@nilvn/core 0.16.3 → 0.17.1

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@@ -28,6 +28,16 @@ export interface BuildChunkedOptions {
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  /** Command schema registry for serialization (`commandRegistry(manifests)`);
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  * built-ins only when omitted — see SerializeOptions.commands. */
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  commands?: Record<string, CommandSchema>;
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+ /** A scoped build (the studio's preview of one scene): only these scene ids, in
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+ * project order, go into the package — as ONE chunk, which is also the entry —
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+ * and a jump or choice that leaves the scope routes to the unset landing
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+ * (serialize's non-`crossChunk` mode) instead of naming a label the package
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+ * does not carry. `groups` is ignored when set. Omitted = the whole project. */
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+ scenes?: string[];
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+ /** Emit `[label anchorLabel]` right before this node (play-from-here). */
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+ anchorNodeId?: string;
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+ /** The label to inject at `anchorNodeId`; defaults to `__nilvn_here__`. */
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+ anchorLabel?: string;
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  }
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  /** Catalog keys a scene's runtime body references (say/narrate text + choice
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  * option labels) — i.e. the text that belongs in this scene's locale slice.
@@ -57,10 +57,12 @@ export function sceneTextKeys(nodes, into) {
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  }
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  }
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  export function buildChunkedExport(project, opts) {
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- const sceneOrder = project.scenes.map((s) => s.id);
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+ const scoped = opts.scenes ? project.scenes.filter((s) => opts.scenes.includes(s.id)) : project.scenes;
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+ const sceneOrder = scoped.map((s) => s.id);
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  const sceneIds = new Set(sceneOrder);
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- const byId = new Map(project.scenes.map((s) => [s.id, s]));
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- const groups = opts.groups ?? sceneOrder.map((id) => [id]);
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+ const byId = new Map(scoped.map((s) => [s.id, s]));
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+ const groups = opts.scenes ? [sceneOrder] : (opts.groups ?? sceneOrder.map((id) => [id]));
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+ const anchor = opts.anchorNodeId ? { anchorNodeId: opts.anchorNodeId, ...(opts.anchorLabel ? { anchorLabel: opts.anchorLabel } : {}) } : {};
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  // Each group → one chunk. Chunk id = its first scene id (stable, unique).
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  const chunks = [];
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  const files = [];
@@ -76,7 +78,7 @@ export function buildChunkedExport(project, opts) {
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  if (!ids.length)
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  continue;
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  const chunkId = ids[0];
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- const { body, labels, assetRefs } = serializeChunk(project, { scenes: ids, keepKeys: true, crossChunk: true, ...(opts.commands ? { commands: opts.commands } : {}) });
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+ const { body, labels, assetRefs } = serializeChunk(project, { scenes: ids, keepKeys: true, crossChunk: !opts.scenes, ...anchor, ...(opts.commands ? { commands: opts.commands } : {}) });
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  const scriptChunk = { id: chunkId, body, labels };
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  const text = JSON.stringify(scriptChunk);
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  const bytes = utf8Len(text);
@@ -111,7 +113,7 @@ export function buildChunkedExport(project, opts) {
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  for (const sceneId of chunk.scenes) {
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  const scene = byId.get(sceneId);
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  for (const n of scene.nodes) {
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- if (n.kind === 'jump')
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+ if (n.kind === 'jump' || n.kind === 'call')
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  addEdge(targetSceneId(n.target, sceneIds));
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  else if (n.kind === 'choice')
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  for (const o of n.options)
package/dist/commands.js CHANGED
@@ -3,7 +3,11 @@
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  //
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  // Excluded on purpose:
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  // - use / alias / actor -> project setup (Project.plugins / alias / actors), not nodes
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- // - jump / if / set -> first-class node kinds (JumpNode / JumpNode+condition / SetNode)
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+ // - jump / if / set / call / return -> first-class node kinds (JumpNode / JumpNode+condition / SetNode / CallNode / ReturnNode)
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+ // - choices / persist -> fields of ChoiceNode / VariableDef (serialize.ts emits them)
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+ /** The scene transitions `[trans]` and `[bg trans=]` know (the engine's TransitionKind). */
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+ const TRANSITION_OPTIONS = ['fade', 'crossfade', 'wipe', 'slide', 'circle', 'blinds', 'rule'].map((value) => ({ value, label: `cmd.trans.kind.${value}` }));
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+ const DIR_OPTIONS = ['left', 'right', 'up', 'down'].map((value) => ({ value, label: `cmd.trans.dir.${value}` }));
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  export const BUILTIN_COMMANDS = [
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  {
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  name: 'bg',
@@ -15,6 +19,93 @@ export const BUILTIN_COMMANDS = [
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  { key: 'bg', label: 'cmd.bg.bg', type: 'asset:bg', positional: 0 },
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  { key: 'color', label: 'cmd.bg.color', type: 'color' },
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  { key: 'fade', label: 'cmd.bg.fade', type: 'number', default: 0 },
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+ // `trans=` swaps through a scene transition instead of a cross-fade.
