@ng-native/platform 0.4.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter.d.ts +20 -1
- package/dist/adapter.js +131 -32
- package/dist/adapter.js.map +1 -1
- package/dist/hot-epoch.d.ts +2 -0
- package/dist/hot-epoch.js +37 -0
- package/dist/hot-epoch.js.map +1 -0
- package/package.json +2 -2
package/dist/adapter.d.ts
CHANGED
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@@ -17,6 +17,8 @@ interface ComponentDefLike {
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id?: string;
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type?: unknown;
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encapsulation?: number;
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/** The component's inputs, keyed by the name a template writes. */
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inputs?: object;
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tView?: {
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directiveRegistry?: readonly {
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selectors?: readonly (readonly unknown[])[];
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@@ -41,6 +43,16 @@ export declare class NativeRendererFactory implements RendererFactory2 {
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* its elements match its rules and nobody else's.
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*/
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createRenderer(host: unknown, type: ComponentDefLike | null): Renderer2;
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/**
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* Keep a static attribute that is one of the component's inputs off its host view.
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*
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* Angular gives `<app-field accessibilityLabel="Email">` to the input and writes it to the host
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* element as well, which on a web page is an attribute only a selector reads and here is a prop:
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* a second element with the label, on a view that is only a container. It stays on the node for
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* `:host([variant])` to match. The component's host bindings have not run yet, so a prop by an
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* input's name is the static attribute, and a host binding that writes it later is committed.
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*/
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private keepInputAttributes;
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/**
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* The sheet a component's elements are matched against, or null.
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*
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@@ -107,8 +119,15 @@ export declare class NativeRendererFactory implements RendererFactory2 {
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* the view's first frame, and the engine starts the view there instead of easing to it.
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*/
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private settleUnseen;
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/** How many change-detection passes are under way, one inside another. */
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private passes;
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begin(): void;
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-
/**
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/**
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* The single commit point: at most one commit per change-detection pass. A pass begun inside
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* another, a `detectChanges()` called from a lifecycle hook, is part of the one around it and
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* commits with it: a library that calls it from every `ngAfterViewInit` would otherwise commit
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* the screen once for each of its components as the screen is first built.
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*/
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end(): void;
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}
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export interface MountResult {
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package/dist/adapter.js
CHANGED
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@@ -11,6 +11,7 @@ import { installDateParse } from "./date-parse.js";
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import { PLATFORM_NATIVE_ID } from "./platform-id.js";
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import { Engine, firstFamily, HostEngine, installDeferTriggers, markComponentHost, nativePlatform, onFontsRegistered, onFontsSettled, reportUnboundFormsInput, styleSheetOf, } from '@ng-native/fabric';
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import { calmLoadingBanner } from "./dev-loading-view.js";
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import { installHotEpoch } from "./hot-epoch.js";
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/**
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* Angular `(touchEnd)` -> Fabric `topTouchEnd`.
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*
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@@ -204,6 +205,9 @@ class NativeRenderer {
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this.engine.setText(node, value);
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}
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listen(target, eventName, callback) {
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// Angular's names for a global target, 'window', 'document' and 'body': there is none here.
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if (typeof target === 'string')
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return () => { };
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return this.engine.setEventListener(target, topLevelType(eventName), callback);
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}
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}
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@@ -240,6 +244,7 @@ export class NativeRendererFactory {
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if (host && typeof host === 'object') {
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this.engine.setHostSheet(host, sheet);
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markComponentHost(host);
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this.keepInputAttributes(host, type);
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}
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if (type)
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this.declareElements(type);
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@@ -253,6 +258,19 @@ export class NativeRendererFactory {
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}
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return renderer;
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}
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/**
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* Keep a static attribute that is one of the component's inputs off its host view.
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*
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* Angular gives `<app-field accessibilityLabel="Email">` to the input and writes it to the host
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* element as well, which on a web page is an attribute only a selector reads and here is a prop:
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* a second element with the label, on a view that is only a container. It stays on the node for
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* `:host([variant])` to match. The component's host bindings have not run yet, so a prop by an
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* input's name is the static attribute, and a host binding that writes it later is committed.
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*/
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keepInputAttributes(host, def) {
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for (const input of Object.keys(def?.inputs ?? {}))
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this.engine.keepAsAttribute(host, input);
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}
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/**
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* The sheet a component's elements are matched against, or null.
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*
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@@ -415,12 +433,23 @@ export class NativeRendererFactory {
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this.schedule();
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});
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}
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/** How many change-detection passes are under way, one inside another. */
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passes = 0;
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begin() {
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if (this.passes++ > 0)
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return;
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this.rendering = true;
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this.renderStarted = globalThis.performance?.now?.() ?? Date.now();
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}
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/**
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/**
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* The single commit point: at most one commit per change-detection pass. A pass begun inside
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* another, a `detectChanges()` called from a lifecycle hook, is part of the one around it and
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* commits with it: a library that calls it from every `ngAfterViewInit` would otherwise commit
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* the screen once for each of its components as the screen is first built.
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*/
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end() {
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if (this.passes > 0 && --this.passes > 0)
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return;
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this.rendering = false;
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const before = this.engine.stats.commits;
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if (this.engine.commit())
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@@ -474,31 +503,93 @@ function installReloadHook() {
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const scope = globalThis;
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if (scope.__angularNativeReload)
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return;
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scope.__angularNativeReload = () =>
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scope.__angularNativeReload = () => afterParking(reloadApp);
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}
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/**
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* Reload once the router has left its history with the dev server, for the app that comes back
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* to open on the page this one was showing. The router sets the hook, in development; with no
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* router there is nothing to wait for. A history that could not be left is no reason not to reload.
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*/
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function afterParking(reload) {
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const park = globalThis.__angularNativePark;
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if (!park)
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return reload();
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void park().then(reload, reload);
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}
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/** Longer than any history takes to go back through; an app is never left out of sight. */
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const RESTORE_PATIENCE = 5000;
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/**
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* Keep the app out of sight while the router goes back through the history a reload left, so it
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* comes back on the page it was showing rather than on its first page with the others arriving
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* over it one by one. The router says when it is done, in development; with no router, or on a
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* start no reload led to, that is at once or never asked.
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*/
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function hideWhileRestoring(hide) {
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// The bare identifier, so a release build folds the rest away: see `mount`.
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if (typeof __DEV__ === 'undefined' || !__DEV__)
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return;
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const restoring = globalThis
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.__angularNativeRestoring;
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if (!restoring)
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return;
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hide(true);
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const show = () => hide(false);
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const patience = new Promise((resolve) => setTimeout(resolve, RESTORE_PATIENCE));
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void Promise.race([restoring, patience]).then(show, show);
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}
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/**
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* How long after Expo says it reloaded the app that an app still running was not reloaded.
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* A reload takes the JavaScript runtime with it, so nothing here runs once one has begun.
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*/
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const STILL_HERE = 2000;
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/**
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* Reload through Expo, and through React Native when that does nothing.
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*
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* Expo's first. `DevSettings.reload()` under Expo Go on iOS re-runs the bundle the app downloaded
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* when it launched rather than fetching the current one, so the app comes back holding the code
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* from before the edit, and without Expo's native modules until Expo Go is relaunched.
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*
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* React Native's when Expo's rejects, and when it resolves and the app is still running. Under
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* Expo Go on Android `reloadAppAsync` resolves and reloads nothing, and the edit that asked for
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* the reload never arrived: the app went on running the code from before it.
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*/
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function reloadThroughExpo(expo, reason, reactNative) {
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let fellBack = false;
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const fallBack = (why, error) => {
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if (fellBack)
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return;
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fellBack = true;
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console.error(`[angular-native] Expo's reload ${why}; reloading through React Native.`, error);
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reactNative();
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};
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expo(reason).then(() => setTimeout(() => fallBack('did nothing'), STILL_HERE), (error) => fallBack('failed', error));
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}
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/**
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* Required rather than imported, both of them: React Native ships Flow, which Node cannot parse,
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* and this file has to stay importable by the test suite. Expo is genuinely optional.
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*/
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function reloadApp() {
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const reason = 'angular-native: more than a template changed';
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const reactNative = () => {
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try {
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const
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void expo.reloadAppAsync('angular-native: more than a template changed');
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return;
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}
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const { DevSettings } = require('react-native');
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DevSettings?.reload(reason);
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}
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catch {
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//
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// No React Native under us: nothing to reload.
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}
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const devSettings = require('react-native').DevSettings;
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devSettings?.reload('angular-native: more than a template changed');
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};
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let expo;
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try {
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expo = require('expo').reloadAppAsync;
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}
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catch {
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// Not an Expo app. React Native's own reload does re-fetch outside Expo Go.
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}
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if (expo)
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reloadThroughExpo(expo, reason, reactNative);
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else
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reactNative();
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}
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/**
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* Metro's own reload, for an edit nothing accepted: a route file, a service, or a component the
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@@ -506,7 +597,7 @@ function installReloadHook() {
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* calls `DevSettings.reload()`, and in Expo Go that brings the app back without Expo's native
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* modules (`Cannot find native module 'ExpoFontLoader'`) until Expo Go is relaunched. Expo's
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* reload works in Expo Go and a development build alike, so in an Expo app Metro's goes through
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* it too.
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* it too. With or without Expo, it waits for the router to park its history: see `afterParking`.
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*/
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const THROUGH_EXPO = Symbol.for('ng-native.reloadThroughExpo');
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function reloadMetroThroughExpo() {
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@@ -515,21 +606,24 @@ function reloadMetroThroughExpo() {
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const reactNative = refresh?.performFullRefresh;
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if (!refresh || !reactNative || reactNative[THROUGH_EXPO])
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return;
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let reloadAppAsync;
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try {
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if (!reloadAppAsync)
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return;
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// A reload Expo could not do is still a reload the edit needs: React Native's, then.
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const throughExpo = (reason) => void reloadAppAsync(reason).catch((error) => {
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console.error("[angular-native] Expo's reload failed; reloading through React Native.", error);
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reactNative.call(refresh, reason);
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});
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throughExpo[THROUGH_EXPO] = true;
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refresh.performFullRefresh = throughExpo;
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({ reloadAppAsync } = require('expo'));
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}
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catch {
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// Not an Expo app: React Native's own reload re-fetches the bundle there.
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}
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const expo = reloadAppAsync;
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// Either way once the router has parked its history: see `afterParking`.
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const reload = (reason) => afterParking(() => {
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const native = () => reactNative.call(refresh, reason);
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if (expo)
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reloadThroughExpo(expo, reason, native);
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else
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native();
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});
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reload[THROUGH_EXPO] = true;
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refresh.performFullRefresh = reload;
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}
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/** Dev only, and required rather than imported: React Native ships Flow, which Node cannot parse. */
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function calmDevBanner() {
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@@ -585,6 +679,7 @@ export function mount(rootTag, component, fabric, options = {}) {
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if (typeof __DEV__ !== 'undefined' && __DEV__) {
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warnIfAnimationsAreOff();
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installReloadHook();
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installHotEpoch();
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calmDevBanner();
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}
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installDeferTriggers();
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@@ -655,6 +750,10 @@ export function mount(rootTag, component, fabric, options = {}) {
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// The app's own `:host` overrides it.
