@nice2dev/ui-3d 1.0.5 → 1.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/dist/cjs/core/i18n.js +3 -3
  2. package/dist/cjs/dance/DanceBridge.js +13 -13
  3. package/dist/cjs/dance/DanceScoreEngine.js +8 -8
  4. package/dist/cjs/dance/PoseDetector.js +20 -20
  5. package/dist/cjs/material/NiceMaterialEditor.js +19 -19
  6. package/dist/cjs/model/ModelEditorLeftPanel.js +5 -5
  7. package/dist/cjs/model/ModelEditorLeftPanel.js.map +1 -1
  8. package/dist/cjs/model/ModelEditorMenuBar.js +6 -5
  9. package/dist/cjs/model/ModelEditorMenuBar.js.map +1 -1
  10. package/dist/cjs/model/ModelEditorRightPanel.js +19 -17
  11. package/dist/cjs/model/ModelEditorRightPanel.js.map +1 -1
  12. package/dist/cjs/model/ModelEditorSubComponents.js +10 -9
  13. package/dist/cjs/model/ModelEditorSubComponents.js.map +1 -1
  14. package/dist/cjs/model/ModelEditorTimeline.js +6 -5
  15. package/dist/cjs/model/ModelEditorTimeline.js.map +1 -1
  16. package/dist/cjs/model/ModelEditorToolbar.js +4 -4
  17. package/dist/cjs/model/ModelEditorToolbar.js.map +1 -1
  18. package/dist/cjs/model/ModelEditorViewport.js +2 -2
  19. package/dist/cjs/model/ModelViewer.js +14 -13
  20. package/dist/cjs/model/ModelViewer.js.map +1 -1
  21. package/dist/cjs/model/NiceArmatureEditor.js +18 -18
  22. package/dist/cjs/model/NiceMorphTargetEditor.js +18 -18
  23. package/dist/cjs/model/NiceOctree.js +16 -16
  24. package/dist/cjs/model/NicePhysicsSimulation.js +24 -24
  25. package/dist/cjs/model/NiceProceduralGeometry.js +8 -8
  26. package/dist/cjs/model/NiceTerrainEditor.js +19 -19
  27. package/dist/cjs/model/NiceWeightPainter.js +14 -14
  28. package/dist/cjs/model/NiceXRPreview.js +18 -18
  29. package/dist/cjs/model/useModelEditor.js +127 -127
  30. package/dist/cjs/model/useModelViewer.js +61 -61
  31. package/dist/cjs/particle/NiceParticleEditor.js +11 -11
  32. package/dist/cjs/rendering/NiceCascadedShadows.js +12 -12
  33. package/dist/cjs/rendering/NiceRenderExport.js +5 -5
  34. package/dist/cjs/rendering/NiceSSAO.js +18 -18
  35. package/dist/cjs/rendering/NiceSSR.js +14 -14
  36. package/dist/cjs/rendering/NiceWebGPURenderer.js +21 -21
  37. package/dist/cjs/ui/dist/NiceButton-DmTHNHet.js +453 -0
  38. package/dist/cjs/ui/dist/NiceButton-DmTHNHet.js.map +1 -0
  39. package/dist/cjs/ui/dist/NiceErrorBoundary-D1hh5GGe.js +543 -0
  40. package/dist/cjs/ui/dist/NiceErrorBoundary-D1hh5GGe.js.map +1 -0
  41. package/dist/cjs/ui/dist/NiceModuleLifecyclePanel-BapdidD6.js +4772 -0
  42. package/dist/cjs/ui/dist/NiceModuleLifecyclePanel-BapdidD6.js.map +1 -0
  43. package/dist/cjs/ui/dist/NicePinCodeInput-4q8yULuo.js +11329 -0
  44. package/dist/cjs/ui/dist/NicePinCodeInput-4q8yULuo.js.map +1 -0
  45. package/dist/cjs/ui/dist/NiceSavedQueryPanel-DUw8plYP.js +5544 -0
  46. package/dist/cjs/ui/dist/NiceSavedQueryPanel-DUw8plYP.js.map +1 -0
  47. package/dist/cjs/ui/dist/NiceStockChart-Cpmv9_Cc.js +2244 -0
  48. package/dist/cjs/ui/dist/NiceStockChart-Cpmv9_Cc.js.map +1 -0
  49. package/dist/cjs/ui/dist/NiceToggle-C1UKGXmJ.js +212 -0
  50. package/dist/cjs/ui/dist/NiceToggle-C1UKGXmJ.js.map +1 -0
  51. package/dist/cjs/ui/dist/NiceWindow-D1awkyFl.js +697 -0
  52. package/dist/cjs/ui/dist/NiceWindow-D1awkyFl.js.map +1 -0
  53. package/dist/cjs/ui/dist/core-CfXsl755.js +9597 -0
  54. package/dist/cjs/ui/dist/core-CfXsl755.js.map +1 -0
  55. package/dist/cjs/ui/dist/index-CNwVELPJ.js +31214 -0
  56. package/dist/cjs/ui/dist/index-CNwVELPJ.js.map +1 -0
  57. package/dist/cjs/ui/dist/index-x8mRM4Jc.js +20 -0
  58. package/dist/cjs/ui/dist/index-x8mRM4Jc.js.map +1 -0
  59. package/dist/cjs/uv/NiceUVEditor.js +24 -24
  60. package/dist/esm/model/ModelEditorLeftPanel.js +5 -5
  61. package/dist/esm/model/ModelEditorMenuBar.js +6 -5
  62. package/dist/esm/model/ModelEditorMenuBar.js.map +1 -1
  63. package/dist/esm/model/ModelEditorRightPanel.js +19 -17
  64. package/dist/esm/model/ModelEditorRightPanel.js.map +1 -1
  65. package/dist/esm/model/ModelEditorSubComponents.js +7 -6
  66. package/dist/esm/model/ModelEditorSubComponents.js.map +1 -1
  67. package/dist/esm/model/ModelEditorTimeline.js +6 -5
  68. package/dist/esm/model/ModelEditorTimeline.js.map +1 -1
  69. package/dist/esm/model/ModelEditorToolbar.js +4 -4
  70. package/dist/esm/model/ModelEditorViewport.js +2 -2
  71. package/dist/esm/model/ModelViewer.js +6 -5
  72. package/dist/esm/model/ModelViewer.js.map +1 -1
  73. package/dist/esm/ui/dist/NiceButton-DmTHNHet.js +448 -0
  74. package/dist/esm/ui/dist/NiceButton-DmTHNHet.js.map +1 -0
