@nice2dev/ui-graphics 1.1.10 → 1.2.1

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Files changed (113) hide show
  1. package/CHANGELOG.md +173 -0
  2. package/README.md +60 -63
  3. package/dist/cjs/animation/AnimationEditor.js +0 -3
  4. package/dist/cjs/animation/Audience.js +3 -1
  5. package/dist/cjs/animation/BodyRenderer.js +1 -4
  6. package/dist/cjs/animation/rig/RigPlayer.js +1 -1
  7. package/dist/cjs/animation/rig/presets.js +67 -55
  8. package/dist/cjs/animation/shapes/heads.js +0 -3
  9. package/dist/cjs/animation/shapes/headwear.js +4 -1
  10. package/dist/cjs/core/NiceBrushEngine.js +6 -6
  11. package/dist/cjs/core/editorAsk.js +48 -0
  12. package/dist/cjs/core/i18n.js +7 -3
  13. package/dist/cjs/core/plugins.js +1 -1
  14. package/dist/cjs/core/rtl.js +1 -1
  15. package/dist/cjs/core/theme.js +1 -1
  16. package/dist/cjs/font/NiceFontEditor.js +16 -14
  17. package/dist/cjs/game/GameAsset2dEditor.js +28 -19
  18. package/dist/cjs/index.js +0 -11
  19. package/dist/cjs/nice2dev-ui-graphics.css +1 -1
  20. package/dist/cjs/photo/FilterThumb.js +3 -3
  21. package/dist/cjs/photo/NiceAITools.js +7 -5
  22. package/dist/cjs/photo/PhotoEditor.js +3 -1
  23. package/dist/cjs/photo/PhotoEditorCanvas.js +8 -6
  24. package/dist/cjs/photo/PhotoEditorLeftPanel.js +19 -19
  25. package/dist/cjs/photo/PhotoEditorToolbar.js +5 -5
  26. package/dist/cjs/photo/photoFilters.js +1 -0
  27. package/dist/cjs/pixel/PixelEditor.js +6 -6
  28. package/dist/cjs/pixel/PixelEditor.module.css.js +1 -1
  29. package/dist/cjs/pixel/PixelEditorCanvas.js +10 -6
  30. package/dist/cjs/pixel/PixelEditorMenuBar.js +3 -3
  31. package/dist/cjs/pixel/PixelEditorRightPanel.js +28 -24
  32. package/dist/cjs/pixel/PixelEditorStatusBar.js +8 -4
  33. package/dist/cjs/pixel/PixelEditorTimeline.js +11 -2
  34. package/dist/cjs/pixel/PixelEditorToolbar.js +10 -6
  35. package/dist/cjs/pixel/SpriteGeneratorPanel.js +12 -8
  36. package/dist/cjs/pixel/animalGeneratorPresets.js +31 -31
  37. package/dist/cjs/pixel/buildingGeneratorPresets.js +24 -24
  38. package/dist/cjs/pixel/characterGeneratorPresets.js +25 -25
  39. package/dist/cjs/pixel/usePixelEditor.js +13 -10
  40. package/dist/cjs/texture/Nice3DTexturePainter.js +12 -10
  41. package/dist/cjs/ui/NiceUIDesigner.js +18 -14
  42. package/dist/cjs/vector/NiceSvgToCode.js +6 -4
  43. package/dist/cjs/vector/VectorEditor.js +3 -5
  44. package/dist/cjs/vector/VectorEditorShapeRenderer.js +3 -1
  45. package/dist/cjs/vector/useVectorEditor.js +38 -29
  46. package/dist/cjs/vector/vectorEditorImport.js +1 -0
  47. package/dist/cjs/vector/vectorIconImport.js +1 -0
  48. package/dist/esm/animation/AnimationEditor.js +1 -3
  49. package/dist/esm/animation/Audience.js +3 -1
  50. package/dist/esm/animation/BodyRenderer.js +3 -5
  51. package/dist/esm/animation/rig/RigPlayer.js +1 -1
  52. package/dist/esm/animation/rig/presets.js +68 -56
  53. package/dist/esm/animation/shapes/heads.js +1 -3
  54. package/dist/esm/animation/shapes/headwear.js +4 -1
  55. package/dist/esm/animation/spineExport.js +1 -1
  56. package/dist/esm/core/NiceBrushEngine.js +6 -6
  57. package/dist/esm/core/editorAsk.js +45 -0
  58. package/dist/esm/core/i18n.js +8 -4
  59. package/dist/esm/core/plugins.js +1 -1
  60. package/dist/esm/core/rtl.js +1 -1
  61. package/dist/esm/core/theme.js +1 -1
  62. package/dist/esm/font/NiceFontEditor.js +16 -14
  63. package/dist/esm/game/GameAsset2dEditor.js +29 -19
  64. package/dist/esm/index.js +10 -10
  65. package/dist/esm/nice2dev-ui-graphics.css +1 -1
  66. package/dist/esm/photo/FilterThumb.js +3 -3
  67. package/dist/esm/photo/NiceAITools.js +7 -5
  68. package/dist/esm/photo/PhotoEditor.js +3 -1
  69. package/dist/esm/photo/PhotoEditorCanvas.js +8 -6
  70. package/dist/esm/photo/PhotoEditorLeftPanel.js +19 -19
  71. package/dist/esm/photo/PhotoEditorToolbar.js +5 -5
  72. package/dist/esm/photo/photoFilters.js +1 -0
  73. package/dist/esm/pixel/PixelEditor.js +7 -6
  74. package/dist/esm/pixel/PixelEditor.module.css.js +1 -1
  75. package/dist/esm/pixel/PixelEditorCanvas.js +10 -6
  76. package/dist/esm/pixel/PixelEditorMenuBar.js +3 -3
  77. package/dist/esm/pixel/PixelEditorRightPanel.js +28 -24
  78. package/dist/esm/pixel/PixelEditorStatusBar.js +8 -4
  79. package/dist/esm/pixel/PixelEditorTimeline.js +11 -2
  80. package/dist/esm/pixel/PixelEditorToolbar.js +10 -6
  81. package/dist/esm/pixel/SpriteGeneratorPanel.js +12 -8
  82. package/dist/esm/pixel/animalGeneratorPresets.js +32 -32
  83. package/dist/esm/pixel/buildingGeneratorPresets.js +25 -25
  84. package/dist/esm/pixel/characterGeneratorPresets.js +26 -26
  85. package/dist/esm/pixel/usePixelEditor.js +13 -10
  86. package/dist/esm/texture/Nice3DTexturePainter.js +12 -10
  87. package/dist/esm/ui/NiceUIDesigner.js +18 -14
  88. package/dist/esm/vector/NiceSvgToCode.js +6 -4
  89. package/dist/esm/vector/VectorEditor.js +4 -5
  90. package/dist/esm/vector/VectorEditorShapeRenderer.js +3 -1
  91. package/dist/esm/vector/useVectorEditor.js +38 -29
  92. package/dist/esm/vector/vectorEditorImport.js +1 -0
  93. package/dist/esm/vector/vectorIconImport.js +1 -0
  94. package/dist/types/animation/AnimatedPerson.d.ts +0 -4
  95. package/dist/types/animation/AnimationEditor.d.ts +1 -5
  96. package/dist/types/animation/Audience.d.ts +0 -4
  97. package/dist/types/animation/BodyRenderer.d.ts +0 -4
  98. package/dist/types/animation/rig/RigPlayer.d.ts +0 -7
  99. package/dist/types/animation/rig/RiggedBody.d.ts +0 -4
  100. package/dist/types/animation/shapes/heads.d.ts +0 -4
  101. package/dist/types/core/LocalUI.d.ts +1 -2
  102. package/dist/types/core/editorAsk.d.ts +26 -0
  103. package/dist/types/core/i18n.d.ts +1 -17
  104. package/dist/types/game/GameAsset2dEditor.d.ts +0 -4
  105. package/dist/types/game/index.d.ts +1 -1
  106. package/dist/types/index.d.ts +9 -19
  107. package/dist/types/photo/index.d.ts +0 -2
  108. package/dist/types/pixel/PixelEditor.d.ts +0 -4
  109. package/dist/types/pixel/SpriteGeneratorPanel.d.ts +0 -4
  110. package/dist/types/pixel/usePixelEditor.d.ts +3 -0
  111. package/dist/types/vector/VectorEditor.d.ts +0 -4
  112. package/dist/types/vector/useVectorEditor.d.ts +2 -0
  113. package/package.json +5 -5
@@ -4,6 +4,7 @@ var jsxRuntime = require('react/jsx-runtime');
