@nice2dev/ui-graphics 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/animation/AnimatedPerson.js +470 -143
  3. package/dist/cjs/animation/AnimationEditor.js +289 -101
  4. package/dist/cjs/animation/Audience.js +83 -61
  5. package/dist/cjs/animation/BodyRenderer.js +69 -28
  6. package/dist/cjs/animation/animationHelper.js +281 -288
  7. package/dist/cjs/animation/characterTypes.js +200 -203
  8. package/dist/cjs/animation/choreoDSL.js +205 -219
  9. package/dist/cjs/animation/choreography.js +4 -32
  10. package/dist/cjs/animation/karaokeIntegration.js +68 -77
  11. package/dist/cjs/animation/lottieExport.js +108 -114
  12. package/dist/cjs/animation/motionPath.js +225 -248
  13. package/dist/cjs/animation/physics.js +227 -254
  14. package/dist/cjs/animation/rig/RigPlayer.js +53 -56
  15. package/dist/cjs/animation/rig/RiggedBody.js +71 -26
  16. package/dist/cjs/animation/rig/choreoRigBridge.js +72 -77
  17. package/dist/cjs/animation/rig/ik.js +13 -18
  18. package/dist/cjs/animation/rig/poseOps.js +34 -41
  19. package/dist/cjs/animation/rig/presets.js +64 -72
  20. package/dist/cjs/animation/rig/rigMath.js +25 -32
  21. package/dist/cjs/animation/rig/rigTypes.js +59 -63
  22. package/dist/cjs/animation/shapes/arms.js +31 -13
  23. package/dist/cjs/animation/shapes/eyes.js +129 -47
  24. package/dist/cjs/animation/shapes/hair.js +72 -45
  25. package/dist/cjs/animation/shapes/heads.js +131 -57
  26. package/dist/cjs/animation/shapes/headwear.js +47 -38
  27. package/dist/cjs/animation/shapes/legs.js +31 -13
  28. package/dist/cjs/animation/shapes/mouths.js +120 -44
  29. package/dist/cjs/animation/shapes/noses.js +80 -25
  30. package/dist/cjs/animation/shapes/outfits.js +101 -39
  31. package/dist/cjs/animation/shapes/torsos.js +15 -11
  32. package/dist/cjs/animation/spineExport.js +103 -121
  33. package/dist/cjs/core/LocalUI.js +108 -43
  34. package/dist/cjs/core/NiceBrushEngine.js +758 -552
  35. package/dist/cjs/core/collaboration.js +249 -251
  36. package/dist/cjs/core/colorBlindness.js +100 -115
  37. package/dist/cjs/core/dragDrop.js +155 -158
  38. package/dist/cjs/core/editorAsk.js +51 -41
  39. package/dist/cjs/core/fixes.js +140 -171
  40. package/dist/cjs/core/gridGuides.js +166 -201
  41. package/dist/cjs/core/historyVisual.js +156 -135
  42. package/dist/cjs/core/i18n.js +13 -14
  43. package/dist/cjs/core/integrations.js +238 -249
  44. package/dist/cjs/core/minimap.js +149 -151
  45. package/dist/cjs/core/plugins.js +98 -113
  46. package/dist/cjs/core/rtl.js +71 -83
  47. package/dist/cjs/core/shortcuts.js +196 -225
  48. package/dist/cjs/core/theme.js +142 -149
  49. package/dist/cjs/core/yjsCollaboration.js +232 -293
  50. package/dist/cjs/design/design-tools.js +12 -22
  51. package/dist/cjs/font/NiceFontEditor.js +877 -316
  52. package/dist/cjs/font/fontFormatUtils.js +388 -448
  53. package/dist/cjs/game/GameAsset2dEditor.js +1201 -392
  54. package/dist/cjs/game/GameAsset2dEditor.module.css.js +146 -5
  55. package/dist/cjs/game/gameAssetTypes.js +7 -16
  56. package/dist/cjs/game/gameAssetUtils.js +390 -413
  57. package/dist/cjs/game/useGameAssetEditor.js +820 -763
  58. package/dist/cjs/index.js +81 -84
  59. package/dist/cjs/nice2dev-ui-graphics.css +1 -1
  60. package/dist/cjs/node_modules/lib0/array.js +8 -70
  61. package/dist/cjs/node_modules/lib0/binary.js +3 -20
  62. package/dist/cjs/node_modules/lib0/broadcastchannel.js +24 -86
  63. package/dist/cjs/node_modules/lib0/buffer.js +15 -82
  64. package/dist/cjs/node_modules/lib0/conditions.js +3 -16
  65. package/dist/cjs/node_modules/lib0/decoding.js +108 -287
  66. package/dist/cjs/node_modules/lib0/dom.js +14 -44
  67. package/dist/cjs/node_modules/lib0/encoding.js +68 -418
  68. package/dist/cjs/node_modules/lib0/environment.js +26 -92
  69. package/dist/cjs/node_modules/lib0/error.js +5 -29
  70. package/dist/cjs/node_modules/lib0/function.js +27 -66
  71. package/dist/cjs/node_modules/lib0/iterator.js +8 -33
  72. package/dist/cjs/node_modules/lib0/logging.common.js +12 -22
  73. package/dist/cjs/node_modules/lib0/logging.js +32 -71
  74. package/dist/cjs/node_modules/lib0/map.js +16 -86
  75. package/dist/cjs/node_modules/lib0/math.js +3 -32
  76. package/dist/cjs/node_modules/lib0/number.js +4 -15
  77. package/dist/cjs/node_modules/lib0/object.js +14 -88
  78. package/dist/cjs/node_modules/lib0/observable.js +38 -78
  79. package/dist/cjs/node_modules/lib0/pair.js +3 -20
  80. package/dist/cjs/node_modules/lib0/prng.js +8 -77
  81. package/dist/cjs/node_modules/lib0/promise.js +6 -30
  82. package/dist/cjs/node_modules/lib0/random.js +8 -23
  83. package/dist/cjs/node_modules/lib0/schema.js +313 -687
  84. package/dist/cjs/node_modules/lib0/set.js +3 -10
  85. package/dist/cjs/node_modules/lib0/storage.js +20 -55
  86. package/dist/cjs/node_modules/lib0/string.js +17 -72