  75. package/dist/esm/ui/dist/NiceErrorBoundary-D1hh5GGe.js +533 -0
  76. package/dist/esm/ui/dist/NiceErrorBoundary-D1hh5GGe.js.map +1 -0
  77. package/dist/esm/ui/dist/NiceModuleLifecyclePanel-BapdidD6.js +4731 -0
  78. package/dist/esm/ui/dist/NiceModuleLifecyclePanel-BapdidD6.js.map +1 -0
  79. package/dist/esm/ui/dist/NicePinCodeInput-4q8yULuo.js +11259 -0
  80. package/dist/esm/ui/dist/NicePinCodeInput-4q8yULuo.js.map +1 -0
  81. package/dist/esm/ui/dist/NiceSavedQueryPanel-DUw8plYP.js +5527 -0
  82. package/dist/esm/ui/dist/NiceSavedQueryPanel-DUw8plYP.js.map +1 -0
  83. package/dist/esm/ui/dist/NiceStockChart-Cpmv9_Cc.js +2222 -0
  84. package/dist/esm/ui/dist/NiceStockChart-Cpmv9_Cc.js.map +1 -0
  85. package/dist/esm/ui/dist/NiceToggle-C1UKGXmJ.js +208 -0
  86. package/dist/esm/ui/dist/NiceToggle-C1UKGXmJ.js.map +1 -0
  87. package/dist/esm/ui/dist/NiceWindow-D1awkyFl.js +686 -0
  88. package/dist/esm/ui/dist/NiceWindow-D1awkyFl.js.map +1 -0
  89. package/dist/esm/ui/dist/core-CfXsl755.js +9419 -0
  90. package/dist/esm/ui/dist/core-CfXsl755.js.map +1 -0
  91. package/dist/esm/ui/dist/index-CNwVELPJ.js +31110 -0
  92. package/dist/esm/ui/dist/index-CNwVELPJ.js.map +1 -0
  93. package/dist/esm/ui/dist/index-x8mRM4Jc.js +18 -0
  94. package/dist/esm/ui/dist/index-x8mRM4Jc.js.map +1 -0
  95. package/package.json +1 -1
@@ -2,7 +2,7 @@
2
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  var jsxRuntime = require('react/jsx-runtime');
4
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  var THREE = require('three');
5
- var Ue = require('react');
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+ var we = require('react');
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6
 
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  function _interopNamespaceDefault(e) {
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  var n = Object.create(null);
@@ -42,25 +42,25 @@ function fractalNoise(x, z, octaves, persistence, lacunarity, rng) {
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  }
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  /* ── Hook ── */
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  function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 100, segments: 128, maxHeight: 20 }, onTerrainChange) {
45
- const [brush, setBrushState] = Ue.useState({
45
+ const [brush, setBrushState] = we.useState({
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  mode: 'raise',
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  radius: 5,
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  strength: 0.3,
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  falloff: 'smooth',
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  });
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- const [isPainting, setIsPainting] = Ue.useState(false);
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- const [textureLayers, setTextureLayers] = Ue.useState([
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+ const [isPainting, setIsPainting] = we.useState(false);
52
+ const [textureLayers, setTextureLayers] = we.useState([
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  { name: 'Grass', texture: null, scale: 10 },
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  { name: 'Rock', texture: null, scale: 8 },
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  { name: 'Sand', texture: null, scale: 12 },
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  { name: 'Snow', texture: null, scale: 10 },
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  ]);
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- const [activeTextureLayer, setActiveTextureLayer] = Ue.useState(0);
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- const terrainRef = Ue.useRef(null);
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- const splatMapRef = Ue.useRef(null);
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- const raycaster = Ue.useRef(new THREE__namespace.Raycaster());
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+ const [activeTextureLayer, setActiveTextureLayer] = we.useState(0);
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+ const terrainRef = we.useRef(null);
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+ const splatMapRef = we.useRef(null);
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+ const raycaster = we.useRef(new THREE__namespace.Raycaster());
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  // Create terrain mesh
63
- Ue.useEffect(() => {
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+ we.useEffect(() => {
