@nguyenphp/antigravity-marketing 1.0.7 → 1.0.9

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Files changed (20) hide show
  1. package/README.md +4 -2
  2. package/package.json +2 -2
  3. package/templates/.agent/skills/remotion-best-practices/SKILL.md +127 -0
  4. package/templates/.agent/skills/remotion-best-practices/rules/3d.md +86 -0
  5. package/templates/.agent/skills/remotion-best-practices/rules/animations.md +29 -0
  6. package/templates/.agent/skills/remotion-best-practices/rules/audio.md +172 -0
  7. package/templates/.agent/skills/remotion-best-practices/rules/calculate-metadata.md +104 -0
  8. package/templates/.agent/skills/remotion-best-practices/rules/charts.md +88 -0
  9. package/templates/.agent/skills/remotion-best-practices/rules/compositions.md +146 -0
  10. package/templates/.agent/skills/remotion-best-practices/rules/display-captions.md +126 -0
  11. package/templates/.agent/skills/remotion-best-practices/rules/fonts.md +110 -0
  12. package/templates/.agent/skills/remotion-best-practices/rules/gifs.md +138 -0
  13. package/templates/.agent/skills/remotion-best-practices/rules/images.md +130 -0
  14. package/templates/.agent/skills/remotion-best-practices/rules/lottie.md +67 -0
  15. package/templates/.agent/skills/remotion-best-practices/rules/sequencing.md +106 -0
  16. package/templates/.agent/skills/remotion-best-practices/rules/text-animations.md +131 -0
  17. package/templates/.agent/skills/remotion-best-practices/rules/timing.md +179 -0
  18. package/templates/.agent/skills/remotion-best-practices/rules/transitions.md +122 -0
  19. package/templates/.agent/skills/remotion-best-practices/rules/videos.md +171 -0
  20. package/templates/.agent/skills/video-automation/SKILL.md +62 -82
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # 🚀 Antigravity Marketing Kit
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- > **24 marketing skills, 4 agents, and 4 workflows** for AI-powered marketing with Gemini CLI.
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+ > **26 marketing skills, 4 agents, and 4 workflows** for AI-powered marketing with Gemini CLI.
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  ## 📋 Table of Contents
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6
 
@@ -31,6 +31,7 @@ This project is built upon and includes skills from:
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  - 🚀 **[Antigravity Kit](https://github.com/vudovn/antigravity-kit)** - Base CLI structure and core skills
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  - 🎨 **[UI UX Pro Max](https://ui-ux-pro-max-skill.nextlevelbuilder.io/)** - Design intelligence skills (`ui-ux-pro-max`, `frontend-design`, `tailwind-patterns`)
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  - 🛠️ **[ClaudeKit](https://claudekit.cc/)** - Production-ready skills (`seo-fundamentals`, `documentation-templates`)
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+ - 🎬 **[Remotion Dev Skills](https://github.com/remotion-dev/skills)** - Official Remotion best practices (`remotion-best-practices`)
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  ## 🎥 Video Showcase (Automated via [Remotion](https://www.remotion.dev/))
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@@ -40,7 +41,7 @@ This project is built upon and includes skills from:
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  |:---:|:---:|
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  | <video src="https://github.com/nguyenphp/antigravity-marketing/raw/main/docs/assets/videos/antigravity-promo-169.mp4" width="100%" controls></video> | <video src="https://github.com/nguyenphp/antigravity-marketing/raw/main/docs/assets/videos/antigravity-promo-916.mp4" width="100%" controls></video> |
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- ## 🧠 Skills (25)
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+ ## 🧠 Skills (26)
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  ### Content & Creative
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  | Skill | Description |
@@ -94,6 +95,7 @@ This project is built upon and includes skills from:
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  | `frontend-design` | Landing page & web design |
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  | `tailwind-patterns` | Utility-first CSS patterns |
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  | `documentation-templates` | Marketing documentation templates |
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+ | `remotion-best-practices` | **Official Remotion video production rules** |
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  ## 🤖 Agents (4)
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "@nguyenphp/antigravity-marketing",
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- "version": "1.0.7",
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+ "version": "1.0.9",
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  "description": "Marketing-focused AI agent skills kit for Gemini CLI",
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  "main": "bin/index.js",
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  "type": "module",
@@ -44,4 +44,4 @@
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  "publishConfig": {
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  "access": "public"
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  }
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- }
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+ }
@@ -0,0 +1,127 @@
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+ ---
2
+ name: remotion-best-practices
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+ description: Comprehensive Remotion best practices covering animations, 3D, audio, video, captions, charts, transitions, and more.