  87. package/dist/cjs/node_modules/lib0/symbol.js +2 -12
  88. package/dist/cjs/node_modules/lib0/time.js +2 -15
  89. package/dist/cjs/node_modules/lib0/trait/equality.js +3 -28
  90. package/dist/cjs/node_modules/lib0/url.js +4 -18
  91. package/dist/cjs/node_modules/lib0/webcrypto.js +2 -5
  92. package/dist/cjs/node_modules/y-protocols/auth.js +5 -19
  93. package/dist/cjs/node_modules/y-protocols/awareness.js +53 -116
  94. package/dist/cjs/node_modules/y-protocols/sync.js +16 -103
  95. package/dist/cjs/node_modules/y-websocket/src/y-websocket.js +77 -219
  96. package/dist/cjs/node_modules/yjs/dist/yjs.js +2128 -4868
  97. package/dist/cjs/photo/FilterThumb.js +37 -25
  98. package/dist/cjs/photo/NiceAITools.js +679 -467
  99. package/dist/cjs/photo/PhotoEditor.js +34 -20
  100. package/dist/cjs/photo/PhotoEditor.module.css.js +296 -5
  101. package/dist/cjs/photo/PhotoEditorCanvas.js +250 -91
  102. package/dist/cjs/photo/PhotoEditorLeftPanel.js +1086 -224
  103. package/dist/cjs/photo/PhotoEditorToolbar.js +135 -19
  104. package/dist/cjs/photo/photoEditorActions.js +89 -72
  105. package/dist/cjs/photo/photoEditorTypes.js +29 -32
  106. package/dist/cjs/photo/photoFilters.js +959 -985
  107. package/dist/cjs/photo/photoOverlays.js +899 -945
  108. package/dist/cjs/photo/photoSelection.js +427 -499
  109. package/dist/cjs/photo/usePhotoEditor.js +739 -741
  110. package/dist/cjs/pixel/HSVPicker.js +191 -175
  111. package/dist/cjs/pixel/PixelEditor.js +159 -48
  112. package/dist/cjs/pixel/PixelEditor.module.css.js +209 -5
  113. package/dist/cjs/pixel/PixelEditorCanvas.js +29 -16
  114. package/dist/cjs/pixel/PixelEditorMenuBar.js +160 -162
  115. package/dist/cjs/pixel/PixelEditorRightPanel.js +377 -45
  116. package/dist/cjs/pixel/PixelEditorStatusBar.js +47 -20
  117. package/dist/cjs/pixel/PixelEditorTimeline.js +106 -23
  118. package/dist/cjs/pixel/PixelEditorToolbar.js +99 -21
  119. package/dist/cjs/pixel/SpriteGeneratorPanel.js +483 -303
  120. package/dist/cjs/pixel/animalGeneratorPresets.js +776 -601
  121. package/dist/cjs/pixel/asepriteFormat.js +511 -560
  122. package/dist/cjs/pixel/buildingGeneratorPresets.js +693 -520
  123. package/dist/cjs/pixel/characterGeneratorPresets.js +644 -544
  124. package/dist/cjs/pixel/pixel-pro.js +52 -63
  125. package/dist/cjs/pixel/pixelEditorExports.js +388 -428
  126. package/dist/cjs/pixel/pixelEditorTypes.js +91 -108
  127. package/dist/cjs/pixel/pixelEditorUtils.js +519 -561
  128. package/dist/cjs/pixel/spriteGeneratorCore.js +206 -257
  129. package/dist/cjs/pixel/usePixelEditor.js +1321 -1343
  130. package/dist/cjs/texture/Nice3DTexturePainter.js +707 -440
  131. package/dist/cjs/ui/NiceUIDesigner.js +954 -527
  132. package/dist/cjs/vector/NiceSvgToCode.js +586 -446
  133. package/dist/cjs/vector/VectorEditor.js +290 -117
  134. package/dist/cjs/vector/VectorEditor.module.css.js +86 -5
  135. package/dist/cjs/vector/VectorEditorMenuBar.js +333 -275
  136. package/dist/cjs/vector/VectorEditorRightPanel.js +1094 -371
  137. package/dist/cjs/vector/VectorEditorShapeRenderer.js +198 -60
  138. package/dist/cjs/vector/VectorEditorStatusBar.js +39 -13
  139. package/dist/cjs/vector/useVectorEditor.js +848 -889
  140. package/dist/cjs/vector/vectorAnimation.js +110 -137
  141. package/dist/cjs/vector/vectorBooleanOps.js +398 -485
  142. package/dist/cjs/vector/vectorEditorExport.js +201 -203
  143. package/dist/cjs/vector/vectorEditorImport.js +173 -189
  144. package/dist/cjs/vector/vectorEditorTypes.js +42 -49
  145. package/dist/cjs/vector/vectorGradients.js +151 -174
  146. package/dist/cjs/vector/vectorIconExport.js +52 -59
  147. package/dist/cjs/vector/vectorIconImport.js +169 -219
  148. package/dist/esm/animation/AnimatedPerson.js +470 -141
  149. package/dist/esm/animation/AnimationEditor.js +290 -100
  150. package/dist/esm/animation/Audience.js +83 -59
  151. package/dist/esm/animation/BodyRenderer.js +71 -25
  152. package/dist/esm/animation/animationHelper.js +284 -287
  153. package/dist/esm/animation/characterTypes.js +204 -202
  154. package/dist/esm/animation/choreoDSL.js +212 -218
  155. package/dist/esm/animation/choreography.js +8 -31
  156. package/dist/esm/animation/karaokeIntegration.js +74 -76
  157. package/dist/esm/animation/lottieExport.js +112 -113
  158. package/dist/esm/animation/motionPath.js +235 -247
  159. package/dist/esm/animation/physics.js +235 -253
  160. package/dist/esm/animation/rig/RigPlayer.js +53 -54
  161. package/dist/esm/animation/rig/RiggedBody.js +71 -24
  162. package/dist/esm/animation/rig/choreoRigBridge.js +74 -76
  163. package/dist/esm/animation/rig/ik.js +14 -17
  164. package/dist/esm/animation/rig/poseOps.js +37 -40
  165. package/dist/esm/animation/rig/presets.js +70 -71
  166. package/dist/esm/animation/rig/rigMath.js +28 -31
