@nice2dev/game-engine 1.1.10 → 1.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/CHANGELOG.md +173 -0
  2. package/dist/cjs/ai/BehaviorTree.js +4 -4
  3. package/dist/cjs/audio/AudioBridge.js +3 -1
  4. package/dist/cjs/build-cloud/GodotBuildCloud.js +1 -1
  5. package/dist/cjs/build-cloud/UnrealBuildCloud.js +1 -1
  6. package/dist/cjs/core/GameConfig.js +11 -9
  7. package/dist/cjs/devtools/GameplayAnalytics.js +3 -1
  8. package/dist/cjs/editor/AnimationRetargeting.js +110 -108
  9. package/dist/cjs/editor/CraftingEditor.js +2 -2
  10. package/dist/cjs/editor/NiceGameEditor.js +1 -1
  11. package/dist/cjs/editor/UndoRedoPro.js +49 -47
  12. package/dist/cjs/export/BevyExporter.js +1 -1
  13. package/dist/cjs/export/CocosExporter.js +4 -4
  14. package/dist/cjs/export/Construct3Exporter.js +4 -4
  15. package/dist/cjs/export/DefoldExporter.js +4 -4
  16. package/dist/cjs/export/GDevelopExporter.js +2 -2
  17. package/dist/cjs/export/GameMakerExporter.js +3 -3
  18. package/dist/cjs/export/GodotExporter.js +3 -3
  19. package/dist/cjs/export/MinecraftBedrockExporter.js +2 -2
  20. package/dist/cjs/export/MonoGameExporter.js +2 -2
  21. package/dist/cjs/export/Pico8Exporter.js +6 -6
  22. package/dist/cjs/export/RPGMakerExporter.js +4 -4
  23. package/dist/cjs/export/RobloxExporter.js +5 -5
  24. package/dist/cjs/export/Solar2DExporter.js +2 -2
  25. package/dist/cjs/export/ThreeJSExporter.js +3 -3
  26. package/dist/cjs/export/Tic80Exporter.js +6 -6
  27. package/dist/cjs/export/UnityExporter.js +4 -4
  28. package/dist/cjs/export/UnrealExporter.js +7 -7
  29. package/dist/cjs/export/WebExporter.js +2 -2
  30. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +4 -4
  31. package/dist/cjs/i18n/useTranslation.js +1 -1
  32. package/dist/cjs/import/GodotSceneImporter.js +4 -4
  33. package/dist/cjs/import/LDtkImporter.js +1 -1
  34. package/dist/cjs/import/OgmoImporter.js +1 -1
  35. package/dist/cjs/import/TiledMapImporter.js +1 -1
  36. package/dist/cjs/input/GamepadNavigation.js +1 -1
  37. package/dist/cjs/inventory/InventorySystem.js +1 -1
  38. package/dist/cjs/native-engine/NetworkingSystem.js +1 -1
  39. package/dist/cjs/rendering/WebGPURenderPipeline.js +41 -30
  40. package/dist/cjs/unity-integration/UnityImport.js +2 -2
  41. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +4 -4
  42. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +8 -5
  43. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +5 -5
  44. package/dist/esm/ai/BehaviorTree.js +4 -4
  45. package/dist/esm/audio/AudioBridge.js +3 -1
  46. package/dist/esm/build-cloud/GodotBuildCloud.js +1 -1
  47. package/dist/esm/build-cloud/UnrealBuildCloud.js +1 -1
  48. package/dist/esm/core/GameConfig.js +11 -9
  49. package/dist/esm/devtools/GameplayAnalytics.js +3 -1
  50. package/dist/esm/editor/AnimationRetargeting.js +110 -108
  51. package/dist/esm/editor/CraftingEditor.js +2 -2
  52. package/dist/esm/editor/NiceGameEditor.js +2 -2
  53. package/dist/esm/editor/UndoRedoPro.js +49 -47
  54. package/dist/esm/export/BevyExporter.js +1 -1
  55. package/dist/esm/export/CocosExporter.js +4 -4
  56. package/dist/esm/export/Construct3Exporter.js +4 -4
  57. package/dist/esm/export/DefoldExporter.js +4 -4
  58. package/dist/esm/export/GDevelopExporter.js +2 -2
  59. package/dist/esm/export/GameMakerExporter.js +3 -3
  60. package/dist/esm/export/GodotExporter.js +3 -3
  61. package/dist/esm/export/MinecraftBedrockExporter.js +2 -2
  62. package/dist/esm/export/MonoGameExporter.js +2 -2
  63. package/dist/esm/export/Pico8Exporter.js +6 -6
  64. package/dist/esm/export/RPGMakerExporter.js +4 -4
  65. package/dist/esm/export/RobloxExporter.js +5 -5
  66. package/dist/esm/export/Solar2DExporter.js +2 -2
  67. package/dist/esm/export/ThreeJSExporter.js +3 -3
  68. package/dist/esm/export/Tic80Exporter.js +6 -6
  69. package/dist/esm/export/UnityExporter.js +4 -4
  70. package/dist/esm/export/UnrealExporter.js +7 -7
  71. package/dist/esm/export/WebExporter.js +2 -2
  72. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +5 -5
  73. package/dist/esm/i18n/useTranslation.js +2 -2
  74. package/dist/esm/import/GodotSceneImporter.js +4 -4
  75. package/dist/esm/import/LDtkImporter.js +1 -1
  76. package/dist/esm/import/OgmoImporter.js +1 -1
  77. package/dist/esm/import/TiledMapImporter.js +1 -1
  78. package/dist/esm/input/GamepadNavigation.js +2 -2
  79. package/dist/esm/inventory/InventorySystem.js +1 -1
  80. package/dist/esm/native-engine/NetworkingSystem.js +1 -1
  81. package/dist/esm/rendering/WebGPURenderPipeline.js +41 -30
  82. package/dist/esm/unity-integration/UnityImport.js +2 -2
  83. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +5 -5
