@nice2dev/game-engine 1.1.5 → 1.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/cjs/accessibility/Accessibility.js +0 -1
- package/dist/cjs/ai/AI.js +0 -1
- package/dist/cjs/ai/BehaviorTree.js +0 -1
- package/dist/cjs/ai/StateMachine.js +0 -1
- package/dist/cjs/animation/Animation.js +0 -1
- package/dist/cjs/audio/AudioAdvanced.js +0 -1
- package/dist/cjs/audio/AudioBridge.js +0 -1
- package/dist/cjs/audio/AudioManager.js +0 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +0 -1
- package/dist/cjs/build-cloud/GodotBuildCloud.js +0 -1
- package/dist/cjs/build-cloud/UnityBuildCloud.js +0 -1
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +0 -1
- package/dist/cjs/core/EventBus.js +0 -1
- package/dist/cjs/core/GameClock.js +0 -1
- package/dist/cjs/core/GameConfig.js +0 -1
- package/dist/cjs/core/GameLoop.js +0 -1
- package/dist/cjs/core/ServiceLocator.js +0 -1
- package/dist/cjs/core/Validation.js +0 -1
- package/dist/cjs/core/math.js +0 -1
- package/dist/cjs/devtools/DevTools.js +0 -1
- package/dist/cjs/devtools/DeveloperExperience.js +0 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +0 -1
- package/dist/cjs/dialogue/DialogueSystem.js +0 -1
- package/dist/cjs/docs/DocGenerator.js +0 -1
- package/dist/cjs/ecs/World.js +0 -1
- package/dist/cjs/editor/AchievementEditor.js +0 -1
- package/dist/cjs/editor/AdvancedEditor.js +0 -1
- package/dist/cjs/editor/AnimationRetargeting.js +0 -1
- package/dist/cjs/editor/AssetBrowser.js +0 -1
- package/dist/cjs/editor/AssetManager.js +0 -1
- package/dist/cjs/editor/ConsolePro.js +0 -1
- package/dist/cjs/editor/CraftingEditor.js +0 -1
- package/dist/cjs/editor/DebugTools.js +0 -1
- package/dist/cjs/editor/DialogueSystem.js +0 -1
- package/dist/cjs/editor/LeaderboardSystem.js +0 -1
- package/dist/cjs/editor/NiceGameEditor.js +0 -1
- package/dist/cjs/editor/PrefabSystem.js +0 -1
- package/dist/cjs/editor/ProfilerPanel.js +0 -1
- package/dist/cjs/editor/QuestEditor.js +0 -1
- package/dist/cjs/editor/ReplaySystem.js +0 -1
- package/dist/cjs/editor/SceneEditor.js +0 -1
- package/dist/cjs/editor/ScreenshotMode.js +0 -1
- package/dist/cjs/editor/ShaderGraph.js +0 -1
- package/dist/cjs/editor/TimelineEditor.js +0 -1
- package/dist/cjs/editor/UndoRedoPro.js +0 -1
- package/dist/cjs/editor/VRARMode.js +0 -1
- package/dist/cjs/engine/NiceGameEngine.js +0 -1
- package/dist/cjs/engine/SaveSystem.js +0 -1
- package/dist/cjs/enterprise/Enterprise.js +0 -1
- package/dist/cjs/export/BevyExporter.js +0 -1
- package/dist/cjs/export/CocosExporter.js +0 -1
- package/dist/cjs/export/Construct3Exporter.js +0 -1
- package/dist/cjs/export/DefoldExporter.js +0 -1
- package/dist/cjs/export/GDevelopExporter.js +0 -1
- package/dist/cjs/export/GameMakerExporter.js +0 -1
- package/dist/cjs/export/GodotExporter.js +0 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +0 -1
- package/dist/cjs/export/MonoGameExporter.js +0 -1
- package/dist/cjs/export/Pico8Exporter.js +0 -1
- package/dist/cjs/export/PlatformExporter.js +0 -1
- package/dist/cjs/export/RPGMakerExporter.js +0 -1
- package/dist/cjs/export/RobloxExporter.js +0 -1
- package/dist/cjs/export/Solar2DExporter.js +0 -1
- package/dist/cjs/export/ThreeJSExporter.js +0 -1
- package/dist/cjs/export/Tic80Exporter.js +0 -1
- package/dist/cjs/export/UnityExporter.js +0 -1
- package/dist/cjs/export/UnrealExporter.js +0 -1
- package/dist/cjs/export/WebExporter.js +0 -1
- package/dist/cjs/export/index.js +0 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +0 -1
- package/dist/cjs/godot-integration/GodotImport.js +0 -1
- package/dist/cjs/godot-integration/GodotLiveLink.js +0 -1
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +0 -1
- package/dist/cjs/i18n/I18n.js +0 -1
- package/dist/cjs/i18n/useTranslation.js +0 -1
- package/dist/cjs/import/AsepriteImporter.js +0 -1
- package/dist/cjs/import/DragonBonesImporter.js +0 -1
- package/dist/cjs/import/GameMakerImporter.js +0 -1
- package/dist/cjs/import/GodotSceneImporter.js +0 -1
- package/dist/cjs/import/LDtkImporter.js +0 -1
- package/dist/cjs/import/Live2DImporter.js +0 -1
- package/dist/cjs/import/NdgFormat.js +0 -1
- package/dist/cjs/import/OgmoImporter.js +0 -1
- package/dist/cjs/import/RPGMakerImporter.js +0 -1
- package/dist/cjs/import/SceneImporter.js +0 -1
- package/dist/cjs/import/SpineImporter.js +0 -1
- package/dist/cjs/import/SpriterImporter.js +0 -1
- package/dist/cjs/import/TiledMapImporter.js +0 -1
- package/dist/cjs/import/UnitySceneImporter.js +0 -1
- package/dist/cjs/import/index.js +0 -1
- package/dist/cjs/index.js +0 -1
- package/dist/cjs/input/GamepadNavigation.js +0 -1
- package/dist/cjs/input/InputManager.js +0 -1
- package/dist/cjs/input/useGamepads.js +0 -1
- package/dist/cjs/integration/IconSprite.js +0 -1
- package/dist/cjs/inventory/InventorySystem.js +0 -1
- package/dist/cjs/kids/KidMode.js +0 -1
- package/dist/cjs/kids/KidTools.js +0 -1
- package/dist/cjs/monetization/Monetization.js +0 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +0 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +0 -1
- package/dist/cjs/native-engine/AssetPipeline.js +0 -1
- package/dist/cjs/native-engine/AudioEngine.js +0 -1
- package/dist/cjs/native-engine/InputSystem.js +0 -1
- package/dist/cjs/native-engine/NetworkingSystem.js +0 -1
- package/dist/cjs/native-engine/PhysicsEngine.js +0 -1
- package/dist/cjs/native-engine/RenderingEngine.js +0 -1
- package/dist/cjs/native-engine/SceneGraph.js +0 -1
- package/dist/cjs/network/MultiplayerTransport.js +0 -1
- package/dist/cjs/network/Networking.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +0 -1
- package/dist/cjs/pathfinding/Pathfinding.js +0 -1
- package/dist/cjs/performance/AssetStreaming.js +0 -1
- package/dist/cjs/performance/BenchmarkSuite.js +0 -1
- package/dist/cjs/performance/DeltaCompression.js +0 -1
- package/dist/cjs/performance/DeterministicPhysics.js +0 -1
- package/dist/cjs/performance/ECSOptimization.js +0 -1
- package/dist/cjs/performance/GameSaveSystem.js +0 -1
- package/dist/cjs/performance/HotReload.js +0 -1
- package/dist/cjs/performance/InputRecording.js +0 -1
- package/dist/cjs/performance/InterestManagement.js +0 -1
- package/dist/cjs/performance/LocalizationRuntime.js +0 -1
- package/dist/cjs/performance/MemoryManagement.js +0 -1
- package/dist/cjs/performance/ModSupport.js +0 -1
- package/dist/cjs/performance/MultiThreadedPhysics.js +0 -1
- package/dist/cjs/performance/NetworkPrediction.js +0 -1
- package/dist/cjs/performance/ObjectPooling.js +0 -1
- package/dist/cjs/performance/Performance.js +0 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +0 -1
- package/dist/cjs/performance/WebGPURenderer.js +0 -1
- package/dist/cjs/physics/PhysicsAdvanced.js +0 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +0 -1
- package/dist/cjs/plugins/PluginSDK.js +0 -1
- package/dist/cjs/plugins/PluginTestKit.js +0 -1
- package/dist/cjs/procedural/Procedural.js +0 -1
- package/dist/cjs/procedural/WorldBuilding.js +0 -1
- package/dist/cjs/quest/QuestSystem.js +0 -1
- package/dist/cjs/release/MobileExport.js +0 -1
- package/dist/cjs/release/Release.js +0 -1
- package/dist/cjs/rendering/Camera2D.js +0 -1
- package/dist/cjs/rendering/Renderer2D.js +0 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +0 -1
- package/dist/cjs/runtime3d/Runtime3D.js +0 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +0 -1
- package/dist/cjs/scene/SceneManager.js +0 -1
- package/dist/cjs/scripting/GraphToAST.js +0 -1
- package/dist/cjs/scripting/LanguageExporter.js +0 -1
- package/dist/cjs/scripting/NodeGraph.js +0 -1
- package/dist/cjs/scripting/ScriptAST.js +0 -1
- package/dist/cjs/scripting/VisualScripting2.js +0 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +0 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +0 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +0 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +0 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +0 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +0 -1
- package/dist/cjs/social/Social.js +0 -1
- package/dist/cjs/systems/LightingSystem.js +0 -1
- package/dist/cjs/systems/ParticleSystem2.js +0 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +0 -1
- package/dist/cjs/systems/TerrainSystem.js +0 -1
- package/dist/cjs/templates/ActionTemplates.js +0 -1
- package/dist/cjs/templates/FightingTemplate.js +0 -1
- package/dist/cjs/templates/MetroidvaniaTemplate.js +0 -1
- package/dist/cjs/templates/PartyTemplates.js +0 -1
- package/dist/cjs/templates/PuzzleTemplates.js +0 -1
- package/dist/cjs/templates/RPGTemplates.js +0 -1
- package/dist/cjs/templates/SportsTemplates.js +0 -1
- package/dist/cjs/templates/StrategyTemplates.js +0 -1
- package/dist/cjs/templates/SurvivalTemplate.js +0 -1
- package/dist/cjs/templates/WaveDefense.js +0 -1
- package/dist/cjs/tilemap/Tilemap.js +0 -1
- package/dist/cjs/tutorials/TutorialBranching.js +0 -1
- package/dist/cjs/tutorials/TutorialEngine.js +0 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +0 -1
- package/dist/cjs/ui/GameUI.js +0 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +0 -1
- package/dist/cjs/unity-integration/UnityImport.js +0 -1
- package/dist/cjs/unity-integration/UnityLiveLink.js +0 -1
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +0 -1
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +0 -1
- package/dist/cjs/unreal-integration/UnrealImport.js +0 -1
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +0 -1
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +0 -1
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +0 -1
- package/dist/cjs/xr/ARVR.js +0 -1
- package/dist/esm/accessibility/Accessibility.js +0 -1
- package/dist/esm/ai/AI.js +0 -1
- package/dist/esm/ai/BehaviorTree.js +0 -1
- package/dist/esm/ai/StateMachine.js +0 -1
- package/dist/esm/animation/Animation.js +0 -1
- package/dist/esm/audio/AudioAdvanced.js +0 -1
- package/dist/esm/audio/AudioBridge.js +0 -1
- package/dist/esm/audio/AudioManager.js +0 -1
- package/dist/esm/build-cloud/BuildOrchestration.js +0 -1
- package/dist/esm/build-cloud/GodotBuildCloud.js +0 -1
- package/dist/esm/build-cloud/UnityBuildCloud.js +0 -1
