@nice2dev/game-engine 1.2.0 → 1.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/CHANGELOG.md +103 -0
  2. package/dist/cjs/ai/BehaviorTree.js +4 -4
  3. package/dist/cjs/audio/AudioBridge.js +3 -1
  4. package/dist/cjs/build-cloud/GodotBuildCloud.js +1 -1
  5. package/dist/cjs/build-cloud/UnrealBuildCloud.js +1 -1
  6. package/dist/cjs/core/GameConfig.js +11 -9
  7. package/dist/cjs/devtools/GameplayAnalytics.js +3 -1
  8. package/dist/cjs/editor/AnimationRetargeting.js +110 -108
  9. package/dist/cjs/editor/CraftingEditor.js +2 -2
  10. package/dist/cjs/editor/NiceGameEditor.js +1 -1
  11. package/dist/cjs/editor/UndoRedoPro.js +49 -47
  12. package/dist/cjs/export/BevyExporter.js +1 -1
  13. package/dist/cjs/export/CocosExporter.js +4 -4
  14. package/dist/cjs/export/Construct3Exporter.js +4 -4
  15. package/dist/cjs/export/DefoldExporter.js +4 -4
  16. package/dist/cjs/export/GDevelopExporter.js +2 -2
  17. package/dist/cjs/export/GameMakerExporter.js +3 -3
  18. package/dist/cjs/export/GodotExporter.js +3 -3
  19. package/dist/cjs/export/MinecraftBedrockExporter.js +2 -2
  20. package/dist/cjs/export/MonoGameExporter.js +2 -2
  21. package/dist/cjs/export/Pico8Exporter.js +6 -6
  22. package/dist/cjs/export/RPGMakerExporter.js +4 -4
  23. package/dist/cjs/export/RobloxExporter.js +5 -5
  24. package/dist/cjs/export/Solar2DExporter.js +2 -2
  25. package/dist/cjs/export/ThreeJSExporter.js +3 -3
  26. package/dist/cjs/export/Tic80Exporter.js +6 -6
  27. package/dist/cjs/export/UnityExporter.js +4 -4
  28. package/dist/cjs/export/UnrealExporter.js +7 -7
  29. package/dist/cjs/export/WebExporter.js +2 -2
  30. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +4 -4
  31. package/dist/cjs/i18n/useTranslation.js +1 -1
  32. package/dist/cjs/import/GodotSceneImporter.js +4 -4
  33. package/dist/cjs/import/LDtkImporter.js +1 -1
  34. package/dist/cjs/import/OgmoImporter.js +1 -1
  35. package/dist/cjs/import/TiledMapImporter.js +1 -1
  36. package/dist/cjs/input/GamepadNavigation.js +1 -1
  37. package/dist/cjs/inventory/InventorySystem.js +1 -1
  38. package/dist/cjs/native-engine/NetworkingSystem.js +1 -1
  39. package/dist/cjs/rendering/WebGPURenderPipeline.js +41 -30
  40. package/dist/cjs/unity-integration/UnityImport.js +2 -2
  41. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +4 -4
  42. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +8 -5
  43. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +5 -5
  44. package/dist/esm/ai/BehaviorTree.js +4 -4
  45. package/dist/esm/audio/AudioBridge.js +3 -1
  46. package/dist/esm/build-cloud/GodotBuildCloud.js +1 -1
  47. package/dist/esm/build-cloud/UnrealBuildCloud.js +1 -1
  48. package/dist/esm/core/GameConfig.js +11 -9
  49. package/dist/esm/devtools/GameplayAnalytics.js +3 -1
  50. package/dist/esm/editor/AnimationRetargeting.js +110 -108
  51. package/dist/esm/editor/CraftingEditor.js +2 -2
  52. package/dist/esm/editor/NiceGameEditor.js +2 -2
  53. package/dist/esm/editor/UndoRedoPro.js +49 -47
  54. package/dist/esm/export/BevyExporter.js +1 -1
  55. package/dist/esm/export/CocosExporter.js +4 -4
  56. package/dist/esm/export/Construct3Exporter.js +4 -4
  57. package/dist/esm/export/DefoldExporter.js +4 -4
  58. package/dist/esm/export/GDevelopExporter.js +2 -2
  59. package/dist/esm/export/GameMakerExporter.js +3 -3
  60. package/dist/esm/export/GodotExporter.js +3 -3
  61. package/dist/esm/export/MinecraftBedrockExporter.js +2 -2
  62. package/dist/esm/export/MonoGameExporter.js +2 -2
  63. package/dist/esm/export/Pico8Exporter.js +6 -6
  64. package/dist/esm/export/RPGMakerExporter.js +4 -4
  65. package/dist/esm/export/RobloxExporter.js +5 -5
  66. package/dist/esm/export/Solar2DExporter.js +2 -2
  67. package/dist/esm/export/ThreeJSExporter.js +3 -3
  68. package/dist/esm/export/Tic80Exporter.js +6 -6
  69. package/dist/esm/export/UnityExporter.js +4 -4
  70. package/dist/esm/export/UnrealExporter.js +7 -7
  71. package/dist/esm/export/WebExporter.js +2 -2
  72. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +5 -5
  73. package/dist/esm/i18n/useTranslation.js +2 -2
  74. package/dist/esm/import/GodotSceneImporter.js +4 -4
  75. package/dist/esm/import/LDtkImporter.js +1 -1
  76. package/dist/esm/import/OgmoImporter.js +1 -1
  77. package/dist/esm/import/TiledMapImporter.js +1 -1
  78. package/dist/esm/input/GamepadNavigation.js +2 -2
  79. package/dist/esm/inventory/InventorySystem.js +1 -1
  80. package/dist/esm/native-engine/NetworkingSystem.js +1 -1
  81. package/dist/esm/rendering/WebGPURenderPipeline.js +41 -30
  82. package/dist/esm/unity-integration/UnityImport.js +2 -2
  83. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +5 -5
  84. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +9 -6
  85. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +6 -6
  86. package/dist/types/ai/BehaviorTree.d.ts +4 -4
  87. package/dist/types/editor/CraftingEditor.d.ts +1 -1
  88. package/dist/types/godot-integration/components/GodotProjectBrowser.d.ts +3 -1
  89. package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +3 -1
  90. package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +3 -1
  91. package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +3 -1
  92. package/package.json +5 -5
@@ -836,59 +836,61 @@ class UndoRedoManager {
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  // ============================================================
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  // Common Action Executors
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  // ============================================================
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- const CommonExecutors = {
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- setProperty: {
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- execute(data) {
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- data.target[data.property] = data.value;
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- },
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- undo(data) {
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- data.target[data.property] = data.oldValue;
