@nice2dev/icons 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (153) hide show
  1. package/CHANGELOG.md +26 -0
  2. package/README.md +1 -1
  3. package/dist/cjs/NiceDesktopIconExporter.js +688 -599
  4. package/dist/cjs/NiceFaviconGenerator.js +603 -417
  5. package/dist/cjs/NiceIconPicker.js +788 -508
  6. package/dist/cjs/NiceIconPreview.js +246 -188
  7. package/dist/cjs/NiceIconSetCreator.js +683 -552
  8. package/dist/cjs/NiceIconStacker.js +547 -171
  9. package/dist/cjs/NiceIconValue.js +27 -35
  10. package/dist/cjs/NtdIconBadge.js +384 -360
  11. package/dist/cjs/NtdIconMorph.js +419 -354
  12. package/dist/cjs/NtdStateMorph.js +150 -147
  13. package/dist/cjs/advancedIconSearch.js +373 -510
  14. package/dist/cjs/animationControls.js +518 -642
  15. package/dist/cjs/animationSpeed.js +69 -0
  16. package/dist/cjs/client.js +12 -15
  17. package/dist/cjs/createIcon.js +374 -252
  18. package/dist/cjs/design-tokens.js +324 -390
  19. package/dist/cjs/figmaExport.js +162 -257
  20. package/dist/cjs/figmaSync.js +234 -316
  21. package/dist/cjs/headless-ui.js +240 -368
  22. package/dist/cjs/iconAnalytics.js +337 -393
  23. package/dist/cjs/iconHtml.js +64 -86
  24. package/dist/cjs/iconMetadata.js +392 -472
  25. package/dist/cjs/iconParts.js +120 -90
  26. package/dist/cjs/iconStack.js +136 -155
  27. package/dist/cjs/iconStyles.js +1670 -509
  28. package/dist/cjs/iconValue.js +359 -430
  29. package/dist/cjs/icons/accessibility.js +1119 -134
  30. package/dist/cjs/icons/actions.js +1290 -330
  31. package/dist/cjs/icons/ai.js +1424 -144
  32. package/dist/cjs/icons/brand.js +613 -184
  33. package/dist/cjs/icons/business.js +938 -192
  34. package/dist/cjs/icons/devtech.js +1656 -227
  35. package/dist/cjs/icons/ecommerce.js +802 -111
  36. package/dist/cjs/icons/education.js +1345 -199
  37. package/dist/cjs/icons/files.js +1597 -328
  38. package/dist/cjs/icons/fintech.js +793 -104
  39. package/dist/cjs/icons/food.js +1028 -156
  40. package/dist/cjs/icons/fun.js +804 -109
  41. package/dist/cjs/icons/gaming.js +916 -170
  42. package/dist/cjs/icons/health.js +623 -112
  43. package/dist/cjs/icons/index.js +32 -42
  44. package/dist/cjs/icons/input.js +282 -83
  45. package/dist/cjs/icons/legal.js +1065 -122
  46. package/dist/cjs/icons/media.js +1061 -267
  47. package/dist/cjs/icons/navigation.js +407 -123
  48. package/dist/cjs/icons/omniverk.js +523 -93
  49. package/dist/cjs/icons/realestate.js +1520 -193
  50. package/dist/cjs/icons/saas.js +867 -98
  51. package/dist/cjs/icons/science.js +1344 -202
  52. package/dist/cjs/icons/shapes.js +1316 -308
  53. package/dist/cjs/icons/smarthome.js +786 -90
  54. package/dist/cjs/icons/social.js +591 -59
  55. package/dist/cjs/icons/sports.js +1133 -133
  56. package/dist/cjs/icons/sustainability.js +1211 -139
  57. package/dist/cjs/icons/travel.js +1470 -148
  58. package/dist/cjs/icons/ui.js +1508 -315
  59. package/dist/cjs/icons/weather.js +1160 -173
  60. package/dist/cjs/index.js +559 -568
  61. package/dist/cjs/lottieIntegration.js +261 -266
  62. package/dist/cjs/nicetodev-icons.css +1 -1
  63. package/dist/cjs/particleEffects.js +270 -251
  64. package/dist/cjs/resolver.js +229 -284
  65. package/dist/cjs/rsc.js +175 -193
  66. package/dist/cjs/sharpen.js +73 -130
  67. package/dist/cjs/smilAnimations.js +380 -165
  68. package/dist/cjs/stacking.js +87 -122
  69. package/dist/cjs/tailwind-plugin.js +280 -320
  70. package/dist/cjs/types.js +46 -72
  71. package/dist/cjs/utilities.js +163 -324
  72. package/dist/cjs/variantProps.js +12 -52
  73. package/dist/esm/NiceDesktopIconExporter.js +671 -598
  74. package/dist/esm/NiceFaviconGenerator.js +583 -416
  75. package/dist/esm/NiceIconPicker.js +789 -507
  76. package/dist/esm/NiceIconPreview.js +247 -187
  77. package/dist/esm/NiceIconSetCreator.js +685 -551
  78. package/dist/esm/NiceIconStacker.js +549 -170
  79. package/dist/esm/NiceIconValue.js +29 -34
  80. package/dist/esm/NtdIconBadge.js +388 -359
  81. package/dist/esm/NtdIconMorph.js +423 -353
  82. package/dist/esm/NtdStateMorph.js +152 -146
  83. package/dist/esm/advancedIconSearch.js +391 -509
  84. package/dist/esm/animationControls.js +527 -641
  85. package/dist/esm/animationSpeed.js +69 -0
  86. package/dist/esm/client.js +48 -10
  87. package/dist/esm/createIcon.js +375 -251
  88. package/dist/esm/design-tokens.js +334 -387
  89. package/dist/esm/figmaExport.js +170 -256
  90. package/dist/esm/figmaSync.js +237 -315
  91. package/dist/esm/headless-ui.js +254 -365
  92. package/dist/esm/iconAnalytics.js +342 -392
  93. package/dist/esm/iconHtml.js +67 -85
  94. package/dist/esm/iconMetadata.js +404 -471
  95. package/dist/esm/iconParts.js +125 -89
  96. package/dist/esm/iconStack.js +145 -154
  97. package/dist/esm/iconStyles.js +1681 -508
  98. package/dist/esm/iconValue.js +361 -429
  99. package/dist/esm/icons/accessibility.js +1133 -133
  100. package/dist/esm/icons/actions.js +1320 -329
  101. package/dist/esm/icons/ai.js +1441 -143
  102. package/dist/esm/icons/brand.js +616 -179
  103. package/dist/esm/icons/business.js +957 -191
  104. package/dist/esm/icons/devtech.js +1687 -226
  105. package/dist/esm/icons/ecommerce.js +816 -110
  106. package/dist/esm/icons/education.js +1364 -198
  107. package/dist/esm/icons/files.js +1628 -327
  108. package/dist/esm/icons/fintech.js +807 -103