- package/dist/esm/build-cloud/UnrealBuildCloud.js +0 -1
- package/dist/esm/core/EventBus.js +0 -1
- package/dist/esm/core/GameClock.js +0 -1
- package/dist/esm/core/GameConfig.js +0 -1
- package/dist/esm/core/GameLoop.js +0 -1
- package/dist/esm/core/ServiceLocator.js +0 -1
- package/dist/esm/core/Validation.js +0 -1
- package/dist/esm/core/math.js +0 -1
- package/dist/esm/devtools/DevTools.js +0 -1
- package/dist/esm/devtools/DeveloperExperience.js +0 -1
- package/dist/esm/devtools/GameplayAnalytics.js +0 -1
- package/dist/esm/dialogue/DialogueSystem.js +0 -1
- package/dist/esm/docs/DocGenerator.js +0 -1
- package/dist/esm/ecs/World.js +0 -1
- package/dist/esm/editor/AchievementEditor.js +0 -1
- package/dist/esm/editor/AdvancedEditor.js +0 -1
- package/dist/esm/editor/AnimationRetargeting.js +0 -1
- package/dist/esm/editor/AssetBrowser.js +0 -1
- package/dist/esm/editor/AssetManager.js +0 -1
- package/dist/esm/editor/ConsolePro.js +0 -1
- package/dist/esm/editor/CraftingEditor.js +0 -1
- package/dist/esm/editor/DebugTools.js +0 -1
- package/dist/esm/editor/DialogueSystem.js +0 -1
- package/dist/esm/editor/LeaderboardSystem.js +0 -1
- package/dist/esm/editor/NiceGameEditor.js +0 -1
- package/dist/esm/editor/PrefabSystem.js +0 -1
- package/dist/esm/editor/ProfilerPanel.js +0 -1
- package/dist/esm/editor/QuestEditor.js +0 -1
- package/dist/esm/editor/ReplaySystem.js +0 -1
- package/dist/esm/editor/SceneEditor.js +0 -1
- package/dist/esm/editor/ScreenshotMode.js +0 -1
- package/dist/esm/editor/ShaderGraph.js +0 -1
- package/dist/esm/editor/TimelineEditor.js +0 -1
- package/dist/esm/editor/UndoRedoPro.js +0 -1
- package/dist/esm/editor/VRARMode.js +0 -1
- package/dist/esm/engine/NiceGameEngine.js +0 -1
- package/dist/esm/engine/SaveSystem.js +0 -1
- package/dist/esm/enterprise/Enterprise.js +0 -1
- package/dist/esm/export/BevyExporter.js +0 -1
- package/dist/esm/export/CocosExporter.js +0 -1
- package/dist/esm/export/Construct3Exporter.js +0 -1
- package/dist/esm/export/DefoldExporter.js +0 -1
- package/dist/esm/export/GDevelopExporter.js +0 -1
- package/dist/esm/export/GameMakerExporter.js +0 -1
- package/dist/esm/export/GodotExporter.js +0 -1
- package/dist/esm/export/MinecraftBedrockExporter.js +0 -1
- package/dist/esm/export/MonoGameExporter.js +0 -1
- package/dist/esm/export/Pico8Exporter.js +0 -1
- package/dist/esm/export/PlatformExporter.js +0 -1
- package/dist/esm/export/RPGMakerExporter.js +0 -1
- package/dist/esm/export/RobloxExporter.js +0 -1
- package/dist/esm/export/Solar2DExporter.js +0 -1
- package/dist/esm/export/ThreeJSExporter.js +0 -1
- package/dist/esm/export/Tic80Exporter.js +0 -1
- package/dist/esm/export/UnityExporter.js +0 -1
- package/dist/esm/export/UnrealExporter.js +0 -1
- package/dist/esm/export/WebExporter.js +0 -1
- package/dist/esm/export/index.js +0 -1
- package/dist/esm/godot-integration/GodotAssetLibrary.js +0 -1
- package/dist/esm/godot-integration/GodotImport.js +0 -1
- package/dist/esm/godot-integration/GodotLiveLink.js +0 -1
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +0 -1
- package/dist/esm/i18n/I18n.js +0 -1
- package/dist/esm/i18n/useTranslation.js +0 -1
- package/dist/esm/import/AsepriteImporter.js +0 -1
- package/dist/esm/import/DragonBonesImporter.js +0 -1
- package/dist/esm/import/GameMakerImporter.js +0 -1
- package/dist/esm/import/GodotSceneImporter.js +0 -1
- package/dist/esm/import/LDtkImporter.js +0 -1
- package/dist/esm/import/Live2DImporter.js +0 -1
- package/dist/esm/import/NdgFormat.js +0 -1
- package/dist/esm/import/OgmoImporter.js +0 -1
- package/dist/esm/import/RPGMakerImporter.js +0 -1
- package/dist/esm/import/SceneImporter.js +0 -1
- package/dist/esm/import/SpineImporter.js +0 -1
- package/dist/esm/import/SpriterImporter.js +0 -1
- package/dist/esm/import/TiledMapImporter.js +0 -1
- package/dist/esm/import/UnitySceneImporter.js +0 -1
- package/dist/esm/import/index.js +0 -1
- package/dist/esm/index.js +0 -1
- package/dist/esm/input/GamepadNavigation.js +0 -1
- package/dist/esm/input/InputManager.js +0 -1
- package/dist/esm/input/useGamepads.js +0 -1
- package/dist/esm/integration/IconSprite.js +0 -1
- package/dist/esm/inventory/InventorySystem.js +0 -1
- package/dist/esm/kids/KidMode.js +0 -1
- package/dist/esm/kids/KidTools.js +0 -1
- package/dist/esm/monetization/Monetization.js +0 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js +0 -1
- package/dist/esm/multiplayer/MiniGameTypes.js +0 -1
- package/dist/esm/native-engine/AssetPipeline.js +0 -1
- package/dist/esm/native-engine/AudioEngine.js +0 -1
- package/dist/esm/native-engine/InputSystem.js +0 -1
- package/dist/esm/native-engine/NetworkingSystem.js +0 -1
- package/dist/esm/native-engine/PhysicsEngine.js +0 -1
- package/dist/esm/native-engine/RenderingEngine.js +0 -1
- package/dist/esm/native-engine/SceneGraph.js +0 -1
- package/dist/esm/network/MultiplayerTransport.js +0 -1
- package/dist/esm/network/Networking.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +0 -1
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- package/dist/types/systems/NiceSpell.d.ts +216 -0
- package/dist/types/systems/NiceState.d.ts +224 -0
- package/dist/types/systems/NiceStateMachine.d.ts +108 -0
- package/dist/types/systems/NiceStatus.d.ts +116 -0
- package/dist/types/systems/NiceStealth.d.ts +204 -0
- package/dist/types/systems/NiceSteam.d.ts +255 -0
- package/dist/types/systems/NiceStreaming.d.ts +173 -0
- package/dist/types/systems/NiceSwimming.d.ts +166 -0
- package/dist/types/systems/NiceTalent.d.ts +154 -0
- package/dist/types/systems/NiceTarget.d.ts +121 -0
- package/dist/types/systems/NiceTerrain.d.ts +143 -0
- package/dist/types/systems/NiceTilemap.d.ts +218 -0
- package/dist/types/systems/NiceTimer.d.ts +153 -0
- package/dist/types/systems/NiceTournament.d.ts +190 -0
- package/dist/types/systems/NiceTrading.d.ts +238 -0
- package/dist/types/systems/NiceTransmog.d.ts +142 -0
- package/dist/types/systems/NiceTutorial.d.ts +248 -0
- package/dist/types/systems/NiceTween.d.ts +164 -0
- package/dist/types/systems/NiceUI.d.ts +364 -0
- package/dist/types/systems/NiceVFX.d.ts +333 -0
- package/dist/types/systems/NiceVehicle.d.ts +176 -0
- package/dist/types/systems/NiceVoice.d.ts +502 -0
- package/dist/types/systems/NiceWater.d.ts +162 -0
- package/dist/types/systems/NiceWave.d.ts +174 -0
- package/dist/types/systems/NiceWaypoint.d.ts +165 -0
- package/dist/types/systems/NiceWeather.d.ts +225 -0
- package/dist/types/systems/NiceXR.d.ts +187 -0
- package/dist/types/systems/PhysicsDebugSystem.d.ts +369 -0
- package/dist/types/systems/TerrainSystem.d.ts +290 -0
- package/dist/types/systems/index.d.ts +182 -0
- package/dist/types/templates/FightingTemplate.d.ts +179 -0
- package/dist/types/templates/MetroidvaniaTemplate.d.ts +174 -0
- package/dist/types/templates/SurvivalTemplate.d.ts +208 -0
- package/dist/types/tutorials/TutorialBranching.d.ts +2 -2
- package/dist/types/ui/GameUI.d.ts +1 -1
- package/dist/types/unity-integration/UnityAssetStore.d.ts +365 -0
- package/dist/types/unity-integration/UnityImport.d.ts +407 -0
- package/dist/types/unity-integration/UnityLiveLink.d.ts +350 -0
- package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +67 -0
- package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +90 -0
- package/dist/types/unity-integration/components/index.d.ts +8 -0
- package/dist/types/unity-integration/index.d.ts +9 -0
- package/dist/types/unreal-integration/UnrealImport.d.ts +367 -0
- package/dist/types/unreal-integration/UnrealLiveLink.d.ts +236 -0
- package/dist/types/unreal-integration/UnrealMarketplace.d.ts +360 -0
- package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +98 -0
- package/dist/types/unreal-integration/components/index.d.ts +1 -0
- package/dist/types/unreal-integration/index.d.ts +12 -0
- package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +145 -0
- package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +100 -0
- package/dist/types/visual-scripting/VisualScriptGraph.d.ts +173 -0
- package/dist/types/visual-scripting/VisualScriptNode.d.ts +157 -0
- package/dist/types/visual-scripting/index.d.ts +6 -0
- package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +152 -0
- package/dist/types/visual-scripting/nodes/EventNodes.d.ts +95 -0
- package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +134 -0
- package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +122 -0
- package/dist/types/visual-scripting/nodes/MathNodes.d.ts +170 -0
- package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +131 -0
- package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +107 -0
- package/dist/types/visual-scripting/nodes/index.d.ts +21 -0
- package/dist/types/visual-scripting/nodes/registerNodes.d.ts +29 -0
- package/dist/types/visual-scripting/types.d.ts +402 -0
- package/dist/types/xr/WebXRLayers.d.ts +319 -0
- package/dist/types/xr/index.d.ts +1 -0
- package/package.json +4 -5
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/**
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* @file TerrainSystem.ts
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* @description Advanced Terrain System with Heightmap, Splatmap, and Foliage
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* PRO-1.4: Professional Editor Features
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*
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* Features:
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* - Heightmap terrain with LOD
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* - Splatmap texture blending (up to 8 layers)
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* - Foliage scattering (grass, trees, rocks)
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* - Terrain brushes (raise, lower, smooth, flatten, noise, erosion)
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* - Procedural generation (Perlin noise, diamond-square, hydraulic erosion)
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* - Holes/caves support
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* - Detail meshes and decals
