@nice2dev/ui-3d 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/dist/cjs/core/i18n.js +3 -3
  2. package/dist/cjs/dance/DanceBridge.js +13 -13
  3. package/dist/cjs/dance/DanceScoreEngine.js +8 -8
  4. package/dist/cjs/dance/PoseDetector.js +20 -20
  5. package/dist/cjs/material/NiceMaterialEditor.js +19 -19
  6. package/dist/cjs/model/ModelEditorLeftPanel.js +3 -3
  7. package/dist/cjs/model/ModelEditorMenuBar.js +2 -2
  8. package/dist/cjs/model/ModelEditorRightPanel.js +2 -2
  9. package/dist/cjs/model/ModelEditorSubComponents.js +3 -3
  10. package/dist/cjs/model/ModelEditorTimeline.js +3 -3
  11. package/dist/cjs/model/ModelEditorToolbar.js +2 -2
  12. package/dist/cjs/model/ModelEditorViewport.js +2 -2
  13. package/dist/cjs/model/ModelViewer.js +8 -8
  14. package/dist/cjs/model/NiceArmatureEditor.js +18 -18
  15. package/dist/cjs/model/NiceMorphTargetEditor.js +18 -18
  16. package/dist/cjs/model/NiceOctree.js +16 -16
  17. package/dist/cjs/model/NicePhysicsSimulation.js +24 -24
  18. package/dist/cjs/model/NiceProceduralGeometry.js +8 -8
  19. package/dist/cjs/model/NiceTerrainEditor.js +19 -19
  20. package/dist/cjs/model/NiceWeightPainter.js +14 -14
  21. package/dist/cjs/model/NiceXRPreview.js +18 -18
  22. package/dist/cjs/model/useModelEditor.js +127 -127
  23. package/dist/cjs/model/useModelViewer.js +61 -61
  24. package/dist/cjs/particle/NiceParticleEditor.js +11 -11
  25. package/dist/cjs/rendering/NiceCascadedShadows.js +12 -12
  26. package/dist/cjs/rendering/NiceRenderExport.js +5 -5
  27. package/dist/cjs/rendering/NiceSSAO.js +18 -18
  28. package/dist/cjs/rendering/NiceSSR.js +14 -14
  29. package/dist/cjs/rendering/NiceWebGPURenderer.js +21 -21
  30. package/dist/cjs/ui/dist/index.js +26566 -19233
  31. package/dist/cjs/ui/dist/index.js.map +1 -1
  32. package/dist/cjs/uv/NiceUVEditor.js +24 -24
  33. package/dist/esm/model/ModelEditorLeftPanel.js +5 -5
  34. package/dist/esm/model/ModelEditorMenuBar.js +5 -5
  35. package/dist/esm/model/ModelEditorRightPanel.js +17 -17
  36. package/dist/esm/model/ModelEditorSubComponents.js +6 -6
  37. package/dist/esm/model/ModelEditorTimeline.js +5 -5
  38. package/dist/esm/model/ModelEditorToolbar.js +4 -4
  39. package/dist/esm/model/ModelEditorViewport.js +2 -2
  40. package/dist/esm/model/ModelViewer.js +5 -5
  41. package/dist/esm/ui/dist/index.js +25913 -18601
  42. package/dist/esm/ui/dist/index.js.map +1 -1
  43. package/package.json +2 -2
@@ -2,7 +2,7 @@
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  var jsxRuntime = require('react/jsx-runtime');
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  var THREE = require('three');
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- var Ae = require('react');
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+ var Ve = require('react');
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  function _interopNamespaceDefault(e) {
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  var n = Object.create(null);
@@ -42,22 +42,22 @@ function getFalloff(distance, radius, type) {
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  /* ── Hook ── */
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  function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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  var _a, _b;
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- const [brush, setBrushState] = Ae.useState({
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+ const [brush, setBrushState] = Ve.useState({
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  radius: 0.5,
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  strength: 0.5,
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  falloff: 'smooth',
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  mode: 'add',
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  });
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- const [isPainting, setIsPainting] = Ae.useState(false);
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- const [activeBoneIndex, setActiveBoneIndex] = Ae.useState(0);
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- const [showHeatMap, setShowHeatMap] = Ae.useState(true);
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- const raycaster = Ae.useRef(new THREE__namespace.Raycaster());
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- const heatMapMaterial = Ae.useRef(null);
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- const originalMaterial = Ae.useRef(null);
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+ const [isPainting, setIsPainting] = Ve.useState(false);
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+ const [activeBoneIndex, setActiveBoneIndex] = Ve.useState(0);
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+ const [showHeatMap, setShowHeatMap] = Ve.useState(true);
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+ const raycaster = Ve.useRef(new THREE__namespace.Raycaster());
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+ const heatMapMaterial = Ve.useRef(null);
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+ const originalMaterial = Ve.useRef(null);
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  // Get bone names from skeleton
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  const boneNames = (_b = (_a = skinnedMesh === null || skinnedMesh === void 0 ? void 0 : skinnedMesh.skeleton) === null || _a === void 0 ? void 0 : _a.bones.map((b, i) => b.name || `Bone ${i}`)) !== null && _b !== void 0 ? _b : [];
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  // Create heat map overlay material
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- Ae.useEffect(() => {
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+ Ve.useEffect(() => {
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  if (!skinnedMesh || !showHeatMap)
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  return;
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  originalMaterial.current = skinnedMesh.material;
@@ -91,10 +91,10 @@ function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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  mat.dispose();
