@ng-native/components 0.1.1 → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -47,10 +47,10 @@ renders as a plain, unstyled view and logs a console warning in development.
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  - `.` - `View`, `Text`, `ScrollView`, `TextInput`, `Pressable`, `Image`, `Switch`,
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  `ActivityIndicator`, `Modal`, `VirtualList`, `SafeAreaProvider`, `SafeAreaView`, and the event
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  payload types (`LayoutEvent`, `TouchEvent`, `ScrollEvent`, and more).
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- - `./gestures.ts` - React Native Gesture Handler bindings.
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- - `./animations.ts` - `AnimatedStyle`, `Animated` and `Easing`: React Native's graph on a device,
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+ - `./gestures` - React Native Gesture Handler bindings.
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+ - `./animations` - `AnimatedStyle`, `Animated` and `Easing`: React Native's graph on a device,
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  a React-free one with the same API in a browser build.
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- - `./reanimated.ts` - Reanimated worklet bindings.
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+ - `./reanimated` - Reanimated worklet bindings.
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  These three are separate entry points because each reaches into React Native's own uncompiled
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  source, which Node cannot parse; importing them from the main entry point would break loading this
@@ -73,7 +73,7 @@ package under Node (tests, tooling).
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  [modal](https://ng-native.com/packages/components/modal) and
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  [animation](https://ng-native.com/packages/components/animation)
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  - [Root README](https://github.com/ng-native/ng-native/blob/main/README.md) and
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- [ARCHITECTURE.md](https://github.com/ng-native/ng-native/blob/main/ARCHITECTURE.md)
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+ [ARCHITECTURE.md](https://github.com/ng-native/ng-native/blob/main/docs/ARCHITECTURE.md)
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  ## License
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package/dist/index.d.ts CHANGED
@@ -25,7 +25,7 @@ export { SafeAreaProvider } from './safe-area-provider.ts';
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  export { SafeAreaView, type SafeAreaEdgeMode } from './safe-area-view.ts';
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  export { type KeyboardShouldPersistTaps } from './keyboard-taps.ts';
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  export { ScrollView } from './scroll-view.ts';
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- export { SectionFooter, SectionHeader, SectionItem, SectionList, SectionSeparator, type SectionContext, type SectionItemContext, type SectionListSection, type SectionRow, type SectionSeparatorContext, } from './section-list.ts';
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+ export { SectionEdgeSeparator, SectionFooter, SectionHeader, SectionItem, SectionList, SectionSeparator, type SectionContext, type SectionEdgeSeparatorContext, type SectionItemContext, type SectionListSection, type SectionRow, type SectionSeparatorContext, } from './section-list.ts';
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  export { Switch } from './switch.ts';
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  export { Text, type DynamicTypeRamp, type EllipsizeMode } from './text.ts';
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  export { TextInput, type KeyboardType, type ReturnKeyType, type SubmitBehavior, } from './text-input.ts';
package/dist/index.js CHANGED
@@ -25,7 +25,7 @@ export { SafeAreaProvider } from "./safe-area-provider.js";
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  export { SafeAreaView } from "./safe-area-view.js";
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  export {} from "./keyboard-taps.js";
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  export { ScrollView } from "./scroll-view.js";
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- export { SectionFooter, SectionHeader, SectionItem, SectionList, SectionSeparator, } from "./section-list.js";
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+ export { SectionEdgeSeparator, SectionFooter, SectionHeader, SectionItem, SectionList, SectionSeparator, } from "./section-list.js";
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  export { Switch } from "./switch.js";
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  export { Text } from "./text.js";
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  export { TextInput, } from "./text-input.js";
package/dist/index.js.map CHANGED
@@ -1 +1 @@
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A template that uses one\n * without importing it compiles, renders a plain view, and is reported in dev builds.\n *\n * Importing this barrel evaluates decorators, so anything a Node test needs at runtime has to\n * be reached as a source file instead - see the note in `packages/integration-tests/compile.ts`.\n */\nexport { ActivityIndicator } from './activity-indicator.ts';\nexport { type AnimatedPropsHandle, type AnimationBackend } from './animation.ts';\nexport {\n type AccessibilityActionEvent,\n type AccessibilityActionPayload,\n type ContentSizeChangeEvent,\n type ImageErrorEvent,\n type ImageErrorPayload,\n type ImageLoadEvent,\n type ImageLoadPayload,\n type ImageProgressEvent,\n type ImageProgressPayload,\n type Insets,\n type KeyPressEvent,\n type KeyPressPayload,\n type LayoutEvent,\n type LayoutPayload,\n type OrientationChangeEvent,\n type OrientationChangePayload,\n type Point,\n type Rect,\n type ScrollEvent,\n type ScrollPayload,\n type SelectionChangeEvent,\n type SelectionChangePayload,\n type Size,\n type SwitchChangeEvent,\n type SwitchChangePayload,\n type TextInputChangeEvent,\n type TextInputChangePayload,\n type TextInputContentSizeEvent,\n type TextInputContentSizePayload,\n type TextInputEditingEvent,\n type TextInputFocusEvent,\n type TextInputFocusPayload,\n type TextInputScrollEvent,\n type TextInputScrollPayload,\n type TextLayoutEvent,\n type TextLayoutLine,\n type TextLayoutPayload,\n type TouchEvent,\n type TouchEventPayload,\n} from './events.ts';\nexport { Image, type ImageResizeMode, type ImageSource, type ImageURISource } from './image.ts';\nexport { ImageBackground } from './image-background.ts';\nexport { InputAccessoryView } from './input-accessory-view.ts';\nexport {\n KEYBOARD_CONTROLLER,\n KeyboardDock,\n KeyboardLift,\n provideKeyboardController,\n} from './keyboard-dock.ts';\nexport { KeyboardAvoidingView, type KeyboardAvoidingBehavior } from './keyboard-avoiding-view.ts';\nexport { Modal, type ModalOrientation, type ModalPresentationStyle } from './modal.ts';\nexport { NativeRef } from './native-ref.ts';\nexport {\n ControlBase,\n PressBehavior,\n Pressable,\n TouchableBase,\n type AndroidRipple,\n type PressEvent,\n} from './pressable.ts';\nexport { RefreshControl } from './refresh-control.ts';\nexport { type SafeAreaEdge, type SafeAreaEdges } from './safe-area.ts';\nexport { SafeAreaProvider } from './safe-area-provider.ts';\nexport { SafeAreaView, type SafeAreaEdgeMode } from './safe-area-view.ts';\nexport { type KeyboardShouldPersistTaps } from './keyboard-taps.ts';\nexport { ScrollView } from './scroll-view.ts';\nexport {\n SectionFooter,\n SectionHeader,\n SectionItem,\n SectionList,\n SectionSeparator,\n type SectionContext,\n type SectionItemContext,\n type SectionListSection,\n type SectionRow,\n type SectionSeparatorContext,\n} from './section-list.ts';\nexport { Switch } from './switch.ts';\nexport { Text, type DynamicTypeRamp, type EllipsizeMode } from './text.ts';\nexport {\n TextInput,\n type KeyboardType,\n type ReturnKeyType,\n type SubmitBehavior,\n} from './text-input.ts';\nexport { TouchableOpacity } from './touchable-opacity.ts';\nexport { optionalBoolean, optionalNumber } from './transforms.ts';\nexport { View } from './view.ts';\nexport {\n ViewBase,\n ViewBehavior,\n contributeAccessibility,\n type AccessibilityAction,\n type AccessibilityContribution,\n type AccessibilityLiveRegion,\n type AccessibilityRole,\n type AccessibilityState,\n type AccessibilityValue,\n type AndroidDrawable,\n type ImportantForAccessibility,\n type PointerEvents,\n} from './view-base.ts';\nexport {\n VirtualList,\n VirtualListRow,\n VirtualListSeparator,\n type VirtualItemHeight,\n type VirtualListSeparatorContext,\n type VirtualListVisiblePosition,\n type VirtualRow,\n} from './virtual-list.ts';\nexport { type GestureBackend, type GestureSpec, type GestureTarget } from './gesture-backend.ts';\nexport {\n workletScroll,\n workletStyle,\n type SharedValue,\n type WorkletBackend,\n type WorkletScrollSpec,\n type WorkletStyleSpec,\n type WorkletTarget,\n} from './worklets.ts';\n"]}
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAmD,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAwCN,MAAM,aAAa,CAAC;AACrB,OAAO,EAAE,KAAK,EAA+D,MAAM,YAAY,CAAC;AAChG,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAC/D,OAAO,EACL,mBAAmB,EACnB,YAAY,EACZ,YAAY,EACZ,yBAAyB,GAC1B,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,oBAAoB,EAAiC,MAAM,6BAA6B,CAAC;AAClG,OAAO,EAAE,KAAK,EAAsD,MAAM,YAAY,CAAC;AACvF,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EACL,WAAW,EACX,aAAa,EACb,SAAS,EACT,aAAa,GAGd,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAyC,MAAM,gBAAgB,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,YAAY,EAAyB,MAAM,qBAAqB,CAAC;AAC1E,OAAO,EAAkC,MAAM,oBAAoB,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EACL,oBAAoB,EACpB,aAAa,EACb,aAAa,EACb,WAAW,EACX,WAAW,EACX,gBAAgB,GAOjB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,IAAI,EAA4C,MAAM,WAAW,CAAC;AAC3E,OAAO,EACL,SAAS,GAIV,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAClE,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EACL,QAAQ,EACR,YAAY,EACZ,uBAAuB,GAUxB,MAAM,gBAAgB,CAAC;AACxB,OAAO,EACL,WAAW,EACX,cAAc,EACd,oBAAoB,GAKrB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAA6D,MAAM,sBAAsB,CAAC;AACjG,OAAO,EACL,aAAa,EACb,YAAY,GAMb,MAAM,eAAe,CAAC","sourcesContent":["/**\n * The host primitives, and the platform-capability tokens they inject.\n *\n * Every element a template renders natively is a component here and must be imported by the\n * component whose template uses it, as any Angular component must. A template that uses one\n * without importing it compiles, renders a plain view, and is reported in dev builds.\n *\n * Importing this barrel evaluates decorators, so anything a Node test needs at runtime has to\n * be reached as a source file instead - see the note in `packages/integration-tests/compile.ts`.\n */\nexport { ActivityIndicator } from './activity-indicator.ts';\nexport { type AnimatedPropsHandle, type AnimationBackend } from './animation.ts';\nexport {\n type AccessibilityActionEvent,\n type AccessibilityActionPayload,\n type ContentSizeChangeEvent,\n type ImageErrorEvent,\n type ImageErrorPayload,\n type ImageLoadEvent,\n type ImageLoadPayload,\n type ImageProgressEvent,\n type ImageProgressPayload,\n type Insets,\n type KeyPressEvent,\n type KeyPressPayload,\n type LayoutEvent,\n type LayoutPayload,\n type OrientationChangeEvent,\n type OrientationChangePayload,\n type Point,\n type Rect,\n type ScrollEvent,\n type ScrollPayload,\n type SelectionChangeEvent,\n type SelectionChangePayload,\n type Size,\n type SwitchChangeEvent,\n type SwitchChangePayload,\n type TextInputChangeEvent,\n type TextInputChangePayload,\n type TextInputContentSizeEvent,\n type TextInputContentSizePayload,\n type TextInputEditingEvent,\n type TextInputFocusEvent,\n type TextInputFocusPayload,\n type TextInputScrollEvent,\n type TextInputScrollPayload,\n type TextLayoutEvent,\n type TextLayoutLine,\n type TextLayoutPayload,\n type TouchEvent,\n type TouchEventPayload,\n} from './events.ts';\nexport { Image, type ImageResizeMode, type ImageSource, type ImageURISource } from './image.ts';\nexport { ImageBackground } from './image-background.ts';\nexport { InputAccessoryView } from './input-accessory-view.ts';\nexport {\n KEYBOARD_CONTROLLER,\n KeyboardDock,\n KeyboardLift,\n provideKeyboardController,\n} from './keyboard-dock.ts';\nexport { KeyboardAvoidingView, type KeyboardAvoidingBehavior } from './keyboard-avoiding-view.ts';\nexport { Modal, type ModalOrientation, type ModalPresentationStyle } from './modal.ts';\nexport { NativeRef } from './native-ref.ts';\nexport {\n ControlBase,\n PressBehavior,\n Pressable,\n TouchableBase,\n type AndroidRipple,\n type PressEvent,\n} from './pressable.ts';\nexport { RefreshControl } from './refresh-control.ts';\nexport { type SafeAreaEdge, type SafeAreaEdges } from './safe-area.ts';\nexport { SafeAreaProvider } from './safe-area-provider.ts';\nexport { SafeAreaView, type SafeAreaEdgeMode } from './safe-area-view.ts';\nexport { type KeyboardShouldPersistTaps } from './keyboard-taps.ts';\nexport { ScrollView } from './scroll-view.ts';\nexport {\n SectionEdgeSeparator,\n SectionFooter,\n SectionHeader,\n SectionItem,\n SectionList,\n SectionSeparator,\n type SectionContext,\n type SectionEdgeSeparatorContext,\n type SectionItemContext,\n type SectionListSection,\n type SectionRow,\n type SectionSeparatorContext,\n} from './section-list.ts';\nexport { Switch } from './switch.ts';\nexport { Text, type DynamicTypeRamp, type EllipsizeMode } from './text.ts';\nexport {\n TextInput,\n type KeyboardType,\n type ReturnKeyType,\n type SubmitBehavior,\n} from './text-input.ts';\nexport { TouchableOpacity } from './touchable-opacity.ts';\nexport { optionalBoolean, optionalNumber } from './transforms.ts';\nexport { View } from './view.ts';\nexport {\n ViewBase,\n ViewBehavior,\n contributeAccessibility,\n type AccessibilityAction,\n type AccessibilityContribution,\n type AccessibilityLiveRegion,\n type AccessibilityRole,\n type AccessibilityState,\n type AccessibilityValue,\n type AndroidDrawable,\n type ImportantForAccessibility,\n type PointerEvents,\n} from './view-base.ts';\nexport {\n VirtualList,\n VirtualListRow,\n VirtualListSeparator,\n type VirtualItemHeight,\n type VirtualListSeparatorContext,\n type VirtualListVisiblePosition,\n type VirtualRow,\n} from './virtual-list.ts';\nexport { type GestureBackend, type GestureSpec, type GestureTarget } from './gesture-backend.ts';\nexport {\n workletScroll,\n workletStyle,\n type SharedValue,\n type WorkletBackend,\n type WorkletScrollSpec,\n type WorkletStyleSpec,\n type WorkletTarget,\n} from './worklets.ts';\n"]}
@@ -175,9 +175,9 @@ export declare abstract class TouchableBase extends ViewBase {
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  /**
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  * A touchable that is a control: `Pressable`, `TouchableOpacity` and `PressBehavior`.
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  *
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- * The three host bindings every control needs live here rather than on `TouchableBase`, which
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- * `Text` extends: the state that follows `disabled`, and the Android ripple. Controls are few
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- * enough on a screen to pay for a binding on every pass; texts are not.
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+ * The host bindings every control needs live here rather than on `TouchableBase`, which `Text`
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+ * extends: the state that follows `disabled`, and the Android ripple. Controls are few enough on
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+ * a screen to pay for a binding on every pass; texts are not.
