@nika-js/onlymap 0.6.20 → 0.6.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/README.md +1 -1
- package/dist/{LercDecode.es-DiDn51b8.js → LercDecode.es-B_dD2_mY.js} +1 -1
- package/dist/actions.d.ts +94 -1
- package/dist/attribute-resolution.d.ts +12 -0
- package/dist/{basemap-Bvtudw-w.js → basemap-DK0AJ6ZH.js} +2 -2
- package/dist/declarative-filter.d.ts +2 -16
- package/dist/effect-track.d.ts +94 -0
- package/dist/effects.d.ts +2 -0
- package/dist/elements/om-map.d.ts +9 -8
- package/dist/elements/om-story.d.ts +18 -0
- package/dist/{geoparquet-DFfq6-JJ.js → geoparquet-fc2daxMh.js} +1 -1
- package/dist/{index-AlG5NjjQ.js → index-9EEyGbU1.js} +1 -1
- package/dist/{index-Cq0qmoDj.js → index-BNZFF535.js} +2 -2
- package/dist/{index-ZDGLuUoq.js → index-BwoceNAo.js} +1 -1
- package/dist/{index-CPthQWzC.js → index-CuBGRyG-.js} +13613 -13340
- package/dist/{index-DIHnIeho.js → index-DOPjev5l.js} +1 -1
- package/dist/internal-ids.d.ts +2 -0
- package/dist/{lerc-C3kqqJ1B.js → lerc-CMJO8KZO.js} +2 -2
- package/dist/onlymap.standalone.js +23487 -23214
- package/dist/onlymapjs.js +1 -1
- package/dist/programmatic.d.ts +1 -2
- package/dist/{raster-6tndfpHv.js → raster-GMsuQARC.js} +2 -2
- package/dist/{raster-pipeline-DVLch-nI.js → raster-pipeline-DNpKXgO3.js} +1 -1
- package/dist/runtime-core.d.ts +22 -0
- package/dist/snapshot.d.ts +15 -0
- package/dist/version.d.ts +1 -1
- package/dist/{zarr-D5UCDgG7.js → zarr-KiXluGoJ.js} +2 -2
- package/docs/stories.md +2 -0
- package/llms.txt +2 -2
- package/package.json +1 -1
- package/skills/onlymapjs/SKILL.md +1 -1
- package/skills/onlymapjs/references/syntax.md +3 -3
package/CHANGELOG.md
CHANGED
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@@ -8,6 +8,18 @@ Note: npm collapsed a few closely-spaced releases — the GPX/FlatGeobuf (0.5.4)
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and GeoParquet (0.5.5) work shipped to npm together as **0.5.6**, so npm's
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version list jumps 0.5.3 → 0.5.6. Each logical version is listed here regardless.
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## 0.6.21 — 2026-08-26
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### Added
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- **Recordings now capture animations, not just end states.** Fade, pulse, trace, and populate steps animate frame-accurately in `onlymapjs record` output and paced story runs — a 2-second border trace draws itself on across 2 seconds of video instead of appearing fully drawn. Seeking a story under the recording switch lands mid-animation too (a half-drawn trace is just a scene), which external frame renderers rely on. One documented limit: the `trace follow` camera is skipped during recorded runs, since the paced route drives the camera.
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### Fixed
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- **On-map labels (`anchor="surface"`) now sit on the landmass they belong to.** Ring selection previously favored densely-digitized slivers and could even pick a hole; features without a usable anchor point no longer draw a stray label at null island.
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- **The `trace follow` camera stays glued to the drawing tip.** It previously sampled the path by distance while the ink advanced by timestamps, so routes with dwells or slow legs pulled the camera away from the head; layers with several separately-timed paths no longer make the camera jump between them.
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- **Blob-format snapshots are byte-stable again.** Stability comparison silently never matched for blob output, so exactly the format video renderers request lost its guarantee.