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engine.setDefaultStyle(host, ROOT_HOST_STYLE);
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engine.appendChild(engine.root, host);
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hideWhileRestoring((hidden) => {
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engine.setDefaultStyle(host, hidden ? { ...ROOT_HOST_STYLE, opacity: 0 } : ROOT_HOST_STYLE);
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factory.commitSoon();
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});
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for (const [name, value] of Object.entries(inputs))
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componentRef.setInput(name, value);
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const applicationRef = injector.get(ApplicationRef);
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package/dist/adapter.js.map
CHANGED
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1
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-
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* Where the engine meets Angular, which the engine itself never imports: Renderer2 over the\n * engine, plus bootstrap.\n *\n * Bootstrap leans on private `ɵ` exports of `@angular/core`, which can change in any major.\n * `bootstrap.test.ts` asserts each one still exists, so an upgrade fails there rather than on a\n * device.\n */\nimport {\n APP_BOOTSTRAP_LISTENER,\n ApplicationInitStatus,\n ApplicationRef,\n DOCUMENT,\n ErrorHandler,\n Renderer2,\n RendererFactory2,\n createComponent,\n createEnvironmentInjector,\n PLATFORM_ID,\n type Binding,\n type ComponentRef,\n type EnvironmentInjector,\n type EnvironmentProviders,\n type Provider,\n type RendererStyleFlags2,\n type Type,\n ɵcreateOrReusePlatformInjector as createOrReusePlatformInjector,\n ɵINJECTOR_SCOPE as INJECTOR_SCOPE,\n ɵprovideZonelessChangeDetectionInternal as provideZonelessChangeDetectionInternal,\n} from '@angular/core';\nimport { installDateParse } from './date-parse.ts';\nimport { PLATFORM_NATIVE_ID } from './platform-id.ts';\nimport {\n Engine,\n firstFamily,\n HostEngine,\n installDeferTriggers,\n markComponentHost,\n nativePlatform,\n onFontsRegistered,\n onFontsSettled,\n reportUnboundFormsInput,\n styleSheetOf,\n type EngineNode,\n type EngineOptions,\n type FabricUIManager,\n type NativeAnimated,\n type StyleSheet,\n} from '@ng-native/fabric';\nimport { calmLoadingBanner, type LoadingBanner } from './dev-loading-view.ts';\n\n/**\n * Angular `(touchEnd)` -> Fabric `topTouchEnd`.\n *\n * There is no alias for `press`: `onPress` is not a native event, RN synthesises it in JS from\n * the touch responder system. `Pressable` in `components.ts` does the same, and because Angular\n * resolves a directive output before an element event, `(press)` on a `<pressable>` binds to\n * that output rather than reaching the renderer at all.\n */\nfunction topLevelType(eventName: string): string {\n return 'top' + eventName.charAt(0).toUpperCase() + eventName.slice(1);\n}\n\n/**\n * What Angular's compiler emits for a style binding is aimed at the DOM: `[style.font-size]`\n * arrives dash-cased, and `[style.width.px]` arrives as the string `'10px'`. Fabric reads\n * camelCase keys and plain numbers, and drops both forms without a word.\n */\nconst PX = /^-?\\d*\\.?\\d+px$/;\nconst NUMBER = /^-?\\d*\\.?\\d+$/;\nconst styleKey = (name: string): string =>\n name.includes('-') ? name.replace(/-([a-z])/g, (_, c: string) => c.toUpperCase()) : name;\n/**\n * A bare number arrives as a string too, and Yoga wants a number.\n *\n * Angular parses `[style]=\"'flex: 1'\"` itself and calls `setStyle('flex', '1')`, so the same\n * declaration written as an object gave `1` and written as a string gave `'1'` - the two spellings\n * of one design disagreeing at the only layer that can tell.\n */\nconst styleValue = (value: unknown): unknown =>\n typeof value === 'string' && (PX.test(value) || NUMBER.test(value)) ? parseFloat(value) : value;\n/**\n * A `font-family` is a stack, quoted or not, where native takes one family by name: the first,\n * unquoted, as a stylesheet rule commits it. Left as written, `'Inter-Bold'` names no font.\n */\nconst declaredValue = (key: string, value: unknown): unknown =>\n key === 'fontFamily' && typeof value === 'string'\n ? (firstFamily(value) ?? value)\n : styleValue(value);\n\n/**\n * A bound custom property's name, as it was written. Angular 22 compiles `[style.--tint]` to\n * `--%NS%tint`, for a DOM renderer to fill with a namespace; there is none here.\n */\nconst customPropertyName = (style: string): string => style.replace(/%NS%/g, '');\n\n/**\n * `flex: 1; margin-top: 4px` -> `{ flex: 1, marginTop: 4 }`.\n *\n * Only the static-attribute path needs this. Angular compiles `[style]` and `[style.x]` into\n * styling instructions that parse the string themselves and arrive one declaration at a time; a\n * *static* `style=\"...\"` is not a binding at all, so it comes through `setAttribute` whole.\n *\n * Splitting on `;` and `:` rather than parsing properly, because the values that reach here are\n * lengths, numbers, keywords, colours and font families. A `url()` or a family name containing\n * either character would be cut in the wrong place.\n */\nfunction parseStyleAttribute(css: string): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n for (const declaration of css.split(';')) {\n const at = declaration.indexOf(':');\n if (at === -1) continue;\n const name = declaration.slice(0, at).trim();\n const value = declaration.slice(at + 1).trim();\n // A custom property keeps its name, which is case-sensitive, and its text for the engine.\n if (name.startsWith('--')) out[name] = value;\n else if (name) out[styleKey(name)] = declaredValue(styleKey(name), value);\n }\n return out;\n}\n\nclass NativeRenderer implements Renderer2 {\n readonly data: { [key: string]: unknown } = Object.create(null);\n destroyNode: (node: EngineNode) => void;\n\n private readonly engine: Engine;\n /** The creating component's compiled CSS. Elements this renderer makes are matched against it. */\n private readonly sheet: StyleSheet | null;\n\n constructor(engine: Engine, sheet: StyleSheet | null = null) {\n this.engine = engine;\n this.sheet = sheet;\n this.destroyNode = (node) => this.engine.destroyNode(node);\n }\n\n destroy(): void {}\n\n createElement(name: string): EngineNode {\n return this.engine.createElement(name, this.sheet);\n }\n\n createComment(): EngineNode {\n return this.engine.createAnchor();\n }\n\n createText(value: string): EngineNode {\n return this.engine.createText(value);\n }\n\n appendChild(parent: EngineNode, newChild: EngineNode): void {\n this.engine.appendChild(parent, newChild);\n }\n\n insertBefore(parent: EngineNode, newChild: EngineNode, refChild: EngineNode | null): void {\n if (!parent) return;\n this.engine.insertBefore(parent, newChild, refChild);\n }\n\n removeChild(parent: EngineNode | null, oldChild: EngineNode): void {\n this.engine.removeChild(parent, oldChild);\n }\n\n selectRootElement(selectorOrNode: string | EngineNode): EngineNode {\n if (typeof selectorOrNode !== 'string') return selectorOrNode;\n return this.engine.root;\n }\n\n parentNode(node: EngineNode): EngineNode | null {\n return this.engine.parentNode(node);\n }\n\n nextSibling(node: EngineNode): EngineNode | null {\n return this.engine.nextSibling(node);\n }\n\n setAttribute(el: EngineNode, name: string, value: string): void {\n // `class` drives selector matching, not a native prop: nothing on the native side reads it.\n if (name === 'class') {\n this.engine.setClasses(el, value);\n return;\n }\n /*\n * A *static* `style=\"flex: 1\"` is not a binding, so it never becomes a styling instruction -\n * it arrives here as one attribute holding the whole declaration list. Handing that string on\n * as the `style` prop meant Fabric received a string where it merges objects, which it drops\n * without a word: every static style in the codebase, and in this project's own doc comments,\n * was doing nothing at all.\n */\n if (name === 'style') {\n for (const [key, next] of Object.entries(parseStyleAttribute(value))) {\n this.setStyle(el, key, next);\n }\n return;\n }\n this.engine.setProp(el, name, value);\n }\n\n removeAttribute(el: EngineNode, name: string): void {\n this.engine.setProp(el, name, null);\n }\n\n addClass(el: EngineNode, name: string): void {\n this.engine.addClass(el, name);\n }\n\n removeClass(el: EngineNode, name: string): void {\n this.engine.removeClass(el, name);\n }\n\n setStyle(el: EngineNode, style: string, value: unknown, _flags?: RendererStyleFlags2): void {\n if (style.startsWith('--')) {\n this.engine.setCustomProperty(el, customPropertyName(style), value);\n return;\n }\n const key = styleKey(style);\n // A `var()` is for the cascade to settle, with the tokens in scope, not a value of the style.\n if (this.engine.setBoundStyle(el, key, value)) return this.dropStyle(el, key);\n const next = declaredValue(key, value);\n const current = el.props['style'] as Record<string, unknown> | undefined;\n if (current && current === el.ownStyle) {\n if (current[key] === next) return;\n current[key] = next;\n this.engine.styleChanged(el);\n return;\n }\n const owned = { ...(current ?? {}), [key]: next };\n el.ownStyle = owned;\n this.engine.setProp(el, 'style', owned);\n }\n\n removeStyle(el: EngineNode, style: string, _flags?: RendererStyleFlags2): void {\n if (style.startsWith('--')) {\n this.engine.setCustomProperty(el, customPropertyName(style), null);\n return;\n }\n const key = styleKey(style);\n this.engine.setBoundStyle(el, key, null);\n this.dropStyle(el, key);\n }\n\n /** Takes `key` out of an element's inline style, if it is there. */\n private dropStyle(el: EngineNode, key: string): void {\n const current = el.props['style'] as Record<string, unknown> | undefined;\n if (!current || !(key in current)) return;\n if (current === el.ownStyle) {\n delete current[key];\n this.engine.styleChanged(el);\n return;\n }\n const { [key]: _removed, ...rest } = current;\n el.ownStyle = rest;\n this.engine.setProp(el, 'style', rest);\n }\n\n setProperty(el: EngineNode, name: string, value: unknown): void {\n if (this.engine.dev) reportUnboundFormsInput(this.engine, el, name);\n this.engine.setProp(el, name, value);\n }\n\n setValue(node: EngineNode, value: string): void {\n this.engine.setText(node, value);\n }\n\n listen(\n target: EngineNode,\n eventName: string,\n callback: (event: unknown) => boolean | void,\n ): () => void {\n return this.engine.setEventListener(target, topLevelType(eventName), callback);\n }\n}\n\n/**\n * The slice of Angular's component definition `createRenderer` receives that says which element\n * names a template can legitimately contain. Private shape, read only to keep the engine's typo\n * check quiet, so a missing piece means \"nothing to declare\" rather than an error.\n */\ninterface ComponentDefLike {\n id?: string;\n type?: unknown;\n encapsulation?: number;\n tView?: {\n directiveRegistry?:\n readonly { selectors?: readonly (readonly unknown[])[]; inputs?: object }[] | null;\n } | null;\n ngContentSelectors?: readonly string[];\n}\n\n/** `ViewEncapsulation.None`'s value in a component definition. */\nconst NONE = 2;\n\n/** The attribute names in a projection selector such as `[listHeader]` or `text[slot=a]`. */\nconst PROJECTED_ATTRIBUTE = /\\[([^\\]=~|^$*\\s]+)/g;\n\nexport class NativeRendererFactory implements RendererFactory2 {\n private readonly renderer: NativeRenderer;\n /** One renderer per component type, because each carries its own stylesheet. */\n private readonly byComponent = new Map<string, NativeRenderer>();\n /** The global sheet each `ViewEncapsulation.None` component registered, which a hot swap replaces. */\n private readonly globalById = new Map<string, StyleSheet>();\n /** The scoped sheet each emulated or Shadow DOM component has, which a hot swap replaces. */\n private readonly scopedById = new Map<string, StyleSheet>();\n readonly engine: Engine;\n\n constructor(engine: Engine) {\n this.engine = engine;\n this.renderer = new NativeRenderer(engine);\n }\n\n /**\n * Angular hands us the component definition here, which is how emulated encapsulation gets\n * scoped: the renderer a component uses is bound to that component's compiled stylesheet, so\n * its elements match its rules and nobody else's.