  84. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +9 -6
  85. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +6 -6
  86. package/dist/types/ai/BehaviorTree.d.ts +4 -4
  87. package/dist/types/editor/CraftingEditor.d.ts +1 -1
  88. package/dist/types/godot-integration/components/GodotProjectBrowser.d.ts +3 -1
  89. package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +3 -1
  90. package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +3 -1
  91. package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +3 -1
  92. package/package.json +5 -5
@@ -19,114 +19,116 @@
19
19
  // ============================================================
20
20
  // Math Utilities
21
21
  // ============================================================
22
- const MathUtils = {
23
- vector3Zero() {
24
- return { x: 0, y: 0, z: 0 };
25
- },
26
- vector3One() {
27
- return { x: 1, y: 1, z: 1 };
28
- },
29
- quaternionIdentity() {
30
- return { x: 0, y: 0, z: 0, w: 1 };
31
- },
32
- multiplyQuaternion(a, b) {
33
- return {
34
- x: a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
35
- y: a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
36
- z: a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
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- w: a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
38
- };
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- },
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- inverseQuaternion(q) {
41
- const lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
42
- if (lengthSq === 0) {
43
- return this.quaternionIdentity();
44
- }
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- const inv = 1 / lengthSq;
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- return {
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- x: -q.x * inv,
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- y: -q.y * inv,
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- z: -q.z * inv,
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- w: q.w * inv,
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- };
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- },
53
- slerpQuaternion(a, b, t) {
54
- let dot = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
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- // Ensure shortest path
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- const bNeg = { ...b };
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- if (dot < 0) {
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- dot = -dot;
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- bNeg.x = -bNeg.x;
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- bNeg.y = -bNeg.y;
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- bNeg.z = -bNeg.z;
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- bNeg.w = -bNeg.w;
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- }
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- // Linear interpolation for very close quaternions
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- if (dot > 0.9995) {
66
- return this.normalizeQuaternion({
67
- x: a.x + t * (bNeg.x - a.x),
68
- y: a.y + t * (bNeg.y - a.y),
69
- z: a.z + t * (bNeg.z - a.z),
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- w: a.w + t * (bNeg.w - a.w),
71
- });
72
- }
73
- const theta = Math.acos(dot);
74
- const sinTheta = Math.sin(theta);
75
- const wa = Math.sin((1 - t) * theta) / sinTheta;
76
- const wb = Math.sin(t * theta) / sinTheta;
77
- return {
78
- x: wa * a.x + wb * bNeg.x,
79
- y: wa * a.y + wb * bNeg.y,
80
- z: wa * a.z + wb * bNeg.z,
81
- w: wa * a.w + wb * bNeg.w,
82
- };
83
- },
84
- normalizeQuaternion(q) {
85
- const length = Math.sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w);
86
- if (length === 0) {
87
- return this.quaternionIdentity();
88
- }
89
- return {
90
- x: q.x / length,
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- y: q.y / length,
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- z: q.z / length,
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- w: q.w / length,
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- };
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- },
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- lerpVector3(a, b, t) {
97
- return {
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- x: a.x + (b.x - a.x) * t,
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- y: a.y + (b.y - a.y) * t,
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- z: a.z + (b.z - a.z) * t,
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- };
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- },
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- multiplyVector3(v, scalar) {