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  var ui = require('@nice2dev/ui');
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  var uiCore = require('@nice2dev/ui-core');
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  var React = require('react');
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+ var i18n = require('../core/i18n.js');
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  var GameAsset2dEditor_module = require('./GameAsset2dEditor.module.css.js');
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  var useGameAssetEditor = require('./useGameAssetEditor.js');
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@@ -11,8 +12,9 @@ var useGameAssetEditor = require('./useGameAssetEditor.js');
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  MENU BAR
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  ──────────────────────────────────────────────────────────────── */
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  const MenuBar = ({ api }) => {
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+ const { t } = i18n.useNiceTranslation();
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  const fileInputRef = React.useRef(null);
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- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuBar, children: [jsxRuntime.jsxs("h3", { children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "gamepad", size: 16 }), " Game Asset Editor"] }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.newProject('New Project'), children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "file", size: 14 }), " New"] }), jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "folder", size: 14 }), " Open"] }), jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.saveProject, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "save", size: 14 }), " Save"] })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.undo, disabled: !api.canUndo, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "arrow-left", size: 14 }), " Undo"] }), jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.redo, disabled: !api.canRedo, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "arrow-right", size: 14 }), " Redo"] })] }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: ".json", style: { display: 'none' }, onChange: (e) => {
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+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuBar, children: [jsxRuntime.jsxs("h3", { children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "gamepad", size: 16 }), ' ', t('gameAsset2dEditor.gameAssetEditor', 'Game Asset Editor')] }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.newProject('New Project'), children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "file", size: 14 }), " New"] }), jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "folder", size: 14 }), " ", t('gameAsset2dEditor.open', 'Open')] }), jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.saveProject, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "save", size: 14 }), " ", t('gameAsset2dEditor.save', 'Save')] })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.undo, disabled: !api.canUndo, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "arrow-left", size: 14 }), " ", t('gameAsset2dEditor.undo', 'Undo')] }), jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.redo, disabled: !api.canRedo, children: [jsxRuntime.jsx(uiCore.NiceIcon, { name: "arrow-right", size: 14 }), " ", t('gameAsset2dEditor.redo', 'Redo')] })] }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: ".json", style: { display: 'none' }, onChange: (e) => {
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  var _a;
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  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
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  if (file) {
@@ -37,6 +39,7 @@ const ModeTabs = ({ api }) => {
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  TILE MAP TOOLBAR
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  ──────────────────────────────────────────────────────────────── */
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  const TileMapToolbar = ({ api }) => {
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+ const { t } = i18n.useNiceTranslation();
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  const tools = [
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  { id: 'select', icon: 'square', label: 'Select' },
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  { id: 'brush', icon: 'brush', label: 'Brush' },
@@ -46,22 +49,24 @@ const TileMapToolbar = ({ api }) => {
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  { id: 'line', icon: 'line', label: 'Line' },
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  { id: 'eyedropper', icon: 'eyedropper', label: 'Eyedropper' },
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  ];
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- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.toolGroup, children: tools.map((tool) => (jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.tileMapTool === tool.id ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.tileMapTool === tool.id ? 'primary' : 'ghost', size: "sm", onClick: () => api.setTileMapTool(tool.id), title: tool.label, children: jsxRuntime.jsx(uiCore.NiceIcon, { name: tool.icon, size: 16 }) }, tool.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleGrid, title: "Toggle Grid", "aria-label": "Toggle Grid", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "grid", size: 16 }) }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showCollision ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showCollision ? 'primary' : 'ghost', size: "sm", onClick: api.toggleCollision, title: "Show Collision", "aria-label": "Show Collision", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "square", size: 16 }) }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.snapToGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.snapToGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleSnap, title: "Snap to Grid", "aria-label": "Snap to Grid", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "grid", size: 16 }) })] }));