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- },
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- merge(oldData, newData) {
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- if (oldData.property !== newData.property) {
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- return null;
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- }
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- return { ...oldData, value: newData.value };
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- },
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- },
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- arrayPush: {
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- execute(data) {
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- data.array.push(data.value);
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- },
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- undo(data) {
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- data.array.pop();
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+ const CommonExecutors = /* @__PURE__ */ (function () {
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+ return {
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+ setProperty: {
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+ execute(data) {
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+ data.target[data.property] = data.value;
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+ },
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+ undo(data) {
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+ data.target[data.property] = data.oldValue;
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+ },
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+ merge(oldData, newData) {
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+ if (oldData.property !== newData.property) {
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+ return null;
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+ }
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+ return { ...oldData, value: newData.value };
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+ },
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  },
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- },
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- arrayRemove: {
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- execute(data) {
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- data.array.splice(data.index, 1);
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+ arrayPush: {
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+ execute(data) {
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+ data.array.push(data.value);
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+ },
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+ undo(data) {
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+ data.array.pop();
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+ },
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  },
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- undo(data) {
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- data.array.splice(data.index, 0, data.value);
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+ arrayRemove: {
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+ execute(data) {
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+ data.array.splice(data.index, 1);
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+ },
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+ undo(data) {
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+ data.array.splice(data.index, 0, data.value);
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+ },
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  },
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- },
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- mapSet: {
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- execute(data) {
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- data.map.set(data.key, data.value);
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+ mapSet: {
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+ execute(data) {
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+ data.map.set(data.key, data.value);
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+ },
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+ undo(data) {
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+ if (data.hadValue) {
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+ data.map.set(data.key, data.oldValue);
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+ }
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+ else {
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+ data.map.delete(data.key);
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+ }
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+ },
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  },
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- undo(data) {
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- if (data.hadValue) {
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- data.map.set(data.key, data.oldValue);
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- }
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- else {
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+ mapDelete: {
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+ execute(data) {
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  data.map.delete(data.key);
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- }
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+ },
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+ undo(data) {
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+ data.map.set(data.key, data.value);
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+ },
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  },
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- },
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- mapDelete: {
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- execute(data) {
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- data.map.delete(data.key);