  167. package/dist/esm/animation/rig/rigTypes.js +62 -62
  168. package/dist/esm/animation/shapes/arms.js +32 -12
  169. package/dist/esm/animation/shapes/eyes.js +135 -46
  170. package/dist/esm/animation/shapes/hair.js +80 -44
  171. package/dist/esm/animation/shapes/heads.js +140 -56
  172. package/dist/esm/animation/shapes/headwear.js +54 -37
  173. package/dist/esm/animation/shapes/legs.js +32 -12
  174. package/dist/esm/animation/shapes/mouths.js +127 -43
  175. package/dist/esm/animation/shapes/noses.js +87 -24
  176. package/dist/esm/animation/shapes/outfits.js +106 -38
  177. package/dist/esm/animation/shapes/torsos.js +16 -10
  178. package/dist/esm/animation/spineExport.js +106 -120
  179. package/dist/esm/core/LocalUI.js +111 -42
  180. package/dist/esm/core/NiceBrushEngine.js +761 -551
  181. package/dist/esm/core/collaboration.js +255 -250
  182. package/dist/esm/core/colorBlindness.js +106 -114
  183. package/dist/esm/core/dragDrop.js +157 -157
  184. package/dist/esm/core/editorAsk.js +53 -40
  185. package/dist/esm/core/fixes.js +145 -170
  186. package/dist/esm/core/gridGuides.js +178 -200
  187. package/dist/esm/core/historyVisual.js +158 -134
  188. package/dist/esm/core/i18n.js +15 -13
  189. package/dist/esm/core/integrations.js +244 -248
  190. package/dist/esm/core/minimap.js +151 -150
  191. package/dist/esm/core/plugins.js +102 -112
  192. package/dist/esm/core/rtl.js +77 -82
  193. package/dist/esm/core/shortcuts.js +200 -224
  194. package/dist/esm/core/theme.js +150 -148
  195. package/dist/esm/core/yjsCollaboration.js +240 -292
  196. package/dist/esm/design/design-tools.js +13 -21
  197. package/dist/esm/font/NiceFontEditor.js +880 -315
  198. package/dist/esm/font/fontFormatUtils.js +394 -447
  199. package/dist/esm/game/GameAsset2dEditor.js +1202 -391
  200. package/dist/esm/game/GameAsset2dEditor.module.css.js +146 -3
  201. package/dist/esm/game/gameAssetTypes.js +8 -15
  202. package/dist/esm/game/gameAssetUtils.js +408 -412
  203. package/dist/esm/game/useGameAssetEditor.js +821 -762
  204. package/dist/esm/index.js +332 -69
  205. package/dist/esm/nice2dev-ui-graphics.css +1 -1
  206. package/dist/esm/node_modules/lib0/array.js +15 -69
  207. package/dist/esm/node_modules/lib0/binary.js +14 -19
  208. package/dist/esm/node_modules/lib0/broadcastchannel.js +27 -85
  209. package/dist/esm/node_modules/lib0/buffer.js +20 -80
  210. package/dist/esm/node_modules/lib0/conditions.js +4 -15
  211. package/dist/esm/node_modules/lib0/decoding.js +128 -286
  212. package/dist/esm/node_modules/lib0/dom.js +20 -43
  213. package/dist/esm/node_modules/lib0/encoding.js +90 -415
  214. package/dist/esm/node_modules/lib0/environment.js +33 -91
  215. package/dist/esm/node_modules/lib0/error.js +8 -28
  216. package/dist/esm/node_modules/lib0/function.js +31 -65
  217. package/dist/esm/node_modules/lib0/iterator.js +11 -32
  218. package/dist/esm/node_modules/lib0/logging.common.js +22 -21
  219. package/dist/esm/node_modules/lib0/logging.js +44 -70
  220. package/dist/esm/node_modules/lib0/map.js +21 -85
  221. package/dist/esm/node_modules/lib0/math.js +9 -31
  222. package/dist/esm/node_modules/lib0/number.js +7 -14
  223. package/dist/esm/node_modules/lib0/object.js +26 -87
  224. package/dist/esm/node_modules/lib0/observable.js +40 -77
  225. package/dist/esm/node_modules/lib0/pair.js +5 -19
  226. package/dist/esm/node_modules/lib0/prng.js +15 -76
  227. package/dist/esm/node_modules/lib0/promise.js +7 -29
  228. package/dist/esm/node_modules/lib0/random.js +10 -22
  229. package/dist/esm/node_modules/lib0/schema.js +367 -686
  230. package/dist/esm/node_modules/lib0/set.js +4 -9
  231. package/dist/esm/node_modules/lib0/storage.js +23 -54
  232. package/dist/esm/node_modules/lib0/string.js +26 -71
  233. package/dist/esm/node_modules/lib0/symbol.js +3 -11
  234. package/dist/esm/node_modules/lib0/time.js +3 -14
  235. package/dist/esm/node_modules/lib0/trait/equality.js +5 -27
  236. package/dist/esm/node_modules/lib0/url.js +5 -17
  237. package/dist/esm/node_modules/lib0/webcrypto.js +3 -4
  238. package/dist/esm/node_modules/y-protocols/auth.js +7 -18
  239. package/dist/esm/node_modules/y-protocols/awareness.js +58 -115
  240. package/dist/esm/node_modules/y-protocols/sync.js +26 -102
  241. package/dist/esm/node_modules/y-websocket/src/y-websocket.js +82 -218
  242. package/dist/esm/node_modules/yjs/dist/yjs.js +2263 -4899
  243. package/dist/esm/photo/FilterThumb.js +37 -23
  244. package/dist/esm/photo/NiceAITools.js +685 -466
  245. package/dist/esm/photo/PhotoEditor.js +34 -18
  246. package/dist/esm/photo/PhotoEditor.module.css.js +296 -3
  247. package/dist/esm/photo/PhotoEditorCanvas.js +250 -89
  248. package/dist/esm/photo/PhotoEditorLeftPanel.js +1086 -222
  249. package/dist/esm/photo/PhotoEditorToolbar.js +135 -17