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+ { key: 'trans', label: 'cmd.bg.trans', type: 'enum', options: TRANSITION_OPTIONS, advanced: true },
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+ { key: 'dir', label: 'cmd.trans.dir', type: 'enum', options: DIR_OPTIONS, advanced: true },
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+ { key: 'duration', label: 'cmd.trans.duration', type: 'number', advanced: true },
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+ { key: 'mask', label: 'cmd.trans.mask', type: 'asset:bg', advanced: true },
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+ ],
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+ },
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+ {
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+ name: 'trans',
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+ label: 'cmd.trans.label',
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+ category: 'fx',
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+ icon: '🎞',
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+ hint: 'cmd.trans.hint',
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+ params: [
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+ { key: 'kind', label: 'cmd.trans.kind', type: 'enum', required: true, positional: 0, default: 'fade', options: [...TRANSITION_OPTIONS, { value: 'end', label: 'cmd.trans.kind.end' }] },
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+ { key: 'duration', label: 'cmd.trans.duration', type: 'number', default: 0.6 },
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+ { key: 'dir', label: 'cmd.trans.dir', type: 'enum', options: DIR_OPTIONS },
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+ { key: 'color', label: 'cmd.trans.color', type: 'color', advanced: true },
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+ { key: 'mask', label: 'cmd.trans.mask', type: 'asset:bg', advanced: true },
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+ { key: 'softness', label: 'cmd.trans.softness', type: 'number', default: 0.1, advanced: true },
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+ ],
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+ },
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+ {
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+ name: 'preload',
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+ label: 'cmd.preload.label',
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+ category: 'stage',
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+ icon: '⏳',
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+ hint: 'cmd.preload.hint',
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+ params: [
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+ { key: 'assets', label: 'cmd.preload.assets', type: 'string', required: true, positional: 0, list: true },
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+ { key: 'wait', label: 'cmd.preload.wait', type: 'boolean', default: false },
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+ ],
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+ },
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+ {
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+ name: 'ui',
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+ label: 'cmd.ui.label',
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+ category: 'stage',
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+ icon: '🪟',
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+ hint: 'cmd.ui.hint',
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+ params: [
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+ {
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+ key: 'op',
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+ label: 'cmd.ui.op',
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+ type: 'enum',
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+ required: true,
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+ positional: 0,
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+ default: 'show',
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+ options: [
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+ { value: 'show', label: 'cmd.ui.op.show' },
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+ { value: 'hide', label: 'cmd.ui.op.hide' },
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+ { value: 'toggle', label: 'cmd.ui.op.toggle' },
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+ ],
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+ },
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+ { key: 'id', label: 'cmd.ui.id', type: 'panel', required: true, positional: 1 },
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+ ],
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+ },
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+ {
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+ name: 'hotspot',
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+ label: 'cmd.hotspot.label',
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+ category: 'stage',
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+ icon: '🎯',
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+ hint: 'cmd.hotspot.hint',
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+ params: [
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+ // `[hotspot clear]` / `[hotspot remove <id>]` reuse the id slot with a keyword.
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+ { key: 'id', label: 'cmd.hotspot.id', type: 'string', required: true, positional: 0 },
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+ { key: 'target', label: 'cmd.hotspot.target', type: 'string', positional: 1, advanced: true },
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+ { key: 'x', label: 'cmd.hotspot.x', type: 'number', default: 0 },
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+ { key: 'y', label: 'cmd.hotspot.y', type: 'number', default: 0 },
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+ { key: 'w', label: 'cmd.hotspot.w', type: 'number', default: 10 },
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+ { key: 'h', label: 'cmd.hotspot.h', type: 'number', default: 10 },
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+ { key: 'onclick', label: 'cmd.hotspot.onclick', type: 'script' },
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+ { key: 'if', label: 'cmd.hotspot.if', type: 'expr' },
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+ ],
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+ },
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+ {
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+ name: 'input',
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+ label: 'cmd.input.label',
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+ category: 'flow',
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+ icon: '⌨️',
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+ hint: 'cmd.input.hint',
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+ params: [
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+ { key: 'var', label: 'cmd.input.var', type: 'variable', required: true, positional: 0 },
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+ { key: 'prompt', label: 'cmd.input.prompt', type: 'key' },
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+ { key: 'default', label: 'cmd.input.default', type: 'string' },
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+ { key: 'persist', label: 'cmd.input.persist', type: 'boolean', default: false },
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+ { key: 'maxlength', label: 'cmd.input.maxlength', type: 'number', advanced: true },
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+ { key: 'pattern', label: 'cmd.input.pattern', type: 'string', advanced: true },
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  ],
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  },
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  {
package/dist/ir.d.ts CHANGED
@@ -1,6 +1,18 @@
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  export type Lang = string;
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  /** textKey -> localized string. Values may carry inline markup ({wave:..}, {w:0.5}, {br}). */