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  */
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  export declare abstract class ControlBase extends TouchableBase {
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  static ɵfac: i0.ɵɵFactoryDeclaration<ControlBase, never>;
package/dist/pressable.js CHANGED
@@ -401,13 +401,13 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImpor
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  /**
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  * A touchable that is a control: `Pressable`, `TouchableOpacity` and `PressBehavior`.
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  *
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- * The three host bindings every control needs live here rather than on `TouchableBase`, which
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- * `Text` extends: the state that follows `disabled`, and the Android ripple. Controls are few
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- * enough on a screen to pay for a binding on every pass; texts are not.
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+ * The host bindings every control needs live here rather than on `TouchableBase`, which `Text`
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+ * extends: the state that follows `disabled`, and the Android ripple. Controls are few enough on
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+ * a screen to pay for a binding on every pass; texts are not.
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  */
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  export class ControlBase extends TouchableBase {
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  static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "22.2.0", ngImport: i0, type: ControlBase, deps: null, target: i0.ɵɵFactoryTarget.Directive });
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- static ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "22.2.0", type: ControlBase, isStandalone: true, host: { properties: { "accessibilityState": "accessibilityStateProp()", "nativeBackgroundAndroid": "rippleBackground()", "nativeForegroundAndroid": "rippleForeground()" } }, usesInheritance: true, ngImport: i0 });
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+ static ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "22.2.0", type: ControlBase, isStandalone: true, host: { properties: { "accessibilityState": "accessibilityStateProp()", "attr.data-disabled": "disabled() ? '' : null", "nativeBackgroundAndroid": "rippleBackground()", "nativeForegroundAndroid": "rippleForeground()" } }, usesInheritance: true, ngImport: i0 });
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  }
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  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImport: i0, type: ControlBase, decorators: [{
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  type: Directive,
@@ -416,6 +416,8 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImpor
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  // `disabled` is an input of ours, so it cannot reach `ngOnChanges` on the base; this is
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  // the one binding that keeps the announced state in step with it.
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  '[accessibilityState]': 'accessibilityStateProp()',
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+ // Nor is it left on the node for `:disabled` to read, so this is what a stylesheet matches.
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+ '[attr.data-disabled]': "disabled() ? '' : null",
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  '[nativeBackgroundAndroid]': 'rippleBackground()',
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  '[nativeForegroundAndroid]': 'rippleForeground()',
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  },
@@ -1 +1 @@
1
- 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* Press handling, built on the engine's responder system as RN's `Pressability` is.\n *\n * `onPress` is not a native event: RN synthesises it in JS from the touch primitives, with a\n * press rectangle, delays and a long-press timer around them. This is that machine, on the same\n * responder negotiation, so a button and an enclosing scroll view agree on who owns a drag.\n */\nimport {\n Directive,\n booleanAttribute,\n forwardRef,\n input,\n numberAttribute,\n output,\n signal,\n} from '@angular/core';\nimport type { NativeSyntheticEvent } from '@ng-native/fabric';\nimport type { Insets, TouchEvent } from './events.ts';\nimport { ViewBase } from './view-base.ts';\n\n/** What a press handler receives: RN's `{nativeEvent}` shape, passed straight through. */\nexport type PressEvent = TouchEvent;\n\n/**\n * Android's ripple, drawn natively. `foreground` paints it over the content rather than behind.\n */\nexport interface AndroidRipple {\n readonly color?: string | number;\n readonly borderless?: boolean;\n readonly radius?: number;\n readonly foreground?: boolean;\n}\n\n/**\n * How far outside its own bounds a control keeps a press: RN's `DEFAULT_PRESS_RECT_OFFSETS`.\n * More room below, because a thumb rolls downwards as it lifts.\n */\nconst DEFAULT_PRESS_RETENTION: Required<Insets> = { top: 20, left: 20, right: 20, bottom: 30 };\n/** RN's `DEFAULT_LONG_PRESS_DELAY_MS`. */\nconst DEFAULT_LONG_PRESS_DELAY = 500;\n/** RN's `DEFAULT_MIN_PRESS_DURATION`: the pressed look stays at least this long on a quick tap. */\nconst DEFAULT_MIN_PRESS_DURATION = 130;\n\n/**\n * Used only until a control has been measured. RN measures the view and cancels when the touch\n * leaves its bounds plus the retention offset; before the first layout arrives there are no\n * bounds to compare against, so fall back to a small movement threshold rather than treating a\n * drag of any length as a tap.\n */\nconst PRESS_CANCEL_DISTANCE = 15;\n\nconst insets = (value: Insets | number | undefined, fallback: Required<Insets>) => {\n if (value === undefined) return fallback;\n if (typeof value === 'number') return { top: value, left: value, right: value, bottom: value };\n return {\n top: value.top ?? 0,\n left: value.left ?? 0,\n right: value.right ?? 0,\n bottom: value.bottom ?? 0,\n };\n};\n\n/** Page-space touch point, tolerating the several shapes a Fabric touch payload can take. */\nfunction touchPoint(event: NativeSyntheticEvent): { x: number; y: number } {\n const native = (event.nativeEvent ?? {}) as {\n pageX?: number;\n pageY?: number;\n touches?: { pageX?: number; pageY?: number }[];\n };\n const touch = native.touches?.[0];\n return {\n x: native.pageX ?? touch?.pageX ?? 0,\n y: native.pageY ?? touch?.pageY ?? 0,\n };\n}\n\n/** What `rippleDrawable` builds: Android's `RippleAndroid` drawable description. */\ninterface RippleDrawable {\n readonly type: 'RippleAndroid';\n readonly color: unknown;\n readonly borderless: boolean;\n readonly rippleRadius: number | undefined;\n}\n\nconst now = (): number => globalThis.performance?.now?.() ?? Date.now();\n\n/**\n * The press machine, and the base of every primitive that takes a touch.\n *\n * It declares no host bindings of its own, because `Text` extends it and a host binding runs on\n * every element that carries it, on every pass. The controls bind theirs through `ControlBase`.\n */\n@Directive()\nexport abstract class TouchableBase extends ViewBase {\n /** Ignore touches entirely. */\n readonly disabled = input(false, { transform: booleanAttribute });\n\n /**\n * How far outside the hit area a touch may wander before the press is cancelled. Native's\n * `hitSlop` grows the area a touch can start in; this grows the area it may move within.\n */\n readonly pressRetentionOffset = input<Insets | number>();\n /** Milliseconds a touch must be held before `(longPress)` fires. */\n readonly delayLongPress = input(DEFAULT_LONG_PRESS_DELAY, { transform: numberAttribute });\n /** Milliseconds between the touch landing and `(pressIn)`, so a scroll can start first. */\n readonly delayPressIn = input(0, { transform: numberAttribute });\n /** Milliseconds between the touch lifting and `(pressOut)`. */\n readonly delayPressOut = input(0, { transform: numberAttribute });\n /** The pressed state lasts at least this long, so a quick tap still shows it. */\n readonly minPressDuration = input(DEFAULT_MIN_PRESS_DURATION, { transform: numberAttribute });\n /** Whether a scrolling ancestor may take the gesture away mid-press. */\n readonly cancelable = input(true, { transform: booleanAttribute });\n /** Android: a native ripple on press. */\n readonly androidRipple = input<AndroidRipple>(undefined, { alias: 'android_ripple' });\n\n /** The touch lifted inside the press area. Not fired after a `(longPress)` that has a listener. */\n readonly press = output<PressEvent>();\n readonly pressIn = output<PressEvent>();\n readonly pressOut = output<PressEvent>();\n /**\n * The touch has been held for `delayLongPress`. With no listener there is no long press, as in\n * React Native, so a slow tap is still a `press`.\n */\n readonly longPress = output<PressEvent>();\n\n /** Whether a press is in progress, for the pressed look. */\n readonly pressed = signal(false);\n\n /**\n * Whether a pointer is over the control, which on this platform means an iPad with a trackpad\n * or a mouse. Always false on a phone, because a phone never sends a pointer event.\n *\n * Opted into by exactly the elements that opt into being measured, which is the same question\n * asked twice: is this a control, or is it a piece of text that merely inherits the machinery.\n * Registering on everything was the first attempt and put two props on every paragraph on\n * screen, which is the most numerous node in an app paying for a state a label cannot use.\n */\n readonly hovered = signal(false);\n\n /*\n * Methods rather than `computed()`s, because nearly every instance has no ripple and a computed\n * is an allocation per element whether or not it ever holds anything. The drawable is kept for as\n * long as the ripple it came from, which is the memo the computed was there to provide: a fresh\n * object on every pass would re-send the prop on every pass.\n */\n protected rippleBackground(): RippleDrawable | undefined {\n const ripple = this.androidRipple();\n return ripple && !ripple.foreground ? this.drawable(ripple) : undefined;\n }\n\n protected rippleForeground(): RippleDrawable | undefined {\n const ripple = this.androidRipple();\n return ripple?.foreground ? this.drawable(ripple) : undefined;\n }\n\n private drawn: { ripple: AndroidRipple; drawable: RippleDrawable } | null = null;\n\n private drawable(ripple: AndroidRipple): RippleDrawable {\n if (this.drawn?.ripple !== ripple)\n this.drawn = { ripple, drawable: this.rippleDrawable(ripple) };\n return this.drawn.drawable;\n }\n\n /**\n * The drawable description Android's `ReactDrawableHelper` reads.\n *\n * `color` goes through the engine the way every other colour prop does, and has to: the helper\n * switches on the value's runtime type and takes a number or a platform-colour map, and anything\n * else - a `'#ff0000'` written at the call site, say - falls through to `null` and the ripple\n * draws in the theme's own `colorControlHighlight` instead. Nothing is logged and nothing throws,\n * so the ripple appears and is simply the wrong colour. RN's own `TouchableNativeFeedback.Ripple`\n * calls `processColor` here for the same reason.\n */\n private rippleDrawable(ripple: AndroidRipple): RippleDrawable {\n return {\n type: 'RippleAndroid' as const,\n color: this.engine.color(ripple.color),\n borderless: ripple.borderless ?? false,\n rippleRadius: ripple.radius,\n };\n }\n\n /** Where the touch started, so a drag can be told apart from a tap. */\n private origin: { x: number; y: number } | null = null;\n /** The control's own size, from its last layout. Null until it has been measured once. */\n private size: { width: number; height: number } | null = null;\n private cancelled = false;\n private longPressed = false;\n /** How many `(longPress)` listeners there are; the long-press clock only runs with one. */\n private longPressListeners = 0;\n private pressedAt = 0;\n private pressInTimer: ReturnType<typeof setTimeout> | null = null;\n private longPressTimer: ReturnType<typeof setTimeout> | null = null;\n private pressOutTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor() {\n super();\n // output() has to be a member's own initializer for the compiler to see it, so its listeners\n // are counted here, through its public subscribe.\n const subscribe = this.longPress.subscribe.bind(this.longPress);\n this.longPress.subscribe = (callback) => {\n this.longPressListeners++;\n const subscription = subscribe(callback);\n let open = true;\n return {\n unsubscribe: () => {\n if (open) this.longPressListeners--;\n open = false;\n subscription.unsubscribe();\n },\n };\n };\n }\n\n /** Called as a press starts and ends, for a subclass that shows it natively. `Text` does. */\n protected pressedChanged(_pressed: boolean): void {}\n\n /** Whether a touch starting on this node should be claimed. `Text` narrows it. */\n protected claims(): boolean {\n return !this.disabled();\n }\n\n /**\n * Whether the control's size should be tracked. Native only measures a view that asks, so\n * this must not be true for every `<text>`: a pressable text opts in, a label never does.\n */\n protected measures(): boolean {\n return true;\n }\n\n /**\n * Whether a touch this far from where it started is still on the control.\n *\n * Distance from the origin is the wrong question on anything large: a thumb tap on a full-width\n * button easily travels twenty points without ever leaving it, and cancelling there reads as\n * \"the button doesn't work\", intermittently and only for some people. What matters is whether\n * the finger is still within the control plus its hit slop, plus the slop RN allows.\n *\n * The touch began somewhere inside the control but we do not know where, so the bound is the\n * full extent rather than half of it. That errs towards keeping the press, which is the right\n * way to be wrong: a press that survives a drag the user meant as a scroll is a smaller sin\n * than a tap that does nothing.\n */\n private stillOnControl(dx: number, dy: number): boolean {\n if (!this.size) return Math.hypot(dx, dy) <= PRESS_CANCEL_DISTANCE;\n const slop = insets(this.hitSlop(), { top: 0, left: 0, right: 0, bottom: 0 });\n const keep = insets(this.pressRetentionOffset(), DEFAULT_PRESS_RETENTION);\n const horizontal = dx < 0 ? slop.left + keep.left : slop.right + keep.right;\n const vertical = dy < 0 ? slop.top + keep.top : slop.bottom + keep.bottom;\n return (\n Math.abs(dx) <= this.size.width + horizontal && Math.abs(dy) <= this.size.height + vertical\n );\n }\n\n /**\n * A lifecycle hook rather than `inject(DestroyRef).onDestroy`: Angular registers a hook once per\n * directive type, where the callback was a closure and a lookup for every instance - and every\n * `<text>` on screen is one.\n */\n ngOnDestroy(): void {\n this.clearTimers();\n this.stopResponding?.();\n this.stopLayout?.();\n this.stopHover?.();\n }\n\n private stopResponding: (() => void) | null = null;\n private stopLayout: (() => void) | null = null;\n private stopHover: (() => void) | null = null;\n\n override ngOnInit(): void {\n super.ngOnInit();\n this.respondIfNeeded();\n this.measureIfNeeded();\n this.hoverIfNeeded();\n }\n\n override ngOnChanges(): void {\n super.ngOnChanges();\n this.respondIfNeeded();\n this.measureIfNeeded();\n this.hoverIfNeeded();\n }\n\n /**\n * Join the responder negotiation, once this is something a touch can press.\n *\n * Behind `measures()` for the same reason as layout and hover: a `<text>` is the commonest node\n * on screen and almost never a control, and registering every one cost a handler object, six\n * closures and a responder entry apiece for a touch it would have refused anyway.