@niivue/niivue 0.48.0 → 0.48.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.js +12 -3
- package/build/index.js.map +1 -1
- package/build/index.min.js +1 -1
- package/dist/index.js +12 -3
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +1 -1
- package/dist/niivue.umd.js +4 -2
- package/package.json +1 -1
- package/src/index.html +165 -246
- package/src/indexOK.html +277 -0
- package/src/nvmesh.ts +6 -2
- package/src/shader-srcs.ts +2 -0
- package/src/shader.ts +8 -0
package/build/index.js
CHANGED
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@@ -10,7 +10,7 @@ var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "sy
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10
10
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import { mat4 as mat46, vec2, vec3 as vec311, vec4 as vec48 } from "gl-matrix";
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11
11
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12
12
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// package.json
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13
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-
var version = "0.48.
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13
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+
var version = "0.48.1";
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14
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15
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// src/logger.ts
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16
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var _Log = class _Log {
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@@ -83,6 +83,13 @@ var compileShader = function(gl, vert, frag) {
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83
83
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gl.attachShader(program, fs);
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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86
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+
console.log(gl.getProgramInfoLog(program));
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87
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if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
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88
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console.log("Vertex shader compilation error:", gl.getShaderInfoLog(vs));
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89
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}
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if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
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91
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console.log("Fragment shader compilation error:", gl.getShaderInfoLog(fs));
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92
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}
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log.error(gl.getProgramInfoLog(program));
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throw new Error("Shader failed to link, see console for log");
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}
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@@ -1308,9 +1315,11 @@ uniform mat4 mvpMtx;
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uniform mat4 normMtx;
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out vec4 vClr;
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out vec3 vN;
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1318
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+
out vec4 vP;
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out vec4 vPc;
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void main(void) {
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vec3 lightPosition = vec3(0.0, 0.0, -10.0);
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1322
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vP = vec4(pos, 1.0);
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vPc = mvpMtx * vec4(pos, 1.0);
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gl_Position = vPc;
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vN = normalize((normMtx * vec4(norm.xyz,1.0)).xyz);
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@@ -15456,7 +15465,7 @@ var NVMesh2 = class _NVMesh {
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15456
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, Uint32Array.from(idxs), gl.STATIC_DRAW);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
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15459
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-
gl.bufferData(gl.ARRAY_BUFFER,
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15468
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+
gl.bufferData(gl.ARRAY_BUFFER, u8, gl.STATIC_DRAW);
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this.indexCount = nidx;
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}
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// linesToCylinders
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@@ -16162,7 +16171,7 @@ var NVMesh2 = class _NVMesh {
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, Uint32Array.from(this.tris), gl.STATIC_DRAW);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
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16165
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-
gl.bufferData(gl.ARRAY_BUFFER,
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+
gl.bufferData(gl.ARRAY_BUFFER, u8, gl.STATIC_DRAW);
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this.indexCount = this.tris.length;
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this.vertexCount = this.pts.length;
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}
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