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  };
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  }, [skinnedMesh, showHeatMap, activeBoneIndex]);
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- const setBrush = Ae.useCallback((partial) => {
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+ const setBrush = Ve.useCallback((partial) => {
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  setBrushState((prev) => ({ ...prev, ...partial }));
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  }, []);
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- const paintAtPoint = Ae.useCallback((point) => {
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+ const paintAtPoint = Ve.useCallback((point) => {
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  if (!skinnedMesh)
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  return;
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  const geometry = skinnedMesh.geometry;
@@ -168,7 +168,7 @@ function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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  onWeightsChange === null || onWeightsChange === void 0 ? void 0 : onWeightsChange(skinnedMesh);
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  }, [skinnedMesh, brush, activeBoneIndex, showHeatMap, onWeightsChange]);
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  // Mouse event handlers
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- Ae.useEffect(() => {
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+ Ve.useEffect(() => {
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  if (!canvas || !camera || !isPainting || !skinnedMesh)
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  return;
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  const onMouseMove = (e) => {
@@ -183,7 +183,7 @@ function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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  canvas.addEventListener('mousemove', onMouseMove);
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  return () => canvas.removeEventListener('mousemove', onMouseMove);
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  }, [canvas, camera, isPainting, skinnedMesh, paintAtPoint]);
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- const normalizeWeights = Ae.useCallback(() => {
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+ const normalizeWeights = Ve.useCallback(() => {
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  if (!skinnedMesh)
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  return;
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  const skinWeightAttr = skinnedMesh.geometry.attributes.skinWeight;
@@ -238,7 +238,7 @@ function updateHeatMapColors(mesh, boneIndex, colors) {
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  /* ── Component ── */
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  const NiceWeightPainter = ({ skinnedMesh, activeBoneIndex: initialBoneIndex, scene, camera, canvas, onWeightsChange, className = '', }) => {
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  const { brush, setBrush, isPainting, activeBoneIndex, setActiveBoneIndex, boneNames, startPainting, stopPainting, normalizeWeights, showHeatMap, setShowHeatMap, } = useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange);
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- Ae.useEffect(() => {
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+ Ve.useEffect(() => {
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  setActiveBoneIndex(initialBoneIndex);
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  }, [initialBoneIndex, setActiveBoneIndex]);
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  return (jsxRuntime.jsxs("div", { className: `nice-weight-painter ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsxs("label", { children: ["Bone:", jsxRuntime.jsx("select", { value: activeBoneIndex, onChange: (e) => setActiveBoneIndex(parseInt(e.target.value, 10)), style: { marginLeft: 8, width: '100%' }, children: boneNames.map((name, i) => (jsxRuntime.jsx("option", { value: i, children: name }, i))) })] }), jsxRuntime.jsxs("fieldset", { style: { display: 'flex', gap: 4, border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Mode" }), ['add', 'subtract', 'smooth', 'blur'].map((mode) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode }), style: {
@@ -2,7 +2,7 @@
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  var jsxRuntime = require('react/jsx-runtime');
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  var THREE = require('three');
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- var Ae = require('react');
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+ var Ve = require('react');
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  function _interopNamespaceDefault(e) {
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  var n = Object.create(null);
@@ -25,19 +25,19 @@ var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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  /* ── Hook ── */
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  function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
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- const [isSupported, setIsSupported] = Ae.useState(false);
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- const [isSessionActive, setIsSessionActive] = Ae.useState(false);
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- const [mode, setMode] = Ae.useState('vr');
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- const [controllers, setControllers] = Ae.useState([]);
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- const [teleportEnabled, setTeleportEnabled] = Ae.useState(true);
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- const [hitTestResult, setHitTestResult] = Ae.useState(null);
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- const controllerGripsRef = Ae.useRef([]);
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- const controllerRaysRef = Ae.useRef([]);