\n */\n private respondIfNeeded(): void {\n if (this.stopResponding || !this.measures()) return;\n this.stopResponding = this.engine.setResponder(this.node, {\n // Claim the gesture on touch down unless disabled. Because this goes through the\n // negotiation, an ancestor can pre-empt us in the capture pass and a nested pressable\n // wins over us in the bubble pass, neither of which raw touch listeners could express.\n onStartShouldSetResponder: () => this.claims(),\n onResponderGrant: (event) => this.onGrant(event),\n onResponderMove: (event) => this.onMove(event),\n onResponderRelease: (event) => this.onRelease(event),\n onResponderTerminate: (event) => this.onTerminate(event),\n // Yield to an enclosing scroll view when it takes over the drag, unless told not to.\n onResponderTerminationRequest: () => this.cancelable(),\n });\n }\n\n /**\n * `onLayout` is opted into by the engine as soon as something listens for it, which is the only\n * way the native side reports a view's size at all, and the reason it is only asked for once\n * `measures()` says so - a `<text>` answers that from an input, and most of them say no.\n *\n * Called from the lifecycle rather than watched by an effect. An effect per element is an\n * allocation and a scheduler entry for every pressable and every piece of text on screen, to\n * notice a change these two hooks already see.\n */\n /**\n * Hover, on the same terms and behind the same question.\n *\n * Fabric will not dispatch a pointer event to a view whose props have not asked for one, and\n * the engine writes those props when something listens - so listening is the whole opt-in. The\n * gate is `measures()`, which is not what its name is about but is the right question underneath\n * it: is this an actual control, or a piece of text that merely inherits the machinery. A label\n * says no, and two props on every paragraph on screen is not a cost worth paying for a hover\n * state a label has no use for.\n *\n * Never true on a phone, which sends no pointer events at all. This is the one thing an iPad\n * with a trackpad has that a phone does not.\n */\n private hoverIfNeeded(): void {\n if (this.stopHover || !this.measures()) return;\n const enter = this.engine.setEventListener(this.node, 'topPointerEnter', () =>\n this.hovered.set(true),\n );\n const leave = this.engine.setEventListener(this.node, 'topPointerLeave', () =>\n this.hovered.set(false),\n );\n this.stopHover = () => {\n enter();\n leave();\n };\n }\n\n private measureIfNeeded(): void {\n if (this.stopLayout || !this.measures()) return;\n this.stopLayout = this.engine.setEventListener(this.node, 'topLayout', (event) => {\n const layout = (event as NativeSyntheticEvent<{ layout?: { width: number; height: number } }>)\n .nativeEvent?.layout;\n if (layout) this.size = { width: layout.width, height: layout.height };\n });\n }\n\n private onGrant(event: PressEvent): void {\n this.origin = touchPoint(event);\n this.cancelled = false;\n this.longPressed = false;\n this.clearTimers();\n if (this.androidRipple()) {\n const { x, y } = this.origin;\n this.engine.dispatchCommand(this.node, 'hotspotUpdate', [x, y]);\n this.engine.dispatchCommand(this.node, 'setPressed', [true]);\n }\n const delay = this.delayPressIn();\n if (delay > 0) this.pressInTimer = setTimeout(() => this.activate(event), delay);\n else this.activate(event);\n }\n\n /** `pressIn`, and the long-press clock starts from here. */\n private activate(event: PressEvent): void {\n this.pressInTimer = null;\n this.pressedAt = now();\n this.pressed.set(true);\n this.pressedChanged(true);\n this.pressIn.emit(event);\n if (!this.longPressListeners) return;\n this.longPressTimer = setTimeout(() => {\n this.longPressTimer = null;\n this.longPressed = true;\n this.longPress.emit(event);\n }, this.delayLongPress());\n }\n\n private onMove(event: PressEvent): void {\n if (this.cancelled || !this.origin) return;\n const point = touchPoint(event);\n if (this.stillOnControl(point.x - this.origin.x, point.y - this.origin.y)) return;\n // The finger has wandered: this is a drag, not a tap. Give up the press but stay the\n // responder, so a scroll view underneath still gets its gesture.\n this.cancelled = true;\n this.deactivate(event);\n }\n\n private onRelease(event: PressEvent): void {\n if (this.androidRipple()) this.engine.dispatchCommand(this.node, 'setPressed', [false]);\n if (this.cancelled) return;\n // Lifted before the press-in delay ran out: RN still reports a full press.\n if (this.pressInTimer) {\n clearTimeout(this.pressInTimer);\n this.activate(event);\n }\n const longPressed = this.longPressed;\n this.deactivate(event);\n if (!longPressed) this.press.emit(event);\n }\n\n private onTerminate(event: PressEvent): void {\n if (this.androidRipple()) this.engine.dispatchCommand(this.node, 'setPressed', [false]);\n if (this.cancelled) return;\n this.cancelled = true;\n this.deactivate(event);\n }\n\n /** `pressOut`, no sooner than `minPressDuration` after `pressIn` and after `delayPressOut`. */\n private deactivate(event: PressEvent): void {\n if (this.pressInTimer) {\n clearTimeout(this.pressInTimer);\n this.pressInTimer = null;\n return;\n }\n if (this.longPressTimer) {\n clearTimeout(this.longPressTimer);\n this.longPressTimer = null;\n }\n if (!this.pressed()) return;\n const held = now() - this.pressedAt;\n const delay = Math.max(this.delayPressOut(), this.minPressDuration() - held);\n const out = () => {\n this.pressOutTimer = null;\n this.pressed.set(false);\n this.pressedChanged(false);\n this.pressOut.emit(event);\n };\n if (delay > 0) this.pressOutTimer = setTimeout(out, delay);\n else out();\n }\n\n private clearTimers(): void {\n // Every touchable is destroyed through here, and nearly all of them were never pressed.\n if (!this.pressInTimer && !this.longPressTimer && !this.pressOutTimer) return;\n for (const timer of [this.pressInTimer, this.longPressTimer, this.pressOutTimer]) {\n if (timer) clearTimeout(timer);\n }\n this.pressInTimer = this.longPressTimer = this.pressOutTimer = null;\n }\n}\n\n/**\n * A touchable that is a control: `Pressable`, `TouchableOpacity` and `PressBehavior`.\n *\n * The three host bindings every control needs live here rather than on `TouchableBase`, which\n * `Text` extends: the state that follows `disabled`, and the Android ripple. Controls are few\n * enough on a screen to pay for a binding on every pass; texts are not.\n */\n@Directive({\n host: {\n // `disabled` is an input of ours, so it cannot reach `ngOnChanges` on the base; this is\n // the one binding that keeps the announced state in step with it.\n '[accessibilityState]': 'accessibilityStateProp()',\n '[nativeBackgroundAndroid]': 'rippleBackground()',\n '[nativeForegroundAndroid]': 'rippleForeground()',\n },\n})\nexport abstract class ControlBase extends TouchableBase {}\n\n/**\n * The press machine on its own, for a component that wants to be pressable rather than to\n * contain something that is.\n *\n * No selector: this is only ever a `hostDirectives` entry. A component listing it gets the whole\n * of `TouchableBase` on its own host node - the responder negotiation, the press rectangle, the\n * delays and the long-press timer - instead of wrapping a `<pressable>` and paying for a second\n * native view.\n *\n * It provides `TouchableBase`, so a primitive on the same node can `inject(TouchableBase)` and\n * read `pressed` without caring whether it landed on this or on a real `<pressable>`.\n */\n@Directive({\n providers: [{ provide: TouchableBase, useExisting: forwardRef(() => PressBehavior) }],\n})\nexport class PressBehavior extends ControlBase {\n protected override accessibleByDefault(): boolean {\n return true;\n }\n\n protected override focusableByDefault(): boolean {\n return true;\n }\n\n protected override disabledForAccessibility(): boolean {\n return this.disabled();\n }\n}\n\n/**\n * A view that responds to presses. RN's `Pressable`, with the same configuration: hit slop,\n * retention offset, press-in and press-out delays, long press, and an Android ripple.\n *\n * `pressed` is a public signal, so a template can style from it through a template reference:\n * `<pressable #p [style.opacity]=\"p.pressed() ? 0.5 : 1\">`.\n */\n@Directive({\n selector: 'pressable',\n exportAs: 'pressable',\n providers: [{ provide: TouchableBase, useExisting: forwardRef(() => Pressable) }],\n})\nexport class Pressable extends ControlBase {\n /** `Pressable.js`: a control is an accessibility element, and focusable, unless refused. */\n protected override accessibleByDefault(): boolean {\n return true;\n }\n\n protected override focusableByDefault(): boolean {\n return true;\n }\n\n protected override disabledForAccessibility(): boolean {\n return this.disabled();\n }\n}\n"]}
1
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* Press handling, built on the engine's responder system as RN's `Pressability` is.\n *\n * `onPress` is not a native event: RN synthesises it in JS from the touch primitives, with a\n * press rectangle, delays and a long-press timer around them. This is that machine, on the same\n * responder negotiation, so a button and an enclosing scroll view agree on who owns a drag.\n */\nimport {\n Directive,\n booleanAttribute,\n forwardRef,\n input,\n numberAttribute,\n output,\n signal,\n} from '@angular/core';\nimport type { NativeSyntheticEvent } from '@ng-native/fabric';\nimport type { Insets, TouchEvent } from './events.ts';\nimport { ViewBase } from './view-base.ts';\n\n/** What a press handler receives: RN's `{nativeEvent}` shape, passed straight through. */\nexport type PressEvent = TouchEvent;\n\n/**\n * Android's ripple, drawn natively. `foreground` paints it over the content rather than behind.\n */\nexport interface AndroidRipple {\n readonly color?: string | number;\n readonly borderless?: boolean;\n readonly radius?: number;\n readonly foreground?: boolean;\n}\n\n/**\n * How far outside its own bounds a control keeps a press: RN's `DEFAULT_PRESS_RECT_OFFSETS`.\n * More room below, because a thumb rolls downwards as it lifts.\n */\nconst DEFAULT_PRESS_RETENTION: Required<Insets> = { top: 20, left: 20, right: 20, bottom: 30 };\n/** RN's `DEFAULT_LONG_PRESS_DELAY_MS`. */\nconst DEFAULT_LONG_PRESS_DELAY = 500;\n/** RN's `DEFAULT_MIN_PRESS_DURATION`: the pressed look stays at least this long on a quick tap. */\nconst DEFAULT_MIN_PRESS_DURATION = 130;\n\n/**\n * Used only until a control has been measured. RN measures the view and cancels when the touch\n * leaves its bounds plus the retention offset; before the first layout arrives there are no\n * bounds to compare against, so fall back to a small movement threshold rather than treating a\n * drag of any length as a tap.\n */\nconst PRESS_CANCEL_DISTANCE = 15;\n\nconst insets = (value: Insets | number | undefined, fallback: Required<Insets>) => {\n if (value === undefined) return fallback;\n if (typeof value === 'number') return { top: value, left: value, right: value, bottom: value };\n return {\n top: value.top ?? 0,\n left: value.left ?? 0,\n right: value.right ?? 0,\n bottom: value.bottom ?? 0,\n };\n};\n\n/** Page-space touch point, tolerating the several shapes a Fabric touch payload can take. */\nfunction touchPoint(event: NativeSyntheticEvent): { x: number; y: number } {\n const native = (event.nativeEvent ?? {}) as {\n pageX?: number;\n pageY?: number;\n touches?: { pageX?: number; pageY?: number }[];\n };\n const touch = native.touches?.[0];\n return {\n x: native.pageX ?? touch?.pageX ?? 0,\n y: native.pageY ?? touch?.pageY ?? 0,\n };\n}\n\n/** What `rippleDrawable` builds: Android's `RippleAndroid` drawable description. */\ninterface RippleDrawable {\n readonly type: 'RippleAndroid';\n readonly color: unknown;\n readonly borderless: boolean;\n readonly rippleRadius: number | undefined;\n}\n\nconst now = (): number => globalThis.performance?.now?.() ?? Date.now();\n\n/**\n * The press machine, and the base of every primitive that takes a touch.\n *\n * It declares no host bindings of its own, because `Text` extends it and a host binding runs on\n * every element that carries it, on every pass. The controls bind theirs through `ControlBase`.\n */\n@Directive()\nexport abstract class TouchableBase extends ViewBase {\n /** Ignore touches entirely. */\n readonly disabled = input(false, { transform: booleanAttribute });\n\n /**\n * How far outside the hit area a touch may wander before the press is cancelled. Native's\n * `hitSlop` grows the area a touch can start in; this grows the area it may move within.\n */\n readonly pressRetentionOffset = input<Insets | number>();\n /** Milliseconds a touch must be held before `(longPress)` fires. */\n readonly delayLongPress = input(DEFAULT_LONG_PRESS_DELAY, { transform: numberAttribute });\n /** Milliseconds between the touch landing and `(pressIn)`, so a scroll can start first. */\n readonly delayPressIn = input(0, { transform: numberAttribute });\n /** Milliseconds between the touch lifting and `(pressOut)`. */\n readonly delayPressOut = input(0, { transform: numberAttribute });\n /** The pressed state lasts at least this long, so a quick tap still shows it. */\n readonly minPressDuration = input(DEFAULT_MIN_PRESS_DURATION, { transform: numberAttribute });\n /** Whether a scrolling ancestor may take the gesture away mid-press. */\n readonly cancelable = input(true, { transform: booleanAttribute });\n /** Android: a native ripple on press. */\n readonly androidRipple = input<AndroidRipple>(undefined, { alias: 'android_ripple' });\n\n /** The touch lifted inside the press area. Not fired after a `(longPress)` that has a listener. */\n readonly press = output<PressEvent>();\n readonly pressIn = output<PressEvent>();\n readonly pressOut = output<PressEvent>();\n /**\n * The touch has been held for `delayLongPress`. With no listener there is no long press, as in\n * React Native, so a slow tap is still a `press`.\n */\n readonly longPress = output<PressEvent>();\n\n /** Whether a press is in progress, for the pressed look. */\n readonly pressed = signal(false);\n\n /**\n * Whether a pointer is over the control, which on this platform means an iPad with a trackpad\n * or a mouse. Always false on a phone, because a phone never sends a pointer event.\n *\n * Opted into by exactly the elements that opt into being measured, which is the same question\n * asked twice: is this a control, or is it a piece of text that merely inherits the machinery.\n * Registering on everything was the first attempt and put two props on every paragraph on\n * screen, which is the most numerous node in an app paying for a state a label cannot use.\n */\n readonly hovered = signal(false);\n\n /*\n * Methods rather than `computed()`s, because nearly every instance has no ripple and a computed\n * is an allocation per element whether or not it ever holds anything. The drawable is kept for as\n * long as the ripple it came from, which is the memo the computed was there to provide: a fresh\n * object on every pass would re-send the prop on every pass.\n */\n protected rippleBackground(): RippleDrawable | undefined {\n const ripple = this.androidRipple();\n return ripple && !ripple.foreground ? this.drawable(ripple) : undefined;\n }\n\n protected rippleForeground(): RippleDrawable | undefined {\n const ripple = this.androidRipple();\n return ripple?.foreground ? this.drawable(ripple) : undefined;\n }\n\n private drawn: { ripple: AndroidRipple; drawable: RippleDrawable } | null = null;\n\n private drawable(ripple: AndroidRipple): RippleDrawable {\n if (this.drawn?.ripple !== ripple)\n this.drawn = { ripple, drawable: this.rippleDrawable(ripple) };\n return this.drawn.drawable;\n }\n\n /**\n * The drawable description Android's `ReactDrawableHelper` reads.\n *\n * `color` goes through the engine the way every other colour prop does, and has to: the helper\n * switches on the value's runtime type and takes a number or a platform-colour map, and anything\n * else - a `'#ff0000'` written at the call site, say - falls through to `null` and the ripple\n * draws in the theme's own `colorControlHighlight` instead. Nothing is logged and nothing throws,\n * so the ripple appears and is simply the wrong colour. RN's own `TouchableNativeFeedback.Ripple`\n * calls `processColor` here for the same reason.