\n */\n createRenderer(host: unknown, type: ComponentDefLike | null): Renderer2 {\n const sheet = this.scopedSheetOf(type);\n\n // `host` is the element this component is mounted on, and Angular created it with the\n // *parent's* renderer, so it carries the parent's sheet. Tagging it here is the only moment\n // the two are both in hand, and it is what makes `:host` reachable at all.\n //\n // It is also the one sure sign that an element hosts a component, whatever the selector\n // that put it there, which is what tells an `<x-card>` from a typo.\n if (host && typeof host === 'object') {\n this.engine.setHostSheet(host as EngineNode, sheet);\n markComponentHost(host as EngineNode);\n }\n if (type) this.declareElements(type);\n\n if (!sheet) return this.renderer;\n\n const key = type?.id ?? '';\n let renderer = this.byComponent.get(key);\n if (!renderer) {\n renderer = new NativeRenderer(this.engine, sheet);\n this.byComponent.set(key, renderer);\n }\n return renderer;\n }\n\n /**\n * The sheet a component's elements are matched against, or null.\n *\n * `ViewEncapsulation.None`: a browser adds the component's CSS to the document as written, so\n * its rules reach any element, its host by class among them, and `:host` matches nothing. Its\n * sheet is a global one, registered when the component first renders, and it has none of its\n * own. Shadow DOM stays scoped, as a shadow root scopes it.\n */\n private scopedSheetOf(type: ComponentDefLike | null): StyleSheet | null {\n const sheet = styleSheetOf(type?.type);\n const id = type?.id ?? '';\n this.swapScoped(id, type?.encapsulation === NONE ? null : sheet);\n const registered = this.globalById.get(id);\n if (!sheet || type?.encapsulation !== NONE) {\n // A hot swap that left the component no rules, or made it scoped: its old sheet goes, and a\n // scoped one takes its `@keyframes` over now, before anything plays them.\n if (registered) {\n this.engine.removeGlobalSheet(registered);\n if (sheet) this.engine.sheetReplaced(registered, sheet);\n }\n this.globalById.delete(id);\n return sheet;\n }\n this.engine.addGlobalSheet(sheet, registered);\n this.globalById.set(id, sheet);\n return null;\n }\n\n /**\n * Tell the engine when a hot swap gave a component another scoped sheet, or none, so the\n * `@keyframes` the old one defined go with it. Nothing changes without a hot swap.\n */\n private swapScoped(id: string, sheet: StyleSheet | null): void {\n const previous = this.scopedById.get(id);\n if (previous && previous !== sheet) this.engine.sheetReplaced(previous, sheet);\n if (sheet) this.scopedById.set(id, sheet);\n else this.scopedById.delete(id);\n }\n\n /**\n * Angular's HMR calls this before it recreates a hot-swapped component's views. The renderer\n * cached for that component is bound to the sheet it had, so an edited stylesheet would never\n * reach the recreated views without letting it go.\n */\n componentReplaced(id: string): void {\n this.byComponent.delete(id);\n }\n\n /** Component definitions whose templates have been looked through already. */\n private readonly declared = new WeakSet<object>();\n\n /**\n * Tell the engine every element name this component's template may select by tag.\n *\n * Angular builds a component's template view, with its directive registry resolved from the\n * component's `imports`, before it asks for the renderer, so the registry is in hand here and\n * before the template that uses those names runs. This is what keeps a directive that owns an\n * element without hosting a component, such as Angular's `router-outlet`, from reading as a\n * typo; a component host is marked directly instead, above.\n */\n private declareElements(def: ComponentDefLike): void {\n // Only once the template view exists. The root component asks for a renderer twice, first\n // without a host and before its template view is built, and marking it seen then would\n // skip the call that has the registry.\n const registry = def.tView?.directiveRegistry;\n if (!registry || this.declared.has(def)) return;\n this.declared.add(def);\n for (const directive of registry) {\n for (const selector of directive.selectors ?? []) {\n const tag = selector[0];\n if (typeof tag === 'string' && tag) this.engine.declareElement(tag);\n }\n }\n this.declareAttributes(def, registry);\n }\n\n /**\n * Tell the engine the attribute names that are Angular's rather than a native view's: what a\n * directive selects on or takes as an input, which Angular also writes to the node as a static\n * attribute, and what the component's `<ng-content select>` projects by.\n */\n private declareAttributes(\n def: ComponentDefLike,\n registry: NonNullable<NonNullable<ComponentDefLike['tView']>['directiveRegistry']>,\n ): void {\n for (const directive of registry) {\n for (const selector of directive.selectors ?? []) {\n for (const name of selector.filter((part, at) => at % 2 === 1)) {\n if (typeof name === 'string') this.engine.declareAttribute(name);\n }\n }\n for (const input of Object.keys(directive.inputs ?? {})) this.engine.declareAttribute(input);\n }\n for (const selector of def.ngContentSelectors ?? []) {\n for (const [, name] of selector.matchAll(PROJECTED_ATTRIBUTE)) {\n this.engine.declareAttribute(name!);\n }\n }\n }\n\n private renderStarted = 0;\n private frame = 0;\n\n /**\n * Drive CSS transitions.\n *\n * A transition is not a binding: nothing in Angular changes while one runs, so change detection\n * would never fire again and the animation would stop on its first frame. This pumps the engine\n * directly for as long as one has frames left, and commits each one.\n */\n private readonly pump = (): void => {\n this.frame = 0;\n this.engine.advanceAnimations();\n // Also the commit for anything changed outside change detection. Angular's `animate.enter`\n // and `animate.leave` add their classes from an animation queue that runs after the render\n // pass, so without a frame behind it the class would sit on the node and never reach native.\n this.engine.commit();\n // `pending` as well as `transitioning`: a transition's end listener runs after the commit\n // that finished it, and removing a leaving element is exactly what it tends to do.\n if (this.engine.animating || this.engine.pending) this.schedule();\n };\n\n private schedule(): void {\n if (this.frame) return;\n // `requestAnimationFrame` is a global in React Native. The fallback is for Node, where the\n // suite drives `advanceTransitions` itself and this never runs.\n const request =\n globalThis.requestAnimationFrame ??\n ((callback: FrameRequestCallback) => setTimeout(() => callback(Date.now()), 16));\n this.frame = request(this.pump) as unknown as number;\n }\n\n /**\n * A change that lands outside a render pass has no commit coming. The engine reports the moment\n * the tree goes dirty, and this arranges a frame for it, which is how the classes Angular's\n * animation queue adds after a pass reach native at all.\n */\n readonly commitSoon = (): void => {\n if (!this.rendering) this.schedule();\n };\n\n private rendering = false;\n /** How many commits there had been before the first one of this turn, while one is unsettled. */\n private unseenSince: number | null = null;\n\n /**\n * Commit what the rest of this turn changes before a frame is drawn, rather than a frame later.\n *\n * Angular's `animate.enter` adds its class from a queue that runs after the render pass, so the\n * element has been committed once without it. Committed again in the same turn, the class is on\n * the view's first frame, and the engine starts the view there instead of easing to it.\n */\n private settleUnseen(before: number): void {\n if (this.unseenSince !== null) return;\n this.unseenSince = before;\n queueMicrotask(() => {\n const since = this.unseenSince!;\n this.unseenSince = null;\n if (!this.engine.pending) return;\n this.engine.commitUnseen(since);\n if (this.engine.animating) this.schedule();\n });\n }\n\n begin(): void {\n this.rendering = true;\n this.renderStarted = globalThis.performance?.now?.() ?? Date.now();\n }\n\n /** The single commit point: at most one commit per change-detection pass. */\n end(): void {\n this.rendering = false;\n const before = this.engine.stats.commits;\n if (this.engine.commit()) this.settleUnseen(before);\n\n // A commit is what starts a transition, because it is where the cascade is recomputed.\n if (this.engine.animating) this.schedule();\n\n // Excludes the mount, which is not representative of a steady-state frame.\n const elapsed = (globalThis.performance?.now?.() ?? Date.now()) - this.renderStarted;\n const stats = this.engine.stats;\n if (stats.commits > 1 && elapsed > stats.worstRenderMs) stats.worstRenderMs = elapsed;\n }\n}\n\nexport interface MountResult {\n componentRef: ComponentRef<unknown>;\n applicationRef: ApplicationRef;\n factory: NativeRendererFactory;\n engine: Engine;\n}\n\n/**\n * Angular decides whether `animate.enter` and `animate.leave` do anything when `@angular/core` is\n * first evaluated, by reading a global that a Metro polyfill has to have set by then. Nothing\n * later can change the answer, so the most that can be done is to notice and say so. Checked here\n * because booting is the one moment every app passes through.\n */\nfunction warnIfAnimationsAreOff(): void {\n const document = (globalThis as { document?: { documentElement?: { getAnimations?: unknown } } })\n .document;\n if (typeof document?.documentElement?.getAnimations === 'function') return;\n console.error(\n '[angular-native] `animate.enter` and `animate.leave` will do nothing: Angular reads ' +\n 'whether to support them when it is first imported, before anything here runs. Build ' +\n 'metro.config.js with `withAngularNative` from `@ng-native/metro/config.cjs`, which ' +\n 'adds the polyfill that sets it. Animated styles and CSS transitions work either way.',\n );\n}\n\ndeclare const __DEV__: boolean | undefined;\n\n/**\n * The reload the HMR block falls back to when a change is more than a template.\n *\n * Each compiled component module can patch its own live class when only the template moved. For\n * anything else - a new method, a changed selector, different imports - there is no metadata to\n * replace, so it calls `globalThis.__angularNativeReload` instead. React Native's own Fast Refresh\n * cannot cover for it: that is React-specific, and it accepts the update and reports success, so\n * Metro never falls back on its own.\n *\n * This is installed here because `mount` is the one call every app makes. It used to be a line in\n * an example app's entry file, which meant every other app logged \"hmr reload\", called an empty\n * function, and carried on running the code from before the edit - with a second copy of every\n * class in the changed file now loaded, which Angular reports as `NG0912`. An edit that ships and\n * does nothing is a bad enough failure; one that also makes the next few screenshots lie about\n * what the app is running is worse.\n *\n * An app that sets its own is left alone: it will have a better reason string than this one.\n */\nfunction installReloadHook(): void {\n reloadMetroThroughExpo();\n const scope = globalThis as { __angularNativeReload?: () => void };\n if (scope.__angularNativeReload) return;\n scope.__angularNativeReload = () => {\n /*\n * Expo's reload first, React Native's only as a fallback.