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+ allowed-tools: Read, RunCommand, Write
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+ ---
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+
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+ # Remotion Best Practices
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+
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+ > Official Remotion development best practices integrated into the Antigravity Marketing Kit. Use this skill whenever you are dealing with Remotion code to obtain domain-specific knowledge.
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+
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+ ---
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+
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+ ## How to use
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+
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+ Read individual rule files for detailed explanations and code examples:
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+
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+ | Rule | Description |
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+ |------|-------------|
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+ | [3d.md](rules/3d.md) | 3D content using Three.js and React Three Fiber |
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+ | [animations.md](rules/animations.md) | Fundamental animation skills |
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+ | [audio.md](rules/audio.md) | Audio/sound - importing, trimming, volume, speed, pitch |
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+ | [calculate-metadata.md](rules/calculate-metadata.md) | Dynamically set duration, dimensions, and props |
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+ | [charts.md](rules/charts.md) | Chart and data visualization patterns |
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+ | [compositions.md](rules/compositions.md) | Compositions, stills, folders, default props |
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+ | [display-captions.md](rules/display-captions.md) | TikTok-style captions with word highlighting |
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+ | [fonts.md](rules/fonts.md) | Loading Google Fonts and local fonts |
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+ | [gifs.md](rules/gifs.md) | Displaying GIFs synchronized with timeline |
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+ | [images.md](rules/images.md) | Embedding images using `<Img>` component |
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+ | [lottie.md](rules/lottie.md) | Embedding Lottie animations |
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+ | [sequencing.md](rules/sequencing.md) | Sequence patterns - delay, trim, duration |
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+ | [text-animations.md](rules/text-animations.md) | Typography and text animation patterns |
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+ | [timing.md](rules/timing.md) | Interpolation curves - linear, easing, spring |
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+ | [transitions.md](rules/transitions.md) | Fullscreen scene transitions |
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+ | [videos.md](rules/videos.md) | Embedding videos - trimming, volume, speed, looping |
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+
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+ ---
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+
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+ ## Core Rules (CRITICAL)
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+
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+ ### 1. All animations MUST be driven by `useCurrentFrame()`
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+
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+ ```tsx
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+ const frame = useCurrentFrame();
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+ const { fps } = useVideoConfig();
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+
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+ const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
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+ extrapolateRight: 'clamp',
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+ });
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+ ```
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+
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+ ### 2. CSS animations/transitions are FORBIDDEN
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+
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+ - ❌ CSS `transition` or `animation`
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+ - ❌ Tailwind animation classes
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+ - ❌ Third-party animation libraries with internal timing
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+ - ✅ Only `interpolate()` and `spring()` from Remotion
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+
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+ ### 3. Always use Remotion media components
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+
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+ ```tsx
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+ // ✅ Correct
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+ import { Img, staticFile } from "remotion";
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+ import { Video, Audio } from "@remotion/media";
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+
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+ <Img src={staticFile("photo.png")} />
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+ <Video src={staticFile("video.mp4")} />
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+ <Audio src={staticFile("audio.mp3")} />
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+
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+ // ❌ Wrong
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+ <img src="photo.png" />
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+ <video src="video.mp4" />
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+ ```
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+
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+ ### 4. Always premount Sequences
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+
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+ ```tsx
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+ const { fps } = useVideoConfig();
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+
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+ <Sequence from={60} durationInFrames={90} premountFor={1 * fps}>
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+ <MyScene />
81
+ </Sequence>
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+ ```
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+
84
+ ### 5. Use seconds × fps for timing
85
+
86
+ ```tsx
87
+ const { fps } = useVideoConfig();
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+
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+ // ✅ Easy to understand: 2 seconds
90
+ const startFrame = 2 * fps;
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+
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+ // ❌ Hard to understand
93
+ const startFrame = 60;
94
+ ```
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+
96
+ ---
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+
98
+ ## Quick Reference
99
+
100
+ ### Spring Configurations
101
+
102
+ ```tsx
103
+ const smooth = { damping: 200 }; // No bounce
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+ const snappy = { damping: 20, stiffness: 200 }; // Minimal bounce
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+ const bouncy = { damping: 8 }; // Playful
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+ const heavy = { damping: 15, stiffness: 80, mass: 2 }; // Slow, heavy
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+ ```
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+
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+ ### Package Installation
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+
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+ ```bash
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+ # Core packages
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+ npx remotion add @remotion/media # Video & Audio
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+ npx remotion add @remotion/transitions # Scene transitions
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+ npx remotion add @remotion/captions # TikTok-style captions
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+ npx remotion add @remotion/three # 3D with Three.js
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+ npx remotion add @remotion/lottie # Lottie animations
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+ npx remotion add @remotion/gif # GIF support
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+ npx remotion add @remotion/google-fonts # Google Fonts
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+ ```
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+
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+ ---
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+
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+ ## Credits
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+
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+ Based on [remotion-dev/skills](https://github.com/remotion-dev/skills) - official Remotion best practices.