\n */\n private rippleDrawable(ripple: AndroidRipple): RippleDrawable {\n return {\n type: 'RippleAndroid' as const,\n color: this.engine.color(ripple.color),\n borderless: ripple.borderless ?? false,\n rippleRadius: ripple.radius,\n };\n }\n\n /** Where the touch started, so a drag can be told apart from a tap. */\n private origin: { x: number; y: number } | null = null;\n /** The control's own size, from its last layout. Null until it has been measured once. */\n private size: { width: number; height: number } | null = null;\n private cancelled = false;\n private longPressed = false;\n /** How many `(longPress)` listeners there are; the long-press clock only runs with one. */\n private longPressListeners = 0;\n private pressedAt = 0;\n private pressInTimer: ReturnType<typeof setTimeout> | null = null;\n private longPressTimer: ReturnType<typeof setTimeout> | null = null;\n private pressOutTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor() {\n super();\n // output() has to be a member's own initializer for the compiler to see it, so its listeners\n // are counted here, through its public subscribe.\n const subscribe = this.longPress.subscribe.bind(this.longPress);\n this.longPress.subscribe = (callback) => {\n this.longPressListeners++;\n const subscription = subscribe(callback);\n let open = true;\n return {\n unsubscribe: () => {\n if (open) this.longPressListeners--;\n open = false;\n subscription.unsubscribe();\n },\n };\n };\n }\n\n /** Called as a press starts and ends, for a subclass that shows it natively. `Text` does. */\n protected pressedChanged(_pressed: boolean): void {}\n\n /** Whether a touch starting on this node should be claimed. `Text` narrows it. */\n protected claims(): boolean {\n return !this.disabled();\n }\n\n /**\n * Whether the control's size should be tracked. Native only measures a view that asks, so\n * this must not be true for every `<text>`: a pressable text opts in, a label never does.\n */\n protected measures(): boolean {\n return true;\n }\n\n /**\n * Whether a touch this far from where it started is still on the control.\n *\n * Distance from the origin is the wrong question on anything large: a thumb tap on a full-width\n * button easily travels twenty points without ever leaving it, and cancelling there reads as\n * \"the button doesn't work\", intermittently and only for some people. What matters is whether\n * the finger is still within the control plus its hit slop, plus the slop RN allows.\n *\n * The touch began somewhere inside the control but we do not know where, so the bound is the\n * full extent rather than half of it. That errs towards keeping the press, which is the right\n * way to be wrong: a press that survives a drag the user meant as a scroll is a smaller sin\n * than a tap that does nothing.\n */\n private stillOnControl(dx: number, dy: number): boolean {\n if (!this.size) return Math.hypot(dx, dy) <= PRESS_CANCEL_DISTANCE;\n const slop = insets(this.hitSlop(), { top: 0, left: 0, right: 0, bottom: 0 });\n const keep = insets(this.pressRetentionOffset(), DEFAULT_PRESS_RETENTION);\n const horizontal = dx < 0 ? slop.left + keep.left : slop.right + keep.right;\n const vertical = dy < 0 ? slop.top + keep.top : slop.bottom + keep.bottom;\n return (\n Math.abs(dx) <= this.size.width + horizontal && Math.abs(dy) <= this.size.height + vertical\n );\n }\n\n /**\n * A lifecycle hook rather than `inject(DestroyRef).onDestroy`: Angular registers a hook once per\n * directive type, where the callback was a closure and a lookup for every instance - and every\n * `<text>` on screen is one.\n */\n ngOnDestroy(): void {\n this.clearTimers();\n this.stopResponding?.();\n this.stopLayout?.();\n this.stopHover?.();\n }\n\n private stopResponding: (() => void) | null = null;\n private stopLayout: (() => void) | null = null;\n private stopHover: (() => void) | null = null;\n\n override ngOnInit(): void {\n super.ngOnInit();\n this.respondIfNeeded();\n this.measureIfNeeded();\n this.hoverIfNeeded();\n }\n\n override ngOnChanges(): void {\n super.ngOnChanges();\n this.respondIfNeeded();\n this.measureIfNeeded();\n this.hoverIfNeeded();\n }\n\n /**\n * Join the responder negotiation, once this is something a touch can press.\n *\n * Behind `measures()` for the same reason as layout and hover: a `<text>` is the commonest node\n * on screen and almost never a control, and registering every one cost a handler object, six\n * closures and a responder entry apiece for a touch it would have refused anyway.\n */\n private respondIfNeeded(): void {\n if (this.stopResponding || !this.measures()) return;\n this.stopResponding = this.engine.setResponder(this.node, {\n // Claim the gesture on touch down unless disabled. Because this goes through the\n // negotiation, an ancestor can pre-empt us in the capture pass and a nested pressable\n // wins over us in the bubble pass, neither of which raw touch listeners could express.\n onStartShouldSetResponder: () => this.claims(),\n onResponderGrant: (event) => this.onGrant(event),\n onResponderMove: (event) => this.onMove(event),\n onResponderRelease: (event) => this.onRelease(event),\n onResponderTerminate: (event) => this.onTerminate(event),\n // Yield to an enclosing scroll view when it takes over the drag, unless told not to.\n onResponderTerminationRequest: () => this.cancelable(),\n });\n }\n\n /**\n * `onLayout` is opted into by the engine as soon as something listens for it, which is the only\n * way the native side reports a view's size at all, and the reason it is only asked for once\n * `measures()` says so - a `<text>` answers that from an input, and most of them say no.\n *\n * Called from the lifecycle rather than watched by an effect. An effect per element is an\n * allocation and a scheduler entry for every pressable and every piece of text on screen, to\n * notice a change these two hooks already see.\n */\n /**\n * Hover, on the same terms and behind the same question.\n *\n * Fabric will not dispatch a pointer event to a view whose props have not asked for one, and\n * the engine writes those props when something listens - so listening is the whole opt-in. The\n * gate is `measures()`, which is not what its name is about but is the right question underneath\n * it: is this an actual control, or a piece of text that merely inherits the machinery. A label\n * says no, and two props on every paragraph on screen is not a cost worth paying for a hover\n * state a label has no use for.\n *\n * Never true on a phone, which sends no pointer events at all. This is the one thing an iPad\n * with a trackpad has that a phone does not.\n */\n private hoverIfNeeded(): void {\n if (this.stopHover || !this.measures()) return;\n const enter = this.engine.setEventListener(this.node, 'topPointerEnter', () =>\n this.hovered.set(true),\n );\n const leave = this.engine.setEventListener(this.node, 'topPointerLeave', () =>\n this.hovered.set(false),\n );\n this.stopHover = () => {\n enter();\n leave();\n };\n }\n\n private measureIfNeeded(): void {\n if (this.stopLayout || !this.measures()) return;\n this.stopLayout = this.engine.setEventListener(this.node, 'topLayout', (event) => {\n const layout = (event as NativeSyntheticEvent<{ layout?: { width: number; height: number } }>)\n .nativeEvent?.layout;\n if (layout) this.size = { width: layout.width, height: layout.height };\n });\n }\n\n private onGrant(event: PressEvent): void {\n this.origin = touchPoint(event);\n this.cancelled = false;\n this.longPressed = false;\n this.clearTimers();\n if (this.androidRipple()) {\n const { x, y } = this.origin;\n this.engine.dispatchCommand(this.node, 'hotspotUpdate', [x, y]);\n this.engine.dispatchCommand(this.node, 'setPressed', [true]);\n }\n const delay = this.delayPressIn();\n if (delay > 0) this.pressInTimer = setTimeout(() => this.activate(event), delay);\n else this.activate(event);\n }\n\n /** `pressIn`, and the long-press clock starts from here. */\n private activate(event: PressEvent): void {\n this.pressInTimer = null;\n this.pressedAt = now();\n this.pressed.set(true);\n this.pressedChanged(true);\n this.pressIn.emit(event);\n if (!this.longPressListeners) return;\n this.longPressTimer = setTimeout(() => {\n this.longPressTimer = null;\n this.longPressed = true;\n this.longPress.emit(event);\n }, this.delayLongPress());\n }\n\n private onMove(event: PressEvent): void {\n if (this.cancelled || !this.origin) return;\n const point = touchPoint(event);\n if (this.stillOnControl(point.x - this.origin.x, point.y - this.origin.y)) return;\n // The finger has wandered: this is a drag, not a tap. Give up the press but stay the\n // responder, so a scroll view underneath still gets its gesture.\n this.cancelled = true;\n this.deactivate(event);\n }\n\n private onRelease(event: PressEvent): void {\n if (this.androidRipple()) this.engine.dispatchCommand(this.node, 'setPressed', [false]);\n if (this.cancelled) return;\n // Lifted before the press-in delay ran out: RN still reports a full press.\n if (this.pressInTimer) {\n clearTimeout(this.pressInTimer);\n this.activate(event);\n }\n const longPressed = this.longPressed;\n this.deactivate(event);\n if (!longPressed) this.press.emit(event);\n }\n\n private onTerminate(event: PressEvent): void {\n if (this.androidRipple()) this.engine.dispatchCommand(this.node, 'setPressed', [false]);\n if (this.cancelled) return;\n this.cancelled = true;\n this.deactivate(event);\n }\n\n /** `pressOut`, no sooner than `minPressDuration` after `pressIn` and after `delayPressOut`. */\n private deactivate(event: PressEvent): void {\n if (this.pressInTimer) {\n clearTimeout(this.pressInTimer);\n this.pressInTimer = null;\n return;\n }\n if (this.longPressTimer) {\n clearTimeout(this.longPressTimer);\n this.longPressTimer = null;\n }\n if (!this.pressed()) return;\n const held = now() - this.pressedAt;\n const delay = Math.max(this.delayPressOut(), this.minPressDuration() - held);\n const out = () => {\n this.pressOutTimer = null;\n this.pressed.set(false);\n this.pressedChanged(false);\n this.pressOut.emit(event);\n };\n if (delay > 0) this.pressOutTimer = setTimeout(out, delay);\n else out();\n }\n\n private clearTimers(): void {\n // Every touchable is destroyed through here, and nearly all of them were never pressed.\n if (!this.pressInTimer && !this.longPressTimer && !this.pressOutTimer) return;\n for (const timer of [this.pressInTimer, this.longPressTimer, this.pressOutTimer]) {\n if (timer) clearTimeout(timer);\n }\n this.pressInTimer = this.longPressTimer = this.pressOutTimer = null;\n }\n}\n\n/**\n * A touchable that is a control: `Pressable`, `TouchableOpacity` and `PressBehavior`.\n *\n * The host bindings every control needs live here rather than on `TouchableBase`, which `Text`\n * extends: the state that follows `disabled`, and the Android ripple. Controls are few enough on\n * a screen to pay for a binding on every pass; texts are not.\n */\n@Directive({\n host: {\n // `disabled` is an input of ours, so it cannot reach `ngOnChanges` on the base; this is\n // the one binding that keeps the announced state in step with it.\n '[accessibilityState]': 'accessibilityStateProp()',\n // Nor is it left on the node for `:disabled` to read, so this is what a stylesheet matches.\n '[attr.data-disabled]': \"disabled() ? '' : null\",\n '[nativeBackgroundAndroid]': 'rippleBackground()',\n '[nativeForegroundAndroid]': 'rippleForeground()',\n },\n})\nexport abstract class ControlBase extends TouchableBase {}\n\n/**\n * The press machine on its own, for a component that wants to be pressable rather than to\n * contain something that is.\n *\n * No selector: this is only ever a `hostDirectives` entry. A component listing it gets the whole\n * of `TouchableBase` on its own host node - the responder negotiation, the press rectangle, the\n * delays and the long-press timer - instead of wrapping a `<pressable>` and paying for a second\n * native view.\n *\n * It provides `TouchableBase`, so a primitive on the same node can `inject(TouchableBase)` and\n * read `pressed` without caring whether it landed on this or on a real `<pressable>`.\n */\n@Directive({\n providers: [{ provide: TouchableBase, useExisting: forwardRef(() => PressBehavior) }],\n})\nexport class PressBehavior extends ControlBase {\n protected override accessibleByDefault(): boolean {\n return true;\n }\n\n protected override focusableByDefault(): boolean {\n return true;\n }\n\n protected override disabledForAccessibility(): boolean {\n return this.disabled();\n }\n}\n\n/**\n * A view that responds to presses. RN's `Pressable`, with the same configuration: hit slop,\n * retention offset, press-in and press-out delays, long press, and an Android ripple.\n *\n * `pressed` is a public signal, so a template can style from it through a template reference:\n * `<pressable #p [style.opacity]=\"p.pressed() ? 0.5 : 1\">`.\n */\n@Directive({\n selector: 'pressable',\n exportAs: 'pressable',\n providers: [{ provide: TouchableBase, useExisting: forwardRef(() => Pressable) }],\n})\nexport class Pressable extends ControlBase {\n /** `Pressable.js`: a control is an accessibility element, and focusable, unless refused. */\n protected override accessibleByDefault(): boolean {\n return true;\n }\n\n protected override focusableByDefault(): boolean {\n return true;\n }\n\n protected override disabledForAccessibility(): boolean {\n return this.disabled();\n }\n}\n"]}
@@ -13,8 +13,9 @@
13
13
  *
14
14
  * **A `<safe-area-view>` needs one above it**, which is less obvious than it sounds. The native
15
15
  * view walks its superviews for a provider and falls back to reading its own insets - but only
16
- * once, as it enters the window, before it has been laid out, and nothing tells it again. With no
17
- * provider it therefore insets by zero and looks like it is working.
16
+ * once, as it enters the window, before it has been laid out, and nothing notifies it when they
17
+ * change. With no provider it therefore insets by zero and looks like it is working, until a later
18
+ * update to that view happens to re-read them and the content jumps.
18
19
  *
19
20
  * That is also why a presented screen needs its own: it is outside the stack's view tree, which
20
21
  * is the same reason it has no header. Give a modal a provider of its own with
@@ -1 +1 @@
1
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1
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@@ -27,6 +27,18 @@ export interface SectionSeparatorContext<T, S> {
27
27
  readonly trailingItem: T;
28
28
  readonly section: S;
29
29
  }
30
+ /**
31
+ * What a section separator template is given: the section, and what is either side of the edge
32
+ * it sits at. At a section's start `leadingItem` is undefined, and at its end `trailingItem` is.
33
+ */
34
+ export interface SectionEdgeSeparatorContext<T, S> {
35
+ readonly $implicit: S;
36
+ readonly section: S;
37
+ readonly leadingItem: T | undefined;
38
+ readonly leadingSection: S | undefined;
39
+ readonly trailingItem: T | undefined;
40
+ readonly trailingSection: S | undefined;
41
+ }
30
42
  /** `<ng-template sectionHeader let-section>`: RN's `renderSectionHeader`. */
31
43
  export declare class SectionHeader<S = unknown> {
32
44
  readonly template: TemplateRef<SectionContext<S>>;
@@ -55,21 +67,42 @@ export declare class SectionSeparator<T = unknown, S = unknown> {
55
67
  static ɵfac: i0.ɵɵFactoryDeclaration<SectionSeparator<any, any>, never>;
56
68
  static ɵdir: i0.ɵɵDirectiveDeclaration<SectionSeparator<any, any>, "ng-template[sectionSeparator]", never, {}, {}, never, never, true, never>;
57
69
  }
70
+ /**
71
+ * `<ng-template sectionEdgeSeparator let-section>`: RN's `SectionSeparatorComponent`, drawn at
72
+ * both edges of a section that has items, between its header and first item and between its
73
+ * last item and footer.