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- **Seeking a story no longer overwrites fit-bounds or zoom-to poses between camera legs.**
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- **Paid-license render exemption is scoped to real local browser pages** — it no longer applies in environments without a page location at all.
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## 0.6.20 — 2026-08-26
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### Fixed
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package/README.md
CHANGED
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@@ -147,7 +147,7 @@ Built-in actions wire to picks, widget buttons (`data-emit`), or script (`ctx.em
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**Animation:** camera moves accept a duration — `map.flyTo(coords, zoom, { duration: 1200, curve: true })`, or the `fly-to` action (`center`/`zoom`/`pitch`/`bearing`/`duration`) from any behavior or button; `prefers-reduced-motion` is honored (moves become instant, final state identical). Per-prop GPU transitions via the `transition` attribute: `transition="get-fill-color 800ms"` fades color changes; on a streaming layer, `transition="get-position 300ms"` makes entities glide between updates.
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**Map stories:** a guided tour as markup — `<om-story>` holds `<om-step>` children that fire the same actions behaviors use, on a timeline (`duration`, `delay`, `parallel`); the built-in `type="player"` widget gives play/pause/scrub, seeking restores the scene's captured initial state, one story is active per map, and grabbing the map pauses playback. Effect verbs — `fade`, `pulse`, `trace` (progressive TripsLayer draw-on; with `feature-id`, a single polygon draws itself on inside its own layer), and `populate` (rows drop in one by one via a GPU filter sweep) — work as step shorthands or plain actions. The story is a sibling that references layers by id — delete it and the map is unchanged. For flybys over 3D tilesets, `warm-tiles` pre-loads the route's tiles in the background before playback, and `paced` goes further: the story steps its own clock and never advances a frame while a tileset is still refining, so no frame ever shows unrefined tiles — wall-clock stretches instead (built for recorded takes; emits `om-paced-tick {t, waitedMs}` per frame, and the two compose — warm first, wait less). `npx @nika-js/onlymap record map.html --out flyby.mp4` turns that guarantee into an actual video: one screenshot per paced frame in headless Chromium (widgets and attribution included), assembled with ffmpeg. Guide: [docs/stories.md](docs/stories.md).
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**Map stories:** a guided tour as markup — `<om-story>` holds `<om-step>` children that fire the same actions behaviors use, on a timeline (`duration`, `delay`, `parallel`); the built-in `type="player"` widget gives play/pause/scrub, seeking restores the scene's captured initial state, one story is active per map, and grabbing the map pauses playback. Effect verbs — `fade`, `pulse`, `trace` (progressive TripsLayer draw-on; with `feature-id`, a single polygon draws itself on inside its own layer), and `populate` (rows drop in one by one via a GPU filter sweep) — work as step shorthands or plain actions. The story is a sibling that references layers by id — delete it and the map is unchanged. For flybys over 3D tilesets, `warm-tiles` pre-loads the route's tiles in the background before playback, and `paced` goes further: the story steps its own clock and never advances a frame while a tileset is still refining, so no frame ever shows unrefined tiles — wall-clock stretches instead (built for recorded takes; emits `om-paced-tick {t, waitedMs}` per frame, and the two compose — warm first, wait less). `npx @nika-js/onlymap record map.html --out flyby.mp4` turns that guarantee into an actual video: one screenshot per paced frame in headless Chromium (widgets and attribution included), assembled with ffmpeg — and effect verbs animate on the story clock, so recorded traces draw on frame by frame exactly as authored. Guide: [docs/stories.md](docs/stories.md).
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**Classified symbology:** `classify-by="magnitude" classify-scale="jenks" classify-classes="5" classify-ramp="viridis"` computes class breaks *from the data* (quantile, equal-interval, or Jenks natural breaks), styles the layer with a named ramp, and auto-generates the classes legend — no domains or colors to hand-author; an explicit `get-fill-color`/`color` always wins. **Temporal playback:** `<om-widget type="time-slider" layer="…" field="time" duration="20s" window="86400000" format="date">` is a play/pause/scrub control over a layer's time field, driving the same `filter-layer` mechanics as the filter widget (stats stay coherent; `loop` restarts the sweep).