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  export type TextCatalog = Record<string, string>;
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+ /** The work's engine configuration — the JSON form of `nilvn.config.toml`,
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+ * section by section (`title`, `ending`, `theme`, `window`, `menu`, `settings`,
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+ * `keys`, `saves`, `choices`, `input`, `preload`, `ui`, `persist`, `strings`,
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+ * `plugins.<id>` …). Core keeps it opaque on purpose: the engine is the one
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+ * source of its meaning (its `CONFIG_SCHEMA` / `checkConfig` validate it and the
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+ * studio's settings forms are generated from that schema), so nothing here
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+ * duplicates the engine's types. Sections the package model carries elsewhere
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+ * (`game.entry` / `game.scripts` / `path` / `actors` / `plugins.use`) do not
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+ * belong in it — the engine drops them with a diagnostic. */
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+ export interface WorkConfig {
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+ [section: string]: unknown;
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+ }
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  export interface Project {
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  meta: ProjectMeta;
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  actors: Record<string, Actor>;
@@ -18,6 +30,10 @@ export interface Project {
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  * the engine unlocks a segment when normal play passes its end. Optional: older
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  * projects simply have none. */
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  replays?: ReplaySegment[];
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+ /** The work's engine configuration (see {@link WorkConfig}); travels into the
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+ * script package as `nilvn.json` `config`. Optional: a project without one
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+ * plays with the engine's defaults. Added at schema v12. */
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+ config?: WorkConfig;
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  }
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  /** A node position id: which scene, which node — the timeline's stable locator
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  * (`NodeBase.id` is minted once and survives edits around it). */
@@ -73,8 +89,15 @@ export interface ReplaySegment {
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  * v11: plugin platform v2 — `PluginRef`
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  * is `{ id, version?, config? }` keyed by the plugin's reverse-DNS id; the
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  * migration maps bundled short names (`textfx` → `app.nilvn.textfx`) and keeps
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- * unknown names verbatim (the editor reports them, nothing is dropped). */
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- export declare const CURRENT_SCHEMA_VERSION = 11;
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+ * unknown names verbatim (the editor reports them, nothing is dropped).
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+ * v12: `Project.config` the work's engine configuration (the JSON form of
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+ * nilvn.config.toml), exported as the package's `config`. Pure addition.
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+ * v13: layered sprites and the actor's plugin fields — `Actor.textColor` /
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+ * `canvas` / `layers` / `ext` (pure additions) and `Actor.voice` moved under
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+ * `ext['app.nilvn.voicefx']` (migrated); `ChoiceNode.timer` / `timerDefault`,
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+ * `ChoiceOption.disabled`, `VariableDef.persist`, `CallNode` / `ReturnNode`
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+ * (pure additions). */
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+ export declare const CURRENT_SCHEMA_VERSION = 13;
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  /** Bring a loaded project up to CURRENT_SCHEMA_VERSION in place (then return it).
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  * Call once on load, after reading from disk. Runs every table step the project
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  * predates, in order, then stamps the current version. */
@@ -111,18 +134,41 @@ export interface SceneMapChapter {
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  sceneIds: string[];
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  collapsed?: boolean;
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  }
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+ /** One layer of a layered sprite. `src` is a path template with `{<layer>}`
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+ * for the value (`char/yuki/body-{body}.webp`); `values` is the editor's
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+ * picker list — the `face` layer's values are the actor's `faces`. */
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+ export interface ActorLayer {
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+ src: string;
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+ /** The value shown until a command sets one. */
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+ default?: string;
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+ /** Where a cropped layer image sits on the canvas, in canvas pixels. */
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+ offset?: [number, number];
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+ /** May be unset (`none` clears it). */
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+ optional?: boolean;
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+ values?: string[];
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+ }
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  export interface Actor {
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  id: string;
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  /** Display name is localizable, hence a catalog key. */
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  nameKey: string;
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+ /** Name-tag BACKGROUND colour. */
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  color?: string;
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+ /** Name-tag TEXT colour (the theme's `name-color` when absent). */
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+ textColor?: string;
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  /** Sprite URL template; `{face}` is replaced by the current face. */
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  sprites: string;
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  /** Available faces, for the editor's expression picker. */
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  faces: string[];
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  defaultFace?: string;
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- /** Base pitch (Hz) for the voicefx plugin. */
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- voice?: number;
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+ /** Layered sprite: the shared canvas in image pixels the layers align on. */
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+ canvas?: [number, number];
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+ /** Layered sprite: named layers composed bottom to top in declaration order.