74
+ */
75
+ export declare class SectionEdgeSeparator<T = unknown, S = unknown> {
76
+ readonly template: TemplateRef<SectionEdgeSeparatorContext<T, S>>;
77
+ static ngTemplateContextGuard<T, S>(_directive: SectionEdgeSeparator<T, S>, context: unknown): context is SectionEdgeSeparatorContext<T, S>;
78
+ static ɵfac: i0.ɵɵFactoryDeclaration<SectionEdgeSeparator<any, any>, never>;
79
+ static ɵdir: i0.ɵɵDirectiveDeclaration<SectionEdgeSeparator<any, any>, "ng-template[sectionEdgeSeparator]", never, {}, {}, never, never, true, never>;
80
+ }
58
81
  /** One row of the flattened list. */
59
82
  export type SectionRow<T, S> = {
60
83
  readonly kind: 'header' | 'footer';
61
84
  readonly context: SectionContext<S>;
62
85
  readonly separator: null;
86
+ readonly leading: null;
87
+ readonly trailing: null;
63
88
  } | {
64
89
  readonly kind: 'item';
65
90
  readonly context: SectionItemContext<T, S>;
66
- /** Null for a section's last item, which RN draws no separator after. */
91
+ /** Null for a section's last item, where the section separator takes its place, as in RN. */
67
92
  readonly separator: SectionSeparatorContext<T, S> | null;
93
+ /** The section separator before a section's first item, and null on every other. */
94
+ readonly leading: SectionEdgeSeparatorContext<T, S> | null;
95
+ /** The section separator after a section's last item, and null on every other. */
96
+ readonly trailing: SectionEdgeSeparatorContext<T, S> | null;
68
97
  };
69
98
  /**
70
99
  * Flatten sections into the rows RN's `VirtualizedSectionList` gives its list: for each section a
71
100
  * header, its items, then a footer. The header and footer rows are there whether or not anything
72
101
  * is drawn in them, as in RN, which is what keeps `scrollToLocation`'s arithmetic the same.
102
+ *
103
+ * The section separators ride on the first and last item, as RN's do: `SectionSeparatorComponent`
104
+ * is the first item's leading separator and the last item's trailing one, so an empty section has
105
+ * none, and a last item has it in place of the item separator.
73
106
  */
74
107
  export declare function flattenSections<T, S extends SectionListSection<T>>(sections: readonly S[]): SectionRow<T, S>[];
75
108
  type Height<A extends unknown[]> = number | ((...args: A) => number);
@@ -85,23 +118,26 @@ type Height<A extends unknown[]> = number | ((...args: A) => number);
85
118
  * <ng-template sectionHeader let-section><text>{{ section.title }}</text></ng-template>
86
119
  * <ng-template sectionItem let-item><text>{{ item }}</text></ng-template>
87
120
  * <ng-template sectionSeparator><view [style]="line"></view></ng-template>
121
+ * <ng-template sectionEdgeSeparator><view [style]="rule"></view></ng-template>
88
122
  * </section-list>
89
123
  * ```
90
124
  *
91
125
  * Rows are fixed height, as `getItemLayout` makes them in RN: `itemHeight`, `sectionHeaderHeight`
92
- * and `sectionFooterHeight` are numbers or functions. An item's height includes its separator,
93
- * which is drawn at the bottom of the item's slot and only between items of the same section.
126
+ * and `sectionFooterHeight` are numbers or functions. An item's height includes its separators,
127
+ * which are drawn in the item's slot: the item separator at its bottom, only between items of the
128
+ * same section, and the section separator at the top of a section's first item and the bottom of
129
+ * its last, as RN's `SectionSeparatorComponent` is.
94
130
  *
95
131
  * `stickySectionHeadersEnabled` pins the current section's header until the next pushes it off.
96
132
  * It defaults to on for iOS and off for Android, as RN's does. `listHeader` and `listFooter`
97
133
  * content and a `<refresh-control>` pass through to the list.
98
134
  *
99
- * ponytail: no `SectionSeparatorComponent`, no `horizontal` or `inverted`, and no viewability
100
- * events. The host is a plain view with the list filling it, where RN's host is the scroll view.
135
+ * ponytail: no `horizontal` or `inverted`, no viewability events, and no `highlighted` on a
136
+ * separator. The host is a plain view with the list filling it, where RN's host is the scroll view.
101
137
  */
102
138
  export declare class SectionList<T, S extends SectionListSection<T> = SectionListSection<T>> {
103
139
  readonly sections: import("@angular/core").InputSignal<readonly S[]>;
104
- /** Each item's height, separator included. */
140
+ /** Each item's height, including every separator drawn in its slot. */
105
141
  readonly itemHeight: import("@angular/core").InputSignal<Height<[item: T, index: number, section: S]>>;
106
142
  readonly sectionHeaderHeight: import("@angular/core").InputSignal<Height<[section: S]>>;
107
143
  readonly sectionFooterHeight: import("@angular/core").InputSignal<Height<[section: S]>>;
@@ -117,11 +153,12 @@ export declare class SectionList<T, S extends SectionListSection<T> = SectionLis
117
153
  protected readonly footer: import("@angular/core").Signal<SectionFooter<S> | undefined>;
118
154
  protected readonly item: import("@angular/core").Signal<SectionItem<T, S> | undefined>;
119
155
  protected readonly separator: import("@angular/core").Signal<SectionSeparator<T, S> | undefined>;
156
+ protected readonly edge: import("@angular/core").Signal<SectionEdgeSeparator<T, S> | undefined>;
120
157
  private readonly list;
121
158
  protected readonly fill: {
122
159
  flex: number;
123
160
  };
124
- /** The item fills its slot above the separator, as RN's cell puts the separator after it. */
161
+ /** The item fills its slot between its separators, as RN's cell draws them around it. */
125
162
  protected readonly cell: {
126
163
  flex: number;
127
164
  };
@@ -141,6 +178,6 @@ export declare class SectionList<T, S extends SectionListSection<T> = SectionLis
141
178
  animated?: boolean;
142
179
  }): void;
143
180
  static ɵfac: i0.ɵɵFactoryDeclaration<SectionList<any, any>, never>;
144
- static ɵcmp: i0.ɵɵComponentDeclaration<SectionList<any, any>, "section-list", ["sectionList"], { "sections": { "alias": "sections"; "required": true; "isSignal": true; }; "itemHeight": { "alias": "itemHeight"; "required": true; "isSignal": true; }; "sectionHeaderHeight": { "alias": "sectionHeaderHeight"; "required": false; "isSignal": true; }; "sectionFooterHeight": { "alias": "sectionFooterHeight"; "required": false; "isSignal": true; }; "stickySectionHeadersEnabled": { "alias": "stickySectionHeadersEnabled"; "required": false; "isSignal": true; }; "overscan": { "alias": "overscan"; "required": false; "isSignal": true; }; "endReachedThreshold": { "alias": "endReachedThreshold"; "required": false; "isSignal": true; }; }, { "endReached": "endReached"; }, ["header", "footer", "item", "separator"], ["refresh-control", "[listHeader]", "*", "[listFooter]"], true, never>;
181
+ static ɵcmp: i0.ɵɵComponentDeclaration<SectionList<any, any>, "section-list", ["sectionList"], { "sections": { "alias": "sections"; "required": true; "isSignal": true; }; "itemHeight": { "alias": "itemHeight"; "required": true; "isSignal": true; }; "sectionHeaderHeight": { "alias": "sectionHeaderHeight"; "required": false; "isSignal": true; }; "sectionFooterHeight": { "alias": "sectionFooterHeight"; "required": false; "isSignal": true; }; "stickySectionHeadersEnabled": { "alias": "stickySectionHeadersEnabled"; "required": false; "isSignal": true; }; "overscan": { "alias": "overscan"; "required": false; "isSignal": true; }; "endReachedThreshold": { "alias": "endReachedThreshold"; "required": false; "isSignal": true; }; }, { "endReached": "endReached"; }, ["header", "footer", "item", "separator", "edge"], ["refresh-control", "[listHeader]", "*", "[listFooter]"], true, never>;
145
182
  }
146
183
  export {};
@@ -57,28 +57,59 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImpor
57
57
  type: Directive,
58
58
  args: [{ selector: 'ng-template[sectionSeparator]' }]
59
59
  }] });
60
+ /**
61
+ * `<ng-template sectionEdgeSeparator let-section>`: RN's `SectionSeparatorComponent`, drawn at
62
+ * both edges of a section that has items, between its header and first item and between its
63
+ * last item and footer.
64
+ */
65
+ export class SectionEdgeSeparator {
66
+ template = inject(TemplateRef);
67
+ static ngTemplateContextGuard(_directive, context) {
68
+ return true;
69
+ }
70
+ static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "22.2.0", ngImport: i0, type: SectionEdgeSeparator, deps: [], target: i0.ɵɵFactoryTarget.Directive });
71
+ static ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "22.2.0", type: SectionEdgeSeparator, isStandalone: true, selector: "ng-template[sectionEdgeSeparator]", ngImport: i0 });
72
+ }
73
+ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImport: i0, type: SectionEdgeSeparator, decorators: [{
74
+ type: Directive,
75
+ args: [{ selector: 'ng-template[sectionEdgeSeparator]' }]
76
+ }] });
60
77
  /**
61
78
  * Flatten sections into the rows RN's `VirtualizedSectionList` gives its list: for each section a
62
79
  * header, its items, then a footer. The header and footer rows are there whether or not anything
63
80
  * is drawn in them, as in RN, which is what keeps `scrollToLocation`'s arithmetic the same.
81
+ *
82
+ * The section separators ride on the first and last item, as RN's do: `SectionSeparatorComponent`
83
+ * is the first item's leading separator and the last item's trailing one, so an empty section has
84
+ * none, and a last item has it in place of the item separator.
64
85
  */
65
86
  export function flattenSections(sections) {
66
87
  const rows = [];
88
+ const edges = { leading: null, trailing: null };
67
89
  sections.forEach((section, sectionIndex) => {
68
90
  const context = { $implicit: section, section, sectionIndex };
69
- rows.push({ kind: 'header', context, separator: null });
91
+ rows.push({ kind: 'header', context, separator: null, ...edges });
70
92
  const data = section.data;
93
+ const last = data.length - 1;
94
+ const around = {
95
+ $implicit: section,
96
+ section,
97
+ leadingSection: sections[sectionIndex - 1],
98
+ trailingSection: sections[sectionIndex + 1],
99
+ };
71
100
  data.forEach((item, index) => {
72
101
  const trailingItem = data[index + 1];
73
102
  rows.push({
74
103
  kind: 'item',
75
104
  context: { $implicit: item, item, index, section, sectionIndex },
76
- separator: index < data.length - 1
105
+ separator: index < last
77
106
  ? { $implicit: item, leadingItem: item, trailingItem: trailingItem, section }
78
107
  : null,
108
+ leading: index === 0 ? { ...around, leadingItem: undefined, trailingItem: item } : null,
109
+ trailing: index === last ? { ...around, leadingItem: item, trailingItem: undefined } : null,
79
110
  });
80
111
  });
81
- rows.push({ kind: 'footer', context, separator: null });
112
+ rows.push({ kind: 'footer', context, separator: null, ...edges });
82
113
  });
83
114
  return rows;
84
115
  }
@@ -95,24 +126,27 @@ const measure = (height, ...args) => typeof height === 'number' ? height : heigh
95
126
  * <ng-template sectionHeader let-section><text>{{ section.title }}</text></ng-template>
96
127
  * <ng-template sectionItem let-item><text>{{ item }}</text></ng-template>
97
128
  * <ng-template sectionSeparator><view [style]="line"></view></ng-template>
129
+ * <ng-template sectionEdgeSeparator><view [style]="rule"></view></ng-template>
98
130
  * </section-list>
99
131
  * ```
100
132
  *
101
133
  * Rows are fixed height, as `getItemLayout` makes them in RN: `itemHeight`, `sectionHeaderHeight`
102
- * and `sectionFooterHeight` are numbers or functions. An item's height includes its separator,
103
- * which is drawn at the bottom of the item's slot and only between items of the same section.
134
+ * and `sectionFooterHeight` are numbers or functions. An item's height includes its separators,
135
+ * which are drawn in the item's slot: the item separator at its bottom, only between items of the
136
+ * same section, and the section separator at the top of a section's first item and the bottom of
137
+ * its last, as RN's `SectionSeparatorComponent` is.
104
138
  *
105
139
  * `stickySectionHeadersEnabled` pins the current section's header until the next pushes it off.
106
140
  * It defaults to on for iOS and off for Android, as RN's does. `listHeader` and `listFooter`
107
141
  * content and a `<refresh-control>` pass through to the list.
108
142
  *
109
- * ponytail: no `SectionSeparatorComponent`, no `horizontal` or `inverted`, and no viewability
110
- * events. The host is a plain view with the list filling it, where RN's host is the scroll view.
143
+ * ponytail: no `horizontal` or `inverted`, no viewability events, and no `highlighted` on a
144
+ * separator. The host is a plain view with the list filling it, where RN's host is the scroll view.