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+ Integrated into Antigravity Marketing Kit for AI-assisted video production.
@@ -0,0 +1,86 @@
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+ ---
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+ name: 3d
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+ description: 3D content in Remotion using Three.js and React Three Fiber.
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+ metadata:
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+ tags: 3d, three, threejs
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+ ---
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+
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+ # Using Three.js and React Three Fiber in Remotion
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+
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+ Follow React Three Fiber and Three.js best practices.
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+ Only the following Remotion-specific rules need to be followed:
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+
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+ ## Prerequisites
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+
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+ First, the `@remotion/three` package needs to be installed.
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+ If it is not, use the following command:
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+
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+ ```bash
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+ npx remotion add @remotion/three # If project uses npm
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+ bunx remotion add @remotion/three # If project uses bun
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+ yarn remotion add @remotion/three # If project uses yarn
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+ pnpm exec remotion add @remotion/three # If project uses pnpm
23
+ ```
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+
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+ ## Using ThreeCanvas
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+
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+ You MUST wrap 3D content in `<ThreeCanvas>` and include proper lighting.
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+ `<ThreeCanvas>` MUST have a `width` and `height` prop.
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+
30
+ ```tsx
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+ import { ThreeCanvas } from "@remotion/three";
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+ import { useVideoConfig } from "remotion";
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+
34
+ const { width, height } = useVideoConfig();
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+
36
+ <ThreeCanvas width={width} height={height}>
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+ <ambientLight intensity={0.4} />
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+ <directionalLight position={[5, 5, 5]} intensity={0.8} />
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+ <mesh>
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+ <sphereGeometry args={[1, 32, 32]} />
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+ <meshStandardMaterial color="red" />
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+ </mesh>
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+ </ThreeCanvas>
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+ ```
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+
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+ ## No animations not driven by `useCurrentFrame()`
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+
48
+ Shaders, models etc MUST NOT animate by themselves.
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+ No animations are allowed unless they are driven by `useCurrentFrame()`.
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+ Otherwise, it will cause flickering during rendering.
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+
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+ Using `useFrame()` from `@react-three/fiber` is forbidden.
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+
54
+ ## Animate using `useCurrentFrame()`
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+
56
+ Use `useCurrentFrame()` to perform animations.
57
+
58
+ ```tsx
59
+ const frame = useCurrentFrame();
60
+ const rotationY = frame * 0.02;
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+
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+ <mesh rotation={[0, rotationY, 0]}>
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+ <boxGeometry args={[2, 2, 2]} />
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+ <meshStandardMaterial color="#4a9eff" />
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+ </mesh>
66
+ ```
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+
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+ ## Using `<Sequence>` inside `<ThreeCanvas>`
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+
70
+ The `layout` prop of any `<Sequence>` inside a `<ThreeCanvas>` must be set to `none`.
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+
72
+ ```tsx
73
+ import { Sequence } from "remotion";
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+ import { ThreeCanvas } from "@remotion/three";
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+
76
+ const { width, height } = useVideoConfig();
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+
78
+ <ThreeCanvas width={width} height={height}>
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+ <Sequence layout="none">
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+ <mesh>
81
+ <boxGeometry args={[2, 2, 2]} />
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+ <meshStandardMaterial color="#4a9eff" />
83
+ </mesh>
84
+ </Sequence>
85
+ </ThreeCanvas>
86
+ ```
@@ -0,0 +1,29 @@
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+ ---
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+ name: animations
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+ description: Fundamental animation skills for Remotion
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+ metadata:
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+ tags: animations, transitions, frames, useCurrentFrame
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+ ---
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+
8
+ All animations MUST be driven by the `useCurrentFrame()` hook.