\n *\n * `DevSettings.reload()` under Expo Go re-runs the bundle the app downloaded when it launched\n * rather than fetching the current one, so the app comes back holding the code from before\n * the edit - forever one generation behind, however long you wait. That is worse than not\n * reloading, because it looks like it worked.\n *\n * Required rather than imported, both of them: React Native ships Flow, which Node cannot\n * parse, and this file has to stay importable by the test suite. Expo is genuinely optional.\n */\n try {\n const expo = require('expo') as { reloadAppAsync?: (reason?: string) => Promise<void> };\n if (expo.reloadAppAsync) {\n void expo.reloadAppAsync('angular-native: more than a template changed');\n return;\n }\n } catch {\n // Not an Expo app. React Native's own reload does re-fetch outside Expo Go.\n }\n const devSettings = (\n require('react-native') as { DevSettings?: { reload(reason?: string): void } }\n ).DevSettings;\n devSettings?.reload('angular-native: more than a template changed');\n };\n}\n\n/**\n * Metro's own reload, for an edit nothing accepted: a route file, a service, or a component the\n * hook above has already asked to reload. Metro calls React Native's Fast Refresh runtime, which\n * calls `DevSettings.reload()`, and in Expo Go that brings the app back without Expo's native\n * modules (`Cannot find native module 'ExpoFontLoader'`) until Expo Go is relaunched. Expo's\n * reload works in Expo Go and a development build alike, so in an Expo app Metro's goes through\n * it too.\n */\nconst THROUGH_EXPO = Symbol.for('ng-native.reloadThroughExpo');\n\nfunction reloadMetroThroughExpo(): void {\n const scope = globalThis as { __METRO_GLOBAL_PREFIX__?: string } & Record<string, unknown>;\n const refresh = scope[`${scope.__METRO_GLOBAL_PREFIX__ ?? ''}__ReactRefresh`] as\n { performFullRefresh?: ((reason: string) => void) & { [THROUGH_EXPO]?: true } } | undefined;\n const reactNative = refresh?.performFullRefresh;\n if (!refresh || !reactNative || reactNative[THROUGH_EXPO]) return;\n try {\n const { reloadAppAsync } = require('expo') as {\n reloadAppAsync?: (reason?: string) => Promise<void>;\n };\n if (!reloadAppAsync) return;\n // A reload Expo could not do is still a reload the edit needs: React Native's, then.\n const throughExpo = (reason: string) =>\n void reloadAppAsync(reason).catch((error: unknown) => {\n console.error(\n \"[angular-native] Expo's reload failed; reloading through React Native.\",\n error,\n );\n reactNative.call(refresh, reason);\n });\n throughExpo[THROUGH_EXPO] = true as const;\n refresh.performFullRefresh = throughExpo;\n } catch {\n // Not an Expo app: React Native's own reload re-fetches the bundle there.\n }\n}\n\n/** Dev only, and required rather than imported: React Native ships Flow, which Node cannot parse. */\nfunction calmDevBanner(): void {\n try {\n const { default: banner } = require('react-native/Libraries/Utilities/DevLoadingView') as {\n default?: LoadingBanner;\n };\n if (banner) calmLoadingBanner(banner);\n } catch {\n // No React Native under us: a test, or the web.\n }\n}\n\n/**\n * React Native's `NativeAnimatedHelper`, for the engine to move sticky headers by a scroll on the\n * native side. Required rather than imported for the same reason as the banner, and null where\n * there is no native animated module to talk to: a test, or the web.\n */\nfunction nativeAnimated(): NativeAnimated | null {\n try {\n const { default: helper } =\n require('react-native/src/private/animated/NativeAnimatedHelper') as {\n default?: NativeAnimated & { assertNativeAnimatedModule(): void };\n };\n if (!helper) return null;\n helper.assertNativeAnimatedModule();\n return helper;\n } catch {\n return null;\n }\n}\n\n/** The root component's host until its `:host` says otherwise. See `Engine.setDefaultStyle`. */\nconst ROOT_HOST_STYLE = { height: '100%' } as const;\n\n/**\n * Run the app's initializers, `provideAppInitializer` and `APP_INITIALIZER`, before the root\n * component exists, as `bootstrapApplication` does. `createEnvironmentInjector` runs only\n * environment initializers, so without this an app initializer silently never ran.\n *\n * Through Angular's own `ApplicationInitStatus`, so its `done` and `donePromise` stay true to what\n * happened for anything that waits on them. `runInitializers` is what Angular's bootstrap calls;\n * it is missing from the public types, which is why it is reached through a cast.\n *\n * An initializer that returns a promise is started, not awaited: `mount` is synchronous and the\n * first frame does not wait. One that fails reaches the `ErrorHandler` rather than vanishing.\n */\nfunction runInitializers(injector: EnvironmentInjector): void {\n const status = injector.get(ApplicationInitStatus);\n (status as unknown as { runInitializers(): void }).runInitializers();\n status.donePromise.catch((error: unknown) => injector.get(ErrorHandler).handleError(error));\n}\n\nexport function mount(\n rootTag: number,\n component: Type<unknown>,\n fabric: FabricUIManager,\n options: EngineOptions & {\n providers?: (Provider | EnvironmentProviders)[];\n /**\n * Root component inputs, set before its first change detection. That is the only moment a\n * `required` input can be given, and `mount` runs that first pass itself, so a caller cannot\n * set one afterwards. What `render()` in `@ng-native/testing` passes a component's inputs as.\n */\n inputs?: Record<string, unknown>;\n /**\n * Bindings for the root component, as `createComponent` takes them: `outputBinding()` for a\n * listener a template would bind. What `render()` passes its `on` as.\n */\n bindings?: Binding[];\n } = {},\n): MountResult {\n // The bare identifier, behind `typeof` so Node does not throw: Metro inlines `__DEV__` and folds\n // this branch away in a release build, and a property read through `globalThis` it cannot, which\n // left the reload hook and its `require('expo')` in every release bundle.\n if (typeof __DEV__ !== 'undefined' && __DEV__) {\n warnIfAnimationsAreOff();\n installReloadHook();\n calmDevBanner();\n }\n installDeferTriggers();\n const { providers: extraProviders = [], inputs = {}, bindings, ...engineOptions } = options;\n // The factory needs the engine and the engine needs the factory's dirty hook, so the hook is\n // handed over once both exist rather than through the constructor.\n const engine = new Engine(fabric, rootTag, {\n ...engineOptions,\n nativeAnimated:\n engineOptions.nativeAnimated === undefined ? nativeAnimated() : engineOptions.nativeAnimated,\n });\n installDateParse(engine.dev);\n const factory = new NativeRendererFactory(engine);\n engine.setOnDirty(factory.commitSoon);\n // `getElementById` is what `TransferState` calls, and `TransferState` is what `resource()`\n // reaches for the moment one is created. Without it every resource in an app throws\n // `doc.getElementById is not a function` before its loader has run - which is a long way from\n // anything a stylesheet does, and is why the stub is not as thin as it looks.\n const documentStub = { head: undefined, body: undefined, getElementById: () => null };\n\n // Parent the app injector to the platform injector, exactly as `internalCreateApplication`\n // does. Some Angular services are `providedIn: 'platform'` - `Console` among them - and with a\n // null parent they simply do not exist: the router fails with NG0201 the moment it logs.\n const platformInjector = createOrReusePlatformInjector();\n\n const injector = createEnvironmentInjector(\n [\n // `INJECTOR_SCOPE` and `DOCUMENT` are both load-bearing: without the first Angular cannot\n // resolve `ChangeDetectionSchedulerImpl` (NG0201), without the second `getStyleHost` throws\n // NG0210.\n { provide: INJECTOR_SCOPE, useValue: 'root' },\n provideZonelessChangeDetectionInternal(),\n { provide: RendererFactory2, useValue: factory },\n // Exposed so a component can read commit stats, or reach a node for a native command.\n { provide: Engine, useValue: engine },\n // The contract the shared packages inject. `Engine` is still provided under its own token\n // for the three worklet components that need Fabric's own handles. See `fabric/host.ts`.\n { provide: HostEngine, useExisting: Engine },\n { provide: DOCUMENT, useValue: documentStub },\n // 'native', not Angular's default 'unknown': see `platform-id.ts`.\n { provide: PLATFORM_ID, useValue: PLATFORM_NATIVE_ID },\n { provide: ErrorHandler, useClass: ErrorHandler },\n ...extraProviders,\n ],\n // The platform injector is an EnvironmentInjector in practice; the factory's return type is\n // just declared more loosely.\n platformInjector as EnvironmentInjector,\n );\n\n // Errors the engine catches in its native event dispatch, which is outside every Angular\n // listener wrapper: responder handlers, engine-level listeners, a commit a focus change starts.\n // Looked up when one happens rather than now, as Angular's own handler is, so an app's\n // `ErrorHandler` that injects something not yet constructible is not forced at boot. A caller\n // that passed its own `onError` keeps it.\n if (!engineOptions.onError) {\n engine.setOnError((error) => injector.get(ErrorHandler).handleError(error));\n }\n\n runInitializers(injector);\n\n // What `@ng-native/tailwind`'s `ios:` and `android:` variants match beneath. On the root so\n // they work with nothing to set up; an app that had to add it itself, and did not, got platform\n // variants that silently matched nothing.\n engine.addClass(engine.root, `platform-${nativePlatform()}`);\n\n // No `hostElement`, so Angular creates the host from the selector as it does any other\n // component's, and it goes under the engine root as a view of its own. The engine root is the\n // surface and is never committed: as the host it took the component's `:host` rules and sent\n // them nowhere, so a root component's background and padding were dropped without a word.\n const componentRef = createComponent(component, {\n environmentInjector: injector,\n ...(bindings && { bindings }),\n });\n const host = componentRef.location.nativeElement as EngineNode;\n // The full height of the surface, as the web's mount point is given, so a template's `flex: 1`\n // still fills the screen. A height rather than `flex: 1`, which a `:host` height would lose to.\n // The app's own `:host` overrides it.\n engine.setDefaultStyle(host, ROOT_HOST_STYLE);\n engine.appendChild(engine.root, host);\n\n for (const [name, value] of Object.entries(inputs)) componentRef.setInput(name, value);\n\n const applicationRef = injector.get(ApplicationRef);\n\n // `ApplicationRef.bootstrap()` does all of this; `createComponent` does not, and we\n // deliberately do not use `bootstrap()` because it wants a DOM selector. Order and\n // bookkeeping both matter, so this mirrors `_loadComponent` step for step.\n applicationRef.componentTypes.push(component);\n applicationRef.attachView(componentRef.hostView);\n // Before the listeners, so the root component's template has run and any outlet in it has\n // registered itself by the time the router's initial navigation activates a route.\n applicationRef.tick();\n // Load-bearing, not bookkeeping: the router's bootstrap listener returns early unless the\n // ref it is handed is `ApplicationRef.components[0]`, so with an empty array the initial\n // navigation never runs and a routed app renders nothing but its outlet's host.\n applicationRef.components.push(componentRef);\n // Text laid out before its face registered is laid out again when it does: `loadFonts` is not\n // awaited before `mount` behind a splash screen.\n const stopFonts = onFontsRegistered((families) => engine.fontsRegistered(families));\n const stopSettled = onFontsSettled((families) => engine.fontsSettled(families));\n componentRef.onDestroy(() => {\n stopFonts();\n stopSettled();\n applicationRef.detachView(componentRef.hostView);\n const at = applicationRef.components.indexOf(componentRef);\n if (at !== -1) applicationRef.components.splice(at, 1);\n });\n\n for (const listener of injector.get(APP_BOOTSTRAP_LISTENER, [])) {\n listener(componentRef);\n }\n\n return { componentRef, applicationRef, factory, engine };\n}\n"]}
