@nika-js/onlymap 0.4.0 → 0.4.2

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package/llms.txt CHANGED
@@ -24,9 +24,9 @@ OnlyMapJS is NOT raw deck.gl and NOT generic HTML/JSX. The rules below are the d
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  ## Element vocabulary
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- - `<om-map center="[lng, lat]" zoom="11" pitch="55" bearing="20" basemap="positron">` — the root. `basemap` accepts a free preset (`liberty`, `bright`, `positron`, `dark-matter`, `voyager`, `osm` — no keys; or `maptiler-streets`/`maptiler-dataviz`/`maptiler-satellite` with `basemap-key="…"` or `OmMap.configureBasemap({ maptilerKey })`), `maplibre` (bare demo style), a style URL (e.g. a MapTiler-customized style; any scheme fetch supports, including desktop asset protocols like Tauri's, query strings fine), or `none` (standalone canvas). The attribute is LIVE — writing it switches the basemap in place (camera + layers survive); the `set-basemap {basemap}` action and `<om-widget type="basemap-switcher" options="positron dark-matter osm">` do the same. Register more via `OmMap.registerBasemap(name, { style })`. Required provider attribution renders automatically (`attribution="false"` opts out). `pitch`/`bearing` tilt the initial camera (use for 3D content). Terrain: `terrain="terrarium"` (keyless AWS DEM; also `maptiler-terrain` with a key, a raw `{z}/{x}/{y}` DEM URL + `terrain-decoder="terrarium|mapbox-rgb|<JSON>"`, or `off`) raises a 3D surface — geographic layers DRAPE onto it automatically (per-layer `terrain="drape|offset|off"` overrides; 3D-model layers sit ON it), `terrain-exaggeration` scales relief, `terrain-texture` drapes imagery; terrain REPLACES an active basemap while on (restored when off); `set-terrain` action, `terrain` watch token, `OmMap.registerTerrain(name, {...})` for more sources. Scene lighting for 3D content: `lighting="daylight|studio|flat|custom"` (absent = deck defaults) with `lighting-ambient`/`lighting-sun`/`lighting-sun-azimuth`/`lighting-sun-elevation`/`lighting-camera` overrides and `lighting-sun-date` (ISO/epoch — solar-position sun computed at the map center, wins over azimuth/elevation); attribute-backed (undoable, live-editable), story-steppable via the `set-lighting {lighting, sunAzimuth, ...}` action (`lighting="default"` removes the attribute set; a bare preset is a clean reset — stale overrides clear), native UI via `<om-widget type="lighting">` (preset radios + tuning sliders), widget watch token `lighting`. GeoJsonLayer extrudes polygons declaratively: `extruded get-elevation="$height"` (+ `wireframe`). `validate` attribute enables live validation + on-page error panel. Include a `map-id="<random UUID>"` on complete pages (identifies the map artifact for usage telemetry — not a visitor id; the page author deletes it to opt out); `telemetry="off"` disables usage telemetry + library-error reporting for the map (global: `OmMap.configureTelemetry({ disabled: true })`; schema: docs/telemetry.md). Free plan limits: 5 layers, 25k rows per layer — layers past a limit don't render and validation says why; a `license-key="om_live_…"` attribute (publishable, origin-restricted) or `OmMap.configureLicense(key)` lifts limits and removes the corner badge. When a user's map exceeds free limits, say so and point at the validation message rather than silently restructuring their data. Events on the element: `om-map-ready` (boot complete; `await mapEl.ready` is the promise twin), `om-validation-error`, `om-view-changed` (camera settled after a move, debounced; `detail = {longitude, latitude, zoom, pitch, bearing, origin}` where `origin` is `"user"` for gesture bursts vs `"programmatic"` for API/story moves — the camera-persistence hook, and the echo-suppression signal when syncing camera state to an app store). `await mapEl.snapshot()` returns a canvas-only PNG dataURL of the scene (basemap + layers at device pixels; `{as:"blob"}` for files) — DOM widgets/overlays/attribution are NOT captured, so exports must render provider credits themselves.
