null) {
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super(message, code, 'Subsystem', cause)
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}
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}
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/**
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* 子系统状态错误
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* 子系统 initialize() 时状态检查不通过抛出此错误
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* @extends SubsystemError
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*/
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class SubsystemStateError extends SubsystemError {
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/**
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* 构造函数
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* @param {string} subsystemName - 子系统名称
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* @param {string} currentState - 当前状态
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* @param {string[]} expectedStates - 期望状态列表
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*/
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constructor(subsystemName, currentState, expectedStates) {
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super(
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`子系统 ${subsystemName} 状态错误:当前 ${currentState},期望 ${expectedStates.join(' 或 ')}`,
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'SUBSYSTEM_STATE'
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)
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/** @type {string} 子系统名称 */
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this._subsystemName = subsystemName
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/** @type {string} 当前状态 */
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this._currentState = currentState
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/** @type {string[]} 期望状态列表 */
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this._expectedStates = expectedStates
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}
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/** @type {string} 子系统名称 */
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get subsystemName() {
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return this._subsystemName
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}
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/** @type {string} 当前状态 */
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get currentState() {
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return this._currentState
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}
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/** @type {string[]} 期望状态列表 */
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get expectedStates() {
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return this._expectedStates
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}
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}
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export { SubsystemError, SubsystemStateError }
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// ============================================================================
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// Nimbus2D - 错误类统一导出
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// ----------------------------------------------------------------------------
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// 导出所有框架错误类,按模块分组
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// ============================================================================
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// 基础错误类
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export { NimbusError } from './NimbusError.js'
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// 子系统错误
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export { SubsystemError, SubsystemStateError } from './SubsystemError.js'
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// 配置系统错误
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export { ConfigError, ConfigPathError } from './ConfigError.js'
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// 资源系统错误
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export {
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ResourceError,
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ResourceNotFoundError,
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ResourceDuplicateError,
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ResourceStateError,
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ResourceLoadError,
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AdapterError,
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ResourceDestroyedError
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} from './ResourceError.js'
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// 插件系统错误
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export {
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PluginError,
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PluginNotFoundError,
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PluginDuplicateError,
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PluginDependencyError,
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PluginStateError
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} from './PluginError.js'
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// 场景系统错误
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export {
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SceneError,