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* Where the engine meets Angular, which the engine itself never imports: Renderer2 over the\n * engine, plus bootstrap.\n *\n * Bootstrap leans on private `ɵ` exports of `@angular/core`, which can change in any major.\n * `bootstrap.test.ts` asserts each one still exists, so an upgrade fails there rather than on a\n * device.\n */\nimport {\n APP_BOOTSTRAP_LISTENER,\n ApplicationInitStatus,\n ApplicationRef,\n DOCUMENT,\n ErrorHandler,\n Renderer2,\n RendererFactory2,\n createComponent,\n createEnvironmentInjector,\n PLATFORM_ID,\n type Binding,\n type ComponentRef,\n type EnvironmentInjector,\n type EnvironmentProviders,\n type Provider,\n type RendererStyleFlags2,\n type Type,\n ɵcreateOrReusePlatformInjector as createOrReusePlatformInjector,\n ɵINJECTOR_SCOPE as INJECTOR_SCOPE,\n ɵprovideZonelessChangeDetectionInternal as provideZonelessChangeDetectionInternal,\n} from '@angular/core';\nimport { installDateParse } from './date-parse.ts';\nimport { PLATFORM_NATIVE_ID } from './platform-id.ts';\nimport {\n Engine,\n firstFamily,\n HostEngine,\n installDeferTriggers,\n markComponentHost,\n nativePlatform,\n onFontsRegistered,\n onFontsSettled,\n reportUnboundFormsInput,\n styleSheetOf,\n type EngineNode,\n type EngineOptions,\n type FabricUIManager,\n type NativeAnimated,\n type StyleSheet,\n} from '@ng-native/fabric';\nimport { calmLoadingBanner, type LoadingBanner } from './dev-loading-view.ts';\nimport { installHotEpoch } from './hot-epoch.ts';\n\n/**\n * Angular `(touchEnd)` -> Fabric `topTouchEnd`.\n *\n * There is no alias for `press`: `onPress` is not a native event, RN synthesises it in JS from\n * the touch responder system. `Pressable` in `components.ts` does the same, and because Angular\n * resolves a directive output before an element event, `(press)` on a `<pressable>` binds to\n * that output rather than reaching the renderer at all.\n */\nfunction topLevelType(eventName: string): string {\n return 'top' + eventName.charAt(0).toUpperCase() + eventName.slice(1);\n}\n\n/**\n * What Angular's compiler emits for a style binding is aimed at the DOM: `[style.font-size]`\n * arrives dash-cased, and `[style.width.px]` arrives as the string `'10px'`. Fabric reads\n * camelCase keys and plain numbers, and drops both forms without a word.\n */\nconst PX = /^-?\\d*\\.?\\d+px$/;\nconst NUMBER = /^-?\\d*\\.?\\d+$/;\nconst styleKey = (name: string): string =>\n name.includes('-') ? name.replace(/-([a-z])/g, (_, c: string) => c.toUpperCase()) : name;\n/**\n * A bare number arrives as a string too, and Yoga wants a number.\n *\n * Angular parses `[style]=\"'flex: 1'\"` itself and calls `setStyle('flex', '1')`, so the same\n * declaration written as an object gave `1` and written as a string gave `'1'` - the two spellings\n * of one design disagreeing at the only layer that can tell.\n */\nconst styleValue = (value: unknown): unknown =>\n typeof value === 'string' && (PX.test(value) || NUMBER.test(value)) ? parseFloat(value) : value;\n/**\n * A `font-family` is a stack, quoted or not, where native takes one family by name: the first,\n * unquoted, as a stylesheet rule commits it. Left as written, `'Inter-Bold'` names no font.\n */\nconst declaredValue = (key: string, value: unknown): unknown =>\n key === 'fontFamily' && typeof value === 'string'\n ? (firstFamily(value) ?? value)\n : styleValue(value);\n\n/**\n * A bound custom property's name, as it was written. Angular 22 compiles `[style.--tint]` to\n * `--%NS%tint`, for a DOM renderer to fill with a namespace; there is none here.\n */\nconst customPropertyName = (style: string): string => style.replace(/%NS%/g, '');\n\n/**\n * `flex: 1; margin-top: 4px` -> `{ flex: 1, marginTop: 4 }`.\n *\n * Only the static-attribute path needs this. Angular compiles `[style]` and `[style.x]` into\n * styling instructions that parse the string themselves and arrive one declaration at a time; a\n * *static* `style=\"...\"` is not a binding at all, so it comes through `setAttribute` whole.\n *\n * Splitting on `;` and `:` rather than parsing properly, because the values that reach here are\n * lengths, numbers, keywords, colours and font families. A `url()` or a family name containing\n * either character would be cut in the wrong place.\n */\nfunction parseStyleAttribute(css: string): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n for (const declaration of css.split(';')) {\n const at = declaration.indexOf(':');\n if (at === -1) continue;\n const name = declaration.slice(0, at).trim();\n const value = declaration.slice(at + 1).trim();\n // A custom property keeps its name, which is case-sensitive, and its text for the engine.\n if (name.startsWith('--')) out[name] = value;\n else if (name) out[styleKey(name)] = declaredValue(styleKey(name), value);\n }\n return out;\n}\n\nclass NativeRenderer implements Renderer2 {\n readonly data: { [key: string]: unknown } = Object.create(null);\n destroyNode: (node: EngineNode) => void;\n\n private readonly engine: Engine;\n /** The creating component's compiled CSS. Elements this renderer makes are matched against it. */\n private readonly sheet: StyleSheet | null;\n\n constructor(engine: Engine, sheet: StyleSheet | null = null) {\n this.engine = engine;\n this.sheet = sheet;\n this.destroyNode = (node) => this.engine.destroyNode(node);\n }\n\n destroy(): void {}\n\n createElement(name: string): EngineNode {\n return this.engine.createElement(name, this.sheet);\n }\n\n createComment(): EngineNode {\n return this.engine.createAnchor();\n }\n\n createText(value: string): EngineNode {\n return this.engine.createText(value);\n }\n\n appendChild(parent: EngineNode, newChild: EngineNode): void {\n this.engine.appendChild(parent, newChild);\n }\n\n insertBefore(parent: EngineNode, newChild: EngineNode, refChild: EngineNode | null): void {\n if (!parent) return;\n this.engine.insertBefore(parent, newChild, refChild);\n }\n\n removeChild(parent: EngineNode | null, oldChild: EngineNode): void {\n this.engine.removeChild(parent, oldChild);\n }\n\n selectRootElement(selectorOrNode: string | EngineNode): EngineNode {\n if (typeof selectorOrNode !== 'string') return selectorOrNode;\n return this.engine.root;\n }\n\n parentNode(node: EngineNode): EngineNode | null {\n return this.engine.parentNode(node);\n }\n\n nextSibling(node: EngineNode): EngineNode | null {\n return this.engine.nextSibling(node);\n }\n\n setAttribute(el: EngineNode, name: string, value: string): void {\n // `class` drives selector matching, not a native prop: nothing on the native side reads it.\n if (name === 'class') {\n this.engine.setClasses(el, value);\n return;\n }\n /*\n * A *static* `style=\"flex: 1\"` is not a binding, so it never becomes a styling instruction -\n * it arrives here as one attribute holding the whole declaration list. Handing that string on\n * as the `style` prop meant Fabric received a string where it merges objects, which it drops\n * without a word: every static style in the codebase, and in this project's own doc comments,\n * was doing nothing at all.\n */\n if (name === 'style') {\n for (const [key, next] of Object.entries(parseStyleAttribute(value))) {\n this.setStyle(el, key, next);\n }\n return;\n }\n this.engine.setProp(el, name, value);\n }\n\n removeAttribute(el: EngineNode, name: string): void {\n this.engine.setProp(el, name, null);\n }\n\n addClass(el: EngineNode, name: string): void {\n this.engine.addClass(el, name);\n }\n\n removeClass(el: EngineNode, name: string): void {\n this.engine.removeClass(el, name);\n }\n\n setStyle(el: EngineNode, style: string, value: unknown, _flags?: RendererStyleFlags2): void {\n if (style.startsWith('--')) {\n this.engine.setCustomProperty(el, customPropertyName(style), value);\n return;\n }\n const key = styleKey(style);\n // A `var()` is for the cascade to settle, with the tokens in scope, not a value of the style.\n if (this.engine.setBoundStyle(el, key, value)) return this.dropStyle(el, key);\n const next = declaredValue(key, value);\n const current = el.props['style'] as Record<string, unknown> | undefined;\n if (current && current === el.ownStyle) {\n if (current[key] === next) return;\n current[key] = next;\n this.engine.styleChanged(el);\n return;\n }\n const owned = { ...(current ?? {}), [key]: next };\n el.ownStyle = owned;\n this.engine.setProp(el, 'style', owned);\n }\n\n removeStyle(el: EngineNode, style: string, _flags?: RendererStyleFlags2): void {\n if (style.startsWith('--')) {\n this.engine.setCustomProperty(el, customPropertyName(style), null);\n return;\n }\n const key = styleKey(style);\n this.engine.setBoundStyle(el, key, null);\n this.dropStyle(el, key);\n }\n\n /** Takes `key` out of an element's inline style, if it is there. */\n private dropStyle(el: EngineNode, key: string): void {\n const current = el.props['style'] as Record<string, unknown> | undefined;\n if (!current || !(key in current)) return;\n if (current === el.ownStyle) {\n delete current[key];\n this.engine.styleChanged(el);\n return;\n }\n const { [key]: _removed, ...rest } = current;\n el.ownStyle = rest;\n this.engine.setProp(el, 'style', rest);\n }\n\n setProperty(el: EngineNode, name: string, value: unknown): void {\n if (this.engine.dev) reportUnboundFormsInput(this.engine, el, name);\n this.engine.setProp(el, name, value);\n }\n\n setValue(node: EngineNode, value: string): void {\n this.engine.setText(node, value);\n }\n\n listen(\n target: EngineNode | string,\n eventName: string,\n callback: (event: unknown) => boolean | void,\n ): () => void {\n // Angular's names for a global target, 'window', 'document' and 'body': there is none here.\n if (typeof target === 'string') return () => {};\n return this.engine.setEventListener(target, topLevelType(eventName), callback);\n }\n}\n\n/**\n * The slice of Angular's component definition `createRenderer` receives that says which element\n * names a template can legitimately contain. Private shape, read only to keep the engine's typo\n * check quiet, so a missing piece means \"nothing to declare\" rather than an error.\n */\ninterface ComponentDefLike {\n id?: string;\n type?: unknown;\n encapsulation?: number;\n /** The component's inputs, keyed by the name a template writes. */\n inputs?: object;\n tView?: {\n directiveRegistry?:\n readonly { selectors?: readonly (readonly unknown[])[]; inputs?: object }[] | null;\n } | null;\n ngContentSelectors?: readonly string[];\n}\n\n/** `ViewEncapsulation.None`'s value in a component definition. */\nconst NONE = 2;\n\n/** The attribute names in a projection selector such as `[listHeader]` or `text[slot=a]`. */\nconst PROJECTED_ATTRIBUTE = /\\[([^\\]=~|^$*\\s]+)/g;\n\nexport class NativeRendererFactory implements RendererFactory2 {\n private readonly renderer: NativeRenderer;\n /** One renderer per component type, because each carries its own stylesheet. */\n private readonly byComponent = new Map<string, NativeRenderer>();\n /** The global sheet each `ViewEncapsulation.None` component registered, which a hot swap replaces. */\n private readonly globalById = new Map<string, StyleSheet>();\n /** The scoped sheet each emulated or Shadow DOM component has, which a hot swap replaces. */\n private readonly scopedById = new Map<string, StyleSheet>();\n readonly engine: Engine;\n\n constructor(engine: Engine) {\n this.engine = engine;\n this.renderer = new NativeRenderer(engine);\n }\n\n /**\n * Angular hands us the component definition here, which is how emulated encapsulation gets\n * scoped: the renderer a component uses is bound to that component's compiled stylesheet, so\n * its elements match its rules and nobody else's.