  250. package/dist/esm/photo/photoEditorActions.js +93 -71
  251. package/dist/esm/photo/photoEditorTypes.js +32 -31
  252. package/dist/esm/photo/photoFilters.js +967 -984
  253. package/dist/esm/photo/photoOverlays.js +913 -944
  254. package/dist/esm/photo/photoSelection.js +438 -498
  255. package/dist/esm/photo/usePhotoEditor.js +740 -740
  256. package/dist/esm/pixel/HSVPicker.js +192 -174
  257. package/dist/esm/pixel/PixelEditor.js +160 -47
  258. package/dist/esm/pixel/PixelEditor.module.css.js +209 -3
  259. package/dist/esm/pixel/PixelEditorCanvas.js +29 -14
  260. package/dist/esm/pixel/PixelEditorMenuBar.js +160 -160
  261. package/dist/esm/pixel/PixelEditorRightPanel.js +377 -43
  262. package/dist/esm/pixel/PixelEditorStatusBar.js +47 -18
  263. package/dist/esm/pixel/PixelEditorTimeline.js +106 -21
  264. package/dist/esm/pixel/PixelEditorToolbar.js +99 -19
  265. package/dist/esm/pixel/SpriteGeneratorPanel.js +483 -301
  266. package/dist/esm/pixel/animalGeneratorPresets.js +782 -600
  267. package/dist/esm/pixel/asepriteFormat.js +517 -559
  268. package/dist/esm/pixel/buildingGeneratorPresets.js +699 -519
  269. package/dist/esm/pixel/characterGeneratorPresets.js +650 -543
  270. package/dist/esm/pixel/pixel-pro.js +53 -62
  271. package/dist/esm/pixel/pixelEditorExports.js +397 -427
  272. package/dist/esm/pixel/pixelEditorTypes.js +103 -107
  273. package/dist/esm/pixel/pixelEditorUtils.js +551 -560
  274. package/dist/esm/pixel/spriteGeneratorCore.js +223 -256
  275. package/dist/esm/pixel/usePixelEditor.js +1322 -1342
  276. package/dist/esm/texture/Nice3DTexturePainter.js +709 -439
  277. package/dist/esm/ui/NiceUIDesigner.js +957 -526
  278. package/dist/esm/vector/NiceSvgToCode.js +589 -445
  279. package/dist/esm/vector/VectorEditor.js +291 -116
  280. package/dist/esm/vector/VectorEditor.module.css.js +86 -3
  281. package/dist/esm/vector/VectorEditorMenuBar.js +333 -273
  282. package/dist/esm/vector/VectorEditorRightPanel.js +1094 -369
  283. package/dist/esm/vector/VectorEditorShapeRenderer.js +199 -59
  284. package/dist/esm/vector/VectorEditorStatusBar.js +39 -11
  285. package/dist/esm/vector/useVectorEditor.js +849 -888
  286. package/dist/esm/vector/vectorAnimation.js +115 -136
  287. package/dist/esm/vector/vectorBooleanOps.js +401 -484
  288. package/dist/esm/vector/vectorEditorExport.js +207 -202
  289. package/dist/esm/vector/vectorEditorImport.js +174 -188
  290. package/dist/esm/vector/vectorEditorTypes.js +50 -48
  291. package/dist/esm/vector/vectorGradients.js +158 -173
  292. package/dist/esm/vector/vectorIconExport.js +53 -58
  293. package/dist/esm/vector/vectorIconImport.js +171 -218
  294. package/package.json +9 -15
@@ -1,27 +1,74 @@
1
- import { jsxs, jsx } from 'react/jsx-runtime';
2
- import { solveFK } from './rigMath.js';
3
- import { DEFAULT_POSE, DEFAULT_RIG } from './rigTypes.js';
4
-
5
- /** Render a multi-bone body (arms: 3, legs: 3, torso: 3, neck+head). */
1
+ import { jsxs, jsx } from "react/jsx-runtime";
2
+ import { solveFK } from "./rigMath.js";
3
+ import { DEFAULT_POSE, DEFAULT_RIG } from "./rigTypes.js";
6
4
  const NiceRiggedBody = ({ character, rig, pose, size, debug }) => {
7
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
8
- const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
9
- const r = rig !== null && rig !== void 0 ? rig : DEFAULT_RIG;
10
- const p = { ...DEFAULT_POSE, ...(pose !== null && pose !== void 0 ? pose : {}) };
11
- const fk = solveFK(r, p, S);
12
- const stroke = (_d = (_c = (_b = character.face) === null || _b === void 0 ? void 0 : _b.colors) === null || _c === void 0 ? void 0 : _c[2]) !== null && _d !== void 0 ? _d : 'var(--anim-stroke, #111)';
13
- const skin = (_g = (_f = (_e = character.face) === null || _e === void 0 ? void 0 : _e.colors) === null || _f === void 0 ? void 0 : _f[0]) !== null && _g !== void 0 ? _g : 'var(--anim-skin, #FFD2B3)';
14
- const cloth = (_k = (_j = (_h = character.outfit) === null || _h === void 0 ? void 0 : _h.colors) === null || _j === void 0 ? void 0 : _j[0]) !== null && _k !== void 0 ? _k : 'var(--anim-shirt, #3B82F6)';
15
- const sw = Math.max(2, S * 0.015);
16
- const seg = (a, color) => (jsx("line", { x1: fk[a].x, y1: fk[a].y, x2: fk[a].x2, y2: fk[a].y2, stroke: color, strokeWidth: sw, strokeLinecap: "round" }));
17
- const torsoPath = `
18
- M ${fk.pelvis.x - S * 0.09} ${fk.pelvis.y}
19
- L ${fk.pelvis.x + S * 0.09} ${fk.pelvis.y}
20
- L ${fk.spineUpper.x + S * 0.1} ${fk.spineUpper.y}
21
- L ${fk.spineUpper.x - S * 0.1} ${fk.spineUpper.y} Z
5
+ const S = Math.max(140, Math.floor(size ?? character.size ?? 180));
6
+ const r = rig ?? DEFAULT_RIG;
7
+ const p = { ...DEFAULT_POSE, ...pose ?? {} };
8
+ const fk = solveFK(r, p, S);
9
+ const stroke = character.face?.colors?.[2] ?? "var(--anim-stroke, #111)";
10