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- },
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- undo(data) {
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- data.map.set(data.key, data.value);
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- },
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- },
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- };
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+ };
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+ })();
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  // ============================================================
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  // Factory Functions
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  // ============================================================
@@ -136,7 +136,7 @@ runner = "wasm-server-runner"
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  `;
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  this.rustFiles.set('Cargo.toml', cargoToml);
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  }
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- generateMain(project) {
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+ generateMain(_project) {
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  const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
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  const imports = ['use bevy::prelude::*;'];
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  if (useRapier) {
@@ -267,7 +267,7 @@ class CocosExporter extends PlatformExporter {
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  this.generateEntityScript(entityType, options);
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  }
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  }
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- generateGameManager(project, options) {
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+ generateGameManager(project, _options) {
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  const ext = this.useTypeScript ? 'ts' : 'js';
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  const res = project.settings.resolution;
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  const script = `import { _decorator, Component, Node, director } from 'cc';
@@ -334,7 +334,7 @@ export class GameManager extends Component {
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  this.addTextFile(`assets/scripts/GameManager.${ext}`, script);
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  this.generateMetaFile(`assets/scripts/GameManager.${ext}`, 'typescript');
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  }
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- generateEntityScript(entityType, options) {
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+ generateEntityScript(entityType, _options) {
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  const ext = this.useTypeScript ? 'ts' : 'js';
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  const className = entityType.charAt(0).toUpperCase() + entityType.slice(1);
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  const script = `import { _decorator, Component, Node, Vec2, Vec3 } from 'cc';
@@ -411,7 +411,7 @@ export class ${className} extends Component {
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  this.generateMetaFile(`assets/scripts/entities/${className}.${ext}`, 'typescript');
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  }
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  /* ── Scene Export ───────────────────────────────────────────── */
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- async exportScene(scene, project, options) {
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+ async exportScene(scene, project, _options) {
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  const sceneData = this.buildSceneData(scene, project);
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  const scenePath = `assets/scenes/${scene.name}.scene`;
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  this.addTextFile(scenePath, JSON.stringify(sceneData, null, 2));
@@ -560,7 +560,7 @@ export class ${className} extends Component {
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  return value;
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  }
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  /* ── Prefab Export ──────────────────────────────────────────── */
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- async exportPrefab(prefab, options) {
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+ async exportPrefab(prefab, _options) {
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  const prefabData = this.buildPrefabData(prefab);
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  const prefabPath = `assets/prefabs/${prefab.name}.prefab`;
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  this.addTextFile(prefabPath, JSON.stringify(prefabData, null, 2));
@@ -275,7 +275,7 @@ class Construct3Exporter extends PlatformExporter {
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  await this.generateObjectType(typeName, prefab.entity, options);
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  }
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  }
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- async generateObjectType(typeName, entity, options) {
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+ async generateObjectType(typeName, entity, _options) {
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  const behaviors = {};
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  const instanceVariables = {};
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  // Map components to behaviors
@@ -331,7 +331,7 @@ class Construct3Exporter extends PlatformExporter {
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  return result;
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  }
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  /* ── Layout Export ──────────────────────────────────────────── */