\n */\n createRenderer(host: unknown, type: ComponentDefLike | null): Renderer2 {\n const sheet = this.scopedSheetOf(type);\n\n // `host` is the element this component is mounted on, and Angular created it with the\n // *parent's* renderer, so it carries the parent's sheet. Tagging it here is the only moment\n // the two are both in hand, and it is what makes `:host` reachable at all.\n //\n // It is also the one sure sign that an element hosts a component, whatever the selector\n // that put it there, which is what tells an `<x-card>` from a typo.\n if (host && typeof host === 'object') {\n this.engine.setHostSheet(host as EngineNode, sheet);\n markComponentHost(host as EngineNode);\n this.keepInputAttributes(host as EngineNode, type);\n }\n if (type) this.declareElements(type);\n\n if (!sheet) return this.renderer;\n\n const key = type?.id ?? '';\n let renderer = this.byComponent.get(key);\n if (!renderer) {\n renderer = new NativeRenderer(this.engine, sheet);\n this.byComponent.set(key, renderer);\n }\n return renderer;\n }\n\n /**\n * Keep a static attribute that is one of the component's inputs off its host view.\n *\n * Angular gives `<app-field accessibilityLabel=\"Email\">` to the input and writes it to the host\n * element as well, which on a web page is an attribute only a selector reads and here is a prop:\n * a second element with the label, on a view that is only a container. It stays on the node for\n * `:host([variant])` to match. The component's host bindings have not run yet, so a prop by an\n * input's name is the static attribute, and a host binding that writes it later is committed.\n */\n private keepInputAttributes(host: EngineNode, def: ComponentDefLike | null): void {\n for (const input of Object.keys(def?.inputs ?? {})) this.engine.keepAsAttribute(host, input);\n }\n\n /**\n * The sheet a component's elements are matched against, or null.\n *\n * `ViewEncapsulation.None`: a browser adds the component's CSS to the document as written, so\n * its rules reach any element, its host by class among them, and `:host` matches nothing. Its\n * sheet is a global one, registered when the component first renders, and it has none of its\n * own. Shadow DOM stays scoped, as a shadow root scopes it.\n */\n private scopedSheetOf(type: ComponentDefLike | null): StyleSheet | null {\n const sheet = styleSheetOf(type?.type);\n const id = type?.id ?? '';\n this.swapScoped(id, type?.encapsulation === NONE ? null : sheet);\n const registered = this.globalById.get(id);\n if (!sheet || type?.encapsulation !== NONE) {\n // A hot swap that left the component no rules, or made it scoped: its old sheet goes, and a\n // scoped one takes its `@keyframes` over now, before anything plays them.\n if (registered) {\n this.engine.removeGlobalSheet(registered);\n if (sheet) this.engine.sheetReplaced(registered, sheet);\n }\n this.globalById.delete(id);\n return sheet;\n }\n this.engine.addGlobalSheet(sheet, registered);\n this.globalById.set(id, sheet);\n return null;\n }\n\n /**\n * Tell the engine when a hot swap gave a component another scoped sheet, or none, so the\n * `@keyframes` the old one defined go with it. Nothing changes without a hot swap.\n */\n private swapScoped(id: string, sheet: StyleSheet | null): void {\n const previous = this.scopedById.get(id);\n if (previous && previous !== sheet) this.engine.sheetReplaced(previous, sheet);\n if (sheet) this.scopedById.set(id, sheet);\n else this.scopedById.delete(id);\n }\n\n /**\n * Angular's HMR calls this before it recreates a hot-swapped component's views. The renderer\n * cached for that component is bound to the sheet it had, so an edited stylesheet would never\n * reach the recreated views without letting it go.\n */\n componentReplaced(id: string): void {\n this.byComponent.delete(id);\n }\n\n /** Component definitions whose templates have been looked through already. */\n private readonly declared = new WeakSet<object>();\n\n /**\n * Tell the engine every element name this component's template may select by tag.\n *\n * Angular builds a component's template view, with its directive registry resolved from the\n * component's `imports`, before it asks for the renderer, so the registry is in hand here and\n * before the template that uses those names runs. This is what keeps a directive that owns an\n * element without hosting a component, such as Angular's `router-outlet`, from reading as a\n * typo; a component host is marked directly instead, above.\n */\n private declareElements(def: ComponentDefLike): void {\n // Only once the template view exists. The root component asks for a renderer twice, first\n // without a host and before its template view is built, and marking it seen then would\n // skip the call that has the registry.\n const registry = def.tView?.directiveRegistry;\n if (!registry || this.declared.has(def)) return;\n this.declared.add(def);\n for (const directive of registry) {\n for (const selector of directive.selectors ?? []) {\n const tag = selector[0];\n if (typeof tag === 'string' && tag) this.engine.declareElement(tag);\n }\n }\n this.declareAttributes(def, registry);\n }\n\n /**\n * Tell the engine the attribute names that are Angular's rather than a native view's: what a\n * directive selects on or takes as an input, which Angular also writes to the node as a static\n * attribute, and what the component's `<ng-content select>` projects by.\n */\n private declareAttributes(\n def: ComponentDefLike,\n registry: NonNullable<NonNullable<ComponentDefLike['tView']>['directiveRegistry']>,\n ): void {\n for (const directive of registry) {\n for (const selector of directive.selectors ?? []) {\n for (const name of selector.filter((part, at) => at % 2 === 1)) {\n if (typeof name === 'string') this.engine.declareAttribute(name);\n }\n }\n for (const input of Object.keys(directive.inputs ?? {})) this.engine.declareAttribute(input);\n }\n for (const selector of def.ngContentSelectors ?? []) {\n for (const [, name] of selector.matchAll(PROJECTED_ATTRIBUTE)) {\n this.engine.declareAttribute(name!);\n }\n }\n }\n\n private renderStarted = 0;\n private frame = 0;\n\n /**\n * Drive CSS transitions.\n *\n * A transition is not a binding: nothing in Angular changes while one runs, so change detection\n * would never fire again and the animation would stop on its first frame. This pumps the engine\n * directly for as long as one has frames left, and commits each one.\n */\n private readonly pump = (): void => {\n this.frame = 0;\n this.engine.advanceAnimations();\n // Also the commit for anything changed outside change detection. Angular's `animate.enter`\n // and `animate.leave` add their classes from an animation queue that runs after the render\n // pass, so without a frame behind it the class would sit on the node and never reach native.\n this.engine.commit();\n // `pending` as well as `transitioning`: a transition's end listener runs after the commit\n // that finished it, and removing a leaving element is exactly what it tends to do.\n if (this.engine.animating || this.engine.pending) this.schedule();\n };\n\n private schedule(): void {\n if (this.frame) return;\n // `requestAnimationFrame` is a global in React Native. The fallback is for Node, where the\n // suite drives `advanceTransitions` itself and this never runs.\n const request =\n globalThis.requestAnimationFrame ??\n ((callback: FrameRequestCallback) => setTimeout(() => callback(Date.now()), 16));\n this.frame = request(this.pump) as unknown as number;\n }\n\n /**\n * A change that lands outside a render pass has no commit coming. The engine reports the moment\n * the tree goes dirty, and this arranges a frame for it, which is how the classes Angular's\n * animation queue adds after a pass reach native at all.\n */\n readonly commitSoon = (): void => {\n if (!this.rendering) this.schedule();\n };\n\n private rendering = false;\n /** How many commits there had been before the first one of this turn, while one is unsettled. */\n private unseenSince: number | null = null;\n\n /**\n * Commit what the rest of this turn changes before a frame is drawn, rather than a frame later.\n *\n * Angular's `animate.enter` adds its class from a queue that runs after the render pass, so the\n * element has been committed once without it. Committed again in the same turn, the class is on\n * the view's first frame, and the engine starts the view there instead of easing to it.\n */\n private settleUnseen(before: number): void {\n if (this.unseenSince !== null) return;\n this.unseenSince = before;\n queueMicrotask(() => {\n const since = this.unseenSince!;\n this.unseenSince = null;\n if (!this.engine.pending) return;\n this.engine.commitUnseen(since);\n if (this.engine.animating) this.schedule();\n });\n }\n\n /** How many change-detection passes are under way, one inside another. */\n private passes = 0;\n\n begin(): void {\n if (this.passes++ > 0) return;\n this.rendering = true;\n this.renderStarted = globalThis.performance?.now?.() ?? Date.now();\n }\n\n /**\n * The single commit point: at most one commit per change-detection pass. A pass begun inside\n * another, a `detectChanges()` called from a lifecycle hook, is part of the one around it and\n * commits with it: a library that calls it from every `ngAfterViewInit` would otherwise commit\n * the screen once for each of its components as the screen is first built.\n */\n end(): void {\n if (this.passes > 0 && --this.passes > 0) return;\n this.rendering = false;\n const before = this.engine.stats.commits;\n if (this.engine.commit()) this.settleUnseen(before);\n\n // A commit is what starts a transition, because it is where the cascade is recomputed.\n if (this.engine.animating) this.schedule();\n\n // Excludes the mount, which is not representative of a steady-state frame.\n const elapsed = (globalThis.performance?.now?.() ?? Date.now()) - this.renderStarted;\n const stats = this.engine.stats;\n if (stats.commits > 1 && elapsed > stats.worstRenderMs) stats.worstRenderMs = elapsed;\n }\n}\n\nexport interface MountResult {\n componentRef: ComponentRef<unknown>;\n applicationRef: ApplicationRef;\n factory: NativeRendererFactory;\n engine: Engine;\n}\n\n/**\n * Angular decides whether `animate.enter` and `animate.leave` do anything when `@angular/core` is\n * first evaluated, by reading a global that a Metro polyfill has to have set by then. Nothing\n * later can change the answer, so the most that can be done is to notice and say so. Checked here\n * because booting is the one moment every app passes through.\n */\nfunction warnIfAnimationsAreOff(): void {\n const document = (globalThis as { document?: { documentElement?: { getAnimations?: unknown } } })\n .document;\n if (typeof document?.documentElement?.getAnimations === 'function') return;\n console.error(\n '[angular-native] `animate.enter` and `animate.leave` will do nothing: Angular reads ' +\n 'whether to support them when it is first imported, before anything here runs. Build ' +\n 'metro.config.js with `withAngularNative` from `@ng-native/metro/config.cjs`, which ' +\n 'adds the polyfill that sets it. Animated styles and CSS transitions work either way.',\n );\n}\n\ndeclare const __DEV__: boolean | undefined;\n\n/**\n * The reload the HMR block falls back to when a change is more than a template.\n *\n * Each compiled component module can patch its own live class when only the template moved. For\n * anything else - a new method, a changed selector, different imports - there is no metadata to\n * replace, so it calls `globalThis.__angularNativeReload` instead. React Native's own Fast Refresh\n * cannot cover for it: that is React-specific, and it accepts the update and reports success, so\n * Metro never falls back on its own.