@nice2dev/icons-gaming 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +30 -0
- package/README.md +19 -0
- package/dist/index.cjs +1 -0
- package/dist/index.d.ts +486 -0
- package/dist/index.mjs +1862 -0
- package/package.json +75 -0
package/dist/index.d.ts
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import { default as default_2 } from 'react';
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import { ForwardRefExoticComponent } from 'react';
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import { RefAttributes } from 'react';
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export declare const armorIcons: {
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GiHelmet: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiChestplate: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiBoots: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiGloves: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiAmulet: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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};
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export declare const barIcons: {
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GiHealthBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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GiManaBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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GiXpBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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GiStaminaBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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GiShieldBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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};
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export declare interface BarProps {
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/** Current value 0–1 */
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value: number;
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/** Width in px. Default 120 */
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width?: number;
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/** Height in px. Default 16 */
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height?: number;
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/** Bar foreground color */
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color?: string;
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/** Bar background color */
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bgColor?: string;
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/** Whether to animate value changes */
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animated?: boolean;
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/** Show pulse effect when value < threshold */
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pulseThreshold?: number;
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/** Additional CSS className */
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className?: string;
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/** Inline style */
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style?: default_2.CSSProperties;
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}
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export declare type CharacterAnimation = 'idle' | 'move' | 'jump' | 'attack-melee' | 'attack-ranged' | 'attack-magic' | 'damage' | 'death' | 'none';
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export declare const characterIcons: {
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GiWarrior: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiMage: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiArcher: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiRogue: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiKnight: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiHealer: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiSkeleton: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiGoblin: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiDragon: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiSlime: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiNinja: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiOrc: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiGhost: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiGolem: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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GiBat: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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};
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export declare const consumableIcons: {
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GiHealthPotion: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiManaPotion: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiFood: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiScroll: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiBomb: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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};
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export declare const containerIcons: {
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GiChest: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiBarrel: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiCrate: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiBag: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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};
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export declare interface CooldownProps {
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/** Progress 0–1 (0 = ready, 1 = full cooldown) */
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value: number;
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/** Size in px. Default 32 */
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size?: number;
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/** Cooldown overlay color */
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color?: string;
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/** Background color */
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bgColor?: string;
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/** Show spin animation while on cooldown */
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animated?: boolean;
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className?: string;
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style?: default_2.CSSProperties;
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}
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export declare function createGameIcon(options: CreateGameIconOptions): default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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declare interface CreateGameIconOptions {
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displayName: string;
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viewBox?: string;
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animationFn?: (animation: string) => default_2.ReactNode;
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content: (color: string, secondaryColor: string) => default_2.ReactNode;
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}
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export declare interface DamageNumberProps {
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/** The number/text to display */
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value: number | string;
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/** Text color */
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color?: string;
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/** Whether it's a critical hit (larger, different color) */
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critical?: boolean;
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/** Font size. Default 14 */
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fontSize?: number;
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/** Whether to animate (float up + fade) */
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animated?: boolean;
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className?: string;
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style?: default_2.CSSProperties;
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}
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export declare const environmentIcons: {
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GiTorch: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiDoor: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiFlag: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiTrap: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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GiCampfire: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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};
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export declare type GameAnimation = CharacterAnimation | ObjectAnimation | UiAnimation;
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export declare interface GameIconProps {
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/** Icon size in px (width & height). Default 24 */
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size?: number;
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/** Animation state to apply */
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animation?: GameAnimation | (string & {});
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/** Primary color. Default currentColor */