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package/dist/actions.d.ts
CHANGED
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@@ -1,3 +1,13 @@
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/**
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* The action registry (spec: "Module Breakdown / Behavior Engine" — "Action
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* payload contract"). One event name maps to one action handler with one
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* payload schema, honored identically across all three emit surfaces —
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* `ctx.emit(name, payload)`, `data-emit`, and `<om-behavior>` — an action
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* reads the same keys regardless of how it was triggered. `registerAction`
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* is re-exported from the package entry point (index.ts) as the public
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* `OmMap.registerAction` surface.
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*/
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import { TRACE_TEMP_PREFIX } from "./internal-ids";
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import type { RuntimeCore } from "./runtime-core";
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import type { LayerIR } from "./ir";
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export type ActionHandler = (payload: Record<string, unknown>, mapEl: Element, core: RuntimeCore, layerIRs: ReadonlyMap<string, LayerIR>) => void;
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@@ -9,6 +19,16 @@ export declare function dispatchAction(name: string, payload: Record<string, unk
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export { RUNTIME_INTERNAL_PREFIX } from "./internal-ids";
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/** The overlay anchor for a feature: its bbox center for geojson geometry, else its point (flat lon/lat). */
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export declare function featureAnchorPoint(feature: unknown): [number, number] | undefined;
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/**
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* Animated-camera payload coercion (spec: "Map Stories / Animation
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* primitives"). Payloads arrive as strings from behavior/step attributes
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* and data-emit, as real values from ctx.emit — coerce both. Durations
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* accept "800", "800ms", or "2s".
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*/
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export declare function cameraOpts(payload: Record<string, unknown>): {
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duration: number;
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curve: boolean;
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};
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/**
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* `trace` — progressive draw. Real tracing needs per-vertex time, which is
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* TripsLayer's whole purpose: sweep `currentTime` across the data's
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@@ -16,6 +36,79 @@ export declare function featureAnchorPoint(feature: unknown): [number, number] |
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* back to `fade` with a warning (deck.gl has no dash-offset to fake a
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* draw-on with — documented in the spec).
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*/
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export
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export { TRACE_TEMP_PREFIX };
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export declare function tracedHiddenSet(core: RuntimeCore, layerId: string): Set<string>;
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/** Re-derive the source layer's `data` hide from the current hidden set: nothing hidden clears the hide, else data = rows minus the union. Clears ONLY the data key — a concurrent effect's keys on the same layer (a story-time fade hold, a pulse) must survive the reveal. */
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export declare function applyTraceHide(core: RuntimeCore, ir: LayerIR, rows: readonly unknown[]): void;
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/** Story scrub restore — drop all trace hide bookkeeping for this core (the channel props themselves are cleared separately by cancelAllLayerEffects). */
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export declare function resetTraceHides(core: RuntimeCore): void;
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/**
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* The temp outline layer both trace clocks build (wall-clock traceFeature,
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* story-time EffectTrack): a real runtime-managed <om-layer type="TripsLayer">
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* riding the normal parse → IR → reconcile pipeline.