\n *\n * This is installed here because `mount` is the one call every app makes. It used to be a line in\n * an example app's entry file, which meant every other app logged \"hmr reload\", called an empty\n * function, and carried on running the code from before the edit - with a second copy of every\n * class in the changed file now loaded, which Angular reports as `NG0912`. An edit that ships and\n * does nothing is a bad enough failure; one that also makes the next few screenshots lie about\n * what the app is running is worse.\n *\n * An app that sets its own is left alone: it will have a better reason string than this one.\n */\nfunction installReloadHook(): void {\n reloadMetroThroughExpo();\n const scope = globalThis as { __angularNativeReload?: () => void };\n if (scope.__angularNativeReload) return;\n scope.__angularNativeReload = () => afterParking(reloadApp);\n}\n\n/**\n * Reload once the router has left its history with the dev server, for the app that comes back\n * to open on the page this one was showing. The router sets the hook, in development; with no\n * router there is nothing to wait for. A history that could not be left is no reason not to reload.\n */\nfunction afterParking(reload: () => void): void {\n const park = (globalThis as { __angularNativePark?: () => Promise<void> }).__angularNativePark;\n if (!park) return reload();\n void park().then(reload, reload);\n}\n\n/** Longer than any history takes to go back through; an app is never left out of sight. */\nconst RESTORE_PATIENCE = 5000;\n\n/**\n * Keep the app out of sight while the router goes back through the history a reload left, so it\n * comes back on the page it was showing rather than on its first page with the others arriving\n * over it one by one. The router says when it is done, in development; with no router, or on a\n * start no reload led to, that is at once or never asked.\n */\nfunction hideWhileRestoring(hide: (hidden: boolean) => void): void {\n // The bare identifier, so a release build folds the rest away: see `mount`.\n if (typeof __DEV__ === 'undefined' || !__DEV__) return;\n const restoring = (globalThis as { __angularNativeRestoring?: Promise<void> })\n .__angularNativeRestoring;\n if (!restoring) return;\n hide(true);\n const show = () => hide(false);\n const patience = new Promise<void>((resolve) => setTimeout(resolve, RESTORE_PATIENCE));\n void Promise.race([restoring, patience]).then(show, show);\n}\n\n/**\n * How long after Expo says it reloaded the app that an app still running was not reloaded.\n * A reload takes the JavaScript runtime with it, so nothing here runs once one has begun.\n */\nconst STILL_HERE = 2000;\n\n/**\n * Reload through Expo, and through React Native when that does nothing.\n *\n * Expo's first. `DevSettings.reload()` under Expo Go on iOS re-runs the bundle the app downloaded\n * when it launched rather than fetching the current one, so the app comes back holding the code\n * from before the edit, and without Expo's native modules until Expo Go is relaunched.\n *\n * React Native's when Expo's rejects, and when it resolves and the app is still running. Under\n * Expo Go on Android `reloadAppAsync` resolves and reloads nothing, and the edit that asked for\n * the reload never arrived: the app went on running the code from before it.\n */\nfunction reloadThroughExpo(\n expo: (reason?: string) => Promise<void>,\n reason: string,\n reactNative: () => void,\n): void {\n let fellBack = false;\n const fallBack = (why: string, error?: unknown) => {\n if (fellBack) return;\n fellBack = true;\n console.error(`[angular-native] Expo's reload ${why}; reloading through React Native.`, error);\n reactNative();\n };\n expo(reason).then(\n () => setTimeout(() => fallBack('did nothing'), STILL_HERE),\n (error: unknown) => fallBack('failed', error),\n );\n}\n\n/**\n * Required rather than imported, both of them: React Native ships Flow, which Node cannot parse,\n * and this file has to stay importable by the test suite. Expo is genuinely optional.\n */\nfunction reloadApp(): void {\n const reason = 'angular-native: more than a template changed';\n const reactNative = () => {\n try {\n const { DevSettings } = require('react-native') as {\n DevSettings?: { reload(reason?: string): void };\n };\n DevSettings?.reload(reason);\n } catch {\n // No React Native under us: nothing to reload.\n }\n };\n let expo: ((reason?: string) => Promise<void>) | undefined;\n try {\n expo = (require('expo') as { reloadAppAsync?: typeof expo }).reloadAppAsync;\n } catch {\n // Not an Expo app. React Native's own reload does re-fetch outside Expo Go.\n }\n if (expo) reloadThroughExpo(expo, reason, reactNative);\n else reactNative();\n}\n\n/**\n * Metro's own reload, for an edit nothing accepted: a route file, a service, or a component the\n * hook above has already asked to reload. Metro calls React Native's Fast Refresh runtime, which\n * calls `DevSettings.reload()`, and in Expo Go that brings the app back without Expo's native\n * modules (`Cannot find native module 'ExpoFontLoader'`) until Expo Go is relaunched. Expo's\n * reload works in Expo Go and a development build alike, so in an Expo app Metro's goes through\n * it too. With or without Expo, it waits for the router to park its history: see `afterParking`.\n */\nconst THROUGH_EXPO = Symbol.for('ng-native.reloadThroughExpo');\n\nfunction reloadMetroThroughExpo(): void {\n const scope = globalThis as { __METRO_GLOBAL_PREFIX__?: string } & Record<string, unknown>;\n const refresh = scope[`${scope.__METRO_GLOBAL_PREFIX__ ?? ''}__ReactRefresh`] as\n { performFullRefresh?: ((reason: string) => void) & { [THROUGH_EXPO]?: true } } | undefined;\n const reactNative = refresh?.performFullRefresh;\n if (!refresh || !reactNative || reactNative[THROUGH_EXPO]) return;\n let reloadAppAsync: ((reason?: string) => Promise<void>) | undefined;\n try {\n ({ reloadAppAsync } = require('expo') as { reloadAppAsync?: typeof reloadAppAsync });\n } catch {\n // Not an Expo app: React Native's own reload re-fetches the bundle there.\n }\n const expo = reloadAppAsync;\n // Either way once the router has parked its history: see `afterParking`.\n const reload = (reason: string) =>\n afterParking(() => {\n const native = () => reactNative.call(refresh, reason);\n if (expo) reloadThroughExpo(expo, reason, native);\n else native();\n });\n reload[THROUGH_EXPO] = true as const;\n refresh.performFullRefresh = reload;\n}\n\n/** Dev only, and required rather than imported: React Native ships Flow, which Node cannot parse. */\nfunction calmDevBanner(): void {\n try {\n const { default: banner } = require('react-native/Libraries/Utilities/DevLoadingView') as {\n default?: LoadingBanner;\n };\n if (banner) calmLoadingBanner(banner);\n } catch {\n // No React Native under us: a test, or the web.\n }\n}\n\n/**\n * React Native's `NativeAnimatedHelper`, for the engine to move sticky headers by a scroll on the\n * native side. Required rather than imported for the same reason as the banner, and null where\n * there is no native animated module to talk to: a test, or the web.\n */\nfunction nativeAnimated(): NativeAnimated | null {\n try {\n const { default: helper } =\n require('react-native/src/private/animated/NativeAnimatedHelper') as {\n default?: NativeAnimated & { assertNativeAnimatedModule(): void };\n };\n if (!helper) return null;\n helper.assertNativeAnimatedModule();\n return helper;\n } catch {\n return null;\n }\n}\n\n/** The root component's host until its `:host` says otherwise. See `Engine.setDefaultStyle`. */\nconst ROOT_HOST_STYLE = { height: '100%' } as const;\n\n/**\n * Run the app's initializers, `provideAppInitializer` and `APP_INITIALIZER`, before the root\n * component exists, as `bootstrapApplication` does. `createEnvironmentInjector` runs only\n * environment initializers, so without this an app initializer silently never ran.\n *\n * Through Angular's own `ApplicationInitStatus`, so its `done` and `donePromise` stay true to what\n * happened for anything that waits on them. `runInitializers` is what Angular's bootstrap calls;\n * it is missing from the public types, which is why it is reached through a cast.\n *\n * An initializer that returns a promise is started, not awaited: `mount` is synchronous and the\n * first frame does not wait. One that fails reaches the `ErrorHandler` rather than vanishing.\n */\nfunction runInitializers(injector: EnvironmentInjector): void {\n const status = injector.get(ApplicationInitStatus);\n (status as unknown as { runInitializers(): void }).runInitializers();\n status.donePromise.catch((error: unknown) => injector.get(ErrorHandler).handleError(error));\n}\n\nexport function mount(\n rootTag: number,\n component: Type<unknown>,\n fabric: FabricUIManager,\n options: EngineOptions & {\n providers?: (Provider | EnvironmentProviders)[];\n /**\n * Root component inputs, set before its first change detection. That is the only moment a\n * `required` input can be given, and `mount` runs that first pass itself, so a caller cannot\n * set one afterwards. What `render()` in `@ng-native/testing` passes a component's inputs as.\n */\n inputs?: Record<string, unknown>;\n /**\n * Bindings for the root component, as `createComponent` takes them: `outputBinding()` for a\n * listener a template would bind. What `render()` passes its `on` as.\n */\n bindings?: Binding[];\n } = {},\n): MountResult {\n // The bare identifier, behind `typeof` so Node does not throw: Metro inlines `__DEV__` and folds\n // this branch away in a release build, and a property read through `globalThis` it cannot, which\n // left the reload hook and its `require('expo')` in every release bundle.\n if (typeof __DEV__ !== 'undefined' && __DEV__) {\n warnIfAnimationsAreOff();\n installReloadHook();\n installHotEpoch();\n calmDevBanner();\n }\n installDeferTriggers();\n const { providers: extraProviders = [], inputs = {}, bindings, ...engineOptions } = options;\n // The factory needs the engine and the engine needs the factory's dirty hook, so the hook is\n // handed over once both exist rather than through the constructor.\n const engine = new Engine(fabric, rootTag, {\n ...engineOptions,\n nativeAnimated:\n engineOptions.nativeAnimated === undefined ? nativeAnimated() : engineOptions.nativeAnimated,\n });\n installDateParse(engine.dev);\n const factory = new NativeRendererFactory(engine);\n engine.setOnDirty(factory.commitSoon);\n // `getElementById` is what `TransferState` calls, and `TransferState` is what `resource()`\n // reaches for the moment one is created. Without it every resource in an app throws\n // `doc.getElementById is not a function` before its loader has run - which is a long way from\n // anything a stylesheet does, and is why the stub is not as thin as it looks.\n const documentStub = { head: undefined, body: undefined, getElementById: () => null };\n\n // Parent the app injector to the platform injector, exactly as `internalCreateApplication`\n // does. Some Angular services are `providedIn: 'platform'` - `Console` among them - and with a\n // null parent they simply do not exist: the router fails with NG0201 the moment it logs.\n const platformInjector = createOrReusePlatformInjector();\n\n const injector = createEnvironmentInjector(\n [\n // `INJECTOR_SCOPE` and `DOCUMENT` are both load-bearing: without the first Angular cannot\n // resolve `ChangeDetectionSchedulerImpl` (NG0201), without the second `getStyleHost` throws\n // NG0210.\n { provide: INJECTOR_SCOPE, useValue: 'root' },\n provideZonelessChangeDetectionInternal(),\n { provide: RendererFactory2, useValue: factory },\n // Exposed so a component can read commit stats, or reach a node for a native command.\n { provide: Engine, useValue: engine },\n // The contract the shared packages inject. `Engine` is still provided under its own token\n // for the three worklet components that need Fabric's own handles. See `fabric/host.ts`.