  109. package/dist/esm/icons/food.js +1043 -153
  110. package/dist/esm/icons/fun.js +819 -108
  111. package/dist/esm/icons/gaming.js +933 -169
  112. package/dist/esm/icons/health.js +636 -111
  113. package/dist/esm/icons/index.js +589 -32
  114. package/dist/esm/icons/input.js +326 -82
  115. package/dist/esm/icons/legal.js +1079 -121
  116. package/dist/esm/icons/media.js +1086 -266
  117. package/dist/esm/icons/navigation.js +421 -122
  118. package/dist/esm/icons/omniverk.js +534 -91
  119. package/dist/esm/icons/realestate.js +1544 -198
  120. package/dist/esm/icons/saas.js +880 -97
  121. package/dist/esm/icons/science.js +1370 -208
  122. package/dist/esm/icons/shapes.js +1343 -307
  123. package/dist/esm/icons/smarthome.js +799 -89
  124. package/dist/esm/icons/social.js +599 -58
  125. package/dist/esm/icons/sports.js +1148 -132
  126. package/dist/esm/icons/sustainability.js +1226 -138
  127. package/dist/esm/icons/travel.js +1486 -147
  128. package/dist/esm/icons/ui.js +1540 -314
  129. package/dist/esm/icons/weather.js +1181 -172
  130. package/dist/esm/index.js +749 -58
  131. package/dist/esm/lottieIntegration.js +264 -265
  132. package/dist/esm/nicetodev-icons.css +1 -1
  133. package/dist/esm/particleEffects.js +271 -250
  134. package/dist/esm/resolver.js +231 -283
  135. package/dist/esm/rsc.js +182 -192
  136. package/dist/esm/sharpen.js +78 -129
  137. package/dist/esm/smilAnimations.js +385 -164
  138. package/dist/esm/stacking.js +99 -121
  139. package/dist/esm/tailwind-plugin.js +282 -319
  140. package/dist/esm/types.js +50 -71
  141. package/dist/esm/utilities.js +177 -321
  142. package/dist/esm/variantProps.js +23 -52
  143. package/dist/types/animationSpeed.d.ts +19 -0
  144. package/dist/types/createIcon.d.ts +6 -0
  145. package/dist/types/iconStyles.d.ts +6 -1
  146. package/dist/types/icons/brand.d.ts +0 -4
  147. package/dist/types/icons/food.d.ts +0 -3
  148. package/dist/types/icons/index.d.ts +3 -3
  149. package/dist/types/icons/omniverk.d.ts +0 -3
  150. package/dist/types/icons/science.d.ts +1 -1
  151. package/dist/types/smilAnimations.d.ts +4 -2
  152. package/dist/types/types.d.ts +7 -0
  153. package/package.json +15 -22
@@ -1,689 +1,575 @@
1
- import { jsx } from 'react/jsx-runtime';
2
- import React, { useState, useRef, useMemo, useCallback, useEffect, forwardRef, useImperativeHandle } from 'react';
3
-
4
- /* ────────────────────────────────────────────────────────────────────────────
5
- 2. HELPER FUNCTIONS
6
- ───────────────────────────────────────────────────────────────────────────── */
7
- /**
8
- * Build CSS class for animation
9
- */
1
+ import { jsx } from "react/jsx-runtime";
2
+ import React, { useState, useRef, useMemo, useCallback, useEffect, forwardRef, useImperativeHandle } from "react";
10
3
  function getAnimationClass(animation) {
11
- return `ntd-anim-${animation}`;
4
+ return `ntd-anim-${animation}`;
12
5
  }
13
- /**
14
- * Build inline animation style
15
- */
16
- function getAnimationStyle(animation, duration = 1000, easing = 'ease-in-out', iterations = 1, delay = 0) {
17
- const iterationValue = iterations < 0 ? 'infinite' : iterations;
18
- return {
19
- animationName: `ntd-${animation}`,
20
- animationDuration: `${duration}ms`,
21
- animationTimingFunction: easing,
22
- animationIterationCount: iterationValue,
23
- animationDelay: `${delay}ms`,
24
- animationFillMode: 'forwards',
25
- };
6
+ function getAnimationStyle(animation, duration = 1e3, easing = "ease-in-out", iterations = 1, delay = 0) {
7
+ const iterationValue = iterations < 0 ? "infinite" : iterations;
8
+ return {
9
+ animationName: `ntd-${animation}`,
10
+ animationDuration: `${duration}ms`,
11
+ animationTimingFunction: easing,
12
+ animationIterationCount: iterationValue,
13
+ animationDelay: `${delay}ms`,
14
+ animationFillMode: "forwards"
15
+ };
26
16
  }
27
- /**
28
- * Check if config is a sequence
29
- */
30
17
  function isSequenceConfig(config) {
31
- return typeof config === 'object' && 'steps' in config;
18
+ return typeof config === "object" && "steps" in config;
32
19
  }
33
- /* ────────────────────────────────────────────────────────────────────────────
34
- 3. ANIMATION SEQUENCE HOOK
35
- ───────────────────────────────────────────────────────────────────────────── */
36
- /**
37
- * Hook to manage animation sequences
38
- */
39
20
  function useAnimationSequence(config) {
40
- const [currentStepIndex, setCurrentStepIndex] = useState(0);
41
- const [loopIteration, setLoopIteration] = useState(0);
42
- const [state, setState] = useState('idle');
43
- const [direction, setDirection] = useState('forward');
44
- const timeoutRef = useRef(null);
45
- const startTimeRef = useRef(0);
46
- const elapsedRef = useRef(0);
47
- const steps = useMemo(() => {
48
- if (config.direction === 'reverse') {
49
- return [...config.steps].reverse();
50
- }
51
- return config.steps;
52
- }, [config.steps, config.direction]);
53
- const currentStep = steps[currentStepIndex];
54
- const clearTimer = useCallback(() => {
55
- if (timeoutRef.current) {
56
- clearTimeout(timeoutRef.current);
57
- timeoutRef.current = null;
58
- }
59
- }, []);
60
- const play = useCallback(() => {
61
- if (state === 'finished') {
62
- // Reset if finished
63
- setCurrentStepIndex(0);
64
- setLoopIteration(0);
65
- elapsedRef.current = 0;
66
- }
67
- setState('playing');
68
- startTimeRef.current = Date.now();