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*/
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export declare function buildTraceTempElement(mapEl: Element, tempId: string, outline: {
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segments: unknown[];
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total: number;
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}, color: unknown): Element;
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/** Fraction of a per-feature trace slot spent drawing; the rest reveals the real feature and dissolves the outline. */
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export declare const TRACE_DRAW_FRACTION = 0.75;
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/**
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* Target resolution both trace clocks share — the two payload shapes
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* (explicit `{ layer, featureId }`, or the pick-derived `{ feature }` a
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* click behavior supplies; picked objects are FLATTENED by the selection
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* path, so the pick only contributes an id and the real row is always
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* looked up from the layer's own data), the row lookup, the outline, and
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* the per-feature temp-layer id. Null = no traceable outline — callers
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*/
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export interface TraceTarget {
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featureId: string;
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rows: readonly unknown[];
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outline: {
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segments: unknown[];
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total: number;
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};
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tempId: string;
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/** Columnar data never hides (its rows carry no geometry, so the outline already failed there). */
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canHide: boolean;
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}
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export declare function resolveTraceTarget(payload: Record<string, unknown>, ir: LayerIR): TraceTarget | null;
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/**
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* `populate` (spec: "Effect verbs") — rows drop in one by one, the
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* "populate" effect. Rides the ALWAYS-MOUNTED DataFilterExtension (see
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* attribute-resolution): each frame only moves the filterRange upper bound
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* — a uniform update, zero re-upload, the extension's design purpose.
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* Appearance order:
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* rows appear in filter-dimension order and the end state IS the
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* authored filter — nothing to restore;
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* - payload `field`: a one-shot getFilterValue buffer over that field;
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* - neither: data order (ordinal index accessor).
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* GeoJSON without an authored filter falls back to fade: a live composite
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* per-feature-trace lesson).
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*/
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/** Everything a populate sweep needs, computed once up front — `null` means "no sweepable dimension; fall back to fade" (both clocks share this). */
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export interface PopulateSweep {
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lo: number;
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hi: number;
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accessorPatch?: Record<string, unknown>;
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/** Authored filter dimensions beyond the swept one — held fixed each frame (see the packed filterRange comment below). */
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otherDimRanges?: [number, number][];
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}
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export declare function preparePopulateSweep(payload: Record<string, unknown>, ir: LayerIR): PopulateSweep | null;
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* every frame — the buffer computes once, keyed by its trigger) plus the
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* must be the FULL packed array (deck.gl's own multi-dimension shape) — the
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* the rest fixed at their authored ranges.
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*/
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export declare function populateSweepFrame(sweep: PopulateSweep, t01: number): Record<string, unknown>;
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/** Timestamp range of a TripsLayer's data via its own compiled getTimestamps accessor — the trace sweep's domain (shared by both trace clocks). */
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export declare function tripsTimestampRange(ir: LayerIR): {
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t0: number;
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t1: number;
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} | null;
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};
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/**
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* Schema defaults must be assigned BY VALUE: several descriptors carry
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* all siblings (found via the atlas demo: a trace temp that verifiably
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* defaults pass handed it the type's shared, already-polluted array).
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* the CONTAINER must not.
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*/
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import { C as ny, L as sy, M as oy, m as ay, c as ka, a as Sd, z as oc, G as sm, V as ly, W as cy, b as uy, g as hy, d as Vu, f as Ed, e as dy, l as py, u as fy, D as Qf, h as my } from "./index-CuBGRyG-.js";
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export declare function declarativeCategoryFilterPredicate(shape: Shape, categoryFilter: LayerCategoryFilter): (row: unknown) => boolean;
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export declare function warnCategoryCardinality(categoryFilter: LayerCategoryFilter | undefined,
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8
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export declare function warnCategoryCardinality(categoryFilter: LayerCategoryFilter | undefined, data: LayerData, shape: Shape, warnLabel: string): void;
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@@ -0,0 +1,94 @@
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1
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/**
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2
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+
* Story-time effect evaluation (spec: "Map Stories" / issue #37's pull
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3
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* model, completed for layer effects). `buildCameraLegs`/`cameraAtTime`
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4
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* already make the camera a pure function of story time; this module does
|
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5
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* the same for the animated verbs (fade / pulse / trace / populate). When
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6
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* the story owns the clock — a paced story (the recorder) or the
|
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7
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* determinism switch (frame renderers seeking) — those steps are NOT
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8
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* dispatched as actions: the story builds one EffectTrack from its timeline
|
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9
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* and evaluates every leg at the current story time on each tick or seek.
|
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10
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+
* A trace 40% drawn is then just a scene, reproducible at any t, instead
|
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11
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+
* of a wall-clock rAF loop racing the capture.