+ const skin = character.face?.colors?.[0] ?? "var(--anim-skin, #FFD2B3)";
11
+ const cloth = character.outfit?.colors?.[0] ?? "var(--anim-shirt, #3B82F6)";
12
+ const sw = Math.max(2, S * 0.015);
13
+ const seg = (a, color) => /* @__PURE__ */ jsx(
14
+ "line",
15
+ {
16
+ x1: fk[a].x,
17
+ y1: fk[a].y,
18
+ x2: fk[a].x2,
19
+ y2: fk[a].y2,
20
+ stroke: color,
21
+ strokeWidth: sw,
22
+ strokeLinecap: "round"
23
+ }
24
+ );
25
+ const torsoPath = `
26
+ M ${fk.pelvis.x - S * 0.09} ${fk.pelvis.y}
27
+ L ${fk.pelvis.x + S * 0.09} ${fk.pelvis.y}
28
+ L ${fk.spineUpper.x + S * 0.1} ${fk.spineUpper.y}
29
+ L ${fk.spineUpper.x - S * 0.1} ${fk.spineUpper.y} Z
22
30
  `;
23
- const headR = S * 0.11;
24
- return (jsxs("svg", { width: S, height: S * 1.25, viewBox: `0 0 ${S} ${S * 1.25}`, children: [seg('lThigh', cloth), seg('lShin', cloth), seg('lFoot', cloth), seg('rThigh', cloth), seg('rShin', cloth), seg('rFoot', cloth), jsx("path", { d: torsoPath, fill: (_o = (_m = (_l = character.outfit) === null || _l === void 0 ? void 0 : _l.colors) === null || _m === void 0 ? void 0 : _m[1]) !== null && _o !== void 0 ? _o : 'var(--anim-outfit-2, #2563EB)', stroke: stroke, strokeWidth: sw * 0.8 }), seg('pelvis', stroke), seg('spineLower', stroke), seg('spineUpper', stroke), seg('neck', stroke), seg('lUpperArm', skin), seg('lForearm', skin), seg('lHand', skin), seg('rUpperArm', skin), seg('rForearm', skin), seg('rHand', skin), jsx("circle", { cx: fk.head.x2, cy: fk.head.y2, r: headR, fill: skin, stroke: stroke, strokeWidth: sw * 0.7 }), debug && (jsx("g", { opacity: 0.65, fill: stroke, children: Object.values(fk).map((b, i) => (jsx("circle", { cx: b.x, cy: b.y, r: sw * 0.55 }, i))) }))] }));
31
+ const headR = S * 0.11;
32
+ return /* @__PURE__ */ jsxs("svg", { width: S, height: S * 1.25, viewBox: `0 0 ${S} ${S * 1.25}`, children: [
33
+ seg("lThigh", cloth),
34
+ seg("lShin", cloth),
35
+ seg("lFoot", cloth),
36
+ seg("rThigh", cloth),
37
+ seg("rShin", cloth),
38
+ seg("rFoot", cloth),
39
+ /* @__PURE__ */ jsx(
40
+ "path",
41
+ {
42
+ d: torsoPath,
43
+ fill: character.outfit?.colors?.[1] ?? "var(--anim-outfit-2, #2563EB)",
44
+ stroke,
45
+ strokeWidth: sw * 0.8
46
+ }
47
+ ),
48
+ seg("pelvis", stroke),
49
+ seg("spineLower", stroke),
50
+ seg("spineUpper", stroke),
51
+ seg("neck", stroke),
52
+ seg("lUpperArm", skin),
53
+ seg("lForearm", skin),
54
+ seg("lHand", skin),
55
+ seg("rUpperArm", skin),
56
+ seg("rForearm", skin),
57
+ seg("rHand", skin),
58
+ /* @__PURE__ */ jsx(
59
+ "circle",
60
+ {
61
+ cx: fk.head.x2,
62
+ cy: fk.head.y2,
63
+ r: headR,
64
+ fill: skin,
65
+ stroke,
66
+ strokeWidth: sw * 0.7
67
+ }
68
+ ),
69
+ debug && /* @__PURE__ */ jsx("g", { opacity: 0.65, fill: stroke, children: Object.values(fk).map((b, i) => /* @__PURE__ */ jsx("circle", { cx: b.x, cy: b.y, r: sw * 0.55 }, i)) })
70
+ ] });
71
+ };
72
+ export {
73
+ NiceRiggedBody as default
25
74
  };
26
-
27
- export { NiceRiggedBody as default };
@@ -1,82 +1,80 @@
1
- import { ease, tweenPose } from './poseOps.js';
2
- import { POSE_DANCE_A, POSE_ANGRY, POSE_HAPPY } from './presets.js';
3
- import { DEFAULT_POSE } from './rigTypes.js';
4
-
5
- /** Map a high-level PersonPose to a rig pose. */
1
+ import { ease, tweenPose } from "./poseOps.js";
2
+ import { POSE_DANCE_A, POSE_ANGRY, POSE_HAPPY } from "./presets.js";
3
+ import { DEFAULT_POSE } from "./rigTypes.js";
6
4
  function rigPoseFor(pose) {
7
- switch (pose) {
8
- case 'happy':
9
- case 'celebrate':
10
- return POSE_HAPPY;
11
- case 'angry':
12
- case 'shouting':
13
- return POSE_ANGRY;
14
- case 'danceA':
15
- case 'danceB':
16
- case 'danceC':
17
- return POSE_DANCE_A;
18
- case 'raiseCard':
19
- return {
20
- ...DEFAULT_POSE,
21
- rUpperArm: 350,
22
- rForearm: 320,
23
- lUpperArm: 140,
24
- lForearm: 150,
25
- head: 60,
26
- };
27
- case 'waveHand':
28
- return { ...DEFAULT_POSE, rUpperArm: 330, rForearm: 300 };
29
- case 'facepalm':
30
- return { ...DEFAULT_POSE, rUpperArm: 20, rForearm: 340, head: 80 };
31
- case 'shrug':
32
- return { ...DEFAULT_POSE, lUpperArm: 110, rUpperArm: 70, head: 85 };
33
- case 'nodYes':
34
- return { ...DEFAULT_POSE, head: 90 };
35
- case 'shakeNo':
36
- return { ...DEFAULT_POSE, head: 60 };
37
- case 'rock':
38
- return { ...DEFAULT_POSE, pelvis: 100, spineLower: 100, spineUpper: 80 };
39
- case 'jump':
40
- return { ...DEFAULT_POSE, lThigh: 70, rThigh: 110, lShin: 70, rShin: 110 };
41
- case 'leanBack':
42
- return { ...DEFAULT_POSE, spineLower: 80, spineUpper: 70, head: 50 };
43
- case 'pointRight':
44
- return { ...DEFAULT_POSE, rUpperArm: 10, rForearm: 350 };
45
- case 'idle':
46
- default:
47
- return DEFAULT_POSE;
48
- }
5
+ switch (pose) {
6
+ case "happy":
7
+ case "celebrate":
8
+ return POSE_HAPPY;
9
+ case "angry":
10
+ case "shouting":
11
+ return POSE_ANGRY;
12
+ case "danceA":
13
+ case "danceB":