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+ - `<om-map center="[lng, lat]" zoom="11" pitch="55" bearing="20" basemap="positron">` — the root. `basemap` accepts a free preset (`liberty`, `bright`, `positron`, `dark-matter`, `voyager`, `osm` — no keys; or `maptiler-streets`/`maptiler-dataviz`/`maptiler-satellite` with `basemap-key="…"` or `OmMap.configureBasemap({ maptilerKey })`), `maplibre` (bare demo style), a style URL (e.g. a MapTiler-customized style; any scheme fetch supports, including desktop asset protocols like Tauri's, query strings fine), or `none` (standalone canvas). The attribute is LIVE — writing it switches the basemap in place (camera + layers survive); the `set-basemap {basemap}` action and `<om-widget type="basemap-switcher" options="positron dark-matter osm">` do the same. Register more via `OmMap.registerBasemap(name, { style })`. Required provider attribution renders automatically (`attribution="false"` opts out). `pitch`/`bearing` tilt the initial camera (use for 3D content). Terrain: `terrain="terrarium"` (keyless AWS DEM; also `maptiler-terrain` with a key, a raw `{z}/{x}/{y}` DEM URL + `terrain-decoder="terrarium|mapbox-rgb|<JSON>"`, or `off`) raises a 3D surface — geographic layers DRAPE onto it automatically (per-layer `terrain="drape|offset|off"` overrides; 3D-model layers sit ON it), `terrain-exaggeration` scales relief, `terrain-texture` drapes imagery; terrain REPLACES an active basemap while on (restored when off); `set-terrain` action, `terrain` watch token, `OmMap.registerTerrain(name, {...})` for more sources. Scene lighting for 3D content: `lighting="daylight|studio|flat|custom"` (absent = deck defaults) with `lighting-ambient`/`lighting-sun`/`lighting-sun-azimuth`/`lighting-sun-elevation`/`lighting-camera` overrides and `lighting-sun-date` (ISO/epoch — solar-position sun computed at the map center, wins over azimuth/elevation); attribute-backed (undoable, live-editable), story-steppable via the `set-lighting {lighting, sunAzimuth, ...}` action (`lighting="default"` removes the attribute set; a bare preset is a clean reset — stale overrides clear), native UI via `<om-widget type="lighting">` (preset radios + tuning sliders), widget watch token `lighting`. GeoJsonLayer extrudes polygons declaratively: `extruded get-elevation="$height"` (+ `wireframe`). `widgets-hidden` attribute (or the `set-widgets-visible {visible}` action / `<om-widget type="widgets-toggle">` button) hides every widget WITHOUT destroying state — attribution never hides (license); transient (not an undo step) but story-steppable, so a step can clear chrome for a cinematic take. `validate` attribute enables live validation + on-page error panel. Include a `map-id="<random UUID>"` on complete pages (identifies the map artifact for usage telemetry — not a visitor id; the page author deletes it to opt out); `telemetry="off"` disables usage telemetry + library-error reporting for the map (global: `OmMap.configureTelemetry({ disabled: true })`; schema: docs/telemetry.md). Free plan limits: 5 layers, 25k rows per layer — layers past a limit don't render and validation says why; a `license-key="om_live_…"` attribute (publishable, origin-restricted) or `OmMap.configureLicense(key)` lifts limits and removes the corner badge. When a user's map exceeds free limits, say so and point at the validation message rather than silently restructuring their data. Events on the element: `om-map-ready` (boot complete; `await mapEl.ready` is the promise twin), `om-validation-error`, `om-view-changed` (camera settled after a move, debounced; `detail = {longitude, latitude, zoom, pitch, bearing, origin}` where `origin` is `"user"` for gesture bursts vs `"programmatic"` for API/story moves — the camera-persistence hook, and the echo-suppression signal when syncing camera state to an app store). `await mapEl.snapshot()` returns a canvas-only PNG dataURL of the scene (basemap + layers at device pixels; `{as:"blob"}` for files) — DOM widgets/overlays/attribution are NOT captured, so exports must render provider credits themselves.