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12
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+
*
|
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13
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* Interactive wall-clock playback is untouched: it keeps dispatching the
|
|
14
|
+
* verbs through actions.ts, whose rAF path (effects.ts) remains the clock
|
|
15
|
+
* for anything without a timeline (click-to-trace behaviors, ctx.emit).
|
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16
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* Both clocks share the same underlying builders — the pure math
|
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17
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+
* (traceProgress, pulseOpacity, EASINGS), the populate sweep, the trace
|
|
18
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+
* target/temp element — so a verb renders identically whichever clock
|
|
19
|
+
* drives it.
|
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20
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+
*
|
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21
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+
* Evaluation contract: legs are stateless functions of t, EXCEPT the
|
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22
|
+
* documented enter/exit hooks (temp-layer DOM, trace hide sets), which the
|
|
23
|
+
* evaluator invokes on phase transitions. Seek resets are handled by the
|
|
24
|
+
* story's existing scrub model — restore-initial clears every channel patch
|
|
25
|
+
* and temp layer, then resetState() forgets all phases and applyAt(t)
|
|
26
|
+
* rebuilds the scene from pristine. Follow cameras are the one exception:
|
|
27
|
+
* during a paced run the driver owns the camera, so `follow` is skipped
|
|
28
|
+
* (warned once per track).
|
|
29
|
+
*/
|
|
30
|
+
import type { RuntimeCore } from "./runtime-core";
|
|
31
|
+
import type { LayerIR } from "./ir";
|
|
32
|
+
import type { StepInterval } from "./timeline";
|
|
33
|
+
/** The verbs the track owns — fireDueSteps suppresses exactly these while the story clock drives effects. */
|
|
34
|
+
export declare const EFFECT_TRACK_ACTIONS: Set<string>;
|
|
35
|
+
export interface EffectTrackDeps {
|
|
36
|
+
core: RuntimeCore;
|
|
37
|
+
mapEl: Element;
|
|
38
|
+
/**
|
|
39
|
+
* LIVE accessor, never a snapshot: om-map REASSIGNS its IR map on every
|
|
40
|
+
* reconcile (`this.layerIRs = next`), so a captured reference goes stale
|
|
41
|
+
* after the first reconcile of a run — which is guaranteed (the trace
|
|
42
|
+
* leg's own temp-element append triggers one). Legs re-init when a
|
|
43
|
+
* layer's data identity changes (URL arrival), which only works read
|
|
44
|
+
* through here.