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- async exportLayout(scene, project, options) {
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+ async exportLayout(scene, project, _options) {
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  const layoutName = scene.name.replace(/[^a-zA-Z0-9_]/g, '_');
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  const layout = {
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  c3dtg: true,
@@ -398,7 +398,7 @@ class Construct3Exporter extends PlatformExporter {
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  };
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  }
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  /* ── Event Sheet ────────────────────────────────────────────── */
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- async generateEventSheet(scene, _project, options) {
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+ async generateEventSheet(scene, _project, _options) {
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  const sheetName = `${scene.name.replace(/[^a-zA-Z0-9_]/g, '_')}_Events`;
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  const eventSheet = {
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  c3eventsheet: true,
@@ -461,7 +461,7 @@ class Construct3Exporter extends PlatformExporter {
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  return events;
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  }
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  /* ── Scripts ────────────────────────────────────────────────── */
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- async generateScripts(project, options) {
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+ async generateScripts(project, _options) {
465
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  // Main script
466
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  const mainScript = `// ${project.name} - Nice2Dev Export for Construct 3
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  // Generated automatically
@@ -321,7 +321,7 @@ _plugins =
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  this.addTextFile('game.project', projectContent);
322
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  }
323
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  /* ── Main Collection ────────────────────────────────────────── */
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- async generateMainCollection(project, options) {
324
+ async generateMainCollection(project, _options) {
325
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  const firstScene = project.scenes[0];
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  const sceneName = firstScene
327
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  ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
@@ -437,7 +437,7 @@ scale_along_z: 0
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  }
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  `;
439
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  }
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- async generateGameObject(entity, options) {
440
+ async generateGameObject(entity, _options) {
441
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  const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
442
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  let goContent = '';
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  // Add components
@@ -684,7 +684,7 @@ end
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  `;
685
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  }
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  /* ── Shared Scripts ─────────────────────────────────────────── */
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- async generateSharedScripts(project, options) {
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+ async generateSharedScripts(project, _options) {
688
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  // Game Manager Script
689
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  const gameManagerScript = `-- Game Manager
690
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  -- Central game state and utility management
@@ -938,7 +938,7 @@ return M
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  this.addTextFile('main/scripts/utility.lua', utilityModule);
939
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  }
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  /* ── App Manifest ───────────────────────────────────────────── */
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- async generateAppManifest(_project, options) {
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+ async generateAppManifest(_project, _options) {
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  const manifest = `platforms:
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  x86_64-osx:
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  context:
@@ -355,7 +355,7 @@ class GDevelopExporter extends PlatformExporter {
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  };
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  }
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  /* ── Event Generation ───────────────────────────────────────── */
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- generateSceneEvents(scene, _project, options) {
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+ generateSceneEvents(scene, _project, _options) {
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  const events = [];
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  // Header comment
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  events.push({
@@ -675,7 +675,7 @@ class GDevelopExporter extends PlatformExporter {
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  sceneVariables: [],
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  };
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  }
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- async generateNice2DevExtension(project, options) {
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+ async generateNice2DevExtension(project, _options) {