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  if (!scene)
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  return;
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  const geometry = new THREE__namespace.PlaneGeometry(config.width, config.depth, config.segments, config.segments);
@@ -90,10 +90,10 @@ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 1
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  material.dispose();
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  };
92
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  }, [scene, config.width, config.depth, config.segments]);
93
- const setBrush = Ue.useCallback((partial) => {
93
+ const setBrush = we.useCallback((partial) => {
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  setBrushState((prev) => ({ ...prev, ...partial }));
95
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  }, []);
96
- const applyBrushAtPoint = Ue.useCallback((point) => {
96
+ const applyBrushAtPoint = we.useCallback((point) => {
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  const mesh = terrainRef.current;
98
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  if (!mesh)
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  return;
@@ -185,7 +185,7 @@ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 1
185
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  onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
186
186
  }, [brush, config.segments, activeTextureLayer, onTerrainChange]);
187
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  // Mouse handling
188
- Ue.useEffect(() => {
188
+ we.useEffect(() => {
189
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  if (!canvas || !camera || !isPainting)
190
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  return;
191
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  const onPointerMove = (e) => {
@@ -203,7 +203,7 @@ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 1
203
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  canvas.addEventListener('pointermove', onPointerMove);
204
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  return () => canvas.removeEventListener('pointermove', onPointerMove);
205
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  }, [canvas, camera, isPainting, applyBrushAtPoint]);
206
- const generateFlat = Ue.useCallback(() => {
206
+ const generateFlat = we.useCallback(() => {
207
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  const mesh = terrainRef.current;
208
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  if (!mesh)
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  return;
@@ -215,7 +215,7 @@ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 1
215
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  mesh.geometry.computeVertexNormals();
216
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  onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
217
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  }, [onTerrainChange]);
218
- const generateNoise = Ue.useCallback((octaves = 6, persistence = 0.5, lacunarity = 2.0) => {
218
+ const generateNoise = we.useCallback((octaves = 6, persistence = 0.5, lacunarity = 2.0) => {
219
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  const mesh = terrainRef.current;
220
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  if (!mesh)
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  return;
@@ -230,7 +230,7 @@ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 1
230
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  mesh.geometry.computeVertexNormals();
231
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  onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
232
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  }, [config, onTerrainChange]);
233
- const importHeightmap = Ue.useCallback((image) => {
233
+ const importHeightmap = we.useCallback((image) => {
234
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  const mesh = terrainRef.current;
235
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  if (!mesh)
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  return;
@@ -257,7 +257,7 @@ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 1
257
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  mesh.geometry.computeVertexNormals();
258
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  onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
259
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  }, [config, onTerrainChange]);