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  - `<om-layer id="..." type="ScatterplotLayer" data="./points.json">` — any deck.gl layer class by `type` (all 33 bundled, plus the native `COGLayer` raster type), plus `PopupLayer` (WebGL badges/labels at scale: `layout="badge|pin-label|card"`, `min-zoom`/`max-zoom`). Every type's full attribute list ships in the package's `onlymapjs.html-data.json` — consult it instead of guessing attribute names or reading the minified dist. TextLayer's default font atlas covers ASCII only: set `character-set` when label text carries other glyphs (`—`, `·`, accents) or deck warns and renders them blank. External layer classes register via `OmMap.registerLayer({type, deckClass, props})` — build them on `@nika-js/onlymap/deck` (the bundled `CompositeLayer`/`TileLayer`/… re-exports), never a separately-installed deck.gl (different class hierarchy, breaks in the renderer); function-valued props ride the subclass's `static defaultProps`; register at module top level BEFORE the manifest mounts (see docs/custom-layers.md). Data: `data` URL (JSON, GeoJSON, CSV/TSV `.csv` — parsed to typed columns — Shapefile `.shp` (+`.dbf` attributes) and KML `.kml` as GeoJSON features, or Arrow IPC `.arrow`/`.feather` — large point datasets stay columnar, GeoArrow line/polygon geometry becomes GeoJSON features, zstd-compressed IPC is handled; other formats plug in via `OmMap.registerFormat({match, parse})`; data URLs accept any scheme the runtime's fetch supports — desktop webviews (Tauri, Electron) pass asset-protocol URLs straight in), inline `<script type="application/json">` (row arrays or column-oriented `{"columns": {"lon": [...], "lat": [...]}}`; must be a DIRECT child of the `<om-layer>`, and when present it wins — omit the `data` attribute), or `wss://` streaming (`key="mmsi"` upserts entities in place, `flush="250ms"` coalesces bursts, `source="name"` selects a `OmMap.registerSource` decoder plugin), or a polled REST snapshot (`refresh="5s"` re-fetches and replaces — for live endpoints that return the full current state). Authenticated endpoints: call `OmMap.configureData({ headers: {...} })` in a script — never put tokens in attributes. `$field` accessors work identically on all of them — never write column-index code yourself. One columnar restriction: the `js` full-JS opt-in is not allowed on Arrow/columnar layers (validation will tell you; use `$field` accessors instead). For 3D models use `type="ScenegraphLayer"` with `scenegraph="./model.glb"` (required) and `get-orientation="[0, $heading, 90]"` — the roll of 90 stands Y-up glTF models upright; see docs/3d-assets.md. GeoTIFF/COG rasters use `type="COGLayer"` with `src="./dem.tif"` (NOT `data` — rasters stream tiles by Range request, they are not parsed rows): `min`/`max` set the rescale window (default 0–255; ALWAYS set them for float/16-bit data like DEMs), `colormap` picks a bundled ramp for single-band sources (gray, viridis, plasma, inferno, magma, cividis, rdylgn, rdbu, spectral, terrain, jet, turbo), `nodata` overrides the source sentinel (renders transparent); plain 8-bit RGB COGs need no styling attributes; restretch/recolor are GPU uniforms (no refetch) and the legend ramp derives from colormap+min/max automatically. Sources must be Cloud-Optimized (`gdal_translate -of COG` otherwise).
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- - `<om-widget type="legend|layer-switcher|basemap-switcher|lighting|zoom-controls|undo-redo|scale-bar|attribution|filter|vega-lite" position="bottom-right">` — static UI panels. Built-ins are themeable from page CSS via custom properties (they inherit through the shadow root): `om-map { --om-widget-bg: #111827; --om-widget-fg: #f9fafb; }` — full set: `--om-widget-bg/-fg/-muted/-border/-hover-bg/-accent`; scope to a single widget with an `om-widget[type=legend]` selector instead. No `type` + HTML + `<script type="om/widget">` = custom widget with `ctx` (`ctx.layers`, `ctx.data(id)`, `ctx.dataInViewport(id)`, `ctx.stats(id, field)`, `ctx.viewport`, `ctx.selection`, `ctx.emit(action, payload)`), `this.watch = ['data:<layerId>', 'viewport', 'selection', 'layers', 'history', 'basemap']` (`layers` also fires on visibility/filter changes; `basemap` on basemap switches; `history` on undo/redo availability), `this.$(sel)`, `vegaEmbed`/`d3` as globals.