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+ * `face` is the layer `say.face` / `[char id face]` drive; the others change
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+ * through `[char id body=casual]`. Wins over `sprites` when present. */
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+ layers?: Record<string, ActorLayer>;
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+ /** Plugin-declared fields by plugin id (`contributes.actorFields`) — the
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+ * voicefx pitch lives at `ext['app.nilvn.voicefx'].voice` (v13; was `voice`). */
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+ ext?: Record<string, Record<string, unknown>>;
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  /** The character's reproducible recipe (provenance):
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  * typically `source:'face-creator'`, carrying the whole def so any pose can be
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  * re-rendered at conversion time (the expression-set "registration template" a
@@ -136,6 +182,10 @@ export interface VariableDef {
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  default: number | boolean | string;
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  /** Display name in the editor. */
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  label?: string;
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+ /** Kept across saves, restarts and runs (the engine's `[persist]` table: the
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+ * stored value wins, `default` seeds the first run). Exported into the
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+ * package config's `persist` section, never as a script command. */
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+ persist?: boolean;
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  }
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  export interface ResourceRegistry {
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  backgrounds: AssetRef[];
@@ -216,7 +266,7 @@ export interface Scene {
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  titleKey: string;
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  nodes: SceneNode[];
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  }
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- export type SceneNode = SayNode | NarrateNode | CommandNode | ChoiceNode | SetNode | JumpNode | LabelNode | RecallNode | AnimNode | EventFrameNode | LoopStartNode | LoopStopNode;
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+ export type SceneNode = SayNode | NarrateNode | CommandNode | ChoiceNode | SetNode | JumpNode | CallNode | ReturnNode | LabelNode | RecallNode | AnimNode | EventFrameNode | LoopStartNode | LoopStopNode;
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  export type NodeKind = SceneNode['kind'];
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  interface NodeBase {
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  /** Stable id generated by the editor; jumps/references point at it. */
@@ -250,12 +300,19 @@ export interface CommandNode extends NodeBase {
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  export interface ChoiceNode extends NodeBase {
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  kind: 'choice';
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  options: ChoiceOption[];
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+ /** Seconds the prompt waits before picking `timerDefault` by itself (the
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+ * engine's `[choices timer=]`); absent = what the `[choices]` config says. */
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+ timer?: number;
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+ /** The option a timeout picks, counted from 1 among the shown options. */
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+ timerDefault?: number;
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  }
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  export interface ChoiceOption {
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  labelKey: string;
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  target: JumpTarget;
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  /** Shown only when truthy. */
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  condition?: string;
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+ /** Shown greyed and unpickable when truthy (`disabled=`). */
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+ disabled?: string;
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  }
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  export interface SetNode extends NodeBase {
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  kind: 'set';
@@ -266,6 +323,15 @@ export interface JumpNode extends NodeBase {
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  kind: 'jump';
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  target: JumpTarget;
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  }
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+ /** `[call label]`: jump there and come back at the next `[return]` (calls nest). */
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+ export interface CallNode extends NodeBase {
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+ kind: 'call';
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+ target: JumpTarget;
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+ }
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+ /** `[return]`: back to the line after the last `[call]`. */
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+ export interface ReturnNode extends NodeBase {
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+ kind: 'return';
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+ }
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  export interface LabelNode extends NodeBase {
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  kind: 'label';
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  name: string;
package/dist/ir.js CHANGED
@@ -40,8 +40,15 @@ import { resolvePluginId } from './plugins.js';
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  * v11: plugin platform v2 — `PluginRef`
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  * is `{ id, version?, config? }` keyed by the plugin's reverse-DNS id; the
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  * migration maps bundled short names (`textfx` → `app.nilvn.textfx`) and keeps
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- * unknown names verbatim (the editor reports them, nothing is dropped). */
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- export const CURRENT_SCHEMA_VERSION = 11;
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+ * unknown names verbatim (the editor reports them, nothing is dropped).
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+ * v12: `Project.config` the work's engine configuration (the JSON form of
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+ * nilvn.config.toml), exported as the package's `config`. Pure addition.
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+ * v13: layered sprites and the actor's plugin fields — `Actor.textColor` /
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+ * `canvas` / `layers` / `ext` (pure additions) and `Actor.voice` moved under
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+ * `ext['app.nilvn.voicefx']` (migrated); `ChoiceNode.timer` / `timerDefault`,
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+ * `ChoiceOption.disabled`, `VariableDef.persist`, `CallNode` / `ReturnNode`
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+ * (pure additions). */
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+ export const CURRENT_SCHEMA_VERSION = 13;
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  /** The stable id a ref (of either shape) points at. */
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  function refId(r) {
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  const raw = r.id ?? r.name;
@@ -152,6 +159,23 @@ const MIGRATIONS = [
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  p.plugins = next;
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  },
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  },
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+ // v11 -> v12: `Project.config` (the work's engine configuration). Pure addition
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+ // — a project without one plays with the engine's defaults.