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color?: string;
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/** Secondary / accent color */
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secondaryColor?: string;
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/** Additional CSS className */
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className?: string;
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/** Inline style */
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style?: default_2.CSSProperties;
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}
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export declare function getCharacterAnimation(animation: string): default_2.ReactNode;
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export declare function getObjectAnimation(animation: string): default_2.ReactNode;
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export declare const GiAmulet: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiAngel: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiArcher: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiArrow: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiAxe: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiBag: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiBarrel: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiBat: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiBlacksmith: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiBomb: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiBoots: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiBow: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiBridge: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiCampfire: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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/** Chest with optional "open" animation (lid rotates). */
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export declare const GiChest: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiChestplate: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiCoin: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiComboCounter: default_2.ForwardRefExoticComponent<{
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count: number;
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size?: number;
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color?: string;
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textColor?: string;
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animated?: boolean;
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className?: string;
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style?: default_2.CSSProperties;
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} & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiCooldown: default_2.ForwardRefExoticComponent<CooldownProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiCrate: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiCrown: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiDagger: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiDamageNumber: default_2.ForwardRefExoticComponent<DamageNumberProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiDemon: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiDoor: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiDragon: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiFireball: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiFlag: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiFood: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiGem: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiGhost: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiGloves: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiGoblin: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiGolem: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiHammer: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiHealer: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiHealthBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiHealthPotion: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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/** Single heart with configurable fill level (0–1). */
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export declare const GiHeart: default_2.ForwardRefExoticComponent<HeartIconProps & default_2.RefAttributes<SVGSVGElement>>;
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/** Row of hearts (like Zelda). */
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export declare const GiHeartRow: default_2.ForwardRefExoticComponent<{
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current: number;
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max: number;
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heartSize?: number;
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color?: string;
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emptyColor?: string;
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animation?: string;
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className?: string;
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style?: default_2.CSSProperties;
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} & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiHelmet: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiIceShard: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiKey: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiKing: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiKnight: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiLevelBadge: default_2.ForwardRefExoticComponent<{
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level: number;
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size?: number;
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color?: string;
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textColor?: string;
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animated?: boolean;
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className?: string;
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style?: default_2.CSSProperties;
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} & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiLoadingSpinner: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiMage: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiManaBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiManaPotion: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiMerchant: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiMinimapDot: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiMountain: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiNinja: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiOrc: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiPaladin: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiPirate: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiPrincess: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiRing: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiRock: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiRogue: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiScroll: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiShield: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiShieldBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiShuriken: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiSkeleton: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSlime: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSnake: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpear: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpellFire: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpellHeal: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpellIce: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpellLightning: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpellPoison: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpellShield: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpellTeleport: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSpider: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiStaff: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiStaminaBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiStatusBleed: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiStatusBurn: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiStatusFreeze: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiStatusSleep: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiStatusStun: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiSword: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiTorch: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiTrap: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
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export declare const GiTree: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiTroll: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiVampire: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiWand: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiWarrior: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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export declare const GiWater: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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358
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export declare const GiWerewolf: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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360
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export declare const GiWitch: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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362
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363