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* - Terrain chunks with streaming
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* - Physics collision mesh generation
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*/
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export interface Vec2 {
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x: number;
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y: number;
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}
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export interface Vec3 {
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x: number;
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y: number;
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z: number;
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}
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export interface Color {
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r: number;
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g: number;
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b: number;
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a: number;
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}
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export interface TerrainConfig {
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/** Width of terrain in world units */
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width: number;
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/** Depth of terrain in world units */
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depth: number;
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/** Maximum height of terrain */
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maxHeight: number;
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/** Resolution of heightmap (vertices per side) */
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heightmapResolution: number;
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/** Resolution of splatmap (pixels per side) */
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splatmapResolution: number;
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/** Number of chunks per side */
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chunksPerSide: number;
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/** Detail resolution for grass/detail meshes */
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detailResolution: number;
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/** Detail resolution per patch */
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detailResolutionPerPatch: number;
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/** Base texture tiling */
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basemapDistance: number;
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/** Cast shadows */
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castShadows: boolean;
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/** Draw instanced */
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drawInstanced: boolean;
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}
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export declare const DEFAULT_TERRAIN_CONFIG: TerrainConfig;
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export interface TerrainLayer {
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id: string;
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name: string;
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/** Diffuse/Albedo texture ID */
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diffuseTexture: string;
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/** Normal map texture ID */
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normalTexture?: string;
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/** Mask texture (R=metallic, G=AO, B=height, A=smoothness) */
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maskTexture?: string;
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/** Tiling (UV scale) */
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tileSize: Vec2;
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/** Offset */
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tileOffset: Vec2;
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/** Metallic value (if no mask texture) */
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metallic: number;
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/** Smoothness value (if no mask texture) */
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smoothness: number;
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/** Specular color */
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specularColor: Color;
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/** Normal scale */
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normalScale: number;
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/** Diffuse remix (for color variation) */
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diffuseRemapMin: Color;
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diffuseRemapMax: Color;
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/** Mask remix */
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maskRemapMin: Color;
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maskRemapMax: Color;
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}
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export declare function createTerrainLayer(id: string, name: string, diffuseTexture: string): TerrainLayer;
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export type DetailRenderMode = 'grass' | 'vertexLit' | 'grassBillboard';
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export interface DetailPrototype {
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id: string;
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name: string;
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/** Mesh ID for mesh-based details, or null for grass billboards */
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meshId?: string;
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/** Texture ID for grass billboards */
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textureId?: string;
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/** Render mode */
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renderMode: DetailRenderMode;
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/** Use instancing */
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useInstancing: boolean;
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/** Health color (tinting) */
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healthyColor: Color;
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/** Dry color (tinting) */
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dryColor: Color;
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/** Minimum width */
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minWidth: number;
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/** Maximum width */
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maxWidth: number;
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/** Minimum height */
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minHeight: number;
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/** Maximum height */
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maxHeight: number;
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/** Noise spread */
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noiseSpread: number;
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/** Density */
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density: number;
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/** Align to ground normal */
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alignToGround: number;
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/** Position jitter */
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positionJitter: number;
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/** Hole edge padding */
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holeEdgePadding: number;
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}
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export declare function createGrassDetail(id: string, name: string, textureId: string): DetailPrototype;
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export interface TreePrototype {
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id: string;
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name: string;
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/** Mesh ID for tree model */
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meshId: string;
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/** LOD meshes (distance → mesh ID) */
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lodMeshes: {
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distance: number;
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meshId: string;
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}[];
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/** Billboard texture for far LOD */
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billboardTexture?: string;
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/** Bend factor for wind */
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bendFactor: number;
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/** Minimum scale */
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minScale: number;
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/** Maximum scale */
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maxScale: number;
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/** Random rotation */
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randomRotation: boolean;
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/** Align to ground */
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alignToGround: number;