69
- }, [state]);
70
- const pause = useCallback(() => {
71
- if (state === 'playing') {
72
- clearTimer();
73
- elapsedRef.current += Date.now() - startTimeRef.current;
74
- setState('paused');
75
- }
76
- }, [state, clearTimer]);
77
- const reset = useCallback(() => {
21
+ const [currentStepIndex, setCurrentStepIndex] = useState(0);
22
+ const [loopIteration, setLoopIteration] = useState(0);
23
+ const [state, setState] = useState("idle");
24
+ const [direction, setDirection] = useState("forward");
25
+ const timeoutRef = useRef(null);
26
+ const startTimeRef = useRef(0);
27
+ const elapsedRef = useRef(0);
28
+ const steps = useMemo(() => {
29
+ if (config.direction === "reverse") {
30
+ return [...config.steps].reverse();
31
+ }
32
+ return config.steps;
33
+ }, [config.steps, config.direction]);
34
+ const currentStep = steps[currentStepIndex];
35
+ const clearTimer = useCallback(() => {
36
+ if (timeoutRef.current) {
37
+ clearTimeout(timeoutRef.current);
38
+ timeoutRef.current = null;
39
+ }
40
+ }, []);
41
+ const play = useCallback(() => {
42
+ if (state === "finished") {
43
+ setCurrentStepIndex(0);
44
+ setLoopIteration(0);
45
+ elapsedRef.current = 0;
46
+ }
47
+ setState("playing");
48
+ startTimeRef.current = Date.now();
49
+ }, [state]);
50
+ const pause = useCallback(() => {
51
+ if (state === "playing") {
52
+ clearTimer();
53
+ elapsedRef.current += Date.now() - startTimeRef.current;
54
+ setState("paused");
55
+ }
56
+ }, [state, clearTimer]);
57
+ const reset = useCallback(() => {
58
+ clearTimer();
59
+ setCurrentStepIndex(0);
60
+ setLoopIteration(0);
61
+ setDirection("forward");
62
+ elapsedRef.current = 0;
63
+ setState("idle");
64
+ }, [clearTimer]);
65
+ const goToStep = useCallback(
66
+ (index) => {
67
+ if (index >= 0 && index < steps.length) {
78
68
  clearTimer();
79
- setCurrentStepIndex(0);
80
- setLoopIteration(0);
81
- setDirection('forward');
69
+ setCurrentStepIndex(index);
82
70
  elapsedRef.current = 0;
83
- setState('idle');
84
- }, [clearTimer]);
85
- const goToStep = useCallback((index) => {
86
- if (index >= 0 && index < steps.length) {
87
- clearTimer();
88
- setCurrentStepIndex(index);
89
- elapsedRef.current = 0;
90
- if (state === 'playing') {
91
- startTimeRef.current = Date.now();
92
- }
93
- }
94
- }, [steps.length, clearTimer, state]);
95
- const getProgress = useCallback(() => {
96
- if (state === 'idle') {
97
- return 0;
71
+ if (state === "playing") {
72
+ startTimeRef.current = Date.now();
98
73
  }
99
- if (state === 'finished') {
100
- return 1;
101
- }
102
- const stepProgress = currentStepIndex / steps.length;
103
- return stepProgress;
104
- }, [state, currentStepIndex, steps.length]);
105
- // Handle step progression
106
- useEffect(() => {
107
- if (state !== 'playing' || !currentStep) {
108
- return;
109
- }
110
- const stepDuration = (currentStep.duration || 1000) * (currentStep.iterations || 1);
111
- const remainingTime = stepDuration - elapsedRef.current;
112
- timeoutRef.current = setTimeout(() => {
113
- elapsedRef.current = 0;
114
- // Determine next step
115
- let nextStepIndex;
116
- if (config.direction === 'alternate') {
117
- if (direction === 'forward') {
118
- if (currentStepIndex >= steps.length - 1) {
119
- setDirection('backward');
120
- nextStepIndex = currentStepIndex - 1;
121
- }
122
- else {
123
- nextStepIndex = currentStepIndex + 1;
124
- }
125
- }
126
- else {
127
- if (currentStepIndex <= 0) {
128
- setDirection('forward');
129
- nextStepIndex = currentStepIndex + 1;
130
- }
131
- else {
132
- nextStepIndex = currentStepIndex - 1;
133
- }
134
- }
135
- }
136
- else {
137
- nextStepIndex = currentStepIndex + 1;
138
- }
139
- // Check if sequence complete
140
- if (nextStepIndex >= steps.length && config.direction !== 'alternate') {
141
- if (config.loop) {
142
- const newIteraton = loopIteration + 1;
143
- if (config.loopCount && newIteraton >= config.loopCount) {
144
- setState('finished');
145
- }
146
- else {
147
- setLoopIteration(newIteraton);
148
- setCurrentStepIndex(0);
149
- // Apply loop delay
150
- if (config.loopDelay) {
151
- setState('paused');
152
- timeoutRef.current = setTimeout(() => {
153
- setState('playing');
154
- startTimeRef.current = Date.now();
155
- }, config.loopDelay);
156
- }
157
- else {
158
- startTimeRef.current = Date.now();
159
- }
160
- }
161
- }
162
- else {
163
- setState('finished');
164
- }
165
- }
166
- else if (nextStepIndex >= 0 && nextStepIndex < steps.length) {
167
- setCurrentStepIndex(nextStepIndex);
168
- startTimeRef.current = Date.now();
169
- }
170
- }, remainingTime + (currentStep.delay || 0));
171
- return clearTimer;
172
- }, [
173
- state,
174
- currentStep,
175
- currentStepIndex,
176
- steps.length,
177
- direction,
178
- config.loop,
179
- config.loopCount,
180
- config.loopDelay,
181
- config.direction,
182
- loopIteration,
183
- clearTimer,
184
- ]);
185
- return {
186
- currentStep,
187
- currentStepIndex,
188
- state,
189
- loopIteration,
190
- play,
191
- pause,
192
- reset,
193
- goToStep,
194
- getProgress,
195
- };
196
- }
197
- /* ────────────────────────────────────────────────────────────────────────────
198
- 4. ANIMATION CONTROLLER COMPONENT
199
- ───────────────────────────────────────────────────────────────────────────── */
200
- /**
201
- * Animation Controller component
202
- *
203
- * Wraps an icon and provides play/pause/reset controls.
