@nice2dev/icons 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (142) hide show
  1. package/CHANGELOG.md +15 -0
  2. package/dist/cjs/NiceDesktopIconExporter.js +688 -599
  3. package/dist/cjs/NiceFaviconGenerator.js +603 -417
  4. package/dist/cjs/NiceIconPicker.js +788 -508
  5. package/dist/cjs/NiceIconPreview.js +246 -188
  6. package/dist/cjs/NiceIconSetCreator.js +683 -552
  7. package/dist/cjs/NiceIconStacker.js +547 -171
  8. package/dist/cjs/NiceIconValue.js +27 -35
  9. package/dist/cjs/NtdIconBadge.js +384 -360
  10. package/dist/cjs/NtdIconMorph.js +419 -354
  11. package/dist/cjs/NtdStateMorph.js +150 -147
  12. package/dist/cjs/advancedIconSearch.js +373 -510
  13. package/dist/cjs/animationControls.js +518 -642
  14. package/dist/cjs/client.js +12 -15
  15. package/dist/cjs/createIcon.js +349 -251
  16. package/dist/cjs/design-tokens.js +324 -390
  17. package/dist/cjs/figmaExport.js +162 -257
  18. package/dist/cjs/figmaSync.js +234 -316
  19. package/dist/cjs/headless-ui.js +240 -368
  20. package/dist/cjs/iconAnalytics.js +337 -393
  21. package/dist/cjs/iconHtml.js +64 -86
  22. package/dist/cjs/iconMetadata.js +392 -472
  23. package/dist/cjs/iconParts.js +120 -90
  24. package/dist/cjs/iconStack.js +136 -155
  25. package/dist/cjs/iconStyles.js +1609 -504
  26. package/dist/cjs/iconValue.js +359 -430
  27. package/dist/cjs/icons/accessibility.js +1119 -134
  28. package/dist/cjs/icons/actions.js +1290 -330
  29. package/dist/cjs/icons/ai.js +1424 -144
  30. package/dist/cjs/icons/brand.js +1344 -172
  31. package/dist/cjs/icons/business.js +903 -193
  32. package/dist/cjs/icons/devtech.js +1656 -227
  33. package/dist/cjs/icons/ecommerce.js +802 -111
  34. package/dist/cjs/icons/education.js +1345 -199
  35. package/dist/cjs/icons/files.js +1597 -328
  36. package/dist/cjs/icons/fintech.js +793 -104
  37. package/dist/cjs/icons/food.js +1507 -153
  38. package/dist/cjs/icons/fun.js +786 -109
  39. package/dist/cjs/icons/gaming.js +916 -170
  40. package/dist/cjs/icons/health.js +623 -112
  41. package/dist/cjs/icons/index.js +34 -35
  42. package/dist/cjs/icons/input.js +282 -83
  43. package/dist/cjs/icons/legal.js +1065 -122
  44. package/dist/cjs/icons/media.js +1061 -267
  45. package/dist/cjs/icons/navigation.js +387 -122
  46. package/dist/cjs/icons/omniverk.js +747 -90
  47. package/dist/cjs/icons/realestate.js +1520 -193
  48. package/dist/cjs/icons/saas.js +867 -98
  49. package/dist/cjs/icons/science.js +1465 -165
  50. package/dist/cjs/icons/shapes.js +1316 -308
  51. package/dist/cjs/icons/smarthome.js +786 -90
  52. package/dist/cjs/icons/social.js +591 -59
  53. package/dist/cjs/icons/sports.js +1225 -133
  54. package/dist/cjs/icons/sustainability.js +1211 -139
  55. package/dist/cjs/icons/travel.js +1470 -148
  56. package/dist/cjs/icons/ui.js +1508 -315
  57. package/dist/cjs/icons/weather.js +1160 -173
  58. package/dist/cjs/index.js +566 -566
  59. package/dist/cjs/lottieIntegration.js +261 -266
  60. package/dist/cjs/nicetodev-icons.css +1 -1
  61. package/dist/cjs/particleEffects.js +270 -251
  62. package/dist/cjs/resolver.js +229 -284
  63. package/dist/cjs/rsc.js +175 -193
  64. package/dist/cjs/sharpen.js +73 -130
  65. package/dist/cjs/smilAnimations.js +371 -165
  66. package/dist/cjs/stacking.js +87 -122
  67. package/dist/cjs/tailwind-plugin.js +280 -320
  68. package/dist/cjs/types.js +46 -72
  69. package/dist/cjs/utilities.js +163 -324
  70. package/dist/cjs/variantProps.js +12 -52
  71. package/dist/esm/NiceDesktopIconExporter.js +671 -598
  72. package/dist/esm/NiceFaviconGenerator.js +583 -416
  73. package/dist/esm/NiceIconPicker.js +789 -507
  74. package/dist/esm/NiceIconPreview.js +247 -187
  75. package/dist/esm/NiceIconSetCreator.js +685 -551
  76. package/dist/esm/NiceIconStacker.js +549 -170
  77. package/dist/esm/NiceIconValue.js +29 -34
  78. package/dist/esm/NtdIconBadge.js +388 -359
  79. package/dist/esm/NtdIconMorph.js +423 -353
  80. package/dist/esm/NtdStateMorph.js +152 -146
  81. package/dist/esm/advancedIconSearch.js +391 -509
  82. package/dist/esm/animationControls.js +527 -641
  83. package/dist/esm/client.js +48 -10
  84. package/dist/esm/createIcon.js +350 -250
  85. package/dist/esm/design-tokens.js +334 -387
  86. package/dist/esm/figmaExport.js +170 -256
  87. package/dist/esm/figmaSync.js +237 -315
  88. package/dist/esm/headless-ui.js +254 -365
  89. package/dist/esm/iconAnalytics.js +342 -392
  90. package/dist/esm/iconHtml.js +67 -85
  91. package/dist/esm/iconMetadata.js +404 -471
  92. package/dist/esm/iconParts.js +125 -89
  93. package/dist/esm/iconStack.js +145 -154
  94. package/dist/esm/iconStyles.js +1620 -503
  95. package/dist/esm/iconValue.js +361 -429
  96. package/dist/esm/icons/accessibility.js +1133 -133
  97. package/dist/esm/icons/actions.js +1320 -329
  98. package/dist/esm/icons/ai.js +1441 -143
  99. package/dist/esm/icons/brand.js +1351 -171
  100. package/dist/esm/icons/business.js +931 -201
  101. package/dist/esm/icons/devtech.js +1687 -226
  102. package/dist/esm/icons/ecommerce.js +816 -110
  103. package/dist/esm/icons/education.js +1364 -198
  104. package/dist/esm/icons/files.js +1628 -327
  105. package/dist/esm/icons/fintech.js +807 -103
  106. package/dist/esm/icons/food.js +1524 -152
  107. package/dist/esm/icons/fun.js +801 -108
  108. package/dist/esm/icons/gaming.js +933 -169
  109. package/dist/esm/icons/health.js +636 -111
  110. package/dist/esm/icons/index.js +596 -32
  111. package/dist/esm/icons/input.js +326 -82
  112. package/dist/esm/icons/legal.js +1079 -121
  113. package/dist/esm/icons/media.js +1086 -266
  114. package/dist/esm/icons/navigation.js +401 -121
  115. package/dist/esm/icons/omniverk.js +759 -89
  116. package/dist/esm/icons/realestate.js +1544 -198
  117. package/dist/esm/icons/saas.js +880 -97
  118. package/dist/esm/icons/science.js +1482 -164
  119. package/dist/esm/icons/shapes.js +1343 -307
  120. package/dist/esm/icons/smarthome.js +799 -89
  121. package/dist/esm/icons/social.js +599 -58
  122. package/dist/esm/icons/sports.js +1240 -132
