@next2d/webgl 1.18.11 → 1.18.12

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@@ -430,7 +430,7 @@ export class CanvasToWebGLContext {
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  * @public
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  */
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  drawInstacedArray() {
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- this.blend.drawInstacedArray();
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+ this._$blend.drawInstacedArray();
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  }
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  /**
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  * @return {void}
@@ -438,7 +438,7 @@ export class CanvasToWebGLContext {
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  * @public
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  */
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  clearInstacedArray() {
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- this.blend.clearInstacedArray();
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+ this._$blend.clearInstacedArray();
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  }
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  /**
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  * @description 描画用のbufferをbind
@@ -505,7 +505,7 @@ export class CanvasToWebGLContext {
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  ._$frameBufferManager
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  .textureManager
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  .bind0(texture, this._$imageSmoothingEnabled);
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- this.blend.toOperation("normal");
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+ this._$blend.toOperation("normal");
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  shader._$drawImage();
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  }
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  /**
@@ -696,7 +696,7 @@ export class CanvasToWebGLContext {
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  case "alpha":
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  case "erase":
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  case "copy":
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- this.blend.drawInstance(position, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7, this._$globalCompositeOperation, this._$viewportWidth, this._$viewportHeight, this._$matrix, this._$imageSmoothingEnabled);
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+ this._$blend.drawInstance(position, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7, this._$globalCompositeOperation, this._$viewportWidth, this._$viewportHeight, this._$matrix, this._$imageSmoothingEnabled);
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  break;
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  default:
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  {
@@ -704,7 +704,7 @@ export class CanvasToWebGLContext {
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  ._$frameBufferManager
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  .textureManager
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  .getAtlasTexture(position.index);
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- this.blend.drawInstanceBlend(atlasTexture, x_min, y_min, x_max, y_max, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7, position, this._$globalCompositeOperation, this._$viewportWidth, this._$viewportHeight, this._$matrix, this._$imageSmoothingEnabled);
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+ this._$blend.drawInstanceBlend(atlasTexture, x_min, y_min, x_max, y_max, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7, position, this._$globalCompositeOperation, this._$viewportWidth, this._$viewportHeight, this._$matrix, this._$imageSmoothingEnabled);
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  }
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  break;
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  }
@@ -738,7 +738,7 @@ export class CanvasToWebGLContext {
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  ct5 = color_transform[5] / 255;
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  ct6 = color_transform[6] / 255;
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  }
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- this.blend.drawImage(image, x, y, w, h, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7, this._$globalCompositeOperation, this._$viewportWidth, this._$viewportHeight, this._$matrix, this._$imageSmoothingEnabled);
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+ this._$blend.drawImage(image, x, y, w, h, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7, this._$globalCompositeOperation, this._$viewportWidth, this._$viewportHeight, this._$matrix, this._$imageSmoothingEnabled);
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  }
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  /**
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  * @param {number} r
@@ -1403,13 +1403,13 @@ export class CanvasToWebGLContext {
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  const shader = variants.getBitmapFilterShader(transformsBase, transformsBlur, is_glow, type, knockout, appliesStrength, isGradient);
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  variants.setBitmapFilterUniform(shader.uniform, width, height, base_width, base_height, base_offset_x, base_offset_y, blur_width, blur_height, blur_offset_x, blur_offset_y, is_glow, strength, color_r1, color_g1, color_b1, color_a1, color_r2, color_g2, color_b2, color_a2, transformsBase, transformsBlur, appliesStrength, isGradient);
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  if (!isInner) {
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- this.blend.toOneZero();
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+ this._$blend.toOneZero();
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  }
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  else if (knockout) {
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- this.blend.toSourceIn();
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+ this._$blend.toSourceIn();
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  }
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  else {
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- this.blend.toSourceAtop();
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+ this._$blend.toSourceAtop();
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  }
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  shader._$drawImage();
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  if (!isInner) {
@@ -1436,7 +1436,7 @@ export class CanvasToWebGLContext {
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  .getColorMatrixFilterShader();
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  variants
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  .setColorMatrixFilterUniform(shader.uniform, matrix);
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- this.blend.reset();
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+ this._$blend.reset();
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  shader._$drawImage();
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  }
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  /**
@@ -1473,7 +1473,7 @@ export class CanvasToWebGLContext {
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  const shader = variants
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  .getConvolutionFilterShader(matrix_x, matrix_y, preserve_alpha, clamp);
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  variants.setConvolutionFilterUniform(shader.uniform, width, height, matrix, divisor, bias, clamp, color_r, color_g, color_b, color_a);
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- this.blend.reset();
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+ this._$blend.reset();
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  shader._$drawImage();
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  }
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  /**
@@ -1518,7 +1518,7 @@ export class CanvasToWebGLContext {
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  const shader = variants
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  .getDisplacementMapFilterShader(component_x, component_y, mode);
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  variants.setDisplacementMapFilterUniform(shader.uniform, map.width, map.height, base_width, base_height, point.x, point.y, scale_x, scale_y, mode, color_r, color_g, color_b, color_a);
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- this.blend.reset();
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+ this._$blend.reset();
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  shader._$drawImage();
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  this
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  ._$frameBufferManager
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@next2d/webgl",
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- "version": "1.18.11",
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+ "version": "1.18.12",
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  "description": "Next2D Webgl Packages",
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  "author": "Toshiyuki Ienaga<ienaga@tvon.jp> (https://github.com/ienaga/)",
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  "license": "MIT",
@@ -32,6 +32,6 @@
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  "url": "git+https://github.com/Next2D/Player.git"
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  },
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  "peerDependencies": {
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- "@next2d/share": "1.18.11"
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+ "@next2d/share": "1.18.12"
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  }
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  }