@niivue/niivue 0.46.0 → 0.48.0

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package/build/index.d.ts CHANGED
@@ -404,7 +404,8 @@ declare class NVImage {
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  readMIF(buffer: ArrayBuffer, pairedImgData: ArrayBuffer | null): ArrayBuffer;
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  readNRRD(dataBuffer: ArrayBuffer, pairedImgData: ArrayBuffer | null): ArrayBuffer;
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  calculateRAS(): void;
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- img2RAS(): TypedVoxelArray;
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+ hdr2RAS(nVolumes?: number): nifti.NIFTI1 | nifti.NIFTI2;
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+ img2RAS(nVolume?: number): TypedVoxelArray;
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  vox2mm(XYZ: number[], mtx: mat4): vec3;
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  mm2vox(mm: number[], frac?: boolean): Float32Array | vec3;
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  arrayEquals(a: unknown[], b: unknown[]): boolean;
@@ -614,6 +615,7 @@ type NVConfigOptions = {
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  textHeight: number;
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  colorbarHeight: number;
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  crosshairWidth: number;
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+ crosshairWidthUnit: 'voxels' | 'mm' | 'percent';
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  crosshairGap: number;
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  rulerWidth: number;
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  show3Dcrosshair: boolean;
@@ -638,6 +640,7 @@ type NVConfigOptions = {
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  isRuler: boolean;
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  isColorbar: boolean;
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  isOrientCube: boolean;
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+ tileMargin: number;
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  multiplanarPadPixels: number;
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  multiplanarForceRender: boolean;
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  multiplanarEqualSize: boolean;
@@ -648,6 +651,8 @@ type NVConfigOptions = {
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  yoke3Dto2DZoom: boolean;
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  isDepthPickMesh: boolean;
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  isCornerOrientationText: boolean;
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+ heroImageFraction: number;
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+ heroSliceType: SLICE_TYPE;
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  sagittalNoseLeft: boolean;
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  isSliceMM: boolean;
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  isV1SliceShader: boolean;
@@ -688,6 +693,11 @@ type NVConfigOptions = {
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  selectionBoxLineThickness: number;
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  selectionBoxIsOutline: boolean;
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  scrollRequiresFocus: boolean;
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+ showMeasureUnits: boolean;
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+ measureTextJustify: 'start' | 'center' | 'end';
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+ measureTextColor: number[];
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+ measureLineColor: number[];
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+ measureTextHeight: number;
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  };
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  declare const DEFAULT_OPTIONS: NVConfigOptions;
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  type SceneData = {
@@ -2205,6 +2215,13 @@ declare class Niivue {
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  * @see {@link https://niivue.github.io/niivue/features/worldspace2.html | live demo usage}
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  */
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  setCornerOrientationText(isCornerOrientationText: boolean): void;
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+ /**
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+ * determine proportion of screen real estate devoted to rendering in multiplanar view.
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+ * @param fraction - proportion of screen devoted to primary (hero) image (0 to disable)
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+ * @example niivue.setHeroImage(0.5)
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+ * @see {@link https://niivue.github.io/niivue/features/layout.html | live demo usage}
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+ */
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+ setHeroImage(fraction: number): void;
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  /**
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  * control whether 2D slices use radiological or neurological convention.
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  * @param isRadiologicalConvention - new display convention
@@ -3028,7 +3045,7 @@ declare class Niivue {
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  sumBitmap(img: Uint8Array): number;
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  mouseClick(x: number, y: number, posChange?: number, isDelta?: boolean): void;
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  drawRuler(): void;
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- drawRuler10cm(startXYendXY: number[]): void;
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+ drawRuler10cm(startXYendXY: number[], rulerColor: number[], rulerWidth?: number): void;
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  screenXY2mm(x: number, y: number, forceSlice?: number): vec4;
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  dragForPanZoom(startXYendXY: number[]): void;
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  dragForCenterButton(startXYendXY: number[]): void;
@@ -3119,7 +3136,7 @@ declare class Niivue {
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  frac2mm(frac: vec3, volIdx?: number, isForceSliceMM?: boolean): vec4;
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  screenXY2TextureFrac(x: number, y: number, i: number, restrict0to1?: boolean): vec3;
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  canvasPos2frac(canvasPos: number[]): vec3;
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- scaleSlice(w: number, h: number, widthPadPixels?: number, heightPadPixels?: number): number[];
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+ scaleSlice(w: number, h: number, padPixelsWH?: [number, number], canvasWH?: [number, number]): number[];
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  drawThumbnail(): void;
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  drawLine(startXYendXY: number[], thickness?: number, lineColor?: number[]): void;
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  draw3DLine(startXY: vec2, endXYZ: vec3, thickness?: number, lineColor?: number[]): void;