204
- *
205
- * @example
206
- * ```tsx
207
- * const ref = useRef<AnimationControllerHandle>(null);
208
- *
209
- * <AnimationController
210
- * ref={ref}
211
- * animation="spin"
212
- * autoPlay={false}
213
- * >
214
- * <NiceIcon name="loading" />
215
- * </AnimationController>
216
- *
217
- * <button onClick={() => ref.current?.play()}>Play</button>
218
- * <button onClick={() => ref.current?.pause()}>Pause</button>
219
- * <button onClick={() => ref.current?.reset()}>Reset</button>
220
- * ```
221
- *
222
- * @example Sequence
223
- * ```tsx
224
- * <AnimationController
225
- * animation={{
226
- * steps: [
227
- * { animation: 'bounce', duration: 500 },
228
- * { animation: 'spin', duration: 1000 },
229
- * { animation: 'pulse', duration: 800 },
230
- * ],
231
- * loop: true,
232
- * loopCount: 3
233
- * }}
234
- * autoPlay
235
- * >
236
- * <NiceIcon name="star" />
237
- * </AnimationController>
238
- * ```
239
- */
240
- const AnimationController = /* @__PURE__ */ forwardRef(function AnimationController(props, ref) {
241
- const { children, animation, autoPlay = false, playState: externalPlayState, onStart, onEnd, onStepChange, onPause, onResume, className, style, } = props;
242
- // Determine if sequence or single animation
243
- const isSequence = isSequenceConfig(animation);
244
- // For single animations
245
- const [singleState, setSingleState] = useState(autoPlay ? 'playing' : 'idle');
246
- const singleIterationRef = useRef(0);
247
- // For sequences
248
- const sequenceConfig = isSequence ? animation : { steps: [{ animation, duration: 1000 }] };
249
- const sequence = useAnimationSequence(sequenceConfig);
250
- // Unified state
251
- const state = isSequence ? sequence.state : singleState;
252
- const currentStepIndex = isSequence ? sequence.currentStepIndex : 0;
253
- // Handle external playState control
254
- useEffect(() => {
255
- if (externalPlayState !== undefined) {
256
- if (isSequence) {
257
- if (externalPlayState === 'playing') {
258
- sequence.play();
259
- }
260
- else if (externalPlayState === 'paused') {
261
- sequence.pause();
262
- }
263
- else if (externalPlayState === 'idle') {
264
- sequence.reset();
265
- }
266
- }
267
- else {
268
- setSingleState(externalPlayState);
269
- }
270
- }
271
- }, [externalPlayState, isSequence, sequence]);
272
- // Auto-play
273
- useEffect(() => {
274
- if (autoPlay) {
275
- if (isSequence) {
276
- sequence.play();
277
- }
278
- else {
279
- setSingleState('playing');
280
- }
281
- onStart === null || onStart === void 0 ? void 0 : onStart();
282
- }
283
- // eslint-disable-next-line react-hooks/exhaustive-deps
284
- }, []);
285
- // Step change callback
286
- const prevStepRef = useRef(currentStepIndex);
287
- useEffect(() => {
288
- if (prevStepRef.current !== currentStepIndex && isSequence) {
289
- const step = sequenceConfig.steps[currentStepIndex];
290
- onStepChange === null || onStepChange === void 0 ? void 0 : onStepChange(currentStepIndex, step);
291
- }
292
- prevStepRef.current = currentStepIndex;
293
- }, [currentStepIndex, isSequence, sequenceConfig.steps, onStepChange]);
294
- // State change callbacks
295
- const prevStateRef = useRef(state);
296
- useEffect(() => {
297
- if (prevStateRef.current !== state) {
298
- if (state === 'playing' && prevStateRef.current === 'paused') {
299
- onResume === null || onResume === void 0 ? void 0 : onResume();
300
- }
301
- else if (state === 'paused' && prevStateRef.current === 'playing') {
302
- onPause === null || onPause === void 0 ? void 0 : onPause();
303
- }
304
- else if (state === 'finished') {
305
- onEnd === null || onEnd === void 0 ? void 0 : onEnd();
74
+ }
75
+ },
76
+ [steps.length, clearTimer, state]
77
+ );
78
+ const getProgress = useCallback(() => {
79
+ if (state === "idle") {
80
+ return 0;
81
+ }
82
+ if (state === "finished") {
83
+ return 1;
84
+ }
85
+ const stepProgress = currentStepIndex / steps.length;
86
+ return stepProgress;
87
+ }, [state, currentStepIndex, steps.length]);
88
+ useEffect(() => {
89
+ if (state !== "playing" || !currentStep) {
90
+ return;
91
+ }
92
+ const stepDuration = (currentStep.duration || 1e3) * (currentStep.iterations || 1);
93
+ const remainingTime = stepDuration - elapsedRef.current;
94
+ timeoutRef.current = setTimeout(
95
+ () => {
96
+ elapsedRef.current = 0;
97
+ let nextStepIndex;
98
+ if (config.direction === "alternate") {
99
+ if (direction === "forward") {
100
+ if (currentStepIndex >= steps.length - 1) {
101
+ setDirection("backward");
102
+ nextStepIndex = currentStepIndex - 1;
103
+ } else {
104
+ nextStepIndex = currentStepIndex + 1;
306
105
  }
307
- else if (state === 'playing' && prevStateRef.current === 'idle') {
308
- onStart === null || onStart === void 0 ? void 0 : onStart();
106
+ } else {
107
+ if (currentStepIndex <= 0) {
108
+ setDirection("forward");
109
+ nextStepIndex = currentStepIndex + 1;
110
+ } else {
111
+ nextStepIndex = currentStepIndex - 1;
309
112
  }
113
+ }
114
+ } else {
115
+ nextStepIndex = currentStepIndex + 1;
310
116
  }
311
- prevStateRef.current = state;
312
- }, [state, onStart, onEnd, onPause, onResume]);
313
- // Imperative handle
314
- useImperativeHandle(ref, () => ({
315
- play: () => {
316
- if (isSequence) {
317
- sequence.play();
318
- }
319
- else {
320
- setSingleState('playing');
321
- singleIterationRef.current++;
322
- }
323
- onStart === null || onStart === void 0 ? void 0 : onStart();
324
- },
325
- pause: () => {
326
- if (isSequence) {
327
- sequence.pause();
328
- }
329
- else {
330
- setSingleState('paused');
331
- }
332
- onPause === null || onPause === void 0 ? void 0 : onPause();
333
- },
334
- reset: () => {
335
- if (isSequence) {
336
- sequence.reset();
337
- }
338
- else {
339
- setSingleState('idle');
340
- singleIterationRef.current++;
341
- }
342
- },
343
- goToStep: (index) => {
344
- if (isSequence) {
345
- sequence.goToStep(index);
346
- }
347
- },
348
- getState: () => state,
349
- getCurrentStep: () => currentStepIndex,
350
- getProgress: () => {
351
- if (isSequence) {
352
- return sequence.getProgress();
117
+ if (nextStepIndex >= steps.length && config.direction !== "alternate") {
118
+ if (config.loop) {
119
+ const newIteraton = loopIteration + 1;
120
+ if (config.loopCount && newIteraton >= config.loopCount) {
121
+ setState("finished");
122
+ } else {
123
+ setLoopIteration(newIteraton);
124
+ setCurrentStepIndex(0);
125
+ if (config.loopDelay) {
126
+ setState("paused");
127
+ timeoutRef.current = setTimeout(() => {
128
+ setState("playing");
129
+ startTimeRef.current = Date.now();