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/** Nav mesh area (for pathfinding) */
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navMeshArea: number;
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}
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export declare function createTreePrototype(id: string, name: string, meshId: string): TreePrototype;
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export interface TreeInstance {
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position: Vec3;
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rotation: number;
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scale: Vec3;
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prototypeId: string;
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color: Color;
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lightmapColor: Color;
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}
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export type TerrainBrushType = 'raise' | 'lower' | 'flatten' | 'smooth' | 'noise' | 'erosion' | 'paint' | 'paintHoles' | 'stampHeight' | 'bridge' | 'clone';
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export interface TerrainBrush {
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type: TerrainBrushType;
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/** Size in world units */
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size: number;
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/** Strength (0-1) */
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strength: number;
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/** Falloff curve (0 = hard edge, 1 = smooth falloff) */
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falloff: number;
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/** Rotation in degrees */
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rotation: number;
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/** For stamp/clone: source position */
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sourcePosition?: Vec3;
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/** For paint: layer index */
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layerIndex?: number;
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/** For flatten: target height */
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targetHeight?: number;
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/** For noise: noise parameters */
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noiseScale?: number;
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noiseOctaves?: number;
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/** Brush shape texture ID (grayscale) */
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brushTexture?: string;
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/** Jitter */
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spacingJitter: number;
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/** Scatter */
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scatter: number;
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}
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export declare const DEFAULT_BRUSH: TerrainBrush;
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export interface TerrainChunk {
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id: string;
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/** Grid position */
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gridX: number;
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gridZ: number;
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/** World bounds */
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boundsMin: Vec3;
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boundsMax: Vec3;
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/** Is loaded */
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isLoaded: boolean;
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/** Current LOD level */
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lodLevel: number;
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/** Mesh ID */
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meshId?: string;
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/** Collision mesh ID */
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collisionMeshId?: string;
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}
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export interface TerrainData {
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id: string;
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name: string;
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config: TerrainConfig;
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/** Heightmap data (normalized 0-1) */
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heightmap: Float32Array;
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/** Splatmap data (up to 2 textures, each RGBA for 4 layers = 8 total) */
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splatmaps: Uint8Array[];
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/** Hole map (1 = solid, 0 = hole) */
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holemap: Uint8Array;
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/** Terrain layers (textures) */
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layers: TerrainLayer[];
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/** Detail prototypes (grass, etc.) */
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detailPrototypes: DetailPrototype[];
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/** Detail density maps (one per prototype) */
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detailMaps: Uint8Array[];
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/** Tree prototypes */
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treePrototypes: TreePrototype[];
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/** Tree instances */
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trees: TreeInstance[];
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/** Chunks */
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chunks: TerrainChunk[];
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/** Metadata */
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metadata: {
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createdAt: number;
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modifiedAt: number;
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version: number;
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};
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}
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export declare class TerrainSystem {
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private data;
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private undoStack;
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private redoStack;
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private maxUndoSteps;
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constructor(config?: Partial<TerrainConfig>);
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private createEmptyTerrain;
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/** Get height at grid coordinates (0 to resolution-1) */
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getHeightAtGrid(gridX: number, gridZ: number): number;
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/** Set height at grid coordinates */
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setHeightAtGrid(gridX: number, gridZ: number, height: number, recordUndo?: boolean): void;
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/** Get interpolated height at world coordinates */
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getHeightAtWorld(worldX: number, worldZ: number): number;
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/** Convert world position to grid coordinates */
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worldToGrid(worldX: number, worldZ: number): Vec2;
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/** Convert grid coordinates to world position */
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gridToWorld(gridX: number, gridZ: number): Vec3;
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getNormalAtWorld(worldX: number, worldZ: number): Vec3;
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applyBrush(brush: TerrainBrush, worldX: number, worldZ: number): void;
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private applyHeightBrush;
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private applyFlattenBrush;
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private applySmoothBrush;
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private applyNoiseBrush;
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private applyErosionBrush;
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private applyPaintBrush;
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private normalizeSplatmapPixel;
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private applyHoleBrush;
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private applyStampBrush;
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private calculateFalloff;
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generatePerlinTerrain(scale?: number, octaves?: number, persistence?: number): void;
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generateDiamondSquare(roughness?: number): void;
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applyHydraulicErosion(iterations?: number): void;
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private perlinNoise2D;
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private noise2D;
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private dot2D;
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private hash;
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private fade;