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- return { x: v.x * scalar, y: v.y * scalar, z: v.z * scalar };
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- },
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- addVector3(a, b) {
107
- return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
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- },
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- mirrorVector3X(v) {
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- return { x: -v.x, y: v.y, z: v.z };
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- },
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- mirrorQuaternionX(q) {
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- return { x: q.x, y: -q.y, z: -q.z, w: q.w };
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- },
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- eulerToQuaternion(euler) {
116
- const c1 = Math.cos(euler.x / 2);
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- const c2 = Math.cos(euler.y / 2);
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- const c3 = Math.cos(euler.z / 2);
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- const s1 = Math.sin(euler.x / 2);
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- const s2 = Math.sin(euler.y / 2);
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- const s3 = Math.sin(euler.z / 2);
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- return {
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- x: s1 * c2 * c3 + c1 * s2 * s3,
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- y: c1 * s2 * c3 - s1 * c2 * s3,
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- z: c1 * c2 * s3 + s1 * s2 * c3,
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- w: c1 * c2 * c3 - s1 * s2 * s3,
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- };
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- },
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- };
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+ const MathUtils = /* @__PURE__ */ (function () {
23
+ return {
24
+ vector3Zero() {
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+ return { x: 0, y: 0, z: 0 };
26
+ },
27
+ vector3One() {
28
+ return { x: 1, y: 1, z: 1 };
29
+ },
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+ quaternionIdentity() {
31
+ return { x: 0, y: 0, z: 0, w: 1 };
32
+ },
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+ multiplyQuaternion(a, b) {
34
+ return {
35
+ x: a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
36
+ y: a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
37
+ z: a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
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+ w: a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
39
+ };
40
+ },
41
+ inverseQuaternion(q) {
42
+ const lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
43
+ if (lengthSq === 0) {
44
+ return this.quaternionIdentity();
45
+ }
46
+ const inv = 1 / lengthSq;
47
+ return {
48
+ x: -q.x * inv,
49
+ y: -q.y * inv,
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+ z: -q.z * inv,
51
+ w: q.w * inv,
52
+ };
53
+ },
54
+ slerpQuaternion(a, b, t) {
55
+ let dot = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
56
+ // Ensure shortest path
57
+ const bNeg = { ...b };
58
+ if (dot < 0) {
59
+ dot = -dot;
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+ bNeg.x = -bNeg.x;
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+ bNeg.y = -bNeg.y;
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+ bNeg.z = -bNeg.z;
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+ bNeg.w = -bNeg.w;
64
+ }
65
+ // Linear interpolation for very close quaternions
66
+ if (dot > 0.9995) {
67
+ return this.normalizeQuaternion({
68
+ x: a.x + t * (bNeg.x - a.x),
69
+ y: a.y + t * (bNeg.y - a.y),
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+ z: a.z + t * (bNeg.z - a.z),
71
+ w: a.w + t * (bNeg.w - a.w),
72
+ });
73
+ }
74
+ const theta = Math.acos(dot);
75
+ const sinTheta = Math.sin(theta);
76
+ const wa = Math.sin((1 - t) * theta) / sinTheta;
77
+ const wb = Math.sin(t * theta) / sinTheta;
78
+ return {
79
+ x: wa * a.x + wb * bNeg.x,
80
+ y: wa * a.y + wb * bNeg.y,
81
+ z: wa * a.z + wb * bNeg.z,
82
+ w: wa * a.w + wb * bNeg.w,
83
+ };
84
+ },
85
+ normalizeQuaternion(q) {
86
+ const length = Math.sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w);
87
+ if (length === 0) {
88
+ return this.quaternionIdentity();
89
+ }
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+ return {
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+ x: q.x / length,
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+ y: q.y / length,
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+ z: q.z / length,
