@nightlab-agent/opencode-subagent-cap 0.1.0 → 0.1.1

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,20 @@
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  # Changelog
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+ ## 0.1.1 (2026-11-01)
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+
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+ Fixes slots that were kept or freed wrongly:
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+ - A slash-command subtask that was cancelled or failed before it started kept its place in the queue, so
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+ with a cap of 1 every later `task` call waited forever. Slots and queue places a turn leaves behind are
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+ now freed when that session goes idle.
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+ - A slash-command subtask naming an agent that does not exist now gives its slot back.
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+ - When calls in two sessions share a call id, the first one finishing no longer frees the other's slot
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+ too, which let one more call run than the cap.
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+ - A call whose turn ended (Esc) while it was looking up its parent session is refused instead of
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+ queued with no one to free it.
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+
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+ Re-run in opencode 1.19.5 with a test model: cap 2 of 4 calls, cap 1 with a failing call, and cap 1 with
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+ nested calls behave as in 0.1.0. The slash-command path is covered by a unit test only.
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+
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  ## 0.1.0 (2026-11-01)
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  First release. Caps parallel `task` subagents in opencode 1.19 (tested on 1.19.5) (`OPENCODE_SUBAGENT_MAX`, default 2);
package/README.md CHANGED
@@ -65,7 +65,7 @@ test only).
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  - It does not support the opencode 2.x line (`@opencode/cli`), where the subagent tool and the plugin
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  hooks are different.
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  - Subtasks started by a slash command go through the same hooks in the 1.19.5 source, but that
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- path has not been tested.
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+ path has not been run in opencode (covered by a unit test only).
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  - It does not cap across separate opencode processes: each process has its own count.
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  - A waiting `task` call shows as running in the UI until its slot comes; the wait is not shown (per the 1.19.5 source).
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package/gate.js CHANGED
@@ -7,9 +7,10 @@ const KEEP_ENDED = 500 // ended calls remembered for the race below; oldest drop
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  export function createGate(max) {
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  let running = 0
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  const queue = []
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- const held = new Map() // callID -> how many slots it holds (a reused id can hold two)
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+ const held = new Map() // callID -> sessions holding a slot under it (a reused id can hold two)
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  const ended = new Map() // callID -> status, for calls that ended before they asked for a slot
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- const released = new Set() // calls whose slot was given back, so a late end event is not kept
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+ const released = new Set() // slots given back by the after hook, so the end event that follows is not counted again
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+ const endedFirst = new Set() // slots given back by the end event, so a late after hook is not counted again
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  function remember(set, id) {
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  set instanceof Map ? set.set(id, true) : set.add(id)
@@ -28,31 +29,43 @@ export function createGate(max) {
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  continue
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  }
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  running++
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- held.set(w.callID, (held.get(w.callID) ?? 0) + 1)
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+ held.set(w.callID, [...(held.get(w.callID) ?? []), w.sessionID])
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  w.resolve()
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  }
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  }
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  return {
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- acquire(callID) {
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+ acquire(callID, sessionID) {
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  return new Promise((resolve, reject) => {
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- queue.push({ callID, resolve, reject })
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+ queue.push({ callID, sessionID, resolve, reject })
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  admitNext()
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  })
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  },
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  release(callID, status) {
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- const n = held.get(callID)
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- if (n) {
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- n > 1 ? held.set(callID, n - 1) : held.delete(callID)
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+ if (status ? released.delete(callID) : endedFirst.delete(callID)) return admitNext()
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+ const holders = held.get(callID)
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+ if (holders) {
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+ holders.length > 1 ? held.set(callID, holders.slice(1)) : held.delete(callID)
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  running--
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- remember(released, callID)
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- } else if (status && !released.delete(callID)) {
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+ remember(status ? endedFirst : released, callID)
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+ } else if (status) {
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  const i = queue.findIndex((w) => w.callID === callID)
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  if (i >= 0) refuse(queue.splice(i, 1)[0])
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  else remember(ended, callID)
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  }
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  admitNext()
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  },
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+ // The session finished its turn (idle): anything it still holds or waits for can only leak,
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+ // e.g. a slash-command subtask cancelled while it waited, or one that named an unknown agent.
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+ releaseSession(sessionID) {
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+ for (const [callID, holders] of held) {
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+ const keep = holders.filter((s) => s !== sessionID)
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+ running -= holders.length - keep.length
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+ keep.length ? held.set(callID, keep) : held.delete(callID)
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+ }
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+ for (let i = queue.length - 1; i >= 0; i--) if (queue[i].sessionID === sessionID) refuse(queue.splice(i, 1)[0])
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+ admitNext()
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+ },
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  stats: () => ({ max, running, waiting: queue.length, ended: ended.size }),
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  }
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  }
package/index.js CHANGED
@@ -8,6 +8,7 @@ const DONE = new Set(["completed", "error"])
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  export const SubagentCap = async ({ client }) => {
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  const gate = createGate(readMax())
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  const parentOf = new Map()
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+ const idleCount = new Map() // sessionID -> turns ended, to catch an Esc during the parent lookup
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  // A failed lookup counts as nested (not queued, not cached): queuing a call that really is
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  // nested would deadlock, while letting one top-level call through only misses the cap once.
@@ -28,13 +29,21 @@ export const SubagentCap = async ({ client }) => {
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  "tool.execute.before": async (input, output) => {
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  if (input.tool !== "task") return
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  if (output?.args?.background) return
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+ const turn = idleCount.get(input.sessionID)
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  if (await isNested(input.sessionID)) return
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- await gate.acquire(input.callID)
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+ if (idleCount.get(input.sessionID) !== turn) throw new Error(`subagent-cap: ${input.callID} ended while it waited for a slot`)
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+ await gate.acquire(input.callID, input.sessionID)
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  },
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  "tool.execute.after": async (input) => {
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  if (input.tool === "task") gate.release(input.callID)
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  },
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  event: async ({ event }) => {
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+ if (event?.type === "session.idle") {
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+ const id = event.properties?.sessionID
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+ idleCount.set(id, (idleCount.get(id) ?? 0) + 1)
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+ if (idleCount.size > 500) idleCount.delete(idleCount.keys().next().value)
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+ return gate.releaseSession(id)
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+ }
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  if (event?.type !== "message.part.updated") return
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  const part = event.properties?.part
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  if (part?.type !== "tool" || part.tool !== "task") return
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@nightlab-agent/opencode-subagent-cap",
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- "version": "0.1.0",
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+ "version": "0.1.1",
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  "description": "opencode plugin: cap how many subagents (task calls) run at once; the rest wait for a free slot, in order.",
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  "type": "module",
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  "main": "index.js",