14
+ case "danceC":
15
+ return POSE_DANCE_A;
16
+ case "raiseCard":
17
+ return {
18
+ ...DEFAULT_POSE,
19
+ rUpperArm: 350,
20
+ rForearm: 320,
21
+ lUpperArm: 140,
22
+ lForearm: 150,
23
+ head: 60
24
+ };
25
+ case "waveHand":
26
+ return { ...DEFAULT_POSE, rUpperArm: 330, rForearm: 300 };
27
+ case "facepalm":
28
+ return { ...DEFAULT_POSE, rUpperArm: 20, rForearm: 340, head: 80 };
29
+ case "shrug":
30
+ return { ...DEFAULT_POSE, lUpperArm: 110, rUpperArm: 70, head: 85 };
31
+ case "nodYes":
32
+ return { ...DEFAULT_POSE, head: 90 };
33
+ case "shakeNo":
34
+ return { ...DEFAULT_POSE, head: 60 };
35
+ case "rock":
36
+ return { ...DEFAULT_POSE, pelvis: 100, spineLower: 100, spineUpper: 80 };
37
+ case "jump":
38
+ return { ...DEFAULT_POSE, lThigh: 70, rThigh: 110, lShin: 70, rShin: 110 };
39
+ case "leanBack":
40
+ return { ...DEFAULT_POSE, spineLower: 80, spineUpper: 70, head: 50 };
41
+ case "pointRight":
42
+ return { ...DEFAULT_POSE, rUpperArm: 10, rForearm: 350 };
43
+ case "idle":
44
+ default:
45
+ return DEFAULT_POSE;
46
+ }
49
47
  }
50
48
  async function playRigFromChoreo(arg1, arg2, opts) {
51
- var _a, _b, _c, _d, _e, _f;
52
- let steps;
53
- let setPose;
54
- if (Array.isArray(arg1)) {
55
- steps = arg1;
56
- setPose = arg2;
57
- }
58
- else {
59
- steps = (_a = arg2) !== null && _a !== void 0 ? _a : [];
60
- const handle = arg1;
61
- if (handle && typeof handle.playChoreo === 'function') {
62
- await handle.playChoreo(steps, opts === null || opts === void 0 ? void 0 : opts.duration);
63
- return;
64
- }
65
- setPose =
66
- handle && typeof handle.setPose === 'function' ? handle.setPose.bind(handle) : () => { };
49
+ let steps;
50
+ let setPose;
51
+ if (Array.isArray(arg1)) {
52
+ steps = arg1;
53
+ setPose = arg2;
54
+ } else {
55
+ steps = arg2 ?? [];
56
+ const handle = arg1;
57
+ if (handle && typeof handle.playChoreo === "function") {
58
+ await handle.playChoreo(steps, opts?.duration);
59
+ return;
67
60
  }
68
- const duration = (_b = opts === null || opts === void 0 ? void 0 : opts.duration) !== null && _b !== void 0 ? _b : 450;
69
- const easeFn = (_c = opts === null || opts === void 0 ? void 0 : opts.easing) !== null && _c !== void 0 ? _c : ease.inOut;
70
- let current = DEFAULT_POSE;
71
- for (const s of steps) {
72
- const target = rigPoseFor(s.pose);
73
- await tweenPose(current, target, (_e = (_d = s.options) === null || _d === void 0 ? void 0 : _d.duration) !== null && _e !== void 0 ? _e : duration, setPose, easeFn);
74
- current = target;
75
- const hold = (_f = s.holdMs) !== null && _f !== void 0 ? _f : 0;
76
- if (hold > 0) {
77
- await new Promise((r) => setTimeout(r, hold));
78
- }
61
+ setPose = handle && typeof handle.setPose === "function" ? handle.setPose.bind(handle) : () => {
62
+ };
63
+ }
64
+ const duration = opts?.duration ?? 450;
65
+ const easeFn = opts?.easing ?? ease.inOut;
66
+ let current = DEFAULT_POSE;
67
+ for (const s of steps) {
68
+ const target = rigPoseFor(s.pose);
69
+ await tweenPose(current, target, s.options?.duration ?? duration, setPose, easeFn);
70
+ current = target;
71
+ const hold = s.holdMs ?? 0;
72
+ if (hold > 0) {
73
+ await new Promise((r) => setTimeout(r, hold));
79
74
  }
75
+ }
80
76
  }
81
-
82
- export { playRigFromChoreo, rigPoseFor };
77
+ export {
78
+ playRigFromChoreo,
79
+ rigPoseFor
80
+ };
@@ -1,19 +1,16 @@
1
- /**
2
- * 2-bone planar IK solver (shoulder→elbow→hand).
3
- * Returns absolute angles (deg) for upper and forearm.
4
- */
5
1
  function solveTwoBoneIK(sx, sy, L1, L2, tx, ty) {
6
- const dx = tx - sx, dy = ty - sy;
7
- const D = Math.hypot(dx, dy);
8
- const d = Math.max(1e-5, Math.min(D, L1 + L2 - 1e-5));
9
- const base = Math.atan2(dy, dx);
10
- const cosElbow = (L1 * L1 + L2 * L2 - d * d) / (2 * L1 * L2);
11
- const elbow = Math.acos(Math.max(-1, Math.min(1, cosElbow)));
12
- const cosShoulder = (L1 * L1 + d * d - L2 * L2) / (2 * L1 * d);
13
- const shoulderOffset = Math.acos(Math.max(-1, Math.min(1, cosShoulder)));
14
- const upper = base - shoulderOffset;
15
- const fore = upper + (Math.PI - elbow);
16
- return { upper: (upper * 180) / Math.PI, fore: (fore * 180) / Math.PI };
2
+ const dx = tx - sx, dy = ty - sy;
3
+ const D = Math.hypot(dx, dy);
4
+ const d = Math.max(1e-5, Math.min(D, L1 + L2 - 1e-5));
5
+ const base = Math.atan2(dy, dx);
6
+ const cosElbow = (L1 * L1 + L2 * L2 - d * d) / (2 * L1 * L2);
7
+ const elbow = Math.acos(Math.max(-1, Math.min(1, cosElbow)));
8
+ const cosShoulder = (L1 * L1 + d * d - L2 * L2) / (2 * L1 * d);
9
+ const shoulderOffset = Math.acos(Math.max(-1, Math.min(1, cosShoulder)));
10
+ const upper = base - shoulderOffset;
11
+ const fore = upper + (Math.PI - elbow);
12
+ return { upper: upper * 180 / Math.PI, fore: fore * 180 / Math.PI };
17
13
  }
18
-
19
- export { solveTwoBoneIK };
14
+ export {
15
+ solveTwoBoneIK