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+ w: q.w / length,
95
+ };
96
+ },
97
+ lerpVector3(a, b, t) {
98
+ return {
99
+ x: a.x + (b.x - a.x) * t,
100
+ y: a.y + (b.y - a.y) * t,
101
+ z: a.z + (b.z - a.z) * t,
102
+ };
103
+ },
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+ multiplyVector3(v, scalar) {
105
+ return { x: v.x * scalar, y: v.y * scalar, z: v.z * scalar };
106
+ },
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+ addVector3(a, b) {
108
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
109
+ },
110
+ mirrorVector3X(v) {
111
+ return { x: -v.x, y: v.y, z: v.z };
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+ },
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+ mirrorQuaternionX(q) {
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+ return { x: q.x, y: -q.y, z: -q.z, w: q.w };
115
+ },
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+ eulerToQuaternion(euler) {
117
+ const c1 = Math.cos(euler.x / 2);
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+ const c2 = Math.cos(euler.y / 2);
119
+ const c3 = Math.cos(euler.z / 2);
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+ const s1 = Math.sin(euler.x / 2);
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+ const s2 = Math.sin(euler.y / 2);
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+ const s3 = Math.sin(euler.z / 2);
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+ return {
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+ x: s1 * c2 * c3 + c1 * s2 * s3,
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+ y: c1 * s2 * c3 - s1 * c2 * s3,
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+ z: c1 * c2 * s3 + s1 * s2 * c3,
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+ w: c1 * c2 * c3 - s1 * s2 * s3,
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+ };
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+ },
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+ };
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+ })();
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  // ============================================================
131
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  // Animation Retargeting System
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  // ============================================================
@@ -415,7 +415,7 @@ class CraftingEditor {
415
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  this.activeProgress.delete(progressId);
416
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  this.onCraftingCompleted?.(recipe, outputs, quality);
417
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  }
418
- determineQuality(recipe, playerId) {
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+ determineQuality(recipe, _playerId) {
419
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  const qualities = [
420
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  'poor',
421
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  'normal',
@@ -533,7 +533,7 @@ class CraftingEditor {
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  return this.discoveredRecipes.has(recipeId);
534
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  }
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  // ─── Salvage ───────────────────────────────────────────
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- canSalvage(itemId, playerId) {
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+ canSalvage(itemId, _playerId) {
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  const rule = this.salvageRules.get(itemId);
538
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  if (!rule) {
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  return false;
@@ -1,6 +1,6 @@
1
1
  import { jsx, jsxs, Fragment } from 'react/jsx-runtime';
2
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  import { NiceTutorialButton, resolveTutorial, NiceIcon } from '@nice2dev/ui';
3
- import React, { createContext, useReducer, useRef, useState, useCallback, useMemo, useContext, useEffect } from 'react';
3
+ import React, { useReducer, useRef, useState, useCallback, useMemo, useContext, useEffect, createContext } from 'react';
4
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  import { EventBus } from '../core/EventBus.js';
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  import { World } from '../ecs/World.js';
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  import { useTranslation } from '../i18n/useTranslation.js';
@@ -119,7 +119,7 @@ function editorReducer(state, action) {
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  return state;
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  }