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+ - `<om-widget type="legend|layer-switcher|basemap-switcher|lighting|zoom-controls|undo-redo|scale-bar|attribution|filter|vega-lite" position="bottom-end">` — static UI panels. `position` takes one of 8 managed slots (logical, RTL-aware: `top-start|top-center|top-end|center-start|center-end|bottom-start|bottom-center|bottom-end`; legacy corners `top-left` etc. alias) — same-slot widgets stack with flush edges and a shared gap (never overlap); `order="1"` orders within a slot; adjacent compact button widgets (zoom-controls, undo-redo, widgets-toggle) auto-merge into ONE control group with dividers (`cluster="false"` opts a widget out); `position="manual"` renders a plain block you place with your own CSS (even outside the map). Layout tokens on `<om-map>`: `widget-style="gap:10 opacity:0.9 inset:16"` (keys inset/gap/inset-x/-y/gap-x/-y/opacity/radius/size, px except opacity) or the `--om-widget-inset-x/-y/-gap-x/-y/-opacity/-radius` custom properties. Built-ins are themeable from page CSS via custom properties (they inherit through the shadow root): `om-map { --om-widget-bg: #111827; --om-widget-fg: #f9fafb; }` — full set: `--om-widget-bg/-fg/-muted/-border/-hover-bg/-accent`; scope to a single widget with an `om-widget[type=legend]` selector instead. No `type` + HTML + `<script type="om/widget">` = custom widget with `ctx` (`ctx.layers`, `ctx.data(id)`, `ctx.dataInViewport(id)`, `ctx.stats(id, field)`, `ctx.viewport`, `ctx.selection`, `ctx.emit(action, payload)`), `this.watch = ['data:<layerId>', 'viewport', 'selection', 'layers', 'history', 'basemap']` (`layers` also fires on visibility/filter changes; `basemap` on basemap switches; `history` on undo/redo availability), `this.$(sel)`, `vegaEmbed`/`d3` as globals.
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  - `<om-overlay id="..." anchor-from="selection">` — rich geo-anchored HTML (≤ ~20 per map). Anchors: `anchor="[lng, lat]"` (static), `anchor-from="selection"` (follows picks), or `anchor-layer="regions" anchor-feature-id="mission"` (anchored to a feature's own geometry — bbox center — no coordinates in markup; `{{field}}` interpolates that feature's attributes). `{{field}}` interpolates the picked feature HTML-escaped; `{{{field}}}` is raw (avoid). For labels on many features use `PopupLayer`, not overlays.
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  - `<om-behavior on="click|hover|drag|load|data-loaded" layer="..." action="...">` — declarative interaction. Built-in actions: `show-overlay`, `hide-overlay`, `show-tooltip`, `hide-tooltip`, `toggle-layer`, `filter-layer`, `highlight-feature`, `zoom-to-feature`, `set-basemap`, `undo`, `redo`. One payload contract everywhere: `{ layer, target, feature, featureId, coordinate }`.
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  - Undo/redo is built in: user-facing manifest changes (layer toggles, filter changes, basemap switches, element add/remove, drawn sketches) are recorded automatically — the manifest is the state. `<om-widget type="undo-redo">` renders the buttons; Cmd/Ctrl-Z, Shift-Cmd/Ctrl-Z, and Ctrl-Y work on any map (text inputs keep their native undo). Camera moves, hover effects, and story playback are deliberately NOT undo steps. Widget scripts: `ctx.history.canUndo/canRedo` with watch token `history`; `ctx.emit("undo")`/`ctx.emit("redo")`.
@@ -154,6 +154,14 @@
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  "name": "terrain-texture",
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  "description": "Optional {z}/{x}/{y} imagery template draped over the surface (satellite, etc.)."
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  },
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+ {
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+ "name": "widget-style",
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+ "description": "Layout-token sugar: space-separated key:number pairs → --om-widget-* custom properties (e.g. \"gap:10 opacity:0.9\"). Keys: inset, gap (shorthands), inset-x/-y, gap-x/-y, opacity, radius, size. Numbers are px except opacity."
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+ },
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+ {
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+ "name": "widgets-hidden",
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+ "description": "Hide-all: every widget goes visibility:hidden (state survives — no removal) except attribution and widgets-toggle, which never hide. Toggle via the set-widgets-visible action or <om-widget type=\"widgets-toggle\">; transient UI, not an undo step; story-scrub-capturable."
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+ },
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  {
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  "name": "validate",
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  "description": "Run manifest validation and show the on-page error panel."
