@niivue/niivue 0.43.5 → 0.43.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.js +13 -5
- package/build/index.js.map +1 -1
- package/build/index.min.js +1 -1
- package/dist/index.js +13 -5
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +1 -1
- package/dist/niivue.umd.js +3 -3
- package/package.json +1 -1
- package/src/niivue/index.ts +5 -1
- package/src/nvdocument.ts +7 -3
package/build/index.js
CHANGED
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@@ -13,7 +13,7 @@ var __publicField = (obj, key, value) => {
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13
13
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import { mat4 as mat46, vec2, vec3 as vec311, vec4 as vec48 } from "gl-matrix";
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// package.json
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16
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-
var version = "0.43.
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16
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+
var version = "0.43.6";
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// src/logger.ts
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var _Log = class _Log {
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@@ -22011,11 +22011,11 @@ var DEFAULT_OPTIONS = {
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22011
22011
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var INITIAL_SCENE_DATA = {
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22012
22012
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azimuth: 110,
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22013
22013
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elevation: 10,
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22014
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-
crosshairPos: vec38.
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22014
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+
crosshairPos: vec38.create(),
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22015
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clipPlane: [0, 0, 0, 0],
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22016
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clipPlaneDepthAziElev: [2, 0, 0],
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22017
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volScaleMultiplier: 1,
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22018
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-
pan2Dxyzmm: vec46.
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22018
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+
pan2Dxyzmm: vec46.create(),
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22019
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clipThick: 2,
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clipVolumeLow: [0, 0, 0],
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clipVolumeHigh: [1, 1, 1]
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@@ -22044,7 +22044,11 @@ var NVDocument = class _NVDocument {
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},
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onZoom3DChange: () => {
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22046
22046
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},
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22047
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-
sceneData: {
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22047
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+
sceneData: {
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22048
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...INITIAL_SCENE_DATA,
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22049
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pan2Dxyzmm: vec46.fromValues(0, 0, 0, 1),
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22050
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crosshairPos: vec38.fromValues(0.5, 0.5, 0.5)
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},
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get renderAzimuth() {
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return this.sceneData.azimuth;
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},
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@@ -24243,7 +24247,7 @@ var Niivue = class _Niivue {
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*/
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syncWith(otherNV, syncOpts = { "2d": true, "3d": true }) {
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this.otherNV = otherNV;
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24246
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-
this.syncOpts = syncOpts;
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+
this.syncOpts = { ...syncOpts };
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}
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/**
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* Sync the scene controls (orientation, crosshair location, etc.) from one Niivue instance to others. useful for using one canvas to drive another.
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@@ -24280,10 +24284,12 @@ var Niivue = class _Niivue {
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if (this.otherNV instanceof _Niivue) {
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if (this.syncOpts["2d"]) {
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this.otherNV.scene.crosshairPos = this.otherNV.mm2frac(thisMM);
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+
this.otherNV.scene.pan2Dxyzmm = vec48.clone(this.scene.pan2Dxyzmm);
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}
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if (this.syncOpts["3d"]) {
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this.otherNV.scene.renderAzimuth = this.scene.renderAzimuth;
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this.otherNV.scene.renderElevation = this.scene.renderElevation;
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+
this.otherNV.scene.volScaleMultiplier = this.scene.volScaleMultiplier;
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}
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this.otherNV.drawScene();
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this.otherNV.createOnLocationChange();
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@@ -24294,10 +24300,12 @@ var Niivue = class _Niivue {
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}
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if (this.syncOpts["2d"]) {
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this.otherNV[i].scene.crosshairPos = this.otherNV[i].mm2frac(thisMM);
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+
this.otherNV[i].scene.pan2Dxyzmm = vec48.clone(this.scene.pan2Dxyzmm);
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}
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if (this.syncOpts["3d"]) {
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this.otherNV[i].scene.renderAzimuth = this.scene.renderAzimuth;
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this.otherNV[i].scene.renderElevation = this.scene.renderElevation;
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this.otherNV[i].scene.volScaleMultiplier = this.scene.volScaleMultiplier;
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}
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this.otherNV[i].drawScene();
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this.otherNV[i].createOnLocationChange();
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