  123. package/dist/esm/icons/sustainability.js +1226 -138
  124. package/dist/esm/icons/travel.js +1486 -147
  125. package/dist/esm/icons/ui.js +1540 -314
  126. package/dist/esm/icons/weather.js +1181 -172
  127. package/dist/esm/index.js +756 -58
  128. package/dist/esm/lottieIntegration.js +264 -265
  129. package/dist/esm/nicetodev-icons.css +1 -1
  130. package/dist/esm/particleEffects.js +271 -250
  131. package/dist/esm/resolver.js +231 -283
  132. package/dist/esm/rsc.js +182 -192
  133. package/dist/esm/sharpen.js +78 -129
  134. package/dist/esm/smilAnimations.js +376 -164
  135. package/dist/esm/stacking.js +99 -121
  136. package/dist/esm/tailwind-plugin.js +282 -319
  137. package/dist/esm/types.js +50 -71
  138. package/dist/esm/utilities.js +177 -321
  139. package/dist/esm/variantProps.js +23 -52
  140. package/dist/types/icons/index.d.ts +1 -1
  141. package/dist/types/icons/science.d.ts +9 -0
  142. package/package.json +15 -22
@@ -1,693 +1,569 @@
1
- 'use strict';
2
-
3
- var jsxRuntime = require('react/jsx-runtime');
4
- var React = require('react');
5
-
6
- /* ────────────────────────────────────────────────────────────────────────────
7
- 2. HELPER FUNCTIONS
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- ───────────────────────────────────────────────────────────────────────────── */
9
- /**
10
- * Build CSS class for animation
11
- */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const jsxRuntime = require("react/jsx-runtime");
4
+ const React = require("react");
12
5
  function getAnimationClass(animation) {
13
- return `ntd-anim-${animation}`;
6
+ return `ntd-anim-${animation}`;
14
7
  }
15
- /**
16
- * Build inline animation style
17
- */
18
- function getAnimationStyle(animation, duration = 1000, easing = 'ease-in-out', iterations = 1, delay = 0) {
19
- const iterationValue = iterations < 0 ? 'infinite' : iterations;
20
- return {
21
- animationName: `ntd-${animation}`,
22
- animationDuration: `${duration}ms`,
23
- animationTimingFunction: easing,
24
- animationIterationCount: iterationValue,
25
- animationDelay: `${delay}ms`,
26
- animationFillMode: 'forwards',
27
- };
8
+ function getAnimationStyle(animation, duration = 1e3, easing = "ease-in-out", iterations = 1, delay = 0) {
9
+ const iterationValue = iterations < 0 ? "infinite" : iterations;
10
+ return {
11
+ animationName: `ntd-${animation}`,
12
+ animationDuration: `${duration}ms`,
13
+ animationTimingFunction: easing,
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+ animationIterationCount: iterationValue,
15
+ animationDelay: `${delay}ms`,
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+ animationFillMode: "forwards"
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+ };
28
18
  }
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- /**
30
- * Check if config is a sequence
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- */
32
19
  function isSequenceConfig(config) {
33
- return typeof config === 'object' && 'steps' in config;
20
+ return typeof config === "object" && "steps" in config;
34
21
  }
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- /* ────────────────────────────────────────────────────────────────────────────
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- 3. ANIMATION SEQUENCE HOOK
37
- ───────────────────────────────────────────────────────────────────────────── */
38
- /**
39
- * Hook to manage animation sequences
40
- */
41
22
  function useAnimationSequence(config) {
42
- const [currentStepIndex, setCurrentStepIndex] = React.useState(0);
43
- const [loopIteration, setLoopIteration] = React.useState(0);
44
- const [state, setState] = React.useState('idle');
45
- const [direction, setDirection] = React.useState('forward');
46
- const timeoutRef = React.useRef(null);
47
- const startTimeRef = React.useRef(0);
48
- const elapsedRef = React.useRef(0);
49
- const steps = React.useMemo(() => {
50
- if (config.direction === 'reverse') {
51
- return [...config.steps].reverse();
52
- }
53
- return config.steps;
54
- }, [config.steps, config.direction]);
55
- const currentStep = steps[currentStepIndex];
56
- const clearTimer = React.useCallback(() => {
57
- if (timeoutRef.current) {
58
- clearTimeout(timeoutRef.current);
59
- timeoutRef.current = null;
60
- }
61
- }, []);
62
- const play = React.useCallback(() => {
63
- if (state === 'finished') {
64
- // Reset if finished
65
- setCurrentStepIndex(0);
66
- setLoopIteration(0);
67
- elapsedRef.current = 0;
68
- }
69
- setState('playing');
70
- startTimeRef.current = Date.now();
71
- }, [state]);
72
- const pause = React.useCallback(() => {
73
- if (state === 'playing') {
74
- clearTimer();
75
- elapsedRef.current += Date.now() - startTimeRef.current;
76
- setState('paused');
77
- }
78
- }, [state, clearTimer]);
79
- const reset = React.useCallback(() => {
23
+ const [currentStepIndex, setCurrentStepIndex] = React.useState(0);
24
+ const [loopIteration, setLoopIteration] = React.useState(0);
25
+ const [state, setState] = React.useState("idle");
26
+ const [direction, setDirection] = React.useState("forward");
27
+ const timeoutRef = React.useRef(null);
28
+ const startTimeRef = React.useRef(0);
29
+ const elapsedRef = React.useRef(0);
30
+ const steps = React.useMemo(() => {
31
+ if (config.direction === "reverse") {
32
+ return [...config.steps].reverse();
33
+ }
34
+ return config.steps;
35
+ }, [config.steps, config.direction]);
36
+ const currentStep = steps[currentStepIndex];
37
+ const clearTimer = React.useCallback(() => {
38
+ if (timeoutRef.current) {
39
+ clearTimeout(timeoutRef.current);
40
+ timeoutRef.current = null;
41
+ }
42
+ }, []);
43
+ const play = React.useCallback(() => {
44
+ if (state === "finished") {
45
+ setCurrentStepIndex(0);
46
+ setLoopIteration(0);
47
+ elapsedRef.current = 0;
48
+ }
49
+ setState("playing");
50
+ startTimeRef.current = Date.now();
51
+ }, [state]);
52
+ const pause = React.useCallback(() => {
53
+ if (state === "playing") {
54
+ clearTimer();
55
+ elapsedRef.current += Date.now() - startTimeRef.current;
56
+ setState("paused");
57
+ }
58
+ }, [state, clearTimer]);
59