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+ // v12 -> v13: the voicefx pitch (`Actor.voice`) moves under `ext['app.nilvn.voicefx']`
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+ // like every plugin actor field; the layered-sprite fields are pure additions.
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+ {
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+ to: 13,
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+ run: (p) => {
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+ for (const a of Object.values(p.actors)) {
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+ const legacy = a;
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+ if (legacy.voice === undefined)
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+ continue;
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+ const ext = (a.ext ??= {});
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+ ext['app.nilvn.voicefx'] = { ...ext['app.nilvn.voicefx'], voice: legacy.voice };
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+ delete legacy.voice;
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+ }
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+ },
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+ },
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  ];
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  /** Bring a loaded project up to CURRENT_SCHEMA_VERSION in place (then return it).
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  * Call once on load, after reading from disk. Runs every table step the project
package/dist/package.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import type { Project } from './ir.js';
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+ import type { Actor, Project, WorkConfig } from './ir.js';
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  import { type ChunkManifest, type ManifestAsset } from './chunk.js';
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  import { type BuildChunkedOptions, type ChunkFile } from './chunk-build.js';
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  /** Script-package format version. Bumped only when nilvn.json's shape changes
@@ -12,13 +12,32 @@ export declare const PACKAGE_MANIFEST_FILE = "nilvn.json";
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  export interface PackageActor {
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  name?: string;
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  nameKey?: string;
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+ /** Name-tag background colour. */
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  color?: string;
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+ /** Name-tag text colour. */
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+ textColor?: string;
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  /** Sprite URL template; `{face}` is replaced by the current face. */
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  sprites?: string;
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  defaultFace?: string;
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- /** Base pitch (Hz) for the voice blip. */
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+ /** Layered sprite: the shared canvas in image pixels (`[600, 1100]`). */
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+ canvas?: [number, number];
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+ /** Layered sprite: named layers composed bottom to top (`face` follows the
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+ * face; the others change through `[char id body=casual]`). Wins over `sprites`. */
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+ layers?: Record<string, PackageActorLayer>;
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+ /** Plugin actor fields by plugin id (`contributes.actorFields`), e.g.
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+ * `ext['app.nilvn.voicefx'].voice`. */
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+ ext?: Record<string, Record<string, unknown>>;
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+ /** @deprecated — the voicefx pitch; the engine moves it under `ext`. */
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  voice?: number;
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  }
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+ /** One layer of a layered sprite in the package (the engine's `ActorLayerDef`). */
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+ export interface PackageActorLayer {
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+ /** Path template; `{<layer>}` is replaced by the layer's value. */
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+ src: string;
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+ default?: string;
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+ offset?: [number, number];
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+ optional?: boolean;
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+ }
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  /** One enabled plugin, by its reverse-DNS id (`app.nilvn.textfx`; the engine
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  * also accepts the short names older packages carry).
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  * `entry` = a plugin carried inside the package (its `plugin.json`, relative to
@@ -49,6 +68,14 @@ export interface PackageManifest {
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  textSpeed: number;
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  /** Per-work id the runtime namespaces saves / settings by. */
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  saveKey: string;
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+ /** The work's engine configuration — the JSON form of `nilvn.config.toml`