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private lerp;
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addDetailPrototype(prototype: DetailPrototype): void;
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paintDetail(worldX: number, worldZ: number, prototypeIndex: number, radius: number, density: number): void;
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scatterFoliage(prototypeIndex: number, minSlope?: number, maxSlope?: number, minHeight?: number, maxHeight?: number): void;
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addTreePrototype(prototype: TreePrototype): void;
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addTree(worldX: number, worldZ: number, prototypeId: string, scale?: number, rotation?: number): TreeInstance | null;
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scatterTrees(prototypeId: string, density: number, minSlope?: number, maxSlope?: number, minHeight?: number, maxHeight?: number, minSpacing?: number): number;
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removeTreesInRadius(worldX: number, worldZ: number, radius: number): number;
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private recordHeightChange;
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undo(): boolean;
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redo(): boolean;
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getData(): TerrainData;
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setData(data: TerrainData): void;
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serialize(): string;
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static deserialize(json: string): TerrainSystem;
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exportHeightmapAsRAW(): ArrayBuffer;
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importHeightmapFromRAW(buffer: ArrayBuffer, is16bit?: boolean): void;
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exportSplatmapAsPNG(splatmapIndex: number): ImageData | null;
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}
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export declare function createTerrain(config?: Partial<TerrainConfig>): TerrainSystem;
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export declare function createFlatTerrain(config?: Partial<TerrainConfig>): TerrainSystem;
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export declare function createHillyTerrain(config?: Partial<TerrainConfig>): TerrainSystem;
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export declare function createMountainousTerrain(config?: Partial<TerrainConfig>): TerrainSystem;
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export declare function createIslandTerrain(config?: Partial<TerrainConfig>): TerrainSystem;
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export * from './LightingSystem';
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export * from './ParticleSystem2';
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export * from './PhysicsDebugSystem';
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export * from './TerrainSystem';
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export { NiceSaveSystem, LocalStorageAdapter, MemoryStorageAdapter, IndexedDBAdapter, createSaveSystem, DEFAULT_SAVE_CONFIG, } from './NiceSaveSystem';
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export type { SaveSlotId, SaveMetadata, SaveData, SaveSystemConfig, SaveEventType, SaveEvent, SaveEventCallback, StorageAdapter, CloudSaveAdapter, SaveMigration, Checkpoint, } from './NiceSaveSystem';
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export { NiceAchievements, createAchievementSystem, createProgressAchievement, createTieredAchievements, DEFAULT_ACHIEVEMENT_CONFIG, } from './NiceAchievements';
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export type { AchievementId, StatId, LeaderboardId, AchievementRarity, AchievementCategory, AchievementDefinition, AchievementCondition, AchievementReward, AchievementState, UnlockNotification, StatDefinition, StatState, LeaderboardDefinition, LeaderboardEntry, AchievementEventType, AchievementEvent, AchievementEventCallback, PlatformAchievementAdapter, AchievementSystemConfig, } from './NiceAchievements';
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export { NiceSkillTree, createSkillTree, createPassiveSkill, createActiveSkill, DEFAULT_SKILL_CONFIG, } from './NiceSkillTree';
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export type { SkillId, SkillTreeId, BuildPresetId, SkillType, SkillCategory, SkillModifier, SkillEffect, SkillDefinition, SkillTreeDefinition, SkillState, SkillTreeState, BuildPreset, SkillEventType, SkillEvent, SkillEventCallback, SkillTreeConfig, } from './NiceSkillTree';
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export { NiceCrafting, createCraftingSystem, DEFAULT_CRAFTING_CONFIG } from './NiceCrafting';
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export type { RecipeId, ItemId, StationId, CraftingCategoryId, CraftingQuality, RecipeDiscoveryType, CraftingItem, ItemStack, RecipeIngredient, RecipeOutput, RecipeDefinition, CraftingStationDefinition, CraftingStationState, ActiveCraft, CraftingResult, CraftingSkillState, CraftingEventType, CraftingEvent, CraftingEventCallback, CraftingConfig, } from './NiceCrafting';
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export { NiceWeather, createWeatherSystem, DEFAULT_WEATHER_CONFIG, DEFAULT_WEATHER_PRESETS, DEFAULT_SEASONS, } from './NiceWeather';
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export type { WeatherId, BiomeId, SeasonId, TimeOfDay, WeatherDefinition, WeatherState, WeatherForecast, TimeState, TimeConfig, SeasonDefinition, BiomeDefinition, EnvironmentState, WeatherEventType, WeatherEvent, WeatherEventCallback, WeatherSystemConfig, } from './NiceWeather';
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export { NiceFaction, createFactionSystem, DEFAULT_REPUTATION_TIERS, DEFAULT_FACTION_CONFIG, } from './NiceFaction';
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export type { FactionId, ReputationTier, FactionDefinition, FactionRelationship, ReputationTierDefinition, FactionState, ReputationModifier, ReputationGain, FactionReward, DiplomaticStatus, DiplomaticState, FactionEventType, FactionEvent, FactionEventCallback, FactionSystemConfig, } from './NiceFaction';
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export { NiceLoot, createLootSystem, DEFAULT_RARITY_CONFIG, DEFAULT_LOOT_CONFIG } from './NiceLoot';
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export type { LootTableId, LootItemId, RarityTier, LootItemDefinition, LootEntry, LootCondition, GuaranteedDrop, LootTableDefinition, LootDrop, LootResult, LootContext, RarityConfig, LootEventType, LootEvent, LootEventCallback, LootSystemConfig, } from './NiceLoot';
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export { NiceCamera, createCameraSystem, DEFAULT_CAMERA_CONFIG, EASING } from './NiceCamera';
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export type { CameraId, CameraMode, Vec3, Quaternion, Bounds, CameraDefinition, CameraFollowSettings, CameraOrbitSettings, CameraIsometricSettings, CameraState, CameraShake, CameraTransition, EasingFunction, CameraKeyframe, CinematicSequence, ScreenEffect, CameraEventType, CameraEvent, CameraEventCallback, CameraSystemConfig, } from './NiceCamera';
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export { NiceAudio, createAudioSystem, DEFAULT_AUDIO_CONFIG } from './NiceAudio';
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export type { SoundId, SoundBankId, AudioCategory, SoundDefinition, MusicTrack, AmbientLayer, SoundInstance, MusicState, SoundBank, AudioEventType, AudioEvent, AudioEventCallback, } from './NiceAudio';
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export { NiceInput, createInputSystem, DEFAULT_INPUT_CONFIG } from './NiceInput';
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export type { ActionId, AxisId, InputDevice, KeyCode, MouseButton, GamepadButton, GamepadAxis, KeyBinding, MouseBinding, GamepadButtonBinding, GamepadAxisBinding, TouchBinding, InputBinding, ActionDefinition, AxisDefinition, ActionState, AxisState, MouseState, TouchState, GamepadState, InputFrame, InputRecording, InputEventType, InputEvent, InputEventCallback, InputContext, InputConfig, } from './NiceInput';
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export { NiceLocalization, createLocalizationSystem, DEFAULT_LOCALIZATION_CONFIG, } from './NiceLocalization';
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export type { LocaleId, TranslationKey, Namespace, PluralCategory, Gender, TranslationValue, TranslationEntry, TranslationNamespace, LocaleDefinition, InterpolationOptions, LocaleEventType, LocaleEvent, LocaleEventCallback, LocalizationConfig, TFunction, } from './NiceLocalization';
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export { Pool, NicePool, createPoolManager, createSimplePool, createVec2Pool, createVec3Pool, DEFAULT_POOL_CONFIG, } from './NicePool';
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export type { PoolableObject, PoolFactory, PoolConfig, PoolStats, PoolEventType, PoolEvent, PoolEventCallback, Vec2Poolable, Vec3Poolable, } from './NicePool';
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export { NiceTimer, createTimerSystem, SequenceBuilder, buildSequence, DEFAULT_TIMER_CONFIG, } from './NiceTimer';
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export type { TimerId, TimerGroupId, TimerCallback, TimerCompleteCallback, TimerConfig, TimerState, ScheduledTask, SequenceStep, TimerEventType, TimerEvent, TimerEventCallback, } from './NiceTimer';
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export { NiceTween, createTweenSystem, TweenSequence, EASINGS, TWEEN_EASINGS, lerpColor, hexToRgb, rgbToHex, tweenPath, bezierPoint, } from './NiceTween';
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export type { TweenId, EasingName, EasingFn, TweenProperty, TweenConfig, TweenState, RGB, RGBA, TweenEventType, TweenEvent, TweenEventCallback, } from './NiceTween';
