@nice2dev/ui-3d 1.0.3 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/core/i18n.js +3 -3
- package/dist/cjs/dance/DanceBridge.js +13 -13
- package/dist/cjs/dance/DanceScoreEngine.js +8 -8
- package/dist/cjs/dance/PoseDetector.js +20 -20
- package/dist/cjs/material/NiceMaterialEditor.js +19 -19
- package/dist/cjs/model/ModelEditorLeftPanel.js +3 -3
- package/dist/cjs/model/ModelEditorMenuBar.js +2 -2
- package/dist/cjs/model/ModelEditorRightPanel.js +2 -2
- package/dist/cjs/model/ModelEditorSubComponents.js +3 -3
- package/dist/cjs/model/ModelEditorTimeline.js +3 -3
- package/dist/cjs/model/ModelEditorToolbar.js +2 -2
- package/dist/cjs/model/ModelEditorViewport.js +2 -2
- package/dist/cjs/model/ModelViewer.js +8 -8
- package/dist/cjs/model/NiceArmatureEditor.js +18 -18
- package/dist/cjs/model/NiceMorphTargetEditor.js +18 -18
- package/dist/cjs/model/NiceOctree.js +16 -16
- package/dist/cjs/model/NicePhysicsSimulation.js +24 -24
- package/dist/cjs/model/NiceProceduralGeometry.js +8 -8
- package/dist/cjs/model/NiceTerrainEditor.js +19 -19
- package/dist/cjs/model/NiceWeightPainter.js +14 -14
- package/dist/cjs/model/NiceXRPreview.js +18 -18
- package/dist/cjs/model/useModelEditor.js +127 -127
- package/dist/cjs/model/useModelViewer.js +61 -61
- package/dist/cjs/particle/NiceParticleEditor.js +11 -11
- package/dist/cjs/rendering/NiceCascadedShadows.js +12 -12
- package/dist/cjs/rendering/NiceRenderExport.js +5 -5
- package/dist/cjs/rendering/NiceSSAO.js +18 -18
- package/dist/cjs/rendering/NiceSSR.js +14 -14
- package/dist/cjs/rendering/NiceWebGPURenderer.js +21 -21
- package/dist/cjs/ui/dist/index.js +26566 -19233
- package/dist/cjs/ui/dist/index.js.map +1 -1
- package/dist/cjs/uv/NiceUVEditor.js +24 -24
- package/dist/esm/model/ModelEditorLeftPanel.js +5 -5
- package/dist/esm/model/ModelEditorMenuBar.js +5 -5
- package/dist/esm/model/ModelEditorRightPanel.js +17 -17
- package/dist/esm/model/ModelEditorSubComponents.js +6 -6
- package/dist/esm/model/ModelEditorTimeline.js +5 -5
- package/dist/esm/model/ModelEditorToolbar.js +4 -4
- package/dist/esm/model/ModelEditorViewport.js +2 -2
- package/dist/esm/model/ModelViewer.js +5 -5
- package/dist/esm/ui/dist/index.js +25913 -18601
- package/dist/esm/ui/dist/index.js.map +1 -1
- package/package.json +2 -2
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@@ -2,7 +2,7 @@
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var jsxRuntime = require('react/jsx-runtime');
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var THREE = require('three');
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var
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var Ve = require('react');
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function _interopNamespaceDefault(e) {
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var n = Object.create(null);
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@@ -42,22 +42,22 @@ function getFalloff(distance, radius, type) {
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/* ── Hook ── */
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function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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var _a, _b;
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const [brush, setBrushState] =
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const [brush, setBrushState] = Ve.useState({
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radius: 0.5,
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strength: 0.5,
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falloff: 'smooth',
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mode: 'add',
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});
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const [isPainting, setIsPainting] =
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const [activeBoneIndex, setActiveBoneIndex] =
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const [showHeatMap, setShowHeatMap] =
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const raycaster =
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const heatMapMaterial =
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const originalMaterial =
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const [isPainting, setIsPainting] = Ve.useState(false);
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const [activeBoneIndex, setActiveBoneIndex] = Ve.useState(0);
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const [showHeatMap, setShowHeatMap] = Ve.useState(true);
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const raycaster = Ve.useRef(new THREE__namespace.Raycaster());
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const heatMapMaterial = Ve.useRef(null);
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const originalMaterial = Ve.useRef(null);
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// Get bone names from skeleton
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const boneNames = (_b = (_a = skinnedMesh === null || skinnedMesh === void 0 ? void 0 : skinnedMesh.skeleton) === null || _a === void 0 ? void 0 : _a.bones.map((b, i) => b.name || `Bone ${i}`)) !== null && _b !== void 0 ? _b : [];
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// Create heat map overlay material
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Ve.useEffect(() => {
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if (!skinnedMesh || !showHeatMap)
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return;
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originalMaterial.current = skinnedMesh.material;
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mat.dispose();
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};
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}, [skinnedMesh, showHeatMap, activeBoneIndex]);
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const setBrush =
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const setBrush = Ve.useCallback((partial) => {
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setBrushState((prev) => ({ ...prev, ...partial }));
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}, []);
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const paintAtPoint =
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const paintAtPoint = Ve.useCallback((point) => {
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if (!skinnedMesh)
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return;
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const geometry = skinnedMesh.geometry;
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onWeightsChange === null || onWeightsChange === void 0 ? void 0 : onWeightsChange(skinnedMesh);
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}, [skinnedMesh, brush, activeBoneIndex, showHeatMap, onWeightsChange]);
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// Mouse event handlers
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Ve.useEffect(() => {
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if (!canvas || !camera || !isPainting || !skinnedMesh)
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return;
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const onMouseMove = (e) => {
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canvas.addEventListener('mousemove', onMouseMove);
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return () => canvas.removeEventListener('mousemove', onMouseMove);
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}, [canvas, camera, isPainting, skinnedMesh, paintAtPoint]);
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const normalizeWeights =