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  // Extension is already embedded in the project, this generates a standalone version
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  const extension = this.createNice2DevExtension(project);
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  this.addTextFile('extensions/Nice2Dev.json', JSON.stringify(extension, null, 2));
@@ -87,7 +87,7 @@ class GameMakerExporter extends PlatformExporter {
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  }
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  }
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  /* ── Project File ───────────────────────────────────────────── */
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- async generateProjectFile(project, options) {
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+ async generateProjectFile(project, _options) {
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  const projectFile = {
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  resourceType: 'GMProject',
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  resourceVersion: '1.6',
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  };
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  }
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  /* ── Scripts ────────────────────────────────────────────────── */
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- async generateScripts(project, options) {
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+ async generateScripts(_project, _options) {
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  // Utility script
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  const utilScript = `/// @description Nice2Dev Utility Functions
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@@ -390,7 +390,7 @@ event_inherited();
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  id: { name: 'obj_nice2dev_base', path: 'objects/obj_nice2dev_base/obj_nice2dev_base.yy' },
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  });
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  }
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- async generateObjectFromEntity(entity, objectName, options) {
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+ async generateObjectFromEntity(entity, objectName, _options) {
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  const safeName = objectName.replace(/[^a-zA-Z0-9_]/g, '_');
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  const hasPhysics = entity.components.some((c) => c.type === 'rigidbody');
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  // Find sprite component
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  }
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  }
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  /* ── Scenes ─────────────────────────────────────────────────── */
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- async exportScenes(project, options) {
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+ async exportScenes(project, _options) {
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  for (const scene of project.scenes) {
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  const tscn = this.createSceneTSCN(scene, project);
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  const path = `scenes/${this.sanitizeName(scene.name)}.tscn`;
@@ -498,7 +498,7 @@ environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.se
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  };
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  }
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  /* ── Prefabs ────────────────────────────────────────────────── */
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- async exportPrefabs(project, options) {
501
+ async exportPrefabs(project, _options) {
502
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  for (const prefab of project.prefabs) {
503
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  const tscn = this.createPrefabTSCN(prefab, project);
504
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  const path = `prefabs/${this.sanitizeName(prefab.name)}.tscn`;
@@ -512,7 +512,7 @@ environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.se
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  return this.serializeTSCN(resources, [rootNode], prefab.name);
513
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  }
514
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  /* ── Resources ──────────────────────────────────────────────── */
515
- async exportResources(project, options) {
515
+ async exportResources(project, _options) {
516
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  // Export materials as ShaderMaterial resources
517
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  const materials = project.assets.filter((a) => a.type === 'material');
518
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  for (const material of materials) {
@@ -213,7 +213,7 @@ class MinecraftBedrockExporter extends PlatformExporter {
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  this.addTextFile(`${bpPath}/texts/en_US.lang`, `pack.name=${project.name} Behavior Pack\npack.description=Behavior pack from Nice2Dev project`);
214
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  }
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  /* ── Scripts ────────────────────────────────────────────────── */
216
- async generateScripts(project, options) {
216
+ async generateScripts(project, _options) {
217
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  const bpPath = `${this.projectName}_BP`;
218
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  // Main entry script
219
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  const mainScript = `// ${project.name} - Nice2Dev Minecraft Bedrock Export
@@ -452,7 +452,7 @@ export function playSound(dimension, soundId, location, options = {}) {
452
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  this.addTextFile(`${bpPath}/scripts/utilities.js`, utilities);
453
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  }
454