260
- const exportHeightmap = Ue.useCallback(() => {
260
+ const exportHeightmap = we.useCallback(() => {
261
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  const mesh = terrainRef.current;
262
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  if (!mesh)
263
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  return null;
@@ -290,7 +290,7 @@ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 1
290
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  ctx.putImageData(imageData, 0, 0);
291
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  return exportCanvas;
292
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  }, [config.segments]);
293
- const setTextureLayer = Ue.useCallback((index, partial) => {
293
+ const setTextureLayer = we.useCallback((index, partial) => {
294
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  setTextureLayers((prev) => prev.map((l, i) => (i === index ? { ...l, ...partial } : l)));
295
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  }, []);
296
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  return {
@@ -320,8 +320,8 @@ const NiceTerrainEditor = ({ scene, camera, canvas, config: configProp, onTerrai
320
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  ...configProp,
321
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  };
322
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  const { brush, setBrush, isPainting, startPainting, stopPainting, generateFlat, generateNoise, exportHeightmap, textureLayers, setTextureLayer, activeTextureLayer, setActiveTextureLayer, } = useTerrainEditor(scene, camera, canvas, config, onTerrainChange);
323
- const [noiseOctaves, setNoiseOctaves] = Ue.useState(6);
324
- const [noisePersistence, setNoisePersistence] = Ue.useState(0.5);
323
+ const [noiseOctaves, setNoiseOctaves] = we.useState(6);
324
+ const [noisePersistence, setNoisePersistence] = we.useState(0.5);
325
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  return (jsxRuntime.jsxs("div", { className: `nice-terrain-editor ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsx("strong", { children: "Terrain Editor" }), jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4, display: 'flex', flexWrap: 'wrap', gap: 2 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Brush" }), ['raise', 'lower', 'flatten', 'smooth', 'noise', 'paint'].map((m) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode: m }), style: {
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  padding: '3px 6px', fontSize: 11, cursor: 'pointer', borderRadius: 4,
327
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  border: '1px solid var(--border, #e2e8f0)',
@@ -2,7 +2,7 @@
2
2
 
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  var jsxRuntime = require('react/jsx-runtime');
4
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  var THREE = require('three');
5
- var Ue = require('react');
5
+ var we = require('react');
6
6
 
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  function _interopNamespaceDefault(e) {
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  var n = Object.create(null);
@@ -42,22 +42,22 @@ function getFalloff(distance, radius, type) {
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  /* ── Hook ── */
43
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  function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
44
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  var _a, _b;
45
- const [brush, setBrushState] = Ue.useState({
45
+ const [brush, setBrushState] = we.useState({
46
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  radius: 0.5,
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  strength: 0.5,
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  falloff: 'smooth',
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  mode: 'add',
50
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  });
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- const [isPainting, setIsPainting] = Ue.useState(false);
52
- const [activeBoneIndex, setActiveBoneIndex] = Ue.useState(0);
53
- const [showHeatMap, setShowHeatMap] = Ue.useState(true);
54
- const raycaster = Ue.useRef(new THREE__namespace.Raycaster());
55
- const heatMapMaterial = Ue.useRef(null);
56
- const originalMaterial = Ue.useRef(null);
51
+ const [isPainting, setIsPainting] = we.useState(false);
52
+ const [activeBoneIndex, setActiveBoneIndex] = we.useState(0);
53
+ const [showHeatMap, setShowHeatMap] = we.useState(true);
54
+ const raycaster = we.useRef(new THREE__namespace.Raycaster());