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+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.toolGroup, children: tools.map((tool) => (jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.tileMapTool === tool.id ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.tileMapTool === tool.id ? 'primary' : 'ghost', size: "sm", onClick: () => api.setTileMapTool(tool.id), title: tool.label, children: jsxRuntime.jsx(uiCore.NiceIcon, { name: tool.icon, size: 16 }) }, tool.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleGrid, title: t('gameAsset2dEditor.toggleGrid', 'Toggle Grid'), "aria-label": t('gameAsset2dEditor.toggleGrid', 'Toggle Grid'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "grid", size: 16 }) }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showCollision ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showCollision ? 'primary' : 'ghost', size: "sm", onClick: api.toggleCollision, title: t('gameAsset2dEditor.showCollision', 'Show Collision'), "aria-label": t('gameAsset2dEditor.showCollision', 'Show Collision'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "square", size: 16 }) }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.snapToGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.snapToGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleSnap, title: t('gameAsset2dEditor.snapToGrid', 'Snap to Grid'), "aria-label": t('gameAsset2dEditor.snapToGrid', 'Snap to Grid'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "grid", size: 16 }) })] }));
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  };
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  /* ────────────────────────────────────────────────────────────────
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  SPRITE SHEET TOOLBAR
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  ──────────────────────────────────────────────────────────────── */
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  const SpriteSheetToolbar = ({ api }) => {
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+ const { t } = i18n.useNiceTranslation();
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  const [sliceWidth, setSliceWidth] = React.useState(16);
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  const [sliceHeight, setSliceHeight] = React.useState(16);
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- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolGroup, children: [jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'select' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'select' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('select'), title: "Select", "aria-label": "Select", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "square", size: 16 }) }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'slice' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'slice' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('slice'), title: "Manual Slice", "aria-label": "Manual Slice", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "scissors", size: 16 }) })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("label", { style: { fontSize: 11, color: 'var(--nice-text-secondary, #8892a8)' }, children: ["Frame size:", jsxRuntime.jsx(ui.NiceNumberInput, { value: sliceWidth, onChange: (val) => setSliceWidth(val !== null && val !== void 0 ? val : 16), style: { width: 40, margin: '0 4px' }, className: GameAsset2dEditor_module.panelInput }), "\u00D7", jsxRuntime.jsx(ui.NiceNumberInput, { value: sliceHeight, onChange: (val) => setSliceHeight(val !== null && val !== void 0 ? val : 16), style: { width: 40, marginLeft: 4 }, className: GameAsset2dEditor_module.panelInput })] }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => api.autoSlice(sliceWidth, sliceHeight), style: { marginLeft: 8 }, children: "Auto Slice" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: api.detectSprites, style: { marginLeft: 4 }, children: "Detect Sprites" })] }));
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+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolGroup, children: [jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'select' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'select' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('select'), title: t('gameAsset2dEditor.select', 'Select'), "aria-label": t('gameAsset2dEditor.select', 'Select'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "square", size: 16 }) }), jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'slice' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'slice' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('slice'), title: t('gameAsset2dEditor.manualSlice', 'Manual Slice'), "aria-label": t('gameAsset2dEditor.manualSlice', 'Manual Slice'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "scissors", size: 16 }) })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("label", { style: { fontSize: 11, color: 'var(--nice-text-secondary, #8892a8)' }, children: ["Frame size:", jsxRuntime.jsx(ui.NiceNumberInput, { value: sliceWidth, onChange: (val) => setSliceWidth(val !== null && val !== void 0 ? val : 16), style: { width: 40, margin: '0 4px' }, className: GameAsset2dEditor_module.panelInput }), "\u00D7", jsxRuntime.jsx(ui.NiceNumberInput, { value: sliceHeight, onChange: (val) => setSliceHeight(val !== null && val !== void 0 ? val : 16), style: { width: 40, marginLeft: 4 }, className: GameAsset2dEditor_module.panelInput })] }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => api.autoSlice(sliceWidth, sliceHeight), style: { marginLeft: 8 }, children: t('gameAsset2dEditor.autoSlice', 'Auto Slice') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: api.detectSprites, style: { marginLeft: 4 }, children: t('gameAsset2dEditor.detectSprites', 'Detect Sprites') })] }));
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  };
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  /* ────────────────────────────────────────────────────────────────
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  TILE PALETTE (LEFT PANEL)
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  ──────────────────────────────────────────────────────────────── */
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  const TilePalette = ({ api }) => {
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+ const { t } = i18n.useNiceTranslation();