|
|
45
|
+
*/
|
|
46
|
+
getLayerIRs(): ReadonlyMap<string, LayerIR>;
|
|
47
|
+
}
|
|
48
|
+
/** A leg's resolved behavior — chosen lazily on first need, when the layer's data is in hand. */
|
|
49
|
+
interface LegImpl {
|
|
50
|
+
/** Eased t01 → per-layer patches (the same shapes the wall-clock path writes through patchAnimatedProps). */
|
|
51
|
+
frame(t01: number): Record<string, Record<string, unknown>>;
|
|
52
|
+
/** "hold": past the leg, keep frame(1) applied. "clear": past the leg, the authored state IS the end state. */
|
|
53
|
+
end: "hold" | "clear";
|
|
54
|
+
/** Phase-entry hook (idempotent per activation): temp layers, trace hides. */
|
|
55
|
+
enter?(): void;
|
|
56
|
+
/** Phase-exit hook: teardown of whatever enter() built. */
|
|
57
|
+
exit?(): void;
|
|
58
|
+
}
|
|
59
|
+
interface Leg {
|
|
60
|
+
layerId: string;
|
|
61
|
+
start: number;
|
|
62
|
+
duration: number;
|
|
63
|
+
easing?: (t: number) => number;
|
|
64
|
+
init(deps: EffectTrackDeps): LegImpl | null;
|
|
65
|
+
}
|
|
66
|
+
export declare class EffectTrack {
|
|
67
|
+
private readonly legs;
|
|
68
|
+
private readonly deps;
|
|
69
|
+
private states;
|
|
70
|
+
/** Set by deactivate() (including ensureImpl's re-init teardown) — the heal pass re-applies what a removeEffectKeys may have stripped from a shared layer. */
|
|
71
|
+
private keysRemoved;
|
|
72
|
+
constructor(legs: Leg[], deps: EffectTrackDeps);
|
|
73
|
+
/** Forget all phase state WITHOUT teardown — call only after the story's restore-initial has already cleared patches and temp layers. */
|
|
74
|
+
resetState(): void;
|
|
75
|
+
/**
|
|
76
|
+
* Evaluate every leg at story time t. CONTRACT: t is monotonically
|
|
77
|
+
* non-decreasing between resetState() calls — every caller guarantees it
|
|
78
|
+
* (advanceBy is monotone; seek and the loop restart reset first), so
|
|
79
|
+
* phases only ever move forward here and no backward transition exists.
|
|
80
|
+
* Legs are pre-sorted by start, so cross-leg chains resolve in timeline
|
|
81
|
+
* order.
|
|
82
|
+
*/
|
|
83
|
+
applyAt(t: number): void;
|
|
84
|
+
/** Re-applies leg i's current value: frame(1) for a settled hold, the eased frame at t for an active leg, nothing otherwise. Idempotent. */
|
|
85
|
+
private applyLegFrame;
|
|
86
|
+
private ensureImpl;
|
|
87
|
+
private apply;
|
|
88
|
+
private deactivate;
|
|
89
|
+
}
|
|
90
|
+
export declare function buildEffectTrack(steps: readonly {
|
|
91
|
+
action: string;
|
|
92
|
+
payload: Record<string, unknown>;
|
|
93
|
+
}[], intervals: readonly StepInterval[], deps: EffectTrackDeps): EffectTrack;
|
|
94
|
+
export {};
|
package/dist/effects.d.ts
CHANGED
|
@@ -18,6 +18,8 @@ export declare const EASINGS: Record<string, (t: number) => number>;
|
|
|
18
18
|
export declare function traceProgress(t01: number, t0: number, t1: number): number;
|
|
19
19
|
/** Oscillates 1 → low → 1 per cycle (cosine), ending exactly at 1 for whole cycles. */
|
|
20
20
|
export declare function pulseOpacity(t01: number, cycles: number, low?: number): number;
|
|
21
|
+
/** Removes exactly one effect's keys from the layer's channel entry, preserving keys other writers own. (Exported for the story-time EffectTrack, which manages its own written-key sets.) */
|
|
22
|
+
export declare function removeEffectKeys(core: RuntimeCore, layerId: string, keys: Set<string>): void;
|
|
21
23
|
export declare function prefersReducedMotion(): boolean;
|
|
22
24
|
export interface LayerEffect {
|
|
23
25
|
/** t01 ∈ [0, 1] → the plain-prop patch for this frame. */
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { HTMLElementBase } from "../env";
|
|
2
|
+
import { RuntimeCore } from "../runtime-core";
|
|
2
3
|
import { type RuntimeContext } from "../ctx";
|
|
3
4
|
import { type LightingIR } from "../scene-lighting";
|
|
4
5
|
import { type ClipBoxIR } from "../clip-box";
|
|
@@ -54,7 +55,6 @@ export declare class OmMapElement extends HTMLElementBase {
|
|
|
54
55
|
/** Dedup guard for the no-terrain-for-elevation error — same shape as `warnedApproximatePlacement`. */