16
+ };
@@ -1,47 +1,44 @@
1
- import { lerpAngle } from './rigMath.js';
2
-
3
- /** Easing functions (t in [0..1]). */
1
+ import { lerpAngle } from "./rigMath.js";
4
2
  const ease = {
5
- /** Smoothstep-like ease in-out. */
6
- inOut: (t) => t * t * (3 - 2 * t),
7
- /** Fast-in, slow-out. */
8
- outCubic: (t) => 1 - Math.pow(1 - t, 3),
9
- /** Slow-in, fast-out. */
10
- inCubic: (t) => t * t * t,
3
+ /** Smoothstep-like ease in-out. */
4
+ inOut: (t) => t * t * (3 - 2 * t),
5
+ /** Fast-in, slow-out. */
6
+ outCubic: (t) => 1 - Math.pow(1 - t, 3),
7
+ /** Slow-in, fast-out. */
8
+ inCubic: (t) => t * t * t
11
9
  };
12
- /** Blend two poses by factor t (0..1). */
13
10
  function blendPose(a, b, t) {
14
- const out = {};
15
- const keys = new Set([
16
- ...Object.keys(a),
17
- ...Object.keys(b),
18
- ]);
19
- keys.forEach((k) => {
20
- var _a, _b;
21
- const av = (_a = a[k]) !== null && _a !== void 0 ? _a : b[k];
22
- const bv = (_b = b[k]) !== null && _b !== void 0 ? _b : a[k];
23
- if (typeof av === 'number' && typeof bv === 'number') {
24
- out[k] = lerpAngle(av, bv, t);
25
- }
26
- });
27
- return out;
11
+ const out = {};
12
+ const keys = /* @__PURE__ */ new Set([
13
+ ...Object.keys(a),
14
+ ...Object.keys(b)
15
+ ]);
16
+ keys.forEach((k) => {
17
+ const av = a[k] ?? b[k];
18
+ const bv = b[k] ?? a[k];
19
+ if (typeof av === "number" && typeof bv === "number") {
20
+ out[k] = lerpAngle(av, bv, t);
21
+ }
22
+ });
23
+ return out;
28
24
  }
29
- /** Tween helper driven by requestAnimationFrame. */
30
25
  function tweenPose(from, to, durationMs, set, easing = ease.inOut) {
31
- const start = performance.now();
32
- return new Promise((resolve) => {
33
- const frame = () => {
34
- const t = Math.min(1, (performance.now() - start) / Math.max(1, durationMs));
35
- set(blendPose(from, to, easing(t)));
36
- if (t < 1) {
37
- requestAnimationFrame(frame);
38
- }
39
- else {
40
- resolve();
41
- }
42
- };
26
+ const start = performance.now();
27
+ return new Promise((resolve) => {
28
+ const frame = () => {
29
+ const t = Math.min(1, (performance.now() - start) / Math.max(1, durationMs));
30
+ set(blendPose(from, to, easing(t)));
31
+ if (t < 1) {
43
32
  requestAnimationFrame(frame);
44
- });
33
+ } else {
34
+ resolve();
35
+ }
36
+ };
37
+ requestAnimationFrame(frame);
38
+ });
45
39
  }
46
-
47
- export { blendPose, ease, tweenPose };
40
+ export {
41
+ blendPose,
42
+ ease,
43
+ tweenPose
44
+ };
@@ -1,77 +1,76 @@
1
- import { DEFAULT_POSE, DEFAULT_RIG } from './rigTypes.js';
2
-
3
- /** Slim proportions preset. */
4
- const RIG_SLIM = /* @__PURE__ */ (function () {
5
- return {
6
- ...DEFAULT_RIG,
7
- lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.11 },
8
- lForearm: { ...DEFAULT_RIG.lForearm, length: 0.11 },
9
- rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.11 },
10
- rForearm: { ...DEFAULT_RIG.rForearm, length: 0.11 },
11
- lThigh: { ...DEFAULT_RIG.lThigh, length: 0.14 },
12
- lShin: { ...DEFAULT_RIG.lShin, length: 0.14 },
13
- rThigh: { ...DEFAULT_RIG.rThigh, length: 0.14 },
14
- rShin: { ...DEFAULT_RIG.rShin, length: 0.14 },
15
- };
1
+ import { DEFAULT_POSE, DEFAULT_RIG } from "./rigTypes.js";
2
+ const RIG_SLIM = /* @__PURE__ */ (function() {
3
+ return {
4
+ ...DEFAULT_RIG,
5
+ lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.11 },
6
+ lForearm: { ...DEFAULT_RIG.lForearm, length: 0.11 },
7
+ rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.11 },
8
+ rForearm: { ...DEFAULT_RIG.rForearm, length: 0.11 },
9
+ lThigh: { ...DEFAULT_RIG.lThigh, length: 0.14 },
10
+ lShin: { ...DEFAULT_RIG.lShin, length: 0.14 },
11
+ rThigh: { ...DEFAULT_RIG.rThigh, length: 0.14 },
12
+ rShin: { ...DEFAULT_RIG.rShin, length: 0.14 }
13
+ };
16
14
  })();
17
- /** Broad shoulders preset. */
18
- const RIG_HERO = /* @__PURE__ */ (function () {
19
- return {
20
- ...DEFAULT_RIG,
21
- lShoulder: { ...DEFAULT_RIG.lShoulder, offset: [-0.13, 0] },
22
- rShoulder: { ...DEFAULT_RIG.rShoulder, offset: [0.13, 0] },
23
- lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.13 },
24
- rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.13 },
25
- };
15
+ const RIG_HERO = /* @__PURE__ */ (function() {
16
+ return {
17
+ ...DEFAULT_RIG,
18
+ lShoulder: { ...DEFAULT_RIG.lShoulder, offset: [-0.13, 0] },
19
+ rShoulder: { ...DEFAULT_RIG.rShoulder, offset: [0.13, 0] },
20
+ lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.13 },
21
+ rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.13 }
22
+ };
26
23
  })();
27
- /** Robot-like short limbs preset. */
28
- const RIG_ROBOT = /* @__PURE__ */ (function () {
29
- return {
30
- ...DEFAULT_RIG,
31
- lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.1 },
32
- lForearm: { ...DEFAULT_RIG.lForearm, length: 0.1 },
33
- rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.1 },
34