130
+ }, config.loopDelay);
131
+ } else {
132
+ startTimeRef.current = Date.now();
133
+ }
353
134
  }
354
- return state === 'playing' ? 0.5 : state === 'finished' ? 1 : 0;
355
- },
356
- }));
357
- // Build animation styles
358
- const animationStyles = useMemo(() => {
359
- if (state === 'idle') {
360
- return {};
361
- }
362
- if (state === 'paused') {
363
- return { animationPlayState: 'paused' };
135
+ } else {
136
+ setState("finished");
137
+ }
138
+ } else if (nextStepIndex >= 0 && nextStepIndex < steps.length) {
139
+ setCurrentStepIndex(nextStepIndex);
140
+ startTimeRef.current = Date.now();
364
141
  }
365
- if (isSequence && sequence.currentStep) {
366
- const step = sequence.currentStep;
367
- return getAnimationStyle(step.animation, step.duration, step.easing, step.iterations, step.delay);
368
- }
369
- if (!isSequence) {
370
- return getAnimationStyle(animation, 1000, 'ease-in-out', -1);
142
+ },
143
+ remainingTime + (currentStep.delay || 0)
144
+ );
145
+ return clearTimer;
146
+ }, [
147
+ state,
148
+ currentStep,
149
+ currentStepIndex,
150
+ steps.length,
151
+ direction,
152
+ config.loop,
153
+ config.loopCount,
154
+ config.loopDelay,
155
+ config.direction,
156
+ loopIteration,
157
+ clearTimer
158
+ ]);
159
+ return {
160
+ currentStep,
161
+ currentStepIndex,
162
+ state,
163
+ loopIteration,
164
+ play,
165
+ pause,
166
+ reset,
167
+ goToStep,
168
+ getProgress
169
+ };
170
+ }
171
+ const AnimationController = /* @__PURE__ */ forwardRef(function AnimationController2(props, ref) {
172
+ const {
173
+ children,
174
+ animation,
175
+ autoPlay = false,
176
+ playState: externalPlayState,
177
+ onStart,
178
+ onEnd,
179
+ onStepChange,
180
+ onPause,
181
+ onResume,
182
+ className,
183
+ style
184
+ } = props;
185
+ const isSequence = isSequenceConfig(animation);
186
+ const [singleState, setSingleState] = useState(
187
+ autoPlay ? "playing" : "idle"
188
+ );
189
+ const singleIterationRef = useRef(0);
190
+ const sequenceConfig = isSequence ? animation : { steps: [{ animation, duration: 1e3 }] };
191
+ const sequence = useAnimationSequence(sequenceConfig);
192
+ const state = isSequence ? sequence.state : singleState;
193
+ const currentStepIndex = isSequence ? sequence.currentStepIndex : 0;
194
+ useEffect(() => {
195
+ if (externalPlayState !== void 0) {
196
+ if (isSequence) {
197
+ if (externalPlayState === "playing") {
198
+ sequence.play();
199
+ } else if (externalPlayState === "paused") {
200
+ sequence.pause();
201
+ } else if (externalPlayState === "idle") {
202
+ sequence.reset();
371
203
  }
372
- return {};
373
- }, [state, isSequence, sequence.currentStep, animation]);
374
- // Animation class
375
- const animationClass = state === 'playing' || state === 'paused'
376
- ? isSequence && sequence.currentStep
377
- ? getAnimationClass(sequence.currentStep.animation)
378
- : getAnimationClass(animation)
379
- : '';
380
- // Clone child with animation props
381
- const animatedChild = React.cloneElement(children, {
382
- className: `${children.props.className || ''} ${animationClass}`.trim(),
383
- style: {
384
- ...children.props.style,
385
- ...animationStyles,
386
- },
387
- key: isSequence
388
- ? `seq-${currentStepIndex}-${sequence.loopIteration}`
389
- : `single-${singleIterationRef.current}`,
390
- });
391
- return (jsx("span", { className: `ntd-animation-controller ntd-animation-${state} ${className || ''}`.trim(), style: style, children: animatedChild }));
204
+ } else {
205
+ setSingleState(externalPlayState);
206
+ }
207
+ }
208
+ }, [externalPlayState, isSequence, sequence]);
209
+ useEffect(() => {
210
+ if (autoPlay) {
211
+ if (isSequence) {
212
+ sequence.play();
213
+ } else {
214
+ setSingleState("playing");
215
+ }
216
+ onStart?.();
217
+ }
218
+ }, []);
219
+ const prevStepRef = useRef(currentStepIndex);
220
+ useEffect(() => {
221
+ if (prevStepRef.current !== currentStepIndex && isSequence) {
222
+ const step = sequenceConfig.steps[currentStepIndex];
223
+ onStepChange?.(currentStepIndex, step);
224
+ }
225
+ prevStepRef.current = currentStepIndex;
226
+ }, [currentStepIndex, isSequence, sequenceConfig.steps, onStepChange]);
227
+ const prevStateRef = useRef(state);
228
+ useEffect(() => {
229
+ if (prevStateRef.current !== state) {
230
+ if (state === "playing" && prevStateRef.current === "paused") {
231
+ onResume?.();
232
+ } else if (state === "paused" && prevStateRef.current === "playing") {
233
+ onPause?.();
234
+ } else if (state === "finished") {
235
+ onEnd?.();
236
+ } else if (state === "playing" && prevStateRef.current === "idle") {
237
+ onStart?.();
238
+ }
239
+ }
240
+ prevStateRef.current = state;
241
+ }, [state, onStart, onEnd, onPause, onResume]);
242
+ useImperativeHandle(ref, () => ({
243
+ play: () => {
244
+ if (isSequence) {
245
+ sequence.play();
246
+ } else {
247
+ setSingleState("playing");
248
+ singleIterationRef.current++;
249
+ }
250
+ onStart?.();
251
+ },
252
+ pause: () => {
253
+ if (isSequence) {
254
+ sequence.pause();
255
+ } else {
256
+ setSingleState("paused");
257
+ }
258
+ onPause?.();
259
+ },
260
+ reset: () => {
261
+ if (isSequence) {
262
+ sequence.reset();
263
+ } else {
264
+ setSingleState("idle");
265
+ singleIterationRef.current++;
266
+ }
267
+ },
268
+ goToStep: (index) => {
269
+ if (isSequence) {
270
+ sequence.goToStep(index);
271
+ }
272
+ },
273
+ getState: () => state,
274
+ getCurrentStep: () => currentStepIndex,
275
+ getProgress: () => {
276
+ if (isSequence) {
277
+ return sequence.getProgress();
278
+ }
279
+ return state === "playing" ? 0.5 : state === "finished" ? 1 : 0;
280
+ }
281
+ }));
282
+ const animationStyles = useMemo(() => {
283
+ if (state === "idle") {
284
+ return {};
285
+ }
286
+ if (state === "paused") {
287
+ return { animationPlayState: "paused" };
288
+ }
289
+ if (isSequence && sequence.currentStep) {
290
+ const step = sequence.currentStep;
291
+ return getAnimationStyle(
292
+ step.animation,
293
+ step.duration,
294
+ step.easing,
295
+ step.iterations,
296
+ step.delay
297
+ );
298
+ }
299
+ if (!isSequence) {
300
+ return getAnimationStyle(animation, 1e3, "ease-in-out", -1);
301
+ }
302
+ return {};
303
+ }, [state, isSequence, sequence.currentStep, animation]);
304
+ const animationClass = state === "playing" || state === "paused" ? isSequence && sequence.currentStep ? getAnimationClass(sequence.currentStep.animation) : getAnimationClass(animation) : "";
305
+ const animatedChild = React.cloneElement(children, {
306
+ className: `${children.props.className || ""} ${animationClass}`.trim(),