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  {
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  "name": "set-terrain"
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  },
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+ {
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+ "name": "set-widgets-visible"
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+ },
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  {
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  "name": "undo"
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  },
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  },
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  {
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  "name": "undo-redo"
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+ },
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+ {
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+ "name": "widgets-toggle"
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  }
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  ]
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  },
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  {
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  "name": "position",
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- "description": "Corner placement.",
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+ "description": "Managed slot (8 logical, RTL-aware: top/center/bottom × start/center/end minus center-center), a legacy corner alias (top-left, …), or \"manual\" (author-styled placement — plain block, no forced positioning). Same-slot widgets stack with flush edges and a shared gap.",
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  "values": [
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+ {
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+ "name": "top-start"
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+ },
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+ {
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+ "name": "top-center"
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+ },
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+ {
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+ "name": "top-end"
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+ },
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+ {
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+ "name": "center-start"
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+ },
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+ {
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+ "name": "center-end"
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+ },
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+ {
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+ "name": "bottom-start"
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+ },
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+ {
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+ "name": "bottom-center"
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+ },
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+ {
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+ "name": "bottom-end"
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+ },
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+ "name": "manual"
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+ },
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  "name": "top-left"
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  },
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  }
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  ]
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  },
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+ {
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+ "name": "order",
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+ "description": "Deterministic in-slot ordering (flex order; lower renders first). Default: DOM order."
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+ },
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+ {
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+ "name": "cluster",
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+ "description": "Set \"false\" to keep a compact button widget (zoom-controls, undo-redo, widgets-toggle) out of the automatic control-group merge with adjacent compact widgets.",
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+ "values": [
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+ {
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+ "name": "false"
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+ }
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+ ]
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+ },
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  "name": "watch",
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- "description": "Space-separated watch tokens: viewport, selection, layers, history, basemap, lighting, terrain, data:<layerId>."
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+ "description": "Space-separated watch tokens: viewport, selection, layers, history, basemap, lighting, terrain, widgets, data:<layerId>."
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  },
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  "name": "layer",
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  "name": "set-terrain"
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  },
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+ "name": "set-widgets-visible"
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+ },
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  "name": "undo"
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  },
package/package.json CHANGED
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  {
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  "name": "@nika-js/onlymap",
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- "version": "0.4.0",
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+ "version": "0.4.2",
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  "description": "Declarative deck.gl maps for HTML and React — interactive WebGL mapping with GeoJSON/CSV/Arrow data, MapLibre basemaps, widgets, popups, and live streams from a custom-element manifest or typed React components. TypeScript, no build step.",
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  "license": "SEE LICENSE IN LICENSE.md",
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  "publishConfig": {
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  "prepublishOnly": "npm run build",
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  "try": "vite-node dev/expr-repl.mjs",
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  "test:e2e": "playwright test",
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+ "check-layout": "playwright test e2e/layout-audit.spec.ts",
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  "gen:html-data": "vite-node dev/generate-html-data.ts",
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  "gen:public": "npm run gen:html-data && vite-node dev/build-public.ts",
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  "test:public": "npm run gen:public -- --dry-run --strict",
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  </script>
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  ```
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- For no-build CDN pages, use the single-file standalone bundle from a raw-file CDN — `https://unpkg.com/@nika-js/onlymap@0.4.0` (the bare package URL serves `dist/onlymap.standalone.js`) — plus `<link rel="stylesheet" href="https://unpkg.com/@nika-js/onlymap@0.4.0/dist/onlymapjs.css">`. Never a rebundling CDN (esm.sh, skypack): re-bundling duplicates the deck.gl/luma.gl runtime and every layer fails shader compilation.
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+ For no-build CDN pages, use the single-file standalone bundle from a raw-file CDN — `https://unpkg.com/@nika-js/onlymap@0.4.2` (the bare package URL serves `dist/onlymap.standalone.js`) — plus `<link rel="stylesheet" href="https://unpkg.com/@nika-js/onlymap@0.4.2/dist/onlymapjs.css">`. Never a rebundling CDN (esm.sh, skypack): re-bundling duplicates the deck.gl/luma.gl runtime and every layer fails shader compilation.
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  ## React Projects
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@@ -65,6 +65,8 @@ Load the smallest reference needed for the task:
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  - Guided tour or narrative sequence -> `<om-story>` with `<om-step>` siblings that reference existing layers/overlays by id.
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  - Basemap choice or user-switchable basemaps -> `basemap` presets (`positron`, `liberty`, `dark-matter`, `osm`, ...) + `<om-widget type="basemap-switcher">`; MapTiler custom styles via a style URL or `basemap-key`.