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export { NiceDebug, createDebugSystem, getGlobalDebug, setGlobalDebug, DEFAULT_DEBUG_CONFIG, } from './NiceDebug';
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export type { LogLevel, ProfilerCategory, LogEntry, LogFilter, ProfilerSample, FrameStats, ProfilerReport, MemorySnapshot, AllocationTracker, DebugLine, DebugCircle, DebugBox, DebugText, DebugPrimitive, AssertionConfig, DebugEventType, DebugEvent, DebugEventCallback, DebugConfig, } from './NiceDebug';
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export { NiceEvent, createEventBus, TypedEventBus, createGameEventBus, DEFAULT_EVENT_CONFIG, } from './NiceEventBus';
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export type { EventName, EventCallback, GameEvent, EventListener, QueuedEvent, EventStats, EventBusConfig, TypedEventMap, CommonGameEvents, } from './NiceEventBus';
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export { NiceScene, createSceneManager, DEFAULT_SCENE_CONFIG, DEFAULT_TRANSITION, } from './NiceSceneManager';
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export type { SceneId, SceneGroupId, SceneState, SceneDefinition, SceneInstance, TransitionType, SceneTransition, LoadingScreen, SceneEventType, SceneEvent, SceneEventCallback, SceneManagerConfig, } from './NiceSceneManager';
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export { NiceECS, createECS, defineComponent, defineSystem, DEFAULT_ECS_CONFIG } from './NiceECS';
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export type { EntityId, ComponentType, SystemId, QueryId, TagId, GroupId, PrefabId, Component, ComponentDefinition, Entity, EntityData, SystemPriority, System, QueryDefinition, Prefab, ECSEventType, ECSEvent, ECSEventCallback, ECSConfig, } from './NiceECS';
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export { NiceAnimation, createAnimationSystem, ClipBuilder, StateMachineBuilder, buildClip, buildStateMachine, DEFAULT_ANIMATION_CONFIG, } from './NiceAnimation';
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export type { AnimationId, ClipId, BoneId, StateId, PlaybackState, BlendMode as AnimBlendMode, Keyframe, AnimationClip, AnimationInstance, Bone, Skeleton, IKChain, AnimatorStateMachine, AnimationEventType, AnimationEvent, AnimationEventCallback, } from './NiceAnimation';
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export { NiceCollision, createCollisionSystem, DEFAULT_COLLISION_CONFIG } from './NiceCollision';
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export type { ColliderId as CollisionColliderId, Vec2 as CollisionVec2, AABB, Circle, OBB, Polygon, Capsule, Collider as CollisionCollider, CollisionManifold, RaycastHit as CollisionRaycastHit, CollisionEventType, CollisionEvent, CollisionEventCallback, CollisionConfig, } from './NiceCollision';
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export { NiceState, createStateMachine, StateBuilder, TransitionBuilder, MachineBuilder, state, transition, machine, createSimpleFSM, createToggleMachine, createSequenceMachine, DEFAULT_STATE_CONFIG, } from './NiceState';
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export type { MachineId, StateId as StateMachineStateId, TransitionId as StateMachineTransitionId, StateDefinition as StateMachineStateDef, GuardFunction, ActionFunction, StateEvent, } from './NiceState';
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export { NiceResource, createResourceManager, loadManifest, loadManifestFromUrl, DEFAULT_RESOURCE_CONFIG, } from './NiceResource';
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export type { AssetId, BundleId, AssetType, Asset, AssetLoader, AssetBundle, AssetManifest, ResourceEventType, ResourceEvent, ResourceEventCallback, ResourceConfig, } from './NiceResource';
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export { NiceParticle, createParticleSystem, PARTICLE_PRESETS, DEFAULT_PARTICLE_CONFIG, DEFAULT_EMITTER_CONFIG, } from './NiceParticle';
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export type { EmitterId, ParticleId, EmitterShape, EmissionMode, BlendMode as ParticleBlendMode, SortMode, Vec2 as ParticleVec2, Vec3 as ParticleVec3, Color as ParticleColor, MinMax, Curve, ValueOverLifetime, ColorOverLifetime, ColorGradient, Particle, BoxShape, CircleShape, SphereShape, ConeShape, LineShape, RingShape, PointShape, ShapeConfig, GravityForce, WindForce, AttractorForce, VortexForce, NoiseForce, DragForce, Force, Burst, EmissionConfig, TextureConfig, TrailConfig, CollisionConfig as ParticleCollisionConfig, SubEmitterConfig, EmitterConfig, EmitterInstance, ParticleEventType, ParticleEvent, ParticleEventCallback, ParticleSystemConfig, } from './NiceParticle';
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export { NicePhysics, createPhysicsWorld, createDynamicBody, createStaticBody, createKinematicBody, DEFAULT_PHYSICS_CONFIG, DEFAULT_MATERIAL, } from './NicePhysics';
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export type { BodyId, ColliderId as PhysicsColliderId, JointId, BodyType, ColliderType, JointType, Vec2 as PhysicsVec2, Vec3 as PhysicsVec3, Quaternion as PhysicsQuaternion, PhysicsMaterial, BaseCollider, BoxCollider, CircleCollider, SphereCollider, CapsuleCollider, PolygonCollider, PlaneCollider, Collider as PhysicsCollider, RigidBodyConfig, RigidBody, BaseJoint, FixedJoint, DistanceJoint, SpringJoint, RevoluteJoint, PrismaticJoint, RopeJoint, Joint, ContactPoint, CollisionInfo, RaycastHit as PhysicsRaycastHit, RaycastOptions, OverlapResult, PhysicsEventType, PhysicsEvent, PhysicsEventCallback, PhysicsConfig, } from './NicePhysics';
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export { NiceNavigation, createNavigationSystem, pathToPositions, getPathProgress, DEFAULT_NAVIGATION_CONFIG, } from './NiceNavigation';
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export type { NavMeshId, AgentId, ObstacleId, WaypointId, AreaId, PathfindingAlgorithm, HeuristicType, Vec2 as NavVec2, Vec3 as NavVec3, CellType, GridCell, NavigationGrid, GridConfig, NavMeshVertex, NavMeshEdge, NavMeshPolygon, NavMesh, Waypoint, WaypointGraph, PathNode, NavigationPath, PathRequest, PathResult, AgentState, NavigationAgent, AgentConfig, ObstacleShape, DynamicObstacle, FlowField, NavigationArea, NavigationEventType, NavigationEvent, NavigationEventCallback, NavigationConfig, } from './NiceNavigation';
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export { NiceUI, createUISystem, createPanel, createLabel, createButton, createProgressBar, createTextInput, Easings, DEFAULT_UI_CONFIG, DEFAULT_STYLE, } from './NiceUI';
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export type { WidgetId, LayerId, StyleId, WidgetType, AnchorPreset, LayoutType, Vec2 as UIVec2, Rect, Color as UIColor, Padding, TextStyle, BackgroundStyle, BorderStyle, WidgetStyle, Theme, WidgetConfig, Widget, UILayer, InputState, UIAnimation, UIEventType, UIEvent, UIEventCallback, UIConfig, } from './NiceUI';
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export { NiceSpawner, createSpawnerSystem, DEFAULT_SPAWNER_CONFIG } from './NiceSpawner';
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export type { SpawnerId, SpawnPointId, WaveId, SpawnPattern, SpawnCondition, SpawnRequest, SpawnResult, SpawnerEventType, SpawnerEvent, SpawnerEventCallback, SpawnerConfig, } from './NiceSpawner';
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export { NiceDamage, createDamageSystem, DEFAULT_DAMAGE_CONFIG } from './NiceDamage';
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export type { DamageModifier, DamageResult, DamageEventType, DamageEvent, DamageEventCallback, DamageConfig, } from './NiceDamage';
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export { NiceAbility, createAbilitySystem, DEFAULT_ABILITY_CONFIG } from './NiceAbility';
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export type { AbilityId, AbilityState, AbilityCost, AbilityEffect, AbilityDefinition, AbilityEventType, AbilityEvent, AbilityEventCallback, AbilityConfig, } from './NiceAbility';
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export { NiceMinimap, createMinimapSystem, DEFAULT_MINIMAP_CONFIG } from './NiceMinimap';
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export type { MinimapMarker, MinimapEventType, MinimapEvent, MinimapEventCallback, MinimapConfig, } from './NiceMinimap';
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export { NiceLeaderboard, createLeaderboardSystem, DEFAULT_LEADERBOARD_CONFIG, } from './NiceLeaderboard';
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export type { EntryId, LeaderboardEventType, LeaderboardEvent, LeaderboardEventCallback, LeaderboardConfig, } from './NiceLeaderboard';
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export { NiceTutorial, createTutorialSystem, DEFAULT_TUTORIAL_CONFIG } from './NiceTutorial';
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export type { TutorialId, StepId, TutorialStep, TutorialDefinition, TutorialProgress, TutorialState, TutorialEventType, TutorialEvent, TutorialEventCallback, TutorialConfig, } from './NiceTutorial';
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export { NiceBuilding, createBuildingSystem, DEFAULT_BUILDING_CONFIG } from './NiceBuilding';
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export type { BuildingId, BlueprintId, GridCell as BuildingGridCell, BuildingState, BuildingInstance, BuildingEventType, BuildingEvent, BuildingEventCallback, BuildingConfig, } from './NiceBuilding';
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export { NiceLevel, createLevelSystem, DEFAULT_LEVEL_CONFIG } from './NiceLevel';
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export type { LevelId, LevelDefinition, LevelState, LevelEventType, LevelEvent, LevelEventCallback, LevelConfig, } from './NiceLevel';
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export { NiceFog, createFogSystem, DEFAULT_FOG_CONFIG } from './NiceFog';