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  const fileInputRef = React.useRef(null);
64
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Tiles" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileSets.length === 0 ? (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No tiles yet" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "Import Tiles" })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.tilePalette, children: api.project.tileSets.map((tile) => (jsxRuntime.jsx("div", { className: `${GameAsset2dEditor_module.tileItem} ${api.editorState.selectedTileId === tile.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTile(tile.id), title: tile.name, children: jsxRuntime.jsx("img", { src: tile.thumbnail, alt: tile.name }) }, tile.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
69
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.tiles', 'Tiles') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileSets.length === 0 ? (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.noTilesYet', 'No tiles yet') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: t('gameAsset2dEditor.importTiles', 'Import Tiles') })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.tilePalette, children: api.project.tileSets.map((tile) => (jsxRuntime.jsx("div", { className: `${GameAsset2dEditor_module.tileItem} ${api.editorState.selectedTileId === tile.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTile(tile.id), title: tile.name, children: jsxRuntime.jsx("img", { src: tile.thumbnail, alt: tile.name }) }, tile.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
65
70
  var _a;
66
71
  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
67
72
  if (file) {
@@ -74,16 +79,18 @@ const TilePalette = ({ api }) => {
74
79
  LAYERS PANEL (RIGHT PANEL)
75
80
  ──────────────────────────────────────────────────────────────── */
76
81
  const LayersPanel = ({ api }) => {
82
+ const { t } = i18n.useNiceTranslation();
77
83
  const activeMap = api.project.tileMaps.find((m) => m.id === api.editorState.activeTileMapId);
78
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Layers" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.addLayer, disabled: !activeMap, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeMap ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: [...activeMap.layers].reverse().map((layer) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeLayerId === layer.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectLayer(layer.id), children: [jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.layerVisibility} ${!layer.visible ? GameAsset2dEditor_module.hidden : ''}`, variant: "ghost", size: "sm", onClick: (e) => {
84
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.layers', 'Layers') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.addLayer, disabled: !activeMap, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeMap ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: [...activeMap.layers].reverse().map((layer) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeLayerId === layer.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectLayer(layer.id), children: [jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.layerVisibility} ${!layer.visible ? GameAsset2dEditor_module.hidden : ''}`, variant: "ghost", size: "sm", onClick: (e) => {
79
85
  e.stopPropagation();
80
86
  api.toggleLayerVisibility(layer.id);
81
- }, "aria-label": layer.visible ? 'Hide layer' : 'Show layer', children: jsxRuntime.jsx(uiCore.NiceIcon, { name: layer.visible ? 'eye' : 'eye-off', size: 16 }) }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: layer.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [Math.round(layer.opacity * 100), "%"] })] }, layer.id))) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No tile map selected" }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Maps" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.createTileMap('New Map', 32, 32), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileMaps.map((map) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeTileMapId === map.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTileMap(map.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: map.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [map.width, "\u00D7", map.height] })] }, map.id))) })] }));
87
+ }, "aria-label": layer.visible ? 'Hide layer' : 'Show layer', children: jsxRuntime.jsx(uiCore.NiceIcon, { name: layer.visible ? 'eye' : 'eye-off', size: 16 }) }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: layer.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [Math.round(layer.opacity * 100), "%"] })] }, layer.id))) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.noTileMapSelected', 'No tile map selected') }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.maps', 'Maps') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.createTileMap('New Map', 32, 32), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileMaps.map((map) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeTileMapId === map.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTileMap(map.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: map.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [map.width, "\u00D7", map.height] })] }, map.id))) })] }));
82
88
  };
83
89
  /* ────────────────────────────────────────────────────────────────
84
90
  TILE MAP CANVAS
85
91
  ──────────────────────────────────────────────────────────────── */
86
92
  const TileMapCanvas = ({ api }) => {
93
+ const { t } = i18n.useNiceTranslation();
87
94
  const canvasRef = React.useRef(null);
88
95
  const containerRef = React.useRef(null);
89
96
  const [isDragging, setIsDragging] = React.useState(false);
@@ -171,12 +178,13 @@ const TileMapCanvas = ({ api }) => {
171
178
  (api.editorState.tileMapTool === 'brush' || api.editorState.tileMapTool === 'eraser')) {
172
179
  handleCanvasClick(e);
173
180
  }
174
- } })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Create or select a tile map to start editing" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => api.createTileMap('New Map', 32, 32), children: "Create Tile Map" })] })) }));
181