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  - Undoable UI (step back after layer toggles, filter changes, basemap switches, sketch edits) -> `<om-widget type="undo-redo">`; Cmd/Ctrl-Z works even without the widget. Camera moves and story playback are not undo steps.
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+ - Hide all map chrome (a clean/cinematic frame, a screenshot, a story beat) -> `widgets-hidden` attribute on `<om-map>`, the `set-widgets-visible` action, or a `<om-widget type="widgets-toggle">` button. State survives (not destroyed); attribution never hides. Do NOT hand-roll `display:none`.
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+ - Group adjacent map buttons (zoom + undo + toggle into one control group) -> just place compact button widgets in the same `position` slot; they auto-cluster. `cluster="false"` opts one out. Do NOT build a wrapper widget.
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  - GeoTIFF/COG raster (DEM, satellite imagery, NDVI) -> `<om-layer type="COGLayer" src="…tif">` with `min`/`max`/`colormap` for single-band data (see syntax.md — `src`, not `data`).
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  - Live entity updates -> `wss://` stream with `key` and optional `source` decoder.
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  - REST snapshot that changes over time -> `refresh="5s"`.
@@ -48,9 +48,9 @@ function StatsPanel({ onToggle }) {
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  ## Component surface
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- - **`<OmMap>`** — `center`/`zoom`/`pitch`/`bearing` (initial; later changes move the camera, unchanged props never fight user panning), `basemap`, `headless`, `onReady`, `onViewStateChange`, `onRuntimeError`. Give it a size via `style`/`className`. `ref` exposes the imperative `MapController` handle: `flyTo`, `setView`, `emit`, `getLayers`, `getSelection`, `injectPick`, `ready` (promise), `project`.
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+ - **`<OmMap>`** — `center`/`zoom`/`pitch`/`bearing` (initial; later changes move the camera, unchanged props never fight user panning), `basemap`, `headless`, `widgetStyle` (layout-token sugar, the `widget-style` attribute's twin: `"gap:10 opacity:0.9"` → `--om-widget-*` custom properties), `widgetsHidden` (hide-all: hides the slot containers via visibility — widget state survives; MapLibre attribution is outside the layer and never hides), `onReady`, `onViewStateChange`, `onRuntimeError`. Give it a size via `style`/`className`. `ref` exposes the imperative `MapController` handle: `flyTo`, `setView`, `emit`, `getLayers`, `getSelection`, `injectPick`, `ready` (promise), `project`.
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  - **`<OmLayer>`** — `id` + `type` (any registered deck.gl layer type) + deck props. `data`: stable inline reference or URL string (full Data Layer: CSV/Arrow/Shapefile/KML formats, `ws(s)://` streams via `source`/`streamKey`/`flush`, `refresh` polling). `label`/`color` feed `ctx.layers`; `filterField`/`filterRange` = GPU filter; `onClick`/`onHover` receive the flattened picked object (`onHover(null)` = pointer left).
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- - **`<OmWidget>`** — positioning shell: `position="top-left|top-right|bottom-left|bottom-right"` + arbitrary JSX. Widgets sharing a corner stack.
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+ - **`<OmWidget>`** — positioning shell: `position` takes one of 8 managed slots (logical, RTL-aware: `top-start|top-center|top-end|center-start|center-end|bottom-start|bottom-center|bottom-end`; legacy corners `top-left` etc. alias) + arbitrary JSX. Same-slot widgets stack with flush edges and a shared gap; `order={1}` sets deterministic in-slot ordering. `position="manual"` renders a plain block at the JSX site — note it sits inside OmMap's overflow-hidden box, so for UI OUTSIDE the map render your own element next to `<OmMap>` and drive the map via `useOmMap()`/the ref instead.
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  - **`<OmOverlay>`** — geo-anchored HTML with managed projection/tracking/culling. `anchor={[lng, lat]}` or `anchorFrom="selection"` (+ `layer` to scope which picks move it); children may be `(selection) => JSX`; `anchorOffset` (default `bottom-center`); `interactive={false}` for hover-following tooltips.
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  - **`useOmMap(watch?)`** — the same `ctx` contract HTML widget scripts get, typed: `layers`, `viewport`, `selection`, `emit`, `data()`, `dataInViewport()`, `stats()`. Watch tokens: `"viewport"`, `"selection"`, `"layers"`, `"data:<layerId>"`. Rides `useSyncExternalStore` (tearing-safe; `ctx` identity stable until a watched token fires).