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  }
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- const EditorContext = createContext(null);
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+ const EditorContext = /* @__PURE__ */ createContext(null);
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  function useEditor() {
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  const ctx = useContext(EditorContext);
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  if (!ctx) {
@@ -836,59 +836,61 @@ class UndoRedoManager {
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  // ============================================================
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  // Common Action Executors
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  // ============================================================
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- const CommonExecutors = {
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- setProperty: {
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- execute(data) {
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- data.target[data.property] = data.value;
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- },
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- undo(data) {
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- data.target[data.property] = data.oldValue;
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- },
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- merge(oldData, newData) {
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- if (oldData.property !== newData.property) {
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- return null;
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- }
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- return { ...oldData, value: newData.value };
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- },
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- },
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- arrayPush: {
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- execute(data) {
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- data.array.push(data.value);
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- },
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- undo(data) {
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- data.array.pop();
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+ const CommonExecutors = /* @__PURE__ */ (function () {
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+ return {
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+ setProperty: {
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+ execute(data) {
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+ data.target[data.property] = data.value;
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+ },
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+ undo(data) {
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+ data.target[data.property] = data.oldValue;
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+ },
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+ merge(oldData, newData) {
849
+ if (oldData.property !== newData.property) {
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+ return null;
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+ }
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+ return { ...oldData, value: newData.value };
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+ },
860
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  },
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- },
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- arrayRemove: {
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- execute(data) {
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- data.array.splice(data.index, 1);
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+ arrayPush: {
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+ execute(data) {
857
+ data.array.push(data.value);
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+ },
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+ undo(data) {
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+ data.array.pop();
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+ },
865
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  },
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- undo(data) {
867
- data.array.splice(data.index, 0, data.value);
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+ arrayRemove: {
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+ execute(data) {
865
+ data.array.splice(data.index, 1);
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+ },