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  /* ── Prefab Export (Custom Entity) ──────────────────────────── */
455
- async exportPrefab(prefab, options) {
455
+ async exportPrefab(prefab, _options) {
456
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  const bpPath = `${this.projectName}_BP`;
457
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  const rpPath = `${this.projectName}_RP`;
458
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  const entityId = `${this.namespace}:${prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')}`;
@@ -88,7 +88,7 @@ class MonoGameExporter {
88
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  };
89
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  }
90
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  }
91
- generateSolution(project) {
91
+ generateSolution(_project) {
92
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  const projectGuid = this.generateGuid();
93
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  const solutionGuid = this.generateGuid();
94
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  const sln = `
@@ -167,7 +167,7 @@ ${packageRefs.map((r) => ` ${r}`).join('\n')}
167
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  `;
168
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  this.csharpFiles.set(`${this.config.solutionName}/${this.config.solutionName}.csproj`, csproj);
169
169
  }
170
- generateGame1(project) {
170
+ generateGame1(_project) {
171
171
  const { namespace, useECS, useNez } = this.config;
172
172
  const usings = [
173
173
  'using Microsoft.Xna.Framework;',
@@ -130,7 +130,7 @@ ${music}
130
130
  }
131
131
  return lines.join('\n');
132
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  }
133
- generateCoreFunctions(project, options) {
133
+ generateCoreFunctions(project, _options) {
134
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  return `
135
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  -- initialization
136
136
  function _init()
@@ -200,7 +200,7 @@ function _draw()
200
200
  end
201
201
  `;
202
202
  }
203
- generateEntitySystem(project, options) {
203
+ generateEntitySystem(_project, _options) {
204
204
  return `
205
205
  -- entity system
206
206
  function make_entity(type,x,y,props)
@@ -278,7 +278,7 @@ function collides(a,b)
278
278
  end
279
279
  `;
280
280
  }
281
- generateEntityDefinitions(project, options) {
281
+ generateEntityDefinitions(project, _options) {
282
282
  const lines = [];
283
283
  lines.push('');
284
284
  lines.push('-- entity types');
@@ -395,7 +395,7 @@ end
395
395
  }
396
396
  return defaultValue;
397
397
  }
398
- generateSceneSetup(project, options) {
398
+ generateSceneSetup(project, _options) {
399
399
  const lines = [];
400
400
  lines.push('');
401
401
  lines.push('-- scenes');
@@ -576,7 +576,7 @@ end
576
576
  `;
577
577
  }
578
578
  /* ── Data Sections ──────────────────────────────────────────── */
579
- generateGfxSection(project, _options) {
579
+ generateGfxSection(_project, _options) {
580
580
  // Generate placeholder sprite sheet (128x128 = 256 lines of 128 hex chars)
581
581
  // Each pixel is 4 bits (one hex char)
582
582
  const lines = [];
@@ -638,7 +638,7 @@ end
638
638
  }
639
639
  return lines.join('\n');
640
640
  }
641
- generateGffSection(project) {
641
+ generateGffSection(_project) {
642
642
  // Sprite flags: 256 bytes (2 per line, 128 lines)
643
643
  // All zeros for placeholder
644
644
  const lines = [];
@@ -59,7 +59,7 @@ class RPGMakerExporter extends PlatformExporter {
59
59
  await this.generateDataFiles(project, options);
60
60
  }
61
61
  /* ── Main Plugin ────────────────────────────────────────────── */
62
- async generateMainPlugin(project, options) {
62
+ async generateMainPlugin(project, _options) {
63
63
  const versionSpecific = this.version === 'MZ' ? this.getMZPluginHeader() : this.getMVPluginHeader();
64
64
  const plugin = `/*:
65
65
  * @target ${this.version}
@@ -377,7 +377,7 @@ ${this.version === 'MZ' ? this.getMZPluginCommands() : this.getMVPluginCommands(
377
377
  };`;
378
378
  }
379
379
  /* ── Utility Plugin ─────────────────────────────────────────── */
380
- async generateUtilityPlugin(project, options) {
380
+ async generateUtilityPlugin(_project, _options) {
381
381
  const utility = `/*:
382
382
  * @target ${this.version}
383
383
  * @plugindesc Nice2Dev Utility Functions
@@ -749,7 +749,7 @@ ${scene.entities
749
749
  return commands;
750
750
  }
751
751
  /* ── Prefab Export ──────────────────────────────────────────── */
752
- async exportPrefab(prefab, options) {
752
+ async exportPrefab(prefab, _options) {
753
753
  const safeName = prefab.name.replace(/[^a-zA-Z0-9]/g, '');
754
754
  // Generate prefab registration script
755
755
  const prefabScript = `// Prefab: ${prefab.name}
@@ -775,7 +775,7 @@ ${prefab.entity.components.map((c) => ` { type: '${c.type}', properti
775
775
  this.addTextFile(`js/plugins/${this.pluginPrefix}_Prefab_${safeName}.js`, prefabScript);
776
776
  }
777
777
  /* ── Common Events ──────────────────────────────────────────── */
778
- async generateCommonEvents(_project, options) {
778
+ async generateCommonEvents(_project, _options) {
779
779
  const commonEvents = [
780
780
  null, // Index 0 is always null
781
781
  {
@@ -62,7 +62,7 @@ class RobloxExporter extends PlatformExporter {
62
62
  }
63
63
  }
64
64
  /* ── Folder Structure ───────────────────────────────────────── */
65
- async generateFolderStructure(project, options) {
65
+ async generateFolderStructure(project, _options) {
66
66
  // README for the export
67
67
  const readme = `# ${project.name} - Roblox Export
68
68
 
@@ -92,7 +92,7 @@ Generated from Nice2Dev project v${project.version}
92
92
  this.addTextFile('README.md', readme);
93
93
  }
94
94
  /* ── Core Scripts ───────────────────────────────────────────── */
95
- async generateCoreScripts(project, options) {
95
+ async generateCoreScripts(project, _options) {
96
96
  // Game Manager Module
97
97
  const gameManagerModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
98
98
  Game Manager Module
@@ -466,7 +466,7 @@ print("[Game] ${project.name} initialized successfully!")