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+ * (`Project.config`). The engine applies it once the package is open, after
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+ * the asset table is filled, so a skin, logo or background in it resolves by
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+ * ref like any other asset. Optional (a package without one plays with the
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+ * engine's defaults); the sections `nilvn.json` carries itself (`game.entry`
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+ * / `game.scripts` / `path` / `actors` / `plugins.use`) are dropped with a
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+ * diagnostic. Engines before 0.17 ignore the field. */
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+ config?: WorkConfig;
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  /** The chunk manifest (chunk.ts), embedded as-is: chunk / locale-slice / asset
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  * index + entry label. Wire files (`chunks/**`, `assets/**`) are unchanged. */
54
81
  chunks: ChunkManifest;
@@ -74,6 +101,8 @@ export interface BuildPackageOptions extends BuildChunkedOptions {
74
101
  textSpeed?: number;
75
102
  /** Defaults to the project id, else the title. */
76
103
  saveKey?: string;
104
+ /** Defaults to `project.config`; left out of the manifest when empty. */
105
+ config?: WorkConfig;
77
106
  }
78
107
  export interface ScriptPackagePlan {
79
108
  /** nilvn.json, with `chunks.assets` still EMPTY — the producer resolves the
@@ -88,6 +117,8 @@ export interface ScriptPackagePlan {
88
117
  /** Languages the finished work can switch between: the default plus every
89
118
  * declared language that ships a non-empty catalog. The default comes first. */
90
119
  export declare function packageLanguages(project: Project): string[];
120
+ /** The layer table minus the editor's picker lists. */
121
+ export declare function packageLayers(layers: NonNullable<Actor['layers']>): Record<string, PackageActorLayer>;
91
122
  /** The runtime actor table straight from the IR (`name` = the default-language
92
123
  * display name, falling back to the id). */
93
124
  export declare function packageActors(project: Project): Record<string, PackageActor>;
@@ -96,5 +127,12 @@ export declare function packageActors(project: Project): Record<string, PackageA
96
127
  * single-file / asset-ZIP shape) plus the manifest fields the shells used to bake
97
128
  * into their bootstraps. Pure, zero-I/O. */
98
129
  export declare function buildScriptPackage(project: Project, opts: BuildPackageOptions): ScriptPackagePlan;
130
+ /** Asset refs a work configuration names — a skin, logo, background, music,
131
+ * HUD icon or preload entry — found by walking every string in it with the
132
+ * same predicate the scene walk uses (`isAssetRef`), so a producer resolves
133
+ * them into the package's by-ref table alongside the scenes' assets. Strings
134
+ * holding a `{placeholder}` (a layered actor's `src` template) are templates,
135
+ * not refs, and are left to the actor table. */
136
+ export declare function configAssetRefs(config: WorkConfig | undefined): string[];
99
137
  /** Fill the by-ref asset table (`chunks.assets`). Returns a new manifest. */
100
138
  export declare function fillPackageAssets(manifest: PackageManifest, assets: Record<string, ManifestAsset>): PackageManifest;
package/dist/package.js CHANGED
@@ -8,6 +8,7 @@
8
8
  // Pure types + a builder over buildChunkedExport, zero-dep. The editor's four
9
9
  // exports (single-file HTML / asset ZIP / chunked ZIP / .nvpk) are this package
10
10
  // plus a shell; the engine's `load()` is its one consumer.
11
+ import { isAssetRef } from './serialize.js';
11
12
  import { isChunkManifest } from './chunk.js';
12
13
  import { buildChunkedExport } from './chunk-build.js';
13
14
  /** Script-package format version. Bumped only when nilvn.json's shape changes
@@ -42,13 +43,31 @@ export function packageLanguages(project) {
42
43
  const extra = declared.filter((l) => l !== def && Object.keys(project.catalogs[l] ?? {}).length > 0);
43
44
  return [def, ...extra];
44
45
  }
46
+ /** The layer table minus the editor's picker lists. */
47
+ export function packageLayers(layers) {
48
+ const out = {};
49
+ for (const [name, l] of Object.entries(layers)) {
50
+ out[name] = { src: l.src, ...(l.default ? { default: l.default } : {}), ...(l.offset ? { offset: l.offset } : {}), ...(l.optional ? { optional: true } : {}) };
51
+ }
52
+ return out;
53
+ }
45
54
  /** The runtime actor table straight from the IR (`name` = the default-language
46
55
  * display name, falling back to the id). */
47
56
  export function packageActors(project) {
48
57
  const cat = project.catalogs[project.meta.defaultLang] ?? {};
49
58
  const out = {};
50
59
  for (const [id, a] of Object.entries(project.actors)) {
51
- out[id] = { name: cat[a.nameKey] ?? id, nameKey: a.nameKey, color: a.color, sprites: a.sprites, defaultFace: a.defaultFace, voice: a.voice };
60
+ out[id] = {
61
+ name: cat[a.nameKey] ?? id,
62
+ nameKey: a.nameKey,
63
+ color: a.color,
64
+ sprites: a.sprites,
65
+ defaultFace: a.defaultFace,
66
+ ...(a.textColor ? { textColor: a.textColor } : {}),
67
+ ...(a.canvas ? { canvas: a.canvas } : {}),
68
+ ...(a.layers ? { layers: packageLayers(a.layers) } : {}),
69
+ ...(a.ext && Object.keys(a.ext).length ? { ext: a.ext } : {}),
70
+ };
52
71
  }
53
72
  return out;
54
73
  }
@@ -57,12 +76,14 @@ export function packageActors(project) {
57
76
  * single-file / asset-ZIP shape) plus the manifest fields the shells used to bake
58
77
  * into their bootstraps. Pure, zero-I/O. */
59
78
  export function buildScriptPackage(project, opts) {
60
- // Forward the command registry: without it the chunks serialize plugin commands
61
- // against the built-ins alone, and a positional argument (`[move yuki …]`)
62
- // degrades to `id=yuki`, which the plugin never reads.