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+ undo(data) {
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+ data.array.splice(data.index, 0, data.value);
869
+ },
868
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  },
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- },
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- mapSet: {
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- execute(data) {
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- data.map.set(data.key, data.value);
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+ mapSet: {
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+ execute(data) {
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+ data.map.set(data.key, data.value);
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+ },
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+ undo(data) {
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+ if (data.hadValue) {
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+ data.map.set(data.key, data.oldValue);
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+ }
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+ else {
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+ data.map.delete(data.key);
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+ }
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+ },
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  },
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- undo(data) {
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- if (data.hadValue) {
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- data.map.set(data.key, data.oldValue);
877
- }
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- else {
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+ mapDelete: {
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+ execute(data) {
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  data.map.delete(data.key);
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- }
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+ },
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+ undo(data) {
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+ data.map.set(data.key, data.value);
890
+ },
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  },
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- },
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- mapDelete: {
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- execute(data) {
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- data.map.delete(data.key);
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- },
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- undo(data) {
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- data.map.set(data.key, data.value);
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- },
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- },
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- };
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+ };
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+ })();
892
894
  // ============================================================
893
895
  // Factory Functions
894
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  // ============================================================
@@ -136,7 +136,7 @@ runner = "wasm-server-runner"
136
136
  `;
137
137
  this.rustFiles.set('Cargo.toml', cargoToml);
138
138
  }
139
- generateMain(project) {
139
+ generateMain(_project) {
140
140
  const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
141
141
  const imports = ['use bevy::prelude::*;'];
142
142
  if (useRapier) {
@@ -267,7 +267,7 @@ class CocosExporter extends PlatformExporter {
267
267
  this.generateEntityScript(entityType, options);
268
268
  }
269
269
  }
270
- generateGameManager(project, options) {
270
+ generateGameManager(project, _options) {
271
271
  const ext = this.useTypeScript ? 'ts' : 'js';
272
272
  const res = project.settings.resolution;
273
273
  const script = `import { _decorator, Component, Node, director } from 'cc';
@@ -334,7 +334,7 @@ export class GameManager extends Component {
334
334
  this.addTextFile(`assets/scripts/GameManager.${ext}`, script);
335
335
  this.generateMetaFile(`assets/scripts/GameManager.${ext}`, 'typescript');
336
336
  }
337
- generateEntityScript(entityType, options) {
337
+ generateEntityScript(entityType, _options) {
338
338
  const ext = this.useTypeScript ? 'ts' : 'js';
339
339
  const className = entityType.charAt(0).toUpperCase() + entityType.slice(1);
340
340
  const script = `import { _decorator, Component, Node, Vec2, Vec3 } from 'cc';
@@ -411,7 +411,7 @@ export class ${className} extends Component {
411
411