307
+ style: {
308
+ ...children.props.style,
309
+ ...animationStyles
310
+ },
311
+ key: isSequence ? `seq-${currentStepIndex}-${sequence.loopIteration}` : `single-${singleIterationRef.current}`
312
+ });
313
+ return /* @__PURE__ */ jsx(
314
+ "span",
315
+ {
316
+ className: `ntd-animation-controller ntd-animation-${state} ${className || ""}`.trim(),
317
+ style,
318
+ children: animatedChild
319
+ }
320
+ );
392
321
  });
393
- /* ────────────────────────────────────────────────────────────────────────────
394
- 5. INTERACTIVE ICON COMPONENT
395
- ───────────────────────────────────────────────────────────────────────────── */
396
- /**
397
- * Interactive icon wrapper with hover/click/focus triggers
398
- *
399
- * @example
400
- * ```tsx
401
- * <InteractiveIcon
402
- * config={{
403
- * trigger: 'hover',
404
- * enterAnimation: 'bounce',
405
- * leaveAnimation: 'fadeOut',
406
- * }}
407
- * >
408
- * <NiceIcon name="heart" />
409
- * </InteractiveIcon>
410
- * ```
411
- *
412
- * @example Click
413
- * ```tsx
414
- * <InteractiveIcon
415
- * config={{
416
- * trigger: 'click',
417
- * enterAnimation: 'pulse',
418
- * once: true,
419
- * }}
420
- * >
421
- * <NiceIcon name="notification" />
422
- * </InteractiveIcon>
423
- * ```
424
- */
425
- const InteractiveIcon = /* @__PURE__ */ forwardRef(function InteractiveIcon(props, ref) {
426
- const { children, config, disabled = false, onInteractionStart, onInteractionEnd, className, style, } = props;
322
+ const InteractiveIcon = /* @__PURE__ */ forwardRef(
323
+ function InteractiveIcon2(props, ref) {
324
+ const {
325
+ children,
326
+ config,
327
+ disabled = false,
328
+ onInteractionStart,
329
+ onInteractionEnd,
330
+ className,
331
+ style
332
+ } = props;
427
333
  const [isActive, setIsActive] = useState(false);
428
334
  const [isLeaving, setIsLeaving] = useState(false);
429
335
  const [hasPlayed, setHasPlayed] = useState(false);
430
336
  const wrapperRef = useRef(null);
431
337
  const timeoutRef = useRef(null);
432
- // Merge refs
433
- const setRefs = useCallback((node) => {
338
+ const setRefs = useCallback(
339
+ (node) => {
434
340
  wrapperRef.current = node;
435
- if (typeof ref === 'function') {
436
- ref(node);
437
- }
438
- else if (ref) {
439
- ref.current = node;
341
+ if (typeof ref === "function") {
342
+ ref(node);
343
+ } else if (ref) {
344
+ ref.current = node;
440
345
  }
441
- }, [ref]);
442
- // Clear any pending timeouts
346
+ },
347
+ [ref]
348
+ );
443
349
  const clearTimer = useCallback(() => {
444
- if (timeoutRef.current) {
445
- clearTimeout(timeoutRef.current);
446
- timeoutRef.current = null;
447
- }
350
+ if (timeoutRef.current) {
351
+ clearTimeout(timeoutRef.current);
352
+ timeoutRef.current = null;
353
+ }
448
354
  }, []);
449
355
  useEffect(() => clearTimer, [clearTimer]);
450
- // Handle activation
451
356
  const activate = useCallback(() => {
452
- if (disabled) {
453
- return;
454
- }
455
- if (config.once && hasPlayed) {
456
- return;
457
- }
458
- clearTimer();
459
- setIsLeaving(false);
460
- if (config.delay) {
461
- timeoutRef.current = setTimeout(() => {
462
- setIsActive(true);
463
- setHasPlayed(true);
464
- onInteractionStart === null || onInteractionStart === void 0 ? void 0 : onInteractionStart();
465
- }, config.delay);
466
- }
467
- else {
468
- setIsActive(true);
469
- setHasPlayed(true);
470
- onInteractionStart === null || onInteractionStart === void 0 ? void 0 : onInteractionStart();
471
- }
357
+ if (disabled) {
358
+ return;
359
+ }
360
+ if (config.once && hasPlayed) {
361
+ return;
362
+ }
363
+ clearTimer();
364
+ setIsLeaving(false);
365
+ if (config.delay) {
366
+ timeoutRef.current = setTimeout(() => {
367
+ setIsActive(true);
368
+ setHasPlayed(true);
369
+ onInteractionStart?.();
370
+ }, config.delay);
371
+ } else {
372
+ setIsActive(true);
373
+ setHasPlayed(true);
374
+ onInteractionStart?.();
375
+ }
472
376
  }, [disabled, config.once, config.delay, hasPlayed, clearTimer, onInteractionStart]);
473
- // Handle deactivation
474
377
  const deactivate = useCallback(() => {
475
- if (!isActive) {
476
- return;
477
- }
478
- clearTimer();
479
- if (config.leaveAnimation) {
480
- setIsLeaving(true);
481
- setIsActive(false);
482
- timeoutRef.current = setTimeout(() => {
483
- setIsLeaving(false);
484
- onInteractionEnd === null || onInteractionEnd === void 0 ? void 0 : onInteractionEnd();
485
- }, config.leaveDuration || 300);
486
- }
487
- else {
488
- setIsActive(false);
489
- onInteractionEnd === null || onInteractionEnd === void 0 ? void 0 : onInteractionEnd();
490
- }
378
+ if (!isActive) {
379
+ return;
380
+ }
381
+ clearTimer();
382
+ if (config.leaveAnimation) {
383
+ setIsLeaving(true);
384
+ setIsActive(false);
385
+ timeoutRef.current = setTimeout(() => {
386
+ setIsLeaving(false);
387
+ onInteractionEnd?.();
388
+ }, config.leaveDuration || 300);
389
+ } else {
390
+ setIsActive(false);
391
+ onInteractionEnd?.();
392
+ }
491
393
  }, [isActive, config.leaveAnimation, config.leaveDuration, clearTimer, onInteractionEnd]);
492
- // Visibility observer
493
394
  useEffect(() => {
494
- var _a;
495
- if (config.trigger !== 'visible' || !wrapperRef.current) {
496
- return;
497
- }
498
- const threshold = (_a = config.visibilityThreshold) !== null && _a !== void 0 ? _a : 0.5;
499
- const observer = new IntersectionObserver(([entry]) => {
500
- if (entry.isIntersecting) {
501
- activate();
502
- }
503
- else if (!config.once) {
504
- deactivate();
505
- }
506
- }, { threshold });
507
- observer.observe(wrapperRef.current);
508
- return () => observer.disconnect();
395
+ if (config.trigger !== "visible" || !wrapperRef.current) {
396
+ return;
397
+ }
398
+ const threshold = config.visibilityThreshold ?? 0.5;
399
+ const observer = new IntersectionObserver(
400
+ ([entry]) => {
401
+ if (entry.isIntersecting) {
402
+ activate();
403
+ } else if (!config.once) {
404
+ deactivate();
405
+ }
406
+ },
407
+ { threshold }
408
+ );
409
+ observer.observe(wrapperRef.current);
410
+ return () => observer.disconnect();
509
411
  }, [config.trigger, config.visibilityThreshold, config.once, activate, deactivate]);
510
- // Event handlers
511
- const handleMouseEnter = config.trigger === 'hover' ? activate : undefined;
512
- const handleMouseLeave = config.trigger === 'hover' ? deactivate : undefined;
513
- const handleClick = config.trigger === 'click' ? activate : undefined;
514
- const handleFocus = config.trigger === 'focus' ? activate : undefined;
515
- const handleBlur = config.trigger === 'focus' ? deactivate : undefined;
