@nice2dev/ui-buildings 1.1.5 → 1.1.7

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package/dist/index.d.ts CHANGED
@@ -525,7 +525,10 @@ declare interface NavigationRoute {
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  export declare const NiceAutomationEditor: default_2.FC<NiceAutomationEditorProps>;
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  export declare interface NiceAutomationEditorProps {
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- automations: BuildingAutomation[];
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+ /** Automations (controlled). Omit it to let the editor keep its own. */
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+ automations?: BuildingAutomation[];
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+ /** Initial automations when uncontrolled. */
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+ defaultAutomations?: BuildingAutomation[];
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  devices?: BuildingDevice[];
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  zones?: BuildingZone[];
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  scenes?: BuildingScene[];
@@ -588,7 +591,10 @@ export declare interface NiceDeviceControlProps {
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  export declare const NiceFloorPlanEditor: default_2.FC<NiceFloorPlanEditorProps>;
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  export declare interface NiceFloorPlanEditorProps {
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- floors: FloorPlanFloor[];
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+ /** Floors (controlled). Omit it to let the editor keep its own. */
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+ floors?: FloorPlanFloor[];
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+ /** Initial floors when uncontrolled. */
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+ defaultFloors?: FloorPlanFloor[];
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  devices?: BuildingDevice[];
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  onFloorChange?: (floors: FloorPlanFloor[]) => void;
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  onDeviceMove?: (deviceId: BuildingId, floorId: BuildingId, roomId: BuildingId | null, position: Point2D) => void;
@@ -627,7 +633,10 @@ export declare interface NiceLightControlProps {
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  export declare const NiceSceneEditor: default_2.FC<NiceSceneEditorProps>;
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  export declare interface NiceSceneEditorProps {
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- scenes: BuildingScene[];
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+ /** Scenes (controlled). Omit it to let the editor keep its own. */
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+ scenes?: BuildingScene[];
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+ /** Initial scenes when uncontrolled. */
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+ defaultScenes?: BuildingScene[];
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  devices?: BuildingDevice[];
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  zones?: BuildingZone[];
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  /** Currently active scene ids (highlighted). */