  this.generateMetaFile(`assets/scripts/entities/${className}.${ext}`, 'typescript');
412
412
  }
413
413
  /* ── Scene Export ───────────────────────────────────────────── */
414
- async exportScene(scene, project, options) {
414
+ async exportScene(scene, project, _options) {
415
415
  const sceneData = this.buildSceneData(scene, project);
416
416
  const scenePath = `assets/scenes/${scene.name}.scene`;
417
417
  this.addTextFile(scenePath, JSON.stringify(sceneData, null, 2));
@@ -560,7 +560,7 @@ export class ${className} extends Component {
560
560
  return value;
561
561
  }
562
562
  /* ── Prefab Export ──────────────────────────────────────────── */
563
- async exportPrefab(prefab, options) {
563
+ async exportPrefab(prefab, _options) {
564
564
  const prefabData = this.buildPrefabData(prefab);
565
565
  const prefabPath = `assets/prefabs/${prefab.name}.prefab`;
566
566
  this.addTextFile(prefabPath, JSON.stringify(prefabData, null, 2));
@@ -275,7 +275,7 @@ class Construct3Exporter extends PlatformExporter {
275
275
  await this.generateObjectType(typeName, prefab.entity, options);
276
276
  }
277
277
  }
278
- async generateObjectType(typeName, entity, options) {
278
+ async generateObjectType(typeName, entity, _options) {
279
279
  const behaviors = {};
280
280
  const instanceVariables = {};
281
281
  // Map components to behaviors
@@ -331,7 +331,7 @@ class Construct3Exporter extends PlatformExporter {
331
331
  return result;
332
332
  }
333
333
  /* ── Layout Export ──────────────────────────────────────────── */
334
- async exportLayout(scene, project, options) {
334
+ async exportLayout(scene, project, _options) {
335
335
  const layoutName = scene.name.replace(/[^a-zA-Z0-9_]/g, '_');
336
336
  const layout = {
337
337
  c3dtg: true,
@@ -398,7 +398,7 @@ class Construct3Exporter extends PlatformExporter {
398
398
  };
399
399
  }
400
400
  /* ── Event Sheet ────────────────────────────────────────────── */
401
- async generateEventSheet(scene, _project, options) {
401
+ async generateEventSheet(scene, _project, _options) {
402
402
  const sheetName = `${scene.name.replace(/[^a-zA-Z0-9_]/g, '_')}_Events`;
403
403
  const eventSheet = {
404
404
  c3eventsheet: true,
@@ -461,7 +461,7 @@ class Construct3Exporter extends PlatformExporter {
461
461
  return events;
462
462
  }
463
463
  /* ── Scripts ────────────────────────────────────────────────── */
464
- async generateScripts(project, options) {
464
+ async generateScripts(project, _options) {
465
465
  // Main script
466
466
  const mainScript = `// ${project.name} - Nice2Dev Export for Construct 3
467
467
  // Generated automatically
@@ -321,7 +321,7 @@ _plugins =
321
321
  this.addTextFile('game.project', projectContent);
322
322
  }
323
323
  /* ── Main Collection ────────────────────────────────────────── */
324
- async generateMainCollection(project, options) {
324
+ async generateMainCollection(project, _options) {
325
325
  const firstScene = project.scenes[0];
326
326
  const sceneName = firstScene
327
327
  ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
@@ -437,7 +437,7 @@ scale_along_z: 0
437
437
  }
438
438
  `;
439
439
  }
440
- async generateGameObject(entity, options) {
440
+ async generateGameObject(entity, _options) {
441
441
  const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
442
442
  let goContent = '';
443
443
  // Add components
@@ -684,7 +684,7 @@ end
684
684
  `;
685
685
  }
686
686
  /* ── Shared Scripts ─────────────────────────────────────────── */
687
- async generateSharedScripts(project, options) {
687
+ async generateSharedScripts(project, _options) {
688
688
  // Game Manager Script
689
689
  const gameManagerScript = `-- Game Manager
690
690
  -- Central game state and utility management
@@ -938,7 +938,7 @@ return M
938
938
  this.addTextFile('main/scripts/utility.lua', utilityModule);
939
939
  }
940
940
  /* ── App Manifest ───────────────────────────────────────────── */
941
- async generateAppManifest(_project, options) {
941
+ async generateAppManifest(_project, _options) {
942
942
  const manifest = `platforms:
943
943
  x86_64-osx:
944
944
  context:
@@ -355,7 +355,7 @@ class GDevelopExporter extends PlatformExporter {
355
355
  };
356
356
  }
357
357
  /* ── Event Generation ───────────────────────────────────────── */
358
- generateSceneEvents(scene, _project, options) {
358
+ generateSceneEvents(scene, _project, _options) {
359
359
  const events = [];
360
360
  // Header comment
361
361
  events.push({
@@ -675,7 +675,7 @@ class GDevelopExporter extends PlatformExporter {
675
675
  sceneVariables: [],
676
676
  };
677
677
  }
678
- async generateNice2DevExtension(project, options) {
678
+ async generateNice2DevExtension(project, _options) {
679