63
- const plan = buildChunkedExport(project, { engine: opts.engine, groups: opts.groups, ...(opts.commands ? { commands: opts.commands } : {}) });
79
+ // The chunk options ride through whole (registry, grouping, a preview's scene
80
+ // scope and anchor): without the command registry the chunks serialize plugin
81
+ // commands against the built-ins alone, and a positional argument
82
+ // (`[move yuki …]`) degrades to `id=yuki`, which the plugin never reads.
83
+ const plan = buildChunkedExport(project, opts);
64
84
  const title = opts.title ?? (project.meta.title || 'NilVN');
65
85
  const lang = (opts.lang ?? project.meta.defaultLang);
86
+ const config = opts.config ?? project.config;
66
87
  const manifest = {
67
88
  format: PACKAGE_FORMAT,
68
89
  title,
@@ -73,10 +94,36 @@ export function buildScriptPackage(project, opts) {
73
94
  plugins: opts.plugins ?? project.plugins.map((p) => ({ id: p.id })),
74
95
  textSpeed: opts.textSpeed ?? (Number(project.meta.textSpeed) || 40),
75
96
  saveKey: opts.saveKey ?? (project.meta.id || project.meta.title || 'nilvn'),
97
+ ...(config && Object.keys(config).length ? { config } : {}),
76
98
  chunks: plan.manifest,
77
99
  };
78
100
  return { manifest, files: plan.files, assetRefs: plan.assetRefs };
79
101
  }
102
+ /** Asset refs a work configuration names — a skin, logo, background, music,
103
+ * HUD icon or preload entry — found by walking every string in it with the
104
+ * same predicate the scene walk uses (`isAssetRef`), so a producer resolves
105
+ * them into the package's by-ref table alongside the scenes' assets. Strings
106
+ * holding a `{placeholder}` (a layered actor's `src` template) are templates,
107
+ * not refs, and are left to the actor table. */
108
+ export function configAssetRefs(config) {
109
+ const out = new Set();
110
+ const walk = (v) => {
111
+ if (typeof v === 'string') {
112
+ if (isAssetRef(v) && !v.includes('{'))
113
+ out.add(v);
114
+ }
115
+ else if (Array.isArray(v)) {
116
+ for (const x of v)
117
+ walk(x);
118
+ }
119
+ else if (v && typeof v === 'object') {
120
+ for (const x of Object.values(v))
121
+ walk(x);
122
+ }
123
+ };
124
+ walk(config);
125
+ return [...out];
126
+ }
80
127
  /** Fill the by-ref asset table (`chunks.assets`). Returns a new manifest. */
81
128
  export function fillPackageAssets(manifest, assets) {
82
129
  return { ...manifest, chunks: { ...manifest.chunks, assets } };
package/dist/schema.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export type ParamType = 'string' | 'number' | 'boolean' | 'enum' | 'asset:bg' | 'asset:bgm' | 'asset:se' | 'asset:sprite' | 'actor' | 'face' | 'color' | 'expr';
1
+ export type ParamType = 'string' | 'number' | 'boolean' | 'enum' | 'asset:bg' | 'asset:bgm' | 'asset:se' | 'asset:sprite' | 'actor' | 'face' | 'color' | 'expr' | 'variable' | 'panel' | 'key' | 'script';
2
2
  export interface ParamOption {
3
3
  value: string;
4
4
  label: string;
@@ -18,6 +18,9 @@ export interface ParamSchema {
18
18
  positional?: number;
19
19
  /** Tuck behind an "advanced" disclosure in the editor. */
20
20
  advanced?: boolean;
21
+ /** A positional that holds several values: the value is whitespace-separated
22
+ * and serializes as that many positional tokens (`[preload a.png b.wav]`). */
23
+ list?: boolean;
21
24
  }
22
25
  export type CommandCategory = 'stage' | 'audio' | 'fx' | 'flow' | 'text';
23
26
  export interface CommandSchema {
package/dist/serialize.js CHANGED
@@ -169,13 +169,28 @@ function serializeNode(node, text, commands, scope = null) {
169
169
  }
170
170
  case 'narrate':
171
171
  return `|${text(node.textKey)}`;
172
- case 'choice':
173
- return node.options
174
- .map((o) => {
175
- const cond = o.condition ? ` if=${token(o.condition)}` : '';
176
- return `[choice ${token(text(o.labelKey))} -> ${dest(o.target, scope)}${cond}]`;
177
- })
178
- .join('\n');
172
+ case 'choice': {
173
+ // `if=` / `disabled=` are read to the tag's end and unquoted by the engine
174
+ // (they carry spaces), so they go last and raw. A timer rides a `[choices]`
175
+ // line right before the prompt.