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export type { FogCell, FogEventType, FogEvent, FogEventCallback, FogConfig } from './NiceFog';
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export { NiceReplay, createReplaySystem, DEFAULT_REPLAY_CONFIG } from './NiceReplay';
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export type { ReplayId, PlaybackState as ReplayPlaybackState, ReplayFrame, ReplayMetadata, ReplayData, ReplayEventType, ReplayEvent, ReplayEventCallback, ReplayConfig, } from './NiceReplay';
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export { NiceScore, createScoreSystem, DEFAULT_SCORE_CONFIG } from './NiceScore';
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export type { MultiplierType, ScorePopup, ComboState, ScoreEventType, ScoreEvent, ScoreEventCallback, ScoreConfig, } from './NiceScore';
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export { NiceFormation, createFormationSystem, DEFAULT_FORMATION_CONFIG } from './NiceFormation';
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export type { FormationId, UnitId, FormationPattern, FormationSlot, FormationEventType, FormationEvent, FormationEventCallback, FormationConfig, } from './NiceFormation';
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export { NiceWave, createWaveSystem, DEFAULT_WAVE_CONFIG } from './NiceWave';
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export type { WaveId as WaveSystemWaveId, WaveObjective, WaveDefinition, WaveState, WaveEventType, WaveEvent, WaveEventCallback, } from './NiceWave';
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export { NiceProfile, createProfileSystem, DEFAULT_PROFILE_CONFIG } from './NiceProfile';
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export type { ProfileId, BadgeId, TitleId, ProfileBadge, ProfileTitle, ProfileCustomization, ProfilePreferences, PlaySession, ProfileEventType, ProfileEvent, ProfileEventCallback, ProfileConfig, } from './NiceProfile';
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export { NiceMatch, createMatchSystem, DEFAULT_MATCH_CONFIG } from './NiceMatch';
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export type { MatchId, LobbyId, PartyId, PlayerId as MatchPlayerId, MatchState, MatchPlayer, LobbySettings, LobbyState, Party, MatchEventType, MatchEvent, MatchEventCallback, MatchConfig, } from './NiceMatch';
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export { NiceAchievementUI, createAchievementUISystem, DEFAULT_ACHIEVEMENT_UI_CONFIG, } from './NiceAchievementUI';
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export type { NotificationPosition, AchievementNotification, AchievementUIEventType, AchievementUIEvent, AchievementUIEventCallback, AchievementUIConfig, } from './NiceAchievementUI';
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export { NiceController, createControllerSystem, DEFAULT_CONTROLLER_CONFIG, } from './NiceController';
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export type { ControllerId, ButtonState, AxisState as ControllerAxisState, ControllerState, ActionBinding, ControllerEventType, ControllerEvent, ControllerEventCallback, ControllerConfig, } from './NiceController';
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export { NiceProcedural, createProceduralSystem, SeededRandom, PerlinNoise, WorleyNoise, DungeonGenerator, MazeGenerator, HeightmapGenerator, NameGenerator, WaveFunctionCollapse, } from './NiceProcedural';
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export type { DungeonConfig, DungeonResult, MazeConfig, HeightmapConfig, WFCTile, WFCConfig, } from './NiceProcedural';
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export { NiceVFX, createVFXSystem, VFX_COLORS, DEFAULT_VFX_CONFIG } from './NiceVFX';
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export type { TrailEffect, TextPopup, ImpactEffect, VFXEventType, VFXEvent, VFXConfig, } from './NiceVFX';
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export { NiceCommand, createCommandSystem, BaseCommand, FunctionCommand, PropertyCommand, BatchCommand, createCommand, createPropertyCommand, createBatchCommand, DEFAULT_COMMAND_CONFIG, } from './NiceCommand';
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export type { CommandId, Command, CommandEventType, CommandEvent, CommandConfig, } from './NiceCommand';
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export { NiceGrid, createGrid, createBooleanGrid, createNumberGrid, SparseGrid, createSparseGrid, DIRECTIONS, CARDINAL_DIRECTIONS, ALL_DIRECTIONS, } from './NiceGrid';
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export type { GridPosition, GridSize, GridCellCallback, GridCellPredicate, GridCellMapper, CardinalDirection, DiagonalDirection, Direction, GridCell as NiceGridCell, } from './NiceGrid';
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export { NiceTilemap, Tileset, TilemapLayer, createTilemap, createIsometricTilemap, createHexTilemap, AUTOTILE_BLOB_47, } from './NiceTilemap';
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+
export type { TilePosition, WorldPosition, TileRect, TileData, TileProperties, Tile, TileAnimation, TilesetConfig, LayerConfig, AutoTileRule, AutoTileConfig, TilemapEventType, TilemapEvent, TilemapConfig, Chunk, } from './NiceTilemap';
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export { NiceStateMachine, State, HierarchicalStateMachine, PushdownStateMachine, createStateMachine as createNiceStateMachine, createHierarchicalStateMachine, createPushdownStateMachine, } from './NiceStateMachine';
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export type { StateId as NiceStateId, ActionType, TransitionConfig, StateMachineEventType, StateMachineEvent, StateMachineConfig, } from './NiceStateMachine';
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export { NiceCoroutine, createCoroutineSystem, WaitForSeconds, WaitForFrames, WaitForCondition, WaitForCoroutine, WaitForAll, WaitForAny, waitForSeconds, waitForFrames, waitUntil, waitForCoroutine, waitForAll, waitForAny, DEFAULT_COROUTINE_CONFIG, } from './NiceCoroutine';
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export type { CoroutineId, CoroutineFunction, YieldInstruction, CoroutineState, CoroutineInstance, CoroutineEventType, CoroutineEvent, CoroutineConfig, } from './NiceCoroutine';
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export { NiceEntityPool, createEntityPool, registerCommonComponents, BasePooledComponent, TransformComponent, VelocityComponent, SpriteComponent, HealthComponent, LifetimeComponent, DEFAULT_ENTITY_POOL_CONFIG, } from './NiceEntityPool';
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106
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+
export type { EntityId as PooledEntityId, ComponentType as PooledComponentType, PooledComponent, ComponentFactory, ComponentInitializer, PooledEntity, PrefabDefinition, PoolStatistics, EntityPoolEventType, EntityPoolEvent, EntityPoolConfig, } from './NiceEntityPool';
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export { Signal, ComputedSignal, SignalArray, SignalMap, signal, computed, effect, batch, derived, combine, when, createStore, signalArray, signalMap, } from './NiceSignal';
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export type { SignalListener, Unsubscribe, Cleanup, EffectFn, ReadableSignal, WritableSignal, SignalStore, } from './NiceSignal';
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export { NiceMessageBus, createMessageBus, createTypedChannel, DEFAULT_MESSAGE_BUS_CONFIG, } from './NiceMessageBus';
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export type { MessageType, ChannelId, SubscriberId, Message, MessageHandler, MessageFilter, Middleware, Subscription, Request, Response, MessageBusEventType, MessageBusEvent, MessageBusConfig, TypedChannel, } from './NiceMessageBus';
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export { ServiceContainer, ContainerBuilder, getGlobalContainer, resetGlobalContainer, createServiceContainer, createContainerBuilder, Injectable, Inject, } from './NiceServiceLocator';
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export type { ServiceId, ServiceFactory, ServiceLifetime, ServiceDefinition, ServiceRegistration, ServiceEventType, ServiceEvent, Disposable, Initializable, } from './NiceServiceLocator';
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export { NiceLogger, ConsoleTransport, MemoryTransport, RemoteTransport, createLogger, createConsoleTransport, createMemoryTransport, createRemoteTransport, getGlobalLogger, setGlobalLogger, log, LOG_LEVELS, DEFAULT_LOGGER_CONFIG, } from './NiceLogger';
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export type { LogLevel as NiceLogLevel, LogCategory, LogEntry as NiceLogEntry, LogTransport, ConsoleTransportConfig, RemoteTransportConfig, LoggerConfig, } from './NiceLogger';
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export { NiceAssetLoader, createAssetLoader, createAssetBundle, defineAsset, ImageLoader, AudioLoader, JsonLoader, TextLoader, BinaryLoader, SpritesheetLoader, DEFAULT_ASSET_LOADER_CONFIG, } from './NiceAssetLoader';
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export type { AssetId as NiceAssetId, AssetType as NiceAssetType, AssetDefinition, LoadedAsset, LoadProgress as AssetLoadProgress, AssetBundle as NiceAssetBundle, AssetEventType, AssetEvent, AssetLoaderConfig, AssetTypeLoader, SpritesheetFrame, SpritesheetData, } from './NiceAssetLoader';
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export * from './NiceDialogue';
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export * from './NiceQuest';
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export * from './NiceInventory';
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export * from './NiceAI';
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export * from './NiceNetwork';
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export * from './NiceAccessibility';
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@@ -0,0 +1,179 @@
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1
