@niivue/niivue 0.54.0 → 0.55.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.d.ts +7 -0
- package/build/index.js +13 -3
- package/build/index.js.map +1 -1
- package/build/index.min.js +1 -1
- package/build/metafile-esm.json +1 -1
- package/dist/index.d.ts +7 -0
- package/dist/index.js +13 -3
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +1 -1
- package/dist/metafile-esm.json +1 -1
- package/dist/niivue.umd.js +3 -3
- package/package.json +1 -1
- package/src/niivue/index.ts +12 -2
- package/src/nvdocument.ts +2 -0
package/build/index.d.ts
CHANGED
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@@ -723,6 +723,7 @@ type NVConfigOptions = {
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yoke3Dto2DZoom: boolean;
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isDepthPickMesh: boolean;
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isCornerOrientationText: boolean;
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+
isOrientationTextVisible: boolean;
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heroImageFraction: number;
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heroSliceType: SLICE_TYPE;
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sagittalNoseLeft: boolean;
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@@ -2113,6 +2114,12 @@ declare class Niivue {
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* @see {@link https://niivue.github.io/niivue/features/worldspace2.html | live demo usage}
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*/
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setCornerOrientationText(isCornerOrientationText: boolean): void;
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/**
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* determine if orientation text appears in 2D slice view.
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* @param isOrientationTextVisible - controls position of text
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* @example niivue.setIsOrientationTextVisible(false)
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*/
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setIsOrientationTextVisible(isOrientationTextVisible: boolean): void;
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/**
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* determine proportion of screen real estate devoted to rendering in multiplanar view.
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* @param fraction - proportion of screen devoted to primary (hero) image (0 to disable)
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package/build/index.js
CHANGED
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@@ -17,7 +17,7 @@ var __privateSet = (obj, member, value, setter) => (__accessCheck(obj, member, "
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import { mat4 as mat49, vec2, vec3 as vec314, vec4 as vec49 } from "gl-matrix";
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// package.json
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-
var version = "0.
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+
var version = "0.55.0";
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// src/logger.ts
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var _Log = class _Log {
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@@ -20431,6 +20431,7 @@ var DEFAULT_OPTIONS = {
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yoke3Dto2DZoom: false,
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isDepthPickMesh: false,
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isCornerOrientationText: false,
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+
isOrientationTextVisible: true,
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heroImageFraction: 0,
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heroSliceType: 4 /* RENDER */,
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sagittalNoseLeft: false,
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@@ -27100,6 +27101,15 @@ var Niivue = class {
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this.opts.isCornerOrientationText = isCornerOrientationText;
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this.updateGLVolume();
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}
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+
/**
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* determine if orientation text appears in 2D slice view.
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* @param isOrientationTextVisible - controls position of text
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* @example niivue.setIsOrientationTextVisible(false)
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*/
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setIsOrientationTextVisible(isOrientationTextVisible) {
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this.opts.isOrientationTextVisible = isOrientationTextVisible;
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this.drawScene();
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}
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/**
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* determine proportion of screen real estate devoted to rendering in multiplanar view.
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* @param fraction - proportion of screen devoted to primary (hero) image (0 to disable)
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@@ -33481,7 +33491,7 @@ var Niivue = class {
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if (isNaN(customMM)) {
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this.drawCrosshairs3D(false, 0.15, obj.modelViewProjectionMatrix, true, this.opts.isSliceMM);
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}
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-
if (isStretchToScreen) {
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+
if (isStretchToScreen && this.opts.isOrientationTextVisible) {
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this.drawSliceOrientationText(leftTopWidthHeight, axCorSag);
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}
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this.readyForSync = true;
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@@ -33515,7 +33525,7 @@ var Niivue = class {
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if (customMM === Infinity || customMM === -Infinity || axCorSag === 4 /* RENDER */) {
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return;
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}
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-
if (leftTopWidthHeight[2] !== 0 && leftTopWidthHeight[3] !== 0) {
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if (leftTopWidthHeight[2] !== 0 && leftTopWidthHeight[3] !== 0 && this.opts.isOrientationTextVisible) {
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this.drawSliceOrientationText(leftTopWidthHeight, axCorSag, padLeftTop);
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}
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}
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