9
+ Write animations in seconds and multiply them by the `fps` value from `useVideoConfig()`.
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+
11
+ ```tsx
12
+ import { useCurrentFrame, useVideoConfig, interpolate } from "remotion";
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+
14
+ export const FadeIn = () => {
15
+ const frame = useCurrentFrame();
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+ const { fps } = useVideoConfig();
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+
18
+ const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
19
+ extrapolateRight: 'clamp',
20
+ });
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+
22
+ return (
23
+ <div style={{ opacity }}>Hello World!</div>
24
+ );
25
+ };
26
+ ```
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+
28
+ CSS transitions or animations are FORBIDDEN - they will not render correctly.
29
+ Tailwind animation class names are FORBIDDEN - they will not render correctly.
@@ -0,0 +1,172 @@
1
+ ---
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+ name: audio
3
+ description: Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
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+ metadata:
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+ tags: audio, media, trim, volume, speed, loop, pitch, mute, sound, sfx
6
+ ---
7
+
8
+ # Using audio in Remotion
9
+
10
+ ## Prerequisites
11
+
12
+ First, the @remotion/media package needs to be installed.
13
+ If it is not installed, use the following command:
14
+
15
+ ```bash
16
+ npx remotion add @remotion/media # If project uses npm
17
+ bunx remotion add @remotion/media # If project uses bun
18
+ yarn remotion add @remotion/media # If project uses yarn
19
+ pnpm exec remotion add @remotion/media # If project uses pnpm
20
+ ```
21
+
22
+ ## Importing Audio
23
+
24
+ Use `<Audio>` from `@remotion/media` to add audio to your composition.
25
+
26
+ ```tsx
27
+ import { Audio } from "@remotion/media";
28
+ import { staticFile } from "remotion";
29
+
30
+ export const MyComposition = () => {
31
+ return <Audio src={staticFile("audio.mp3")} />;
32
+ };
33
+ ```
34
+
35
+ Remote URLs are also supported:
36
+
37
+ ```tsx
38
+ <Audio src="https://remotion.media/audio.mp3" />
39
+ ```
40
+
41
+ By default, audio plays from the start, at full volume and full length.
42
+ Multiple audio tracks can be layered by adding multiple `<Audio>` components.
43
+
44
+ ## Trimming
45
+
46
+ Use `trimBefore` and `trimAfter` to remove portions of the audio. Values are in frames.
47
+
48
+ ```tsx
49
+ const { fps } = useVideoConfig();
50
+
51
+ return (
52
+ <Audio
53
+ src={staticFile("audio.mp3")}
54
+ trimBefore={2 * fps} // Skip the first 2 seconds
55
+ trimAfter={10 * fps} // End at the 10 second mark
56
+ />
57
+ );
58
+ ```
59
+
60
+ The audio still starts playing at the beginning of the composition - only the specified portion is played.
61
+
62
+ ## Delaying
63
+
64
+ Wrap the audio in a `<Sequence>` to delay when it starts:
65
+
66
+ ```tsx
67
+ import { Sequence, staticFile } from "remotion";
68
+ import { Audio } from "@remotion/media";
69
+
70
+ const { fps } = useVideoConfig();
71
+
72
+ return (
73
+ <Sequence from={1 * fps}>
74
+ <Audio src={staticFile("audio.mp3")} />
75
+ </Sequence>
76
+ );
77
+ ```
78
+
79
+ The audio will start playing after 1 second.
80
+
81
+ ## Volume
82
+
83
+ Set a static volume (0 to 1):
84
+
85
+ ```tsx
86
+ <Audio src={staticFile("audio.mp3")} volume={0.5} />
87
+ ```
88
+
89
+ Or use a callback for dynamic volume based on the current frame:
90
+
91
+ ```tsx
92
+ import { interpolate } from "remotion";
93
+
94
+ const { fps } = useVideoConfig();
95
+
96
+ return (
97
+ <Audio
98
+ src={staticFile("audio.mp3")}
99
+ volume={(f) =>
100
+ interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
101
+ }
102
+ />
103
+ );
104
+ ```
105
+
106
+ The value of `f` starts at 0 when the audio begins to play, not the composition frame.