516
- // Build animation props
517
- const currentAnimation = isActive
518
- ? config.enterAnimation
519
- : isLeaving
520
- ? config.leaveAnimation
521
- : undefined;
412
+ const handleMouseEnter = config.trigger === "hover" ? activate : void 0;
413
+ const handleMouseLeave = config.trigger === "hover" ? deactivate : void 0;
414
+ const handleClick = config.trigger === "click" ? activate : void 0;
415
+ const handleFocus = config.trigger === "focus" ? activate : void 0;
416
+ const handleBlur = config.trigger === "focus" ? deactivate : void 0;
417
+ const currentAnimation = isActive ? config.enterAnimation : isLeaving ? config.leaveAnimation : void 0;
522
418
  const animationDuration = isActive ? config.enterDuration : config.leaveDuration;
523
- const animationStyles = currentAnimation
524
- ? getAnimationStyle(currentAnimation, animationDuration || 300)
525
- : {};
526
- const animationClass = currentAnimation ? getAnimationClass(currentAnimation) : '';
527
- // Clone with animation
419
+ const animationStyles = currentAnimation ? getAnimationStyle(currentAnimation, animationDuration || 300) : {};
420
+ const animationClass = currentAnimation ? getAnimationClass(currentAnimation) : "";
528
421
  const animatedChild = React.cloneElement(children, {
529
- className: `${children.props.className || ''} ${animationClass}`.trim(),
422
+ className: `${children.props.className || ""} ${animationClass}`.trim(),
423
+ style: {
424
+ ...children.props.style,
425
+ ...animationStyles
426
+ }
427
+ });
428
+ return /* @__PURE__ */ jsx(
429
+ "span",
430
+ {
431
+ ref: setRefs,
432
+ className: `ntd-interactive-icon ${isActive ? "ntd-active" : ""} ${isLeaving ? "ntd-leaving" : ""} ${disabled ? "ntd-disabled" : ""} ${className || ""}`.trim(),
530
433
  style: {
531
- ...children.props.style,
532
- ...animationStyles,
434
+ display: "inline-flex",
435
+ cursor: disabled ? "default" : config.trigger === "click" ? "pointer" : void 0,
436
+ ...style
533
437
  },
534
- });
535
- return (jsx("span", { ref: setRefs, className: `ntd-interactive-icon ${isActive ? 'ntd-active' : ''} ${isLeaving ? 'ntd-leaving' : ''} ${disabled ? 'ntd-disabled' : ''} ${className || ''}`.trim(), style: {
536
- display: 'inline-flex',
537
- cursor: disabled ? 'default' : config.trigger === 'click' ? 'pointer' : undefined,
538
- ...style,
539
- }, onMouseEnter: handleMouseEnter, onMouseLeave: handleMouseLeave, onClick: handleClick, onKeyDown: handleClick
540
- ? (e) => {
541
- if (e.key === 'Enter' || e.key === ' ') {
542
- e.preventDefault();
543
- handleClick();
544
- }
545
- }
546
- : undefined, onFocus: handleFocus, onBlur: handleBlur, tabIndex: config.trigger === 'focus' || config.trigger === 'click' ? 0 : undefined, role: config.trigger === 'click' ? 'button' : undefined, children: animatedChild }));
547
- });
548
- /* ────────────────────────────────────────────────────────────────────────────
549
- 6. UTILITY FUNCTIONS
550
- ───────────────────────────────────────────────────────────────────────────── */
551
- /**
552
- * Create an animation sequence configuration
553
- *
554
- * @example
555
- * ```tsx
556
- * const seq = createAnimationSequence([
557
- * { animation: 'shake', duration: 300 },
558
- * { animation: 'pulse', duration: 500 },
559
- * { animation: 'bounce', duration: 400 },
560
- * ], { loop: true, loopCount: 2 });
561
- * ```
562
- */
438
+ onMouseEnter: handleMouseEnter,
439
+ onMouseLeave: handleMouseLeave,
440
+ onClick: handleClick,
441
+ onKeyDown: handleClick ? (e) => {
442
+ if (e.key === "Enter" || e.key === " ") {
443
+ e.preventDefault();
444
+ handleClick();
445
+ }
446
+ } : void 0,
447
+ onFocus: handleFocus,
448
+ onBlur: handleBlur,
449
+ tabIndex: config.trigger === "focus" || config.trigger === "click" ? 0 : void 0,
450
+ role: config.trigger === "click" ? "button" : void 0,
451
+ children: animatedChild
452
+ }
453
+ );
454
+ }
455
+ );
563
456
  function createAnimationSequence(steps, options) {
564
- var _a, _b;
565
- return {
566
- steps,
567
- loop: (_a = options === null || options === void 0 ? void 0 : options.loop) !== null && _a !== void 0 ? _a : false,
568
- loopCount: options === null || options === void 0 ? void 0 : options.loopCount,
569
- loopDelay: options === null || options === void 0 ? void 0 : options.loopDelay,
570
- direction: (_b = options === null || options === void 0 ? void 0 : options.direction) !== null && _b !== void 0 ? _b : 'normal',
571
- };
457
+ return {
458
+ steps,
459
+ loop: options?.loop ?? false,
460
+ loopCount: options?.loopCount,
461
+ loopDelay: options?.loopDelay,
462
+ direction: options?.direction ?? "normal"
463
+ };
572
464
  }
573
- /**
574
- * Create an interactive config for hover effect
575
- */
576
465
  function createHoverAnimation(enterAnimation, leaveAnimation, options) {
577
- var _a, _b;
578
- return {
579
- trigger: 'hover',
580
- enterAnimation,
581
- leaveAnimation,
582
- enterDuration: (_a = options === null || options === void 0 ? void 0 : options.enterDuration) !== null && _a !== void 0 ? _a : 300,
583
- leaveDuration: (_b = options === null || options === void 0 ? void 0 : options.leaveDuration) !== null && _b !== void 0 ? _b : 200,
584
- delay: options === null || options === void 0 ? void 0 : options.delay,
585
- };
466
+ return {
467
+ trigger: "hover",
468
+ enterAnimation,
469
+ leaveAnimation,
470
+ enterDuration: options?.enterDuration ?? 300,
471
+ leaveDuration: options?.leaveDuration ?? 200,
472
+ delay: options?.delay
473
+ };
586
474
  }
587
- /**
588
- * Create an interactive config for click effect
589
- */
590
475
  function createClickAnimation(animation, options) {
591
- var _a, _b;
592
- return {
593
- trigger: 'click',
594
- enterAnimation: animation,
595
- enterDuration: (_a = options === null || options === void 0 ? void 0 : options.duration) !== null && _a !== void 0 ? _a : 500,
596
- once: (_b = options === null || options === void 0 ? void 0 : options.once) !== null && _b !== void 0 ? _b : false,
597
- delay: options === null || options === void 0 ? void 0 : options.delay,
598
- };
476
+ return {
477
+ trigger: "click",
478
+ enterAnimation: animation,
479
+ enterDuration: options?.duration ?? 500,
480
+ once: options?.once ?? false,
481
+ delay: options?.delay
482
+ };
599
483
  }
600
- /**
601
- * Create an interactive config for visibility trigger
602
- */
603
484
  function createVisibilityAnimation(animation, options) {
604
- var _a, _b, _c;
605
- return {
606
- trigger: 'visible',
607
- enterAnimation: animation,
608