+ } })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.createOrSelectATile', 'Create or select a tile map to start editing') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => api.createTileMap('New Map', 32, 32), children: t('gameAsset2dEditor.createTileMap', 'Create Tile Map') })] })) }));
175
182
  };
176
183
  /* ────────────────────────────────────────────────────────────────
177
184
  SPRITE SHEET CANVAS
178
185
  ──────────────────────────────────────────────────────────────── */
179
186
  const SpriteSheetCanvas = ({ api }) => {
187
+ const { t } = i18n.useNiceTranslation();
180
188
  const canvasRef = React.useRef(null);
181
189
  const fileInputRef = React.useRef(null);
182
190
  const activeSheet = api.project.spriteSheets.find((s) => s.id === api.editorState.activeSpriteSheetId);
@@ -243,7 +251,7 @@ const SpriteSheetCanvas = ({ api }) => {
243
251
  }, [activeSheet, api]);
244
252
  return (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.viewport, children: activeSheet ? (jsxRuntime.jsx("canvas", { ref: canvasRef, className: GameAsset2dEditor_module.viewportCanvas, style: {
245
253
  transform: `translate(-50%, -50%) scale(${api.editorState.zoom})`,
246
- }, onClick: handleFrameClick })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Import a sprite sheet to start" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "Import Sprite Sheet" }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
254
+ }, onClick: handleFrameClick })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.importASpriteSheetTo', 'Import a sprite sheet to start') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: t('gameAsset2dEditor.importSpriteSheet', 'Import Sprite Sheet') }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
247
255
  var _a;
248
256
  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
249
257
  if (file) {
@@ -256,8 +264,9 @@ const SpriteSheetCanvas = ({ api }) => {
256
264
  SPRITE SHEETS LIST
257
265
  ──────────────────────────────────────────────────────────────── */
258
266
  const SpriteSheetsList = ({ api }) => {
267
+ const { t } = i18n.useNiceTranslation();
259
268
  const fileInputRef = React.useRef(null);
260
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Sprite Sheets" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Import" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.spriteSheets.length === 0 ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No sprite sheets" }) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: api.project.spriteSheets.map((sheet) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeSpriteSheetId === sheet.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectSpriteSheet(sheet.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sheet.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sheet.frames.length, " frames"] })] }, sheet.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
269
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.spriteSheets', 'Sprite Sheets') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Import" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.spriteSheets.length === 0 ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.noSpriteSheets', 'No sprite sheets') }) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: api.project.spriteSheets.map((sheet) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeSpriteSheetId === sheet.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectSpriteSheet(sheet.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sheet.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sheet.frames.length, " frames"] })] }, sheet.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
261
270
  var _a;
262
271
  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
263
272
  if (file) {
@@ -271,6 +280,7 @@ const SpriteSheetsList = ({ api }) => {
271
280
  ──────────────────────────────────────────────────────────────── */
272
281
  const FramesPanel = ({ api }) => {
273
282
  var _a;
283
+ const { t } = i18n.useNiceTranslation();
274
284
  const [animName, setAnimName] = React.useState('');
275
285
  const activeSheet = api.project.spriteSheets.find((s) => s.id === api.editorState.activeSpriteSheetId);
276
286
  const createAnimationFromSelection = React.useCallback(() => {
@@ -279,13 +289,14 @@ const FramesPanel = ({ api }) => {
279
289
  setAnimName('');
280
290
  }
281
291
  }, [animName, api]);
282
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsxs("span", { children: ["Frames (", (_a = activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.length) !== null && _a !== void 0 ? _a : 0, ")"] }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 200 }, children: activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.map((frame) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.selectedFrameIds.includes(frame.id) ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectFrames([frame.id]), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: frame.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [frame.width, "\u00D7", frame.height] })] }, frame.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Animations" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [api.editorState.selectedFrameIds.length > 0 && (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(ui.NiceTextInput, { className: GameAsset2dEditor_module.panelInput, placeholder: "Animation name...", value: animName, onChange: (val) => setAnimName(val) }), jsxRuntime.jsxs(ui.NiceButton, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: createAnimationFromSelection, style: { marginTop: 8, width: '100%' }, disabled: !animName, children: ["Create from ", api.editorState.selectedFrameIds.length, " frames"] })] })), activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.animations.map((anim) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: anim.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [anim.frameIds.length, "f"] }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeAnimation(anim.id), "aria-label": "Remove animation", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, anim.id)))] })] }));
292