107
+
108
+ ## Muting
109
+
110
+ Use `muted` to silence the audio. It can be set dynamically:
111
+
112
+ ```tsx
113
+ const frame = useCurrentFrame();
114
+ const { fps } = useVideoConfig();
115
+
116
+ return (
117
+ <Audio
118
+ src={staticFile("audio.mp3")}
119
+ muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
120
+ />
121
+ );
122
+ ```
123
+
124
+ ## Speed
125
+
126
+ Use `playbackRate` to change the playback speed:
127
+
128
+ ```tsx
129
+ <Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
130
+ <Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}
131
+ ```
132
+
133
+ Reverse playback is not supported.
134
+
135
+ ## Looping
136
+
137
+ Use `loop` to loop the audio indefinitely:
138
+
139
+ ```tsx
140
+ <Audio src={staticFile("audio.mp3")} loop />
141
+ ```
142
+
143
+ Use `loopVolumeCurveBehavior` to control how the frame count behaves when looping:
144
+
145
+ - `"repeat"`: Frame count resets to 0 each loop (default)
146
+ - `"extend"`: Frame count continues incrementing
147
+
148
+ ```tsx
149
+ <Audio
150
+ src={staticFile("audio.mp3")}
151
+ loop
152
+ loopVolumeCurveBehavior="extend"
153
+ volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
154
+ />
155
+ ```
156
+
157
+ ## Pitch
158
+
159
+ Use `toneFrequency` to adjust the pitch without affecting speed. Values range from 0.01 to 2:
160
+
161
+ ```tsx
162
+ <Audio
163
+ src={staticFile("audio.mp3")}
164
+ toneFrequency={1.5} // Higher pitch
165
+ />
166
+ <Audio
167
+ src={staticFile("audio.mp3")}
168
+ toneFrequency={0.8} // Lower pitch
169
+ />
170
+ ```
171
+
172
+ Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the `<Player />`.
@@ -0,0 +1,104 @@
1
+ ---
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+ name: calculate-metadata
3
+ description: Dynamically set composition duration, dimensions, and props
4
+ metadata:
5
+ tags: calculateMetadata, duration, dimensions, props, dynamic
6
+ ---
7
+
8
+ # Using calculateMetadata
9
+
10
+ Use `calculateMetadata` on a `<Composition>` to dynamically set duration, dimensions, and transform props before rendering.
11
+
12
+ ```tsx
13
+ <Composition id="MyComp" component={MyComponent} durationInFrames={300} fps={30} width={1920} height={1080} defaultProps={{videoSrc: 'https://remotion.media/video.mp4'}} calculateMetadata={calculateMetadata} />
14
+ ```
15
+
16
+ ## Setting duration based on a video
17
+
18
+ Use the `getMediaMetadata()` function to get the video duration:
19
+
20
+ ```tsx
21
+ import {CalculateMetadataFunction} from 'remotion';
22
+ import {getMediaMetadata} from '../get-media-metadata';
23
+
24
+ const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
25
+ const {durationInSeconds} = await getMediaMetadata(props.videoSrc);
26
+
27
+ return {
28
+ durationInFrames: Math.ceil(durationInSeconds * 30),
29
+ };
30
+ };
31
+ ```
32
+
33
+ ## Matching dimensions of a video
34
+
35
+ ```tsx
36
+ const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
37
+ const {durationInSeconds, dimensions} = await getMediaMetadata(props.videoSrc);
38
+
39
+ return {
40
+ durationInFrames: Math.ceil(durationInSeconds * 30),
41
+ width: dimensions?.width ?? 1920,
42
+ height: dimensions?.height ?? 1080,
43
+ };
44
+ };
45
+ ```
46
+
47
+ ## Setting duration based on multiple videos
48
+
49
+ ```tsx
50
+ const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
51
+ const metadataPromises = props.videos.map((video) => getMediaMetadata(video.src));
52
+ const allMetadata = await Promise.all(metadataPromises);
53
+
54
+ const totalDuration = allMetadata.reduce((sum, meta) => sum + meta.durationInSeconds, 0);
55
+
56
+ return {
57
+ durationInFrames: Math.ceil(totalDuration * 30),
58
+ };
59
+ };
60
+ ```
61
+
62
+ ## Setting a default outName
63
+
64
+ Set the default output filename based on props:
65
+
66
+ ```tsx
67
+ const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
68
+ return {
69
+ defaultOutName: `video-${props.id}.mp4`,
70
+ };
71
+ };
72
+ ```
73
+
74
+ ## Transforming props
75
+
76
+ Fetch data or transform props before rendering:
77
+
78
+ ```tsx
79
+ const calculateMetadata: CalculateMetadataFunction<Props> = async ({props, abortSignal}) => {
80
+ const response = await fetch(props.dataUrl, {signal: abortSignal});
81
+ const data = await response.json();
82
+
83
+ return {
84
+ props: {
85
+ ...props,
86
+ fetchedData: data,
87
+ },
88
+ };
89
+ };
90
+ ```
91
+
92
+ The `abortSignal` cancels stale requests when props change in the Studio.