+ const reset = React.useCallback(() => {
60
+ clearTimer();
61
+ setCurrentStepIndex(0);
62
+ setLoopIteration(0);
63
+ setDirection("forward");
64
+ elapsedRef.current = 0;
65
+ setState("idle");
66
+ }, [clearTimer]);
67
+ const goToStep = React.useCallback(
68
+ (index) => {
69
+ if (index >= 0 && index < steps.length) {
80
70
  clearTimer();
81
- setCurrentStepIndex(0);
82
- setLoopIteration(0);
83
- setDirection('forward');
71
+ setCurrentStepIndex(index);
84
72
  elapsedRef.current = 0;
85
- setState('idle');
86
- }, [clearTimer]);
87
- const goToStep = React.useCallback((index) => {
88
- if (index >= 0 && index < steps.length) {
89
- clearTimer();
90
- setCurrentStepIndex(index);
91
- elapsedRef.current = 0;
92
- if (state === 'playing') {
93
- startTimeRef.current = Date.now();
94
- }
95
- }
96
- }, [steps.length, clearTimer, state]);
97
- const getProgress = React.useCallback(() => {
98
- if (state === 'idle') {
99
- return 0;
100
- }
101
- if (state === 'finished') {
102
- return 1;
103
- }
104
- const stepProgress = currentStepIndex / steps.length;
105
- return stepProgress;
106
- }, [state, currentStepIndex, steps.length]);
107
- // Handle step progression
108
- React.useEffect(() => {
109
- if (state !== 'playing' || !currentStep) {
110
- return;
111
- }
112
- const stepDuration = (currentStep.duration || 1000) * (currentStep.iterations || 1);
113
- const remainingTime = stepDuration - elapsedRef.current;
114
- timeoutRef.current = setTimeout(() => {
115
- elapsedRef.current = 0;
116
- // Determine next step
117
- let nextStepIndex;
118
- if (config.direction === 'alternate') {
119
- if (direction === 'forward') {
120
- if (currentStepIndex >= steps.length - 1) {
121
- setDirection('backward');
122
- nextStepIndex = currentStepIndex - 1;
123
- }
124
- else {
125
- nextStepIndex = currentStepIndex + 1;
126
- }
127
- }
128
- else {
129
- if (currentStepIndex <= 0) {
130
- setDirection('forward');
131
- nextStepIndex = currentStepIndex + 1;
132
- }
133
- else {
134
- nextStepIndex = currentStepIndex - 1;
135
- }
136
- }
137
- }
138
- else {
139
- nextStepIndex = currentStepIndex + 1;
140
- }
141
- // Check if sequence complete
142
- if (nextStepIndex >= steps.length && config.direction !== 'alternate') {
143
- if (config.loop) {
144
- const newIteraton = loopIteration + 1;
145
- if (config.loopCount && newIteraton >= config.loopCount) {
146
- setState('finished');
147
- }
148
- else {
149
- setLoopIteration(newIteraton);
150
- setCurrentStepIndex(0);
151
- // Apply loop delay
152
- if (config.loopDelay) {
153
- setState('paused');
154
- timeoutRef.current = setTimeout(() => {
155
- setState('playing');
156
- startTimeRef.current = Date.now();
157
- }, config.loopDelay);
158
- }
159
- else {
160
- startTimeRef.current = Date.now();
161
- }
162
- }
163
- }
164
- else {
165
- setState('finished');
166
- }
167
- }
168
- else if (nextStepIndex >= 0 && nextStepIndex < steps.length) {
169
- setCurrentStepIndex(nextStepIndex);
170
- startTimeRef.current = Date.now();
171
- }
172
- }, remainingTime + (currentStep.delay || 0));
173
- return clearTimer;
174
- }, [
175
- state,
176
- currentStep,
177
- currentStepIndex,
178
- steps.length,
179
- direction,
180
- config.loop,
181
- config.loopCount,
182
- config.loopDelay,
183
- config.direction,
184
- loopIteration,
185
- clearTimer,
186
- ]);
187
- return {
188
- currentStep,
189
- currentStepIndex,
190
- state,
191
- loopIteration,
192
- play,
193
- pause,
194
- reset,
195
- goToStep,
196
- getProgress,
197
- };
198
- }
199
- /* ────────────────────────────────────────────────────────────────────────────
200
- 4. ANIMATION CONTROLLER COMPONENT
201
- ───────────────────────────────────────────────────────────────────────────── */
202
- /**
203
- * Animation Controller component
204
- *
205
- * Wraps an icon and provides play/pause/reset controls.
206
- *
207
- * @example
208
- * ```tsx
209
- * const ref = useRef<AnimationControllerHandle>(null);
210
- *
211
- * <AnimationController
212
- * ref={ref}
213
- * animation="spin"
214
- * autoPlay={false}
215
- * >
216
- * <NiceIcon name="loading" />
217
- * </AnimationController>
218
- *
219
- * <button onClick={() => ref.current?.play()}>Play</button>
220
- * <button onClick={() => ref.current?.pause()}>Pause</button>
221
- * <button onClick={() => ref.current?.reset()}>Reset</button>
222
- * ```
223
- *
224
- * @example Sequence
225
- * ```tsx
226
- * <AnimationController
227
- * animation={{
228
- * steps: [
229
- * { animation: 'bounce', duration: 500 },
230
- * { animation: 'spin', duration: 1000 },
231
- * { animation: 'pulse', duration: 800 },
232
- * ],
233
- * loop: true,
234
- * loopCount: 3
235
- * }}
236
- * autoPlay
237
- * >
238
- * <NiceIcon name="star" />
239
- * </AnimationController>
240
- * ```
241
- */
242
- const AnimationController = /* @__PURE__ */ React.forwardRef(function AnimationController(props, ref) {
243
- const { children, animation, autoPlay = false, playState: externalPlayState, onStart, onEnd, onStepChange, onPause, onResume, className, style, } = props;
244
- // Determine if sequence or single animation
245
- const isSequence = isSequenceConfig(animation);
246
- // For single animations
247
- const [singleState, setSingleState] = React.useState(autoPlay ? 'playing' : 'idle');
248
- const singleIterationRef = React.useRef(0);
249
- // For sequences
250
- const sequenceConfig = isSequence ? animation : { steps: [{ animation, duration: 1000 }] };
251
- const sequence = useAnimationSequence(sequenceConfig);
252
- // Unified state
253
- const state = isSequence ? sequence.state : singleState;
254
- const currentStepIndex = isSequence ? sequence.currentStepIndex : 0;
255
- // Handle external playState control
256
- React.useEffect(() => {
257
- if (externalPlayState !== undefined) {
258
- if (isSequence) {
259
- if (externalPlayState === 'playing') {
260
- sequence.play();
261
- }
262
- else if (externalPlayState === 'paused') {
263
- sequence.pause();
264
- }
265
- else if (externalPlayState === 'idle') {
266
- sequence.reset();
267
- }
268
- }
269
- else {
270
- setSingleState(externalPlayState);