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsxs("span", { children: ["Frames (", (_a = activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.length) !== null && _a !== void 0 ? _a : 0, ")"] }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 200 }, children: activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.map((frame) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.selectedFrameIds.includes(frame.id) ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectFrames([frame.id]), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: frame.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [frame.width, "\u00D7", frame.height] })] }, frame.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.animations', 'Animations') }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [api.editorState.selectedFrameIds.length > 0 && (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(ui.NiceTextInput, { className: GameAsset2dEditor_module.panelInput, placeholder: t('gameAsset2dEditor.animationName', 'Animation name...'), value: animName, onChange: (val) => setAnimName(val) }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: createAnimationFromSelection, style: { marginTop: 8, width: '100%' }, disabled: !animName, children: t('gameAsset2dEditor.createFromFrames', 'Create from {count} frames').replace('{count}', String(api.editorState.selectedFrameIds.length)) })] })), activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.animations.map((anim) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: anim.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [anim.frameIds.length, "f"] }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeAnimation(anim.id), "aria-label": t('gameAsset2dEditor.removeAnimation', 'Remove animation'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, anim.id)))] })] }));
283
293
  };
284
294
  /* ────────────────────────────────────────────────────────────────
285
295
  ANIMATION STATE MACHINE
286
296
  ──────────────────────────────────────────────────────────────── */
287
297
  const AnimationStateMachineView = ({ api }) => {
288
298
  var _a;
299
+ const { t } = i18n.useNiceTranslation();
289
300
  const [newStateName, setNewStateName] = React.useState('');
290
301
  const activeSM = api.project.stateMachines.find((sm) => sm.id === api.editorState.activeStateMachineId);
291
302
  // Get all animations from all sprite sheets
@@ -298,7 +309,7 @@ const AnimationStateMachineView = ({ api }) => {
298
309
  }
299
310
  return result;
300
311
  }, [api.project.spriteSheets]);
301
- return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "State Machines" }), jsxRuntime.jsx("button", { className: GameAsset2dEditor_module.menuBtn, onClick: () => api.createStateMachine('New State Machine'), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 150 }, children: api.project.stateMachines.map((sm) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeStateMachineId === sm.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectStateMachine(sm.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sm.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sm.states.length, " states"] })] }, sm.id))) }), activeSM && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "States" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(ui.NiceTextInput, { className: GameAsset2dEditor_module.panelInput, placeholder: "State name...", value: newStateName, onChange: (val) => setNewStateName(val) }), allAnimations.length > 0 && newStateName && (jsxRuntime.jsx(ui.NiceSelect, { className: GameAsset2dEditor_module.panelInput, style: { marginTop: 4 }, onChange: (val) => {
312
+ return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.stateMachines', 'State Machines') }), jsxRuntime.jsx("button", { className: GameAsset2dEditor_module.menuBtn, onClick: () => api.createStateMachine('New State Machine'), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 150 }, children: api.project.stateMachines.map((sm) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeStateMachineId === sm.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectStateMachine(sm.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sm.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sm.states.length, " states"] })] }, sm.id))) }), activeSM && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.states', 'States') }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(ui.NiceTextInput, { className: GameAsset2dEditor_module.panelInput, placeholder: t('gameAsset2dEditor.stateName', 'State name...'), value: newStateName, onChange: (val) => setNewStateName(val) }), allAnimations.length > 0 && newStateName && (jsxRuntime.jsx(ui.NiceSelect, { className: GameAsset2dEditor_module.panelInput, style: { marginTop: 4 }, onChange: (val) => {
302
313
  if (val) {
303
314
  api.addState(newStateName, val);
304
315
  setNewStateName('');
@@ -312,7 +323,7 @@ const AnimationStateMachineView = ({ api }) => {
312
323
  ] }))] }), activeSM.states.map((state) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.selected : ''} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.entry : ''}`, onClick: () => api.selectState(state.id), children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerName, children: [activeSM.entryStateId === state.id && jsxRuntime.jsx(uiCore.NiceIcon, { name: "play", size: 12 }), ' ', state.name] }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: (e) => {
313
324
  e.stopPropagation();
314
325
  api.removeState(state.id);
315
- }, "aria-label": "Remove state", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, state.id)))] })] }))] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateGraph, children: activeSM ? (jsxRuntime.jsxs("svg", { width: "100%", height: "100%", children: [jsxRuntime.jsx("defs", { children: jsxRuntime.jsx("marker", { id: "arrowhead", markerWidth: "10", markerHeight: "7", refX: "9", refY: "3.5", orient: "auto", children: jsxRuntime.jsx("polygon", { points: "0 0, 10 3.5, 0 7", fill: "var(--nice-text-secondary, #4a5a7e)" }) }) }), activeSM.transitions.map((trans) => {
326
+ }, "aria-label": t('gameAsset2dEditor.removeState', 'Remove state'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, state.id)))] })] }))] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateGraph, children: activeSM ? (jsxRuntime.jsxs("svg", { width: "100%", height: "100%", children: [jsxRuntime.jsx("defs", { children: jsxRuntime.jsx("marker", { id: "arrowhead", markerWidth: "10", markerHeight: "7", refX: "9", refY: "3.5", orient: "auto", children: jsxRuntime.jsx("polygon", { points: "0 0, 10 3.5, 0 7", fill: "var(--nice-text-secondary, #4a5a7e)" }) }) }), activeSM.transitions.map((trans) => {