55
+ const heatMapMaterial = we.useRef(null);
56
+ const originalMaterial = we.useRef(null);
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  // Get bone names from skeleton
58
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  const boneNames = (_b = (_a = skinnedMesh === null || skinnedMesh === void 0 ? void 0 : skinnedMesh.skeleton) === null || _a === void 0 ? void 0 : _a.bones.map((b, i) => b.name || `Bone ${i}`)) !== null && _b !== void 0 ? _b : [];
59
59
  // Create heat map overlay material
60
- Ue.useEffect(() => {
60
+ we.useEffect(() => {
61
61
  if (!skinnedMesh || !showHeatMap)
62
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  return;
63
63
  originalMaterial.current = skinnedMesh.material;
@@ -91,10 +91,10 @@ function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
91
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  mat.dispose();
92
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  };
93
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  }, [skinnedMesh, showHeatMap, activeBoneIndex]);
94
- const setBrush = Ue.useCallback((partial) => {
94
+ const setBrush = we.useCallback((partial) => {
95
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  setBrushState((prev) => ({ ...prev, ...partial }));
96
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  }, []);
97
- const paintAtPoint = Ue.useCallback((point) => {
97
+ const paintAtPoint = we.useCallback((point) => {
98
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  if (!skinnedMesh)
99
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  return;
100
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  const geometry = skinnedMesh.geometry;
@@ -168,7 +168,7 @@ function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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  onWeightsChange === null || onWeightsChange === void 0 ? void 0 : onWeightsChange(skinnedMesh);
169
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  }, [skinnedMesh, brush, activeBoneIndex, showHeatMap, onWeightsChange]);
170
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  // Mouse event handlers
171
- Ue.useEffect(() => {
171
+ we.useEffect(() => {
172
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  if (!canvas || !camera || !isPainting || !skinnedMesh)
173
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  return;
174
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  const onMouseMove = (e) => {
@@ -183,7 +183,7 @@ function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
183
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  canvas.addEventListener('mousemove', onMouseMove);
184
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  return () => canvas.removeEventListener('mousemove', onMouseMove);
185
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  }, [canvas, camera, isPainting, skinnedMesh, paintAtPoint]);
186
- const normalizeWeights = Ue.useCallback(() => {
186
+ const normalizeWeights = we.useCallback(() => {
187
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  if (!skinnedMesh)
188
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  return;
189
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  const skinWeightAttr = skinnedMesh.geometry.attributes.skinWeight;
@@ -238,7 +238,7 @@ function updateHeatMapColors(mesh, boneIndex, colors) {
238
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  /* ── Component ── */
239
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  const NiceWeightPainter = ({ skinnedMesh, activeBoneIndex: initialBoneIndex, scene, camera, canvas, onWeightsChange, className = '', }) => {
240
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  const { brush, setBrush, isPainting, activeBoneIndex, setActiveBoneIndex, boneNames, startPainting, stopPainting, normalizeWeights, showHeatMap, setShowHeatMap, } = useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange);
241
- Ue.useEffect(() => {
241
+ we.useEffect(() => {
242
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  setActiveBoneIndex(initialBoneIndex);
243
243
  }, [initialBoneIndex, setActiveBoneIndex]);
244
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  return (jsxRuntime.jsxs("div", { className: `nice-weight-painter ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsxs("label", { children: ["Bone:", jsxRuntime.jsx("select", { value: activeBoneIndex, onChange: (e) => setActiveBoneIndex(parseInt(e.target.value, 10)), style: { marginLeft: 8, width: '100%' }, children: boneNames.map((name, i) => (jsxRuntime.jsx("option", { value: i, children: name }, i))) })] }), jsxRuntime.jsxs("fieldset", { style: { display: 'flex', gap: 4, border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Mode" }), ['add', 'subtract', 'smooth', 'blur'].map((mode) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode }), style: {