111
145
  */
112
146
  export class SectionList {
113
147
  sections = input.required(/* @ts-ignore */
114
148
  ...(ngDevMode ? [{ debugName: "sections" }] : /* istanbul ignore next */ []));
115
- /** Each item's height, separator included. */
149
+ /** Each item's height, including every separator drawn in its slot. */
116
150
  itemHeight = input.required(/* @ts-ignore */
117
151
  ...(ngDevMode ? [{ debugName: "itemHeight" }] : /* istanbul ignore next */ []));
118
152
  sectionHeaderHeight = input(0, /* @ts-ignore */
@@ -133,10 +167,12 @@ export class SectionList {
133
167
  ...(ngDevMode ? [{ debugName: "item" }] : /* istanbul ignore next */ []));
134
168
  separator = contentChild(SectionSeparator, /* @ts-ignore */
135
169
  ...(ngDevMode ? [{ debugName: "separator" }] : /* istanbul ignore next */ []));
170
+ edge = contentChild(SectionEdgeSeparator, /* @ts-ignore */
171
+ ...(ngDevMode ? [{ debugName: "edge" }] : /* istanbul ignore next */ []));
136
172
  list = viewChild.required('list', /* @ts-ignore */
137
173
  ...(ngDevMode ? [{ debugName: "list" }] : /* istanbul ignore next */ []));
138
174
  fill = { flex: 1 };
139
- /** The item fills its slot above the separator, as RN's cell puts the separator after it. */
175
+ /** The item fills its slot between its separators, as RN's cell draws them around it. */
140
176
  cell = { flex: 1 };
141
177
  rows = computed(() => flattenSections(this.sections()), /* @ts-ignore */
142
178
  ...(ngDevMode ? [{ debugName: "rows" }] : /* istanbul ignore next */ []));
@@ -180,7 +216,7 @@ export class SectionList {
180
216
  this.list().scrollToIndex({ index, viewOffset, animated: options.animated });
181
217
  }
182
218
  static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "22.2.0", ngImport: i0, type: SectionList, deps: [], target: i0.ɵɵFactoryTarget.Component });
183
- static ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "17.0.0", version: "22.2.0", type: SectionList, isStandalone: true, selector: "section-list", inputs: { sections: { classPropertyName: "sections", publicName: "sections", isSignal: true, isRequired: true, transformFunction: null }, itemHeight: { classPropertyName: "itemHeight", publicName: "itemHeight", isSignal: true, isRequired: true, transformFunction: null }, sectionHeaderHeight: { classPropertyName: "sectionHeaderHeight", publicName: "sectionHeaderHeight", isSignal: true, isRequired: false, transformFunction: null }, sectionFooterHeight: { classPropertyName: "sectionFooterHeight", publicName: "sectionFooterHeight", isSignal: true, isRequired: false, transformFunction: null }, stickySectionHeadersEnabled: { classPropertyName: "stickySectionHeadersEnabled", publicName: "stickySectionHeadersEnabled", isSignal: true, isRequired: false, transformFunction: null }, overscan: { classPropertyName: "overscan", publicName: "overscan", isSignal: true, isRequired: false, transformFunction: null }, endReachedThreshold: { classPropertyName: "endReachedThreshold", publicName: "endReachedThreshold", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { endReached: "endReached" }, queries: [{ propertyName: "header", first: true, predicate: SectionHeader, descendants: true, isSignal: true }, { propertyName: "footer", first: true, predicate: SectionFooter, descendants: true, isSignal: true }, { propertyName: "item", first: true, predicate: SectionItem, descendants: true, isSignal: true }, { propertyName: "separator", first: true, predicate: SectionSeparator, descendants: true, isSignal: true }], viewQueries: [{ propertyName: "list", first: true, predicate: ["list"], descendants: true, isSignal: true }], exportAs: ["sectionList"], ngImport: i0, template: `
219
+ static ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "17.0.0", version: "22.2.0", type: SectionList, isStandalone: true, selector: "section-list", inputs: { sections: { classPropertyName: "sections", publicName: "sections", isSignal: true, isRequired: true, transformFunction: null }, itemHeight: { classPropertyName: "itemHeight", publicName: "itemHeight", isSignal: true, isRequired: true, transformFunction: null }, sectionHeaderHeight: { classPropertyName: "sectionHeaderHeight", publicName: "sectionHeaderHeight", isSignal: true, isRequired: false, transformFunction: null }, sectionFooterHeight: { classPropertyName: "sectionFooterHeight", publicName: "sectionFooterHeight", isSignal: true, isRequired: false, transformFunction: null }, stickySectionHeadersEnabled: { classPropertyName: "stickySectionHeadersEnabled", publicName: "stickySectionHeadersEnabled", isSignal: true, isRequired: false, transformFunction: null }, overscan: { classPropertyName: "overscan", publicName: "overscan", isSignal: true, isRequired: false, transformFunction: null }, endReachedThreshold: { classPropertyName: "endReachedThreshold", publicName: "endReachedThreshold", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { endReached: "endReached" }, queries: [{ propertyName: "header", first: true, predicate: SectionHeader, descendants: true, isSignal: true }, { propertyName: "footer", first: true, predicate: SectionFooter, descendants: true, isSignal: true }, { propertyName: "item", first: true, predicate: SectionItem, descendants: true, isSignal: true }, { propertyName: "separator", first: true, predicate: SectionSeparator, descendants: true, isSignal: true }, { propertyName: "edge", first: true, predicate: SectionEdgeSeparator, descendants: true, isSignal: true }], viewQueries: [{ propertyName: "list", first: true, predicate: ["list"], descendants: true, isSignal: true }], exportAs: ["sectionList"], ngImport: i0, template: `
184
220
  <virtual-list
185
221
  #list
186
222
  [items]="rows()"
@@ -214,6 +250,11 @@ export class SectionList {
214
250
  }
215
251
  }
216
252
  @case ('item') {
253
+ @if (row.item.leading; as start) {
254
+ @if (edge(); as edge) {
255
+ <ng-container [templateSlot]="edge.template" [templateSlotContext]="start" />
256
+ }
257
+ }
217
258
  <view [style]="cell">
218
259
  @if (item(); as item) {
219
260
  <ng-container
@@ -227,6 +268,11 @@ export class SectionList {
227
268
  <ng-container [templateSlot]="separator.template" [templateSlotContext]="gap" />
228
269
  }
229
270
  }
271
+ @if (row.item.trailing; as end) {
272
+ @if (edge(); as edge) {
273
+ <ng-container [templateSlot]="edge.template" [templateSlotContext]="end" />
274
+ }
275
+ }
230
276
  }
231
277
  }
232
278
  </view>
@@ -275,6 +321,11 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImpor
275
321
  }
276
322
  }
277
323
  @case ('item') {
324
+ @if (row.item.leading; as start) {
325
+ @if (edge(); as edge) {
326
+ <ng-container [templateSlot]="edge.template" [templateSlotContext]="start" />
327
+ }
328
+ }
278
329
  <view [style]="cell">
279
330
  @if (item(); as item) {
280
331
  <ng-container
@@ -288,6 +339,11 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImpor
288
339
  <ng-container [templateSlot]="separator.template" [templateSlotContext]="gap" />
289
340
  }
290
341
  }
342
+ @if (row.item.trailing; as end) {
343
+ @if (edge(); as edge) {
344
+ <ng-container [templateSlot]="edge.template" [templateSlotContext]="end" />
345
+ }
346
+ }
291
347
  }
292
348
  }
293
349
  </view>
@@ -296,5 +352,5 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImpor
296
352
  </virtual-list>
297
353
  `,
298
354
  }]
299
- }], propDecorators: { sections: [{ type: i0.Input, args: [{ isSignal: true, alias: "sections", required: true }] }], itemHeight: [{ type: i0.Input, args: [{ isSignal: true, alias: "itemHeight", required: true }] }], sectionHeaderHeight: [{ type: i0.Input, args: [{ isSignal: true, alias: "sectionHeaderHeight", required: false }] }], sectionFooterHeight: [{ type: i0.Input, args: [{ isSignal: true, alias: "sectionFooterHeight", required: false }] }], stickySectionHeadersEnabled: [{ type: i0.Input, args: [{ isSignal: true, alias: "stickySectionHeadersEnabled", required: false }] }], overscan: [{ type: i0.Input, args: [{ isSignal: true, alias: "overscan", required: false }] }], endReachedThreshold: [{ type: i0.Input, args: [{ isSignal: true, alias: "endReachedThreshold", required: false }] }], endReached: [{ type: i0.Output, args: ["endReached"] }], header: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionHeader), { isSignal: true }] }], footer: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionFooter), { isSignal: true }] }], item: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionItem), { isSignal: true }] }], separator: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionSeparator), { isSignal: true }] }], list: [{ type: i0.ViewChild, args: ['list', { isSignal: true }] }] } });
355
+ }], propDecorators: { sections: [{ type: i0.Input, args: [{ isSignal: true, alias: "sections", required: true }] }], itemHeight: [{ type: i0.Input, args: [{ isSignal: true, alias: "itemHeight", required: true }] }], sectionHeaderHeight: [{ type: i0.Input, args: [{ isSignal: true, alias: "sectionHeaderHeight", required: false }] }], sectionFooterHeight: [{ type: i0.Input, args: [{ isSignal: true, alias: "sectionFooterHeight", required: false }] }], stickySectionHeadersEnabled: [{ type: i0.Input, args: [{ isSignal: true, alias: "stickySectionHeadersEnabled", required: false }] }], overscan: [{ type: i0.Input, args: [{ isSignal: true, alias: "overscan", required: false }] }], endReachedThreshold: [{ type: i0.Input, args: [{ isSignal: true, alias: "endReachedThreshold", required: false }] }], endReached: [{ type: i0.Output, args: ["endReached"] }], header: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionHeader), { isSignal: true }] }], footer: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionFooter), { isSignal: true }] }], item: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionItem), { isSignal: true }] }], separator: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionSeparator), { isSignal: true }] }], edge: [{ type: i0.ContentChild, args: [i0.forwardRef(() => SectionEdgeSeparator), { isSignal: true }] }], list: [{ type: i0.ViewChild, args: ['list', { isSignal: true }] }] } });
300
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  //# sourceMappingURL=section-list.js.map
@@ -1 +1 @@
1
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{\n Component,\n Directive,\n TemplateRef,\n computed,\n contentChild,\n inject,\n input,\n numberAttribute,\n output,\n viewChild,\n} from '@angular/core';\nimport { nativePlatform } from '@ng-native/fabric';\nimport { TemplateSlot } from './template-slot.ts';\nimport { optionalBoolean } from './transforms.ts';\nimport { View } from './view.ts';\nimport { VirtualList } from './virtual-list.ts';\n\n/** A section as RN's SectionList takes it: its rows in `data`, plus whatever else it carries. */\nexport interface SectionListSection<T> {\n readonly key?: string;\n readonly title?: string;\n readonly data: readonly T[];\n}\n\n/** What a section header or footer template is given. */\nexport interface SectionContext<S> {\n readonly $implicit: S;\n readonly section: S;\n readonly sectionIndex: number;\n}\n\n/** What an item template is given. `index` counts within the section, as `renderItem` does. */\nexport interface SectionItemContext<T, S> {\n readonly $implicit: T;\n readonly item: T;\n readonly index: number;\n readonly section: S;\n readonly sectionIndex: number;\n}\n\n/** What a separator template is given: the items either side of it, in the same section. */\nexport interface SectionSeparatorContext<T, S> {\n readonly $implicit: T;\n readonly leadingItem: T;\n readonly trailingItem: T;\n readonly section: S;\n}\n\n/** `<ng-template sectionHeader let-section>`: RN's `renderSectionHeader`. */\n@Directive({ selector: 'ng-template[sectionHeader]' })\nexport class SectionHeader<S = unknown> {\n readonly template = inject<TemplateRef<SectionContext<S>>>(TemplateRef);\n\n static ngTemplateContextGuard<S>(\n _directive: SectionHeader<S>,\n context: unknown,\n ): context is SectionContext<S> {\n return true;\n }\n}\n\n/** `<ng-template sectionFooter let-section>`: RN's `renderSectionFooter`. */\n@Directive({ selector: 'ng-template[sectionFooter]' })\nexport class SectionFooter<S = unknown> {\n readonly template = inject<TemplateRef<SectionContext<S>>>(TemplateRef);\n\n static ngTemplateContextGuard<S>(\n _directive: SectionFooter<S>,\n context: unknown,\n ): context is SectionContext<S> {\n return true;\n }\n}\n\n/** `<ng-template sectionItem let-item let-index=\"index\">`: RN's `renderItem`. */\n@Directive({ selector: 'ng-template[sectionItem]' })\nexport class SectionItem<T = unknown, S = unknown> {\n readonly template = inject<TemplateRef<SectionItemContext<T, S>>>(TemplateRef);\n\n static ngTemplateContextGuard<T, S>(\n _directive: SectionItem<T, S>,\n context: unknown,\n ): context is SectionItemContext<T, S> {\n return true;\n }\n}\n\n/** `<ng-template sectionSeparator let-leading>`: RN's `ItemSeparatorComponent`. */\n@Directive({ selector: 'ng-template[sectionSeparator]' })\nexport class SectionSeparator<T = unknown, S = unknown> {\n readonly template = inject<TemplateRef<SectionSeparatorContext<T, S>>>(TemplateRef);\n\n static ngTemplateContextGuard<T, S>(\n _directive: SectionSeparator<T, S>,\n context: unknown,\n ): context is SectionSeparatorContext<T, S> {\n return true;\n }\n}\n\n/** One row of the flattened list. */\nexport type SectionRow<T, S> =\n | {\n readonly kind: 'header' | 'footer';\n readonly context: SectionContext<S>;\n readonly separator: null;\n }\n | {\n readonly kind: 'item';\n readonly context: SectionItemContext<T, S>;\n /** Null for a section's last item, which RN draws no separator after. */\n readonly separator: SectionSeparatorContext<T, S> | null;\n };\n\n/**\n * Flatten sections into the rows RN's `VirtualizedSectionList` gives its list: for each section a\n * header, its items, then a footer. The header and footer rows are there whether or not anything\n * is drawn in them, as in RN, which is what keeps `scrollToLocation`'s arithmetic the same.\n */\nexport function flattenSections<T, S extends SectionListSection<T>>(\n sections: readonly S[],\n): SectionRow<T, S>[] {\n const rows: SectionRow<T, S>[] = [];\n sections.forEach((section, sectionIndex) => {\n const context = { $implicit: section, section, sectionIndex };\n rows.push({ kind: 'header', context, separator: null });\n const data = section.data;\n data.forEach((item, index) => {\n const trailingItem = data[index + 1];\n rows.push({\n kind: 'item',\n context: { $implicit: item, item, index, section, sectionIndex },\n separator:\n index < data.length - 1\n ? { $implicit: item, leadingItem: item, trailingItem: trailingItem!, section }\n : null,\n });\n });\n rows.push({ kind: 'footer', context, separator: null });\n });\n return rows;\n}\n\ntype Height<A extends unknown[]> = number | ((...args: A) => number);\n\nconst measure = <A extends unknown[]>(height: Height<A>, ...args: A): number =>\n typeof height === 'number' ? height : height(...args);\n\n/**\n * RN's SectionList: sections of items, each with a header and footer, over `<virtual-list>`.\n *\n * RN's own is a VirtualizedList over flattened rows, and so is this. Sections become one list of\n * header, item and footer rows, the rows are placed by `<virtual-list>`'s variable-height windowing,\n * and this component draws each from the caller's templates:\n *\n * ```html\n * <section-list [sections]=\"sections\" [itemHeight]=\"44\" [sectionHeaderHeight]=\"28\">\n * <ng-template sectionHeader let-section><text>{{ section.title }}</text></ng-template>\n * <ng-template sectionItem let-item><text>{{ item }}</text></ng-template>\n * <ng-template sectionSeparator><view [style]=\"line\"></view></ng-template>\n * </section-list>\n * ```\n *\n * Rows are fixed height, as `getItemLayout` makes them in RN: `itemHeight`, `sectionHeaderHeight`\n * and `sectionFooterHeight` are numbers or functions. An item's height includes its separator,\n * which is drawn at the bottom of the item's slot and only between items of the same section.