466
466
  this.addTextFile('ServerScriptService/GameInit.server.lua', initScript);
467
467
  }
468
468
  /* ── Client Scripts ─────────────────────────────────────────── */
469
- async generateClientScripts(project, options) {
469
+ async generateClientScripts(_project, _options) {
470
470
  // Client-side game controller
471
471
  const clientController = `${this.useStrictMode ? '--!strict\n' : ''}--[[
472
472
  Client Controller
@@ -568,7 +568,7 @@ print("[ClientController] Initialized")
568
568
  this.addTextFile('StarterPlayer/StarterPlayerScripts/ClientController.client.lua', clientController);
569
569
  }
570
570
  /* ── Server Scripts ─────────────────────────────────────────── */
571
- async generateServerScripts(project, options) {
571
+ async generateServerScripts(project, _options) {
572
572
  // Data handling script
573
573
  const dataScript = `${this.useStrictMode ? '--!strict\n' : ''}--[[
574
574
  Data Handler Script
@@ -669,7 +669,7 @@ return DataHandler
669
669
  this.addTextFile('ServerScriptService/DataHandler.server.lua', dataScript);
670
670
  }
671
671
  /* ── Scene Export ───────────────────────────────────────────── */
672
- async exportScene(scene, project, options) {
672
+ async exportScene(scene, project, _options) {
673
673
  // Generate scene as a Model in RBXMX format
674
674
  const modelXml = this.generateSceneModel(scene, project);
675
675
  this.addTextFile(`Workspace/${scene.name}.rbxmx`, modelXml);
@@ -315,7 +315,7 @@ composer.gotoScene("scenes.${firstSceneName}", {
315
315
  this.addTextFile('main.lua', mainLua);
316
316
  }
317
317
  /* ── Utility Modules ────────────────────────────────────────── */
318
- async generateUtilityModules(_project, options) {
318
+ async generateUtilityModules(_project, _options) {
319
319
  // Game Manager
320
320
  const gameManagerLua = `-- Game Manager Module
321
321
  -- Central game state and utilities
@@ -1092,7 +1092,7 @@ return scene
1092
1092
  return `${r.toFixed(2)}, ${g.toFixed(2)}, ${b.toFixed(2)}`;
1093
1093
  }
1094
1094
  /* ── Prefab Export ──────────────────────────────────────────── */
1095
- async exportPrefab(prefab, options) {
1095
+ async exportPrefab(prefab, _options) {
1096
1096
  const prefabName = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
1097
1097
  const entity = prefab.entity;
1098
1098
  const tags = entity.tags ?? [];
@@ -564,7 +564,7 @@ export class ${sceneName}Scene ${useTS ? 'implements GameScene' : ''} {
564
564
  }
565
565
  return code;
566
566
  }
567
- generateMeshCode(entity, project, useTS) {
567
+ generateMeshCode(entity, project, _useTS) {
568
568
  const meshComp = entity.components.find((c) => c.type === 'mesh' ||
569
569
  c.type === 'box' ||
570
570
  c.type === 'sphere' ||
@@ -616,7 +616,7 @@ export class ${sceneName}Scene ${useTS ? 'implements GameScene' : ''} {
616
616
  entity.receiveShadow = true;
617
617
  `;
618
618
  }
619
- generateModelCode(entity, component, _project, useTS) {
619
+ generateModelCode(entity, component, _project, _useTS) {
620
620
  const compProps = component.properties ?? {};
621
621
  const modelPath = compProps.path;
622
622
  return ` // Model loading is handled asynchronously
@@ -630,7 +630,7 @@ export class ${sceneName}Scene ${useTS ? 'implements GameScene' : ''} {
630
630
  : ''}
631
631
  `;
632
632
  }
633
- generateLightCode(entity, component, useTS) {
633
+ generateLightCode(entity, component, _useTS) {
634
634
  const compProps = component.properties ?? {};
635
635
  const color = compProps.color ?? '#ffffff';
636
636
  const intensity = compProps.intensity ?? 1;
@@ -159,7 +159,7 @@ class Tic80Exporter extends PlatformExporter {
159
159
  lines.push(this.generateLuaUtilities(platformOpts.includeDebug ?? false));
160
160