316
327
  const from = activeSM.states.find((s) => s.id === trans.fromStateId);
317
328
  const to = activeSM.states.find((s) => s.id === trans.toStateId);
318
329
  if (!from || !to) {
@@ -322,11 +333,11 @@ const AnimationStateMachineView = ({ api }) => {
322
333
  }), activeSM.states.map((state) => {
323
334
  var _a, _b;
324
335
  return (jsxRuntime.jsx("foreignObject", { x: state.position.x, y: state.position.y, width: 120, height: 50, children: jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.stateNode} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.selected : ''} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.entry : ''}`, onClick: () => api.selectState(state.id), children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateNodeName, children: state.name }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateNodeAnim, children: (_b = (_a = allAnimations.find((a) => a.id === state.animationId)) === null || _a === void 0 ? void 0 : _a.name) !== null && _b !== void 0 ? _b : 'No animation' })] }) }, state.id));
325
- })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Create a state machine to design animation flows" }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Parameters" }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.addParameter('new_param', 'trigger'), disabled: !activeSM, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeSM === null || activeSM === void 0 ? void 0 : activeSM.parameters.map((param) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerOpacity, children: param.type }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: param.name }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeParameter(param.id), "aria-label": "Remove parameter", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, param.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Transitions" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [activeSM === null || activeSM === void 0 ? void 0 : activeSM.transitions.map((trans) => {
336
+ })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.createAStateMachineTo', 'Create a state machine to design animation flows') }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.parameters', 'Parameters') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.addParameter('new_param', 'trigger'), disabled: !activeSM, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeSM === null || activeSM === void 0 ? void 0 : activeSM.parameters.map((param) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerOpacity, children: param.type }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: param.name }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeParameter(param.id), "aria-label": t('gameAsset2dEditor.removeParameter', 'Remove parameter'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, param.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.transitions', 'Transitions') }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [activeSM === null || activeSM === void 0 ? void 0 : activeSM.transitions.map((trans) => {
326
337
  var _a, _b;
327
338
  const from = activeSM.states.find((s) => s.id === trans.fromStateId);
328
339
  const to = activeSM.states.find((s) => s.id === trans.toStateId);
329
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerName, children: [(_a = from === null || from === void 0 ? void 0 : from.name) !== null && _a !== void 0 ? _a : '?', " \u2192 ", (_b = to === null || to === void 0 ? void 0 : to.name) !== null && _b !== void 0 ? _b : '?'] }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeTransition(trans.id), "aria-label": "Remove transition", children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, trans.id));
340
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerName, children: [(_a = from === null || from === void 0 ? void 0 : from.name) !== null && _a !== void 0 ? _a : '?', " ", jsxRuntime.jsx(uiCore.NiceIcon, { name: "arrow-right", size: 12 }), " ", (_b = to === null || to === void 0 ? void 0 : to.name) !== null && _b !== void 0 ? _b : '?'] }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeTransition(trans.id), "aria-label": t('gameAsset2dEditor.removeTransition', 'Remove transition'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 }) })] }, trans.id));
330
341
  }), api.editorState.selectedStateId && (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, style: { marginTop: 12 }, children: [jsxRuntime.jsx("label", { className: GameAsset2dEditor_module.panelLabel, children: "Add transition to:" }), jsxRuntime.jsx(ui.NiceSelect, { className: GameAsset2dEditor_module.panelInput, onChange: (val) => {
331
342
  if (val && api.editorState.selectedStateId) {
332
343
  api.addTransition(api.editorState.selectedStateId, val);
@@ -340,6 +351,7 @@ const AnimationStateMachineView = ({ api }) => {
340
351
  EFFECTS PANEL
341
352
  ──────────────────────────────────────────────────────────────── */
342
353
  const EffectsView = ({ api }) => {
354
+ const { t } = i18n.useNiceTranslation();
343
355
  const [_currentEffects, _setCurrentEffects] = React.useState([]);
344
356
  const [presetName, setPresetName] = React.useState('');
345
357
  const effectTypes = [
@@ -356,12 +368,12 @@ const EffectsView = ({ api }) => {
356
368
  { type: 'shadow', label: 'Shadow' },
357
369
  { type: 'palette-swap', label: 'Palette Swap' },
358
370
  ];
359
- return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Add Effect" }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: effectTypes.map(({ type, label }) => (jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.layerItem, variant: "ghost", onClick: () => api.addEffect(type), style: { cursor: 'pointer', border: 'none', textAlign: 'left' }, children: jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: label }) }, type))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Presets" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(ui.NiceTextInput, { className: GameAsset2dEditor_module.panelInput, placeholder: "Preset name...", value: presetName, onChange: (val) => setPresetName(val) }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", style: { marginTop: 4, width: '100%' }, onClick: () => {
371