\n *\n * `stickySectionHeadersEnabled` pins the current section's header until the next pushes it off.\n * It defaults to on for iOS and off for Android, as RN's does. `listHeader` and `listFooter`\n * content and a `<refresh-control>` pass through to the list.\n *\n * ponytail: no `SectionSeparatorComponent`, no `horizontal` or `inverted`, and no viewability\n * events. The host is a plain view with the list filling it, where RN's host is the scroll view.\n */\n@Component({\n selector: 'section-list',\n exportAs: 'sectionList',\n imports: [TemplateSlot, View, VirtualList],\n template: `\n <virtual-list\n #list\n [items]=\"rows()\"\n [itemHeight]=\"rowHeight\"\n [stickyIndices]=\"stickyRows()\"\n [overscan]=\"overscan()\"\n [endReachedThreshold]=\"endReachedThreshold()\"\n [style]=\"fill\"\n (endReached)=\"endReached.emit($event)\"\n >\n <ng-content select=\"refresh-control\" ngProjectAs=\"refresh-control\" />\n <view listHeader><ng-content select=\"[listHeader]\" /></view>\n <ng-content />\n @for (row of list.window(); track row.index) {\n <view [style]=\"row.style\">\n @switch (row.item.kind) {\n @case ('header') {\n @if (header(); as header) {\n <ng-container\n [templateSlot]=\"header.template\"\n [templateSlotContext]=\"row.item.context\"\n />\n }\n }\n @case ('footer') {\n @if (footer(); as footer) {\n <ng-container\n [templateSlot]=\"footer.template\"\n [templateSlotContext]=\"row.item.context\"\n />\n }\n }\n @case ('item') {\n <view [style]=\"cell\">\n @if (item(); as item) {\n <ng-container\n [templateSlot]=\"item.template\"\n [templateSlotContext]=\"row.item.context\"\n />\n }\n </view>\n @if (separator(); as separator) {\n @if (row.item.separator; as gap) {\n <ng-container [templateSlot]=\"separator.template\" [templateSlotContext]=\"gap\" />\n }\n }\n }\n }\n </view>\n }\n <view listFooter><ng-content select=\"[listFooter]\" /></view>\n </virtual-list>\n `,\n})\nexport class SectionList<T, S extends SectionListSection<T> = SectionListSection<T>> {\n readonly sections = input.required<readonly S[]>();\n /** Each item's height, separator included. */\n readonly itemHeight = input.required<Height<[item: T, index: number, section: S]>>();\n readonly sectionHeaderHeight = input<Height<[section: S]>>(0);\n readonly sectionFooterHeight = input<Height<[section: S]>>(0);\n /** Pin the current section's header. 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See `<virtual-list>`. */\n readonly endReached = output<{ distanceFromEnd: number }>();\n\n protected readonly header = contentChild<SectionHeader<S>>(SectionHeader);\n protected readonly footer = contentChild<SectionFooter<S>>(SectionFooter);\n protected readonly item = contentChild<SectionItem<T, S>>(SectionItem);\n protected readonly separator = contentChild<SectionSeparator<T, S>>(SectionSeparator);\n private readonly list = viewChild.required<VirtualList<SectionRow<T, S>>>('list');\n\n protected readonly fill = { flex: 1 };\n /** The item fills its slot above the separator, as RN's cell puts the separator after it. */\n protected readonly cell = { flex: 1 };\n\n protected readonly rows = computed(() => flattenSections<T, S>(this.sections()));\n\n private readonly sticky = computed(\n () => this.stickySectionHeadersEnabled() ?? nativePlatform() === 'ios',\n );\n\n /** The header rows, pinned in turn, when headers stick and there is a header to draw. */\n protected readonly stickyRows = computed(() => {\n if (!this.sticky() || !this.header()) return [];\n const indices: number[] = [];\n this.rows().forEach((row, index) => {\n if (row.kind === 'header') indices.push(index);\n });\n return indices;\n });\n\n protected readonly rowHeight = (row: SectionRow<T, S>): number => {\n const { section } = row.context;\n if (row.kind === 'item') {\n return measure(this.itemHeight(), row.context.item, row.context.index, section);\n }\n return row.kind === 'header'\n ? measure(this.sectionHeaderHeight(), section)\n : measure(this.sectionFooterHeight(), section);\n };\n\n /**\n * Scroll to an item, RN's way: `itemIndex` 0 is the section's header and 1 its first item, and\n * with sticky headers the header's height is allowed for so the item is not hidden under it.\n */\n scrollToLocation(options: {\n sectionIndex: number;\n itemIndex: number;\n viewOffset?: number;\n animated?: boolean;\n }): void {\n const sections = this.sections();\n let index = options.itemIndex;\n for (let i = 0; i < options.sectionIndex; i++) index += sections[i]!.data.length + 2;\n let viewOffset = options.viewOffset ?? 0;\n const section = sections[options.sectionIndex];\n if (options.itemIndex > 0 && this.sticky() && section) {\n viewOffset += measure(this.sectionHeaderHeight(), section);\n }\n this.list().scrollToIndex({ index, viewOffset, animated: options.animated });\n }\n}\n"]}
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{\n Component,\n Directive,\n TemplateRef,\n computed,\n contentChild,\n inject,\n input,\n numberAttribute,\n output,\n viewChild,\n} from '@angular/core';\nimport { nativePlatform } from '@ng-native/fabric';\nimport { TemplateSlot } from './template-slot.ts';\nimport { optionalBoolean } from './transforms.ts';\nimport { View } from './view.ts';\nimport { VirtualList } from './virtual-list.ts';\n\n/** A section as RN's SectionList takes it: its rows in `data`, plus whatever else it carries. */\nexport interface SectionListSection<T> {\n readonly key?: string;\n readonly title?: string;\n readonly data: readonly T[];\n}\n\n/** What a section header or footer template is given. */\nexport interface SectionContext<S> {\n readonly $implicit: S;\n readonly section: S;\n readonly sectionIndex: number;\n}\n\n/** What an item template is given. `index` counts within the section, as `renderItem` does. */\nexport interface SectionItemContext<T, S> {\n readonly $implicit: T;\n readonly item: T;\n readonly index: number;\n readonly section: S;\n readonly sectionIndex: number;\n}\n\n/** What a separator template is given: the items either side of it, in the same section. */\nexport interface SectionSeparatorContext<T, S> {\n readonly $implicit: T;\n readonly leadingItem: T;\n readonly trailingItem: T;\n readonly section: S;\n}\n\n/**\n * What a section separator template is given: the section, and what is either side of the edge\n * it sits at. At a section's start `leadingItem` is undefined, and at its end `trailingItem` is.\n */\nexport interface SectionEdgeSeparatorContext<T, S> {\n readonly $implicit: S;\n readonly section: S;\n readonly leadingItem: T | undefined;\n readonly leadingSection: S | undefined;\n readonly trailingItem: T | undefined;\n readonly trailingSection: S | undefined;\n}\n\n/** `<ng-template sectionHeader let-section>`: RN's `renderSectionHeader`. */\n@Directive({ selector: 'ng-template[sectionHeader]' })\nexport class SectionHeader<S = unknown> {\n readonly template = inject<TemplateRef<SectionContext<S>>>(TemplateRef);\n\n static ngTemplateContextGuard<S>(\n _directive: SectionHeader<S>,\n context: unknown,\n ): context is SectionContext<S> {\n return true;\n }\n}\n\n/** `<ng-template sectionFooter let-section>`: RN's `renderSectionFooter`. */\n@Directive({ selector: 'ng-template[sectionFooter]' })\nexport class SectionFooter<S = unknown> {\n readonly template = inject<TemplateRef<SectionContext<S>>>(TemplateRef);\n\n static ngTemplateContextGuard<S>(\n _directive: SectionFooter<S>,\n context: unknown,\n ): context is SectionContext<S> {\n return true;\n }\n}\n\n/** `<ng-template sectionItem let-item let-index=\"index\">`: RN's `renderItem`. */\n@Directive({ selector: 'ng-template[sectionItem]' })\nexport class SectionItem<T = unknown, S = unknown> {\n readonly template = inject<TemplateRef<SectionItemContext<T, S>>>(TemplateRef);\n\n static ngTemplateContextGuard<T, S>(\n _directive: SectionItem<T, S>,\n context: unknown,\n ): context is SectionItemContext<T, S> {\n return true;\n }\n}\n\n/** `<ng-template sectionSeparator let-leading>`: RN's `ItemSeparatorComponent`. */\n@Directive({ selector: 'ng-template[sectionSeparator]' })\nexport class SectionSeparator<T = unknown, S = unknown> {\n readonly template = inject<TemplateRef<SectionSeparatorContext<T, S>>>(TemplateRef);\n\n static ngTemplateContextGuard<T, S>(\n _directive: SectionSeparator<T, S>,\n context: unknown,\n ): context is SectionSeparatorContext<T, S> {\n return true;\n }\n}\n\n/**\n * `<ng-template sectionEdgeSeparator let-section>`: RN's `SectionSeparatorComponent`, drawn at\n * both edges of a section that has items, between its header and first item and between its\n * last item and footer.\n */\n@Directive({ selector: 'ng-template[sectionEdgeSeparator]' })\nexport class SectionEdgeSeparator<T = unknown, S = unknown> {\n readonly template = inject<TemplateRef<SectionEdgeSeparatorContext<T, S>>>(TemplateRef);\n\n static ngTemplateContextGuard<T, S>(\n _directive: SectionEdgeSeparator<T, S>,\n context: unknown,\n ): context is SectionEdgeSeparatorContext<T, S> {\n return true;\n }\n}\n\n/** One row of the flattened list. */\nexport type SectionRow<T, S> =\n | {\n readonly kind: 'header' | 'footer';\n readonly context: SectionContext<S>;\n readonly separator: null;\n readonly leading: null;\n readonly trailing: null;\n }\n | {\n readonly kind: 'item';\n readonly context: SectionItemContext<T, S>;\n /** Null for a section's last item, where the section separator takes its place, as in RN. */\n readonly separator: SectionSeparatorContext<T, S> | null;\n /** The section separator before a section's first item, and null on every other. */\n readonly leading: SectionEdgeSeparatorContext<T, S> | null;\n /** The section separator after a section's last item, and null on every other. */\n readonly trailing: SectionEdgeSeparatorContext<T, S> | null;\n };\n\n/**\n * Flatten sections into the rows RN's `VirtualizedSectionList` gives its list: for each section a\n * header, its items, then a footer. The header and footer rows are there whether or not anything\n * is drawn in them, as in RN, which is what keeps `scrollToLocation`'s arithmetic the same.\n *\n * The section separators ride on the first and last item, as RN's do: `SectionSeparatorComponent`\n * is the first item's leading separator and the last item's trailing one, so an empty section has\n * none, and a last item has it in place of the item separator.\n */\nexport function flattenSections<T, S extends SectionListSection<T>>(\n sections: readonly S[],\n): SectionRow<T, S>[] {\n const rows: SectionRow<T, S>[] = [];\n const edges = { leading: null, trailing: null };\n sections.forEach((section, sectionIndex) => {\n const context = { $implicit: section, section, sectionIndex };\n rows.push({ kind: 'header', context, separator: null, ...edges });\n const data = section.data;\n const last = data.length - 1;\n const around = {\n $implicit: section,\n section,\n leadingSection: sections[sectionIndex - 1],\n trailingSection: sections[sectionIndex + 1],\n };\n data.forEach((item, index) => {\n const trailingItem = data[index + 1];\n rows.push({\n kind: 'item',\n context: { $implicit: item, item, index, section, sectionIndex },\n separator:\n index < last\n ? { $implicit: item, leadingItem: item, trailingItem: trailingItem!, section }\n : null,\n leading: index === 0 ? { ...around, leadingItem: undefined, trailingItem: item } : null,\n trailing: index === last ? { ...around, leadingItem: item, trailingItem: undefined } : null,\n });\n });\n rows.push({ kind: 'footer', context, separator: null, ...edges });\n });\n return rows;\n}\n\ntype Height<A extends unknown[]> = number | ((...args: A) => number);\n\nconst measure = <A extends unknown[]>(height: Height<A>, ...args: A): number =>\n typeof height === 'number' ? height : height(...args);\n\n/**\n * RN's SectionList: sections of items, each with a header and footer, over `<virtual-list>`.\n *\n * RN's own is a VirtualizedList over flattened rows, and so is this. Sections become one list of\n * header, item and footer rows, the rows are placed by `<virtual-list>`'s variable-height windowing,\n * and this component draws each from the caller's templates:\n *\n * ```html\n * <section-list [sections]=\"sections\" [itemHeight]=\"44\" [sectionHeaderHeight]=\"28\">\n * <ng-template sectionHeader let-section><text>{{ section.title }}</text></ng-template>\n * <ng-template sectionItem let-item><text>{{ item }}</text></ng-template>\n * <ng-template sectionSeparator><view [style]=\"line\"></view></ng-template>\n * <ng-template sectionEdgeSeparator><view [style]=\"rule\"></view></ng-template>\n * </section-list>\n * ```\n *\n * Rows are fixed height, as `getItemLayout` makes them in RN: `itemHeight`, `sectionHeaderHeight`\n * and `sectionFooterHeight` are numbers or functions. An item's height includes its separators,\n * which are drawn in the item's slot: the item separator at its bottom, only between items of the\n * same section, and the section separator at the top of a section's first item and the bottom of\n * its last, as RN's `SectionSeparatorComponent` is.\n *\n * `stickySectionHeadersEnabled` pins the current section's header until the next pushes it off.\n * It defaults to on for iOS and off for Android, as RN's does. `listHeader` and `listFooter`\n * content and a `<refresh-control>` pass through to the list.\n *\n * ponytail: no `horizontal` or `inverted`, no viewability events, and no `highlighted` on a\n * separator. The host is a plain view with the list filling it, where RN's host is the scroll view.\n */\n@Component({\n selector: 'section-list',\n exportAs: 'sectionList',\n imports: [TemplateSlot, View, VirtualList],\n template: `\n <virtual-list\n #list\n [items]=\"rows()\"\n [itemHeight]=\"rowHeight\"\n [stickyIndices]=\"stickyRows()\"\n [overscan]=\"overscan()\"\n [endReachedThreshold]=\"endReachedThreshold()\"\n [style]=\"fill\"\n (endReached)=\"endReached.emit($event)\"\n >\n <ng-content select=\"refresh-control\" ngProjectAs=\"refresh-control\" />\n <view listHeader><ng-content select=\"[listHeader]\" /></view>\n <ng-content />\n @for (row of list.window(); track row.index) {\n <view [style]=\"row.style\">\n @switch (row.item.kind) {\n @case ('header') {\n @if (header(); as header) {\n <ng-container\n [templateSlot]=\"header.template\"\n [templateSlotContext]=\"row.item.context\"\n />\n }\n }\n @case ('footer') {\n @if (footer(); as footer) {\n <ng-container\n [templateSlot]=\"footer.template\"\n [templateSlotContext]=\"row.item.context\"\n />\n }\n }\n @case ('item') {\n @if (row.item.leading; as start) {\n @if (edge(); as edge) {\n <ng-container [templateSlot]=\"edge.template\" [templateSlotContext]=\"start\" />\n }\n }\n <view [style]=\"cell\">\n @if (item(); as item) {\n <ng-container\n [templateSlot]=\"item.template\"\n [templateSlotContext]=\"row.item.context\"\n />\n }\n </view>\n @if (separator(); as separator) {\n @if (row.item.separator; as gap) {\n <ng-container [templateSlot]=\"separator.template\" [templateSlotContext]=\"gap\" />\n }\n }\n @if (row.item.trailing; as end) {\n @if (edge(); as edge) {\n <ng-container [templateSlot]=\"edge.template\" [templateSlotContext]=\"end\" />\n }\n }\n }\n }\n </view>\n }\n <view listFooter><ng-content select=\"[listFooter]\" /></view>\n </virtual-list>\n `,\n})\nexport class SectionList<T, S extends SectionListSection<T> = SectionListSection<T>> {\n readonly sections = input.required<readonly S[]>();\n /** Each item's height, including every separator drawn in its slot. */\n readonly itemHeight = input.required<Height<[item: T, index: number, section: S]>>();\n readonly sectionHeaderHeight = input<Height<[section: S]>>(0);\n readonly sectionFooterHeight = input<Height<[section: S]>>(0);\n /** Pin the current section's header. Defaults to true on iOS and false on Android, as RN. */\n readonly stickySectionHeadersEnabled = input(undefined, { transform: optionalBoolean });\n readonly overscan = input(4, { transform: numberAttribute });\n readonly endReachedThreshold = input(2, { transform: numberAttribute });\n\n /** The end of the last section is within `endReachedThreshold`. See `<virtual-list>`. */\n readonly endReached = output<{ distanceFromEnd: number }>();\n\n protected readonly header = contentChild<SectionHeader<S>>(SectionHeader);\n protected readonly footer = contentChild<SectionFooter<S>>(SectionFooter);\n protected readonly item = contentChild<SectionItem<T, S>>(SectionItem);\n protected readonly separator = contentChild<SectionSeparator<T, S>>(SectionSeparator);\n protected readonly edge = contentChild<SectionEdgeSeparator<T, S>>(SectionEdgeSeparator);\n private readonly list = viewChild.required<VirtualList<SectionRow<T, S>>>('list');\n\n protected readonly fill = { flex: 1 };\n /** The item fills its slot between its separators, as RN's cell draws them around it. */\n protected readonly cell = { flex: 1 };\n\n protected readonly rows = computed(() => flattenSections<T, S>(this.sections()));\n\n private readonly sticky = computed(\n () => this.stickySectionHeadersEnabled() ?? nativePlatform() === 'ios',\n );\n\n /** The header rows, pinned in turn, when headers stick and there is a header to draw. */\n protected readonly stickyRows = computed(() => {\n if (!this.sticky() || !this.header()) return [];\n const indices: number[] = [];\n this.rows().forEach((row, index) => {\n if (row.kind === 'header') indices.push(index);\n });\n return indices;\n });\n\n protected readonly rowHeight = (row: SectionRow<T, S>): number => {\n const { section } = row.context;\n if (row.kind === 'item') {\n return measure(this.itemHeight(), row.context.item, row.context.index, section);\n }\n return row.kind === 'header'\n ? measure(this.sectionHeaderHeight(), section)\n : measure(this.sectionFooterHeight(), section);\n };\n\n /**\n * Scroll to an item, RN's way: `itemIndex` 0 is the section's header and 1 its first item, and\n * with sticky headers the header's height is allowed for so the item is not hidden under it.