|
|
55
56
|
private erroredNoTerrainForElevation;
|
|
56
57
|
private readyFired;
|
|
57
|
-
private firstSettleDrawDone;
|
|
58
58
|
/** Custom-state holder for the `om-collapsed` height-floor marker — see applyHeightFloor. */
|
|
59
59
|
private internals;
|
|
60
60
|
private resolveReady;
|
|
@@ -260,13 +260,8 @@ export declare class OmMapElement extends HTMLElementBase {
|
|
|
260
260
|
* same path a real deck click/hover coordinate takes, so the om-map-point
|
|
261
261
|
* event and custom capture tools are testable without a GPU. */
|
|
262
262
|
/**
|
|
263
|
-
* The map's "done drawing" promise (issue #37)
|
|
264
|
-
*
|
|
265
|
-
* frame has been painted — the await a pull-model frame renderer (or a
|
|
266
|
-
* consumer Playwright test) needs before screenshotting. Resolves
|
|
267
|
-
* `{settled:false}` with a console warning on timeout rather than
|
|
268
|
-
* rejecting (a late frame is ordinary pop-in, not an error). v1 gates 3D
|
|
269
|
-
* tilesets only — basemap raster tiles are not yet awaited.
|
|
263
|
+
* The map's "done drawing" promise (issue #37) — delegates to
|
|
264
|
+
* RuntimeCore.whenSettled, the single owner of the settle contract.
|
|
270
265
|
*/
|
|
271
266
|
whenSettled(opts?: {
|
|
272
267
|
timeout?: number;
|
|
@@ -275,6 +270,12 @@ export declare class OmMapElement extends HTMLElementBase {
|
|
|
275
270
|
}>;
|
|
276
271
|
/** Test surface: is the determinism switch active on the core (issue #37 — must be true BEFORE the first render when data-om-recording is authored; the basemap adapter reads it in its constructor). */
|
|
277
272
|
isDeterministicInternal(): boolean;
|
|
273
|
+
/** What the story-time EffectTrack needs to evaluate legs (om-story builds one when the story clock owns effects — paced stories, determinism). getLayerIRs is a LIVE accessor: reconcile REASSIGNS this.layerIRs, so a captured map reference would go stale after the first reconcile of a run. */
|
|
274
|
+
getEffectDepsInternal(): {
|
|
275
|
+
core: RuntimeCore;
|
|
276
|
+
mapEl: Element;
|
|
277
|
+
getLayerIRs(): ReadonlyMap<string, LayerIR>;
|
|
278
|
+
} | null;
|
|
278
279
|
injectMapPointInternal(coordinate: [number, number] | null, kind?: "click" | "hover", pointerType?: string): void;
|
|
279
280
|
/** Harness setView (spec: "Consumer Testing Surface") — the one path that reaches pitch/bearing. */
|
|
280
281
|
setViewInternal(partial: {
|
|
@@ -15,6 +15,8 @@ export declare class OmStoryElement extends HTMLElementBase {
|
|
|
15
15
|
private pacedGen;
|
|
16
16
|
/** True while the paced driver owns the camera — fireDueSteps must not dispatch camera actions against it. */
|
|
17
17
|
private pacedDriving;
|
|
18
|
+
/** Story-time effect evaluation (effect-track.ts) — built lazily when the story clock owns effects, invalidated whenever steps rebuild. */
|
|
19
|
+
private effectTrack;
|
|
18
20
|
private warnedPacedCameraSkip;
|
|
19
21
|
private pacedCapture;
|
|
20
22
|
private captured;
|
|
@@ -64,6 +66,22 @@ export declare class OmStoryElement extends HTMLElementBase {
|
|
|
64
66
|
*/
|
|
65
67
|
private startPaced;
|
|
66
68
|
private advanceBy;
|
|
69
|
+
/**
|
|
70
|
+
* The story clock owns effects when playback is pull-model: a PACED STORY
|
|
71
|
+
* (the recorder — wall-clock rAF effects would race the capture clock) or
|
|
72
|
+
* the determinism switch (frame renderers seek; runLayerEffect snaps
|
|
73
|
+
* there). Keyed on the `paced` ATTRIBUTE, deliberately not the transient
|
|
74
|
+
* pacedDriving flag: the flag drops asynchronously on pause, and a
|
|
75
|
+
* scrubber seek in that window would otherwise dispatch the verbs
|
|
76
|
+
* wall-clock (stamping end-state attributes, starting real rAF runners)
|
|
77
|
+
* that the resumed track then double-drives. The clock authority must be
|
|
78
|
+
* stable for a whole playback; flipping it mid-story is out of contract
|
|
79
|
+
* (the next seek re-evaluates cleanly). Interactive wall-clock playback
|
|
80
|
+
* keeps dispatching the verbs as actions — the rAF path in effects.ts is
|
|
81
|
+
* untouched.