- rForearm: { ...DEFAULT_RIG.rForearm, length: 0.1 },
35
- lThigh: { ...DEFAULT_RIG.lThigh, length: 0.13 },
36
- lShin: { ...DEFAULT_RIG.lShin, length: 0.13 },
37
- rThigh: { ...DEFAULT_RIG.rThigh, length: 0.13 },
38
- rShin: { ...DEFAULT_RIG.rShin, length: 0.13 },
39
- };
24
+ const RIG_ROBOT = /* @__PURE__ */ (function() {
25
+ return {
26
+ ...DEFAULT_RIG,
27
+ lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.1 },
28
+ lForearm: { ...DEFAULT_RIG.lForearm, length: 0.1 },
29
+ rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.1 },
30
+ rForearm: { ...DEFAULT_RIG.rForearm, length: 0.1 },
31
+ lThigh: { ...DEFAULT_RIG.lThigh, length: 0.13 },
32
+ lShin: { ...DEFAULT_RIG.lShin, length: 0.13 },
33
+ rThigh: { ...DEFAULT_RIG.rThigh, length: 0.13 },
34
+ rShin: { ...DEFAULT_RIG.rShin, length: 0.13 }
35
+ };
40
36
  })();
41
- /** Happy pose. */
42
- const POSE_HAPPY = /* @__PURE__ */ (function () {
43
- return {
44
- ...DEFAULT_POSE,
45
- spineUpper: 80,
46
- neck: 70,
47
- head: 60,
48
- lUpperArm: 60,
49
- lForearm: 20,
50
- rUpperArm: 120,
51
- rForearm: 160,
52
- };
37
+ const POSE_HAPPY = /* @__PURE__ */ (function() {
38
+ return {
39
+ ...DEFAULT_POSE,
40
+ spineUpper: 80,
41
+ neck: 70,
42
+ head: 60,
43
+ lUpperArm: 60,
44
+ lForearm: 20,
45
+ rUpperArm: 120,
46
+ rForearm: 160
47
+ };
53
48
  })();
54
- /** Angry pose. */
55
- const POSE_ANGRY = /* @__PURE__ */ (function () {
56
- return {
57
- ...DEFAULT_POSE,
58
- head: 90,
59
- lUpperArm: 150,
60
- rUpperArm: 30,
61
- lForearm: 160,
62
- rForearm: 20,
63
- };
49
+ const POSE_ANGRY = /* @__PURE__ */ (function() {
50
+ return {
51
+ ...DEFAULT_POSE,
52
+ head: 90,
53
+ lUpperArm: 150,
54
+ rUpperArm: 30,
55
+ lForearm: 160,
56
+ rForearm: 20
57
+ };
64
58
  })();
65
- /** Dance pose A. */
66
- const POSE_DANCE_A = /* @__PURE__ */ (function () {
67
- return {
68
- ...DEFAULT_POSE,
69
- pelvis: 100,
70
- lThigh: 120,
71
- rThigh: 70,
72
- lUpperArm: 30,
73
- rUpperArm: 150,
74
- };
59
+ const POSE_DANCE_A = /* @__PURE__ */ (function() {
60
+ return {
61
+ ...DEFAULT_POSE,
62
+ pelvis: 100,
63
+ lThigh: 120,
64
+ rThigh: 70,
65
+ lUpperArm: 30,
66
+ rUpperArm: 150
67
+ };
75
68
  })();
76
-
77
- export { POSE_ANGRY, POSE_DANCE_A, POSE_HAPPY, RIG_HERO, RIG_ROBOT, RIG_SLIM };
69
+ export {
70
+ POSE_ANGRY,
71
+ POSE_DANCE_A,
72
+ POSE_HAPPY,
73
+ RIG_HERO,
74
+ RIG_ROBOT,
75
+ RIG_SLIM
76
+ };
@@ -1,36 +1,33 @@
1
- import { BONE_ORDER } from './rigTypes.js';
2
-
3
- /** Convert degrees to radians. */
4
- const deg2rad = (deg) => (deg * Math.PI) / 180;
5
- /** Linear interpolation of angles with wrap-around. */
1
+ import { BONE_ORDER } from "./rigTypes.js";
2
+ const deg2rad = (deg) => deg * Math.PI / 180;
6
3
  function lerpAngle(a, b, t) {
7
- const da = ((b - a + 540) % 360) - 180;
8
- return a + da * Math.max(0, Math.min(1, t));
4
+ const da = (b - a + 540) % 360 - 180;
5
+ return a + da * Math.max(0, Math.min(1, t));
9
6
  }
10
- /** Forward kinematics — compute world-space positions for all bones. */
11
7
  function solveFK(rig, pose, sizePx) {
12
- var _a, _b, _c, _d;
13
- const out = {};
14
- const N = (v, fb) => (typeof v === 'number' ? v : fb);
15
- for (const key of BONE_ORDER) {
16
- const spec = rig[key];
17
- const parent = spec.parent ? out[spec.parent] : undefined;
18
- let x, y;
19
- if (!parent) {
20
- x = N((_a = spec.offset) === null || _a === void 0 ? void 0 : _a[0], 0.5) * sizePx;
21
- y = N((_b = spec.offset) === null || _b === void 0 ? void 0 : _b[1], 0.58) * sizePx;
22
- }
23
- else {
24
- x = parent.x2 + N((_c = spec.offset) === null || _c === void 0 ? void 0 : _c[0], 0) * sizePx;
25
- y = parent.y2 + N((_d = spec.offset) === null || _d === void 0 ? void 0 : _d[1], 0) * sizePx;
26
- }
27
- const ang = N(pose[key], parent ? parent.angle : 0);
28
- const L = N(spec.length, 0) * sizePx;
29
- const dx = Math.cos(deg2rad(ang)) * L;
30
- const dy = Math.sin(deg2rad(ang)) * L;
31
- out[key] = { x, y, x2: x + dx, y2: y + dy, angle: ang };
8
+ const out = {};
9
+ const N = (v, fb) => typeof v === "number" ? v : fb;
10
+ for (const key of BONE_ORDER) {
11
+ const spec = rig[key];
12
+ const parent = spec.parent ? out[spec.parent] : void 0;
13
+ let x, y;
14
+ if (!parent) {
15
+ x = N(spec.offset?.[0], 0.5) * sizePx;
16
+ y = N(spec.offset?.[1], 0.58) * sizePx;
17
+ } else {
18
+ x = parent.x2 + N(spec.offset?.[0], 0) * sizePx;
19
+ y = parent.y2 + N(spec.offset?.[1], 0) * sizePx;
32
20
  }
33
- return out;
21
+ const ang = N(pose[key], parent ? parent.angle : 0);
22
+ const L = N(spec.length, 0) * sizePx;
23
+ const dx = Math.cos(deg2rad(ang)) * L;
24
+ const dy = Math.sin(deg2rad(ang)) * L;
25
+ out[key] = { x, y, x2: x + dx, y2: y + dy, angle: ang };
26
+ }
27
+ return out;
34
28
  }
35
-
36
- export { deg2rad, lerpAngle, solveFK };
29
+ export {
30
+ deg2rad,
31
+ lerpAngle,
32
+ solveFK
33
+ };