@niivue/niivue 1.0.0-rc.21 → 1.0.0-rc.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -1
- package/dist/NVDocument.d.ts +10 -10
- package/dist/NVTypes.d.ts +1 -0
- package/dist/documentJson.d.ts +7 -2
- package/dist/{fetchOmeZarrChunkedSource-CIkXzcEM.js → fetchOmeZarrChunkedSource-M1caqaFY.js} +1989 -1972
- package/dist/niivue.js +4 -4
- package/dist/niivue.webgl2.js +3 -3
- package/dist/niivue.webgpu.js +8 -4
- package/dist/{omeZarrChunkWorkerPool-DcJBdCFl.js → omeZarrChunkWorkerPool-BBQrGXNb.js} +1 -1
- package/dist/{slide-oBdx2X1m.js → slide-71kq2Pg6.js} +1 -1
- package/dist/{slide-4q4P_FGk.js → slide-C5xNE-jh.js} +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -87,10 +87,13 @@ Add a `<canvas>` to your page and attach NiiVue to it:
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### Backend-specific distributions
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By default, `@niivue/niivue` includes both backends
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By default, `@niivue/niivue` includes both backends and renders with WebGL2. Opt in to WebGPU with the `backend` option; if WebGPU is unavailable or fails to initialize, it falls back to WebGL2:
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```js
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import NiiVue from '@niivue/niivue'
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+
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const nv = new NiiVue() // WebGL2
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const nvGpu = new NiiVue({ backend: 'webgpu' }) // WebGPU, WebGL2 fallback
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```
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You can also import backend-only builds to reduce package size:
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package/dist/NVDocument.d.ts
CHANGED
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@@ -153,7 +153,7 @@ export type NVDocumentSlidePlane = {
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export type NVDocumentData = {
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version: number;
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created: string;
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scene
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scene?: {
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azimuth?: number;
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elevation?: number;
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scaleMultiplier?: number;
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@@ -164,19 +164,19 @@ export type NVDocumentData = {
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clipPlaneColor?: number[];
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isClipPlaneCutaway?: boolean;
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};
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layout
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ui
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volume
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mesh
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draw
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interaction
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clipPlanes
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layout?: Partial<LayoutConfig>;
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ui?: Partial<UIConfig>;
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volume?: Partial<VolumeRenderConfig>;
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mesh?: Partial<MeshRenderConfig>;
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draw?: Partial<DrawConfig>;
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interaction?: Partial<InteractionConfig>;
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clipPlanes?: number[];
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/** RLE-compressed drawing bitmap (if a drawing was active) */
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drawingBitmapRLE?: Uint8Array;
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/** Uncompressed length of drawing bitmap */
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drawingBitmapLength?: number;
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volumes
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meshes
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volumes?: NVDocumentVolume[];
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meshes?: NVDocumentMesh[];
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signals?: SerializedSignal[];
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annotations?: VectorAnnotation[];
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annotationConfig?: Partial<AnnotationConfig>;
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package/dist/NVTypes.d.ts
CHANGED
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@@ -1024,6 +1024,7 @@ export type GraphConfig = {
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export type NiiVueOptions = {
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instances?: NVInstance[];
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globalCamera?: NVGlobalCamera;
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/** Rendering backend. Defaults to 'webgl2' ('webgpu' in the WebGPU-only build). */
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backend?: BackendType;
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isAntiAlias?: boolean;
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devicePixelRatio?: number;
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package/dist/documentJson.d.ts
CHANGED
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@@ -1,6 +1,11 @@
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/** Serialize an NVD document object to a JSON string, tagging typed arrays
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/** Serialize an NVD document object to a JSON string, tagging typed arrays
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* and non-finite numbers. Throws on a typed-array kind the decoder cannot
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* rebuild (BigInt64Array, ...) rather than emitting a tag it would not
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* recognise. */
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export declare function encodeDocumentJSON(doc: unknown): string;
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/** Parse a JSON NVD document string, reconstructing tagged typed arrays
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/** Parse a JSON NVD document string, reconstructing tagged typed arrays and
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* non-finite numbers. A bare `null` (what an older encoder wrote for a
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* non-finite number) is left as `null`. */
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export declare function decodeDocumentJSON(text: string): unknown;
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/** True when the bytes are a JSON document (first non-whitespace byte is `{`).
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* CBOR NVDs start with a map marker (>= 0xa0), never `{` (0x7b), so this cleanly
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