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SceneNotFoundError,
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SceneDuplicateError,
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SceneStateError,
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TransitionError
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} from './SceneError.js'
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// 生命周期错误
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export { LifecycleError, LifecycleStateError } from './LifecycleError.js'
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// 对象池错误
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export {
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PoolError,
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PoolStateError,
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PoolExhaustedError
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} from '../core/PoolManager/PoolTypes.js'
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package/src/index.js
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// ============================================================================
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// Nimbus2D 游戏框架 - 统一入口
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// ----------------------------------------------------------------------------
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// 项目定位:
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// Nimbus2D 是基于 PixiJS v8 的微内核 + 插件化 2D 游戏开发框架。
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// 本文件是框架的统一导出入口。
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//
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// 设计哲学(详见《总体架构文档.md》):
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// 1. 微内核 + 插件化:核心精简稳定,非核心能力以插件形式提供
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// 2. 数据驱动:对象严禁使用中文 key,所有数据应存在数据库中
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// 3. 模块化分离:按职责划分模块,单文件控制在 400 行内(特殊不超过 700 行)
|
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12
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+
// 4. 接口稳定:核心 API 一旦确定,不轻易变更
|
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13
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+
// ============================================================================
|
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14
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+
|
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15
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+
// === 基类 ===
|
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16
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+
export { EventEmitter } from './base/EventEmitter.js'
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17
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+
export { Subsystem } from './base/Subsystem.js'
|
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18
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+
|
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19
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+
// === 核心模块 ===
|
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20
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+
export { Application, AppState, DefaultConfig } from './core/Application/index.js'
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21
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+
export { PluginSystem, Plugin, PluginEntry, PluginState } from './core/PluginSystem/index.js'
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22
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+
export { Lifecycle, LifecycleState } from './core/Lifecycle/index.js'
|
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23
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+
export { EventBus, Interceptor, PerformanceStats } from './core/EventBus/index.js'
|
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24
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+
export { SceneManager, Scene, SceneState, Transition, FadeTransition, SlideTransition, MaskTransition, ZoomTransition } from './core/SceneManager/index.js'
|
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25
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+
export {
|
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26
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+
AssetManager, ResourceType, ResourceState, LoadStrategy, ResourceEventType,
|
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27
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+
ResourceEntry, ResourceCache, RefCounter, ResourceEventBus,
|
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28
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+
IResourceAdapter, PixiAdapter, IResourceHandler, IResourcePlugin
|
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29
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+
} from './core/AssetManager/index.js'
|
|
30
|
+
export {
|
|
31
|
+
ConfigSystem, ConfigLayer, ConfigLayerType, ConfigPath,
|
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32
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+
ConfigWatcher, ConfigMerger, ConfigTypes
|
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33
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+
} from './core/ConfigSystem/index.js'
|
|
34
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+
export { Logger, LogLevel, LogHandler, ConsoleHandler } from './core/Logger/index.js'
|
|
35
|
+
export {
|
|
36
|
+
PoolManager, ObjectPool, PoolState,
|
|
37
|
+
PoolDefaultConfig
|
|
38
|
+
} from './core/PoolManager/index.js'
|
|
39
|
+
|
|
40