271
- }
73
+ if (state === "playing") {
74
+ startTimeRef.current = Date.now();
272
75
  }
273
- }, [externalPlayState, isSequence, sequence]);
274
- // Auto-play
275
- React.useEffect(() => {
276
- if (autoPlay) {
277
- if (isSequence) {
278
- sequence.play();
279
- }
280
- else {
281
- setSingleState('playing');
282
- }
283
- onStart === null || onStart === void 0 ? void 0 : onStart();
284
- }
285
- // eslint-disable-next-line react-hooks/exhaustive-deps
286
- }, []);
287
- // Step change callback
288
- const prevStepRef = React.useRef(currentStepIndex);
289
- React.useEffect(() => {
290
- if (prevStepRef.current !== currentStepIndex && isSequence) {
291
- const step = sequenceConfig.steps[currentStepIndex];
292
- onStepChange === null || onStepChange === void 0 ? void 0 : onStepChange(currentStepIndex, step);
293
- }
294
- prevStepRef.current = currentStepIndex;
295
- }, [currentStepIndex, isSequence, sequenceConfig.steps, onStepChange]);
296
- // State change callbacks
297
- const prevStateRef = React.useRef(state);
298
- React.useEffect(() => {
299
- if (prevStateRef.current !== state) {
300
- if (state === 'playing' && prevStateRef.current === 'paused') {
301
- onResume === null || onResume === void 0 ? void 0 : onResume();
302
- }
303
- else if (state === 'paused' && prevStateRef.current === 'playing') {
304
- onPause === null || onPause === void 0 ? void 0 : onPause();
305
- }
306
- else if (state === 'finished') {
307
- onEnd === null || onEnd === void 0 ? void 0 : onEnd();
76
+ }
77
+ },
78
+ [steps.length, clearTimer, state]
79
+ );
80
+ const getProgress = React.useCallback(() => {
81
+ if (state === "idle") {
82
+ return 0;
83
+ }
84
+ if (state === "finished") {
85
+ return 1;
86
+ }
87
+ const stepProgress = currentStepIndex / steps.length;
88
+ return stepProgress;
89
+ }, [state, currentStepIndex, steps.length]);
90
+ React.useEffect(() => {
91
+ if (state !== "playing" || !currentStep) {
92
+ return;
93
+ }
94
+ const stepDuration = (currentStep.duration || 1e3) * (currentStep.iterations || 1);
95
+ const remainingTime = stepDuration - elapsedRef.current;
96
+ timeoutRef.current = setTimeout(
97
+ () => {
98
+ elapsedRef.current = 0;
99
+ let nextStepIndex;
100
+ if (config.direction === "alternate") {
101
+ if (direction === "forward") {
102
+ if (currentStepIndex >= steps.length - 1) {
103
+ setDirection("backward");
104
+ nextStepIndex = currentStepIndex - 1;
105
+ } else {
106
+ nextStepIndex = currentStepIndex + 1;
308
107
  }
309
- else if (state === 'playing' && prevStateRef.current === 'idle') {
310
- onStart === null || onStart === void 0 ? void 0 : onStart();
108
+ } else {
109
+ if (currentStepIndex <= 0) {
110
+ setDirection("forward");
111
+ nextStepIndex = currentStepIndex + 1;
112
+ } else {
113
+ nextStepIndex = currentStepIndex - 1;
311
114
  }
115
+ }
116
+ } else {
117
+ nextStepIndex = currentStepIndex + 1;
312
118
  }
313
- prevStateRef.current = state;
314
- }, [state, onStart, onEnd, onPause, onResume]);
315
- // Imperative handle
316
- React.useImperativeHandle(ref, () => ({
317
- play: () => {
318
- if (isSequence) {
319
- sequence.play();
320
- }
321
- else {
322
- setSingleState('playing');
323
- singleIterationRef.current++;
324
- }
325
- onStart === null || onStart === void 0 ? void 0 : onStart();
326
- },
327
- pause: () => {
328
- if (isSequence) {
329
- sequence.pause();
330
- }
331
- else {
332
- setSingleState('paused');
333
- }
334
- onPause === null || onPause === void 0 ? void 0 : onPause();
335
- },
336
- reset: () => {
337
- if (isSequence) {
338
- sequence.reset();
339
- }
340
- else {
341
- setSingleState('idle');
342
- singleIterationRef.current++;
343
- }
344
- },
345
- goToStep: (index) => {
346
- if (isSequence) {
347
- sequence.goToStep(index);
348
- }
349
- },
350
- getState: () => state,
351
- getCurrentStep: () => currentStepIndex,
352
- getProgress: () => {
353
- if (isSequence) {
354
- return sequence.getProgress();
119
+ if (nextStepIndex >= steps.length && config.direction !== "alternate") {
120
+ if (config.loop) {
121
+ const newIteraton = loopIteration + 1;
122
+ if (config.loopCount && newIteraton >= config.loopCount) {
123
+ setState("finished");
124
+ } else {
125
+ setLoopIteration(newIteraton);
126
+ setCurrentStepIndex(0);
127
+ if (config.loopDelay) {
128
+ setState("paused");
129
+ timeoutRef.current = setTimeout(() => {
130
+ setState("playing");
131
+ startTimeRef.current = Date.now();
132
+ }, config.loopDelay);
133
+ } else {
134
+ startTimeRef.current = Date.now();
135
+ }
355
136
  }
356
- return state === 'playing' ? 0.5 : state === 'finished' ? 1 : 0;
357
- },
358
- }));
359
- // Build animation styles
360
- const animationStyles = React.useMemo(() => {
361
- if (state === 'idle') {
362
- return {};
137
+ } else {
138
+ setState("finished");
139
+ }
140
+ } else if (nextStepIndex >= 0 && nextStepIndex < steps.length) {
141
+ setCurrentStepIndex(nextStepIndex);
142
+ startTimeRef.current = Date.now();
363
143
  }
364
- if (state === 'paused') {
365
- return { animationPlayState: 'paused' };
366
- }
367
- if (isSequence && sequence.currentStep) {
368
- const step = sequence.currentStep;
369
- return getAnimationStyle(step.animation, step.duration, step.easing, step.iterations, step.delay);
370
- }
371
- if (!isSequence) {
372
- return getAnimationStyle(animation, 1000, 'ease-in-out', -1);
144
+ },
145
+ remainingTime + (currentStep.delay || 0)
146
+ );
147
+ return clearTimer;
148
+ }, [
149
+ state,
150
+ currentStep,
151
+ currentStepIndex,
152
+ steps.length,
153
+ direction,
154
+ config.loop,
155
+ config.loopCount,
156
+ config.loopDelay,
157
+ config.direction,
158
+ loopIteration,
159
+ clearTimer
160
+ ]);
161
+ return {
162
+ currentStep,
163
+ currentStepIndex,
164
+ state,
165
+ loopIteration,
166
+ play,
167
+ pause,
168
+ reset,
169
+ goToStep,
170
+ getProgress
171
+ };
172
+ }
173
+ const AnimationController = /* @__PURE__ */ React.forwardRef(function AnimationController2(props, ref) {
174
+ const {
175
+ children,
176
+ animation,
177
+ autoPlay = false,
178
+ playState: externalPlayState,
179
+ onStart,
180