176
+ const lines = node.options.map((o) => {
177
+ const guards = [o.condition ? `if=${o.condition}` : '', o.disabled ? `disabled=${o.disabled}` : ''].filter(Boolean);
178
+ return `[choice ${token(text(o.labelKey))} -> ${dest(o.target, scope)}${guards.length ? ' ' + guards.join(' ') : ''}]`;
179
+ });
180
+ if (node.timer !== undefined || node.timerDefault !== undefined) {
181
+ const parts = ['choices'];
182
+ if (node.timer !== undefined)
183
+ parts.push(`timer=${node.timer}`);
184
+ if (node.timerDefault !== undefined)
185
+ parts.push(`default=${node.timerDefault}`);
186
+ lines.unshift(`[${parts.join(' ')}]`);
187
+ }
188
+ return lines.join('\n');
189
+ }
190
+ case 'call':
191
+ return `[call ${dest(node.target, scope)}]`;
192
+ case 'return':
193
+ return '[return]';
179
194
  case 'jump':
180
195
  // v1 DSL expresses a conditional jump as [if cond -> label].
181
196
  return node.condition
@@ -188,7 +203,7 @@ function serializeNode(node, text, commands, scope = null) {
188
203
  // gallery is built from the IR directly, not from the runtime script.
189
204
  return `; recall ${node.recallId}`;
190
205
  case 'command':
191
- return serializeCommand(node, commands[node.cmd]);
206
+ return serializeCommand(node, commands[node.cmd], text);
192
207
  case 'anim':
193
208
  return serializeAnim(node);
194
209
  case 'eventframe':
@@ -203,10 +218,18 @@ function serializeNode(node, text, commands, scope = null) {
203
218
  }
204
219
  }
205
220
  }
206
- function serializeCommand(node, schema) {
221
+ function serializeCommand(node, schema, text) {
207
222
  const parts = [node.cmd];
208
223
  const params = node.params;
209
224
  const used = new Set();
225
+ // A `key` param holds a catalog `@key`; under keepKeys the engine resolves it,
226
+ // otherwise the literal text goes out like a dialogue line's.
227
+ const value = (p, v) => {
228
+ if (p.type === 'key' && text && typeof v === 'string' && v.startsWith('@'))
229
+ return text(v.slice(1));
230
+ return v;
231
+ };
232
+ const raw = [];
210
233
  if (schema) {
211
234
  const positionals = schema.params
212
235
  .filter((p) => p.positional !== undefined)
@@ -221,7 +244,12 @@ function serializeCommand(node, schema) {
221
244
  for (let i = 0; i <= last; i++) {
222
245
  const p = positionals[i];
223
246
  used.add(p.key);
224
- parts.push(token(params[p.key] ?? p.default ?? ''));
247
+ const v = value(p, params[p.key] ?? p.default ?? '');
248
+ if (p.list)
249
+ for (const item of String(v).split(/\s+/).filter(Boolean))
250
+ parts.push(token(item));
251
+ else
252
+ parts.push(token(v));
225
253
  }
226
254
  for (const p of schema.params) {
227
255
  if (p.positional !== undefined)
@@ -232,7 +260,11 @@ function serializeCommand(node, schema) {
232
260
  continue;
233
261
  if (p.default !== undefined && val === p.default)
234
262
  continue;
235
- parts.push(`${p.key}=${token(val)}`);
263
+ // A condition is read to the tag's end unquoted: it goes last, raw.
264
+ if (p.type === 'expr')
265
+ raw.push(`${p.key}=${String(val)}`);
266
+ else
267
+ parts.push(`${p.key}=${token(value(p, val))}`);
236
268
  }
237
269
  }
238
270
  // Params not described by the schema (e.g. unknown plugin command) -> key=value.
@@ -241,7 +273,7 @@ function serializeCommand(node, schema) {
241
273
  continue;
242
274
  parts.push(`${k}=${token(v)}`);
243
275
  }
244
- return `[${parts.join(' ')}]`;
276
+ return `[${[...parts, ...raw].join(' ')}]`;
245
277
  }
246
278
  // A recorded keyframe animation (AnimNode) serializes to an `[anim …]` command the
247
279
  // engine's built-in `anim` handler plays. The whole track rides one compact `kf`
@@ -1,7 +1,7 @@
1
1
  export declare const FORMAT_VERSIONS: Readonly<{
2
2
  /** Project / IR document (`ProjectMeta.schemaVersion`) — `migrateProject` brings
3
3
  * older projects forward, one table step per bump. */
4
- irSchema: 11;
4
+ irSchema: 13;
5
5
  /** Chunked-streaming manifest (`ChunkManifest.format`) — the loaders gate on it. */
6
6
  chunkManifest: 1;
7
7
  /** Script package (`nilvn.json` `format`) — `checkPackageManifest` gates on it. */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nilvn/core",
3
- "version": "0.16.3",
3
+ "version": "0.17.1",
4
4
  "type": "module",
5
5
  "description": "NilVN shared core — the project document model (IR), command / plugin-manifest schemas, script-package format and serializers",
6
6
  "license": "MIT",