\n */\n scrollToLocation(options: {\n sectionIndex: number;\n itemIndex: number;\n viewOffset?: number;\n animated?: boolean;\n }): void {\n const sections = this.sections();\n let index = options.itemIndex;\n for (let i = 0; i < options.sectionIndex; i++) index += sections[i]!.data.length + 2;\n let viewOffset = options.viewOffset ?? 0;\n const section = sections[options.sectionIndex];\n if (options.itemIndex > 0 && this.sticky() && section) {\n viewOffset += measure(this.sectionHeaderHeight(), section);\n }\n this.list().scrollToIndex({ index, viewOffset, animated: options.animated });\n }\n}\n"]}
package/dist/switch.js CHANGED
@@ -83,7 +83,7 @@ export class Switch extends ViewBase {
83
83
  this.engine.dispatchCommand(this.node, command, [desired]);
84
84
  }
85
85
  static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "22.2.0", ngImport: i0, type: Switch, deps: [], target: i0.ɵɵFactoryTarget.Directive });
86
- static ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.1.0", version: "22.2.0", type: Switch, isStandalone: true, selector: "switch", inputs: { checked: { classPropertyName: "checked", publicName: "checked", isSignal: true, isRequired: false, transformFunction: null }, disabled: { classPropertyName: "disabled", publicName: "disabled", isSignal: true, isRequired: false, transformFunction: null }, thumbColor: { classPropertyName: "thumbColor", publicName: "thumbColor", isSignal: true, isRequired: false, transformFunction: null }, trackColor: { classPropertyName: "trackColor", publicName: "trackColor", isSignal: true, isRequired: false, transformFunction: null }, iosBackgroundColor: { classPropertyName: "iosBackgroundColor", publicName: "ios_backgroundColor", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { checked: "checkedChange" }, host: { listeners: { "change": "onNativeChange($event)" }, properties: { "accessibilityState": "accessibilityStateProp()", "value": "checked()", "disabled": "disabled()", "enabled": "enabled()", "thumbTintColor": "thumbColor()", "tintColor": "trackColor()?.false", "trackColorForTrue": "trackColor()?.true", "trackColorForFalse": "trackColor()?.false", "trackTintColor": "checked() ? trackColor()?.true : trackColor()?.false", "style.backgroundColor": "iosBackgroundColor()", "style.borderRadius": "iosBackgroundColor() ? 16 : undefined" } }, usesInheritance: true, usesOnChanges: true, ngImport: i0 });
86
+ static ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.1.0", version: "22.2.0", type: Switch, isStandalone: true, selector: "switch", inputs: { checked: { classPropertyName: "checked", publicName: "checked", isSignal: true, isRequired: false, transformFunction: null }, disabled: { classPropertyName: "disabled", publicName: "disabled", isSignal: true, isRequired: false, transformFunction: null }, thumbColor: { classPropertyName: "thumbColor", publicName: "thumbColor", isSignal: true, isRequired: false, transformFunction: null }, trackColor: { classPropertyName: "trackColor", publicName: "trackColor", isSignal: true, isRequired: false, transformFunction: null }, iosBackgroundColor: { classPropertyName: "iosBackgroundColor", publicName: "ios_backgroundColor", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { checked: "checkedChange" }, host: { listeners: { "change": "onNativeChange($event)" }, properties: { "accessibilityState": "accessibilityStateProp()", "value": "checked()", "disabled": "disabled()", "attr.data-disabled": "disabled() ? '' : null", "enabled": "enabled()", "thumbTintColor": "thumbColor()", "tintColor": "trackColor()?.false", "trackColorForTrue": "trackColor()?.true", "trackColorForFalse": "trackColor()?.false", "trackTintColor": "checked() ? trackColor()?.true : trackColor()?.false", "style.backgroundColor": "iosBackgroundColor()", "style.borderRadius": "iosBackgroundColor() ? 16 : undefined" } }, usesInheritance: true, usesOnChanges: true, ngImport: i0 });
87
87
  }
88
88
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImport: i0, type: Switch, decorators: [{
89
89
  type: Directive,
@@ -95,6 +95,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.2.0", ngImpor
95
95
  '[accessibilityState]': 'accessibilityStateProp()',
96
96
  '[value]': 'checked()',
97
97
  '[disabled]': 'disabled()',
98
+ '[attr.data-disabled]': "disabled() ? '' : null",
98
99
  '[enabled]': 'enabled()',
99
100
  '[thumbTintColor]': 'thumbColor()',
100
101
  '[tintColor]': 'trackColor()?.false',
@@ -1 +1 @@
1
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Commits\n * as `Switch` on iOS and `AndroidSwitch` on Android.\n *\n * The two platforms spell the same props differently, so both spellings are sent and each\n * native side reads its own; a prop it does not know is ignored.\n *\n * Controlled as React Native's `Switch` is: bind `checked` and the app's value is what the switch\n * shows. The user flips it, the app keeps the old value, and a prop diff has nothing to send,\n * because the prop never changed; native is the only side that moved. So once the pass the flip\n * started has rendered, the switch compares the model with what native reported and, if they\n * differ, sends the command RN's wrapper sends - `setValue` on iOS, `setNativeValue` on Android.\n * See `ControlledModel` for how the model comes to say what the app says.\n */\n@Directive({\n selector: 'switch',\n host: {\n // `disabled` is an input of ours, so it cannot reach `ngOnChanges` on the base; this is\n // the one binding that keeps the announced state in step with it.\n '[accessibilityState]': 'accessibilityStateProp()',\n '[value]': 'checked()',\n '[disabled]': 'disabled()',\n '[enabled]': 'enabled()',\n '[thumbTintColor]': 'thumbColor()',\n '[tintColor]': 'trackColor()?.false',\n '[trackColorForTrue]': 'trackColor()?.true',\n '[trackColorForFalse]': 'trackColor()?.false',\n '[trackTintColor]': 'checked() ? trackColor()?.true : trackColor()?.false',\n '[style.backgroundColor]': 'iosBackgroundColor()',\n '[style.borderRadius]': 'iosBackgroundColor() ? 16 : undefined',\n '(change)': 'onNativeChange($event)',\n },\n})\nexport class Switch extends ViewBase {\n readonly checked = model<boolean>(false);\n /** Ignore touches and grey out. */\n readonly disabled = input(undefined, { transform: optionalBoolean });\n\n /** `Switch.js`: `accessibilityRole={props.accessibilityRole ?? 'switch'}`. */\n protected override roleByDefault(): 'switch' {\n return 'switch';\n }\n\n protected override disabledForAccessibility(): boolean | undefined {\n return this.disabled();\n }\n\n protected override checkedForAccessibility(): boolean {\n return this.checked();\n }\n /** The colour of the knob. */\n readonly thumbColor = input<string>();\n /** The track colour for each state. */\n readonly trackColor = input<{ readonly false?: string; readonly true?: string }>();\n /** iOS: the colour behind the track when off, seen where the track is transparent. */\n readonly iosBackgroundColor = input<string>(undefined, { alias: 'ios_backgroundColor' });\n\n protected readonly enabled = computed(() => {\n const disabled = this.disabled();\n return disabled === undefined ? undefined : !disabled;\n });\n\n private readonly injector = inject(Injector);\n private readonly control = new ControlledModel(this.checked, 'checked');\n /** What native reported last, until the pass it started has rendered and been compared. */\n private nativeValue: boolean | null = null;\n\n constructor() {\n super();\n effect(() => {\n // Android spells the value `on` and iOS the on-track colour `onTintColor`. Angular refuses\n // both as host bindings because they read as event handlers, so they go to the node.\n this.engine.setProp(this.node, 'on', this.checked());\n this.engine.setProp(this.node, 'onTintColor', this.trackColor()?.true);\n });\n }\n\n override ngOnChanges(changes: SimpleChanges): void {\n super.ngOnChanges(changes);\n this.control.noteChanges(changes);\n }\n\n protected onNativeChange(event: NativeSyntheticEvent<{ value?: boolean }>): void {\n this.nativeValue = event.nativeEvent?.value ?? false;\n this.control.propose(this.nativeValue);\n afterNextRender({ write: () => this.reconcile() }, { injector: this.injector });\n }\n\n /**\n * After the app's bindings have settled, not before: a flip the app accepts reaches the model\n * during change detection, and comparing any earlier would send native back the value it is\n * about to be given. A value set from code later needs none of this, as the prop changes.\n */\n private reconcile(): void {\n const native = this.nativeValue;\n this.nativeValue = null;\n const desired = this.checked();\n if (native === null || native === desired) return;\n const command = nativePlatform() === 'android' ? 'setNativeValue' : 'setValue';\n this.engine.dispatchCommand(this.node, command, [desired]);\n }\n}\n"]}
1
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Commits\n * as `Switch` on iOS and `AndroidSwitch` on Android.\n *\n * The two platforms spell the same props differently, so both spellings are sent and each\n * native side reads its own; a prop it does not know is ignored.\n *\n * Controlled as React Native's `Switch` is: bind `checked` and the app's value is what the switch\n * shows. The user flips it, the app keeps the old value, and a prop diff has nothing to send,\n * because the prop never changed; native is the only side that moved. So once the pass the flip\n * started has rendered, the switch compares the model with what native reported and, if they\n * differ, sends the command RN's wrapper sends - `setValue` on iOS, `setNativeValue` on Android.\n * See `ControlledModel` for how the model comes to say what the app says.\n */\n@Directive({\n selector: 'switch',\n host: {\n // `disabled` is an input of ours, so it cannot reach `ngOnChanges` on the base; this is\n // the one binding that keeps the announced state in step with it.\n '[accessibilityState]': 'accessibilityStateProp()',\n '[value]': 'checked()',\n '[disabled]': 'disabled()',\n '[attr.data-disabled]': \"disabled() ? '' : null\",\n '[enabled]': 'enabled()',\n '[thumbTintColor]': 'thumbColor()',\n '[tintColor]': 'trackColor()?.false',\n '[trackColorForTrue]': 'trackColor()?.true',\n '[trackColorForFalse]': 'trackColor()?.false',\n '[trackTintColor]': 'checked() ? trackColor()?.true : trackColor()?.false',\n '[style.backgroundColor]': 'iosBackgroundColor()',\n '[style.borderRadius]': 'iosBackgroundColor() ? 16 : undefined',\n '(change)': 'onNativeChange($event)',\n },\n})\nexport class Switch extends ViewBase {\n readonly checked = model<boolean>(false);\n /** Ignore touches and grey out. */\n readonly disabled = input(undefined, { transform: optionalBoolean });\n\n /** `Switch.js`: `accessibilityRole={props.accessibilityRole ?? 'switch'}`. */\n protected override roleByDefault(): 'switch' {\n return 'switch';\n }\n\n protected override disabledForAccessibility(): boolean | undefined {\n return this.disabled();\n }\n\n protected override checkedForAccessibility(): boolean {\n return this.checked();\n }\n /** The colour of the knob. */\n readonly thumbColor = input<string>();\n /** The track colour for each state. */\n readonly trackColor = input<{ readonly false?: string; readonly true?: string }>();\n /** iOS: the colour behind the track when off, seen where the track is transparent. */\n readonly iosBackgroundColor = input<string>(undefined, { alias: 'ios_backgroundColor' });\n\n protected readonly enabled = computed(() => {\n const disabled = this.disabled();\n return disabled === undefined ? undefined : !disabled;\n });\n\n private readonly injector = inject(Injector);\n private readonly control = new ControlledModel(this.checked, 'checked');\n /** What native reported last, until the pass it started has rendered and been compared. */\n private nativeValue: boolean | null = null;\n\n constructor() {\n super();\n effect(() => {\n // Android spells the value `on` and iOS the on-track colour `onTintColor`. Angular refuses\n // both as host bindings because they read as event handlers, so they go to the node.\n this.engine.setProp(this.node, 'on', this.checked());\n this.engine.setProp(this.node, 'onTintColor', this.trackColor()?.true);\n });\n }\n\n override ngOnChanges(changes: SimpleChanges): void {\n super.ngOnChanges(changes);\n this.control.noteChanges(changes);\n }\n\n protected onNativeChange(event: NativeSyntheticEvent<{ value?: boolean }>): void {\n this.nativeValue = event.nativeEvent?.value ?? false;\n this.control.propose(this.nativeValue);\n afterNextRender({ write: () => this.reconcile() }, { injector: this.injector });\n }\n\n /**\n * After the app's bindings have settled, not before: a flip the app accepts reaches the model\n * during change detection, and comparing any earlier would send native back the value it is\n * about to be given. A value set from code later needs none of this, as the prop changes.\n */\n private reconcile(): void {\n const native = this.nativeValue;\n this.nativeValue = null;\n const desired = this.checked();\n if (native === null || native === desired) return;\n const command = nativePlatform() === 'android' ? 'setNativeValue' : 'setValue';\n this.engine.dispatchCommand(this.node, command, [desired]);\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ng-native/components",
3
- "version": "0.1.1",
3
+ "version": "0.1.3",
4
4
  "description": "Angular Native's core components: view, text, image, pressable, scroll-view, virtual-list, text-input and the rest of React Native's set.",
5
5
  "keywords": [
6
6
  "angular",
@@ -39,8 +39,8 @@
39
39
  "access": "public"
40
40
  },
41
41
  "dependencies": {
42
- "@ng-native/device": "0.1.1",
43
- "@ng-native/fabric": "0.1.1"
42
+ "@ng-native/fabric": "0.1.3",
43
+ "@ng-native/device": "0.1.3"
44
44
  },
45
45
  "peerDependencies": {
46
46
  "@angular/core": "^22.0.0",