679
  // Extension is already embedded in the project, this generates a standalone version
680
680
  const extension = this.createNice2DevExtension(project);
681
681
  this.addTextFile('extensions/Nice2Dev.json', JSON.stringify(extension, null, 2));
@@ -87,7 +87,7 @@ class GameMakerExporter extends PlatformExporter {
87
87
  }
88
88
  }
89
89
  /* ── Project File ───────────────────────────────────────────── */
90
- async generateProjectFile(project, options) {
90
+ async generateProjectFile(project, _options) {
91
91
  const projectFile = {
92
92
  resourceType: 'GMProject',
93
93
  resourceVersion: '1.6',
@@ -155,7 +155,7 @@ class GameMakerExporter extends PlatformExporter {
155
155
  };
156
156
  }
157
157
  /* ── Scripts ────────────────────────────────────────────────── */
158
- async generateScripts(project, options) {
158
+ async generateScripts(_project, _options) {
159
159
  // Utility script
160
160
  const utilScript = `/// @description Nice2Dev Utility Functions
161
161
 
@@ -390,7 +390,7 @@ event_inherited();
390
390
  id: { name: 'obj_nice2dev_base', path: 'objects/obj_nice2dev_base/obj_nice2dev_base.yy' },
391
391
  });
392
392
  }
393
- async generateObjectFromEntity(entity, objectName, options) {
393
+ async generateObjectFromEntity(entity, objectName, _options) {
394
394
  const safeName = objectName.replace(/[^a-zA-Z0-9_]/g, '_');
395
395
  const hasPhysics = entity.components.some((c) => c.type === 'rigidbody');
396
396
  // Find sprite component
@@ -179,7 +179,7 @@ environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.se
179
179
  }
180
180
  }
181
181
  /* ── Scenes ─────────────────────────────────────────────────── */
182
- async exportScenes(project, options) {
182
+ async exportScenes(project, _options) {
183
183
  for (const scene of project.scenes) {
184
184
  const tscn = this.createSceneTSCN(scene, project);
185
185
  const path = `scenes/${this.sanitizeName(scene.name)}.tscn`;
@@ -498,7 +498,7 @@ environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.se
498
498
  };
499
499
  }
500
500
  /* ── Prefabs ────────────────────────────────────────────────── */
501
- async exportPrefabs(project, options) {
501
+ async exportPrefabs(project, _options) {
502
502
  for (const prefab of project.prefabs) {
503
503
  const tscn = this.createPrefabTSCN(prefab, project);
504
504
  const path = `prefabs/${this.sanitizeName(prefab.name)}.tscn`;
@@ -512,7 +512,7 @@ environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.se
512
512
  return this.serializeTSCN(resources, [rootNode], prefab.name);
513
513
  }
514
514
  /* ── Resources ──────────────────────────────────────────────── */
515
- async exportResources(project, options) {
515
+ async exportResources(project, _options) {
516
516
  // Export materials as ShaderMaterial resources
517
517
  const materials = project.assets.filter((a) => a.type === 'material');
518
518
  for (const material of materials) {
@@ -213,7 +213,7 @@ class MinecraftBedrockExporter extends PlatformExporter {
213
213
  this.addTextFile(`${bpPath}/texts/en_US.lang`, `pack.name=${project.name} Behavior Pack\npack.description=Behavior pack from Nice2Dev project`);
214
214
  }
215
215
  /* ── Scripts ────────────────────────────────────────────────── */
216
- async generateScripts(project, options) {
216
+ async generateScripts(project, _options) {
217
217
  const bpPath = `${this.projectName}_BP`;
218
218
  // Main entry script
219
219
  const mainScript = `// ${project.name} - Nice2Dev Minecraft Bedrock Export
@@ -452,7 +452,7 @@ export function playSound(dimension, soundId, location, options = {}) {
452
452
  this.addTextFile(`${bpPath}/scripts/utilities.js`, utilities);
453
453
  }
454
454
  /* ── Prefab Export (Custom Entity) ──────────────────────────── */
455
- async exportPrefab(prefab, options) {
455
+ async exportPrefab(prefab, _options) {
456
456
  const bpPath = `${this.projectName}_BP`;
457
457
  const rpPath = `${this.projectName}_RP`;
458
458
  const entityId = `${this.namespace}:${prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')}`;
@@ -88,7 +88,7 @@ class MonoGameExporter {
88
88
  };
89
89
  }
90
90
  }
91
- generateSolution(project) {
91
+ generateSolution(_project) {
92
92
  const projectGuid = this.generateGuid();
93
93
  const solutionGuid = this.generateGuid();
94
94
  const sln = `
@@ -167,7 +167,7 @@ ${packageRefs.map((r) => ` ${r}`).join('\n')}
167
167
  `;
168
168
  this.csharpFiles.set(`${this.config.solutionName}/${this.config.solutionName}.csproj`, csproj);
169
169
  }
170
- generateGame1(project) {
170
+ generateGame1(_project) {
171
171
  const { namespace, useECS, useNez } = this.config;
172
172
  const usings = [
173
173
  'using Microsoft.Xna.Framework;',