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import type { Vec2 } from '../core/types';
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2
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export type FighterState = 'idle' | 'walking' | 'jumping' | 'crouching' | 'attacking' | 'hitstun' | 'blockstun' | 'knockdown' | 'wakeup' | 'dash' | 'backdash' | 'throw' | 'thrown';
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export type AttackType = 'light' | 'medium' | 'heavy' | 'special' | 'super';
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export type AttackLevel = 'low' | 'mid' | 'high' | 'overhead' | 'unblockable';
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export type BlockType = 'standing' | 'crouching' | 'air';
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export interface Hitbox {
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id: string;
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x: number;
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y: number;
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width: number;
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height: number;
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active: boolean;
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damage: number;
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hitstun: number;
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blockstun: number;
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knockback: Vec2;
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level: AttackLevel;
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type: AttackType;
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canCancel: boolean;
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cancelWindow: number;
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priority: number;
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}
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export interface Hurtbox {
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id: string;
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x: number;
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y: number;
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width: number;
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height: number;
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vulnerableToLow: boolean;
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vulnerableToHigh: boolean;
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invincible: boolean;
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}
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export interface MoveFrame {
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frameIndex: number;
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hitboxes: Hitbox[];
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hurtboxes: Hurtbox[];
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positionOffset: Vec2;
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canCancel: boolean;
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|
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invincible: boolean;
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|
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armor: number;
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pushbox: {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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|
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export interface Move {
|
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|
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id: string;
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|
+
name: string;
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|
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inputSequence: string[];
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|
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type: AttackType;
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|
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|
+
startup: number;
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|
+
active: number;
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|
+
recovery: number;
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|
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|
+
damage: number;
|
|
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|
+
meterGain: number;
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|
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|
+
meterCost: number;
|
|
59
|
+
frames: MoveFrame[];
|
|
60
|
+
canComboFrom: string[];
|
|
61
|
+
onHit: 'normal' | 'launch' | 'sweep' | 'wallbounce' | 'groundbounce';
|
|
62
|
+
onBlock: 'safe' | 'punishable' | 'plus';
|
|
63
|
+
frameAdvantageOnHit: number;
|
|
64
|
+
frameAdvantageOnBlock: number;
|
|
65
|
+
}
|
|
66
|
+
export interface ComboRoute {
|
|
67
|
+
id: string;
|
|
68
|
+
name: string;
|
|
69
|
+
moves: string[];
|
|
70
|
+
damage: number;
|
|
71
|
+
meterBuild: number;
|
|
72
|
+
difficulty: 'easy' | 'medium' | 'hard' | 'expert';
|
|
73
|
+
}
|
|
74
|
+
export interface CharacterDef {
|
|
75
|
+
id: string;
|
|
76
|
+
name: string;
|
|
77
|
+
health: number;
|
|
78
|
+
walkSpeed: number;
|
|
79
|
+
dashSpeed: number;
|
|
80
|
+
jumpHeight: number;
|
|
81
|
+
jumpDuration: number;
|
|
82
|
+
airDashes: number;
|
|
83
|
+
moves: Move[];
|
|
84
|
+
combos: ComboRoute[];
|
|
85
|
+
defaultHurtboxes: Hurtbox[];
|
|
86
|
+
defaultPushbox: {
|
|
87
|
+
x: number;
|
|
88
|
+
y: number;
|
|
89
|
+
width: number;
|
|
90
|
+
height: number;
|
|
91
|
+
};
|
|
92
|
+
}
|
|
93
|
+
export interface FighterInput {
|
|
94
|
+
up: boolean;
|
|
95
|
+
down: boolean;
|
|
96
|
+
left: boolean;
|
|
97
|
+
right: boolean;
|
|
98
|
+
lightPunch: boolean;
|
|
99
|
+
mediumPunch: boolean;
|
|
100
|
+
heavyPunch: boolean;
|
|
101
|
+
lightKick: boolean;
|
|
102
|
+
mediumKick: boolean;
|
|
103
|
+
heavyKick: boolean;
|
|
104
|
+
}
|
|
105
|
+
export interface InputBufferEntry {
|
|
106
|
+
input: FighterInput;
|
|
107
|
+
frame: number;
|
|
108
|
+
processed: boolean;
|
|
109
|
+
}
|
|
110
|
+
export interface FighterState2 {
|
|
111
|
+
position: Vec2;
|
|
112
|
+
velocity: Vec2;
|
|
113
|
+
health: number;
|
|
114
|
+
meter: number;
|
|
115
|
+
state: FighterState;
|
|
116
|
+
facing: 1 | -1;
|
|
117
|
+
currentMove: string | null;
|
|
118
|
+
currentFrame: number;
|
|
119
|
+
hitstun: number;
|
|
120
|
+
blockstun: number;
|
|
121
|
+
airborne: boolean;
|
|
122
|
+
comboCount: number;
|
|
123
|
+
comboDamage: number;
|
|
124
|
+
inputBuffer: InputBufferEntry[];
|
|
125
|
+
canAct: boolean;
|
|
126
|
+
}
|
|
127
|
+
export interface FightingGameConfig {
|
|
128
|
+
roundTime: number;
|
|
129
|
+
roundsToWin: number;
|
|
130
|
+
maxHealth: number;
|
|
131
|
+
maxMeter: number;
|
|
132
|
+
meterPerDamage: number;
|
|
133
|
+
meterPerBlock: number;
|
|
134
|
+
inputBufferSize: number;
|
|
135
|
+
comboScaling: number;
|
|
136
|
+
gravityScale: number;
|
|
137
|
+
pushbackOnBlock: number;
|
|
138
|
+
pushbackOnHit: number;
|
|
139
|
+
wallBounceVelocity: Vec2;
|
|
140
|
+
groundBounceVelocity: number;
|
|
141
|
+
throwRange: number;
|
|
142
|
+
throwStartup: number;
|
|
143
|
+
throwDamage: number;
|
|
144
|
+
wakeupFrames: number;
|
|
145
|
+
techWindow: number;
|
|
146
|
+
}
|
|
147
|
+
export interface FightingGameState {
|
|
148
|
+
frame: number;
|
|
149
|
+
player1: FighterState2;
|
|
150
|
+
player2: FighterState2;
|
|
151
|
+
player1Wins: number;
|
|
152
|
+
player2Wins: number;
|
|
153
|
+
roundTime: number;
|
|
154
|
+
roundActive: boolean;
|
|
155
|
+
slowMotionFrames: number;
|
|
156
|
+
hitStop: number;
|
|
157
|
+
}
|
|
158
|
+
export declare const DEFAULT_FIGHTING_CONFIG: FightingGameConfig;
|
|
159
|
+
export declare function parseDirection(input: FighterInput): string;
|
|
160
|
+
export declare function getInputNotation(input: FighterInput, facing: 1 | -1): string[];
|
|
161
|
+
export declare function checkMotionInput(buffer: InputBufferEntry[], motion: string[], window: number): boolean;
|
|
162
|
+
export declare function hitboxesOverlap(h1: Hitbox, h2: Hurtbox): boolean;
|
|
163
|
+
export declare function checkHit(attackerMove: Move, attackerFrame: number, attackerPos: Vec2, attackerFacing: 1 | -1, defenderHurtboxes: Hurtbox[], defenderPos: Vec2): Hitbox | null;
|
|
164
|
+
export declare function canBlock(defender: FighterState2, hitLevel: AttackLevel, blockType: BlockType): boolean;
|
|
165
|
+
export declare function applyHit(attacker: FighterState2, defender: FighterState2, hitbox: Hitbox, config: FightingGameConfig, blocked: boolean): void;
|
|
166
|
+
export declare function resetCombo(fighter: FighterState2): void;
|
|
167
|
+
export declare function createFighterState(position: Vec2, facing: 1 | -1, config: FightingGameConfig): FighterState2;
|
|
168
|
+
export declare function createFightingGameState(config: FightingGameConfig): FightingGameState;
|
|
169
|
+
export declare function serializeFighterState(state: FighterState2): string;
|
|
170
|
+
export declare function deserializeFighterState(data: string, _config: FightingGameConfig): FighterState2;
|
|
171
|
+
export declare function advanceFrame(state: FightingGameState, p1Input: FighterInput, p2Input: FighterInput, config: FightingGameConfig): void;
|
|
172
|
+
export declare const PRESET_JABS: Move;
|
|
173
|
+
export declare const PRESET_HEAVY_PUNCH: Move;
|
|
174
|
+
export declare const PRESET_SWEEP: Move;
|
|
175
|
+
export declare const PRESET_SHORYUKEN: Move;
|
|
176
|
+
export declare function createMove(partial: Partial<Move>): Move;
|
|
177
|
+
export declare function createCharacter(partial: Partial<CharacterDef>): CharacterDef;
|
|
178
|
+
export declare function createComboRoute(id: string, name: string, moves: string[], damage: number, difficulty: ComboRoute['difficulty']): ComboRoute;
|
|
179
|
+
export declare function createHitbox(partial: Partial<Hitbox>): Hitbox;
|