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export declare const GiXpBar: default_2.ForwardRefExoticComponent<BarProps & default_2.RefAttributes<SVGSVGElement>>;
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364
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+
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365
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+
export declare const GiYeti: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
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366
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+
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367
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export declare interface HeartIconProps extends GameIconProps {
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368
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+
/** Fill level 0–1. Default 1 */
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369
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+
fill?: number;
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370
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+
}
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371
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+
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372
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export declare const heartIcons: {
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373
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GiHeart: default_2.ForwardRefExoticComponent<HeartIconProps & default_2.RefAttributes<SVGSVGElement>>;
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374
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GiHeartRow: default_2.ForwardRefExoticComponent<{
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375
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current: number;
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376
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+
max: number;
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377
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+
heartSize?: number;
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378
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+
color?: string;
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379
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+
emptyColor?: string;
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380
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+
animation?: string;
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381
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+
className?: string;
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382
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+
style?: default_2.CSSProperties;
|
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383
|
+
} & default_2.RefAttributes<SVGSVGElement>>;
|
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384
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+
};
|
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385
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+
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386
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+
export declare const indicatorIcons: {
|
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387
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+
GiCooldown: default_2.ForwardRefExoticComponent<CooldownProps & default_2.RefAttributes<SVGSVGElement>>;
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388
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+
GiComboCounter: default_2.ForwardRefExoticComponent<{
|
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389
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+
count: number;
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390
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+
size?: number;
|
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391
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+
color?: string;
|
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392
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+
textColor?: string;
|
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393
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+
animated?: boolean;
|
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394
|
+
className?: string;
|
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395
|
+
style?: default_2.CSSProperties;
|
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396
|
+
} & default_2.RefAttributes<SVGSVGElement>>;
|
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397
|
+
GiLevelBadge: default_2.ForwardRefExoticComponent<{
|
|
398
|
+
level: number;
|
|
399
|
+
size?: number;
|
|
400
|
+
color?: string;
|
|
401
|
+
textColor?: string;
|
|
402
|
+
animated?: boolean;
|
|
403
|
+
className?: string;
|
|
404
|
+
style?: default_2.CSSProperties;
|
|
405
|
+
} & default_2.RefAttributes<SVGSVGElement>>;
|
|
406
|
+
GiDamageNumber: default_2.ForwardRefExoticComponent<DamageNumberProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
407
|
+
GiMinimapDot: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
408
|
+
GiLoadingSpinner: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
409
|
+
};
|
|
410
|
+
|
|
411
|
+
export declare const npcIcons: {
|
|
412
|
+
GiMerchant: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
413
|
+
GiBlacksmith: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
414
|
+
GiKing: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
415
|
+
GiPrincess: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
416
|
+
GiVampire: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
417
|
+
GiWerewolf: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
418
|
+
GiWitch: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
419
|
+
GiPaladin: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
420
|
+
GiPirate: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
421
|
+
GiAngel: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
422
|
+
GiDemon: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
423
|
+
GiSpider: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
424
|
+
GiSnake: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
425
|
+
GiTroll: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
426
|
+
GiYeti: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
427
|
+
};
|
|
428
|
+
|
|
429
|
+
export declare type ObjectAnimation = 'idle' | 'open' | 'close' | 'spin' | 'float' | 'shake' | 'glow' | 'bounce' | 'flicker' | 'none';
|
|
430
|
+
|
|
431
|
+
export declare const projectileIcons: {
|
|
432
|
+
GiArrow: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
433
|
+
GiFireball: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
434
|
+
GiShuriken: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
435
|
+
GiIceShard: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
436
|
+
};
|
|
437
|
+
|
|
438
|
+
export declare const spellIcons: {
|
|
439
|
+
GiSpellLightning: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
440
|
+
GiSpellFire: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
441
|
+
GiSpellIce: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
442
|
+
GiSpellHeal: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
443
|
+
GiSpellPoison: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
444
|
+
GiSpellShield: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
445
|
+
GiSpellTeleport: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
446
|
+
};
|
|
447
|
+
|
|
448
|
+
export declare const statusIcons: {
|
|
449
|
+
GiStatusBurn: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
450
|
+
GiStatusFreeze: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
451
|
+
GiStatusStun: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
452
|
+
GiStatusBleed: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
453
|
+
GiStatusSleep: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
454
|
+
};
|
|
455
|
+
|
|
456
|
+
export declare const terrainIcons: {
|
|
457
|
+
GiTree: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
458
|
+
GiRock: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
459
|
+
GiWater: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
460
|
+
GiMountain: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
461
|
+
GiBridge: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
462
|
+
};
|
|
463
|
+
|
|
464
|
+
export declare const treasureIcons: {
|
|
465
|
+
GiCoin: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
466
|
+
GiGem: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
467
|
+
GiCrown: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
468
|
+
GiKey: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
469
|
+
GiRing: default_2.ForwardRefExoticComponent<GameIconProps & default_2.RefAttributes<SVGSVGElement>>;
|
|
470
|
+
};
|
|
471
|
+
|
|
472
|
+
export declare type UiAnimation = 'beat' | 'damage' | 'heal' | 'drain' | 'fill' | 'pulse' | 'spin' | 'none';
|
|
473
|
+
|
|
474
|
+
export declare const weaponIcons: {
|
|
475
|
+
GiSword: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
476
|
+
GiAxe: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
477
|
+
GiBow: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
478
|
+
GiStaff: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
479
|
+
GiDagger: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
480
|
+
GiHammer: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
481
|
+
GiSpear: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
482
|
+
GiWand: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
483
|
+
GiShield: ForwardRefExoticComponent<GameIconProps & RefAttributes<SVGSVGElement>>;
|
|
484
|
+
};
|
|
485
|
+
|
|
486
|
+
export { }
|