- enterDuration: (_a = options === null || options === void 0 ? void 0 : options.duration) !== null && _a !== void 0 ? _a : 600,
609
- once: (_b = options === null || options === void 0 ? void 0 : options.once) !== null && _b !== void 0 ? _b : true,
610
- visibilityThreshold: (_c = options === null || options === void 0 ? void 0 : options.threshold) !== null && _c !== void 0 ? _c : 0.5,
611
- };
485
+ return {
486
+ trigger: "visible",
487
+ enterAnimation: animation,
488
+ enterDuration: options?.duration ?? 600,
489
+ once: options?.once ?? true,
490
+ visibilityThreshold: options?.threshold ?? 0.5
491
+ };
612
492
  }
613
- /* ────────────────────────────────────────────────────────────────────────────
614
- 7. PRESET SEQUENCES
615
- ───────────────────────────────────────────────────────────────────────────── */
616
- /**
617
- * Preset animation sequences for common use cases
618
- */
619
493
  const PRESET_SEQUENCES = {
620
- /** Attention grabber: bounce → shake → pulse */
621
- attention: createAnimationSequence([
622
- { animation: 'bounce', duration: 400 },
623
- { animation: 'shake', duration: 300 },
624
- { animation: 'pulse', duration: 500 },
625
- ]),
626
- /** Success animation: pop → bounce */
627
- success: createAnimationSequence([
628
- { animation: 'pop', duration: 200 },
629
- { animation: 'bounce', duration: 500 },
630
- ]),
631
- /** Error animation: shake → pulse */
632
- error: createAnimationSequence([
633
- { animation: 'shake', duration: 500, iterations: 2 },
634
- { animation: 'pulse', duration: 300 },
635
- ]),
636
- /** Loading sequence: spin → pulse (looping) */
637
- loading: createAnimationSequence([
638
- { animation: 'spin', duration: 1000 },
639
- { animation: 'pulse', duration: 500 },
640
- ], { loop: true }),
641
- /** Celebration: bounce → tada → heartbeat */
642
- celebrate: createAnimationSequence([
643
- { animation: 'bounce', duration: 500 },
644
- { animation: 'tada', duration: 800 },
645
- { animation: 'heartbeat', duration: 600 },
646
- ]),
647
- /** Notification: swing → bounce */
648
- notification: createAnimationSequence([
649
- { animation: 'swing', duration: 600 },
650
- { animation: 'bounce', duration: 400 },
651
- ]),
652
- /** Gentle: pulse → breathe */
653
- gentle: createAnimationSequence([
654
- { animation: 'pulse', duration: 800 },
655
- { animation: 'breathe', duration: 1500 },
656
- ], { loop: true }),
657
- /** Reveal: fade-in → pop */
658
- reveal: createAnimationSequence([
659
- { animation: 'fade-in', duration: 300 },
660
- { animation: 'pop', duration: 200 },
661
- ]),
494
+ /** Attention grabber: bounce → shake → pulse */
495
+ attention: createAnimationSequence([
496
+ { animation: "bounce", duration: 400 },
497
+ { animation: "shake", duration: 300 },
498
+ { animation: "pulse", duration: 500 }
499
+ ]),
500
+ /** Success animation: pop → bounce */
501
+ success: createAnimationSequence([
502
+ { animation: "pop", duration: 200 },
503
+ { animation: "bounce", duration: 500 }
504
+ ]),
505
+ /** Error animation: shake → pulse */
506
+ error: createAnimationSequence([
507
+ { animation: "shake", duration: 500, iterations: 2 },
508
+ { animation: "pulse", duration: 300 }
509
+ ]),
510
+ /** Loading sequence: spin → pulse (looping) */
511
+ loading: createAnimationSequence(
512
+ [
513
+ { animation: "spin", duration: 1e3 },
514
+ { animation: "pulse", duration: 500 }
515
+ ],
516
+ { loop: true }
517
+ ),
518
+ /** Celebration: bounce → tada → heartbeat */
519
+ celebrate: createAnimationSequence([
520
+ { animation: "bounce", duration: 500 },
521
+ { animation: "tada", duration: 800 },
522
+ { animation: "heartbeat", duration: 600 }
523
+ ]),
524
+ /** Notification: swing → bounce */
525
+ notification: createAnimationSequence([
526
+ { animation: "swing", duration: 600 },
527
+ { animation: "bounce", duration: 400 }
528
+ ]),
529
+ /** Gentle: pulse → breathe */
530
+ gentle: createAnimationSequence(
531
+ [
532
+ { animation: "pulse", duration: 800 },
533
+ { animation: "breathe", duration: 1500 }
534
+ ],
535
+ { loop: true }
536
+ ),
537
+ /** Reveal: fade-in → pop */
538
+ reveal: createAnimationSequence([
539
+ { animation: "fade-in", duration: 300 },
540
+ { animation: "pop", duration: 200 }
541
+ ])
662
542
  };
663
- /**
664
- * Preset interactive configs
665
- */
666
543
  const PRESET_INTERACTIONS = {
667
- /** Bounce on hover */
668
- hoverBounce: createHoverAnimation('bounce'),
669
- /** Pulse on hover */
670
- hoverPulse: createHoverAnimation('pulse'),
671
- /** Spin on hover */
672
- hoverSpin: createHoverAnimation('spin'),
673
- /** Shake on hover */
674
- hoverShake: createHoverAnimation('shake'),
675
- /** Pop on click */
676
- clickPop: createClickAnimation('pop', { once: true }),
677
- /** Bounce on click */
678
- clickBounce: createClickAnimation('bounce'),
679
- /** Tada on click */
680
- clickTada: createClickAnimation('tada'),
681
- /** FadeIn on visible */
682
- visibleFadeIn: createVisibilityAnimation('fade-in', { once: true }),
683
- /** Bounce on visible */
684
- visibleBounce: createVisibilityAnimation('bounce', { once: true }),
685
- /** Scale in on visible */
686
- visibleScaleIn: createVisibilityAnimation('scale-in', { once: true }),
544
+ /** Bounce on hover */
545
+ hoverBounce: createHoverAnimation("bounce"),
546
+ /** Pulse on hover */
547
+ hoverPulse: createHoverAnimation("pulse"),
548
+ /** Spin on hover */
549
+ hoverSpin: createHoverAnimation("spin"),
550
+ /** Shake on hover */
551
+ hoverShake: createHoverAnimation("shake"),
552
+ /** Pop on click */
553
+ clickPop: createClickAnimation("pop", { once: true }),
554
+ /** Bounce on click */
555
+ clickBounce: createClickAnimation("bounce"),
556
+ /** Tada on click */
557
+ clickTada: createClickAnimation("tada"),
558
+ /** FadeIn on visible */
559
+ visibleFadeIn: createVisibilityAnimation("fade-in", { once: true }),
560
+ /** Bounce on visible */
561
+ visibleBounce: createVisibilityAnimation("bounce", { once: true }),
562
+ /** Scale in on visible */
563
+ visibleScaleIn: createVisibilityAnimation("scale-in", { once: true })
564
+ };
565
+ export {
566
+ AnimationController,
567
+ InteractiveIcon,
568
+ PRESET_INTERACTIONS,
569
+ PRESET_SEQUENCES,
570
+ createAnimationSequence,
571
+ createClickAnimation,
572
+ createHoverAnimation,
573
+ createVisibilityAnimation,
574
+ useAnimationSequence
687
575
  };
688
-
689
- export { AnimationController, InteractiveIcon, PRESET_INTERACTIONS, PRESET_SEQUENCES, createAnimationSequence, createClickAnimation, createHoverAnimation, createVisibilityAnimation, useAnimationSequence };