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  - **`controller.getStore(token)`** — framework-free `{subscribe, getSnapshot}` per watch token (cached plain-data snapshots; viewport snapshots carry `origin: "user"|"programmatic"` for echo-free two-way binding). Use it to sync map state into Redux/MobX/Zustand/Jotai — recipes in docs/external-stores.md; never mirror row arrays into a store (use the `data:<id>` version stamp + `ctx.data()`).
@@ -16,8 +16,8 @@ Vite/npm project:
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  Static CDN page (raw-file CDNs only — unpkg/jsDelivr; never esm.sh or another rebundling CDN, which duplicates the WebGL runtime and breaks layer shaders):
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  ```html
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- <link rel="stylesheet" href="https://unpkg.com/@nika-js/onlymap@0.3.5/dist/onlymapjs.css">
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- <script type="module" src="https://unpkg.com/@nika-js/onlymap@0.3.5"></script>
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+ <link rel="stylesheet" href="https://unpkg.com/@nika-js/onlymap@0.4.2/dist/onlymapjs.css">
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+ <script type="module" src="https://unpkg.com/@nika-js/onlymap@0.4.2"></script>
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  ```
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  Always include `onlymapjs.css` — it carries the MapLibre basemap styles and the no-JS fallback rules (`<om-fallback>` / default banner). For the fallback to work in script-disabled previews it must load without JavaScript: a real `<link rel="stylesheet">` or inlined `<style>` on no-build pages (a bundler-emitted stylesheet is fine in npm projects).
@@ -211,9 +211,10 @@ Built-ins:
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  - `player`
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  - `basemap-switcher` — radio list of presets; `options="positron dark-matter osm"` (default: every keyless registered preset)
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  - `lighting` — scene-lighting controller: preset radios (Off/daylight/studio/flat/custom) + ambient/sun/azimuth/elevation/camera sliders, all over the lighting* attributes via `set-lighting` (undoable; re-syncs when anything else writes them). A bare preset click is a clean RESET (stale lighting-* overrides removed); a slider edit flips to `custom` and sets only the touched key.
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+ - `widgets-toggle` — one button hiding/showing all OTHER widgets (`widgets-hidden` attribute / `set-widgets-visible {visible}` action; bare payload toggles). Hidden = visibility, never removal — widget state survives; attribution and the toggle itself never hide. Transient (not an undo step), story-scrub-capturable.
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  - `undo-redo` — undo/redo buttons over the manifest history (layer toggles, filters, basemap switches, element edits, drawn sketches). Keyboard works without the widget: Cmd/Ctrl-Z, Shift-Cmd/Ctrl-Z, Ctrl-Y. Camera moves, hover effects, and story playback are not undo steps.
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- Positions: `top-left`, `top-right`, `bottom-left`, `bottom-right`.
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+ Positions — 8 managed slots (logical, RTL-aware): `top-start`, `top-center`, `top-end`, `center-start`, `center-end`, `bottom-start`, `bottom-center`, `bottom-end`. Legacy corner names (`top-left`, `top-right`, `bottom-left`, `bottom-right`) are aliases. Same-slot widgets stack in one library-owned flex container: flush edges, shared gap — never overlapping. `order="1"` sets deterministic in-slot ordering (default: DOM order). Adjacent COMPACT button widgets (zoom-controls, undo-redo, widgets-toggle) in one slot auto-merge into a single control group (shared radius/shadow, 1px dividers); `cluster="false"` keeps one out — validation warns if set on a non-compact widget. `position="manual"` opts out of management: the widget renders as a plain block you place with your own CSS (even outside the map, e.g. in an app header, driving the map through actions). Layout tokens: `--om-widget-inset-x/-y` (slot inset, default 12px), `--om-widget-gap-x/-y` (stack gap, default 8px), `--om-widget-opacity`, `--om-widget-radius` — or the no-CSS sugar attribute `<om-map widget-style="gap:10 opacity:0.9 inset:16">` (keys: inset, gap, inset-x/-y, gap-x/-y, opacity, radius, size; numbers are px except opacity).
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  Theming: built-in widgets read `--om-widget-*` CSS custom properties, which inherit through their shadow roots — so plain page CSS themes them, no JS:
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