+ return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.addEffect', 'Add Effect') }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: effectTypes.map(({ type, label }) => (jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.layerItem, variant: "ghost", onClick: () => api.addEffect(type), style: { cursor: 'pointer', border: 'none', textAlign: 'left' }, children: jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: label }) }, type))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.presets', 'Presets') }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(ui.NiceTextInput, { className: GameAsset2dEditor_module.panelInput, placeholder: t('gameAsset2dEditor.presetName', 'Preset name...'), value: presetName, onChange: (val) => setPresetName(val) }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", style: { marginTop: 4, width: '100%' }, onClick: () => {
360
372
  if (presetName) {
361
373
  api.saveEffectPreset(presetName);
362
374
  setPresetName('');
363
375
  }
364
- }, disabled: !presetName, children: "Save Current Effects" })] }), api.project.effectPresets.map((preset) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, onClick: () => api.loadEffectPreset(preset.id), style: { cursor: 'pointer' }, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: preset.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [preset.effects.length, " effects"] })] }, preset.id)))] })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.viewport, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Select a sprite or tile to preview effects" }) }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Active Effects" }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.effectsList, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Add effects from the left panel" }) }) }) })] })] }));
376
+ }, disabled: !presetName, children: t('gameAsset2dEditor.saveCurrentEffects', 'Save Current Effects') })] }), api.project.effectPresets.map((preset) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, onClick: () => api.loadEffectPreset(preset.id), style: { cursor: 'pointer' }, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: preset.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [preset.effects.length, " effects"] })] }, preset.id)))] })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.viewport, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.selectASpriteOrTile', 'Select a sprite or tile to preview effects') }) }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.activeEffects', 'Active Effects') }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.effectsList, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.addEffectsFromTheLeft', 'Add effects from the left panel') }) }) }) })] })] }));
365
377
  };
366
378
  /* ────────────────────────────────────────────────────────────────
367
379
  STATUS BAR
@@ -392,8 +404,5 @@ const NiceGameAsset2dEditor = ({ className, onSave, onExport, }) => {
392
404
  };
393
405
  return (jsxRuntime.jsx(ui.NiceAppShell, { className: `${GameAsset2dEditor_module.root} ${className || ''}`, flush: true, menubar: jsxRuntime.jsx(MenuBar, { api: api }), toolbar: jsxRuntime.jsx(ModeTabs, { api: api }), statusBar: jsxRuntime.jsx(StatusBar, { api: api }), children: jsxRuntime.jsx("div", { style: { display: 'flex', flexDirection: 'column', minHeight: 0, height: '100%' }, children: renderModeContent() }) }));
394
406
  };
395
- /** @deprecated Use NiceGameAsset2dEditor */
396
- const GameAsset2dEditor = NiceGameAsset2dEditor;
397
407
 
398
- exports.GameAsset2dEditor = GameAsset2dEditor;
399
408
  exports.NiceGameAsset2dEditor = NiceGameAsset2dEditor;
package/dist/cjs/index.js CHANGED
@@ -73,14 +73,9 @@ var designTools = require('./design/design-tools.js');
73
73
 
74
74
 
75
75
  exports.NicePixelEditor = PixelEditor.NicePixelEditor;
76
- exports.PixelEditor = PixelEditor.PixelEditor;
77
76
  exports.NiceVectorEditor = VectorEditor.NiceVectorEditor;
78
- exports.VectorEditor = VectorEditor.VectorEditor;
79
77
  exports.NicePhotoEditor = PhotoEditor;
80
- exports.PhotoEditor = PhotoEditor;
81
- exports.AnimationEditor = AnimationEditor.AnimationEditor;
82
78
  exports.NiceAnimationEditor = AnimationEditor.NiceAnimationEditor;
83
- exports.AnimatedPerson = AnimatedPerson;
84
79
  exports.NiceAnimatedPerson = AnimatedPerson;
85
80
  exports.ALL_DIRECTIONS = spriteGeneratorCore.ALL_DIRECTIONS;
86
81
  exports.applyIsometricProjection = spriteGeneratorCore.applyIsometricProjection;
@@ -115,8 +110,6 @@ exports.FUR_PALETTES = animalGeneratorPresets.FUR_PALETTES;
115
110
  exports.SCALE_PALETTES = animalGeneratorPresets.SCALE_PALETTES;
116
111
  exports.initAnimalParts = animalGeneratorPresets.initAnimalParts;
117
112
  exports.NiceSpriteGeneratorPanel = SpriteGeneratorPanel;
118
- exports.SpriteGeneratorPanel = SpriteGeneratorPanel;
119
- exports.GameAsset2dEditor = GameAsset2dEditor.GameAsset2dEditor;
120
113
  exports.NiceGameAsset2dEditor = GameAsset2dEditor.NiceGameAsset2dEditor;
121
114
  exports.useGameAssetEditor = useGameAssetEditor.useGameAssetEditor;
122
115
  exports.NiceI18nProvider = i18n.NiceI18nProvider;
@@ -190,7 +183,6 @@ exports.booChoreo = choreography.booChoreo;
190
183
  exports.danceParty = choreography.danceParty;
191
184
  exports.showcaseAll = choreography.showcaseAll;
192
185
  exports.waveScoreChoreo = choreography.waveScoreChoreo;
193
- exports.Audience = Audience;
194
186
  exports.NiceAudience = Audience;
195
187
  exports.attachScoreReactions = karaokeIntegration.attachScoreReactions;
196
188
  exports.onScore = karaokeIntegration.onScore;
@@ -198,12 +190,9 @@ exports.playIntro = karaokeIntegration.playIntro;
198
190
  exports.reactionForScore = karaokeIntegration.reactionForScore;
199
191
  exports.scoreBus = karaokeIntegration.scoreBus;
200
192
  exports.simulateScore = karaokeIntegration.simulateScore;
201
- exports.BodyRenderer = BodyRenderer.BodyRenderer;
202
- exports.BodyRendererDefault = BodyRenderer.NiceBodyRenderer;
203
193
  exports.NiceBodyRenderer = BodyRenderer.NiceBodyRenderer;
204
194
  exports.NiceBodyRendererDefault = BodyRenderer.NiceBodyRenderer;
205
195
  exports.HEAD_RENDERERS = heads.HEAD_RENDERERS;
206
- exports.Head = heads.Head;
207
196
  exports.NiceHead = heads.NiceHead;
208
197
  exports.EYES_RENDERERS = eyes.EYES_RENDERERS;
209
198
  exports.Eyes = eyes.Eyes;