  return lines.join('\n');
161
161
  }
162
- generateLuaCoreFunctions(project, options) {
162
+ generateLuaCoreFunctions(project, _options) {
163
163
  const bgColor = this.getClosestTic80Color(project.scenes[0]?.background ?? '#1a1c2c');
164
164
  return `
165
165
  -- Boot (called once)
@@ -926,7 +926,7 @@ draw_debug = ->
926
926
  return lines.join('\n');
927
927
  }
928
928
  /* ── Wren Code Generation ───────────────────────────────────── */
929
- generateWrenCode(project, options) {
929
+ generateWrenCode(project, _options) {
930
930
  return `// ${project.name} - TIC-80 Wren
931
931
  // Generated from Nice2Dev
932
932
 
@@ -1062,7 +1062,7 @@ class UI {
1062
1062
  `;
1063
1063
  }
1064
1064
  /* ── Data Sections ──────────────────────────────────────────── */
1065
- generateSpritesSection(project) {
1065
+ generateSpritesSection(_project) {
1066
1066
  // TIC-80 sprites: each line represents 8 pixels (1 byte = 2 pixels)
1067
1067
  // 256 sprites in 16x16 grid = 128x128 pixels
1068
1068
  const lines = [];
@@ -1116,7 +1116,7 @@ class UI {
1116
1116
  lines.push('-- </TILES>');
1117
1117
  return lines.join('\n');
1118
1118
  }
1119
- generateMapSection(project) {
1119
+ generateMapSection(_project) {
1120
1120
  const lines = [];
1121
1121
  lines.push('-- <MAP>');
1122
1122
  // 240x136 / 8 = 30x17 tiles
@@ -1130,7 +1130,7 @@ class UI {
1130
1130
  lines.push('-- </MAP>');
1131
1131
  return lines.join('\n');
1132
1132
  }
1133
- generateWavesSection(project, _options) {
1133
+ generateWavesSection(_project, _options) {
1134
1134
  return `-- <WAVES>
1135
1135
  -- 000:00000000ffffffff00000000ffffffff
1136
1136
  -- 001:0123456789abcdeffedcba9876543210
@@ -1138,7 +1138,7 @@ class UI {
1138
1138
  -- 003:fedcba9876543210fedcba9876543210
1139
1139
  -- </WAVES>`;
1140
1140
  }
1141
- generateSfxSection(project) {
1141
+ generateSfxSection(_project) {
1142
1142
  return `-- <SFX>
1143
1143
  -- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
1144
1144
  -- </SFX>`;
@@ -81,7 +81,7 @@ class UnityExporter extends PlatformExporter {
81
81
  this.exportPackageManifest(project);
82
82
  }
83
83
  /* ── Project Settings ───────────────────────────────────────── */
84
- async exportProjectSettings(project, options, _unity) {
84
+ async exportProjectSettings(project, _options, _unity) {
85
85
  // ProjectSettings.asset
86
86
  const settings = `%YAML 1.1
87
87
  %TAG !u! tag:unity3d.com,2011:
@@ -132,7 +132,7 @@ Physics2DSettings:
132
132
  }
133
133
  }
134
134
  /* ── Prefabs ────────────────────────────────────────────────── */
135
- async exportPrefabs(project, options) {
135
+ async exportPrefabs(project, _options) {
136
136
  for (const prefab of project.prefabs) {
137
137
  const yaml = this.createPrefabYAML(prefab, project);
138
138
  const path = `Assets/Prefabs/${this.sanitizeFileName(prefab.name)}.prefab`;
@@ -193,7 +193,7 @@ Physics2DSettings:
193
193
  return this.serializeUnityYAML({ objects });
194
194
  }
195
195
  /* ── Scenes ─────────────────────────────────────────────────── */
196
- async exportScenes(project, options) {
196
+ async exportScenes(project, _options) {
197
197
  for (const scene of project.scenes) {
198
198
  const yaml = this.createSceneYAML(scene, project);
199
199
  const path = `Assets/Scenes/${this.sanitizeFileName(scene.name)}.unity`;
@@ -299,7 +299,7 @@ Physics2DSettings:
299
299
  this.addEntityComponents(entity, objects, gameObjectId, project);
300
300
  return transformId;
301
301
  }
302
- addEntityComponents(entity, objects, gameObjectId, project) {
302
+ addEntityComponents(entity, objects, gameObjectId, _project) {
303
303
  for (const component of entity.components) {
304
304
  const props = component.properties ?? {};
305
305
  switch (component.type) {