+ onEnd,
181
+ onStepChange,
182
+ onPause,
183
+ onResume,
184
+ className,
185
+ style
186
+ } = props;
187
+ const isSequence = isSequenceConfig(animation);
188
+ const [singleState, setSingleState] = React.useState(
189
+ autoPlay ? "playing" : "idle"
190
+ );
191
+ const singleIterationRef = React.useRef(0);
192
+ const sequenceConfig = isSequence ? animation : { steps: [{ animation, duration: 1e3 }] };
193
+ const sequence = useAnimationSequence(sequenceConfig);
194
+ const state = isSequence ? sequence.state : singleState;
195
+ const currentStepIndex = isSequence ? sequence.currentStepIndex : 0;
196
+ React.useEffect(() => {
197
+ if (externalPlayState !== void 0) {
198
+ if (isSequence) {
199
+ if (externalPlayState === "playing") {
200
+ sequence.play();
201
+ } else if (externalPlayState === "paused") {
202
+ sequence.pause();
203
+ } else if (externalPlayState === "idle") {
204
+ sequence.reset();
373
205
  }
374
- return {};
375
- }, [state, isSequence, sequence.currentStep, animation]);
376
- // Animation class
377
- const animationClass = state === 'playing' || state === 'paused'
378
- ? isSequence && sequence.currentStep
379
- ? getAnimationClass(sequence.currentStep.animation)
380
- : getAnimationClass(animation)
381
- : '';
382
- // Clone child with animation props
383
- const animatedChild = React.cloneElement(children, {
384
- className: `${children.props.className || ''} ${animationClass}`.trim(),
385
- style: {
386
- ...children.props.style,
387
- ...animationStyles,
388
- },
389
- key: isSequence
390
- ? `seq-${currentStepIndex}-${sequence.loopIteration}`
391
- : `single-${singleIterationRef.current}`,
392
- });
393
- return (jsxRuntime.jsx("span", { className: `ntd-animation-controller ntd-animation-${state} ${className || ''}`.trim(), style: style, children: animatedChild }));
206
+ } else {
207
+ setSingleState(externalPlayState);
208
+ }
209
+ }
210
+ }, [externalPlayState, isSequence, sequence]);
211
+ React.useEffect(() => {
212
+ if (autoPlay) {
213
+ if (isSequence) {
214
+ sequence.play();
215
+ } else {
216
+ setSingleState("playing");
217
+ }
218
+ onStart?.();
219
+ }
220
+ }, []);
221
+ const prevStepRef = React.useRef(currentStepIndex);
222
+ React.useEffect(() => {
223
+ if (prevStepRef.current !== currentStepIndex && isSequence) {
224
+ const step = sequenceConfig.steps[currentStepIndex];
225
+ onStepChange?.(currentStepIndex, step);
226
+ }
227
+ prevStepRef.current = currentStepIndex;
228
+ }, [currentStepIndex, isSequence, sequenceConfig.steps, onStepChange]);
229
+ const prevStateRef = React.useRef(state);
230
+ React.useEffect(() => {
231
+ if (prevStateRef.current !== state) {
232
+ if (state === "playing" && prevStateRef.current === "paused") {
233
+ onResume?.();
234
+ } else if (state === "paused" && prevStateRef.current === "playing") {
235
+ onPause?.();
236
+ } else if (state === "finished") {
237
+ onEnd?.();
238
+ } else if (state === "playing" && prevStateRef.current === "idle") {
239
+ onStart?.();
240
+ }
241
+ }
242
+ prevStateRef.current = state;
243
+ }, [state, onStart, onEnd, onPause, onResume]);
244
+ React.useImperativeHandle(ref, () => ({
245
+ play: () => {
246
+ if (isSequence) {
247
+ sequence.play();
248
+ } else {
249
+ setSingleState("playing");
250
+ singleIterationRef.current++;
251
+ }
252
+ onStart?.();
253
+ },
254
+ pause: () => {
255
+ if (isSequence) {
256
+ sequence.pause();
257
+ } else {
258
+ setSingleState("paused");
259
+ }
260
+ onPause?.();
261
+ },
262
+ reset: () => {
263
+ if (isSequence) {
264
+ sequence.reset();
265
+ } else {
266
+ setSingleState("idle");
267
+ singleIterationRef.current++;
268
+ }
269
+ },
270
+ goToStep: (index) => {
271
+ if (isSequence) {
272
+ sequence.goToStep(index);
273
+ }
274
+ },
275
+ getState: () => state,
276
+ getCurrentStep: () => currentStepIndex,
277
+ getProgress: () => {
278
+ if (isSequence) {
279
+ return sequence.getProgress();
280
+ }
281
+ return state === "playing" ? 0.5 : state === "finished" ? 1 : 0;
282
+ }
283
+ }));
284
+ const animationStyles = React.useMemo(() => {
285
+ if (state === "idle") {
286
+ return {};
287
+ }
288
+ if (state === "paused") {
289
+ return { animationPlayState: "paused" };
290
+ }
291
+ if (isSequence && sequence.currentStep) {
292
+ const step = sequence.currentStep;
293
+ return getAnimationStyle(
294
+ step.animation,
295
+ step.duration,
296
+ step.easing,
297
+ step.iterations,
298
+ step.delay
299
+ );
300
+ }
301
+ if (!isSequence) {
302
+ return getAnimationStyle(animation, 1e3, "ease-in-out", -1);
303
+ }
304
+ return {};
305
+ }, [state, isSequence, sequence.currentStep, animation]);
306
+ const animationClass = state === "playing" || state === "paused" ? isSequence && sequence.currentStep ? getAnimationClass(sequence.currentStep.animation) : getAnimationClass(animation) : "";
307
+ const animatedChild = React.cloneElement(children, {
308
+ className: `${children.props.className || ""} ${animationClass}`.trim(),
309
+ style: {
310
+ ...children.props.style,
311
+ ...animationStyles
312
+ },
313
+ key: isSequence ? `seq-${currentStepIndex}-${sequence.loopIteration}` : `single-${singleIterationRef.current}`
314
+ });
315
+ return /* @__PURE__ */ jsxRuntime.jsx(
316
+ "span",
317
+ {
318
+ className: `ntd-animation-controller ntd-animation-${state} ${className || ""}`.trim(),
319
+ style,
320
+ children: animatedChild
321
+ }
322
+ );
394
323
  });
395
- /* ────────────────────────────────────────────────────────────────────────────
396
- 5. INTERACTIVE ICON COMPONENT
397
- ───────────────────────────────────────────────────────────────────────────── */
398
- /**
399
- * Interactive icon wrapper with hover/click/focus triggers
400
- *
401
- * @example
402
- * ```tsx
403
- * <InteractiveIcon
404
- * config={{
405
- * trigger: 'hover',
406
- * enterAnimation: 'bounce',
407
- * leaveAnimation: 'fadeOut',
408
- * }}
409
- * >
410
- * <NiceIcon name="heart" />
411
- * </InteractiveIcon>
412
- * ```
413
- *
414
- * @example Click
415
- * ```tsx
416
- * <InteractiveIcon
417
- * config={{
418
- * trigger: 'click',
419
- * enterAnimation: 'pulse',