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- const teleportMarkerRef = Ae.useRef(null);
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- const hitTestSourceRef = Ae.useRef(null);
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- const cameraGroupRef = Ae.useRef(new THREE__namespace.Group());
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+ const [isSupported, setIsSupported] = Ve.useState(false);
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+ const [isSessionActive, setIsSessionActive] = Ve.useState(false);
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+ const [mode, setMode] = Ve.useState('vr');
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+ const [controllers, setControllers] = Ve.useState([]);
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+ const [teleportEnabled, setTeleportEnabled] = Ve.useState(true);
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+ const [hitTestResult, setHitTestResult] = Ve.useState(null);
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+ const controllerGripsRef = Ve.useRef([]);
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+ const controllerRaysRef = Ve.useRef([]);
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+ const teleportMarkerRef = Ve.useRef(null);
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+ const hitTestSourceRef = Ve.useRef(null);
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+ const cameraGroupRef = Ve.useRef(new THREE__namespace.Group());
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  // Check WebXR support
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- Ae.useEffect(() => {
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+ Ve.useEffect(() => {
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  if ('xr' in navigator) {
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  const xr = navigator.xr;
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  xr.isSessionSupported('immersive-vr').then((vr) => {
@@ -52,7 +52,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
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  }
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  }, []);
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  // Setup camera rig
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- Ae.useEffect(() => {
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+ Ve.useEffect(() => {
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  if (!scene || !camera)
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  return;
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  cameraGroupRef.current.name = '__xr_camera_rig__';
@@ -63,7 +63,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
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  scene.remove(cameraGroupRef.current);
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  };
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  }, [scene, camera]);
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- const setupControllers = Ae.useCallback(() => {
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+ const setupControllers = Ve.useCallback(() => {
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  if (!renderer || !scene)
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  return;
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  for (let i = 0; i < 2; i++) {
@@ -134,7 +134,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
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  { hand: 'right', position: new THREE__namespace.Vector3(), rotation: new THREE__namespace.Quaternion(), isSelecting: false, isSqueezing: false, gamepad: null },
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  ]);
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  }, [renderer, scene, teleportEnabled]);
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- const startSession = Ae.useCallback(async () => {
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+ const startSession = Ve.useCallback(async () => {
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  if (!renderer || !isSupported)
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  return;
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  const xr = navigator.xr;
@@ -222,7 +222,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
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  console.warn('Failed to start XR session:', err);
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  }
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  }, [renderer, isSupported, mode, setupControllers, onSessionStart, onSessionEnd, scene, camera, teleportEnabled]);
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- const endSession = Ae.useCallback(() => {
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+ const endSession = Ve.useCallback(() => {
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  if (!renderer)
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  return;
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  const session = renderer.xr.getSession();
@@ -244,7 +244,7 @@ function useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd) {
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  /* ── Component ── */
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  const NiceXRPreview = ({ renderer, scene, camera, mode: initialMode, onSessionStart, onSessionEnd, className = '', }) => {
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  const { isSupported, isSessionActive, mode, setMode, startSession, endSession, controllers, teleportEnabled, setTeleportEnabled, hitTestResult, } = useXRPreview(renderer, scene, camera, onSessionStart, onSessionEnd);
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- Ae.useEffect(() => {
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+ Ve.useEffect(() => {
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  if (initialMode)
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  setMode(initialMode);
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  }, [initialMode, setMode]);