@@ -2,7 +2,7 @@
2
2
 
3
3
  var jsxRuntime = require('react/jsx-runtime');
4
4
  var THREE = require('three');
5
- var Ue = require('react');
5
+ var we = require('react');
6
6
 
7
7
  function _interopNamespaceDefault(e) {
8
8
  var n = Object.create(null);
@@ -25,19 +25,19 @@ var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
25
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26
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  /* ── Hook ── */
27
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  function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
28
- const [isSupported, setIsSupported] = Ue.useState(false);
29
- const [isSessionActive, setIsSessionActive] = Ue.useState(false);
30
- const [mode, setMode] = Ue.useState('vr');
31
- const [controllers, setControllers] = Ue.useState([]);
32
- const [teleportEnabled, setTeleportEnabled] = Ue.useState(true);
33
- const [hitTestResult, setHitTestResult] = Ue.useState(null);
34
- const controllerGripsRef = Ue.useRef([]);
35
- const controllerRaysRef = Ue.useRef([]);
36
- const teleportMarkerRef = Ue.useRef(null);
37
- const hitTestSourceRef = Ue.useRef(null);
38
- const cameraGroupRef = Ue.useRef(new THREE__namespace.Group());
28
+ const [isSupported, setIsSupported] = we.useState(false);
29
+ const [isSessionActive, setIsSessionActive] = we.useState(false);
30
+ const [mode, setMode] = we.useState('vr');
31
+ const [controllers, setControllers] = we.useState([]);
32
+ const [teleportEnabled, setTeleportEnabled] = we.useState(true);
33
+ const [hitTestResult, setHitTestResult] = we.useState(null);
34
+ const controllerGripsRef = we.useRef([]);
35
+ const controllerRaysRef = we.useRef([]);
36
+ const teleportMarkerRef = we.useRef(null);
37
+ const hitTestSourceRef = we.useRef(null);
38
+ const cameraGroupRef = we.useRef(new THREE__namespace.Group());
39
39
  // Check WebXR support
40
- Ue.useEffect(() => {
40
+ we.useEffect(() => {
41
41
  if ('xr' in navigator) {
42
42
  const xr = navigator.xr;
43
43
  xr.isSessionSupported('immersive-vr').then((vr) => {
@@ -52,7 +52,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
52
52
  }
53
53
  }, []);
54
54
  // Setup camera rig
55
- Ue.useEffect(() => {
55
+ we.useEffect(() => {
56
56
  if (!scene || !camera)
57
57
  return;
58
58
  cameraGroupRef.current.name = '__xr_camera_rig__';
@@ -63,7 +63,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
63
63
  scene.remove(cameraGroupRef.current);
64
64
  };
65
65
  }, [scene, camera]);
66
- const setupControllers = Ue.useCallback(() => {
66
+ const setupControllers = we.useCallback(() => {
67
67
  if (!renderer || !scene)
68
68
  return;
69
69
  for (let i = 0; i < 2; i++) {
@@ -134,7 +134,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
134
134
  { hand: 'right', position: new THREE__namespace.Vector3(), rotation: new THREE__namespace.Quaternion(), isSelecting: false, isSqueezing: false, gamepad: null },
135
135
  ]);
136
136
  }, [renderer, scene, teleportEnabled]);
137
- const startSession = Ue.useCallback(async () => {
137
+ const startSession = we.useCallback(async () => {
138
138
  if (!renderer || !isSupported)
139
139
  return;
140
140
  const xr = navigator.xr;
@@ -222,7 +222,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
222
222
  console.warn('Failed to start XR session:', err);
223
223
  }
224
224
  }, [renderer, isSupported, mode, setupControllers, onSessionStart, onSessionEnd, scene, camera, teleportEnabled]);
225
- const endSession = Ue.useCallback(() => {
225
+ const endSession = we.useCallback(() => {
226
226
  if (!renderer)
227
227
  return;
228
228
  const session = renderer.xr.getSession();
@@ -244,7 +244,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
244
244
  /* ── Component ── */
245
245
  const NiceXRPreview = ({ renderer, scene, camera, mode: initialMode, onSessionStart, onSessionEnd, className = '', }) => {
246
246
  const { isSupported, isSessionActive, mode, setMode, startSession, endSession, controllers, teleportEnabled, setTeleportEnabled, hitTestResult, } = useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd);
247
- Ue.useEffect(() => {
247
+ we.useEffect(() => {
248
248
  if (initialMode)
249
249
  setMode(initialMode);
250
250
  }, [initialMode, setMode]);