420
- * once: true,
421
- * }}
422
- * >
423
- * <NiceIcon name="notification" />
424
- * </InteractiveIcon>
425
- * ```
426
- */
427
- const InteractiveIcon = /* @__PURE__ */ React.forwardRef(function InteractiveIcon(props, ref) {
428
- const { children, config, disabled = false, onInteractionStart, onInteractionEnd, className, style, } = props;
324
+ const InteractiveIcon = /* @__PURE__ */ React.forwardRef(
325
+ function InteractiveIcon2(props, ref) {
326
+ const {
327
+ children,
328
+ config,
329
+ disabled = false,
330
+ onInteractionStart,
331
+ onInteractionEnd,
332
+ className,
333
+ style
334
+ } = props;
429
335
  const [isActive, setIsActive] = React.useState(false);
430
336
  const [isLeaving, setIsLeaving] = React.useState(false);
431
337
  const [hasPlayed, setHasPlayed] = React.useState(false);
432
338
  const wrapperRef = React.useRef(null);
433
339
  const timeoutRef = React.useRef(null);
434
- // Merge refs
435
- const setRefs = React.useCallback((node) => {
340
+ const setRefs = React.useCallback(
341
+ (node) => {
436
342
  wrapperRef.current = node;
437
- if (typeof ref === 'function') {
438
- ref(node);
343
+ if (typeof ref === "function") {
344
+ ref(node);
345
+ } else if (ref) {
346
+ ref.current = node;
439
347
  }
440
- else if (ref) {
441
- ref.current = node;
442
- }
443
- }, [ref]);
444
- // Clear any pending timeouts
348
+ },
349
+ [ref]
350
+ );
445
351
  const clearTimer = React.useCallback(() => {
446
- if (timeoutRef.current) {
447
- clearTimeout(timeoutRef.current);
448
- timeoutRef.current = null;
449
- }
352
+ if (timeoutRef.current) {
353
+ clearTimeout(timeoutRef.current);
354
+ timeoutRef.current = null;
355
+ }
450
356
  }, []);
451
357
  React.useEffect(() => clearTimer, [clearTimer]);
452
- // Handle activation
453
358
  const activate = React.useCallback(() => {
454
- if (disabled) {
455
- return;
456
- }
457
- if (config.once && hasPlayed) {
458
- return;
459
- }
460
- clearTimer();
461
- setIsLeaving(false);
462
- if (config.delay) {
463
- timeoutRef.current = setTimeout(() => {
464
- setIsActive(true);
465
- setHasPlayed(true);
466
- onInteractionStart === null || onInteractionStart === void 0 ? void 0 : onInteractionStart();
467
- }, config.delay);
468
- }
469
- else {
470
- setIsActive(true);
471
- setHasPlayed(true);
472
- onInteractionStart === null || onInteractionStart === void 0 ? void 0 : onInteractionStart();
473
- }
359
+ if (disabled) {
360
+ return;
361
+ }
362
+ if (config.once && hasPlayed) {
363
+ return;
364
+ }
365
+ clearTimer();
366
+ setIsLeaving(false);
367
+ if (config.delay) {
368
+ timeoutRef.current = setTimeout(() => {
369
+ setIsActive(true);
370
+ setHasPlayed(true);
371
+ onInteractionStart?.();
372
+ }, config.delay);
373
+ } else {
374
+ setIsActive(true);
375
+ setHasPlayed(true);
376
+ onInteractionStart?.();
377
+ }
474
378
  }, [disabled, config.once, config.delay, hasPlayed, clearTimer, onInteractionStart]);
475
- // Handle deactivation
476
379
  const deactivate = React.useCallback(() => {
477
- if (!isActive) {
478
- return;
479
- }
480
- clearTimer();
481
- if (config.leaveAnimation) {
482
- setIsLeaving(true);
483
- setIsActive(false);
484
- timeoutRef.current = setTimeout(() => {
485
- setIsLeaving(false);
486
- onInteractionEnd === null || onInteractionEnd === void 0 ? void 0 : onInteractionEnd();
487
- }, config.leaveDuration || 300);
488
- }
489
- else {
490
- setIsActive(false);
491
- onInteractionEnd === null || onInteractionEnd === void 0 ? void 0 : onInteractionEnd();
492
- }
380
+ if (!isActive) {
381
+ return;
382
+ }
383
+ clearTimer();
384
+ if (config.leaveAnimation) {
385
+ setIsLeaving(true);
386
+ setIsActive(false);
387
+ timeoutRef.current = setTimeout(() => {
388
+ setIsLeaving(false);
389
+ onInteractionEnd?.();
390
+ }, config.leaveDuration || 300);
391
+ } else {
392
+ setIsActive(false);
393
+ onInteractionEnd?.();
394
+ }
493
395
  }, [isActive, config.leaveAnimation, config.leaveDuration, clearTimer, onInteractionEnd]);
494
- // Visibility observer
495
396
  React.useEffect(() => {
496
- var _a;
497
- if (config.trigger !== 'visible' || !wrapperRef.current) {
498
- return;
499
- }
500
- const threshold = (_a = config.visibilityThreshold) !== null && _a !== void 0 ? _a : 0.5;
501
- const observer = new IntersectionObserver(([entry]) => {
502
- if (entry.isIntersecting) {
503
- activate();
504
- }
505
- else if (!config.once) {
506
- deactivate();
507
- }
508
- }, { threshold });
509
- observer.observe(wrapperRef.current);
510
- return () => observer.disconnect();
397
+ if (config.trigger !== "visible" || !wrapperRef.current) {
398
+ return;
399
+ }
400
+ const threshold = config.visibilityThreshold ?? 0.5;
401
+ const observer = new IntersectionObserver(
402
+ ([entry]) => {
403
+ if (entry.isIntersecting) {
404
+ activate();
405
+ } else if (!config.once) {
406
+ deactivate();
407
+ }
408
+ },
409
+ { threshold }
410
+ );
411
+ observer.observe(wrapperRef.current);
412
+ return () => observer.disconnect();
511
413
  }, [config.trigger, config.visibilityThreshold, config.once, activate, deactivate]);
512
- // Event handlers
513
- const handleMouseEnter = config.trigger === 'hover' ? activate : undefined;
514
- const handleMouseLeave = config.trigger === 'hover' ? deactivate : undefined;
515
- const handleClick = config.trigger === 'click' ? activate : undefined;
516
- const handleFocus = config.trigger === 'focus' ? activate : undefined;
517
- const handleBlur = config.trigger === 'focus' ? deactivate : undefined;
518
- // Build animation props
519
- const currentAnimation = isActive
520
- ? config.enterAnimation
521
- : isLeaving
522
- ? config.leaveAnimation
523
- : undefined;
414
+ const handleMouseEnter = config.trigger === "hover" ? activate : void 0;
415
+ const handleMouseLeave = config.trigger === "hover" ? deactivate : void 0;
416
+ const handleClick = config.trigger === "click" ? activate : void 0;
417
+ const handleFocus = config.trigger === "focus" ? activate : void 0;
418
+ const handleBlur = config.trigger === "focus" ? deactivate : void 0;
419