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const normalizeWeights = Ve.useCallback(() => {
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if (!skinnedMesh)
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return;
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const skinWeightAttr = skinnedMesh.geometry.attributes.skinWeight;
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/* ── Component ── */
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const NiceWeightPainter = ({ skinnedMesh, activeBoneIndex: initialBoneIndex, scene, camera, canvas, onWeightsChange, className = '', }) => {
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const { brush, setBrush, isPainting, activeBoneIndex, setActiveBoneIndex, boneNames, startPainting, stopPainting, normalizeWeights, showHeatMap, setShowHeatMap, } = useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange);
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Ve.useEffect(() => {
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setActiveBoneIndex(initialBoneIndex);
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}, [initialBoneIndex, setActiveBoneIndex]);
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return (jsxRuntime.jsxs("div", { className: `nice-weight-painter ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsxs("label", { children: ["Bone:", jsxRuntime.jsx("select", { value: activeBoneIndex, onChange: (e) => setActiveBoneIndex(parseInt(e.target.value, 10)), style: { marginLeft: 8, width: '100%' }, children: boneNames.map((name, i) => (jsxRuntime.jsx("option", { value: i, children: name }, i))) })] }), jsxRuntime.jsxs("fieldset", { style: { display: 'flex', gap: 4, border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Mode" }), ['add', 'subtract', 'smooth', 'blur'].map((mode) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode }), style: {
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var jsxRuntime = require('react/jsx-runtime');
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var THREE = require('three');
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var Ve = require('react');
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function _interopNamespaceDefault(e) {
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var n = Object.create(null);
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/* ── Hook ── */
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function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
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const [isSupported, setIsSupported] =
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const [isSessionActive, setIsSessionActive] =
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const [mode, setMode] =
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const [controllers, setControllers] =
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const [teleportEnabled, setTeleportEnabled] =
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const [hitTestResult, setHitTestResult] =
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const controllerGripsRef =
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const controllerRaysRef =
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const teleportMarkerRef =
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const hitTestSourceRef =
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const cameraGroupRef =
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const [isSupported, setIsSupported] = Ve.useState(false);
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const [isSessionActive, setIsSessionActive] = Ve.useState(false);
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const [mode, setMode] = Ve.useState('vr');
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const [controllers, setControllers] = Ve.useState([]);
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const [teleportEnabled, setTeleportEnabled] = Ve.useState(true);
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const [hitTestResult, setHitTestResult] = Ve.useState(null);
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const controllerGripsRef = Ve.useRef([]);
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const controllerRaysRef = Ve.useRef([]);
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const teleportMarkerRef = Ve.useRef(null);
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const hitTestSourceRef = Ve.useRef(null);
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const cameraGroupRef = Ve.useRef(new THREE__namespace.Group());
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// Check WebXR support
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Ve.useEffect(() => {
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if ('xr' in navigator) {
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const xr = navigator.xr;
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xr.isSessionSupported('immersive-vr').then((vr) => {
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}
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}, []);
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// Setup camera rig
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cameraGroupRef.current.name = '__xr_camera_rig__';
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scene.remove(cameraGroupRef.current);
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};
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}, [scene, camera]);
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const setupControllers = Ve.useCallback(() => {
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for (let i = 0; i < 2; i++) {
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{ hand: 'right', position: new THREE__namespace.Vector3(), rotation: new THREE__namespace.Quaternion(), isSelecting: false, isSqueezing: false, gamepad: null },
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]);
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}, [renderer, scene, teleportEnabled]);
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const startSession = Ve.useCallback(async () => {
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const xr = navigator.xr;
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console.warn('Failed to start XR session:', err);
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}
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}, [renderer, isSupported, mode, setupControllers, onSessionStart, onSessionEnd, scene, camera, teleportEnabled]);
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const endSession = Ve.useCallback(() => {
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const session = renderer.xr.getSession();
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/* ── Component ── */
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const NiceXRPreview = ({ renderer, scene, camera, mode: initialMode, onSessionStart, onSessionEnd, className = '', }) => {
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const { isSupported, isSessionActive, mode, setMode, startSession, endSession, controllers, teleportEnabled, setTeleportEnabled, hitTestResult, } = useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd);
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Ve.useEffect(() => {
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if (initialMode)
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setMode(initialMode);
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}, [initialMode, setMode]);
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