93
+
94
+ ## Return value
95
+
96
+ All fields are optional. Returned values override the `<Composition>` props:
97
+
98
+ - `durationInFrames`: Number of frames
99
+ - `width`: Composition width in pixels
100
+ - `height`: Composition height in pixels
101
+ - `fps`: Frames per second
102
+ - `props`: Transformed props passed to the component
103
+ - `defaultOutName`: Default output filename
104
+ - `defaultCodec`: Default codec for rendering
@@ -0,0 +1,88 @@
1
+ ---
2
+ name: charts
3
+ description: Chart and data visualization patterns for Remotion. Use when creating bar charts, pie charts, histograms, progress bars, or any data-driven animations.
4
+ metadata:
5
+ tags: charts, data, visualization, bar-chart, pie-chart, graphs
6
+ ---
7
+
8
+ # Charts in Remotion
9
+
10
+ You can create bar charts in Remotion by using regular React code - HTML and SVG is allowed, as well as D3.js.
11
+
12
+ ## No animations not powered by `useCurrentFrame()`
13
+
14
+ Disable all animations by third party libraries.
15
+ They will cause flickering during rendering.
16
+ Instead, drive all animations from `useCurrentFrame()`.
17
+
18
+ ## Bar Chart Animations
19
+
20
+ ### Staggered Bars
21
+
22
+ You can animate the height of the bars and stagger them like this:
23
+
24
+ ```tsx
25
+ const STAGGER_DELAY = 5;
26
+ const frame = useCurrentFrame();
27
+ const {fps} = useVideoConfig();
28
+
29
+ const bars = data.map((item, i) => {
30
+ const delay = i * STAGGER_DELAY;
31
+ const height = spring({
32
+ frame,
33
+ fps,
34
+ delay,
35
+ config: {damping: 200},
36
+ });
37
+ return <div style={{height: height * item.value}} />;
38
+ });
39
+ ```
40
+
41
+ ## Pie Chart Animation
42
+
43
+ Animate segments using stroke-dashoffset, starting from 12 o'clock.
44
+
45
+ ```tsx
46
+ const frame = useCurrentFrame();
47
+ const {fps} = useVideoConfig();
48
+
49
+ const progress = interpolate(frame, [0, 100], [0, 1]);
50
+
51
+ const circumference = 2 * Math.PI * radius;
52
+ const segmentLength = (value / total) * circumference;
53
+ const offset = interpolate(progress, [0, 1], [segmentLength, 0]);
54
+
55
+ <circle
56
+ r={radius}
57
+ cx={center}
58
+ cy={center}
59
+ fill="none"
60
+ stroke={color}
61
+ strokeWidth={strokeWidth}
62
+ strokeDasharray={`${segmentLength} ${circumference}`}
63
+ strokeDashoffset={offset}
64
+ transform={`rotate(-90 ${center} ${center})`}
65
+ />;
66
+ ```
67
+
68
+ ## Progress Bar Animation
69
+
70
+ ```tsx
71
+ const frame = useCurrentFrame();
72
+ const { fps } = useVideoConfig();
73
+
74
+ const progress = spring({
75
+ frame,
76
+ fps,
77
+ config: { damping: 200 },
78
+ });
79
+
80
+ const width = interpolate(progress, [0, 1], [0, targetPercentage]);
81
+
82
+ <div style={{
83
+ width: `${width}%`,
84
+ height: 20,
85
+ backgroundColor: '#00f2ff',
86
+ borderRadius: 10,
87
+ }} />;
88
+ ```