+ const currentAnimation = isActive ? config.enterAnimation : isLeaving ? config.leaveAnimation : void 0;
524
420
  const animationDuration = isActive ? config.enterDuration : config.leaveDuration;
525
- const animationStyles = currentAnimation
526
- ? getAnimationStyle(currentAnimation, animationDuration || 300)
527
- : {};
528
- const animationClass = currentAnimation ? getAnimationClass(currentAnimation) : '';
529
- // Clone with animation
421
+ const animationStyles = currentAnimation ? getAnimationStyle(currentAnimation, animationDuration || 300) : {};
422
+ const animationClass = currentAnimation ? getAnimationClass(currentAnimation) : "";
530
423
  const animatedChild = React.cloneElement(children, {
531
- className: `${children.props.className || ''} ${animationClass}`.trim(),
424
+ className: `${children.props.className || ""} ${animationClass}`.trim(),
425
+ style: {
426
+ ...children.props.style,
427
+ ...animationStyles
428
+ }
429
+ });
430
+ return /* @__PURE__ */ jsxRuntime.jsx(
431
+ "span",
432
+ {
433
+ ref: setRefs,
434
+ className: `ntd-interactive-icon ${isActive ? "ntd-active" : ""} ${isLeaving ? "ntd-leaving" : ""} ${disabled ? "ntd-disabled" : ""} ${className || ""}`.trim(),
532
435
  style: {
533
- ...children.props.style,
534
- ...animationStyles,
436
+ display: "inline-flex",
437
+ cursor: disabled ? "default" : config.trigger === "click" ? "pointer" : void 0,
438
+ ...style
535
439
  },
536
- });
537
- return (jsxRuntime.jsx("span", { ref: setRefs, className: `ntd-interactive-icon ${isActive ? 'ntd-active' : ''} ${isLeaving ? 'ntd-leaving' : ''} ${disabled ? 'ntd-disabled' : ''} ${className || ''}`.trim(), style: {
538
- display: 'inline-flex',
539
- cursor: disabled ? 'default' : config.trigger === 'click' ? 'pointer' : undefined,
540
- ...style,
541
- }, onMouseEnter: handleMouseEnter, onMouseLeave: handleMouseLeave, onClick: handleClick, onKeyDown: handleClick
542
- ? (e) => {
543
- if (e.key === 'Enter' || e.key === ' ') {
544
- e.preventDefault();
545
- handleClick();
546
- }
547
- }
548
- : undefined, onFocus: handleFocus, onBlur: handleBlur, tabIndex: config.trigger === 'focus' || config.trigger === 'click' ? 0 : undefined, role: config.trigger === 'click' ? 'button' : undefined, children: animatedChild }));
549
- });
550
- /* ────────────────────────────────────────────────────────────────────────────
551
- 6. UTILITY FUNCTIONS
552
- ───────────────────────────────────────────────────────────────────────────── */
553
- /**
554
- * Create an animation sequence configuration
555
- *
556
- * @example
557
- * ```tsx
558
- * const seq = createAnimationSequence([
559
- * { animation: 'shake', duration: 300 },
560
- * { animation: 'pulse', duration: 500 },
561
- * { animation: 'bounce', duration: 400 },
562
- * ], { loop: true, loopCount: 2 });
563
- * ```
564
- */
440
+ onMouseEnter: handleMouseEnter,
441
+ onMouseLeave: handleMouseLeave,
442
+ onClick: handleClick,
443
+ onKeyDown: handleClick ? (e) => {
444
+ if (e.key === "Enter" || e.key === " ") {
445
+ e.preventDefault();
446
+ handleClick();
447
+ }
448
+ } : void 0,
449
+ onFocus: handleFocus,
450
+ onBlur: handleBlur,
451
+ tabIndex: config.trigger === "focus" || config.trigger === "click" ? 0 : void 0,
452
+ role: config.trigger === "click" ? "button" : void 0,
453
+ children: animatedChild
454
+ }
455
+ );
456
+ }
457
+ );
565
458
  function createAnimationSequence(steps, options) {
566
- var _a, _b;
567
- return {
568
- steps,
569
- loop: (_a = options === null || options === void 0 ? void 0 : options.loop) !== null && _a !== void 0 ? _a : false,
570
- loopCount: options === null || options === void 0 ? void 0 : options.loopCount,
571
- loopDelay: options === null || options === void 0 ? void 0 : options.loopDelay,
572
- direction: (_b = options === null || options === void 0 ? void 0 : options.direction) !== null && _b !== void 0 ? _b : 'normal',
573
- };
459
+ return {
460
+ steps,
461
+ loop: options?.loop ?? false,
462
+ loopCount: options?.loopCount,
463
+ loopDelay: options?.loopDelay,
464
+ direction: options?.direction ?? "normal"
465
+ };
574
466
  }
575
- /**
576
- * Create an interactive config for hover effect
577
- */
578
467
  function createHoverAnimation(enterAnimation, leaveAnimation, options) {
579
- var _a, _b;
580
- return {
581
- trigger: 'hover',
582
- enterAnimation,
583
- leaveAnimation,
584
- enterDuration: (_a = options === null || options === void 0 ? void 0 : options.enterDuration) !== null && _a !== void 0 ? _a : 300,
585
- leaveDuration: (_b = options === null || options === void 0 ? void 0 : options.leaveDuration) !== null && _b !== void 0 ? _b : 200,
586
- delay: options === null || options === void 0 ? void 0 : options.delay,
587
- };
468
+ return {
469
+ trigger: "hover",
470
+ enterAnimation,
471
+ leaveAnimation,
472
+ enterDuration: options?.enterDuration ?? 300,
473
+ leaveDuration: options?.leaveDuration ?? 200,
474
+ delay: options?.delay
475
+ };
588
476
  }
589
- /**
590
- * Create an interactive config for click effect
591
- */
592
477
  function createClickAnimation(animation, options) {
593
- var _a, _b;
594
- return {
595
- trigger: 'click',
596
- enterAnimation: animation,
597
- enterDuration: (_a = options === null || options === void 0 ? void 0 : options.duration) !== null && _a !== void 0 ? _a : 500,
598
- once: (_b = options === null || options === void 0 ? void 0 : options.once) !== null && _b !== void 0 ? _b : false,
599
- delay: options === null || options === void 0 ? void 0 : options.delay,
600
- };
478
+ return {
479
+ trigger: "click",
480
+ enterAnimation: animation,
481
+ enterDuration: options?.duration ?? 500,
482
+ once: options?.once ?? false,
483
+ delay: options?.delay
484
+ };
601
485
  }
602
- /**
603
- * Create an interactive config for visibility trigger
604
- */
605
486
  function createVisibilityAnimation(animation, options) {
606
- var _a, _b, _c;
607
- return {
608
- trigger: 'visible',
609
- enterAnimation: animation,
610
- enterDuration: (_a = options === null || options === void 0 ? void 0 : options.duration) !== null && _a !== void 0 ? _a : 600,
611
