@niivue/niivue 0.48.0 → 0.48.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/index.js CHANGED
@@ -10,7 +10,7 @@ var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "sy
10
10
  import { mat4 as mat46, vec2, vec3 as vec311, vec4 as vec48 } from "gl-matrix";
11
11
 
12
12
  // package.json
13
- var version = "0.48.0";
13
+ var version = "0.48.1";
14
14
 
15
15
  // src/logger.ts
16
16
  var _Log = class _Log {
@@ -83,6 +83,13 @@ var compileShader = function(gl, vert, frag) {
83
83
  gl.attachShader(program, fs);
84
84
  gl.linkProgram(program);
85
85
  if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
86
+ console.log(gl.getProgramInfoLog(program));
87
+ if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
88
+ console.log("Vertex shader compilation error:", gl.getShaderInfoLog(vs));
89
+ }
90
+ if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
91
+ console.log("Fragment shader compilation error:", gl.getShaderInfoLog(fs));
92
+ }
86
93
  log.error(gl.getProgramInfoLog(program));
87
94
  throw new Error("Shader failed to link, see console for log");
88
95
  }
@@ -1308,9 +1315,11 @@ uniform mat4 mvpMtx;
1308
1315
  uniform mat4 normMtx;
1309
1316
  out vec4 vClr;
1310
1317
  out vec3 vN;
1318
+ out vec4 vP;
1311
1319
  out vec4 vPc;
1312
1320
  void main(void) {
1313
1321
  vec3 lightPosition = vec3(0.0, 0.0, -10.0);
1322
+ vP = vec4(pos, 1.0);
1314
1323
  vPc = mvpMtx * vec4(pos, 1.0);
1315
1324
  gl_Position = vPc;
1316
1325
  vN = normalize((normMtx * vec4(norm.xyz,1.0)).xyz);
@@ -15456,7 +15465,7 @@ var NVMesh2 = class _NVMesh {
15456
15465
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
15457
15466
  gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, Uint32Array.from(idxs), gl.STATIC_DRAW);
15458
15467
  gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
15459
- gl.bufferData(gl.ARRAY_BUFFER, Float32Array.from(f32), gl.STATIC_DRAW);
15468
+ gl.bufferData(gl.ARRAY_BUFFER, u8, gl.STATIC_DRAW);
15460
15469
  this.indexCount = nidx;
15461
15470
  }
15462
15471
  // linesToCylinders
@@ -16162,7 +16171,7 @@ var NVMesh2 = class _NVMesh {
16162
16171
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
16163
16172
  gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, Uint32Array.from(this.tris), gl.STATIC_DRAW);
16164
16173
  gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
16165
- gl.bufferData(gl.ARRAY_BUFFER, Float32Array.from(posNormClr), gl.STATIC_DRAW);
16174
+ gl.bufferData(gl.ARRAY_BUFFER, u8, gl.STATIC_DRAW);
16166
16175
  this.indexCount = this.tris.length;
16167
16176
  this.vertexCount = this.pts.length;
16168
16177
  }