@niivue/niivue 0.22.1 → 0.22.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/package.json +1 -1
- package/src/niivue.js +11 -4
package/README.md
CHANGED
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@@ -38,7 +38,7 @@ We host many NiiVue examples via github pages. These are updated and deployed au
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## existing html page
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```html
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-
<script src="https://unpkg.com/@niivue/niivue@0.22.
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+
<script src="https://unpkg.com/@niivue/niivue@0.22.2/dist/niivue.umd.js"></script>
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<canvas id="gl" height=480 width=640></canvas>
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package/package.json
CHANGED
package/src/niivue.js
CHANGED
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@@ -462,6 +462,8 @@ Niivue.prototype.calculateNewRange = function (volIdx = 0) {
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if (this.sliceType === this.sliceTypeRender) {
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return;
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}
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if ((this.dragStart[0] === this.dragEnd[0]) && (this.dragStart[1] === this.dragEnd[1]))
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return;
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// calculate our box
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let frac = this.canvasPos2frac([this.dragStart[0], this.dragStart[1]]);
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let startVox = this.frac2vox(frac, volIdx);
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@@ -508,7 +510,7 @@ Niivue.prototype.calculateNewRange = function (volIdx = 0) {
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}
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}
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}
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-
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if (lo >= hi) return; //no variability or outside volume
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var mnScale = intensityRaw2Scaled(hdr, lo);
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var mxScale = intensityRaw2Scaled(hdr, hi);
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this.volumes[volIdx].cal_min = mnScale;
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@@ -3006,9 +3008,14 @@ Niivue.prototype.draw3D = function () {
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}
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}
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-
this.
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-
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-
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3011
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if (this.opts.show3Dcrosshair) {
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3012
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this.drawCrosshairs3D(true, 1.0);
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this.drawCrosshairs3D(false, 0.35);
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} else {//??? reset standard buffer - to test, try the basic.3d.html (which disables crosshairs and right click) - not sure WHAT is being drawn
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this.gl.enableVertexAttribArray(0);
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this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.cuboidVertexBuffer);
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this.gl.vertexAttribPointer(0, 3, this.gl.FLOAT, false, 0, 0);
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}
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let posString =
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"azimuth: " +
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this.scene.renderAzimuth.toFixed(0) +
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