|
+
// === 四期新增:GPU 渲染核心 ===
|
|
41
|
+
export {
|
|
42
|
+
SpriteGPULayer,
|
|
43
|
+
SpriteGPULayerEventType,
|
|
44
|
+
SpriteGPULayerError
|
|
45
|
+
} from './core/SpriteGPULayer/index.js'
|
|
46
|
+
|
|
47
|
+
// === 四期新增:高级视口相机 ===
|
|
48
|
+
export {
|
|
49
|
+
Camera,
|
|
50
|
+
CameraEventType,
|
|
51
|
+
CameraError
|
|
52
|
+
} from './core/Camera/index.js'
|
|
53
|
+
|
|
54
|
+
// === 四期新增:Timeline 动画引擎 ===
|
|
55
|
+
export {
|
|
56
|
+
Timeline,
|
|
57
|
+
Track,
|
|
58
|
+
Clip,
|
|
59
|
+
Easing,
|
|
60
|
+
BUILTIN_EASINGS,
|
|
61
|
+
TimelineEventType,
|
|
62
|
+
TimelineState,
|
|
63
|
+
TimelineError,
|
|
64
|
+
TimelineDefaultConfig
|
|
65
|
+
} from './core/Timeline/index.js'
|
|
66
|
+
|
|
67
|
+
// === 错误类 ===
|
|
68
|
+
export {
|
|
69
|
+
NimbusError,
|
|
70
|
+
SubsystemError, SubsystemStateError,
|
|
71
|
+
ConfigError, ConfigPathError,
|
|
72
|
+
ResourceError, ResourceNotFoundError, ResourceDuplicateError,
|
|
73
|
+
ResourceStateError, ResourceLoadError, AdapterError, ResourceDestroyedError,
|
|
74
|
+
PluginError, PluginNotFoundError, PluginDuplicateError,
|
|
75
|
+
PluginDependencyError, PluginStateError,
|
|
76
|
+
SceneError, SceneNotFoundError, SceneDuplicateError,
|
|
77
|
+
SceneStateError, TransitionError,
|
|
78
|
+
LifecycleError, LifecycleStateError,
|
|
79
|
+
PoolError, PoolStateError, PoolExhaustedError
|
|
80
|
+
} from './errors/index.js'
|
|
81
|
+
|
|
82
|
+
// 注:CameraError 和 TimelineError 已在各自模块的导出区块中导出
|
|
83
|
+
// (与 Camera/Timeline 模块独立性设计一致,错误类由模块自身维护)
|
|
84
|
+
|
|
85
|
+
// === 工具类 ===
|
|
86
|
+
export { MemoryChecker } from './utils/MemoryChecker.js'
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Nimbus2D - 类型定义(JSDoc typedef)
|
|
3
|
+
// ----------------------------------------------------------------------------
|
|
4
|
+
// 框架的公共类型定义文件,使用 JSDoc 语法定义。
|
|
5
|
+
// 纯 JavaScript 项目不使用 TypeScript,通过 JSDoc 提供类型提示。
|
|
6
|
+
//
|
|
7
|
+
// 注意:此文件仅用于 IDE 类型提示,实际运行时使用各模块的枚举定义。
|
|
8
|
+
// 枚举值必须与各模块的实际定义保持完全一致。
|
|
9
|
+
// ============================================================================
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* 应用状态枚举(与 Application/AppState.js 保持一致)
|
|
13
|
+
* @enum {string}
|
|
14
|
+
*/
|
|
15
|
+
export const AppState = {
|
|
16
|
+
CREATED: 'CREATED',
|
|
17
|
+
STARTING: 'STARTING',
|
|
18
|
+
RUNNING: 'RUNNING',
|
|
19
|
+
STOPPING: 'STOPPING',
|
|
20
|
+
DESTROYED: 'DESTROYED'
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* 插件状态枚举(与 PluginSystem/PluginState.js 保持一致)
|
|
25
|
+
* @enum {string}
|
|
26
|
+
*/
|
|
27
|
+
export const PluginState = {
|
|
28
|
+
REGISTERED: 'REGISTERED',
|
|
29
|
+
INSTALLING: 'INSTALLING',
|
|
30
|
+
INSTALLED: 'INSTALLED',
|
|
31
|
+
UNINSTALLING: 'UNINSTALLING',
|
|
32
|
+
UNREGISTERED: 'UNREGISTERED',
|
|
33
|
+
ERROR: 'ERROR'
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* 生命周期状态枚举(与 Lifecycle/LifecycleState.js 保持一致)
|
|
38
|
+
* @enum {string}
|
|
39
|
+
*/
|
|
40
|
+
export const LifecycleState = {
|
|
41
|
+
CREATED: 'CREATED',
|
|
42
|
+
INITIALIZING: 'INITIALIZING',
|
|
43
|
+
INITIALIZED: 'INITIALIZED',
|
|
44
|
+
ACTIVE: 'ACTIVE',
|
|
45
|
+
PAUSED: 'PAUSED',
|
|
46
|
+
DESTROYING: 'DESTROYING',
|
|
47
|
+
DESTROYED: 'DESTROYED'
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* 场景状态枚举(与 SceneManager/SceneState.js 保持一致)
|
|
52
|
+
* @enum {string}
|
|
53
|
+
*/
|
|
54
|
+
export const SceneState = {
|
|
55
|
+
REGISTERED: 'REGISTERED',
|
|
56
|
+
STARTING: 'STARTING',
|
|
57
|
+
RUNNING: 'RUNNING',
|
|
58
|
+
PAUSED: 'PAUSED',
|
|
59
|
+
STOPPED: 'STOPPED',
|
|
60
|
+
DESTROYED: 'DESTROYED'
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* 资源类型枚举(与 AssetManager/AssetTypes.js 保持一致)
|
|
65
|
+
* @enum {string}
|
|
66
|
+
*/
|
|
67
|
+
export const ResourceType = {
|
|
68
|
+
IMAGE: 'IMAGE',
|
|
69
|
+
SPRITESHEET: 'SPRITESHEET',
|
|
70
|
+
ATLAS: 'ATLAS',
|
|
71
|
+
AUDIO: 'AUDIO',
|
|
72
|
+
FONT: 'FONT',
|
|
73
|
+
DATA: 'DATA',
|
|
74
|
+
BINARY: 'BINARY',
|
|
75
|
+
SHADER: 'SHADER'
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* 资源状态枚举(与 AssetManager/AssetTypes.js 保持一致)
|
|
80
|
+
* @enum {string}
|
|
81
|
+
*/
|
|
82
|
+
export const ResourceState = {
|
|
83
|
+
REGISTERED: 'REGISTERED',
|
|
84
|
+
LOADING: 'LOADING',
|
|
85
|
+
LOADED: 'LOADED',
|
|
86
|
+
ERROR: 'ERROR',
|
|
87
|
+
UNLOADED: 'UNLOADED'
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* 加载策略枚举(与 AssetManager/AssetTypes.js 保持一致)
|
|
92
|
+
* @enum {string}
|
|
93
|
+
*/
|
|
94
|
+
export const LoadStrategy = {
|
|
95
|
+
LAZY: 'LAZY',
|
|
96
|
+
EAGER: 'EAGER',
|
|
97
|
+
GROUP: 'GROUP'
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* 日志级别枚举(与 Logger/LogLevel.js 保持一致)
|
|
102
|
+
* @enum {number}
|
|
103
|
+
*/
|
|
104
|
+
export const LogLevel = {
|
|
105
|
+
DEBUG: 0,
|
|
106
|
+
INFO: 1,
|
|
107
|
+
WARN: 2,
|
|
108
|
+
ERROR: 3,
|
|
109
|
+
NONE: 4
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* 配置层类型枚举(与 ConfigSystem/ConfigLayerType.js 保持一致)
|
|
114
|
+
* @enum {string}
|
|
115
|
+
*/
|
|
116
|
+
export const ConfigLayerType = {
|
|
117
|
+
DEFAULT: 'default',
|
|
118
|
+
MODULE: 'module',
|
|
119
|
+
USER: 'user',
|
|
120
|
+
RUNTIME: 'runtime'
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
/**
|
|
124
|
+
* 应用默认配置
|
|
125
|
+
* @type {Object}
|
|
126
|
+
*/
|
|
127
|
+
export const DEFAULT_CONFIG = {
|
|
128
|
+
pixi: {
|
|
129
|
+
width: 800,
|
|
130
|
+
height: 600,
|
|
131
|
+
backgroundColor: 0x000000,
|
|
132
|
+
antialias: true,
|
|
133
|
+
alpha: false,
|
|
134
|
+
resolution: 0
|
|
135
|
+
},
|
|
136
|
+
modules: {
|
|
137
|
+
logger: {
|
|
138
|
+
level: 1
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
}
|