\n { provide: HostEngine, useExisting: Engine },\n { provide: DOCUMENT, useValue: documentStub },\n // 'native', not Angular's default 'unknown': see `platform-id.ts`.\n { provide: PLATFORM_ID, useValue: PLATFORM_NATIVE_ID },\n { provide: ErrorHandler, useClass: ErrorHandler },\n ...extraProviders,\n ],\n // The platform injector is an EnvironmentInjector in practice; the factory's return type is\n // just declared more loosely.\n platformInjector as EnvironmentInjector,\n );\n\n // Errors the engine catches in its native event dispatch, which is outside every Angular\n // listener wrapper: responder handlers, engine-level listeners, a commit a focus change starts.\n // Looked up when one happens rather than now, as Angular's own handler is, so an app's\n // `ErrorHandler` that injects something not yet constructible is not forced at boot. A caller\n // that passed its own `onError` keeps it.\n if (!engineOptions.onError) {\n engine.setOnError((error) => injector.get(ErrorHandler).handleError(error));\n }\n\n runInitializers(injector);\n\n // What `@ng-native/tailwind`'s `ios:` and `android:` variants match beneath. On the root so\n // they work with nothing to set up; an app that had to add it itself, and did not, got platform\n // variants that silently matched nothing.\n engine.addClass(engine.root, `platform-${nativePlatform()}`);\n\n // No `hostElement`, so Angular creates the host from the selector as it does any other\n // component's, and it goes under the engine root as a view of its own. The engine root is the\n // surface and is never committed: as the host it took the component's `:host` rules and sent\n // them nowhere, so a root component's background and padding were dropped without a word.\n const componentRef = createComponent(component, {\n environmentInjector: injector,\n ...(bindings && { bindings }),\n });\n const host = componentRef.location.nativeElement as EngineNode;\n // The full height of the surface, as the web's mount point is given, so a template's `flex: 1`\n // still fills the screen. A height rather than `flex: 1`, which a `:host` height would lose to.\n // The app's own `:host` overrides it.\n engine.setDefaultStyle(host, ROOT_HOST_STYLE);\n engine.appendChild(engine.root, host);\n hideWhileRestoring((hidden) => {\n engine.setDefaultStyle(host, hidden ? { ...ROOT_HOST_STYLE, opacity: 0 } : ROOT_HOST_STYLE);\n factory.commitSoon();\n });\n\n for (const [name, value] of Object.entries(inputs)) componentRef.setInput(name, value);\n\n const applicationRef = injector.get(ApplicationRef);\n\n // `ApplicationRef.bootstrap()` does all of this; `createComponent` does not, and we\n // deliberately do not use `bootstrap()` because it wants a DOM selector. Order and\n // bookkeeping both matter, so this mirrors `_loadComponent` step for step.\n applicationRef.componentTypes.push(component);\n applicationRef.attachView(componentRef.hostView);\n // Before the listeners, so the root component's template has run and any outlet in it has\n // registered itself by the time the router's initial navigation activates a route.\n applicationRef.tick();\n // Load-bearing, not bookkeeping: the router's bootstrap listener returns early unless the\n // ref it is handed is `ApplicationRef.components[0]`, so with an empty array the initial\n // navigation never runs and a routed app renders nothing but its outlet's host.\n applicationRef.components.push(componentRef);\n // Text laid out before its face registered is laid out again when it does: `loadFonts` is not\n // awaited before `mount` behind a splash screen.\n const stopFonts = onFontsRegistered((families) => engine.fontsRegistered(families));\n const stopSettled = onFontsSettled((families) => engine.fontsSettled(families));\n componentRef.onDestroy(() => {\n stopFonts();\n stopSettled();\n applicationRef.detachView(componentRef.hostView);\n const at = applicationRef.components.indexOf(componentRef);\n if (at !== -1) applicationRef.components.splice(at, 1);\n });\n\n for (const listener of injector.get(APP_BOOTSTRAP_LISTENER, [])) {\n listener(componentRef);\n }\n\n return { componentRef, applicationRef, factory, engine };\n}\n"]}
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@@ -0,0 +1,37 @@
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/**
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* What makes a hot patch show: a signal every patched function and method reads, and every patch
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* changes.
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*
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* A patch puts new code behind a function or a method and changes nothing a template or a
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* `computed` reads, so neither would ask again: the edit landed and the screen went on showing
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* the answer from before it. The hot update in `@ng-native/metro` calls `read` from each function
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8
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* and method it can patch, and `bump` after patching. Whatever was working a value out when it
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* called one, depends on the patch count from then on and works it out again.
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*
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* Only what is safe to run again reads it: a template, a `computed`, a `linkedSignal`. An `effect`
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* that called a patched method has done something, and a save is no reason to do it twice.
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*/
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import { signal } from '@angular/core';
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import { getActiveConsumer } from '@angular/core/primitives/signals';
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/** The reactive consumers that work a value out, and can be asked to again. */
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const DERIVES = new Set(['computed', 'template', 'linkedSignal']);
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/** Development only: a release build has nothing to patch, and folds the rest of this away. */
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export function installHotEpoch() {
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if (typeof __DEV__ === 'undefined' || !__DEV__)
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return;
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const scope = globalThis;
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if (scope.__angularNativeHot)
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return;
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+
const patches = signal(0, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "patches" }] : /* istanbul ignore next */ []));
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+
scope.__angularNativeHot = {
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read() {
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29
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+
if (DERIVES.has(getActiveConsumer()?.kind ?? ''))
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patches();
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},
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bump() {
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patches.update((count) => count + 1);
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},
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};
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}
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//# sourceMappingURL=hot-epoch.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"hot-epoch.js","sourceRoot":"","sources":["../src/hot-epoch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,iBAAiB,EAAE,MAAM,kCAAkC,CAAC;AAErE,+EAA+E;AAC/E,MAAM,OAAO,GAAG,IAAI,GAAG,CAAC,CAAC,UAAU,EAAE,UAAU,EAAE,cAAc,CAAC,CAAC,CAAC;AASlE,+FAA+F;AAC/F,MAAM,UAAU,eAAe;IAC7B,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,CAAC,OAAO;QAAE,OAAO;IACvD,MAAM,KAAK,GAAG,UAA+C,CAAC;IAC9D,IAAI,KAAK,CAAC,kBAAkB;QAAE,OAAO;IACrC,MAAM,OAAO,GAAG,MAAM,CAAC,CAAC;gFAAC,CAAC;IAC1B,KAAK,CAAC,kBAAkB,GAAG;QACzB,IAAI;YACF,IAAI,OAAO,CAAC,GAAG,CAAC,iBAAiB,EAAE,EAAE,IAAI,IAAI,EAAE,CAAC;gBAAE,OAAO,EAAE,CAAC;QAC9D,CAAC;QACD,IAAI;YACF,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACvC,CAAC;KACF,CAAC;AACJ,CAAC","sourcesContent":["/**\n * What makes a hot patch show: a signal every patched function and method reads, and every patch\n * changes.\n *\n * A patch puts new code behind a function or a method and changes nothing a template or a\n * `computed` reads, so neither would ask again: the edit landed and the screen went on showing\n * the answer from before it. The hot update in `@ng-native/metro` calls `read` from each function\n * and method it can patch, and `bump` after patching. Whatever was working a value out when it\n * called one, depends on the patch count from then on and works it out again.\n *\n * Only what is safe to run again reads it: a template, a `computed`, a `linkedSignal`. An `effect`\n * that called a patched method has done something, and a save is no reason to do it twice.\n */\nimport { signal } from '@angular/core';\nimport { getActiveConsumer } from '@angular/core/primitives/signals';\n\n/** The reactive consumers that work a value out, and can be asked to again. */\nconst DERIVES = new Set(['computed', 'template', 'linkedSignal']);\n\ninterface HotEpoch {\n read(): void;\n bump(): void;\n}\n\ndeclare const __DEV__: boolean | undefined;\n\n/** Development only: a release build has nothing to patch, and folds the rest of this away. */\nexport function installHotEpoch(): void {\n if (typeof __DEV__ === 'undefined' || !__DEV__) return;\n const scope = globalThis as { __angularNativeHot?: HotEpoch };\n if (scope.__angularNativeHot) return;\n const patches = signal(0);\n scope.__angularNativeHot = {\n read() {\n if (DERIVES.has(getActiveConsumer()?.kind ?? '')) patches();\n },\n bump() {\n patches.update((count) => count + 1);\n },\n };\n}\n"]}
|
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@ng-native/platform",
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3
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-
"version": "0.
|
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3
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+
"version": "0.6.0",
|
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4
4
|
"description": "Angular Native's Renderer2 and bootstrap: mounts an Angular application onto React Native's Fabric.",
|
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5
5
|
"keywords": [
|
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6
6
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"angular",
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@@ -30,7 +30,7 @@
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"access": "public"
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},
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32
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"dependencies": {
|
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33
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-
"@ng-native/fabric": "0.
|
|
33
|
+
"@ng-native/fabric": "0.6.0"
|
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34
34
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},
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"peerDependencies": {
|
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36
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|
"@angular/core": "^22.0.0",
|