|
|
82
|
+
*/
|
|
83
|
+
private storyClockOwnsEffects;
|
|
84
|
+
private ensureEffectTrack;
|
|
67
85
|
private fireDueSteps;
|
|
68
86
|
/** Steps and the timeline are (re)built lazily when idle — mid-play DOM edits apply on the next play/seek. */
|
|
69
87
|
private ensureBuilt;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { i as E, j as S, k as R, o as N, p as h, q as w, s as O, t as W, v as x, w as I, x as B, y as _, A as P, B as k, E as $, F as z, H as v, I as F, J as C, K as U, N as p, O as M } from "./index-
|
|
2
|
-
import { P as $e, R as ze, _ as ve, Q as Ce, S as Ue, T as Me, U as je, X as De, Y as Je, Z as qe, $ as He, a0 as Ve, a1 as Ge, a2 as Ke, a3 as Qe, a4 as Xe, a5 as Ye, a6 as Ze, a7 as et, a8 as tt, a9 as nt, aa as rt, ab as at, ac as st, ad as ot } from "./index-
|
|
1
|
+
import { i as E, j as S, k as R, o as N, p as h, q as w, s as O, t as W, v as x, w as I, x as B, y as _, A as P, B as k, E as $, F as z, H as v, I as F, J as C, K as U, N as p, O as M } from "./index-CuBGRyG-.js";
|
|
2
|
+
import { P as $e, R as ze, _ as ve, Q as Ce, S as Ue, T as Me, U as je, X as De, Y as Je, Z as qe, $ as He, a0 as Ve, a1 as Ge, a2 as Ke, a3 as Qe, a4 as Xe, a5 as Ye, a6 as Ze, a7 as et, a8 as tt, a9 as nt, aa as rt, ab as at, ac as st, ad as ot } from "./index-CuBGRyG-.js";
|
|
3
3
|
import { g as j, i as D } from "./table-accessors-CYWTzpQI.js";
|
|
4
4
|
async function J(t, e, n = {}, r = {}) {
|
|
5
5
|
const a = E(t), s = S.getWorkerFarm(n), { source: o } = n, c = { name: a, source: o };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { ag as Be, ah as le, ai as ce, aj as De, ak as Oe, al as ke } from "./index-
|
|
1
|
+
import { ag as Be, ah as le, ai as ce, aj as De, ak as Oe, al as ke } from "./index-CuBGRyG-.js";
|
|
2
2
|
import { y as ve, a as he, z as G, R as J, A as ue, C as Fe, F as je, n as xe, S as Ie, E as Ne } from "./recordbatch-Bpc0uxFn.js";
|
|
3
3
|
import { g as V, a as fe, b as Le, c as Ue, d as Me, e as qe, m as Ve } from "./table-accessors-CYWTzpQI.js";
|
|
4
4
|
import { c as $e } from "./convert-arrow-schema-DrAihRf9.js";
|