- once: (_b = options === null || options === void 0 ? void 0 : options.once) !== null && _b !== void 0 ? _b : true,
612
- visibilityThreshold: (_c = options === null || options === void 0 ? void 0 : options.threshold) !== null && _c !== void 0 ? _c : 0.5,
613
- };
487
+ return {
488
+ trigger: "visible",
489
+ enterAnimation: animation,
490
+ enterDuration: options?.duration ?? 600,
491
+ once: options?.once ?? true,
492
+ visibilityThreshold: options?.threshold ?? 0.5
493
+ };
614
494
  }
615
- /* ────────────────────────────────────────────────────────────────────────────
616
- 7. PRESET SEQUENCES
617
- ───────────────────────────────────────────────────────────────────────────── */
618
- /**
619
- * Preset animation sequences for common use cases
620
- */
621
495
  const PRESET_SEQUENCES = {
622
- /** Attention grabber: bounce → shake → pulse */
623
- attention: createAnimationSequence([
624
- { animation: 'bounce', duration: 400 },
625
- { animation: 'shake', duration: 300 },
626
- { animation: 'pulse', duration: 500 },
627
- ]),
628
- /** Success animation: pop → bounce */
629
- success: createAnimationSequence([
630
- { animation: 'pop', duration: 200 },
631
- { animation: 'bounce', duration: 500 },
632
- ]),
633
- /** Error animation: shake → pulse */
634
- error: createAnimationSequence([
635
- { animation: 'shake', duration: 500, iterations: 2 },
636
- { animation: 'pulse', duration: 300 },
637
- ]),
638
- /** Loading sequence: spin → pulse (looping) */
639
- loading: createAnimationSequence([
640
- { animation: 'spin', duration: 1000 },
641
- { animation: 'pulse', duration: 500 },
642
- ], { loop: true }),
643
- /** Celebration: bounce → tada → heartbeat */
644
- celebrate: createAnimationSequence([
645
- { animation: 'bounce', duration: 500 },
646
- { animation: 'tada', duration: 800 },
647
- { animation: 'heartbeat', duration: 600 },
648
- ]),
649
- /** Notification: swing → bounce */
650
- notification: createAnimationSequence([
651
- { animation: 'swing', duration: 600 },
652
- { animation: 'bounce', duration: 400 },
653
- ]),
654
- /** Gentle: pulse → breathe */
655
- gentle: createAnimationSequence([
656
- { animation: 'pulse', duration: 800 },
657
- { animation: 'breathe', duration: 1500 },
658
- ], { loop: true }),
659
- /** Reveal: fade-in → pop */
660
- reveal: createAnimationSequence([
661
- { animation: 'fade-in', duration: 300 },
662
- { animation: 'pop', duration: 200 },
663
- ]),
496
+ /** Attention grabber: bounce → shake → pulse */
497
+ attention: createAnimationSequence([
498
+ { animation: "bounce", duration: 400 },
499
+ { animation: "shake", duration: 300 },
500
+ { animation: "pulse", duration: 500 }
501
+ ]),
502
+ /** Success animation: pop → bounce */
503
+ success: createAnimationSequence([
504
+ { animation: "pop", duration: 200 },
505
+ { animation: "bounce", duration: 500 }
506
+ ]),
507
+ /** Error animation: shake → pulse */
508
+ error: createAnimationSequence([
509
+ { animation: "shake", duration: 500, iterations: 2 },
510
+ { animation: "pulse", duration: 300 }
511
+ ]),
512
+ /** Loading sequence: spin → pulse (looping) */
513
+ loading: createAnimationSequence(
514
+ [
515
+ { animation: "spin", duration: 1e3 },
516
+ { animation: "pulse", duration: 500 }
517
+ ],
518
+ { loop: true }
519
+ ),
520
+ /** Celebration: bounce → tada → heartbeat */
521
+ celebrate: createAnimationSequence([
522
+ { animation: "bounce", duration: 500 },
523
+ { animation: "tada", duration: 800 },
524
+ { animation: "heartbeat", duration: 600 }
525
+ ]),
526
+ /** Notification: swing → bounce */
527
+ notification: createAnimationSequence([
528
+ { animation: "swing", duration: 600 },
529
+ { animation: "bounce", duration: 400 }
530
+ ]),
531
+ /** Gentle: pulse → breathe */
532
+ gentle: createAnimationSequence(
533
+ [
534
+ { animation: "pulse", duration: 800 },
535
+ { animation: "breathe", duration: 1500 }
536
+ ],
537
+ { loop: true }
538
+ ),
539
+ /** Reveal: fade-in → pop */
540
+ reveal: createAnimationSequence([
541
+ { animation: "fade-in", duration: 300 },
542
+ { animation: "pop", duration: 200 }
543
+ ])
664
544
  };
665
- /**
666
- * Preset interactive configs
667
- */
668
545
  const PRESET_INTERACTIONS = {
669
- /** Bounce on hover */
670
- hoverBounce: createHoverAnimation('bounce'),
671
- /** Pulse on hover */
672
- hoverPulse: createHoverAnimation('pulse'),
673
- /** Spin on hover */
674
- hoverSpin: createHoverAnimation('spin'),
675
- /** Shake on hover */
676
- hoverShake: createHoverAnimation('shake'),
677
- /** Pop on click */
678
- clickPop: createClickAnimation('pop', { once: true }),
679
- /** Bounce on click */
680
- clickBounce: createClickAnimation('bounce'),
681
- /** Tada on click */
682
- clickTada: createClickAnimation('tada'),
683
- /** FadeIn on visible */
684
- visibleFadeIn: createVisibilityAnimation('fade-in', { once: true }),
685
- /** Bounce on visible */
686
- visibleBounce: createVisibilityAnimation('bounce', { once: true }),
687
- /** Scale in on visible */
688
- visibleScaleIn: createVisibilityAnimation('scale-in', { once: true }),
546
+ /** Bounce on hover */
547
+ hoverBounce: createHoverAnimation("bounce"),
548
+ /** Pulse on hover */
549
+ hoverPulse: createHoverAnimation("pulse"),
550
+ /** Spin on hover */
551
+ hoverSpin: createHoverAnimation("spin"),
552
+ /** Shake on hover */
553
+ hoverShake: createHoverAnimation("shake"),
554
+ /** Pop on click */
555
+ clickPop: createClickAnimation("pop", { once: true }),
556
+ /** Bounce on click */
557
+ clickBounce: createClickAnimation("bounce"),
558
+ /** Tada on click */
559
+ clickTada: createClickAnimation("tada"),
560
+ /** FadeIn on visible */
561
+ visibleFadeIn: createVisibilityAnimation("fade-in", { once: true }),
562
+ /** Bounce on visible */
563
+ visibleBounce: createVisibilityAnimation("bounce", { once: true }),
564
+ /** Scale in on visible */
565
+ visibleScaleIn: createVisibilityAnimation("scale-in", { once: true })
689
566
  };
690
-
691
567
  exports.AnimationController = AnimationController;
692
568
  exports.InteractiveIcon = InteractiveIcon;
693
569
  exports.PRESET_INTERACTIONS = PRESET_INTERACTIONS;